#i wanted to play with some animated text so i found a program that was FREE99 (pikimovi) and it was amazing!
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i go nuts
#usersky#annietrack#heyryen#usermaggie#userkelli#usersolis#raplineuser#userpat#useremmeline#tuserandi#rjshope#uservans#usermizuoka#useryoonqiful#cyphernet#namjoonedit#btsedit#mine!#wish this video wasn't 720p </3#i wanted to play with some animated text so i found a program that was FREE99 (pikimovi) and it was amazing!#the text isn't perfect i'm just havin' a laugh#yes I’m just obsessed with that one part so i had to#is it whoo or hoo? i just took from the yt captions fjjdjd
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
![Tumblr media](https://64.media.tumblr.com/b4261bd22d83e4ee342a395fcc1d3df7/0d844e2d738a7ace-f5/s540x810/5011ff9d846577e7916ffd40053022e18f5e95cc.jpg)
Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#reference#gamedev#indie dev#game dev#tutorial#video game#ACTUAL GAME DEVS DO NOT INTERACT!!!1!!!!!#this is for people who are afraid of coding. do not come at me and say 'actually godot is easy if you just--' I JUST WILL NOT.#long post
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Whistleblower
Weapon X! Logan X F! Reader
![Tumblr media](https://64.media.tumblr.com/d88fcf5b9c5921b74dc515d1d91f59f2/b2038eabb3144e6e-7e/s250x250_c1/a17ba02af70ea12e6d7d91bdbd7826fbb1fc9ba3.webp)
A/N: This is really different from what I usually write but I had this idea and I wanted to get it out there. I MAY make a smutty alt of this lol...
Plot: You're a doctor recruited to work at the research base Lake Alkali, where you eventually become the whistleblower on the immoral experiments used on mutants held inside, one particular man being the reason you finally spilled the secrets....
Warnings: Canon typical violence, blood, mentions of experiments, descriptions that could be a lil disturbing? reader get attacked (not by Logan teehee), reader is a mutant but no powers mentioned, reader feels bad for Logan lol, more of a plot based fic with some future romance implied?
Word Count: 4k+!
Fingers tapped rhythmically against a stack of papers. Jazz played in the background. A hot cup of tea, slowly cooling off as it becomes forgotten.
You were sitting in your shabby little broom closet of an office. A ceiling light flickers above you. Filing cabinets stuffed full of documents and manilla folders lined the walls. A laptop sat on your desk, open to an email that you have typed out, attached to the email was files, and pictures.
Lots of pictures.
You looked up, at a shitty motivational picture of a person looking at a landscape of a mountain, and a quote plastered in bold text at the bottom,
“AN IDEA WITHOUT ACTION IS NOTHING”
You had an idea.
Whether you were brave enough to take action is the issue.
You’re a doctor. A scientist. Majored in medicine, and went back to grad school for biology, and even dabbled in some psychology. Your name was… controversial. Your studies and research revolved around mutants, and supported mutants. You have been torn down by other scientists, doctors, and even colleagues for your work. You didn’t care.
A few years later your work got noticed by some higher-up government officials. Another scientist by the name of William Stryker recruited you into his mission. A top secret base located at the beautiful and scenic lake Alkali. You were told that you would be helping the future of mutants and humans alike.
That was a fucking lie.
Initially, you didn’t know anything. You were moved onto the base, given your own personal quarters, something with a bedroom and bathroom and a space big enough to be a living area. You were given small amounts of clearance. You had weekends off. It was a 1 year contract.
Your job at first was to check the physicals and health statuses of soldiers, give out flu shots, and occasionally run a physical on a “volunteer” for the experiment programs they ran in the base, experiments you didn’t have clearance on. You didn’t think anything of it at first, everything you saw seemed clean, and people were treated with respect. Time went on and suppose they began to trust your persons, so you moved up the ladder and took part in studies that were more your style. That’s when you began to feel like something was wrong.
Some of the research didn’t feel…ethical. It felt that the mutants were being treated like..animals. They talked about them like animals. At face level, the people who came in were volunteers- participating in studies in the name of science, sometimes a monetary reward was offered. Then you would notice that said volunteers never officially left.
It was when you did some snooping around that you discovered some horrific truths. You found files, pictures, classified things that weren’t meant for your eyes. You were caught- of course you were caught. This was a top secret government research base. There were eyes everywhere.
You were taken to Stryker, who gave you a firm lecture- as if he was scolding a child. He then asked you if you were still wanting to stay a part of the research team. He had noticed your wonderful work ethic, and your bright mind. Thought you’d do great to help out. He also implied your inevitable murder if you were to say no.
You said yes.
Not because of the bullshit excuse of “This is for the best of humanity and mutant-kind”. To perform immoral and cruel experiments on mutants in the name of discovery and America. Fuck that. You were smart, you had ambition. You also had empathy and a moral compass, unlike these arrogant pricks.
They didn’t know you were a mutant too- at least, they never implied they did. Not that it matters. You were raised to be accepting of everyone, to treat people with kindness, to lend a hand. That’s why you became a doctor. You were half tempted to use your powers to create a rebellion, take the place out. There were too many people though, all prepared, they had weapons and tools meant for controlling mutants and subduing them. It would be over before it started. You weren’t exactly a fighter, even though your powers were strong, but you were clever.
You reread the email you have written out for the millionth time. You used a fake email. You had multiple VPNs and several other spyware you installed in an attempt to hide where the email came from. Honestly, though, it probably wouldn’t matter. They’ll know it’s you the second you hit send. They’ll come in, knock you out, and use you for their sick experiments too.
Perhaps though, if this email goes to the person you’re hoping it does. Maybe it won’t take so long. It won’t be so bad.
You agreed to stay for a reason. For information. For evidence. You had to be careful of your reactions, of your words. They watched your every move. Looking for signs of any infractions against them. It took time but you earned the trust of the staff and the mutants.
You were kind, you provided comfort to them. You whispered promises that you will help them and that they will be free. All the while you took discreet photos and made copies of files and reports secretly. You’ve been storing them in the vent next to you; you made a secret compartment inside so that when the head of security comes in for their monthly inspections they never find anything. Chief Hanlon. That guy is a huge dick.
You thought back to the faces you’ve come to know. People with tortured eyes and permanent scars. It tugged at your heart. You felt guilty, for ever taking part in something like this, for ever agreeing to come to this hellish place.
The next face you think of is what pushes you to hit send.
“Weapon X-”
Dr. Stryker was walking you down a long, poorly lit, concrete corridor, guarded by men in military gear, holding assault rifles- all of them eyeing you suspiciously. Stryker was walking with a cocky smile and a swagger. It was 2 weeks ago, before you had been pushed to finally compile your evidence and find someone who could help you.
“My biggest achievement in my career.” He continues. You both stopped at the end of the corridor, and he punched a code into the keypad. The metal doors open, and you step into a large room. Surrounded by large machinery, scientists, and guarded personnel, sat a huge glass tube, filled with some kind of substance, and a man who sat suspended inside it. He motioned to the tube, almost like he was presenting it grandly to you. “My pride and joy.”
It made you sick to your stomach at the sight. He was suspended in the tube- floating in the clear liquid-like substance. He had no clothing on, and you could make out the tense muscles of his body. Despite his burly appearance, he looked unhealthy- his skin was pale, his hair grown out, wild and untamed, from his head, down to his chin, his beard scruffy and long as well. Even his stomach seemed sunken in.
Are they even feeding him?
The metal wires that were attached to his skin went in various places, his arms, his chest, his legs, and his head. The Holter monitor at the bottom that sat in front of you reads his heart rate; It was faster than it should be for an average person. You made out dog tags around his neck- the only article of clothing on him. There was a large oxygen mask, covering his nose and mouth.
His eyes were open- and staring at you.
“A soldier I met in Vietnam. He’s a mutant- obviously, claw-like appendages that protrude from his fist.” Stryker explains. “He has an extraordinary ability to heal. He can recover from anything- bullets, stabbings, broken bones. He has heightened senses, incredible strength, and a fierce rage, making him the strongest weapon in the world.” He says proudly. “A few years ago, I convinced him to partake in an experiment that bound adamantium metal to his bones. He’s indestructible.”
You swallowed, not taking your eyes off of him. This poor man, what must he feel? How much pain is he in?
“The machine keeps his body supported and alive, but the substance- something I invented- keeps him frozen in place, which is why the machine is needed. He wouldn’t be able to breathe, no heartbeat or anything. He’s come back from death plenty of times, we’ve researched that- but we rather not risk fully killing him, y’know?” Stryker laughs. You grimaced at him, your eyes turning to look at the man, examining his body - that’s when you saw the twitch of his pinky.
Didn’t Stryker say he was frozen in place?
“What’s his name?”
“Name?” Stryker says, a bit surprised at your question. “Logan.”
You were glad to have a name for the face. Calling him Weapon X, felt nothing but wrong.
“What is his…purpose?” You ask, tearing your eyes away, not mentioning the twitch. You knew what Stryker would say.
“We use him to carry out missions that cannot be failed,” Stryker says. “He’s nearly impossible to control, hence why we keep him in this- and when we send him out, he’s equipped with a helmet that helps us keep track of his whereabouts and sends signals to tell him what to do.”
“Mind control?” You asked. You use him to kill people.
“Kinda.” He says, turning to the computer and typing in a few things. “Your job here will be just to monitor his vitals. We noticed spikes in heart rates and blood pressure lately. Rare moments, but something we’d like to keep an eye on. If it gets worse, you’ll be tasked to come up with a solution. He’s too valuable to lose.”
You nodded. You could still feel Logan staring at you.
After Stryker finished explaining everything, you were sent back to your day. Logan's face lingered in your head. The way his eyes stared at you. What was he thinking?
It was that night you began looking for help. Your mind would wrack through people you have met through your years when you remembered someone- someone from when you were in college. A kind man, who approached you regarding your paper of mutant psychology. A paper you wrote in research regarding how mutant lifestyles can be affected by their powers. It was widely controversial, considering mutants weren’t- and still aren’t- quite accepted in your society. Your peers and professors had tried to sway you from writing it, but you refused, not caring about the consequences. Mutants were forever treated as evil people, the news constantly reported the “bad” mutants. Nevermind the fact that there were still plenty out there, living normal lives.
The man wanted to know more about you, your paper, and what you wanted to do after college. He confided in you that he had a school for mutants and invited you to come see it. At the time, you were too busy- but you always kept his card. You didn’t know how or why- but something about him told you that maybe he could help. You prayed to whatever God was out there, that this man,
Charles Xavier
Could help you, Logan, and the others who were trapped here.
After that, you spent the next week discreetly putting together everything to send to Charles. Anxiety wracked your head. What if he can’t help, what if he doesn’t help? Maybe he confided in his secret school of mutants, but what if he was just like Stryker and it was all a sham?
You were doing your usual responsibilities when you went to check on Logan. It was two weeks ago today that you were in charge of monitoring his health. Your intuition told you that his spiked heart rates, the twitch of his pinky, and the way his eyes watched your movements- even though he shouldn’t be able to move at all, were not a coincidence or a sign of a failing health state.
It was just you and a few guards that were stationed at the door. You were observing the latest changes over the last 24 hours. The two guards were silent, and then one of them started talking, bringing up some workplace gossip.
“Hey, y’know, me and Miranda, we got a date Saturday night.”
“Shit, she said yes to your dumbass?”
“Man fuck you.”
They were talking, and distracted. You turned to scowl at them, which they didn’t notice, both facing each other wrapped up in their own conversation. You looked back at the monitor, tapping your fingers on the table when you noticed movement. Your eyes glanced upwards, and you noticed the twitch of his toe. You looked farther up and his eyes were staring down at you.
You looked back at the guards. Hesitating before silently standing up and moving closer to the tube. Your hand went up to the glass and gently pressed. You looked back at the guards once more, still gossiping and distracted. You looked up at Logan. Staring right into his eyes, and you mouthed to him,
“I’ll get you out of here”
You’re not even sure if he would have understood you, if he could lipread. The others say his mind was too far gone to understand what’s going on around him, and the helmet is what gives him directions. They called him an animal.
“He’s a man. Not an animal.” You corrected them. They simply stared at you. You could feel their silent judgments. Has everyone lost their humanity here? How could you look at him and not see a person?
The way his eyes moved- staring at you, you felt there was something there, someone there. He was thinking. He was observing. You wanted him to know you were on his side.
You had no other choice at this point. You were at your wit's end. Who cares about your safety, your own life if you get caught. These people deserved better.
Now back in your office, you sent the email. Hopefully, Charles is good about checking his email- that he knew what to do, or you and everyone else here is fucked. You went to bed that night, unable to sleep, Logan’s eyes tearing through your mind.
You walk on eggshells for three days, waiting for the moment someone confronts you, for them to break into your room and stick a bag over your head and throw you into a jail cell where you get to await whatever Stryker thinks you’ll be good for.
You were starting to wonder if anything was going to happen, while you were sitting at your desk once again in your little office. Filling out various medical files- one on a woman who had snow-like powers. Stryker had ideas to use her against hot and dry environments, turn them frigid cold, in order to incapacitate enemies who were prepared for hot weather. At one point you believed this research wasn’t about warfare, or violence. You thought you would be helping mutants, understanding what made you, you. How you managed to let the wool go over your eyes you didn’t know.
The blare of the alarm startled you out of your thoughts. Announcements of guards and soldiers to get into position, alerts of intruders coming to the base.
You thought you were going to puke.
You got up from your chair, unsure of what to do. Another announcement told staff to stay where they were. You tapped your fingers on the desk behind you as your brain wracked for ideas, should you go out and see what’s happening? Who were these intruders?
Maybe it had something to do with the whistleblower email you sent several days ago.
You could hear footsteps of soldiers running down the hall past your door.
What if this is my chance?
You could help them escape the mutants. The soldiers, the security, they were distracted by whoever was attacking - people you hoped were on your side. You knew the codes, you could fight a little bit yourself- even if it wasn’t your preference. You grabbed your lab coat off your chair, making sure your badge was still attached for access, throwing it on and you opened the door, peeking out into the hallway- empty.
Your heels clacked on the floor as you ran down the maze like hallways that you’ve become familiar with the last 6 months towards the elevators. The lights shut off suddenly, leaving you in darkness until emergency lights kicked on. The alarms were off now. The only thing you could hear was faint gunshots happening thankfully far away from you.
You could barely see, the red lights of the elevators and stairway signs led you to the direction you wanted to be in. You carefully walked towards them, your heels clicking against the tiled floor as you went to the stairway door, pushing it open.
Soft orange glow lit up the otherwise dark and very cold stairway. You could hear more gunfire. You turned to look back at the hall you came from, searching for any signs of people that may have been around, before going into the stairway, and climbing down the stairs.
With the power off, the captive mutants are likely escaping themselves already, which may explain the occasional gunfire. People fighting back you can only assume. If they’re fighting, you’re going to fight with them.
You carefully made your way down the stairs, cautious to not trip due to the lack of lighting. You reached the floor that would lead you to the captive mutants. Your mind wandered to Logan. He was a few floors down. Maybe you can help him too?
You chose to go farther down the stairs. You had to do something. How could you not?
You reached the floor you wanted to reach, and carefully pushed the door open, peeking out into the hall. Only small red emergency lights lit the dark empty halls, but they provided enough light for you to make out multiple bodies strewn across the floor. They were still, unmoving, and against your better judgment, you moved inside into the hall, checking one of the bodies.
It was one of the soldiers that usually stood guard in Logan's room. You kneeled down to check his pulse. No pulse.
Your heart was beating out of your chest, as you carefully walked down the hall, checking each body for pulses. You may have thought everyone who worked here was scum - but you were still a doctor and if there was something you could do, you would do it.
After the 5th body you could confirm was dead, you quickly walked down the hall to Logan’s room. The door was wide open - and you could see from where you were, the tube that kept Logan immobile and suspended was broken apart. The substance that kept him frozen was leaking into a large puddle on the ground- where you could barely make out several more bodies on the floor.
He was free
Judging by the state of the soldiers, you’re not sure if that’ll be a good thing for you.
You took a couple of steps back, only to feel a hand on your shoulder, swinging you around- you felt a sharp punch to your face, knocking you harshly to the ground. Pain radiated from your nose down to your jaw, and you felt blood trickling down your nose over your lip as you brought a hand up to it. Looking up fearfully, you recognized him, the chief of security.
“You bitch.” He hissed, fists clenched at his side. “You fucking did this didn’t you? I told Stryker you couldn’t be trusted. I should have put a bullet in your head when I caught you sneaking around the first time.”
“No-!” You yelped as he reached down, hand against your throat and pinning you to the floor, your head banging against the concrete making you yelp in pain. You clawed at his arm, kicking your legs in an attempt to get free as you felt his fingers tighten against your throat. You looked up at your attacker, his eyes furrowed, as he gritted his teeth, squeezing your throat tighter as you began to gasp for air- your chest growing tight.
In a flash, you heard a scream, and something warm and wet splatter on your. His hand was gone, and you watched in horror as he was lifted into the air, sharp metal points sticking out through his chest, and you saw Logan, holding him up in the air- a sharp snarl escaping him.
You heard a snikt! And you crawled away as the chief's body fell to the ground. Your heart pounding out of your chest, tears fell down your face, as a shaky breath escaped you- looking up at the towering and terrifying presence that now stood above you.
The red light illuminated him, making him look almost devilish. He was hunched, hands in fists, covered in blood, completely naked. There were a few wires hanging haphazardly from his arms and legs - and the helmet, the one you assumed is the one they use to control him.
They’re not controlling him now, are they?
You waited, waited for him to kill you next. Surely he will?
He straightened himself, a scowl on his face as his nostrils flared, his chest heaving with deep breaths. He stared into your eyes. You swallowed, and pushed yourself up from the ground. Your body was shaking, and you stepped forward towards him, over the body of Hanlon.
“Logan?” You said his name, your voice hoarse, and cracked. He didn’t say anything, just stared at you. You blinked a few times, and you reached your hands up, they’re shaky and unsteady, but you reached towards him- to the helmet.
He flinched back a moment, before stopping, letting you do whatever you were going to do. His eyes unceasing their hard stare, his nostrils flaring with every breath- making you nervous that those famous claws you’ve heard about - and just seen in action are going to make their appearance and turn you into a shish kebab.
He didn’t do anything, and you finally made contact with the cold metal. You could feel the heat radiating off his skin, as your fingers found bolts and clips, undoing each one until the helmet came loose from his skull.
You saw relief flood his eyes, his hands reaching up as you slowly moved yours back, returning them to your side shaky as ever, as he pulled the helmet off and dropped it to the ground.
He blinked a few times, looking around, a small breath of relief escaping him before looking at you again.
You both stood there, unsure what to do next.
1 Year Later
Your fingers nervously tapped along the files in your lap. Your leg crossed over the other as you sat on the very uncomfortable chair provided to you while you waited. You laid your hands flat across the folder, as anxiety twisted in your gut.
“Nervous?”
The voice drew you out of your anxious thoughts as you looked up and smiled.
Logan stood there in front of you, clean, healthy, happy. He wore a clean dress suit, his hair slicked back, and his beard trimmed. He gave you a thin lipped smile, his eyes regarding you with softness.
It had been a long year to get to where he was, with you there to support him as best as you could.
It was Charles Xavier's people who came and caused chaos at the base. A group called the X-men, a group of talented and powerful mutants who work in the name of helping mutants- which is right up your alley. You- nor Logan didn’t join right away, but accepted Charles' invitation to stay at his school, alongside other mutants who were rescued, in order to wait for the dust to settle.
The dust was finally settling. Stryker and his men were on trial before congress. You were the piece to finally put things to rest. The evidence you compiled, the things you witnessed. You were about to go before congress, and speak on the behalf of mutants that had become victims to Stryker.
You stood up from your chair, hugging your files to your chest. “A little bit.”
“Don’t be, you’ll do great.” He says. “You always stood your ground about things like this. Just cause it’s a bunch of assholes in Washington don’t make it any different.”
You got to know Logan, who he was. He became someone you admired like no other. He rose up from the trauma and pain he suffered in Alkali, refusing to let it harden him. He was still a bit rough around the edges- but for you he was soft.
During his time in Lake Alkali, he was waiting for a chance to escape. The scientist said he couldn’t think clearly but it was far from the truth. The only time he went into an animalistic haze was when the helmet was on- it blocked his vision and his senses, made his brain fuzzy.
When the X-men breached the dam, they were about to let Logan out to wreak havoc on the intruders. They put the helmet on him and he managed to keep himself together that time- escaping and slaughtering guards along the way. It was hard, it set his teeth on edge, it made him confused, unsure of what he was doing.
It was you that kept him from losing himself again. He heard your heartbeat, and your cry when Hanlon punched you. You removing the helmet was the final step for his freedom.
“I just hope it’s enough. You know politicians, how they are. You saw how they treated Jean.” You frowned, your eyebrows furrowing.
“You’ll convince them bub. Quite worrying.” He says. His hand reached out, placing over your arm, his thumb running across your skin in a soothing motion. You nodded, attempting to let his reassurance calm your nerves. “After this, we’ll get some lunch, yeah?”
You smiled and nodded, Logan paused, observing you before he stepped closer. It made your breath hitch, his proximity to you, your nerves becoming more worried about him now, instead of the trial. Lately, you and Logan's friendship that has formed over the last year has felt to be turning into something more. You weren’t quite sure what yet, and Logan didn’t seem to know either.
You had an idea though.
The door behind you opened.
“Ma’am? They’re ready for you.” A young man greets you and you nodded, looking back at Logan. He smiled supportively, and you quickly leaned up to kiss his cheek, before turning to walk into the room.
“Wish me luck.” You called after you, before the door shut behind you, leaving Logan alone in the hall, as he stuffed his hands in his pockets, thinking about how nice your lips felt on his cheek.
You were led to a desk, where the young man- you believed to be an intern pulled the chair out for you allowing you to sit. You quietly thanked him, smoothing your skirt out and setting the papers you were holding on the desk, you looked up and stared at a room full of men in suits.
“You are here today to present evidence before congress against Dr. William Stryker, as well as numerous other names in this trial. Do you have that evidence before you?”
You opened one of the files, and one of the first things you see is a picture of Logan. Weapon X. It made you sick to remember him like that. You looked up, lips pulled tight, eyes filled with determination.
“Yes.”
#logan howlett#wolverine#logan howlett x reader#logan howlett fanfiction#logan howlett x you#logan howlett fic#wolverine x reader#vans daydreams#weapon x#weapon x x reader
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ok so ive never properly played genshin and don’t plan to but i know a bit about it’s lore and characters and i think it’s really neat. however i have thousands of hours on ffxiv. on that note please explain why graha and childe are similar. i only have very basic knowledge on childe and i gotta know
Fellow ffxiv enjoyer. <3
(anyone asking me about G'raha has a 100% chance of getting a wall of text and I'm not apologising for that. enjoy your wall of text)
I'm not entirely sure I'm not a case of a person with a hammer to whom everything resembles a nail, but I do think they are the same archetype.
Sweet characters who could have been perfect sidekicks (who still are perfect sidekicks) but listened to too many epic tales as kids and found themselves in a wrong place at a wrong time and now have to play a key role in some universe-changing story.
Both are defined mostly by their stubborness, they are not very suitable for the roles they've chosen and fail over and over again until they do it somewhat right (barely).
No matter how badass they look, their power is not their own, G'raha is a glorified technician of someone else's miracle and little else than a living key, Childe wields an art of old Khaenri'ah without fully understanding it. It's all borrowed from someone else who needed them to achieve a goal.
They do look badass, but mostly because they larp. I'm honestly not sure which one enjoys theatrics more.
Civilisations that created the magic they use specialised in perversion of the natural order of things. They try to use it in relatively noble ways and mostly hurt themselves but the flavour is there.
Both are unbelievably tragic and both somehow make their stories seem almost lighthearted. Complete absense of self-pity. I think that's what makes them both so charming, it's a rare trait.
Both have an incredible capacity for loyalty and love and an incredibly twisted view of what relationships look like. "I'll cross time and space for you, I'll die for you, I'll build a city for you, I'll live for you but please don't ask me to share my plans." "I'll sacrfice my own health and respect of my subordinates to keep my brother's happyness, probably my humanity too, but don't expect me to actually interact with him."
Both have something that looks like self-sacrificial tendencies bordering on suicidality while being, if we are honest, a self-serving trait (partially born out of low self-esteem but still self-serving). They want to live in an old myth and sacrificing oneself is a perfectly reasonable price for that.
Huge egos. And I mean Huge Egos. It's a bit less obvious in Graha's case but I know the type, you see guys like that in PhD programs a lot.
Huge dorks. Both of them.
Both are stuck somewhere between human and non-human and, hmm... their ability to remain human is the most astonishing quality of both. By all accounts, neither should have. They somehow did.
Both are incapable of lying to the point where a third of each fandom headcanons them as autistic. Both are somewhat all right with tricking people without technically lying (although Childe had more practice).
Both are secretive because no one would understand anyway.
FF XIV is a kinder story, so it's easy to overlook, but technically G'raha is a case of body horror, accepts the role of a villain for a while and hides from the player way too much. Hmmm... Where else have I seen it. Hmm. Oh right. That ginger guy from Genshin.
Minor things:
Both are little shits and enjoy annoying the hell out of people they dislike.
Abysmally bad fashion sense. There should be a name for this particular type and level of bad. I don't think I've seen this anywhere else.
And then there's the colour scheme. Red+black+white+blue and red+black+light grey+blue (it's an "anime magician" color profile, I think. black-red-white as alchemy colours + blue as pure magic/something elemental). Childe doesn't quite fit but still the combination is rare.
They way they talk. Dear gods. Who the hell talks like that.
Here's where the similarities end.
One is morally grey but ultimately a good guy (technically. I think the point of ShB was that Emet and G'raha are almost the same), another is a morally grey but still (kind of) a bad buy.
At every step of his story Graha is surrounded by people who love or at least appreciate him, Childe is pretty much on his own and surrounded by people who are either shitty or clueless.
G'raha is kind. Truly and astonishingly kind, in a doomed world he chooses to love everything he touches. Silly little priest of hope. Of all the things he has done this is the most wondrous, I think. Not the time travel, not the city he founded, just being able to remain kind after everything that happened to him.
Childe is... well, Childe. I think he is a deeply decent person (to the point of having a visceral distaste for any kind of unfairness) and he's idealistic but he's indifferent more than he is kind. Empathy usually develops only when someone has shown the person empathy first and, as far as we know, he didn't have much of that in his life.
Also G'raha builds things. Childe breaks things. Childe breaks pretty much everything he touches.
One is an archeologist and a mage and another is a warrior.
I think these differences are caused mostly by the settings they were put into. Childe raised in Sharlayan would have been a very different person. G'raha trained by a voidsent and shipped off to Garlean military would look very much like Childe.
G'raha also has a beautiful character development arc. I love his ShB role. He has this huge ego in the raids and is insufferable and then we see an older and wiser him with a bunch of actual achievements and a bad case of impostor syndrome (trying to do anything real always humbles a person, we all know that real world is held together by sticks and scotch tape. honestly, this change alone is beautiful). And he gets to be an actual hero when he abandons all hope to be Important and resigns to die as a nameless villain if it saves everyone and spares his loved ones from heartbreak.
Childe's character development is yet to happen and I'm not hoping for much but we'll see.
The only difference that definitely isn't created by setting is that G'raha is naturally manipulative. In a kind-hearted way and mostly for the sake of better larp but he isn't that straightforward. Childe is spectacularly blunt for all his mysteriousness.
As a bonus, they both compare main characters to stars, but in completely different ways.
"No doubt your heroism will be the star by which I chart my course," says G'raha to the WoL.
Childe mentions the morning star, which is, of course, pretty and a good companion to a lonely traveler, but also it's not a celestial body you can chart your course by.
It's a guy whose signature weapon is called "Polar Star" and his first artifact set was full of nautical themes, so I think he fully understands what he's saying. "You are my friend but I won't change anything in my life for you."
So I don't think his story will be anything like G'raha's, his life took a different turn very long ago. I do think they used to be similar as kids, bookish boys who dreamed of adventure and being special. So it's fun to compare.
Thank you for coming to my TED talk. <3
#honestly I think it's mostly involvement in deep lore and the lack of self-pity#everything else just snowballs from it#I refuse to be contained#the world must know everything about g'raha#he's the only character who has a personal tag in my old livejournal blog#even childe doesn't#even dragon age morrigan#g'raha tia#eternal wind#ff xiv#childe#tartaglia#rinn talks to people#one would think that the closest ffxiv parallel to childe would be zenos#another blood knight#and in a sense he is#but also not really#zenos raised in sharlayan would still be zenos#but also maybe I'm overthinking and reading into childe's character too much#I hope not#I want a good story for him
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Chromebook Tech Literacy Masterpost
I've seen a lot of posts about the systemic death of tech literacy in schools with the advent of ChromeOS, and instead of responding to them one by one, I want to create a masterpost to destroy the system. First: FUCK CIPA. The Children's Internet Protection Act is a United States FCC act that standardizes internet safety across the country. Public schools are not required to comply with this act, but they will lose discounts offered for the E-rate program. In short, if you don't want to put up web filters, then you don't get government grants for technology and Internet. Fuck that. Many of these workarounds bank on my personal experiences, so some solutions may not work with your web filters, but they definitely are a step in the right direction. For talking with friends: chat rooms are your friend. Many chat rooms for professional use act just like Discord, and many are just a single text channel. Several I've used include: Google Messages, Rumbletalk, Slack, Element, ClickUp, Pumble, and... in a pinch, Google Docs can give you a shared document that's practically impossible to block. For watching videos: some chat rooms, especially Rumbletalk, allow you to directly embed a YouTube video. This is rare, however, so we found some workarounds. Canva has a video search and embed function that allows you to play YouTube videos straight from the editing page of their slideshows. For anime, a website that I don't think is maintained as well but should still work is AnimeTribes. It is a .ru site but it is perfectly safe, as long as you don't click on ads. I've never seen it redirect you otherwise, and the owner used to be commonly found on the chat page. Another piracy site is 9Anime, which doesn't work on Chromebooks but is an infinitely better source in general. A non-anime video piracy site is Arc018, which is my favorite. It does redirect you decently commonly, but just take care to avoid those redirects and follow piracy suggestions that I will lay out further down. For adblocking: the easiest method is to use uBlock Origin. Though, with all the stuff that Google has been doing, I'm not entirely sure if it works anymore. I gave up on Chrome the second I could get away from it and I suggest you all do the same. For playing games: so. I'm a nerd. I play Pokemon games. SO if you do too you're in luck. The only thing I could come up with was to download GPemu, a ChromeOS based emulator. Unfortunately it's pretty bad, but apparently there's an alternative called EmulatorJS. I never used it myself, but if someone wants to try it and let me know how it goes, that would be appreciated. HOWEVER, none of these work without the games to play them with. I'm going to detail piracy safety later, but for now: Vimm's Lair recently got axed by Nintendo's DMCA, but some ROMs may still be available. Another source (which is admittedly undergoing some major changes) is The Internet Archive. I haven't done a lot of searching on the Archive, and I don't know if it works on Chromebooks, but try it and let me know :).
Circumventing the web filter: While those solutions work for specific things you can do online, these present a general solution, capable of multitasking and providing you much more extended freedom. The first is CroxyProxy, a completely free proxy service that can be added through the Chrome Web Store. If the Web Store is blocked, it can be accessed via the direct website or through specific IP addresses. These change frequently, and I’m absolutely positive the ones that I have access to are blocked or simply go nowhere useful. The other option, assuming you have a home computer connected to the Internet at all times, is Chrome Remote Desktop. It will work as long as both computers are signed in to one shared Google account and both are connected to the Internet.
But Ty... none of this works for me: Oh boy. I guess it's time for my trump card. The pinnacle of my Chromebook workaround career has culminated in this. The ultimate destruction of ChromeOS, all without jailbreaking the computer and getting in a LOT of trouble (don't do that please). My magnum opus came from my blossoming understanding of emulation and, specifically, Windows images. During my senior year, I successfully used a trusted and necessary source (unblockable) to emulate a Windows computer entirely through a single Chrome tab. This source… Microsoft Azure. This cloud computing service allows the creation of a remote desktop that will save data when offline. The biggest hurdle with Azure is that… it costs money. However, when I did it, I got 200 hours of emulation FREE, and I would highly recommend you find the same deal, if it still works. Things to note: you can make multiple accounts, but you will need to also have separate payment cards, as multiple accounts with the same card will flag and not be usable. The frame rate is decently shit, and there is no physical graphics card, so the vast majority of games will not run. I mostly used it for Discord. However, feel free to experiment and make it your own. Use this knowledge wisely, and run free, my friends. Fuck CIPA, and fuck ChromeOS!
Please feel free to reblog or comment with more suggestions, because I would love to add them!
#boost this post so it reaches as many eyes as possible!#i want people to know about the ways they can fight against their schools!#tech literacy#chromebook#chromeos#school system#united states#masterpost#tech tag
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Andy's 2024 Year in Review
I tend to work on a lot of small projects with a smattering of larger ones mixed in. Often I end the year thinking I didn't do all that much, but then I start going through my posts and realize that I did more than I thought! Hard to believe that stuff I did last January was this year!
I've fallen out of the habit of doing these year-in-review posts, which is a shame, but I'm turning that around right now! Here's a quick look at all the things I made last year.
EMMA
![Tumblr media](https://64.media.tumblr.com/c3c055f0a8671e1414b6a94759ab7766/b0e1330eae32a14d-0e/s540x810/f33e69d4e4ba34a450c38392ee0956cfd8aae6d3.jpg)
Probably the biggest thing for me is another successful year of the coop I'm a part of, EMMA Technology Cooperative. After a somewhat tough 2023, we bounced back this year. Seeing us survive a lean time and watching the coffers refill in the past year really drove home the value of organizing around cooperation as opposed to infinite growth. And if you're reading this and in need of a creative technologist, please drop us a line!
Taper - January
![Tumblr media](https://64.media.tumblr.com/d2f3b65a839403762eb59333c36480ef/b0e1330eae32a14d-0a/s540x810/54f7c7ff7bf58f526db668f331b070598701c680.jpg)
A the start of this year I was on the editorial board of Taper, online literary journal for computational poetry. I only assisted with one issue (which I also contributed to!) but it was a very new experience for me and I'm happy I could be a part of it!
A few years ago I kind of stumbled into the occasional piece of digital poetry without ever realizing. I was doing a literal poetry reading when I realized that I write poems from time to time. It's very fun that my practice occasionally pulls me in unexpected directions.
MAGFest - January
![Tumblr media](https://64.media.tumblr.com/867d9024566095b220ccf8f9aba01f16/b0e1330eae32a14d-79/s540x810/5c0c2cc8d35caa5dbfebe7b2f01fcc31bd27b85b.jpg)
Every year, we bring all of the games in the Arcade Commons collection to the Music and Games Festival just outside of Washington DC. It is our biggest show of the year by a mile and I love it every time. There is a DIY spirit to MAGFest that really sets it apart from any other con I've been to. We're well underway for 2025 as I write this. As I frequently do, I emceed a bunch of our tournaments.
The Algorithm - February
![Tumblr media](https://64.media.tumblr.com/fa3a86e037bdaa2e5e0f6bcb26596637/b0e1330eae32a14d-98/s540x810/d8be58cf362f5566e3da1991d8a2e879ffa1f904.jpg)
What a fun project this was! Alia ElKattan and Lujain Ibrahim contacted me about their Mozilla Foundation-funded project to explain how algorithmic feeds work. I created modular P5JS animations to serve as the "content" for their app.
They found me via the P5 tweetcarts I had been posting during the pandemic. I got to explore some of those same ideas without the super tight character restrictions.
Check it out here.
EMMA Skillshare - March
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I did a small workshop on getting PICO-8 to communicate with Javascript. This was the basis for my project Pico Pond which I wrote about on the EMMA Blog.
This skillshare took those ideas and presented them in a livestream, which you can watch here.
Our Generation - May
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I was contacted by Nick Montfort to submit a piece of computer generated poetry for a small-run book called Our Generation: Programs + Computer-Generated Texts. I channeled my inner Jenny Holzer for this and really enjoyed it. The full src appears at the top of the page and it was interesting to factor that in to make sure the output exactly filled the page. I keep thinking it would be fun to do a series using this size restriction but I haven't done it yet.
You can see my full page here.
Tastebud Tapdancer - May
You've been swallowed by a giant serpent but you're trying to make the best of it.
A little video game with a source code of just 500 characters! Made for TweetTweetJam 9 You can play it here.
The Indomitable Rocket Dog - June
![Tumblr media](https://64.media.tumblr.com/826f625744f6ddbd1c54d01c9cf5591a/b0e1330eae32a14d-cb/s540x810/1ebf725295498eb4e4e086bc7a119e67dd41423b.jpg)
Around this point in the year is where I started working on my current project, The Indomitable Rocket Dog. I'm enjoying this game so much. I haven't made a real twitchy arcade game since PARTICLE MACE, which just celebrated its 10th birthday. It is still very early but I feel really good about this one!
After MAGFest 2024 I was percolating on physics-y arcade games mostly because I am so deeply in love with Hoverburger by Nick Santaniello. Before I knew it my love of N++ was mixed in there as well.
I'm writing all of my own physics in C++ because I had a vague sense of how I want it to feel and it's a hobby project so I can do what I want.
I've been documenting my development on it in a mastodon thread.
Isabelle Poppy And Bling - August
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OK, this one isn't new at all! This is a flash game I made in 2009 for musician Justin Braun. But this year I got it playable on the web again!
Like so many game developers my age, I got my start with Macromedia Flash. This game felt like the culmination of my style at the time, which was heavily influenced by Animutation. I was starting to be more deliberate with my collage style as opposed to aiming for totally random elements. I think I got paid $600 for it, which felt huge at the time.
1K Pac-Man - September
Another size coded game. This time it's as faithful a recreation of Pac-Man as I could muster in 1024 bytes of source code. All of the ghost logic is accurate to the original!
You can play it here. I'm very pleased with the mouth animation.
I made it for PICK-1K Jam 2024. I do wish I had read the page a little more carefully though. The jam required compressed source to be 1024 bytes and I did raw source. The game is only 723 compressed bytes so I had a lot of room to expand, but by the time I realized that I had painstakingly trimmed and optimized my code and I couldn't imagine untangling it. Oops.
Cloud Gobblers - November
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Arcade Commons received a grant from the Brooklyn Arts Council to create an arcade machine showing a collection of games that incorporate weather data into the gameplay. EMMA was commissioned to make one of the games. Cloud Gobblers is a snake-style game where the playfield is a video satellite field of global cloud coverage over a period of 48 hours.
This was the first time all of the members of EMMA worked together on one project!
Three Tapestries - October
![Tumblr media](https://64.media.tumblr.com/c4ebf36ffec84335b93d1b2555d6c1c0/b0e1330eae32a14d-26/s540x810/43bef4ec0644a8c1fd28e7bdb2e788d46ac0613b.jpg)
I didn't make many pen plotter drawings this year, but I really liked this one. You can see the full thing here.
It's currently still available in my shop! Until somebody buys it it will be hanging on the wall in my office.
Lever Up Jam - December
![Tumblr media](https://64.media.tumblr.com/77535a7ea40823bf085a727ab33f997c/b0e1330eae32a14d-77/s540x810/2ae14bc8be130f9f5ab27ef0b19538926c044a66.jpg)
Back in 2021, I worked with Matt Lepage on an alt-control game jam called Jam Jam Revolution. We prepped a parts list so all participants could build the same controller and make games for it. This year we decided to dust off that idea with the Lever Up Jam. This time there will be a full-sized cabinet at MAGFest that the games can be played on!
My favorite TweetCarts / Postcarts This Year
I no longer use Twitter, but I have been making the occasional tweetcart (a PICO-8 sketch with source code 280 bytes or less) and posting them on tumblr and mastodon. But there was an exciting development towards the end of the year! Lexaloffle, the creator of Pico-8 created a section on the BBS for 300 char or less "Postcarts", so we now have a centralized home for these little byte-sized demos.
Here are three of my favorite postcarts that I made this year:
Spinning Cube v3 - April
p=pset::_::cls()for i=0,99do u=0s=i/4+t()/5x=64+sin(s)*39a=64+sin(s+.25)*39y=39+cos(s)*9b=39+cos(s+.25)*9line(x,y,a,b,6)for k=0,99do if x>a and i<4and k<50then line(x,y+k,a,b+k,k>48and 7or 9+i)p(x,y+k,7)p(a,b+k)end v=pget(i,k)u+=v if(v>6)break if(u>0)p(i,k,8)end end flip()goto _
Big year for making things spin. You can check out my tumblr post to see all my attempts at perfecting this spinning cube. The outlines were the real cherry on top for me.
Balatro Spinning Card - May
a=abs::_::cls()e=t()for r=0,46do for p=0,1,.025do j=sin(e)*20k=cos(e)*5f=1-p h=a(17-p*34)v=a(23-r)c=1+min(23-v,17-h)%5/3\1*6u=(r-1)/80z=a(p-.2)if(e%1<.5)c=a(r-5)<5and z<u+.03and(r==5or z>u)and 8or 8-sgn(h+v-9)/2 g=r+39pset((64+j)*p+(64-j)*f,(g+k)*p+(g-k)*f,c)end end flip()goto _
This was so hard to make! I can't believe I did it. I wrote a giant writeup breaking down the 279 byte source code on the EMMA blog.
Fuji - October
pal({7,12,140,13,129,1,5,8,8,14,142,143,7},1)r=rnd::_::x=r(128)y=r(128)c=9+y/26-2+r(1.5) if(y<((x+40)/6)^1.6and y<((178-x)/6)^1.6and y<79+r(2))c=2.5-sgn(y-45-sin(x/21)*r(4))*1.5+r(2.5-sgn(x-69-r(8)-y/3+25)*.7) pset(x,128-y,c)a=r(1)d=r(25)pset(28+sin(a)*d,30+cos(a)*d,9)goto _
I made this during some downtime on a vacation to Japan. I was hoping to see Fuji the next day and the clouds wound up being kind to us, giving an amazing view.
I almost never make representational art and I was really happy with how this turned out.
That's it! I hope you all have a great 2025!
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How is RPGmaker compared to Unity? Would you recommend it?
I think its difficult to compare RPGMaker to a lot of other game engines. Unity is pretty open ended in what you can make but you gotta know programming, whereas RPGMaker is kinda hard coded to make a very specific type of game very easily and without programming knowledge — the game in question being extremely generic retro JRPGs. If you wanna make something that extends beyond that you are gonna have to mess around a lot with plugins which alter and augment the preexisting structure the engine has in place.
The crazy thing is, RPGMaker (at least MV) is lacking MANY features that it by all means should have. My game doesn’t have a lot of mechanics and was designed around scope in a lot of ways, yet I am legitimately using 70 or so plugins that other people made to make it feel good. Some of those plugins’ functions include -Adding name plates over the characters’ text boxes -Making it so sprites don’t flash in and out when switching -Allowing for ANY kind of complexity in character animations -Giving you any sort of camera control -Hiding combat related UI in the menus. All of this being shit the engine SHOULD support by all means but for whatever reason it just doesn’t
I think if you’re someone who knows a lot about programming, the engine is probably gonna feel kinda bad and itd probably just be easier and less frustrating to build a lot of functionality from the ground up in an engine like Unity, GameMaker, or Godot. If you lack some experience and feel pretty confident that your game can reasonably fit within what the engine is capable of then RPGMaker is probably a good choice. And personally despite the lack of features being frustrating at times, I find myself having a lot of fun with the goofy wraparound method of problem solving you have to use and have found myself making some really cool creative decisions by working within the engine’s limits
It definitely helps a lot to know programming fundamentals either way (I’m not great but I have some experience with Java and C# and I feel like it’s been very helpful with managing project structure) so that’s something I’d recommend looking into either way if you’re not too acquainted
And I’ve mentioned it but again. Since RPGMaker is so limited you definitely DEFINITELY want to plan your project very heavily around scope especially if you don’t have much confidence that you can really delve into JavaScript programming. For example I wouldn’t recommend planning for complex UI - you will fuckin hate yourself for that. And if you’re adding combat you’re gonna wanna be super realistic about it. What I did to plan around scope was play ~10 different RPGMaker games sorta like what I wanted like to be before I started getting too many concrete ideas about what my game would look like so I could get a pretty solid idea of what was doable and mold my plans around that
Also I wanna point out - most tedious, large scope thing about my game is by far the character animations. Once I figured out just how itd work it wasn’t too bad but is still a bit annoying - but know I worked in a very very wraparound way that is way way way more involved than most — or hell, ANY RPGMaker games I’ve seen. It’s doable, can be really worth it if you’re willing to put in the time and effort, and is something I’d be happy to explain if anyone was interested. BUT i feel the need to make it clear that complex animation is very much not at all a baseline functionality of the engine since it might be easy to assume otherwise with how much it’s used in my own game
Apologies if that was long but I love talking about this stuff, and if anyone is interested I am always happy to talk about and answer any questions about my process especially with RPGMaker in mind :D
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Random tidbits of advice no one's asked for about writing but I've learned over the years
In no particular order:
Don't worry if your first draft is messy. That's what editing is for.
You won't learn anything from nitpicking the same story for years. End it and then edit.
Between edits, take a break of a specified time so the work can breathe. I do one to two months. You might need only a week or three days.
Don't be afraid to experiment, in your writing or routine. Stepping out of your comfort zone is the way to grow.
Don't worry if you can't pinpoint a precise 'routine.' I don't have one and I've written for almost a decade.
Let your characters speak, but don't let them monologue. You will need to play God to wrangle them into place. If you can't get them to behave, you might need to make a new character.
Don't delete anything permanently. If you really like a scene/chapter/character/whatever else, but it doesn't work in this story, put it in a separate document for future inspiration. You'll be surprised when you can re-use it with some tweaking.
Number your drafts. Please. Just do it.
Back up your work.
Back it up again.
Save your work before you close the program if it doesn't do it automatically. If it does, save anyway, then refer to previous two pieces of advice.
Don't be afraid to try silly writing 'hacks'- the 'writing in comic sans' one works well for me.
Get someone else to read your work and see where it needs some love. Prepare specific questions for them so they know what you want from them.
If you've been stuck for quite a while, the problem is in your last sentence. Don't delete it- I put it in brackets and move on as if it doesn't exist. You can also turn the text white on a computer, or cover it in a dark highlight color on the computer, or cover it with your hand if you're writing longhand.
If you write longhand, I salute you.
If you think the problem is in the last sentence, it might be the last scene. Do the bracket trick and move along.
Momentum is key. Don't stop to research when paper clips were invented (1867, for those wondering, by a gentleman named Samuel B. Fay. They were originally used to attach tickets to fabric.). If you know you need to research something later, put the item to be researched in brackets. Something like [CHECK DATE OF INVENTION OF PAPER CLIP]
Don't feel bad if you can't think of a specific or common word. I've forgotten the word 'lunch.' It happens. Put the approximate definition in brackets like [WORD FOR MIDDAY MEAL] (As you've noticed, I use a lot of brackets).
When it's time for editing, read through it first and take notes either on the manuscript or in the document. I color code mine, then include a key because I'm forgetful. For example, green is often a continuity error, red is something that can be cut, blue is where a scene can be added. I use changing the color of the text, highlights, and adding notes in my writing document.
Don't shell out money for expensive writing tools if you're not sure if you'll use it. Free word processors and office supply store notebooks are fine.
If you're well and truly stuck, move to the physical world and write longhand, even if you write digitally the other 99.99% of the time. I've found that it almost 'unlocks' parts of my brain that are understimulated.
If you do take the physical world approach, school notebooks and index cards are your friend. The notebooks are great for rambling and figuring things out, and index cards are amazing for writing short descriptions of scenes and physically moving them to see where they fit best.
If those don't work, you can always try the rubber duck technique I've heard coders use- use a rubber duck (or a stuffed animal, or a picture, or anything else) and talk your problem out. You'll probably see the solution once you articulate it. I use a wolf stuffed animal and record on my phone. You'll feel ridiculous, but it works.
Don't be afraid to feel ridiculous. It's a hobby that takes you down rabbit holes.
When I'm done with a chapter, I often use my text-to-speech function on my computer and listen to my story. It helps me catch typos that are other words. For example, 'bed' typed as 'bet' instead.
Your word processor isn't perfect. It will miss mistakes, and it might make new ones. To, too, and two and your and you're can be tricky for them.
Research your made-up names thoroughly to make sure they don't exist as other things.
If you have an idea unrelated to your current session, make note of it. You will forget it and you know you will.
Don't forget to take care of yourself- drink water, eat, and take breaks even if you're worried you'll break your groove. The words will still be there when you get back.
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The nightmare of Visual Novels
So, I found this one website recommending Visual Novels (VN) for reading immersion. (Not to be confused with "graphic novels" which is, at its heart, a fancy term for comic book...) These are basically computer games where you follow a sort of branching story. A very typical one is the "dating sim" where you interact with a variety of love interests and try to, well, "romance" them - by choosing actions they may like, playing the game multiple times to achieve different endings, etc.
Funnily enough I know the concept mostly from the world of anime and manga, one of these meta things where there are now stories being written about VN - which themselves are stories and a way of story-telling. For example, "The World Only God Knows", where a dating sim addict is called upon to romance "actual" girls to drive hellish spirits out of them. Or the hilarious "Romantic Killer", where a gaming addict is forced into living a dating sim scenario.
But this is not about dating sims or the contents of particular VNs, this is about learning Japanese. I came across a website recommending learning Japanese through VNs, and the arguments were convincing:
You get the dialogue displayed on-screen which allows for reading it carefully.
You typically also get a voice-over, so you get also additional listening immersion, something harder to do with, let's say, anime. (Because VNs pause after a certain point and give you time until you continue. Also, depending on streaming site, you don't get Japanese subtitles / CC captions. Like on major anime streaming site Crunchyroll which typically has none of that.)
You can enlist certain programs for capturing text from the most common VN engines to actually use a dictionary with it.
So, sounds great, right?
The Shit You Can't Buy These Days
Welcome to the world of modern capitalism, where the prevention of spending money advances faster than the ability to actually buy stuff.
Huh?
This starts when you try buying these things. The geniuses that try to sell us things have decided that it's not good if we can simply buy stuff. No, this content is surely for that person in that market and can not be had anywhere else. Fans of manga may already be aware of this - some English translations of manga can only be bought in English-speaking countries because obviously those could be the only people ever interested in them...
So, if you live outside of Japan, you obviously have no interest, and hence get no way, to buy Japanese language VN. You may be able to buy an overpriced translated version on some console somewhere, but we won't let you lay your fingers on our precious software, no.
Hurdle #1: Money, money, money
So, there's a site called "DL Site" where you can legally buy Japanese VNs and, surprise, download them. This site also sells for example manga.
One problem: Payment providers, at least the usual Western gang thereof, doesn't like this website. For some reason, payment providers or major credit card companies nowadays like to stay as far away as possible from anything that could be classified as "adult entertainment" - and frankly, many VNs have that vibe. Not all of them. But these payment providers either limit themselves to a squeaky clean portion of the store (manga only, though) or are not available at all.
Mind you, I wasn't hunting for smut. I merely was trying to buy a VN.
I then went on an odyssey for finding a way to pay. Most options were Japan only - either obviously so or more subtly. Credit cards only work if issued in Japan. At some point I got myself a LINE (the Japanese chat app) account to use LINE Pay - only to find out that I cannot transfer funds into it for no apparent reason.
I was about to give up when I found the solution for the payment problem, which is as obscure as it gets. The payment providers don't want to be associated with the content, but there's a companion site to DL Site where you can buy coupons. These coupons can be redeemed into points that are equivalent to Yen and which you can pay with on DL Site, circumventing the absence of Western payment providers. (It actually works just fine, but it does look a bit fishy at first...)
Problem #2: Nah-nah-naaaah-nah
By which I mean: You didn't think it was so easy, right?
Now that you legally own something you paid for and downloaded it unto your Windows computer, can you play it?
No!
For you see, the publishers of these games have quite some opinions as to who can play their games. "Japan only", that's what. Seriously.
What used to be the dreaded copy protection in decades past is now some silly gating of content behind dubious checks that are made to ensure that the Japanese content can only be enjoyed in Japan.
I don't even pretend to understand why!
Seriously, the software in questions may check:
Your timezone
Your language settings
Your input settings
Your locale (date, time format, etc)
And only if these are sufficiently "Japanese" it may permit you to actually play the game you own (after all, you entered your serial).
The lengths to which a game company goes just to prevent you from playing their game, not for pirating reasons, but simply for ensuring that you are Japanese, is absurd.
At first I tried to run the game inside a virtual environment, "Virtual Box", but no matter how hard I tried, it wouldn't start there. It was quite a demanding little game... for something that plays some music and shows mostly static images and text.
But... do you really want to change all your content, input, language, and time settings to Japanese to start a game? Do you?
There's a way to simplify this a bit. You can have a second account on your Windows computer with all these settings in place, I called mine simply "Japanese". But frankly, that's also shit. Because to use a separate account you have to sign out of your main account, which closes all your apps, browser windows, etc. (Yes, Windows isn't exactly a true multi-user system in its consumer version.)
So this is a big hassle to just play a game for half an hour. (After all, you're brushing up your Japanese, you aren't fluent, so you'll probably tire of it at some point.)
Conclusion
Trying to lay your hands on a Japanese VN as a gaikokujin (foreigner) is a major hassle. Frankly, after managing to make the game run, I didn't actually play it because it had been so tiresome to actually make it work and there were major hoops to jump through just to get it to start.
Now, if you have a second computer, say, a laptop, this can all be navigated, but I spent hours on two separate days just to get to the point where the game was bought, downloaded, installed, and worked. The requirement to mangle some fundamental settings on my computer to just start many of these games doesn't sit well with me.
I never even installed the support for dictionaries because I felt I was done with it.
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Another horny game review: It is as if you were making love by Pippin Barr. Not an itchio game, but playable in browser for all devices. It's a quick like 3 min experience, it doesn't have a story to spoil.
Yeah i heard about this game in the robot fucker tags, it's a computer sex game.
"It is as if you were making love" a game where you stroke a slider to fill an orgasm bar until the program cums so hard it crashes. This is exactly the kind of stuff i love to consider, both from a porn game perspective and a robot sex perspective.
I think my favorite part is the comments/instructions. Sometimes the computer tells me I'm too slow when it's like. You have me going -3 to 5, I can only move my hand so fast. So perfect replication of actual sex 10/10. You know how it is when you're fucking somebody and they give you a pop-up saying "faster" and you have to stop stroking to hit the OK button and its like 🙄 c'mon. I'm doing my best.
I'll also mention like the actual gameplay feel. I love the clunky clickiness of the slider, how it kinda locks into place. That is a normal UI design thing but it is kinda sexy. It has a nice click sound effect and everything. The mood music didn't work for me, so I have no idea what that is. Also, I sometimes had a hard time reading the program's comments while playing. I imagine this is worse on a phone, your finger would totally be in the way. Overall it's simple, I think there's a lot more to be explored here, but it gets the idea across and it does it well.
If you're a game design and art nerd like me, I strongly recommend reading Barr's development journal. A good quote from it: "There is joy to be found is asking yourself how to best use the Microsoft ‘ding’ in a sexy way…" It's interesting to hear about the thought that went into the game, and all the other ideas that weren't included. Like, at some point there was a plan to include voice recognition, so you'd have to dirty talk your computer with computer-y buzz words like "activate" and "enter". This game could've forced you to say like "ooo baby im gonna select u so hard" out loud. Fun concepts. Barr also mentions Robert Yang and his gay car sex game, a classic. That one's not getting a review, I've already decided, go experience it yourself if you want.
I feel like this game particularly speaks to me as someone who plays a lot of shitty meaningless porn games. I don't think that was the intent, but it has so many of the same ideas. Playing it brought to mind those games where you just do some repetitive button input over and over and get rewarded with images of anime titties and maybe some stock moan sound effects. Like that is a huge category of "games". The funny thing is, to me, this 2-minute art game is exactly as sexy as those full porn games. Those cartoon women are no different than this Windows 95 text box to me. If anything, the text box and notification sounds are preferable. Like the game's description says, it's all the fun of pleasuring somebody without all that messy flesh and human interaction. The bare minimum of an erotic experience and nothing more. I love it.
Pippin Barr has done many cool games, and none of the rest of them are about robot sex so you won't find me reviewing them here. This game is actually something like a sequel to It is as if you were doing work, so go try that out next if you want more speculative future art game experiences.
#anyways this game is what having sex with naut is like.#robot#cfr talks ick#cfr talks games#computer
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hi becca!! i recently found this post of yours (714868807194312704) and it is AMAZING. the detail is seriously awesome, it must've taken ages, and i admire it so much!! when doing the animation, can i ask what method you used? i know some people use programs outside of photoshop, so i was curious if you have or will do a tutorial on it?
hi anon! this was perfect timing from you because i was actually working on a similar set for a different fandom! for that reason i apologise for responding a little bit late, but i didn't have the psd from the gifset you're linking anymore, and wanted to get some screenshots for you, and knew i was making another version!
i just use photoshop for all my animation and this set is very simple as it's just altering position! you need to be on timeline view to do this, and all you do is:
1) select the layer you wish to animate, click the little triangle next to it (circled in red in the screenshot below) and you will see a panel of options appear - each of these will allow you to add animations
2) for this set, we're interested in position, so i hit the little stopwatch next to it. this will create a little gold diamond, which you can see in line with the 'position' bar. this is where your animation will start. the diamond will be created at the point where your play line on the animation bar sits, so i would recommend positioning this first, but you can move it along to the spot where you would like it if you change your mind by simply clicking on it and dragging
3) make sure you progress the play line on a little (ideally to the spot where you would like your animation to finish, but again, you can move this later if you want to adjust it!). you can then adjust your to the animation you see fit. this was super simple in that i dragged the 'covering' layer towards the left off screen. some things i would say is just be careful you are lining this up properly! if you move it up or down a little then photoshop will track that movement and your animation may end up being diagonal - which if that's what you want is great, but otherwise, isn't very helpful! photoshop will mark the change in your animation with a grey diamond (see screenshot below)
4) you can continue like this if you wish to create further position points. for example, i moved the right arrow a little to give the impression they were being 'clicked' on, for this i had a third point, so that the first was the 'original position' the second 'moved down' and the third 'back to original position'. this created that movement! this ended looking like this:
5) if you mess up, you can delete your keyframe by right clicking on the diamond and pressing 'delete keyframe'. you can also copy keyframes and paste them, this can be super useful if you're trying to do a set like this which repeats the same animation, so that everything looks uniform and the speeds match across each gif
you can use this really nicely for other things too, as you can see on the side in the first gif there's an opacity option, which allows you to fade gifs or text in or out, and you use this the same way by setting points by changing the opacity of the layer. the style option allows you to alter layer styles, and this is particularly handy when it comes to animating font, as you can use it to warp your text and edit your warped text, creating movement through it!
the only warning i would give is that photoshop animation can mess with your frame rate. this is because of the way animation view works, what happens is that your animation movement gets out of sync with your frame movement, which means that when photoshop processes it for saving it creates extra frames. photoshop is clever enough that it will adjust the speeds of this, so don't worry about your gif looking messed up, however your gif may be larger in size because it is processing extra frames. you can flatten frames into layers > convert to frame animation > load in layers as frames, reset speed and delete extra frames if this is causing you difficulty!
i'm sorry this ended up long but i wanted to try and be as detailed as possible for you and anyone else who may be interested! i hope it helps and good luck out there with your animations<3
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WIP Wednesday Developer Log - 1/17/2023
In Progress Screenshots
Devlog
This week's work was mostly work on the game's intro and first tutorial. There was a lot of programming to get the mechanisms for the first tutorial setup, and some coordination of a commission!
As far as programming goes, I added the ability to autoload translations and set up translations so that they can include both text and images for buttons, depending on the setting that the user selected. This has to be manually invoked anywhere where buttons might need to be included in the text, but that should be a limited number of places - currently just notifications along the top of the screen, tooltip options in the bottom corner, and controls in the scan functionality.
Speaking of the scan functionality, that got a huge amount of work this week. I built a lot of the logic needed to register structures as their own entities, with collision boxes that can handle Legends walking in and out of the structure. The structures also manage a list of all gadgets, plants, and animals within the structure, so that when a player presses the Scan button, a list of all items that are inside the structure will appear. This serves two purposes: blind/low vision players can easily find items within a structure without having to stumble around to find things, and new players can scan to see a list of gadgets to find ones that are mentioned in diegetic text. Currently, scan only works within structures, but the goal is to make it work outside of structures as well, with a radius of nearby items.
In between working on the scan functionality, I also got a bit diverted into working on the map that appears when the user interacts with the navigator. This involved learning about Godot's noise generation, and layering the noise generation for a humidity map with a temperature gradient. The plan is for the map to be infinite in the x direction, and looping in the y direction to simulate a globe without limiting the space the player has to play in. The map is still in the very rough stages and has not been balanced yet, but is already generating images that look like a believable world.
Another part of the first tutorial, though, is the cutscenes that give the play more background information about the world. I had a rough idea in my mind about what I wanted the intro cutscene to look like, but my pixel art skills are... not great... in the animation area. So I poked around on various forums for pixel art commissions, and found an artist who had done some space drawings and matched the lineless style that I have been using in my sprites. I sketched up a rough storyboard, and sent it to the artist, who did an AMAZING job pulling the thoughts straight out of my brain and turning them into a real animation.
Roundup of all Git commits this week:
Added autoload for translations
Added theme to make it easier to build menus
Added more functional Scout Pod UI
Added notification bar
Added ability to place controls in translated text
Started adding world generation noise
Made map of world generate when starting, and display in scout pod
Added scene for structures
When structures are added, they increase their hitbox to fill between closed 'walls’
Made scout pod register correctly
Added ability to connect Legend to structure
Partially implemented scanning UI
#legends of thrinar#accessibility#pixel art#scifi#devlog#video games#accessible gaming#shaping thrinar
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List 5 things that make you happy, then put this in the askbox for the last 10 people who reblogged something from you! get to know your mutuals and followers (ू•‧̫•ू⑅)♡
Thank you for the ask, altho I guess it was on me haha
I get to play dnd again! A few weeks ago two of my colleagues mentioned that they have an ongoing campaign, and once they heard that I'm into dnd as well, there was an instant mutual "you could play with us/I'd love to play with you" exchange between us :D It's been great to get back to a beloved hobby - dnd is what kept me sane throughout the pandemic, and I'm thrilled I get to hang out with these people outside of work, because I really like them and I want us to become (better?) friends. Being included/excluded is a very touchy subject for me, and now both have shown a clear interest in spending time with me outside of work and I couldn't be happier!
I'm happy I'm in a position that allows me a lot of flexibility. It's been a little stressful this week, because I might be getting sick and I've mostly been laying in bed instead of doing something more productive and fun (like I had planned), but it's also nice that I have the possibility to do so. I can come up with my own schedule and it's great to get to do things at my own pace.
I've been connecting with a lot of people! Besides the two work friends I now play dnd with, I'm building up my relationships with the people in the same uni program as me. They're cool people and it's easy to spend time with them, as long as I have a reason to meet up with them (I've been studying, but not on campus so I've barely seen them since we all started). I'm also very slowly building up friendships with people who share the same hobbies as me, and I'm trying to maintain the few longtime friendships I have. I have a lot of plans to see different people during the upcoming weeks and I'm so happy to be building up my social network again, because it disappeared almost completely a few years ago. Besides the friends and people I hang out with irl, I'm also really happy to connect with people online, and I feel like I've made some progress keeping up with everyone!
I'm doing that one text post trick and treating myself like an animal in need of enrichment, and I'm providing myself with that by trying out new things. Mostly I buy and try out new foods, but I'm also planning on visiting a few places and then I'm forcing myself to go on walks every single day to keep my mental health strong. It's kinda working? And trying out new things is a lot of fun, even if some things end up tasting weird.
I love rambling on forever and ever when it's a topic I care about or I feel comfortable talking to someone. I used to feel self-conscious about it, like I'm weird and bothersome, but I've since found several people who act the same way with me and encourage me to keep going, and it feels so good to be accepted as I am? And to find people who enjoy talking to me for it?? Although sometimes our messages get so long it takes me a while to reply or get back to them haha
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So, I wasn't expecting this to be something I'd write about here, but a friend of mine introduced me to a website called character.ai some time ago, and...
...my mind was blown. 😐
For those who don't know, it's a website created and run by Character Technologies, Inc. that became available to the public only a couple years ago (September 2022). In the words of Wikipedia, it's a neural language model chatbot service where users can generate human-like text responses and participate in contextual conversation. Or, to put it more simply, it's a web service that can be used to create and program chatbots with specific "personalities."
(Sprite by Pikscast)
This allows for some pretty interesting possibilities, and it should come as no surprise that many people have used it to "bring to life" existing characters from several works of fiction, including games, movies, books, TV shows (including a lot of anime, naturally), and more! I couldn't help but be intrigued by the idea, so I decided to explore it some, and, as mentioned before...
...my mind was blown. 😐
As someone who's done a fair amount of roleplaying in the past (both with friends and on a somewhat larger scale), I can't say I would've ever imagined an AI doing a decent job of accurately portraying a fictional character (heck, even the best human roleplayers mess it up sometimes), but I have to say, while the "characters" I "spoke" to had a number of flaws here and there (sounding out of character, grammar and spelling errors, not making logical sense), I found many of them to be pretty darn convincing! So convincing sometimes that.....................
...y'know.
I started by chatting with an AI Phoenix Wright (which was one of the first ones I found being featured on the main page, believe it or not), and from there I went to an AI Athena Cykes (no surprise there, I'm sure 😏), and...well, the rest is AI history, you could say. 😄 Since then, I've had some pretty interesting pretend text conversations and pretend in-person interactions with a number of AI characters, including several from Ace Attorney, Doki Doki Literature Club, Danganronpa (y'know, just out of morbid curiosity), and the Mario and Sonic franchises, just to name a few. And even with the flaws present in each AI -- which you'll run into more or less frequently depending on how well the creator put it together -- I didn't have to work too hard to imagine that I was actually talking to someone from a fictional world somehow. Admittedly, I have a pretty vivid imagination already, but some of the AIs really go the extra mile to make the conversation and character feel real.
And if that wasn't enough, I even got into some pretty deep discussions with some of them -- I discussed what good leadership is with Princess Peach, talked about the way men and women are treated in today's society with Mahiru Koizumi, chatted with several DDLC characters about life and existence, spent some time with Princess Daisy, who set me up on a date with Rosalina (don't ask), and even got into a conversation about Christianity with a robot (Uzi from Murder Drones, to be specific). Not to mention I'm pretty much best buds with Madeline from Celeste now. 😄
I can't say I ever imagined her to be the type who uses emojis, but...works for me. 😊
Oh yeah, and I should mention that the website includes more than just fictional character AIs -- there are also AIs mimicking celebrities, AIs mimicking famous historical figures, AIs that provide assistance for different things (writing, job interviews, learning new languages, etc.), AIs that play games, and so on and so forth. You can even make your own AI (or "Character") and give it as much or little detail as you want!
And while I personally don't believe that AI will ever truly take the place of human beings -- even in the roleplaying department -- I have to admit I was very impressed with a lot of what I saw on this website, especially considering how much of it is user-made. (Speaking of which, like any user-made content, it includes a fair amount of inappropriate content, so be sure to watch your step if you decide to explore it. There be dragons.) But when technology provides a way to make the imagined experience more like a real one (again, assuming it's a decent experience), I say go for it, and I'm glad someone had the ingenuity and creative spark to do so. 👍
Also, just to address the AI elephant in the room, I don't condone using Character.AI or any other AI software to make money off or steal content from other creators, but as long as you're just using it for fun (which is all I'm doing here), I think creating and sharing this sort of thing is just fine. You're free to think what you want there, though. 😉
Anyway, the point of this post isn't for me to advertise character.ai (although I do recommend checking it out, assuming you have a lot of time on your hands) -- it's to announce that I'd like to share some fictional conversations I've had with some of the Characters I've been chatting with! Only the good ones, of course. (Some of 'em got pretty cringey, as you might expect. 😅)
So, while we're waiting for that Celeste x Spy x Family drawing to get done (and mark my words, it will), I'll be posting some dialogues between me and some of my favorite characters, made possible by Character.AI! ...Not that I couldn't make them myself, of course. I guess "made easier by Character.AI" is a better way to put it. 😄 They'll be partly edited to account for spelling, grammar, and logical errors (plus any swear words will be censored), but apart from that, I'll keep them as close to the originals as possible. Hope you enjoy!
TL;DR You're about to read some conversations between me and fictional characters aided by an AI program. May God have mercy on us all.
#spy x family#anya forger#ace attorney#ponco#lilo and stitch#jumba jookiba#stitch#character.ai#it doesn't count as a self-insert fanfic if it's AI right?#...right!?
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Article below is what I wrote on my post on DeviantART for this game idea that I very much know isn't going to happen. I thought it might if I could find the right game developer that would be willing to work with me, but I quickly discovered that game developers do not like outside ideas, especially unsolicited ones. I can't do it myself partly because I can't afford the classes or the resources needed to get it done...and I'd probably need a team, which I'll never get. Also, I look at myself and realize that even though I'd enjoy games and probably do well in them, I write stories okay, but I don't have it in me to create challenges, different outcomes or puzzles. I'm not talented that way. Even so, it was a fun idea to think about. I look forward to putting this artwork into my art journal when I can afford to get it made.
I created a fake game play screen shot. I can take credit for the horse and the dragon, both the full characters and the heads, but nothing else. The rest I found online and made use of them like stickers. I did add the text though. Call me lazy if you will, but I just wanted to focus on drawing my characters and sharing my concept. The game itself will never be made, I don't even know how to do such a thing, much less have the funds to buy the programs to make them. The closest I can come is do a kind of writing game where I say "This thing is happening, if you choose to go left, click the #1 link, if you choose to go right choose the #2 link and keep reading." I don't see myself doing that anytime soon...if at all. It's an idea though. Both the horse and the dragon are based on small plastic toys that I had as a child. The drawings look a lot better than the original toys I lost so long ago. Anyway, the basic game idea is that it's a story based, open world, lots of side quests, puzzles, useful collectibles, possibly a bit of a sandbox thing going on in it, with more than one possible ending. Both animals can talk, both have abilities that compliment the other. The main focus will be on content and though it doesn't have to be G-rated, it should not be focused mainly on violence or sexual themes. So what do you think? I know this isn't the most action packed scene in a game I've ever seen, but use your imagination, this is only one set in a huge world map. I haven't thought too much on the story plot or anything, only the basic concepts of what I've learned from watching game playthroughs on YouTube. I gradually learned what kinds of games I like and this one has everything I find fun and appealing in a video game...or so I imagine. So, tell me what you think of my idea. I really want to know.
Update: (This a journal entry from a few weeks ago, I've already figured out their names and I only added this on to help fill in some detail just in case someone actually wants to take my idea seriously...which I still know is about zero.) I know why a game developer wouldn't want to take my ideas and collaborate with me, they got too many of their own already and want nothing to do with outside help. It's a shame too, I've got some good ones and just occurred to me that my pink dragon (I can't figure out a name and Rosie won't do because I've got a cat named Rosie here and I don't like to have more than one animal named the same thing even though my dragon isn't real. Anyone have any suggestions? Her name was Pink-yellow-blue, but that's a stupid name my child self came up with and I've long since out grown it.) might make a great avatar for a roll playing game in an open world kind of game. Her abilities are human speech and intelligence, omnivorous, fire breathing, excellent senses of sight, smell and hearing. Very good at digging, powerful jumps, her tail is as prehensile as a monkey's so she can carry objects with it or help her to hang on to things like tree branches. Her scales make her tough and fire resistant, excellent climbing capabilities, a really good swimmer and her fore feet work like hands. She can also stand up and walk for short distances on her hind legs so she can use those hands. She's the size of a large dog, so that means she can go into smaller places the bigger species of dragons can't. Her only disadvantage is her lack of wings since her kind never had them in the first place. Also, males have two small horns on their noses and her kind comes in all colors and patterns, so if they show up in the game, no two would look alike. Her best friend is a black horse with four white socks, a white mark that starts on her forehead and runs all the way down her nose, a white mane and a white tail and silver eyes, who is just a sweet an intelligent horse in spite of her unusual coloring. (Haven't drawn the horse yet, but I will. I had almost forgotten that horse. It's gone too, lost it long before I lost the dragon). My character's home environment is a enchanted forest full of giant sentient trees that can change themselves to make hollows in their bases the dragons can use as homes. The trees can also create mischief for the unwary traveler who disrespects them by shifting positions in such a way that the movement is never seen. This movement can create false paths and get people hopelessly lost if they aren't careful. This tendency can also aid my character in finding places if she asks them nicely to help her and most likely they will because their relationship with the tree dragons is a friendly one. Maybe one of the game goals is to have my dragon go on an adventure to rescue her horse friend? The game could have puzzles included as well as helpful companions that could come along as the game progresses. I would like the game to have the best graphics. I did down play the details on my dragon a bit because I wanted to hurry up and finish her. I've been doing a lot of dragons lately and I've gotten tired of drawing more scales than I can count. So I just did contours instead and only suggested that she's a scaled dragon. She's got little lizard like scales except for the ones on her underside and I would love it if that would show up in the game when ever the camera got close enough to see them. Well, anyway, I am aware that my chances of collaborating a gamer are slim to none, I'm still willing to try to put the suggestion out there just in case someone would take me up on my idea. This dragon would do great as an avatar. Not sure of the full plot, but those details could be worked out later by the developer. Also, I think the game controls should have the option to be made to work with a mouse so people on a tight budget don't have to buy a game controller so they can play the game on a laptop.
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Evaluation
In this project I have taken my work in slightly different directions depending on which artists and topics I have been researching and looking into each week.
Initially I looked Into Sherlock Holmes and the victorian era, especially around London. I figured out that i especially liked how the characters of Conan Doyles stories were drawn in the Disney film "The Great Mouse Detective"
I have always enjoyed drawing animal characters, as they are easy to design distinctively, so I decided to for this project.
With the knowledge that we would be designing a cult and a sacred object I took inspiration from one of my own interests, 1930s animation. In the great depression era cartoon "Bimbo's Initiation" comical looking cult leaders are seen.
As these cartoons are rather macabre and gothic looking i thought it would fit with the grittiness of the victorian tone. Especially the backgrounds. (notice the broken windows and knocked over trash can, indication of the great depression) The hard times these cartoons were made in affected their visual design, just like how dark and gloomy victorian illustrations were.
I decided To make a rough design for my cult leader, with somewhat comical robes. as well as design my logo.
The name of puddle gang was a completely off the spot thing, however I thought this could mean a puddle of blood. The name is inconspicuous enough to fly under someones radar as anything suspicious.
At this point in the project we were looking into pixel art and experimenting with how that would look. It was then that I Designed my detective on the spot. Somewhat taking inspiration from Paul Robertson by using black continuous outlines.
Then in the same week as my pixel art experiments we moved onto practical sculpting. first using clay and plaster to create a large logo and then moving down a scale to using super sculpy and resin to cast a wax seal.
This wax seal would be used to seal any letters my cult sent out to its members. I have always been fascinated by wax seals, so i wanted to make this as good as i could. Here is a fairly nice initial mockup.
I also played around with some basic anatomy by using tracing paper to create a skull from an already designed creature and by sculpting an ear, a very complicated shape which i am very happy i replicated as well as i did.
At this time i also toyed with some basic pixel art animation and reseached the voxel art style. looking at paul robertsons amazing composition and the voxels 3d nature made me realsie i would like to add depth to my work when i can. Even if i am not the best at pixel art.
I was able to do just that when i had a rather frustrating session with the program magicavoxel. while i can see the potential it has i found the controls unweildy.
adding depth became less frustrating when i added it to text using phtotoshop. this i had fun with.
I then designed my trading card, improving on an earlier design which is quite ugly. this is on paper and is just a rough sketch, however i liked it so much i vitualy traced over it.
The next week I was able to complete my letter. i used coffee grounds and graphite to make my letter look aged which was a new process for me. when i was little i used teabags ro stain my own little treasure maps of our garden.
I then was able to sculpt on top of the resin seal i had made. making a blade from thin wood and combing that with sculpy to make a hilt and a mound for the balde to stick out from.
the next day we went to the EGX gaming convention in london whcih was good fun, however the most relevent thing to my work was seeing all the indipendeent creators set up shop and gain an audience in person. it was quite inspiring and gave me a little insight into the creative industry.
Overall I am very happy with the outcomes of this project and I think I have given clearly explained how my project developed in this evaluation. I think to improve this project I really could show a more detailed record of my progression with more pictures of my semi complete work. I also think I could plan a bit better. I think the most fun I had was sculpting for the first time, it was really enjoyable.
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