#i was inspired by that script thing that was released on Insta
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Hypothetically, The Room, but Copia
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#i was inspired by that script thing that was released on Insta#stainedlilac#ghost#the band ghost#artists on tumblr#ghost bc#papa emeritus iv#papa emeritus fanart#cardinal copia#copia#meme#the room
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🌻Neurodivergent Music Artist Here!!!🌻
Hi everyone! I'm Avalina. An alt pop music artist based in London. I release a new song every first day of the month and here's the song for this month (September). It's my favourite so far, really hits close to home with impact and makes the hairs rise on your arms with the good chills. It has that grand orchestral vibe inspired by film soundtracks and artists like Florence and the Machine, Hozier, Lana del Rey and Enya.
This song is very special to me because it's about the struggles of being a neurodivergent person in a world that really wasn't made for you. Having to mask, feeling confused and overstimulated, never knowing how you come across to others and always being scared you might have said 'the wrong thing'.
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While at the same time being a logician and strategist, and excelling at things neurotypical people often find difficult. It's a complex and multilayered experience, with many different expressions. Want to get to know me better? follow the links bellow (I'm most active on tiktok) My socials @avalina0_o on tiktok @avalina.music on insta patreon.com/avalinamusic
Hope you enjoy, please follow me and go listen to it on your preferred streaming platform. Thanks for supporting a neurodivergent artist<3 Here are the lyrics
Splendour (by Avalina)
When you were born the world was such a kind and loving place you'd never need to know you face from every single angle
What will it be? you have to calculate the mask you need feeling the fear of every little thing out of my control
How does it seem so simple yet it's so hard for me You just want love and splendour beauty and youth forever braced in these rules together yet you are unaware
When your bright eyes perceive me I'll never know the meaning you see in my whole being splendour is all I hope
Over and over scripts are played out over and over eyes are holdouts
It is a dance but no one ever taught me all the steps give me chance you speak in code and I act like I know it
Hearing what people would say even when you're alone
Chorus repeat
Over and over your heart beats over and over be discreet
Speak with your voice even if it wavers slightly you have the right to be who you are in peace
Chorus repeat x2
#I have asd but am just saying neurodivergent because there is a lot of overlap in the struggles of neurodivergent people#and i also don't have diagnosis yet but have been referred#new music#women in music#dark academia#musicians on tumblr#hozier#florence and the machine#lana del rey#mitski#harry styles#light academia#lykke li#enya#cottagecore#october#autumn#halloween#spooky season#up and coming music#alternative music#alt pop#kate bush#actuallyautistic#autistic female#autistic artist#neurodivergent artist#autistic singer#adhd#neurodivergent representation
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i haven't listened phil's podcast bc i just can't be bothered anymore... if you have, what are his future plans? or was his insta story just a marketing trick and no one still knows anything about this future plans? (if that's the case, that's exactly why i can't be bothered anymore)
i can't say that he said something completely new. remember he was talking about a script, a tv series, a book and etc? so looks like, he's tried to actually do something but it didn't work (correct me if i'm wrong, my head is a mess lately). and also, as i took it, he's trying to sell his ideas but nothing is certain and done. it's like, just ideas that can be formed and shaped into something when the time is right or when someone sees something in them. like, he has short scripts and he tried to write a longer one but there's no like, a finished thing. and yeah, he said that it's more of a hobby while youtube is his job (but i don't see the point of the Glitch hoodie then, like, it's not about youtube but it's related to something so there should be something either in the process or almost done. like, Phil's words in the podcast don't match with what has already been done and released. unless something has changed and the hoodie won't "be continued". but that's just my take). he really wants to do something related to interaction with the audience. he's inspired by the specifics of the Bandersnatch, and that's the things that is more appealing to his ideas.
overall, i liked the podcast. it was mostly a nostalgic thing with a lot of words about radio show and its process, tatinof and collabs with other people. it wasn't something brand new or interesting in terms of information or entertainment, more of a light conversation about Phil's job and how it changed through the years, how his view on it changed and what he finds important for himself when it comes to creativity, audience and etc. it's easy to listen to and can be interesting if you like to know what goes on "behind the screen" during some parts of his job. i wouldn't say that it was too detailed or whatever, not at all, but still nice to know the stages of uploading process (English who? idk her. i'm so sorry, idk why i choose such a strange sentences 😫).
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Furi: An action game
Is it pronounced "Fury"? Or "Furi," like the Japanese word, which can mean a precipitation, a swing motion, or the act of pretending, depending on the kanji or lack thereof? And if it's the latter...why is it the latter? Because you swing a sword? Because you precipitate plasma bullets on suckas like rain pelting concrete in Japanese June? Because the game is pretending very hard to be Japanese? In the game's Japanese text, it is apparently written as フリー, suggesting the English word "free." However, フリー should not be transliterated as "furi."
I think the title of Furi is one of my least favorite things about Furi. But mostly I want to talk about the game's merits. It has a bunch.
I was kinda skeptical when I caught wind of a French studio trying to make a Japanese action game. "Maybe it'll be all right," I said. "Something like The Red Star. But it sure won't be a Japanese action game. It won't be the next Sin & Punishment."
Well, it certainly does a good furi of a Japanese action game, and that's pretty hard to do! It delivers the tightness, fluidity, and idiosyncratic systems you'd expect from the likes of a Treasure or Platinum jam, and it's also awful purty; games are rarely this neon, but I delight when they are. Each stage also presents in a distinct color palette--a nice touch well suited for the boss rush format. It bears mentioning that it was something about this game's slick look and feel that first evoked the image of "lacquerware" in my mind.
Speaking of that format, Furi seems to take the larger portion of its inspiration from Treasure, relative to the other inspirations mentioned in the game's special thanks: the likes of Hideki Kamiya, Shinji Mikami, Keiji Inafune, and Hideo Kojima. What we've got here is a small set of tools at our disposal and a series of distinct challenges that demand that we master those tools in a very diverse range of contexts. This is the classic Treasure approach, and I reckon if you can make it work for a game about a robot maid with busy hands (in Mischief Makers), then a dude who rocks a neon sword and a plasma gun is prime subject matter.
I will say though, I've never been a huge fan of stick shooting. With the possible exception of beam weapons, I find the tactile response lacking, in the same way that tilting a stick to kick and punch was in Rise to Honor. I don't want to tilt a stick to hit a guy! I want to hit a button to hit a guy! And for pulling a trigger, I want to pull a trigger--that's why they put those on controllers. This synchronizing of player and avatar action was a fundamental tenet of God Hand, one of Furi's big self-proclaimed influences: pummel the button to pummel the dude. But I suppose that's what the sword button is for, as well as the charge shot, which is properly mapped to a trigger.
For what it is, the stick shooting element is fairly well executed and incorporates "bullet hell" concepts better than many games that try to. But sometimes while playing I wondered if the game would have suffered at all if they'd incorporated some kind of auto-aim system. I found it irritating that the protagonist--Antoine von Furi (or I don't remember)--slowly rotates out of sync with your thumb when you shoot in an arc, making precision aiming unnecessarily cumbersome at times. You could argue that that adds to the challenge, but you can circumvent the issue (er, "challenge") by simply returning the stick to neutral before each new aiming endeavor. So no.
The sword combat was my favorite part, and in particular I enjoyed digging for less scripted opportunities to sneak in a powerful charge slash. It harkened back very strongly to the Super Punch in Punch-Out. There're obvious times to bust it out, and then there are MLG times. 😎
The parry system was also very addictive, rewarding, and fair. The dramatic special effects that accompany a Perfect Parry never wear thin--at least, they didn't in the relative few times I actually managed to do one. I appreciate that the parry operates not only as a defense mechanism, but also as a recovery mechanic, healing you a bit for well-timed blocks.
That brings me to the game's larger recovery mechanic, which I think is one of the most innovative aspects of the whole sh-bang, and a great solution to an age-old problem for the action genre--that is, how do you maintain challenge while limiting punishment? Furi employs a sort of tug-of-war system with life bars, restoring you each time you prove you've mastered a phase of the fight. I suppose there's a case to make for doing away with death altogether in this game, instead just infinitely making the player repeat whatever wave of the fight they're on until they get it right, but I guess you can only watch Mr. Furi eat it so many times before it starts to feel implausible that he'd still be alive. Whatever. What The Game Bakers have done here is pretty smart and balanced as it is.
Something has to be said about the dash. I've seen a lot of complaints about it, and I've even made a few myself. I can respect what they were trying to do here: have a dash move whose distance can be modified by adjusting the duration that you hold the button before releasing. But for quick dodges, having to release the button for the command to register just feels like input lag. Yes, this is one of those idiosyncracies that a Japanese game would just tell you to suck it up and learn. I won't even say it's a bad idea. But it seems to me that if you're going to have the dodge command mapped to three different buttons anyhow (X, L2, L1), you might as well let one of those be an insta-dodge that executes on the button press rather than the button release. Seems like the kind of thing PC modders could do with little hardship. But alas, that won't do me any good.
That said, I already beat the game. The most frustrating parts were the goddamn sniper boss, The Burst, whose notorious final phase was as bad as promised, but with whom my real grievance was the fact that you have to find her over and over as she hides all over the map and relocates as soon as you get close.
The final boss (I won't spoil it) was also seriously challenging, and did eventually bring me to the point that I wasn't actually having any fun--just seeing through a vendetta that had become very personal.
Oh yeah, and as I hope my screens suggest, it's one of the most photogenic games I know. In fact, each fight is preceded by about seven minutes of uninterrupted sauntering through lush scenery, with fixed camera angles set up seemingly for the sole purpose of optimal screenshooting. I initially found these moments odd, but came to appreciate them as welcome palate cleansers after the inevitable nerve trauma of each battle.
All in all, a great romp! I would have paid money for it had it not been a PS+ freebie.
(*Some images and gifs taken from The Game Bakers' website. God Hand gif from here.)
#furi#games#video games#videogames#ps4#playstation 4#the game bakers#game bakers#action#stylish#stylish action#review#reflections
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15 tips for beautiful candid portraits that stand out
12 women, all wearing hats, hair blowing in the wind. 12 explorers venturing into the depths of an ice cave. 12 hands, each holding a maple leaf. These are just three of the collages you’ll find on Insta Repeat, an Instagram account run by an anonymous filmmaker.
The premise is simple: the @insta_repeat feed includes screenshots of photos pulled from a huge variety of accounts. Once they’re organized in a grid, they serve to highlight the, sometimes, crushing homogeneity of the social platform and modern media in general. The account currently has well over 300K followers.
At a time when it feels everyone wants to look the same, there’s another movement brewing. A rising generation of photographers is calling for diversity and authenticity. When it comes to candid portraits, individuality is everything. Here’s how to get the most out of your shoot.
The Dos
Stay active. The best way to get people to “forget” about the camera is to photograph them in the middle of an activity. Observe your subjects at work, or plan to do something you know they love, whether it’s swimming in a local lake or playing a game of pool.
Take photos back-to-back. Often, the most interesting facial expressions are the ones we don’t anticipate. Turn on your camera’s burst mode to capture some of those in-between moments you didn’t see coming. You could surprise yourself and your subject.
Incorporate the environment. The setting itself can reveal as much about a person as their facial expression. Photographing your subjects on their own turf does two things. First, it helps put them at ease, resulting in natural pictures. Second, it gives you the opportunity to include the things that help define them: a favorite room, an old bookshelf, or in this case, a fun selection of pool floats.
Master available light. There’s nothing like a bright flash to interrupt a quiet, introspective moment. Artificial light can be a wonderful tool, but regardless of the equipment you choose, you need to understand how natural light works.
For soft, warm light, aim for the golden hours around sunrise and sunset, or choose twilight if you prefer those cooler tones. You can also incorporate street lights and ambient lights. The American photojournalist W. Eugene Smith famously said, “Available light is any damn light that is available.” Use all of it!
Take a risk. Portraits often stand out because they have one extraordinary element. Spend time with your subject to discover what that detail will be. Maybe it’s a tapestry of freckles, a one-of-a-kind birthmark, or even a distinctive scar. Perhaps it’s a melancholy expression or a faraway glance. You can also create these elements yourself by introducing various types of jewelry, makeup, or wardrobe. Use light and shadow to illuminate the face in unexpected ways.
Engage. While the fly-on-the-wall approach is appropriate in some situations, it’s not always possible to fade into the background. Talk to your subject about their lives and experiences and share some of your own stories too.
Empathize. A well-known artist once told us that he never photographs strangers. Every person he photographs is a friend, even if he’s just met them on the street and never sees them again. The best portraits are unique, but they’re also universal. Find common ground with your subject, and that connection will shine through in the photos.
Take a portrait every day. You won’t love every photo you take, but that’s not the point. The goal of this simple assignment is to get comfortable photographing people. Start with your family and friends. The French photographer Nadar made some of his greatest portraits while working with those closest to him. “The portrait I do best is of the person I know best,” he once said.
The easiest way to get over shyness is to approach as many people as possible. The more you shoot, the better you’ll get at reading expressions and spotting those unforgettable moments. Self-portraits count too, so use that shutter release, self-timer, or mirror to your advantage.
The Don’ts
Don’t over-direct. Telling someone to pose or smile usually results in an unrealistic, canned photo. Instead, give your subjects room to express themselves without any pressure. Keep the atmosphere light and spontaneous, and be ready to click that shutter at the right time.
Don’t mess with your Setting. Fiddling with your camera is a surefire way to bring your subject out of the moment and call attention to yourself. Get to know your camera well enough that you can adjust your Settings without thinking about it. Practice at home first if you need to. If you anticipate needing different lenses, consider bringing multiple bodies so you don’t need to switch them.
Avoid checking the screen on the back of your camera. Constantly looking at your LCD is just as bad as taking forever to fix your Settings. Portraiture is about the relationship between the photographer and the subject. A camera is just a tool, and it doesn’t deserve more attention than your model.
You can look at the photos later—use the time you have with your subject to focus on building your connection. You don’t want to miss the perfect photo because you’re staring at the last one you took! If you find that you can’t stop yourself from automatically checking the LCD, try using (or renting) a film camera for a few days to train yourself out of it.
Don’t weigh yourself down. Keeping your gear minimal will help you stay light on your toes. If a sunbeam appears during an outdoor shoot, you’ll need to be mobile and adjust your position. You’ll also want to move your subject around in order to capture the different ways the light hits their face, and dealing with a heavy camera and tripod will only slow you down.
Plus, too much gear can be distracting for any model. Working with a small camera, even if it’s your phone or a point-and-shoot, is less intrusive, especially when it comes to capturing those unplanned moments.
Avoid giving everything away. Great portraits have an air of mystery. They inspire curiosity and make us ask questions. Reveal some details and clues to your subject’s personality, but don’t be afraid to hold something back.
Don’t go crazy with the edits. Often, it’s the so-called “flaws” or “blemishes” that end up telling a person’s story. Avoid heavy retouching, and stay true to the subject.
Don’t be disrespectful. Great portraits can be complicated and even painful, but they’re never cruel. Taking a photo of someone else is a privilege. Represent them with integrity.
Never leave your camera at home. Opportunities for portraits are everywhere. You might find an interesting character on the way to the grocery store or while waiting at a salon, so keep your camera with you at all times.
Embrace the truly candid moments. If you’ve arranged a more formal photoshoot, don’t forget those “outtake” moments. Photograph your subject during breaks and in-between shots. While you’re packing up, keep a small camera out of your bag just in case. The best photo of the day could end up being an accident, caught on a whim as you were getting ready to leave.
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