#i think there’s always some disappointed group when Big Lore starts to be hyped up & teased
Explore tagged Tumblr posts
Text
really actually kind of enjoy how the big lore moments are sort of quiet on a singular stream (or a small group!) instead of the events solely being the lore; i think there would be this hesitation to develop anything solo if the server reinforced this idea that Big Lore could only happen during scheduled events and days. instead the more narrative-progressing moments (take the baghera hybrid experiments revelation or the philza birdnapping for recent example) are very low-key and almost unhyped up— there’s no expectation for that kind of lore necessarily at the time which makes it more rewarding to experience as a viewer. big fan of how they do the events as player bonding time rather than serious narrative progression because it allows all the players (especially the ones who don’t engage in the rp side that much) to participate and get to know each another more; it’s very neat it’s really smart it’s nicely executed
#eleanor.txt#qsmp#tag expansion time get ready for the nuance#do i think that the events could be executed better in terms of like. coding / design. yes on occasion#i’ve seen some frustration that some players don’t take the events seriously enough and that it’s frustrating as a viewer#which i understand and empathize with i think there’s definitely A solution somewhere but i’m not sure exactly what it is tbh#i try not to criticize what i cannot personally solve i think they’re doing their best with what they’ve got#i also do believe that like the Expectation for Big Lore almost always backfires#it’s something u cannot win i think . the expectation will always in some way let you down#(especially re: character involvement seriousness of the stream amount progressed narratively contribution to general plot etc etc#there’s so many variables when you expect ‘lore’ and what that means to people)#i think there’s always some disappointed group when Big Lore starts to be hyped up & teased#whereas i see a lot less general complaints when it’s an unexpected moment (other than people upset they missed it—#arguably unavoidable whether you advertise the stream as lore focused or not)#there’s still Lore during the events things still occur information is still exchanged#but it’s not structured on lore. lore isn’t the foundation for the event it just occurs by implication#anyway. very good job qsmp impressive stuff very enjoyable
69 notes
·
View notes
Text
DA: The Veilguard Spoiler review pt1 - Blood Magic
alright let's do this. let's write an in-depth review of veilguard. this will be long and this will be negative and i might eventually say some good things but everything i say will be undermined with a 'BUT'.
its now been around a week since i finished the game and had some time to parse my thoughts and this is why i didnt enjoy the game; NOT why you shouldnt.
so dragon age has a very special place in my heart and i am %100 the kind that has DAO as their favourite game. i have played these games religiously, and let me prefix this by saying i was not hyped for this game, i wont lie and say i wanted bw to succeed or i hoped the game would be good etc etc. if i liked the game, it would be a surprise. alas.
so theres multiple reasons for that, but the canary in the mine for me had been the announcement on blood magic, and yeah i was not shocked after DAI but i was still disappointed. so lets start with blood magic:
Blood Magic
DA lore has changed alot over time, and just like the media it took inspiration from (ASOIAF) i was under the impression that it used unreliable narrators deliberately, just as theyve poked fun at the concept with bethanys tits. it made sense then that the people telling these stories didnt know much about blood magic therefore they couldnt explain it fully but we've known some things for certain, from the text. blood magic uses blood as its source of power instead of lyrium (blood=life force), what constitutes as blood magic is open to interpretation (i.e phylacteries), multiple groups outside of the 'civilised society' such as chasind are not so staunchly against it, knowledge on it can be passed down from a mentor and that mentor usually happens to be a spirit. it can be used to enact control over people in a literal sense and thats considered by the narrative of all DA games to be more reprehensible than burning someone alive.
now i will derail this but i swear im going somewhere with it. i grew up in a country with majority white people, some blond, most with exposed hair who lived in big cities with cobblestone roads and snowy winters and starbuckses, and who would consider themselves westerners. some religious practices i know less about than most christians know about their holidays.
where my grandma lived was at the bottom of a high slope, and once a year when we went to visit her id see a thick trail of blood trickle down from the waterway to pool on her street, and at that dinner the family (and neighbours, sometimes) would bring a myriad of dishes and we'd feast. i would see butchers shops clean their curbs with buckets of water, mopping red tinted liquid down a drain. when i grew older and we were visiting my mothers village i watched the men subdue and kill a cow that we were going to eat that night. i watched them skin it and separate the meat from its bones, explaining what parts of an animal is used for which dishes because it was their craft and a young girl showed interest. as people we always live with the knowledge that our lives depend on death, whether it be a plant or an animal. existence is not moral and clean, and death is messy. getting blood stains out of a fabric once a month is the lived reality of more than half the human population.
i was not raised religious, nobody in my close family were, i didn't feel any sort of way when those men started to pray around the cow but i knew why they did it, even if it was performative for some, for the rest they had to show respect. the cow was meant to represent somebody you cared about, offering it in their stead symbolically. it needed to be respected, it needed to be butchered without pain. save from one serving of meat, as was tradition, were donated to the food banks.
now im sure some of you are thinking 'no matter how you slice it, its still a brutal act. made more brutal by the audience deriving some form of moral superiority' and yes, i used to think that too, because what is a religious practice for them is a show to me. but it is the norm where i grew up, and in the end a cow is dead regardless because we need to eat. and some people who needed to eat more than us got to eat too.
somewhere in germany news break out that some immigrants were practicing unethical and unsanitary butcherings, you see the footage of men in kufi and puffy pants and women covered completely in black sheets get ushered out by police. they shout some things in a foreign language, speaking the name of their foreign god. they show a censored room covered in blood and gore.
so i have to ask now, when you play veilguard and see venatori torturing and exploding a halla into a puff of red smoke which image does it bring to mind, what do you think of when you hear 'ritual sacrifice'? you may not have noticed this parallel but your brain sure did, as it has been noticing for your entire life and counting, the same reason you cringe at the barbarity of people consuming raw flesh, painting their foreheads with blood, killing animals you would pet. its alien, its gross, its wrong.
i cant play this game and take it seriously with its mask yanked off, gloating about its lack of nuance every step of the way. when you hit people red stuff comes out, red stuff bad. killing bad. murder bad. that it extends more sympathy to a fantasy deer than it ever allows for living breathing people of its universe, faceless and primitive.
in other DA games there were people over there somewhere who enslaved others, built their entire civilization on the ruins of gods they cannot comprehend, practiced bloody sacrifices and rituals that doomed the world for their own power, and even in their homeland they are nothing but canon fodder to be murdered and gawked at. their traditions, religion, entire culture is less than a set dressing, because whatever grosses you out are the bad apples, because the good ones cant be anything else and still derive sympathy from the audience.
and its true, you need to be an exceptional writer to make that work, especially if you dont have any real life experience to pull from. you need to stain your hands a little, and be prepared to be called dirty.
but i see it, i see those news reports everywhere i look in the game, i see the streets being cleaned and scrubbed so the tourists wouldnt call them backwards people, unclean, less than.
ive never played a game so repulsed by and is uninterested in its own universe than DAV, in every line of dialogue i can feel it trembling in fear. my companions tell me i dont need to watch a deer getting butchered, i can look away and proceed to electrocute hundreds of masked men some of whom are talking about comically evil things like patricide.
this has always been a point of contention in the medium of video games as the most prominent way to engage with the world has been through violence, and for me the DA franchise has always managed to tackle this by allowing its main character to be messy. yes, hawke cleaves thru countless faceless raiders but theyre also an illegal immigrant trying to get by with nothing to offer to the world than their violence. warden is deliberately recruited for that same violence, the only purpose of their existence is to fight as theyre made to shed everything else from their old life. and still, still you play these characters as they are allowed to grow, heal, carve out a little space for themselves where they can laugh and joke with their peers. it is juxtaposed to that darkness in their lives that makes those moments precious.
'what is good?' the games asked, and they answered 'doesn't matter, the world can be a better place with them in it'
veilguard asks 'what is good?' and answers 'you are.'
it doesnt matter whether blood magic is bad lore-wise (and that discussion is irrelevant to this decision made by the devs), because it needs to be narratively. like tabloid news the entire premise of the story is built on it. it needs to be inaccessible to and shunned by your party and rook because they need to be 'good' and in contrast, your enemies need to be 'bad'
and like dominoes it retroactively reframes the moral stance of every game in the franchise.
so, yes, i just laughed when i saw that announcement. i didnt know what else to do. but hang on to your knickers because it gets so much worse...
58 notes
·
View notes
Text
I was adding onto the DSMP Actor AU post, but it turned into Wilbur musician AU, haha rip me, and I only know SBI anyways so here’s a separate post. (It goes back to actor AU at the end.) It’s hypothetically still in the same universe though, and obviously inspired by it. If anything’s phrased weirdly, it’s cuz this was originally an addition to that.
tbh I kinda adhered to their IRL careers too much compared to the OP but whatever it’s fine.
Also frick the “Dream SMP” for not having a better title lmaooo
Wilbur is an indie artist really on the come up
Your City Gave Me Asthma was pretty good for a first release, popular with both new fans and fans of his acting.
He had starred in a short mystery/thriller-ish series that started off disguised as a normal sitcom: Chilly in Lincolnshire {Editor Wilbur ARG}
It had a prominent release because of Jack Massey’s involvement and previous fame, but production was abruptly scrapped before it tied everything up with a bow on top, so to speak. It’s still unclear if this was actually planned in order to tell the story the way they way wanted.
Even before that, critics had mixed reviews, either applauding the storytelling and acting or calling it “irrationally confusing, an amateurish attempt to box unconventional storytelling into a conventional medium.”
Also SootHouse was a sitcom that achieved a cult following during the two seasons it ran before cancellation. Either you’re a fan or you’re never heard of it, and people constantly forget Wilbur was in it.
(He was a few other old shows on his resume too. Wilbur always focuses on the newest project, so everyone always forgets about what he was in before.)
Maybe I Was Boring EP was initially just bonus tracks on his website, but his fans liked it so much he gave it a wider release
In between, he had a few comedy songs go viral on youtube. Everybody was so confused when they realized it was the same Wilbur as musician/actor Wilbur. He laughed about it in an interview, saying “How many Wilburs do you know?”
That’s when it came out that “Wilbur Soot” was actually a stage name. (”Ha, fair, only one.” “Make that zero-- my name’s not really Wilbur.”)
He kinda disappeared after that?? Didn’t do anything, really inactive on social media. It was semi-confirmed that he was both working on his mental health and prepping some stuff (music, auditions).
But anyways he just released a series of singles, combined into Digital Love {E-girl trilogy}-- he’s transformed his image yet again, but this time he does take ownership of all his past ventures.
The release of Digital Love bridges the end of SMP Earth and the beginning Dream SMP.
But before that there was MCC and the other stuff.
They are shows where celebrities team up do stuff-- you know the type
but Minecraft Monday is still inexplicably Minecraft Monday. Some Youtuber just managed to get all these up and coming celebrities to play a Minecraft tournament.
And that’s where the Sleepy Bois (minus Tommy) met IRL so that’s where they meet here.
SMP Earth, like Minecraft Manhunts, is also a former show they were on. I’m going to call it World Domination. Don’t @ me; I know that’s trash lol.
They and the Dream Team met up because of their shared fanbases and were even talking a crossover, but it didn’t really work that well for the stories so they scrapped it
They make a non-canon cross over episode anyways {no IRL equivalent, I think}
Everybody loves the cons. Everytime there’s a con, five friendships are made and eight ideas are created.
Techno backstory time
He’s done a lot of long running, though not exactly popular, serials and sitcoms: Blitz, Survival Games, and Sky Wars.
Winstreak: 1000 {Bed Wars 1000 winstreak} was so popular they made a second season, but it never got as big as the first. He worked nearly exclusively with Hypixel Studios.
He was doing lots of random content for their new Sky World universe {Skyblock} -- the small studio was big on experimentation -- , when a fictional documentary, The Great Potato War, went proper viral.
They made two sequels WHILE he was doing those celebrity team challenge shows and then World Domination, and they were actually good sequels.
Got a reputation for being shallow and a sell-out, but he makes a joke of it so much he gets away with it and constantly self-promos.
Also a kinda scary to work with for the first time because of how single-minded he can get, but once you realize how socially awkward he is it’s okay.
Now that’s he’s in a lot of stuff with worldbuilding, he practically has the wikis memorized.
Tommy mainly did limited series and movies before World Domination, where he met the SBI.
He’d had been a fan of Wilbur for a while, and was super star-struck at first, but got over it really quickly in his Tommy style
He still is a total fanboy at concerts and whenever a new music video drops. “I’m friends with the guy! I know him, Wilbur Soot!” “Tommy, you’re famous too.” “Yeah, cuz I’m practically in the video!” “No--”
Wilbur takes Tommy to one of his concerts and he’s so hyped the entire time, especially to go behind the scenes and on the stage.
Sometimes he gets stressed about the pressure of being a child star, but Techno, Philza, and Wilbur promise to stand by him and they make him feel protected
One time Wilbur’s drunk and almost hands Tommy a drink before swearing and going, “You’re a bloody child! You can’t have that! God, what would Philza think?” Tommy’s not sure whether to be relieved or disappointed.
Philza laughs at the story and actually lets Tommy try a little in a more controlled, responsible situation. Tommy texts his mum first, and then hates the drink anyways. (”This is rubbish! I am a man, but I’m not drinking this!” Techno: “Alcohol is disappointing. I drink orphan’s tears instead.” “Techno WHAT--”)
Philza had been the star of a zombie apocalypse show: Golden Core
He did canonically die to a child zombie in the movie version. Yes, they made a movie version of the TV show, because the Golden Core franchise actually has had many other shows {other hardcore series}.
Everybody tries to get the child zombie props near him because of that (they’re puppets)
He’s done a lot of other things, like in the original actor AU post, but none of them came close in popularity.
He gives the rest of the SBI the knowledge he’s gained from being in the biz for so long.
There’s also a running joke about SBI meaning “Spy Boys Incorporated” and them starring in a comedy spy movie
The fans would very much actually like this to happen. There’s so many fanons for it (maybe I’ll write one....)
Back to the DSMP. Maybe I’ll call it Dreamland or smth.
Wilbur constantly asks Tommy if he’s okay after any difficult scenes
Especially when they were hanging out together a lot in the exile arc.
All the brother scenes were cut because Wilbur kept breaking down and crying in them.
Sometimes people actually ask Techno and Tommy if they’re actually brothers. Tommy tries to go along with it half the time on the basis of “it’s be funny,” so there’s a subset of casual fans that genuinely don’t know.
After Alivebur was killed off, Wilbur was going to leave the show to concentrate on his music
But he missed the SMP and hanging so much that he just showed up on set one day saying “I’m a ghost now,” and everyone just rolled with it
Alivebur was so popular that, seeing that Wilbur was willing, they decided to bring him back for Season 3. He’s been avoiding doing heavy scenes, but he still seems really invested and like he wants to come back to the show.
Wilbur talks with Techno about writing and lore a lot
it’s one the few times Wilbur actually seems like the older one
Wilbur attempted to get a D&D group going in the cast, but the show was already close enough, with the amount of improvisation they can get by with
Tommy’s Pigstep cover happened, but the background was Philza clapping barely in time with just Wilbur on bass instead (and of course Techno’s “BAHP”s)
It was a charity stream. They had put on their costumes (clothes only) for a previous goal.
This one was simply called “We rap.”
Some people were almost disappointed that Tommy was the only one actually rapping, but he was so funny it made up for it.
Okay I spent the whole morning on this and it got way too long but I think I’m finally out of ideas. sorry haha hope you enjoyed! ^_^
#sleepy bois inc#dsmp au#sbi au#dream smp#sleepy bois inc au#wilbur soot#sbi#mc yt au#long post#long post cw#i'm so sorry this is VERY LONG#but i don't want to put it under a cut b/c i'm selfish#techno#technoblade#wilbur#tommy#philza#actor au#dsmp actor au#I said this#my writing#fic#bullet fic#sbi bullet fic#alchohol mention#drinking tw#dsmp fanfic#tommyinnit#frick this i left a colon in after editor wilbur arg#frick that
273 notes
·
View notes
Note
Top 5 Pokémon games! (Spin-offs included)
I’m going with my gut on this one because otherwise I’ll be here all night waffling over the decision and I have mac’n’cheese to make, so—
1.) Pokémon Sword — This is probably going to draw a lot of gasps and confusion, and to be honest I can’t even fully explain it myself except to say that this game was just genuinely a joy and delight to play for me. There wasn’t much to the story (it was mostly just “be the very best like no one ever was while also maybe stopping a disaster on the side), but in honesty I think that contributed to my enjoyment of it. Aside from Game Freak’s storytelling being less than great (to put it mildly) for the past two generations, Sword made me feel the way I did way back in childhood when I was playing the original Red & Blue versions, and those games had . . . pretty much the same story, except replace “disaster” with “yakuza / mafia crimes.” To me, the most important thing in any game is that it be fun to play, so the fact that Sword didn’t have a stellar story didn’t matter very much to me. In fact, again, given Game Freak’s recent track record, it’s a bonus. Sword is just an absolute blast to play, I love the characters, I love a lot of the pokémon, Galar is beautiful and I’m hyped that the expansion is DLC rather than a whole new game that’s the same story plus a few added details. Despite its faults (e.g. lack of a National Dex, lack of Mega Evolution, etc), I’m really happy with the Gen VIII games and like them a lot.
2.) Pokémon SoulSilver — Despite starting with Gen I, the region that has always felt the most like home to me is Johto, and so to see it re-imagined with beautiful graphics and a host of amazing new features was like a dream come true. The following pokémon mechanic is one that NEEDS to be a regular main game mechanic, the Pokéthelon was a TON of fun, and while the story wasn’t expanded on very much, it was super cool to finally get to legitimately access the Celebi event, and to have the encounter with the legendaries feel so powerful as well. I’ve really wanted to replay SoulSilver over the past few years, but I don’t want to erase my save file since I foolishly never transferred my ‘mon up, so it’ll require getting an emulator and I’ve just been too lazy for that. Someday, though . . . someday.
3.) Pokémon Black — Easily the best story out of the games. Don’t get me wrong, it had its faults—what they did to Bianca was unforgivable, and considering other small things in the story (e.g. Juniper inheriting her professorship from her father, who showed up a bunch of times to interrupt scenes Juniper was in to help her since she was “less experienced” than him, and in a way that past (male) professors never needed) smacked of sexism—but I think most of us can agree that Black & White was where the series writing hit its peak. On top of loving the story and the characters, the region of Unova is fantastic (I especially LOVED the seasons mechanic and would love to see that come back), it again has a great regional Dex, the music is incredible, and it introduced some really cool battle mechanics as well (such as Triple Battles, RIP to those). The Unova games got so much flack back in the day and it was ridiculous. I’m glad they’re getting the respect they deserve now.
4.) Pokémon Ranger: Guardian Signs — MY FUCKING JAM!!! Okay, listen—there are aspects of the story / plot / characters that make me laugh. The fact that the main antagonists for most of the game are called the Pokémon Pinchers is one of them. The fact that the true Big Bads are a group of old people that call themselves Societea is another. (Fun fact: In Japan they’re called Tea Party and while I understand why Nintendo of America wanted to avoid controversy and thus changed it, I still think they should have said “fuck you” and kept it.) But the gameplay is INCREDIBLY fun, I love the concept of “conveying your feelings of friendship” to pokémon to get them to cooperate with you, the scene where Uku’s (what I call Ukulele Pichu) home island is obliterated by Societea is actually pretty intense, Guardian Signs had Soaring before OmegaRuby & AlphaSapphire were even a thought bubble in Game Freak’s minds, and the story that I made up for my character as I played is one I got myself invested in. So I really love Guardian Signs and the only reason I wish I still had my Wii U is so I could download it and play it from the eShop, since I won’t erase my file since I S-Ranked everything, including the DLC captures. (They weren’t called DLC back then but they were special event ones and I don’t remember what they were called beyond special event.) The fact that we can have a billion Mystery Dungeon games but Ranger is a discontinued series makes me endlessly bitter.
5.) Pokémon AlphaSapphire — And finally, the only good game(s) out of Gen VI. (Well, to be fair, X & Y had fantastic gameplay mechanics; it’s the story that was shit-tier.) Hoenn was gorgeous in the remade graphics, the changes they made to the characters were welcome (e.g. Brendan is no longer a douchebag fuckboy), Soaring is possibly the BEST mechanic ever introduced and I’m completely flabbergasted they won’t bring it back, the mystery islands were also incredible, everything added to the lore was great and the Delta Episode not only introduced the best games character (Zinnia<3), but also had an incredible story that referenced the best anime character (Alan<3). Although the lack of a Battle Frontier was disappointing, I can forgive it in light of everything else. The Gen III remakes saved Gen VI and that is a fact. It’s a shame Gen VII didn’t have anything similar.
#top 5 meme#pokemon#Anonymous#i will not be taking criticism at this time for there is nothing here to criticize
7 notes
·
View notes
Text
Three Houses sucks actually
It’s been a whole month so after about 180 hours of play and doing all four routes, I thought I’d write down all the minor nitpicks that upset me about this fantastic game. Obviously spoilers ahead.
First of all, I do think it’s a great game, it’s one of my favorite fire emblem titles so far. I will not claim to be a veteran, but I have been playing since the gba games, I’ve played every game between fe6 and three houses, even fe12. I know genealogy is supposed to be GOAT but I’m holding out for a remake like I did with gaiden (and boy, waiting payed up big time on that one). Also if you love this game and think it’s perfect, that is awesome, I urge you to not read this so you don’t get upset about someone not understanding the game that you love (even though I love it too). Anyway, let’s begin:
I. The Four Routes are bad (together)
This game presents the player with a choice of 3 houses they can join, with that decision deciding which story you actually get to see. Along with Lion, Eagle and Deer, there’s also a “Church” route that is kind of lame, but not game-ruining. On their own they’re all actually pretty darn good stories. But these routes are extremely flawed. Not intrinsically, mind-you, but rather as a whole. In a game with multiple routes, you’d expect them to complement each other but instead each route actively makes the other ones actually worse. Do keep in mind that I think each route is pretty good on it’s own (even church) whichever one you pick first you will enjoy it greatly, and it will only deteriorate as you progress through the others.
Edelgard’s route is a political story of a revolutionary who wants to crush aristocracy and replace it with a meritocracy, her objective therefore is to crush the church that oversees the 3 nations. It feels like something out of shin megami tensei, she’s basically a chaos hero (which I usually hate) but with some nuance and less insane. It’s a great route! Gameplay-wise, it is my favorite, and also has the most thematic cohesion with the early game where all the students have misgivings about their noble status. Problem is it would have you believe that Dimitri has a complex ideological reason for standing up against her and protecting the church, when in reality playing his route tells you that he really has no political ideologies that he believes in (he straight up says this to Mercedes in their A support), he’s just a king defending his territory, which is really underwhelming as he has no parallels or contrasting motifs in regards to her, he’s just a dude. Another awful thing that basically everyone agrees is bad about this route is Those Who Slither in the Dark, a group that is set up as villains that have to be defeated, but instead get dealt with off-screen in the epilogue. You’d think it’s because they were lazy, and didn’t want to make a level for them, but there’s 2 routes in which you do fight them, they have their own level already in the game, it’s just not in this route. The plotline then just feels very lazy and incomplete, but even moreso once you play Claude’s route and you just... you just fight against those who slither, which is all I wanted to do at the end of Edelgard’s route. Perhaps the most disappointing route, but I happen to have an affinity for disappointment and the themes it goes for.
Dimtri’s route is a fantastic story of a broken man reclaiming his sanity. It’s the most character-driven and the most emotionally charged of the three. It’s an amazing route! Easily the best written as it picks a single theme (Dimitri’s downfall and rise) and does it extremely well instead of spreading too wide and losing focus. The ending is a bit underwhelming though. Basically everything after Dimitri recovers his humanity feels like filler, though his A supports are really amazing, all of them, making his post-feral phase worth it. The bigger problem is that this route actively sabotages the player’s enthusiasm towards playing Edelgard’s route as it paints her as the ultimate evil, the True and Only villain that has to be defeated. As such, a lot of the reaction I’ve seen online is that people who play this one first flat out refuse to play Edelgard’s route because really, why would you? She’s badbadnotgood, her sanity and reasoning are as flimsy as it gets, and she broke Dimitri’s heart when he was a kid, along with killing his entire family according to this route. You’d have to be insane to be excited to play as her, it’s something you’d only do for the sake of completionism. In the church and deer route you fight Edelgard too, but she’s presented as a well-intentioned extremist rather than an evil snake. Yes, even in the church route, the very one thing she wants to destroy!
Claude’s route on the other hand is so complete it suffers from it. It goes over every major plotline and actually solves it with very little thematic resonance between it all. Those who slide? He takes care of them. Rhea’s misdeeds? They’re acknowledged. Edelgard isn’t insane? He agrees. Who exactly was Nemesis?(the very first cutscene we’re shown!) Got it too. What is Sothis, what happened to her, why is she bound to Byleth? Got it. His route is ridiculous in that it covers too much ground and lore that could’ve been better put in the church route as it has no real thematic cohesion with Claude. He wants to end racism or something, ok cool, but he never fights any “race-realists”, none of the villains in his route are diametrically opposed to his ideals, and his final boss is a last minute diabolus ex machina with no real theme to it. It would’ve been easy to drive the point further that by beating the deadlords they’re burying the prejudices of the past and forging a new world without their literal ancestors hanging over them, but instead the scene goes for a sort of power of friendship type of feel and just rolls with that. It’s an exciting route with many hype moments, but when put together with the other ones, it feels kind of really weird that his route is basically a lore dump to fill in the lore gaps rather than a story about something.
It’s a given that in a game with 3 routes each one would tell their side of their story and be somewhat incomplete, leading the player to play all three to get the whole story. Instead these 3 routes actively try to drag each other lower instead of boosting each other higher, which is really disappointing.
Don’t even get me started on the church route, that shouldn’t even be in the game at all. It’s the same as Claude’s route, the exact same, but without Claude. Ok so that means Seteth gets a lot of development in this route right? No, not really, he’s just kind of there. Rather than Seteth being the lord of the route it’s more like this is a lord-less route. Ghost Dimitri is a really cool scene, for sure, but outside of that seriously screw this route. You might think “well but I like Rhea, I want to be on her side”, well spoiler alert kiddo: you literally fight Rhea in this route, she’s the final boss. And you don’t get to hang out with her all that much either so forget about that. While I dislike Rhea, I think having a route for her is reasonable since that sickening mommy fetish is so popular these days so of course you’d want to pander to that audience for that sweet cash, but people who like Rhea don’t even get that because you have to actually kill her at the end (which I actually really like, it made the church route Actually Good for me, plus it’s a really fun level despite being yet another fight at Garreg Mach, more on that later). Also in this route you don’t get to see Rhea in her Seiros armor that is 10/10 hot as shit so why even bother, go play Edelgard’s route if you want to see some actually cool Rhea scenes and quotes.
edit: just been informed Rhea does live if you S-support her, kind of disappointed but ok, that’s pretty good for all who liked her and it makes sense.
II. Claude, the master tactician
“Ugh, don’t call me that”, Even he’s fed up with the title
My favorite of the three lords in the game is easily Claude but it’s pretty unfair that he survives every single route (unless you actively choose not to spare him in Edelgard’s route), whereas Dimitri and Edelgard always die outside of their routes. But that’s not the worst of him, what I hate about him is how he gets hyped up as THE MASTER STRATEGIST whenever other characters speak of him. Granted, writing a “Smart” character is hard because you have to be smart or else the readers won’t buy it, but the writers don’t even try and instead make him out to be a complete fool in almost every route (he’s actually pretty smart in the church route imo, but he’s also never seen in that one).
In his route, he does exhibit some degree of strategy and thought, devising a trap to protect Garreg Mach (by setting his allies on fire???) and doing a bit of a Trojan Horse when seizing Fort Merceus. However, if you play Dimitri’s route, Gilbert suggests doing the fire thing, and in the church route you just infiltrate Fort Merceus in the exact same way. So congratulations Claude, you’re about as smart as... Gilbert, a character that no one ever refers to as a strategic or military genius. This is another case of routes weighting down other routes, if you only play his route you think “oh yeah, he’s smart, he Trojan Horse’d the empire, what an absolute madlad”, but once you play the other routes it’s like, oh, ok, I guess that’s just meant to happen that way whichever side you choose.
Ok, maybe he’s not a genius master strategist in his story, sure, after all Byleth is the tactician so of course he’d take a back seat, but what about as an enemy commander? he’s gotta have some devious map design to back up his claim to genius, right? Wrong.
In Dimitri’s route you fight Claude and Edelgard post-timeskip at Gronder Field just like you did before the timeskip. In this battle, Claude’s objective is to stop Edelgard. You think to yourself, oh that’s wonderful, an ally! Together we’ll crush that evil snake together! Except his army focuses yours, instead of going straight for Edelgard, as he did in the very same battle pre-timeskip. The game says there’s some fog, but guess what, this game HAS a fog mechanic to make some maps have low-visibility, and that fog is not present in this map! As such, he comes off as a total doofus in this chapter. This battle feels like Batman v Superman, a fight that just “has” to happen to sell the idea that the heroes are against each other, but Batman and Superman shouldn’t be fighting at all to begin with, they’re on the same side! They only fight because it’s the “hype” thing to do. Sigh.
Later on in the same route Claude is attacked by the empire in his hometown. His “master strategy” is to corner himself against an army that outnumbers his army 10:1, and trust that Dimitri will save him, the very same Dimitri that nearly killed him a couple days ago at Gronder Field. This is a pretty stupid and naive strategy on it’s own, but it gets worse once you look at the enemy troops in this map. They are all horses or infantry, not a single flier. Claude himself, he rides a wyvern. He could’ve escaped out to the sea, you might even think that’s his plan, but no, because Judith is there in the map and she certainly isn’t riding a wyvern, same goes for all his other men. Imagine the mockery, the sheer audacity of driving your enemy into a corner and thinking you’ll kill him only for all his men to suddenly get on wyverns and escape from you, which is possible thanks to the mount/unmount mechanic. Just imagine, you’re trying to save him and upon reaching halfway through the map, he and all his men get on wyverns and escape, saying they’ll trust you to take care of the empire as they run away, as you realize he just fooled you into taking out the trash for him. It would’ve been awesome! A moment worthy of The Master Trickster, but no, you just have to kill the boss before he kills Claude and Judith and that’s the map, that’s the whole thing.
And don’t even get me started on his map on Edelgard’s route. For a whole month people hype Claude up to be John Von Neumann combined with The Joker and Sun Tzu, so I’m expecting his level to be a really twisted one: warps, damaging terrain, falco knights with horse slayers, ballistae, swordmasters with armorslayers, siege tomes, sleep staves, berserk staves, etc. Instead, the level in which you fight against Claude has basically 0 unusual terrains, his “master strategy” is to just call for reinforcements until you cut off the source of reinforcements. This means that his “incredibly genius master tactic of galaxy-brain depth” is to use brute force, which is literally the exact opposite of clever tactics. Needless to say, this was to me the biggest disappointment, really wasted that opportunity to make a level that’s actually unique.
Then you go on to fight Dimitri’s right afterwards and guess what: his map has a siege tome user(with decent crit rate!), it has a unique monster gimmick where you have to kill an enemy every turn to avoid them turning into monsters, it has 4 commanders all calling for reinforcements leaving you to choose wisely which one needs to be stopped first, it has a river separating both sides of the map so that your teams have to be cleanly split up if going for multiple objectives, etc. It’s my favorite level in the game because it’s well thought out, interesting and basically more like what you’d expect of the mission where you’d fight a tactical mastermind. Sigh.
III. Ideological Conflict (a lack of it)
This is my biggest issue with the game
I really memed myself playing Edelgard's route so early because as I said previously it feels like a shin megami tensei chaos-route. She is fighting for an ideal, and so I falsely developed the hope that the game would have an ideological conflict. If you play Claude's route, you see that he is also fighting for his ideals, dude wants to end racism, that is awesome! However even when the characters do fight each other, their ideals are never in conflict. In Edelgard’s paralogue you fend off an almyrian invasion but she tells Byleth that she wishes they could be allies, and that in the future they should sit down and talk with almyrians to make their relationship better. In Claude’s route he is often fed up with the church’s historical revisionism and you can see he holds a lot of contempt for the institution as a whole. Edelgard and Claude may fight each other due to circumstance but their ideals are never against each other, in fact they kind of want the same things. And surely enough, Dimitri also thinks racism is whack, which is mostly explored through his relationship with Dedue. But Dimitri just doesn’t really believe in anything, in his route he’s completely reactive to the forces around him, there’s just no ideal world that he’s working towards, instead he just deals with the bullshit others have set in his way (not that there’s anything actually wrong with that, it’s just really underwhelming when the other stories are about ideals).
And really that’s ok. Like I said this is a problem of my own I memed myself into thinking I was playing a much better game, and only have myself to blame for those expectations. It’s very normal of intelligent systems to not want to put into the game a playable character who is racist or anti-equality. Except we have Lorenz and Ferdinand, two characters that are so fiercely pro-aristocracy I started the game hating them(nowadays Ferdinand is easily in my top 5). Ferdinand believes that nobility is a cross to be carried for the good of the people and that rather than a highway to an easy life, it is a tremendous responsibility to bear and that commoners are better off relying on a noble like himself to make their lives better.
Nobility being a cross is something supported by the narrative! There are many characters dissatisfied with their lives solely because they were born as nobles and have to deal with problems exclusive to nobles, most notably Sylvain, Ingrid and then Mercedes who straight up becomes a commoner because of the pressure of nobility. Lorenz on the other hand has been pressured by his family so much he’s a completely brainwashed tool of the aristocrats, but as the game progresses he gets his head out of his ass and becomes a more likeable character.
“Edelgard intends to abolish the nobility, but I know I can disuade her”, Ferdinand you bumbling fool, that is literally her main policy, have you ever actually listened to her?
Those two show it is possible for the team to write characters with bad ideals and then develop them into likeable ones, they just didn’t feel like having a lord that upholds bad ideals and grows out of them or is betrayed by their shortcomings. Hell, just imagine if after the last chapter in black eagles those who slither betrayed Edelgard instantly, showing that allying yourself with villainous people only because they’re convenient is sure to lead to betrayal. It would’ve been a sobering moment to see her say that maybe, maybe pairing up with mustache-twirling bad guys might have been a bad idea after all and having to really consider the damage she might have caused by letting them co-exist with her for her goals. Instead her route just ends, significantly shorter than all others. Aghhh. But yeah, this is a problem of my own expectations because fire emblem never had amazingly complex stories to begin with (I know I know, genealogy is supposed to be pretty deep, but that was over 20 years ago, it’s just not relevant to modern fire emblem until it gets a remake).
“Wait so you want Dimitri to be racist?” Oh hell no. Dimitri is literally perfect as he is, just look at him. What I’m saying is he should’ve gotten his own game, because he doesn’t fit in with the other two lords in this game as he has no vision of how the world should be (other than “Good”) and no ideological struggle he needs the world to understand. His story just doesn’t need Fodlan. The kicker is that his house, were it not for their tight and adorable friendship, is the one that is more likely to side with Edelgard as Sylvain, Mercedes, Ingrid, and Felix all hate nobility/aristocracy, and Ashe’s dad whom he idolizes literally gets sentenced to death by the church. Dimitri on a solo game would’ve been a cool story (better than Fates that’s for sure). But in three houses he doesn’t complement the other two lords, and the other two lords also bring him down. It’s what I’ve been saying: the routes just don’t complement each other. Remember how I said many people played Blue Lions and then just flat out refused to play the other routes? It sounded like I was belittling them but those people were right, they’re living their best life and I applaud them, they truly beat the game.
Worth noting that the church route is technically, from an outside perspective, a pro-aristocracy route. The black eagles students are all aristocrats except for Dorothea, and in this route it’d be a fair observation to say that they’re a bunch of spoiled kids who are trying to preserve the status-quo because they don’t want to give up their lands and servants. Obviously this isn’t how the route approaches character motivations, but an incisive in-world historian would’ve made this scathing observation by simply looking at who’s spearheading the revolt against the emperor: a bunch of rich kids.
IV. The Pre-Timeskip common route (FOUR times)
Moving onto gameplay-related nitpicks: what were they thinking? There’s like 13 chapters before the timeskip in every route, and they are always the same missions regardless of which house you choose. One of them is to kill Ashe’s dad and the other one is to kill Sylvain’s brother, you would think those missions would be exclusive to the blue lions and that other routes would have an equivalent for them: a story that hits home, that gets personal with one of the characters you chose and more importantly that just plays differently across all the routes. Instead the game would have you play the same missions 4 times so that you end up dreading the sight of them, on top of them having no real relation to the characters you’re using in 3/4ths of the routes. If the dlc route has me defend Garreg Mach even one more time, I’ll just go insane. Speaking of that:
V. Dimitri, Claude and Church route all have same maps
If you feel like playing all four routes, it’s gonna feel like you’re just playing the exact same game over and over. The maps you play in are literally all the same. And Edelgard isn’t scot-free either, but at least in her maps you fight from the other perspective of the map you know, you’re at least coming at it from another angle (though she will still have you defend Garreg Mach post-timeskip, completely negating the pleasure of not doing that pre-timeskip). I get it: these maps are huge, and they’re highly detailed because you can zoom in and literally see the battalions and all that, it’s really super neat and takes a lot of time to make so you can’t just have a hundred maps. But I mean by the end of the game (that is, playing all four routes) looking at any of the maps feels so tiring. I feel like I might just never replay any of the routes at least for a very long time because I’ve grown sick of seeing them over and over and over so many times. And dear lord, if I have to play Flayn’s paralogue one more time without fliers I’ll just shoot myself. Speaking of fliers.
VI. Fliers are absurdly broken
Literally what were they thinking. Wyvern Riders have absolutely insane stats and thanks to the dismount feature, they lose nothing by being in that class. The last levels in Claude and Edelgard’s routes are severely favored toward fliers too, both of them featuring tons of damaging terrain that is hard to cross for horses, though at least Nemesis has the decency of having many ballistae set up (probably because Claude himself is a flier so they expect you to have at least one). Also all that damaging terrain screws over horses because they thought horses were broken or something. But really, you’d think mobility is such an important stat that they’d compensate for it elsewhere, but no, all you lose is the opportunity cost of not having more crit as a war master (which female characters don’t have access to anyway) or being able to use magic. And horse units just get screwed over in every conceivable way, you’d expect that they at least get some beefy additional stats over wyvern riders but instead they’re actually weaker since wyverns are faster and speed is such an important stat. Also wyverns have so much defense that even in hard mode arrows (their supposed weakness) will have trouble denting them (or even hitting them thanks to their extremely high avoid).
edit: I also invite you to look at the growth rate modifiers for each class and see that all horse classes provide a negative speed growth rate, which is bad enough without realizing that wyverns are so minmaxed they even provide a cute minus 5 magic as a “balance” while getting boosts to both defense and speed in their final class. Are you kidding me? Horses are basically a player trap, they look cool and they’re half the master classes so they gotta be useful, right? Couldn’t be more wrong. Also what’s the deal with mortal savant providing -10% speed growth, that shit is bananas, how could the Naruto class hamper your speed if Naruto is all about that running, IT’S INSANE.
This is all exacerbated once you go for a low-turn-count playthrough, a fairly popular style of play among fans of the series where as the name indicates you try to beat the levels in as few turns as possible. Suddenly fliers go from clearly the strongest, to necessary. What’s absurd is how fliers are affected by the Stride battalion in the same way all other units are. Stride is a battalion effect that allows a group of units to have higher movement for one turn, your little walking units suddenly being able to walk 12 squares like it’s nothing feels pretty good but this battalion can also boost the movement of fliers and horses which means: why would you waste it on infantry units? It would’ve been so easy, and would’ve made so much sense for stride to only work on walking units, or to at least have reduced effectiveness on mounted units, but they just completely forgot that.
I knew I should’ve gone wyvern, could’ve had way more 1′s
VII. Crests
Oh wow, a neat game feature where each character has a unique skill related to their bloodline, and the story acknowledges their existence by saying they’re so highly valued they decide who’s noble and who isn’t. Surely they came up with really interesting effects for all of them, right? Wrong. “Raise Mt when using skills”, “Raise Mt when using magic”, “Raise Mt when attacking”. This shit is boring. But hey it’s ok right, you can’t expect them to come up with unique interesting skills for each character to have right? Except they did, each character (crest-bearer or not) has a personal skill, and they are all way more interesting than crests. The only non-boring crests are the ones bore by Annete, Mercedes, Hilda and Ferdinand. And Annete doesn’t even learn meteor, so her magic-conservation isn’t even that amazing once she becomes a gremory, though it probably is fairly useful if she becomes a dark knight instead. I will say though, crests are still way better than the personal crit skills from radiant dawn, like Stun and the like which were basically glorified critical hits in some cases or straight up silencers in the case of luna or eclipse (hell, those skills got so bad that the endgame is filled with Nihil wielders, characters who just straight up cancel the activation of enemy skills because the game itself had to patch them out preemptively due to how ridiculous they were, but at least they were impressive and memorable and not just “raise Mt a little bit sometimes” are you kidding me).
VIII. Lost items
Up until now these have all been nitpicks but if anything gets my blood boiling is those dreaded lost items, a gameplay feature that I just straight up gave up on and never looked back. You find a billion lost items throughout the monastery, which is great, an item that shows the personality of the character that lost it, and once you return it to them your affection grows. The problem is that there’s really like a hundred of them, and they’re not hard to find but rather are a pain to give back to their owners, for the screen where you select them doesn’t allow for any kind of sorting options. How hard was it isys?? I press X and the items are ordered alphabetically, was that really so hard? You really expect me to rummage through this endless list until I find the right one from the sea of really small text for ants? THIS IS THE REAL GAMEBREAKER, THIS IS WHERE IT ALL FALLS APART AND I REALIZE THIS GAME IS A TOOL OF THE DEVIL TO WRECK HAVOC INTO THE SOULS OF ALL PLAYERS.
In the end
So yeah, basically it’s a pretty good game, I’d say at least a 9/10 and unironically among my favorite fire emblems. I won’t go into detail about what I like because that’s not the point of the post and really who gives a shit, but it’s really good and I can’t wait for the dlc next year! Also this:
(also please let magic always function like in this game where instead of tomes and staves you have a set number of uses per encounter like it’s dungeons and dragons, that shit ruled)
edit: I did another post about the maddening difficulty, you might like it if you have read this far
42 notes
·
View notes