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Been getting a couple asks regarding Meta's fights with Galacta and wanted to clarify that I don't consider the Knightmare modes (or other similar modes, aside from Magolor Epilogue) canon in my AU ^^; So I won't be answering questions that relate to stuff that happens in them.
#i usually stick to if its canon in the games its canon in my au#so arenas/true arenas and bonus modes are generally noncanon#simply bc they conflict with the main story of their respective games#soul bosses are an exception though#since i think they are extremely cool and come with interesting lore#however this doesnt mean meta wont eventually fight galacta in my au#he just hasnt yet#ooc#not art#not an ask
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I am absolutely loving your Danyal Al Ghul au. While I have a soft spot for the whole plotline of Danny becoming his canon personality almost right after breaking away from the LOA all because of Jazz, I'm just as much for your take in which he goes through the same character development as Damian.
Now I'm curious. You already tackled his relationship with Dani, will you eventually take a stab at when he, Sam, and Tucker meet Gregor? Given that it's one of my hated episodes as I couldn't stand Sam's infuriatingly hypocritical attitude to Danny's suspicions of him, I'd kill to see your spin on it.
Aw, thank you! Danyal Al Ghul aus are what got me into DPDC first, so I have a major soft spot for them. That being said, uh, its exactly that soft spot that causes me to have Many Opinions about the trope you just mentioned. Like the trope is all fine and dandy, i don't blindly hate it, my main issue with it is that most aus i've seen treat his backstory as an ex-assassin more like a pretty cosmetic accessory rather than something that actually should have had an impact on him. Especially if he remembers being in the league.
Like i cannot stress enough the fact that being in an ecofascist assassin cult (regardless of his standing in it) should've left him, in some way or another, screwed up morally and psychologically because that's just how development works. Nature vs. Nurture is like a game of tug-o-war that never ends, where they are constantly fighting against each other and one side usually has the upper hand or greater influence. Children model the behaviors of the adults around them (ex: bobo the clown doll experiment), and what impacts them in childhood can stick with them permanently.
Like how my psychology professor put it: a baby's brain is like wet cement; if you slap your hand on it, it leaves an imprint, and the cement dries that way. The same rings true for small children.
I could go on, but I frankly have so many thoughts on that alone that I would end up completely derailing from the second half of your ask, and I don't want to be more critical than I already have. Especially since you just mentioned you have a soft spot for the trope.
[Okay, hold onto your hats because this is long. Naturally lmao.]
Gregor! Man, I'll admit I last watched the show back in middle school on a dodgy illegal website (it had surprisingly good audio and visual graphics, and full episodes. But really annoying porn ads.) but I only made it to like season 1 before my hyperfixation faded and I lost interest. So I never actually saw the Gregor episode.
But... it is relatively easy to find free websites that stream Danny Phantom :), so finding the episode took me like. Thirty seconds. Plus the Tv.Tropes recap page because my damn earbuds just died and im out in public as of rn.
I'm not sure if I'll write something for the gregor episode like I did with Dani, since Dani's a bit of a special case in that she's a clone and tends to be a reoccurring presence in DPDC, and I thought the new dynamic with Danyal would be interesting.
Plus, I'm not a big amethyst ocean shipper for the pure reason of I'm just not all that interested in it; its kinda bland to me. I'll admit I've entertained the thought in this au due to the whole balcony scene i wrote, but I would've entertained the thought anyways if it was Tucker in that position instead. Big multishipper, me.
But, if I had to make it official? Danyal is not interested romantically in Sam when the Gregor episode happens, regardless of his relationship with Valerie. Who, speaking of I'm trying to think about how that would go, and I'm torn between including him almost-dating Valerie or not.
Because on one hand it helps point out Sam's hypocrisy (and i love her but i am always happy to point out her flaws and address them in au) in this episode in terms of Danny spying on them, but on the other hand I'll want to include a lot of set up in order to make Gray Ghost work in this au and wow will that take a while.
Especially with the Flirting with Disaster episode because it happens due to Technus' meddling, and Danny is, well, the son of the Batman? A trained assassin? An ex-assassin nonetheless, but still an assassin? A prodigy child in this au? He might not have needed to use most of his skills in the last few years, but like... there's just a bunch of 'what if' and 'well technically...' and 'would he? he could, but would he?' things that is getting in the way of my thought process and making my head spin.
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Mmm. Okay. Flirting with Disaster occurs relatively the same as canon with a few exceptions; like Danyal noticing the strange coincidences, and he might take the idea into proper consideration because Sam has a point it is strange, especially out of nowhere.
However,,, he really enjoys Valerie's company, and he does really like her. He's been adjusting to civilian life for the last four years and while he's made a lot of progress, he's still. an ex-assassin child living like a wolf amongst sheep. This is normal, typical teenager stuff, and usually his friends like to encourage him doing normal teenager stuff.
So he's stubbornly holding out on the thought that this is normal, that ghost stuff isn't interfering here. He's a little hurt that his friends are discouraging this, he's not bothered by the fact that Valerie is a ghost hunter and he a ghost -- his mother is an assassin, and his father is Batman, and they still had a relationship. (Granted, he's not gonna tell them that)
If anything, being diametrically opposed to each other but still being in love is part of the family! Granted, usually both parties are aware of said opposition to each other, but he'll make a special exception this time around.
(And man now that i'm thinking about gray ghost, im now thinking about various like. scenes i could write between the two of them. maybe in a reblog.)
Anyways uhhh things relatively go the same as canon. Yeah. I think Sam still has a crush on Danny and still spies out of jealousy with Tucker.
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Now, the Gregor episode! With that out of the way; the TVTropes recap for this episode isn't the best because it doesn't go into detail about the entire episode like it does with Flirting With Disaster and Shades of Gray.
(which i looked at earlier because I made a section of this post talking briefly about what changes I'd make to the Shades of Gray episode to help set up Gray Ghost, but ended up deleting because it was kinda irrelevant for the matter at hand.)
So I'm taking in bits of the episode clips at a time, I'll try not to get too nitpicky about how each scene goes because then it's gonna take me a longer time to write this.
But! First thing's first; since Danny is not romantically interested in Sam, he is also not jealous of Gregor. He is however, a bit eyebrow-raisey at him in their first introduction, but that's because Gregor is coming off as obnoxious.
Danny thinks he's kinda annoying, and it doesn't take a genius to see that Gregor is trying to impress Sam. But since they've only known him for five minutes he takes the good faith assumption and assumes that Gregor is genuinely trying to show interest in Sam's interests too because he likes her, so he keeps mum. The fake hungarian accent is weird, but it's overall harmless, so he doesn't point it out.
He does do the spying thing when he starts suspecting that Gregor might be working for the GIW. The episode only has this happen twice, but for the au this happens a handful of more times over the course of the week, with Danyal's suspicion steadily rising more and more each time.
Hah, when he brings up wanting to spy on Sam and Gregor because of this reason, Tucker still does his "woah! you wanna spy on Sam?" thing.
Danny immediately turns to him, completely unimpressed, and crosses his arms. "Tucker," he says, deadpan, "you and Sam spied on me and Valerie."
He uses a combination of his ghost powers and his regular stealth ability to spy on them. He's hiding in a tree when they're skipping rocks, close enough that he can use his powers to hear them talk but far enough away that he has a good view of their surroundings.
He's invisible in the cinema, but doesn't accidentally get in front of the projector. He checks the inside of the room for the GIW, and then waits outside the actual room itself, keeping an eye on the area and occasionally flying in to watch the movie out of boredom. It reminds him of being back on a recon mission with the League, but it doesn't end with him orchestrating someone's death.
Then when they're at the mall he stays in human form, blending in with the crowd. He runs into the GIW there, but realizes that they're not there because of Gregor; they're just shopping. They didn't show up at either of the last two locations, and he follows them to make sure they're not also trying to blend in. But they're literally just there for shopping.
Danny is rather pleased with this turnout; so far Gregor isn't a spy, he's just annoying. The next day at lunch he asks Sam how her date with Gregor went, and that's how she figures out he spied on them, because well, she didn't tell him that.
"Have you been spying on me?"
Danny messes with his food a little bit, and Tucker is sinking into his seat with embarrassment. He frowns, "Only last night. Those incompetent government dodos--"
His lip curls up; he gets all 'Shakespeare-y' (as Sam and Tucker put it) when he's insulting someone, "--kept appearing whenever Gregor did. I followed you and him last night to make sure he wasn't a spy."
A roundabout way of saying, "I was worried".
Sam is, as canon, furious. Danny understands why, he knows generally speaking that people don't like being spied on. But he's confused on just how angry she is, and is a little irritated by it.
"Why would you do that!" She exclaims, "That's way out of line, Danny."
"How? You spied on me when I was going on dates with Valerie." He narrows his eyes, and points his fork at her, "I'm not blind, I noticed."
"That's different, we told you why we were suspicious. And we don't have ghost powers like you do."
"I don't need ghost powers to sneak around, Sam, you've seen this firsthand. And I just told you why I followed you, I thought he was working with the guys in white--"
"So you think someone can only be interested in me if they're after you?" (this is a paraphrased quote, folks ;D)
"No! If that was the case I would have voiced my concern the moment I thought it. I don't get why you're so angry, you spied too."
Iiits.... a mess. Sam storms off with Gregor, Tucker tags along because okay, yeah, maybe Gregor isn't with the GIW, or maybe last night was a fluke. Either way he ends up tagging along. Danny overhears that conversation between the GIW and Mr. Lancer, and maybe he's right, maybe he's wrong; but something is up.
I've gotten to that scene in the locker room where Gregor tells Danny that he knows he doesn't like him, and I've paused at Danny's reply to say this: Danyal doesn't even bother trying to deny it.
"I know you do not like me."
"You're right; I don't."
"Ah, let me finish. I know you do not like me because you want to protect your friend, Sam, and I respect that."
"...That's correct."
"Good! Because I am going to ask her out."
"I had a feeling you'd say that," he stands up, claps his hand tight on Gregor's shoulder, and leans close to him with a threatening smile, "so you understand me when i say; if you break my best friend's heart, you're as good as dead, right?"
"Ah,, yes. I am so glad we got that cleared out of the way, and now I hope after we can.. how you Americans put it, hang out?"
In the episode he hugs Danny and gives him a la bise (which is that french greeting where you kiss someone on the cheek two or more times) after they end their conversation. But here, when he goes to do that to Danyal, Danny leans away, points an accusatory finger at him, and says; "Absolutely not; we are not close."
The next scene after that is like, end of day. Sam, Tucker, and Gregor walking away. Sam looks over her shoulder to glare at Danny, then gets forlorn. Tucker looks back and just looks forlorn.
(When did I start narrating each scene?? Eh, I'm writing this in brief spurts of time throughout the day. Don't fix what's not broke)
After that there's this whole scene with the two GIW agents that have been chasing Phantom all episode. They're there because they have Tucker's PDA that Skulker took, and it's got the information of their purple backed gorilla assignment on it. They've been going around seeing who Tucker associates with in hopes of catching Phantom.
Uhh ahaha and that is where this gets a little interesting imo, and also allows me to mention that im retconning Danyal's (already) redesigned ghost form. Which I've wanted to retcon even before this moment bc it was just too busy. I'll get to that in a moment.
The GIW suspect Gregor for being the Phantom because of his white hair and green eyes, which is all fine and dandy until you remember: Danyal (and by extension Phantom) has that very noticeable, rather identifiable facial scar that goes across the middle of his fucking face. The GIW could easily suspect that Phantom hides his scar with makeup if he's in disguise, but if they meet a kid with a seemingly identical facial scar and similar disposition? Hoo boy.
Solution? I've got two: Gregor is canonically a kid from Michigan who faked everything to impress Sam. Considering he knows she's gothic and knows that she's ultra-recyclo vegetarian? He probably watched her from afar or got information on her somehow. His hair is dyed, his eyes might just naturally be green, but if he notices that she's got a crush on either Danyal or Phantom? A little sfx makeup could help him recreate a similar looking scar.
My second solution that's gonna happen anyways bc its that suit redesign; Danyal does hide his face as Phantom. Ghosts are emotional creatures and its a popular headcanon that their interests, ambitions, etc, influence the way they look as a ghost, not just their death. A big reoccurring theme of my au is that Danyal did not leave the League unscathed, and that being an assassin is an important part of his identity.
So i'm discarding the hazmat suit look entirely and leaning into the 'assassin' thing. But the general (stylized) feel is like, white ribbon/cloth vambraces that he has used as a garrote at some point, a hood, a gaiter scarf-type thing. I'm keeping the cape. I did a doodle a few days back that's not the official redesign, but a redesign for Phantom. I may reblog this post with that attached because it's got the general feel down. There's very little white involved, but the inside of his cape flares out and looks like the night sky.
Now, the hood and gaiter scarf gets rid of most of the problem, but Danny's hood doesn't stay on all the time, so the GIW have likely seen the upper half of the scar. :] Gregor's own drawn-on scar doesn't have to be 1:1, but it looks close enough, right? A small scar cutting through the edge of his brow and ends right below the corner of his eye. A 'cool, badass' one opposed to Danny's 'garish' scar.
But! Back to the episode scene. Canon Danny gets written off as being 'too prepubescent' to be Phantom, and honestly it'd be hilarious if Danyal was written off for the same reason (he's calling them idiots in his head if they do). But instead -- leaning into the GIW's incompetence here -- he gets written off as being too mature or too talkative. Or something equally as absurd.
Sam breaks up with Gregor for canon reasons, but when Gregor does his "i really like you, but, come on-!" and gestures to tucker, he adds on "and that scary friend of yours too, seriously!"
Things go relatively the same as canon after that. Danny does end up apologizing for spying, however. Sam does it first. Sorrows, prayers, all that.
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Things usually end up changed or different when I actually write it down, so I'd likely add more or adjust different scenes according to the flow of the oneshot. This is just like, a general vibe of how things would go, and where some of the more obvious changes would be if I did write this oneshot.
Hope you enjoyed! Thanks for the ask :]
#dp x dc#dpxdc#dpxdc crossover#danyal al ghul au#danyal al ghul#i dont even mind the trope that danny becomes like his canon self i just want *some* kind of impact on him. but as it stands most aus i've#seen lowkey treat his assassin background as an accessory. like dyeing your hair or piercing your ears. that being said its also a silly#au where they're brothers and are related to each other and thus doesn't have to be that deep at all! im just bored of seeing the same thin#all the time. especially considering danny is usually depicted as the paler/whiter passing twin and being the 'kinder. more compassionate'#one between the two of them. give me danny who suffered crises of morality! danny whose morally darker than a cloud#morally orange and blue danny who sooner understands 'dont litter' than 'dont murder'. arrogant danny! he dotes on the people he loves but#is an utter bitch to everyone else and thus has to learn to be kinder. danny discovering himself outside being an assassin#his brother remembers a kind and compassionate older brother because thats how danny interacted with him. But danny had no qualms turning#around and slicing the tendons of one of the other assassins because of smth they did that displeased him.#he can still be like his canon self but shouldn't there be something that stays behind? Lingering like a blast shadow?#danny who carries weapons on him always even though he knows he doesn't need it but it makes him feel safer.#danny who spits out the oddest. most foreboding shit sometimes and his friends just stare at him and go 'bro what the fuck??'#idk if i can share the website where i found the episodes bc of risk of copyright. but just search up#'where can i watch danny phantom for free' and look for a reddit post with that question. the comments give website options.#i keep thinking about gray ghost now. valerie finds herself becoming a member of the 'danny fenton protection squad' with sam and tucker#danny takes a page from his beloved mother's book and calls his partners 'beloved' and equally sappy pet names.#he also throws the BIGGEST shitstorm of the century when he finds out about what Axion Labs did to the dogs. hoo boy.
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ONE MORE NIGHT FNAF AU CHARACTERS - THE SUIT - Part 1
Above is the SpringBonnie suit from my FNAF AU/rewrite called "ONE MORE NIGHT".
More info under the cut!
This is the first of many posts showing off some of the characters designs. I will talk more about the AU itself in other posts, however since this is the first I might as well give a basic rundown, it will be at the bottom of this post. William Afton himself will get his own post but this is just about his suit.
Anyway. This is the SpringBonnie suit from my FNAF rewrite!
I never really liked the completely butt naked suits, it always looked really weird to me. Generally when i draw the other animatronics I stick to the basic canon design (without the clothes), but with Springbonnie I realllyyyy prefer the design with some clothing over the top. idk why, it just makes him look siller.
Also if those things are being worn, I can imagine they're stinking hot during the summer, and I know the three piece suit is probably no better for keeping cool but at least he looks cool while dying of heatstroke. :)
There is also an animatronic version version of the suit of course!
Axe > Knife
The suit (SpringBonnie) was made as a suprise gift for William for the opening (By Henry Emily).
The suit has two varients. The summer varient, and the other one. Specifically in the hotter seasons, the suit is only worn with the head, paws and feet + usually a purple suit.
The other version, is the full suit, which covers the full body (is featured in the small doodle to the left). The full suit sometimes features a bowtie, or an undercoat (just to decorate it a little). And you'd be suprised by how quickly it can be put on. William got springlocked in this version specifically.
When specifically William wears the suit, his hair being too long, pokes out from underneath the head of the suit. It sometimes gets tangled in the springlocks! This makes it difficult to take off, ESPECIALLY if the springlocks are released.
Some more art of him (all a bit old):
---------------------------------------------------
The rewrite, which will be uploaded to Ao3, is split into 4 to 5 parts (it will be put into an folder on Ao3 to make it more organized). The timeline follows off canon for the most part, however most of the events have been organized into a specific timeline. The order of the games specifically that I am following is below.
(if the text is unreadable: FNAF 4 → FNAF 2 + Sister Location → FNAF 1 → FNAF 3 → FNAF 6)
PART ONE is centred before the main six games, and overlaps FNAF 4. It is centred around Henry Emily and William Afton (and their families) during the early stages of their animatronic making endeavours.
The other 3-4 parts have been planned out but I won't talk about them that much right now.
The AU leans a lot more on the characters, their motivations, and their relationships with other characters. It focuses more on telling the story in full than in hints, like the games do.
It is likely not going to be completely accurate to canon, so if the timeline changes with new FNAF releases then big whomp I've already made a timeline and I'm not touching that thing again.
If anyone wants like, a clearer rundown of what the fic is about if you are interested please feel free to comment or go on my asks i really appreciate any interest shown in this project, its annoyingly important to me LMAO
IF YOU READ THIS FAR, THANK YOU SO MUCH!!! like I yap so much, and this is me holding back and ive already written wayyyy to much for a singular tumblr post :( but yeah
If you'd like to see a specific character from FNAF in my AU/Rewrite, feel free to ask!!!!!!!
#one more night FNAF Rewrite#OMN FNAF REWRITE#art#my art stuff#fnaf#oc stuff#five nights at freddy's#fanart#jsmifty art#springbonnie#spring bonnie#william afton#spring bonnie suit#fnaf spring bonnie#fnaf art#fnaf au#fnaf rewrite#fnaf redesign#fnaf fanart#fivenightsatfreddysfanart#five nights at freddys#five nights at freddy's games au#fnaf games#fnaf games au#this is very scary to post gyulp#one more night au
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You ever get obsessed with a specific character, and go check their tags on Tumblr, and you find out that ALMOST ALL THE CONTENT ABOUT THEM IS SHIP ART?
ME TOO! AND TODAY I WILL RATE (personal opinion, no hate to anyone) ALL THOSE SHIPS!
• golden cheese x burning spice: 6/10
I like it, if its an au. He ripped her wings off, i guess yall reaaally like enemies to lovers, huh?
•pure vanilla x shadow milk: 5/10
Same thing same thing as before, but this is a personal rating, and i ship pure vanilla with white lily, so yeah-
Wind archer cookie x shadow milk: idk/10
I cant really give this a rating, since i dont have a very clear opinion on them. Im usually a sticking to canon kind of person, and wind archer really hates him. I didnt form an opinion yet.
• peach blossom x dark cacao:8/10
Its nice! The fanart is very cute too! They only talked for, like- two minutes in game tho):
•xylitol nova x astronaut:9/10
I could see it happening! And i really like it(: wish there was more content with only xylitol nova tho-
•cream unicorn x affogato 0/10.
Every day of my life, i find myself wanting to punt affogato into the sun.
Every day of my life, i find myself wanting to hug cream unicorn.
You can understand how i feel about this-
All done! (:
Once again, no hate to who enjoys this ships, this is a personal rating!!!
#golden cheese cookie#burning spice cookie#pure vanilla cookie#shadow milk cookie#wind archer cookie#peach blossom cookie#xylitol nova cookie#cream unicorn cookie
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A Lily Gilded: A Review and Analysis of Undertale Yellow
The Short, Spoiler-Free Review (TL;DR)
Any Undertale fan who owns a PC should play Undertale Yellow, even if they previously weren’t interested or have any doubts or reservations.
No criticism that I levy at Undertale Yellow, big or small, is intended to dissuade anyone who hasn’t played it from trying it: you should play it and there is no reason not to aside from a lack of free time or not owning a PC.
Although I have some criticisms of Undertale Yellow, my overall opinion of it is still very positive. I’m glad to have experienced this game.
If you haven’t played the game yet, then I recommend starting with the neutral route. Pacifist is much harder in this game and there are story segments exclusive to the neutral route that make it worth the time investment.
My analysis from this point forward will include spoilers for all three major routes of Undertale Yellow. It will also be very long (close to 60 pages), so be warned.
My Background
I’ve completed all routes of Undertale, Deltarune (Ch 1-2), and Undertale Yellow
I primarily engage with UTDR fandom by reading and writing theories. I like to think that I’m decently knowledgeable about the series, at least
I have no professional background in game development
I’m usually a purist when it comes to games and the topic of fangames and mods. I’m a “picky eater” in particular when it comes to UT/DR fan content:
I’ve never played an Undertale fangame prior to Yellow
Most UT and DR fangames have either not appealed to me personally or have not been finished
I don’t engage with most story-driven Undertale/Deltarune Aus or fanworks if I feel they don’t capture the spirit of the original games
Saying Something Nice
Undertale Yellow is the best fangame that I’ve played in recent memory. I think it’s very likely that Undertale Yellow is not only the best Undertale fangame ever made but that it will remain the best Undertale fangame of its kind for the foreseeable future. It’s not just a good fangame but a good game in general--had Undertale Yellow been a completely original game with no ties to Undertale, it very likely would have become a cult classic in its own right.
Of the long-form fan content I’ve seen, Undertale Yellow is among those that come the closest to replicating the style and tone of the original game without feeling like it’s simply cribbing the story or jokes.
It goes without saying that Undertale Yellow’s spritework and animations far surpass those of Undertale in sheer effort, and at times they rival and surpass those of Deltarune as well. There are some stylistic differences between Yellow and the canon games, and I wouldn’t go so far as to say Yellow’s visuals are always better in every conceivable aspect, but the general quality difference is night and day.
Yellow’s music comes close to rivaling Toby’s work, though frankly I think this is a barrier that no fangame will ever overcome for me. It’s a better impression of Toby’s style than most who’ve tried, but it’s still noticeably an impression. One thing that I immensely appreciate is that Yellow has battle theme variants for each major area in the game. “Enemy Approaching” is a fine song, but I always start to get sick of it by the time I reach the end of Waterfall in the original game.
Most of all, what I respect about Undertale Yellow is when it shows restraint: the restraint to largely omit cameos and callbacks to Undertale’s characters except when it feels warranted to do so. I respect that the game doesn’t try to smuggle in characters or worldbuilding elements from Deltarune and instead sticks to its guns as an Undertale prequel. I also appreciate that, for the most part, it sidesteps the trap that most prequels fall into of trying to tell a bigger story than the original—the story of Undertale Yellow still feels impactful and meaningful, but it does not overshadow or diminish the events of Undertale.
I wanted to frontload my praises for this game because a lot of my more detailed analyses to follow will come across more negative and nitpicky. Admittedly, it’s much easier to point out something that doesn’t work in a story or game that’s otherwise good because it sticks out like a sore thumb and takes you out of the experience. Additionally, so many things are done well in this game that I’d be here all day if I listed every single thing that worked. If there’s an aspect of the game that I don’t comment on then just assume that I found it at least serviceable, if not great.
My Criteria
Since Undertale Yellow is based on the world of Undertale and borrows many gameplay elements from it, it’s virtually impossible to review or analyze the game without inviting at least some comparisons to Undertale.
Having said that, I’m going to avoid criticizing differences between Yellow and the original game if the criticism would boil down to “it’s different from Undertale, therefore it’s bad.” There are things that Yellow does differently that I find worse, but I’ll argue those on their own merit rather than pointing solely to the fact that they’re different. On the flip side, there are a few places where Yellow differs from the original game because Yellow does something better—I’ll be sure to point out these instances as well.
Overall, I’m grading Undertale Yellow on a curve because I can’t help but compare it to the original game. I don’t feel it’s unfair for me to do so, since Yellow relies on Undertale not only for its conceit but also for some of its story beats—Yellow would not make sense or feel complete as an experience if Undertale did not exist.
If Undertale Yellow had been a completely original game, with whatever tweaks or rewrites would have been necessary to make it such, my overall tone would probably be more positive, since I’d be comparing it to the average game experience rather than to one of my favorite games of all time. This is not to say that Yellow would have necessarily been better as an original game, nor am I saying that it should have been—it just would have made the comparisons to Undertale less warranted.
Lastly, I’m going to try to avoid comparing Undertale Yellow to Deltarune. I feel like this is a less fair comparison since Deltarune is not a finished game and Yellow lifts very little from Deltarune beyond a run button and the charge shot.
Bosses
Undertale Yellow’s bosses were the most contentious issue for me during my initial playthroughs. Subsequent playthroughs caused me to warm up a bit to some of the problematic ones, but most of my gameplay-related gripes are tied to its bosses.
My three biggest issues with this game’s bosses are the strategies for sparing bosses, the telegraphing of their attacks, and the attack variety that each boss has.
Sparing Strategies
To start with the simpler complaint, half the bosses and minibosses in this game have pacifist fights that consist of waiting for the boss’s dialogue and attacks to run out before you can spare them, sometimes requiring a token act only at the very end of the fight.
This is a problem because it reduces these fights to waiting games that can be brute-forced with a full supply of healing items. Annoyingly, these same fights also come with 2-3 options in the ACT menu that often do nothing and in most cases don’t even prompt any reaction or different dialogue from the boss.
By comparison, Undertale’s pacifist route only has two (and a half) bosses that require waiting out the opponent: Papyrus and Muffet, and both of these fights have alternate completion conditions that can be used to bypass the wait.
Conversely, Napstablook’s fight requires acting, Toriel requires constant sparing, the Snowdin dogs all have unique acts, Mad Dummy requires redirecting her attacks back at her, Undyne requires running away, the Royal Guards require acting, Mettaton must pass a ratings threshold tied to unique acts, Asgore and Flowey require fighting; Asriel’s fight is half waiting but the second phase requires the lost soul segments to be completed.
Every Undertale boss felt like a puzzle on pacifist and some like Undyne and Mad Dummy were genuine brain-teasers. None of Yellow’s fights ever quite scratch that itch, though a couple come close like Guardener and Axis.
It baffles me a little that this issue is even present because the common enemy encounters in Yellow don’t fall prey to this. In fact, a few enemy encounters in Yellow cleverly require using multiple different acts in a specific (and usually intuitive) order to achieve victory—something that even Undertale seldom did.
It seems that most bosses in Yellow were designed around distinguishing themselves via their attack patterns rather than their spare method, though this leads into anther major issue: how these attacks are conveyed, paced, and telegraphed to the player.
Attack Telegraphing
Undertale Yellow is meant to have harder combat than Undertale, which had me a bit wary going in. The average enemy encounter in Yellow feels harder than Undertale, and the same is certainly true of the bosses. However, I’m not sure if I’d say any of Yellow’s hardest bosses quite rival the Sans fight in terms of sheer difficulty, at least in terms of the number of attempts it took me to complete them.
This could be chalked up to me coming into Undertale Yellow with more experience than when I first played Undertale, or Yellow’s 1.1 patch toning down a few of the harder fights. For the record, I’ve beaten all fights in Yellow without the use of the game’s “easy mode” option—I used it for certain bosses in my very first pacifist and no mercy runs, but I later replayed those runs with the setting disabled in order to have a “proper” experience.
Many fights in Yellow, big and small, feel less “fair” than the fights in Undertale and even now I’m not 100% sure I can nail down why. A lot of this boils down to the “feel” of the fights, but part of this could be due to me already being familiar with Undertale’s attack patterns and not Yellow’s. OG Undertale does have a handful of battle moments that feel “unfair” or not designed as optimally for new players as they could have been, which is easy for a player like me to gloss over after I’ve become familiar with the game. One such example is the Lemon Bread amalgamate, which (imo) is one of the hardest fights in the pacifist route.
Still, I noticed many instances in Yellow where incoming attacks would give little or seemingly no warning before they were able to hurt you. Some examples off the top of my head would be Mooch’s moneybag attack, Guardener’s triple stomp attack that fills the whole box, Starlo’s horseshoe attack that blends into his head before it drops, and Ceroba’s paralyzing diamond attack.
The only consistent way I found to avoid attacks like these was either to know in advance where they were going to enter the bullet box or to already be moving before they appear. It doesn’t help that often attacks that come from outside the bullet box will spawn in immediately outside the box, minimizing the travel time where players could see them coming and act accordingly.
Another common issue I found is the frequent use of blue and orange attacks, often paired with each other and/or with regular attacks, and often without properly telegraphing which will be used until they’re already onscreen. In contrast, Undertale generally used these types of attacks one at a time or, in Asgore’s case, clearly telegraphed them before they were used in tandem.
Yellow’s approach presents a problem because dodging orange and blue attacks demands either movement or lack of movement, which can force the player to take a hit if there’s already another attack onscreen that demands the opposite. In my experience the solution was either to know in advance where the blue and orange attacks would come from (and when) to get into optimal position, or simply tank the hit and hope you make up for it later.
Speaking from my own personal experience, I struggled for a time with Ceroba’s No Mercy fight when I went in blind—she has multiple deadly attacks with little to no telegraphing as well as color attacks that can overlap each other if you’re not already in an optimal position. I was only able to complete this fight on normal after I watched a no-hit run so that I could memorize her patterns. This is something I’ve never had to do for any Undertale or Deltarune fight, including Sans, and it doesn’t really feel like it’s in the spirit of the franchise. I always try to go into each of these games blind and I don’t think it’s unreasonable that a new player, even on a harder route, should be able to intuit what is expected of them in a fight. A few attacks might be challenging or counter-intuitive at first, but having to rely on rote memorization or a guide just doesn’t feel fun or organic to me.
On that note, some of you may be nodding toward the Sans fight as an example of some of the things I’m complaining about, particularly the lack of proper telegraphing and a reliance on memorization. Well, let’s unpack that.
To start, I’ll say that the Sans fight is not my favorite fight in Undertale from a pure gameplay perspective and that I don’t fully agree with some of its design choices. One reason I don’t play fan battles in general is because many of them seem to emulate the style of the Sans fight or double down on it without understanding it.
Despite my minor issues with it, I find the “unfair” aspects of the Sans fight to be more justified and acceptable within the context of Undertale than I find the seeming “unfairness” of Yellow’s harder fights to be in the context of that game. One reason is that the Sans fight is the only fight in Undertale (or Deltarune) that works the way that it does, whereas Yellow has several, even if they’re overall less hard than the Sans fight.
More importantly, the Sans fight has proper buildup, feels appropriate for the character and story, and (most important of all) the game itself acknowledges the fact that it’s unfair and the fight is designed around that admission. Sans literally has over a dozen different dialogue variations depending on how many times you die in his fight and when.
The game is even aware of the fact that most new players won’t survive Sans’ first attack and creates multiple variants of just the dialogue before and after that attack. Undertale fully anticipates your deaths and cultivates a unique experience for you along the way as you learn Sans’ patterns.
To put it simply, the Sans fight is the exception that proves the rule: it makes you realize how much fairer the other fights in Undertale are and how easy it is to take those design principles for granted. Conversely, the attack patterns in the hardest Yellow fights didn’t feel radically different or radically “less fair” in philosophy from Yellow’s moderately difficult boss fights—both feel varying degrees of “unfair,” but the harder fights are just “more” with the occasional twist added on top.
My platonic ideal of a challenging boss fight in an Undertale game would be Undyne the Undying. Undyne the Undying is a massive difficulty spike in her respective run, at times she requires ridiculous reaction time, and it’s easy to psych yourself out and get double-tapped by her barrages and die quickly. Nonetheless, her fight feels fair—it’s a culmination of the rules you’ve been taught and it doesn’t needlessly subvert them. Even though she has her dreaded reverse-arrow attacks that trip up new players, these are still properly telegraphed and manageable. Looking at footage of it now, it’s surprising how this fight looks more honest and straightforward than many of Yellow’s later boss fights.
Attack Variety
Another contributing factor to my issues with Yellow’s boss fights is the sheer number and variety of attacks that some bosses have, particularly in the latter half of the game. To wit, most bosses in Undertale have about 4-5 unique attacks that are repeated with variations, while Undertale Yellow’s bosses can have upwards of 9-10 unique types of attacks, not including variations. Ceroba alone has ten completely different unique attack patterns in just the first phase of her pacifist fight—every single turn is a completely different attack requiring different dodging strategies and none are repeated.
Some may be asking why this is a problem. Isn’t more variety a good thing? This just shows that the Yellow team put more effort in, right? My issue here is that many of these attacks don’t seem to exist for any reason except for the sake of artificial variety and because the devs (presumably) thought they’d be a cool-looking thing to dodge. If you’re confused as to the point I’m trying to make, let’s look at how Undertale utilized its attack patterns with Mettaton EX.
The Mettaton EX fight is a favorite of fans and mine, and one reason I like it so much is for how it uses eclectic and seemingly chaotic attacks to teach the player new mechanics while offering a spare mechanic that relies on strategic thinking to optimize. The fight offers the following types of attacks: moving legs, bombs, boxes, miniature mettatons, gates, a disco ball, and Mettaton’s heart. Not counting the joke/gimmick turns like the essay or break time, this is seven main attack archetypes, each with their own variations and crossover with each other.
Note that all seven of these attack types interact with the fight’s core mechanic: the yellow soul mode. More importantly, each of these attacks teaches the player something about how the soul mode works with no need for an onscreen prompt. Boxes and bombs teach you that there are some attacks you should shoot and some that you should not. The hand gates initially teach you that some bullets are unaffected by your shots, but later you’re given gates with yellow buttons that will open them, teaching you that some targets require precision. The miniature mettatons teach you that some attacks will become a bigger problem for you if you don’t take them out right away. The moving legs teach you that shooting can stop certain attacks from moving and that the timing of your shots is important. The disco ball builds on this lesson, requiring the need to plan your next movements when shooting the ball. The heart serves as the culmination, featuring the bombs and mini-mettatons from before while also giving you a precise moving target to hit repeatedly.
All of Mettaton EX’s attacks tie into a common theme and reinforce one another—learning to dodge and utilize the mechanics of one attack will make you better-equipped to deal with the others. It’s by no means a perfect fight, nor does it teach all of its lessons perfectly—I remember it taking me several attempts to complete and some mechanics like the disco ball and legs didn’t “click” with me immediately, but there’s clear intent behind every attack and it’s remarkable how utilitarian the whole thing is structured, despite its reputation for being one of the game’s longer and more self-indulgent fights.
Let’s bring things back to Ceroba for comparison. Her first phase has 10 unique attacks, only half of which feature mechanics that appear in the later phases: her paralyzing diamonds, her spinning bullets that circle around you, her bells that create colored shockwaves, and the vortex that opens in the center of the arena.
The other attacks are only used once, have little-to-no pattern commonality with each other or with her later attacks, and teach nothing other than how to dodge each of these one-off attacks. At most, a few attacks share a flower motif but move with completely different behaviors (straight line, fanning out, circling, homing in). While this isn’t horrible design, I can’t help but find it a bit wasteful considering what other fights have done with less and how chaotic the later phases of Ceroba’s fight get—something that players could have been eased into by having her first phase present more of her later attacks in a more controlled environment.
In the end, I remember being frustrated with the Ceroba pacifist fight when I first played it. Part of this was due to my own mistake of going past the point of no return without a full stock of items, but the lack of cohesion in the first phase and its lacking relevance to the mechanics of the second phase made it hard for me to “gel” with the gameplay and, as a result of my own frustration and confusion, I had a harder time getting invested in the narrative. I’ve seen some fans label the Ceroba fight the best fight in the series, but I wouldn’t even put it in my top 25, despite the overwhelming effort on display from the developers.
To bring the comparison home, I cried the first time I saw Mettaton say goodbye to his call-in viewers, but not once did I cry during Ceroba’s fight. A flamboyant robot making a single pained expression leaves a bigger impact when his attacks are unintrusive to the experience, and a lovingly-animated grieving fox’s backstory doesn’t hit as hard when I’m distracted by a hodgepodge of visually stunning but incoherent bullet hells. Less is more.
I realize I’ve been a bit mean to Yellow during this segment. In fairness, I did replay the pacifist route and tried the Ceroba fight in a more prepared state. I enjoyed the fight more my second time around, but I still would not rank it among my favorites in the franchise. And to be clear, I don’t hate this fight at all—I just think it represents the excesses in Yellow’s battle design and how they can sour a first-time experience, which is the most important experience for a narrative-driven game. Even the weaker aspects of Yellow’s design are, by and large, serviceable by the standards of typical game design. Compared to Undertale, though, I was disappointed in the areas where it lacked or, more accurately, overstepped.
Having fewer types of attacks is not a result of less effort—it allows more room for variations on each type of attack and it can make difficult or poorly-telegraphed attacks more forgivable if the attack is used multiple times with the first instance training the player for the future variations. I feel that having too many unique attacks for each boss resulted in each attack not receiving the necessary polish and balancing that it should have, and it also made each fight feel less instructive and lacking in a clear design goal.
To close this off, I’d like to give a positive example of a boss fight from Undertale Yellow: Axis. For the most part, Axis successfully walks the tightrope of Yellow’s more complex late-game fights while still maintaining a consistent theme and introducing concepts to the player gradually. The whole fight revolves around blocking Axis’ attacks with a trashcan lid—first with a ground-based lid, then with a lid that rotates around an axis (get it?). As the fight progresses, new types of projectiles and hazards are introduced, usually first using the ground-based lid to avoid overwhelming the player.
As if that weren’t enough, the fight comes with its own unique sparing strategy where players fill a meter by blocking attacks and then attempt to reflect an orb back at Axis once the meter is full. The fight’s not perfect—there’s still the occasional one-off attack that doesn’t really teach any relevant lesson to the player, the orb reflection mechanic is finicky, and the fight is perhaps slightly more difficult than I’d prefer from a typical boss fight, but if all Yellow bosses had been of a similar caliber then I wouldn’t have needed to go on this massive detour about boss design in the first place.
Since some might ask, I might as well weigh in on Yellow’s most controversial boss: El Bailador. I initially had difficulty with this fight due to my lack of experience with rhythm games (and the lack of preparation that the game gives you). I also found the need to press a direction key and the Z key for each note to be a tad clunky. Beyond that? I actually didn’t mind the fight all that much. It introduces a simple concept and builds upon it gradually in a way that felt satisfying to me as I began to master it. The last turn maybe goes on for too long, but I can’t say that I hated it. I promise I’m not trying to piss off the Undertale Yellow fandom (who, if memes are anything to go by, seem to despise this fight), but I found the simplicity of Bailador refreshing considering how chaotic the later fights get. That said, I turned on the auto-rhythm setting in future playthroughs to make this fight less of a difficulty spike.
Themes
To start off, I’d like to acknowledge the fact that Undertale Yellow largely avoids most of the “meta” themes that Undertale and Deltarune touch upon, nor does the game try to go in its own direction in regards to metatextual concepts. Undertale Yellow generally leaves the topic untouched, aside from continuing to use in-universe mechanics established in Undertale such as saving and EXP/LV. Some fans might view this as disappointing or even a betrayal of the tones and themes previously established in Toby’s work. Me? I don’t mind at all, honestly. If anything, it’s refreshing to see an Undertale fan project that takes the setting of Undertale at face value rather than trying to outsmart it or put their own meta spin on it. Far too often have I seen fanworks that swing the pendulum in the other direction and have characters just flat out address the player and shatter the verisimilitude of the setting with no buildup.
None of this is to say that Undertale Yellow is lacking in themes. The most prominent theme I noticed, unsurprisingly, is that of justice. Undertale strongly implies that the yellow human soul is the soul that represents justice, and fanworks ever since have ran with the idea. Undertale Yellow represents the culmination of this concept by turning each of its routes into differing interpretations of what justice means.
As a refresher, Undertale Yellow has three main routes with four endings: true pacifist, “false” pacifist, neutral, and no mercy. I see each ending as its own realization of and commentary on the concept of justice.
Neutral
In Undertale Yellow, the neutral ending acts as something of a “bad ending” from classic video games. These are the kind of endings you get when you fail to 100% complete a game and you’re told to go back and do it again, complete with Flowey’s laugh imposed over the “Thank you for playing!” end credits message.
Who wore it better?
Thematically, the neutral route represents justice as subjective and personal—Clover can spare or kill whoever they wish. It’s hard to argue that any one monster in Undertale Yellow is more guilty than any other in this route, so killing monsters in neutral largely comes off as the capricious whims of Clover rather than being based on any consistent law or greater principle.
This outlook ultimately blows up in Clover’s face when they come to a head with their foil in this route: Flowey, who exercises his own form of justice, or “judgment” as he prefers. Flowey only cares about freeing himself from his current situation and will use any means to achieve this goal. In his eyes, your failure to follow his directions or be of further use of him is a slight against him that demands punishment as he sees fit.
Fitting this individualistic outlook, Flowey takes “might makes right” to its logical conclusion by trapping you in his own personal hell while he acts as a wannabe-God looking down on high. Ultimately Clover can only escape when Flowey wills it, cementing Clover’s status as a pawn subject to the whims of the powerful despite their illusions of independence. Without laws to protect them, the weak will be trampled by the powerful.
Pacifist
Pacifist presents two outlooks depending on whether Clover spares or kills Ceroba in the final battle. Of all the monsters Clover meets, Ceroba is the most culpable for a serious real-world crime other than Asgore and Axis (the latter of whom may not meet the definition of culpability or competence to stand trial).
Clover lacks the fore-knowledge that Ceroba’s daughter will likely survive thanks to Alphys’ efforts, so Clover would view Ceroba’s actions toward Kanako as manslaughter, or at least reckless endangerment. Unlike the neutral route, Clover’s choice can’t solely be chalked up to their own personal whims—actual harm has been done by Ceroba, but more harm may yet be done if she’s killed.
False Pacifist
If Clover kills Ceroba, then this choice seems to represent justice as following the law to the letter, for good or ill. Starlo, who’s most upset by Ceroba’s passing, reluctantly echoes this sentiment:
Even if Clover stands by their choice deep down, it’s reasonable to assume that hurting Starlo this way left a bitter taste in their mouth. Not long after this, Clover reaps what they’ve sewn as they come face to face with their foil for this ending: Asgore.
Initially I thought it was strange that Asgore doesn’t appear if you spare Ceroba, but this ending illustrates why Asgore’s entrance is most appropriate here. Asgore finds himself in a similar situation as Clover. Asgore is keeping his word to his people for good or ill, and a king’s word is law. In all likelihood, Clover probably hated killing Ceroba in much the same way that Asgore hates killing humans. But both are trapped within the confines of their own rigid principles.
Martlet, who acts as an onlooker, first argues on behalf of Clover’s killing of Ceroba on the basis of the law, but just as quickly turns around to plead that Asgore bend the rules of his kingdom to spare Clover. In the end, she can’t have it both ways. No one is happy with how things turn out and the only thing served is the letter of the law, rather than the spirit of justice.
True Pacifist
If Clover spares Ceroba, it might be for her own sake or because killing her will benefit no one and will only serve to harm Starlo. In much the same way, killing the monsters who harmed the five humans won’t bring any benefit to monster or human alike and will instead only fan the flames of war.
Clover came to the Underground armed in search of five humans, no doubt willing to enact justice on anyone or anything that harmed them. Instead they find a world of good-hearted people who have ample reason to distrust humans. Through acts of kindness, this distrust is cast aside and many friendships are made.
In the Wild East, Clover is presented with the classic trolley problem. Starlo emphasizes that Clover could let a large group of monsters die while incurring no personal responsibility. Clover didn’t tie those monsters to the tracks in much the same way that Clover is not personally responsible for monsters being trapped Underground. However, Clover can save them by sacrificing a single life—an anonymous other, but eventually Clover is faced with the possibility of becoming that sacrifice willingly.
Clover choosing to give up their soul is not only an ultimate act of selflessness but also interprets justice as a principle higher than any mere law or person’s whim—laws should not exist solely for their own sake because laws should be a means for the betterment of all. Any “justice” that loses sight of this higher principle has no meaning or value, so one must act in service to the greater good.
Clover doesn’t deserve to die, but sitting on the sidelines so that monsters or the next fallen human can suffer in their place would be a greater injustice in their eyes. Ultimately they decide that their own sacrifice, while tragic, will create the best outcome for everyone and act as a step towards restorative justice for monsterkind.
No Mercy
No mercy was a bit of an enigma for me initially. It starts off largely the same as Undertale’s no mercy route, only without the one-shot kills and commentary on completionism. It’s not until Steamworks when the aim of this run starts to come together. We see a role reversal where Clover chases down Axis, and Flowey of all people questions Clover’s craving for destruction.
When fighting Axis, we see him admit that he had killed a previous fallen human. Although this information can be uncovered through a hidden tape in the pacifist route, here we see this revelation enrage Clover to the point that their LV increases on the spot. Normally I’d nitpick something like this, since Undertale states that cruel intentions can make a human’s individual attacks stronger but their LV is tied to their EXP. However, I can overlook this since the rules are bent in service of a good character moment that defines the run for me.
This moment and the ending recontextualize the whole run up until now: Clover isn’t killing indiscriminately like Frisk was. On the contrary, Clover is quite discriminate with their killing: they specifically want monsters (and their creations) destroyed, but not humans. Up until now we haven’t had an Undertale protagonist who is unabashedly pro-human. Chara was very much the opposite and some lines in Deltarune imply Kris may feel similarly. Frisk seems ambivalent, but from the beginning Clover has been acting for the sake of the five missing humans.
In neutral and pacifist, Clover judges monsters on an individual basis, but in no mercy all monsters are deemed guilty. What distinguishes this run from the others, besides the brutality of Clover’s actions, is that their actions can’t solely be chalked up to dogmatic obedience of the law or their own selfish desires.
Throughout the run, Clover can choose to steal from shops, commit armed robbery against Mo, and even cheat in their “dual” with Starlo—all of these indicate some degree of underhandedness or dishonor, but Clover’s outlook is seemingly that monsters don’t deserve fair play or the benefit of the doubt.
Conversely, we see from the ending that Clover goes out of their way to free the five human souls—they don’t leave them behind or try to go on a power trip and use them for their own ends (as far as we’re aware). No mercy is a dark reflection of true pacifist, where “justice” has transcended the letter of the law as well as personal desires. Instead of “justice” being in service to the greater good of all, it’s in service to division, tribalism, and vengeance.
Even so, one can debate whether Clover’s actions are motivated more by a love of humanity or purely by a hatred of monsters. Asgore points out that Clover’s actions will only worsen the conflict between humans and monsters, and more humans will die in the future as a result.
This doesn’t seem to give Clover any pause, so one can assume they either don’t believe Asgore or they don’t care—they’re here to make monsterkind pay, and if more conflict arises then that means more opportunities for payback in the future. Make them pay and never stop making them pay.
Characters
Character writing is a crucial component of any Undertale-adjacent game and it’s often the biggest stumbling block I encounter when I’ve tried to get into fanworks. I mean that in no way as a slight against fan creators, but rather to illustrate how high the bar has been set by Toby. This is a bar that’s set just as high, if not higher than Toby’s musical abilities, imo. In all the ways that I would describe myself as a “picky eater” when it comes to Undertale content, I’d say character writing is where I’m by far the pickiest.
To give Undertale Yellow a fair and thorough analysis, I’ll be going over all of the major characters one by one to give my impressions of them as well as what I feel works and what doesn’t, starting from the top:
Clover
There isn’t a ton to say about Clover compared to the other characters, but this isn’t a bad thing. What’s apparent is that Clover has more personality and initiative on display throughout the game than Frisk did, though in some ways not as much as Kris—Clover is something of a middleground between the two canon protags. At several points we’re only given a single dialogue “choice,” meant to illustrate when Clover has made a decision on their own.
We’re told Clover’s surface-level motivation: to find the five humans who disappeared, but we’re not given any context as to what connection (if any) Clover has to these humans or what their own history is beyond one or two vague bits of flavor text.
Clover’s motivations can evolve or outright change course depending on which choices the player makes throughout the game. I already went over this in the themes section, but the fact that Yellow largely eschews the broader metatextual commentary found in Undertale means that Clover’s actions are much easier to attribute as their own in-universe decisions, rather than something imposed on them by a controlling entity.
Beyond this, we also see Clover display various quirks via their character animations, such as kicking their feet while seated, tugging on Ceroba’s sleeve, or standing on their tippy-toes when handing their hat to Martlet. We ultimately can’t say much about Clover’s overall personality or interests outside the context of game events, but these little flourishes help to make the character memorable.
By default I’d argue that Clover’s “better written” as a character than Frisk was, barring the metatextual baggage attached to the latter. Overall, not a bad start.
Dalv
I wasn’t sure what to make of Dalv initially. Confession time: Dalv was the deciding factor that led to me not checking out the Undertale Yellow demo when it first dropped. I’ve got nothing against the guy, but at the time I didn’t really “get” his character—I wasn’t sure what his motives were and I couldn’t even understand what his first lines of dialogue were meant to convey.
Even now I’m still not 100% sure whether his first line of dialogue is him rehearsing a conversation with another Ruins monster, with the monster that used to leave him corn, or with the previous human that he encountered. The fact that Dalv is known by the other monsters for talking to himself and having imaginary friends only blurs the lines further, though this doesn’t feel intentional.
This is part of a broader, though minor, issue with some of Yellow’s writing where characters will allude to events and other characters that a first-time player wouldn’t be familiar with. To be fair, Undertale does this as well early on but usually with enough context clues to help you figure things out—Papyrus namedrops Undyne and Alphys in Snowdin, but we learn from context clues within Snowdin that Undyne is a monster of authority that Papyrus knows and Alphys is a doctor and apparent inventor.
To draw a more direct comparison, we know early on that Toriel is a motherly figure and we see in her house that she has taken in other children who’ve met an unknown fate—this mystery leads to some first-timers speculating whether Toriel is the one responsible for said fate. Right before her boss fight she explains her motives more clearly--her actions, though overbearing, have been to protect Frisk. You can also infer, though not stated directly, that her actions towards Frisk may be some attempt on her part to recreate or make up for her past experiences with children that she’s lost. Later on we learn that she’s Asgore’s ex-wife and lost her two children tragically, but this is not something that needs to be spelled out in order to get a basic grasp on Toriel as a character.
Dalv, on the other hand, has an implied backstory that is never outright stated but instead needs to be pieced together from context clues given much later in the game, some of which are tied to optional secrets and randomly-generated fun events. In short, Dalv was a monster living in Snowdin who met Kanako when she and Chujin came to visit. During that visit, Dalv was attacked by a human (implied to be the one carrying the blue soul), who was later killed by Axis. It’s implied that this experience was so traumatic that Dalv retreated into the Ruins and cut off all contact with those around him. Conceptually? This is a solid backstory. No notes. It’s a shame, then, that most players don’t even seem to be aware of it after finishing the game.
Now, a character doesn’t need a tragic backstory in order to be likable or compelling. In fairness, I do enjoy the aspects of Dalv’s character that are given upfront in his house—his neatness, his social awkwardness, his creative side, and his “imaginary” friends. The problem is that we don’t see these sides of him until after his boss fight, when most players likely won’t see him again for the rest of the game.
Characters don’t need to front-load their entire personality or backstory into their first encounter, but doing the opposite isn’t helpful either. First impressions matter in fiction, and unfortunately Dalv gave very little for me to latch onto for most of his screentime. It’s really only through hindsight that I began to appreciate Dalv as a character, but even then he isn’t one of my favorites in Yellow, let alone comparable to Undertale’s core cast.
Martlet
Martlet is the most recurring character in the game aside from Flowey. Although her personality is quite different, I get the sense that her role is meant to be analogous to that of Sans and Papyrus, namely as a comic relief character that drops into your adventure regularly and presents a crucial turning point right before the game’s ending.
Martlet’s introduction gave me flashbacks of Dalv—namely that she never even interacts with Clover until the end of Snowdin, making me fear that once again a new character’s story was going to be backloaded into their final appearance before they disappear from the narrative. Thankfully this wasn’t the case. Martlet’s in it for the long haul and her boss fight is more of an introduction to her character than a conclusion.
So what do I think of Martlet? I’d say that I like her more than Dalv, or at least she’s better utilized than Dalv. Still, it took a while for Martlet to “click” with me. I think what I got hung up on was that a lot of her early gags revolve around royal guard protocol and the handbook that she keeps around. In many ways this feels at odds with what’s later established about her character, namely that she’s scatterbrained, wishy-washy, and lacks long-term goals or planning skills.
Martlet doesn’t seem like the type of person who’d follow a handbook in the first place, given how often she disregards it anyway. Perhaps the intent was for Martlet’s “arc” to be her unlearning what she’s learned from other monsters regarding humans and for her increasing disregard of the handbook to symbolize this. While I think the former is true—she says as much on the apartment rooftop at the end of the game, she seems to waffle back and forth on following her royal guard duties as the plot demands—ignoring them when it means accompanying Clover but following them when it means having to be separated from Clover.
I think this ties into a bigger issue that I have with Martlet, which is that at times she feels like she’s a character of convenience for the story rather than a character acting on a clear want or need. I think this is most blatant when viewing the various “abort” points in a no mercy run.
No matter how badly you beat Martlet in Snowdin and how resolute she is at stopping you, she’ll turn on a dime if you’ve aborted a run prior to Oasis or Hotland just so that she can play out her allotted part.
Other times it feels like she’ll show up just so that there’s someone for Clover to talk to and someone to react to what Clover sees. Now, it would be reductive of me to write off Martlet as a mere plot device—she isn’t, and any appearance otherwise is more so a flaw of the narrative than of her as a character.
You’ll notice I haven’t said much about how I feel about Martlet’s personality, her dynamic with other characters, or her overall “vibe” and honestly she’s just… fine? It’s hard for me to say anything because she feels a bit lukewarm to me—she’s not undercooked like Dalv, but she’s not as memorable as many of the other characters either. She says some funny things, but she’s not the funniest. She has some great and heartfelt lines during the pacifist ending, particularly this one:
But as a whole? She’s just fine. She's competently written, no major complaints.
I think maybe what Martlet lacks is a “larger than life” quality to her character. I’m not saying that her role within the setting should be larger than life, but rather she could use at least one exaggerated trait to help her stand out from the pack—Papyrus has his bravado, Sans has laziness and jokes, Undyne has intensity, Alphys has awkwardness, and Mettaton has his showmanship. Not every Undertale character is like this, but I feel like Martlet was intended to fit a similar mold—we catch glimpses of it, like her overly long “P.S.” messages amended to her first puzzle, but imo she doesn’t go far enough consistently enough (assuming that was the intent).
One last thing that I want to touch on is Martlet’s contingency plan for Clover that comes into play in the No Mercy run, where she injects herself and becomes “Zenith Martlet,” as fans have dubbed her. Conceptually I’m fine with the idea of Martlet having an ace up her sleeve that she’s too indecisive to actually use in most scenarios.
This feels in-character for her and I can even look past a scatterbrained character with no planning skills having a plan like this since it’s largely Martlet appropriating another character’s plan. The main thing that I find questionable about Martlet’s plan is that it relies on Alphys’ determination extraction experiments.
We the audience know what that is, but how does Martlet know about them or even what to look for? We do know that underground residents were asked to donate fallen down monsters to the lab, but seemingly nothing is revealed to the public about the nature of the experiments. Even Ceroba, who had a vested interest in learning all she could, seems to be completely in the dark. In the pacifist ending, Martlet offers to investigate the experiment for Ceroba, implying she didn’t know the full story either. I also question how Martlet would’ve been able to venture into the true lab seemingly without running into a single amalgamate, given that she never brings them up in pacifist.
Now, my issue here is not the supposed “plothole” that this creates. My main issue is that a more reasonable solution was sitting right there: Chujin’s monster serum. I legitimately wonder if earlier drafts of this game’s story had Martlet using Chujin’s serum instead of Alphys’ extract, because the former would bring everything full-circle and it would tie in more naturally with the flashback scene of Martlet with Chujin.
Now, the obvious answer is that Chujin’s serum was never completed, but I can’t help but wonder if perhaps this wasn’t always the case. During Ceroba’s flashback, we can see a case with two syringes—one full and the other seemingly empty.
This is just my own speculation, but I can’t help but wonder if it was once intended for Ceroba to use one syringe on Kanako and for Martlet to have taken the other. Obviously this doesn’t jive with the story as it’s currently written—Martlet is clearly taken aback when she learns of the experiments that Chujin conducted. Still, part of me wonders if an earlier draft had Chujin entrust Martlet with a prototype of the serum to keep her safe.
I think it’d be fitting if the no mercy route were to reveal that Martlet was a lot more privy to Chujin’s less savory actions than she let on, and that even in pacifist she kept this knowledge to herself of self-preservation or shame. This would fit with a line of hers in the no mercy fight after her flashback of Chujin:
It would be fitting for the NM run if we were to learn that there was always a seed of doubt and mistrust between Martlet and Clover, even during the best of times.
The Feisty Five
I’ll be brief, but when these guys first showed up my first thought was “great, I’ll never remember all these new characters” and I’m glad I was wrong. While they don’t have quite the depth that the main characters do, they’re all memorable in their own way. They’re also the first characters in the game to get a serious chuckle out of me and I wish we got more of them. If we’re comparing quirky miniboss squads, these guys clear the Snowdin canine unit and Sweet Cap’n Cakes. There, I said it.
Starlo
This is the coldest take ever and I won’t even try to bury the lede: Starlo is the best Undertale Yellow character. He’s funny, he’s charming, he’s flawed, he has layers, he has great moments of pathos with Ceroba, and he has a backstory that isn’t tragic yet still feels necessary to his character.
Here’s another cold take: Dunes/Wild East is the best part of the game. Dark Ruins and Snowdin, while not bad, still feel very much like typical fare for a romhack or fangame. Wild East is the first area that truly feels like Undertale, which is ironic since it’s also the first completely-original area.
By extension, Starlo is the one original character who feels most like he could be an Undertale character. It’s easy to take for granted all the little nuances that Toby injects into his characters to make them stand out, which is probably why I felt so lukewarm towards Yellow’s cast up until Starlo’s introduction.
One thing I admire about Undertale’s core cast is that each character has their own unique manner of speaking, to the point where you can identify a character’s dialogue without needing a dialogue portrait or typer sound. Starlo shares this trait, speaking in a semi-stereotypical drawl while occasionally misspelling words (FEISTYJ, dual vs duel). It’s a small touch but it goes a long way to endearing me to the characters in these games.
Although Starlo is mostly a comedic character, he still has plenty of depth. Another hallmark trait of Toby Fox characters is that they have multiple sides to them that seem contradictory at first glance but actually tell you something profound about the character (Papyrus’ bravado masking his loneliness, Sans’ joking to cope with his harsh outlook, Alphys’ awkwardness stemming from her guilt).
Starlo also fits this trend, first presented as a dashing and charismatic lawman that is nothing more than the mask of a nerdy and immature farmboy. And I would say Starlo’s fatal flaw is immaturity—not because of his interests, but because of his attitude. Starlo treats his friends like playthings, takes what he wants from Clover and Martlet when he first meets them, and he acts utterly irresponsible with his (or rather, Blackjack’s) firearms.
We learn from Starlo’s mom that he once pined after Ceroba and that he took a long time to move on.
It’s also implied that Starlo had a grudge against Chujin, which could have been due to the two having differing opinions on human culture or Starlo’s own jealousy over Ceroba.
We can also see this immaturity reach an ugly conclusion if Ceroba is killed in the so-called false or “flawed” pacifist ending. Starlo previously trained Clover to carry the weight of taking a life and also taught them the value of sacrificing one life to save many, but Starlo immediately throws this out the window as soon as Clover acts (as far as he’s aware) in self-defense.
This is a case where I’d argue that Starlo is right but for the wrong reasons. Starlo’s not so much recanting his earlier philosophy as he’s simply upset because someone he cared about was sacrificed this time—had it been a stranger or a ne’er-do-well like Vengeful Virgil then I doubt Starlo would’ve parted ways with Clover so bitterly. That’s just my interpretation, anyway.
None of this is to say that Starlo is always immature. When it comes to his interactions with Ceroba he’s often the most sensitive and emotionally-mature person in the room, which is a trait that we only see grow in him after he gets a reality check in the Wild East. When trying to talk Ceroba down we see Starlo give his respect to Chujin, despite their past differences, and he’s patient and understanding to the utmost once the fight is finally over.
This doesn’t mean that Starlo is a doormat for Ceroba either, as we earlier see him confront her and call her out when he suspects foul play involving Kanako—he clearly cares for Ceroba a lot but won’t sit idly by while she ruins her life or the lives of others.
Honestly, Starlo’s bond with Ceroba is a contender for the most wholesome relationship (platonic or otherwise) in the entire franchise—yes, I’m actually saying that there’s an aspect of this game’s writing that rivals and perhaps even surpasses Undertale and Deltarune.
I realize a lot of my analysis of Yellow’s writing has skewed negative, but as a reminder I am grading this game on a curve because it’s a companion piece to one of the best-written games of all time. To give Yellow a bit more praise, I think it might actually do a better job than Undertale at portraying characters’ moments of vulnerability and allowing them to cut to the emotional core of an issue, as seen with Starlo and Ceroba’s late-game interactions as well as Clover’s ultimate fate and its aftermath.
Unlike Undertale, there was no moment in Yellow that quite made me cry, but moments in the pacifist ending came close. I consider this quite the feat because the final outcome of Yellow’s pacifist ending is easily predicted from the start and the way that it plays out is a concept that would be difficult for any writer to sell. Yellow was backed into a corner by being a prequel, whereas Undertale had free reign to tell whatever story it wanted. In many ways I feel Yellow’s ending did just about the best job it could with the hand that it was dealt—it’s not perfect, and in one or two areas I feel it overplays its hand (which I’ll cover shortly), but the writing succeeds far more than I would’ve thought it would have with such a concept.
Axis
This’ll be another brief entry, but I wanted to include Axis since he always seems to get left out of fanworks. I enjoy Axis but I’m not sure I fully understand him. His overall arc and goals are very straightforward, but for the life of me I can’t really nail down what his personality is. He’s funny and memorable, which goes a long way for me, but I can’t really wax poetic about him beyond saying that he’s your stock quirky robot. It is a bit of a shame that, like Dalv, he’s largely isolated to one area and has little to no interaction with the rest of the cast.
I suppose one thing that bothers me is how robots in this game aren’t treated as people, which feels at odds with the broader themes of Undertale. We’re taught that amalgamates and even a soulless flower are still people, so having robots that lack free will and don’t even count as EXP kinda rubs me the wrong way. I generally don’t like when fictional works treat sentient robots as less than human or “soulless.” In my view, the true point behind sentient robot stories isn’t to debate whether robots have souls, but rather to question what a soul is and who gets to decide who has one and who doesn’t, or whether they exist at all.
Robots in fiction are meant to be a reflection of humans, and the robots in Yellow could have been presented as a reflection of video game characters as a whole—can free will exist when you’re programmed to fulfill a function? Unlike in our world, souls are a scientifically measurable quantity in Undertale’s universe, so I guess Yellow’s portrayal of “soulless” robots works on a technicality, but that doesn’t mean I have to like it.
Ceroba
I don’t think it’s a stretch to say that Ceroba is the most controversial character in the game, and I find my own opinions of her (and her family) to be polarized as well. In a neutral run she’s barely noticeable but in pacifist she eventually becomes the main focus of the story. I’ve seen some people criticize Ceroba’s level of focus, but I’d liken it to Alphys and Flowey’s elevated level of focus in Undertale’s true pacifist ending. In other words, it doesn’t bother me.
Ceroba’s personality is a bit of an anomaly for me in the sense that she’s not quirky like a typical Undertale character, and yet I feel that aspect of her works for the story that Yellow tells. Previously I mentioned how Martlet didn’t really “wow” me as a character in part due to her lacking a sufficiently “larger than life” personality, but I feel Ceroba succeeds where Martlet didn’t for me because (1) Ceroba is clearly not intended to be a comic relief character and (2) Ceroba often acts as the straight man to other characters like Starlo and the Steamworks machines, whereas Martlet often feels like she has no one to work off of her besides Clover (for whatever that’s worth). In many cases, Ceroba’s understated reaction to things or her attempts to parse or explain them rationally end up making scenes funnier, such as when Starlo cuts off her piece on the ethical quandary of his trolley problem.
Having said that, I do think it’s a bit of a missed opportunity that the game doesn’t expand more on Ceroba’s own interests or quirks outside of her family. While showcasing a character’s hobbies can sometimes feel like checking an item off of a list, it helps add a bit of texture to a character that makes them that much more believable.
Not knowing this information doesn’t “ruin” Ceroba or anything, but it’s a bit disappointing that most of her “talk” dialogue in the steamworks, while interesting, pertains to her immediate surroundings or her family and friends instead of herself. The most we get is that she used to have a gym membership and (if I recall) she was once a waitress. We later get to see her room and all that’s in there is a bed, a photo, and her clothes. After seeing all the loving detail put into Papyrus and Alphys’ living areas in Undertale, it’s such a shame to see Ceroba’s opportunity squandered.
Oddly enough, if there’s one existing bit of characterization that I think could’ve been retooled sightly, it’d be Ceroba’s dynamic with Clover. Ceroba is a mother who lost a child around Clover’s age (or younger) but she’s also distrustful of humans and had a husband who hated them. You’d think that Ceroba would react strongly to Clover one way or the other, either distrusting them as a human or having a soft spot for them due to Clover being a child, or feeling conflicted between these two outlooks. Instead Ceroba seems utterly casual around Clover.
Initially her laid back attitude served as a nice contrast to the overbearing wackiness of Starlo and the Feisty Five and helped endear Ceroba to me as a character, but it begins to feel a bit out of place when she says things like "I respect the hell out of you" to a child.
Maybe I’m overthinking it, but the way Ceroba treats Clover makes sense for how she’d treat a stranger who was a monster, given what we see of her personality, but I’m just not sure it makes sense that she’d treat Clover that way specifically. I’d be fine with it if the narrative unpacked the idea—maybe she’s casual around Clover because she’s too world-weary to muster a strong reaction, or maybe she’s forcing herself to act casual to hide her true plans for Clover, or maybe she never fully agreed with Chujin’s rhetoric on humans and is acting against them out of pragmatism, or maybe she never liked kids until she had one of her own, etc.
Speaking of kids, I guess there’s no avoiding the elephant in the room: Ceroba’s backstory. If I had to guess, I’d wager this is probably the most controversial portion of Undertale Yellow’s entire narrative, and I have a lot to say about it.
To start, I’ll say that I really like the way that (most) of Ceroba’s backstory is doled out to the player piece by piece over the course of a playthrough. As early as Snowdin you hear mention of Chujin, then in Wild East you can piece together from various bits of dialogue that Ceroba had a family that she’s reluctant to speak about. Steamworks fleshes out Ceroba and Chujin’s pasts considerably, albeit mostly hidden behind optional talk dialogue.
Steamworks also has one of my favorite scenes in the game when Ceroba learns why Chujin got fired—it technically doesn’t contribute anything major to the main plot, but it helps illustrate Chujin’s flawed methods that Ceroba willfully overlooks so that she can double down on furthering his “legacy.”
Right before Hotland is when the other shoe drops and Starlo confronts Ceroba—this was the moment that had me hooked on uncovering the mystery of Ceroba’s past. This leads right into the abandoned Ketsukane estate, which is another of my favorite sequences in the game. I was always a huge fan of Undertale’s True Lab and Ceroba’s house scratches that itch for me. The two locations have a very different tone and style of gameplay (or lack of), but both are dripping with unsettling atmosphere and environmental storytelling. Maybe it’s just me, but I’ve always been creeped out by abandoned houses—not decrepit haunted mansions per se, but places that were abandoned so recently that you’re not sure whether someone might still be lurking inside.
Unfortunately, I start to run out of nice things to say about this storyline as soon as Clover and Martlet enter the estate’s basement. Before we descend into that chasm, I want to make one thing perfectly clear: I am not a “Cinema Sins” kind of guy. I do not go into a work of fiction looking for inconsistencies to complain about. My philosophy is that I can overlook the occasional plothole or retcon or bending of the rules if it’s done in service to a good story or memorable character moment.
If anything, I find it annoying when a story tries too hard to cover all its bases with exposition out of fear that some smartass is going to find some plot detail to complain about—this just draws more attention to potential “plotholes” that could’ve easily been ignored. I don’t care if the eagles could’ve carried the ring to Mordor and I don’t care whether the ark of the covenant would’ve killed the bad guys in Raiders if Indy wasn’t there. At the end of the day, if a story is well told then I can overlook things like that, and if it’s not well told then my mind wanders and I begin to notice those sorts of things, but those nitpicks (more often than not) are not the underlying cause of the problem—lack of a compelling story or believable characters is.
So, getting back to the basement. Here we see Chujin’s tapes and the plot begins to lose me. Chujin wants to create a serum that will strengthen monsterkind and give normal monsters the power of a boss monster. All well and good. Where I start to take issue is the convoluted method of creating this serum and what it means for the story.
As a point of comparison, I always thought that the rule in Undertale of requiring a human soul plus a monster soul to pass through the barrier felt a little convoluted and contrived, but it seems to exist for the sake of forcing a “kill or be killed” confrontation between Frisk and Asgore as well as explaining why Asriel passed through the barrier with Chara’s soul but (presumably) Chara alone couldn’t. In this way, the rule acts in service to the story and creates memorable character moments with Alphys and Asgore and gives Frisk a stronger temptation to kill Asgore during their fight. The two soul rule is a bit clunky, but I can begrudgingly accept it. Chujin’s serum fulfills a similar purpose but is clumsier in its execution.
To start, Chujin’s serum also requires a human soul and a boss monster soul—this makes sense, as the goal is to turn monsters into boss monsters and one can assume that human souls have some kind of preserving property that would keep the serum stable.
On top of that, the human soul must also be “pure of heart, uncorrupted.” I thought nothing of this line initially until it was reiterated during Ceroba’s flashback and I realized why it was in the story.
This concept bothers me for a number of reasons and it’s technically not even a plothole or inconsistency. It feels out of character for Chujin to frame things this way given how he views all humans as evil, and this purity rule seems to exist solely as a plot device to explain why Ceroba enacts her plan in pacifist but not in neutral runs. I feel like the story could’ve come up with a more organic method of explaining why Ceroba couldn’t be present or was otherwise occupied during the steamworks section in a neutral run, plus I feel like she wouldn’t let something like “purity” get in the way of attempting her plan if she was that dead-set on it, given how rarely humans appear in the Underground.
Lastly, we learn that Chujin and Kanako are both boss monsters, or at least “carry the boss monster gene,” which is an odd concept to me. You could argue that this revelation technically doesn’t contradict anything established in Undertale, but like the pure soul rule it just bugs me. Maybe it’s because it reminds me of the early days when the fandom thought that all bosses in Undertale were boss monsters instead of just the Dreemurr family. I won’t waste time rambling about the particulars of boss monster lore, but I think what bothers me with Chujin and Kanako is that it feels like yet another contrivance to explain why Ceroba’s actions had to involve Kanako specifically.
I’ve mentioned that Undertale’s two soul rule feels somewhat like a contrivance. One could argue that the Barrier requiring seven human souls to shatter is also a contrivance, but I think what makes that easier to swallow is that it’s a rule that’s established fairly early in the game. The reveals of the Barrier’s two “rules” are spaced apart from one another and each are given dramatic weight and time for the player to dwell on their implications.
The mechanics of Chujin’s serum, on the other hand, rely on multiple contrivances that are all spilled out onto the floor at once in the final stretch of the game right before they become necessary to explain Ceroba’s motivations, which only makes their narrative purpose feel all the more transparent.
Getting back to Ceroba, we’re left with her plan and what she did to Kanako. Now, I’m going to give the benefit of the doubt here and say that I don’t mind the particulars of whether Ceroba’s plan involving Clover would have worked or not—as far as I’m concerned, Chujin’s plans could have been doomed from the start even with a “pure” soul. The point wasn’t whether Chujin’s plan would’ve worked but rather how Ceroba’s grief has turned her own life (and by extension the lives of her family) into a sunk cost—she feels that she has to go through with her plan or else all her family’s suffering was for nothing.
In many ways this makes the contrived requirements for Chujin’s serum feel less necessary, since the serum’s mechanics could’ve been kept vague or it could’ve even been implied that Ceroba was simply repeating the same experiments as before hoping for different results.
I’ve put it off long enough, but it’s time to talk about that scene. You know the one: the big reveal flashback at the climax of Ceroba’s pacifist fight. Again, I’ll try to be charitable and say that I don’t absolutely hate the idea of Ceroba testing Chujin’s serum on Kanako. I mean, I would hate the act on a moral level if she were a real person, but I don’t hate the idea as a story concept. Still, my charity has its limits.
I’ll just come right out and say it: the scene where Ceroba injects Kanako is hard to watch—not because it’s tragic, but because it’s just not a good scene. My original write-up for this part was far harsher, but I’ll spare the vitriol. This scene has been memed to hell and back by people more critical of the game and… I can’t disagree with them—this is my least-favorite scene in the game.
(Image from ScottFalco's "Undertale Yellow with a side of salt" video)
The most obvious criticism I’ve seen is the fact that Chujin specifically told Ceroba not to do the exact thing that she does. That’s a fair point and honestly, yeah, I think the simplest writing fix would’ve been for that line not to have been in Chujin’s tape to begin with so that Ceroba doesn’t look willfully ignorant on top of being recklessly negligent.
Tbh, it feels a little out of character for Chujin to say something like that because I got the impression that Chujin wasn’t always the most thoughtful or attentive dad. His own tapes mention that he didn’t keep an eye on Kanako when a monster was attacked in Snowdin, and even then Chujin was more preoccupied with tracking down the human than with comforting his own daughter. He made nice things for Kanako, sure, but even that could be explained as him being more wrapped up in the work than her. It’d be wrong to say that he didn’t care about Kanako at all, but I got the impression that he had the wrong priorities and it’d be fitting if Ceroba’s own actions followed that pattern.
That being said, I can’t solely blame Chujin’s warning for why Ceroba’s flashback doesn’t work. The scene as a whole is just dreadful, even when viewed in isolation from the rest of the narrative. There’s so many issues big and small with this scene, like Kanako being able to read the word “corruption” but not “extract,” Ceroba’s immediate turnaround after the slightest prodding, or the predictable outcome of the whole thing that’s dragged out for what feels like an eternity.
You know, I’ve heard some people critical of Undertale say that the true pacifist ending to that game felt maudlin—I disagree, but in some places I could see where they were coming from. Calling the Kanako flashback maudlin would honestly feel like letting it off easy. If I wanted to be mean I’d call it manipulative, but honestly I think a more fitting term would be a comedy of errors. It feels less like tragedy and more like dark humor bordering on self-parody of what an Undertale character’s sad backstory would be.
So what should’ve been done differently? The easy and safer option I’ve seen suggested would be for Kanako to stumble across Chujin’s research and inject herself, with Ceroba feeling guilt for allowing it to happen. I would prefer this over what we got, but I said earlier that I don’t completely hate the concept of Ceroba experimenting on Kanako, so how can that idea possibly work? Besides getting rid of Chujin’s overly-specific warning, I honestly think the best fix for this scene would simply be to not show it. Don’t remove the events from the backstory, but just don’t reenact them onscreen. Normally it’s better to show than tell, but there have always been exceptions to that rule.
I’m reminded of how Undertale didn’t show us Asriel’s death or the Dreemurrs’ divorce, and only offered a glimpse of Chara’s buttercup plan. These were cases where less was more—letting the players imagine these events in their heads sidestepped any potential tastelessness and seeing the aftermath of these events and how they affected the characters involved painted a vivid enough picture. I think Ceroba would be a perfect fit for a similar approach.
If we need to see something, then either portray it via montage like Asriel’s memories or only portray Kanako finding Chujin’s basement and Ceroba stumbling upon her after she’s viewed the tapes. Ceroba could then explain to Clover that Kanako pleaded with her for months or even years to let her help with Chujin’s experiments. With time Kanako only become more stubborn and their relationship more strained. The whole time Ceroba knew that only Kanako’s soul would work for the experiment but she tried to remain in denial and hope an alternative would present itself. After countless research dead-ends used up all but one vial of the leftover human soul extract, Ceroba gave in to Kanako’s demands in a moment of weakness. And that’s all it took—one moment she was there and the next she was gone.
Not to toot my own horn, but I feel this kind of summary would’ve worked better because it leaves things up to interpretation. Was Kanako still a child when this happened or was it many years later? Did Kanako understand what she was signing up for? Is Ceroba’s recounting of the events reliable or is she merely rationalizing her actions after the fact? It’s not perfect and it’s still somewhat “safe” compared to the game’s swing for the fences. Unfortunately, a big swing means nothing if it misses, and even less if the bat goes flying and hits someone.
Despite what I just said, the Kanako scene doesn’t ruin Ceroba for me as a character. It blemishes her boss fight for me, though I have other issues with that fight besides the flashback (as I’ve mentioned). When thinking back on this game’s characters and story, I mostly just ignore the particulars of the Kanako scene unless if I need to sit through it again. I view it as the equivalent of a flubbed line read or a boom mic visible in a shot--I can see the pieces that were meant to be there underneath the lackluster execution.
Surprisingly, Ceroba’s still my 2nd favorite original character in Yellow, though a lot of this is owed to her dynamic with Star, and part of me wonders if I like her more for the character she could’ve been rather than the character we got. Still, I’ll always remember the buildup to the mystery of Ceroba’s backstory, even if the reveal failed to deliver.
Flowey
Flowey is one of my favorite Undertale characters as well as the only character from Undertale featured in a recurring lead role in Yellow, so I was curious to see how this game would handle him.
When this game was first announced, many fans debated the “canonicity” of whether Flowey would have encountered the human who fell prior to Frisk and whether Flowey would retain his save abilities in such a scenario. Often this debate overshadowed the other aspects of Flowey’s portrayal, so to avoid doing the same, I’ll just say that I don’t believe Toby ever intended for Flowey’s save abilities to function in relation to a human like how they’re portrayed in Undertale Yellow. However, I don’t take issue with this “lore contradiction” because I feel that the way Flowey is utilized in this aspect works for the story that Yellow is trying to tell. Flowey’s role is to limit Clover’s own powers and to keep their story on-track.
It’s easier to tell a prequel story where the main character is destined to die if that character doesn’t also have the ability to return from the dead at will or turn back time, so having Flowey fill that power vacuum makes sense. Despite this, Clover is still given plenty of agency. Flowey only railroads their story in two notable instances: whenever Clover is going to live with Toriel or when Martlet offers to have Clover come live with her in a neutral run. Both outcomes would be a bit of a cop-out for the game’s main conflict and would be the boring option as well (sorry fanfic authors)—Flowey agrees with this sentiment, making it feel justified that he’d intervene.
Having gotten that out of the way, what do I think of Flowey’s portrayal? Compared to Undertale, it’s interesting to think how much more screentime Flowey receives in Undertale Yellow, despite Flowey being the main antagonist and ostensible central character of Undertale. Since Flowey’s story can’t be allowed to conclude in Yellow, his character is kept in some degree of stasis—in many ways, Yellow’s portrayal can be seen as “Flowey, but more.” That might sound like a pejorative, but for the most part I think it works here. Flowey’s interactions with Clover honestly make him feel a little underutilized in Undertale by comparison.
That said, Undertale was a game intended to have moments of isolation, so having Flowey chime in at every save point likely would have diminished that effect and also made Flowey less threatening due to overexposure. I think Yellow can get away with giving more screentime to Flowey because for most of the game his mask hasn’t dropped—he has every bit of ill intent that he did in Undertale, but for the sake of his plans he has to play along at being your friend for far longer than he did in Undertale.
The result is that very little of what Flowey says in Yellow can be taken at face value once you know his aims. Until that point, however, I think the game does a good enough job at keeping you guessing as to how far gone Flowey is and at what point in his moral decline this story is meant to take place. If someone played this game without playing Undertale first, they’d probably chalk up Flowey’s mannerisms to him just having an odd and occasionally morbid sense of humor, which isn’t far from the truth.
One thing that I appreciate about Yellow’s portrayal of Flowey is his dynamic with Clover—the game manages to thread the needle of not making their relationship an also-ran of Flowey and Frisk or Flowey and “Chara” from Undertale’s No Mercy run. For most of the game you get the sense that Flowey views Clover as a means to an end that he’s forced to humor and put up with, but that deep down he likely has some small sentimentality towards them (mainly shown in the pacifist ending).
I think Flowey’s relationship with Clover in neutral and pacifist gives us a look into how he likely acted around the other monsters of the underground back when he tried to solve their problems or form bonds with them—he can’t fully relate to them but is willing to fake it ‘til he makes it, or rather until they make it to the outcome that he wants. If I were to draw a more direct comparison, I think Flowey’s bond with Clover might be the most similar to his bond with Papyrus—he’s implied to have spent a lot of time with each of them and found them each amusing in their own regard, but ultimately Flowey isn’t above using them or casting them aside.
What I find especially compelling about Flowey and Clover is the turn that their partnership takes in Yellow’s No Mercy route. Here Flowey initially seems to be cautiously optimistic about Clover’s rampage, but as his advice is ignored he grows increasingly exasperated with their actions. It’s strange to say, but it’s a refreshing dynamic to see Flowey outright grow to hate his human companion—while he voiced plenty of insults and disdain towards Frisk, it came off more as condescension or an attempt at intimidation.
In Yellow, however, you can really feel Flowey becomng absolutely fed up with Clover, not just for their pushiness and disobedience in the no mercy route but also for the hundreds of runs where Flowey has had to string them along and, in the process, be strung along himself. This development is much better-paced in Yellow than Flowey’s turn toward fearing Chara in Undertale—it’s amazing what can be done when you’re allowed to have more than four conversations with a character.
That said, I don’t think there’s any one Flowey moment in Yellow that quite lives up to Flowey’s speech in New Home or the conclusion to his story in the form of Asriel—those two moments will forever be peak Flowey to me. When comparing Undertale Flowey to Yellow Flowey, it’s a case of quantity vs quality, but in this case the “quantity” is still pretty good.
If I had to voice any complaints for Yellow Flowey beyond a broad “it’s not as good as something near-perfect”, I will say that when Flowey’s mask does drop in Yellow, he doesn’t sound quite as crass or childish as he does in Undertale—something I feel is important to him as a villain, but this is a very minor nitpick since he has plenty of lines in this game that go hard. I didn’t even notice the difference in speech styles until I went back and watched footage of Undertale and realized “oh yeah, I guess he sounds a bit more childish here.”
I suppose there’s one other thing I should discuss regarding Flowey. This is a topic that I intentionally saved for last since I find it’s a perfect capstone for Undertale Yellow and my opinions on it: Flowey’s boss fight. If ever there was a case of “Flowey, but more,” it would be this fight. For years Undertale fans have speculated and wished and wondered what a fight against plain old vanilla Flowey would be like. Countless fangames and fan battles have tried.
Yellow opts for an unorthodox approach by centering the entire fight within Flowey’s mind—this framing is used to its fullest and then some, allowing for interface-screws and psychedelic attack patterns showcasing Flowey’s twistedness, his self-loathing, and his various forms of retraumatization.
Players are attacked by phantoms of any bosses that they killed, complete with Floweytale-esque corrupted designs. This aspect of the fight dovetails perfectly with Flowey’s comment about only enjoying the moments of Clover’s run where they “gave in” to their violent urges, and clearly these moments are etched in Flowey’s memories for Clover to relive.
Afterwards we’re treated to a peek behind the curtain at Flowey’s subconscious, featuring a collage of his first runs as a flower—this whole sequence adapts my favorite Flowey moment from Undertale while not tipping its hand too much by revealing Flowey’s true identity, as it easily could have in less-skilled hands. We’re given just enough to ponder without spoiling things for the mythical gamer who tries playing Yellow before Undertale.
Next up is a brief horror fakeout where Clover “reunites” with Martlet. I don’t have much to add other than the telegraphing being a bit obvious but not in a way that majorly detracts from the moment. Overall it just makes me consider that this fight as a whole might be scarier than anything in Undertale
Finally we have the climax of the fight. I’m not quite sure what to call it. Photoshop Flowey 2.0? To be brief, the visual spectacle shown in this phase surpasses not only the visuals of any sequence (so far) in Undertale or Deltarune, but I think it’s unlikely that future chapters of Deltarune will feature anything with visual flare on the level of this finale.
That’s probably the highest praise I’ve given to Undertale Yellow so far, which is what makes this next part so difficult. I’m sure this will go down as my hottest take in this entire review, and it breaks my heart to say it given the clear effort on display from the developers, but…
I did not care for the Flowey fight.
How can I even say that? Was all of my prior praise just a lie? Not at all—I meant every word of it and then some. So how is it possible that I didn’t like this fight? You’ll notice that I broke down the Flowey fight into its individual phases and aspects, praising each in isolation. You might also notice that my praise was aimed at the spectacle and underlying concepts of the fight, which are fantastic, but I had very little to say about the actual experience of playing the fight—and that’s because I found the fight to be an utter slog to get through. In hindsight, it might actually be my least-favorite fight in the entire Undertale franchise if we’re solely talking about the gameplay. I’d rather fight a Jerry than have to fight this thing again.
I’ll admit up front that I sucked at this fight when I played it. I sucked at all of Yellow’s final bosses and initially didn’t care for their gameplay. I eventually warmed up to Ceroba and Martlet’s fights as I got better and learned to beat them without needing easy mode, but the Flowey fight never clicked for me in the same way despite arguably being the easiest of the three.
So what’s the problem? There are little things here and there—I found some of the phase 1 attacks a bit obnoxious to dodge, though nothing major. I found the collision detection in the vine chase sequences to be a bit clunky, resulting in one or two deaths that felt unearned, but none of these issues are enough to sink the fight.
No, two major missteps that come to my mind are length and repetition.
Out of curiosity, after my neutral run I looked up gameplay videos of the Yellow Flowey fight and the Omega Flowey fight from Undertale: on average, Yellow’s fight took players twice as long to complete as the Omega Flowey fight. The difference is so stark that a “no hit” speedrun of Yellow’s fight with dialogue skipped, the intro cutscene edited out, and no attacks from killed bosses is still longer than an Omega fight played normally.
I want to be clear that my criticism here is not “it’s different from the Omega fight, therefore it’s bad.” The Omega Flowey fight, in my opinion, already drags at times, and it’s probably my least-favorite final boss in Undertale despite having the most effort put into it. I already take (minor) issue with the Omega Flowey fight for overstaying its welcome, but Yellow’s fight is beyond the pale. One nice thing I can say is that Yellow’s fight at least tries to break itself up with an intermission of sorts in the middle, but the whole experience is still technically one fight, so in some ways this just feels like padding, particularly the Martlet scene.
To give a non-Undertale point of comparison, the Flowey fight reminded me (oddly enough) of Darth Vader’s hallway fight scene in the film Rogue One. For many fans this scene was considered the highlight of the entire film, but a vocal minority at the time criticized this scene for being irrelevant to the film’s central characters and unnecessary to the overall plot—it was just something thrown in for fan service that could have been cut at no detriment to the overall narrative. While I can understand the latter perspective, I have no issues with the Vader scene at all—if anything I think it enhances the third act’s feeling of desperation. but overall it’s just a cool scene and that alone makes its inclusion feel warranted.
So why do I feel different about Vader’s scene compared to Flowey’s fight? After all, both are action-heavy “scenes” featuring the main villain of the original installment doing what they do best at the end of a prequel that wasn’t centered on them. The difference is that Vader’s scene is less than 2 minutes long. It’s closer to 60-90 seconds if we only count the portion where he’s onscreen and it’s less than 1% of the film’s runtime. Conversely, there’s a no commentary neutral run of Undertale Yellow on Youtube where the Flowey fight takes up about 15% of the overall run. Had Vader’s scene been that long, even if it were expertly shot and choreographed while being broken up with bits of pathos, I would’ve been checking my watch and waiting for it to be over.
Still, I could forgive the Flowey fight’s length if it had variety and was building toward something. Surely this is true of the Yellow fight, right? Well, I would say that the Yellow Flowey fight probably has the widest variety of total attacks in the game—it has six unique photoshop phases as well as copied attacks from previous bosses in the first phase. The problem is that these are part of his total attacks but not necessarily his most common attacks—half of the ones I just listed are optional depending on who you killed and the other half are for brief one-off phases.
For the majority of the fight you’ll be dealing with Flowey’s other attacks: his standard attacks, which are recycled ad nauseam with little variation and no iteration. In phase 1 this isn’t too noticeable if you only killed one or two bosses, but if you killed most (like I did) then every unique boss attack is sandwiched between a standard Flowey attack and a vine chase sequence, which really bloats the runtime of the fight. Still, I’d argue that phase 2 is the worse culprit in this regard.
For those who’ve played, let me know if this sounds familiar to you: four vines shoot up out of the floor, four piranha plants emerge twice spitting up bullets, two hands scroll across the screen lazily scattering pellets, three guns materialize and fire at your location, a bomb with an “X” or “+” shape detonates, a small circle with spikes orbiting it homes in on your position, and two cowboys riding horses gallop by until one explodes, all while the song “Afterlife” plays from the beginning. Now tell me: which part of the fight am I referring to? If you guessed “more than half of all attacks in the 2nd phase,” then you’d be right!
Now, some of you might be questioning why I’m complaining about lack of “variety” when I just listed off seven individual attacks and earlier I complained about Yellow bosses using too many types of attacks. Well, the problem is that these same seven attacks are all used in sequence with each other over and over and over with no progression—each phase of this lasts 25-30 seconds and it’s repeated at least 7 times in the fight (more if you die).
Combined, no joke, this one sequence of attacks lasts 3 minutes, longer than an entire pacifist Toriel fight (dialogue included). Don’t believe me? Look it up on Youtube. You spend at least 10% of the Flowey fight dodging this one attack pattern. You literally spend an entire Toriel fight dodging just one prolonged attack pattern. And as the cherry on top, “Afterlife” always starts over from the beginning each time this sequence plays—just to drill into your head how repetitive this all is.
To be fair, Omega Flowey has a similar problem of repeating a ~25 second attack phase multiple times, but I find it more bearable there because:
Omega Flowey randomly uses 3-4 types of attacks from his larger arsenal per phase instead of trying to cram nearly every single one in every time like in Yellow, which (ironically) makes the Omega sequences feel less samey
Omega Flowey makes use of loading, which spices up the encounters by feeling unfair initially until you notice the save messages in the corner that telegraph them
Each of Omega’s sequences has a Fight button that, though optional, acts as a goal and motivator, as opposed to the player just impotently killing time until the phase ends, and
Omega Flowey’s music doesn’t start over from the beginning each time he attacks.
Those last two might seem minor since they don’t directly affect the overall gameplay, but I honestly think they’re the most crucial because they give the player a goal and a feeling of progression, even if it’s illusory.
Probably my biggest issue with Yellow’s Flowey fight, even more so than the length and the repetition, is that it ultimately doesn’t go anywhere. It pretty much can’t be allowed to go anywhere due to the aforementioned “stasis” of Flowey’s character arc. Flowey can’t suffer a grand defeat or learn a lesson that impacts his character in any major way, which only makes me question why this fight is here at all.
Omega Flowey, while feeling hopeless and repetitive in some places, has a clear progression, goal, and conclusion that leads to Frisk either reinforcing Flowey’s beliefs or causing Flowey to seemingly question them and offer a path to the true pacifist ending. There’s a reason why the song “Finale” is considered an underrated gem—because it shows a clear turning point and building momentum in that fight. I’m not saying Yellow’s fight needed to copy this same moment, but instead it just peters out with nothing to show for itself. I mean, do I even need to say anything when the game itself basically makes my case for me?
So what would have been better? Personally, I think the first phase of the fight is largely fine as-is. Phase 1 is by no means without its flaws, but it’s the phase that’s most relevant to Clover and the overall story on a thematic level—the boss attacks are a consequence of Clover’s actions and the vine chases (though repetitive) are meant to symbolize Clover’s endlessly repeated runs. And the thing is? The pieces are already there for the fight to end in a more natural way that respects the player’s time.
If the fight were to be given a page 1 rewrite, then I would end it at the section with Flowey’s subconscious that shows his past. Why?
It’s a great scene on its own that should be kept,
The scene would actually be relevant to the fight instead of it going unremarked on like it currently is (seriously, Flowey has nothing to say about it?),
It would fit the central conceit of the fight—Flowey is able to peer into Clover’s memories but Clover can do the same to Flowey and that scares him, and as a result...
It would be a more believable and character-driven “off ramp” for Flowey to back out of the fight.
This last point is especially important because we see throughout Undertale Yellow that Flowey is constantly hiding from other monsters—he clearly doesn’t want to entangle himself with them or have them interfere in his affairs. We can also pick up from his dialogue in Undertale and, to a lesser degree, Yellow that Flowey doesn’t want to talk about his past life as Asriel.
Having Clover intrude upon that territory would likely spur a strong reaction from Flowey, to the point where he’d rather abandon his plans, albeit temporarily, than open up that side of himself to a stranger. This would not only make the fight shorter and end it on a more emotionally resonant note, but I feel it also makes more sense for the narrative and themes of Yellow.
Flowey’s rationalization for letting Clover go could be something to the effect of needing to “tidy up” his head space before he’s ready to share it with someone else. Perhaps in the process he could drop a hint that he’s only opened himself up like this once before (with Chara) or that he had thought he had buried those old memories for good.
I also feel like this explanation would work better in the greater context of Flowey’s actions—Flowey quitting the fight out of boredom raises the question of why he’d repeat the fight on future neutral runs or why he’d be so confident that he could absorb the six souls in Undertale if one was too stubborn for him. Instead, having Flowey be emotionally unprepared for his plan but trying to find a workaround would lend itself better to him trying again in the future—to him it was just a little slip-up that he can overcome with enough attempts.
I don’t want to give the impression that my critique here is “the Flowey fight wasn’t done the way I’d have done it, therefore it’s bad.” My suggested “rewrite” to the fight is merely piggybacking off of what was already there, which are great concepts that I could never have dreamed up myself. The problem is that there’s just too much. Way too much. It feels like not enough was cut during the planning stage and what we’re left with is the epitome of “less than the sum of its parts.”
Of course, my rewrite omits the 2nd phase entirely—something that couldn’t be done with the current fight since it’s the most visually stunning segment of the entire game—like it or not, that genie is out of the bottle.
If I had to give any suggestions to improve the fight that we currently have? I’d say that I don’t think the “afterlife” portions of the 2nd phase need to be repeated so often. I think the phase would be better paced if afterlife only occurred at the very beginning and very end, and instead each mini-phase just brought you right back to Flowey’s petal roulette wheel to take you into the next mini-phase.
None of this is to say that I hated the Flowey fight overall. I still love many of the concepts that the fight brings to the table and I’ll watch moments of it on Youtube from time to time, but I just don’t care to experience it again firsthand any time soon, which is pretty much the opposite of how I felt with the Omega Flowey fight.
Looking at Yellow’s final bosses now that I’ve completed them all, I think my favorite might actually be Zenith Martlet? Which is insane to me because I hated that fight the first time I tried it—anyone who shared a Discord with me can attest that I was complaining nonstop when I attempted that fight.
Even now I’d say the Zenith fight is sloppy and the bandaid solutions for it in the 1.1 patch only illustrate how unbalanced this fight originally was. I’ve never beaten it on 1.0, nor do I intend to, yet in 1.1 I’d say I probably enjoyed myself the most with this fight. It doesn’t overstay its welcome like Flowey, nor does it have anything as egregious as the Kanako cutscene in the Ceroba fight. It respects my time, it has great music (though that’s par for all the bosses), the attacks (while chaotic) mostly stick to a consistent handful of themes, and the narrative context of the fight works (minus the bit with Alphys’ lab).
At first I found the Zenith fight unfitting for Martlet as a character. I thought “what? Martlet isn’t some hidden badass,” but that was exactly the point—this isn’t who Martlet is, and reality catches up with her. The 2nd phase is my favorite part of the fight as we see, in typical Martlet fashion, she didn’t plan ahead and can only hopelessly flail about as the “enemy retreating” motif overtakes her theme. It’s a somewhat understated and undignified ending to the character and that’s exactly what makes it work—it’s another example of the game showing restraint and being all the better for it, as opposed to overreaching.
That said, if I wanted to cheat, I’d say my real favorite final boss is the Asgore “fight” from the false pacifist ending. It’s focused on the characters and their goals and it doesn’t try to be anything too flashy. It’s an even more understated yet fitting final boss than Martlet, though the rest of the “false” ending outside of Asgore is a bit lackluster since it’s just a glorified neutral ending.
Conclusion
To wrap things up, I’m sure you’ve all noticed the throughline here: Undertale Yellow is at its best when it’s tasteful and restrained, and at its worst when its ambitions run wild. Of course, that’s easy for me to say from the outside looking in. It’s likely that many of the things I enjoyed about Yellow were ambitious in their conception but were handled carefully enough to appear restrained and effortless. I have no intention of downplaying that—the project as a whole was ambitious, given the time and effort lovingly poured into it.
As I mentioned in the beginning, my criticisms are not intended to dissuade anyone from trying this game. I would not want this game to be forgotten, but I also would not want it to be uncritically praised as some flawless masterpiece that eclipses the original game—that not only does a disservice to the people who worked on Undertale but also to the people who worked on Undertale Yellow. Both games were carefully crafted and both games have their triumphs as well as their flaws.
The last thing that I would want any fan creator to take way from Undertale Yellow OR the original game would be “this was perfect, just copy what they did.” What’s important is understanding why things worked and where they could be improved. Despite Undertale Yellow’s reverence for Undertale, it takes risks and finds places to innovate over the original game. Not all of it works, but I can respect the effort.
And that sums up my overall opinion of the game—it’s a game that I like but a game that I respect even more. The best complement that I can give is that even the parts of the game I didn’t like still had good ideas evident within them. The pieces were there.
With some tweaks, fine-tuning, and the courage to reign in a couple aspects, I honestly think this game could be made to rival the original one day. But even if that day never comes, Undertale Yellow is still a fine game as-is. It’s not a game I consider “canon” like some fans have argued, but I still plan to replay it alongside the original in the future, and I can’t think of higher praise to give than that.
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Seven is a lucky number: Year 1 - 2/3
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(Ramblings and sketches under the cut)
Yesterday I only posted part of the Benny quote that inspired this part of the story. Here's the quote in full:
"When House gave us the Tops to renovate, his robots dropped off boxes full of suits and ties and wingtip shoes. Told us we were the "Chairmen" now. That caused an uproar. But I said "the name sticks." Ciao to the old ways, baby - time to swing in style. If the shoes fit, you wear 'em."
And he also did call "Boot Riders" a silly name in-game, so that is also based on canon.
Benny is defusing the situation between his people and House by acting like House's idea is great. Again. Now House has even taken their name away, so once again Bingo is proven right. At this point Benny still considers this better than the alternative.
Even though I always use the same expression for House I still sketch his face. At this point I think I've simplified it to its barest essentials as you can see below XD And same goes for the dialogue, if these amazing lines are anything to go by. (The texts say: "New name old tacky" and "Family".)
Speaking of this particular page, like I've mentioned before sometimes I draw random characters from other stories on the background. Here's Kim Kitsuragi from Disco Elysium. And behind him is human version of Leshy from Inscryption. I actually have whole AU about all scrybes belonging to different Families (Leshy Chairman, Grimora White-Glove Society, Magnificus Omerta and P03 is experimental securitron that has gone rogue. Every week they gather together to play card games.)
My final pages usually have the same idea as sketches do but this time there were two panels that ended up being different. Both are from the last page. These seemed too chill so I added more (faked) enthusiasm.
Tomorrow final pages of Year 1!
#fallout new vegas#fnv#fallout#benny fnv#benny fallout#benny gecko#mr house#robert house#robert edwin house#singer fnv#look he got to talk!#meanwhile on non-speaking roles we have:#swank fnv#tommy torini
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@temothylol you have just plucked the WRONG jenga stick, my friend.
OKAY SO. the TLDR of this is: Mind(from Freeman’s Mind) puts the sample in the rotator like usual in his canon, but it gets all weird and snaps him into another timeline/universe: HLVRAI, and he’s forced to “go under cover” because the guy who they’re calling Gordon Freeman IS NOT HIM and is likely a government coverup here to replace him- so he has to play it cool as he tries to escape with them. Through this journey he learns the power of friendship and how to not be as much of a fucking asshole.
This AU is being rped by me and my friend @shineyfish !
The SUPER SHORT TLDR is: mind makes friends and shit sucks so much but its otay the power of friendship :)
THE LONG VERSION IS:
(warning for blood, gore, and talk about suicide at the end)
Like I said, he’s transferred via Resonance Cascade, and thrown into the HLVRAI universe. When people address Gordon by his name, he goes. Oh shit this guy is here to replace me. What the FUCK. And of course when Gordon asks for his name he panics and goes “MIND. MIND YOUR BUISNESS” and it sticks. sorry dude you’re Mr. Mind now.
Unlike how Freeman’s Mind takes place over the span of a day or so, this follows more HLVRAI’s timeframe. Which should be more like 4 or 5 days but I always write it as like. a Month because it makes it feel more like a journey and I like it.
Just like in normal HLVRAI, shit is Looney Tunes and BONKERS, though, like Gordon does, he adjusts to it with varying levels of stress- kinda going into denial as well- though he realizes Gordon is kinda the “leader” as well as is the MOST NORMAL, so he’s the one he talks to the most- and Gordon himself see’s him as More Normal Than The Rest.
He is, however, more suspicious of Gordon because, unlike everyone else, he doesn’t seem like much of a person outside of Black Mesa! Like, sure, he has a Son, but... that’s kinda it? He likes video games? This guy is suspicious as HELL.
(Meanwhile, the ACTUAL reason as to why Gordon is Like That is because he’s the player characters model. His backstory gets made up on the fly and he’s not given as much stuff as everyone else- not to mention, even outside of being a vessel for someone to play a game, he’s...depressed. And lonely. He has identity issues and doesn’t fucking know what he’s doing with his life except for taking care of Josh every third week and then playing video games when he’s not doing that.)
A Running Theme here is: while it sorta takes a bit, they DO become friends! The cost of this is: Mind is NOT USED TO HAVING FRIENDS. Gordon isn’t either but Mind especially didn’t Plan to make friends nor did he Want to, and now that he’s attached to people, he freaks out more over the shit happening around him. Because he has people to WORRY ABOUT. Meanwhile, in Gordons case, he has someone who is “relatively normal” or another “straight” man in this situation, which means that he gets grounded more often and isn’t as mean- but this comes at the cost of, well, dissociation makes it easy to forget what's happening around you and the weight of it. If you get grounded during a traumatic event you Get More Traumatized. So both of them are more traumatized than their source versions LMAO.
As of writing this, we’re almost half way through RPing act 2, and Mind has only JUST realized he can trust Gordon(which I want to draw the scene where he realizes this SO BAAAD ace did a FANTASTIC job writing Mind starting to break the boundaries between what hes saying Out Loud and what he’s saying in his head), and they’re...getting along. It’s really sweet I like them :)
Another fun thing that they haven’t figured out in RP yet(mostly because they haven’t even realized they’re from separate universes yet), is that Mind is from 2007. HLVRAI is in 2020. I’m not sure how they’re gonna figure that out before they escape but it’ll be really funny. Here’s a post-plot doodle
OH AND DONT WORRY IT’S NOT ALL JUST MIND AND GORDON. Those two get along the best bc Mind has very little tolerance for bullshit but he gets along with Bubby okay at first(after he betrays Gordon, he fucking HATES him and it’s hard to repair that). He is Scared of Dr. Coomer and sorta hates him, and he is also scared of Tommy but tolerates him the most out of all of the Science Team post-plot. As of right now in the rp, Mind has attacked Benrey NUMEROUS TIMES. Here’s my two favorites
(dr coomer was played here by my friend Newt, though I play him most the time. I just gave them permission to interrupt as him at any moment because its funny as hell)
I also, just real quick, want to mention post-plot is p similar to my fic Headfirst for Halos, except Mind is also there as a wacky roommate. When Benrey moves in shit is the worst ever and its so funny.
Something I physically cannot refrain from spoiling is the Betrayal Scene. We have no Rped it yet, but we have planned it and the aftermath in-depth and it makes me FUCKING INSANE.
Basically, like I said, Mind doesn’t trust anything for the first few days- ESPECIALLY Gordon. Also, Mind was going through Withdrawals the first few days(which were only relieved because he eventually told Gordon who started trying to hack his suit to give him some morphine routinely- not too much, just enough to ease his suffering until they got out).
This meant that Mind was very, very prone to shit-talking Gordon behind his back, especially to Bubby. This ends up morphing into a bit of a situation in Act 3. Mind trusts Gordon by then, but still makes a few jokes with Bubby and Benrey from time to time- though he backs out once it starts getting too mean(which is funny as hell because mind is the meanest guy there). Because he backs out, Bubby and Benrey don't trust him to let him in on their plan to betray Gordon, but they don’t throw him into it, either, thinking he’ll be willing to walk away and turn a “blind eye” when it happens.
...He doesn’t, but he DOES earn a Blind Eye.
Mind dives in to help Gordon, and is IMMEDIATELY overwhelmed by the marines, and suddenly, he’s laying on the floor fighting for his consciousness while he listens to Gordon scream for help.
When he wakes up, he realizes a few things.
1. He only has half his field of vision. 2. The walls are starting to close in. 3. His first and now Only friend is borderline-dead next to him and missing an arm. 4. The walls are starting to close in. 5. He has to get him, and a guy bigger than him, OUT of here. 6. THE WALLS ARE STARTING TO CLOSE IN.
So, with that, he has to, in a spur of adrenaline, drag Gordon and himself out of a trash compactor while dealing with a new disability for the first time. Once they’re Out, he has to sit there, watching Gordon’s suit try to cauterize his wound and wonder if he’s going to lose the first person he’s ever Actually Fucking Cared About. He sits there for a few hours, and when Gordon finally wakes up, he is thrust into the position of comforting someone at their lowest point- something he doesn’t know how to fucking do.
When he sacrifices his bandana to wrap up Gordons arm and try to prevent further blood loss that the cauterization didn’t seal, Gordon says something that, one, no one has ever said to him, and two, sounds a lot like last words.
Gordon has no problem telling his friends he loves them. He said he loved Dr. Coomer within the first hours of the Resonance Cascade.
Mind, meanwhile, is only just now realizing he has a friend in the first place, and that friend is dangerously close to dying.
Anyways. Mind does NOT trust Tommy when they meet up with him again, but only stops threatening to kill him when he realizes he’s making Gordon freak the fuck out.
The Dr. Coomer fight. It goes um. :)
And when they meet up with Bubby, the guy throws Mind under the bus and tells him, right in front of Gordon, that he figured he’d be fine with the betrayal because he was Also shittalking Gordon. Up until that point, Gordon was only really trusting Mind(and sorta Tommy), so it’s a HUGE blow that he starts spiraling from, and Mind is forced to show character development by apologizing genuinely as he can to him and telling him that he trusts Gordon with his Fucking Life. Mind ALSO has to go through the extremely unsettling realization that him and Bubby are in more similar boats than he thought, messing with his black and white thinking patterns.
Mind struggles with the concept that he might’ve just ruined his friendship with Gordon until the guy suddenly announces that, because he’s so bloodloss right now, he cannot lead, and appoints Mind as leader instead. Mind goes through the thought process of “OH YAY GORDON LIKES AND TRUST ME AGAIN!” to “YES. POWER FOR ME. I DESERVE TO LEAD” and then “OH MY FUCKING GOD THIS IS THE MOST STRESSFUL THING IN THE WORLD”.
another theme, and probably my FAVORITE, is their different stances on life. I’m putting this at the end because it has a Huge suicide warning.
Mind wants to live. He wants to get out of here, and live his life. He has Plans, he is always coming up with More Plans.
Gordon...doesn’t plan. He doesn’t consider what he’s doing when he gets out- he asks everyone else, and then freezes up when he’s asked in turn. And, in the worst moments, he impulsively tries to die. In HLVRAI, this man has had at least 4 suicide attempts. He only spirals like that when his stress spikes, but it’s still not a good thing at ALL, and a sign that there is something deeper here.
So, when Mind witnesses all this with Gordon, he’s...horrified. The first time Gordon threatens to kill himself, he thinks he’s joking- because like, it was funny. Making a joke about shooting your brains out if you have to swim again is funny. But then when the guy tries to Swim Into A Blade, he realizes he isn’t joking. And he has no idea what to do, because his first ever friend wants to die and he’s already stressed at the idea of losing him from Outside sources.
It’s a contrast that is FASCINATING to work with and we’re having fun toying with it.
anyways thanks for opening pandoras box. I’m sure i have more to say but it’s all stuff ill eventually talk about or im forgetting and will discuss later. feel free to ask questions if youd like i feel insane over this naruto and among us crossover au
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Let's 'Rec' It - The Narcotic Edition
Yeah, I have Genshin fic recommendations that I need to shove down people's throats, keep scrolling, keep scrolling . . .
Series -
the angel share's cat - Although some may find it to be a bit canon divergent as this was written in the pre 2.8 era of Ragbros fanfiction. I can say with confidence that this was one of my favorite series of all time. It still is.
beasts and mortals (and how to cross the distance in between) - I absolutely love the characterization between the two main characters and the time the author takes to really flesh them out and have them interact with each other and others around them.
nobody in liyue respects diluc - This was one of the goofier fics I've read, but I had a good laugh. Essentially the 'What if Diluc Didn't Go Back to Mondstadt' speculative fanfiction that goes absolutely hogwild on the lore and respect to research.
Kazuha and The Crux Fleet (the family we made along the way) - Genuinely one of the most solid series surrounding the Crux Fleet I've experienced in a while as well as realistic whump and hurt/comfort. Featuring some other characters as well!
Legacy of the Ragnvindr Brothers - In my personal opinion, this fic is foundational to what I look for to a subconscious degree. Also written in the pre-2.8 Ragbros era, it sticks out with how it kicks off and how they deal with it long-term.
Frost And Flame - A Tale of Two Brothers - This series was one I kept up with at its tail end, and I was quite invested in it. The author had a blast and so did I. It may not be everyone's cup of tea, but if you're willing to excuse the low-key crack in some places as well as other canon-divergent elements, then I recommend it.
memento mori, bitch! - I laughed so hard at this series that I felt my ribs start to shift and crack. Scaramouche is a little bitch. Arataki Itto is a himbo. Kuki Shinobu is holding it together by a thread. Beans.
Fox Tricks - This is probably the only Eimiko-centric thing I genuinely like as the characterization is top-tier, the writing is top-notch, and the realism is unmatched. Recommend to anyone willing to read through it.
noir!Fischl - What if Fischl consumed noir novels instead of fantasy ones?
Mora for a Myth 'verse - Arguably my best example of abusing how open Genshin Impact's worldbuilding is to make something better, featuring Beiguang.
Teyvat University of Fuck-Ups- I Mean Allogenes - Featuring familiar faces in a University AU as well as a healthy dose of characterization.
scarlet and amethyst - There is always that one crazy person in the fandom that latches onto a rarepair and makes it their mission to produce nothing but content for it. This is one of them and I salute them.
About Tengu Courtship - A Sara-centric fic on how and why the hell she's feeling things for Itto and vice versa.
the ragnvindr-alberich get along sweater - A slew of lore, headcanons, and character interpretations meet in a Modern AU that makes sense.
A Cat Visits A Winery - Diluc and Diona interact and grow closer as they bond over things they didn't quite expect to.
An Unexpected Duet - In which Barbara begins to develop a friendship and feelings for a certain bard, prompting an interesting path of character development.
Resurrection and Mayhem - Qiqi does not want to lose her main source of coconut milk, so she resurrects Childe as a zombie. Hijinks ensue.
contemplation, empathy, praxis - An Al-Haitham-centric collection that features him being put in situations and interactions that he would not be in ideally.
unfocused - A fanfiction that caused me to not only reach Ao3's character limit for the comments but had me compose a whole essay on it. The following smut also never broke the established character for a second.
let everyone be a part of you, a little - A collection of one-shots featuring interesting character interactions not usually present in-game and their varying headcanons. Some of my favorites.
occupational hazards - A Fontaine-centric collection featuring some of our favorite characters as well as dealing with a good chunk of the Archon Quests. Arguably some of the best stuff I've read.
Multi-Chapter Fics -
Scary Love - This fic took me the fuck out. You have to read it for yourself to really understand where I'm getting at. It slaps hard.
A Hypostatis' Guide to Godhood - Featuring Klee as its adopted child. It's not finished, but it slaps regardless of it. It gets technical, but this didn't stop me from having a good time.
All In A Day's Work - One of the only Noelle-centric fics that not only characterizes her well, but manages to stay true to its tags of 'crack treated seriously'. Also features NPC love, which is always a good thing to have.
how to human - A Razor-centric fic featuring Razor trying to learn what it is to be human as well as who he is. It made me cry inside.
Broken Wings - This one surprised me. The writing is one of the best I've seen for a premise like this. It's a genuine treat I go back to from time to time.
Teapot Tales - The dream of shoving characters into a space and watching how they interact like scientists observing a petri dish.
How To Finish Your Bucket List Before You Die- A Guide From Kaeya Alberich - The title is self-explanatory, but it's done so tragically well that I had to put it here. Came out way before anything substantial was done to canon, but still captures Kaeya's character perfectly.
The Meaning of Bromance - In which a card game sends Thoma on errands, stirs Itto into a bout of manic desperation, and spurs Ayato's typical scheming. Truer to the characters than usual. A good chuckle.
Circles - In which Lisa's house is burned down by accident and Klee inadvertently becomes a catalyst for two folks to get together.
Cake Crumbs - In which the trope of being a fake couple for a discount for food is taken up a notch.
Ragnvindr Brothers Mortuary and Co. - In which Crepus' death unlocks a morbid curiosity in the boys instead of the canon-typical fallout.
The Final Campaign - In which Diluc finds a leather-bound journal in his father's study and the nostalgia comes punching back with a vengeance only abated by seeing it through to the end.
throw me to the unknown (and hope for my return) - In which Venti has a rough time and Beidou is there to help him out of it. Featuring some other character interactions.
adrift - In which Tama's cat ends up with Kazuha in the end.
A Tengu's Flock - In which Sara delves into what 'home' really is when a kind elderly woman opens up her own, only for Sara to find out who inhabits that home and bond with them as well.
Problem Conversion - In which due to varying circumstances, Faruzan and Al-Haitham interact, with much being exchanged between them.
adoration - In which there is an Adelinde-centric approach to the Dawn Winery dynamic, in varying points of time.
Little Lioness - In which Jean is somehow turned into a cat, and the events that follow.
Kuki Shinobu's Day Off - In which Kuki Shinobu ends up getting sick, so Itto and the gang have to pick up the slack and try to take care of their deputy.
Carved in Stone - In which the Arataki Gang is founded, featuring some deep character analysis and tribulation
One Shots -
Lone Wolves - An intricate and wonderfully thought-out coming-of-age one-shot featuring the trio of Bennett, Fischl, and Razor and their unbreakable bond.
stubborn - In which Kazuha is recovering from an injury and insists that he's fine, but Beidou has none of that. Featuring Baizhu, the acceptable use of a syringe, and decent hurt/comfort in the midst of sickness.
Grow Forward - Collei takes the first step to improving her relations with Cyno and Tighnari offers her his support in doing so. If 3.5 didn't exist, this would be an acceptable subsidiary.
looking out for you - Ragbros without the pinch of angst but accompanied by diabetes-inducing fluff. It gave me whiplash to see them depicted as such, so now you have to experience it too.
clinical horror - Ningguang hates the dentist, but her tooth aches. And yes, Beidou forces and half-drags her to the dentist anyway because pain medication will only do so much.
Perilous Brunch Bunch - The Chasm gang gets some brunch and hangs out together, from the NPCs' point of view.
my home without seasons - Kaedehara Kazuha finds another place he can call home.
Butter Knife - Canon-divergent and goes into the speculative question of what would happen if Diluc properly lost his mind.
Kitties on Board - The Alcor suffers under a plague of cats, or that's what the captain of said boat would call it.
Like a Pair of Hunting Birds - Shenhe and Xiao in a character study with some interesting peeks into some of their shared traits.
consequences of one [1] sakoku decree - Ganyu deserved to go off a little and her reasons are entirely justified.
a knight and a nun walk into a bar - Kaeya and Rosaria have a few drinks, and a lot more that wine is spilled.
I Heard You Like Cocogoats - A prank war between two individuals that will inevitably have people caught in the crossfire.
calm after the storm - Diona grapples with who Diluc is and what she pictures him to be.
Rest Day - In what world would Chongyun's exasperation boil over into hatred? This one, but only speculatively, of course.
The Tale of Klee and the Gender Reveal Bombs - Who gave the child specializing in the making of pyrotechnics access to smoke bombs?
saraba pasara - It's Qiqi's birthday, and it comes with some baggage.
"But that'll hurt real bad!" - A punch here, a dented guard there, and the varying miscommunications that arise as a result.
Dawn Winds, Heed My Vision - Diluc bears witness to his Archon in the midst of dissociation.
to new beginnings - Freminet stumbles upon the Hydro Dragon and they become friends.
#narky thinks#genshin impact#genshin fics#genshin recs#read them if you'd like#(this one was in the draft dungeons for a MINUTE)
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sam & max hcs
title
this is specifically for sam & also max bc im most confident w my interpretations of them but once i play & finish tdp i'll make a post for every single other character .
quick disclaimer that this is for my sorta-AU thing where i make sense of the games and cartoon and comics by saying that each was an autobiographical (or just biographical) piece of media that they signed their rights away to. the comics were more or less exactly what happened, the cartoon was scripted half the time (with the bad day on the moon episode actively having been staged) and the games are more or less 1:1 to what happened except for the occassional references to them being. games.
also this isnt a totally exhaustive list
sammy
canon to get it outta the way: he's black, bisexual, autistic and might be trans & objectum (i hc him to definitely be the last two lmao) . i hc he has Narcissistic Traits tee em and also might have OCD
he started developing arthritis in his 20's, which was made only worse by his horrible posture due to his career path of Massive Fucking Nerd. though he fixed his back posture-wise by the time he formed the freelance police, he still is in a lot of pain near constantly.
even when he makes jokes, he wants to be taken seriously at all times. he wants you to laugh at his cleverness, not at the fact that you find him inherently funny. he tends to take this a bit far sometimes, which is part of one of the many reasons as to why he treated max so terribly in the early telltale games
since he was a pup he's tried to hide the fact he's bisexual, even if he's completely normal abt max being out as gay and doesn't see an issue with it in any sense of the term
he really wanted to be an engineer for years, but the intense sexism of the field, a desire to stick around with max, and the fact that other jobs would pay him better lead him to abandon the thought
though he wouldn't mind having children, he doesn't actively want them as much as max does. this doesn't mean he dislikes children at all, though - he actually likes them more than max does, at least conceptually
not too long after the cartoon's release, he lost contact with most of his family, excluding ruth. this was fully intentional on his part: max's refusal to talk to his family except at gatherings he stole food and drugs from inspired him to take more control of his life and contact with people he's related to
he sort of wants to grow his hair out again, but isn't sure what style to get... (i like drawing him w afros though)
completely opposite to max's feelings, sam feels a strictly familial or platonic attraction to lumpy. and platonic being based offa that plato fun fact is very very definitely relevant here i think (im sorry)
if he went with any other job, it'd have to be letterist, full stop. he has several styles of handwriting and they're all gorgeous
he's a super sweet, incredibly silly drunk, and lets himself relax and show more of his dog mannerisms when drunk enough (thank you celebrity poker 2 i love you)
maxamillion
canonically a narcissistic psychopath who might have schizophrenia. its ok i can reclaim him<333 (no i cant but my partner can) he also has a horrible family life but his family stuck together out of mutual hatred and a desire to reap society's rewards for the nuclear standard
this horrible shithead has prolly claimed to have every physical disability at some point but he's only been diagnosed w/ hypermobile joint disorder / ehler-dahlos
in the more modern time of 2024, he usually sticks to only mocking people for things that are a. traits he shares with them or b. actually disturbing, inhumane or generally Yucky
he's wanted kids for years, which is why he's constantly not-so-subtly mentioning it.
he's a deeply unprofessional drag queen AND drag king and loves playing around with both sides of the coin. he also does drag creature stuff but that's just how he normally looks so!
thanks to the autism and schizophrenia he's very touch averse. the only people he really wants touching him are sam (and sometimes, maybe, rarely, flint paper)
to say that he doesn't have any familial affection for lumpy is understating it. he uses lumpy as his personal (and fully consenting) stimtoy whenever he feels like it, regardless of where or who might see 'em.
he sometimes pretends he's still president to make people do stuff for him. this only works on sam though
though he's physically capable of handwriting so gorgeous it rivals sam, he saves that for the disgustingly cheesy, 'anonymous' love letters he sends him every year or seven
he's a mainer. a mainiac if ya will. grew up closer to the south and he's got some relatives from mass so he's got that masshole/bostoner accent. he's usually good at hiding his accent, but it's obvious when you ask him to say shit like "clam chowder" and "lobster" and "fish"
though he hates most country music, he still loves johnny cash
HES A SYSTEM BTW!!!!
botha them
they invented paralell play. sam w his computers and his papers and max with his drawing and stabbing the desk until it looks like a modern art piece
they're both extremely jealous of other people, but somehow have both missed that. sam's worried he's too jealous and overprotective, while max thinks he could stand to be a little more obsessive
one of their favorite things to do together is go to the comic book store and laugh at how horrible their childhood favorite comics have gotten (or always were)
every wedding shown is canon in some way, but around the telltale games sam started thinking they were just 'ironic' and 'a joke' and etc. despite the EXTREMELY high budget each had. he knows better now
max's whole "not making fun of anyone unless they're enough like him (or suck)" actually extends to sam as well. he's more than fine with making fun of someone bc they're fat or whatever despite the fact he clearly isn't. this is MOSTLY because he keeps forgetting he and sam don't share every single experience.
though sam is against drinking as a whole, the two sometimes go out to horribly shitty bars to get the worst in junk food & beer. every time they do, max happily proclaims that it was the best date EVER.
max almost likes sam's singing, sometimes, but this is usually only because he just really likes sam's voice
neither of them know how to use modern technology. when one finds out a single way a single program or feature works, they excitedly show the other like they just found the missing link between humans and neanderthals or whatever
sam helps with max's injections since max really seriously can't handle needles. it's the worst for the both of them, but the treats and snacks and ten-hour-long movie binges after help with the fear
generally speaking, max can get up and out of bed any time from around 6 to 13. sam gets up at 6:30 or 7:45 exactly every day, which means he usually makes breakfast if he feels up to cooking.
other than the aforementioned horrible bars, they have a lot of 'weird' date locations, like the dog park, the local sewer system, hell, etc.
yeay
#sam & max#sam and max#freelance husbands#hc#headcanon#headcanons#klug's writings#divider by bunnysrph
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Tell us everything
Welcome to the Hitori fucking Dies AU
Okay so I don't have pretty much anything plotted out yet but the concept is "hatoful boyfriend except hitori managed to save nageki in the fire and died in the process"
Tw for all the usual hatoful boyfriend topics (suicide, familial death and grief, medical malpractice, likeable characters making pretty awful choices)
Also spoilers for if I ever make this for real. I'd want it to be structured similarly to hatoful boyfriend where most major plot reveals happen late, so by explaining the ideas from the start of this AU I'd also kind of be spoiling every major plot twist. But I don't know how far I'll get into the project (I have had a REAL hard time focussing on writing recently) and I want to share all my ideas immediately lol
Obviously there are many logistical issues in this au that would need to be worked out- why bbl wouldn't just happen immediately if Nageki was alive, for instance. Bear with me pls
Also please note that I haven't consumed every single piece of hatoful media, mostly just the two games and sections of one of the manga. There may be some things I missed out on that.
But here are the ideas I have thus far
The first sticking point is that I think there's a high probability that if Hitori died in the fire Nageki would just attempt again because he still believes he needs to sacrifice himself and would just feel even guiltier. BUT I also think it could be equally in character for Nageki to refuse to let Hitori's sacrifice be in vain and find enough resolve to escape and keep living and find a better solution
But of course, Nageki could never have a normal life while infected with the charon virus, nor would he be content with one while he's aware of the Hawk party's plans
He'd have to go on the run, obviously. Here's where you get another interesting possible choice of Nageki somehow managing to join the Doves. But frankly I don't think an incredibly sick 15 year old with extremely limited life experience is going to be good at going on the run. I think he'd manage to stay hidden for long enough. For the purposes of this au he doesn't die from his sickness immediately but it was definitely a risk. (Let's assume that Shuu originally planned for Nageki to live much longer than he did in canon so he received some genuine medical care in between the experiments)
However. Nageki is homeless and unable to tell anyone about what was done to him or get help. He can't go to any birds because the Hawks are searching for him, and he can't warn any humans because they'd just die if he spoke to them
Surprise! This is where this also becomes a Kazuaki lives AU!
I think Nageki meets Kazuaki mostly by random chance in the street. Now, in canon I'm not sure if Kazuaki was kicked out of college at this point and that's why he was out there in the rain or if he was out there for some other reason (edit: been informed that he IS still in college when he meets Hitori in canon, which works great for me). I'm choosing to believe it's the latter for the purposes of making this au work- Kazuaki is living in a dorm at this point but is close to failing his classes and is out in the rain for some reason. Roll with me here.
Nageki stumbles across Kazuaki. He'd probably be hesitant to approach due to the aforementioned danger
But Kazuaki is obviously not in a good state, and if there's one thing Nageki hates its feeling like he can't do anything when people are struggling. And part of Nageki is purely running on What Would Hitori Do mode right now. So obviously Nageki tries to figure out what he can do to help
I think suddenly being shown kindness by some random kid who is clearly in a similarly awful state might draw Kazuaki out of his head enough that he could end up trying to help Nageki instead, out of genuine concern, a sense of understanding, and a desperate need to be important to literally anybirdie on earth
This is the first time Nageki has talked to anybirdie since Hitori's death, as well as the longest Kazuaki has talked to someone in weeks
Nageki needs a place to stay that no one would think to look for him and where he's slightly less likely to immediately die. Kazuaki needs to interact with another living being regularly, and has an empty dorm room and a meal plan he's barely been using
cue incredibly dysfunctional found family slowburn- They feel obligated to each other (which eventually becomes genuine care and protectiveness) and end up functioning better as a result
(This could possibly end up being very codependent, because what relationship in hatoful doesn't have a LITTLE unhealthy codependency. Staking the whole of your recovery on another person's wellbeing is NOT sustainable. But overall WAY healthier for both of them than Hitori and Kazuakis canon dynamic in that they both make it out alive with no deception necessary.)
Kazuaki starts attending classes again so that they can stay housed. He struggles and still can't thrive, but he just barely stays afloat with Nageki's support and renewed motivation. Nageki does what he can to make the dorm more habitable without leaving. Nageki's presence is a secret for obvious reasons, but it's a pretty easy one to keep since Kazuaki is so isolated to begin with. Nageki's trapped again in a different way, but Kazuaki's awful living space may honestly feel like a relief after the sterile lab. Months, maybe even a full year, pass
Eventually, Nageki trusts Kazuaki enough to tell him about everything- the charon virus, St. Pigeonations, Hitori's death, all of it. He tells him that one day, if he can live long enough, Nageki will find a way to expose what's going on at St. Pigeonations to the world and bring an end to it
Nageki likely tells him out of a sense of guilt- this is what he's gotten Kazuaki into, and he deserves better than all the extra trouble Nageki comes with.
But Nageki also won't be talked out of his plan, and when Kazuaki realizes this, he's not going to let Nageki be in danger by himself, not when it means Kazuaki would be left completely alone again
Kazuaki hasn't dreamed about his future in years, had no plans past college for how his life could go. What difference would it make if he started working towards becoming a teacher?
Kazuaki had no significance to the Hawks whatsoever. And teaching is completely in character for Kazuaki when he's in a slightly better mental state (see: shrine au) so no one would likely question it. No one EVER pays attention to Kazuaki or takes him seriously- which could make him a very, very good information gatherer
(And Nageki IS still sick, and maybe, just maybe Kazuaki can find out if the doctor wasn't COMPLETELY lying about doing research into curing it– if only as a contingency plan to keep his bioweapon from getting out of his control. Maybe if Kazuaki poked around enough, he could find it and hand it over to a non-evil doctor. He doesnt tell Nageki about this idea though- Nageki would refuse it outright, and Kazuaki couldnt bear the dissappintment if he told him and then failed)
Nageki... is apprehensive about this plan. But it's the only one they have, the only influence he can possibly exert to try to stop the Hawks without walking immediately into their clutches. His need to do what's right overrules his need to do what's smart.
But he begs- Kazuaki can't do too much for him, can't sacrifice his own wellbeing to keep Nageki hidden, and he can't do ANYTHING that might get him caught. If Kazuaki ever doesn't come home, Nageki is flying in right after him. Nageki has lost three families now- he WON'T lose a fourth, no matter what.
Kazuaki promises. We'll see if he's able to keep it.
WOO okay that's the main part I had planned out. But here's a little more.
I haven't thought as much about ghost!Hitori yet but. Oh man. Ghost Hitori
I think he'd be a lot less bitter than canon Hitori since he achieved what he set out to do (save nageki) but I do think he'd still have regrets enough to not be able to move on (leaving Nageki completely alone, not rescuing him earlier, knowing that there's still danger and being able to do nothing to help it)
I think he'd be less detached from the world and more driven to help others- especially the students, the kids, who were being used unawares of the horrors of the school. If only, if ONLY one of them could hear his warnings
(eventually, years later, Hiyoko can hear his warnings)
I'm also curious about how Shuu's plans would change with Nageki alive- with a burnt medical center and no liver cells to work with, he doesn't have samples of the charon virus. Would he still plan on turning Ryouta into the new carrier when the original carrier was still out there and needed to be recaptured? Lots to think about.
How I'd want to present this, ideally is as a fan game of alternate routes based on these changes
In true hatoful boyfriend fashion all of this is just the backstory to get to where all the characters are at the start of the game. The main plot is about all of the butterfly effects that occur in Hiyoko's experience due to entirely new plot threads occurring
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AU IDEA - Danganronpa x OutsiderSSMP
oh I should have been working on the animatic but I do what I do.
- TW// DEATH AND OTHER SERIOUS TOPICS
- AND SPOILERS FOR OUTSIDERSSMP IF YOU HAVENT WATCHED
So hello everyone! I don't usually post stuff like this because I'm not much of a writer however after brainstorming a drawing I thought that it seemed an awful like a danganronpe execution... So I present to the people of Outsiderssmp tumblr. My little brainstorm for an AU based around Danganronpa and its killing game. For the scrunkies who practically did that without a monokuma.
MCs - Owen and Magic
Trial one -
Note: I support woman and gay crimes /hj (PLEASE ITS /HJ) I also figured since they never had a good relationship in the first place that Guts would like to get the first blood on someone they would find annoying, and I think Mohwee's character is very out there even in the canon. I just think they would argue and something would go wrong.
Verdict: Guts || Victim: Mohwee
Trial two:
Note: Oeca kills for revenge for Mohwee's death however its mixed with his own loneliness convincing Squidney to let him kill her. I would imagine this to be the loudest murder yet the quietest. I feel like people tend to forget the second trials in Dangan games, and I feel like this would have the same vibe. Still heartbreaking though.
Verdict: Oeca || Victim: Squidney
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Note: Apo gets accused at first of killing him and after trial people still suspect him -> Isolated from rest of group -> Owen kills him after “???”
I really like the idea of sticking with the canon with this, they dont find out about Apo's death until MUCH later.
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Trial three -
Note: I like this one simply because it plays along with the actual canon, except its people who LIVED after Bek's show but die here due to Bek's desperation to leave. She kills people she was close by proximity to but actively decides to spare Magic despite her being the most obvious target for her.
Verdict: Bek || Victim: El and Ayngel
Trial Four -
Note: Apo is finally found after the events of Bek's trial and they find him in a unlikely yet peaceful spot. This is the part of the AU where we would find out Owen's true identity and how his perspective would slowly turn,, a bit strange. Suspicious and Magic can sense it but glosses over it until the last moment when Owen reveals himself and faces no remorse until the last second when he is faced with Rasbi and eventually Apo as he dies.
Verdict: Owen || Victim: Apo
Trial Five
Note: Oh, it's the reverse this time, now that we know that Krow isn't all that powerful I would like to imagine that its Kyle that finds this out by trying to kill it and succeeding thinking he did a good thing. When in reality it would lead to his downfall -> Kyle and Acho ending once again the same but in a different way
Verdict: Kyle || Victim: Krow
------------------------------------
Survivors
Magic, Graecie, Red, Acho, Spidey, Eryn and Rasbi (yes rasbi survives, shocker)
I don't have much to say about the survivors really, most of them are either way too nice for anyone to have killed them off or managed to slip through by not making too many enemies (cough red). Specifically, Graecie was always going to survive with Magic,, girlbossduo will live on.
If this gets enough attention, I will be considering writing more for it or if anyone would like to pick up the AU idea you can message me cause I would be willing to help out!
But for now I have other work to attend to o/
#mcyt#mcytblr#danganronpa#danganronpa au#outsiderssmp#outsiders smp#outsiderssmp fic#potential fanart in the future too#owenjuicetv#rasbi#reddoons#apokuna#spoilers#acho#osmp#pow creations#graecie#mcyt au#yall I made a au#outsidersblr#krowfang#bekyamon#gutsluvr#mcyt outsiders#outsiders#krow outsiderssmp#krow
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Can I just say how much I adore your Grimm design? The more muscular torso in contrast to his slim figure in the game is incredibly intimidating on its own, but the added horror that is his cape makes him terrifying. I particularly love how you draw his mouth. The inclusion of his fangs and the way his face is structured makes him snakelike, especially with his scaly torso texture. He is certainly something bugs would see in their nightmares. Bravo.
The fact that he’s dating a puppy-eyed, round-bellied, therapy-needing shrimp beast makes him even better.
aaah thank you! it means so much to hear this!! i'm personally very happy with his design so i'm glad to see that people like it!
i will admit that the shapes i chose for him were purely self-indulgent. my brain goes crazy for top heavy characters, it's such an aesthetically pleasing silhouette design for me and i think it fits him very nicely, even if it kind of flips his body shape upside down compared to the canon (he's a lot more bottom heavy there). also, i think it's quite obvious by now that i miiiiiight have a lil crush on him haha. not in the usual sense (aroace here after all) but man his design is just so attractive on an aesthetic level to me, i'm obsessed with him. and judging by some of the comments i get under my art of him, it seems to be contagious. so it's a double win in my eyes hahahah
the cloak was a late addition, i struggled with it for a while. if you look at the older art i made of him, there was nothing really unusual about it. it went from a doctor strange like cape (the oldest design, i don't really like it now but i think it looked kinda cool at the time) to something closer to his in game sprites. the biggest change at that point was the addition of the fluffy collar, mainly because i thought it fit him but also because it was less frustrating to draw than those damn collar noodles/petals. i didn't get the doc ock idea until very recently, but it started as something i had in mind for nightmare king as opposed to just grimm. then i decided that screw it, he's a god even in his physical form. he can have a wacky tentacle cloak as a treat. rule of cool and all that. very happy that i went with that in the end, it really gives him that oomph. as a bonus, the way it behaves (splitting, twirling around, forming into sharp spikes) was inspired by the recent spider-man 2 gameplay reveal, and by extension venom in general
the head was also a somewhat recent change, i did stick to a more canon-like round headshape for a while, but i found it to look too pug-like, especially in ship art with fpk. so i returned to my grimm design roots and gave him a longer snout like on the very first design (long snout = more kisses >:) ). very happy with how snake like it ended up looking. i loved the idea of him having vampire like fangs (LOVE vampires. they're like, the coolest. and the sexiest) so the snake appearance was a coincidence, but i am so glad it happened. and like you said, it makes him look even more like a creature from nightmares
and yes, love me a good contrast in a ship. a big beefy vampire that oozes confidence and charisma, and a sad little lizard shaped like a sack of potatoes? yeah they're perfect for each other in my eyes. big "extrovert adopts an introvert" energy there, plus visually they just look really cool together i think. the height difference and the contrast in appearances really add a lot to how dynamic they are as a ship imo
but yeah thank you so much for this again! i went on a bit of a tangent there but it's because it makes me so incredibly happy when people say they enjoy my designs. i try my best to make the au versions of the character "my own" if that makes sense, so it really means a lot to hear positive feedback!
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did something big to make you dislike omori or was it just the hyperfixation wearing off
Like I personally am not here for omori stuff but I am curious (don’t answer this if you don’t want to idk)
i kinda just realized the game's writing sucks ass and the fandom is kinda lame and there's better stuff out there, LMAO
like don't get me wrong the game's well-crafted (for the most part) but the story and character writing is the weakest part. what fans assume is its strong character writing is mainly due to their own headcanons, theories, and interpretations and not what's clear-cut in the dialogue and events. there are some small details? but only so much. hell, even i fell into this trap. also omocat's a shit person lolololololololol
i think i also got super tired of the way the fandom's shaped. since it's a newer fandom, it's bound to have a lot of kids. and kids don't know a thing about what makes fandom good. from what i see (and from what others have observed iirc) modern fandoms have this issue where all the "content" is supposed to come from popular or skilled creators--not just fans in general. sure, you can draw, write, and share whatever you've got, but if you're not popular, super skilled in digital art, or just straight-up lucky, you're likely not going to get anywhere aside from a couple of notes here and there. and that's usually if the more popular blogs notice you. i can go on and on about how this is capitalism's fault but then we'd be here all day and i'd be biting off a lot more than i can chew and/or talking out of my ass
what i mean by this is, if you're going to craft a super long, arc-filled AU fanfic that serves as a sort of sequel to the source, and you're not popular or willing to bust your ass drawing art for it, do not go into it with dreams of people talking about how great the writing is and sharing their fanart outside of your friend or mutual circle. i had a wholeass crisis around the lack of attention i got despite what i thought was hard work in around june and lord almighty i think that's what really solidified my loss of interest.
also it's got that issue where if a fandom can't sustain itself on what's found in canon it's going to drown itself in AUs where the characters are completely unrecognizable and these people need to come up with OCs for the love of god. i'll admit my AU probably fell under this trap too but my glasses were too rose-tinted for me to see it
i think the main thing is just that it's really hard for me to draw or write for myself if it's a huge project i'm working on, so i'm really just sticking to RPing out longass narratives with my partner. and god that's been so much more enjoyable than posting chapters and getting like, minimal comments and reblogs on them. highly recommend
part of it's probably also got to do with an ex-friend of mine who used to be my beta reader? but hoooly shit that's a whole other tale i can spend ages covering
#ask#Anonymous#and i am planning on adapting the rp to fanfic form but that is explicitly after the arc is completely written out#(game of endurance is an example of this. that was like a warm-up for us both to get back into writing)#so like. posting is a complete afterthought and all i have to worry about is just. responding. which isn't even a worry bc my partner-#-is really kind and patient with me. i can forget to respond for a month due to depression and they'd understand and support me#i love them sm#(haha you fool! this was all a trick to give me an excuse to gush about my partner >:P)
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some nattering about how I characterize Rauru and Sonia in my Ganondorf/Rauru fics.
as I have mentioned before, usually I prefer to adhere strictly to canon when writing fanfiction, to the extent that I used to think of myself as trying to write exactly what the author had in mind but didn't put in the story. yes, I have always been this pretentious.
but then I looked at what Rauru and Ganondorf have going on and went "ah, they need to have nasty, resentful, dubcon-at-best sex about this" and I'll be honest I'm not sure played-straight loz characters (vs. various permutations of joke characters) are even allowed to know sex exists, so this was obviously a departure.
which means that Questions of Kingship exists, in my mind at least, in a strange space that is both canon-compliant and AU, and I have made characterization choices based on the story I was telling rather than prioritizing sticking to what the game has in mind. And I don't think my readings are entirely wrong--do I think Nintendo intends their King of Light to be a rapist, no, but they sure did write a guy who disregards and tramples over an implicit "no." This is what is conveyed by Ganondorf mentioning that Hyrule has sent the Gerudo repeated invitations! I didn't actually make that part up! Honestly I expected to have to defend my choices re: Rauru from some very irritated fans who forgot about the back button, but it seems that if I irritated anyone, they remembered the back button. Good for them, and to everyone pressing the "more of this" buttons instead, thank you, I appreciate you, what the fuck is UP with this guy amirite??
Anyway though,
Sonia.
Oh, I have struggled with Sonia mightily. I did not want Rauru to be cheating on her. And partially this is because I don't particularly care to write about cheating but largely it is because a huge part of Rauru's sense of superiority over Ganondorf is a moral one, and if Rauru were betraying someone he loved to carry out this affair, that sense of superiority would be chopped off at the knees. And I'm using that sense of superiority, thank you very much.
So: it became the case that Sonia needed to know about the affair, needed her to be on board with it. And well, there were very quickly quite a lot of jokes that she and Rauru had "looking for a third" vibes, and I do think that's true, and anyway that girl married a goat god. "A very canny monsterfucker" is the kernel of canon characterization that I wound up building around. Very clear-eyed, less self-deception than Rauru; an overpowering propensity to identify what she wants and go for it. It's just that Zelda didn't see much of that. I guess, is the argument I'm going for. Well, then, Sonia is someone who can play at sweet and harmless and kind until she reveals how much of an edge she has.
Does the game suggest she has such an edge? ...No? I guess it doesn't. I don't know. But if it is not possible to hide anything from Sonia, and Hyrule is behaving coercively towards its not-yet-allies (and it is! again I did not make that part up!), then she must be aware of this. And she must be on board with it. She adores Rauru--this is clear in the cutscenes, just look at the light in her eyes when Rauru is speaking sometimes--and so I make the two of them a team, united in intention. But where I write Rauru as conflicted--naive thoughts about kingship stumbling against the reality of it--I place Sonia in a more decided position. Her premises: that Rauru is good, and that a unified Hyrule is a superior outcome over disparate nations. She is aware that the latter premise is not automatically accepted by everyone, but she has unwavering faith in it so she moves to carry it out without the indignation that resistance inspires in Rauru. Resistance does not make her doubt herself in the same way. (That's worse??) She is more pointedly, more cannily political than Rauru. Rauru wants a kingdom united in friendship (genuinely he wants this, as I write him); Sonia knows that friendship is not what unites kingdoms.
She just... winds up with this strange amoral core to her. A surprising one, I think. What I find myself writing is a Sonia who seems kind and sweet and confident and only very occasionally lets anyone see the part of her where she has made up her mind and is unmovably certain of her own rightness. A part of her that doesn't need it to be a moral rightness. Am I making any sense here.
I mean for some of that startling strangeness to come out in the way she regards Rauru's relationship with Ganondorf--I don't know if that comes through. I write Ganondorf conflating Rauru's sexual submission with political submission to excess; Sonia is almost the opposite, believing that the relationship between the two can exist as a function of desire alone regardless of the political dimension. It's about wanting and having and that is all. But the very assumption that that's all comes from the position of Hyrule's dominance, an unassailable position in her mind. I'm having trouble getting at what I'm getting at, but, my point here is that she's a little scary. that's all.
@toushindai
#tou and the tearful kingdom#and we were both kings 😳#rape mention#ya I think I'm gonna make this one unrebloggable bc this really is entirely about how I write her in the environment I need her in#I get fidgety when my posts about my fics go wandering into the totk cr*tical corner of this blue hell#oh it's work time I have to do work now#may edit this later. gotta go
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°´❤•.¸♥ 𝓒𝓱𝓪𝓻𝓪𝓬𝓽𝓮𝓻 𝓥𝓸𝓲𝓬𝓮 𝓐𝓭𝓿𝓲𝓬𝓮 ♥¸.•❤
🐻 fav vs. least fav trope?
🐶 your fav character to read / write about, or create for?
🐕 a sentence you read/wrote that stuck with you?
🥔fav fanfic oat?
🐿️fav fanart oat?
🐐a character you’d like to write more for, read about, or create more for?
🐌 a trope you’re embarrassed to like? (guilty pleasure)
📦 choose one genre of fanfiction, the rest have to go!
🍄🟫do you prefer canon or au?
🐂a trope you refuse to write abt / read abt / create for?
🥧 do you prefer one shots or multi-chaptered fics?
💼 summarize the last fic you read / wrote in one sentence.
🤎describe your perfect conditions for writing/ drawing, ect.
👜 Have you ever deleted one of your published fics / art?
🐡who / what inspired you to read / write / create?
📔how do you deal with art block / writers block?
👞do you prefer collabs or working independently?
🥠one thing you’d like to improve on in your writing / art?
🥮fav vs. least fav of your works?
🥥 wild card! ask anything. Not mine but OP can found but I wanted to ask you these! -Goblin- 🥧🐌🥔🐕📦
°´❤•.¸♥ 𝓒𝓱𝓪𝓻𝓪𝓬𝓽𝓮𝓻 𝓥𝓸𝓲𝓬𝓮 𝓐𝓭𝓿𝓲𝓬𝓮 ♥¸.•❤
Hello magical goblin anon 👀💌 Since this a lot of questions I'll stick under the ✂️
🐻 fav vs. least fav trope?
♡ I don't think I have much of a favorite trope, but I do have to say my least favorite is honestly fluff. Like, I don't hate it but it is usually boring to me when the entire story is ooey gooey lovey shit. I feel like its unrealistic.
🐶 your fav character to read / write about, or create for?
♡ Currently my fave characters are M'Baku (Black Panther) and Gravik (Secret Invasion). I just think they're neat ✨
🐕 a sentence you read/wrote that stuck with you?
♡ 😭I honestly cannot think of one for this lmao I will forget entire scenes until my brain is like "hey remember that time when–"
🥔fav fanfic oat?
♡ This one is also hard because I do not have an all time favorite because so many are fun to reread for me. A lot of them are old fics too. The longer multi chapter kind that keep me hooked in
🐿️fav fanart oat?
♡ 😬Another thing I don't have a favorite of because Indecisive ✨
🐐a character you’d like to write more for, read about, or create more for?
♡ Gravik 👽 Because almost no one wrote anything (rightfully so with how disney handled Secret Invasion) but I find him fascinating. I usually write things myself when that happens
🐌 a trope you’re embarrassed to like? (guilty pleasure)
♡ Honestly cannot think of one. I'll read anything if it sounds interesting 😂No shame in my game
📦 choose one genre of fanfiction, the rest have to go!
♡ Dead Dove Do Not Eat 🕊 🪦
🍄🟫do you prefer canon or au?
♡ I like both but sometimes AU is better for exploring a character in different situation.
🐂a trope you refuse to write abt / read abt / create for?
♡ Considering I never really focus on tropes in a story, I can't think of one for this either.
🥧 do you prefer one shots or multi-chaptered fics?
♡ Multi Chapter Please! Oneshots are nice but I love a story to really sit down and read
💼 summarize the last fic you read / wrote in one sentence.
♡ A woman finds out her abrupt one night stand with her alien ex boyfriend gets her pregnant
🤎describe your perfect conditions for writing/ drawing, ect.
♡ Warm cup of green tea with honey and a lil bit of oatmilk, my favorite candle lit and it's nice and cool with my oversized snuggy on. Usually got some Afro-Lofi going in the background too lol (lmao this sounds kinda romantic)
👜 Have you ever deleted one of your published fics / art?
♡ Art—yes, Fics—no. I only deleted some art cause it was for someone who turned out not to be an actual friend
🐡who / what inspired you to read / write / create?
♡ I started both writing and drawing because of anime. When I was a kid, anime like Inuyasha, Naruto and Bleach were shows I loved to write and draw for/about. I need to get back into Bleach...
📔how do you deal with art block / writers block?
♡ I stop and work on a different story all together. OR I just stop trying to force myself to continue until my brain has had time to recover. Writing is fun for me and I only wanna write something I'd actually read.
👞do you prefer collabs or working independently?
♡ I've never done a collab with anyone before. I don't know how that works tbh but I'm not opposed to it.
🥠one thing you’d like to improve on in your writing / art?
♡ For art, lmao EVERYTHING On writing 🤔I'm not sure.
🥮fav vs. least fav of your works?
♡ My favorite work so far has been Winter Moon and I think my least favorite is Incubus. Not because its not good but because I always have trouble writing a story centered around two canon characters.
Thank you for asking anon. Gave my brain a workout😄💖✨
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so I guess I’ll ask you about FNAF AUs that you’ve maybe wanted to write or draw for but haven’t yet?
*rubs hands together*
I have one major one, and a side one.
The major one is the one I mainly focus on and that I involve one of my friends with. I always hesitate to share my ideas online because people can be...well...people, and often my ideas are angst landfills because ~why not~.
So in the main one I've tweaked around the time line to fit it, a bit. Usually I prefer to stick to Canon as close as possible but it's FNAF. (RIP Matpat's and other theorists sanity - including my own). So I feel I have a bit more flexibility to mess around with it all.
You have my sona/YN 1 and my friends sona/YN 2, of course, but most importantly, you have the core four: Roxy and Chica (who are dating in my au), and Freddy and Monty. Of course, we also include Sun and Moon, as well as DJ MM.Bonnie is decommissioned, tucked away and waiting for someone to come help (as we know) but later is brought back (and has amnesia for a while).
It's hard to describe the personal au because I don't want the trolls after me. But it's a dash of War Games (the movie), angst, peepaw and Vanny being themselves only harder to kill, a rival company with animatronics that led to what amounted to a bar fight in the Plex after hours, love, self-development, reminders of why its a bad idea to explore the basement alone, "Oh hey, so experimenting on people is bad...who knew?", CSI (working our tails off to prove Monty is innocent because he is!), missing 411 the Pizza-Plex version, and a jumble of other things.
I tend to go for many themes that become intertwined. But I also like to focus on the animatronics themselves. Especially Monty, because I adore him.
So with Monty, for example, he's a bit complex as we know. I always interpreted the bit where Monty is trashing his green room after Freddy takes a nose dive on stage is actual concern and frustration that he doesn't know how to get out or express (plus ~the Corruption.Glitch and its effects). I'm a bit of a hot head myself, I admit it. But personally, when I do get THAT upset, there is a REASON behind it. That, and I believe Monty is PASSIONATE. He's got HEART. And he's got a big one. When it's misdirected (the Corruption.Glitch in this au) and corrupted, passion can cause damage. That combined with the idea that sometimes he just doesn't know HOW to deal with or express the emotions that are too "big" and bottles it up until it's like a shaken bottle of pop.
The way I have the Corruption is that it dulls logical imput, and twists what's good, and targets what your weaknesses are to use them against you in a form of mind-control. A disease that changes you fundamentally and makes you a puppet on the strings.
I also believe that Monty has some form of anxiety and perhaps even PTSD, especially with "The Bonnie Incident". He didn't even do it, but people want to blame him because he's an easy target and he can sometimes loose control. And because of an arcade game he didn't even make, and a few vague notes made by the staff. But no one listens, and he withdraws. Tries to isolate. Bottles it in until it explodes. In turn, that feeds the cycle of self hatred and anger and frustration because he sees himself in the aftermath of an outburst and realizes he's just adding fuel to their fire. This is doubly frustrating. And when he overhears the children inquire about Bonnie, it makes him tense up all the more. He didn't do it, and he has no way to prove his innocence right away.
And when Freddy or Chica, especially, mention Bonnie (which doesn't happen often) around him, it makes him worry if they blame him for Bonnie being gone and for him being pushed by the company to join them on the stage. People are far more willing to look at Monty and just see an angry, hot-headed brute, and that's not who he is. But it's what people see. And when you just want to be accepted for yourself, and want that connection, what people say really tends to get under your skin even if you try to block it out. Monty is constantly tense and on high alert, of course, he snaps. If you're cornered, you are either gonna do a fight or flight, and people blame him that his response is "fight". Monty isn't dumb either, he's well aware of how thin a line he has to ride. Constantly knowing that one slip up could mean either being decommissioned or something else just as bad. He's got a big heart but doesn't always know how to use it. And he's got a lot of people viewing him as little more than a stand-offish punk with anger issues. Our man here has a lot of pressure on his shoulders.
Chica-
In this AU, she's sweet as pie but also notices a lot more than people give her credit for. She cares deeply for her friends and, of course, misses Bonnie, too. One of her friends just upped and disappeared, and there are rumors that another of her friends is at fault. She can be a bit of a people pleaser, but she genuinely just wants everyone to be happy. Her response to "The Bonnie Incident" and magnified by the Corruption.Glitch, is she is a binge eater. She eats her emotions. Wants to distract herself and feel something akin to those good feelings she had when everything wasn't as bad, and her old friend wasn't missing. She's high energy and up-beat by nature, and tries to remain positive in front of everyone. She doesn't want to be a burden or be the one to start a fight (she's been known to finish a few though). She has one part she shows to everyone else and another part she hides away, leaving herself alone to deal with everything by herself.
Roxy- In this AU, Roxy puts up a wall. Those she cares about, she cares deeply about. Those she doesn't like...well, you'll know she doesn't like you. And she's quick to protect those who need it (such as the children). She's got this 'elder sister' vibe. In an effort to hide her own insecurities and her reach for perfection, she hides behind a barrier of prickly self-confidence and sometimes harsh behavior. She expects a lot from herself and being newer to the group, she doesn't want to let anything she does reflect badly on herself or them. She has DRIVE. (I may or may not have a scene where she does end up driving during a high speed chase. It's for good reason though. If it wasn't for her - RIP us). She's not afraid to call others out on their bullshit and not everyone likes that. She has pride in what she does and if she messes up as everyone does at some point, it's all she replays in her head- self-critiquing every little thing even after others have forgotten it or moved on.
Freddy- in this AU...I admit, I kinda wanted to see more of Freddy go off the rails..but it's not come into play yet. (The guy was ready to burn everything down. Come on now.) Laid back, kind. Pretty much how we see him in the game. But not as naive as he may come across. He's seen so much bad and has so many suspicions about everything going on that he has made a conscious decision to try to see good in everything and everyone he can. He mourns the absence of his best friend and yet is aware that it's a sensitive topic to those around him. He doesn't view Monty or Roxy as mere replacements or new comers. I have this thing where in this AU he doesn't quite trust the staff. Because despite his desire to see good in everyone there, he's well aware that shady things are going on behind the scenes. They just have to be. Because he doesn't see Monty as the type to have done what others claim he has. But because he's trying so much to be sensitive and cover all the bases when the subject does come up, sometimes words get misunderstood or come out wrong. He feels like he has to protect everyone. He lost his best friend, how much more easily could he lose someone else? That's not going to happen, not on his watch. Because of this, sometimes he can end up coming across as controlling or overbearing. He doesn't mean to, he just can't lose anyone else. He feels guilty that he let his best friend disappear. Right under his nose. He was supposed to protect everyone! Hold the group together and be strong for them. There's also this side arc of healing to the way I have him in this AU. He's got pressure from the staff, pressure to be the star that he's expected to be, pressure to do his best for the children and protect themtoo, etc. He's got to deal with mourning his loss and helping his other friends through that loss as well, or other complicated emotions they're dealing with. He makes it all his responsibility. He's been through truama and he's surrounded by those who need him. He's guilty of not making himself a priority. Can't rest if he knows something is wrong. Also believes he's got to fix every problem.
I could go on and on about every character but this is already super long and I'm afraid of boring people, haha! So it's a bit hard for me to summarize the entire AU. And as I said, I do try to stick closely to Canon but I'm not afraid of a bit of artistic liberty here and there!
Bonnie does end up coming back into play in the AU so that's one bright spot!
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