#i want to roll more dice
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theglitchos · 5 months ago
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the first dnd character i truly got to play was this human wizard (named thaddeus grimdel) who, due to a transmutation spell gone wrong, got horribly transformed into this grotesque human/tabaxi crossover, sort of along the lines of a werewolf stuck mid-transformation (but cat). i don't remember if i got to fully explore the theme of being a "monster" and whether thaddeus wanted to return to his human form or became accepting of his new form, or even what the npcs in the world thought of him
my second long lived dnd character was an older elven wizard who was obsessed with the stars and what lay beyond them. his actual name i don't remember, but i nicknamed him atlas. 'twas more for a small group with friends, and we had a choice of adventuring commissions each week with a rotating dm. never got too deep into his background.
i also had a fighter at some point whom i don't remember anything about other than his outfit being inspired by a cirque du soleil performer, and a tiefling bard named aria who i used for some dnd adventure league stuff, but it turns out i did not enjoy playing that class. plus the local annual convention that did adventure league stuff stopped being run, so i never played her beyond a couple games.
then i made an automaton magus for a pathfinder outlaws of alkenstar campaign that never got off the ground. his name was job (named after the biblical figure who lost a lot of shit due to god and the devil playing games, and also a pun on him trying to figure out what his past life was), and it was intended to be a sort of frankenstein/pinocchio duo with another player's frog character. i am v disappointed i never got to play him and explore the themes of "coming back to life wrong"/"what it means to be alive"/"finding your purpose" - we had intended for job to be a broken clockwork automaton whom the frog had found and pieced back together, and job had come to life a la "i'm a real boy" but without his memory.
and now for starfinder society i have a nuar mechanic named festus (yes, it's latin for happy, that's intentional), who i'm headcanoning as being a teen figuring out who they are and what his place in the world is (and sometimes being a bit of an ass about it, as they should).
i also have a small fungal leshi for pathfinder society, named moxi (i stole this from online forums, it's short for amoxicillin), who likes poking dead things with sticks. they have a beetle, who she calls twig. just a little girl-shaped nature spirit out exploring the world with their friend :)
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poorly-drawn-mdzs · 1 year ago
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Lan Wangji might be an unstoppable force, but Xie Lian has 800+ years of practice of being an immovable object.
(poll results here for context)
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babacontainsmultitudes · 4 months ago
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Actual footage of Tony trying to talk to Kelsey this episode:
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Now what I personally need is for her to despise him for a while then for them to have some big heart to heart and them to become best friends OKAY I'm very invested in what's become of their dynamic and I'm all here for "Punished" Tony the wet cat that he is I yield the rest of my time thank you.
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art-is-kayos · 2 months ago
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Resident of Metropolaris Ayin
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I also like this version
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agonizedembrace · 17 days ago
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thinking … i want to do something dash related for the holidays. maybe evelynn’s 25 days of christmas or something like so?
would anyone even be interested 🤔
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vorestarr · 10 months ago
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the saves for persuasion rolls when you're trying to convince a companion to use the astral tadpole:
Astarion: 15*
Gale: 18
Karlach: 7, then 14**
Lae'zel: 18
Minthara: none lol
Shadowheart: 15
Wyll: 18
*Astarion doesn't require a persuasion roll. you have to talk him into it through multiple dialogue choices instead of a persuasion check, and then it requires either wisdom or intimidation at 15 for him to finally agree
**Karlach requires one persuasion roll at 7 and then a second persuasion or intimidation roll at 14
(note these are all from my games, not any meta data, so i don't know if there are conditions that may change the rolls, but the numbers have seemed consistent through multiple games)
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hydrae · 1 year ago
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Oldish art of my tempest cleric, Etienne, that I don’t know if I ever posted here!
Selkie, theology professor, former (unwilling) saint to a doomsday cult, and now there’s a newly born god in the ocean that periodically hijacks his body to show him shiny stuff
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victorluvsalice · 1 month ago
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Valicer In The Dark: "A Murder Shared Is A Murder Thirded" Outline!
Hello everyone -- I recently started work on the second Valicer In The Dark story, "A Murder Shared Is A Murder Thirded" (aka the one where they kill Bumby), and I thought it might be neat to share with you guys the outline I prepared for the story! Especially since I don't have any Sims 4 stuff to share on Wednesdays at the moment, thanks to the Chill Valicer Save file no longer functioning. :( I have plans for a successor, but it's going to take a little bit to get off the ground, so...
*shakes head* Anyway -- outline! My planning process for this story involved approaching it like it was an actual Blades In The Dark score -- complete with deciding on the type of plan the gang was going to use (and the detail they needed to provide), the loads they were going to have (and thus how much stuff they could actually carry), and doing actual rolls to figure out how the story would progress as they encountered various obstacles! (I, uh, may have purchased actual BITD-themed dice and a dice tray explicitly for this purpose. ^^;) However, I also took a moment to note down any "must-happen" moments in the fic first -- basically, any particularly important or cool bits that were going to occur no matter WHAT the dice said. Reason being, I've done some "rolling for something on the spot" fic-writing in the past with a friend, and I know how fucking frustrated I get whenever a dice roll ruins the cool thing that was supposed to happen in my head. Noting down the things I was DETERMINED to have happen and doing all the rolls BEFORE I actually started writing meant that I couldn't get angry at a good moment being ruined. Though actually, as you'll see, the dice were pretty kind to the trio in this score! I guess they wanted to make sure they succeeded in their task as much as I did. :) So, without further ado, here's the outline/score summary for "A Murder Shared Is A Murder Thirded!" Naturally, there will be spoilers for what happens in the fic, but I'll put most of it behind a cut, and you guys already know I have no care for spoiling my own stuff on here. XD
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Score: Infiltrate the Houndsditch Home For Wayward Youth in Charhollow, find proof of Bumby’s activities, and preferably kill the bastard
Plan Type: Stealth (I mean, there’s going to be an element of Assault, but first they have to get in)
Detail: Point of Infiltration – the back door into the basement kitchen of the house
Loads: Alice – Light; Victor – Light; Smiler – Light (each have three load slots)
Have To Happen Moments:
The gang successfully make it to Alice’s room so she can get her stuff; possible heartfelt moment when they see the picture of her family on her wall
The gang successfully finds Bumby’s ledger in his office (inside a safe stowed away in a hidden drawer of his desk; it’s generally opened via Lizzie’s key but can be picked)
Bumby shows up, and Alice reclaims Lizzie’s room key and blows him up
Gang successfully escapes with the ledger, and run into Smiler’s parents Matt and Carol as they head out of town; they’re taken back to the Ministry Of Joy for the Names (aka night)
Engagement Roll:
+1 d for sheer luck
+1 d for being bold or daring (they’re trying to expose a known philanthropist as a child pimp)
+1 d for exposing a vulnerability of the target (Dr. Bumby has written off Alice as lost in the city and hired a new dogsbody, AND he doesn’t think she’d ever get anyone to help her if she did tell anyone about his activities)
3d total
Result: 1, 2, 4 – Mixed result, risky position – they get in the back door without incident, but Alice’s replacement June comes into the kitchen as they’re preparing to head up the stairs
Score Rolls:
As per the above, trio encounters June coming into the kitchen shortly after their successful infiltration and have to get past her – Smiler immediately introduces themselves and explains that they were hoping to meet with Dr. Bumby to see if they could form a partnership, as they believe their alchemical prowess would help the man in his work (they are indeed cringing on the inside as they say this) – Sway, 2d – 6! June believes them and sends them up to see Dr. Bumby with the other two
Safely inside the house, Victor gets the idea for Alice to get her stuff from her room before they proceed further (having already suggested they grab it before they went); Alice agrees with this and they grab her things (1 load for Victor, who I picture as carrying the bag)
Head up the stairs to Bumby’s office, encounter one of the children (Abigail? Charlie?) in the upstairs hallway, who naturally recognizes Alice and wants to tell Dr. Bumby she’s back – Alice tries to tell them no, with Smiler backing her up by claiming they want to surprise him – Command, 3d (+1 for Smiler’s help, 1 stress for Smiler; +1 for pushing herself, 2 stress for Alice) – 5. The kid agrees not to go tell Dr. Bumby right now, but it’s clear that they will tell him the next time they see him… Start a “Bumby Shows Up” clock as a result, four pieces, none ticked so far
Into the office before Dr. Bumby shows up! Time to find that ledger… The trio split up – Alice examines the bookshelf, Victor checks Dr. Bumby’s desk, Smiler looks around for anything that might give them a clue as to where the ledger might be
Alice – Study, 2d (+1 for pushing herself, stress up to 4) – 6! She doesn’t find the ledger in the bookshelf, but she does find a book safe with some money in it – +1 Coin for the gang to take with them!
Victor: Study, 2d (+1 for pushing himself, 2 stress for Victor) – 5. Victor finds a secret drawer with a safe in it – but, well, unsurprisingly, it’s locked, and opening it will take a bit (+1 to the “Bumby Shows Up” clock, 3 segments left)
Smiler: Survey, 2d (+1 for pushing themselves, stress up to 3) – 6! While Victor finds the safe, Smiler notes the windows on the side of the office and determines that it would be safe for the group to exit via one of them if they had the appropriate means to do so – cue them going “good thing I brought some rope!” and setting it up for them to climb down (one load ticked for Smiler)
That safe looks like it’s important – shame it’s locked! Smiler offers to try and pick it (flashback to them finding some lockpicks in Elder Gutknecht’s library – as they have, or will have, the “Pack Rats” special ability as Shadows, I will let them squeak by with no stress for this – probably does count as load for them, so that’s a second slot ticked) as Alice and Victor keep watch for Bumby or other suspicious children – Tinker, 2d – 5. Smiler gets the safe open, but Alice hears what sounds like someone coming up the steps… (+1 to the “Bumby Shows Up” clock, 2 segments left)
However – safe is open, and there is indeed a ledger inside! A ledger that is very clearly about selling off children to pedos, and in fact contains some notes from Bumby about the work that he does...and how much Alice reminds him of Lizzie. Everyone is notably disgusted, and Alice angrily wishes that she could get that room key off him, but agrees that it’s better to try and escape. The ledger is thus shoved in the bag, and Victor closes up the safe and stores it back in the secret drawer, before the trio try to stealthily head down the rope leading outside –
Alice – Prowl, 1d – 6! Alice is shockingly stealthy and gets down like a fucking ghost
Victor – Prowl, 1d – 4. Victor is not so stealthy and hits the wall once – he doesn’t make THAT much noise, but it’s definitely noticeable… (+1 to the “Bumby Shows Up” clock, 1 segment left)
Smiler – Prowl, 1d (+1 for pushing themselves, stress up to 5) – 4. And Smiler is also not particularly stealthy, losing their balance as they get off the rope and falling over – just loud enough for someone to notice! (+1 to the “Bumby Shows Up” clock – full!)
And that someone is Bumby, who entered his office at just that moment, saw the rope hanging out of his window, and stuck his head outside to see Alice and two other people, one of whom is carrying a bag. He naturally assumes that she’s stolen SOMETHING from him (even if he doesn’t yet suspect it is his ledger) and starts yelling at her – Alice blasts him as an abomination and reveals that she knows exactly what he’s been doing. Bumby is first like “oh come on, who would believe–” And THEN it registers “wait, she’s here with two other people, SHIT SOMEONE BELIEVES HER” and scrambles out of the office himself on the rope. Fortune roll for how gracefully he gets down, 2d because I imagine he has decent Prowl to get kids to customers – 4. He gets down, but like Smiler he lands badly and is off-balance for a bit –
And Alice, seeing an opportunity, darts in and grabs his watch-chain, ripping Lizzie’s room key off it, while shoving the electroplasm bomb (tick one load for Alice) into his hands. As this is a must-win scene for the fanfic, this Skirmish, 2d roll is only to determine the consequences to her – 4. She gets the bomb in his hands before he can retaliate, and he goes up a treat...but unfortunately, poor June has come out of the kitchen, attracted by the noise, and promptly starts screaming as Bumby goes up, forcing the trio to flee VERY FAST (Smiler yelling “sorry!” behind them) – they are not a crew yet, but they will start being one with 1 Heat on their tracker as a result!
However, score is officially a SUCCESS! :D The trio run until they’re sure they’re not being pursued, then take a moment to celebrate their victory, with Alice being very happy that she was indeed able to kill the bastard (even if she accidentally traumatized her replacement – she’ll want to make up for that later if she can). Talk then turns to getting the ledger to someone who will be able to publicize Bumby’s misdeeds – And then someone says “Smiler?” nearby, and Smiler recognizes their parents! They run over for hugs and introduce Matt and Carol Alton to their new friends. Matt and Carol are very nice and warmly greet Victor and Alice – Alice, feeling a little guilty, apologizes for getting Smiler into some trouble and preventing them from coming home sooner. Matt and Carol are confused, so the trio explain the Barkis situation and the whole “turns out he was a Spirit Warden and the Bluecoats think we murdered him” thing – And Matt and Carol go, “Oh! No, the actual Spirit Wardens confirmed he was an imposter who killed one of their own and stole their kit, and that his corpse showed signs of being very recently possessed before it burned, so you’re in the clear!” Victor, Alice, and Smiler are a bit “��” over this, as you might imagine. Carol jokes that, “oh come on, it’s not like you killed anyone else, right?” [significant silence] “...right?” Fortunately, this is when Victor hands over the ledger, with Alice and Smiler explaining a bit more about what just happened – after a look inside, Matt and Carol are like, “Oh, yeah, that murder was TOTALLY justified, good job.” They tell them that they can send it onto a reporter of their acquaintance, the lady who runs Publick Occurrences, and that Victor and Alice can stay the night in the Ministry of Joy if they want. As the trio have spent two days since the end of “Start At The Beginning...Sort Of” living in a house with no running water or heat, in one set of clothes, they are more than amendable to this suggestion, and the story probably ends with them on the way to the MOJ.
Post-Score Summary And XP:
Alice:
Stress level before downtime actions – 4
+1 Coin
XP:
2 for addressing a challenge with violence or coercion (commanding the kid, killing Bumby)
2 for expressing her beliefs (protecting the children) and background (she was the former dogsbody at Houndsditch!)
1 for – less struggling with and more indulging her vice (Obligation to the children of Houndsditch!)
Total: 5 – put 3 in the Insight XP tracker, 2 in the Prowess XP tracker (Alice wants Hunt and Finesse)
Victor:
Stress level before downtime actions – 2
XP:
1 for expressing his background (trade, he was the one to know to look for a ledger in the first place)
Total: 1 – put it in the Playbook XP tracker
Smiler:
Stress level before downtime actions – 5
XP:
2 for addressing challenges both with deception (talking their way past June) and technical skill (picking the lock on the safe)
1 for expressing their beliefs (taking Bumby down makes the world a little bit happier)
Total: 3 – put 2 in the Insight XP tracker, 1 in the Prowess XP tracker (Smiler wants Study and Finesse)
Downtime Activities:
Alice:
House Rule – if a score serves as indulging a vice for a character, that character automatically gets 1 stress knocked off the tracker at the end – stress down to 3
Train Insight, +1 XP in that tracker (Alice is working toward Hunt – maybe she gets pulled into a game of tag with some of the younger members of the cult XD)
Train Prowess, +1 XP in that tracker (Alice is also working toward Finesse – does some drawing)
Victor:
Train Playbook, +1 XP (Victor talks to some of the Whispers in the cult, starts getting excited about being one despite himself)
Train Resolve, +1 XP (Victor might as well work toward another Attune dot)
Smiler:
Indulge Pleasure Vice – 4, stress down to 1 (entertains themselves and their new friends with some songs on their guitar)
Train Prowess, +1 XP in that tracker (Smiler is working toward Finesse, and playing the guitar works with THAT too)
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finncakes · 2 years ago
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doodle page of ep 42
#critical role#critical role spoilers#cr spoilers#orym of the air ashari#imogen temult#laudna#fearne calloway#chetney pock o'pea#ashton greymoore#no fcg cause i fucking hate drawing them i need to redo his design....#make them more round or smth. they're a pain to draw rn which sucks cause i love he !!!!#in other news this episode was so well deserved. bells hells deserve to have a silly and fun time.#and it is SO good to see silly orym again. as beautiful as the day i lost you.#bbygirl the gods have been watching you since exu. i love you so much.#a lesbian <- in love with orym of the air ashari#he really does only know how to run and jump....and play.#i cannot believe how well travis was rolling for chet too. fucking inSANE. the dice loved him.#also laudna is so real for immidiately wanting to cheat for her friends. she gets it.#aUGH and imogen and orym friendship. god tier. good to see them hanging out. he care for her so much.#i'll probably continue with relsitening to cr3 instead of exu today...#bells hells i love you.#so good to see ash being softer now too ;3; but also please be nice to paté he's just a guy...i hope...#the drinks they got each member...babygirl you love these people so much. (also not me analyzing each choice like some cycle path)#i want....whatever the fuck laudna got. and whatever fearne got cause silly straw :)#and y'know what yeah i AM going to read too much into their drink choice for orym#it's my brainrot and i choose how it manifests#oK I STFU NOW BYEEEEE#if you read all these tags you are a trooper and i love you thanks for listening to my silly thoughts#ep doodles
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rexcaliburechoes · 1 year ago
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silverash is exactly what edelgard wanted to be in a completely opposite yet frighteningly similar way with the only difference is that silverash is allowed to be an asshat because he's a male character while edelgard is chained by being a marketable waifu
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spookydingus · 7 months ago
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my birthday math rocks came in!!!
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beautiful 3-set bundle with a metal d20 from Die Hard Dice, with a lovely dire d20 we added, and a bonus set
Also featured in the corner is the glow in the dark die hard set I bought from a shop in like 2019
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myothertardisisonthemun · 1 year ago
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I have 3d printed some very special dice
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It's a D1. It only has one possibility.
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For when things are certain.
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Although, thinking about it, usually 1 is the number people don't want to get, what they want is a 20.
So I also made this
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(Also here are a bunch of earlier prototypes)
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raksh-writes · 2 months ago
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Me: wanting to spend my last days of freedom vacation time lazing about and gaming for the fun and good relaxed feels
Also me: unable to decide if I should play BG3 or Skyrim
How do I even choose?? 😭
#personal#this is so stupid#its actually funny#but for real#I know BG3 plot and quests a bit too well so it feels like Im just gonna be a repeat yknow?#feels like Id need to do those yt vids thingy where I roll a dice to make my choice for it to feel new#then again I Am quite excited for the character I made both the build and the fact its a Durge#so itd be nice to see the differences in overall plot#but Im kinda torn between trying the evil route and wanting to see the redeemed Durge#+ the differences in Astarion's romance since there are some apparently#Ive wanted to ascend him on one playthrough too but that feels more appropriate for an evil run so rh#aaand I got the thought of maybe romancing Gale this time but the differenre lines for Astarion didndjdndn#so I guess the decisions are a hold up for BG3?#and then there's Skyrim#where I never did the main quest fully and what I did do was years ago#so it'd feel fresher + I have my beloved Kaidan and I could finally start his quests too 🥺💗#and I have modded the thieve's guild quests so Id like to see that too#+ just the ambience and atmosphere and freedom of Skyrim is just really unparalleled#so I guess it comes down to what experience Im after and Im... actually not sure#there's the freedom and ease of roaming Skyrim#and then there's the more structured storytelling and exciting character build/combat of BG3#I... I may be having decision fatigue actually...#welp Im gonna eat my pasta and see if that helps#I can always start one and then switch to the other I guess?
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transdimensional-haboob · 3 months ago
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Wistfully thinks of Spellwind, I should make a headcanons up to ep 31 list its just my equivalent of like Skyrim or lotr where theres so much going on and so dense but god damn one of my favorite episodes was when two of my favorite characters became trees and the entire experience was like...they were tripping on shrooms but also one with the shrooms? Its like episode 8
and I love the dms orc captain that hates going on land and is there for the in between transportation from sea to sea land to land ferryman (not really I feel like its mostly hard to narrate and have a character at the same time) I just love captain buttocks' (yeah I'm pretty sure thats his name) humor and how him and djett ('jet') were closer in the beginning
I love ty and varsha together but I also ship smith with them as time went on, I can't tell who I want to joke as the third smith and varsha are friends to lovers, ty and varsha are irritated assholes to lovers, smith is just a jaded old fuck that loves his morons (he respects varsha a lot and thinks ty is an entertaining idiot)
Varsha and Djett are siblings they love each other like family and share different spells and potions and knowledge of interest notes
I feel like the only person really thinking too deeply about this tabletop story and wanted to drop a few lines of appreciation, I like listening to it to go to sleep since its so slow paced and gently spoken and the music and sound efx is so sweet
#spellwind#ttrpg#table story#homebrews are my favorite of genre of story telling right now#its what got me into midnight burger#Spotify knew what kinda creative storytelling I liked and said#pbbt here you go guy you need to listen to more audiodramas without the dice in the mix#the way podcasts can tell stories is so cool#dice rolling#describing everything thats going on in a natural dialogue so that it paints a picture for the person listening as if theyre part of it#like youre in the environment with them it was a really smart way to carve a story and narrative#wolf 359#wolf 395#idk off the top of my head I'm trying out a few episodes but I like how its a blend of that similar storytelling method but like also??#log entries and some conversation between characters which is mostly how midnight burger does it#aaaa I just love audiodramas#and tabletop actual plays#I want so badly to do ttrpgs but this is my live vicarious through the media I consume era until I can find ppl that wanna let me take try#and be a DM#I could totally make engaging stories like the things I listen to#its like execution of the stories that go on inside my head the tones the themes I wanna touch on the emotions I want to convey#at the same time theres a small part of me thats like mehh but they did it already but I can still share that vibe for people that either#have or haven't chewed up the same things I love over and over and over like a maniac#plus I still have my own take and taste and ideas its just a time and place thing#I have a trillion ideas written out I just have to sort them out and do some stitchwork on the canvas that is the blank page#embroidery on those sweet words and patchwork a story ive been brewing in mind#this is slightly a personal ramble about story making#and also a segway into a sideblog thats not 100% midnight burger#I wonder how this blog will evolve over time
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recalcitrantlycaffeinated · 3 months ago
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DND: session 1 (The Drug Fog)
Our DM (making his first appearance) immediately opened our session by telling us that the planet we were approaching was covered in a mysterious fog. Seamus looked out into the fog and had to do a wisdom save, which he failed, so he started seeing things. When he said something about the fog didn't seem right, Traps immediately stuck his head into the fog saying, "Really? let me see!" Since it was a wisdom save, I obviously failed it, and was treated to a false memory vision of my childhood, involving a series of woodland animals getting married.
"I think this fog is drugs," I said with full confidence. "I've done drugs before, and I think this is a drug fog." Seamus got fully on board, except HIS theory was that somebody had drugged our beer we were drinking earlier.
A distress signal came through the fog, and a ship pulled up alongside. The man on the ship had an Irish accent, so he and Seamus were buddies for about five seconds, before he introduced himself and his Trading Company further, leading Seamus to characterize them as unjust colonizers. He offered us a great deal of gold to come down and help them with their fog problem. Not only was the fog causing strange and terrible visions, but fifty people had mysteriously been taken in the midst of all this, including everyone from the governor's manor. We were not particularly interested in being helpful, but between him threatening to call the cops on us for being thieves and murderers, and the fact that Hex (who was piloting the ship) is obsessed with gold and murdering, we accepted.
We took a skiff down to the planet, piloted by one of their guys (I was never quite clear on whether there were two or three of them because Irish accent + beardy DM + my bad hearing in group settings was NOT the best time). Amidst the fog, everything was a little off. Anybody who tried to figure out what the fog was got hit with more visions. Hex even had one where they saw our own skiff coming back from the other direction, full of our own dead bodies. I did not have any of these extra visions because I was not trying to figure out the fog because it was OBVIOUSLY a drug fog.
And then the pilot crashed the skiff. Three out of the five of us failed dex saves and got thrown into an iron gate (instantly halving my hit points). And then three out of the five of us failed our wisdom saves and got hit with fog visions of what we feared most. (Seamus and I failed both saves; Paladin Dad failed neither.) Seamus saw his first wife and child, who had died in a fire, and ended up so afraid he was fully petrified and needed to be healed by Paladin Dad, who did this by slapping him and yelling "Get in a fight, Seamus!" Hex saw spiders, and got so afraid, they ran away. I saw my elementary school teacher. [Clearly, Seamus and I take roleplaying very seriously in VERY different ways.] I tried to attack him.
Then a spider in a lab coat, which was probably real and not a vision, started attacking by blasting blue streaks out of its arms, and some human guys started trying to take the bodies of the Irishmen away. Xander and Paladin Dad tried to attack them, but only one type of damage seemed to work on them. Seamus said "Prayer is overrated," and chose to attack instead, and rolled a Nat 1, very nearly injuring himself, while the (priest) DM told him "This is what you get for saying prayer is overrated!" I ran over to the lab coat spider and yelled dramatically, "Spiders can't do science!!" aaaaand immediately stabbed myself in the leg with my rapier because I rolled another Nat 1. At this point, Seamus yelled that we should retreat, so we all joined Hex in fleeing combat towards the manor, as in the background the Irish NPCs got picked up by giant fog hands.
I have 10 hit points. Our paladin has one heal left until we rest. And our cleric-rogue can't come to the next campaign session at all. If I die without ever getting to roll sneak attack damage I will be devastated.
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coelacat · 8 months ago
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the three ways to make me INSTANTLY dislike you:
unironically call an animal (or any living thing rly) "useless" because if it exists there is inherently use for it. thats how evolution works dumbass
"art is dead"/"theres no good art anymore"/i dislike modern art"/"i could paint/write/sculpt that"/any variation of some bullshit about how any sort of art is lesser than another
"i think anyone who believes in religion is stupid and should be embarrassed" and im especially deadass about this one. it puts you in such a bad mindset its not even funny. you can hate bigots all you want and the way bigotry may intersect with religion is always an interesting study but. genuinely. if you hate religion AS A WHOLE for just. like. being a reflection of a population. i think you seriously need to get your head checked.
#i think the religion one is probably the most controversial but it really shouldnt be#the universe is scary#it can be so scary to think about how everything is just a dice roll. youre only here because of random chance.#no shit people dont wanna think about that#its grim!#its much more comforting to have a higher power who put you here with a purpose than to just be some ape that became bipedal#and evolved a big brain from there#and now we're doing taxes n shit#like!! i get why some people would be freaked out about that and would hate thinking about it#not to mention religion has a giant history and its always been more than just believing in higher powers#religion can be a large group of peoples history#i really love looking into and learning about judaism for this reason#religion is so interwoven with history and tradition and folk tales have been a driving force of human socialization for forever#another thing is that i think a lot of people forget that religious people are. p. people. even if its a religion you hate for good reason#im not gonna defend mormonism. lol. but people tend to forget that the mormon church wants you to be an asshole to mormons#thats kinda how the whole thing operates? creating a fear of the unknown and outsiders?#same as any cult#sorry for all of this i just saw a really awful post#idk. is it that hard to just be nice to people and not assume everyone around you is an idiot#because thats gonna make you hate people and then make you lonely#id know because ive been there#if dnis worked i think these three things would be the only things on it#theyre the people i dont wanna engage with the most. mostly because theyre annoying
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