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GOTY OF THE YEAR 2,000,023
IT'S ABOUT THAT TIME AAGAIN FRIENDS! Another overly long written ramble about the very best in my personal gaming life and experience delivered DIRECTLY TO YOUR EYEBALLS!
And what a year it was!! For gaming! All of it! Just a comprehensive onslaught of video game products from all different genres and developers. From Triple As to Indies to whatever the fuck we're supposed to call the middle ground of those two. No matter who you (yes, YOU, not the general ""you"") are, something came out this year that tickled your little small little balls in one way or the other.
The best part of all, though? A year like this will NEVER HAPPEN AGAIN!! Certainly not next year, like my god look at that 2024 upcoming games list, man. It is *slight*.
You wanna know why? Because this amount of quality output, of course, does not come from studios or companies or brands or even the almighty dollar sign. It comes, of course, from people. People who are insanely talented and passionate about their craft. Likely those who dreamed for years to be a part of this seemingly amazing industry of creative professionals all striving towards the same creative goals. And for gaming developers, 2023 was not a year worth celebrating. Sure the products that they worked on released to the public to play and enjoy, but as soon as these projects wrapped up, the studio or company or brand or even the almighty dollar sign ditched their ass RIGHT TO THE CURB!
Because to all of those previously mentioned abstractions, talent is expendable. Demand for talent should be at an all time high, given that gaming continues to be the most money-making entertainment medium of the 21st century. So more games should be in development, therefore necessitating more job opportunities and areas where passionate individuals can spearhead their own creativity into a golden goose. But, of course, this is not how abstractions operate. The talent who creates these fine pieces of art are mere cogs to them, oiling and greasing a machine that will continue to move as long as the pieces are in place. And there will always be a new crop of cogs fresh in the industry who will be willing to take meager pay, miserable conditions, and limited flexibility in their line of work, as long as they get a chance to work with the abstractions.
This, of course, will not happen. The continuous horror of the modern gaming industry spreads far and wide. Notably to our youth, as chronically online as they are, who likely will not want to invest their time and life into a career that will never respect them. As for the talent who have been laid off every month this year? They won't stick around. Their services are applicable in many other fields that not only pay better, but have far more job security. So the talent pool dries up, there will be increasingly fewer individuals looking to refill, and the gaming bubble finally pops.
We're at the precipice of it, and it's hard to ignore the warning signs. It's hard to write a piece about the "great year in gaming" we as consumers had as it feels like the industry that created it might not look the same way in 10 years. Gaming won't die, obviously, there's too much demand for it. But the 300 million dollar blockbusters, the 3-4 year crunch periods, the constant race to produce technological best. That will die. And this year was the last hurrah.
So, in that spirit, let's celebrate the year that was for me. The 10 best games from this year and previous that remind me why I love it in the first place. Why I want to support it, and wish it nothing but the best. And most of all, highlighting the talent who ultimately made it possible, rather than the abstraction who will tear it down.
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Anyway! Enough of that SHIT!! Video games are cool, and I like them. Today, we’re going to RANK the TOP 10-ish GAMES I PLAYED in Twenty Twenty Three. But before that, let’s dive into some dis/honorable mentions.
REMASTER I REALLY LIKED BUT DIDN’T WANT TO RANK BECAUSE ITS A REMASTER OF THE YEAR: Metroid Prime Remastered (NSW)
Take your pick of, like, six or seven different 25-30 year old Metroid fans and slam them elbow-first into a padded cell. Once they come to and they start talking about Metroid, as you do in confinement, about five or six of them will confess that their first love was Metroid Prime. I would count myself one of them inside of the cell, even if it took me until 2015 and the shudders Wii U Virtual Console for me to finally give it a try.
The six-or-seven imprisoned Metroid fans will inevitably start comparing the two most popular entries in the series: Super Metroid and Metroid Prime. To me, Super Metroid is all about its scenario. Finely tuned and expertly paced, “Super” is a game I play for that jolt of the Metroid formula that currently makes up ½ of every game that comes out nowadays. But Metroid Prime is about atmosphere. The reflections of Samus’ face in the visor dotted by raindrops from above. The movement of fauna, shade & various enemies flowing through every screen. Honestly while I’m writing this the Phendrana Drifts theme is playing in my head.
Metroid Prime isn’t as precise as Super Metroid, but its ambiance is striking. This presentation, already beautiful on the GameCube, is only enhanced on Switch. Despite very little of the original Prime team still being at Retro Studios, you can tell this one was crafted with an enormous amount of respect for the source material. It gets the rare yet coveted distinction for a remaster/make/release of looking just as you remembered it your first go around, yet looking obviously much better when compared side by side. It does well to continue the legacy of this momentous game, to hopefully expose its importance to more than just the five-or-six of us currently jailed.
By the way, the one other guy who didn’t grow up with Prime? He was chatting our ear off about the “subversive excellence” of Metroid Fusion or something. How “forcing linearity in an otherwise exploration heavy series can make you feel weak and frightened” and “it has a much tighter difficulty curve than any other title in the series.” Something like that anyway, couldn’t really hear over the all-time noogie numbers I was putting up while he was stuck in a headlock.
GAME I'M MOST MAD AT MYSELF FOR NOT FINISHING: Outer Wilds (PC)
Is it a me thing? Am I not the type of guy who would truly appreciate a game like Outer Wilds? Spoilers ahead, obviously. Don’t read this part if any part of your bones and back wants to try this one out, dead serious.
Because what a HOOK this game gets you in. The first time the sun engulfed my puny little carcass, the previous session reverses itself right in front of me and the world just completely reset itself? Astonishment, blown away? Other thoughts like that. Conceptually, Outer Wilds is a knockout. The obvious point of comparison is Majora’s Mask, but the mystery at the heart of Outer Wilds is a lot less simple than Find The Four Giants. It’s a weaving thread binding all the game’s planets, but one you must piece together largely yourself.
Which made dropping it back in April and trying to come back to it hard. I probably just have to totally restart it and really really focus on what each little node of information is saying. Or just use a guide or something idk
LEAST FAVORITE GAMING EXPERIENCE OF THE YEAR: Sonic Frontiers: The Final Horizon (PC)
Ok this title might be hyperbole a bit since I didn’t completely hate it, I just wanted an excuse to write about SONIC AGAIN! I LOVE BLUE MEN!!
Speaking of hyperbole, how about the reception of Sonic Frontiers? Seems like everyone was busting their loads over this one last year. I get it, to a certain extent. As BlazeHedgehog said in his one-hour dissection of the game this year, food tastes better when you’re hungry, and us poor Sonic fans are starving. I don’t think Frontiers is perfect by anyone’s standards, but it at the very least leaves a decent yet slightly rocky foundation for future games to knock it out of the park with.
The Final Horizon is “future games”, I guess. And uh, yeah this one didn’t knock it out of the park. Kinda bunted? Maybe tripped over first base or something idk how to make better baseball analogies than this.
My main disappointment comes from the three new playable hedgehog/hedgehog adjacent creatures. Maybe it's my fault actually, since I had this wonderful idea in my head of how sick it would be for Knuckles or even Amy to have fully decked-out combat trees. Instead, these new characters are actually terrible at combat and you shouldn’t even try. They’re pretty specifically geared towards platforming challenges, unfortunate since all of them feel pretty miserable to control. My original review of this update was “Knuckles controls like an asshole” but they kind of fixed the controls so my review has been updated to “Knuckles controlled like an asshole* *when it launched therefore when everyone played it Knuckles controlled like an asshole”.
Despite my gripes with base game Frontiers, at the very least it felt like a game that was rigorously playtested. Not polished by any means (for crying out loud they never fixed the pop-in), but most platforming challenges had a certain sense of flow to them that made the open zone concept work. Final Horizon does not feel properly playtested. Levels are far less scripted, which would be a great thing in an engine that didn’t feel this busted. The difficulty spikes up seemingly at random, with the three titan boss rush on hard being probably the most unfair challenge in a Sonic game that I can remember. Even the final boss (which features one cool scene where blue eyed Super Sonic gets shot out of a gun) requires a target switching mechanic the game never expects you to know or use by that point, unless I’m an idiot. Which is always the fear.
Ah well, at least it was free. And I don’t want this to be a sign for Sonic team to ditch the open zone for the next game. I do think it can work, but the main gameplay engine needs an overhaul. Not even a Sonic Utopia masturbatory “iT sHoUlD jUsT cOnTroL lIkE tHe ClAsSicS” style control necessarily, just one that feels inherently fun to run around an empty field in. Which is easy to say, I guess. “Make the Sonic feel more funner to control,” the critic says. “Allso give me a cheeseburger “
Congratulations on winning your oddly specific category awards, previously stated video game products! Time for the top ten which was going to be a top sixteen but I’m already incredibly late on this so I’d rather not write about six extra games sorry.
10. Spyro 2: Ripto’s Rage (PS1/PC)
The intro to Spyro 2 was fun all three times I played it this year. Once on original hardware at a friend’s house, another time on my own through a PS1 emulator, and a final time through the Reignited trilogy remake. Reignited was where I played through Spyro 1 for the first time some years ago, and although the Spyro 3 remake is allegedly trash (according to my one friend who learned how to read by playing Spyro 3 at age 3), the remake of Ripto’s Rage is pretty OK by my less demanding standards. Plus it ran well on Steam Deck for whatever that’s worth.
Thankfully, playing the intro to Spyro 2 three times was actually a worthwhile thing to do! Unlike Spyro 1 which basically just lets you 100% complete every level the first time you go through it, Spyro 2 requires abilities and unlocks from later levels in the game to get every orb & collectable. Every time I replayed the various levels in Summer Forest, I learned which levels (even areas of levels) I should avoid until I learned how to climb up ladders or whatever. It is much more enjoyable on a replay to keep these types of things fresh in your mind rather than coming back to it years later as a grayed & tired old hag.
While I’m not as story-pilled as a lot of my gaming peers, even in simple games I appreciate when it feels like your actions have weight to them. Completing every level in Spyro 2 isn’t just about collecting the shiny objects and touching the top of the flagpole. Each area has its own particular race of organism coming to you with an issue caused by Ripto. And while it isn’t super complex, your actions through the level are helping that particular group of living beings. When going through the entire game, and thereby helping all of these groups with their minor or major little quibbles, it’s pretty satisfying to look back on once the game comes to a close. That element is, I think, what makes a crusty little game like Spyro 2 still hold up in the face of a very different world.
9. FEZ (PC)
For a while, I didn’t want to like FEZ. I had it on Steam, but only as a result of a Humble Bundle, back when you could specify how much of your bundle purchase went to each specific game creator. And I will never forget looking at Phil Fish and his stupid face, gleefully pulling his contribution slider allllll the way to the bottom, probably capping out at $0.01.
That was 2014. 10 years later, I have two thoughts. 1. Phil Fish’s controversy feels very very trite in comparison to what the internet or, fuck, even the ENTIRE WORLD has turned into. And 2. Phil Fish is a genius.
People were saying it at the time but I just didn’t want to believe them. And I probably didn’t have the capacity to wrap my head around what FEZ was doing. It’s an entry into what I want to define right now as an “unraveling” game (remember this, it will come up later!). On the surface, FEZ is simple. It even has simple graphics! You’re a simple man, living in a simple town, with only a jump button to your name. Then, another layer. A Fez, perhaps, on the top of your gay little head. In gameplay terms, the perspective now shifts when you press the triggers, I think all Fezes do that? Anyway, fun little platforming gimmick for a little 2D game, right?
Wrong. FEZ is a 3D game. Your position in the world is a little tricky to manipulate, but it is mapped in a 3D space. You can even view the world in 3D once you beat the game and get sunglasses. I think all sunglasses do that? Anyway, this allows for some inventive puzzle solving through trying to figure out where to jump and where to shift perspective to make your way out of the room. Can be pretty tricky, but ultimately achievable, right?
Wrong. The puzzles at the end of FEZ are not possible. Literally, I think. The last puzzle is not possible without datamines and brute-forcing it. But for the puzzles that are possible, the amount of honest to god code cracking you need to do at the end of the game is not what I was expecting. I had to bring out an honest to god notebook made of paper from wood and write down my interpretation of the game’s little language. Other games certainly take inspiration from the unraveling layers of FEZ,
8. TUNIC (PC)
Hope you were paying attention! Thank god this game comes right here on the list so I don’t have to test your attention span. TUNIC is also an unraveling type game, in sort of the exact same way to FEZ actually. It appears to be a gorgeous yet sort of simple claymation sorta interpretation of the original Legend of Zelda. You’ve got a couple a silly lookin enemies, item pickups like bombs and potions, you get to explore an overworld and some dungeons. It’s Zelda 1, right?
Wrong. TUNIC is Dark Souls. Beyond just being able to fat roll, enemy encounters can get brutally difficult, and they all respawn when you die. Upon death, you drop a bit of your coins on the ground in a ghost that will stick around when you come back to that same spot. You save and respawn at a fire. Now, comparing a game to Dark Souls is kind of like the most overdone thing in games writing at the point, but it definitely helps that you can get a sense of that original Zelda formula in all of FromSoft’s games. So TUNIC aping those trends feels like a good match, I think. From here, progression might start to make sense. You travel from save room to save room, clearing dungeons and beating bosses. Eventually you’ll find a really big one, and the game is over, right?
Wrong. TUNIC is a game about not being able to understand English. The story is pretty well known at this point I think, but the sole developer of TUNIC was inspired by playing through the notoriously obtuse-without-a-manual Zelda 1 without being able to understand the words of said manual. In TUNIC, you will find pieces of a very similar looking manual all throughout the world in no particular order and in a language you cannot read. Eventually in TUNIC you’ll hit a wall where you have no idea what to do or where to go. And suddenly, you look at a single page of the manual in a slightly different way, maybe even with your head tilted a little bit more to the right. And suddenly it all makes sense.
There’s another way in which this game unravels but it’s sort of like the impossible puzzles in FEZ and I haven’t even begun to try and wrap my head around it. I beat this game with the bad ending and I still had a jolly ole time with it. Very much my sort of game this one is. No spoken dialogue, story communicated entirely through gameplay, and hard as balls bosses. Now if only this one featured a funny little dwarf….
7. Deep Rock Galactic (PC)
Me and my friends cycled through a lot of different games this year. Still wrought in grief over the loss of TF2 and Overwatch, I think. I was kind of the outside guy in these multiplayer romps, as I am burdened with two jobs and game at weird times of the night, but I got enough time in each of them to get the idea. But of all the multiplayer games I dabbled in, the one that I am so sad I wasn’t around to play more is Deep Rock Galactic.
DRG is immediately charming. Playing as a stupid drunk dwarf is kind of inherently a little ridiculous and Ghost Ship leans into that hard. There’s of course the dedicated ROCK AND STONE button, but did you know there’s a dedicated coughing button? Not even loud obnoxious coughing either; subtle, painful coughing that feels like a burden to deal with (don’t @ me I know it’s not supposed to be a coughing button). The hub of DRG is honestly the most fun part of the game, I think. Just spending time with the buds fucking around with barrels and getting drunk on exploding IPAs is quality stuff.
I only played Driller, I think? The rest of the characters are probably fun though. I just liked being able to serve that oh-so-important purpose of pressing M1 in a direction and overheating by accident, as well as using my flamethrower to hurt my teammates. And using my C4 to hurt my teammates. I’m sure they all hate playing with me since I suck ass, but it’s hard for me to get mad at myself when I’m bad at the game since the stakes feel pretty low. Co-op games like this always appeal to me more than PVP for that exact reason, and I hope I can put DRG on this same list next year when I’m a little bit more seasoned.
DRG also fucked up my reflexes for every other game as I always want to press F to throw a flare into a dark room. Even in real life!
6. Dying Light (PC)
Another multiplayer game, although this one isn’t really originally intended to be multiplayer. This game flew under the radar for me for a long time until one of my friends randomly suggested we play it co-op one day and we all happened to have it for free on the Critically Acclaimed Epic Games Launcher. First thing to address here, this game is shockingly seamless as a multiplayer game considering it’s obviously a single player game primarily. Ok, maybe not quite seamless since all the player characters are the same generic white guy protagonist. At least you can wear a clown outfit? But the connection never dips, you’re never kicked out for no reason, everyone gets to watch a cutscene at the same time. Great co-op experience overall.
Honestly, the story and scenario of Dying Light is very uninteresting to me. We haven’t even beat the main story yet. In fact, we go out of our way to not do the main story and just focus on side content as much as we can. Because the core gameplay of Dying Light is fantastic. Again, this game completely flew under the radar for me and I feel like the same thing happened to most people I know. So I was shocked at how good the game feels. Jumping from roof to roof rarely doesn’t work once you know what you’re doing thanks to the generous ledge grab system. And once you get a grappling hook? Bitch, every game should have a grappling hook.
Combat is where the game really shines though. We set the difficulty to hard right away, which initially made it practically impossible to kill even the most basic type of zombie. If you’re just trying to whack the undead with a simple melee weapon, you’re probably going to get your health drained in an instant. Obviously you get better weapons, even guns towards the back half of the game. But you don’t want to use those all the time, especially guns since they make a ton of noise and alert a ton of infected. So it’s when you start unlocking cool-ass moves like the little kick you do to finish off downed enemies skulls, tackling zombies to the floor, vaulting over their heads to get a quick move on, even a whole ass dropkick to send them tumbling into a spike wall that Dying Light starts becoming fun as hell to just run around in.
Dying Light is also tied with Zelda Tears of the Kingdom as having the most “dark” “darkness” in a game I played this year. You straight up cannot see anything at night in this game, and if you turn on your flashlight you might wake up your mom. She’ll grab and kill you!
5. Lethal Company (PC)
What makes writing about Lethal Company hard is that, in a way, it’s undeniable. There’s no wonder why this became one of 2023’s best sellers practically overnight. Its charm is just that apparent. But why? To me, it’s how it straddles the line.
Obviously, Lethal Company is hilarious. It’s baked into the animations, with a jerky running animation that radiates Scooby-Doo-like energy and the single greatest dancing animation in all of gaming. Despite picking up items to later sell being the whole point of the game, they pack in so many silly little trinkets that are hard to separate yourself from; some can even make sounds! The first time I ever picked up the airhorn was on video, and I popped off harder for that than anything else this year. You may find yourself barrelling off the edge of a railing to your death because you thought you could jump over a gap with a big screw in your hand. Lethal Company is not only trying to make you laugh, but gives you the tools to get into a situation that’ll make your friends laugh.
But Lethal Company is also terrifying. Especially when you have no idea what you’re doing. Deep within the halls lurk otherworldly abominations with behavior that isn’t easy to parse your first time through. Some can be easy enough to avoid like the loot bugs and spiders. But others force you to change the way you move through the level, like the Bracken that requires you to constantly look behind you or else have your neck suddenly snapped, or the Coil Head that requires constant eye-contact or else have your neck suddenly snapped. If the terror was just contained to the halls, that would be one thing. But every Lethal Company player remembers their first time seeing the Forest Keeper, silently tip-toeing your way just out of sight else get eaten alive. You can certainly learn the patterns of each of these hostile entities to make progression easier, but keeping them all in mind while juggling the keys, ducks, and generators in your hands can often be too much to handle.
Despite all the horror elements, though, I never really get too scared playing Lethal Company? At least never for too long. And that’s the beauty of it - the line that the game is teetering on between comedy and terror. Even in observing the objectively very dangerous Bracken, it’s hard not to laugh at how sheepish he looks when backing away from you. When killed suddenly by a big dog outside your ship, the tension breaks once you realize that your friends are going to have to deal with that same dog and laugh as they die with you. Ultimately, Lethal Company’s charm lives and dies by how well it executes its two polar-opposite fundamental elements.
If updates can give more of a reason to keep playing the game after you learn the trick to each of the monsters, then this will be a multiplayer game for the books. That and add in suit customization bro, like come on the rack is right there!!
4. Super Mario Bros. Wonder (NSW)
If I was 7, Super Mario Bros. Wonder would be my favorite game ever. I am actively envious of the kids who get to grow up playing this game. Mario always hits different when you’re first getting into this method of experiencing media. Learning the fundamentals of controlling Mario is a gaming memory I will always cherish.The timing required to stomp on blocks and enemies, juggling the power-ups required to get certain secrets in a level, and the flow state you reach in jaunting through the familiar sights and sounds are baked into my gaming DNA.
As such, I found Super Mario Bros. Wonder to be very easy. There are some harder levels sprinkled throughout the game, but in a year that I beat every Super Meat Boy chapter without dying for fun, those didn’t give me much trouble. With that, plus the sheer number of Mario games I’ve played over the past 15 years of my life, I ate this game’s lunch and didn’t break a sweat. It’s probably unfair to knock a Mario game for being easy, but considering I’m not the only person who’s broached this criticism, I think it has enough merit. But again, I am envious of those who do not have this level of skill. To the kids wiping their greasy spaghetti hands on their Switch and Joy Cons, experiencing Mario for the first time because you liked Chris Pratt’s performance in the Mario movie. If this is your first time, this will leave an unforgettable impression.
Course-clear Mario games like Bros 3, World, 3D World, NSMB, and a bunch of other words and letter combinations are built on gimmicks. Gimmick is often used in a derogatory sense in gaming discussion circles to talk about shallow, meaningless fluff added to a game just to add a pinch of variety and extend run time. But as Mario has proven time and time again, gimmicks can be good, actually. It allows each level to stay fresh, with new ideas constantly being thrown at you with no time given to let any of it grow old. Mario Bros. Wonder is built off this same foundation, but goes absolutely nuts with it. The first part of every level is designed as normal, with some set of enemies, power-ups or other obstacles being presented at an easy pace. But as soon as you Touch Fuzzy, Get Dizzy, that gimmick is either flipped on its head or is magnified to the highest extent possible. When you allow your development team to design a game for years with no deadline, this is the type of experience you can create.
Also, this should go without saying, but this is probably the best looking game I’ve played all year. It doesn’t do anything crazy technically (like this probably could have been done on the Wii?), but each screenshot is blooming with color, flavor, and life. Shouts out in particular to the new Luigi model. I have no idea what specifically they did to his proportions, but DO NOT change it. This is perfect. Look at him. Perfect.
3. The Legend of Zelda: Tears of the Kingdom (NSW)
Hilariously, this is the second Nintendo game in a row on the top half of this list that I’m going to spend half the review bitching about. Because TOTK is the exact same as Breath of the Wild. No, not in the way you’re thinking, although that is somewhat part of it. Not because the world is the same, the overall presentation is the same, the areas are largely the same, the combat is the same, the structure of the game is pretty much the same. Not any of that, rather that this game shares BOTW’s biggest problem - it gets worse the more you think about it.
Because while I was playing it, it felt like the coolest thing ever. Ultrahand is a marvel of design and programming, obviously. Should go without saying that the potential of ultrahand is boundless, and that week where everyone was posting their Zelda creations was very fun. The abilities in general are so ingenious that they actively tricked me into playing the same 100 hour game again. Ascend in particular is one of those things that just breaks your brain and makes you want to do it in every single game that you play afterwards. The first time I discovered the depths, after not getting spoiled on it and not noticing it at all in the game’s trailers, made me feel the same magic as those opening hours of Breath of the Wild. It also shares a spot with Dying Light for having the “darkest” “darkness” in video gaming. Congrats! The awards in the mail. And after what I believe to be one of the greatest endings a Zelda game has ever had, with a killer final fight and that moment with Link and Zelda at the end, I was convinced I had played my favorite game ever.
But of course, you cannot make these sorts of decisions on your favorite X thing ever in a day, a week, even a year. It grows with time. And over time, I had a stark realization that Tears of the Kingdom didn’t really fix many of the issues I had with Breath of the Wild, even if I thought they did at the time. Item degradation was annoying the first go around, but the second time, especially considering all the crafting you have to do to get good weapons, feels especially tedious. The story is just as daft and pointless, even if it ends on a better note. The “Sacred Stone?” repetition has already been memed to death at this point but it’s notable how I didn’t even notice it at first since I had already long since tuned out of the story. Dungeons still don’t hit the same as in previous Zeldas, with the precise almost Metroid-like design of items locking progression not even attempted for a second time. Even the depths, which enamored me so deeply when I first found them, gradually became a slog to travel through as its visual repetition and lack of unique content started to dawn on me.
When I was playing Breath of the Wild for the first time, in a life that feels like it was ages and ages ago, I distinctly remember being in awe of the world they had created and the joy I had in exploring it. Even though I had my faults with the game, as I kept thinking about it, that lasting impression is what sticks out so many years later. Will the same thing happen to Tears of the Kingdom? Will its strengths persist in my head in a decade? Or will its blemishes keep it from true greatness in my mind?
One thing’s for sure: I never want to see a god damn Korok again. At least in this game you can create a device that sets them on fire, smushes them with a giant hammer, then catapults them over a mountain into a bottomless pit. Kinda fucked up you can do that…
2. Pizza Tower (PC)
Pizza Tower is fucked up game made by a fucked up man. How else can I explain the absolutely batshit insane ideas this game throws at you? The first level is called John Gutter. There’s another level in this game called “Oh Shit!” where you run around in the sewer. Mort the Chicken from the PS1 game Mort the Chicken returns to grab onto your head and force you to do double jumps. You’re forced to play golf. There’s a level where you get jumpscared by FNAF pizza topping animatronics and at the end you get to Shoot Them With A Shotgun. One of the bosses is a fucked up version of yourself that’s actually made of liquid and is secretly just a brain with eyes. You’re italian.
I could go on. Despite my cursed Nintendo centric brain, I’ve never dabbled into Wario Land, which Pizza Tower obviously takes a lot of inspiration from. But when looking at gameplay of those older games after finishing this one, I don’t think I would really get a whole lot out of it. Pizza Tower is basically those Wario Land games made by a guy with as sick of a brain as I do, drawing all the assets with MSPaint and cramming each level with crazy bullshit and fun gameplay ideas. Those other games would probably feel kind of lacking in comparison. Like Mario Wonder, the levels in Pizza Tower are gimmicky by design, introducing one-off gameplay ideas and passing the ball to the next idea as soon as possible. So why is Pizza Tower higher than Mario Wonder?
Because Pizza Tower is an anime. When completing each level, you’re ranked from a scale of D to S, same as Sonic. At least that’s what it seems at first, though, as there is another rank. The coveted P-Rank is locked behind not just a perfect run collecting all the pizza toppings through the level, but looping back around and racing through that same level again. All within the time limit given to you when smacking the John at the end of each level. As you can probably tell, this is fucked up. Nothing else in Pizza Tower, not even the batshit level ideas, can reach how fucked up getting a P-Rank is in any level of this game. I’ve only gotten two I think? But Christ, what a rush it is. Pushing your familiarity with the controls and the level like this, reaching a glorious flow state is exactly where I love to be in a 2D platformer. And when I see that sick as hell anime OP ass P-Rank animation, I reach COMPLETE GAMING EUPHORIA.
I am so excited to jump back into this one once I have the time and give this the thorough beating it deserves. Just like how Peppino has been thoroughly beaten….. By The Cruel Hand He’s Been Dealt Through The Struggles Of Maintaining Your Own Pizza Business In A Horrible Capitalist Nightmare………
..
1. Pikmin 4 (NSW)
Hell yeah Baby!!! Pikmimn 4 Sweep! If you don’t play Pikmin 4 I’ll KILL YOu you stupid piece of shit!!
Pikmin is doomed to be a niche. It’s got a bunch of cute little men walking around and a circular dog that you jump on the back of. But it is so brutally punishing that kids are almost certainly going to bounce off it. And the strategy-heads that would undoubtedly enjoy what it has to offer almost certainly won’t even give it a chance because of the cute little men and the circular dog. This dichotomy, of course, is why I love Pikmin.
I began the year in preparation for Pikmin 4 to finally play the original Pikmin on GameCube. Previously, I had one playthrough of Pikmin 3 but it honestly didn’t do all too much for me for whatever reason. So I wanted to go all the way back to the most busted up, brutal game in the series so I could understand the appeal. Within the first hour of play, all of my Pikmin had either been drowned or crushed by a giant Bulborb because I had no idea what I was doing. And that game has a strict time limit, so you can only fuck up so many times before you get a genuine game over.
So what’s the appeal? Well Nintendo finally found a word for it in the marketing for Pikmin 4 that probably doesn’t exist in English so they just said fuck it and used the Japanese word anyway: “Dandori 段”. Basically being able to manage your tasks and resources in a timely fashion to reach maximum efficiency. Pikmin 1 forces you to figure this out to some degree or else you’re not getting home. And with the limited scope of that game’s levels, Pikmin types, and enemies, I think it’s a great way to learn. Each Pikmin has a clearly defined use case that directly corresponds with their color, and the obstacles in your path are easy to understand in relation to those basic abilities. Need a powerhouse that can take quick work of this giant beetle? Red is your go to. A ship part is stuck high up? The lanky and tall yellows are your guys. Water? Blue. You get the gist.
The problem with Pikmin 1? And every other Pikmin game for that matter? It’s not enough. It needs more. I’m cool with short games but Pikmin 1 can be beaten in like 3 hours. Pikmin 3 is like 10. Usually more content isn’t what makes a game “gooder” but I do genuinely think that the short run time of previous games made this idea of Dandori harder to tap into on a single playthrough. How did they fix this in Pikmin 4?
WEll, my friend, they did this through VARIETY OF MODES!
The main story of Pikmin 4 is basically the 10 hour tutorial. A gentle romp through all the major areas, some largely easy enemies, no game-long time limit, heavy tutorializing, an introduction to all the Pikmin types, basically baby’s first Pikmin. Even if you only play the story, you have so much to sink your teeth into. The above ground areas are as fun as ever, with the addition of Oatchi as a Pikmin platform AND a way to introduce platforming into the Pikmin formula being such an obvious and fun addition. Caves return from Pikmin 2 as a break from the time-limit imposed by the rest of the game, allowing for some tighter combat sections and the satisfaction of scouring an entire area and getting 100% item completion. Dandori challenges scattered throughout the levels provide a taste of that hyper-focused time limit gameplay from Pikmin 1, forcing a greater degree of focus and understanding of the mechanics and design than in most of the rest of the game. Nighttime missions morph the usual Pikmin gameplay into more of a tower survival type of thing, protecting key areas while using the uniquely powerful new glow Pikmin. And each of the major areas all being in the garden of just somebody's house that you THEN get to go inside in what is by far the most unique level in a Pikmin game is some serious chef’s kiss type beat.
So that’s all well and good for the base game. But the post game? The post game? This is what takes Pikmin 4 to legendary heights. I CAN’T EVEN WRITE HERE everything I want to say because I KNOW YOU HAVEN’T PLAYED THIS GAME, and it was so joyous when I had these experiences blind. What I will say is this - this idea of Dandori and your understanding of it will be tested in some of the late game Dandori challenges. Entirely optional content by the way, nothing needed if you aren’t fucking with the idea of being an ancient Dandori master or anything. But this is the type of thing I live for in games. Mechanics and design being stretched to their limit, pushing your boundaries and forcing you to execute nearly perfectly to get the win. Usually uber-hard platformers are all that get this type of reaction out of me. Maybe I should be a strategy gamer? Am I finally ascending to be the Total War XCom Starcraft freakazoid I was always meant to be?
Maybe it was the surprise in how much I was enjoying Pikmin 4 for my entire 40 hour playthrough that gets it this high on the list. A marriage of gorgeous presentation, compelling mechanics, and content out the ass that no other game this year quite reached for me. DLC for this game is a must buy. Honestly, I might just play this game again some time soon, I need to make sure my feelings about it aren’t a fluke.
And most importantly, YOU (yes, YOU, not the general ""you"") need to play this game. I DO NOT CARE if you have a Switch. DOWNLOAD THIS GAME FROM NSW2U.COM AND DOWNLOAD THE YUZU EMULATOR AND SEARCH ON GOOGLE “Nintendo Switch Keys Download” TO PLAY THIS GAME FOR FREE ON YOUR COMPUTER. Maybe you won’t even love it but DAMN IT I do. I’m glad Pikmin got another chance and for that chance to be the most feature-packed and gloriously executed game in the series by far. Hope this isn’t the end for our Pick-ed Men… Hope they don’t throw my colorful men in IP jail for 10 years again… Hope I can say hi to my good friend Olli mare one more time before I’m old and gray………
Thats it ok bye
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The 100 Best Things in Comedy We Were Witness to In No Particular Order of 2019
OK, 2019′s officially over and we’ve wrangled our 100 truly favorite things in and around comedy (and it really spans all of comedy) that are not ranked whatsoever. It’s just like the title says and, it’s, as it is every year, quite long, so we won’t waste any more time with this intro.
Oh, in case you forgot and/or curious and/or need a quick refresher, here’s our 2018 list.
1. Rory Scovel Live Without Fear-This documentary follows Rory Scovel and his journey through six nights of completely improvised hour sets. In a single word, it’s inspiring. You see the way Scovel truly connects the audience and keeps it that way through his indelible charm and endless curiosity. The near unbelievable story of the Relapse Theater in Atlanta is also beautifully threaded in the doc as well. The clips of the improvised performances capture the magic that stand-up comedy can be that’s absent from the majority of comedy specials. You should be required to see this whenever and wherever it comes if you have any level of interest in comedy at all.
2. Naomi Ekperigin-From her own stand-up, to her podcast with husband Andy Beckerman, Couples Therapy, and her writing across TV, and everything else she does, Naomi is such an thoroughly commanding, yet delightful presence that we love seeing every time anywhere (and she should already be way bigger of a star already).
3. Cait Raft’s Presentation on “Bradley Cooper’s a Star Is Born Takes Place in an Alternate Reality Where 9/11 Never Happened”-Witnessing the imagination of Cait Raft up close was a privilege for us. This amazing dissection of the zeitgeist left us in stitches and with our mouth agape for how thoroughly it proved its point.
4. Corporate Season 2-The second season of the ultra dark workplace comedy delivered once again on its hysterical nihilistic satire that’s so prescient, yet still so unbelievably funny.
5. Mom-Prov Presents Family Therapy-Improviser Izzy Roland was daring enough to have her mom and her grandmother, both of whom are also in showbiz, to join her on stage for one of the most madcap, fourth wall-breaking, entertaining improv shows we’ve seen all throughout 2019.
6. Jena Friedman-So, this year, Jena delivered yet again with her subtle delivery and calm demeanor that hides her absolutely killer jokes. The follow-up to her Adult Swim special, Soft Focus, upped the ante with an interview of a gun-toting John McAffee and her brilliant Conan set about everyone’s true crime obsession.
7. Brendon Walsh’s Afternoon Delight-This last year, Brendon Walsh let everyone know that he was and still is one of the best at pulling prank calls, which is so much harder now than it was even ten years ago. This live show actually has Brendon place live prank calls in between stand-ups and the ride you go on is absolutely thrilling.
8. Jacqueline Novak’s Get on Your Knees-Novak’s solo show has more than earned its spot as an Off-Broadway show with bringing such an exquisite, almost never before seen comedic sensibility to the topic of blow jobs.
9. #F*ckF*ckJerry-Props to Vulture Senior Editor Megh Wright for sparking the fire to take out the egregious social media accounts of F*ck Jerry that just lifted jokes from comedians all across the Internet without pay or attribution.
10. Lorelei Ramirez-We’ve known distantly about Lorelei Ramirez for so many years, but seeing them up close was a breathtaking experience that had us laughing so hard. Their artistry in comedy that gracefully borders on performance art and even horror is absolutely inspiring.
11. Aaron Urist-Denver’s Aaron Urist is such a killer joke writer and joke teller and has been for years. We just were reminded about that with his burning bush joke during his latest LA trip.
12. Booksmart-Olivia Wilde’s directorial debut was not only a reinvigorated take on movies that specifically hone in on the end of high school, but also had a sincerely hopeful vision of the future generation. We hope that Booksmart finds its way to the top of the coming-of-age comedy films pantheon.
13. Rachel Mac on Lights Out-One of the highlights of Lights Out with David Spade is how unfiltered and raunchy they let comics get during their sets on the show. Rachel Mac took that amount of comedic license and thrived in getting into the nitty gritty about her last teaching job.
14. What We Do In The Shadows-The FX TV adaptation of the seminal Taika Waititi and Jemaine Clement film in 2014 exceedingly succeeds in nailing the comedy of minutia in the world of the undead that also happens to be in a (somewhat) grounded reality.
15. PEN15-Maya Erskine and Anna Konkle’s vision of 2000 and their performances as teens were so spot on that PEN15 would deserve acclaim just for that. However, the heart of this show made its humor stand out in an ever crowded field of coming-of-age comedy.
16. Tiffany Haddish’s Black Mitzvah-A lot has happened for Tiffany Haddish since her last special (she’s a legit A-list celebrity now), but it’s clear that she is still her unapologetically positively, life loving self. This special is evidence of that, especially with her bit about her New Year’s show that she got undeserved flack for.
17. Straw Men-Lindsay Adams, Danny Palumbo, and Sam Wiles (and producer Kimmie Lucas) put on what is our favorite imagining of a comedic debate that we’ve seen thus far. The encouragement to make the most ridiculous, baseless arguments and being transparent about the whole thing is a golden goose of comedy.
18. The ending of Gloria Bell-Well, we can’t very well give away the ending to this English language dramedy remake from Sebastián Lelio that has Julianne Moore shine as bright as she has ever shone before, but just know that we stood out of our seats, applauding what she did to John Turturro right at the end.
19. I Think You Should Leave-Tim Robinson’s unflinchingly absurd sketch series unequivocally has many of the best sketches of 2019. The hot dog costume and Mexican restaurant sketches will have us busting up through, very likely, the next decade.
20. Les Miz and Friends-Bonkers (and we mean that in the best way possible) doesn’t begin to describe how wild this meta and great this puppet and human hybrid take on the theater institution of Les Miserables. The sheer cleverness on every level is awe-inspiring.
21. Dave Ross’ The Only Man Who Has Ever Had Sex-Ross has been a longtime favorite of ours for the contrasting bounciness and darkness of his comedy. His debut album captures this dichotomy perfectly.
22. Nikki Glaser: Bangin’-Nikki Glaser’s first Netflix hour special started off with a bang, pun intended. Her frank, but heartfelt exploration of all facets of sex is so damn funny that Glaser gets away with being as blue as she wants.
23. Super Dating Simulator-This live, interactive version of various Japanese video game dating simulators is one of the more innovative and surprisingly charming things we saw this year. Creator Sam Weller did a bang-up job not only making a video game work as a stage show, but doing so with a very off-beat sub-genre of video games
24. Emmy Blotnick’s Party Nights-Blotnick’s latest album shows Emmy at the peak of her delightful observational powers. The concept of a “Self-Potato” is just priceless.
25. Tammercise!-Folks in comedy are getting all sorts of clever these days to redefine traditional formats and disciplines and push the art form forward. Madeline Wager does this exquisitely with a solo show of a woman unraveling that doubles as legit aerobics class.
26. The Cherry Orchard w/Chad Damiani and Jet Eveleth-Damiani and Eveleth explore a new angle on postmodern clowning by supposedly doing a Chekov play going through dress rehearsal without any of the players knowing what they’re supposed to do. The back and forth between the live direction and the tomfoolery on stage is truly hysterical.
27. Bake Stuff with Lindsay LIVE-It’s about time for a comedic cooking show that actually does teach you a wonderful recipe and also explores and resolves(?) childhood trauma. Lindsay Adams’ Bake Stuff with Lindsay, which we indeed saw live, accomplishes all of that and inspires all those watching to cook through their feelings.
28. Shalewa Sharpe’s So, You Just Out Here?-Shalewa imbues homespun wisdom with marvelously colorful descriptions all throughout this very satisfying album.
29. The Amazing Johnathan Documentary from Ben Berman-The Amazing Johnathan’s life story is pretty captivating as is. The story about Ben Berman trying to tell his story amidst several other people trying to tell his story is absolutely engrossing and is somehow all true.
30. Julio Torres’ HBO special “My Favorite Shapes”-Torres’ special is simultaneously one of the most daring and silly hour specials in recent memory and his elevation of prop comedy to a whole new level is to be commended.
31. The Underculture with James Adomian-James Adomian has been one of comedy podcasts’ most in-demand and bright shining stars. It comes as no surprise that his own podcast that revs up all his characters has some of the best, most dynamic, absurdist interviews in political and pop culture satire.
32. Daniel Van Kirk’s Thanks Diane/Together Tour-Van Kirk’s first, complete hour that he both toured with and released as an album is so impressive with how deftly Dan manages a balance of sincerity and mischief from wire-to-wire.
33. Conan in Greenland-Conan marvelously turns his travel specials series Conan Without Borders on its head by attempting to buy Greenland based off of Trump’s stupid tweets.
34. Mary Beth Barone’s Drag His Ass: A F*ckboy Treatment Program-Mary Beth Barone’s live show exploration into her dating life is illuminating and hilarious throughout, but the actual interview that she does live with a “f*ckboy” is transcendent.
35. Obvious Plant’s Carnival of Toys-Jeff Wysaski AKA Obvious Plant really outdid himself this year in his quest to permeate everyday reality with a satirical twist. He not only made a whole line of custom toy figures that satirize pop culture on so many levels, but opened up a whole pop-up museum for several days to exhibit them in all of their bizarre glory.
36. Sports Without Equipment with Coach Keith Alejo-This Dress Up Gang sketch is one of those ideas that are simple, yet so out-of-left-field. Literally, they take sports without equipment to its funniest conclusion.
37. #Squatmelt-Howard Kremer’s desire to keep the spirit of The Meltdown with Jonah and Kumail alive has evolved into its own very special thing in the form of a DIY stand-up comedy show/walking tour that periodically migrates around LA.
38. Catch-22-Trying to adapt such a monumental literary work like Catch-22 is almost a fool’s errand, but writers Luke Davies and David Michôd do a smash-up job for not only bringing Heller’s immortal words to life, but also sticking the landing for all the darkly absurdly comical moments that run rampant throughout the story.
39. Get Rich Nick-Even if they didn’t have the fantastic banter, riffs, and asides from the very funny duo of Nick Turner and Nick Vatterott, this podcast that explores how to make money real quick is one of the best new podcasts of the whole year. Fortunately, Nick and Nick’s humor runs rampant through every episode and makes Get Rich Nick engrossing and makes you actually laugh out loud.
40. MK Paulsen-The comedy of MK Paulsen can be faster than a bullet, but as satisfyingly silly as a gun that shoots a flag with the word ‘bang’ on it. Every time we see him do stand-up, it’s a fun, rollicking ride that’s equal parts offbeat whimsy, clever wordplay, and an agile sense of timing and play.
41. Father Figurine by Matt Kazman-The dour faces of the family in this dark comedy short play to the highest comedic effect perfectly. A dead patriarch and an apathetic family make for some of the best dry humor in 2019.
42. Funk Shuffle-Danny Cymbal, Dennis Curlett, and Michael Gardner comprise Funk Shuffle, an improv group that manages fly freer and more untethered than almost any other improv group that we’ve ever seen. They make their defiance and experimentation with improv forms really work due to the trio’s unflinchingly playful spirit.
43. Gary Gulman’s The Great Depresh-Gulman, as one of comedy’s premier craftsman, of course, delivers an hour of stellar comedy with this special. He also manages, this time around, to destigmatize depression and, in general, be hopeful. That particular comedy trifecta is such an impressive feat that very few can accomplish.
44. Greener Grass-The scope and ambition of Jocelyn DeBoer and Dawn Luebbe’s directorial debut hints at some really special things to come from them in the future. Their absolutely demented, pastel drenched absurdist vision was a shocking delight through and through.
45. Jenny Slate’s Stage Fright-Slate’s best comedic strength is her unshakeable vulnerability. This hour special lets Jenny present that trait as intimately as she has ever presented it and gives an in-depth look as to where that hilarious vulnerability comes from.
46. Heather Anne Campbell swatting a baby out of someone’s hands in an improv scene-At this point, it should come as no surprise that Heather Anne Campbell is one of our absolute all-time favorite people in comedy and thus, she kind of just ends up making it on this list annually on her own someway, somehow. This year, during a performance of her improv group, Heather and Company, we laughed as hard as we’ve ever laughed at Drew DiFonzo Marks initiating a scene by rocking a baby back and forth and then, Heather insanely swatted it out of his hands and stomped on it. It sounds ludicrous, but trust that Heather made that so unbelievably funny.
47. Adam Cayton-Holland’s Happy Place-Cayton-Holland’s live solo show based on his critically acclaimed book of the same name pulls off oscillating between cleverly wrought and self-aware comedy and some of the most heartbreaking stories you’ll ever hear about his late sister. Holland’s focus and calm make it all miraculously blend together.
48. The Authorized Unauthorized My Favorite Murder Musical-In the world of unauthorized musicals about things that you wouldn’t really think about being adapted into unauthorized musicals (it’s a bigger ever-burgeoning world every month it seems), the staged reading of this My Favorite Murder-inspired musical that we saw was phenomenal. The full stage production to come in 2020 will undoubtedly be something really great.
49. Pedro Gonzalez-Pedro’s jokes are so expertly written and crafted that you forget that he immigrated to America as a teenager from Colombia and learned English as a second language.
50. Garry Starr Performs Everything-UK comedian Garry Starr’s solo show is a genius send-up and celebration of theater as a whole. The physicality and the sheer madness of the whole show are so thoroughly hysterical.
51. Kira Soltanovich-We just want to take a moment to appreciate the agility of the comedy of Kira Soltanovich. Not only does Kira play any room or any show as far as we’ve seen, but her drive is just unstoppable (see ep. of The Honey Dew).
52. Mike Birbiglia’s The New One-Though it seems almost too routine that Birbiglia comes out with a new hour special that garners tons of acclaim for its ornate and complex and, ultimately, very satisfying tapestry of stories, Birbiglia delivers exactly once again with one such solo show/special on fatherhood.
53. Michelle Buteau-We saw Michelle headline just a few months ago at Dynasty Typewriter and were reminded of just how good Buteau is. She combines being heartfelt, having a fun bit of attitude, and an absolute command of the stage in such a beautiful way.
54. Gareth Reynolds’ Riddled with Disease-Many folks know how great Gareth is from his madcap riffing on The Dollop, but Reynolds shows he is fantastic with a sharp, hilarious, yet still fast-and-loose-feeling hour.
55. Sara Schaefer’s LIVE LAUGH LOVE-Sara, above most folks working in comedy today, goes to great lengths to be considerate, inclusive, and vulnerable in her comedy and it’s so, so wonderful because of that. This album is yet another great example of that mix.
56. Sean Patton’s Scuttlebutt-Sean Patton’s latest album is a fantastic note to any and all that Sean is, hands down, one of the best comedians ever to spin a yarn (and also share some damn fine true stories) and deserves way more accolade and attention for that now and going forward.
57. Matt Rogers’ Have You Heard of Christmas?-Rogers had quite a 2019 in putting culture on notice, but his queer and subversive holiday musical extravaganza might be one of the best pieces of holiday themed comedy of all time.
58. The Chris Gethard Show with Robby Hoffman-Not only does Robby Hoffman keep the punk rock, conventions-be-damned spirit of TCGS alive, but she makes it so much her own and lets her hilarious, domineering persona transform the show into another very special, unique round of controlled chaos.
59. The taping of Eddie Pepitone’s latest special-Eddie’s sound and fury and his irreverent stream-of-consciousness-seeming comedy were flawless in this latest hour. Everyone in attendance, including ourselves, were in stitches for the whole taping. Props to director Steven Feinartz for one of our favorite looks of a special that we saw last year (which you’ll all get to see soon in 2020).
60. Eric Dadourian’s closer on Nebraska 2-Dadourian is always all in for the sake of a real bold, imaginative bit and, as such, pulled off one of our favorite closers of the year on his very first full length album.
61. Jessica Kirson: Talking to Myself-Kirson’s hour special on Comedy Central really let Jessica cut loose and let her showcase her stand-up expertise. From the way that Kirson contorts her face to her deep well of voices/characters to razor-sharp quick wit to, of course, her signature asides to herself, Jessica really kills it in this hour.
62. Brody Stevens-Long live the “jock doing performance art” comedy (one of our favorite descriptions of Brody’s comedy by his dear friend Zach Galifianakis) and may he rest in peace. Yeeeees! Enjoy It!
63. Byron Bowers on Colbert-Byron Bowers and his clever, yet sincere, dark, vulnerable comedy put up one of our favorite late night sets this year. From the opening to his frank jokes about his dad make us think that it’s just a little crazy that this is his network TV debut.
64. Desus and Mero on Showtime-With the upgrade of being on Showtime, Desus Nice and The Kid Mero are having the most fun in late night with the freshest voices and format (and they’re able to pull that off with only being twice a week).
65. Fleabag Season 2-creator and star Phoebe Waller-Bridge assuredly has more masterpieces ahead of her, but managing to top herself from one masterpiece season of dark romantic dramedy with another one is something that deserves all the accolades and awards that it has gotten.
66. Kenny DeForest on Corden-Kenny dismantles toxic masculinity so incisively through the whole set that he most certainly earns all the applause breaks he gets the whole way through.
67. Josh Gondelman’s Dancing on a Weeknight-Gondelman is often thought of as one of the best, sweetest people in comedy. This latest album, for all of its being clever and genuine, is proof that he indeed really is that sweet and funny.
68. The Marvelous Mrs. Maisel Season 3-The perennial prestige comedy from Amy Sherman-Palladino earns its keep by having some of the best writing (it’s almost impossible to write jokes that are contextualized for the 50s/60s and make them actually funny for 2019 audiences) and also being one of the most gorgeous looking shows in all of television.
69. Nick Ciarelli and Brad Evans-Whether it be pulling pranks on Twitter, their plethora of hysterical sketches doing an impression of Jack FM on shows around town, or their monthly live sketch character showcase Atlantic City, Nick and Brad are a damn fine comedy duo and have been for quite some time.
70. Caitlin Gill’s Major-It’s quite the magic trick to make an hour of comedy that’s entirely clean and have it being clean not be a thought that you’re thinking about at all when listening or watching it. Caitlin Gill spectacularly does just that with this album as Gill can make all of her earnest rants, imagery, and observations work in any way that she needs to.
71. 97.9 The Rat Race-Ben Roy’s satirical reimagining of a morning radio “zoo crew” is so spot on, then gets real twisted to make this one of the most surprising and rewarding podcasts of 2019.
72. Mike Lane’s Picture Frames-This short film from Lane heightens the idea of remembering those you love after they’ve left this mortal coil to such a ridiculous level every step of the way (and is more and more enjoyably unpredictable the further it goes).
73. Paige Weldon on Corden-Paige’s upbeat self-deprecation is just hard to resist and it makes the best impression in this late night set on The Late Late Show with James Corden.
74. The Righteous Gemstones-Danny McBride’s latest HBO series that darkly and comically dissects the South might be his most ambitious yet, but, of course, he nails it. The constant suspense perpetuated by hysterically tragic characters in the world of televangelists is profound.
75. My Friend Chuck-Comedic erotica author Chuck Tingle (one of the absolutely most unique voices and cadences we’ve heard in awhile) and friend McKenzie Goodwin celebrate their friendship every week for a podcast that’s preposterously funny and, also, more heartwarming than almost anything we’ve heard or seen.
76. Joey Clift’s Telling People You’re Native American When You’re Not Native Is a Lot Like Telling a Bear You’re a Bear When You’re Not a Bear-Clift makes such biting, pun intended, commentary with this short film/PSA that is also so playful that the message about Native identity will undoubtedly stick with you.
77. Megan Gailey’s My Dad Paid For This-Gailey strikes a wonderful balance of charm and attitude and fervent desire to burn down the patriarchy. Such a mix accents her very delightful observations about herself and the world around her in this marvelous debut album.
78. Robin Higgins as Baby Yoda at Tournament of Nerds-Higgins might have made one of the best, first attempts at Baby Yoda cosplay. She also, for what’s supposed to be a roast-style competition between fictional/pop culture characters, perfectly imagined how Baby Yoda would roast someone while maintaining Baby Yoda’s sweetness that has captured the hearts and minds of the Internet.
79. The Man Who Killed Don Quixote-Terry Gilliam went through hell, did a few laps, and came back over several years to get this meta-quixotic tale about reimagining the legendary novel Don Quixote made. The finished film, for us, was worth the wait.
80. Jo Firestone on The Tonight Show-Jo’s sense of play is so pure and present that it’s kind of irresistible. Combined with a perfect amount of self-deprecation, Jo really delivered a terrific set we’ll probably never get tired of.
81. Paul Rudd continues his time honored tradition of playing that one clip of Mac & Me on Conan-Rudd evolves the arc of this long running bit on Conan where, instead of playing a clip of what he’s on Conan to promote, he plays the same exact clip of the universally panned alien comedy Mac & Me. We all know what’s coming and yet, without the benefit of surprise, Rudd’s annoyance of Conan still keeps on being so damn funny.
82. Billy on the Street featuring Reese and Mariah-This year, we were lucky enough to get two instantly classic episodes of Billy on the Street with Reese Witherspoon and Mariah Carey that gave us our fix for our obsession with Billy Eichner yelling at strangers on the streets of NYC.
83. The Dollop England & UK-As Dave Anthony and Gareth Reynolds embarked on an entire England & UK tour of The Dollop, they thought it prudent to do a mini-series specific to Great Britain and did a smashing job making fun of British history. The Cyril the Swan episode is particularly brilliant.
84. Lost Moon Radio-The live musical sketch comedy theater troupe (Lost Moon Radio truly lives up to such a description) marked their 10th anniversary and put on an absolutely fantastic “Summer Block Party” this year that both showed that they still got their ingenious musical sketch comedy chops.
85. Nate Bargatze’s The Tennessee Kid-The calm with which Bargatze pervades all of his comedy is part of what makes it beloved by nearly any and all that see or hear Bargatze’s stand-up. That’s such the case now that Nate gives updates to stories from previous specials on this latest hour.
86. Beth Stelling on Kimmel-Every detail of this set on Jimmy Kimmel Live is pretty stellar. That includes Beth, in general, for her warm demeanor, smile, and cleverness, the Chippendale’s story, Beth’s mom being there in the crowd, and, of course, the surprise guest at the end.
87. Liz Climo’s Please Don’t Eat Me-This illustrated book is just the latest in a long line of uber-adorable and genuinely-funny-for-all-ages books from Climo. Liz seems to have quite the knack for making unlikely animal friendship jokes.
88. John Hodgman’s Medallion Status-Hodgman’s journey through the various statuses of airline privilege/celebrity is a superb serving of existential humor, done up with Hodgman’s painstaking attention to the exactly right details.
89. Jane Curtin’s 2019 New Year’s Resolution “My New Year’s Resolution Is To Make Sure The Republican Party Dies”-Said during a CNN interview with the SNL alum, this was the first thing to make us heartily laugh in 2019.
90. Alex Kavutskiy’s Squirrel-Kavutskiy’s short film dives into the concept of forgiveness unlike we’ve really seen and, as is Kavutskiy’s style, is so darkly spellbinding and so pointedly funny at the same time.
91. Astronomy Club: The Sketch Show-The long running comedy troupe known as Astronomy Club really ran with their chance to do a full-fledged sketch series on Netflix. They’re so endlessly clever on in their sketches, especially when it comes to the subjects of identity and oppression, and pack in so many jokes and sight gags that you’ll definitely want to watch it more than once so you don’t miss anything.
92. Dolemite Is My Name-Eddie Murphy seems poised to make a real return to comedy (and stand-up comedy in particular) and this marvelous biopic of comedian and blaxploitation star Rudy Ray Moore AKA Dolemite is the perfect way to start.
93. Anna Drezen on Corden-Drezen has such a perfect sense of farce and misdirection and puts on a beautiful display of those two things from start to finish in this set on The Late Late Show with James Corden.
94. BUTT’s Yoda themed dating app sketch-This sketch is so prescient of the resurgence of the world’s current (baby) Yoda obsession. Also, while this is so absurd with its deep dive into various Yoda fan art and cosplay, Joe McAdam and Chris Stephens’ take on dating apps is so sharply and deeply funny.
95. Mel Brooks Unwrapped-The never ending bit of attempting a documentary between Mel Brooks and the BBC’s Alan Yentob is yet another display of the true, unquestionable genius of Mel Brooks.
96. 50 First Stephs-The amazing, hysterical Steph Tolev kicked off 2019 with a show where 50 or so of her compatriots and contemporaries did various impressions and characterizations of her. Part roast, part loving tribute, part amazing showcase of the depth of creativity in LA comedy, Tolev’s night for herself was something really special.
97. The Bongo Hour with Sandy Honig and Peter Smith-Honig and Smith brought their wild variety show that featured such wonderful bits, characters, drag, and burlesque to LA and showed, truly, how much better life is when you’re fluid about nearly everything.
98. How Did This Get Played?-Hosts Nick Wiger and Heather Anne Campbell and their take on the “worst and weirdest” video games do their namesake, the beloved How Did This Get Made?, proud. Even if you’re not a gamer, the way they dissect the most bizarre video games ever made along with Heather and Nick’s chemistry is very, very enjoyable.
99. Joe Pera Talks With You Season 2-This second season of Joe Pera’s unique talk-to-the-viewer series is so calming that the comedic twists sneak up in the most delightful way possible. There is a certain beauty to Pera’s show that makes us want to have Joe Pera Talks With You playing on a loop in a contemporary art museum.
100. John Mulaney & The Sack Lunch Bunch-John Mulaney does “it”, yet again. “It” being releasing another hour of comedic brilliance that’s so markedly different than whatever he did before, yet, somehow still stamped with an indelible mark of Mulaney’s comedy of obtuse hyper-specificity.
#top 100#100 best#best of 2019#2019 comedy#best sketch#best stand up#best improv#best comedy specials
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Sandcastles
I drafted almost 2000 words of this before deciding it would be better as angsty fluffy nonsense. Tl;dr, MC and Julian have left Vesuvia and things aren’t exactly going as planned. A near death experience reminds MC of things long forgotten.
The Arcana | Julian x Apprentice | Gen | Angst, Fluff
MC doesn’t know what to expect when she packs her bags for the open sea. Whenever she picks out a set of clothes or a book for quiet moments she finds herself distracted by rather more romantic notions, like the sea breeze in her hair and gentle waves. Her enthusiasm only pales in comparison to Julian’s, who insists on trying on the gaudiest hats and robes at the market and pulling exaggerated poses.
“What do you think?” He asks her once, modelling a gaudy hat adorned with an overly large peacock feather.
“It suits you,” she giggles, the idea of any situation where he may actually wear it as foreign and unknown as her past had once been.
It’s a different her in a different life; a life that feels farther away every time she tries to cling onto it. Even as the pair of them say their farewells to friends and family, the idea that it might be years or months until they come back does not truly sink in. She accepts the extra bags of herbal remedies and tea from Asra; the fine silks and star charts from Nadia; the carefully baked cookies and tears from Portia; the stew, thick clothes and threats from Mazelinka that she will know if they miss a meal; the sighs and awkward well wishes from Muriel, who makes no secret at his unease at having to come to see them off in the first place.
MC does not miss them or weep until far later, by which time the boat has long set sail and she can no longer see them in the distance. There’s nothing but ocean for as far as the eye can see, yet she still half expects to return to the shop.
The reality is different from anything she might have imagined; choppy seas and an equally choppy stomach, all combined with the powerful odour of dozens of bodies packed together into a cramped space. She’s not the only woman on board, though plainly the only one with little in the way of sailing experience. Even so, the first few weeks are rather pleasant; MC offers to read the cards of other shipmates in exchange for gold, all while Julian offers up his services as a medic. It’s a simple attempt to prove themselves useful, even if it ultimately backfires. All but one of her readings produces the death card; an uncomfortable joke at first and source of suspicion soon after. The first mate dies in a shootout during their first pit stop, scarcely a week before one of the cabin boys passes away of a fever. Before long she’s on the receiving end of second glances that Julian reassures her are nothing serious.
It’s the death of the captain that truly changes things; a stray cannon leaving him with injuries far beyond magic or science. He’s dead the moment he hits the water, any hope that things might return to normal gone with him. The new captain is far more superstitious than the last and not at all interested in listening to her protests at what the death card actually represents. As far as he is concerned, she hexed his crew and her motives are far from clear.
If she’s honest, she does not not blame him; she forgives him even as she walks the plank with her arms tightly bound. She’s been a magician long enough to know why people fear magic and in his position might even have done the same. She has exactly one regret, though, as she peers into the dark water; that the wood creaks and buckles under not only her own feet but Julian’s as well. He laughs as they bind his wrists, insistent that he’d feel awfully left out if MC were to be tied up without him.
MC can forgive the captain; she holds no grudges even as her body hits the ocean with such force that it steals her breath. If anyone is to blame, it’s her.
Reality sinks in the moment Julian hits the water; a stark realisation that if she doesn’t do something they will die for sure. She squeezes her eyes shut, calling on her magic and squeezing her hands into fists as the warmth washes over her from head to toe. She can see it if she squints; a silver glow surrounding her body that leaves the sailors crying out in shock. She floats above the surface in a perfect sphere of magic, Julian wide eyed beside her. They both know it’s been a while since she’s had to do anything so extreme that the magic is hot and overwhelming; a scorching kind of heat that reminds her of the Lazaret. It’s too much to bear but she clings on anyway, willing a single word into the center of her consciousness.
Land
She grits her teeth.
Land...please
She doesn’t remember falling unconscious; only that Julian calls out to her and she cannot make out the words. She half expects to be dead the moment it’s over, everything falling black and her chest growing tight.
She dreams of the magic shop and palace gardens; remembers falling into the reservoir in greater detail than usual. She remembers how frantically she kicked her legs, the pain of an eel attaching itself to her middle. And, of course, she remembers the blood seeping through Julian’s clothing. That, after all, was her fault too.
Before she knows it, she’s knocking at a door with several heavy books under her arm, feeling annoyed even if she can’t remember why.
“Dr. Devorak!” She calls out. “J-Julian, can I come in? These books are heavy.”
No one answers and she knocks a third time.
“Doctor?”
The door swings open and she breathes a heavy sigh, only too happy to drop the books in her arms onto the nearest desk. Dr. Devorak’s office is a mess of scrolls and heavy tomes and she’s honestly surprised that his desk doesn’t buckle under the weight. He was in the middle of scribbling notes in the margin of a particularly dusty text when he got up to open the door, and MC cannot help but steal glances. She can just about decipher his handwriting; his desperation growing increasingly clear.
She wants to tell him to rest...to have some tea or take a nap, but by now she knows he will not listen. Instead she settles for idle conversation.
“You know,” she says, “it’s a beautiful day today.”
“Mmm.”
“The sun is shining...the birds are singing…”
“Sounds nice.”
He sinks into his chair and picks up his quill, somehow even more melancholy than usual. Something is wrong, but she’s not sure how to ask. Lately so many things have been wrong that she dreads the prospect of more.
She sighs and reaches to rearrange his desk, a muttered complaint crossing her lips. If he disapproves he does not say so, instead continuing to turn the pages of the book in front of him. She crouches down to gather the abandoned bottles of ink and alcohol that litter the floor, the scrap pieces of paper and scribbled notes. Most of them are illegible, though she collects them into a pile for fear of discarding something important. More than once, he’s rummaged around the floor and in the garbage after a burst of inspiration.
The final piece of paper is more recent than the rest and MC cannot help but smile at the sight. It’s a child’s drawing, showing the ocean in a single layer of perfect blue. MC knows the culprit almost immediately as one of their younger patients-a five year old girl with a bright smile who often drew flowers on the cobblestones in chalk. Her handiwork is reassuringly familiar, even if the circumstances are not. This girl, after all, is just one of so many victims of the plague, too weak to go outside and draw with chalk, though never once losing her smile. She continued to draw even after the plague left her bedbound; sketching jungles, cities and more. Her drawings varied, but her stubbornness stayed the same; adamant that when she grew up she would explore the world, plant flowers and more.
“She really outdid herself this time,” MC says, fondly taking in the familiar shapes. On the left is Julian in his usual mask. To the left is MC herself, discernible by the shawl she wears while visiting patients. “Are we building sandcastles?”
Ordinarily Julian likes to have the girl’s drawings on his walls, leaving them there until they fall to the ground and are lost soon after. Today, though, he takes the picture from her and abandons it in his drawer.
“Julian?”
“She died this morning,” he says, barely above a whisper, leaving MC sinking to her knees.
Only yesterday, she was showing signs of improvement. She had colour in her face and a healthy temperature. Knowing that the same girl will be soon be sent to the Lazaret turns MC’s insides to ice.
“I…”
She opens her mouth to speak but the words die on her lips, the happiness in the drawing unbearable now. She wants to apologise but doesn’t know what for; the fact that the girl almost recovered a miracle in and of itself. She doesn’t know when she decided that the girl would live- a happy, naive version of the future forming in her mind just like child’s drawings. She had become hopeful and having reality set in is a bitter pill to swallow.
She hates how naive she has become, daydreaming about lazy afternoons in the magic shop when such things might never be. She hates every minute she spent watching Julian’s careful examinations of the dead and dying, so distracted sometimes by his unbuttoned shirt that she didn’t pay attention to his actual words.
After this, she says something else. She can see her lips moving and Julian’s surprised reaction, but cannot hear her own voice. Instead she feels the roar of the ocean; feels pressure across her chest.
The sun is bright when she opens her eyes; palm trees swaying gently above her.
“MC?! MC!”
Someone presses their hands over her chest and she turns onto her side, choking up saltwater and spluttering on the floor.
“Thank goodness,” someone whispers and lifts her into their arms. Her thoughts are foggy, but she would recognise their scent anywhere, and weakly wraps her arms around their middle.
Julian grips her tighter, mumbling words she cannot yet make out. He holds her so close that she can feel his racing heartbeat, all the proof she needs that somehow they’re still alive.
They aren’t underwater anymore; that much is obvious. Less obvious is where they washed up.
MC peers over Julian’s shoulder, taking in the roaring tides and golden sand. The tides draw close to their location, but she can still see one set of footprints in the sand, along with an imprint of something being dragged.
She pretends she doesn’t see and instead focuses on Julian, realising that he has blood on his front and appears to have lost his eyepatch.
“Julian,” she says, reaching to touch his shirt, “wh-“
Did he get hurt because of her? No, the thought is almost too much to bear.
“It’s not mine,” he says, the regret all too clear in his voice. She glances down at her dress, taking a deep breath at the bright red stain across her front. He seems concerned but she merely sighs; nosebleeds commonly accompanying her migraines in her first year of recovery.
She’s overdone it with her magic; that much is clear. Given their current circumstances, though, she’s hardly surprised.
“Where are we?”
She can see nothing but sand and jungle, neither of which have familiar landmarks.
“I’m not sure,” says Julian. “One minute we were in the water and the next...here.”
MC climbs to her feet, legs buckling but ultimately bearing her weight. The waves lap against the shore, filling the air with a soothing whisper. The sun is warm and the sand hot against her feet, sticking to her exposed skin before washing away with the tide.
Julian followed her the moment she got up, reaching out to her shoulders and balancing her weight with his own.
“Are you alright...do you need to sit down?”
MC’s body aches, her hands tremble, but she stares out across the shimmering waves, taking in the sound of exotic birds overhead and sand under her feet. She’s drenched, sore and exhausted, but alive. Alive with Julian’s arms around her, alive with a clear sky overhead, alive in a world where the plague is little more than a bad dream. It’s a future she never dreamed of having, a dream as forbidden and otherworldly as any magical realm.
She shrugs Julian's hands away and drops to her knees, burying her fingers in the wet sand.
“Say...let’s build a sandcastle.”
She isn't sure if he remembers, but he smiles at the question, perhaps reassured of a semblance of normality even in the chaos of the past few hours.
“One castle coming up!”
They scour the beach for colourful shells, MC sculpting tall towers and grand moats. Every so often, she casts a second glance around the beach, admiring how easily their footprints are washed away by the tide.
She cannot help but be reminded of chalk on cobblestones washed away in the rain; leaving smears of colour across the ground and a brand new canvas to fill.
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okmusic: aiko “Shimetta Natsu no Hajimari” Interview
aiko has just released her first album in nearly 2 years, “Shimetta Natsu no Hajimari (The Start of a Sticky Summer)”. With 13 tracksーincluding the singles “Koi wo Shita no wa”, “Yokoku” and “Straw”ーthe album practically oozes with its own universe, one where aiko makes you feel the comfortable, moist warmth of another body. We sat down with her to talk about the thoughts and feelings that went into her latest release.
(Thank you parasmichael for the commission!!!)
Making this album gave me so much hope
ーYou’ve really put together a dense, rich album here.
aiko: Yes! It got thicker and denser with each song. It’s a pretty ‘heavy’ album. The moment I listened to all the songs in track list order, I just had this sense that I’d gotten everything out of my system.
ーThat isn’t something you feel every time you finish up an album?
aiko: Well, yes, but finishing this one made me feel that way more than anything else I’ve ever done. I really feel as if making this album gave me so much hope. It’s just... On the one hand, I can’t wait to hear what people will think when they listen to it, but on the other hand, I also get a little nervous about it.
ーWell, I think it turned out just fine! You have absolutely nothing to worry about there. I think it’s a wonderful album.
aiko: Is it? I hope it is. I still can’t listen to it objectively, so I’ve just been relishing all the rave reviews while I’m on tour. (laughs)
ーWhat’s the meaning behind the dramatic title you gave the album, “Shimetta Natsu no Hajimari”?
aiko: I did a spring-summer-fall-winter series starting with the album “Sakura no Ki no Shita (Underneath the Cherry Tree)” [her 2nd album released in 2000]. Or, I guess you could say, I did this thing where I included the season in the title. I stopped doing that for a while after I’d done one whole year, and then after that I sometimes would put what I’d been feeling in the title. When I looked back, it occured to me that it’d been 17 years since I released the album “Natsufuku (Summer Clothes)” in 2001. I just felt like making an album that gives you an idea of what things are like for me 17 years after “Natsufuku”, and how I’ve been spending my summers since “Natsufuku”. That’s how I landed on the title “Shimetta Natsu no Hajimari”.
ーI love the expression “shimetta (sticky, humid)”. The songs you come up with all make the warmth you feel when two people’s bodies touch palpable. I think this album illustrates that even more vividly.
aiko: I often passed through Shibuya on my way home while recording this album. It made me realize just how many people flock there, seeking out contact with other people. On the street you hear people talking about how the number of people who don’t need anything other than their smartphone, or don’t want a boyfriend/girlfriend, or have no desire to get married is on the rise. But it didn’t feel that way to me at all. It seems to me that we’re all still seeking out connections with other people. Watching people get into huge lines to get their foot in the door somewhere, watching parties unfold night after night... It didn’t seem... healthy at first glance, but now I think it’s nice. I really wanted to write about the feelings all the people there harboring, healthy or not, in a song.
ーIt’s actually pretty wholesome, in your opinion, because they just want to feel connected to someone.
aiko: Yeah, yeah. That’s how I feel about it. It’s a bit of a relief to me. I don’t normally come up with concepts when making albums. I just naturally ended up with a lot of songs with topics like that because I was looking out at the city all the time. In the end, I feel like that played a part in the title I chose too.
ーThe album kicks off with “Kakko Ii na (You’re So Cool)”. Your vocals sound so serious and heartbroken in this song.
aiko: Shimada Masanori arranged the first track and the last track, “Dakara (So)”. It’s been a while since I worked with him. I hope the overall vibe of “Kakko Ii na” reminds you a little bit of “Hikouki (Airplane)”, the first track on “Natsufuku”. It’s been 17 years since then... It was just a coincidence but I thought it was funny and kind of miraculous that things turned out that way.
ーThe second track is “Hana ga Saita (The Flowers Have Bloomed)”, an upbeat tune that I’m positive will be a crowd-pleaser at concerts.
aiko: This song was really hard to perform. The musicians were all telling me this was the hardest song they’ve ever done in their entire careers. When I sang it on NHK’s “SONGS”, my guitarist [Iwasaki] Hikaru said, “I’m celebrating myself for coming up with my solo.” (laughs). As far as the lyrics go... The hook in the 2nd chorus goes “Before this song is over / I need to put my key in my pocket and go home”. That part really made me think, “I get that!” when I wrote it. (laughs)
ーAhahaha. You keep thinking to yourself that you need to go home, but you hate leaving your boyfriend so you just can’t bring yourself to leave. Then you shake your head at yourself: “You’ve said that a million times already!”
aiko: Yeah, yeah. (laughs) I think I did a good job representing the stuffy air in a room where you’re hanging out with someone important to you in that song.
ーYou really outdid yourself on this album. I was struck by just how incredible the lyrics were. They’re sharper, the expressions you use are more well-rounded, and yet they still sound quite pleasant to the listener’s ear.
aiko: This time around I threw all the rules I’d come up with out the window. I feel like I was better able to fill my head with words and just write lyrics. It was so fun to turn whatever I was doing, every single day, 24/7, into lyrics, thinking long and hard about myself, and whatever was on my mind at the time. Putting my feelings into words, and connecting with words is something that’s very, very important to me. Making this album made me realize that all over again.
I did a better job than usual of concentrating all my energy into singing
ー”Anata wa (You Are)” is an impressive medium tempo number that hits you right in the chest with the hook.
aiko: I wrote this song last year, and my producer really liked it. I loved the song myself and was super duper happy too. I was like, “For real? I really get to record this song??” It’s the most idyllic song on the album. I really love the way Hama’s [Hamaguchi Takatomo] cries.
ー”Drive Mode” is a fun song with a jaunty, rhythmic sound to it.
aiko: This was the first song I ever wrote with ‘la la la’ as a placeholder.
ーReally!? You’re saying that you started with the melody first? You always start with the lyrics first.
aiko: Yeah! It all started with me wanting to try writing a song in a slightly different way. I normally write lyrics and then come up with melodies for whatever I want to make into a song. This time I started with the song first.
ーAnd how’d that go?
aiko: It was a totally different way of writing, but I guess I never really hesitated. I was able to come up with lyrics on the spot in the studio and write them down. It was super fun.
ー”Ai wa Katte (I Love on My Own Terms)” features your coquettish vocals over an easygoing groove. It’s completely loaded with phrases that make your heart skip a beat, like “I paint my short nails over and over again, telling them to be pretty” or “How are you treating the heart you stole? Are you touching it every single day?”
aiko: Oh, that makes me so happy to hear! Sometimes I just get in this mode where I wanna write lyrics like that, and I really challenged myself to write some of the lines. I usually write a ton of stuff that might come off a little strong, and sort of... summarize. There’s this part in the lyrics of the second chorus where I hear the cool performance my band members did, and I’m practically floating on air.
ー”Yozora Kirei (The Night Sky’s So Pretty)” starts off with breaths, and ends with breaths. Your voice felt so much closer to me.
aiko: Singing this song was a huge ordeal. This album is full of songs I wrote without paying any mind to the range, so the highs are really high, and the lows are really low. It occurred to me just how tough it would be while I was doing rehearsals for my tour... even though I was the one who wrote them all. (laughs) But it also made me realize I was free to make all kinds of songs, and that makes me pretty happy too.
ー”Atashi no Sei (All My Fault)” has a bouncy, ska arrangement. I have a feeling this’ll be another crowd-pleaser at concerts
aiko: I had a ska vibe in mind for this song from the very beginning. I requested that specifically from the arranger. I do a lot of things in my daily routine without taking my earrings off, so I’m constantly getting them caught on my towel and ripping them out of my ears when I get out of the bathtub. It’s annoying, but at the same time I also find it pretty annoying to take them out. That’s the feeling that inspired that song.
ーThe long notes that pop up throughout the song accent it nicely.
aiko: They do, don’t they? I bet that’ll be fun at concerts. I’m already excited about it.
ーNext we have “Un. (Mm-Hm)”. You use long notes to great effect in this song too. The super high note fakes in the second half of the song are also mind-blowing. It gave me goosebumps.
aiko: I’ve never done fakes that go that high or long notes that long before, have I? I wanted to try it... so then I did! (laughs) Singing this song was so much fun. When I was a little kid I would my absolute hardest to memorize the songs I heard on TV shows and the radio. I have vivid memories of just how fun it was to copy the way they sang. It was also honestly super fun to feel like I was able to do something I had never been able to do before.
ーAll the songs on this release give you a sense of just how much you’ve matured as a vocalist.
aiko: I think with this album, I did a better job of concentrating all my energy on singing each and every song. I really felt like I’d sang my heart out when I was done singing. It’s a little different from how I normally do things, but I definitely savored that feeling of accomplishment with every song on the album.
ー”Breathing in Space” has an almost retro-pop melody. It’s just incredible.
aiko: You know how old Western songs and Japanese songs have such simple compositions, and yet they’re so bittersweet they bring tears to your eyes? I think a big part of that might be that they have very honest, simple melodies. Because of that, I wanted to try writing a song with a melody so bittersweet and honest that it would send a shiver down my own spine. I actually said “I did it!” out loud when I finished the song at my house. (laughs)
ーThe ballad “Dakara” ends the album on an emotional note.
aiko: When I finished this song, I wasn’t sure whether to make it the first track or not. I eventually decided that it needed to be the very last song. I was able to include a lot of different kinds of songs on this release, but then I decided to end it with a ballad like I always do. I hope people feel a little bit relieved when this song comes on at the end.
ーI can’t wait to hear songs from this album live on your nationwide “Love Like Pop vol.20″ tour!
aiko: I can’t wait to sing them! I’ve been doing weight training to get ready. I wanna hurl myself at you guys so hard I burn out!
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WMU might be college football’s most experienced team
Tim Lester’s third squad has more experience and upside than any of its MAC peers.
Your lot can change quickly in the Mid-American Conference. Western Michigan knows that as well as anyone. In the last 20 years, the Broncos have seen as many up and downs as anyone in this up-and-down league.
Up: go 9-3 in 2000 and fend off suitors to retain head coach Gary Darnell.
Down: after three extremely mediocre seasons under Darnell, go 1-10 and fire him.
Up: win at least eight games twice in Bill Cubit’s first four years, peaking at 9-4 in 2008.
Down: after three mediocre seasons under Cubit, go 4-8 and fire him.
Way, way down: first-year head coach P.J. Fleck burns the depth chart to the ground and goes 1-11.
Way, way up: in Fleck’s fourth season, after a sustained run of tremendous recruiting, begin 13-0, win your first MAC title in 28 years, and earn a Cotton Bowl bid.
WMU outdid itself, however, in 2018, Tim Lester’s second in charge: its fortunes changed every few weeks.
Act I: Finding Your Weight Class. After a competitive loss to an eventual 10-win Syracuse, the Broncos got mauled by Michigan, then mauled FCS’ Delaware State and won at Georgia State by 19. GSU turned out to be one of FBS’ worst teams. Nothing to see here.
Act II: The Winning Streak. Powered by a high-flying offense, WMU began MAC play 4-0, with three road wins and a tight home victory over a solid EMU. Average score during this span: WMU 36, Opponent 27.
Act III: The Injury. WMU hosted Toledo with major MAC West title aspirations. Then quarterback Jon Wassink injured his ankle in the first drive. He was lost for the season, and while freshman Kaleb Eleby was solid (23-for-28), third-quarter lapses led to a 51-24 loss.
Act IV: The Slump. Eleby was predictably inconsistent, and WMU averaged a decent but insufficient 25 points over its last four contests. The primary issue: the defense, put under a bit more pressure, fell apart. After losses of 59-14 to Ohio and 42-41 to Ball State, Lester fired coordinator Tim Daoust. Under interim Lou Esposito, the defense played well in a 28-21 upset of NIU ... then gave up 49 points, 9.4 yards per play, and 19-for-19 passing in a 49-18 loss to BYU in the Idaho Potato Bowl.
By the end of a 7-6 season, WMU had sunk to 104th in S&P+. That’s the bad news.
The good news: barring a wave of offseason transfers, the Broncos are scheduled to return more of the previous season’s production than any other team in FBS.
Raj Mehta-USA TODAY Sports
Tim Lester
Wassink and Eleby ... 1,200-yard rusher LeVante Bellamy ... the top three receivers ... five offensive linemen with starting experience ... the top four defensive linemen ... nearly every linebacker and defensive back ... they’re all expected to be back in Kalamazoo this fall.
WMU’s fortunes could swing pretty quickly once more, in other words. The Broncos may have lost four of their last five games, but S&P+ now projects them as the best team in the conference, if by a tiny margin.
2019 S&P+ projections, MAC top-100 teams 75. WMU (minus-0.5 adjusted PPG) 76. NIU (minus-0.6) 78. Toledo (minus-1.3) 82. Ohio (minus-1.9) 93. Miami (Ohio) (minus-4.9) 96. EMU (minus-6.4) 97. Buffalo (minus-7.0)
Whereas only two teams are within 7.1 points of projected MWC favorite Boise State, none are within nine points of Appalachian State in the Sun Belt, and two are within 10 points of Memphis in the AAC, the MAC is taking shape as the biggest battle royal in all of FBS. It would be a shocker if WMU wasn’t a major part of the race.
And when your last season ended with a freshman QB and a defense taking part in the wrong kind of achievements, that’s something to look forward to.
Offense
Following Fleck’s departure to Minnesota, WMU saw a round of what you might call sentimental hires. Lester, who threw for more than 11,000 yards as Darnell’s quarterback at WMU in the 1990s, took over, and he hired Jake Moreland, his former tight end, as offensive co-coordinator. In 2018, Moreland dropped the “co” part of the title.
Things were looking awfully good before Wassink’s injury. The Broncos were in the Off. S&P+ top 50. Bellamy was occasionally dominant, and he appeared to be peaking — 43 combined carries for 290 yards against BGSU and CMU. It was hit-and-miss for him from there: 35 carries for 213 yards (6.1 per carry) against Ball State, 48 for 194 (4.0) against everyone else.
Raj Mehta-USA TODAY Sports
Jon Wassink (16) and LeVante Bellamy (2)
At its best, WMU was a run-first offense that knew what to do when you became preoccupied with the run. Wassink is a go routes master (on the shorter, more timing-based stuff, he still has some improvement to do), and in Jayden Reed, he’s got quite the cohort. A freshman at the time, Reed combined a 67 percent catch rate with a healthy 14.2 yards per catch, while D’Wayne Eskridge ran shorter routes with more all-or-nothing effect (54 percent catch rate, 20.2 yards per catch).
Bellamy, Reed, and Eskridge are scheduled to return. So are 35-catch tight end Giovanni Ricci and another exciting sophomore, Jaylen Hall (11 catches, 170 yards). Short-yardage back Jamauri Bogan departs after a lovely career (3,300 career yards, 43 touchdowns), but, well, WMU wasn’t very good in short yardage. A loss like that can be overcome.
Fleck recruited well up front, and that has continued under Lester. The line not only boasts three of last year’s starters (all-conference right guard Luke Juriga, left guard Mike Caliendo, and left tackle Jaylon Moore) and two key backups, but there are also four three-star freshmen and sophomores attempting to enter the rotation, including 6’8 freshman Joacheim Price, one of the jewels of the 2019 class.
Offensive recruiting has not been a problem. Lester also has eight three-star freshmen and redshirt freshmen in the WR/TE corps, including a damn-near four-star freshman in St. Louis native Cameron Coleman. He also signed a pair of three-star running backs this year, and while Eleby was thrust into action sooner than expected, he was a pretty high-three-star out of St. Louis as well in 2018.
This combination of offensive experience and upside might be unmatched in the MAC. The Broncos have potential all-conference guys within each unit, and they might even be more prepared to keep things rolling if Wassink goes down again.
Unfortunately, you do have to play defense, too.
Defense
WMU’s 2018 defense forced the issue. You have to give the Broncos that. They were 16th in stuff rate (run stops at or behind the line) and 16th in sack rate. The Broncos’ front seven featured eight guys with at least 5.5 tackles for loss (seven of them return) and five with at least three sacks, and when they forced a third down, it was a third-and-long.
When they didn’t get you, however, you got them. And as the season progressed, you were getting them a lot more than they were getting you.
The Broncos’ biggest problem: they really only had one cornerback they trusted. Juwan Dowels led the team with 11 passes defensed and played solid run support, but opponents didn’t have to throw at him much.
Rick Osentoski-USA TODAY Sports
Juwan Dowels
Despite Dowels, opponents completed 63 percent of their passes, 79 percent over the final four games. Converted safety Stefan Claiborne didn’t look nearly as comfortable at his new position, nor did part-time corner A.J. Thomas. Anton Curtis was decent downfield but only appeared trustworthy in softer coverage.
Daoust seemed to understand that his only chance was to attack and hope for the best. WMU blitzed more than almost anybody in the country, and it did pay off at times. But it often didn’t. Esposito was given the full-time coordinator gig in January, and his job will be finding balance between aggression and over-aggression. If some new cornerbacks emerge — JUCO transfer Ozziah Williams? Mid-three-star redshirt freshman Keni-H Lovely? — that would very much help. Claiborne and/or Thomas could join senior Justin Tranquill at their more natural safety positions.
(That Lester also brought in a new cornerbacks coach probably shouldn’t be a surprise.)
Raj Mehta-USA TODAY Sports
Ali Fayad (57) and Antonio Balabani (58)
Balance or no, the combination of experience and production up front is exciting. Ends Ali Fayad and Antonio Balabani combined for 18 tackles for loss and eight sacks, tackle Ralph Holley chipped in with 9.5 and six, respectively, and in limited action, redshirt freshmen Andre Carter and Will McCabe combined for four TFLs among their nine tackles.
At linebacker, WMU has a trio of explosive seniors in Alex Grace, Drake Spears, and Najee Clayton (combined: 27.5 TFLs, seven sacks, 39.5 run stuffs). There is talent here. WMU just needs a little bit more of it at the back.
Special Teams
It is impressive, in a way, that WMU managed to reach a bowl despite a bottom-20 defense and maybe the worst special teams in FBS. Jayden Reed is a potentially dynamite punt returner, but punt return efficiency was the only area where the Broncos didn’t rank in the triple digits — they were 109th in place-kicking and kickoffs, 128th in kick returns, and 129th in punting.
If there’s a silver lining, it’s that just about everybody was a freshman: Reed, punter Nick Mihalic, place-kicker Gavin Peddle, kickoffs guy Cameron Braaten. I’m not sure how much development is possible when your production is that poor, but there should be improvement to some degree.
2019 outlook
2019 Schedule & Projection Factors
Date Opponent Proj. S&P+ Rk Proj. Margin Win Probability 31-Aug Monmouth NR 31.8 97% 7-Sep at Michigan State 23 -15.6 18% 14-Sep Georgia State 114 17.2 84% 21-Sep at Syracuse 56 -7.6 33% TBD Ball State 110 14.9 81% TBD Bowling Green 123 21.4 89% TBD Central Michigan 122 20.5 88% TBD Miami (Ohio) 93 6.9 66% TBD at Eastern Michigan 96 3.4 58% TBD at Northern Illinois 76 -2.4 44% TBD at Ohio 82 -1.1 47% TBD at Toledo 78 -1.7 46%
Projected S&P+ Rk 75 Proj. Off. / Def. Rk 39 / 100 Projected wins 7.5 Five-Year S&P+ Rk 0.5 (72) 2- and 5-Year Recruiting Rk 84 2018 TO Margin / Adj. TO Margin* 1 / -1.6 2018 TO Luck/Game +1.0 Returning Production (Off. / Def.) 85% (84%, 85%) 2018 Second-order wins (difference) 6.4 (0.6)
Everywhere you look on this roster, you find experience and play-making ability. There’s so much experience that you have to figure Lester’s feeling a little bit of pressure.
He’s held the fort, producing bowl-eligible results in each of his first two seasons. The fruits of Fleck’s recruiting are cycling out, though — WMU could be starting as many as 13 or 14 seniors this year — and while Lester has recruited pretty well (especially on offense), there could be a drop-off in depth after 2019.
From an S&P+ perspective, the Broncos will begin the season atop the MAC pile, but it’s crowded, and division mates NIU and Toledo aren’t far behind. They also both host WMU.
Still, this should be a pretty entertaining season. The Broncos have six extremely winnable home games (at least 66 percent win probability for each) and a bunch of road tossups in conference play. S&P+ projects an 8-4 campaign, and if a couple of cornerbacks emerge, nine or 10 wins could be distinct possibilities.
Lester took over an impossible situation, moving back to Kalamazoo on the heels of WMU’s best season ever. There was almost nowhere to go but down. But in 2019, we’ll get a feel for just how high he can take the program.
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What’s in a Name?
My father was born Vito Anthony Orlandella, and he didn’t much care for his name. “Vito” was all right, and in fact, he named his principal business The Vito Fruit Company. No real problem with the benign Anthony, it was the last name he saw as problematic. His one foray into show business as a record producer was done under the name “Tony Vito”. I’m not certain, but I believe he thought that Orlandella was too long and clumsy for a billboard. He had another name ready but never got the chance to use it. A clever anagram made by dropping the first two and the last letters of his name. Thus was born “Vic Landell”. When it came time to name my ballplayer-turned-detective, the choice was an easy one. Call it a homage to my father.
1
Genesis
If you reside in Florida near the Ocean, you qualify as a resident of a “Coast.” If you live between Palm Beach and Miami, you are on the Gold Coast. Between Port St. Lucie and the Indian River? That would be the Treasure Coast. While the area around Cape Canaveral is, no surprise, the Space Coast. Over here on the Gulf of Mexico, we limit ourselves to just one. The stretch that runs from above Tarpon Springs all the way down to Naples is known as the Sun Coast. Now in the dead of a Florida winter, which means that the temperature has plummeted to a mere eighty degrees, I am constantly reminded of Sarah Miles’ languid portrayal of “Alice” in the film “White Mischief” and her line for the ages, “Oh, God, not another fucking beautiful day.”
As my Lotus Elise SC makes the left off Bee Ridge and merges into traffic on Interstate 75 Northbound, I am about an hour away from my destination. Here is your chance to “vet” me. I was born Victor Anthony Landell, on August 22, 1979, at the Massachusetts General Hospital. From day one, everybody called me “Vic.” My father Peter, “Pete,” was a Captain of Detectives for the Boston Police Department, and recently retired to Falmouth on Cape Cod. My mother Katherine, better known as “Kate,” was Chief Nurse at the Dana-Farber Cancer Institute right up until the day a cerebral hemorrhage took her life four years ago. Her death devastated my father. My older brother by eighteen months, Thomas, or “Tommie”, is a Commander in the Navy and living out my dream, flying fighter jets off a Nimitz-class carrier.
My IQ score says I should have been a great student, but my interest level begged to differ. I was more concerned with the Red Sox and girls, though not in that order. If you look across the Charles River from Storrow Drive you can see Harvard and M.I.T. “So near and yet so far.” Let’s just say I wasn’t ticketed for either, more likely some State college or, with luck, UMass.
I didn’t get to UMass, and for one good reason, my left arm. I played baseball in high school gifted with a decent fastball and not much else. During my junior year, a coach took me aside and said, “You have the longest fingers I have ever seen. Why aren’t you throwing curve balls?” Good question. So I worked and worked to develop what ballplayers call “the deuce.” Lo and behold, by senior year my curve and I were unhittable.
Then the phone started to ring, and suddenly, college coaches who a year before wouldn’t have given me the time of day were begging me to play for them. Being a Catholic, wanting my parents to see me play, and have the chance for a quality education, I chose Boston College.
The Society of Jesus expected me to do more than just pitch. Things like go to class, study, pass, and oh yeah, graduate – concepts that USC and Texas didn’t bother to mention. A major in history was coupled with a minor in philosophy. Philosophy? Once the Jesuits have you, they never let you go. Of course, neither discipline would get me a job since philosophers are always the last ones hired. Meanwhile, my hurling was coming along nicely, and after four years, I graduated – with honors.
Now, Boston College is no one’s idea of a baseball or for that matter a football factory. If you want a centerman or a lawyer, you look here. If you want a shortstop you look elsewhere. Most scouts couldn’t find Chestnut Hill with both hands and a map. Wonder of wonders, midway through my senior year, I was being scouted by the Pittsburgh Pirates. Miracle of miracles, they drafted me. OK, so it was in the 30th round, but I was in no position to quibble. My philosophy career would have to be postponed. Game called on account of the National Pastime.
Continuing up I-75, a town appears on our left. Not just any town, it is Bradenton aka Sarasota’s ugly stepsister. Bradenton has precisely two claims to fame. It is the home of Tropicana Orange Juice, and for six weeks every winter, the home of the Pirates. This is where it all began for me, February 2000, spring training with Pittsburgh. I arrived on the afternoon of the 15th – bringing with me a glove and a dream. When a Major League team drafts you in the 30th round, your signing bonus will just about pay for a baloney and cheese sandwich. I couldn’t care less. I was a Professional Baseball player.
In all, three summers would pass toiling in the Pirates minor league system. I started playing “A” ball in Lynchburg, Virginia; the year after “AA” in Altoona, Pennsylvania; and finally, “AAA” in Nashville. While down on the farm, I played with guys on the way up, some others on the way down, and a few on the way out – has-beens and never-wases, prospects and suspects. The Pirates told me I was a prospect. So I rode the buses, slept in team motels, ate a lot of fast food, and waited. In the spring of 2003, my time finally arrived.
With Bradenton in the rearview mirror, we now transition to the I-275. The high-strung Elise is loafing along in 6th gear at 80 mph and goading me on as the road bends right. Coming into view is our local “Jewel in the Crown,” the Sunshine Skyway Bridge, according to some expert the third greatest bridge in the world. It’s the gateway to St. Petersburg, the back way to Tampa.
At the end of spring training, I was called into the manager’s office. There would be no going back to Nashville, I had made the team and would go north with the Pirates. The word I was looking for was incredulous, because some way somehow, I was headed to “the show.”
The end of the Bridge is the start of St. Petersburg. A city of two hundred and fifty thousand, it sits across the bay from Tampa and faces the Gulf of Mexico. If you are poor, you live in Tampa. Rich? St. Pete.
Further up the 275, accompanied by the wind noise around my open car and the whine from the supercharger a foot behind my head, I decide to fight back. Up comes the volume on the Lotus’ CD player. A note about my music – I was educated by parents who explained to me that modern music sucked and rap is crap – ‘60s rock and roll is the only real music. Thus, the CD changer has everything from the Beatles covering “Ain’t She Sweet” to the Rivingtons and their immortal “Papa-Oom-Mow-Mow.” Then mix in a dash of Francis Albert Sinatra, and since this is Florida, a dollop of James William Buffett, and presto – music.
When we arrived in Pittsburgh, I was told that my starting days were over and I was now a short reliever. In the lexicon of Baseball, a left-handed “short reliever” is the guy who arrives in the 8th inning, with the game hanging in the balance, for the sole purpose of getting out the other team’s best left-handed hitter. So, I had a role to play.
That first year in a Major League clubhouse was an education. I learned the official language of Baseball – profanity. Players are quite skilled at using modifiers: “That frigin’ ball went so frigin’ far and so frigin’ high!” They also like adding the word “mother” for emphasis. The boys are also adept at coming up with phrases to describe particular situations. If a pitcher goes nine innings and allows two hits, a player might be apt to say he “stuck the bat up your butt.” Conversely, if a reliever comes in, faces four batters, gives up four hits and allows four runs to score, he has just “shit all over the place.” Then there are the ladies. What to a rock guitarist is a groupie, to an outfielder is an Annie. Baseball Annies, like groupies, come in various sizes and shapes, some rather good, some with lots of “personality.” They have one thing – all right, two things in common. They want to meet a ballplayer, and they know the exact location of every team’s road hotel. Some players will always choose quality over quantity, but for others, “a ten o’clock two is a two o’clock ten.” And, of course, there are the bird-watchers, those drawn to the mating call of the double-breasted mattress thrasher.
The year before, Pittsburgh had opened a glorious new ballpark right on the river with a view of downtown. Unfortunately, their silk purse came with a sow’s ear – the Pirates. That summer, the team mustered just seventy-five wins to finish fourth. We outdid ourselves the following season, seventy-two victories. Ta Da!
For two years, I did my job, did it pretty well, and then awoke one morning to learn I had been traded to the St. Louis Cardinals. The Pirates had started yet another urban renewal project. Rebuilding was the one thing they led the league in. Desirable assets, me I suppose, were being exchanged for still more prospects. I was headed for my second team, having been swapped for the legendary “player-to-be-named-later.”
At least I was going to a winning team with a great manager in Tony La Russa. In 2004, the Cards won a stupefying 105 games to take the pennant before having their lunch handed to them by the Red Sox in the Series. The team had front row seats for the death of the Curse. 2005 looked to be more of the same as we won 100 games and swept the Padres in the first round. In the next round, however, we got swarmed by the Astros’ killer B’s. Bagwell, Berkman and Biggio sent us packing in six games.
I enjoyed my season – notice I used the singular and not the plural – in St. Louis because the fans were arguably the best in Baseball. Soon, it was moving day again. The Cardinals had some young arms ready to come up from the minors. “Young arms” is a euphemism for rookies who play for the minimum, and I was a highly paid veteran – as a result of arbitration – at over $1,000,000 a year.
There is a dirty word for what I had become, a “journeyman.”
And while we are on the subject of dirty words, now appearing on your right is Tropicana Field, by unanimous consent the worst ballpark in the world. To me, it’s the box St. Petersburg came in, a domed monstrosity full of girders, cables, catwalks, and about a million-and-a half-ground rules. All of which begs the question, what genius decided that on a summer evening Floridians wanted to be indoors?” Happily, I had the displeasure of playing there on precious few occasions.
So, the Cards shipped me off to the Atlanta Braves. Talk about your boomtown, you can feel it growing around you. In Buckhead alone, there is enough nightlife for five cities, and, per square foot, more beautiful women than anywhere else in the world. You can’t swing a fungo bat without hitting a major babe. Needless to say, my three years in Atlanta were a lot of fun, thanks in large part to a new, lucrative three-year contract.
While there, I got to play for another big-time manager, Bobby Cox. There is a problem with playing for the likes of Cox and La Russa – they are used to winning. For fifteen straight years, the Braves had made the playoffs. Well, we put a stop to that.
Not only did we not make the playoffs, we chalked up the first losing season in fifteen years.
“Oh Lord, I hope they are not rebuilding.”
The Braves were a team in transition, learning to cope without future hall-of-famers Greg Maddux and Tom Glavine. The next season, we somewhat righted the ship – 84 wins left us five games behind the Phillies.
In reality, all we did was rearrange the deck chairs on the Titanic. The win total dropped to 72 the following year. Then we were 20 games adrift of the Phils. It was time to rebuild in Atlanta and time for me to go. During the winter, I was traded again, this time to Philadelphia, and in February 2009, I reported for spring training with the Phillies in Clearwater.
“Would it have killed somebody to trade me to the Red Sox?”
Clearwater is precisely where we are now. Having exited the 275, we are now northbound on U. S. Highway 19. First stop is the Lotus Dealer where I am leaving the Elise to be serviced. Note to anyone who plans on buying a high performance British sports car – make sure you know where the dealer is. Mine is fifty-five miles from home.
I am fortunate that the appointment only takes about three hours, and the service manager gives me a loaner car lest I miss an appointment and wind-up with parts stamped “Made in England” littering the Interstate. Ten minutes later, we are back on the Highway.
Spring with the Phillies did not start well. The Club already had left-handed relievers, so, why did they trade for me? There was talk about my going back to the minors, hardly music to my ears.
After six years in the show, the thought of playing out the summer in Allentown, PA, toiling in AAA for the Lehigh Valley IronPigs – whatever they are, was almost too much to bear. Now, for the first time ever, the “R” work crept through my mind. Retirement.
That said, pitchers can be notoriously fragile. Sure enough, a ligament tear here, a pulled muscle there, some tendinitis, and surprise – once again I was invaluable. That summer, the Phillies used twenty-two different pitchers.
I hated Philadelphia – didn’t like the town or the people, and the cheese steak will never replace the sub sandwich or a slice of Regina’s pizza. The poor man’s Cradle of Liberty held no allure for me since I grew up in the real one. The Phillies had moved into a new stadium in 2004, a big upgrade over the dump they used to play in. Citizens Bank Park is many things – pitcher friendly is not one of them. It wasn’t so much a ballpark as it was a launching pad – Canaveral, without the alligators. There were precisely three saving graces. The first, the Phillies were winners. Second, thanks to my now being eligible for free agency, they were paying me over $6,000,ooo a year on a three-year deal.
The third came in June of 1910, when a Delta charter landed at Logan Airport. As a result of inter-league play, the Phillies came to Boston. The next day, I walked on the grass at Fenway Park. You can change grass to sacred soil because, to any true New Englander, this is hallowed ground as surely as the sod on Lexington Green. I got to pitch in Baseball’s Basilica.
A month later, it was well past midnight when we checked-in at San Francisco. I got to my room, and the message light on the phone was blinking. My dad had called and said it was urgent. I called his cell phone and barely recognized the voice on the other end. Through his trembling lips came two words, “She’s gone.” My mother was dead. Four hours later, I was in a cab back to SFO, with a reservation on the first flight home. I arranged for a high school buddy to pick me up at Logan, and we drove to Newton.
The view of our classic New England brick and wood home off Commonwealth Avenue was a sight for these sore eyes. My father was crushed. High school sweethearts, they had been married for thirty-seven years. Two days later, we buried her in Holy Cross Cemetery in Malden.
The Navy was able to get word to Tommie, somewhere in the Med. As for my dad, my only hope was that he would throw himself into his work, which he did. As for me, heartbroken, I went back to helping the Phillies win ballgames. And we kept on winning. Like every team, we had injuries, and like every good team, we fought through them.
We put together a solid 93-win season and in September, clinched the Club’s third straight Division Title. We rolled through the playoffs, making short work of the Rockies and the Dodgers, and landed a spot in the Fall Classic. I now had a shot at a ring, but looming in the other dugout was the team every Bostonian loathes, none other than the Evil Empire. Swear to God – I’d root for the plague if it were playing the Yankees.
The bastards had won the Series twenty-six times, and far be it from us to stand in the way of number twenty-seven. So, the Bronx Bombers took us out, four games to two. No title for the City of Brotherly Love, and sadly, no ring for moi.
Midway through the next season, while warming up, I felt a sharp pain in my elbow. There are two places a pitcher never wants to feel discomfort – in the shoulder, which usually means a torn rotator cuff, and the elbow, most likely ligament damage. I wanted a second opinion. It took one trip to the Kerlan-Jobe Clinic in Los Angeles and one exam by the great Doctor Jobe himself to confirm my own diagnosis, my elbow needed work. In the lingo of medicine, it’s known as an “Ulnar collateral ligament reconstruction.” For a pitcher who didn’t quite make medical school, it’s called “Tommy John Surgery.” On July 23, I went under the knife. The surgeons were pleased with the procedure, and two weeks later I began rehab.
I was three months into rehabilitation before I was allowed to simulate a throwing motion. One month later, they let me swing a golf club. By February, I was throwing off a mound with little discomfort. I then joined the Phillies in Clearwater to do more throwing and increase my arm strength. In April, I started throwing my bread and butter pitch – the curve ball. For whatever reason, it wasn’t breaking, or as players would say, “biting.” During August, there was a traditional rehab tour of the minors, and left-handed batters who I used to have for lunch were lining shots over me, under me, and through me. In September, when Major League Baseball teams expand their rosters to forty players, the Phillies didn’t even bother call me up. In their minds and mine, I was done.
No sad songs for me. I had put in nine seasons in the bigs and earned what in clubhouse-ese was a “shit load” of money, and in time, will receive a very generous pension. While no one’s idea of a miser, I was somewhat careful with my Benjamins. Teammates would pony up $250,000 for a Ferrari, whereas your humble servant would plunk down 50 large for a Lotus. A $100,000,000 contract usually carries with it a 10,000 square foot mansion. As you will see, I settled for less. And for good measure, I bought a ton of Apple at 100 and sold it at 600. In short, I’m loaded.
Ahead is the Florida Highway 60 exit, then a quarter-mile down the State Road, followed by a right onto Old Coachman Road. Our destination is in sight – Bright House Field, spring home of the Phillies. It is part of the new wave of Florida ballparks, with seats for 7,500 and a berm to accommodate an additional 1,500 freeloaders.
I’m here to have lunch with a good buddy, David Murdoch. Davy was the chief nuclear engineer on what is known in the Navy as a “boomer,” a ballistic missile submarine. As with so many before him, two months without seeing the sun got to be a little old. Having retired from the service, now divorced, and grossly overqualified, the Phillies hired him to be of all things their groundskeeper at Bright House.
We pitchers all loved him because he tailored the field to our liking. Ground ball pitchers got taller grass, and the foul lines were slopped away so a bunt would not stay fair. The bulb finally went on over someone’s head, and he was named chief electrician. He is a stand-up guy, an above average golfer, and one of my best friends.
Lunch is at the Clearwater Wine Bar & Bistro, a popular spot on the water. While we wait for our food, Davy brings me up to speed on what he has been doing.
“The Stadium has decided to update the lighting system.”
Good lights are crucial in Florida for an obvious reason – in the summer, virtually every game is a night game. Davy drew up plans for a new, million dollar system. He got the Phillies to go for it based on the fact that it was more energy efficient and would pay for itself…in just a hundred years.
“You’re going to do that job? I realize that you can take a reactor apart in your sleep, but this sounds like trouble.”
“Do you think I’m going up those towers and handle all that high voltage? How dumb do I look? An outside firm does all the installation work. Design? Yes. Touch? No.”
“Consider me greatly relieved. I have plans to clean your clock at Prestancia. When can you come down?”
“We’ll be on the first tee just as soon as I put baby to bed.”
Two ginger ales, a club sandwich, and a fight over the check later – which I won, I drop him off at the ballpark.
Now back to the narrative. One morning during that first spring with the Pirates, I finished my work out early, borrowed a friend’s car, and went exploring. Seven miles south on U. S. Highway 41, I was stopped dead in my tracks. This was it. The sign said “Sarasota”; it might as easily said Paradise. The town’s motto could have been: “aqua, aqua, ubique.” Latin? Seriously? In English, that translates “water, water, everywhere.” Remember, I’m the product of a Catholic education. The area includes two bays, one intra-coastal waterway, inlets, outlets, canals, a bayou, a river and one Gulf of Mexico. If you love the water, and I do, this is the place.
The little town seemed to have everything – theatre, opera, ballet, excellent restaurants although the search for someone who can make lasagna like my mother goes on, and massive snob appeal, which we call sophistication. How could I not love a place whose symbol is Michelangelo’s David? I heard a voice saying,
“Someday I’m going to live here.”
It was my voice.
After three years in the relative squalor of a Pittsburgh apartment, I was ready to make my move.
Siesta Key is a special place, a barrier island with the Intracoastal Waterway on one side and the Gulf of Mexico on the other. Its signature feature, however, is the beach. By acclamation, the beach at Siesta Key is one of the ten best in the world. The reason? It’s the sand, which is pure white with the consistency of baby powder. It’s mostly borax, and one can walk barefoot on the hottest day of the year and not feel it. If a pitcher isn’t pitching, he’s running. What better place to do my miles than right here?
I knew what I wanted. The Key is crisscrossed with canals that feed into the Gulf. The search was on for a home that sits by a canal. My realtor lined up a couple of choices, and number two was the winner, a three-and-a-den fixer, complete with a pool/Jacuzzi combination, and – drum roll please – a dock.
The combination of needs, work, and the bursting Florida real estate bubble made it a steal. A renovation included Alabaster walls, French doors, and a large island in the kitchen since, to an Italian, the cucina is the center of the universe. It took a month, but one day I woke up and was living a five iron from the Gulf. OK, I’ve told you who I am, where I’m from, and what I used to do. The remaining question is,
“What do I do now?”
Well, for starters, I’m a Florida first responder. I signed on as a member of the shock troops when the inevitable big one, Hurricane “fill-in-the-blank”, comes roaring up I-75. In addition, I do some charity fundraising, help coach a little league team, and in my spare time, I am something of a golfer, thanks to a membership at TPC Prestancia. The membership committee was obviously drunk when they voted me in. Oh yes, there is one more thing. I am quite possibly the first ex-ballplayer ever to become a P.I. That is correct. Vic Landell, former big league pitcher, is now Vic Landell, private investigator. Why and how I got this job in a bit, right now I’m just trying to get home.
U.S. Highway 41 is also the Tamiami Trail, or better known to the locals, “The Trail.” It is the main drag through Sarasota, Bradenton, and miles beyond. Outsiders believe the summer is the worst time to be in Florida, and they would be wrong. The winter is the worst time. Why? I can answer that with one word: snowbirds. The Trail, almost desolate in August, is our version of a California Freeway in January. Ohio and Indiana license plates outnumber those that read Florida. It took all of three weeks before I grew to loathe the interlopers.
“Bastards, why don’t they just go home and leave us alone?”
I was an official resident. Normally they are a fact of life and you just put up with them. Tonight is different – I have a date.
“BURDEN OF PROOF” – Chapter 1 What’s in a Name? My father was born Vito Anthony Orlandella, and he didn’t much care for his name.
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