#i unfortunately have an animation due so its also a tedious thing i have to stay up working on
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i hate my tendency to procrastinate working on an assignment until its due the next day, and i suffer the consequence of not getting good sleep
#AHGEFGWEFW#i do this to myself way too much LMAO#i unfortunately have an animation due so its also a tedious thing i have to stay up working on#i do find animation to be pretty enjoyable so who knows maybe for fun later i could try animating hermits/lifers#bapple rambles
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Cindered Shadows Thoughts
Btw if you don't wanna see thoughts on my 3H playthrough block this tag #playing fe3h
-Finished it in exactly 8 hours, at least 2 of which could've been an email /s
-It is truly a microcosm of my foundational issues with 3H as a whole, besides two things
-One is that exploration isn't as tedious because Abyss isn't as big as the monastery, but I guess that isn't really a point in its favor since that's the whole point lol
-The second is I feel like Byleth's dialogue and text selections with the characters is a bit better. There's less instances of , what I describe as "characters extrapolating how Byleth feels in 1-2 text boxes before actually responding to what they said", which I swear is a cause for why the main game reads as if it's 10% longer than it's supposed to be.
-IMO unique map objectives don't save map design that's pretty uninteresting at the end of the day.
The first map's layout is cool! Until it gets reused in chapter 4, where it's only saving grace is a new objective utilizing prior knowledge established in chapter 1. Clever, but still a reuse in a game that infamously spams repeat maps. And outside of Chapters 2 (a slog where you defeat enemies in waves which isn't fun in FE) and 7 (a cramped hall where you have to brace against a monster boss), the other maps are reused from the base game, even chapter 3 is a slightly modified sealed forest.
-Combat itself is so slow, I'm really just debating turning off animations in general when tackling the main game. Not only do the animations take forever, but they don't look interesting, are surrounded by washed out textures and models, and-my personal biggest grievance-have absolutely no momentum nor weight behind them. The Tellius games, from what I've seen, yeah the animations take decades, but from a visual and sound design point, fighting feels significant. 3H also being sandwiched between Echoes (the gorgeous culmination of handheld 3D Fire Emblem presentation after half a decade) and Engage (which to me set a new, high bar standard for 3D FE presentation going forward) is an extremely unfortunate situation and I feel really sorry for it.
-Music still hits though, Shackled Wolves never gets old
-Another thing that 3H does that this DLC reminds me of is the amount of -Stand Around- cutscenes there are. It confused me that Engage gets the most heat for this, when this game does it more, due to more drawn out dialogue, simpler camera angles, stiffer models with fewer animations, and an absolutely diabolical background setup. For a game with an expository selling point, it repeatedly falls short at being engaging in a visual sense, with its scenes always being saved by the phenomenal voice acting. Almost always, at least. The scenes where the Wolves are getting their blood drained while they just stand there is so jarring and bad, it's nearly funny, when it's obviously not supposed to be given the lines, their delivery, and the accompanying music.
-The story from A to B is sweet I guess, but given that the devs said the Cindered Shadows version of events is basically non-canon to what happens in the main game sours me on it. Like, yeah it's cool that the Wolves can technically be capable enough to do it offscreen on their own, but then what's the incentive then for me to recruit them beyond the player's pre-established care? There's no narrative payoff in the grand scheme :/
-Also the whole plot is "what if Yuri, Rhea and somewhat Claude/Linhardt do everything and also these other goobers are here" which became really funny, because after a while even the lines had characters deliberating the sheer amount of coincidences and melodrama that was occurring. 3H style writing shoved into an 8 hour timeframe is accelerated, exhausting nonsense.
-Sothis not being in the plot is fine, because even though it doesn't make sense why she wouldn't comment, it's not like there's anything of value she would contribute beyond her usual schtick of "bratty banter, where are my memories, i sleep now".
Not having Jeralt though? Absolutely ridiculous. I don't like Jeralt as a character (he's my idea of pretty face and that's it), but there's no convincing me why he couldn't be here but Alois can. Love Alois! But he was a device used to have the Knights on standby and nothing more, which Jeralt could've done and it would've let him have a proper impact on the ordeal with Aelfric.
Speaking of which, revisiting this DLC had me thinking... wow this love of Aelfric is veering very close to cult-like, and it's cut short after chapter 5 because we don't go back to abyss once that map's done. I'm left with wondering how the Abyss denizens would feel after knowing that their caretaker was Like That™️, which is a completely foreign feeling to me when discussing 3H's narrative since the game normally never lets it be remotely unclear how the characters or the player should feel about anything ever. So... props for that for making me flex that part of my brain! You did it Fodlan, the creepy custodian plotline that was left dangling was great fridge horror material.
-The constant suspicion throwing and animosity towards Rhea and the church is tiring as usual, and also sometimes downright baseless. Like, at one point it's said that orphans are among those who are relegated to Abyss or otherwise ignored on the surface which is flat out not fucking true, Rhea literally takes in former bandit kids and Remire orphans, what are we doing here.
-Balthus has a cringe "fight the system line" meanwhile he's an irresponsible jackass pushing 30; Constance is written like a joke; Hapi's writing is a joke; Yuri is as incomprehensibly competent and storied as ever and I love that cuz it's nonsense.
-Overall, not godawful terrible, but nothing in it that's worth coming back to in my eyes.
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Game Reviews #3 - Super Mario Sunshine
Angie's Review
Super Mario Sunshine represented a downgrade in almost every aspect from its predecessor. The missions resemble chores more instead of actual challenges and the platforms are either too easy (when they try to resemble real world places) or too tedious (when they add verticality).
Secret levels with no design were also added to try and balance the lack of challenge most of the missions have, and FLUDD as a mechanic, is under utilized. FLUDD offers opportunities to jump much higher, slide, and interact with the world in new ways. The concept is great, as it’s moving in the right direction to innovate platforming. However, most of the time, FLUDD is only used for hovering, which isn’t particularly exciting. It’s essentially a walking stick for platforms. As a weapon with its spray nozzle, FLUDD isn’t very efficient due to the third-person perspective. Other FLUDD nozzles have additional capabilities, but they are seldom if ever actually utilized.
At the end of the day the only call to fame Super Mario Sunshine can make is its commitment to immersion (yawn) since it is fully set in a Tropical World. When the biggest achievement of a game is commitment to something most players of the genre don't consider a deal breaker, you can easily consider most of the game pointless.
5/10
Lorraine's Review
The atmosphere in this game is so nice, I like how instead of desert level, snow level or whatever, we have all levels themes centered around the tropical island theme and that gives the game such a nice beautiful atmosphere! I think the only other 3D platformer I know that tries to make the game feel like an adventure is the first Crash Bandicoot, which gives you a bit of jungle theme and then you go up and up until Cortex's place, it was also very nice too.
Yeah it has bugs and difficulty spikes. I really dislike the Chucksters level, Angie says is the worst level in a Mario game ever and yes I think out of all the levels it is the most unfortunate one, without the mod this game would be a 6 for me because of this level. The Super Mario Sunburn mod (which included widescreen, 60 FPS, bug fixes, enhanced controls and a few more things) and Dolphin's state saves helped me a lot so I was able to beat the most hard parts without too much of a headache, I got like 73 shines, 8 thanks to 85 blue coins I found on my way, and most of them were fun because it was like having an adventure on a tropical island.
I would have liked to have the rocket and turbo nozzles more, like there is a level where you use the turbo nozzle to jump horizontally through crazy distances, that felt so kinetic and awesome and I said yes!! Give me more of that! But it never came... then we have the rocket nozzle which was super fun but it felt like they used only to give you access back to high platformers you fell from, which was sad, I wanted more kinetic and jumping and use the water, I wanted more. It also still annoys me I was unable to crawl or that I couldn't get on my knees to do a double jump without moving, but I loved hovering because it is the second closest thing to flying (the first being gliding) and I love flying.
My absolutely least favorite part of the game though, was bothering animals that were just chilling, it always made me want to cry. Did anyone notice that in Petey Piranha Strikes Back he is just chilling and we literally have to wake him up and jump in his stomach when he gets agitated? I always felt bad for the poor bloke, always sick and puking everywhere that sad fella.
Also let me say that for someone with verzephobia and stingray phobia like me The Manta Storm level was absolutely horrifying.
Overall I found it shorter than other 3D Mario games, but it was very nice to me, I'm gonna give it a 7.7 out of 10!
Also, the sound Toadsworth makes when you spray him with water is my favorite sound in the whole Mario franchise ever. Seriously.
#super mario sunshine#3d platformer#super mario#mario#nintendo gamecube#gamecube#nintendo#petey piranha
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Lost Love’s Ruination (Viego/Reader)
Done at last! Was desperate to get this one out before Isolde was released for obvious reasons, so glad I got it done xD Once again, I tried to make it that you don't need any lore knowledge to get what's going on, though I would recommend maybe watching Ruination (the league short). Also no apologies for all the Senna because I love herrrrr
As a warning, there is smut at the end. Hope you enjoy it :) ----
A woman’s body, her beauty spoiled in apparent death, was lowered into beautiful crystalline waters. You couldn’t see who was lowering her into the water, or who stood around viewing the scene. You never could.
As it always did, the water grew poisoned with death as the woman revived from the dead, her features twisted with anger and confusion. Like a caged animal that had been freed, she lashed out, ripping a great blade out of someone’s grasp, and before you could react, the blade was plunged into your chest.
With a gasp, you woke up, your body broken out in a cold sweat, like it always did when you had that particular dream. You had had that dream many times before, but it never got any less terrifying. Long ago, you had considered visiting a dream reader to decipher what the horrifying nightmare meant, but you were scared that you would be told you were cursed and gave up on ever knowing.
It was a relief that most days you didn’t have much time to worry about your nightmares. You had been working on a farm in rural Demacia ever since you had been taken in at age four. You had been told that you were the only survivor of a fire, but you had been so young that you had no memories of the fire, or of your parents.
The owner of the farm had given you a home, but he was far from being family. You were given enough food to survive, but no more, and it was always contingent on you working on the farm seven days a week. You were grateful to have a bed to sleep in at night, even as hard as it was, but couldn’t help but feel some envy watching the other girls in your town go about their lives without the responsibilities that you had.
You might as well get up, even with how early you had woken up. Today was sheep shearing day, the longest day of the year for you. The sheep liked you more than they liked the owner, so that meant that you were stuck shearing all the sheep by yourself while he went to the town bar all day.
Putting on your old and worn boots with a sigh, you wished you could find a way out of this life. But you had no skills besides farming, and no money. The only way a girl like you could get out of this life was to marry a likely-older man, and that was something you wanted to avoid at all costs. The owner’s brother had previously expressed an interest in you, but luckily for you the owner hated his brother, or you would have likely had to live on the streets to avoid that marriage made in hell.
The owner was out in the field feeding the sheep when you exited the farmhouse. He glanced up at you, but you knew better than to expect a good morning, instead heading towards the small shed to fetch your shears.
Only when you returned to the field did he finally speak up. “Have some buyers comin’ for the wool tomorrow, so make sure it’s done today.”
“Right,” you answered. He was always the gruff, no-nonsense type, so you knew by now that talking back would get you nowhere. You had learned that lesson soon after you had come to this place twenty years ago. He was your employer, not your father, and he made sure you never forgot that.
“Alright, I’m off then,” he said, giving the field of sheep one more look over before heading inside to change out of his overalls.
You finished setting your things up as the owner left for the bar. You watched as he headed down the road, knowing that he wouldn’t be back until late. You didn’t really mind when he was gone, even if that meant you had a larger workload; he never seemed to have any interest in you other than what you could do on the farm, so he wasn’t one for long conversation. Without him around, you were at least able to relax and work without feeling like you had someone breathing down your neck to finish faster.
Luckily, the sheep were more than willing to listen to your worries, even if they didn’t understand what you were saying.
“I just want to stop having that dream,” you said as you began shearing one of your favorite sheep, Tulip. The owner had no interest in naming his livestock, so the job was left to you. Names didn’t make a difference to the owner, but it made a big difference to you, even as sad as it was to have your only friends be farm animals.
“I just wish I could make them go away,” you told the uninterested sheep. “Things would be much easier if I could dream about grass like you probably do, Tulip.”
Tulip turned her head to face you and you sighed, petting her freshly-sheared back. You always felt silly talking to the sheep, but it wasn’t like you had any better options around here.
Every time you had dreamed of a more exciting life, you had backed down and given up on your plans. Beyond your lack of money or skills, you knew very little about the world outside your small farming town. You had only been outside the town once, many years ago when you went with the owner to help pick out some new livestock from a larger town.
As your life stood right now, you had very little idea of what your future would be like. Would you eventually get tired of this life and set out on your own, get married off, or stay here until you were old and gray? None of those options seemed particularly appealing to you, but for now, all you could do was sit here and talk to sheep about your nightmares, wishing you could have a chance to see more of the world than your small town.
It was already a pretty warm day, and handling heavy sheep’s wool wasn’t helping. You had sheared about half the sheep by midday, but your work had been slowing down, likely due to your poor night of sleep. You would have to pick up the pace considerably if you wanted to finish in time to get any sleep tonight.
You had been pushing through your increasing thirst for at least an hour in the name of finishing on time, but had finally given in and headed inside for some water. Your dry throat ached, but the water was still nice, as you knew the owner would be upset if you passed out from dehydration before you finished your day’s work.
As much as you didn’t want to go back out there, you knew you had to work to earn your keep. It was a little harder to stay focused on work when you were dirty, sweaty and covered in balls of wool, but you had to push through and just look forward to a nice bath after the day was done.
You paused to stretch as you stood before the front door, knowing it would be back to work as soon as you were back outside. Stretching only served to emphasize how sore you were feeling after several hours of tedious work, with many more still to go. That was the same reason why you hadn’t bothered to pick the excess wool off of your clothes; why bother when you would look like a patchy sheep by the end of the day anyways?
Saying goodbye to your brief moment of rest, you opened the door at last, reluctantly ready to get back to work. Looking out over the area, you were surprised to see the field in more chaos than you had left it.
Your stool had been knocked over, but that was easy enough to fix; your real problem came from the sheep. You had expected them to wander around the field while not under your supervision, but the scene before you was something you had never experienced before.
The sheep were all crowded along the fence that faced the way into town. Walking closer, you could see nothing along the road that led past other farms and into town, at least nothing that would catch the attention of the entire flock of sheep. The dirt road was clear, the only noise around drifting over from the other nearby farms, but that wasn’t unusual.
You walked closer to the sheep, still unsure of what their problem was. You had never seen them act like this before, not even when large carts would pass by them travelling on the road. Could they see something that you couldn’t? You had never heard of sheep having supernatural senses, but were having a difficult time coming up with any other explanation for their sudden strange behavior.
Approaching the sheep, you tried to gently pry one away from the fence, but it wouldn’t budge, digging its hooves into the ground with an indignant bleat. You tried the same tactic with several other sheep, but were met with the same stubborn refusal to move. Even Tulip rebuffed you, regardless of any pleading on your part. What was wrong with these sheep?
You covered your eyes with your hands, taking a deep breath to try and calm yourself down. You really didn’t need this right now. You had a job to do, and a limited amount of time to get the job done or the owner would surely be upset with you. You would have to do whatever it took to get the sheep to comply with you, even if the owner was unhappy with you using extra hay as a bribe.
Before you could return your focus to the sheep in front of you, you were interrupted by a loud bleating from all around you. Removing your hands from your eyes, you looked around you to the flock of loudly-bleating sheep, and then back to the still-empty area ahead of you, still utterly confused as to what was happening.
All of a sudden, the sheep were desperate to be anywhere but where they were as they all turned and fled away from the fence. Unfortunately, you were unable to move in time and were sent falling to the ground, which was not helping your already-sore back. Sitting up with a groan, you lamented how rough your day was going, at least until you looked out at the scene beyond the fence.
Where there had been nothing out of the ordinary before, now you could see something that was not there before. Far off in the horizon, so far that you had to squint to see it, was a patch of dark black-green in the sky.
Standing up, you leaned over the fence, trying to see what it was when suddenly the patch grew bigger, or as you realized with a gasp, it was getting closer. The horrible black-green sky got closer still, close enough for you to tell that it was not sky after all, but a thick, dark mist, and it seemed to be closing in on your small town.
And then your world was swallowed by black.
Senna sat in the small boat, watching as the black-green mist began to dissipate, knowing that its creator had vanished as well. She could feel nothing but guilt and dread; she had failed not only herself, but all of Runeterra. Now that the ruined king had the memories, he was one step closer to achieving his goal, and then his focus would turn to the world that he felt had let him down.
“We have to find the girl,” Senna said suddenly, watching as the last of the mist faded from the cliff they had just been on.
“The girl?” Lucian asked.
Senna turned to face her husband. How often she forgot that Lucian hadn’t seen what she had seen, didn’t know what she knew. But this was no time to get lost in the past, not when so much was at stake.
“His wife died a long time ago,” she began as Lucian took hold of the boat’s steering wheel. “I’ve held her memory within me since the mist came to my island when I was a child. Now that he has her memory, he will seek out her body to reunite the two.”
“He’s looking for a thousand-year-old corpse?” Lucian sounded dubious.
“No,” Senna sighed ruefully. “His wife was reborn, but she has no memories of her past life. He thinks that he can force her memory into her new body and return her to his side.”
Only when it got closer did you realize the true amount of trouble you were in. The dark mist began to swallow the land, the sky, covering everything in its path as it headed straight towards your farm.
As it got even closer, you began to see more detail in the ominous mist, taken aback when you noticed ethereal green streaks in the mist that crawled along the black mist as if they were alive. This was no ordinary storm, no, this mist looked downright sinister. You stared, frozen with terror, until the screams from one of the neighboring farms snapped you out of your petrified stupor.
You had to run. Now.
You backed up a few steps, knowing that you had to leave but afraid to take your eyes off of the rapidly-approaching deathly black mist. Turning around at last, you ran across the field and towards the woods beyond the back gate of the property, hoping to find some safety within the dense forest.
The sheep had already got there first and were trying to break down the back gate to escape. The field was large, as you also had many crops growing, sections of which had been trampled underfoot by the terrified animals as they fled.
You were halfway across the field when the sheep scattered, bleating loudly as they gave up on the back gate, running instead to cower in their pen. As they moved away from the gate, you noticed with horror that the black mist was now rolling out from the woods as well. Stopping in your tracks, you looked around you, only to see that the mist was coming at the farm from every direction. You were trapped, and the mist was only getting closer to engulfing you.
Desperately looking for any way out of your impending death, you caught sight of the farmhouse. If you couldn’t escape this mist, then maybe you could delay its effects by hiding in the cellar of the farmhouse long enough for help to arrive. It was the only option you could see other than waiting here to die, so you took it.
Your legs were burning from all the sprinting you had been doing in the last few minutes, but you couldn’t stop, not when it was the cellar or certain death. You were almost to the farmhouse, so close you could almost feel the temporary safety within your grasp, when the looming mist beat you there, swallowing the house into its depths just as you were about to reach the door.
Jerking back with a scream, you backed away from the writhing mist, not wanting it to touch your skin. By now, the mist had surrounded the farm, so close to you that you could no longer see the fences that surrounded the property.
You stood still, having nowhere to run as the mist surrounded you on all sides. Shaking with fear, you were surprised when the mist stopped advancing, leaving you in the middle of a circular patch of field.
You watched with wide eyes, waiting for the mist to swallow you, but it didn’t come any closer. You weren’t dead, but it wasn’t like this situation was much better. You couldn’t fight off a supernatural mist with sheep shears, and even if you could, they were on the ground somewhere in that mist.
The farmland was deathly silent; you could no longer hear the screams of your neighbors or the bleating of the sheep. Now that it was so close and with nowhere to go, you had nothing to do but stare at the mysterious fog that surrounded you.
It was dark, so dark that you couldn’t see through it, the sickly green streaks running around the edge of the mist like circling sharks. Following them with your eyes, you struggled to figure out what they were. You had a very limited worldview to draw on, the only comparison coming to mind being like a ghoul described to you in stories when you were a child.
You weren’t sure what was happening; the mist had swallowed everything else without mercy, so why were you a different case? You weren’t left waiting long, as the mist gave way to a tall figure who entered into the open section of field.
He was tall and ethereally pale, clothed all in black, which contrasted sharply with his short, wavy silver hair. Looking at his well-defined torso, you realized that he was too pale; his face and shirtless torso were gray-white, like all the life had been drained from him.
His outfit was simple, a black pair of pants and dark cropped jacket, obsidian armor covering his arms and legs. More than anything, your eyes were drawn to two unusual features; on his head was a sharp three-pointed crown the same color of the ghouls still circling you, and on his chest was a black triangle, so dark that it seemed like it was a bottomless hole.
His eyes glowed with a supernatural light, a shiver running down your spine as your eyes met his. Immediately, he began to stride towards you, sending you into a panic.
There was nowhere to go but into the mist, and that wasn’t an option, but that didn’t mean you wanted the ghostly man anywhere near you. You clutched your hands to your chest, backing up as far as you could without entering the mist, but the man would not be deterred.
His eyes never strayed from yours, his gaze so intense that you felt it hard to look away from. With nowhere to run, he was quickly upon you, but to your great surprise, he came to a stop before you.
He raised one gloved hand, and you flinched as he reached towards you, stunned when the hand came up to gently cup your cheek. Shaking with fear, you stared at him, scared to even breathe and attract his ire.
“My love,” came his voice, gravelly and in an accent that you did not recognize. “Finally you return to me.”
“Who are you?” you whispered, shivering from the cold of his armor-tipped fingers against your skin.
His head tilted slightly to the side, as if he was appraising you. You wanted to shrink away from his gaze, to remove his hand from your face, but you were terrified of upsetting him and risking yourself. As stagnant as your life was, it was your life, and you didn’t want to die here.
“You do not remember me,” he spoke softly, voice laced with disappointment. “A shame. But you will soon.”
You were scared to ask him what he meant, but felt relieved as he finally pulled his hand away from your cheek. Your relief was short-lived as his hand instead went to lay over the deep black triangle on his chest. Now that he was so close to you, the triangle truly did look like it was made of endless darkness. You could see no flesh in the black space; it looked like a keyhole to a dimension of utter black, the sight of it reminding you of the black mist that swirled around you.
There was also the fact that he had spoken to you like he knew you. You had never seen this man before, that you knew for sure. The only part of your life that was hazy was your life before the fire that had claimed your home and parents, but you couldn’t imagine meeting this ghoulish man back then and not remembering him.
You inhaled sharply when out of his chest materialized an orb of wiry light. The strands of light that made up the orb buzzed with energy, and seemed to act as a sort of cage for a small white light in the center that looked like a flickering flame. You knew that it was not natural; but no matter how long you stared at it, you would not be able to place its origins.
The orb was so bright, and felt very out of place in the void of darkness that you were currently trapped in as its light helped to illuminate the face of the stranger before you.
Even with how deathly pale he was, his face was still handsome, jawline sharp and free of even stubble. No matter how much you stared at his face, you couldn’t tell how old he was; he looked around your age, but also had the aura of someone or something much, much older. He looked down at the thrumming orb with a strange fondness in his eyes before he turned his attention back to you.
“I have missed you so dearly, Isolde,” he said as he began to bring the orb towards you.
“No, please!” you cried out in response.
You weren’t sure what that orb was; all you knew was that you didn’t want it touching you. He didn’t seem to hear your desperate pleas as the orb got closer and closer to your chest. You had nowhere to run, and nobody to save you from this ghostly lunatic.
The orb was almost at your chest, a tear dripping down your cheek as you stared down at it, and then everything was light.
You closed your eyes against the bright light, but were surprised to feel no pain. Hearing a male grunt, you opened your eyes as the light beyond your eyelids faded as quickly as it had come.
Looking around you, you saw the stranger across the field, the orb on the grass nearby. Immediately, you noticed that the area was better lit, looking over to see a large split in the dark mist that led across the field to a figure holding a large metallic device.
“Hurry!” Came the call from the figure, too far away for you to see them in much detail.
A snarl from behind you had you looking back to see the strange man getting up, the sight spurning you into action. You made a mad dash for the gap in the mist, ignoring the stranger’s angered calls for you to stop. You didn’t recognize the figure in the distance, but you would take any help you could get as you sprinted towards them.
As you got closer, you noticed that the figure you were running towards was a woman. She was dressed in black and white, gold-accented dreadlocks hanging out of one side of her white hood. You couldn’t place the large metal device that she held; you had never seen anything like it before.
“You will not interfere!”
You glanced behind you, seeing the stranger following behind you, now holding a sword that was longer than he was tall, aglow with supernatural energy. The sight of him, of the fury in his eyes tripped you up, sending you tumbling to the ground.
You scrambled to your feet, but the delay was enough that he was rapidly catching up to you. The look in his eyes froze you in your tracks, only able to manage small steps backward until your arm was suddenly grabbed from behind.
You yelped as you were picked up and then quickly deposited back on the ground a short distance away from where you had been. Looking over, you saw a man in white standing protectively in front of you, twin pistols raised and pointed at the silver-haired man with the sword.
He quickly turned his head back to face you. “Go.” When you hadn’t moved after a few seconds, he barked the order again, his deep voice loud and commanding.
You nodded rapidly before turning to run, hoping that the man would be okay. You knew that you wouldn’t feel confident facing that ghoulish man down, but the man that had come to your rescue seemed to exude a quiet confidence, so you had to trust that he would be okay as you desperately sprinted towards the woman and her strange weapon-like device.
As soon as you were in her reach, she pulled you behind her. You saw the man who had saved you facing off with the sword-wielding stranger, rapidly firing bolts of light at him while narrowly dodging blows from the giant sword.
“Is he okay?” you asked, consumed with worry.
The woman nodded. “He can handle himself. We need to get you out of here while Viego is distracted.”
“Viego?” you echoed, turning your gaze from the fight in front of you to meet her startlingly green eyes.
“I’ll explain everything when we’re away from this place,” she answered, resting her large weapon against her shoulder. “We need to go.”
You were reluctant to leave the man fighting alone, but you had no power to help him. You couldn’t insist on staying here when it would doom all three of you.
As you and the woman ran towards the road, your thoughts turned to the owner, your neighbors… your whole town. Hopping over the fence, you found yourself facing down a wasteland.
The nearby farms looked like they had been hit by a tornado, fences broken and chunks of wood gouged out of houses. You couldn’t see anyone around but you and the woman at your side. Just an hour ago, those farms had been full of life, and now, nothing.
You were led around a bend in the road, where a metal cart waited with two large creatures hitched to it. One of the creatures turned its head to look at you and you stared back, trying to figure out what exactly it was.
“Greathorns,” the woman answered your unspoken question. “They’re very reliable.”
You nodded your head slowly; you felt like you had heard the owner mention greathorns before, but you knew that you had never seen one in person. They were bigger than any horse you had seen, with beige beardlike tufts of hair under their chins and large jagged horns that almost looked like a dragon’s wing sprouting from their heads.
The woman looked like she was about to say something, but she was interrupted by a horrible guttural screech from the direction you had just fled from. You met eyes with the woman, feeling unnerved when you noticed the worry in her expression.
Your momentary panic was shattered as a figure zipped around the corner. You were relieved to see that it was the man in the white jacket, though his clothing looked considerably more scuffed up than it had a few minutes ago.
“Is he–” the woman started to say.
“He’s down for now, but we have to go,” the man answered, running over to join you at the cart.
They both sprang into action, the woman placing her weapon into the cart before jumping in herself and helping you in while the man took his place at the reins, spurning the greathorns into movement.
You turned back to try and see what had become of the farm you had called home for most of your life. The dark mist still lingered over the farm, but it was getting thinner by the second. You didn’t see the strange man, the owner, or even the sheep. It was almost unbelievable how quickly your entire way of life had been decimated; as you watched the ruined farm get farther and farther away, you wondered if you would ever return.
You hadn’t realized that you had dozed off until you were being gently nudged awake. You weren’t surprised you had fallen asleep after the day you had, combined with the long cart ride.
You opened your eyes to see the woman who had rescued you, who offered a kind smile your way when she noticed that you were awake. “We’re here.”
“Here…?” you replied sleepily, before your attention was drawn to the scene around you.
You felt like you were in a world straight out of a fairy tale. Tall buildings made of polished white stone surrounded you, much more extravagant than anything you had ever seen before. The roads were paved, people in fancy dress and armor milling about. You were in awe of the fashion, suddenly feeling like a country bumpkin in your wool-covered overalls.
“Welcome to Demacia City,” the man said, steering the cart to a waiting stable.
You got off of the cart with shaky feet, feeling overwhelmed by the reality of the big city you had always dreamed of visiting. Looking out at the beautiful architecture of the city, you only wished you could have come here under better circumstances. The beautiful city instantly dulled in your eyes when you thought back to the state of your hometown, desolated by the dark mist.
“I thought it would be better to let you sleep,” the woman’s voice broke through the fog in your brain and you turned to look at her. “Now that we have a moment to breathe, I thought we should introduce ourselves. My name is Senna, and this is my husband Lucian.”
Lucian nodded to you when he was introduced, and you shyly gave your name back. Once the introductions had been made, you followed Senna through the streets after she had insisted that it would be safer to explain everything once you had arrived at a more secure location.
The more secure location ended up being a large building at the edge of town, the inside of the building a large circular chamber. You could see a few doors on the other side of the chamber, but didn’t get to see where they led as Senna stood in the center of the room, the light from a glass panel far above her bathing her form in a gentle glow. Lucian stood close to his wife, and you came to a stop a few feet away, nervous for what you were about to hear.
“Alright, so the start of this all goes back over a thousand years ago,” Senna started, the sheer amount of time involved stunning you. “That man… Viego… he was a king back then.”
“He was the king of Demacia?” you blurted out. It was hard to imagine someone so ghoulish and cruel being the king of Demacia, even a thousand years ago.
“Not here,” Lucian denied with a shake of his head. “A long-dead empire on a continent east of here.”
Another continent? You had never even heard of another continent; the farthest your geographical knowledge went were the other kingdoms that bordered Demacia. But if he was from another continent���
“…then how did he get here?” you voiced your sudden thought, watching as Senna’s expression hardened, as if your words hurt her to think about.
After a pause, she answered. “Viego was a poor king who instead focussed all of his attention on a peasant girl he had made his wife, Isolde.”
An unsettling feeling made its way into your stomach as Senna spoke her name, but you kept your feelings in, not wanting to interrupt her story.
“With his attention on Isolde, Viego did not govern. Wanting to be rid of their useless king, assassins came to take Viego’s life, but their aim was misplaced. Their poison dagger sliced the arm of the queen, who fell deathly ill from the toxin.”
As her story went on, the bad feeling got worse and worse. It was not at all helped by the knowledge of your mystery scar, the one on your arm that you had no memory of ever getting in the first place. Still, you kept quiet and listened.
“To cure his wife, Viego brought her to the Blessed Isles, but she didn’t survive the journey and was brought as a corpse,” Senna explained. “The elders refused him entry, as the blessed waters could not bring back the dead, but Viego forced his way through.”
You were beginning to have a hard time breathing, terror seeping into your skin as you thought about that dream, the same dream you had been having most of your life. You felt compelled to listen to rest of Senna’s story, even if you suspected that you knew how it would end.
“Isolde was angry and confused after being ripped from death. She stabbed Viego with his own sword, the touch of the ancient sword to the blessed waters turning the whole island into unlife. Viego’s death is what created the Shadow Isles.”
The Shadow Isles? You had thought they were just a myth. Everyone in your town had heard of the terrifying land that was said to be cursed with unlife, its residents thralls to the terrible curse. It had been said that anyone who ventured to the Shadow Isles would lose themselves to death and madness, but you had only heard the place mentioned by parents trying to discourage their children from behaving badly, telling them that the monsters from the from the isles would come and get them if they didn’t behave themselves.
You knew what was coming, but you couldn’t bear to say it out loud, feeling like the words were too horrifying for you to speak. Thankfully, Senna decided at last to get to the heart of the matter.
“Viego took Isolde’s memory from me, and now he intends to reunite her memory with her body,” Senna said, her eyes tinged with regret. “And that is why he’s after you.”
“So then that orb…” your voice trailed off as you thought about the ball of light that had nearly been forced upon you.
“Isolde’s memory from when she was alive,” Lucian confirmed. “Senna has had it with her for a long time.”
“And you think that I’m…” You couldn’t bring yourself to say it.
“Yes,” Senna confirmed gently. “You are the reincarnation of Isolde. Viego would not have come after you if you weren’t.”
“But I’m not… I’m just a farmhand…”
You knew that she was right. There was no other explanation, but you still didn’t want to believe it. You were a farm worker, not a long-dead queen. Yesterday you had been pulling carrots out of the ground, and today you were on the run from a demented king who believed he could use your body to bring back his dead wife. You didn’t have an exciting life, but it was yours, and you didn’t want to lose it to fulfil Viego’s twisted obsession.
Senna and Lucian had stayed silent, giving you a moment to try and calm yourself down, which you appreciated. You would probably cry about it tonight, but for now you would stay as strong as you could. You were used to talking about your feelings with the animals on the farm, but felt uncomfortable with being overly emotional in front of other people, considering the main person you talked to was the owner, and he was not one for heartfelt conversations.
“We won’t let him have you,” Senna promised.
“And besides, after what I did to him, he’ll need a few days to recover his strength,” Lucian added.
“Thank you both,” you said, bowing your head low. “If it wasn’t for you, I don’t even want to think about where I’d be.”
“Raise your head,” Senna said gently. You looked up to see her with a smile on her face, which made you feel a bit better. “Don’t go thanking us yet. Not until we send Viego back into the darkness for good.”
“Can we really stop him?” you asked.
“We’ll sure try,” she replied as you silently wished you had the confidence that she did. “But first, we have something else to do.”
You bit your lip, unsure of what she meant. What could be more important than dealing with the looming threat of Viego’s return?
“You’ve never left that town, have you?” Senna asked with a raised eyebrow, and you nodded. “How would you like to see the city?”
“But don’t we have to–”
“I’ll handle the work for now,” Lucian cut in. “We haven’t been back here in some time and Senna might aim her gun my way if she doesn’t get some downtime.”
“Me?” Senna replied with mock incredulity. “You were the one going on about missing Demacian sugar rolls.”
Lucian didn’t look bothered by his wife’s sass, staring at her with a pout until she relented with a smile and a shake of her head. “…we’ll get you some when we’re out.”
“Thank you kindly,” Lucian replied fondly.
After giving Lucian a quick kiss goodbye, Senna turned back to you, gesturing towards the door. “Ready to get a look at what the city is really like?”
You had thought the streets of Demacia City were big, but found yourself thoroughly blown away by the sheer size of the grand plaza in the center of the city. It was mostly empty now, but according to Senna, the entire space was packed with people when they held special events. It was hard to believe that you were standing in a place where wars had been declared and kings had been crowned.
The marketplace was less spacious, but no less overwhelming. Merchants of all types lined the streets, selling wares you could only dream of before today.
It was in the market that you got to try one of the sugar rolls that Lucian was so fond of, the crystalized sugar melting on your tongue. With so many new sights and smells, you were having a hard time deciding where to look, at least until you laid eyes on a colorful stand selling various types of clothing items.
Walking a bit closer while Senna perused some metalwork from a nearby shop, you found your attention drawn to a dress hanging on one of the racks in front of the seller. It was short, probably knee-length at best, and the same light blue as the sky. The dress was simple, with long sleeves and an a-line skirt, but it was the finer details that had caught your eye; sewn into the hem of the skirt and collar of the dress were little white birds in flight across the fabric.
You had never seen such intricate design work; in your town, people wore practical clothing for working; there was no need for a nice dress when you were just going to get mud all over it anyways. The more you saw of this place, the more you began to feel dissatisfied with how you had been living up until now. But then again, you may not live at all beyond the next few days, not if the ruined king got ahold of you. What a mess you had made of your own life, and Senna and Lucian’s as well.
“You know you’re not a burden, right?” Senna’s voice right behind you snapped you right out of your thoughts and you turned to look at her, her green eyes piercing right through you.
“I, uh…” You weren’t sure how to answer her as you processed her words. It was hard to think of yourself as anything but a burden; your existence itself had caused your town to be invaded by a long-dead king from the Shadow Isles, and now Senna and Lucian had to protect you or face the destruction of the entirety of Runeterra. You were an incredible burden.
“No, none of that,” Senna said, shaking her head with a smile, before her voice turned serious. “You’re a person with feelings and desires. You don’t deserve to be used in Viego’s plot to bring back his queen. You are worthy of being helped, so don’t you dare think otherwise.”
You were stunned speechless. You wanted to refute her words, but the look in her eyes was telling you that doing so would be a bad idea. Instead, you nodded reluctantly, and her stern face finally relaxed back into a smile.
“Good, then we’re going to practice being confident,” she said. “If we don’t work on your confidence, then you’ll never be able to stop fearing those who reside in the dark.”
She was right. You knew she was. “…okay.”
“See that dress over there?” Senna asked, jerking her chin towards the blue dress with the white bird trim. “You like it, right?”
You stiffened. You thought that she had been perusing the metal works being sold, but clearly she had been paying more attention to you than you had given her credit for.
“…it’s nice,” you admitted at last. “I’ve never owned a dress before. The owner of the farm said they would just get ripped and dirty.”
“I think we should get it then,” Senna replied, voice quieting so the seller couldn’t hear her next words. “Sometimes we all need a reminder that we’re not trapped in the dark. This dress can serve as your reminder that you’re brighter than the darkness that chases you.”
You were reluctant to accept the dress, but Senna paid the seller before you could properly object. Handing the dress to you, she looked pleased as she watched you marvel over the soft fabric and beautiful design. Looking back up at her, you were about to thank her, but stopped when she held up a hand.
“If you want to thank me, you can help me set the wards around the house. Besides, we’ll both get an earful if Lucian has to wait any longer for his sugar rolls.”
You thanked her anyways as you both turned to head out of the market, arms full of dress and sugar rolls.
The next morning found you outside with Senna, helping her set up complicated devices around the outside of the building while Lucian worked to set some of the same devices on the roof. You watched carefully as Senna demonstrated how each ward had to be placed in order to work properly, not wanting to mess up when you set up the next one yourself.
“Will these keep him out?” you asked as you bent down to place a ward against the wall.
“A little to the left,” Senna corrected, and you moved the heavy metal device to the left until she nodded with satisfaction. “Nothing can keep Viego out, but these should weaken his strength enough to give us a chance.”
You winced; you had anticipated her answer, knowing how powerful Viego had seemed from your short interaction with him. Hoping to defeat him seemed like a futile effort, but you wanted to believe it was possible. You knew so little about the world outside of your farming town, so at this point, anything seemed like it could be possible. You had no choice but to hope anyways because if you failed, you would be lost forever, at least if Viego had his way.
Your life had become infinitely more precious now that it had come under threat; you wanted to help Senna and Lucian, the people who valued you for being you, not a dead king who looked at you and only saw his departed wife.
“The roof’s all set!” Lucian called out from above you.
“Good!” Senna called back as she heaved another ward into her arms. “Then you can test the wards when I finish setting this one up.”
“On my way, dear,” came Lucian’s lighthearted reply.
The rest of the afternoon was spent finalizing the ward setup. You had never seen them before, and were surprised to see them light up as Lucian ran by them, leaving him looking exhausted by the contact. You had been even more shocked when Senna had told you that the wards had been set to their lowest setting for the test. If Lucian had been that tired on the lowest setting, then maybe you could have hope that the highest setting would have a significant effect on Viego.
“But are we sure he’ll set them off?” you asked Senna as she turned the wards back off.
“I’m sure,” she replied confidently. “Anywhere you are, he’ll go, except now we can use that to our advantage.”
The only problem being that you didn’t know exactly when he would come. Lucian’s guess of a few days was just that; a guess. He had explained that the day they had saved you was only their second time fighting Viego, the first time being when Viego had stolen Isolde’s memories from Senna. But it had been a few days without any sign of the dead king or his black mist, so you figured that Lucian’s estimate had been accurate.
By the fifth day with no sign of Viego, you began to prepare for the worst. He could come for you any day, at any time, so you were confined to the home with either Lucian or Senna with you at all times. You were disappointed that you could no longer explore the city, but you couldn’t make yourself an easy target for Viego to snatch from the streets.
There were some back rooms with beds to sleep in, but you spent most of your time in the circular chamber that made up most of the building, talking with Senna and Lucian or helping them with tasks. The time going by was wearing on you all as you wondered when Viego would come. By the seventh day, you were unable to relax, constantly worried that every noise you heard denoted the return of the ruined king.
It was late into night of the seventh day, but none of you could sleep, all finding yourselves in the chamber room. You were sitting against the wall, watching Senna as she cleaned one of Lucian’s guns, her own large gun resting on the floor next to her. Lucian had been pacing for a while, and you could tell it was beginning to wear on Senna’s nerves.
“Lucian, if you need to–”
Senna’s quip was cut off by a loud chime sounding from outside. The wards.
Immediately, Senna was on her feet, tossing the gun she had been working on to Lucian before picking her own gun up as they both turned to face the hallway, which was the only way in and out of the building.
“Hide yourself!” Senna called hurriedly to you before turning back to face the hall, Lucian at her side with his guns trained on the hallway.
You quickly heeded her words; you couldn’t see any sign of the dark mist yet, but you knew it would only be a matter of time. You dashed over to an ordinary-looking panel on the wall that you would have found otherwise unnoteworthy, if it hadn’t been for Senna showing you how it worked a few days ago.
Pulling the panel to the side, the secret door slid open to reveal a small nook, just big enough for a person to stand inside. You looked back to Senna to see her staring at you, giving you a quick nod when you looked worriedly back at her. Not wanting to trouble them by ruining the plans, you got into the nook, closing the door carefully behind you.
You were largely in darkness, the only source of light being the small eye-level slit that gave you a one-way view into the chamber. You were glad there was a wall directly at your back, because the lack of space was the only thing keeping you standing right now in the face of the onset of terror you were feeling.
Viego didn’t leave you waiting long; Senna and Lucian jumped back as mist flooded the chamber, retreating to the center of the room.
“There!” Lucian called as a figure suddenly appeared through the mist.
Viego moved quickly to the side, dodging a bolt of light from Senna’s gun. He emerged fully from the mist, eyes scanning the area, assumedly looking for you. You knew that he couldn’t possibly see you, but it didn’t stop you from shrinking back.
“Where is she?!” Viego demanded, the anger in his voice sending a cold shiver down your back.
“Nowhere you need to worry about,” Lucian answered.
“I can feel her,” Viego snarled back, his mystical sword appearing in his grasp. “Where is she?!”
“I think you have bigger concerns right now,” Senna replied smoothly, and then she and Lucian jumped into action.
Lucian quickly moved to one side of the ruined king, firing bolts of light at him before backing out of Viego’s range. Meanwhile, Senna sent several strong blasts of light from her own gun Viego’s way, the two working together to try and take the king down.
Viego let out a frustrated growl as the bolts hit him, but didn’t appear to be injured like you certainly would be if you had been on the receiving end of the might of Senna and Lucian’s weapons.
Now that you thought about it, he didn’t seem any less powerful for someone who had triggered a series of wards that had winded Lucian on their lowest setting. Your theory was confirmed when he didn’t seem affected by anything Lucian or Senna threw his way. You would be frustrated, but neither one of them wavered, sending shot after shot at the ruined king.
“Enough!” Viego shouted, waves of mist pushing Senna and Lucian back. “You will surrender her to me or you will drown in my mist!”
As Senna and Lucian recovered their footing, the mist grew denser as it swirled around the room. You gasped as demonic green figures made of mist rose from the haze of black, and at the same time that Viego vanished into mist, they charged.
Lucian was firing bolts of light at the mist creatures left and right, but they were endless; as one was struck down, another one rose from the mist to take its place. As Lucian tried to fend off the creatures, Senna was forced to fight off Viego himself as he appeared before her, attempting to strike at her with his sword. It was a strange image, the two and their oversized weapons locked in combat, each trying to overpower the other.
The fight was quickly going bad for your friends; Viego was holding back nothing, his creatures aiding him by swiping at Senna, backing her into a corner as Lucian tried desperately to fight his way closer to her as she continued to shoot the creatures that tried to grab at her.
“You shouldn’t have the strength–” Senna growled as she fired at Viego.
“Your feeble wards cannot harm me,” Viego jeered as he swung his sword towards her. “Nothing will keep me from my queen.”
Viego stabbed his sword forward, but Senna was able to swerve out of the way, causing his sword to imbed into the wall opposite from where you were hiding. Viego then was forced to pull the tip of his sword from the wall, and Senna used that time to send a wide blast of light Lucian’s way, destroying the creatures that had surrounded him. Shooting Senna a grateful smile, Lucian began to fire at more creatures around the room, but his efforts still didn’t seem to be making a dent in the influx of creatures that filled the room.
Senna and Lucian’s luck ran out as Viego’s impatience reached a boiling point. With an angered grunt, he swung his sword at Senna, missing her body but striking her gun. The impact set Senna’s balance off, sending her falling to the ground, her gun spinning out of her grasp and onto the ground a few feet away from her. She made a desperate grab for her weapon, but was again stopped by a warning strike from Viego’s sword narrowly missing her arm.
Senna’s moment of weakness was quickly capitalized on by the mist wraiths as she was immediately swarmed, her body held down by many ghoulish creatures while Viego stood over her.
“Senna!”
Lucian’s desperate shout pierced the air as he charged forward, but was unable to get to Senna, his way blocked by the mist creatures. He shot bolt after bolt, but the demons pressed onwards, only growing in number. Soon he too was overwhelmed, pushed against the wall by the wraiths, his twin guns knocked to the floor. You watched with horror as they both struggled under the grasp of the wraiths, but were unable to break themselves free. The hope in your heart that this fight would be the end of Viego was snuffed out entirely as you watched Viego stand over Senna.
“Your life matters little to me, but I will offer one final choice. Give her to me or die,” Viego threatened, his voice cold with fury.
Senna glared up at him, struggling against the wraiths’ hold even as Viego loomed over her. “You will destroy this world.”
“I will destroy you,” Viego corrected. “And all of those who stand in the way of my love. I hope your impudence was worth your life.”
Viego raised his sword to strike Senna down, and you knew that you would only have seconds to act.
Senna and Lucian were willing to give their lives to protect you, but you couldn’t let that happen. You were not worth the lives of two strong, kind people; people who had rescued you and treated you with more care than the owner ever had, despite only knowing you for a week. One thought rang out loud and clear in your head as you watched Viego prepare to take Senna’s life; I can’t let her die.
You would only have a moment to save her life, so you didn’t waste a second, noisily shoving the secret door open.
“Stop!”
The attention of the three people in the room was drawn to you as you stepped forward, dark mist swirling around up to your knees. Viego’s eyes widened upon seeing you, but behind him, Senna was shaking her head, her eyes begging you to run. But you couldn’t run, not if you wanted to save her and Lucian.
“Please stop,” you implored the ruined king, forcing your legs forward even if the thought of moving closer to him terrified you. You had to do this for Senna and Lucian. You couldn’t allow your fear of what would happen to you to still your steps.
Viego’s sword dissolved into mist as he turned to face you, but the wraiths did not loosen their grip on your friends.
“My love,” Viego called as he began to approach you. “I knew I felt your soul call to mine.”
Ignoring his flowery words, you stopped a few feet from him, scared you would lose your nerve if you got any closer. “I’ll go with you, just please… please let them live.”
You stared into his otherworldly green eyes, trying to stay firm despite a desperate cry of your name from Senna. This was the only way, you reassured yourself. This was the only way to save their lives, even if it meant losing your own. You thought of the time in the marketplace with Senna, of listening to Lucian’s bad jokes, allowing the memories to keep your soul warm against the onslaught of dread you were facing down.
“You’ll come back to me?” Viego’s voice was kinder, softer than you had ever heard it sound as he continued to approach you.
“If you let them live,” you repeated. You could not see your friends beyond Viego’s broad form, but your voice still cracked with a sob as you addressed them. “Senna, Lucian… I’m sorry. And thank you for helping me.”
Viego raised a hand to wipe your tears away, ignoring the protests of Senna and Lucian behind him. “I knew I would find you again, my love.”
You knew it was coming, but you still let out a whimper as he once again materialized the buzzing orb of memories from the dark triangle on his chest, but unlike last time, there was no escape for you now.
“Together at last…” Viego whispered as he pressed the orb to your chest.
The orb felt cold, and then warm, too warm, as it pressed into your skin, absorbing into your body. You collapsed into Viego’s arms with a silent gasp of pain, the last thing you heard before passing out being Senna screaming your name.
There was a beautiful girl, her fingers delicately working a threaded needle through soft fabric that lay in her lap. You had never met her, but you knew who she was; after all, you had seen her corpse in your dreams. It was undoubtedly Isolde… you, from your past life.
You were surprised to find that you were watching the scene as yourself, not through her eyes. The realization brought you some measure of relief; maybe you were not lost entirely to her memory, at least not yet.
The scene around Isolde was blurry, but her figure was clear as day as you watched her gently sew along the fabric, and then it all blurred again. When the scene reformed itself, you watched a man approach her, young and handsome, his brown hair falling in waves to his chin. He was easily recognizable, but a far cry from the figure of unlife that he had become. Viego.
You couldn’t hear their voices, or the scene around them, but you watched as Viego bent down on one knee before Isolde and felt the shock and happiness that Isolde felt, and then the world around you warped once more.
Now you were in a magnificent castle, Viego and Isolde dressed in beautiful wedding clothes, figures leaning towards each other as they kissed. You could not see the faces of the crowd that watched, nor hear the vows exchanged; all you could feel was Isolde’s joy, which left you feeling warm, as if it was you there on your wedding day. It made sense; since it was you, the past you.
You felt the next scene before you saw it; a slow sadness appearing in your chest that left you feeling confused. Then the figures appeared; it was Viego and Isolde in a huge room together, his arms around her. Viego looked happier than you had ever seen him in unlife, but your eyes were drawn to Isolde. On her face was a small smile, but you knew she was sad, you could feel the quiet sadness radiating from her. But what did she have to be sad about? You followed her gaze, looking out a window to see a garden outside, birds flying around and flowers swaying gently with the breeze, but before you could get a closer look, you were gone again.
Now you saw Isolde standing behind Viego, her smile dimmer than before. Viego was wordlessly shouting at a faceless girl in servant’s clothes, a messy assortment of wildflowers crushed under Viego’s feet. Isolde was clutching at her skirt, and you felt a sense of powerlessness from her, along with that same sadness that held tight to her chest.
And then the scenes began to go by faster. Viego, blocking the way to the garden, sending Isolde back to their shared room. Viego, refusing entrance to the castle to an older woman who had the same eyes as Isolde while she watched the scene from a window high above in the castle. Viego pulling Isolde back to him when she tried to leave the room.
As the scenes flashed by, you could feel Isolde’s sadness grow. Time went on, and Isolde stopped smiling; you were watching her soul wither away a little more each time Viego cut another person out of her life. She was not allowed to see anybody but him, not allowed to leave his side even for a second… she was not a person anymore, but a doll to be moved at Viego’s whim.
She felt powerless, trapped by the man she had once loved. Your chest hurt, feeling like you were slowly being suffocated by the loneliness she felt; she was caged, shackled by his love, knowing there would be no escape.
But Viego still looked the same, no matter how many scenes passed by you. It was like he didn’t notice her pain, or maybe he didn’t care; didn’t care for anything but himself. You wanted to make it all stop; Isolde’s deep pain had nearly brought you to your knees, tears rolling down your cheeks as you desperately wished Viego would see her pain, but he never did. He always smiled that contented smile, never noticing that Isolde’s own didn’t reach her eyes.
The days finally slowed down and you were left standing in a large chamber room. The scene was tense; men in black swarmed the chamber, purple-tipped daggers poised to take the life of the king. Viego’s soldiers fought back valiantly, but one enemy broke through their ranks, dagger aimed at Viego’s heart, but their aim was put off course by a clever swipe from a spear. The poisoned dagger missed its target, but sliced Isolde instead, cutting through the sleeve of her dress and into the flesh of her arm.
Isolde knew as soon as the poison pierced her flesh that she would die. But while you expected to feel fear, worry, panic… all you felt was calm. The poison would slowly take her life, but that was what Viego had been doing over years with his possessive grip. At least at the end of this, she would be free in death, free of the iron grip Viego had on her in life. But alas, even death would not free her from his grasp.
The scene shifted one final time, and you knew what was coming. Viego held Isolde’s body, cold and dead, in his arms. The scene should have been upsetting, but the feelings that rushed through you were anything but. Isolde was dead, but her spirit was free at last, no longer a prisoner to Viego’s will.
But Viego would not allow her to be apart from him, even in death. So she rose, her anger finally unable to be contained, and stabbed him with his own sword. You watched the scene with no pity for the mortally-wounded Viego; Isolde had killed him, but she had been dead for many years before she had been poisoned. His love for her was more poisonous than any toxic dagger; he had been killing her slowly from the moment they had met, and only in death did she find the courage to return the favor.
Isolde had wanted a loving husband, but had ended up with a loving monster. This was nothing like the tale of true love Viego had spun, but he was the only one delusional enough to not see his marriage as what it was.
The scene faded to black at last, leaving you hurting body and soul, Isolde’s pain and sadness making your body feel numb from the inside out. You felt her emotions as if they were your own, and you supposed that they had been yours, a very long time ago.
The memories faded, and were quickly replaced by a soreness all over, like you had fallen from a decent height. Opening your eyes with a pained moan, you realized that you had beaten the odds; you had confronted Isolde’s memories, but you had not lost yourself to them. You were still you.
But with that good news came a lot of bad. You woke up in a bed, in a room that you had never seen before. The room was ornate, but looked dilapidated due to time. The gold posts of the canopy bed you laid in were speckled with dust, the blanket you laid under severely wrinkled.
Sitting up, you were relieved to see that you were still in the blue dress you had been wearing back in that chamber when you had given yourself up to Viego to save Senna and Lucian. You had passed out before you could ensure Viego kept his word, the memories too much for you to handle. For now, you chose to believe that they were alive, because knowing that you had done everything you could and they had still perished would crush what was left of your spirit.
You doubted you were still in Demacia, and one look outside the half-scratched window was enough to confirm that fact. The outside of the castle was even more depressing than the inside; the outside walls were cracked, the stones covered in black vegetation that you would have thought was ivy if it weren’t the color of tar. Angel statues on raised platforms stood tall in the outside courtyard, looking extremely out of place amidst the sinister green mist that seemed to hover over the whole area.
The supernatural layer of mist confirmed it; you had been taken to the Shadow Isles. The realization made your chances of escape nearly nonexistent. The Shadow Isles were filled with undead creatures hungry for the souls of the living, if the stories you had heard about this place were to be believed. And looking over the land that seemed to radiate unlife, you were certainly inclined to believe them.
Footsteps from outside the room broke your focus away from the view outside. Looking quickly around the room, you did not see anywhere to hide. With no other option, you began to back up to the far wall, staring at the large ornamental door as terror burned in your chest.
The door creaked open slowly, revealing the figure of the man you least wanted to see right now. While your mood dimmed upon seeing him, a smile lit up his face when he caught sight of you.
Viego wasted no time striding over to you while you stayed still, back against the wall both physically and metaphorically. Strangely, as he approached you, your fear began to morph into disgust. This man would not let you go, no matter how many lives you lived or places you went. As he took you into his arms, one word repeated in your head like the beat of a drum. Selfish.
He had stolen Isolde’s happiness, locked her away like a bird in a cage, and now he was doing the same to you. Letting out an internal sigh, you wished that you could go back to your boring farm days, which felt like they had been years ago, not weeks. But Viego did not give up his possessions easily, and that’s what you were now. A doll for a selfish king to keep by his side forever.
You hadn’t realized you were crying again until Viego had pulled back, his fingers sweeping across your cheeks to catch the tears.
“You’re safe, my queen,” he whispered, his words doing nothing to comfort you. And besides, you were clearly not safe if the biggest threat to your safety was standing before you, oblivious to all he had done.
You didn’t know what to do now; he wasn’t going to let you go, but you would rather die than live the rest of your life trapped in this place, pretending you were still the dead king’s dead wife.
“I have waited so long for you to return to me again,” he said, his jade green eyes staring into yours, ignoring your plight, just as he always did with Isolde.
You were tired, you were sad, and you were angry. But Viego only saw his own reflection in your eyes. He only saw what he wanted to see; you wondered if he even saw your features when he looked at you, or just superimposed Isolde’s features over yours in his mind’s eye.
It was a strange feeling; you wanted to be anywhere but here, but at the same time, you wanted the man before you to at least see you as you were now, to know your name even if he addressed you by another. Your mind was a mess, your heart even more so, but you would find no comfort in Viego’s arms, nor in his words.
“Isolde–”
“Don’t call me that!” you shouted, ripping yourself from his arms as you could no longer calm your rising anger. “And don’t call me your wife either! You have never cared about me, not back then and not now. You have never cared about anyone but yourself, Viego! You should have let Isolde stay dead!”
Viego looked shocked and hurt by your words, his silver eyebrows raised high on his forehead. You were expecting him to yell back, to tell you to know your place, but he just stood there, and then like the mist, he vanished.
His form turned to mist, and as you watched him flee, you couldn’t help a desire to have the final word.
“My name is–”
He was gone before you could say your name, but you shouted it anyways. Even if he didn’t use your name, it felt good to say it, even just to remind yourself that you were not the person you had been in your past life. Whatever happened, you would not allow this place to steal your identity from you.
You waited in silence, but Viego did not return. After some time, you reluctantly sat back down on the bed, your feet tired of standing, but Viego still did not come back to the room.
You were unsure what to make of what had happened. The Viego you had seen flee the room contradicted everything you knew about him. Could your words really have reached him? It was the only conclusion you could come to, but it sounded so unbelievable; an all-powerful dead king fleeing a room after being called selfish by a small town farm girl.
The encounter had been short, but you found yourself already tired. With no sign of Viego returning, and not much else to do, you slipped back under the ruffled covers, laying your head on the same pillow you had woken up on.
Maybe it was owing to your trip through Isolde’s memories that you were so tired now. Closing your eyes, you were relieved that you were still you, though you were still having a hard time reconciling how to see yourself with your time as Isolde. You had been her a long time ago, but she still felt like a different person, like a character in a story. You looked different, and lived different lives, but you were still weighed down by the possessiveness of the same man.
You had been surprised to see Viego look so hurt, but you refused to feel bad about what you had said. It seemed like everyone around him, including Isolde, had been too afraid to confront the king on his faults, at least that was what you assumed. You didn’t know where you got the courage yourself; maybe it was Isolde’s sorrow and frustration finally boiling over from a lifetime of being controlled that emboldened your tongue.
Either way, what you had said could not be taken back, so there was no point in ruminating over the situation, not when you were already having a hard time focussing on anything with how exhausted you were. There would be time to lament your situation when you woke up, you decided, consciousness drifting off at last.
You were surprised to feel so well-rested, but your mood was brought back down when you opened your eyes to the same dusty room you had fallen asleep in. It was just as empty as it was before, save for your body under the covers.
With how dedicated he had been to capturing you, Viego’s sudden absence was surprising. You weren’t sure how much time had passed, but everything in the room looked the same as it had before you had gone to sleep, so you had to assume that he had not returned while you were sleeping. It was probably for the best; you wouldn’t know what to say to him even if he was here.
Upon waking up, you were confronted with a new problem; your empty stomach. Come to think of it, when was the last time that you had ate something? You still had no idea how long you had been unconscious after Viego forced Isolde’s memories into you, but you had a vague recollection of eating some steamed buns Lucian had brought back from the market a few hours before Viego had attacked. But clearly that had been a while ago, if the gnawing emptiness in your stomach was any indication.
You were reluctant to leave the room and risk running into Viego, fearful of his anger after what you had said to him, but your stomach was so empty it hurt. Maybe you would get lucky and find a fruit laying around and scramble back to your room before you were caught. With that hope in mind, you walked quietly over to the door, prepared to do what you had to in order to survive for the rest of the day.
Unfortunately for you, the rest of the castle was just as dusty and dilapidated as your room had been. It was clear that this place was very old; anyone who had lived here in life was long dead by now. Eventually, you located the closest thing to a kitchen you thought you would find in this place, but instead of food, you found dust, cobwebs and the occasional brittle rat skeleton, which crumbled to dust under your touch.
There was no food here, that much was obvious, which led you to a new dilemma. You couldn’t ask Viego for food; for one, he terrified you, and there was also the fact that you had no idea where he even was. The castle was too large for you to check every room for him with any great speed, and so far you had not heard or seen any evidence of anyone else in this place but yourself.
So what were you supposed to do now? The thought of walking out into the Shadow Isles terrified you to your core, but what alternative did you have? Stay here and starve to death, a prisoner to a man who seemed like he had no further use for you if you weren’t the same person you were when you were Isolde?
It seemed that Viego avoiding you was a blessing in more ways than one, because now he wasn’t here to stop you from leaving the castle. It was easy enough for you to find the front door, following the patchy red carpet until it led down a long staircase that took you to another ornate door. Whoever’s castle this had been must have either been royalty or obscenely wealthy to live in a place this grand. The entryway alone was almost the size of the entire farmhouse back in your hometown. As grand as it was, you hoped that you would never see this awful, lonely place again once you exited the door.
The door was a lot heavier than it looked, but you managed to pry it open, the chill of the outside air telling you immediately that you were about to do something very dangerous. But it was this or starve, you reminded yourself as you took the first step outside, and it was better that you tried to find your way off of this island before you were too weak from lack of food and water.
Sinister green mist clung to the land, thick enough to obscure the far away, but just thin enough for you to see twenty or so feet around yourself. You remembered hearing as a child that the mist of the Shadow Isles was made up of the souls of the damned that had once lived here, but seeing it now, you hoped that it wasn’t true.
The stone angel statues were even more unsettling up close, standing on either side of the pathway like guards, their stone eyes seemingly staring down at you as you passed. Every step you took, you were scared the cracked ground would give out under you, but it held fast. It was a miracle that this awful place didn’t just crumble and sink into the cursed waters that surrounded it.
You quickened your steps, eager to be rid of this place as soon as possible. That, and the faster you were out of here the better a chance you had of getting off this island before Viego noticed you were gone.
The angel-statue-lined pathway opened up to a network of crumbled stone walls of all different heights that looked way more worse for wear than the castle behind you. It looked like this might have been a city over a thousand years ago, before the isles had fallen into this eternal darkness. But now you were the only person here, likely the only living person on this whole cursed island, at least until you got yourself back to civilization.
You picked up your pace even more as you entered a forested area, though the forest itself consisted solely of long-dead trees, their branches black and thin. What you hoped was wind howled, shaking the spindly branches, leaving you to duck and weave through them, their thorns scraping against your clothes and skin. You kept moving onward, pressing on despite the pain from the new cuts on your body, unwilling to turn back now that you had come this far.
You pushed through a difficult thicket of branches, panting from the effort as you looked down at your dress. The once-beautiful blue fabric now bore many tears, stained by your blood where the branches had cut you. You couldn’t imagine your face and hair looked any better, but you could worry about that later.
Taking in your own sorry state, you failed to take in the threat that was quickly closing in on you. You looked up from your dress, expecting to see more branches in your way, but jolted back with a gasp when you noticed the large figure standing fifteen feet or so in front of you.
The figure before you was giant, easily the width of several men, its gray flesh packed with bulk and muscle. It was bald, and wore no shirt, wearing only spiked shoulder armor on its upper half, while its lower half was covered by a large loincloth and equally-spiky leg armor.
It must have been human at some point, but it was far from that now. Its eyes were the same spectral green as the mist that hung over the island, that same green dripping out of his mouth in a drool-like fog. Its skin was tough-looking, like it was halfway between skin and rock, two large chipped horns made from craggy stone jutting out from the sides of its head. It had a manacle on each wrist; broken chains hanging from both of them. That gave you one more terrifying insight; while it was alive, it had clearly been some kind of criminal. And now it was here in front of you, unchained, its focus solely on you.
You turned to run, but the creature was faster. Its gaping maw opened wide with a horrible roar, and you were forced to grab onto a branch to try and resist the sudden pressure you felt pulling you back towards it. Looking back, you saw even the spectral mist being sucked into its sharp-toothed mouth, but you knew that you were its target, not breaking its focus as it stared you down with empty, dead eyes.
You couldn’t escape, you couldn’t even move an inch farther away from the monster’s supernatural pull. You tried to reach for a farther away branch to pull yourself to, but were forced to bring your hand back to the branch you held onto as holding on with only one hand made it much harder to keep yourself from being dragged further back.
Your fingers were hurting, the pressure pulling on you becoming more and more intense, and evidently the creature was done waiting. Not letting up on its pull, it began to move closer, and the pull got even stronger. Shaking from the effort of keeping your hold on the branch, you had no way of escaping it.
Was starving to death really a worse option than this? You had been so stupid, thinking that you had any chance of escaping this island; now this creature would ensure that you would never leave.
With a pained cry, your grip gave out at last, the branch slipping from your fingers as you fell to the ground. You tried desperately to grab at the cracked earth, but your hands could not find purchase in the ground no matter what you did as you were pulled closer and closer to the creature’s open jaw.
The closer you got to it, the weaker you felt, as if the monster was draining your very soul from your body. As the thought came to you, you realized that it was very likely to be the truth; the Shadow Isles were a place of eternal torment, it would not be out of place for this island to be filed with soul-sucking monstrosities.
You were almost within the creature’s grasp now, no more than five feet away from its razor-sharp teeth and black clawed nails. You were feeling more and more drained as it pulled you closer, your vision getting fuzzy as you tried to focus on anything other than your impending death, but it just wasn’t happening. It wasn’t like you had been expecting to see your life flash by your eyes like you had heard happened to people when they were about to die, but right now you would welcome any sight other than the one you had right now of the creature pulling you in, his eyes aglow with sinister satisfaction.
Just as a clawed hand reached down to take hold of your leg, it was sliced clean off at the elbow, stone skin clattering to the ground next to you. The creature let out a pained howl, which turned out to be the last sound it would ever make as it was then cleaved in half by a sword longer than you were tall, one you had thought you had left behind in that castle along with its wielder.
Freed from the monster’s pull, you scrambled away from its dismembered parts, wanting to be as far away from the horrible creature as possible. Shaking from your ordeal, you stared at Viego’s back, then at his face as he turned your way, letting his sword turn into mist as he caught sight of your quivering form.
You went still, afraid of the king’s wrath at your escape from his castle, but were surprised when he rushed over to you, pulling you to your feet and wrapping his arms around you.
“I thought… I thought I would lose you again,” he spoke into your hair, his words full of sorrow and pain as he held you to him.
You weren’t sure what to make of his behavior; it almost sounded to you like he was crying as he spoke, but you were reluctant to pull back and check. Instead, you reached up with sore arms and wrapped them around his waist, closing your eyes and leaning your head against his chest. A day ago you could never have imagined embracing this man, but he had saved your life, and right now you just wanted to feel safe, even if that safety came in Viego’s arms.
“Why did you save me?” you sniffled, voice muffled by his jacket, but loud enough for him to hear in the now deathly quiet forest.
Viego pulled back from the embrace with a sad exhale, his red-rimmed eyes telling you that he had indeed been crying as you had thought. Resting his forehead against your own, he stared into your eyes, brushing some stray hairs away from your face.
“I saved you because I love you,” he answered, voice quiet and hoarse. “Now tell me… why did you leave?”
“I…” You pondered how to answer his question, but decided there would be no point in lying to him, not when he hadn’t made any moves to harm you despite having good reason to be upset with you. “I was scared… and hungry.”
“…hungry?” he echoed, looking perplexed for a short moment before his green eyes went wide.
“Please forgive me, my love,” he spoke, sounding genuinely panicked. “It has been so long, I had forgotten–”
You couldn’t help yourself. “…you forgot that people need to eat food?”
“I haven’t… not since I became…” He was lost in his own world for a moment, before something seemed to come to him. “You’re…”
Without another word, he raised an arm, summoning one of his mist ghouls, who took off ahead of you, passing harmlessly through the mess of thorned branches along the forest path. You weren’t sure where it was going, but if it wasn’t after you, you found yourself lacking the strength to care about the ghoul’s mission.
Feeling drained, you leaned more of your weight into Viego, having a hard time keeping yourself upright. Viego’s eyebrows furrowed in worry as he looked down at you, but your eyelids were already drooping. You felt strong arms lift your body up as your eyes closed, head resting against cold skin. You could only hope that the creature hadn’t drained the life entirely out of you, but for now you had no consciousness left to worry about anything as you drifted off again for the third time since Viego had taken you.
“I pushed her to this…”
Waking up, your stomach was no less empty, but your head felt clearer. You had never considered yourself a lucky person, but you weren’t sure how else you could still be alive after all you had been through recently.
Your eyes didn’t want to open, not yet, but you were immediately aware of a feeling on your head. It took you a few groggy seconds to realize that it was a hand, slowly petting your hair. You had never had anyone stroke your hair before, but found it comforting; maybe your parents had done this before the fire, but the owner had never coddled you like this, even as a child. Absently, you mused that it had been a long time since you had anyone in your life that cared for you, when you were used to an existence of being merely tolerated.
Opening your eyes, you finally remembered where you were as you looked up at the man whose lap your head rested in. Viego’s hand stilled when he noticed that you were awake, but resumed petting your hair when you leaned your head into his now-gloveless hand, seeking out his comforting touch. Neither of you spoke, and you closed your eyes again, deciding to accept the comfort this moment offered you.
“…I was scared,” Viego said at last, and you opened your eyes again to look at him. “I felt that you had gone, and then I felt your terror… I thought that I had lost you again.”
You weren’t sure what to say, but it worked in your favor as Viego was not finished. “I have done awful things, committed atrocities, all to return you to my side. But I never realized that I was only thinking of myself. Your pain… it is all my fault.”
You felt overcome with the need to deny his assertion as you stared at his sad eyes, but you couldn’t. It was true. He had done terrible things and caused you pain not only in this life, but in your life as Isolde.
“I do not deserve your forgiveness,” he said, sounding like the words were hard for him to say. “But I will do anything to earn it. I…”
His voice trailed off as he removed his hand from your hair. You looked away from him and towards the same door you had exited when you had thought you had been leaving this room behind for good, as you considered his words. With those words, the power dynamic was shifting between you for the first time; he was willing to do whatever you asked of him in order for you to forgive him. And while you weren’t sure what it would mean for you to forgive him, you couldn’t allow this chance to pass you by.
“I want you to call me by my name now, not Isolde,” you said, sitting up and staring into his eyes, trying to silently communicate to him how serious you were with your stare. “And I would like some food and water.”
“Your… name,” he spoke softly, looking down at the bed sheets.
You repeated your name, and he still didn’t look up, but you weren’t quite done. If he was offering anything, you were going to see how far you could push your luck.
“…and I want to go back to Demacia.” You saw the alarm in his face and quickly made to soften the blow. “I want to tell Senna and Lucian that I’m okay. You can come with me if you want.”
“…if that is what you want,” he said eventually.
You could tell that he likely felt rejected by the stiffness of his shoulders and his refusal to look at you, but you would not back down, not when you had gotten him to agree to take you back to Demacia. You weren’t sure how Senna and Lucian would react to seeing you show up with Viego at your heels, but you knew that it was likely the only reason you had gotten him to agree to your request.
Your eyes had been wandering the room again when a soft call of your name had you turning back to face Viego, surprised that he had actually called you by your name. He was looking at you at last, but looked uncomfortable, like a fish thrown onto land.
Reaching down beside the bed, he picked up a simple stone bowl, handing it over to you. Inside, you found some circular objects that looked like oranges that were well past their prime, the orange of their rind mixed with patches of gray.
“Are those… tangor?” you asked. Demacian tangor were a mix of orange and tangerine grown all over Demacia. They were a little sour for your liking, so you hadn’t had one since you were a child.
“I had my servants fetch them. They are the only thing that grows here that will not poison you,” Viego replied.
His voice had hitched at the word poison, but you didn’t mention it, not wanting to draw attention to it. That was how Isolde had died, from a poisoned dagger. Even though you were with him now, it wasn’t like your presence erased the wounds of his past. You were just grateful that he had stopped being so domineering, at least for the moment. You weren’t sure what this was, or what you wanted this to be, but you knew that you were stuck with him at least for the foreseeable future.
Viego left the room to prepare for your journey back to Demacia, leaving you to eat in peace. The tangor were even more sour than you remembered them being, but you happily ate them, relieved to have some food at last.
With Viego gone, you allowed yourself to relax, free of his stare and his unstated expectations. He didn’t have to say it for you to know that he still wanted you to be his wife, or lover, or however it was he saw you in his mind. You hated yourself for even considering being with him in any capacity after the things he had done, but at the same time, you found yourself reluctant to fully close the door on the idea.
He had shown to you that he could do good things, even if they had only been for your benefit. You didn’t have to agree to anything right now, you reminded yourself, at least not while he wasn’t pressing the topic. But as of right now, you wanted to see if you could help Viego, even if you weren’t sure exactly how.
You stared at the bowl of tangor rinds, wishing an answer to your problems would come to you, but you knew that it wouldn’t be that easy. At least you would get to see Senna and Lucian soon; you wanted to make sure they were both okay, and you knew they were probably worried about you.
Placing the bowl back on the floor, you decided to take a look into the large closet in the corner of the room. Your own outfit was a mess; barely hanging together in places after running through the thorned branches. As much as you loved this dress, it was not in any shape to be worn. Hopefully the closet would have something passable to wear in it.
There were quite a few old-fashioned dresses, but they were too gaudy and frilly for your tastes. Sifting through the clearly upper-class clothing, you eventually came upon a dark green hooded cloak that looked out of place with all of the fancy dresses. Pulling it out, you realized that it would probably make a good disguise for Viego; Senna would likely shoot him on sight before you could explain, and you didn’t want Viego to have any reason to try and harm your friends.
Setting the cloak on the bed, you leafed through the rest of the closet, finally settling on the simplest dress you could find, a non-corseted, non-frilly purple dress with long sleeves and a scoop neckline with a hem that went to your ankles. The dress was a bit long for your liking, but it wasn’t covered in frills up to your neck, so it would have to do.
You changed into the purple dress, laying your old one on the bed, and had been running your fingers over a tear in the skirt when Viego re-entered the room. Sighing, you turned away from the dress, mentally apologizing to Senna for ruining the beautiful dress.
You waved Viego over, and he approached immediately, face stony and uncertain. Picking up the cape, you just hoped he would agree to put it on.
“So you won’t stand out in Demacia,” you said, holding the cloak out to him.
“If this is what you desire,” he answered. Though he didn’t seem to understand your concerns, he dutifully wrapped the cloak around his shoulders.
Reaching up, you fastened the clasps at the front of the cloak, trying not to feel shy being so close to his intense stare that you was pointed right at your face. You couldn’t avoid his eyes as you pulled the hood over his silver hair, careful not to let the fabric get caught on the metal bands that tied off sections of his hair into low ponytails. With the cloak fully closed, the black triangle on his chest was also no longer visible, which would definitely invite suspicion if left uncovered.
“Promise me you won’t hurt my friends,” you said, needing to hear him say it.
His glare was deadly. “If they harm you…”
“They won’t,” you replied quickly. “Haven’t you had friends before?”
That was evidently the wrong question to ask, because Viego looked like you had hit him in another sore spot, like back when you had yelled at him. Come to think of it, you didn’t remember really seeing him with anybody else when you had watched Isolde’s memories. No wonder his world had collapsed when Isolde… when your past self had died; she was his world, as sad and lonely as that was.
“How are we getting to Demacia?” you asked, figuring you should be merciful and change the subject, feeling bad as you looked up at Viego’s awkward stare.
“The mist,” he answered, and you turned your eyes to his chest where you knew the triangle of black lay hidden under the cloak you had forced him into. “It will carry us over the waters.”
You weren’t thrilled with the prospect of being surrounded by the black mist again, but the unknown waters that surrounded the Shadow Isles were even more daunting; at least you were confident that the mist would not harm you now.
You followed Viego to the cracked window, standing behind him as he opened it, revealing a clearer view of the dark, desolate isle. You were too far inland to be able to see the ocean, your view out of the window largely consisting of millennium-old rubble and patches of dark forest that must have been where you had run into that creature. You stared outside the window, wondering why he had led you here, at least until you noticed the mist that had begun to seep through Viego’s cloak.
“We’re not going to… jump?” The thought horrified you. There was no way you would survive a fall from this high up, mist or no mist.
“I will carry you in my arms,” Viego corrected you. “And then we will travel in the mist.”
You shivered as you considered his plan. “…you won’t drop me?”
You were half-joking, but Viego didn’t seem to pick up on that, one hand cupping your cheek as he stared down at you, voice deathly serious. “I will not allow any harm to come to you. Not again.”
You were once again taken aback by the intensity in his green eyes, even under the shadow of his cloak’s hood. You were still getting used to his devotion to you; it was a weird feeling having someone care about you after so many years of being without anyone who even cared enough to ask you about how your day had gone.
You weren’t sure what the owner’s fate had been, but you were confident that if he had seen you with Viego that day at the farm, he would’ve turned tail and ran, unlike Senna and Lucian, who came to your aid even when you had been a stranger to them. Maybe you should stop thinking of the farm as your home; because if you really thought about it, the only thing that tied you to the farm in the first place was your own fear of not being able to make it if you left.
You allowed Viego to take you into his arms as the mist surrounded you, pressing your face into his shoulder in order to avoid seeing just how far below you the ground was. You felt Viego move, likely exiting the window, and braced yourself for the drop that didn’t end up coming.
You could feel that you were moving, like you were in the arms of someone who was walking on solid earth, even if you knew you were walking through the sky and not the ground. You weren’t sure if the mist blocked your view of the ground entirely or not, but you were too scared to look.
“You were never this afraid of heights back then,” came Viego’s teasing voice from above you.
You doubted that Isolde had ever seen heights like this from the sky, but you welcomed his attempt at conversation, desperately needing a distraction from your growing curiosity to look away from Viego’s shoulder.
“How are you not scared?” you mumbled into his shoulder.
Viego let out a soft, sad laugh. “After what I have seen, what I have lost… there are more horrifying things in this world than heights.”
That was true; he had over a thousand years of life experience on you. Even if you had lived back then, your only memories from that time were ones you had seen flash by you when you had been exposed to Isolde’s memories. You couldn’t pretend you had experienced the hardships that he had; you had died, and he had been left behind, stuck as an undying mist wraith.
“…I’m sorry I yelled at you,” you said quietly as you listened to the sound of the wind whipping by.
“They were words I should have heard long ago,” he replied. He was silent for a long time, so long that you thought he was done talking, but then he spoke up again. “I led your life to ruin back then, and I was about to do it again.”
You let out a soft exhale against the soft material of the cloak. You couldn’t deny his words, you knew you couldn’t, but you also didn’t want to give up on him entirely. Right now, here in his arms, it really felt like all you had in this world was each other. You knew that you also had Senna and Lucian, but you didn’t have the history with them that you had with Viego. That, and while you considered them your friends, they would always be each other’s most important person; you didn’t want to admit it out loud, but you really wanted what they had, to be the most important person in the world to someone.
You both seemed content to let the conversation drop as you adjusted your face against Viego’s shoulder, the ends of his silver hair brushing against your forehead. Opening your eyes at last, you stared at his hair as it swayed with the wind. If you hadn’t seen it yourself, you would have found it hard to believe that his hair used to be a rich brown, a far cry from the silver it was now. But he wasn’t the same person he was then, both physically and mentally.
You couldn’t deny that you found him attractive; his eyes were deep-set, his jawline sharp and lips soft-looking. You immediately regretted observing his face when he looked down at you just as you were staring at his lips. You hurriedly looked away, not wanting to be caught staring. Viego did not say anything, but you could feel his eyes on you, even after you closed your own eyes again, leaning your face fully back into his cloak.
The trip to Demacia felt very long, and you had been drifting in and out of sleep, with little else to do, when you felt Viego’s feet touch down onto the ground. Opening your eyes at long last, you watched as the mist that surrounded you faded away, returning to Viego’s chest and revealing the area around you.
You were standing on a cliff, the beautiful blue waters of Demacia at your back. Demacia City stood before you in all its pearly glory, looking exactly the same as it had the last time you had been here.
It looked to be mid-afternoon, the sun shining high in the sky. It was nice to see light again instead of the dreary permanent dark of the isles.
While this was not your first time here now, you still had a difficult time figuring out the way to Lucian and Senna’s place from your current location. You looked over the paths that led into town, trying to figure out if any of them seemed familiar, finally settling on a small stone path that led along the coast. You remembered that their house had been close to the coast, so you hoped that you would eventually find it if you kept on the path.
You turned back to Viego, making sure his hood was down over his head before you two set off on the path. The last thing you needed was for anyone to notice Viego before you got to your destination; you were just lucky he had let you put the cloak on him or else you’d be much more worried about your chances of going unnoticed.
Viego walked at your side, sticking fairly close to you, eyes casually but tactically scanning the area as if searching for threats. There were some people milling about the area, but not many, and none that looked like a threat to you, not unless Viego threatened them first.
“Your… friends,” Viego spoke up, sounding as if the word itself was foreign to him. “Are you certain they will not welcome me with weapons drawn?”
You frowned. “I hope not.”
“They would not be the first,” he sneered bitterly.
“Viego.” You grabbed onto his arm and he looked down at you, staring first at your hand on his arm and then up to your face. “I will make sure they won’t attack you, but you have to be nice as well. No mist, and no giant sword.”
You felt like you were lecturing a child, but hoped Viego wouldn’t feel like you were treating him like one. You swallowed nervously as you stared at him, pleading with your eyes for him to agree to play nice with Lucian and Senna.
His eyes seemed to soften as he stared at you. “I can deny you nothing.”
“Thank you,” you replied happily, letting out a small noise of recognition as you spotted the building that you were looking for in the distance.
Leading Viego over, you signalled for him to wait behind you. He half-obeyed, but stood much closer than you had meant. You let it go, knowing you weren’t likely going to be able to convince him to leave your side, instead knocking on the door.
The wards that you and Senna had set up still lay scattered around the outside of the building, the lack of glow about them telling you that they weren’t activated. You knocked again after no response, shifting your weight from one foot to the other as you waited. Just as you were about to knock a third time, you heard movement from inside at last, stepping back slightly as you waited for the door to open. You felt Viego tense up behind you, but had to focus on the door in front of you as it opened to reveal a frantic Lucian.
He called your name with relief in his voice until he noticed the figure behind you, his features turning grave instantly.
You raised your hands up in front of you, desperate to stop the incoming fight. “Lucian, wait! He’s not here to hurt anyone!”
Lucian looked very skeptical, but paused his hands reaching down to his guns. “Y’know, I can probably activate those wards from here.”
“It’s fine,” you replied, relieved by the joking tone in his voice. “Can we come in?”
Lucian sighed, stepping away from the door to allow you both to enter. “Senna’s not gonna be happy when she gets back.”
“She’s not here?” you clarified.
“Nah,” he answered. “She went out earlier to get some supplies for, uh, findin’ you…”
“…oh,” you replied guiltily.
Lucian led you down the hall and into the large chamber that you had been in when Viego had ultimately captured you. But now there was no mist filling the room, and no weapons drawn, at least not for now.
Lucian stood awkwardly in front of you, picking at invisible lint on his jacket while you looked between him and Viego, who had taken off his hood when you had entered the room.
Nobody was saying anything until Lucian finally broke the oppressive silence. “So how have you been?”
“Good,” you said, desperate to latch onto Lucian’s attempt at conversation.
“Dead,” Viego answered at the same time.
You and Lucian stared at each other for a short moment before you were interrupted by the sound of the door opening down the hallway. Lucian sprang into action immediately, quickly dashing into the hall, likely to warn Senna about what she was walking into.
Once Lucian’s figure was out of sight, you turned to Viego, knowing you had to keep him calm.
“Please don’t hurt her, Viego,” you pleased. “She doesn’t–”
You were cut off by a loud exclamation from the hallway.
“He’s where?! Lucian, get out of my way!” came Senna’s enraged voice from the hall.
You heard rapid footfalls coming your way, Viego stepping in front of you before you could think to stop him as Senna entered the room.
“You–”
You began to panic when you saw dark mist trickling from the front of Viego’s cloak as Senna stormed towards the two of you.
“I won’t let her harm you,” Viego hissed quietly.
“She won’t hurt me,” you insisted quickly, grabbing onto his arm.
You stepped in front of Viego as Senna came over to you and quickly had your wrist snatched by Senna, who pulled you behind her.
Viego stepped forward, but Senna wasn’t having it, pinning him with a fierce glare. “You can stay there, ruined king. You’re lucky you’re still breathing in my home after what you’ve done.”
Viego didn’t look happy at her words, but kept his eyes on yours as you desperately shook your head at him, pleading silently for him to back down. You stared into his green eyes, hoping he would listen to you, and slowly, he backed down, fists unclenching but face still tense. You let out a quiet exhale, relieved that he had listened to you, although a glance at Senna told you that she was no less angry.
Lucian slowly stepped forward with an overly friendly smile on his face. “How about we have a conversation while the ladies talk?”
Viego stared at Lucian, face blank, but Senna didn’t hesitate, pulling you with her to the other side of the chamber and out of earshot of the boys. Once she had felt you were far enough away from them, she stopped, letting go of your wrist and pulling you into a short hug.
“You had us so worried,” she scolded, pulling back from the hug.
“I’m sorry,” you said, guilt pooling in your stomach.
Senna sent you a hard look. “Why would you do something so dangerous?”
You bit your lip as you thought back to that moment. “It was the only thing I could think to do. I couldn’t let you and Lucian get hurt.”
Senna let out an amused breath, shaking her head. “I can’t say I didn’t appreciate what you did, but it was stupid.”
“I know,” you agreed. “I thought I was going to die.”
“But you didn’t,” Senna countered. “Though I can’t say I understand why. What did you do to tame him like this?”
“I, uh…” It felt weird to say out loud, but you had no other explanation that made any sense. “I called him selfish.”
Senna stared at you for a second, and just as you were starting to think that she didn’t believe you, she surprised you by bursting out in laughter. She took at least a minute to calm down, and you just stared at her in confusion, not sure what you had said that was funny.
“Well that’s been a long time coming,” she said at last, before noticing you staring at her in shock and shrugging. “Never thought I would see the day.”
“I may have been a bit mean,” you admitted, voice dropping to a whisper. “I told him he should have let Isolde stay dead.”
Senna’s eyebrows raised in surprise before she let out another small huff of laughter, glancing briefly over at Viego. “Can’t say he didn’t deserve it. Probably deserved worse.”
“It was just… after seeing how he treated Isolde for so long… I couldn’t stop myself,” you said.
Senna nodded. “I’ve thought the same things myself, but the difference is Viego actually seems to listen to you.”
“Yeah, it’s weird,” you replied, sneaking a quick glance at Viego, only to find him already looking your way. You looked back to Senna, feeling awkward locking eyes with Viego like this in front of Senna. “I was so mad at him, but now I’m just confused about what I want.”
Senna didn’t reply, merely raising an eyebrow as a prompt for you to explain. You swallowed nervously, resisting the urge to look back at Viego as you explained your thoughts. You told Senna about Viego fleeing the room, about escaping the castle and running into the soul-sucking monster, and then Viego coming to your rescue.
“At first, I just thought he was scary, but after that… I don’t know. After going most of my life without anybody who cared about me, I…”
“…you want to give him a chance?” Senna finished for you, her voice frustratingly neutral, not giving you any insights on how she was feeling, but it wasn’t as if she was off the mark. You didn’t want to lie to her, so you nodded, unable to help but feel like you were letting her down.
Senna sighed a slow sigh, but didn’t look angry. “So have you told him?”
“Told him?” you echoed.
Senna rolled her eyes at you. “Told him that you want to be with him?”
You averted your eyes, staring at the stone floor. “…no.”
“He won’t know unless you tell him. Men aren’t always great with that kind of stuff,” Senna joked. “I had to spell it out for Lucian, and he’s one of the smart ones.”
“Right,” you agreed. She was right; you couldn’t just hope that Viego would somehow understand what you were thinking, though the thought of opening yourself up to him like that made you nervous.
“We have a smaller place just outside the city for when we need to lay low,” Senna said, fishing a key out of her pocket and handing it to you. “It should have enough supplies to sustain you while you figure things out with him.”
“Thank you,” you replied, stunned by her generosity.
“Come back and see us when you’ve got things sorted,” she replied with a smile. “And make him earn your forgiveness. If he does anything, just let me know and I’ll make him regret it.”
“I will,” you promised with a smile. You really didn’t deserve a friend as good as Senna.
Senna seemed happy with your response. “Then let’s go and save Lucian. He never was great at making small talk.”
You both turned your attention back to the two men across the room and their conversation.
“…so the mist, does it come from inside you or something?”
“The mist flows from my black heart,” Viego answered in a monotone.
“Oh, uh–”
Lucian was saved by Senna’s approach. “Alright boys, we’re done.”
You stifled a laugh at Lucian’s obvious relief at being rescued from his attempted conversation with Viego. Viego, on the other hand, seemed to forget Lucian existed the moment you came close, which was both flattering and embarrassing.
“How about you come with me to return the armor I bought and we pick up some sugar rolls on the way back?” Senna proposed to Lucian.
“Huh? But–” Lucian looked tempted by the offer, but looked back at you with a concerned frown.
“They’re fine,” Senna insisted. “They have somewhere to be anyways. I’ll explain it to you on the way.”
Lucian finally relented, allowing Senna to drag him towards the front door. But before they got too far, Senna turned her head back to you.
“Keep down the road for about an hour. It’s the one with a sun on the front door.”
You nodded and Senna wished you luck before pulling a still-confused Lucian with her out the front door. You really owed her; you would have to try and make it up to her and Lucian after you sorted things out with Viego.
Once they had left, you turned your attention back to Viego, knowing you had to have this conversation with him whether you wanted to or not.
“I was talking to Senna about what I want… with you,” you said, cursing yourself internally for how shaky your voice sounded.
Viego looked like he had been forced to swallow a Shadow Isles tangor, his posture rigid. “Now that I see how happy you are here with those two… I know that you were never truly happy being at my side.”
You were shocked speechless, the words you wanted to say fleeing your mind, your lack of a reply prompting Viego to continue.
“The Shadow Isles is a place for monsters like me. I won’t make you return there with me,” he said, sending you a sad smile before his body began to turn to mist, starting with his legs.
“No!” you cried out, grabbing his arm. You hadn’t expected him to let you go, but you found yourself not wanting him to leave you, even though that was all you had wanted only a week ago.
The moment you touched him, he turned fully solid again, looking down at you with furrowed silver eyebrows, uncertainty plain on his face.
“Don’t leave,” your voice came out quiet and weak, but you kept your hold on his sleeve. “Please don’t leave.”
You were trying not to cry, and it must have been obvious, as Viego quickly brought you into an embrace. Being alone with him again, you finally felt like you could say what you wanted to say, even if you were partially fueled by desperation to make him stay.
“I want you to stay in Demacia with me,” you said, pulling back to look at him, placing a hand on his cheek like he had done to you so many times. Viego seemed mesmerized by the contact, leaning into your palm as he stared at you with hopeful eyes.
“I will go wherever you are,” he replied softly.
“But,” you said, steeling your nerve. “I want you to see me as me, not the me I was when I was Isolde.”
You felt relieved that you had finally gotten out what you wanted to say, but were nervous at how he would take it.
“You are much stronger now than you ever were a thousand years ago,” he replied. “No matter what form you take, you are still my only love.”
You couldn’t help yourself. “Even if I was reborn as a sheep?”
“I would become a sheep myself if I had to,” he responded, and you giggled at both the seriousness in his voice and the mental image of Viego as a sheep.
Staring up at Viego, who seemed puzzled by your laughter, you were struck by just how much your opinion of him had changed since you had watched Isolde’s thousand-year-old memories. It was hard to believe that you could feel like this about someone who had brought you such sadness in the past, but as you stared at Viego’s handsome face, all you could think about was how much you wanted to kiss him.
But Senna had given you the key for a reason, and you didn’t want to trouble them by still being here when they returned, so you decided to be brave like Senna, taking one of Viego’s hands in yours and pulling him towards the front door. Viego’s hand was cold in yours, but his fingers held tight to yours. You found yourself wondering what kind of look Viego had on his face, but you were too nervous to look back at him until you got outside, taking the walk down the hallway to gather up all of your courage before turning back to him.
“Senna gave me–”
You were cut off by a gentle tug on your hand by Viego, pulling you back to him. Faster than you could comprehend, his other arm wrapped around your back, pulling you against him as he leaned down to kiss you.
You were shocked, Viego’s arm behind you being the only thing keeping you upright as his lips pressed against your own. You closed your eyes, hoping your inexperience wasn’t too obvious as you tentatively tried to kiss back, wishing your face would stop burning so hot; there was no way he wouldn’t notice the heat in your face, not with how cold he always was. Just as you were getting worried that you were too stiff, Viego pulled away, touching his forehead to yours.
He looked too pleased with himself, his jade eyes glowing with the same mischievous aura as the smirk he now wore on his lips. “You were saying something, my love?”
You sputtered, face red, trying to catch your thoughts. You hadn’t been expecting the kiss, and had also never kissed anyone before, so your brain was struggling to work again as you stared at Viego’s sly grin.
Closing your eyes, you took a deep breath and forced yourself to focus. Right, the key.
“Senna gave me the key to a place of theirs we can stay in,” you explained. “It’s about an hour’s walk out of the city.”
Viego raised an eyebrow. “It would take much less time to travel there with the mist.”
“No!” you exclaimed hurriedly, noting the few people who were still out since it was only early evening. Your face only flushed more as you realized he had kissed you in front of other people, even if it was only a few. Noticing two women staring at you and Viego, you quickly pulled his hood back down over his head from where it had fallen askew, taking his hand again and pulling him with you in the direction Senna had indicated.
“People are already staring… if you use the mist, they might call the Demacian guard!” you explained as you pulled him with you down the road.
“They can try,” Viego scoffed. “No power in this world will take you from me again.”
You sped up your pace, desperately hoping the two women hadn’t heard Viego’s not-so-veiled threats against the Demacian guard as you pulled him along with you. While you didn’t doubt that Viego was likely strong enough to take on the whole of the Demacian military, it was a confrontation that you desperately wanted to avoid.
For his part, Viego didn’t seem bothered by your increased pace down the path; rather, he seemed to be in too much of a good mood for someone who had just threatened to take on a kingdom’s entire military force. Part of you wondered if he was just talking like that to keep you holding his hand to pull him along, but the notion was too embarrassing to possibly be true, so you dismissed it from your mind, choosing instead to focus on the scenery around you as you walked.
The path out of town was not too different from the roads you had walked back in your hometown. Once you were out of Demacia City, the path of finely-cobbled stone became a simple dirt path lined occasionally with simple houses on either side. The people who lived just outside the city didn’t seem to conform to the fanciful beauty standards of the city, instead dressing more like the people you had known back in the Demacian farmlands. Seeing the more ordinary people go about their lives brought you comfort; as nice as Demacia City was, you had a hard time feeling like you really belonged among its finery.
“I have never seen how the peasants live,” Viego commented from your side, the lightness in his voice making you feel like he didn’t quite get that most people took the word peasant as an insult. “They look happy.”
“I’m a peasant too,” you mused. “I lived on that farm most of my life.”
Rather than looking displeased, as you secretly feared he might, Viego let out a quiet hum. “I cannot help but wonder, if we were both peasants back in Camavor… could we have lived happier lives?”
“Viego…” You looked over at him to see him gazing sadly your way, and for a second you could have sworn you saw the Viego of his youth when you looked at him, tan skin and rich brown hair instead of the pale, silver-haired man you had come to know in this lifetime.
“I led us to ruin, and I almost lost your beautiful smile for good,” he added with downcast eyes. “I will not allow myself to be so foolish again.”
While you were trying to think of a response to his words, your eyes caught sight of a small house in the distance, a golden yellow sun painted on its front door. The house itself was fairly isolated; the last house you had passed had been a while back, and you couldn’t see any other houses in the distance ahead.
It was a relief; while you were still feeling awkward around Viego after that kiss, you knew it was better for everyone for Viego to not be around anyone but you for now. You pulled out the key Senna had given you, overly conscious of Viego at your back, fumbling a few times before getting the key slotted in correctly and unlocking the door.
Stepping inside, you were surprised to see how well-furnished the place was, despite it just being an out of town hideout for Senna and Lucian. The home consisted of a combined kitchen and entryway area with a simple bathroom down the short hallway. Opening the last door, you found a small bedroom containing no more than a bed and a small chest of drawers.
As you were looking over the room, you were surprised by Viego’s arms circling your waist, his chin resting against the side of your head.
“I have missed this dearly,” Viego’s low voice in your ear sent a noticeable shiver down your spine, which he definitely noticed. “It has been over a thousand years since I have felt your body against mine.”
His tone was sultry, and accompanied by a gentle nip at your ear, your cheeks were feeling incredibly warm. You had to assume that you had been with Viego like this, back a thousand years ago. But you hadn’t seen any of Isolde’s more suggestive memories, so you had no idea of what to expect from Viego. That, and you were as inexperienced as they came; it wasn’t like there were many boys around your age in your small town for you to do anything with. You were nervous, but glad it was Viego, and not someone like the owner’s brother who always hit on you whenever he visited the farm.
Viego withdrew from you, a metallic clang sounding out in the small room as he released the clasp on his cloak, allowing it to slide off his shoulders and hit the floor. Chancing a look back over your shoulder, you made eye contact with a once-again shirtless Viego, the black triangle on his chest bared once again.
Approaching you again, he took hold of your wrist, bringing your palm to lay against the spectral-green lined dark triangle in the center of his chest. You inhaled sharply, surprised when your hand was not swallowed by mist or sucked into the black void, but instead pressed against the triangle of black as if it were normal skin.
“The mark you gave me,” Viego said, voice surprisingly soft for someone talking about the wound that had ended their mortal life. “The mist is a part of me, so it will never harm you.”
“It feels warm,” you murmured. How could it feel so warm when the rest of his body was so cold?
“Only ever to you,” he replied, leaning down to kiss you again.
It was a short kiss, Viego giving you several short pecks as he slowly backed you up to the bed. He pulled away as the back of your knees hit the bed, and you opened your eyes as you caught your breath, only to see Viego with a wicked smirk on his face. Before you could question him, you were sent backwards onto the bed with a yelp as a rush of mist from Viego’s chest blew over you.
You found yourself on your back, the sheets a lot softer under you than you had expected. Realizing that the mist had left you feeling a lot colder than you had expected as well, you let out an embarrassed squeak when you discovered that the mist had somehow done away with your clothing, leaving you completely naked against the sheets.
The mist faded as quickly as it had appeared, revealing Viego at the foot of the bed in nothing but his tight black pants, which were noticeably tighter at the front. His gaze was smouldering as he took in your now-fully-revealed form, and while you were overtaken with the desire to shy away, but you were not given a chance as Viego quickly joined you on the bed.
He gently cupped your breasts in his hands, thumbs rubbing against your nipples, the cold of his fingers only heightening the jolt of pleasure that heated your face. Viego stared down at you, looking awestruck, strands of his silver hair falling over one of his eyes. He was so handsome that it was hard for you to believe this was real as you looked up at him, fighting the urge to run your hands through his hair as you let out a soft moan.
“You make it hard to focus when you sound like that,” Viego admitted as he leaned down. “It has been too long since I have heard your sweet voice moan.”
Crawling over you, Viego tilted your chin up with a hand on your cheek, allowing him to lock your lips together again. Unlike the previous kisses, this kiss was heated and intense, your tongue meeting his as his other hand laid next to your head, supporting his body closely above yours.
His body caging yours in should have felt cold with how frigid his skin was in unlife, but all you could feel was warmth as Viego kissed you like his life depended on it. Deciding to act on your earlier thoughts, you slid your hands into Viego’s soft hair, your nails running along his scalp. Viego groaned into your mouth, hips rutting into yours, letting you feel just how hard he was under his leather pants.
Viego’s hand strayed lower, your back bowing slightly off the bed when he began to move his thumb over your clit. He continued the passionate kiss as he kept up with the movements on your clit, the sensations making it hard for you to concentrate on the kiss. Finally, the pleasure got so intense that you jerked back against the pillow with a breathy moan, your face flushed with heat.
Viego pulled back from you entirely, spreading your legs and grasping your thighs, pulling your legs over his shoulders. Startled, you realized what he intended to do, staring at him with wide eyes.
“You don’t have to…” you trailed off, fingers grasping the sheets at your side as you stared at him.
Viego’s mouth turned up in a sly grin, looking up at you with his mouth inches away from your naked pussy. “There is nothing I want more in this world right now than to hear you cry out for me, my love.”
Before you could reply, Viego surged forward, tongue licking against your clit while his fingers pressed inside you. He seemed energized by the noises you made, fingers moving faster against you as you closed your eyes, moaning his name as his tongue brushed against you at a spot that had you seeing stars beyond your eyelids.
He was relentless, determined to get you to reach your peak, not slowing down until you cried out his name, nails raking against the sheets as you came.
Viego withdrew, looking very proud of himself as he stared down at your wrecked form. You laid flat against the bed, panting as you tried to catch your breath. As you took in Viego’s disheveled hair and satisfied smile, you let out a soft exhale, still not fully understanding how he was able to make you feel so comfortable with him after all that you had been through. Or maybe it had been because of everything you had been through together, the thousand years you had been apart and the short time you had been together again.
He didn’t make any moves to remove his pants, despite the fact that they looked painfully tight by this point. You stared at him from under your lashes, not knowing what to say as you slowly came down form the high of pleasure he had given you.
“Your form has never been more beautiful,” Viego said, leaning down to kiss you. “Now if only your lips were as honest as your eyes.”
“What?”
“Your eyes are telling me what you want me to do to you,” he murmured into your ear, voice low and sultry. “And I cannot find it in me to deny my queen what she desires.”
Viego sat up as mist flew from his chest, sweeping over his lower half and turning his pants to mist before dissipating entirely, leaving him just as naked as you. His cock was just as pale as the rest of his body, but clearly was still functioning just fine; in fact, you were slightly worried about the sheer size of him.
Viego took his place between your legs, his cock so close to where you wanted it. He took himself in hand, slowly lining himself up with you, looking down at you appraisingly before his cock was sinking into you.
You let out a soft sigh as you felt the stretch of his cock, surprised that it was nowhere near as painful as you had imagined. Once he was fully inside you, he leaned down, caging you in with his arms as he began to roll his hips into yours.
Sliding a hand into his hair, Viego happily allowed you to pull his lips back to yours, groaning into your mouth when you clenched around him after his cock hit a particularly sensitive spot inside you. While you had struggled to focus amidst the pleasure you were feeling, Viego had no such problem, easily able to kiss you breathless while maintaining a slow and gentle pace with his hips.
But as you continued to move against each other, slow and gentle began to be too little for you. You pulled back from Viego’s lips with a whine, looking at him with pleasure-hazed vision as he continued to move against you.
“Viego… faster, please,” you whined, watching him swallow as you spoke.
With a deep groan, Viego picked up his pace, each thrust of his cock hitting exactly where you needed it. Viego seemed to be as lost in the feeling as you were, eventually trading speed for increased intensity as you clung to his biceps.
Viego came first, slowing with a groan, but kissed you hard, rubbing at your clit until you joined him over the edge, feeling your energy drain from you as Viego pulled out of you before pulling your body to his, wrapping his arm around you.
“My heart, my body… they have only ever belonged to you,” Viego spoke, his words sending fondness blossoming in your chest.
Closing your eyes, you leaned against his chest, feeling happy but drained, at least until the reality of where you were came rushing back to you. You were in Senna’s house… in Senna’s bed. What had you been thinking?!
Noticing your panic, Viego lifted your chin, tilting your face up towards him with an eyebrow raised, quizzically speaking your name.
“Senna’s going to kill me,” you groaned in embarrassment.
“What?” Viego hissed, voice flat and dangerous, some mist tricking from his chest.
“No!” you exclaimed, placing your hands over his chest in a futile effort to keep the dark mist in. In your embarrassment, you had forgotten about Viego’s tendency to react against any threats directed towards you. “I just meant she would be upset with me for…. getting intimate… in her bed.”
Your words didn’t particularly seem to ease the severity of Viego’s misinterpretation of your words, but that would have to something to work on over time. With how harsh his life had been for so long, you shouldn’t have been surprised that hyperbole was largely lost on him. For now, all you could think of to do was distract him, quickly pulling his lips down to yours to hope you could make him forget about his current dangerous intentions, at least for the moment.
#x reader#reader insert#league of legends#league of legends viego#viego#lol x reader#league of legends x reader
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The Late Shift - Part 2
Characters: Paul Sevier x Female Reader
Words: 2k
Warnings/Tags: Little inklings of sexual themes. Otherwise we’re still in PG territory. Oh and mutual pining from two idiots. My favourite kind.
Authors Note: One shot? I don’t know her. Honestly, I don’t have any excuse. I just felt the urge to continue on with this dumb fluffy story because it makes me feel a little warm and fuzzy inside and I needed that. Will we drive this car straight into smut town afterwards? Ah you’ll just have to see.
Catch up with Part 1 here
*
Paul always considered himself a smart guy. Perceptive, knowledgeable, with years of grueling education behind him to be where he is today.
His schooling, work, almost every minute of his waking moments was spent in the realm of artificial illustrations of correspondence. He could happily spend hours sifting through the words and numbers that made up all types of message transmission, might even admit he had a talent for decoding their significance and origin. Exchanges born from machinery were easy to analyse – they had set rules and gave little room for differing interpretation. He was comfortable in that world. Knew how things worked, what paths data and carefully devised information would take.
Human communication was infinitely harder to navigate. It was a skill he knew he was lacking in, compared to others at least. His words never came out the way he wanted, he struggled to say exactly what was wished to convey and agonised over the fact expression and tone could morph any remark into something with a whole different meaning.
Every day, he encountered people who used this as a tool - a weapon to obscure the truth and conceal hidden agendas. It was hard not to, working for the US government. In time, he’d become cynical. Wary of what people spoke aloud, assuming it was all said without much sincerity or reliability unless proven otherwise.
And then after another arduous day, there you were. Out of nowhere. Kind. Honest. Genuine. Within such an excruciatingly short interaction, you’d exuded all these traits so effortlessly. A breath of fresh air after being smothered by the smog the rest of his life contained.
Paul would easily admit his attraction to you was surprisingly swift. The rapturing smile you wore when you’d looked up from your notepad had him snared from the moment it appeared, an aura of natural vibrance and radiant energy shimmering out from your animated expression. What he’d expected to be a dry, tedious endeavour turned into a spark-filled scene, where an excited stranger made him feel both horrendously nervous and unusually at-ease. It had been a long time since someone made him feel like that.
It had also been a long time since he’d asked someone out on a date, for more than a few reasons. The more prolific Paul became in his job, the more unpredictable and unstable his life outside of it was. It took him across the country at a moments’ notice and consumed most hours of his day, meaning forging even short relationships was fairly difficult.
Plus… he just wasn’t good at it. Putting himself out there. He was shy, paralyzingly so. It’s not exactly something he could refute. His confidence was always born from experience and understanding, in knowing the reasons behind why things worked the way they did, along with being able to calculate what would happen next. No textbook could ever cover the entire spectrum of human personality, and there was no way to truly predict what a person might do or say.
So, without the security of knowledge behind him, uneasiness and apprehension took over in most of his social interactions, particularly with those he felt a magnetism to. It’s exactly how he thought he seemed during his time with you. Awkward and floundering. Not exactly the most charming attributes for a man to have. And yet, the longer he was in your presence, the more he sensed those foibles fade into the back of his mind.
Talking to you was easy. Easier than it had been with anyone during a first meeting. What hadn’t been easy was enduring the seconds your touch grazed over him in your delicate workings while taking each different measurement - his heart beating a little faster, his muscles becoming a little more tense. When you’d eventually let your stare reach his, he’d seen how your eyes moved to trace the lines of his mouth, and it set his insides on fire. He’d been frozen by the unique type of burn, his body locked in place while a rare impulse begged him to sink his lips onto yours. In the past, he struggled to kiss a woman even after several dates, unable to push past the fear and doubt to turn his desire into action. However, in that moment, he’d been all too eager. His hand had moved on its own accord, fingers slinking up your waist, about to pull you closer when interruption instantly shattered his resolve.
The urge was still there in the dialogue that followed, although the promise of seeing you tomorrow made it easier to walk away, safe in the knowledge he had another opportunity to ask you out when his confidence was properly steeled. For once, he could be smart about this. Use his natural intellect to plan and act accordingly, giving him the best odds of securing more time with you.
Oh, but that all went to shit when your text message popped up on his phone screen. Seeing those words, even if they were meant for someone else, made his excitement reach an unfathomable peak, and in turn made him recklessly send a response without taking a second to think about the consequences.
And now, Paul had never felt so stupid in his entire life.
Sitting in the driver’s seat, the phone in his palm lit up with your conversation on display, he felt his stomach spasm with anxiety. Were you going to reply? What would you say? What if his bluntness freaked you out? What if you weren’t even talking about him? Was this all something his mind conjured up?
As the minutes passed without any sign of a response, the initially minor sense of panic began to compound, weighing heavy on his chest, the chaos of his mind soon melting into one certainty - he’d totally fucked this up.
About to slump his forehead into the steering wheel in a display of despondency, Paul suddenly felt a flash of courage at remembering the view of your face peering up at him. He knew the image of it would haunt him if he didn’t do something. He had to fix this. Explain himself. But it needed to be in person. He wouldn’t let technology mess this up for him again.
With a purposeful breath, Paul exited his car and began to retrace his steps past the other shopfronts, silently rehearsing what he wanted to say to you. He hoped to surrender himself to a collectively embarrassing situation, laugh off the turn of events, having it all culminate in an offer of dinner once your shift had finished. He already had a place in mind, only a street away, a little dumpling house that was always open late. Perfect for a cosy, quiet date after a chance meeting.
When his eyes latched onto your figure through the glass window, he stopped his hand from reaching for the door handle. You were crouching down in front of a small boy, his mother behind him cradling a newborn baby, your hand gesturing towards an array of child size suits. Paul couldn’t help but watch as your warming smile beamed, guiding the boys hands to touch and feel over the material, your words evidently making him feel more at ease as his expression slowly relaxed out of its worried frown.
Creeping backwards to make sure you didn’t catch him in your periphery, Paul felt a wave of relief wash over his skin, having evidence that your lack of reply wasn’t due to any of the worst case scenarios he’d been fretting over. You were just busy, concentrated on your work, giving your time and expertise to others in the same way you’d given to him.
The realisation was enough for him slink away, still impatient for your next encounter but assured in it being set within the next day cycle. He just had to wait.
Although, waiting wasn’t exactly a talent of his either.
*
You were dying inside.
A friendly grin was plastered on your face as you conversed sweetly with the woman in front of you, making idle chit-chat while her son changed out of the suit you’d picked together, but the smile had never felt so insincere. Usually you loved when children came in to pick out ensembles for weddings and similarly formal events, but at the moment your mind was stuck on a small battery-powered rectangle sitting at your desk with a half-written message remaining under your lock-screen.
In the time before Paul’s response came through, you’d never felt more humiliated in your whole existence. Evaporating into thin air would have been a welcomed miracle. But when the returning text slid into focus, your whole mindset shifted.
He felt the same. He wanted you too.
You’d been in the middle of typing out a hasty invitation to come back and make true on his intentions when this overwhelmed mother with a fussy baby caught your attention. Her eldest son had done his best to iron out his only formal suit for the role of ring bearer in an aunt’s wedding this coming weekend, unfortunately resulting an a house full of smoke and a clump of burnt wool.
Personal matters withered into the background at the comprehension of her drained, exhausted demeanour, all your focus pointed back towards the job you’d been distracted from. Well, mostly.
You couldn’t avoid the thoughts and questions glinting in the back of your mind. Of what might have happened if this woman never appeared. What might be happening in an alternate timeline where you’d been able to send that waiting reply. Without intention, your wonderings turned into moving pictures – leading Paul into the back workshop, being roughly picked up onto the cutting table, his lips and yours finally connected in a heated clash, shedding all of his clothing until that heinous mustard shirt was crumpled on the floor-
The high pitched beep of the receipt machine snapped you back into reality, noting the relieved smile the mother wore while her son excitedly grabbed at the bags containing his dashing new suit.
“Thank you!” he hollered without needing to be prompted, waving his hand vigorously before skittering away to the door.
“You’re an absolute lifesaver,” the woman echoed, taking the receipt from your outstretched hand. “I’m really sorry for keeping you so late.”
“Oh don’t worry about it.” The time on the monitor screen just ticked over to 8:17pm, long after you would usually shut up shop and head home to your empty apartment. “I've got nowhere special to be.”
You each said your goodbyes, waiting until the precise moment her silhouette was out of sight before jumping to your phone. The same half written message was there, but now it felt impossible to finish. All traces of adrenaline had long since worn off, and the bravery that made you type out the risqué proposition was reduced to almost nothing. Your timid nature rushed back in full force, a thumb pressing hard on the little x button to erase all evidence of your out of character impulses.
Who were you kidding. You weren’t this person. Unashamed and brazen enough to dive into a fiery entanglement with a handsome stranger in the same evening you’d met. You wished you could be. There was never a time the concept was so enticing. But… it was a fantasy not meant for you to live out. They were destined for the outgoing, the cool and composed, the bold and sure-footed. You rarely felt like any of those things. And Paul, like most men, probably reserved their interest and attraction for those types of women. It was so silly of you to think any different. Getting your hopes up was foolish, and would only end in-
The tingle of the shopkeepers bell sounded, internally groaning as you slid your phone back onto the desk. “We’re closed,” you hawked, a coldness in your tone you couldn’t hide. Eyes snapping up to the intruder, a bolt of lightening shot through, barely able to stop the delight mixing into your blood.
“I just, uh, figured out something more that I needed,” Paul said softly, scratching the back of his neck, clearly nervous.
“You did?” you breathed. “W-what was it?”
His chest rose and fell with a calming exhale, making sure your stares were secured before giving his answer. “…You.”
*
Tagging some lovelies who might want to read. Feel free to let me know if you don’t want to tagged in future works!
@tlcwrites @roanniom @princessxkenobi @hopeamarsu @blowthatpieceofjunk @mariesackler @leatherboundriot @foxilayde @modernpaw @cornmousequeen @direnightshade @mylifeisactuallyamess @caillea @jynz-andtonic @paterson-blue @miraclesabound @prismaticpizza @millenialcatlady
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Shitty Luca Movie Recap, Episode 4
Can’t Watch Nina, Even For Luca?
Don’t Worry, Me Neither. Goodbye.
.
..
...
Ok, fine, I’ll talk about the damn thing.
So it’s a warm September night, and I’m in the mood for a Luca Marinelli feature. In my infinite wisdom I choose Nina. “It’s directed by a woman,” I reason, “and women know what’s up.” ‘What’s up’ in this particular case is code for ‘how to frame beautiful men for the female gaze’. Because women can be auteurs, too, and being an auteur means making movies about your own personal wank material.
Turns out, sometimes a woman’s wank material consists less of a gorgeous male form and more of fascist architecture. We’ll discuss the former in due time, but for now, what’s Nina even about? Well, at its core it’s a simple story about a young woman who doesn’t know what she wants, set against the backdrop of the Rome that is almost entirely empty due to most people leaving for the summer. This could have been a fairly straightforward coming-of-age film, but Nina is too indie and up its own ass for that. Literally nothing of note happens in this movie, and it’s all long static wide shots of empty streets, endless stairs, and domineering largeness of Rome’s most famous fascist buildings such as the Palace of Italian Civilization, the Sapienza University of Rome, Palazzo dei Congressi, and, most prominently, the Fountains Hall. (Google what they look like if you don’t know.) Now, I’m guessing those locations weren’t chosen by accident. They could have easily added to the creepiness of the movie — and I’m assuming creepiness was intended; otherwise how do you explain these hoverboarding nuns?
Anyway, the employment of the locations could have been atmospheric and thematic had the shots not been so bland. But they are. Bland, flat, and always looking the same no matter what is happening in the scene. Usually audiences are willing to sit through slow uneventful movies because of interesting visuals or characters worthy of attention, but Nina has neither. The titular character herself is tedious. Even her bad fashion sense is bad in a boring way that doesn’t tell you anything about her. Is she stuck in perpetual adolescence? Is she searching to get in touch with her sensuality? Who knows. The only thing I’m certain of is that she needs to learn to tuck her tops into her bottoms.
Nina spends her days giving singing lessons, going to Chinese calligraphy classes, eating cake, exercising and taking midnight walks in the empty city. She wants to go to China in September — it’s the closest thing to a goal she has — yet she’s done no preparations, and instead of learning Mandarin she’s studying calligraphy. And she’s real bad at it, too.
There are reoccurring visual elements in the movie besides the vast emptiness: stairs, white columns, a jogger, a red dress, animals… You’d think those were very straightforward symbols, but they’re used too sporadically and inconsistently to hold any meaning. For example, animals. Nina is tasked with both helping out in a pet store and house-sitting an apartment with a German shepherd (a good boy named Homer), a guinea pig and a tank full of fish. The instructions she’s given are absurd, like feeding the dog sleeping pills and putting the guinea pig on a diet. And then there’s a supposedly American TV show always playing in and out of diegesis about dogs living in cages and swimming happily in pools, and it looks and sounds like a video off the political section on the dog version of YouTube. It contains timeless classics like “You are a dog born in the age of consumerism” and “Depression is an evil illness now spreading amongst dogs of every breed, dogs belonging to every social class.” The butter commercial from Crazy Ex-Girlfriend could never. And I wish the whole movie was as surreal as this TV program but unfortunately it’s as bland and directionless as Nina herself.
And boy is it directionless. There aren’t any subplots in the movie, no cause and effect, no acts, no structure, no flow; only scenes that happen, and I can’t even find any reasons for the order in which they happen. The scenes also don’t start or end; they just interrupt each other, not leaving any emotional impact. For example, there’s a scene where Nina sees her future self. She’s on one of those midnight walks with the good boy Homer when she sees a couple being romantic. The woman is wearing a long red dress, and the man is in all black. The shot is wide, so it’s impossible to see their faces, but the woman is obviously Nina:

And the man is definitely Luca. I recognized his ass. I’m not joking, guys. It’s his ass:

Also I was later directed to the website of the photographer who took the set photos, and yes, it’s Nina and Luca.

I never forget an ass.
Anyway, Nina, who at this point hasn’t properly met Luca’s character, Fabrizio, sees herself from the future acting romantic with him, and doesn’t react. We don’t even know if she recognizes herself or him or whether it’s even a real scene or a dream. How are we supposed to empathize with a heroine who isn’t allowed to react to her environment?
Whatever, it’s time to talk about Fabrizio. He plays the cello and he’s obnoxious. That’s it. He first appears as a patron of Caffé Palombini, the real-world café Nina frequents (and buys her cakes at). She’s drinking her usual milk shake and reading. At some point, their eyes meet, but neither says anything, and then Nina gets up and runs after the good boy Homer who decided to take a little stroll by himself. She leaves all her things behind: her milk shake, her handbag, at least three books, a whole stack of paper for calligraphy, and her diary. It’s obvious she’s going to come back as soon as she gets the dog. And yet before her feet are even out of frame, Fabrizio gets up, goes to her table and fucking steals her diary!
His next several appearances are random and sporadic, and it looks like he’s stalking Nina, but by the time of his first actual scene she is following him for some reason. Obviously, he can’t let a woman outcreep him, so he ambushes her:
He tells her blankly, “You’re following me,” but I think this scene deserves better dialogue. Thankfully, we have a whole well of predator/maiden media to pull from.



Though I personally believe this is the most appropriate line:

Fabrizio lets Nina know he has her diary in the dickiest way possible: he quotes from it to let her know that he’s read it. He then informs her that he’ll only give it back to her if she continues following him. And it’s not blackmail; “it’s an agreement.” What an asshole! I’m weeping for the dignified cuckoldry of Joseph.
And what was the purpose of that “agreement” plot point if the next time they meet is by chance? Quirky love interest writing, duh. So quirky that the accidental meeting happens when Nina is walking past a phone booth where Fabrizio is… doing a phone prank? I don’t know, I got nothing. Anyway, he’s annoyed their meeting is unintentional on Nina’s part, but he returns her diary, and I guess they start dating? He watches her sing once with what could only be described as a complete absence of emotions:

In the next scene she watches him play the cello after which they go on a date. Nina is wearing the red dress from the vision, but Fabrizio’s shirt is different. I fucking give up.
Their next (second?) date is a romantic dinner on Nina’s roof, and they’re dancing for entirely too long. She then tells him she’s scared of how much she’s enjoying his company, gives him a ridiculously chaste kiss goodnight and… completely ghosts him afterwards. And if you didn’t dislike Fabrizio before, you will now as he starts calling Nina at ungodly hours (including 5:30 am) and leaving her very whiny and increasingly more passive-aggressive, entitled, and accusatory voicemails. At some point he even leaves a voicemail for the fucking dog! He’s like, “Homer, I’m worried, meet me at the café.” Again, quirky love interest writing: extortion, phone pranks and a voicemail for a dog.
Fabrizio then lets Nina know he’ll be leaving town in three days in case she’d like to see him one last time or whatever. And she never fucking does! In any other movie she’d be chasing through the airport, but here she just drops him like he’s a well-tucked shirt! She tells the kid she’s befriended (she hangs out with an eleven-year-old boy the whole movie, don’t worry about it) that she’s afraid to be “like everyone else”, with a job and a boyfriend, so she doesn’t even say goodbye to Fabrizio. At some point she goes for a walk with the good boy Homer, and Fabrizio is also there, and they just miss each other. Even fate isn’t interested in that romance.
And then all the fascist buildings get covered in gigantic paper figurines, and the red-dressed Nina runs into Fabrizio’s arms. Because of course.
Nina is one of those movies where the main theme — a struggle to grow up — is obvious, but the rest of the elements are a mess only the writer-director could decipher. And I don’t really care. Again, I had to read Japanese postmodernists at university. What I do care about is the male form I mentioned at the start. I know I have no one but myself to blame for my expectations of how the director should have framed Luca’s body or face, but it’s one thing to frame him blandly and a completely different thing to isolate him as the only character (or actor) she’s deeply uninterested in filming competently. Everyone else in the movie gets their fair share of close-ups and decent lighting whilst Luca — whose name is literally second in the credits — gets, um, neglected.
This is his introduction:

These are literally all his close-ups:



Should I even count this last one? What’s with the lighting? Like, this is as well-lit as his face gets:

Oh, the shot is too wide and you can’t see his face properly? Well, tough poop:



Are you kidding me with this shit?


Nina may not be objectively the most terrible of the movies Luca’s been in: I’d argue both Mary of Nazareth and L’ultimo terrestre are worse, as is Slam, whose time’s a-coming. Nor is it the movie where Luca appears the least (The Great Beauty’s literal one minute of screen time is saying hi). But it’s the only movie I have no reasons to watch: it’s blandly shot, poorly structured, badly themed — and it’s actively obstructing Luca’s beauty and charisma. So no matter which film you’ll ask me to do next, at least in terms of the visual component of my posts, we have nowhere to go but up.
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Code: Realize Route Review - Van Helsing
Round two of the Code: Realize routes/character reviews. This uses information from the main game + extra scenes in the main game. I have the first sequel fandisc, but I haven’t played it yet, so that content isn’t included.
Abraham Van Helsing
I have determined Van Helsing is the correct/expected second route. Similar to Impey, his route doesn’t spoil anything, but it does hint at Germain’s route and sets up Victor’s. (Victor’s route will spoil Van’s)
Van Helsing got the immediate VA boost, which was good, because his introduction was the first jarring experience of making a choice that meant nothing. “Come Out/Stay Hidden” has no difference except a couple paragraphs of dialog and which people get affection points. That’s to be expected in a free mobile game, but for a game with a $50 price tag (even considering the bundled fandisc) it’s pretty unforgivable. The lack of animation and repeat backgrounds/misc CGs also show through in this route whether it’s your second as is likely to be expected or especially if it’s third like mine was.
Not to go on a tangent, but the fact that the boys don’t even get unique bedrooms despite each of them getting at least one scene in their bedroom is a travesty.
Anyway, back on topic. Van is a fun little tsundere route, but the trouble with his route is that you spend most of it waiting for a payoff that barely happens, due to the plot they decided to go with. Transferring tsundere into manpain makes for a rough route when it’s the same length as everyone else’s.
It’s interesting that this route departs from the others where it has multiple villains that Van has to go through before the final villain, instead of just sending endless waves of Twilight mooks and giving one big boss at the end. Unfortunately, if you’re a fool like myself and first played Victor and Impey before him, you’ll be disappointed that Cardia isn’t really ‘shaped’ by Helsing. Despite the focus on self defense and martial arts - which will come in handy in other routes - Cardia’s role is pretty similar here as in Impey’s, minus engineering stuff: stand back, let Van Helsing be awesome, worry about him.
I found his bad endings easier to avoid in general, except against Jack the Ripper. Mostly because the choices were again pretty weird. You can kind of guess ‘don’t resist’ is the correct choice from his lessons about when to surrender (if you forget that it’s literally Jack the Ripper, and you don’t let Jack get near you with knives) - but good luck if you’ve done Germain’s route before this, because like with Impey and Victor’s routes, the same dilemma has the opposite answer in Germain and Van’s route. The second bad end Jack can give you (because what’s more fun than one bad end instantly after you start a route? Two!) is just some serious BS, though, I’m calling it right now. “Do you stay and try to get the door open or abandon it and look for another route” is absolutely a ‘damned if you do or don’t’ dilemma, because either route can and will result in death in a horror movie...but when you stack on that the narrative says “This is a dead end with only one door that has faint light behind it” before giving you the option to decide whether you should keep struggling with the door while Jack closes in or abandon it and look elsewhere is just unfair. (Spoiler: it wasn’t a dead end, she could have kept running and does so)
On the bright side, the story does eventually let Cardia be more violent in Van’s route compared to others, as the climax of the story has her grab a man’s throat with her bare hands specifically intent on murdering the heck out of him if necessary. But man is there a lot of ‘just stay out of Van’s way’ up until then.
The route’s really slim on romance, but it has lots of angst and feels in its place, and it’s the route Delly gets to be more than just ‘that kid who pops his head up and sasses sometimes before he goes back to house-sitting or something’. Even in Lupin’s route, Delly barely gets to do anything onscreen. Since Delly is glued to Van’s side, he basically fulfills a role somewhere between little brother and son to Cardia through the route and it’s pretty cute. Even in the ‘normal’ ending, Delly is the one who’s there.
The only iffy moment isn’t much of one, because it’s a pretty weak trap. You’re supposed to stay and help Delly in one scene - failing to do so will just get Van injured - while in another, staying and helping him will get you a bad end. That said, it’s not so bad, because the former doesn’t give you a bad end and in the latter case you should know the flow of things well enough to know you should chase after Van. (Weirdly, in Code: Realize, it’s basically never that a bad end results in a boyfriend dying, even when it would makes sense)
Speaking of bad ends, Victor’s normal end isn’t a sucker punch choice designed to mess with you, as Impey’s feels like...but man is his lazy. His isn’t the only route that does it, sadly, but nothing feels quite so much like they wrote the True Route first and went ‘what if we just MESS WITH them for the Normal End’ as Van’s. It’s tedious because you have to track through a bunch of identical stuff for a microscopic amount of change pre-epilogue, whether you started with Normal or True End (but especially if you start with True End, the only reason you’d bother with Normal End is to see epilogue Delly. Maybe two lines of writing is even any different at the Normal End cut off point, compared to just playing through True End and seeing ‘the rest of the scene’)
Overall, Van Helsing’s route is extremely thorough in exploring both Van and Delly, because it’s extremely plot relevant to know basically everything there is to know about Van Helsing in it. It’s really great for getting the player to fall for Van. It’s very weak on romancing Van Helsing, though, because when you get into a tsundere route your expectation is that you’re gonna break through to the dere, but that really doesn’t happen. You wanna see Van Helsing’s dere? You can see it from Isaac’s lab all the way up until Azoth appears. Most of that time Cardia isn’t with Van...and in Germain and Lupin’s route it’s confirmed Van behaves pretty similarly when Cardia goes ‘missing’ in those, so unless the game is implying everyone falls for her no matter what (which sometimes I think it is), it’s not that helpful.
Van’s love of Cardia isn’t secret to the player - Azoth immediately calls him out about it, which is what makes him push Cardia away for her safety, when Cardia almost dies to save Van they have a sweet moment, the final choice in the route has his anguished declaration of ‘you’re important to me’ in the rain, and the climax of the route has Azoth using Van’s unspoken love for Cardia against him, resulting in Van attempting to kill himself to protect Cardia. Unfortunately...that’s all you get until True End, extra scenes, and sequel fandisc stuff.
My main criticisms of the route are these:
1 - Cardia’s training under Van Helsing doesn’t come into play, and she’s instead expected to stand back and let her boyfriend be awesome like with Impey’s route, but she doesn’t get to be an engineer on this one, so it’s all her running from danger or through it to get to Van. Arguably, the scene where Cardia has to sneak through a fortress full of Twilight soldiers to help spring Impey from his cage in Impey’s route would have fit better in this route (with Van captive) than his - and to support that, you have to use one of Van’s lessons to succeed in that! To know the answer for one of Van’s bad end choices, you need an answer Lupin provides, which is impossible to have on first run.
2 - Van’s route is very slim on actually romancing him. If Impey’s route has him CONSTANTLY confessing and having Cardia refuse to accept she’s in love with him because it’s embarrassing, Van’s is the opposite where he refuses to accept he’s in love with her but Cardia is incredibly determined.
3 - The Normal End, although so easy to avoid you pretty much have to get it on purpose, is nonsensical in its cause-effect relation to the choice you actually make to trigger it (unless it’s really triggered by overall affection points, like Lupin’s is) and is extremely lazy, just cutting off the True End at a point that would make the story end sadly instead of happily
4 - Just screw everything to do with Jack the Ripper’s section except the moment when Van Helsing finally manages to rescue her and looks cute. It was an awful section, Jack’s design is ugly, and it overall makes no sense. Sholmes doesn’t solve an easily solvable criminal case we later learn he’s tracking extremely closely, Azoth wants a crazy woman killer to capture and keep a woman without killing her, Jack goes from ‘I won’t kill you’ to ‘Nevermind killing time’ without any real reason to it, and the choices you’re given seem designed specifically to bait you into getting the bad end first. ALSO - we later learn that Azoth expected Van to kill Jack and this would have hurt his psyche for some reason, when killing a serial killer in the midst of actively murdering women doesn’t really seem like something that would at all harm a soldier’s psyche. And he set up a bomb in the room with his recording anyway.
5- NOT EVEN ONE ‘FAKE’ KISS. NO KISSING. NO TOUCHING. Because Cardia neither removes her poison, nor has it weakened temporarily in his route, no one gets to touch her. Because Van pretends he isn’t in love with her the whole time, he never even does the Lupin hat kiss thing. No kisses. No touches.
Overall the route is good, though. Its big twist is 100% ruined if you play Victor’s route first, because nothing Van can say will change the fact that Aleister causes two bad ends all on his own in that route, but it’s still a fun route to play through and the lack of Van Helsing fluff can be fixed in the fandiscs. By the epilogue and the extra scenes, Van is full dere in his slightly sarcastic and prickly way, it’s just a shame we couldn’t get more of that.
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Since Life is Strange 2 is finally fully released, I let myself to write a probably not-so-short review of the complete season. The momentum for such a summary is already gone I presume but it took me a moment to finally digest and find the proper words to describe what I think and feel about this production. Following the game from the start, I patiently waited to look at the story as a whole, hoping to find an explanation for tons of burning questions and satisfying outcomes to my choices and decisions. Unfortunately, most of those didn’t happen, therefore I present you with a piece that is not very favorable towards the newest Dontnod production, harsh in places but honest. Please, do not read if you really enjoyed the story of the two brothers and find it meaningful and important, not burdened with any fallacy. Life is way too short to read reviews that just leave you frustrated.
Remember the scene in Life is Strange season one (I still hate the fact that I have to separate different instances of the franchise calling them seasons), when Max summoned by an enormous plasma TV in Victoria’s room fantasizes about watching “Final Fantasy: The Spirits Within” on it? “I like this movie, I don’t care what everybody says,” getting protective about her preferences, the little freckle leaves the room soon after, never gifting us with any explanation as to why she indeed values this animation so much or why it was an important statement. It was never brought back again, it will never matter, becoming simply a meme material or a trigger for snarky comments from Twitch streamers and YouTubers. I watched the said movie a long time ago, recalling only two things about it: the breathtaking animation of hair at the beginning and the fact that the main male character looked like Ben Affleck. The rest of the story fell into obscurity before the end credits hit the screen. I reached for this title only because I was interested in anything video games related, and the name of the popular franchise was more than enough.
The same thing goes for Life is Strange 2.
Just like the mentioned FF: The Spirits Within, the second instance of the beloved series is more of an animation than an interactive experience. Recently, plenty of video games, overwhelmed by finally reachable technology of smooth mocaps, facial expressions, hyper-realistic locations, and scanned people as characters, turned into an alley dedicated to B-class movies. From adventures by David Cage to Death Stranding, video games started to flip their working template, replacing the actual action with long animations, not the other way around. With scattered gameplay, sometimes forced as if the developers reminded themselves at the last minute that this product is supposed to be interactive, they raise an eyebrow at best, and boil your blood with the lack of creativity at its worst. Life Is Strange 2 follows this trend with astonishing enthusiasm and to the core. Even regarding this particular genre that’s supposed to focus on narrative, it barely stands as a walking simulator becoming a hardly watchable TV series — a road trip story where walking is limited.
Well, shit.
The gameplay in Life is Strange 2 is nonexistent. To be frank, riveting action-packed sequences were never a trademark of the series, but a blatant lack of any didn’t make this experience any better. With the first one, the rewind power allowed the player to actually be part of the narrative. The second, where Sean just serves as a witness to his brother’s actions, plays more like a full motion picture. An enormous amount of un-skippable cut-scenes change LIS2 into a tedious, dragging journey straight from the worst selection of buy 1 get 3 free Z-class movies. The music and the mastery in creating an atmosphere that rose Dontnod to international fame due to widespread acclaim can’t save those sequences either. It almost feels like their own creation so enchanted the development team that they ignored all the red flags and clumsy solutions to immerse in the world themselves, treating the actual player as a lesser evil, throwing them a bone just to claim it is a video game format. To no surprise, most of the items the player interacts with don’t matter at all and don’t serve any purpose either to foreshadow an upcoming outcome, present exposition to the world, or be in any way helpful.
The lack of superpower is not an issue here though. Before the Storm met the expectations with way more grace, proving that a story doesn’t need a lot of strange in life to grip and hold its audience for hours. Watching a superhero growing up is an interesting premise, but a hell of a challenge to execute and execute well. Some stories like “Little Man Tate” translate to a brilliant film, but don’t necessarily work as games, after the planning stage or first Game Design Document. The references regarding the first game also remain scattered and uneven, tossed on the pile with a heap of faith that devoted fans would notice, but without a purpose in mind.
Even if I sound harsh, I do believe that Dontnod wanted to deliver the best story possible, but Life is Strange 2 feels even too big to absorb or fill with details. Captain Spirit, not necessarily my cup of tea either, was in my opinion way more coherent, as the creative team felt more comfortable with such a small scope of a product. Everything falls into place after careful exploration, makes more sense with every minute. The mystery about the mother, an alumnus of Blackwell Academy, and an admirer of Jefferson’s work is a solid premise that didn’t raise expectations up the roof nor overpromise. The mystery of yet another mother, this time Life is Strange 2, played for over 3 and a half episodes, falls flat in comparison and ends in the disappointing question “that’s it?”
No, that’s not it. There’s more to it.
Life is Strange 1 was mocked as Tumblr: The Game, while the second instance could easily pass as Twitter: The Animated Series. The writers didn’t challenge themselves or the audience to answer the question of why certain people voted for Donald Trump, or why they would do it yet again. The only reason presented in the story is quite simplistic and obvious – because they are evil, deplorable people, not worth listening to. They are the worst. We are better. Issues of being harangued by foreigners about domestic policies and troubles of your own country are a brewing can of worms I wouldn’t like to touch at the moment. Still, this particular stance, which serves as painful generalization that every single republican voter in the US is foul, can be forged only by someone who either lives in a bubble or doesn’t live here at all. Simply because we all have parents, grandparents, relatives, friends, or co-workers who decided to elect the actual prescient to power. Some of them are racists, disgusting, and horrible personas, and some just belong to the scared of change, confused and manipulated crowd that don’t accept the fast-paced transformation nor the need for a revolution. We coexist together, arguing and fighting, especially during holiday breaks, but even if it costs me a headache, I wouldn’t call them evil. Millions of people voted for Trump, but only a few wouldn’t spit on a swastika if confronted with the Nazi banner.
It’s even more painful when you understand what kind of message was sewed into the stitches of a shattered story. There was no ill will, or at least I don’t think so, but an honest, genuine need to express the concern about modern America. Unfortunately, when executed, this concern changed into another yell or discourse by the family table during an argument with your racist uncle. An open discussion in a game community that unifies both left and right supporters equally by their love for this form of entertainment would be appreciated by many, just like after playing LIS1, a handful of people changed their views on LGBT issues.
Instead of a lesson that had to be experienced, we got a lecture about morality and tolerance, contradicting itself constantly and nonchalantly following the well-known tropes NOT in a sarcastic and admirable way known from Saturday Night Live, but in a lazy and sometimes even clumsy substitute of a dramatic format. The political landscape painted in LIS2 is caricatural, unforgiving, harsh like a deserted wasteland with a few peaceful oases to stop at, but shies over its own existence, not willing to thoroughly discuss the dreadful weather. Guess what? The sand won’t change into greener pastures only because you close your eyes, putting your imagination to work. Donald Trump might not be re-elected for a second term, but his supporters will stay in place, even more conflicted by the other side. It’s a brave decision to deliver such a punitive story but such a cowardice to break its pillars, hoping that the general public wouldn’t notice or get distracted when things get too heated up.
The lack of subtlety forced scene by scene is even more polarizing. There is no peaceful dialogue with the other side as if it couldn’t exist in this world. There is no change of heart or a path to do so. Sometimes it feels like the only message that LIS2 writers wanted to provide was to find your own, peaceful and liberal hermitage, either among hipsters in the Redwood forest, driving a car that your ‘family with money but no soul’ had bought you or move to a trailer park filled with artistic souls in Nowhere, Arizona. Any contact with the outside world can hurt you and your feelings. Drop off the grid or die. The end.
No discussion.
The efforts of trying to understand the motivation behind even the most dreadful character of the first game, got lost in preparation for the second. LIS2 builds a higher wall between two political sides, than any other game released after Trump became the president of the United States and desperately wants to keep it erected, ignoring the crumbling foundations of such. A proverbial river you shall not cross nor build bridges over since the only outcome would end up in death, destruction, or you and your young brother getting hurt.
I’m familiar with the discussion about LIS2, especially with a shouting match that if you do not like this instance, you are therefore a racist pig, a disgusting person without a soul, conscience, or working brain that doesn’t understand the situation and never will. On the contrary. In my humble opinion, we deserve a better discussion, better stories, better representation, not sticking to whatever is presented because it’s brave enough or was never approached before. I disagree with the stance that a Latino, bisexual main character is enough to close your eyes, omitting all problems that this title tries to shun, riding its high horse. No. Those topics are way too crucial to just walk past, setting for less with your head down, thanking for the game industry to take notice. You the player deserve better, even if you don’t struggle with specific issues on a daily basis. And after playing LIS2, you may feel so good about yourself, stating that an effort was made but it it wasn’t made enough.
I expected more. I wanted Dontnod to do more, and frankly, I feel silly putting so much faith in them and supporting their efforts. Armed with resources provided by Square Enix, I’m sure they are aware of the fact that most of their audience is quite young and wouldn’t mind a lesson or message about what to do amidst troubled times. Well, Dontnod doesn’t have any but warns you that voicing your opinion or being different may end up in disaster. Outraged, they just yell at the news, angry about what our reality has changed into, but nothing comes out of it. It’s all right, though. Our parents do the same thing. We started to do the same thing, but instead of complaining to family members, we have Twitter.
While Life is Strange 2 tries really hard to come across as a realistic and raw portrait of the US at the end of the decade, they didn’t have enough courage to show realistic obstacles two runaways would be faced with. The brothers do meet a handful of bigots and racists, but the rest of the fellow travelers help them beyond understanding or hidden agenda. Sean and Daniel never really struggle to find a place to stay or a warm meal, usually complaining on or off the screen just before the game mercifully provides them with a solution. There’s no trap they can fall into, no ambiguous characters that promise one thing and then demand something in return. It’s very honorable for Brody to pay for a place to stay, but if an adult man gave young kids a key to a motel room, I would consider a way more sinister outcome. It’s not even about Brody himself, since good people exist, just like the racist ones, but the boys not even once are put in a realistic, scary situation created by a supposed ally. If somebody is helpful, this person is always decent, offering them a job, a ride, some food or money. The bad people wear red hats and yell racist slurs. America by Dontnod is simple to navigate but raw and painful when not necessary and fairy-tale-like when it could teach an actual lesson. Running away from home is not so hazardous because of Trump supporters but because you can end up dead in a ravine, being robbed and raped. It’s not the first and surely not the last time when the developers feared to touch any topic of sexual abuse with a ten-foot pole, but then the journey plays more like a vacation than a desperate escape. Sean gets beaten-up a few times, loses his eye due to a brawl, but it doesn’t affect him at all in the long run. When Daniel finally gets kidnapped, it’s not an Epstein-like circle, dealing with human trafficking, but a religious cult that worships him. The first option, even if it feels like a stretch, is unfortunately way more realistic than the latter.
Preaching to the choir is not the biggest sin this game commits though. That brings me to the most discussed theme of the production, which is education.
With all due respect to the developers, writers, and designers, Life is Strange 2 in this aspect falls flat as a discovery of a Sunday father, who is responsible for taking his kid to the zoo and struggles to find any common ground with his offspring, either trying to crack jokes about famous pop-culture phenomena or talk about food discussing their next favorite meal. The said father is trying his best though, perfectly aware that it’s his only chance to teach his son a thing or two, but doesn’t know exactly where to start, torn apart between buying more ice cream and throwing a fit about a stain on the carpet. The father doesn’t even like kids that much and can’t translate his lessons into an engaging play that would be memorized forever, rolling his eyes and counting the days to his kid’s graduation so they could share a beer or two and talk about adult things. Now, any effort to explain how the world works seems to be in vain, therefore a waste of his precious time. Leaving the emotional approach aside, the father doesn’t have to cuddle with his kid when he’s scared, bullied, traumatized or asks millions of questions about the future or present, because the full-time mother is waiting at home willing to replace him in this duty. The mother, knowing that her ex-partner sucks big time at talking about feelings, will be the one who will hold the kid, patiently explaining that the boogieman does not exist, playing pirates, or stay late at night to distract his sorrows. The kid will never discuss his fears with his dad though, trying so hard to impress his male parent. He will never know, and it’s fine. The mother is going to do the job while he can deliver a once a week entertainment along with the lines of ultimate wisdom that most likely will be forgotten anyway.
This is not raising a kid, it’s nursing them like a fragile plant in a flowerpot, focusing on water, sun, and fertilizer, but discarding the emotional background, hoping that somebody else would take care of such issues if things go south.
Sean can’t raise his brother well, simply because he is immature and will stay immature for the rest of the game. There is no moment when he truly goes through a transformation changing from a boy to a man, a fully grown-up adult who takes responsibility for his actions and makes sacrifices for the sake of the greater good. No, surrendering in a fight in the church doesn’t serve as one, neither does the first sexual experience. He doesn’t wonder even once if the hastily constructed plan is benefiting Daniel, forcing it to the last minutes of the game, taking the separation as the worst thing that could happen. There’s no spark of a tragedy like in “The Road” when a father gives up his son to strangers for the sake of saving him. Sean doesn’t care, presenting no character development across the board, merely pushing forward. If there are doubts, they disappear in the blink of an eye when the next cut-scene takes place.
I understand that such a young lad as Sean wouldn’t know how to raise a kid, especially if having no model to rely on. However, a part of growing pains is developing the awareness that we know way less than we assumed. That said, Sean Diaz is always assuming he is right, not asking for advice regarding Daniel even once. Apparently, it’s not something that he’s interested in or ever will be. If Life is Strange 2 wants to pass as a coming of age story, it falls on its face before it even starts.
Moreover, locked in the auto-driven plot, Sean cannot grow up and gain a new perspective; otherwise, the story wouldn’t reach its big, explosion-packed finale of crossing the border. His desperate efforts of influencing his brother usually converge to order him around, feed him with half-truths or simply leave him in the dark when convenient. I didn’t see any difference or change in Sean’s approach from episode one when he scolded his brother, annoyed for his party plans being interrupted, and in episode three, when he reacts similarly, for the sake of spending time alone with the chosen love interest. There’s no deep thought, no wonder about his own wrongdoings expressed to his brother, no faults admitted, no fallacies explained, with one life-threating situation after another. From an illegal weed growing farm, to destroying police stations, Sean just follows the road, paved by the writers, oblivious to the harm done to his younger sibling, as if Daniel simply forgets the morally gray choices, growing his moral spine entirely on performing chores. Washing the dishes and peeling potatoes does not make us better people but understanding a perspective so different than our own does. Thanks to Sean, Daniel expands his world, but it’s a very one-sided perspective, focusing on always praised, hippie-style liberties, and disregarding every option that requires any code of conduct, as represented by the grandparents. While the older brother forces the younger one to keep up with the designed tasks, he never discusses the issues that really matter. In episode 3, the youngster gets involved in a heist, a robbery, but after it fails, costing Sean his eye and the possible death of some of their companions, this is never mentioned. Mexico, a plan that is hardly a plan at all, is supposed to be an answer to all the questions and doubts. El Dorado of knowledge.
This is not how you raise a dog, not to mention a child.
There is no emotional bond, no special ties between the brothers, except a few problematic moments that play mostly on simple connection forged by blood, not by circumstances. Sean worries about Daniel because he’s his brother, but the player starts to wonder quite quickly why and what for. Reminiscing about old times gets nailed down to a few lines about the comforts and amenities of a life long gone. The tough topics, such as grieving after personally witnessing their father’s death, are mentioned scarcely and without much emphasis, as if serving only as a reminder to the player, but not a poignant struggle. Same goes with the dog, their friends mutilated at the end of the weed farm chapter, Chris (aka captain spirit) who is mentioned just before the end credits of the second episode, and tons of others. On top of it, the scattered and not so often dialogue lines about putting people in danger refer only to the good folk, siding with the brothers, not to humankind in general. Killing a police officer or knocking down a gas station owner are just natural ways of how things work in America, honorable deeds since it’s apparently perfectly fine for a kid to attempt a homicide if people are mean.
What a brave story.
Chloe Price had been suffering for five years after William, her beloved father, died in a car crash. For Sean and Daniel, there is no grief to experience, but a memory to share with a plan to erect a monument in the future. Esteban Diaz is a plot device, a symbol of inequality, but not a family member. Even a dream sequence with his guest appearance lacks the impact of the subconscious conversations we’ve seen in Before the Storm. It just simply doesn’t matter.
I can’t believe I have to say this but the relatable part about LIS1 wasn’t the tornado, just like in LIS2 crossing the border is its weakest point, but it’s those small moments, gestures, quick smiles in passing, the atmosphere and a breath of fresh air when a line, sometimes silly, got dropped. In the most recent story, there is not a single line worth quoting, memorizing, or discussing. And please, don’t bring up “awesome possum” again. It’s literally taken from The Lego Movie song.
The brothers, just like Thelma and Louise, decide to leave everything behind, throwing away the life as they knew it and forging their own future despite all odds. Although, when the two desperate women drive off the cliff committing suicide, chased by the armed forces, there is nothing to explain as the audience fully understands their reasoning. Their will of life was strong, but the path they followed was too steep to return. Without any help or support, confronted with brutal honesty and the world’s cruelty around them, it is the best possible solution. The story of the two brothers, even if it tries to echo the iconic movie, couldn’t be more different. Despite resources at their disposal, family members that do care about their wellbeing, the whole community rising in protest in their hometown, they risk everything for the sake of getting back to the land they don’t even know. Their Mexican heritage is also mentioned just as an exposition, and, as we learn in the very last episode, just before the ending that Daniel doesn’t speak Spanish. So why do the stubborn Diaz brothers despite all odds travel to Mexico? Because.
Canada was too close, I guess.
Last but not least, let’s talk about sex, because why the hell not. A lot of fans or admirers of the previous instances howled across all social media about how much they miss Max and Chloe. I don’t really think it’s the case, but those two girls symbolize something that LIS2 has a tremendous problem with. There’s no emotional connection between the characters the brothers meet along the way, especially the ones that really should matter. Even the love interests feel more like nagging choices than anything else, an experiment during a camping trip, not something that would last or could be fantasized about. Instead of nerve-wracking decisions such as if you’re supposed to kiss Rachel, hold her hand, or the ecstatic discovery (for PriceFielders, but it was ecstatic, right?) that Chloe changed her phone’s background, we are instead presented with a lineup of sexual experiences, that maybe trail-blaze the road when it comes to topics tackled by a video game, but fall into obscurity as an emotional construction. There is no build-up between Sean and Finn as everything develops to a kiss in one conversation, and Cassidy has fewer lines than Victoria Chase before she invites Sean to her tent. We watch it as we watched it before, trying to get attached, feel something, but the only thing we remember was how much it touched us years ago when we played a different game but with a similar title. The sex scene, relatable or not, is stripped from the emotional intimacy and is as sensitively challenging as a dog being killed.
Character development doesn’t move an inch even if Sean, a surrogate father to his brother, lost his virginity to an older girl. There’s no single thought in his head that he might conceive his own offspring during this short but probably memorable experience. There’s not a single line except for the satisfaction of some female parts finally discovered. Oh, dashing explorer, will you ever learn?
It’s sad. I did want to like this game and gave it plenty of chances like no other titles ever. I’ve made excuses for the poor execution, technical problems, with the whiny voice acting that was driving me up the wall, plot twists written (I think) on a lunch break, and so on, but I couldn’t stand it. It’s a hard pass when it comes to a video game in general, not to mention the story, script, and everything else. Life is Strange season one; a low-budget production, was the first step to create a masterpiece that LIS2 might’ve been able to become. The second season didn’t learn much from LIS1’s mistakes, additionally exchanging the well-known beauty for a garbage fire, ignoring all the warning signs along the way. Delivering a story that tackles such important topics, it slides between the checkmarks on the board of issues, mentioning conversion therapy, religion, gayness, illegal immigration, and a spiral of crimes but never elaborating on any of them. There is no meat and potatoes presented on the plate of events, but just a sticky, sweet gravy with nothing underneath that leaves you not only hungry but frustrated, willing to call the chef and yell at the waiter. The trick is that unless you were living under a rock, there are tons of other productions in different media that give those themes justice, carefully unfolding all the aspects, giving voice to both sides. The fact that it’s the first video game having an affair with serious issues doesn’t matter. I don’t believe that anybody who consumes any kind of other media like decent books, movies, or TV shows can remain blind to the problems of Life is Strange 2, claiming it to be a good story. It’s not.
So here we are, girls, boys, and beyond. Life is Strange 2 with its broken mechanics, story, characters, and spirit slowly but surely will be forgotten. It’s Dontnod’s Final Fantasy: The Spirits Within that you might love to watch or play on your brand-new TV, despite what everybody else would say, omitting any valid or invalid criticism, but unfortunately, it won’t change the general optics about this particular piece of media. A lost chance or recklessness created a convoluted mess and with a heart beating in the wrong place. You might praise Final Fantasy: The Spirits Within, get excited about it since it’s a free world, free country (and even if it’s not, no one will take this ersatz of such liberty) and don’t let anybody tell you what to love. The problem is, that most likely the only thing that people will remember about this production is that the main male character looked like Ben Affleck and the hair animation was dope. Everything else won’t matter.
The same thing goes, unfortunately, for Life is Strange 2, subtitle: The Spirits Without.
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Kill la Kill IF’s Story Mode: Analysis and Review
(NOT spoiler-free)
When Kill la Kill the Game: IF was announced, let me tell you, I was absolutely ecstatic. We’d get more story, we’d get to see all the beloved characters again interacting in new ways and in brand new situations.
However, the story mode ended up being horribly short and quite open to interpretation. That isn’t to say it was bad — I thought it was great, but then again, most anything Kill la Kill is good to me. But, tedious fights and repetitive, ambiguous scenes make the story a little confusing to understand right away. So I’d like to offer my interpretation here.
Satsuki’s Story
The game is ultimately Satsuki’s story. It reveals a lot about her character and her motivations. Let’s start from some events involving Satsuki in the game that differed from the anime.
Satsuki willingly chose to split her sword Bakuzan into two, rather than by accident. More importantly, she did it because Iori found out two blades were needed to cut Life Fibers, and she asked for his help to split the blade.
She wasn’t captured alone by Ragyo this time, instead she was mind stitched, together with the Elite Four.
When Ryuko found out Nui was her father’s killer, Satsuki played an active role in preventing her from going berserk, while in the anime, she couldn’t reach her at all.
Junketsu Shinzui. This final form was achieved only because of Satsuki friends’ faith in her. All throughout the anime, wearing Junketsu was a struggle for control that only she knew, a struggle she faced alone. She unlocked its final form because of her allies.
So from these differing events, there are a few things we can infer about Satsuki in the game. One, she relies more on her friends, and relies on them a lot sooner than she did in the anime. Two, I think she struggles to maintain in control. This stems from her entire plan to defeat Ragyo and destroy the Life Fibers— she had to make and execute her plans in secret, she had to choose her allies carefully, she had to reveal information only as necessary, and she could trust only a select few. She had to be constantly vigilant to make sure her plans wouldn’t fail. That required her to be in control over as many variables as possible. The more unpredictability and unknowns there were, the harder it would be for her to succeed.
This fight for control is personified in her relationship with Junketsu, where she can never “synchronize” with him like Ryuko does with Senketsu, but rather she has to “override” him instead. Wearing him is painful and exhausting for her, because Junketsu is also fighting to control her. We see what it means for him to win that fight when Ryuko is forced to wear him. Satsuki can’t let her guard down for a second.
In summary, Satsuki has a need for control in all factors of her life due to the intense pressure she feels to carry out her ambitions. This need for control directly contradicts her wish to rely on her friends and let them in to share her burdens.
The Dream World
Now we come to the setting of the game. It’s her story. It’s her dream. Everything that happens in the game’s story happens because Satsuki (unconsciously) wanted it to be that way. So the fact that she relies on her friends to split Bakuzan for her, that she gets captured together with them rather than alone, that she unlocks Junketsu Shinzui at all, is because she was able to share her years-long burden with her friends. This was something that she was unable to completely do in the anime until near the end of the show.
However, it’s not easy for her. Satsuki’s ambitions prove too strong. The habits she developed since she hardened her heart at age five were hard to break. This is why she has to fight the giant Life Fiber baby. This is why she can’t defeat it—until Ryuko, the unpredictable variable, shows up. But I’m getting ahead of myself here. I’ll get to Ryuko soon. Let’s talk about the baby first.
What does the baby symbolize?
It could be anything. Rebirth? Youth? Dependence on a parent? What do babies receive? Love, care, attention? The baby’s symbolism can be argued many ways, but I see it as a lack of knowledge, in Satsuki’s case. Babies come into the world not knowing anything. They’re blank. They learn everything from their surroundings, and more importantly, from their guardians. They’re nothing but shaped by how their parents raise them. They learn only what their parents teach to them. It is in adolescence and young adulthood that people find themselves independent of their caretakers, but this is a baby.
Now think of Satsuki’s situation. Her father left her with only the information that Ragyo and the Life Fibers must be defeated. Her mother is constantly watching her, shaping her into a useful tool. Satsuki is pulled in the direction her parents wished for her since birth. This was her fate. So the Life Fiber baby is a representation of her lack of knowledge. Not the lack of knowledge of the truth of the Life Fibers or of Ragyo. What she doesn’t know, is herself.
She doesn’t know how it’ll all end, where she’ll end up. She doesn’t know what a world after Ragyo will be like. She doesn’t know what peace is. All she knows is fighting. That’s why she can’t hang up her sword in the OVA, that’s why she’s stuck in a stalemate fighting that baby.
It’s her dream. She should want to win. She could defeat the baby any time she wanted. So why couldn’t she? Why did she keep mindlessly fighting, even while unconscious?
It was because she was scared of not knowing what would come after. Because she was scared that she wouldn’t know herself, or what she should do then. She was never really fighting the Life Fiber baby. She was fighting herself.
She was fighting the self that was scared to put her sword down. It was the self that was scared of a world where she wouldn’t need to fight, when fighting was all she knew. Staying in the dream allowed her to stay comfortable and in control. She defeated the Life Fiber baby only after cutting through the image of herself.
She was cutting through her weakness of wanting to cling to this fake reality. Because in this dream world, she is in control. Everything is as she wants it to be.
But such an easy world isn’t what she wants, as she learns with Ryuko’s help. And that’s how she cuts through and returns to reality. I think it’s sweet that in episode 21 of the anime, it’s thanks to Satsuki’s help that Senketsu and Mako are able to free Ryuko from Junketsu (and her own dream world), while in the game, Ryuko is the one to help Satsuki.
Don’t believe me yet? Take a look at the form the Primordial Life Fiber takes, just before turning into its baby form. It looks like a uniform, tied up. Restrained.
Gee, looks familiar -- almost like Junketsu here, in episode 3.
This is Junketsu, in the very scene where Satsuki first puts him on, and the very first time she engages in the fight to control him. Her relationship with Junketsu, as I said earlier, is the symbol of her fight for control. She wears him in response to Ryuko and Senketsu, in an effort to control and combat them -- the unpredictable variable, as Ragyo calls them.
The baby was the version of Satsuki that didn’t know anything about herself beyond the struggle for control, in order to succeed in her ambitions. It was the version of herself who would subjugate a kamui through sheer willpower, the one who dictated over the school cruelly and ruthlessly. To defeat the baby, meant defeating and ending that version of herself, and facing what would come after.
And that was something she was undeniably afraid of.
Ryuko’s Story
Let’s now get to Ryuko’s role in this story. Ragyo says Ryuko is the variable. Everything is as Satsuki’s will has designed it, but Ryuko is different from that. My guess is that although this is Satsuki’s dream, it’s also Ryuko’s dream too. Which is why in the end of both routes, both of them wake up with clear memories of the “dream.”
What’s interesting is that Satsuki calls it a “bad” dream, while Ryuko calls it a “weird” dream. We get why it’s bad for Satsuki. It’s everything that she wants but can’t have so easily. It’s a dream world that’s only a comfort for her, an escape from the cruel reality. It’s a way for her to give up, while fooling herself she’d won. Ultimately, it’s what she would never allow herself to do.
But why’s it “weird” for Ryuko? Here’s a bit of what happened to her in the game that differed from the anime.
She lost to Satsuki. She didn’t find out right away that Nui was her father’s killer. She accepted Nui’s offer of training to become stronger, and as a result, she and Nui grew closer. Ryuko didn’t trust Nui completely, but there is a level of trust there. Dare I say they were even close to becoming friends.
Iori approached her with a fixed Senketsu, and asked for her help. Asked her to help Satsuki and the others. Essentially she was being relied on by people she thought were her enemies. She teams up with them and fights alongside them. She was being included among them.
And tragically, that’s what makes the dream so weird for her. People were approaching her, relying on her, trusting her. Befriending her.
That isn’t something she’s used to, especially not from her enemies, but it’s the thing that she wants most. Friendship, family, being loved and needed. This is why she knows it’s a dream world.
In Summary
I think what we should take away from IF is this: In the anime, Satsuki and Ryuko wanted many things that unfortunately didn’t come true the way they wanted it to, or didn’t come true so easily. This game is about their dreams. It’s about them indulging in that fake world where they get the perfect outcome.
It’s about them learning that they have to wake up from the dream because the dream is the easy way out, and that isn’t true to who they are. They never wanted to escape their fates. They chose their own way. They always do.
But that isn’t to say that the dream is meaningless and should be forgotten, or dismissed as just an alternate spin-off. It’s a lesson. It’s proof that Satsuki and Ryuko can still fight for the ending they want, and neither of them have to fight for it alone anymore.
Now what’s curious is why the story of the game, for Ryuko at least, was shown to take place before episode 4 — the one and only episode that was far more ridiculous, and, shall I say, “dream-like” than any other episode in the series. But that’s a theory for next time^^
Do you agree or disagree with my interpretation? Have more to add? Let me hear your thoughts or opinions!
#kill la kill if#kill la kill#kill la kill the game#satsuki kiryuin#ryuko matoi#senketsu#analysis#review
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Sonic X, Sonic Heroes, and IDW, or: How a bad anime from 2004 spoiled a comic from 2019.
Now, I haven’t been following IDW Sonic all that closely. I get regular updates from Nemesis via Discord, and additional info from some of the Tumblrs I follow that are invested in it, but I don’t really have a desire to touch it myself. Here’s why.
There’s a multitude of reasons for this. Starting with the background of Sonic Forces wasn’t really a good place to begin from, and being based on present-day game lore in general was always going to hurt it, mainly because SEGASonic canon is currently a confusing mess of retcons brought on by Iizuka taking the J.K. Rowling approach.
Wait, no, he’s just saying stupid shit that contradicts previous canon, not trying to score woke points and hoping nobody notices the frankly terrible stereotypes and TERF tweets. Iizuka is taking the Greg Farshtey approach.
Added, as anyone that’s had experience with my opinions will tell you, I started falling out of love with Ian Flynn’s writing somewhere around Issue 200, and moved to outright dislike during Mecha Sally, and to make matters worse I started noticing that some of the flaws in the 200-247 era were also present in the 160-199 era, retroactively making those harder to go back to.
I’ve said it before, I’ll say it again: I kept up with Archie for the SatAM cast. SatAM reruns back in 2004 were my Sonic, moreso than anything else, and even now I still have way more attachment to those two seasons of animation than I do to most other aspects of the franchise, warts and all. So Archie providing me with additional content for said characters was a major draw for me. I’d generally put up with a lot just to get myself more SatAM content.
That in itself is a large part of why I fell off the Archie train during Mecha Sally. The entirety of the SatAM cast were removed from the regular lineup, just leaving three SEGA characters with their personalities stunted, even if that didn’t make sense in-universe. But that’s a discussion for another day.
So being written by someone whom I no longer enjoyed the writing of, set in a mess of a canon with a thoroughly shite game as the main basis, without the cast I read the previous comics for gave me little reason to invest in IDW Sonic. It wasn’t for me, I’d just keep reading Transformers and move on.
Then MTMTE/LL ended with a heart-twister and Ex-RID ended with a giant Unicron-shaped fart, and the new comic is dull as fucking dishwater and started by killing off one of my favourites, who was also one of the franchise’s confirmed LGBT characters. So now IDW is getting none of my money. Which is good because I’m broke.
Tangents aside, my lack of interest wasn’t something set in stone. If it turned out that the comic was actually really good, then sure, I’d try it. I was up for being proven wrong. But so far, I haven’t felt compelled by the responses from the internet. If anything I’ve been more turned off.
I could talk about how zombies are really fucking boring. I could talk about how SEGA’s recent confusion over what to do with Amy has combined with Ian’s need to include a Sally-esque character to make IDW Amy into Sally Lite. I could talk about how Ian seemingly fundamentally misunderstood everything that was cool about Neo Metal Sonic and somehow managed to reduce him to a boring Eggman minion in an arc where Eggman was out of action due to amnesia… But I won’t.
Instead I’m going to talk about how the comic has done something that would legitimately make me think twice about picking it up even if the FF were to debut tomorrow.
Yeah, I would pass up a SatAM fix because of this, that’s how much this ticks me off.
Now, I presume that if you’re reading this, you have a favourite Sonic character. And you probably feel pretty strongly about how your favourite character is portrayed. If they get a bad run in a game or two then you probably get a little salty about that. Tails and Knuckles fans in particular, as of late, seem to be the ones getting the short end.
Well, my favourite character in the entire franchise is Emerl the Gizoid. I will take Gemerl as a worthy substitute, they’re basically the same character. And the comics have been doing them dirty since the Archie reboot.
(Sidenote: I will be referring to Emerl with male pronouns from this point on. The Maria-soul thing isn’t as widely known as I’d like it to be, so I’m going to compromise for the sake of keeping the focus on the actual point)
However, not everything about this can be laid at the feet of Ian Flynn. Arguably his portrayal of said character is merely a symptom of a long-running issue that has plagued Sonic storytelling for roughly 15-16 years now.
But before we get into that, let’s get into something important: Why Emerl is my favourite Sonic character.
Part 1: Emerl in Sonic Battle, or “How I learned to stop worrying and love the Gizoid”.
This game doesn’t get enough love.
Now, I totally understand why it doesn’t get enough love. There are game design choices, like the grinding and the repetitiveness of the story mode that really drag it down, and because of that, Battle can become a slow-going and tedious experience, and that’s a real shame, because the story that’s hidden in this game is a thing of beauty.
Like most Sonic games from the 2000s, this game introduces a new character to join Sonic’s list of friends. Unlike the games that aren’t SA2 and Sonic Rush, this new character is actually good (This is hyperbole, Omega, Silver, and Shade were fine too).
Emerl enters the story as a mute, barely-functional robot that doesn’t do much of anything for a while, and only seems to come to life when Sonic locates it and attacks it. However, as the robot absorbs more Chaos Emeralds, slowly a personality starts to form, largely pieced together from other characters’ traits.
Emerl, as he is dubbed, is initially childlike and naive, but as he grows he develops a sassy streak, and his speech becomes a lot more developed. Maturity sets in, as Emerl grapples with his own nature, particularly the legacy he carries from the ARK, and Shadow’s ongoing turmoil with regards to the whole “Living Weapon” deal. Ultimately he becomes a hero, following in the footsteps of his mentor, parental figure, and closest friend, Sonic.
That’s right, Sonic, not Cream, is Emerl’s closest friend. We’ll get to that.
But this heart-warming story of Sonic becoming a dad for a robot doesn’t have a happy ending. Despite Shadow and Rouge finding a way to neutralise Emerl’s destructive Gizoid programming, Eggman has a way to reactivate it anyway, driving Emerl into a berserk rampage. This is kind of the one sticking point I have with the game’s plot, Eggman shouldn’t have been able to do this after Shadow and Rouge neutralised Emerl.
Additionally, while Emerl was on the ARK getting Maria’s soul crammed into him, Gerald also added a self-destruct mechanism that would trigger if he ever went Ultimate again.
So with Emerl quite literally exploding with all the power of the Chaos Emeralds, but his destructive programming forcing him to turn Eggman’s latest Death Star knockoff on Mobius/Earth/Sonic’s World, Sonic races up to confront his mecha-child, and things take a turn for the Old Robot Yeller.
In a moment that really deserves more attention, Sonic confronts his own child on the bridge of a space station, while Emerl is running on the power of the Chaos Emeralds and outputting more energy than he can physically take, and they fight. In the space of thirty seconds, they have a ten-round knock-down, drag-out brawl, and at the end, Sonic stands triumphant. Without using a single transformation. Yeah, that’s how powerful this guy is, that’s not travel speed, that’s combat speed. Looking at you, Death Battle.
It’s not really clear whether Sonic outright defeats Ultimate Emerl, or just survives long enough for his opponent to reach his limit and self-destruct, but the end result is the same. Sonic cradles a robot that became his own child over the course of the past few weeks, someone he raised from a baby-like state into a mature and heroic individual, and Emerl looks up at him and asks “Sonic… am I going to die?” And despite Sonic desperately trying to get him to keep it together, Not only does Emerl die, but he’s aware that the end is coming, and bids farewell to all of his friends as Sonic pleads with him to hold on. Shadow is equally distraught, his only friend with a connection to the ARK, someone he can call a brother, someone who carries the soul of his deceased sister within him, is dead.
Emerl: “Sonic I don’t feel so good.”
Like it’s canon that Eggman basically murdered Sonic’s kid.
And goddamnit this ending hits me hard. It frustrates me that Eggman was able to pull a means to drive Emerl into his Ultimate freakout mode out of his arse, but other than that, it’s so gutwrenching, I love it.
Gamma’s story from SA1 gets a lot of praise on the Internet, but for me, this is even better. It’s like Gamma’s story, but if Gamma was actually central to the plot of the game and the characters other than Amy gave a shit about him, and gave a shit about him for longer than a single cutscene, after which they are never mentioned again. Hell, due to Chaos Gamma being a thing, Gamma gets more love from the other characters in Battle than he does in SA1.
But, unfortunately, it doesn’t end there.
Part 2: (Sonic) Anime was a Mistake, or: “Sonic X ruins everything.”
I’ve made my dislike of this anime quite clear in the past. The characters are flanderized, Sonic is a B-lister in his own damn show, the villains are weaksauce or boring or both, the plot is only remotely close to good when its cribbing from two videogames which told the stories in question better, and for the first two seasons the entire show actually revolves around not Sonic, but the least relatable audience surrogate ever made. The third season would continue to include him, but shove him (And everyone else) to the side in favour of a Pokemon whose only move was “Flashback”, making audiences the world over question why he was even there in the first place.
Oh, and it also near-singlehandedly destroyed the thin shreds of character development that Tails, Knuckles, Amy, and Eggman had received in Sonic Adventure 2.
All four of these characters had been significantly enriched by the then most recent console game. Eggman had been revealed to be motivated by an admiration for his grandfather, Gerald Robotnik, but in the same game learned that Gerald had lost his marbles and programmed the ARK to smash into the planet and kill everyone on it, probably including his surviving family, i.e. little baby Ivo Robotnik. Gerald betrayed Eggman posthumously, and it’s clear from Eggman’s interactions with Tails during the credits of the game that this is giving him a lot to think about.
Knuckles is a weird case because most of his characterisation in SA2 is conveyed via… the lyrics to his rap music. Yes, really. He gets minor growth through the cutscenes, most notably in his decision to shatter the Master Emerald early on. Having already reassembled it once after it was broken in SA1, he’s now confident that he can do it again, so is willing to break it to prevent Eggman or Rouge stealing it. Via the rap lyrics, however (Yes I just wrote that), we also learn that Knuckles is slowly warming up to Sonic, gaining a greater respect for him, that he is more in-touch with his history and ancestors after SA1 (Though fortunately not in a Ken Penders way), and that he’s also struggling with feelings for Rouge, a plot element that went completely out of the window after this game.
Tails and Amy, however, get it the worst, as both went through arcs in SA1 that are followed up on and expanded in SA2. Amy had come to the conclusion that she didn’t need to rely on Sonic for everything, and that she would make him respect her as a hero in her own right. And while Amy is clearly in way over her head throughout the events of SA2, she still makes a significant difference, not only freeing Sonic from his cell on Prison Island, allowing Tails’ invasion to be a distraction and stealing a keycard to facilitate it, but of course, she later saves the world by motivating Shadow to join the fight to stop the ARK drop.
Tails had a similar plot, about learning to believe in himself as a hero, without having to rely on Sonic, and in SA2 he gets to prove it, not only partaking in the same rescue operation as Amy and fighting Eggman on even footing, but effectively taking command of the heroes and becoming their new leader, and for the first time, Sonic defers to him.
And then Sonic X came along and fucked it all up.
Eggman became a clownish antagonist with no semblance of nuance, and he actually got off the easiest.
Knuckles became a loud, dimwitted loner who got tricked by Eggman constantly, which would go on to be his personality for the rest of the franchise, ultimately culminating in the travesty against all sense that was Boom Knuckles.
Tails was reduced to a wimpy taxi driver, incapable of doing anything without his giant mecha plane to sit in. This was largely exacerbated by the presence of Donut Steele, who usurped his role as Sonic’s best friend and sidekick for two seasons, a problem which only got worse in the third season when Donut Steele suddenly became a genius inventor too, encroaching even more into Tails’ territory. Tails did get himself some more focus in S3, but only to make googly eyes at the Pokemon, a role which frankly could’ve gone to literally anyone else and would have made no difference on the plot. I would say that Tails being involved in a romance story at all is weird, but given the comics and Boom the weirdest thing about this latest tragic love story for the kid is that the Pokemon was actually close to his own age, because outside of this it really does seem like Tails goes for older ladies. Though she did turn into an adult at the end so I guess that counts?
But Amy arguably got the worst of it. Not only was her crowning moment in SA2 taken away from her and given to Donut Steele, but the poor girl had her promising character arc cut short and replaced with an obsessive, unhealthy fixation on Sonic, combined with a violent temper and an eagerness to smash anything that displeased her, Sonic included, with a giant hammer. Her admiration and crush on Sonic were warped into her being a possessive, mean-spirited stalker, whom only got away with it because she was an anime girl and therefore it was cute rather than creepy.
I want to take the time at this point to stress that stalking is not okay, under any circumstances. A girl obsessively following an older guy and threatening him and everyone around him with violent assault if they ever so much as imply that he isn’t interested in her is not cute, it means it’s time for a restraining order. Sonamy is not cute.
Now that I’ve swatted that particular hornet’s nest with a cricket bat, let’s move on!
I’ve always found it ironic that, despite being the adaptation with the most oversight from SEGA and Sonic Team, and the most endorsement from them too, Sonic X had easily the worst characterisation of any of the shows at the time. But, for all its faults, I can’t blame everything that went down in the aftermath on it. It had a comrade-in-arms. Mediocrely-written arms.
Part 3: Partner in Crime, or “Sonic Heroes also ruins everything.”
Sonic Heroes has a lot to answer for. And I mean a lot. It was the beginning of the franchise’s obsession with references to the classic games, it codified the really awkward ages for certain characters, and it seemed to be dedicated to completely unpicking everything established in the Adventure duology.
Shadow’s sudden resurrection is one thing, at least they had the graces to include a means to preserve his sacrifice via having him be an android, the blame for that not taking should be laid at the feet of his own game.
But the rest of the cast? Ohhh boy. Sonic’s still fine, he didn’t change much in the Adventure games, but then there’s Tails. Despite all the development he went through in SA1, in this game he needs to turn to Sonic when Eggman returns, and honestly this whole setup could’ve been fixed if Tails sought Sonic out not for the sake of having him lead the charge, but rather simply to recruit him into the counterattack he was already planning. Nevertheless, throughout the rest of the game Tails is almost as wimpy as his X counterpart, not helped by the voicework he’s given. No offense to William Corkery, who was probably like six when he recorded his lines, but this what you get when you choose actors via nepotism, rather than talent. But at least he does something.
How about Knuckles? As the other side of his derailment, Knuckles just turns up in this game, buddy-buddy with the characters he was only just starting to warm up to before, and blatantly not caring about the Master Emerald until Rouge mentions she’s going to steal it at the end. This will combine with his becoming a dumbass in Sonic X and become basically his entire character for… ever. Even in Forces, where he’s supposed to be doing slightly better as the leader of the resistance… but he’s a dumbass, and even Ian Flynn, who kept Knuckles as competent and intelligent in the Archie comics (Making the best version of Knuckles we’ve had in forever), kept this ongoing in the IDW comic. The Forces prequel portrays him as deciding to become leader of the Resistance (To an empire that hasn’t actually formed yet) purely to be a glory hound, and then goes on to establish that he was basically a figurehead while the real work was done by Amy, of all people.
And speaking of Amy…
Yeah, poor Amy is basically her Sonic X counterpart. But worse. I didn’t think that was possible, but at least X’s Amy seems to care about her friends. In Heroes, we’re treated to an equally violent and stalkerish Amy, who ostensibly starts searching out Sonic because he’s implicated in the abduction of Cream and Big’s pets, but when they actually catch up to him, Amy clean forgets why she is looking for him in the first place and tries to force him to marry her. Despite being twelve.
Y’know when Amy said she wanted to marry Sonic in SA2, she was joking, right?
This is why I find the idea of Amy being the real leader of the Resistance frankly absurd: Because the only time she led anything, it was a team that consisted of herself, a small child, and a man less intelligent and aware of reality than said small child, and she completely forgot their actual objective the moment she set her eyes on Sonic. Add in an unfortunate stint of very poor eyesight that got less and less understandable with every instance, and we got Amy’s rough personality for the next decade.
While Knuckles mostly stagnated at the same level of stupidity during that time, Tails got worse and worse, losing all of his badass traits with every game, a factor only increased by the “Sonic only” mentality costing him playable status, until he reached his nadir in Forces, cowering in terror from Chaos 0, and crying out to Sonic to save him, despite knowing full-well that Sonic was captured already. Amy, meanwhile, limped along at the same level until about 2014, where it seemed someone at SEGA finally realised that A) Having the only female character you regularly use be a pink-coloured gender-bent version of your male hero whose only function is lusting after said hero doesn’t and shouldn’t fly in this day and age, and B) violent stalkers aren’t cute, and dropped this trait. Unfortunately, this has been more of a lateral move than a fix, as, much like Antoine in the comics, they forgot to give her anything substantial or fitting after she lost her negative traits, leaving her a bland and dull character, and when you’ve had a character be consistent for ten years, even if they were consistently bad, then changing it without cause or warning is still going to be jarring and awkward.
Part 4: Two Wrongs Don’t Make a Right, or “Why the fuck did this happen?”
As I said in Part 2, Sonic X was made under heavy oversight from Sonic Team, and was heavily endorsed by them at the same time. There were promos for the show inserted into Sonic Adventure DX, a few episodes were released on GBA cartridges, and it received a long-running comic from Archie that ran alongside the main book, even after the show had ended. Additionally, characters that debuted in games from 2002-2004 were restricted from appearing in Archie’s main book for years afterwards (Which will become relevant later). The third season was commissioned solely off of the response to the first two, and primarily overseas response, hence why the original sub was never aired in Japan.
Sonic X was huge. And with that in mind, it’s plain to see that the portrayals of the characters in Sonic X were intended by SEGA. Yeah, all that horrible characterisation was intended as the vision for the franchise going forwards, and subsequent games were adjusted to match it.
And unfortunately, not only did this have a serious impact on the main cast of the games, but it had an even worse effect on Emerl.
Part 5: Emerl in Sonic X, or “Emerl vs. ‘Emel’”
Sonic X’s original mission statement was to adapt Sonic Adventure, Sonic Adventure 2, and Sonic Battle. Why they skipped Sonic Heroes, despite Shadow being a major player in Battle’s story, I don’t know.
For whatever reason, the show took a full season to actually get to the first game adaptation, SA1, and instead spent the first 26 episodes on bland episodic “adventures”, in some kind of strange reverse-Isekai series. However, once it got there, the adaptation work was fairly faithful to the source material, which the exception of Donut Steele’s being crammed in to the plot. However, he mostly followed Big around, and since Big was the least involved in the game’s plot, he didn’t disrupt too much.
Sidenote, after 26 episodes of filler, the actual SA1 adaptation only lasted six episodes.
SA2 was likewise only six episodes, but with the exception of Amy’s big scene, it likewise wasn’t too bad. Tails suffered this time around too, which is somewhat surprising since he was mech-dependent in the anime anyway.
After some more filler, which introduced the Chaotix and then did nothing with them, Emerl finally made an appearance, albeit they got his name wrong.
‘Emel’ looks like Emerl, and somewhat works like Emerl, but might as well be completely different. ‘Emel’ stays completely mute for the entire time he’s around, never advancing much beyond Emerl’s initial silent, pre-first Emerald persona. He does get better at fighting, but he’s limited to only absorbing a single skill at once (Except for when he isn’t).
Dispensing with Battle’s interesting, rich, and heart-twisting plot, Sonic X instead has ‘Emel’ linger in ensemble for three episodes, before condensing the entire game’s premise into a two episodes of really bland tournament arc, where Sonic himself doesn’t actually fight and we get two rounds of Donut Steele being a dick to his friend and his father.
‘Emel’ wins the tournament, and is given a Chaos Emerald, and just when you think it might kickstart him becoming an actual character, instead it just drives him insane and he immediately becomes a pathetically weak version of Ultimate Emerl. After kicking the crap out of the entire cast, he is defeated by Cream and Cheese, because even though he can take on Sonic, Knuckles, and Rouge at the same time and win, along with Tails, Amy, Donut Steele and everyone else, he… can’t handle two opponents at once.
This is stupid.
You’ll notice that I haven’t talked about Sonic’s relationship with ‘Emel’, and that’s because he doesn’t have one. The wonderfully-written parental bond that these two characters share in the games is completely excised, and instead the focus is put on Cream. Bare in mind, Cream is so inconsequential to the actual game that she doesn’t even get mentioned individually in Emerl’s dying speech like Sonic, Tails, Knuckles, and Shadow do. Instead she’s just grouped in with Amy.
This is also stupid.
And as a result of this, it means that what is arguable base form Sonic’s most impressive feat just doesn’t happen in the anime, instead Emerl dies because he is lightly kicked a bit by Cream. Yeah, unlike the Advance games, Sonic X’s Cream is not an unstoppable engine of destruction, she’s basically just a small child who can sometimes fly.
Instead of Emerl’s tragic speech and Sonic’s desperate attempts to keep his son alive, we get treated to a prolonged scene of Cream crying over the death of her “friend”, something that is probably meant to tug at heartstrings but doesn’t because Cream’s voice sounds like nails on a chalkboard.
And Shadow isn’t even there! He doesn’t come back until a third of the way through Season 3, and never meets ‘Emel.’
This is really stupid. And, for those keeping track, that means of Sonic X’s originally commissioned 52 episodes, and the full series run of 78 episodes, a stunning total of seventeen of them were actually adaptations of the games that the series was supposed to focus on, leaving us with 61 episodes of what might as well be filler.
And, unfortunately, that franchise-wide initiative had damning consequences for Emerl.
Part 6: Gemerl and Sonic Advance 3, or: “An incomplete resurrection.”
So, Gemerl. I know his name is apparently G-Merl now but fuck that I’m calling him Gemerl. If the comics can do it then so will I.
Gemerl is the worst thing Eggman has ever done to Sonic. Like, there is no contest. Some of his other schemes might be more destructive and generally evil, but in terms of personal pain inflicted, nothing has topped this.
Eggman salvaged Emerl’s corpse, and brought him back to life as a mindless murderbot under his control. So not only did he kill Sonic’s robo-son, but he also brought him back as a weapon.
Come the conclusion of the game, Gemerl predictably betrays Eggman, steals the Chaos Emeralds from Sonic, and goes on another rampage. I have… headcanons about this fight, but that’s something to worry about later. What’s important is that, once again, Sonic is victorious, and Gemerl’s defeated body plunges into the atmosphere.
Fortunately, Tails is able to bring Emerl back properly this time, presumably using the Chaos shard that was left over at the end of Battle’s finale. So, it’s all a happy ending, right? Sonic has his child back, Shadow has his connection to his history restored, and Emerl is alive and well, right?
Wrong.
See, the vile spectre of Sonic X rears its ugly head once more, and sabotages this conclusion. Gemerl doesn’t return to Sonic, in fact we never see him reunite with his father. Instead, Sonic X’s version has enough clout now to take precedence, so Gemerl is now Cream’s playmate.
Bear in mind that Emerl’s idea of a fun game is all-out combat against his friends, and Cream doesn’t like fighting (Even if she’s really good at it in Advance 2 and 3).
And then he never shows up again. Even when Cream is part of the game’s plot, like in Rush or Generations, he’s not there, and most egregiously, in Sonic Chronicles, where Cream is not only an active player in the plot, but so are Gizoids, the creators of said Gizoids are the main antagonists, and Emerl himself is mentioned… Gemerl is not there.
But he did make it into the comics, for better or worse. Mostly worse.
Part 7: Embargos, knock-offs, and misused tropes, or: “Ian Flynn dun goofed.”
For a long while, Emerl/Gemerl was barred from the Archie comics, due to the Sonic X embargo, and when it was lifted, he didn’t appear until the reboot. We did, however, get a suspiciously similar substitute in the form of Shard.
Shard was the original Metal Sonic, but when he was brought back and rebuilt for the Secret Freedom arc, he was given a colour scheme ostensibly derived from Metal Sonic 3.0, but one shared with Gemerl, and a personality that was a lot like a watered-down version of Emerl’s own.
On some level I can understand Ian’s decision to bring back Metal Sonic v2.5, rather than use the character that seems to have been an inspiration for this new incarnation in some way. He’d need a fully-formed Emerl, necessitating a skip over the whole story, since there wasn’t room for an adaptation during the Mecha Sally arc that the Secret Freedom story was framed within. Heck, for all we know, the similarities between them may simply be a pretty sizeable coincidence.
But then the reboot happened and Gemerl finally joined the comic cast. And to say it was underwhelming would be an understatement.
You’ll notice that I said “Gemerl” rather than “Emerl”, because his entire story was indeed skipped. The events of Sonic Battle and Sonic Advance 3 had both happened already. This wasn’t Ian’s decision, as far as we know, his intention was for the comic to start over from the beginning. However, due to the interference of Paul Kaminski, who wanted a softer reboot, Ian was forced to fill the characters’ active histories with a large chunk of the games’ stories. Battle and Advance 3 were among those that had already happened, so Emerl made cameos in both incarnations via flashback… which unfortunately led to a plot hole.
See, Advance 3 and Sonic Unleashed are rather difficult to keep in the same continuity, because both share a common plot element: The world breaking into seven pieces.
For a long while, it was generally assumed that the handheld games and console titles were only semi-canon to each other. This avoided the awkward question of “If the Gaias were already there, why didn’t they emerge when Eggman broke the planet in Advance 3?”
Ian shoved them blatantly into the same continuity, and gave no attempt to explain what was different about the Advance 3 world-break compared to the Gaia incident, which served as the backbone to the reboot’s three year long Shattered World Arc. Why didn't the Gaias wake up during Advance 3? Because that's now a question we have to ask of the comics' world.
When Gemerl finally showed up doing something other than yard work for Vanilla (Despite allegedly being Cream’s friend, Cream spends all her time with the rest of the cast, and Gemerl is basically Vanilla’s maid), it was to get effortlessly dispatched by a brainwashed Mega Man with a terrible name in the extremely lacklustre Worlds Unite event.
This one was more than a little bit of a slap in the face, considering that Emerl and Mega Man are very similar in concept- robots that can copy the abilities of other characters- but Emerl is demonstrably more powerful. Now, if Ian had established that Gemerl had been nerfed when he was rebuilt, either by Eggman or by Tails, that would be fine. But he didn’t. In fact, Gemerl is given the title bubble “Super Gizoid”, implying that he’s stronger than a regular Gizoid.
Worlds Unite is generally pretty bad for having its corrupted heroes easily curbstomp every other character around, to the point that the only thing that can stop them is each other, but in Gemerl’s case it really serves no purpose.
This is the only thing that he actually does in Worlds Unite. He shows up to get beaten up and make Mega Man look stronger. That’s it.
This is something that TV Tropes refers to as “The Worf Effect”, a trope wherein an established powerful character is defeated easily by a new character, in order to demonstrate the latter’s power. Now, there’s nothing wrong with using this trope, but please note that I said establishedpowerful character, which Gemerl wasn’t.
At the point that this comic released, Gemerl’s last appearance in any Sonic media was over ten years prior. None of the comic’s intended target audience would remember him, and they wouldn’t know why defeating him was impressive. And this was, in addition, a terrible way to introduce him to new fans. Though the worst part is easily that this was unnecessary. Mega Man had already defeated everyone else, and had established his power pretty well just on them, and he was about to get removed from play permanently in the next issue. There was really no reason to throw Gemerl under the bus for this.
He made one more appearance in the event, getting controlled by the Zeti along with every other robot, and after that he got bopped on the head and just flew away.
Later, he’d make another appearance in the Panic in the Sky arc, and while his portrayal was far from the worst thing about Panic in the Sky, it only adds to the issues caused by the previous showing.
Gemerl makes one appearance, and promptly gets pinned down by the Witchcarters and Team Hooligan. Bear in that one of those groups are the joke villains who nobody takes seriously, and the other are a gang that was defeated by Tails before he met Sonic.
Archie Gemerl was a character who only existed to lose to villains in a vain attempt to make them look better, and that’s legitimately all Ian ever did with him, which makes me wonder whether he disliked the character. And it didn’t even make the villains look good, when you think about it. For anybody that was actually the intended audience for this book, Gemerl had no significance. He was just a robot that got beat up all the time. But for anyone like me, who does remember the games he appeared in, it stands out, not as good writing, but as a blatant narrative device and misused trope.
In this situation, I would simply rather Gemerl never appeared in Archie. At all. If Ian wasn’t going to give him time to shine, or at the very least be an adequate member of the supporting cast, he shouldn’t have used him at all.
Part 8: A Fresh False Start, or: “Wait, how did this get worse?!”
And now we arrive at IDW.
The one nice thing I can say about Archie Gemerl is that at least his personality was mostly on point. He read like a generally accurate take on the character that Emerl was at the end of Battle, which is what he’s supposed to be.
The same cannot be said for IDW.
In the pages of IDW, Gemerl acts like the most generic robot. He speaks in emotionless, stilted sentences with little in the way of actual grammar, leaving him to read like a poor man’s Soundwave, or Soundwave in one of those comics where the writer can’t decide whether they want him to speak normally or adopt his speech pattern from the G1 cartoon, so they just sort of do both.
Emerl pretty much never talked like this, as far as I can recall. His speech development is much more reminiscent of a child learning words, and the only time when he did adopt a more robotic speech pattern, it was a clue that he was slipping back into his destructive programming. He only spoke like a generic robot when he was in mindless destroyer mode.
He gets thrown for a loop by a simple logic flaw, unable to reconcile “Protect Cream and Vanilla” with “Don’t kill the zombots”, and has to be talked out of killing everything around him, when the entire point of Gerald’s modifications to the Gizoid was to make him a bringer of hope rather than destruction, and give him a compassionate heart.
The part of Battle’s story where Cream imparts a pacifistic mindset doesn’t frame her as being right. In that part of the game, they are cornered and under attack by hostile but ultimately mindless drones, and when she convinces Emerl to stop fighting, he almost dies. It’s Cream that learns the lesson there, that sometimes fighting is okay.
This character is already compassionate, he shouldn’t need to be talked into not killing the zombots by a small child, nor should he need her to point out that they’re innocent people who have been made this way by Eggman, because he was made into a killing machine by Eggman twice, and the first time he did die because of it. The character that lay dying in Sonic’s arms, scared and bidding his last goodbyes to his loved ones shouldn’t be the one experiencing this struggle when Omega is also in this arc.
That’s it, really. He’s not Gemerl. He’s a second, less goofy Omega. And it boggles my mind that, despite getting Gemerl’s character, if not his combat abilities, down almost perfectly in Archie, Ian is now subjecting us to this travesty.
Like with the Archie example above, therein lies the crux of why the steady decline of Emerl/Gemerl that began with Sonic X is pushing me away from IDW: I don’t want to read Ian’s take on this character, because, to me, No Gemerl is better than Badly-Written Gemerl,
This isn’t the first time I’ve said this, either. Way back in 2016, when I complained about Ian’s portrayal of Gemerl in Panic in the Sky, I said that the way he handled characters that I liked tended to make them the least likeable parts of the stories he wrote. As well as stating my dislike for his handling of Gemerl, I also stated that I used to really like Fiona Fox, moreso in concept than in execution, but under Ian’s pen she was largely an insufferable antagonist, little more than a trophy to make his pet recolour look better, and almost every story she was in only added to the “List of reasons she needs to stop lying to herself and just start the redemption arc already”. Additionally, I said that I didn’t want to see him bring back Neo Metal Sonic or Mephiles in any context, and we got the former, and it was exactly as bad as I thought it would be.
So, that’s basically why I don’t want to read IDW. That’s why, even if the aspect that was a big sticking point for me back when the comic launched was to be undone soon, I still probably wouldn’t pick it up. Because I don’t want to see my favourite Sonic character continue to be written badly by a guy that should know better, and has done better in the past.
If he were simply screwing up Gemerl’s personality the first time he wrote him, I would file it away under the same category as “Emel”, but the fact that he’s done better before, in a book where he had greater restrictions on what he could do with the characters, really settles this as an interest-killer for me.
Well done, Mr. Flynn. I legitimately didn’t think you could make me actually miss SEGA’s tighter control, but you somehow managed it. I would be impressed if it weren’t so sad.
#Sonic#Sonic the Hedgehog#Sonic X#IDW Sonic#Archie Sonic#Emerl#Gemerl#Emerl the Gizoid#Gemerl the Gizoid#Critical#Sonic Heroes
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Katsura Hashino is a Big Fat Creep and Other Observations
(for the record all uses of the word “queer” in this post are meant in the academic sense as shorthand for a wide umbrella group of gender and sexual minorities and not as a slur i hope that is evident from my past history and status as Big Gay Bitch Who Loves Girls but let it never be said i don’t cover my ass)
A few weeks ago, Catherine: Full Body Edition or whatever gross subtitle it got was released. Catherine has had a very checkered history as one of those games that is just kind of slimy, though it has endured with a cult following and a surprisingly successful competitive community by way of the game's multiplayer mode where you compete to see who can climb The Dream Sex Tower the best. Honestly, I don't know that much about Catherine because it is difficult to think of a game that repulses me more on a visceral level, but I want to do my due diligence and not talk out my ass. One of Catherine's initial claims to fame was that it was by Atlus Japan, specifically the same people who made the much beloved Persona games. This is evident in the game's art, music, overall style of delivery, and being basically hate speech.
The original Catherine was a greasy, misogynistic mess with some really vile politics about trans people in particular. Deadnaming your own fictional character in the credits is some next level petty malice. Full Body returns with, stupendously, a double down on this ideology that is actually kind of comical in how convoluted it gets in trying to decry the Degenerate Queer Lifestyle. The game adds a scene with Rin, who is apparently a gay crossdresser from space(???????), getting slapped away and running away crying from their love interest after he learns The Terrible Truth. In another game, with a different writing team, this could have been a teachable moment about the destructive consequences of taking too narrow a view of human sexuality and gender expression, but as it stands it's just another tiresome example of Trans Panic with a sheepish admonishment from the other characters that gosh maybe slapping their hand away was a mean thing to do.
So we're already firing on all cylinders here, but the best is yet to come. The bulk of the outcry comes from the addition of a weird "true ending" cutscene where Catherine, who is also from space, goes back in time to make everybody's life better. Or something. This is already pretty stupid on the face of it because its Fucking Time Travel Out of Nowhere, but the scene then depicts a pre-transition Erica, the game's trans character who got deadnamed in the credits the last time. There has been a lot of exceptionally tedious discussion about exactly when this scene takes place in the game's chronology and what it means for Erica, and some brain geniuses have tied their thinkmeats into pretzel shapes to prove definitively that all this means is that she delayed her transition in this Better Timeline, that might not actually be better, because Catherine is weird and selfish, maybe. And. Fine. Sure. Okay. Let's accept that for now. Given the game's previous track record, and continuing insistence on using Erica's pretransition name in the credits even in the rerelease, it is meanspirited at best to show her before her transition at all (many real life trans people would be utterly mortified for such a thing to happen to them) and overall just in poor taste and pretty lousy writing at that because it's so unclear what any of this actually means. Since the game has not yet received an official english localization, the context of this scene is to begin with muddled by amateur translators on the internet all with slightly conflicting interpretations of the scene. It's a fucking mess, by and large.
So I would disagree that this is a fake controversy manufactured by those damnable essjaydubyas. Even with the most charitable interpretation possible, it's still just really sketchy and gross. Erica's english voice actress, who seems to be very fond of the character, has been vocal about her dissatisfaction with the new scenes on twitter and has recently come out to say that the localization team is going to try and take some steps to make things less blatantly hateful. Between this and Jennifer Hale's recent tweet about it being time to grab our pitchforks in response to Activision-Blizzard's mass layoffs, I'm starting to think that voice actresses are pretty cool. I mean honestly I always thought that but we're getting off topic. One of the top competitive Catherine players, who was by all accounts really hyped for the release of Full Body, just straight up said on twitter that he was quitting the game because he couldn't support something like that in good conscience. I don't know if he's remained consistent on this position since, but it was a bold statement, to say the least.
Now, whenever an incident like this happens, the inevitable string of More-Progressive-Than-Thou white boys who watched an anime once and thought the bouncing titties were a little much appears to start pontificating about the cause of such untoward elements in media. And it's basically all just a bunch of Orientalist bullshit. Every time. For whatever reason, people still really love to be racist towards Japanese people because it's still sort of socially acceptable when couched in the language of "oh japan!!! ecks dee" and so the neverending procession of softboi neckbeards declared with confidence that Atlus's continual inclusion of Actual Hate Speech towards LGBTQ+ people was the result of the inscrutable Japanese Mind and its Mysterious, Antiquated Culture. Many mentions of the philosophy of Wa, wherein the nail that stands out gets pounded down, and lots of very lovely psuedointellectual claptrap. Evidently, people just seem to think that queer people don't live in Japan, or that they don't fight just as hard as we do for equal rights and protections under the law. They do live there, and they do fight as hard as we do. Obviously. You fucking imbeciles.
In their quest to clearly illustrate their moral and intellectual superiority to the backward, collectivist Asiatic Peoples, these highly reasonable and enlightened manboys forsook a very important logical principle: Occam's Razor. Sure, you could blame jApAnEsE cUlTuRe for Atlus's impropieties and just conveniently ignore all of the fantastic queer media it has produced in recent years like My Lesbian Experience With Loneliness, Horou Muskou, Nier Automata, etc. Or you could go for the simpler and more logically consistent option: Katsura Hashino is a big fat creep. Who is Hashino, you ask? He is the director of every Persona game since 3, as well as Catherine, and all of these games' gross shit and self-contradictory themes of self-acceptance and rebellion against an unust society (unless you're gay, ew) can probably be traced to him and his gaggle of accomplices. In addition to the fact that Atlus games not by Hashino's team tend to just. not have these problems to nearly as large a degree or even at all, Hashino himself has gone on record saying some really kind of hilariously backwards shit. Most infamously, when asked why in Persona 3 literally all of your social links with girls ended up with Hot Makeout Sessions regardless of like. Previously Committed to Relationships. Hashino simply said he couldn't imagine friendships between boys and girls. So that's where his brain is at. Since subsequent games in the series graciously allowed the player the option to not be a Huge Cheating Bastard, one can assume either his moral development has progressed past early puberty or somebody on the team convinced him this wasn't actually a normal thing to think. Given the man's output, I would say it's probably the latter.
It is because of this man's decisions and behavior that so many people are simply unwilling to give Full Body the benefit of the doubt. The game's director is, quite simply, a well known louse, and not in the endearing, Roger Smith way. Once again, it requires far fewer leaps in logic to assume that Hashino is just being a bigoted creep again than to go through some fuckin galaxy brain Kingdom Hearts-esque dot-connecting to justify it as just a LITTLE BIT bigoted not REALLY SUPER bigoted, or simply blaming the whole ordeal on some strange ineffable property of the Japanese Character. He's a gremlin! An overgrown manchild with a warped view of human interaction and society put in charge of games about exploring those concepts for.... reasons. My bet is that his dad knew somebody and then Persona 3 was successful enough for the rest of Atlus to just go "alright fine let him do it while we do mainline games". Unfortunately, Persona became so popular that the mainline games sort of switched places and became side-projects, at least in the eyes of the Western consumer base (which let's be real is the only perspective that any of these Serious Online Commentators even pretend to care about).
So I would once again caution everyone against just assuming that Japan is some sort of quaint anachronistic country of weird gameshows and backwards social mores. This is both a gross oversimplification of an entire culture and the struggles of their own subgroups and minorities and simply a grand display of lacking self-awareness. Like have you fucking seen the guys in the White House? The preposterous media that gets routinely greenlit on prime time TV, theaters, and digitally? Don't make me laugh. The West has no claim to any sort of progressive superiority to anybody else. The white cishet bubble of comfortable middle class affluence might distort what you see of the rest of the world, but believe me: we got problems too. Big ones. Even the presupposed bastions of Demsoc Virtue like Sweden have an awful track record of discrimination and eugenics. But Dazzlyn that's different, you cry! All of these groups and forces don't represent the entirety of Western culture! Yes. Exactly. Oppression is not culturally bound like cuisine or art. It is a nasty, universal thing that worms its way into everything, and it will use any excuse it can find to murder and exploit. It's against Christian values! It represents a genetic defect that must be purged! It's ostentatious and immature! The list goes on. And every time you giggle and go "oh those silly japanese" you're just being another expression of the same vile ideas.
I'm going to relate some of my own personal experiences, because as a noted Big Gay Bitch Who Loves Girls, I feel like maybe I have some authority on the matter? Just a little? Enough that if I make a well reasoned argument it can't be dismissed out of hand? Let's hope. So, what's the gayest game I've ever played? Final Fantasy XIV Online: A Realm Reborn. Look yeah I know I'm talking about it again but come back this is important. Final Fantasy is a series that has had a lot of LGBTQ+ undertones pretty much since forever, and while they have largely been in keeping with the times in terms of tact and representation (the Crossdressing Cloud debacle is a deeply bizarre, uncomfortable sequence in a lot of ways but there's also some genuine Good Gay Shit in 7 like Cloud's surprisingly cute and genuine date with Barret. I think. It's... it's been a while.), by God, it was at least there, and 13 had honest to god Lesbians, Harold in Fang and Vanille. I don't want to say it has pedigree, but the series has dabbled. XIV continues on the tradition with a vibrant world that's actually got a lot of characters and NPCs that are just incidentally there and kind of gay. The adventurer couple that befriended the Tonberries in Wanderer's Palace, a vendor that appeared in the Rising cosplaying as Minfilia at her wife's behest, a miqote lady bathing in the oasis that lets on she wouldn't mind having cute girls stare at her instead of grabby boys, every horny Elezen in Ishgard, Samson and Guydelot (shoutouts to Lulumi Lumi), and probably more that I've missed. More than that, though, is that because FFXIV is an MMO, it is by necessity a social space, and in my experience it has been one that has gone out of its way to be inclusive to everybody, from the GMs handling reports of abusive behavior right up to the top decision makers who made same sex player marriages a thing just immediately on its implementation and letting boys wear the gold saucer bunny costume too (albeit after quite a bit of pleading). The game's got a huge queer community of which I am kind of part of sort of. It's one of the reasons I keep coming back to it. Hell, they've recently partnered with a pride group in Australia to have an FFXIV float in a parade. I usually turn my nose up at such things as meaningless corporate grandstanding, but it does seem to be more meaningful than two boy pastas getting married or rainbow colored oreos because like. Cheesy as it sounds, it's more than just a brand to a lot of people, it's a place, sometimes the only place, they can go to feel safe and accepted in a community. Having official, vocal support from the dev team means genuinely a lot, I think.
Now, there is one quality about this game of which I am speaking that might strike you as noteworthy: it is Japanese. It's made by Japanese people, in Japan, under a Japanese company. A middle aged Japanese man goes up on stage in Gunbreaker cosplay to speak in Japanese about the upcoming expansion, while a meme obsessed gremlin translates for him. It's not perfect, there are problems, etcetera, why do I even need to qualify that in 2019, when everything sucks, god. But it's better than most things. I hope that it serves as an example to people that even in the supposedly regressive countries of the world, queer communities are still living, fighting, and sometimes even being heard, and that the only thing you're enriching by dismissing them wholesale as socially backwards is your own internet penis. And nobody fucking cares about that you simpleton. I expect 5.0 to be gayer than ever before because they're taming up with Yoko Taro to do a Nier themed raid and by the 12 Warrior of Light Dazzyn Reed is going to kiss 2B or an equivalent model right on the robot lips.
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Recently, the company I work for, or will start working for in a couple weeks, has begun to offer to pay for online courses and any books required to further learning as their employees please. I'm working part time and probably cant ever go to college because I just know I'll drop out before I even get close to graduating, almost did with highschool due to math getting way harder and a teacher mistreating me and overall too much stress, so I can honestly see this happening with college, I know I can't handle that and working part time. But this offer maybe a good opprotunity. I want to professionally learn animation and/or character design and if its possible, I could actually do them! And all on my own time to boot. Buuuut I'm a little nervous it would be way too time consuming and I could slack in either field and hyperfocus way too much on the other.
So my question is: Is animation really all that time consuming? I don't mean production, I mean just overall, does it take too much personal time?
I dont want to screw up at work because of my online classes. I dont want to screw over my, well, nonexistant sleep schedule and burn out completely. I'm just not sure if its actually worth it while working is all, even as just a learn at your own pace class.
Like anything it really depends on you as a person, your college, and your teacher. Animation as a BFA is great for gaining connections and insight and critique that you probably won't get on your own but is in no way a requirement for getting a foot in the industry! Animation college courses focus on the WHOLE thing, so that includes, pre-production, production, and post-production so keep that in mind!
If you have a specific college in mind that you want to apply to get in contact with someone who works at the school! I'm sure they would be more than glad to help you understand if this is something you would be able to do. Colleges also allow for more flexibility in their schedules than high school does. So if you're worried about having X day(s) off you should hopefully be able to find a schedule that works for you.
It also really depends on the classes you're required to take cause those take time as well, I can't tell if this is a "pay for actual college and all courses need for an actual degree" type of deal or a "pay for specific courses and those courses only" situation.
Animation, in general, IS time-consuming, and I would be remiss to say otherwise; but it's worth every second of it! There will be stages that you feel like you're dragging yourself through but that's just how it goes with anything I suppose. Personally I LOVE the rough animation stage but I would rather pull my teeth out than do clean up lol (don't worry I HIGHLY doubt you would be forced to d clean up first-year lol, even than it's just refining your drawings and making them on the model, I just find it tedious and enjoy the aesthetic of rough lol).
You also need to keep in mind that when you start it could take you HOURS to do a few seconds of animations (especially if they start you on paper) but as time goes on it gets easier and faster to do just like with any other skill! My first-year teacher gave us WEEKS to do about 15 seconds of animation but as a Junior I'm able to clock that out in a day lol,
Unfortunately, I don't know you or you're specific situation and ability so I can't tell you if it's worth it or not but if they're offering to pay I would go for it! It's better to have tried it out and know that that's not the right path or IS the right path for you than to never know at all!
There is absolutely no shame in not going through with it either!
Give it a try and see how you feel about it, even if you don't graduate I'm sure the experiences you leave with will be worth it :}
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ElDewrito Dev Update (Mar 04, 2018) Part 1
It’s been about a month since our last post, and we apologize for the lack of dev blog updates. Many of our team members have been busy/away during parts of the last month (I just got back from a much-needed week long vacation, snowboarding in the Rockies). While we would have liked to have 0.6 released by now, please remember that we’re all doing this in our spare time for free, and sometimes we burn out, or simply aren’t able to work on it as much as we’d like.
That being said, we’re back at full force with refreshed minds and ready to hammer this thing out.
I’ve read many comments from many people, whether it be on reddit or discord or PMs, saying that our communication is too infrequent and needs to be improved. While I do not need to apologize for taking a vacation, I take these comments to heart. It was only a year and a half ago when I was in the same position you are in, on the outside looking in, asking the same thing from the devs. It’s why I made that first 0.6 update post and it’s why I have been writing these blog posts. I’ll honor your guys’ request and go into as much detail as possible.
I’ll discuss the progress we’ve made since our last post, what’s remaining to do, and also showcase some cool new stuff we’ve added. And as always, we’ll show you some new gameplay using the new features or new forge maps.
This blog post is two parts. If you don’t care about the technical jargon and just want to see cool stuff, skip to the bottom - there’s some cool new features to see. For the rest of you, sit down. This one’s a long read; you asked for it.
The ‘Dedi Connection Bug’
In our last blog post, I went into detail about the ‘dedi connection bug’. As you recall, this bug has two manifestations:
Player A can’t join a server because it conflicts with player B already in the server. The join request is actually rejected.
A player attempts to join a server, but the establishment process never completes, yet the player is able to join the voip server and can hear players in the server. This manifestation has multiple root causes.
One of our team members, unk_1, wrote a log parser to detect occurrences of the dedi bug. We turned on network logging on a few of the 0511 dedicated servers and left them running for a week at a time. After analyzing the logs, we’ve found that manifestation #1 accounts for about ¾ of the connection issues. As I mentioned last post, #1 has been completely fixed already.
A lot of work has gone into trying to fix number 2, and while some occurrences might be out of control for the time being (restricted NAT type for example: remember Xbox 360 NAT type issues?), we have made great progress and have fixed one of its causes. I’ll go into a bit of detail about that here.
MTU and Packet Fragmentation
The MTU (maximum transmission unit) is the size of the largest amount of data that can be sent in a single network transaction. If a packet is too big (larger than MTU), routers will fragment this packet into smaller ones and then the data gets reassembled. This fragmentation can lead to a much higher chance of packet loss. In addition, not all routers behave the same in regards to packet fragmentation, and many do not obey the ‘Don’t Fragment’ flag in the IP protocol header.
Why is this relevant? After lots of digging and research, we found that some of the packets that are exchanged during the establishment process were bigger than the MTU size. The solution? Shrink them down to a valid size so that they don’t get fragmented. After testing this in 0511, we saw the number of manifestation #2 occurrences decrease.
While this is great news, many #2 occurrences still were still present in the logs, and we believe many of them are related to NAT. We will provide a how-to doc when 0.6 releases on how to check/open your NAT type, as well as other useful info to ensure that other players can connect to your server without issue. As for the other #2 connection issues that may (we aren’t even sure if any remain) still exist that are within our control, we’re going to leave them to be fixed them in a later update. Debugging these issues are a slow, tedious, painful process. We can’t have this issue delay us any further, so we’re calling it a day. Note: So far, with the #1 and #2 fixes in, we haven’t had a single dedi bug re-occurrence in our testing sessions, but that doesn’t necessarily mean that there aren’t rare connection issues hiding somewhere that we haven’t been able to replicate.
The Updater
The usual question. We’ve made great progress on the updater, and it is pretty much finished. The updater will be a lightweight standalone exe that will allow you to update to the latest version, and even downgrade to previous versions. The updater will not need to be ran to start the game, nor will it act as a launcher like the 0511 updater does. It’s simply an updater. When a future update comes out, for example 0.7, a message will be displayed on the title screen when you boot up the game, telling you that you need to close the game and update. Open the updater -> click update -> done. There are a couple of very small bugs we’ve found during the testing of it, and those are being fixed.
Enough about the boring stuff, on to the fun stuff.
Misc/Small Bug Fixes since last post:
Settings - Fix for Alt binds
Added forge binding to deselect everything
Allow held forge object to be extended unconstrained
Fix transparent materials for reforge
Fix ‘default’ weapon offset preset doesn’t work in the in-game menu
Fix atmosphere toggle on map modifier
Fix weather effects not working on certain maps
Fix issues with custom fog not working well on certain maps
Discord UI - Fix the Ui showing breifly upon starting the game
Chat UI - Add warning alert for opening links that may be unsafe
Fix crash related to forge kill volumes
Fixed exe remaining running in background due to Discord rpc not shutting down
Fix duplicate requests for player info (rank, emblem, ect)
Jaron’s emblem editor that we showed a preview of in the last post has been added and touched up.
Q: Has anything you’ve previously shown us not going to make it into 0.6?
A: Yes, unfortunately the doors and fans we showcased in the last blog post have too many issues and are not ready for prime time. We want them to be polished before adding it, and doing so right now would be time consuming and would delay release. Keeping the doors and fans as-is in 0.6 would break any maps using them we were to fix/polish them in a later update. For these reasons, we’ve decided to exclude these from 0.6 and add the doors/fans to a future update instead.
Q: Have any new cool features been added since the last post?
A: Absolutely.
But before I go into detail on these, I want to make an important distinction about why things are still able to be added while we haven’t released yet. We often see comments like “Why are you still adding features when you could have released?”, or “just release the game and add stuff to it later”.
That’s not really how development for this game works. This team has quite a few active developers. If two people are working on a must-fix bug, say ‘the dedi-bug’ for example, there are other members of the team who are still available to work on other things. If devs A and B are developing the new updater, that doesn’t mean that devs C-G need to sit and twiddle their thumbs until the updater is finished. Some bugs are very complex, and only certain members of the team have the expertise to fix them. This produces opportunities for us to sneak in extra features without slowing down our 0.6 progress whatsoever. So to be clear, extra features that we’ve been showing off in the last few blog posts have not in any way slowed down or delayed the release of 0.6.
That being said, buckle up, because we’ve got some cool new shit for you.
Glass and Emissive Glass have been added as forge materials. Any reforge object can be given a glass or emissive glass material, and can have customized opacity and color.
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40 New Materials have been added for forge objects. In addition, Forge Material textures can now be scaled, and the x and y offsets can be adjusted.
Here is a video showing some of these new materials being used in forge, as well as how to adjust the scale and offsets.
youtube
Fog has been drastically improved to look more realistic. Here are a couple of examples:
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Directional lights have been added. You can control the direction, intensity, fov radius, color, and near width of any light. Here is an example picture:
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Directional lights are great because you get much more control with bleeding (the light doesn’t go through the objects). you can set the FOV to something high like 180 and it’s like a point light but it won’t bleed above it through objects. In this example - here’s where the light is:
With a point light instead of directional light, it would be super bright up here:
Pulse and Flicker functions can also be applied and customized to any light source. You can control the minimum intensity, maximum intensity, as well as the frequency of the pulse or flicker. Here’s a video showing some of these lights being created/altered in forge.
youtube
Player size is now a gametype option/trait. Players can be scaled to be tiny, huge, or anywhere in-between. For example, you can create gametypes where the players become huge while in the hill or in the lead, or tiny while holding the ball or flag. A small map like the pit can suddenly turn into a BTB map. The sky is the limit. Players also animate between the two sizes, so they don’t just instantly magically appear large or small when transitioning from one size to another.
A full gameplay video where players are tiny, but become big and slow while inside the hill in a game of KOTH is posted in part 2 of this blog post, but here are a couple of pictures.
A huge spartan driving a Warthog:
Large Spartans as a hill trait:
Skyboxes can be swapped to/from any map. Yep, you can now choose any skybox you want when creating a forge map. There are options for inheriting the fog that comes with the skybox, or you can override it with your own custom fog.
These skyboxes open an whole new realm of creativity. Take a look at some simple examples of skyboxes being used on different maps.
Guardian Skybox on Narrows
Valhalla skybox on Sandtrap:
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Here is a video showing how to change/alter skyboxes:
youtube
Here is a small album of 4k images. I will add additional images to this album throughout the day.
Additional Weather Effects have been added. Heavy Snow, Rain, Falling Ash, Slipspace Fallout, and Flood Pollen can now be used as weather effects. While the rain effect is a little underwhelming and needs some work (it doesn’t look very realistic yet), some of the other effects are quite cool. Here’s a gif of the “Slipspace Fallout” effect.
Don’t forget to check out part 2 for some gameplay videos, but for now, let’s get back to business.
Q: Now What?
A: We are at a state where we now consider the game to be ‘Feature Complete’. All of the major bugs that we’ve committed to fixing have been fixed. All of the features that we committed to adding, have been added. No more features will be added. We are going to enter a short, exhaustive, ‘Regression Testing’ cycle where we test every feature that we have added over the past two years. The only commits that will occur between now and release will be fixes for bugs found during the regression testing cycle. The reason this is necessary is because over time, parts of the code have changed, been refactored, moved, ect. We need to ensure that we haven’t broken anything along the way. One of our main devs, unk_1, once said “I can't overstate how much i just molested the engine over the last 2 weeks. It needs to be tested like a lot.” And that’s what we’ll be doing.
When we’re finished, you’ll know.
Until next time (or until we’re playing right along side you); Sincerely,
RabidSquabbit
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#12: 聖剣伝説3 / Trials of Mana
I really don’t like being negative! I’m not shy about giving criticism, but I have yet to review a game that I did not vibe with whatsoever. I tend to like most things! That is, until I played Seiken Densetsu 3. I straight up do not like this game, and it’s a little heartbreaking to say this, because SD3 gets a LOT right, but everything falls apart in the core game-play loop.
My biggest issue is the combat: there is a serious delay between entering a command having it play out on screen. I’ve noticed attacks taking several seconds to register - which makes planning any kind of strategy nearly impossible. Furthermore, by using the shoulder buttons, you can control your other part members and access their abilities, but whether or not this actually worked or not seemed entirely random. I’ve had game-overs happen because of this, and its very frustrating to feel as though you have no control over what’s happening on screen.
Combat is also incredibly tedious and repetitive - during the first quarter of the game, you’ll only have access to a handful of spells and special moves, and even those are unlocked through plot progression. Using these spells pauses battle as the animation plays, which makes an already sluggish system feel even more unintuitive. The game perks up a bit during boss battles, as they often feature changing environments and multiple forms, but these suffer from a lack of real strategic depth. Mainly, the problem is with positioning: A boss will occasionally telegraph a particular attack, so one would assume, due to SD3 being an action RPG, that you can dodge or avoid the attack somehow.
Not the case! If SD3 decides something is gonna fuck you up, there’s nothing you can do about it! And despite their glossy trappings, bosses aren’t all that much different than regular ones - all you have to do is debuff, attack, and heal. The same strategy will carry you far, and I felt no desire to experiment because I had no reason to do so. If SD3 had even the simplest guard and block system, everything would feel a more dynamic. But as it is, it feels flat. Dungeons are bit too long - exits and entrances are often hard to find, and I often found myself stuck running around, completely stuck, for absurd amounts of time. There’s little variety in their design, and honestly? They’re not fun. What makes them worse is that treasure chests are only found randomly after battles, so there is literally no incentive to explore around. I got real sick of it real quickly. Definitely use a guide.
All of this could perhaps be forgiven if the plot was strong enough to carry the flaws, but there’s just not enough content. There are a small handful of playable characters, each one with a unique opening scenario (and I assume ending?), but in between? There’s just not enough meat. You’ll occasionally run into your character’s nemesis, but for the vast majority you’ll be chasing after the next elemental boss beast or befriending cutesy sprites. I chose Riesz for my main character, and I actually really liked her! After her kingdom is taken over by a mysterious woman named Isabella, she sets out into the world in search of revenge and her missing brother, who was captured during the invasion. Riesz has a quick temper. but a strong sense of justice, an inability to let evil go unchallenged. Again, I just wish there was more development! But due to this being an SFC game, there may have been memory issues, since each character would need to have extra lines written for them..
The other heroes I chose were Hawkeye and Charlotte. Not going to lie, I barely remember anything about Hawkeye, because your team, unfortunately, gets even less screentime than your protagonist. Charlotte, on the other hand, was an utter mistake. I don’t understand what possessed me to have this creepy hobbit-thing join my team, but she sucks. Her speech impediment is not cute at all, and outside of healing, she’s kind of useless in battle. SD3 features a class change system, and its one of the few aspects of the game I have no complaints about. Each character gets their own unique skillset in each class, and they’re divided into light and dark categories. Light classes tend to be more support based, while dark classes focus more on offense and spells that lower your enemies’ stats. I can already imagine the possibilities for challenge or themed runs! I, being the idiot that I am, chose to make my entire down the dark path. This lead to my team being pretty unbalanced. I wonder if I could have had a better time with the game if I hadn’t decided to be an edgelord. I highly recommend researching each character’s potential growth paths!
Overall, SD3 is a mess, a beautiful mess, but not something I can recommend unless you’re willing to deal with how tedious the game can be. I can appreciate the ideas it has - nothing else plays quite like it - but the execution, for me, fails on many levels. I’d love to play the remake eventually, but I’d recommend staying far away from the original.
#trials of mana#seiken densetsu 3#mana series#jrpg#super famicom#snes#retro gaming#retro games#gaymer#squaresoft#i tried to love this game lovs i really did x
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North America's Native Bamboos
I would like to introduce you to North America's native bamboos. There are three species, all hailing from the same genus - Arundinaria. Today they hardly get the attention they deserve but in the past, there were an incredibly important group of plants both ecologically and culturally. Today they occupy a mere shadow of this former glory so in keeping with the goal of In Defense of Plants, I am here to defend these plants.
There are three species in the genus Arundinaria -- A. appalachiana, A. gigantea, and A. tecta -- and all of these are native to the southeast. There has been a whole lot of taxonomic debate over these plants ever since Thomas Walter first described the first of them in 1788. Since then, there have been many revisions. Whether or not any Asian bamboos belong in this genus is a story for another time but recent genetic work confirms that these three species are valid.
Each differs slightly in its ecology. Giant or river cane (A. gigantea) is a denizen of alluvial forests and swamps as is switch cane (A. tecta), although switch cane seems to be a bit more obligate in its need for swamp-like habitats. Hill cane (A. appalachiana) was only described in 2006 and prefers dry to moist forested slopes and forest edges. One interesting things about hill cane is that it drops its leaves in the fall, an unusual trait for a bamboo.
A majority of their reproduction is asexual via spreading rhizomes. All three species of cane rarely flower. When they do, plants usually die after setting seed. As such, a majority of canes you may encounter in the wild are clones connected by a vast network of large rhizomes. These rhizomes can persist for decades or even centuries meaning persistent patches are quite old. These rhizomes can lay dormant for some time as well, waiting for some form of canopy clearing disturbance to provide the conditions they need to grow again.
Despite how common these canes may seem in some areas, they are nowhere near what they once were. European settlers wrote of vast stretches of rivers and swamps completely covered in cane. They called these "canebrakes" and they persisted as such due to the importance of Arundinaria to Native Americans. Regular burning created perfect conditions for cane to thrive and thrive it did.
Because it was once so prolific, its ecological impacts were quite immense. Many animals relied on canebrakes for food, shelter, and a place to breed. Unfortunately, cane was also highly sought after as food for cattle. Unsustainable grazing took its toll, as did fire suppression. What's more, the rich soils and relatively flat topography in which these canes tend to grow was also the preferred spot for farming. In fact, settlers used canebrakes as an indicator of good soils. Vast acres of cane were cleared and plowed under. Unfortunately for cane and the habitat it created, when it disappeared, so did much of its function.
Once cleared, cane is slow to return. Its tendency to not flower frequently means few seeds are ever produced. Even clonal reproduction can be tedious if the right conditions are not present. Cane has lost most of the ground in which it once grew. With it went vital components of the southeastern ecosystem. It has even been suggested that the loss of canebrakes played a major role in the extinction of Bachman's warbler (Vermivora bachmanii) though it is hard to say for sure.
Though all three species of cane still persist today, they are not the ecosystem builders they once were. It will take a lot of changes here in North America both ecologically and culturally before these three bamboos can ever regain much of their former range. Still, they are interesting plants to encounter and well worth taking some time to enjoy.
Photo Credits: [1] [2]
Further Reading: [1] [2] [3] [4] [5]
#canebrake#Arundinaria gigantea#bamboo#switch cane#North America#arundinaria tecta#bachman's warbler#giant cane#vermivora bachmanii#native bamboo#river cane#cane#hill cane#Arundinaria appalachiana#Arundinaria
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Mass Effect Andromeda Post-Mortem Disquisition
Preface
Recently, I had this impulse that it was about time I sat down and put my thoughts on Mass Effect Andromeda to "paper" in a more coherent manner than previous comments, and in a conclusive way that gives everyone the explanation behind my decisions that they deserve.
This turned out to be an amazingly horrible idea. I'm overly verbose at my most concise of times, and this was a very complicated matter. Needless to say, these penned thoughts now rival the Encyclopedia Britannica in length. Seriously, if you all make it through this in one sitting without falling asleep, you deserve a bloody cookie or something.
Now, as many have noticed, my build guides and live streams for the game have stopped. My future content planned for map guides and strategies have also been canceled.
The reasoning? As a pro-consumer advocate, I cannot justify continuing to make content that supports a game that I personally would not recommend anyone buy. Each build guide, live stream, or other content I make for this game perpetuates the idea that I support the game and that you should buy it. Such is no longer the case. This decision unfortunately took much longer than it should have, as I spent literally months in a state of cognitive dissonance.
So now here we are. To keep things orderly, this will be broken down into a clear format: Opening, Single Player, Multiplayer, Community, and Summary. Mostly so I don't get lost and start wandering around a supermarket in my underwear like a dementia patient.
So, without further distraction, allow me to present my disquisition on Mass Effect Andromeda:
Opening
Mass Effect Andromeda has been a game of unparalleled and divisive controversy. Even the months leading up to launch, there were lines of people in camps looking for both ways to love and hate the game. It was abundantly clear this game had a lot of passionate people anticipating its launch.
Unfortunately, the game made a really poor first impression on people due to issues that were anywhere from aesthetic like facial animations to tedious like stellar flight animations to game-breaking like multiplayer server outages. First impressions are everything, and the game's first impression was reason why the game was received so poorly.
After most of those issues started clearing up so did the criticisms. It was then that one started to get a clearer understanding of what Andromeda did well and not-so-well outside of fixable bugs.
Single Player
The gameplay of Andromeda was, for the most part, a vast improvement over previous games. Before launch, I was vocally concerned about the "sticky-cover" being introduced, especially after playing Ghost Recon Wildlands that has a horrible sticky-cover system. I can happily admit my concerns proved to be unfounded. The game is generally fun to play... Be it driving in the Nomad or in combat.
The worlds were also quite well made, for the most part. The first planet I'm pretty sure had colour-swapped art assets ripped from Inquisition's Breach. Or was it actually the Breach?
[#SharedUniverseConfirmed]
Otherwise, the game looked great. Harvarl was honestly my favourite as far as design goes, but that's not shocking considering is was much smaller than the other planet maps. Smaller maps mean level designers can get more detail in the same timeframe as larger maps with only a small impact on game performance.
Unfortunately, that's where most of my praise ends. See, Andromeda is, as is BioWare's forte, an RPG. It's not an action-adventure game that is focused primarily on action and environmental storytelling. It has a very clear narrative. The problem is that the narrative is largely re-using most of the story elements from Mass Effect 2 while poorly trying to copy the companions from Mass Effect 1.
Why is copying ME2a problem? Wasn't that one of the best titles in the franchise? ME2 was the second story in a trilogy. That kind of story presumes the player already is entrenched in the current environment... Lore, protagonists, antagonists. You should already have your "compass" in the story, but that's not very easy when everything is new.
The examples of this start early with the death of Alec Ryder in the very beginning. The player has no real emotional connection with Alec, so an extremely influential character had no more weight than a red-shirt like Jenkins from ME1. The way I equate that is to imagine if ME2 were the first ME game you played... Shepard dying 15 minutes in would really mean nothing to you as the player. You have no attachment to him by 15 minutes in… Unless, of course, you just spent the entirety of another game playing as him and cultivating relationships with him and the crew.
And then we get the poorly copied companions. In ME1, you have 2 permanent human companions (after Eden Prime) with Ashley and Kaiden. Both fit on the crew because they are assigned to the Normandy by the Alliance military. Personality-wise, you had the Kaiden the emotionally conservative and Ashley the emotionally radical. You other companions: Liara, Garrus, Tali, Wrex... You were able to experience the motivation of why they joined you first-hand:
Liara was a scientist specialising in Protheans, and you needed her help to better understand the Prothean Beacon and information it gave you. Socially, she was nerdy and socially awkward in a "quirky cute" way, making her more endearing to some.
Garrus was a C-Sec officer convinced Saren was bad and determined to prove it even without the Council's approval, and Shepard was in a unique position to facilitate that. Socially, his strong convictions and aspirations to bring justice make him a strong moral compass for some.
Tali found evidence of a bigger plot behind Saren, and, having some insight into Geth enemy you were facing, was ideal for the mission. Socially, Tali's soft-spoken idealism act to brighten the mood of the story.
Wrex claims to "just want in on the action" after you help him take down Fist, but deeper inspection finds that he admires Shepard and sees him displaying attributes he thought of as what a Krogan should be.
Compare that to Andromeda: Two humans, male and female, assigned to the mission with Cora and Liam. Inverse the genders of the ME1 humans, where Cora is the emotionally conservative one and Liam is the emotionally radical. And by “radical" I mean immature. Seriously, he's like a bloody preteen. Sadly there is no Virmire on which to leave Liam.
As far as the aliens go:
Peebee joined because you're investigating Remnant vaults and she is somehow an "expert" on "RemTech", despite only studying it for a few months by herself. It's trying to match to Liara, except Liara had been studying Protheans for decades with teams of researchers. Peebee has the same “nerdy and socially awkward" trait found in Liara, again trying to get that "quirky cute" vibe.
Drack joins because... He likes killing Kett, I guess? It's essentially distilling Wrex into "just a thug" and trying to copy that. Unfortunately, whereas Wrex peels personality layer back like a turtle-shaped onion, Drack never really evolves and grows as a character. You just find out his organs are failing because he's so badass.
Vetra joins because she can help you with "stuff" and serves as a sort of quartermaster for a ship of maybe a dozen people. Despite the fact that her apparent talents in wheeling-and-dealing would be better served to both Tempest and Nexus if she were on the latter not the former. Makes perfect sense if you don't think about it. However, BioWare determined we "need" a Garrus on the crew. Except Garrus was so much more complex even just within the story of ME1. Vetra sadly will never match Garrus' reach and flexibility.
Jaal was the only exception here. Superficially, he's a copy of Javik from ME3 in his archetype, true, but he at least felt like he had a reason for being on the ship: A liaison/ambassador to the Angarans. Surprisingly, his character also has actual depth and dimension, albeit at times he felt like the “man-meat" in a Harlequin romance novel... Surprised he was missing full head of long flowing hair and wasn't introduced to us by galloping a horse down a beach at sunset whilst shirtless. He's the Fabio trope in an alien body, but that makes him interesting nonetheless, even if only comically so.
Why am I focused on the companions so much? Because that has been one of the foundational pillars of BioWare storytelling… From HK-47 to Kang the Mad to Mordin Solus, BioWare has defined themselves by crafting memorable and endearing companions. Mass Effect 3 was all the more memorable because you got to experience the effects of the Reaper War on each of the people you had befriended along the way. BioWare felt as though it lost touch with that cornerstone by recycling character archetypes from Mass Effect 1.
BioWare has not been as solid with major narrative writing of late, however. Case in point, Andromeda’s was seemingly copied directly from Mass Effect 2. Archon is a generic bad guy. You could insert Coryfish or Harbinger-Possessed Collector#212 instead and I'd be unable to tell the difference. His motivation is ripped straight from ME2... I was honestly waiting for him to announce that he was the Harbinger of our perfection at several points. This is honestly the gravest problem to me... So few stories nowadays can give us a compelling antagonist. No one ever makes the bad guy relatable anymore. Saren, despite his reasoning being warped by Indoctrination, thought he was SAVING everyone. Loghain was convinced that fighting Darkspawn would leave Ferelden open to attack from Orlais, which he judged to be the worse of two evils. Eredin's home world was on the brink of annihilation. You hate all of those antagonists because they all did something you find reprehensible as the player, but all of them have motivations that at least you could find understandable albeit going about things the wrong way.
And then we had the conversations. BioWare got rid of the really thematically weak binary morality system… And replaced it with something worse. They tried to copy Dragon Age 2's"mood" choices, where you'd be given choices that would fit a certain personality style you could use to better role-play your character. Which would have been fantastic, albeit I can't imagine why anyone would choose anything other than Snarky.
Unfortunately, the writing team appeared to have not really fleshed that out since you are rarely given a full gamut of choices. Most times you are given the choice between “logical" and "emotional" responses and that's it. Even then, there were times when those two options were the exact same line! This was naturally compounded with the long-standing problem with "summarized conversation wheels" where what the summary of a choice sounds like it means and what your character says are often two completely different things.
The combination of all those things made the main story feel like fan-fiction, not BioWare's famous storytelling.
Then we get the side quests. The MMO fetch quests forced into the game as filler because BioWare had to shoehorn in the "open world" gimmick into a game that really did not need it. It is content padding... It fills the world with “stuff" and keeps the player in the game for longer. Worse yet, larger side-quest arcs were left unfinished. Those both are design choices based on deliberate tactic used to maintain market demand for DLC. I know a lot of people are still angry about not getting any single player DLC, but the truth is that many games are releasing nowadays as DLC-selling frameworks rather than actual full-featured titles, and that's horrible for consumers. This was no exception.
Overall, the sheer lack of creativity in the single player story really lend credence to the rumours of project leadership woes during the process of creating this game. This feels like a game made in eighteen months, not five years.
Multiplayer
Then we go on to the multiplayer. Before the game launched, I had a lot of concerns about the multiplayer when coming from Dragon Age Inquisition that had extremely flawed design choices. Many of the developers/producers were actually very forthcoming with assuaging my concerns. There would be no promotion system that allowed player stratification and the RNG loot table would be more akin to ME3'smultiplayer where you gain items from packs until they reach Rank X and they are removed from the drop table. Seemed great.
My first complaint from the beginning was that the multiplayer character skill points were now tied into the RNG drop table… Whereas ME3 awarded you appearance options for repeated drops of the same character, MEA also added skill points every other drop, meaning you now had to get a character dropped to Rank X before you could use them to their fullest. Furthermore, whereas previously each class had a linked XP pool for all the characters of that class, Andromeda separated them all out. Both were done to extend playtime in order to increase potential microtransaction sales.
The second complaint I had was that powers, weapons and combos all felt grossly underpowered. An often-quoted statistic in games difficulty balance is “time to kill", or TTK. As the name implies, this is the time it would realistically take a player to kill an enemy. The TTK on average in Andromeda was nearly 70% longer than ME3's multiplayer. It didn't make the game more difficult, just more tedious. Enemies taking too long to kill are often called “bullet sponges", and are generally not liked in games primarily because it's a done to make the enemy more difficult, which it does not do.
Then, once the game officially launched (I was playing the multiplayer before launch), the multiplayer matchmaking servers would experience frequent disconnections and almost daily outages. That meant that the times when you could even get into the multiplayer mode, chances of finishing a match would extremely small.
Needless to say, I did my due diligence and carefully outlined these problems to BioWare.
The server issues were a high priority and fixed within the first week or two. Then BioWare started giving new content and balance changes for multiplayer. Fortunately, the feedback that I and many others had given to BioWare helped them to better balance the damage output of players, leading to a more enjoyable experience. My other feedback was ignored, which I waved off because I suspected there wasn’t much to be done about some of the more deeply engrained design problems.
However, ME3veterans would quickly notice that new content delivered was considerably less substantial than what ME3 received. Whereas ME3 received tons of new characters, weapons, and maps in bulk drops every month or two, Andromeda saw a trickle of content… A new character here; A new weapon there… Maybe a map once and a while. The amount and variety of content delivered to the multiplayer was next to nothing, which not how you keep people playing a horde-mode multiplayer bordering on being completely forgettable.
Then Patch 1.09happened. For those not acquainted with this horrendous excuse for profiteering, BioWare released its largest content drop to date… Which saw very little actual new content. Instead they doubled the amount of drops you could get for a single character (from Rank X to Rank XX) and quadrupled the amount of weapons drops in a similar fashion… Now, each weapon had three variants that would start dropping once that weapon was Rank X, each themselves dropping up to Rank X. The three variants, or "augmentations", each had a generic added effect that was the same for each gun. BioWare called it “extending the progression" for the multiplayer.
Now, why was that a big deal? It means you have more to work toward, right? Unfortunately, that's not actually it. See, as I said, all the loot is based on RNG lootboxes. YouPlay some matches, buy some "packs" (lootboxes) and get random items as a reward. There are different grades of lootboxes that offer differing rarities of items. Simple, right? Well, sure, until you start looking at the numbers.
During the same time period (March-September), BioWare has released 28 new weapons and characters in ME3MP compared to 13 new weapons and characters to MEAMP. You'd think that would mean there’d be less “grind” to MEAMP, but unfortunately, this is where things get unsettling:
For those 28 new weapons and characters, it totaled 172 drops one would need to get to max your manifest. With the 13 new weapons and characters in MEAMP, it totals 540 drops to max. This is due to the “S” variants of common weapons, the additional character ranks, and weapons augmentation that pad drops without actually adding anything new. MEAMP has added more than three times as many RNG drops while adding less than half of the new content. And those numbers are only for new content… If I factored in what was available at launch, the difference would be even more insane.
Sounds a bit shady, right? That’s because it is. More drops means more “grind”. More “grind” makes microtransactions look more appealing. I’ve written out thoughts before on how delicate balancing the “grind” of free-to-play games is, where you have to respect the time of the free player while still encouraging microtransaction sales. This is an example of an unbalanced system, mostly because it relies on RNG lootboxes. If you think all I’ve said sounds malevolent now, just wait.
See, this RNG lootbox system is employed by a lot of games, most of which are free to play. It relies on manipulating the player into falling for a mixture of the Gambler's Fallacy and the Sunk-Cost Fallacy.
The former is when a person assumes the statistical probability of past events affect the outcome of statistic events in the future. For example: Losing thousands at roulette is acceptable because it means I’m about to win big on the next spin.
The latter plays off the fallacious logic that the more time/money/effort you spend on something the more indebted to that something you become. For example: Losing thousands at a craps table means I have to keep playing until I win because otherwise all I’ve spent up to now was wasted.
The comparison to gambling is deliberate.
The RNG lootbox system is frankly a manipulative and unethical business practice. Even if the game is rated M, children and young adults still play these games where their minds are still not fully developed, and companies like BioWare are legally allowed to effectively get them addicted to gambling with this system. Most governments don't see this as gambling because the reward has no material value. You know what country has actually taken a stand against this? China. China is the country forward-thinking enough to realise how bad this practice is and have classified it as gambling. "China" and “forward-thinking" are not two words you often hear in the same sentence in the Western World.
I understand BioWare is a business and wants to make money. That's quite fine. Instead, they could employ more ethical microtransactions like those employed by Digital Extremes in Warframe: If I want to unlock a specific character or weapon, I can buy that outright for real money. The cost should be dependent on the difficulty to obtain. To acquire them for free, I have to earn them from more time consuming tasks like playing a specific map, against a specific enemy type, or both. Of course, in order to maximize revenue from the more ethical business model, BioWare would have to commit to releasing a considerably greater amount of new content for the multiplayer than what Andromeda has.
To be completely honest, given the level of separation ME multiplayer has from its single player even in the development cycle and that they are targeted at two separate audiences, I've honestly been suggesting that BioWare should consider spinning it into a standalone free to play title. I think the same should happen to DA multiplayer as well. Then it can see a small team of continuing support with new characters, weapons, maps, and balance changes. All funded by those new, more ethical microtransactions I suggested. But I digress.
Community
Now this is where things get unpleasant. Andromeda itself, despite my criticism, is an overall above average game in its current state. It is not terrible, but also not very good. This is why I used to not recommend purchasing it unless you got it on sale for at least 50% off. That's what I felt the game is worth.
However, what turned that recommendation from "Get It On Sale" to "Avoid Like The Plague" is the community.
While many, if not most, of the community around BioWare games are amiable enough and just enjoy the games, there is a sinister fanaticism that lurks in the dark places of the community. This fringe fanaticism either fervently hates or passionately loves the game, and harbors and intense level of bigotry.
Months before Andromeda was released, videos were being made openly calling for a boycott of BioWare games due to the political ideologies of individuals working (at that time) for BioWare, while others were praising BioWare for those same ideologies. Both positions were a Fallacy of Composition… Assuming that something true of one part of a body must also be true of the whole body.
If only that were the end of it. As launch got closer, so did the intensity of turning any developer interviews or updates into some kind of political clash. In all fairness, this was not exclusive to Andromeda… In fact, I could posit that it might just be a reflection of the then-current state of modern society. Regardless, Andromeda was controversial without ever having posed a single controversial position.
Then BioWare made a mistake. It gave out press copies of Andromeda to review outlets and "influencers”, the latter of which I will be discussing more in a moment. However, while reviewers were under an embargo that prevented them from releasing their review until the day before the game was released, BioWare allowed “influencers" and people that subscribe to EA/Origin Access to play and stream the game for 10 hours one week before release.
By the time professional reviews came out… Which were generally positive… There was so much confusion already permeating the internet. Clear, concise, and fair-minded criticism was drown in a sea of angry denouncement and cult-like devotion.
After a few scathing criticisms and popular memes arising due to issues in the game, a few of BioWare's loyal influencers" set about attempting to counter much of the criticism leveled at the game either by justifying mistakes and design choices or by outright attempting to discredit critics themselves.
Let's take Mass Effect Follower (now known as BioWare Follower), for example. He made a video titled Addressing the Criticism in Mass Effect Andromeda where he attempts to simultaneously justify the existence of bugs in the game while discrediting those that was put forward with comments like:
"Now, the reviews are people's opinions and nothing but that. [...] That should not deter you from trying out the game and seeing if you enjoy it yourself. Some people are not a fan of RPGs or open-world games and from there they're not going to like Mass Effect Andromeda and therefore they're going to write negative things about the game. Plus, as many of you know from being on the internet, some people just like to cause negative feedback. [...] They just want to say bad things about a game just to fuel hate. [...] Try to ignore them if you can."
Yup, he just tells people to ignore all negative reviews, because they either don't like RPGs/open-world games or they are just trying to promote hate. Or like this:
"All the story missions I've played have all felt well written and set up. The side missions I've done are widely varying in what you have to do and they feel like they have a meaning. The random characters I come across feel alive and like they have a purpose for being there."
Which feels like a legitimate public statement written by BioWare themselves. This first point made there I've already outlined my heavily diverging viewpoint, and the second two points are outright falsehoods. Essentially the video asks people to ignore negative criticisms of the game and just buy it based on his questionable claims on quality. Then, for all the bugs, hope that the game would be fixed and hope that the story would get better based on nonexistent future content.
On a small level, I pity channels like BWFollower. Once a channel becomes a certain size, it becomes beholden to the content it makes. When that content relies on an amicable relationship with a corporate AAA developer, a channel might feel pressured to make content that portrays work of that corporate AAA developer in a favorable light or risk being black-listed by that developer. It's an unenviable position, but it's entirely self-imposed.
This kind of content is what's known as subversive advertising, and it's not always done knowingly. BWFollower may not have realized that he was manipulating people into making a purchase that they may not have wanted. Nonetheless, it does not change the effect it had. When you are a public figure... One that a major AAA game developer would consider to be an "influencer", you have a responsibility and a trust... One which BWFollower completely failed. It is about the most anti-consumer reaction to a game possible because it crippled the ability for consumers to get fair and honest information before making a purchase.
Not everyone has money to waste on a game they won't enjoy, and so-called "trusted" voices countering healthy consumer feedback undermines the trust consumers have in those of us that with any measure of public responsibility. This utter deception perpetrated by several similar such "influencers" was, without a doubt, one of the most pivotal elements leading to the consumer backlash against Andromeda. The Streisand Effect, they call it.
Summary
Overall, I think Andromeda was indicative of the overall state of BioWare during the development of Inquisition and Andromeda... Including the upcoming Anthem. They were creatively rudderless, sailing whatever way the wind was blowing, denoting a lack of proper creative leadership and overall project vision.
Now, that may have changed. BW Montreal was merged into EA Motive and Aaron Flynn was replaced by Casey Hudson as GM of BioWare (essentially their top spot in the company). The only beacon of hope that Anthem won't turn out to be as bland as Inquisition/Andromeda is that Drew Karpyshyn (the main reason BioWare games are popular) is the lead writer on the project.
As I write this, the multiplayer is still currently receiving updates but the single player support was ended a few weeks ago. I imagine that Andromeda's multiplayer will continue receiving updates for months to come as they continue to unethically on money out of players through manipulative microtransactions that really should be legally classified as gambling.
Going forward from here, there are several lessons and opportunities for BioWare. They have already made changes to their organisation that may see their content improve. However, I will not presume that. Time will reveal what, if any, effect those changes create.
The lesson I have learned is that corporate greed inevitably diseases creativity. Not only has this experience made me extremely distrustful of BioWare, but AAA game development as a whole, which is honestly for the best. Businesses should not be entitled to your patronage. They should earn it. Something which BioWare has seemingly forgotten.
In writing this, however, the most unexpected realization result from the release of the latest entry of BioWare's most popular franchise: Where their path forward became much less certain to many fans, mine became clear. More information on that will be coming soon.
That, in its totality, is my post-mortem of Mass Effect Andromeda. Feel free to share your thoughts on the game and stayed tuned for some new things coming soon.
Once again, this is Angelus de Mortiel, signing off.
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