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#i remember her showing me a multiplayer game she worked on and getting mad that the other devs fucked up her code
onrainynights · 9 months
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something really interesting is that since I've started learning programming, I've begun to look at video games differently. I still enjoy them, and they're still a huge passion of mine. I still watch other people play games. but now, I find myself analyzing games beyond artistic merit or how fun they are. now I look at a game mechanic and try to figure out how it was made, how I would recreate it or if I *could* recreate it with what I've learned so far/the game engine I've been using. I don't intend to copy these games, it's just a thought exercise that I can't seem to help but engage in. it's like my brain is rewiring slowly and there's nothing I can do to stop it except give up learning. honestly, I love it. I feel like I'm learning a useful skill for the first time since I started composing music (which is, coincidentally, something that will be useful for game development) in 2021. before that, the last time I felt this way was when I was conversational in Japanese in early 2020 (which sadly I did not keep up with studying after lockdown) I'm starting to feel like I could turn this little hobby into a career with a hundred more hours of practice and a little bit of luck. and that's more than I can say for anything else in my life, so really I guess I'm lucky that youtube last month decided to recommend me the video that eventually led me to finally, after years of wishing I could, just sit down and start learning how to make games. anyway this is a long post and I don't think anyone will ever read it. the point is I forgot how incredible it feels to learn, really learn something I *want* to learn without the pressure of a deadline or a grade, to learn for the sake of learning and developing a new skill, and I wonder if this is what people who get phds instead of dropping out of college feel like
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amywhereyouwant · 1 year
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Some TOH HCs I wanted to share
There are a LOT of them, so They're under the read more for your scrolling convenience
Luz
-Uses She/They pronouns
-Would watch the entirety of Sword Art Online just to be able to shit on it properly
-Eats way too much Shredded Cheese even though she’s Lactose Intolerant
-Has made a Your mom joke to Willow only to remember she doesn’t have one
-Mains King in Tekken and made a custom attire trying to make it look like the other King
-Screenpeeks religiously in Split Screen Multiplayer
-Predicted Hecazura 2 books into the series, still won’t shut up about it
-Relatively known Digital Artist, her blog probably took off when she started making art of the Demon Realm 
-Hates baking
-Helps Amity bake out of the kindness of her heart(Also seeing Amity enjoying herself is really nice)
-Had a cold once, hasn’t had a Human Realm illness since
-Has SH scars from her depressed period back in the human realm(S3E1), still ashamed over them
-Quotes Memes constantly, only Hunter understands what she’s talking about
-Cracked a rib tripping on a rug on her way to bed
Amity
-Absolutely hates Bugs, like, genuinely despises them
-Does not know how computers work, but still tries to use Luz’s laptop to look up date ideas
-Can and will dress as the most stereotypical Witch ever
-Adopted(All 3 Blight Kids are in my HC)
-Likes to bake
-Does not know how to bake
-Gets sick constantly
-Works out a lot so she can help out with rebuilding the Isles(and also a little bit for Luz)
-Used to apologise a lot for minor things(Pre-timeskip)
-REALLY Bummed she didn’t get to see Titan Luz
-Watched the barbie movie the same day Gus watched Oppenheimer
Gus
-Goes nonverbal when stressed out, uses Illusions and his palisman to communicate
-Cried for hours when he finished the last Cosmic Frontier book, even though it was a happy ending
-Likes the idea of Professional Wrestling, but wishes the fights were to the death
-Quotes Cosmic Frontier as a Vocal Stim
-Dramatically perishes in Matt’s arms on the regular
-Headcanons O'Bayley to look exactly like Hunter just for the memes
-Thinks Human 2D Animation is the most beautiful thing to have ever been created
-Watched Across the Spider-Verse and Begged for Luz to draw a Spider-Suit for him, she did one for everyone
-Got really jealous when everyone else got flapjack tattoos, then he realised he could just make one of his own with an Illusion
-Got insanely mad when he learned about Human Discrimination(“How can you hate someone for something they can’t change? That’s ridiculous!”)
-Watched Oppenheimer the same day Amity and Hunter watched the Barbie Movie
Hunter
-LOVES Dino Nuggies
-Didn’t know Dinosaurs were real for a while until Luz showed them to him, Velociraptors are his favourite because “They’re like Wolves but Lizards!” (They’re not)
-Has a tumblr account where he posts about Wolves, Luz is his only follower
-Definitely has a Fursona
-Kicks Luz’s ass at most video games, except for Halo 2 specifically(I wonder why)
-”Will you go out with me?” “Hunter we’ve been dating for a year” “Oh.”
-Thinks Huggbees’ How it’s actually made videos are 100% Legit and honest
-Made Willow a Flower Shirt to match his Wolf Shirt
-Wears Willow’s Flower Shirt he made
-Imagine Dragons is his favourite band
-Has Epilepsy
-Steals Willow’s dresses sometimes
-Found Nicole Coenen on YouTube, showed her to luz “She looks kinda like Amity!”(Nobody else sees the resemblance)
-Probably plays a LOT of Roblox
-Watched the Barbie Movie with Amity(Luz forced him to)
-Has seen every single vine there is(Thank the Titan for Vine Compilations on YouTube)
-Any kind of facial hair he grows is really patchy so he just goes clean shaven for convenience
-Snuck food during TtT even though he was 100% allowed to eat normally
-Bananas do exist in the Demon Realm, Hunter has just never learned that they do
-Gets visits from the Spirits of the other Golden Guards in his dreams
Willow
-Tackled someone to the ground when they only slightly bumped into Hunter(We stan a protective queen)
-Feeds her palisman doggie treats, nobody knows why
-Filled Camila’s entire back garden with way too many plants during TtT, they’re still there despite not being watered for a while
-Made a Garland made of both Demon and Human Realm plants for Hunter on their anniversary
-Has no real idol/role model
-Happily Listens to everyone else ramble about their interests
-Wears Hunter’s Wolf Shirt
-Calls Hunter “Hun” as a short for his name, started doing it even more after she figured out what it actually meant
-Pranks people she doesn’t like by putting giant Grape Vines around their house
-Held a presentation about plant care for the Gravesfield Gardener Society
-Thinks most Human Sports are boring(Except for Hockey and Roller Derby)
Vee
-Pulls off some crazy ass cosplays
-Knows how to drive Camila’s car perfectly, still has no idea how it actually works though
-Laughed so hard she couldn’t breathe first time she heard Metal Pipe Fall Sound Effect
-Considers Luz to be her Sister, Camila burst into tears and hugged her when she called Luz “Big Sis” in front of her for the first time
-Plays Minecraft on Camila’s home PC, has spent tons of time on Hypixel and built a little shrine for the other basilisks on a private world
-Takes after Luz in a lot of ways
-Is way better at Spanish than Luz, flexes about it constantly(Nobody really cares)
-Had no idea how to tell Masha she was a Basilisk when they confessed to her(Masha knew long before she told them)
-Is really cuddly in Basilisk form, not so much when shapeshifted(“I don’t really feel like it’s myself”)
-Her first kiss with Masha was really awkward, she apologised like 45 times and cried because it wasn’t good
-Steven Universe is a canon IP in the universe, so she got really confused when Amethyst sounded EXACTLY like her
I have no idea why I made this
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kessielrg · 3 years
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[Kingdom Hearts] Of Memes and Regrets
Summary: In which Lea has a guest star for his YouTube's next Let's Play, and she perfectly steals the show from him.... again. [oneshot][platonic LeaxOC (AxelxOC)]
Rating: K+
Word Count: 2,412 words
If you liked this story, please reblog!
---
Lea glanced at the timer placed by his monitors and nearly tisked at the time.
She was late.
With a rather tired sigh, Lea started to work on making sure his software was still working right. Maybe while he was fiddling around with stuff, Sabrina would join the video chat so they could get a session done. He knew he should have asked Roxas to join again. Xion would be great to bring in too, if she wasn’t too busy working on her next article for her school’s paper. But alas, his subscribers had spoken, and they wanted Miss Priss and her insatiable need to annoy everyone. Especially him, apparently.
Not that he could blame them, she was great on camera.
Lea hummed as he booted up the game they were going to play. It was a review copy he had gotten a few days back, and he was actually looking forward to bumping it. He would be the first to admit to not being a big fan of the original franchise, but the graphics were crisp and the controls were smoother than butter. He knew Sabrina would have an appreciation for it too; as far as he could tell, the female characters were dressed sensibly- not at all designed just for the male gaze. They could have some fun talks about it when she got here. If she got here.
With the game running as expected, Lea started screen recording. He got a few minutes down before turning on his webcam as well. His face appeared on the screen to his left, with the game and recording software on the right. It was a good time to adjust lights while he was at it. Once that was settled, he began recording from the webcam as well. Lea admired himself in the webcam feedback for a moment. It was always better to overshoot, even if you weren’t really doing anything more than vocal warmups and adjusting your lighting.
Lea cleared his throat a bit before going through with his intro. He kept his tone bright and energetic. It was bad form to go in this early at full blast, but if Sabrina wasn’t going to remember their agreement, then he’d have to make due.
“Hey everybody, welcome back to AxelotlGaming! I’m Axel, and we were going to have a guest. Turns out she’s not coming, because at this point, we are well past being fashionably late.” Lea moved a bit away from the mic before grumbling, “It would’ve been nice if she actually bothered to tell me when she wasn’t coming. Could’ve been halfway through a recording by now.” He grimaced before remembering that he was still recording, so he turned back to the camera with a wide grin. He realized he was going to cut out a lot of his annoyance in editing later if he kept this up. The show always goes on, and whatnot.
“With or without our guest,” he went on to say to the webcam, “We’ve been sponsored to play the new-”
He hated to admit that he jumped when the ping for someone joining the video chat chimed. Lea quickly ended his recording softwares and accepted the newcomer. A new face appeared on the same monitor he kept his webcam feedback on, and he grimaced at seeing them.
“You’re late.” he huffed. He swiveled his car a bit just to glare at her feedback directly. Lea then almost proceeded to get knocked out of his seat looking at her.
Sabrina was a natural beauty and knew it. She was always light on her makeup regimen unless she was going to be seen on video or photograph. Today she did not plan on disappointing; her lips were painted a deep red, her cheeks the faintest of pinks to give the illusion of being an absolute sweetheart, and even the color around her eyes make them look more expressive. It was rather impressive- she must have worked on that for a good hour just to make sure she didn’t look like a raccoon.
“And now you realize why I’m late.” Sabrina smoothly told him, folding her arms with a smirk on her face. Even through the webcam, she looked so in control of everything. Lea didn’t know if it infuriated him, or was genuinely impressed.
“Yeah, yeah,” he said with a wave of his hand. “But know this, princess; just because I have an arguably easy job on paper, it doesn’t mean I don’t keep a schedule too. Got it memorized?”
“Just hire an editor.” she told him in the least of caring tones.
“No way!” he argued back. “I’ve got a certain method to my madness, and I’m not going to have someone else get their fingerprints all over it.”
“What a funny way of saying that no one else is as deranged as you.”
“Enough talk,” Lea then said to her with a clap of his hands, “We should be halfway through a session by now. Start up the game and make it snappy.”
Sabrina gave him a little wave of her hand before doing as she was told. She must have known how late she was- usually when someone told her to do something, her instinct was to react with the opposite. As she did that, Lea also went over his recording equipment and made sure he was recording as well.
“I’m ready when you are,” he decided. “Are you recording everything on your end?”
“Looks like it.” she agreed. Her eyes looked elsewhere for a moment- likely to check if everything was running smooth enough. When her eyes went back to the webcam, she settled back a bit in preparation for the next hour or so of recording.
“Are you doing the intro today?” she asked, gently placing a hand under her chin.
“My show, isn’t it?” Lea smirked. Knowing that she was ready meant it was time to start recording again. About time, too.
“Alright princess, put on your video face.” he warned her. “We’re getting serious in three… two…”
Both of them shifted in their spots slightly to appear more presentable. Lea gave them a few more moments of getting comfortable before going through his intro.
“Hey everybody, welcome back to AxelotlGaming! I’m Axel, and today I’ve got a very special guest. Special guest, why don’t you introduce yourself. Not that you need it, of course.”
“Of course.” Sabrina smoothly agreed, even twisting a piece of her hair. She looked at the webcam before giving a double wave to it. Her voice carried a perkiness never seen before as she said, “Hey guys! You asked for me, so here I am! Your favorite Lady Sabi here to show up, ah, I mean, play with Axel today.”
“So humble.” Lea playfully retorted. Sabrina only gave a wide -rather smug- smile in return.
“What are we playing today, Axel?” she cheerfully chirped. For a moment, Lea wondered if he was friends with a bubbly airhead instead of a pessimistic downer.
“We’ve been sponsored to play the new Blue Bomber MMO called ‘Renegade Chaser.’” he said, gesturing his hands to the side. He’ll edit in the box art during post. “Designed with old and new fans alike, Renegade Chaser can be played online and off with both multiplayer and single player modes.”
“Sell out.” Sabrina coughed into her hand.
“Yeah, well,” Lea mused, “Not all of us get free stuff just by looking pretty on Instagram. Of course, with almost a million followers at PrincessSabiAes2012, you’ve almost got enough influence to carry this channel on your own.”
“Nice plug.”
“Why thank you.”
“Bad rep for you though.”
“Why thank you.”
Sabrina let out a genuine laugh at his misfortune. But this was the kind of repertoire his subscribers enjoyed between them. Just hearing her laugh gave him a vision of a future comment along the lines of ‘hearing Sabi laugh at Axel adds 9,999 years to my life.’ Too bad the actual object of Sabrina’s -disguised- affection wasn’t on YouTube much, let alone have an account. Which was all for the best- he didn’t want to admit it, but Ventus got jealous real easy. Embarrassingly easy, depending on who you asked.
“Now that you’ve harassed me and we’re not even a minute in, how about we pop into game and see what we’ve got?”
“Let’s.” Sabrina agreed with a sweet little nod. 
Lea stole a look at her as she adjusted some things on her end to make sure her game footage was being recorded. Lea chastised himself for being so focused on her. He needed to stop getting distracted by her Clark Kent-ing her onscreen persona. But the switch was just so… uncanny, to put it in the nicest terms possible. There’s no wonder that despite her near million followers, Sabrina had yet to be recognized by any of them in person.
Lea shivered before continuing with his show. Two minutes of recording down, another 58 to go.
. . .
You could tell Sabrina was having a hard time getting used to the game because for ten straight minutes she did nothing but harass Lea instead. Not that it wasn’t to be expected- she was a puzzle girl, not a shoot-em-up girl. That being said, once she figured out the controls, she was nigh unstoppable. She even managed to figure out the special weapons before Lea could. Of course he called her a cheater for it. As long as it was in good fun, who really cared- right?
Another disorienting thing about Sabrina; she kept going from her usual snark to bubbly sunshine in mere seconds. The true (or as true as she wanted to be) part of her came through when she was at her most frustrated. It was yet another thing that his regular viewers came to appreciate of her. A lot of viewers really hated her bubbly self, even though it was arguably when she dished the most one-liners. Lea knew she was actually having a good time when she let the side of her he usually saw come through. That little lady knew how to be a savage and thrived in it.
One such occasion happened during this session. While the two were playing around with the various modes the game had, Lea had found a one-on-one free-for-all that the two took to immediately. Sabrina got so into beating him that he had to talk directly to her or else all commentary would have gone flat. Every word that came out of Sabrina’s mouth was straight from her mind, with no conscious censoring in the slightest. Lea feared so much for her that he intentionally threw the match. He did put up a fight- but it was definitely one of their shorter matches. Sabrina didn’t seem to notice as the victory screen appeared for her.
“Yes!” Sabrina gleefully declared, slamming her hands into her desk before giving her chair a spin. As the chair slowly came to a halt, she threw one of her hands over her head and gave an absolutely satisfied expression.
Lea knew right away that the moment his viewers saw that reaction, there were going to be memes of it. He could practically see them now- a really poor screenshot of that slightly worrying pose she was making, Impact font saying stuff like 'when bae buys you tacos without asking' or 'when Lea's such a moron and makes winning easy.' He'd have to ask her for her footage. He could emphasize the moment to help make some of those insufferable jpegs look slightly better.
It wouldn't have been so bad, but Sabrina was already the source of one of his channel's memes. 'Scrub my feet, peasant' was a line uttered during one Monopoly match that did not go in Lea's favor. Sabrina had also made a rather memorable pose in her chair, coupled with a rather smug face. It became so popular that Lea had to get her permission to make it into a t-shirt. Both Sabrina and his viewers had yet to live it down; Sabrina wearing the shirt anytime she knew the two of them would be in the same room together, and his viewers still made comments that referenced the line.
Good thing she was more of an Instagram queen and not a YouTuber. Lea would probably lose half his subscribers the moment she actually posted videos of her own.
“Heh, I let you win, my lady.” Lea boasted. This realization came to Sabrina with a slow grimace.
“You did.” she said in disappointment. She then smirked at him (not at the camera, but him directly on the screen), before spitting, “There are other ways to flirt with me than making me look superior to you.”
“Oh yeah?” Lea snorted. “Like what?”
Sabrina then smirked like she was taking on a challenge.
“Oh Axel,” she purred into her microphone. Almost immediately, Lea could feel the hairs on the back of his neck stand up. “If you wanted a mistress to teach you how bad of a boy you are, you could have just asked. This doesn’t have to be hard.” She paused for a moment, just to make it dramatic. “Unless you want to be…”
Lea was dead certain that his soul left his body for a hot second. His face absolutely betrayed him, though. He looked away just to hide how red it was.
“Oh well, just look at the time.” Lea decided, already reaching for the keyboard key to finish the recording. “We’re all gamed out for the day. Thank you for watching!”
“But Axel, we still have ten-”
“Thanks for watching!” he loudly declared before smacking the keyboard key. Not long after, his head hit the desk in both relief and frustration.
“Are you alright?” Sabrina questioned, a teasing smirk still on her lips.
“God I hate you.”
“You gonna be alright with that nosebleed?”
“Shut up.” Lea whined.
Sabrina just laughed at him. To rub salt into the wound, she ended the video chat mid-laugh. It was far too effective in leaving a phantom image of her on his mind. Lea let out another groan as he thought about his viewers’ reaction. This was going to be an episode to remember, he had no doubt about it. It was likely going to fuel even more rumors that the two had the hots for each other- which was the last thing he wanted.
He really needed to stop inviting her back.
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kimjongdahhwae · 6 years
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Crush Culture
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Pairing: Jaemin x Reader Genre: Fluff, High School!AU
a/n: When you listen to a particular song and a scenario just popped out of your mind HAHAHAHA. In this case, the song is Crush Culture by Conan Gray. Listen to his EP entitled “Sunset Season” , 11/10 would recommend!!! 
This is not proofread so I’m sorry for the mistakes. HSKHSKHSK 
Anyway, enjoy reading. ________________________________________________________________
"Jesus Christ Yeri, stop looking at your phone and finish this project!" you retorted at your groupmate who is also your best friend.
"I literally stopped for like 2 seconds to check the time y/n, don't overreact!" she said and continued to type your paper in History.  
"And you're literally using your laptop, why can't you just look at the time on your laptop, it's right there!" you grinned
"Shut up!"
"Obviously you're waiting for him to text you, well he won't," you said and continued to read other references on your laptop.
"This is why nobody likes you."
"Sometimes I ask myself why did we become best friends? Oh yeah right, because you love me," you said and made Yeri rolled her eyes and laughed.
High school is one of the shittiest moments in your life, with all the boys and girls trying to get noticed by their crushes or worse, being in a relationship. In high school, it seems like "who are you with" is more important above everything.
"Hey, sorry I'm late. I was up all night finding some more references," your other groupmate said while placing his bag on the table.
"Jaemin, we know you stayed up all night because you're playing video games with Jeno," you said, still focused on your laptop.
"I didn't say that," Jaemin said, opening his laptop while rubbing his eyes.
"You don't have to, because it's pretty obvious," you pointed at his laptop screen and his eyes widened when he saw the icon of the video game, still opened.
"See, this is why no one has a crush on you," Yeri said sarcastically.
"I'm too smart for them anyways," you joked.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's a lunch break and you're currently eating in the cafeteria with Yeri.
"Why do they show their clinginess and affection here, IT'S A FREAKING SCHOOL!" you remarked, annoyed at the couple sitting on the table across you.
"Why are you so mad about couples doing their stuff, being sweet to each other or whatever. That's how they show their love for each other," Yeri replied and took a bite of her sandwich.
"I don't hate them, I despise them."
Minutes later, Jaemin arrived and took a seat in front of you while placing his backpack on the table.
"Did you print our paper?" you asked, he just nodded and yawned.
"You played video games all night again, why am I not surprised," Jaemin didn't answer and placed his face flat on his backpack.
You were surprised when Yeri slammed her left palm on the table while holding her phone on her other hand.
"Got to go guys! I just need to meet someone!" Yeri excitedly said and exited the cafeteria.
"Geez, what's up with people and their so-called crushes," you rolled your eyes and finished your lunch.
"What's up with you and your irritation towards crushes," Jaemin said, face still on his bag.
"They make me want to spill my guts out. People pursue their crushes but in the end, it will not work out." 
Jaemin lifted his face and looked at you.
"What if you met someone and I don't know, you fell for that person?"
"I doubt it," you laughed.  
Jaemin stared at your eyes.
"Just, what if?" he asked, and he seems serious.
"I don't know really, whatever happens, happens I guess?" you shrugged because the thought of you having a crush? Not gonna happen.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Jaemin, where are we going again?" you lazily asked and letting yourself get dragged by Jaemin.
"There's this new arcade that opened yesterday, Jeno told me about it," Jaemin stopped at his tracks.
"And why are you dragging me there instead of Jeno?" you crossed your arms. You just want to go home and sleep, or watch Netflix.
"We already went there yesterday! So I thought, why not I asked you to go with me?"
"Okay first, you didn't 'asked' me, you just told me to come with you somewhere."
"But--" Jaemin was cut-off by you, shushing him.
"Second, I'm tired. PE drained me physically and mentally. Third, I left my wallet at home. I don't have any extra money."
"Fear not! I'll treat you so let's go!"
Seems like this boy will never give up, you let yourself get dragged by Jaemin once again.
When you both arrived at the arcade, it was packed with high school students around your age and some kids with their brothers or sisters.
You and Jaemin bought tokens, courtesy of him of course because you forgot your wallet. He dragged you to the basketball game first.
"Let's battle!"
"Are you sure?"
"Yeah why n--"
"--you're ready to lose?" you said while grinning.
"Oh, it's on!"
"The loser will buy pizza!"
You and Jaemin went to every multiplayer game and tallied your scores who won on that particular game.
"Guess I'm buying you pizza before going home?" Jaemin asked when the two of you went out of the arcade.
"Of course, told you-you're gonna lose," you smirked.
"Well, lead the way miss y/n," he said and made a gesture with his hand. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You and Jaemin became close months after.
When you want to do something, go out or go to the library to study and Yeri is not available or busy, you text Jaemin. You two are always hanging out with each other's houses.
You're now waiting for Jaemin outside of the movie theater. It’ s Saturday so he asked you to hangout with him.
You [4:00 PM]: Wer r u? >:( Jaemin [1:03 PM]: omw, sorry :<
You sighed because you knew this would happen. Jaemin always wakes up late because of video games.
You smiled because you realized how you have gotten closer with Jaemin. Before, you two are just acquaintances. Now, he's like your second best friend. You thought of his mannerisms, his smile that makes your day, his deep laugh, his eyes that stared at your own pair whenever you two make a bet or debate about something.
Your phone buzzed again. You opened it expecting it was Jaemin, no it's Yeri. You're going to read Yeri's message, but Jaemin is calling you.
"Where are you?"
"I'm sorry! I'm walk--no running to get there on time, I'm buying fries to make it up to you."
"You better!" 
You suddenly had the urge to pee, so you went to the restroom. When you got out, you heard someone---a boy said Yeri's name.
"She's not even that pretty, She's the one who's pursuing me HAHAHAHA!"
"Dude, that girl is head over heels for you."
"Yes, she even tried to kiss me, who am I to refuse?"
"Then you dumped her the next day because you said she's boring. You're kinda cruel, man." 
The group of boys continued laughing, you couldn't resist yourself and punched the guy in the face.
"You boys are disgusting!"
"Who the hell are you?" he asked while holding his jaw.
"Dude, I think she's a friend of Yeri's," his friend whispered.
"Oh, that boring girl who likes me?" you punched him again at his comment.
"Just because you're a girl doesn't mean I'm not going to hurt you," he smirked and raised his arm but someone punched him first, and it's not you or his friends, it was Jaemin.
"Sorry I'm late, let's ditch this movie," he smiled and dragged you out of the scene. 
You went to the playground with Jaemin, you're both currently sitting on the swing set. It's already 5:30 PM and neither of you are speaking about what happened earlier. Jaemin doesn't like this, he doesn't like it when you're quiet and thinking about things that are making you sad.
"Hey, do you want to get some ice cream?" he tried to broke the silence.
"Can I say something....for like a second? Do you know the real reason why I don't want to have feelings with anybody?" you blurted out, having the urge to vent out suddenly.
"Yes, you said they make you want to spill your guts out."
"That's not just it, I hate the feeling of getting hurt. They will feed you beautiful lies, kiss you and then they will forget you because they found someone new," you said, and then looked down. 
"I really want to experience these things but, I can't bear the thought of someone leaving me for another. I don't want to experience this pain again. Just like what my father did," you said and looked at Jaemin, who is already looking at you.
You remembered the day your father left you and your mom for another family. You're 10 years old and just got home from school when you heard your mom and dad fighting in the kitchen, you faced them. When they saw you, they stopped but told you to go to your room.
Later that night, you were woken up by the banging of the door. You went outside to your room and saw your mother standing while crying in the living room, you saw your father already on the front door leaving. You called him and turned to you.
"Don't leave us, please. You and mom can fix this," you cried while hugging him.
"I'm sorry y/n, we can't," he broke the hug to take a look at you.
"Remember this, I love you both okay? I love you and your mom."
"If you love us then, why are you leaving?"
"I don't want to hurt your mother anymore. Give her the love I didn't give, take care of her," you father whispered while rubbing your tears away.
Then he stood up, went out and closed the door.
You told Jaemin about what happened, and how a year later you found your dad in a mall with another woman, holding a child.
"This is why I don't want to catch feelings for a person because, in the end, they'll fall out and will not catch you."
"Hey, not all men are the same," Jaemin said looking into your eyes, you didn't respond and just looked at your feet again.
"I will never do that to you. I will never hurt you," Jaemin whispered.
"What did you say?" you looked at Jaemin, shocked because of what he said.
You clearly heard him. You just don't know what or how to respond.
"Nothing," he shrugged. Once again, silence consumed the both of you.
Until both of you spoked at the same time but being the gentleman he was, he let you speak first.
"I want to go home, I'm worried about Yeri."
"I'll walk you home," Jaemin stood up and held out his hand for you. You took it even though you still feel the awkwardness earlier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's Sunday night, you and Yeri are having a sleepover.
"Are you sure your fine?" you asked her.
"For the nth time, I'm fine, he's not worth my tears anyway," he said and popped a chip in her mouth.
You're watching some horror film in your living room. You thought this sleepover because of Yeri, because of what that guy did to her but instead, you're the one who needs some advice.
"What's the deal between you and Jaemin?" she blurted out, making you jump because of his name.
"Uhh, we're fine? I guess?" you said and scrolled tweets on your phone.
"Y/n you're not telling me something. What did I miss between the two of you?"
"Nothing! We're just friends!" you said defensively.
"I know your lying," she smirked.
You gave up and told her the events that happened yesterday.
"Well, do you like him?" she raised her eyebrow.
"No? As I said, we're just friends."
"Well, in that case, you don't mind if he will have a crush on other people at school? or if I will have a crush on him?"
"N-no!"
"Think of a thing you've always wanted to do."
"Then?" this time, you're the one who raised an eyebrow.
"Then think of a person who you wanted to accompany you in doing that thing," Yeri said and smirked at your reaction.
"You smiled, I know you thought of Jaemin first before me," she pointed at your face.
"No I DID NOT!" yes, yes you did.
"I'm going to sleep. Sort out your feelings. I know you're still scared of experiencing these things and thinking that men are the same but Jaemin is different and I can feel it. He likes you so much and It's very obvious. You're the only one who can't see it," Yeri patted your head and went to your room. 
You contemplated what Yeri said.
Yes, you thought of Jaemin first because he's the easy going type of person, unlike Yeri. You always want to hang out with him because his sense of humor is different. He's always making you laugh and sometimes it's the other way around. Seeing Jaemin's smile or laugh, and knowing it's because of you makes your heart flutter. He doesn't judge you at whatever you do and listens to your rants about life 24/7. He always walks you home even though his street is on the other side. He takes care of you.
Oh mY gOd DO I REALLY LIKE HI--
Your phone buzzed, it's a text from Jaemin saying he's outside your house.
You still don't want to see or talk to him because you're scared to face him. But it seems like your feet has a mind of its own and immediately walked towards the front door. You opened it and saw Jaemin, wearing a white hoodie, sweatpants, and his favorite sneakers.
"What are you doing here this late?"
"I can't sleep."
"And?"
"I've been thinking about what happened yesterday."
"Oh, Yeri's fine. She's sleeping in my ro--"
"No, the one when we're on the playground. About what I said. I really REALLY like you y/n. You're smart, and beautif--"
"I am smart but I AM NOT BEAUTIFUL" you really can't take compliments.
"Please let me finish first," Jaemin sighs.
"Riiiight, sorry."
"I know you're scared of these crushes and catching feelings stuff but I can't control mine. I really like you and I tried to change your point of view about it so I am trying to pursue you that is why I asked you what if there's a person and you fall for that person, and I tried to be that person so I'm always asking you to hang out with me or spend time with me but you still won't budge. I know you don't like me and you will never like me bu--" Jaemin is now fumbling with his words so you cut him.
"I hate to say this but,,,, I like you too? I guess?" there you finally said it.
"What?" Jaemin's eyes widened, slowly he's smiling.
"Uhhhh, what do people call it? Uhm,,, I have a crush on you gOSH this is so embarrassing!" you said and covered your face with your hands. Jaemin removed your hands and squished your cheeks.
"You're cute when you get embarrassed," Jaemin laughed you punched him playfully.  
"Shut up! I hate you!"
"No, you said it yourself, you like me," Jaemin smiled widely. That soft smile that made you fell for him.
________________________________________________________________
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osmw1 · 6 years
Text
Dimension Wave   Prologue
—Live another life in an alternate universe. Phase II of Project Second Life is live! Now accepting new participants, but hurry—offer ends soon!
“Whaddya think?”
The characters and background art were so realistic, they almost had me fooled. This feature took up seven pages in this gaming magazine, so it’s gotta be quite popular.
“I don’t know what to say…”
Two girls—actually, my older and younger sister—showed up out of nowhere with grins on their faces. They stuck this video game magazine in my face and hounded me over the article. Honestly, I have no clue as to what they’re trying to do. Well, I’d be lying if I said I had no interest in games. But the write-up seems to be about an MMORPG. I’m more of a fan of games like Harvest M○○n and Animal Cr○ssing. I like that comfy, casual pace.
“Ugh, you’re suuuch a bummer!” “I know, right?!” “…”
What’s with them? They’re so hyper. Even if it’s me saying, I think we get along well. We game together since both of my sisters are very into it. Well, it’s probably because of my influence on them, considering that I’m the only guy of us three.
“So? So? Whaddya think?” my younger sister asks me in a cutesy voice.
Her excitement is almost annoying, but since she’s my sister, I hold my tongue and continue reading the magazine pushed up against my face.
Dimension Wave
Looks like it’s an online multiplayer. Skimming through the pages, it looks like players get to work together with allies to fight off enemies. All their weapons, magic, and monsters are pretty typical too. Oh, you can also go fishing. I like stuff like that. It’s nice and relaxing. There are various races to choose from too. Oh? The description seems kinda odd. What’s this?
—Continuing with the well-acclaimed playstyle of the first phase, Phase II of the game will also not allow players to log out until the session has been completed. This further encourages players to fully experience a second life in the game. However, in-game time differs from real-life time. Though each session will require years of in-game time to be completed, it will translate to 24 hours of real-life time. This means that even players who are in full-time employment will be able to enjoy all of the content. We are now accepting new applicants, so don’t hesitate to sign up! Please visit the address below for details.
So it says. Oh, that’s right. I remember now. It was about a year ago when they caused a big stir. It was the guy who planned to create a whole “second life” thing in a VRMMO world.
And as it says in the magazine, months and years in the game will only be just a few hours in the real world. The game targets young professional. For the sake of giving them the chance to live a second life, players also can’t simply logout until the game is done. Content is released monthly to pretty high praise, save for a vocal minority. Or so I’ve read on a gaming news website. Even my buddies were raving about it after trying it out. Is it really that good though?
The problem is that people’s demeanors change after playing. I mean, if you spend seemingly years in the game, it’s bound to affect your personality. There’s even this disgraceful bastard who not only got a girlfriend in the game but is still going out with her IRL.
Fuckin’ normies!
… I should mention that cost of entry is rather high. Not only do you need special equipment, but the game itself costs a lot. After all, the developers and retailers need to make money. In short, it’s not spare change for a student at the very least.
“So? How are you going to pay for it?”
Honestly, even if you begged Mom and Dad for it, they’ll tell you off…
“Heh heh!”
My older sister remains reasonably excited and brings out an envelope. The Second Life Project is written as the sender’s address.
“No, you didn’t…” “I sure did! Here’s the acceptance letter.” “How did you get this? Who did you have to—” “Remember that tournament I won a while ago? This was the prize!”
She spoiled the answer but also my joke. The license was a prize for winning a tournament for this fighting game, which was made by another company of the same conglomerate. I’ve read that they’re making a lot of money lately. My sister definitely signed up the tournament just so she could get her hands on the license. It’s almost weird being related with these girls.
“Three people can sign up with one of these licenses, ya know!”
Here is my older sister who’s grinning from ear to ear and my younger sister who’s almost physically buzzing with excitement.
“Three people? That’s an odd number, eh?”
Isn’t it normally two or four? I’ve heard stories of couples who played together and came out with a stronger bond than ever. But I’ve heard that the game made things worse for some people too. In any case, it looks like I’m invited too. … wait, hold on.
“Hey, why don’t we put these up on an aucti—boof!”
Before I could finish my sentence, my right cheek encountered my younger sister’s fist.
“No way, you dummy!” “No, hear me out. Selling just one of these would give us enough money for a family vaca—boof!”
This time, it was left cheek, older sister.
“I believe I can leave the whole taking care of Mom and Dad thing until after I become a productive member of society.”
They sure are loyal to their desires. Well, it’s not the license is mine anyway, so I don’t really have the right to tell her what do with it.
“So, who’s player three?” “Huh?” they simultaneously interjected. “Hmm?”
The two girls stare at me as if I were speaking alien.
“Don’t you want to play too?” “Uhh, not really?”
It does sound interesting, but I’m iffy about VR games.
“And plus, I get kinda woozy from VR setups.”
VR machines and these fully-immersive online games have been sweeping through the gaming industry. Just before, the sci-fi subgenre of cyberpunk was very popular. Fully-immersive online games made a big splash when they first came out as it was almost as if cyberpunk has become reality. A large portion of gamers were very positive about it too.
Firstly—and I think a lot of Japanese gamers can sympathize—is that a lot of these physically-stimulating virtual reality games rub people the wrong way. For example, like how retro-styled games with pixel art are still really popular, people are used to gaming through a big TV screen. It’s hard to transition away from that concept. Even though I was born into a world where beautiful 3D games were the norm, I’m sure there were people who rejected the transition from pixel art to low-poly graphics.
Well, if that’s the case, I shouldn’t be opposed to these fully-immersive games.
Secondly, the games are very affected by the player’s brainwaves. It’s been recently proven that mental output and processing power vary greatly from person to person. In other words, a person’s ability to judge and reason have been proven, which is why fully-immersive VR games—games that depend on those functions—are heavily dependent on the player’s abilities.
To sum it up, there were gamers who were dissatisfied with the apparent unequal starting lines started cropping up. And excluding the small portion of people who physically and mentally fared well, the sales number weren’t so hot. Well, I guess it’s kinda like when touchscreens first hit the market. Those resistive ones weren’t so good and people didn’t love them. But as technology gets better, so will the performance of VR machines, and I’m sure it’ll then be a big hit.
Hmm, I swear I’ve heard someone tell me this before.
“Y’know, big bro, vat-type VR games have built-in brainwave normalizers so that anybody would be fine, right?” “Oh, is that right? I guess that’s why they’re so expensive then.”
Vat-types could be described as high-performance VR machines. They’re different than regular head-mounted display units hooked up to a computer. Vat-types connect the player by immersing them in a vat full of liquid in which humans can breathe. It’s really something straight out of a mad scientist’s lab. And to speak frankly, the reason why vat-types are invitation-only being because this is tech from the near future—it must cost a whole lot of money to operate.
“Well, I get that even I can play, but don’t you two have anyone else you could invite?” “It’s a ticket for three people! It’d be a lot more fun to go as siblings, don’t you think?” “Yup, she’s right!”
It seems like the three of us are closer than I thought. That makes me rather happy, to be honest. And so, that’s why I’ll be participating in Dimension Wave too.
The day has finally arrived. The three of us go to the venue by train.
Even though my sisters rushed me out of the door, a lot of people had arrived already at the event site. We brought a few things with us, including the license and a USB flash drive that was distributed to all the players. Stored in the flash drive was the data of our created characters. It takes quite a bit of time to customize a character, so they got us to do that ahead of time.
I made my macho mountain of muscles about three days ago. Swole characters aren’t ordinarily popular, but I think they’re cool.
Humans, Lycanthropes, Elves, Jewels, and Spirits were available choices for your character’s race and I chose to make a Spirit. Spirits don’t have levels, HP, or MP, so it makes them pretty special among MMOs. They had a bit of information on their official site, but I had to figure most of that out by myself. Jewels seem interesting too, but I ultimately decided on a Spirit.
I like the unique races.
As for my sisters, the older one picked Human and the younger Lycanthrope. I didn’t ask them, but they told me anyway.
“Oh, looks like they’re starting to let people in.”
Even before I had said that, those two were already restless and had begun heading inside. And why am I at the end of the line anyway? Eventually, I handed one of the three passes to a staff member and got in return a key with a blue plastic number tag attached to it. Then, we were split into two lanes—one for men, one for women.
“See you later.” “See ya!”
I waved them a simple goodbye before heading into the men’s changing room. It’s pretty big in here. I opened the locker with my number on it and found a set of clothes inside. Before the event, we were told to send in our measurements along with our authorization codes so that they can get it tailored to us.
I put my valuables inside, though that consists of only my phone and wallet, and put on the special clothes. It looks like a plugsuit straight out of an anime or something. It’s really elastic. The guys beside me are being awkwardly silent changing into their suits. But even without saying, I can tell they’re thinking of the same thing. I think they used to submerge you in the nude, but after some criticism, they came out with these tailored plugsuits. They even contain emergency life-saving measures. That’s probably one of the reasons why it’s so expensive as well. After changing, I double-checked to make sure my locker was locked and then hurried out the door.
“Whoa…”
The vats lined up row by row was really a spectacle seemingly taken out of a mad scientist’s lab. They’re actually pretty big, even though it’s just for one person. It’s as big as my bed at home.
“Let’s see, let’s see.”
There’s a large sticker placed instructing which way to stick the USB flash drive in and how to shut the door. It’s so simple, anyone can get it right with a quick glance. I plug in my flash drive into the port, hopped in the vat, made sure the door was closed, then slowly lied down. There’s still 10 minutes left until it starts. I take the time to think through what I’ll do in the game.
The two of them mentioned that they were picking a combat class, but I had other plans. I’d think I’d like to try the fishing activity that was in the magazine the other day. I know it might be a bit weird to just fish in an MMORPG, but the whole point of this game is to live a second life, right? I’ll live it leisurely. I haven’t thought much about what’s after though. I’m sure I’ll find a goal while I play. Just as I was thinking about that, I suddenly remember that they had an event called Dimension Wave going on, just like the title. I totally forgot about it up until now. I still have to decide on whether or not to participate, but I’m sure my sisters will. I’d like to at least play support for them.
“Oh?”
Time snuck up on me while I was lost in thought. An announcement played as they started to pump the liquid in. It’s green, I thought… but it was just the reflection of a light inside the vat. On second inspection, it’s actually colorless. The vat filled up in a flash. I’ve subconsciously held my breath, but I can naturally breathe in the liquid. What a shock. I really can breathe. Honestly, I wasn’t actually sure until now.
—Reading data 0%・・・100%. —Data import complete. Beginning brainwave normalizer load test.
I can see it. Rather, it’s being projected straight into my brain. A scene prettier than reality appears before my eyes. Lots of people are walking in the streets of this fantasy town. The sound is coming through too. I hear everything from the male voice of the shopkeeper to the noise of shuffling feet and footsteps. In normal VR systems, you get the tiniest hint of lag, even if it’s not much. But in here, not only is it running without so much a hitch, the fidelity is extremely high. That’s specialized equipment for ya.
—Test complete. Game will begin after all processes complete.
It’s a weird feeling. The voice goes directly into your head without me needing to use my ears. I was thinking that I’ve totally entered a sci-fi world, but tech in the real world is more advanced than I thought. I guess you could call it being excited, but oddly, I couldn’t calm down and stop looking around everywhere. But right as I do so, everything disappeared.
“That can’t be good.”
I’m not just talking about vat-type machines, but when any piece of electronic suddenly goes black like if you yanked the plug out, it kinda makes me feel weird. It’s like as if the world that I’ve been living it just suddenly disappeared.
And then—
—Best wishes to your new life!
previously: /ch000/ /next/
(please support me on Patreon or Paypal)
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All for the video game ask. (do I need to mention only if u r comfy w/ it at this point). Love you!!
alright u done done it now bitchhhhhhhh are u READY 4 THIS SHIT (dshfa;lkj thamk i am so pumped ur my biggest enabler) i already answered a couple of these for anon but i’ll go ahead and answer them here as well
1. First game you played obsessively?hmmmm i wanna say the legend of spyro the eternal night? i played it so much i could beat the whole game in four hours. i’ve heard lots of ppl actually hated the legend of spyro trilogy but honestly they can suck my ass i loved them
2. A game that has influenced you creatively? Writing, drawing, etc.uh besides my answer for anon of skyrim not many games have actually just straight up influenced my art style but i’ve been playing this game called Fe (not fire emblem just Fe) and i really want to draw fanart for it bc it’s super cute if that Counts as influence?
3. Who did you play with as a kid?if this is meant in terms of co-op games nobody bc we didn’t have anyif just in general, my sister for the most part. i’d watch her play things like resident evil and she’d help me with the hard parts in medievil and crash bandicoot warped (read: racing levels)
4. Who do you play with now?myself lmao i don’t rly like co-op and multiplayer games and i prefer to play most games by myself
5. Ever use cheat codes?like i told anon, no bc i don’t know how they work and i’d probably only use them for the sims anyways
6. Ever buy strategy guides?not really? once we bought the collectors edition for diablo II when i was little and it included the strategy guide which i stayed up all night to read (bc i had run out of other reading materials in the house) but like i don’t really use them idk
7. Any games you have multiple copies of?the sims three and i know you know the reason why but in case anybody else wants to know: i didn’t know they had actually completely changed the game since i had played it last probably a decade ago so i bought it @ walmart this year and then i got mad bc it apparently SUCKS ASS now so in search of a copy of the original version i bought a second one from amazon bc the Image being used WAS of the original case but it really was the new version so now i have two SHITTY SHITTY VERSIONS of a game i used to love that i will never play bc it’s shit except maybe i will bc apparently it has real life music in it just replaced with sims language which is amazing and this response is far too long for the question but i asked u if u were ready so u signed up 4 thisi also have an xbox version of it tht i got for like christmas or smth years ago and a,,,,,, ds version??? that i got last year bc somebody was selling “the original version of the game including every expansion pack” for only like $30 and it definitely said disk version but when i got it it was this Pre-owned Dirty Ds Cartridge Covered In What Looked Like Strawberry Jelly and when i tried to contact them they shut their page down so there’s that which equals four shitty shitty copies of the sims three and i will never be more mad about anything than i am about this
8. Rarest/Most expensive game in your collection?uh well back when i had a job i spent A Lot of money (to me it was a lot) to get the collectors edition of the last guardian so that would be my most expensive. other than that i would have to say one of the hardest to find (maybe not rare but not common)games i have currently is medievil for ps1 bc it took me like a week of searching to find a copy in good condition online for sale bc i rly wanted to own it again since we had to sell all my old games when we moved to oregon which sucked bc we had a Bunch of cool games (mostly early ps era)
9. Most regrettable purchase?did you see my rant about the sims three for answer 7? yeah
10. Ever go to a midnight game release or stand in line for hours?never lived in an area where that is A Thing
11. Have you ever made new friends from playing video games?i wanna make a homestuck joke here (srsly probably not like i said i don’t rly do any type of co-op or multiplayer games so)
12. Ever get picked on for liking games?not really?? is that a Thing?
13. A game you’ve never played that everyone else has?uh idk literally any COD game, basketball games, Fallout games, overwatch, anything that’s co-op, shooter games or sports related etc idk i’m a simple fellow these types of games don’t appeal to me
14. Favorite game music?idk what this means? like genre-wise??? idk abt stuff like that i just like good game music but i’ll tell you the fuck what, hiveswap music fuckin SLAPPED
15. If it was a requirement to get a game related tattoo, what would you pick?fuck shit idk man i don’t rly want a tattoo maybe uhhhhhhhhhhhhhhhhhh smth that could be vague
16. Favorite game to play with your friends IRL?idk rip lmao
17. Ever lose a friend over a game?Nah man i can’t even imagine smth as dumb as that unless they’re screaming racist or sexist slurs bc then friendship is terminated but otherwise like wtf it’s just a game,,,
18. Would you date someone that hates gaming?i mean?????? sure????????????? they don’t have to game with me??????????? unless they tell me I can’t game bc they don’t like it in which case Bye u controlling piece of shit
19. Favorite handheld console?u kno those games that used to come in sonic happy meals? yah (jk uh i don’t have much experience w/ handheld consoles besides nintendo ds-es and they’re cool)
20. Game that you know like the back of your hand?like i said i played spyro the eternal night so often i could beat it in four hours so probably that one.
21. Game that you didn’t like or understand as a kid but love now?the only games i didn’t like as a kid i p much still don’t like now
22. Do you wear game related clothing/accessories?i am Poor
23. The game that you’ve logged the most hours into?currently skyrim or stardew valley
24. First Pokemon game?I didn’t get to play any pokemon games until this year actually but i got myself pokemon y and ultra sun so those are my first two! although you Could technically say pokemon go bc i played that for the first time like One month before i got y and ultra sun but like idk if tht counts so *shrug emoji*
25. Were you ever an arcade game player?i never lived where arcades were a thing tbh
26. Ever form any gaming rivalries?Why
27. Game that makes you rage?there’s this absolutely adorable and INFURIATING game called so many me that’s a puzzle platformer but the controls are so ridiculously precise that it’s absolutely the WORST to play bc unless you do it just right at just the right millisecond you will die over and over and over
28. Ever play in a tournament?nah
29. What is your gaming set up?the livingroom tv and my mom’s xbox one or my bedroom with my ps4 i got for my birthday and my xbox 360 that i got like 7 years ago
30. How many consoles do you own?alright so If ds-es count i own,,,,,,,,,,,,,,,,,, roughly seven? i have my new ps4 i got for my birthday last year, my 7 year old xbox 360, another xbox 360 i bought from a kid @ school, a ps1 i bought last year for the Nostalgia that’s in rly good condition, a rly old ds lite a rly old 3ds and my new pokeball 2dsxl. i would also say that the ps3 my aunt left when she died is mine bc my mom never used it and she had bought most of the games For Me and Her to play together anyways so the idea that she left it to my mom is,,,, Weird but my mom claims it was left to her so Shrug emoji
31. Does the 3DS and/or Virtual Boy hurt your eyes or give you headaches?“virtual boy” i love it omg. uh not really i don’t use my ds-es that often bc i don’t have a just wild amount of games but when i do use them it doesn’t rly mess w/ my brain or eyes too much
32. Did you ever play a game based on your favorite show/cartoon/movie/comic?probably not?
33. Did you ever have any bootleg games or plug-n-play games?i don’t think so tbh
34. Do either of your parents play video games?my mom does but she really only plays like three games (the newest assassins creed, skyrim, and stardew valley)
35. Ever work in a game store? Or do you have a favorite game shop?nope
36. Have you ever shed actual blood, sweat or tears over a game?man have u ever heard of brotherhood a tale of two sons? mom told me abt it and she didn’t warn me abt how it ended and i had to leave the room and cry bc it broke my heart
37. Have you played E.T. for the Atari 2600? Do you think that’s the worst game ever, or do you have another nomination?i didn’t know that was a thing
38. A game you’re ashamed to admit that you like?i can’t think of any tbh. oh wait i take that back sonic unleashed it’s terrible but i love it
39. A sequel that you would die for them to make?maybe not a sequel but they rly need to come out with another stardew valley type thing or maybe expansions or smth so that you can talk to and befriend more ppl and stuff
40. What to you think of virtual reality headsets or motion controls?never been able to try them but they look super fun and i can’t wait to see how they improve the technology
41. A genre that you just can’t get into?multi-player games period. also first person shooters and sports games. there’s more but i can’t remember the title of the game bc i don’t know what genre it would be lmao
42. Maybe it wasn’t your first game, but what was the game that started you on your path to nerdiness?i assume this means game related nerdiness not just my inherent nerdiness in general so probably the very first spyro game
43. Ever play games when you really should have been concentrating on something else?all the time my dude
44. Arcade machine that has consumed the most of your quarters?none
45. How are you at Mario Kart?probably shit i’m not good @ steering in games
46. Do you like relaxing games like Animal Crossing or Harvest Moon?i love them! i have like 100+ hours logged into stardew valley and i only got it in like november of last year
47. Do you like competitive games?not really
48. How long does it take your to customize your player character?so long. i either have to make them gorgeous or beautifully hideous
49. In games where you can pick your class, do you always tend to go for the same type of character?yah tbh lmao. i have like eight thief stone khajits in skyrim rn
50. If you were a game designer, what masterpiece would you create?i have a Lot of ideas and not all of them are good
51. Have you ever played a game for so long that you forgot to eat or sleep?forgetting to sleep, yes. forgetting to eat? no 
52. A game that you begged your parents for as a kid?i was a very sheltered kid i didn’t know about new games coming out when i was little bc we didn’t have any way for me to find out About Them. i’m making up for it by begging as an adult for ni-no-kuni II and the new spyro trilogy remastered
53. What’s your opinion on DLC these days?depends on the game tbh some of it is good and a lot of ppl who make mods are rly talented but sometimes the big companies just make dlc to make more money so it can be rly shitty so it’s kinda a 50/50
54. Do you give in to Steam sales?heck yes rn i’m waiting for house flipper to go on sale bc i’ve been waiting for it to come out since i found out abt it
55. Did you ever make someone you hated in the Sims and did mean stuff to them?no my style of playing the sims was more along the lines of make a hundred houses that are all P Much The Same House and making a hundred familys and never playing literally any of them hadflskja;sdfjdslkhja i just liked building stuff and that’s why i’m pissed abt how much they changed the sims three bc it used to be Way Better
56. Did you ever play Roller Coaster Tycoon and kill off your guests?we didn’t have it but i did have zoo tycoon and i’d release the dinosaurs sometimes
57. Did you ever play a game to 100% or get all of the achievements?legend of spyro the eternal night
58. If you can only play 3 games for the rest of your life, which ones do you pick?uh!!! that’s too much pressure and i would get so bored playing them for the rest of my life even if i loved them so i will not choose
59. Do you play any cell phone games?sort of? i’m big into abyssrium and i like viridi if those Count?
60. Do you know the Konami Code???????????????????????? guess not
61. Do you trade in your games or keep them forever?keep them forever!
62. Ever buy a console specifically to play one game?i got the last guardian before getting the ps4 does that answer ur question? (jk that is not the only reason i wanted and got the ps4 but it was One big reason)
63. Ever go to a gaming convention or tournament? nah
64. Ever make a TV or monitor purchase based on what would be best for gaming?not really? i just use whatever i currently have bc i am lame
65. Ever have a Game Genie, Game Shark or Action Replay? Did it ever mess up your game’s save file?nope
66. Did you ever have have an old Nokia with Snake on it?not a nokia but we had this one handheld thing that had a bunch of games in it that included snake i just can’t remember what it was it had like letters and numbers and it needed like regular batteries and you could only play the games that came programmed on it 
67. Do you have a happy gaming-related childhood memory you want to share?i cannot think of any right off the top of my head even though i know i played a lot of video games and loved them when i was little. hm it might not count as like a gaming-related childhood memory and more of just a memory of a game but we did have one really interesting little game that i absolutely loved i think we only rented it but u were a scientist who could turn into a mouse and it was absolutely amazing i loved it i have no idea what it was called hm
68. Ever save up a ton of tickets in an arcade to get something cool?not really we didn’t have arcades around where i grew up
69. In your opinion, best game ever made? there are a lot of rly good ones i can’t choose a best game
70. Very first game you ever beat? like i told anon i’m p sure it was crash bandicoot warped
WHEW this was rly fun thank u for enabling me it took me like two hours to answer this i’m so happy. ilu 2 man hope ur day has been rad!
1 note · View note
sharigone · 7 years
Text
Summary:  “ Her endless pools reflected the moon in the most wonderful way.  In some weird way, I felt connected to Hinata and almost protective over her.  I wanted things to go her way and I’d do my hardest to help.” College AU. Rated T, might be changed to M later.
Pairing: NaruHina
Bleachers Chapter Two: O, Romeo
“A romance play! You didn’t tell me it would be a romance!” I groaned when he handed me the scripts.
It would be super hard to convince Hinata to join me on this one.  I can already see her running off the stage when our characters have to profess their love to each other.  It couldn’t hurt to try though, maybe she’ll agree to it just for the scholarship. Although I wish Sai would’ve warned me ahead of time.
Today there would be an orientation in the theatre about auditions and call backs and the auditions would start the following day.  Basically all we had to do is show up and sign up.  Hinata and I decided to meet up in my dorm room with Sasuke after she is done with her Calculus course since the dorms were close by.  Worked perfectly.  We would have at least an hour to go over the lines and hopefully go to the orientation if she still wanted to go through with it.
Until then, I decided I’d play games with the guys before they had to go to class.  Shikamaru and Sasuke always tried to find the smart way to the goal in our multiplayer mission but I liked doing things head first, so usually when we play our video games together, we ended up arguing about which route is the best route before we just end up blowing stuff up on the game.  
“Damn it, Naruto! I told you to take cover by the car, not throw grenades!” Shikamaru slammed his controller.
“Now you alerted the enemy.” Sasuke squinted his eyes at me.
“Why walk on eggshells when a grenade can take out about half of them?”
“You never think these things through and it drags the mission.”
“Whatever. You’re just mad because I like to actually utilize the weapons we have.” I waved them off, getting up to grab some soda.
“Hey, what’s that over there?” Sasuke nudged his head towards the script.
“Nothing.” I shielded it from his view.
This only irritated him and he snatched it from behind me.
“A play?” Shikamaru raised his eyebrow, “Not just any play, but a romance. Just wait until Chouji and Kiba hear about this.”
“No! Whatever you do, don’t tell Kiba!” I waved my arms frantically.
If Kiba got any word of this, I would have no end to all of the theatre jokes and pokes.
“I can already hear the dog-faced idiot.” Sasuke snickered to himself, “O, Romeo where art thou?”
“Shut up, will ya!” I punched his arm, “Don’t you guys have a class to go to?”
“Oh yeah, that’s right. See ya… Romeo.” Shikamaru got his bag and left with Sasuke.
I cursed to myself and kicked my door shut.  They were definitely telling Kiba; they couldn’t possibly resist such a golden moment.  It was only a few minutes before I heard a light tapping on the door which could only come from Hinata. I happily greeted her and let her inside.  She fidgeted with her hair and her scarf as she sat down on my bed so I decided to try to make her a little more comfortable.
“How was class?” I started.
“It was fine. Just graphing and unknown variables, the usual.” she turned her head to the side.
I got the scripts and handed on to her, “I’ll let you read through it before we get started.”
“Penelope.” she read the title, “The play is Greek?”
“Uh, yeah.” I nodded, sitting across from her in my swivel chair.
We silently read the entire script together.  The drama team decided to do a more modern take on the old Greek play to attract a broader audience which I thought was pretty cool. I finished reading the script but I knew she finished when her usual light pink tint spread across her cheeks.
“A romance.” she stuttered between her words.
“Yeah, I had no clue. Sai didn’t care to let me know about that.” I scratched behind my head nervously, “If this is too much for you, it’s okay to back out.”
She thought about if for a second, her gaze glancing all around the room before she stuck out her pinky towards me.
“We made a promise remember?”
“Yeah. Are you sure though?” I wrapped my bigger pinky around her’s.
She nodded, “Let’s blow this popsicle stand.”
I let out a hearty laugh and leaned back in my chair, “I’ve always known you were funny, Hinata.”
She brought her hands up to her lips and let out a small chuckle at her own joke.
“I’m really gonna have to break out of my shell if I’m going to play Penelope.” she noted.
“You can do it, keep your eyes on the prize.”
“Right. Shall we go over the lines?”
I gave a quick nod as we started to rehearse the lines and before we knew it, it was time to head out to the theatre.  The director of the play was Miss Fuyu, she apparently did Broadway once and was an expert in everything related to plays and musicals. I saw Sai painting in the background with a few other people while Miss Fuyu gave everyone a run down of how auditions and callbacks work, the story behind the play, and the schedules. Hinata took all the notes and listened attentively to everything she was saying.  At the end of the orientation we had to sign the sheet and put down which role we were trying for. I, of course but Odysseus and Hinata put down Penelope. Tomorrow we’d have to meet at the theatre at the same time which would a bit of a rush since both Hinata and I had class before then.  We’d make it work though.
“Do you think Miss Fuyu will want us to do the entire play for the audition or just a certain scene?” Hinata asked as we walked out of the theatre.
“Gee, I dunno.” I thought a little, “Guess we find out tomorrow.”
“I was just wondering because..” she fumbled between her words, “Y’know because… of that scene at the end.”
“Oh, yeah.” I chuckled nervously.
There was a kiss scene at the end of the play. I knew exactly what she was worried about.
“I’ve never actually kissed...anyone.” she admitted, turning her head away from me.
“Wait what?” I stopped our walk and turned her to look at me, “Not once! Not even a peck?”
She shrugged her shoulders and shook her head.
“C’mon, Hinata! That’s crazy, I mean you’re really pretty how could it not have happened?”
She let out a small gasp before raised her hands up to cover her cheeks, shaking her head furiously.
“My nose is always in a book.  Besides, I wasn’t ever really interested.”
I guess I can see where she’s coming from.  My first kiss was accidental with Sasuke of all people, but we buried that deep in the grave and it is never supposed to be brought up again.  And then there was that time in my first year in university when I had seven minutes in heaven with this girl named, Saya.  That was less than pleasant, I had no experience and she insisted on shoving her tongue down my throat.  I could gag at the very thought. Yikes.  
“You don’t want your first kiss being with me?” I smirked mischievously.
“No, no it’s not that!” she shrieked.
“Oh, so you do want to kiss me.” I had to admit I liked seeing her get all worked up.
Her face was beet red and she did her best to hide herself in her hair, “Naruto!”
“I’m just messing with you.” I bursted out laughing and wrapped my arm around her shoulder, continuing our walk.
She gently poked my side and pouted, her face still red. Oh, this was pure gold.
“That was not nice, Naruto!”
“Oh, c’mon it was funny. At least a little!”
She shook her head defiantly.
“C’mon!”
“Nope!”
“Admit it! It was a good one.”
“Slightly.” she bubbled up in laughter.
“That's more I like it.” I laughed with her, “I’ve got class right now but we’re all going out for drinks later, wanna join?”
“Um, it sounds like fun.” she glanced my way before looking back down at her feet.
“Cool! See ya there!” I gave her a thumbs up before running off to the Communications building.
I turned my back once and saw her back where we stood, smiling and waving at me. Her hair contrasting the sun in the most mesmerizing way.  I had a small feeling I’d have a hard time keeping her out of my head.
Last Chapter | Next Chapter
14 notes · View notes
symbianosgames · 7 years
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
Lots of interesting links this week - am particularly taken by the article on the tumultous community of Elite: Dangerous, which I thought was far less tumultuous than Star Citizen. (Well, it probably still is.) But it reminded me that when you make a game that's in a state of constant change, you'll get all kinds of views on its artistic direction - especially on the polarized Internet. Which can be tiring, and rough, but isn't a lot of the Internet? 'Til next time...
- Simon, curator.]
-------------------
Giant Sparrow creative director talks about the freaky beautiful haunting of Edith Finch (David Nieves / ComicsBeat) "What Remains of Edith Finch is developer Giant Sparrow’s (published by Annapurna Interactive) follow up to their critically acclaimed debut The Unfinished Swan. While the first game was a unique tale of an orphan boy who navigates a literal blank world by throwing paint everywhere. What Remains of Edith Finch is an eerie beautiful collection of stories about a  cursed family house in the Pacific Northwest."
The Occupation and the perils of politics in games (Chris Priestman / Eurogamer) "At 11.36am on March 22nd 2017, White Paper Games announced The Occupation with a trailer and a press release. Set in 1980s north-west England, it's a first-person narrative adventure that follows a journalist caught up in the aftermath of a terrorist attack that left 23 people dead."
Milwaukee's War on 'Pokémon GO' Could Change Tech Forever (Jordan Zakarin / Inverse) "Even now, almost a year later, Sheldon Wasserman sounds surprised when he describes what went down in Milwaukee’s Lake Park last summer. “People are beginning to run across the streets, parking is absolutely overloaded, the police are now ticketing, food trucks are showing up,” the Milwaukee County Supervisor remembers."
Picture in a Frame (Amr Al-Aaser / Medium) "I think a lot about how we frame things... It’s something that feels repeatedly relevant in games, a space where the practice of describing games as “x meets y” or “game x with twist y” is a common format for arriving at an explanation of a title."
Still Logged In: What AR and VR Can Learn from MMOs (Raph Koster / GDC / YouTube) "In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever."
Meet the superfans still playing Populous: The Beginning (Oliver Milne / RockPaperShotgun) "So how come there’s still an active group of Populous players keeping the flame alive nearly twenty years later? I got in touch with some of the community’s longest-standing members to find out. [SIMON'S NOTE: this one's a bit old, but had no idea third parties got unofficial matchmaking running for the game.]"
RPG Codex Interview: Julian Gollop on Phoenix Point (Infinitron / RPG Codex) "Phoenix Point uses willpower as a key stat. A character's willpower rating determines initial and maximum will points for a battle. Will points are spent on most special actions and abilities. Will points can be lost through injury, morale effects (such as comrades dying or facing a horrifying monster) and special enemy attacks."
The future is in interactive storytelling (Noah Wardrip-Fruin & Michael Mateas / The Conversation) "Marvel’s new blockbuster, “Guardians of the Galaxy, Vol. 2,” carries audiences through a narrative carefully curated by the film’s creators. That’s also what Telltale’s Guardians-themed game did when it was released in April."
How Zach Gage fine-tuned the difficulty curve of TypeShift (Rollin Bishop / Gamasutra) "TypeShift, the latest game from acclaimed mobile developer Zach Gage, is part crossword, part anagram, and all puzzle. Rather than simply ask a player to solve a single jumbled word, or even several, TypeShift — which is available on iOS and Android — instead asks players to create any number of words out of several tiers of letters until they’ve used every single one."
How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (David L Craddock / Paste) "In late July 1997, Sony Computer Entertainment America buzzed with excitement. SCEA was in possession of Final Fantasy 7’s gold master discs, media containing finalized code. Over the next few weeks, they would undergo mass production—pressed to millions of CD-ROMs, packaged inside jewel cases, and shipped to stores in time for the game’s summer launch across Europe and North America."
The state of Elite Dangerous (Wesley Yin-Poole / Eurogamer) "On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight: Farmed salt from the community for usage later."
Spaceplan - Based on a Misunderstanding Of Stephen Hawking (Scott Manley / YouTube) "It's a 'make numbers go up' game with a bit of a space theme and potatoes, lots of potatoes, solar masses of tubers."
Classic Game Postmortem: Seaman (Yoot Saito / GDC / YouTube) "In this GDC 2017 Classic Game Postmortem, Yutaka "Yoot" Saito speaks at length about his work creating 'Seaman', a game that left an indelible mark on the fabric of both the game industry and pop culture at large."
What I learned playing "SteamProphet" (Lars Doucet / Gamasutra) "At least 249 indie games have launched on Steam in the past 13 weeks not including VR or F2P games. That's more than 30 games every week, on average. In their first month... 75% made at least $0, 10% made at least $1K-9K, 7.5% made at least $10K-49K, 2% made at least $50K-99K, 5% made at least $100K-999K, Exactly one made > $1M."
Knack 2 is an atonement (Colin Campbell / Polygon) "Knack 2 director Mark Cerny is one of the most accomplished game developers of the last three decades, most especially in platform adventures featuring likable characters. From Marble Madness to Sonic the Hedgehog 2, from Crash Bandicoot to Ratchet & Clank, he's made his mark on a multitude of verdant, primary-hued worlds, where colorful critters boing and bounce."
Game Dev Insight: A Chat with BioWare Cinematics Lead Tal Peleg (Shinobi602 / Shinobi Speaks) "I’m super happy to be able to share a nice chat I had with Tal Peleg, a Cinematics Lead at BioWare. His previous animation work includes a bevy of notable titles such as Mass Effect: Andromeda, Uncharted 4, The Last of Us and Dead Space 2 among others. "
Why is motherhood so poorly portrayed in video games? (Kate Smith / The Guardian) "And games, you may be startled to discover, are not too great at portraying motherhood – though they seem to have fatherhood all figured out. Did you know that once you have a daughter you suddenly become aware that women are people, too? Who could have seen that coming?"
Ten Years Ago, Dead Or Alive Launched The Careers Of The Highest-Paid Women Pro Gamers (Maddy Myers / Kotaku Compete) "Vanessa Arteaga had been playing fighting games since she was a child, long before she became one of the highest-paid women in competitive gaming history—but her tens of thousands in winnings still pale in comparison to the millions that her male peers have made in competitive gaming in the years since."
'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer"(Chris Suellentrop / Glixel) "At GDC, Meier talked to Glixel for almost an hour with boyish enthusiasm about what makes Civilization work, why Firaxis turns to a new lead designer with almost every sequel, and that whole thing with having his name on the box."
Jeff Kaplan reveals the Overwatch Balance Triangle (Here's A Thing / Eurogamer / YouTube) "On this week's episode of Here's A Thing, Chris Bratt talks to Overwatch game director, Jeff Kaplan about the 'balance triangle' his team uses when thinking about hero design."
How Inside’s levels were designed (Alex Wiltshire / RockPaperShotgun) "Playdead don’t design games in the same way that other studios do. They’re the result of a process where nothing is written down. There’s no script and no design document. No member of the team owns any aspect of what they make and what will go into the final game. Everything is up for change."
Why This Very Queer Strategy Game Downplayed Its Queerness While Crowdfunding (Patrick Klepek / Waypoint) ""Essentially the game comes out to the player—if they notice, and not everybody does," said All Walls Must Fall programmer Isaac Ashdown, who lives in Berlin with his husband. "The fact is that the game isn't really 'about' being queer, but it's set in Berlin nightclubs, and those can be pretty queer spaces.""
These are the developers creating new games for old consoles (Andrew Webster / The Verge) "If you want to play Dustin Long’s most recent game, you’ll need a console that was first released more than 30 years ago. As a young musician in New York, Long found himself drawn to the chiptune scene, where artists craft sounds using classic gaming hardware."
Burn The Bikini Armour: Actionable Tips For Better Character Design (Victoria Smith / Play By Play) " By taking a look at the worst and best of costume design in games - as well as primary sources and the basics of visual design - you can elevate your character designs and create something truly unique. Nobody wants to appear on the Worst Dressed list, so why should your game characters be any different?"
I Paid Women To Play Overwatch With Me, And It Was Fantastic (Cecilia D'Anastasio / Kotaku) "Earlier this week, on Fiverr.com, I selected Biu’s “Basic” package which, in exchange for $5, granted me her company for five Overwatch games. In her profile’s image, a helicopter selfie, Biu is wearing a t-shirt with Zelda’s Link and sticking out her tongue."
Designer Interview: Crafting Flinthook's hookshot wasn't easy (Alex Wiltshire / Gamasutra) "There are many ways to express the concept of throwing out a line from a player character that attaches to a surface, something that’s familiar to many first- and third person 3D games, from Ocarina of Time to Spider-Man 2. But the hookshot is curiously underused in 2D platformers. Tribute Games’ new action platformer, Flinthook, might give some pointers as to why. Not because Flinthook isn’t good. Quite the opposite, in fact."
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes
symbianosgames · 7 years
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
Lots of interesting links this week - am particularly taken by the article on the tumultous community of Elite: Dangerous, which I thought was far less tumultuous than Star Citizen. (Well, it probably still is.) But it reminded me that when you make a game that's in a state of constant change, you'll get all kinds of views on its artistic direction - especially on the polarized Internet. Which can be tiring, and rough, but isn't a lot of the Internet? 'Til next time...
- Simon, curator.]
-------------------
Giant Sparrow creative director talks about the freaky beautiful haunting of Edith Finch (David Nieves / ComicsBeat) "What Remains of Edith Finch is developer Giant Sparrow’s (published by Annapurna Interactive) follow up to their critically acclaimed debut The Unfinished Swan. While the first game was a unique tale of an orphan boy who navigates a literal blank world by throwing paint everywhere. What Remains of Edith Finch is an eerie beautiful collection of stories about a  cursed family house in the Pacific Northwest."
The Occupation and the perils of politics in games (Chris Priestman / Eurogamer) "At 11.36am on March 22nd 2017, White Paper Games announced The Occupation with a trailer and a press release. Set in 1980s north-west England, it's a first-person narrative adventure that follows a journalist caught up in the aftermath of a terrorist attack that left 23 people dead."
Milwaukee's War on 'Pokémon GO' Could Change Tech Forever (Jordan Zakarin / Inverse) "Even now, almost a year later, Sheldon Wasserman sounds surprised when he describes what went down in Milwaukee’s Lake Park last summer. “People are beginning to run across the streets, parking is absolutely overloaded, the police are now ticketing, food trucks are showing up,” the Milwaukee County Supervisor remembers."
Picture in a Frame (Amr Al-Aaser / Medium) "I think a lot about how we frame things... It’s something that feels repeatedly relevant in games, a space where the practice of describing games as “x meets y” or “game x with twist y” is a common format for arriving at an explanation of a title."
Still Logged In: What AR and VR Can Learn from MMOs (Raph Koster / GDC / YouTube) "In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever."
Meet the superfans still playing Populous: The Beginning (Oliver Milne / RockPaperShotgun) "So how come there’s still an active group of Populous players keeping the flame alive nearly twenty years later? I got in touch with some of the community’s longest-standing members to find out. [SIMON'S NOTE: this one's a bit old, but had no idea third parties got unofficial matchmaking running for the game.]"
RPG Codex Interview: Julian Gollop on Phoenix Point (Infinitron / RPG Codex) "Phoenix Point uses willpower as a key stat. A character's willpower rating determines initial and maximum will points for a battle. Will points are spent on most special actions and abilities. Will points can be lost through injury, morale effects (such as comrades dying or facing a horrifying monster) and special enemy attacks."
The future is in interactive storytelling (Noah Wardrip-Fruin & Michael Mateas / The Conversation) "Marvel’s new blockbuster, “Guardians of the Galaxy, Vol. 2,” carries audiences through a narrative carefully curated by the film’s creators. That’s also what Telltale’s Guardians-themed game did when it was released in April."
How Zach Gage fine-tuned the difficulty curve of TypeShift (Rollin Bishop / Gamasutra) "TypeShift, the latest game from acclaimed mobile developer Zach Gage, is part crossword, part anagram, and all puzzle. Rather than simply ask a player to solve a single jumbled word, or even several, TypeShift — which is available on iOS and Android — instead asks players to create any number of words out of several tiers of letters until they’ve used every single one."
How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (David L Craddock / Paste) "In late July 1997, Sony Computer Entertainment America buzzed with excitement. SCEA was in possession of Final Fantasy 7’s gold master discs, media containing finalized code. Over the next few weeks, they would undergo mass production—pressed to millions of CD-ROMs, packaged inside jewel cases, and shipped to stores in time for the game’s summer launch across Europe and North America."
The state of Elite Dangerous (Wesley Yin-Poole / Eurogamer) "On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight: Farmed salt from the community for usage later."
Spaceplan - Based on a Misunderstanding Of Stephen Hawking��(Scott Manley / YouTube) "It's a 'make numbers go up' game with a bit of a space theme and potatoes, lots of potatoes, solar masses of tubers."
Classic Game Postmortem: Seaman (Yoot Saito / GDC / YouTube) "In this GDC 2017 Classic Game Postmortem, Yutaka "Yoot" Saito speaks at length about his work creating 'Seaman', a game that left an indelible mark on the fabric of both the game industry and pop culture at large."
What I learned playing "SteamProphet" (Lars Doucet / Gamasutra) "At least 249 indie games have launched on Steam in the past 13 weeks not including VR or F2P games. That's more than 30 games every week, on average. In their first month... 75% made at least $0, 10% made at least $1K-9K, 7.5% made at least $10K-49K, 2% made at least $50K-99K, 5% made at least $100K-999K, Exactly one made > $1M."
Knack 2 is an atonement (Colin Campbell / Polygon) "Knack 2 director Mark Cerny is one of the most accomplished game developers of the last three decades, most especially in platform adventures featuring likable characters. From Marble Madness to Sonic the Hedgehog 2, from Crash Bandicoot to Ratchet & Clank, he's made his mark on a multitude of verdant, primary-hued worlds, where colorful critters boing and bounce."
Game Dev Insight: A Chat with BioWare Cinematics Lead Tal Peleg (Shinobi602 / Shinobi Speaks) "I’m super happy to be able to share a nice chat I had with Tal Peleg, a Cinematics Lead at BioWare. His previous animation work includes a bevy of notable titles such as Mass Effect: Andromeda, Uncharted 4, The Last of Us and Dead Space 2 among others. "
Why is motherhood so poorly portrayed in video games? (Kate Smith / The Guardian) "And games, you may be startled to discover, are not too great at portraying motherhood – though they seem to have fatherhood all figured out. Did you know that once you have a daughter you suddenly become aware that women are people, too? Who could have seen that coming?"
Ten Years Ago, Dead Or Alive Launched The Careers Of The Highest-Paid Women Pro Gamers (Maddy Myers / Kotaku Compete) "Vanessa Arteaga had been playing fighting games since she was a child, long before she became one of the highest-paid women in competitive gaming history—but her tens of thousands in winnings still pale in comparison to the millions that her male peers have made in competitive gaming in the years since."
'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer"(Chris Suellentrop / Glixel) "At GDC, Meier talked to Glixel for almost an hour with boyish enthusiasm about what makes Civilization work, why Firaxis turns to a new lead designer with almost every sequel, and that whole thing with having his name on the box."
Jeff Kaplan reveals the Overwatch Balance Triangle (Here's A Thing / Eurogamer / YouTube) "On this week's episode of Here's A Thing, Chris Bratt talks to Overwatch game director, Jeff Kaplan about the 'balance triangle' his team uses when thinking about hero design."
How Inside’s levels were designed (Alex Wiltshire / RockPaperShotgun) "Playdead don’t design games in the same way that other studios do. They’re the result of a process where nothing is written down. There’s no script and no design document. No member of the team owns any aspect of what they make and what will go into the final game. Everything is up for change."
Why This Very Queer Strategy Game Downplayed Its Queerness While Crowdfunding (Patrick Klepek / Waypoint) ""Essentially the game comes out to the player—if they notice, and not everybody does," said All Walls Must Fall programmer Isaac Ashdown, who lives in Berlin with his husband. "The fact is that the game isn't really 'about' being queer, but it's set in Berlin nightclubs, and those can be pretty queer spaces.""
These are the developers creating new games for old consoles (Andrew Webster / The Verge) "If you want to play Dustin Long’s most recent game, you’ll need a console that was first released more than 30 years ago. As a young musician in New York, Long found himself drawn to the chiptune scene, where artists craft sounds using classic gaming hardware."
Burn The Bikini Armour: Actionable Tips For Better Character Design (Victoria Smith / Play By Play) " By taking a look at the worst and best of costume design in games - as well as primary sources and the basics of visual design - you can elevate your character designs and create something truly unique. Nobody wants to appear on the Worst Dressed list, so why should your game characters be any different?"
I Paid Women To Play Overwatch With Me, And It Was Fantastic (Cecilia D'Anastasio / Kotaku) "Earlier this week, on Fiverr.com, I selected Biu’s “Basic” package which, in exchange for $5, granted me her company for five Overwatch games. In her profile’s image, a helicopter selfie, Biu is wearing a t-shirt with Zelda’s Link and sticking out her tongue."
Designer Interview: Crafting Flinthook's hookshot wasn't easy (Alex Wiltshire / Gamasutra) "There are many ways to express the concept of throwing out a line from a player character that attaches to a surface, something that’s familiar to many first- and third person 3D games, from Ocarina of Time to Spider-Man 2. But the hookshot is curiously underused in 2D platformers. Tribute Games’ new action platformer, Flinthook, might give some pointers as to why. Not because Flinthook isn’t good. Quite the opposite, in fact."
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes
symbianosgames · 7 years
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
Lots of interesting links this week - am particularly taken by the article on the tumultous community of Elite: Dangerous, which I thought was far less tumultuous than Star Citizen. (Well, it probably still is.) But it reminded me that when you make a game that's in a state of constant change, you'll get all kinds of views on its artistic direction - especially on the polarized Internet. Which can be tiring, and rough, but isn't a lot of the Internet? 'Til next time...
- Simon, curator.]
-------------------
Giant Sparrow creative director talks about the freaky beautiful haunting of Edith Finch (David Nieves / ComicsBeat) "What Remains of Edith Finch is developer Giant Sparrow’s (published by Annapurna Interactive) follow up to their critically acclaimed debut The Unfinished Swan. While the first game was a unique tale of an orphan boy who navigates a literal blank world by throwing paint everywhere. What Remains of Edith Finch is an eerie beautiful collection of stories about a  cursed family house in the Pacific Northwest."
The Occupation and the perils of politics in games (Chris Priestman / Eurogamer) "At 11.36am on March 22nd 2017, White Paper Games announced The Occupation with a trailer and a press release. Set in 1980s north-west England, it's a first-person narrative adventure that follows a journalist caught up in the aftermath of a terrorist attack that left 23 people dead."
Milwaukee's War on 'Pokémon GO' Could Change Tech Forever (Jordan Zakarin / Inverse) "Even now, almost a year later, Sheldon Wasserman sounds surprised when he describes what went down in Milwaukee’s Lake Park last summer. “People are beginning to run across the streets, parking is absolutely overloaded, the police are now ticketing, food trucks are showing up,” the Milwaukee County Supervisor remembers."
Picture in a Frame (Amr Al-Aaser / Medium) "I think a lot about how we frame things... It’s something that feels repeatedly relevant in games, a space where the practice of describing games as “x meets y” or “game x with twist y” is a common format for arriving at an explanation of a title."
Still Logged In: What AR and VR Can Learn from MMOs (Raph Koster / GDC / YouTube) "In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever."
Meet the superfans still playing Populous: The Beginning (Oliver Milne / RockPaperShotgun) "So how come there’s still an active group of Populous players keeping the flame alive nearly twenty years later? I got in touch with some of the community’s longest-standing members to find out. [SIMON'S NOTE: this one's a bit old, but had no idea third parties got unofficial matchmaking running for the game.]"
RPG Codex Interview: Julian Gollop on Phoenix Point (Infinitron / RPG Codex) "Phoenix Point uses willpower as a key stat. A character's willpower rating determines initial and maximum will points for a battle. Will points are spent on most special actions and abilities. Will points can be lost through injury, morale effects (such as comrades dying or facing a horrifying monster) and special enemy attacks."
The future is in interactive storytelling (Noah Wardrip-Fruin & Michael Mateas / The Conversation) "Marvel’s new blockbuster, “Guardians of the Galaxy, Vol. 2,” carries audiences through a narrative carefully curated by the film’s creators. That’s also what Telltale’s Guardians-themed game did when it was released in April."
How Zach Gage fine-tuned the difficulty curve of TypeShift (Rollin Bishop / Gamasutra) "TypeShift, the latest game from acclaimed mobile developer Zach Gage, is part crossword, part anagram, and all puzzle. Rather than simply ask a player to solve a single jumbled word, or even several, TypeShift — which is available on iOS and Android — instead asks players to create any number of words out of several tiers of letters until they’ve used every single one."
How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (David L Craddock / Paste) "In late July 1997, Sony Computer Entertainment America buzzed with excitement. SCEA was in possession of Final Fantasy 7’s gold master discs, media containing finalized code. Over the next few weeks, they would undergo mass production—pressed to millions of CD-ROMs, packaged inside jewel cases, and shipped to stores in time for the game’s summer launch across Europe and North America."
The state of Elite Dangerous (Wesley Yin-Poole / Eurogamer) "On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight: Farmed salt from the community for usage later."
Spaceplan - Based on a Misunderstanding Of Stephen Hawking (Scott Manley / YouTube) "It's a 'make numbers go up' game with a bit of a space theme and potatoes, lots of potatoes, solar masses of tubers."
Classic Game Postmortem: Seaman (Yoot Saito / GDC / YouTube) "In this GDC 2017 Classic Game Postmortem, Yutaka "Yoot" Saito speaks at length about his work creating 'Seaman', a game that left an indelible mark on the fabric of both the game industry and pop culture at large."
What I learned playing "SteamProphet" (Lars Doucet / Gamasutra) "At least 249 indie games have launched on Steam in the past 13 weeks not including VR or F2P games. That's more than 30 games every week, on average. In their first month... 75% made at least $0, 10% made at least $1K-9K, 7.5% made at least $10K-49K, 2% made at least $50K-99K, 5% made at least $100K-999K, Exactly one made > $1M."
Knack 2 is an atonement (Colin Campbell / Polygon) "Knack 2 director Mark Cerny is one of the most accomplished game developers of the last three decades, most especially in platform adventures featuring likable characters. From Marble Madness to Sonic the Hedgehog 2, from Crash Bandicoot to Ratchet & Clank, he's made his mark on a multitude of verdant, primary-hued worlds, where colorful critters boing and bounce."
Game Dev Insight: A Chat with BioWare Cinematics Lead Tal Peleg (Shinobi602 / Shinobi Speaks) "I’m super happy to be able to share a nice chat I had with Tal Peleg, a Cinematics Lead at BioWare. His previous animation work includes a bevy of notable titles such as Mass Effect: Andromeda, Uncharted 4, The Last of Us and Dead Space 2 among others. "
Why is motherhood so poorly portrayed in video games? (Kate Smith / The Guardian) "And games, you may be startled to discover, are not too great at portraying motherhood – though they seem to have fatherhood all figured out. Did you know that once you have a daughter you suddenly become aware that women are people, too? Who could have seen that coming?"
Ten Years Ago, Dead Or Alive Launched The Careers Of The Highest-Paid Women Pro Gamers (Maddy Myers / Kotaku Compete) "Vanessa Arteaga had been playing fighting games since she was a child, long before she became one of the highest-paid women in competitive gaming history—but her tens of thousands in winnings still pale in comparison to the millions that her male peers have made in competitive gaming in the years since."
'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer"(Chris Suellentrop / Glixel) "At GDC, Meier talked to Glixel for almost an hour with boyish enthusiasm about what makes Civilization work, why Firaxis turns to a new lead designer with almost every sequel, and that whole thing with having his name on the box."
Jeff Kaplan reveals the Overwatch Balance Triangle (Here's A Thing / Eurogamer / YouTube) "On this week's episode of Here's A Thing, Chris Bratt talks to Overwatch game director, Jeff Kaplan about the 'balance triangle' his team uses when thinking about hero design."
How Inside’s levels were designed (Alex Wiltshire / RockPaperShotgun) "Playdead don’t design games in the same way that other studios do. They’re the result of a process where nothing is written down. There’s no script and no design document. No member of the team owns any aspect of what they make and what will go into the final game. Everything is up for change."
Why This Very Queer Strategy Game Downplayed Its Queerness While Crowdfunding (Patrick Klepek / Waypoint) ""Essentially the game comes out to the player—if they notice, and not everybody does," said All Walls Must Fall programmer Isaac Ashdown, who lives in Berlin with his husband. "The fact is that the game isn't really 'about' being queer, but it's set in Berlin nightclubs, and those can be pretty queer spaces.""
These are the developers creating new games for old consoles (Andrew Webster / The Verge) "If you want to play Dustin Long’s most recent game, you’ll need a console that was first released more than 30 years ago. As a young musician in New York, Long found himself drawn to the chiptune scene, where artists craft sounds using classic gaming hardware."
Burn The Bikini Armour: Actionable Tips For Better Character Design (Victoria Smith / Play By Play) " By taking a look at the worst and best of costume design in games - as well as primary sources and the basics of visual design - you can elevate your character designs and create something truly unique. Nobody wants to appear on the Worst Dressed list, so why should your game characters be any different?"
I Paid Women To Play Overwatch With Me, And It Was Fantastic (Cecilia D'Anastasio / Kotaku) "Earlier this week, on Fiverr.com, I selected Biu’s “Basic” package which, in exchange for $5, granted me her company for five Overwatch games. In her profile’s image, a helicopter selfie, Biu is wearing a t-shirt with Zelda’s Link and sticking out her tongue."
Designer Interview: Crafting Flinthook's hookshot wasn't easy (Alex Wiltshire / Gamasutra) "There are many ways to express the concept of throwing out a line from a player character that attaches to a surface, something that’s familiar to many first- and third person 3D games, from Ocarina of Time to Spider-Man 2. But the hookshot is curiously underused in 2D platformers. Tribute Games’ new action platformer, Flinthook, might give some pointers as to why. Not because Flinthook isn’t good. Quite the opposite, in fact."
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes
symbianosgames · 7 years
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
Lots of interesting links this week - am particularly taken by the article on the tumultous community of Elite: Dangerous, which I thought was far less tumultuous than Star Citizen. (Well, it probably still is.) But it reminded me that when you make a game that's in a state of constant change, you'll get all kinds of views on its artistic direction - especially on the polarized Internet. Which can be tiring, and rough, but isn't a lot of the Internet? 'Til next time...
- Simon, curator.]
-------------------
Giant Sparrow creative director talks about the freaky beautiful haunting of Edith Finch (David Nieves / ComicsBeat) "What Remains of Edith Finch is developer Giant Sparrow’s (published by Annapurna Interactive) follow up to their critically acclaimed debut The Unfinished Swan. While the first game was a unique tale of an orphan boy who navigates a literal blank world by throwing paint everywhere. What Remains of Edith Finch is an eerie beautiful collection of stories about a  cursed family house in the Pacific Northwest."
The Occupation and the perils of politics in games (Chris Priestman / Eurogamer) "At 11.36am on March 22nd 2017, White Paper Games announced The Occupation with a trailer and a press release. Set in 1980s north-west England, it's a first-person narrative adventure that follows a journalist caught up in the aftermath of a terrorist attack that left 23 people dead."
Milwaukee's War on 'Pokémon GO' Could Change Tech Forever (Jordan Zakarin / Inverse) "Even now, almost a year later, Sheldon Wasserman sounds surprised when he describes what went down in Milwaukee’s Lake Park last summer. “People are beginning to run across the streets, parking is absolutely overloaded, the police are now ticketing, food trucks are showing up,” the Milwaukee County Supervisor remembers."
Picture in a Frame (Amr Al-Aaser / Medium) "I think a lot about how we frame things... It’s something that feels repeatedly relevant in games, a space where the practice of describing games as “x meets y” or “game x with twist y” is a common format for arriving at an explanation of a title."
Still Logged In: What AR and VR Can Learn from MMOs (Raph Koster / GDC / YouTube) "In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever."
Meet the superfans still playing Populous: The Beginning (Oliver Milne / RockPaperShotgun) "So how come there’s still an active group of Populous players keeping the flame alive nearly twenty years later? I got in touch with some of the community’s longest-standing members to find out. [SIMON'S NOTE: this one's a bit old, but had no idea third parties got unofficial matchmaking running for the game.]"
RPG Codex Interview: Julian Gollop on Phoenix Point (Infinitron / RPG Codex) "Phoenix Point uses willpower as a key stat. A character's willpower rating determines initial and maximum will points for a battle. Will points are spent on most special actions and abilities. Will points can be lost through injury, morale effects (such as comrades dying or facing a horrifying monster) and special enemy attacks."
The future is in interactive storytelling (Noah Wardrip-Fruin & Michael Mateas / The Conversation) "Marvel’s new blockbuster, “Guardians of the Galaxy, Vol. 2,” carries audiences through a narrative carefully curated by the film’s creators. That’s also what Telltale’s Guardians-themed game did when it was released in April."
How Zach Gage fine-tuned the difficulty curve of TypeShift (Rollin Bishop / Gamasutra) "TypeShift, the latest game from acclaimed mobile developer Zach Gage, is part crossword, part anagram, and all puzzle. Rather than simply ask a player to solve a single jumbled word, or even several, TypeShift — which is available on iOS and Android — instead asks players to create any number of words out of several tiers of letters until they’ve used every single one."
How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (David L Craddock / Paste) "In late July 1997, Sony Computer Entertainment America buzzed with excitement. SCEA was in possession of Final Fantasy 7’s gold master discs, media containing finalized code. Over the next few weeks, they would undergo mass production—pressed to millions of CD-ROMs, packaged inside jewel cases, and shipped to stores in time for the game’s summer launch across Europe and North America."
The state of Elite Dangerous (Wesley Yin-Poole / Eurogamer) "On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight: Farmed salt from the community for usage later."
Spaceplan - Based on a Misunderstanding Of Stephen Hawking (Scott Manley / YouTube) "It's a 'make numbers go up' game with a bit of a space theme and potatoes, lots of potatoes, solar masses of tubers."
Classic Game Postmortem: Seaman (Yoot Saito / GDC / YouTube) "In this GDC 2017 Classic Game Postmortem, Yutaka "Yoot" Saito speaks at length about his work creating 'Seaman', a game that left an indelible mark on the fabric of both the game industry and pop culture at large."
What I learned playing "SteamProphet" (Lars Doucet / Gamasutra) "At least 249 indie games have launched on Steam in the past 13 weeks not including VR or F2P games. That's more than 30 games every week, on average. In their first month... 75% made at least $0, 10% made at least $1K-9K, 7.5% made at least $10K-49K, 2% made at least $50K-99K, 5% made at least $100K-999K, Exactly one made > $1M."
Knack 2 is an atonement (Colin Campbell / Polygon) "Knack 2 director Mark Cerny is one of the most accomplished game developers of the last three decades, most especially in platform adventures featuring likable characters. From Marble Madness to Sonic the Hedgehog 2, from Crash Bandicoot to Ratchet & Clank, he's made his mark on a multitude of verdant, primary-hued worlds, where colorful critters boing and bounce."
Game Dev Insight: A Chat with BioWare Cinematics Lead Tal Peleg (Shinobi602 / Shinobi Speaks) "I’m super happy to be able to share a nice chat I had with Tal Peleg, a Cinematics Lead at BioWare. His previous animation work includes a bevy of notable titles such as Mass Effect: Andromeda, Uncharted 4, The Last of Us and Dead Space 2 among others. "
Why is motherhood so poorly portrayed in video games? (Kate Smith / The Guardian) "And games, you may be startled to discover, are not too great at portraying motherhood – though they seem to have fatherhood all figured out. Did you know that once you have a daughter you suddenly become aware that women are people, too? Who could have seen that coming?"
Ten Years Ago, Dead Or Alive Launched The Careers Of The Highest-Paid Women Pro Gamers (Maddy Myers / Kotaku Compete) "Vanessa Arteaga had been playing fighting games since she was a child, long before she became one of the highest-paid women in competitive gaming history—but her tens of thousands in winnings still pale in comparison to the millions that her male peers have made in competitive gaming in the years since."
'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer"(Chris Suellentrop / Glixel) "At GDC, Meier talked to Glixel for almost an hour with boyish enthusiasm about what makes Civilization work, why Firaxis turns to a new lead designer with almost every sequel, and that whole thing with having his name on the box."
Jeff Kaplan reveals the Overwatch Balance Triangle (Here's A Thing / Eurogamer / YouTube) "On this week's episode of Here's A Thing, Chris Bratt talks to Overwatch game director, Jeff Kaplan about the 'balance triangle' his team uses when thinking about hero design."
How Inside’s levels were designed (Alex Wiltshire / RockPaperShotgun) "Playdead don’t design games in the same way that other studios do. They’re the result of a process where nothing is written down. There’s no script and no design document. No member of the team owns any aspect of what they make and what will go into the final game. Everything is up for change."
Why This Very Queer Strategy Game Downplayed Its Queerness While Crowdfunding (Patrick Klepek / Waypoint) ""Essentially the game comes out to the player—if they notice, and not everybody does," said All Walls Must Fall programmer Isaac Ashdown, who lives in Berlin with his husband. "The fact is that the game isn't really 'about' being queer, but it's set in Berlin nightclubs, and those can be pretty queer spaces.""
These are the developers creating new games for old consoles (Andrew Webster / The Verge) "If you want to play Dustin Long’s most recent game, you’ll need a console that was first released more than 30 years ago. As a young musician in New York, Long found himself drawn to the chiptune scene, where artists craft sounds using classic gaming hardware."
Burn The Bikini Armour: Actionable Tips For Better Character Design (Victoria Smith / Play By Play) " By taking a look at the worst and best of costume design in games - as well as primary sources and the basics of visual design - you can elevate your character designs and create something truly unique. Nobody wants to appear on the Worst Dressed list, so why should your game characters be any different?"
I Paid Women To Play Overwatch With Me, And It Was Fantastic (Cecilia D'Anastasio / Kotaku) "Earlier this week, on Fiverr.com, I selected Biu’s “Basic” package which, in exchange for $5, granted me her company for five Overwatch games. In her profile’s image, a helicopter selfie, Biu is wearing a t-shirt with Zelda’s Link and sticking out her tongue."
Designer Interview: Crafting Flinthook's hookshot wasn't easy (Alex Wiltshire / Gamasutra) "There are many ways to express the concept of throwing out a line from a player character that attaches to a surface, something that’s familiar to many first- and third person 3D games, from Ocarina of Time to Spider-Man 2. But the hookshot is curiously underused in 2D platformers. Tribute Games’ new action platformer, Flinthook, might give some pointers as to why. Not because Flinthook isn’t good. Quite the opposite, in fact."
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes
symbianosgames · 7 years
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
Lots of interesting links this week - am particularly taken by the article on the tumultous community of Elite: Dangerous, which I thought was far less tumultuous than Star Citizen. (Well, it probably still is.) But it reminded me that when you make a game that's in a state of constant change, you'll get all kinds of views on its artistic direction - especially on the polarized Internet. Which can be tiring, and rough, but isn't a lot of the Internet? 'Til next time...
- Simon, curator.]
-------------------
Giant Sparrow creative director talks about the freaky beautiful haunting of Edith Finch (David Nieves / ComicsBeat) "What Remains of Edith Finch is developer Giant Sparrow’s (published by Annapurna Interactive) follow up to their critically acclaimed debut The Unfinished Swan. While the first game was a unique tale of an orphan boy who navigates a literal blank world by throwing paint everywhere. What Remains of Edith Finch is an eerie beautiful collection of stories about a  cursed family house in the Pacific Northwest."
The Occupation and the perils of politics in games (Chris Priestman / Eurogamer) "At 11.36am on March 22nd 2017, White Paper Games announced The Occupation with a trailer and a press release. Set in 1980s north-west England, it's a first-person narrative adventure that follows a journalist caught up in the aftermath of a terrorist attack that left 23 people dead."
Milwaukee's War on 'Pokémon GO' Could Change Tech Forever (Jordan Zakarin / Inverse) "Even now, almost a year later, Sheldon Wasserman sounds surprised when he describes what went down in Milwaukee’s Lake Park last summer. “People are beginning to run across the streets, parking is absolutely overloaded, the police are now ticketing, food trucks are showing up,” the Milwaukee County Supervisor remembers."
Picture in a Frame (Amr Al-Aaser / Medium) "I think a lot about how we frame things... It’s something that feels repeatedly relevant in games, a space where the practice of describing games as “x meets y” or “game x with twist y” is a common format for arriving at an explanation of a title."
Still Logged In: What AR and VR Can Learn from MMOs (Raph Koster / GDC / YouTube) "In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever."
Meet the superfans still playing Populous: The Beginning (Oliver Milne / RockPaperShotgun) "So how come there’s still an active group of Populous players keeping the flame alive nearly twenty years later? I got in touch with some of the community’s longest-standing members to find out. [SIMON'S NOTE: this one's a bit old, but had no idea third parties got unofficial matchmaking running for the game.]"
RPG Codex Interview: Julian Gollop on Phoenix Point (Infinitron / RPG Codex) "Phoenix Point uses willpower as a key stat. A character's willpower rating determines initial and maximum will points for a battle. Will points are spent on most special actions and abilities. Will points can be lost through injury, morale effects (such as comrades dying or facing a horrifying monster) and special enemy attacks."
The future is in interactive storytelling (Noah Wardrip-Fruin & Michael Mateas / The Conversation) "Marvel’s new blockbuster, “Guardians of the Galaxy, Vol. 2,” carries audiences through a narrative carefully curated by the film’s creators. That’s also what Telltale’s Guardians-themed game did when it was released in April."
How Zach Gage fine-tuned the difficulty curve of TypeShift (Rollin Bishop / Gamasutra) "TypeShift, the latest game from acclaimed mobile developer Zach Gage, is part crossword, part anagram, and all puzzle. Rather than simply ask a player to solve a single jumbled word, or even several, TypeShift — which is available on iOS and Android — instead asks players to create any number of words out of several tiers of letters until they’ve used every single one."
How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (David L Craddock / Paste) "In late July 1997, Sony Computer Entertainment America buzzed with excitement. SCEA was in possession of Final Fantasy 7’s gold master discs, media containing finalized code. Over the next few weeks, they would undergo mass production—pressed to millions of CD-ROMs, packaged inside jewel cases, and shipped to stores in time for the game’s summer launch across Europe and North America."
The state of Elite Dangerous (Wesley Yin-Poole / Eurogamer) "On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight: Farmed salt from the community for usage later."
Spaceplan - Based on a Misunderstanding Of Stephen Hawking (Scott Manley / YouTube) "It's a 'make numbers go up' game with a bit of a space theme and potatoes, lots of potatoes, solar masses of tubers."
Classic Game Postmortem: Seaman (Yoot Saito / GDC / YouTube) "In this GDC 2017 Classic Game Postmortem, Yutaka "Yoot" Saito speaks at length about his work creating 'Seaman', a game that left an indelible mark on the fabric of both the game industry and pop culture at large."
What I learned playing "SteamProphet" (Lars Doucet / Gamasutra) "At least 249 indie games have launched on Steam in the past 13 weeks not including VR or F2P games. That's more than 30 games every week, on average. In their first month... 75% made at least $0, 10% made at least $1K-9K, 7.5% made at least $10K-49K, 2% made at least $50K-99K, 5% made at least $100K-999K, Exactly one made > $1M."
Knack 2 is an atonement (Colin Campbell / Polygon) "Knack 2 director Mark Cerny is one of the most accomplished game developers of the last three decades, most especially in platform adventures featuring likable characters. From Marble Madness to Sonic the Hedgehog 2, from Crash Bandicoot to Ratchet & Clank, he's made his mark on a multitude of verdant, primary-hued worlds, where colorful critters boing and bounce."
Game Dev Insight: A Chat with BioWare Cinematics Lead Tal Peleg (Shinobi602 / Shinobi Speaks) "I’m super happy to be able to share a nice chat I had with Tal Peleg, a Cinematics Lead at BioWare. His previous animation work includes a bevy of notable titles such as Mass Effect: Andromeda, Uncharted 4, The Last of Us and Dead Space 2 among others. "
Why is motherhood so poorly portrayed in video games? (Kate Smith / The Guardian) "And games, you may be startled to discover, are not too great at portraying motherhood – though they seem to have fatherhood all figured out. Did you know that once you have a daughter you suddenly become aware that women are people, too? Who could have seen that coming?"
Ten Years Ago, Dead Or Alive Launched The Careers Of The Highest-Paid Women Pro Gamers (Maddy Myers / Kotaku Compete) "Vanessa Arteaga had been playing fighting games since she was a child, long before she became one of the highest-paid women in competitive gaming history—but her tens of thousands in winnings still pale in comparison to the millions that her male peers have made in competitive gaming in the years since."
'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer"(Chris Suellentrop / Glixel) "At GDC, Meier talked to Glixel for almost an hour with boyish enthusiasm about what makes Civilization work, why Firaxis turns to a new lead designer with almost every sequel, and that whole thing with having his name on the box."
Jeff Kaplan reveals the Overwatch Balance Triangle (Here's A Thing / Eurogamer / YouTube) "On this week's episode of Here's A Thing, Chris Bratt talks to Overwatch game director, Jeff Kaplan about the 'balance triangle' his team uses when thinking about hero design."
How Inside’s levels were designed (Alex Wiltshire / RockPaperShotgun) "Playdead don’t design games in the same way that other studios do. They’re the result of a process where nothing is written down. There’s no script and no design document. No member of the team owns any aspect of what they make and what will go into the final game. Everything is up for change."
Why This Very Queer Strategy Game Downplayed Its Queerness While Crowdfunding (Patrick Klepek / Waypoint) ""Essentially the game comes out to the player—if they notice, and not everybody does," said All Walls Must Fall programmer Isaac Ashdown, who lives in Berlin with his husband. "The fact is that the game isn't really 'about' being queer, but it's set in Berlin nightclubs, and those can be pretty queer spaces.""
These are the developers creating new games for old consoles (Andrew Webster / The Verge) "If you want to play Dustin Long’s most recent game, you’ll need a console that was first released more than 30 years ago. As a young musician in New York, Long found himself drawn to the chiptune scene, where artists craft sounds using classic gaming hardware."
Burn The Bikini Armour: Actionable Tips For Better Character Design (Victoria Smith / Play By Play) " By taking a look at the worst and best of costume design in games - as well as primary sources and the basics of visual design - you can elevate your character designs and create something truly unique. Nobody wants to appear on the Worst Dressed list, so why should your game characters be any different?"
I Paid Women To Play Overwatch With Me, And It Was Fantastic (Cecilia D'Anastasio / Kotaku) "Earlier this week, on Fiverr.com, I selected Biu’s “Basic” package which, in exchange for $5, granted me her company for five Overwatch games. In her profile’s image, a helicopter selfie, Biu is wearing a t-shirt with Zelda’s Link and sticking out her tongue."
Designer Interview: Crafting Flinthook's hookshot wasn't easy (Alex Wiltshire / Gamasutra) "There are many ways to express the concept of throwing out a line from a player character that attaches to a surface, something that’s familiar to many first- and third person 3D games, from Ocarina of Time to Spider-Man 2. But the hookshot is curiously underused in 2D platformers. Tribute Games’ new action platformer, Flinthook, might give some pointers as to why. Not because Flinthook isn’t good. Quite the opposite, in fact."
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