#i mean i've beaten this game many many times before
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teknicaldifficulties · 6 days ago
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one thing abt rescue team dx is that it will not let me buy an ice beam tm
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seagullcharmer · 7 months ago
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i am a failure and embarrassment to loz fans everywhere
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paper-mario-wiki · 1 year ago
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Shangri-La Frontier mid-season review
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This is by far the best fake video game I've ever seen written in fiction.
Most MMO-centric isekai stories have trouble with providing accurate and realistic depictions of the complexities and minutia that give MMOs the allure they have. I've seen so much handwavey bullshit tacked onto fake-games that introduce unrealistically overlooked mechanics for reasons like giving the protag immense power just because they're the protag and the story is about them. A good example of this is another MMO Isekai airing this season, "A Playthrough of a Certain Dude's VRMMO Life", wherein the main character becomes extremely rich, powerful, and famous by episode 2 because he stumbled into a stealth archer playstyle, a build which apparently no human in that universe had ever conceived of before, and then making a fortune by selling basic potions to everyone after NPCs stopped selling them (another thing he was uniquely able to do because not a single other player had the forethought to spec into alchemy). These lesser, dime-a-dozen isekai add up to be boring fantasy strories with gaming elements clumsily put in so that the author can demonstrate how powerful the world's inhabitants are by showing their stat allocation screen instead of, say, explaining anything about what they do that's so uniquely powerful and how they figured it out. Ya know, stuff you'd hope to hear about from any competent story.
Shangri-La Frontier is a breath of fresh air for anyone who, like me, is sick of authors ignoring the things that actually make video games compelling in service of creating a stock-standard narratives in fantasy worlds because it allows them to get away with bullshit. I've always found it very convenient that many isekai narratives indulge in things like chattel slavery, because it's societally normal enough for the protag to purchase a beautiful, vulnerable girl to add to his harem (dont worry, she is always inexplicably in love with him no matter what because he's SUCH a kind master). And it never really seems to go anywhere. Because the Video Game Isekai, while an interesting premise in theory, is more often than not used exclusively as a means to simplify the structure of a world's power scaling to abide by an arbitrary set of omnipresent universal rules (e.g. what people who have never cared to look into game development think of video games). This anime, by comparison, is VERY clearly authored by someone who plays a LOT of games.
Every piece of logic used to drive the plot forward, so far, is congruent to a real-world example of video game conventions, and I'm not just talking about levelling up and selling monster parts. Story elements that I've rarely (if ever) seen explored in other isekai are ever-present and genuinely clever and amusingly introduced. My favorite example of this so far has been the way the protagonist has been able to go head to head with so many overlevelled foes in the first 9 episodes. The story of course makes note of how good of a gamer Sanraku (our hero) is, but much like in real life games, being super duper good at dodging attacks doesn't really make up for a 70 level gap in items and learned skills. For that reason, he gets his ass whooped more often than he actually outsmarts others (so far he hasn't beaten a single player in pvp). So how is he getting out of these situations without dying so frequently? Simple: he got access to a later area too early relative to his level (sequence break) and got access to a high level follower NPC that's been carrying him. This is something he acknowledges directly several times, specifically using words like "Emul has been hard-carrying me for a while." This, to me, is extraordinarily meaningful. That's something you can exploit in Skyrim, man. That's REALISTIC CHEESE STRATS. The excitement and wonder I find in this show doesn't come from watching the protag do something unexpected, but by watching him do something that I would think to do.
This knowledge the author has demonstrated regarding modern gaming culture extends further into the actual realistic nature of game design and community. The story exists in a reality where full-dive VRMMOs are the be-all-end-all of gaming, and given the prohibitively expensive nature of developing and designing expansive, immersive worlds, most games are pretty shit. It's been hinted at so far that this is due to a monopolistic megacorp which is one of the only entities rich and powerful enough to make a good game (the game in question being the one that shares the title of the anime), but so far the strife of the characters have been pretty centralized to the happenings of the game world and its politics. By the way, lets talk about the game world's player base politics, which I'm also quite pleased with. It exists in the form of guilds and clans who struggle for power not by participating in seemingly random pvp with other powerful players to see who is the most epic and badass warrior (again, like many contemporary isekai typically opt for), but by gaining actual realistic support from a fictional playerbase with realistic desires and playstyles. Some guilds are interested in lore, some gather for alliance and boss raids, some for things like animal husbandry, and (naturally) at least one is dedicated to trolling and PKing. Each of these factions, through the very little that we've seen of them so far, communicate on forums and only know as much as is reasonable for them to know. The only reason they give a shit about the protagonist at all is because he gained access to a high-level unique scenario quest that they want information on how to access, and the only reason word of that got out in the first place was because someone posted a screenshot of him with a unique NPC onto a forum, asking about it as "where can i find this pet summon, its super cute!" That's real. That's video games, baby.
I like this show a lot so far. I like that it cares about video games, but I also like its writing. I like the main character and how hes less of an ultra badass super cool guy, and more of an earnest challenge-run lets player. Like, a lot of his dialogue straight up sounds strikingly similar to Japanese youtubers. And he's naturally always quick to point out inconsistencies in the game world's logic. I ALSO really like his community of pals from a janky old fighting game, and I ADORE the girl from his school who has a crush on him and also just so happens to be an exceptionally high level player from a top clan, and how she had to spend 9 episodes working up the courage to send him a friend request. I love that so, so much, dude.
I highly recommend this show if you're into a single thing I've mentioned. The animation is great. The world is beautiful. The character design is immaculate. And I'm looking forward to watching it continue.
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active-mind-15 · 1 month ago
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Headcanons for Akashi when he's angry? 😡
Been a hot min since I've done one of these long ass headcanon posts exploring different Akashi emotions/scenarios, so here I am again. Anger was per the suggestion of @japeneselunchtimerush, so shout out to Aura for once again feeding my Akashi brainrot. Let's get into it!
Usually, before I get into the headcanons, I talk about if there have been any examples of it happening in canon, and for anger, there have been! The most prominent example was during the Teiko arc, when Murasakibara was not listening to Akashi anymore and later confronted him, causing Akashi to switch for the first time. The anger I would argue is more apparent in the anime version, but it's still there in the manga, just as more of an undertone, though. Aside from that, though there aren't really many other instances I can think of apart from during the Winter Cup finals when Akashi realized his team was being overwhelmed and tried to make a comeback. Although, I'm debating classifying that purely as anger since he was clearly having a breakdown. But let's move on to the actual headcanons, I've rambled on this bullet point for long enough.
Firstly, what would make Akashi angry? Going off canon, we already know that one of these things is disobedience/belittling, especially when it comes to Akashi's own authority, but what else can we say makes him angry? I would say he's similar to Kuroko in the sense that he can't stand when he sees people being rude to others. I can imagine him seeing someone being the victim of harassment and bullying and he stands up for them, kinda like how everyone stood up for Kuroko in Extra/Last Game when Team Jabberwock attacked him. He's especially protective over his friends and would never let anyone say one bad word against them, lest they face his wrath.
(^^ As an extra thought to my previous point, I wonder if he ever had to reckon with being angry at himself for the scissors incident during the Winter Cup. I'm sure he's probably beaten himself up over it many times over.)
The examples I've given thus far are all serious things to get angry over, though. So, to lighten it up, I'm going to talk about situations in which I think Akashi would get mad for pettier reasons.
He'd for sure get mad at people disrespecting his height. Y'all saw how he dunked on Seirin in the WC finals just to show off and said "Did you think that was a move for tall people?" Technically he's above average height for his age, but when you put him next to his teammates, he looks so tiny since everyone else is freakishly tall. I'm sure his intimidating captain aura prevents most people from making jokes about his height anyway, but someone on an opposing team might be meanspirited enough to do it and he'd get pissed, like how Kuroko got pissed when Papa mistook him for a child.
Another petty reason I think he'd get mad is if someone isn't paying attention to him while he's speaking. I can especially imagine this happening with the Teiko gang because you know them mfs cannot collectively focus on something for more than five seconds. So imagine him talking about something serious only for him to turn around and almost nobody is paying attention. I've said once before that I think Akashi would be petty enough to pinch or kick somebody for something, so I think that this would be one of the times where this is applicable. He seems like an ear-puller to me, too. Just saying.
I'll give one more petty example for funsies, but I think he'd be mad if he didn't get what he wanted/things are not going his way. Not in the "I'm on the brink of defeat and the meaning of my existence is about to be nullified" type of way we've always seen for him, but in a "the cafe I frequent is out of my favorite drink and I'm about to make it everybody's problem" type of way. He just gets dramatic about minor inconveniences.
So now that we've talked about what could make Akashi angry, let's talk about what he would look like if he was angry. From what we've seen in the series, even when he's angry, he remains calm. He chooses his words carefully and is not the type to shout. The only time he's really raised his voice is when he was arguing with himself in his own headspace, but raising his voice at other people seems like a serious no-no for him. Even though he's calm while he's angry, the anger will still show on his face. The knitted brows, the deep disapproving scowl, anybody would be able to tell that Akashi is mad from a mile away. But if he's only mildly angry, I bet he'd look more pouty than actually mad, much to Mibuchi's delight because it makes Akashi look very adorable.
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Come on. Look at that face. You're telling me you wouldn't pinch his cheeks?
How do other people react to him being mad, though? If he's seriously angry, it's like the air shifts. Nobody gets in his way when he's really angry. But when he's just mildly irritated, I think as time goes on, his friends will try and make him feel better, especially if the reason why he's mad is trivial and something that can easily be remedied. Like "Oh, Midorima's not free to play a game of online shogi with you right now? You can play shogi with me instead!" or "You forgot something in the gymnasium? I'll go get it for you!" I just like the idea of Akashi's friends, especially Rakuzan, going out of their way to do things for Akashi the way he does things for other people. It's what he deserves.
Overall, Akashi is a person who does not get angry often, and I feel like part of that reason is because he's always been taught to compose himself and not express emotions that can be perceived as negative. So, I can imagine what a struggle that must be for him, especially when he truly is angry but feels like he's not allowed to show it. So I would hope as time goes on that he feels more comfortable being open with that while still being able to show emotions in a healthy manner.
Alright, I've yapped enough, time to pack it up. Hope you guys enjoyed.
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lucy90712 · 9 months ago
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Brother’s best friend- Hector Fort
WC: 2.5k
One rule 'no dating my teammates'. 
One rule 'my sister is off limits'.
We each had one rule to follow but of course you always want what you can't have. I didn't mean to break the rule it really wasn't my intention but when Marc took me to one of his training sessions I was drawn to Hector straight away. Not only was he by far the most attractive guy there he was also really sweet to me and maybe a little flirty which only made me want him more. For a while I held back as my brothers words circled round my brain every time I thought about getting to know Hector better but eventually the attraction was too much to ignore it was like we were drawn to each other. 
It started out innocently we would just talk to each other while he had a break in training and I'd hang out with him when Marc invited him over. That innocence didn't last long though as when we finally exchanged numbers, without Marc's knowledge of course, all we did was flirt with each other which led to us arranging a secret date. I was nervous for the date as I want sure if we would have a real connection or if it's just easy for us to flirt with each other but we actually got on really well and there was definitely a connection there. We went on a few more dates before he asked me to be his girlfriend which was a good 6 months ago now. Over those 6 months we have only told a total of 3 people one of them was my best friend as I use going to see her as an excuse to see Hector and the other two are some of Hector and Marc's teammates as they caught us kissing after a game once. Everyone that knows is sworn to secrecy and so far they've kept that up because they know if Marc finds out they knew they'll be in trouble too. 
As much as it's been hard to hide things from Marc it's definitely worth it. Seeing as it's the one rule he set if he finds out he's definitely going to be mad at both me and Hector. He's a great brother but he's definitely over protective but I guess that comes with being my older brother even if it is just by a few minutes. There are times that I worry he'll find out without me even saying anything because he'll sense that I'm lying. They say twins always have a special connection which is definitely true for me and Marc but he's yet to figure out that I'm hiding something from him which is almost unheard of as I've never kept a secret from him for more than a week before. 
Recently it's become harder to hide everything as Hector and I want to spend more time together but that means I have to have more excuses to go out or sleep somewhere else and I can only think of so many. To try and help keep things under wraps Hector has been coming over more as he can hang out with Marc and then secretly break away to spend time with me. That's exactly what's happening today Hector wanted to see me so he made out like he wanted to spend time with my brother so he's coming over and I'll join them so I can be with Hector. 
Time seemed to really drag on but eventually I heard the front door and two voices downstairs which meant they were finally home. As much as I wanted to run down straight I couldn't as that would be weird and Marc would definitely ask questions so I waited a bit before grabbing my water bottle and heading downstairs. Like always my brother ignored my existence but Hector looked over and smiled so I smiled back and even kissed the air as my brother was far too focused on turning on the Xbox. Once I filled my water bottle I sat myself on the sofa next to Hector as there was still space next to him and he helpfully sat closest to the kitchen. 
"Oh hey I didn't know you were home" Marc said finally acknowledging my presence 
"You never do but I had homework to finish so I decided to stay in today and get it done" I said 
"Well you can join us if you want that's if you want to be beaten again" he laughed 
"Maybe I'll beat you this time I've been practicing" I said 
"Since when?" He asked 
"Oh while you're at training I've been practicing" I replied 
That was a lie I've been playing with Hector at his place but luckily I can think quickly and Marc still seems none the wiser. We all played fifa for a while and of course I didn't beat Marc but I definitely did better than I used to so Hector's coaching has really helped me out. I took a break from playing to make dinner for everyone but the boys kept playing after dinner. Eventually it got dark and time went on so Marc suggested that Hector stay over as it was late and they both had training in the morning. Sometimes it's just too easy this is exactly what I was hoping would happen and yet again my brother pulls through in helping me break the one rule he set for me which he does more than he knows. 
I left and got myself ready for bed then all I had to do was wait. My phone kept me entertained until my bedroom door opened slowly to reveal my lovely boyfriend who was trying to be as quiet as possible so that my brother wasn't alerted that he was here. Once he made it past all the squeaky floor boards and to the other side of my bed he hopped in and opened his arms for me. Of course I immediately attached myself to Hector and he wrapped his arms around me as tightly as he could. He peppered kisses all over my face before his lips finally met mine in a passionate kiss which I've been waiting for all day. 
"I've missed you" Hector said kissing me again 
"I've missed you too" I replied 
"You know maybe we should tell Marc we've been together for a while now and I hate not being able to see you as much as I want and having to sneak around is getting harder" I said 
"I would love to not have to hide things but I value my life too much you know he would kill me if he found out that we're together especially for as long as we have been" he said 
"I know but one day we have to say something we can't live like this forever" I pointed out 
"I know but let's leave it a bit longer if he hasn't found out when we've been together for a year we can tell him then" Hector reasoned 
"Fine but until then you better give me lots of love" I laughed 
"Don't you worry I will give you everything I've got to give" he smiled 
Hector and I stayed up longer than we probably should've but we just wanted to make the most of the time together. We had to wake up early too so that Hector could leave my room before Marc wakes up but spending the time together was definitely worth the lack of sleep. 
~~~~~~~~~~
Marc didn't catch me and Hector when he stayed in my room the other night and last night I said I was staying with my best friend but really I spent the night at Hector's. We had a great time he set up candles and cooked dinner so we could have a romantic meal together which was really nice as we never get to do that because we can't go out together. I really enjoyed getting to spend a romantic evening with Hector as we don't get to spend much time together and we never really get to have proper dates unless Marc is away which isn't very often. Hector really stuck to his promise too as he made me feel so loved and definitely gave me everything he's got all night long. 
Sadly he had to leave for training quite early but he let me stay until I needed to leave for school and let me lock up with the spare key he gave me a little while back. As soon as I arrived at school people were giving me weird looks which I thought was odd but sometimes this happens when Marc does something good with the team as people know we are twins. It was only when I got the same look from my friends that I started to consider it was something to do with me that was garnering all this attention. To begin with they wouldn't tell me simply just giggling thinking that I was joking around but I wasn't I had no idea what was so funny.
"Seriously guys what's going on what have I done?" I asked 
"Have you seriously not noticed" one of my friends laughed 
"Noticed what?" I asked getting annoyed 
"The hickeys on your neck I mean they are everywhere and they don't exactly blend in" my best friend finally said 
"Shit I didn't notice I got ready really quickly this morning I didn't really pay any attention" I panicked 
"Is it really that bad?" I then asked 
"It's definitely bad you will want to try and cover them before you see your brother if you don't want him to kill you" another friend said 
"And Hector" my best friend added 
"Wait these are from Hector" one friend said 
"I thought you weren't allowed to date your brother's teammates" another added 
"First off yes Hector we've been dating for a while but we've been keeping it quiet clearly until now and second no I'm not supposed to date any of the boys in the team which is why Marc will kill us both if he finds out" I spiralled 
"Don't worry about it right now you should get home first just put some concealer on and keep it on until the bruises are gone" my best friend said trying to calm me down 
"You're right and remember no one say anything about Hector as you'll be on trial for being involved in our murders ok" I said 
They all promised me and we headed to our first class. In every class I sat with my hand covering my neck as I don't need anyone else wondering who seemingly assaulted my neck and I definitely don't want the teachers seeing. It was a long day with all the looks I was getting the boys teasing me asking who the lucky guy was as usually no one comes near me as they are all scared of Marc. Eventually though the end of the day came and I practically ran home to cover up the bruises which only seemed to get worse throughout the day. 
When I finally got a good look at myself in the mirror I could see what everyone was looking it was bad like really bad. As soon as I get the chance I'm definitely going to kill Hector for this as not only was it embarrassing to look like this at school I now I have to be really careful not to rub off the concealer I'll need on my neck for the next few days. Once I started applying makeup to my neck I realised that not even my best concealer was going to fix this. You could still see the deep purple marks under no matter how much I put on so in the end I just took it all off. I'd rather have Marc see the hickeys as they are than see my attempt to cover them as I know he'll be more suspicious if I'm trying to hide them. The only thing I did was put some cream on that will hopefully help the bruises go away a bit quicker. Seeing as there was nothing I could do I just had to wait to see what would happen when Marc came home. 
The front door opening and closing startled me as I wasn't expecting Marc to be home for another hour but in he came along with Hector. Marc barely walked a few steps in before he stopped and silence filled the room. He looked at me then my neck and I looked at him then at Hector who's jaw might as well have been on the floor he was that shocked looking at what he'd done. Then it happened Marc turned to Hector and saw his expression and suddenly the vibe in the room changed. I watched Marc as his hands balled up into fists and anger filled his eyes. I don't know how but he knew he finally figured it out. 
"Are you serious" Marc broke the silence 
"Have you seriously been fucking my sister behind my back" he pretty much screamed 
"What no why would you think that" Hector said clearly panicked 
"Well my sisters neck looks like a vampire attacked it and you had scratches all down your back this morning so unless this is a huge coincidence there is something going on here" Marc continued to scream 
"Ok fine I'll admit that I did that but it's not just sex I promise" Hector said 
"Yeah we've been together for over 6 months now we aren’t just fuck buddies we are actually together" I added 
"There was one rule for both of you and you broke it and then thought you could hide it from me how long did you plan to keep this a secret forever until you were married" Marc raged 
"I'll admit we should've told you sooner but we both knew we were breaking the rules and didn't want this to happen but I can say with full confidence that I love your sister I really do I would never dream of hurting her she's everything to me so I'm sorry we hid this but we just didn't want to anger you" Hector explained 
"Do you really love her?" Marc asked calming down slightly 
"I do she makes me so happy and I love her a lot" Hector said 
"Do you love him?" Marc asked me 
"Yeah he treats me well and he puts a smile on my face" I said 
"I guess if you two are happy together there's nothing I can do but no kissing in front of me or I will kill you both and if you ever hurt her bro I won't hesitate to beat your ass" Marc threatened 
"Understood" Hector said 
"Thank you for understanding we really are happy together I'm just sorry you had to find out this way" I said hugging Marc then going over to Hector 
Hector smiled at me and held my waist gently which actually put a small smile on Marc's face. I don't think it will be long before he comes to terms with our relationship and lets us be but for now I don't think I want to test that theory. 
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jennamoran · 10 months ago
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The Far Roofs
So today I want to talk a bit about what this game wants to be. In particular, I'm going to go over its key technical and artistic goals.
The Far Roofs focuses on immersive hidden world fantasy adventure. It's intended to offer the experience of a grounded, emotionally real base world attached to an idealized, fantastic "hidden world" setting.
One might say, the streets and buildings and houses of the game's world are basically our own. Above us, though, is a stranger, more idealized, and more fantastic place. It's hard to get to. It's dangerous. It's less grounded. It's full of wonder.
Those are the Far Roofs.
This divide exists to make the game feel as real as possible, if you want to go that way. That's part of what hidden world fantasy is about, after all---the idea that magic is here. That it's not in some distant alien land or mythic future or past.
It's here, if you want to reach for it.
(Now, the game is flexible enough that you can play "protagonist" types instead of realer people, and many traditional gaming groups will probably prefer that, but that'll mean getting less of that immersive effect.)
The mood the game is interested in is that feeling you get when you take a huge risk---move to a new place; try a new thing. The feeling you get in those times in your life when everything is alienated and wondrous and terrifying but there's also so much more *hope* than there was in the still times before.
It's a mood of being swept up and called forward.
This is, among other things, meant to be a game for people who've been beaten down or exhausted by the ... everything ... to feel that sensation of moving forward again.
To remember what it's like, why it's worth it, how to reach for it again.
It's meant---and I do understand that I am finite and flawed and this can only go so far---as a tonic and refreshment to the soul.
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Rules
The Far Roofs uses a 5d6-based dice pool system for day-to-day task resolution. It's relatively traditional and optimized for fast, fun dice reading. There's a loose consensus I've seen in RPG design circles that dice are for when outcomes are uncertain and both options are interesting, and I don't disagree ... but there's also this thing where rolling dice to decide is intrinsically interesting and fun, where it's fuel for a certain part of the brain.
This game tries to get as much out of that side of dice as it can.
You'll also collect letter tiles and cards over the course of the game. This is for bigger-picture stuff:
To answer big questions and to complete big projects, you'll either assemble representative words out of those tiles, or, play a poker hand built out of those cards. Word and their nuances express ideas and shape how outcomes play out; poker hands, conversely, just give a qualitative measure of how much work you do or how well things will go.
In keeping with this, the campaign is represented principally in the form of questions or issues your words and hands can address. Player/GM-created campaigns would be the same.
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Physical and Electronic Product
I wanted to put the print version within the range of as many people who might need that tonic as possible. That means that for this particular game, I wanted to cover the full territory that I'd normally cover in a two or three volume set (core rules, setting, and campaign) in a single 200-250-page volume.
In practice this means there's a guide and examples for constructing the setting, rather than a deep dive into a fully-detailed world; that there's a bit less in the way of whimsical digression and flourish than in the writing I'm known for; that there's minimal "flavor" text on abilities; and that the campaign presentation is pretty fast-paced.
Conversely, it means that the game should be easy to absorb and to share with other possible players, and, that the game and campaign in this one relatively small volume should provide enough content for five or six years of play.
The book will be 8.5"x11" with grayscale art, available in a limited hardcover print run and a print-on-demand softcover form.
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On the Rats
You'll see a lot of talk from me and others about the talking rats in this game. They're one of the jewels of the experience, and I think they're probably a significant draw just for being talking rats that are core to the game.
... but I'm going to hold off for now, because, to be clear, this is not a game of playing talking rats. It's just a game where talking rats and probably one of the top three most important setting elements.
I couldn't get that feeling I wanted of ... the base world being grounded realism; of the hidden world pulling you up and out and into a world full of magic ... with your playing rats, with your playing something so distant from the typical player.
So this is not a game of playing them.
They're just ... I like rats, and so I made the rats in this game with love. They're great ... whatever the equivalent is to "psychopomps" is for a magical world instead of for death ... and a way of talking about how in the face of the world, we're all pretty small.
--
I'm really excited about this game; the playtest was lovely.
I hope you'll enjoy it as well!
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nadas-dirthalen · 4 days ago
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A Veilguard Achievement Icon Opened My Eyes on 15 Years of Lore... but Was I Right?
PART TWO: What Veilguard Did Narratively, and What That Tells Us Going Forward
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Hello again, friends and travellers. Now that I've beaten Dragon Age: the Veilguard, I wanted to go through all those 30,000 words of predictions that I wrote in the ~11 days leading up to its release. I'd seen an achievement icon that pieced together a lot of Dragon Age lore for me.
But, I hadn't played Veilguard. All I had was the footage from September 19, the achievement list, and anything else BioWare had released.
So... was I right? And if so, how much was I right about?
This is your warning:This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
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(my davrinmance is going great as i try and collect every codex, thanks for asking!)
Today's Discussion: to Understand Dragon Age, We Must Understand Its Writing.
Before I can go any further on why I think the way that I think, or why I imagine the story might take us in certain directions, it's essential that you all understand where I'm coming from. Veilguard, like any game, is a piece of art. Its bones are built with similar narrative structures to novels (though not identical, and that's important!). To make sense of what's to come, we must examine Veilguard's bones the same way.
I've seen a lot of people wondering why, for instance, the Inquisitor is not Veilguard's protagonist. I've seen people lamenting the fact that there were not on-screen clarifications of popular lore theories. Before this series goes any further, I need to say my piece about why I believe that it was essential that Veilguard was written as it was, and why its writing does in fact help us better predict Dragon Age's path forward moreso than even Inquisition.
That said, today I hope to cover:
What Veilguard Demanded of BioWare's Writing Team, and Why
The Protagonist: Why Rook's Perspective Matters
The 3 Act Structure: Our Lens
The Companions: Paths to Our Answers — and Future Games
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What Veilguard Demanded of BioWare's Writing Team, and Why
Let's get this out of the way right away: it has been 10 years since Inquisition. And, like it or not, that means one gigantic thing for BioWare: if they wanted to have any hope of making more Dragon Age, they needed to bring in new players and resuscitate the interest of many old players who did not stay in the fandom the whole time. They didn't—and couldn't—write Veilguard specifically for you or I, people of Tumblr. If they did, it would've pleased us... and then cost them so much money that we'd never get any more Dragon Age.
That doesn't just mean modernizing the game's aesthetics, or providing a glossary in its Codex. It means they would have to balance all of the following (just at a glance):
Managing the learning curve in general. Not even I looked in the glossary as I played. Me, supreme enjoyer of all codices ever. It's just not something most players are ever going to do, as much as it the lore is such a fundamental part of the game in general. That means simplifying terms where possible — elven gods in place of Evanuris, for example — but also trimming down what would have to necessarily reference past games. Only a tiny fraction of the fanbase has played Inquisition in the last 3 years, nevermind this year.
Recontextualizing the lore. That does not mean rebooting it, it means situating all we have learned so far in a framework that fits all we have learned so far. Much of what we learned about the Evanuris seemed, for so long, to be totally separate for the things we knew about the blight and Blights. Veilguard needed to show us how those things relate, and to do so in a fresh context that would allow everyone to develop new understanding.
Pushing us one step past Inquisition's knowledge. Veilguard, after reframing the lore, had to leave us a path for new lore, and increased understanding. I think the devs put it really well when they say that their aim is to give us some answers, but leave us with even more questions. More on that later, and in future posts.
Updating Thedas' ethos. Let's face it. It has been 15 years since Origins came out. The things that were more typical of scifi/fantasy (SFF) then are just not the same now, and would not be perceived by 2024 players in the same way as by those who started Origins in 2009. The world has changed; our cultural understandings are broadening and need to continue broadening. BioWare is doing a good thing by incorporating things like nonbinary identities into Veilguard, and it is good that Veilguard is progressing the world of gaming in that way, especially considering its success. (This is also, I wager, why we choose an Archon out of two choices who want the same thing, rather than leaving that open to a more "evil" option).
Dislodge older fans from their Solas headcanons to get everyone old and new to the same confusion and potential distrust. Hear me out. Everyone who's stayed since Inquisition has beliefs about Solas. Even me, who got here in March of this year, whose fic reads overly soft now because I just didn't know Solas' grander plan until 48 hours before Veilguard came out. Everyone has had headcanons for so long that everyone has had time for their opinions of Solas to cement themselves. In order for Veilguard to work as a story, they had to debunk what everyone thought they knew: both lovers and haters of the famously controversial egg. By breaking down our existing beliefs, the devs open up essential curiosity from the players as to who—and what—Solas really is, which propels us through the narrative and has us absorbing information.
And this curiosity? It is why Veilguard could not have the Inquisitor as its protagonist. To keep us curious as players (and "readers" of the lore), BioWare needed a new protagonist.
Specifically, they needed Rook.
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The Protagonist: Why Rook's Perspective Matters
Here's the thing. The protagonist is not just the face of the game. They are our vehicle to understanding that game. The plot follows their wants and responds to their understanding. What they don't know, what they want to know, is what makes up our every objective. Their emotional journey through the game is our emotional journey through the game. Following it, going after the things that matter to our protagonist, is how the entire game (including its lore) takes shape in our minds.
That's why it's essential that they don't know everything—especially after a ten year interim between games.
Veilguard's plot and twists proved that the Inquisitor did not know everything. They, in fact, knew less than half of everything. If we had kept them as the protagonist, all of our knowledge and curiosity would be shaped by the Inquisitor's understanding: a wrong understanding. We could constantly be fighting with what we think the Inquisitor should know, what should be true because we had seen it through the Inquisitor. We would be set up to be at odds with the very events of the game. Rook is a blank slate, barring a few key tonal indicators, and that blank slate allows for us to fit all previous lore into its new, recontextualized shape that I mentioned above. (Again, note that I am not saying rebooted.)
That, and Rook has multiple motivations. The Inquisitor is focused largely on stopping or saving Solas; Rook is charged with figuring everything out as it is happening to them in real time with almost no context or experience, AND stopping or saving Solas. The Inquisitor has existing allies and resources; Rook does not. Rook must build their own campaign from the ground up, and that means the player is building their own experience from the ground up. Their allies, abilities, and home base, yes, but also their knowledge. Discovering things at the same pace as Rook, with a similarly urgent drive to do so, keeps the game from infodumping at us. It keeps the reveals evenly spaced, but also immediately interesting to the player.
And best of all? Rook allows the writers to do what they want to Solas without breaking his dynamic with the endless sea of Inquisitors (or, at least, with way less risk of doing so). We needed to have our theories about him broken down and rebuilt as players; to do that to the Inquisitor would damage an entire sea of headcanons. We'd never get the Solavellan ending we wanted, for instance, if Solas had played mind games with Lavellan for that many months. And if Solas didn't do those things, if he'd been wholly defanged, he would have lost his appeal and importance in the narrative. He wouldn't be the Dread Wolf in the ways that matter to Veilguard.
It's important, then, that Rook has just the slightest bit of backstory. They care about their allies. They are not a potential political force like the Inquisitor. They have many options to be impulsive. Every single Rook has rebelled against authority. Every single one has a stubborn streak. BioWare put all those qualities there on purpose, because Solas uses every single one, in every single Rook, as a tool. That was all essential for his character development in this game! At the same time, they couldn't do that with the Inquisitor as protagonist, because after 10 years, no two Inquisitors are similar enough to predict/script their actions and responses in that way.
Those twists are perhaps the most important tool for forward momentum in the game. The more they keep us guessing, the more we'll play and seek new information, the more we'll learn. Which brings me to...
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The 3 Act Structure: Our Lens
Like I said: BioWare couldn't just infodump at us in Veilguard. It wouldn't be interesting to even half the fans that stayed, these ten years. To keep us engaged as players, they had to string the lore through a series of engaging events. Keep the momentum up, so we would not be lazily looking over codices, but chasing new knowledge and understanding. It all had to be emotionally relevant and resonant to keep us caring, because very few people play games they don't care about.
Veilguard, like a lot of written art, follows the three act structure. Though there are a lot of variants on the more precise beats, they all broadly follow the same-ish path.
Hook: The opening image. In Disney movies, this is the song where the character sings about all the things they want in their journey, and what they truly need is only implied. It gives an opening note for the theme by showing what the character lacks, and what they might need to gain before defeating the final villain. In Veilguard, this is our prologue, centered entirely around Varric: the big red herring where we see that Rook is out of their depth, opting to push over a support beam rather than take on the Dread Wolf. Off-screen, it is also the background information about Rook, showing us who they are and what they want before we play.
Inciting Incident: The event that kicks off the main plot. In DA:tV, there's a big collection of these (because every companion needs one; we'll get to that). The first big one is, of course, the failed ritual. The death Rook doesn't see. The Evanuris are freed, but Rook has only half the information.
First Plot Point: "Plot Point" means "big/defining decision" in writer-speak. This is the moment the protagonist decides to go forth on their adventure. In video games, this is more or less determined for you, but you have the option to flavour this moment in Veilguard. You can choose how to tell Solas that you'll do what he wants: either by appeasing him or angering him. You do the same for Neve and Harding afterward, and then again in Arlathan and D'Meta's Crossing. You state that you're doing this, no matter what it takes.
First Pinch Point / "The Setback": "Pinch" means "twist" in writer-speak. It's the first time the narrative is shaken up, and is also usually the first time we see the true scope of the villain. In Veilguard, the first big twist has been called "the Setback" by some of the devs (notably, I heard it at a panel in September). For Veilguard, this is Weisshaupt. We see the true scope of Ghilan'nain's horrors, but we also see the first BIG hints (outside of Varric) that Solas is manipulating us—because he really doesn't seem to hate the Wardens as much as Inquisition enjoyers like myself expected. This event concludes act 1.
"New World" / "Fun and Games": The devs have remarked that they wanted to see the tone of their setback (Weisshaupt) threaded through the rest of the game, and we do: through Davrin and Lucanis' banter, through the reflections on the consequences of Weisshaupt, through every character struggling with their confidence and identity after that point, through the blight getting worse and worse and worse. That's what the New World is: the characters getting used to new circumstances after that first big twist. The Fun and Games are the slow and steady recovery from the twist, warming and solidifying formerly tenuous relationships. This is where we do a lot of companion and faction quests.
Midpoint: In a narrative that ends in a victory (so most games ever), the midpoint is a false victory. We think we've nailed something, only for something else to happen that begins to seed doubt in the protagonist's capability and/or ability to solve the plot. For Veilguard, this is the blighted dragon fight: we think we've got Ghilan'nain, but then Elgar'nan shows up and demonstrates that Rook is in so, so over their head.
Second Pinch Point: The second twist. The villain's identity is crystal-clear, and by now we've definitely interacted with the villain more directly. This is Arlathan, Elgar'nan's mind-trap—and Solas' "rescue" of Rook, showing his duplicity in full. Elgar'nan notably says a line about not falling for Fen'Harel's tricks again, and it foreshadows what we will see of Solas.
Disaster / Crisis: This is the event that triggers the protagonist's downward spiral. Not a twist (necessarily), but a catastrophe. In Veilguard's case, it's both: the Ghilan'nain fight leaves one companion dead-dead and another presumed dead. Then, the twist: Solas using Rook's sharply felt regret to pull his gambit and swap places with them. A series of events that literally had me gasping so frequently I got dizzy. Thanks, BioWare :) Many people say that this event, or something between this event and the "All is Lost" beat, conclude act 2. For games, the pacing is sometimes different, as is the cutoff mark, because otherwise the third act has the potential to be very short.
"All is Lost" / The Dark Night of the Soul: It's exactly as the name suggests: all has been lost. The protagonist doubts themself completely. It seems like nothing more can go wrong, and like nothing might ever go right again. The protagonist is at a loss for how to move forward. In Veilguard? Varric is dead. Davrin/Harding is dead. Bellara/Neve is dead. Rook is literally trapped not only in their regret, but in a reflection of Solas' regret. And to get out, they'll need...
"The Epiphany" / Second Plot Point: "Plot point" means "big/defining decision" in writer-speak, as stated above. Only this one contains more layers than the first. This is where the thematic statement of the piece comes out: the lesson that the protagonist must learn is stated, clearly, for all of us to see. It is the thing that picks them up off the ground, giving them strength to face the climax and the danger it promises. In Veilguard, this is Varric saying to Rook, "Have you learned nothing here?" and reminding both Rook and player that he chose this; Rook's companions chose this; we cannot blame ourselves for the actions of others. We cannot carry grief for other people, or we'll drown in it. Sound like any other character we know?
Climax: The big fight! But also, the big moment where the theme is shown to be the narrative key. In every ending of Veilguard, Rook being Solas' perfect mirror is the key to winning the day against the Dread Wolf. It just depends on what facet of Solas Rook chooses to mirror: the trickster, the nasty combatant, or the person who was haunted by their own failings and lost companions.
Resolution: Narrative threads are tied up, or a promise is made to tie up those loose ends in future installations. Veilguard's credits do both of those things. :)
Why am I telling you all of this? Because the lore must follow that skeleton. Every reveal we get must fit into both the timing and the feeling of those events. It would not fit to suddenly drop everything about the Titans right after Rook gets to the Lighthouse, which is why those enemies you need to kill to get the last memories are level 30-40. It would not fit to uncover everything about the blight's origin before Weisshaupt. If they forced us into that as players, all the casual fans and new players would duck out, feeling overwhelmed.
Even for us older fans, narrative structure shapes significance. You can tell a lot about a codex's overall importance and tone just by understanding where you find it, and when. That's why the Trespasser codices carry so much weight, even the ones about the Evanuris' actions that we don't see on screen at all: they are at the bitter end, and so they carry all the bitterness, longing, and mourning of that ending. Without the context of Trespasser, they mean less.
This is also why Veilguard paces its companion quests this way, not allowing you to complete them until later in the game. Every companion has something to teach us, and BioWare wanted to give each companion's narrative the weight it deserved.
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The Companions: Paths to Our Answers — and Future Games
Anyone who's played Inquisition knows that companion quests shape entire facets of the lore in individual games, as well as set us up for the trajectory of the next games. Just look at Solas and Cole: together, they shaped our whole understanding of spirits in Veilguard. They set us up to ask all the right questions about not only spirits being bound as demons (Solas' quest), but about spirits being able to manifest in physical shape (Cole's quest). Together, their narrative conclusions foreshadowed much of the Evanuris' reveals in Veilguard: that they were spirits who could manifest into corporeal shape, and that they had the ability to ask others to manifest—and then bind them.
Again, these quests are paced throughout Inquisition's main plot. You cannot do their before Skyhold, and you cannot do them after the cutoff of (I believe) the Temple of Mythal. Inquisition forces you to see those quests' endings in the exact right spot: sometime around the midpoint (Adamant/WEWH), but before the disaster/dark night (the Temple of Mythal). They do that so you will feel that those things are significant.
Veilguard does the same thing. Every companion has a facet of the lore attached to it, but you cannot follow those threads to their conclusions at the beginning of the game. The game won't let you, because the moments need to be spaced out properly and carry the necessary emotional weight. Not all of their quests promise speculative material for future games in the same way, because some explain the context of the current game (Varric, in DAI, accomplished both with the red lyrium content, for instance; Leliana, meanwhile, dealt with the theme of faith in DAI and did not promise future speculation).
These concepts will all get far more attention in due time, but in short, here's what I think is associated with each companion:
Harding: Titans! But also, angry titans, and the difference between "angry titan" and "source of blight." In the same vein, what the dwarves should do going forward, and where they should place the titans in their culture.
Neve: The soul of Veilguard; her narrative is very current to DA:tV, in my early understanding. But she brings forth a lot of nuance to the themes of regret, and what that regret looks like on a smaller scale (a city, rather than a world). She does a lot of work in showing us that regret is regret, no matter the scale, and that the work we do to do better matters, no matter the scale. Additionally, her personal quest foreshadows Solas' use of blood magic against us being more than we thought by showing off Aelia's puppets, suggesting to us (tonally) that Rook may be Solas' puppet.
Bellara: The Forgotten Ones!! Anaris! Also, the place of ancient elvhenan in the future of Thedas, and what the elves should do/feel going forward.
Lucanis: I think they were going for some Forgotten One/Forbidden One hints, judging by some notes from the Ossuary and some banter between Lucanis and the others. This needs more dissection. Lucanis sort of does both what Bellara and Neve do: the Forgotten Ones, and also the heart of Veilguard's theme, with a lot of found family vibes thrown in.
Davrin: The blight itself, and the future of the blight without any archdemons left to cause capital-B Blights. Thedas' path to healing its nature.
Emmrich: The nature of what spirits are. I need to go screencap more specifics, but I swear this necromancer has referenced the difference between spirit and human soul and has stumbled upon saying that the two might not be so different at least once. Also, the Formless One centers around the Necropolis, and I'm thinking "spirits seeking bodies" and this whole idea of unlife/undeath is going to be explored later.
Taash: Remember how I said BioWare needed an ethos update? I think we see that most predominantly in Taash, whose entire personal quest is an examination of the values and priorities of different cultures, as well as the place of gender and gender ideology in Thedas. We saw this with Dorian and Krem in DA:I, but Taash modernizes that conversation (10 years has changed a lot!) and brings it front-and-center. At the same time, their existence is referencing (potentially) the Scaled Ones, and showing us that the kossith (Qunari) might have far more ties to Evanuris shenaniganry than we thought—and that those shenanigans did not happen on Thedas, but potentially far across the sea. (Neve and Lucanis accomplish this, also, with the Shadow Dragons and Crows, but not to the degree that Taash does).
This is why the companion quests MATTER, and (at least partially) why the game asks you to complete these quests or suffer consequences in the finale.
You know what else happens, upon completion of these companion quests?
You get codices. In Dragon Age, they are the threads that tie the seemingly disconnected pieces of the plot together, and that's on purpose. This time, they automatically unlock upon completing different stages of companion quests—and as far as I can tell right now, days after completing the game for the first time, the ones revealed later DO contain spicier hints about future lore than those revealed earlier.
And between ALL of these things—the demands Veilguard's timing placed on Bioware, the need for Rook as a protagonist, and the structure for every companion's quests—I think BioWare did an amazing, genius job with their narrative. Yes, I have seen some of the art book content, and yes, it would have been so cool to have those things, but... I truly do not think BioWare needed them, as close as I would have held cameos like Cole to my heart.
From a lore perspective? They knocked it out of the gods-damned park with Veilguard. They did an amazing job with each of their quests, and I promise: there is no shortage of juicy lore to be found in Veilguard. Now that I've inflicted an outline of what I know about stories upon you, I promise: all of this serves as context for everything I look forward to saying in future posts.
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If you got this far, thank you, as always!
This series is going to take a turn toward what I noticed in Veilguard, how I feel that Veilguard adds to my theories (or perhaps debunks some of them), and where I think the series is going to go from here. But in order to write all that properly and miss as little as possible (even though, in November 2024, with no wiki or transcripts, I am guaranteed to miss things), I need to keep playing the game and keep reading the codices I find.
Stay tuned for the next instalments, though I cannot say how quickly they will come after this. <3
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miss0atae · 4 months ago
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The anti-hero romance in Meet You at the Blossom (ep 5 & 6):
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The romance finally started to kick in, in Meet You at the Blossom. At first, it was mostly Xiao Bao who was trying to court Huai En. It was love at first sight for the young man. Of course, it didn't start under favorable auspices because Xiao Bao was convinced Huai En was a woman. After learning the truth, he kept flirting with Huai En (because he is my precious little bisexual fool). They both shared the same bed several times and Huai En seems to have accepted Xiao Bao's feelings to be true. It wasn't easy for him, as the only love he witnessed was the doomed romance of his parents which wasn't exactly the healthiest comparison he could have. Since the death of his mother, his father has became obsessed with revenge. The way he is talking about her has only gave Huai En the impression that love is a dangerous poison. I've seen many people jokes about how Huai En dick's game is really powerful because Xiao Bao seems to always have trouble waking up the next day(s). However, I believe Xiao Bao's power is also really impressive because he found the way of charming someone who was unwilling to fall in love with anyone (for good reasons). Huai En is a very possessive lover and his obsession for Xiao Bao could be comparable with his father's romance with his mother. Could we say the apple does not fall far from the tree?!
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After watching all the episode from 1 to 6, I would say that Huai En could be considered an anti-hero. The figure of the anti-hero is quite compelling as it challenges the traditional view of heroism and love. This type of character has moral ambiguities and when you find them in romance genre you can witness a more nuanced vision of love. Love isn't only a path to happiness when an anti-hero is involved, but it can be a journey of the darker aspects of love and human nature. It can also offer a possibility of redemption or transformation for the anti-hero as he tries to navigate the twists and turns of his love. Huai En was raised to be the armed wing of his father's revenge for the sake of his mother. He has known nothing else until he met Xiao Bao. Huai En is perceived by others as “cold as ice” and someone who “fights desperately and like a desperado he wants his opponents dead” (ep 5). He is also not talking much and doesn't smile that much. Huai En has no time to lose and only one mission to accomplish. He was beaten and treated poorly by his father making him feel like he can't escape his grasp. He can be perceived cruel and scheming. However, Huai En isn't only this person. He also has a softer side that he usually only shows to Xiao Bao.
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In an anti-hero romance, the love interest serves as a counterbalance of the anti-hero’s actions. The good nature and affability of Xiao Bao has an effect on Huai En. Even if Huai En can remains sarcastic when he is with his lover, we can also see him smile more and be affectionate. It’s why I think we can say Huai En is an anti-hero: he is a man whose actions could be considered bad, but who ultimately possesses a core of goodness to redeem himself through words and actions. Even if this core is mostly for Xiao Bao. Usually the love interest in this type of romance represents a symbol of change for the anti-hero. It doesn’t mean they will make them “good” or “hero” but they will induces new change in their life. Xiao Bao’s love for him made Huai En changed his plans. Even if his father ordered the death of Xiao Bao’s family, Huai En decided to act to avoid this fate for his lover. His uncle’s henchman even confirmed that Huai En has done many bad deeds for his father and never disobeyed him before. Huai En’s enemies decide to use Xiao Bao as a bait to defeat him because they noticed how their relationship has affected his actions. The hero and anti-hero navigates in a world that isn’t just black and white and their love story with goes from conflict, growth, and love.
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I also want to add some nuances. It may seem like I'm saying Huai En will become this good person through the power of healing love, but that's not exactly this. I can't deny that Huai En is also using some coercive control on Xiao Bao.
Before saying anything else, I want to say, I don't know anything about psychology and I may make mistakes in this post when using some terms. So take all of this with a grain of salt.
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Huai En didn't hesitate to use a little bit of guilt trip, especially after the incident at the brothel. Let's not forget about the emotional blackmail to obtain the forgiveness of Xiao Bao if he ever does something bad too. He knows full well that he is going to need it later because Xiao Bao doesn't know every information. I would also say that the very tight hug could be considered a form of love bombing. The intimate embrace is also a way of showing what he wants to obtain from Xiao Bao. I'm not denying that Huai En has feelings for Xiao Bao, but they are tinged with a dose of unhealthy possessiveness.
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I’m sure Huai En and Xiao Bao will be able to navigate their romance after a long series of ups and downs. I consider them endgame and I will have fun watching them trying to find their happy ending. It’s always interesting to get a love story with a real anti-hero almost villain who gets to be with the hero. It’s also fun to watch moral ambiguity in characters as it is reflective of the nature of most humans.
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storiesundercandlelight · 4 months ago
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Next Time
Mcreid 18+
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Geoffrey was seething, Jonathan didn't need his vampiric senses to tell him that, the look on Geoffrey's face was enough. The Hunter was staring at him now, the bodies of numerous skalls littered the floor of the back alley surrounding them.
He wasn't sure whether or not to speak, unsure if he should simply vanish as quickly as he appeared. He suspected the hunter was angered by the very idea that Jonathan had jumped into battle to help him, or even more likely just angered by his presence at all.
"I didn't need your help leech" the former then. Jonathan walked over one body, then another before he reached the hunter. Stopping only a few feet away from him, his eyes flicking to the hand Geoffrey now rested on his firearm.
"I'll pretend you simply said thank you"
"I'd never thank you"
"No I don't believe you would - shame really given how often I tend to save you" Jonathan knew he was walking on thin ice, goading Geoffrey was never a wise decision but he grew tired of the game they were playing. To put it rather simply he was waiting for the hunter to slip up again.
It had been only for a brief moment, so brief it could have been easily missed but Jonathan saw the look McCullum had shot him way after the last fight they had joined forces in. A similar look he often found himself shooting the hunters way - a look of lust. He knew he'd seen it, he just needed the hunter to act on it. And Geoffrey unfortunately didn't seem to do anything unless it was his idea to do so. But Jonathan was in no mood to dance around the idea of this again, he'd spent too many nights alone since being turned. Too many nights thinking of the hunter before him.
"I never ask for your help. The further away from me you stay the better"
"Is that because you're worried about what you'll do if I get closer?"
Geoffrey's eyes narrowed on Jonathan, his body tensing in a way that could be concern but also simply McCullum readying himself for a fight. Jonathan had a hard time telling the hunters emotions apart more often than not.
"Kill you, you mean? I've no concerns about that leech"
"I'm not talking about you killing me" When Geoffrey didn't respond Jonathan sighed and paced back a step. "Am I not bloody enough tonight? Granted the last time there were more skalls - and I wasn't prepared so it got messy... but is it being beaten up and bloody that does it for you? No? What else was different... my jacket? Would it help if I took it off?"
"What the actual fuck are you talking about?"
"Don't play dumb, surprisingly it doesn't suit you" Geoffrey's scowl deepened at Jonathan's words, his lips rising slightly in anger. "Are you simply deep in denial perhaps?"
"I'm in no mood for whatever mind game your playing" Jonathan's bark of laughter made the hunter flinch, his grip tightening on the handle of his gun.
"You're an idiot, or you must think me one. I saw how you looked at me" Geoffrey's anger faltered, his eyes widening slightly as his hand dropped from his gun entirely. He looked away from Jonathan then back at him again.
"And what exactly is it you think you saw?"
Jonathan felt a brief moment of doubt, an uneasy feeling sinking in...what if he'd been mistaken? The confused and irritated look on Geoffrey's face was becoming more convincing by the second and Jonathan found himself unable to answer.
"Gonna answer me leech?"
"I...I thought..." Jonathan closed his mouth, lips pressing together as he eyes the alleyway behind him, wondering if he could just shadow jump his way out of there and away from what he was worried would be an uncomfortable situation. But there wasn't enough room, and no ledge to use to get to the rooftops.
He turned back to Geoffrey, who was waiting with a look on his face that almost looked smug, like he was glad to see Jonathan doubting himself. Well...may as well.
Jonathan moved quick, quickly enough that Geoffrey had no time to take hold of his gun again before Jonathan had him pinned against the wall of the alley. The brick cold and slightly damp under his hand as he caged Geoffrey against it. "No more pretending"
He could hear the way Geoffrey's pulse quickened, but the hunter didn't look afraid, if anything he looked...amused. "Are you done with the dramatics leech?"
"What-"
"That's the problem with you toffs, you beat around the bush instead of simply saying what it is you want. You could have just said what you meant and what you wanted. But you wanted me to say it, is that it?"
"It's not about what I want, you're the one who-"
"Isn't it? If this isn't about what you want then you would have ignored the look I gave ya, but you didn't"
"So you were eyeing me up!" Geoffrey rolled his eyes and relaxed fully against the wall, looking over Jonathan's face briefly before shrugging.
"Maybe" Jonathan frowned both elated at the idea that he had been right and annoyed at how casual McCullum was being, like it was completely normal that he'd eyed up Jonathan even though they'd been close to killing each other for months. "You want me to show you what I wanted?"
Jonathan knew if he had a pulse it would have quickened, his eyes locked onto Geoffrey's. He nodded, not fully trusting his voice, or perhaps not fully feeling confident enough to use it now that the dynamic changed. Geoffrey had managed to take full control of the situation and now Jonathan was stood there impatiently waiting for the hunter to make a move.
"Hmm." Geoffrey's head tilted to the side, watching Jonathan. "I wanted to fuck you but... maybe we'll start elsewhere" Jonathan took a moment to remember where they were, not the most discreet or the cleanest location for them to be doing this. "Kneel"
Jonathan's eyes flew back to Geoffrey's. "Excuse me?"
"Don't act so shocked, get down on your knees" Geoffrey's eyebrow rose as he waited for Jonathan to obey.
"Here?" Geoffrey simply nodded. He was almost tempted to argue....almost. The idea of him getting his hands on the hunter in any capacity was exciting enough for Jonathan to ignore the location and the demands. His knees hitting the ground as he lowered himself his face now level with the very hard outline of Geoffrey's cock beneath his trousers. His gaze flicked up at the hunter who was watching him intently, his gaze almost too much for Jonathan.
"Watch the teeth leech, they'll be nothing for ya if you so much as graze me" As if he needed to say so, Jonathan had no desire to end this moment by being too fang happy to be careful. His fingers made quick work of Geoffrey's trousers, pulling them down just enough to free the hunter, his hard length stood to attention between them.
It had been a moment since Jonathan had done this but, he was determined to give the hunter what he wanted. Geoffrey sighed as Jonathan let his tongue travel up the underneath of his cock, his lips gently kissing the tip when he reached the end. He repeated the motion and then let Geoffrey push into his mouth slightly, keeping his jaw relaxed, his lips only just closing around him.
When Jonathan heard Geoffrey mumble something about him being a tease he almost smiled enough for his right fang to dig into McCullum but he quickly masked the movement by taking Geoffrey's length fully into his mouth, his lips closing in tight around him as he moved slowly down, taking more and more of Geoffrey. The hunters groan was enough to motivate Jonathan further. His throat relaxing enough to take even more.
He quickly revelled in the fact that a lack of breathing almost meant a lack of gagging, using this new found skill to push Geoffrey deep into the back of his throat. This got a moan, a moan that Jonathan wanted more of. His head bobbed in earnest now, taking on a pace that had Geoffrey's thighs tensing beneath Jonathan's grip. A shudder racking over the hunters body as Jonathan used his other hand to work the rest of him, teasing and tugging more groans from him.
When Geoffrey began subtly thrusting his hips forwards Jonathan let him, he let him grab his hair, he let the hunter use his mouth to chase the end Jonathan could sense was coming. Geoffrey's voice was rough as he muttered words of encouragement, his hands holding Jonathan's head in place. Jonathan sucked his cheeks in working Geoffrey harder trying to match the pace he wanted. He didn't have to match it for long before he felt Geoffrey's release spill into his mouth, the warmth of him threatening to spill from Jonathan's lips as he let Geoffrey ride out his orgasm.
The air seemed to rush back over him when Geoffrey pulled back, the warmth of his body no longer overwhelming him. Jonathan wiped his mouth with the back of his hand as he watched Geoffrey tuck himself back into his trousers and straighten his clothing. Still on his knees he watched as Geoffrey ran a hand through his own hair before turning his gaze back to Jonathan, his eyes wandering down his body, stopping on the hardness now evident in Jonathan's trousers.
"Hmm, well leech it's been a pleasure"
Jonathan's brows drew together as he watched Geoffrey move past him towards the end of the alley, avoiding the mess of skalls. "You can't be serious"
"Have you ever known me not to be?"
"But you said-"
"I said I wanted to fuck you, not that I would, but sure you proved yourself to be well behaved, so maybe next time I'll treat ya" Geoffrey didn't wait for a reply, he turned and continued on his way, leaving Jonathan still kneeling and confused and more annoyingly, unsatisfied. The vampire groaned before getting up and brushing the dirt off of his trousers. He had half a mind to follow Geoffrey, to demand... or more likely beg for the hunter to relieve him. But he knew he wouldn't get what he wanted.
The very fact that Jonathan had pushed Geoffrey to give him what he wanted and still ended up being the one to walk away untouched had Jonathan shaking his head, only Geoffrey could make him completely forget his goal and end up on the receiving end of disappointment. But the hunters words still rang hot in his ears. Maybe next time I'll treat ya.
Well...then Jonathan would just have to make sure that next time happened sooner rather than later.
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maddrumsticks2 · 4 months ago
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Been thinking about all the Links. Originally I thought Time was the only one whose deeds went basically unknown, but no, it's most of the Links.
There's almost never an instance where a bunch of people show up to help in any of the games. (Of course, I haven't played many of the Zelda games.)
I just wanna run through the games that I've played.
SUPER LONG POST WARNING
LttP: I never actually finished this one, but the majority of the game feel like you're completely on your own. Maybe people do know what he's done, though.
OoT: He fights Ganon in a world that's already destroyed. Of course, the remaining people may know of his accomplishments, but he doesn't know they know. Link is no longer in the timeline where he might've gotten some recognition. Instead, he just seems like a child who picked up on Ganon's evil before anyone else.
(I'm in the midst of playing Majora's Mask, please do not spoil it for me.)
WW: Nobody even remotely knew of Hyrule's existence. The only thing people may have noticed being wrong was the disappearance of some of the girls around towns and islands. Though, Link could easily be remembered as the person who saved these girls. (It's been a bit since I played this game, please forgive my bad memory.) And at least the sages know what he's been trying to do. Oh, and Tetra knows, but that's a given.
TP: Been playing through this one again. This time I've really picked up on the lonely atmosphere. Which is funny because that game has arguably one of the biggest casts of important people. And maybe that's why. Because despite how many people acknowledge and believe in Link, only Midna truly knows everything he's done. And by the end, she returns to her world and seals off any hope of Link ever seeing her again. So maybe the people know Link has something to do with the sudden decrease in monsters, or maybe that he saved Zelda somehow, but they will never truly know how in trouble they were before Link came along.
BotW: Idk, Link is pretty well acknowledged here. Though it seems like the villagers have no idea he even exists. The Rito even believe that Link's the descendant of himself. But he is not, by any means, the least acknowledged. After the events of BotW (in TotK), you can tell that people know who Link is, and they know that he saved Zelda and defeated Calamity Ganon. Zelda has become very beloved to her people, and Link is the guy almost always accompanying her. (I assume.)
TotK: It's been a while since I've beaten this game, so I'm not entirely sure, tbh. But my guess is the gloom dissipates, and Zelda's back and people know because the signs of things going back to normal are obvious.
Sorry, just having silly hyperfixation thoughts loll
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Do you/Lya/Lyah have any opinion on Avery? I don't think I've ever seen him come up on the blog before.
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Right right, of course...
Personally, I feel Avery and the Great Hawk are the two most "lack of content" LIs. I don't know man, I just think Avery has so much potential, their social position, their status, how they have so much money, are they involved in the town's crime system, do they know about the UB or UF and if yes do they benefit from those?... So many questions and yet I can't seem to find answers in the game, at least with just the basic level of a perfect prized sugar baby that goes on a date with them once every week.
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I know maybe Vrel had answered those questions somewhere on their blog, but that does not count. I want in-game content and the sole Cafe grand opening event is not enough. Avery has so much potential, I need to emphasize it one more time, and, if I could be so bold as to assume, by getting closer to them, PC can have more opportunities to discover the Town's government system. Big company? Fucking hell they can have a fucking helicopter to come to pick PC up from school, lol show off. Inside influential? Relationship with Quinn? Bla bla economic and political stuffs.
What I mean is, I guess, yeah pirate and Island sound nice, and yeah more religious mysteries and rank-climbing on the Temple server are nice too, minus we still can't fuck Jordan,... But I'm still quizzical at the political system of the town and how they decided to make Avery so unappealing... I will elaborate more about this later since my PCs have different opinions about Avery.
Even if the devs aren't planning on getting too deep into the political or economic sides, maybe I could at least expect something more... emotion-related kind of development? What's in there for me if I don't want the money, but to get closer to Avery and be an actual soulmate-lover-partner? If Avery is only there to be an emergency ATM then they don't necessarily need to be a LI?? What kind of "love interest" can make you stay so uninterested and emotionally detached like Avery? Or is that what actually is meant to be in a relationship with a middle-aged successful businessperson? Okay? If that's so I guess I placed my hope too high. Sorry Avery to me you'll be the first one out if this is a dating game show if you keep up that husband-who-going-for-business-trips-all-year-long-and-getting-cucked-because-the-wife-he-left-home-is-fucking-horny attidude.
Okay now that some of my bitching is over (lol not I can bitch forever) let's proceed on how my PCs see Avery through their POV.
Lya basically doesn't even know he exists. Mind you, her early game phase was confusing, she can't remember just some man she met only once at the Park? And because of the game mechanics, she only grew more and more confused because why the fuck does a man she had never spent time with one day just get out of his car and demand she get in or get beaten?? "I never knew you??" she thought to herself as she frantically reloaded the save file to go in another direction.
Then she came across the social tab only to see "Avery thinks you're insolent." in a tab she never really paid any attention to. No love, just 100% Lust, that's normal, the barbarian in the forest is the same. But there's another scary-looking icon - 100% rage. What? What did I do? He looked like any random man in a car, randomly pulled at her, and demanded an encounter. She never wants a car fuck, she hates car smell, she doesn't even get on a bus if not strictly needed even so she always... Oooooh, she sees, he's special, he has a place in the higher-up Social tabs, among other certain boys at school, this Avery person is a Love Interest, and she fucked up her potential relationship with him even before it started, without her knowing.
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Oh well, whatever, he has a fucking "Rage" stat, he seems violent and has angry issues, so he's not a good person, like Robin or Sydney, and fuck it if he looks old enough to be her parent if she ever had one? Judging by his expensive suit and car, he's rich, so if he's so bitchless to the point of beating a young orphan because she refuses him, he can go fuck himself. Lya had more than enough to worry about.
But then stuff happened. The trauma Chobi was spat out, Whitney tried selling her, she saved him only to continue to be bully. She snapped. Lya's first phase officially ended, and she approached her second phase - the depressed phase. She sold Whitney, got Kylar's ass into prison, and then dismissed Avery too, and that's the end of the story. Even now, looking back, she has no regret. She never knows Avery.
Lyah has a more lenient view of fem Avery. He was born with Lya's experience and his creator's - my wish to explore more potential of the world so his attitude toward the LIs is more laid back. He knows how to benefit from them and handle them.
He sees Avery as a lonely older woman and is willing to accompany her as a rented escort, no more no less. And if she wants more sexual things, she'll pay higher, so there's no problem, he's willing to go with her flow. The only drawback of going on dates with Avery is he cannot sleep in Robin's bed those nights. But that's something he can work with, he needs to visit the Hawk sometimes anyway.
If you ask him what he thinks of Avery, Lyah will answer with something like: "I feel kinda sorry for her. She must have been too focused on her career when she was younger and now she's awkward with her own love life. Gaining that much power and wealth in this town as a woman is not an easy task, and she's willing to pay to have some little company, fair and square, is that how I should put it?."
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Then he would stop to think a little, and chuckle: "Lucky me, never had a real "parental figure", otherwise it would be pretty awkward to be seen with her, I admit. But, I know as long as I act professionally she won't get mad and target Robin. Also even if she does she won't cause nearly as much trouble as Kylar so I don't see any problem going out with her once every week."
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button-cat · 3 months ago
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uhggh I just wanna get this off my chest abt pressure
ever since the new update, the games been less enjoyable for me. Not just bc of the zerum drama, but also the painter. The autoturrets are quite difficult for someone who’s played doors and pressure since release
and then there’s Sebastian. Idk but the ring left a bad taste on my tongue bc pressure isn’t abt romance. Plus it doesn’t help that both zerum and simps have been whining abt the “marriage” constantly
I just miss when pressure was a fish doors game and there wasn’t this much shit surrounding a new fandom
Yeah i honestly do quite understand you- I didn't really know about Pressure before until the collab between Pressure and Regretevator which got me interested in the game but i do understand how upsetting it is when something like a game, show, etc you enjoy ends up getting a lot of controversy around it- i have experienced it many times before :(
I haven't played the new update yet (being busy with school and plus- i prefer to play on the days that I don't have school- :b) however i have seen it through videos and- for me the autoturrets seem pretty complicated to get through, (this is coming from someone who has beaten doors as well as other games that are hard-) plus i have seen a video where somehow the autoturrets managed to get rid a bunch of health to someone despite them hiding which- uh i don't think that's quite fair- ;D i know pressure is supposed to be a hard game but- from what i've seen, I don't really like the autoturrets either- :b
I have seen many people upset with the change to painter- personally, i like both versions of painter (the old and new one- :D) but I do understand why people are upset about it- the old one I can't really explain well but it definitely had some sort of charm to it that the new version doesn't quite have- but I do see why the devs wanted to change painter :D
And about the marriage thing- yeah I don't feel like the ring really quite fits- don't get me wrong it does look nice on Sebastian but I personally don't think it quite fits in like Sebastian's lore- as someone who absolutely loves reading the lore of characters, I personally don't like it when things end up contradicting each other in it- like i'm pretty sure when you get sent to prison they take everything but i MEAN EVERYTHING you have on you, even rings- and even if Sebastian was able to keep the ring in prison, I definitely doubt Urbanshade would let him keep it after- and also,,,the fact that he also um- grew a lot. I don't think the ring is gonna fit on him anymore- ;D this may be silly to some people for me to get upset about something like this but- idk i just genuinely don't like when things in lore just,,, doesn't make sense- this is just my opinion tho !
honestly i also find it quite ridiculous how much people as well as Zerum have been making the marriage thing such a huge deal- the way how some people get genuinely pissed about it is something that I find quite concerning but how Zerum acts about it is also something that I find pretty strange and iffy and maybe kinda,,,immature- some of her comments i did see it kinda condescending and just- not really an appropriate way to like- react, y'know? It actually concerns me honestly- :/
I just feel like many of these things, especially the controversy, could've been handled better- from what i'm seeing, it does seem Zeal is trying to improve himself as well as the game by recognizing things he's been doing wrong so- i do have some hope that things end up getting better in the end !! I really like Pressure and I wanna see it improve and continue growing since it's a pretty good game !! ^^ i do wanna make some posts about Pressure (i did plan making a post about Sebastian where i just put show some of my headcanons about him with some drawings :3) and just- have fun with posting about the game without so many controversy surrounding it- :b
also, if its really affecting you- I do recommend to not focus on the controversy and also maybe like- not interact with the community- like maybe take a break from it !! as someone who used to like- get involved with controversies in the past, it can be pretty unhealthy- in the end, focusing on all of the dramas and controversies in the internet and getting involved in it as well can end up just- stressing you out and maybe even just your mental health get worse- which is why i recommend to just sometimes distance yourself from the community and game if it gets too bad- and do things you enjoy doing ! I may not really know you anon but- please remember that your mental health is more important, okay? :D (this also goes to the rest of you !! Your mental health is more important- please take care of yourself !!)
that's mostly all i wanted to say- sorry for the very long response btw ;D im a very huge yapper sometimes even if i try to avoid being one lol-
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inf1nyxw0rlds · 8 months ago
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reposting my infinite is not weak essay because i got anxious and deleted the last one <3 i've been meaning to do this for months, but i'm not exactly the most functional person and i don't often put myself out there. in the process of rewriting it, i also altered the wording and added a few things, as you might notice if you've seen it before; and if you haven't, then welcome to whatever it is i'm doing here!
this is written with all my love, all my frustration, fueled by years worth of listening to a cycle of minsinformation that left permanent damage in the form of skewed perceptions – based in a false claim and the jokes that came with it – and a hesistance on sega's part to even address him save for a few tossed crumbs over the span of the last half a decade. originally i had an elaborate metaphor here, but there was no need for it and i'll cut right to the chase; there has always been good in infinite's character – but not everyone cares to look for it.
it's been six years since the release of sonic forces. which is insane! it's wild to me! as somebody who's been here since before the game even released, i've seen it all. to commemorate the occassion, when i wrote this originally, i thought that i would talk further about infinite's reception; in particular, the Weak thing. i've discussed it before in brief, and you can read that one here; this time though, i'm going to get more into dissecting the actual problem, and debunking arguments that supposedly prove infinite to be objectively weak and pathetic... when canonically, that isn't the case. i'd actually argue the opposite, but at the very least he isn't lacking strength – his skills are average at worst.
the first reason that i see, the one we're all plenty familiar with and the one i brought up previously, is that infinite is weak because he lost to shadow. once. that's it. do i really have to explain why this is stupid? yeah, he did lose, one time. even against a normal opponent, one defeat in comparison to what we can assume, based on his title, many victories, isn't much of an indicator toward being weak. shadow is also the ultimate lifeform, in case anyone has forgotten that detail, and bear in mind that infinite knows shadow to have just slaughtered his entire team – do you really think he would be at his best in that state?
there's also a fuckton of context clues implying that infinite had issues prior to this encounter, specifically inferiority issues. shadow literally told him, after having wiped his whole team out, to never show his pathetic face again. the face with the, you know. the big scar. the blind eye. (shoutout to the person who pointed this out in the tags in the "first part" of this, by the way! based for that)
this argument is so full of holes that it just drives me kind of bonkers how it can be used to claim infinite is weak and stupid. do i think that the scene is without flaw? of course not. if you want to say that the way they handled his breakdown wasn't the greatest, you can, you have every right to your opinion. but that's just it. we're talking about something else. i get it, the "i am not weak" was a memeable line, but it doesn't actually make him weak. people that reduce his reaction to "just" hating shadow because he got his ass beat, people who call it a "temper tantrum", i ... the context is right there. it was never "just" because shadow beat him up. would people say this about anyone else that shadow happens to beat up? that they're irrefutably weak? no. that's stupid. obviously. so why infinite? because it wasn't a strong enough spectacle. let me illustrate this more with another example;
another reason people say that infinite is weak is because sonic didn't need to go super in order to beat him. and... again, this one, too, falls apart pretty easily. sonic has beaten other characters without going super, and this includes shadow. the difference is the when, the how, the context. it's not that infinite is weak, but it was a weak final boss fight. do you get what i mean?
forces, in general, suffered a lot with this problem. it wasn't a problem that was exclusive to infinite. unfortunately, as the new character, he got the most heat. there was a huge amount of hype for him, so when the spectacle fell short, people were pissed. and i get it. but then that issue became, "infinite bad". that issue became "infinite's weak". it has never been that, though. this is why i personally hate weak jokes – because they're rooted in non-issue and misinfo.
a point i saw made once was that the characterisation of sonic and the rest of the cast are part of what made infinite's character hard to take seriously, and i'd agree! infinite actually fits the setting quite well; he has a mysterious, serious presence. he's harsh, he's edgy, but it's cheesy enough that it works in the typical style of the sonic franchise. the problem is, when the other characters aren't taking things seriously, it throws the whole thing off. we're being told this is a hard-hitting, high stakes plot, but how can we see it that way, when they're all just cracking jokes?
as a side-tangent of sorts, you know what's real funny? infinite's backstory, the one thing people use more than anything else to declare his obvious weakness, quite likely wasn't originally going to exist anyway, and he was instead going to be made by eggman. i say "quite likely" as, as i've stated, i don't like misinformation, and sega will probably never confirm this one-hundred percent, but this is something fans – myself included – have discussed a few times.
first, there's the odd dialogue and enviroment in stage 29. tails states outright, as you go through the fortress, where containment/test tubes line the walls in countless numbers, "so this is where eggman built infinite". the tubes do, in fact, appear to have low-res bodies inside them. this is also something they detailed in an early version of the script. infinite's remark on sonic's "data" also fits in with this idea of him being some form of android. prior to release, there was also a cryptic message that, when decoded, referred to infinite as "the fated son of daedalus"; in other words, icarus, who flew too close to the sun; his father being an inventor! that's really dope foreshadowing.
you can argue that tails and amy's commentary is speculation rather than solid fact and that they're mistaken, it's a possibility i definitely consider here, but given how rushed the dlc and prequel comics feel, the fact that there was a statement that big changes were made late into development... yeah. i'll buy it. i often find myself wondering what people would think of infinite had this been his story, whether they would view him differently. also, speaking of the dlc being rushed, there are actually unused lines for episode shadow implying that you would have fought the jackal squad; they were likely just unable to implement it in time. it's a shame, as it would have added to that spectacle factor i mentioned. but hey, gotta push for that holiday release!
what i find really interesting is that you can look at his character through either lense: the former mercenary turned war criminal, or the creation of our ol' doctor, and he still reads well! his behaviour makes sense in whichever context you choose to apply; what he thought he had to become, versus what he was made to be. it's cool and it makes me a bit insane. a lot of people criticise infinite for his one-dimensionality, but in my opinion, like... it's the point. he's meant to feel hollow. because he's masking; or because he wasn't made for feelings, but rather for destruction.
something that seems ironic is that many people attempt to "fix" him by... putting him into a box and inflating a single trait into his entire character and calling it "better writing". now, here's the disclaimer, okay: i'm all for people having fun and being proud of their work! i don't think that we should police what others can create. this is just about the phenomenon of watering a character down or changing them to fit ships and narratives rather than those characters being what shape the direction the story and their relationships take, things like that; which... i mean, i'm not a cop, you can still do these things even if i don't like them! i'm not saying it isn't allowed, but i think that you're kind of missing the point.
he never needed fixing. his story needed refinement. that's different. it's more about exploring what we've been given, looking below the surface; infinite is not just an evil, ruthless tyrant that deserves death nor a traumatised sadboy to be made good by the power of love and friendship – not to me. his trauma and anger are both part of him, and you cannot – or rather shouldn't – reduce him to one thing or another. it does him a major disservice, i think. there are good things there, things you can dissect, you just have to be willing to look.
in choosing to ignore what made him who he is, disregarding the loss of his squad and blatant insecurity unless it's funny, you're purposely looking at him through a faulty lense. bad writing doesn't mean that the intent isn't there. context is so important, and you can't analyse him or critique him with worth unless these things are acknowledged. it's like if you were eating a cake, avoiding the frosting and complaining it's not sweet enough. the frosting is there, not even being withheld from you. it has always been there. you decided not to eat it. sorry i'm making weird analogies again but hopefully this makes sense.
this has gotten long, wow. the point i want to highlight, overall, is that infinite is not nearly as awful as people make him out to be. it was never about his strength, it was about the limits and shortcomings of the narrative, a problem not exclusive to him yet one that has been pinned on him for so many years. i don't want it to sound like i'm saying he is immune to criticism, or that forces is, even though i've criticised forces during the creation of this post (and don't think that i think forces is terrible, either! it's my favourite game and i have lots of things i like about it as well! i've just been drawing attention to these parts to better explain what i want to convey lol); but i do hate how the wrong thing is being criticised.
this issue has been watered down into "infinite weak" when it's way more broad, way more complex than that, and i cannot stand it. it seems like such a trivial matter, like, oh, fandom is being mean about my favourite guy, but it did actual damage and forever altered people's perception of him. i am pissed about it! i'm mad! i don't care if you don't like infinite (because i can just block you as we will not get along!) but... it's about why people don't like him. they don't have to justify it, they can continue hating him, but it always bothered me that the reason is so often not a real problem. yeah.
okay, i think that's it. thank you for taking the time to read this, and if you made it this far, you're gay
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needle-noggins · 1 year ago
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ANYBODY WANNA TALK ABOUT LEGATO? I wanna talk about Legato! God. He's so... so fucked up. Also the title panel of that chapter makes him look like he belongs in My Chemical Romance. And he is absolutely Vash's false mirror.
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On that note. There's really strong parallels between Knives and Vash's falling out (after 80 years of travelling together, resenting each other!) and Knives finding Legato. First off, Legato's backstory is horrifying and Nightow did not shy away from the themes of [sexual] assault and lack of body autonomy. This is about as explicit as it gets. Second, the panels of Legato as soon as Knives demolishes the town... very similar to the panels of the destruction of July (you know, the time that Vash experienced assault and Vash Knives destroyed a city about it?). Also the panels of Knives meeting Legato parallel when he left Vash. Right down to the threat of violence. However, Vash got his arm cut off, while Legato got his hair cut... But it's still very important that Knives cut Legato's hair because we've been shown many times before in this manga that cutting your hair signifies a new stage of life. Letting the past go, starting over. And it's often something that people who have experienced assault do to regain a sense of control as well (there's also a post about Tristamp Vash's transformation in Episodes 11-12 in relation to this concept).
So now that we know his backstory...
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I've always thought it was really interesting how Legato's power is based on making people's bodies move against their will. He's weaponized the very trauma he was so accustomed to.
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The impies bro!!! Makes me INSANE. Legato looks at Vash and he sees himself: someone who has been beaten and assaulted and tortured and just wants to die. However, Legato wants to die for Knives, while Vash wants to die with/against Knives. So you can understand where Legato's weird competition against Vash for Knives' attention comes from. Also, while we're at it, let's discuss how obsessed Legato is with Knives. Knives found him at his lowest, decimated a whole town and proved himself to be powerful immediately, and Legato... well, he did what any other vulnerable and beaten person would do: join Knives' cult (and of course with Legato's whole thing, there's an implied sexual aspect to it) (or at least I've always read it that way?).
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Like, hey. hey man. why did you have to make this so sexual (just for the record, he also tucked the coin case into Vash's pants).
Fuckin. Masochist.
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I mean. Obviously Knives doesn't really seem to give a shit about Legato, but Legato clearly sees himself as a would-be replacement for Vash in Knives' life. The perfect servant to Knives' plan. And he wants to prove it so bad. And making these parallels out loud, Legato horrifies Vash. Understandably.
Legato is saying that Vash's actions led to Knives taking him in. And when you think about it further... Legato then planned and orchestrated the whole coin game, which resulted in several deaths, including Wolfwood's, in the process of getting this Vash v Legato standoff. None of this was in Knives' plan really. Legato is implying that Vash is the reason for those deaths, inadvertently and indirectly, but still. Vash's actions, years and years before, led to Wolfwood's death. And that's. Yikes.
And Vash's memory of Wolfwood coming to that climactic moment where he finally, finally kills to protect. And he's killing Legato, in memory of Wolfwood, to protect Livio. And it's a perfect way to wrap up multiple themes and Vash's character development in one fell swoop.
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gothicprep · 9 months ago
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so glad that AI video is here! sort of. kind of. you ever want to see a screensaver that looks like it was designed for windows 2000, where fish are flying through the air across village streets? sora can do that with one easy prompt! you ever wanna see a woman lying in bed, roll over, and watch her arm turn into the comforter? sora can do that too! it's amazing! do you ever want to see a POV of an ant's tunnel that looks like something worse than what you'd see on bbc's planet earth? sora can do that too!
i'm sure we've all seen these videos and many more at this point. the ai evangelists swear that this is a game-changing revolution in its ability to turn simple prompts into movie quality video. assuming that movie quality means a late-stage mcu movie, or madame web, or a direct to video dreamworks knockoff from the early 2000s. really? none of those things. it's not as good as any of those things. and yeah, yeah, i know, "it's going to improve", "this is the worst it's ever gonna look", "it's gonna get more realistic". but there are some who will tell you that this is the beginning of a brave new world. a whole new era! we've got a whole movement that's going to unlock creativity that's been untapped, trapped within people who have no actual talent but, um, some ideas i guess. there's a deep reservoir of those people who society has been wasting for all these years.
let's be real here. more likely, the AI is probably going to be used to much more boring ends than new great works of art when it's not being used for more nefarious ends. on the more boring side of things, you'll have people on the internet say "what if you had batman fight the straw hat pirates from one piece? that's something an ai could do!" fanfic kind of stuff. "what if goku fought superman? who would win? i'll bet ai can show us that!" another thing it can bring to life? sex tapes that you didn't make, but you're going to be starring in! get ready for the future where someone gets mad at you online, and five seconds later, you're in a bondage orgy! have fun at the bondage orgy! that's what ai promises :)
but that's not the worst of it, believe it or not. the real problem with ai is that it's going to give bad actors the ability to create international crises by ginning up phony videos. want to spark a riot in the urban center of a country you don't like? fake a video of a cop killing a kid. it'll go viral and the gas stations will be burning before the city can prove it didn't happen.
wife & i were watching the second season of tokyo vice last night while we were waiting for true detective: night country to come on, and in the premiere episode, there's a video of a sex worker being beaten to death while a gov't minister looks on. when presented with the video, he pulls the shaggy defense and just says "it wasn't me". the denial doesn't wash because the technology at the time couldn't have faked it, but in short order, we're going to be in a future where we won't be able to prove it was or wasn't him. "oh, it was ai". welp. no one will know.
the ability to circulate low-quality, unverified information has real downsides. and if anything, the decades during which i've grown up with the internet prompts me towards a lot more wariness of ai than unbridled enthusiasm. if the best case scenario for ai is what the internet did to the information environment already, we're all fucked. the speed with which things can spread and proliferate is frankly terrifying. the prompts people are using now are dumb, and the programming is not very good, but the ai evangelists are right when they say it's going to get better. and as it gets better, it's going to be more tempting to use it in ways which absolutely are negative for society. i'm sure there are cgi artists working at major studios who will be able to use these things in good ways, but i sit here and i hear people talk about "oh, the great wave of creativity is going to be unleashed by ai!" and i'm just like. what kind of future are you living in, where the technology always works out the way you want, and everyone is happy, and there are flying cars in the sky and rainbows?
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nadas-dirthalen · 7 days ago
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A Veilguard Achievement Icon Opened My Eyes on 15 Years of Lore... but Was I Right?
PART ONE: Rambling First Impressions & Overview
[ 2 ]
Hello again, friends and travellers. Now that I've beaten Dragon Age: the Veilguard, I wanted to go through all those 30,000 words of predictions that I wrote in the ~11 days leading up to its release. I'd seen an achievement icon that pieced together a lot of Dragon Age lore for me.
But, I hadn't played Veilguard. All I had was the footage from September 19, the achievement list, and anything else BioWare had released.
So... was I right? And if so, how much was I right about?
This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
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(no, this screenshot isn't a spoiler, I just like it.)
Welcome Back for Round Two. >:)
Stating right off the bat: I have only played Dragon Age: the Veilguard 1.5 times and so this collection is very, very incomplete. There's no way for me to learn every codex before they're even all on the wiki. If I've missed something, let me know!!
I don't know how many parts this is going to have. This has been a very fun, but very sleep-deprived week. Expect no sensible organization here; we're letting the ADHD reign!
That said, here's what I'm going to attempt to do:
A Recap of My Grand Theory: Solas was the Blight's Beginning, and Mythal was Responsible
How I Made My Predictions: A Study in Context and Pattern Recognition
What Did I Actually Get Right? (An Overview, Anyway)
Early Signs Veilguard Added to My Theories
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A Recap of My Grand Theory: Solas was the Blight's Beginning, and Mythal was Responsible
I really don't have space to go in depth on what amounted to 30,000 words of theorycrafting (which still boggles my mind, how did I do that and still find time to sleep). Instead, I'll link every post and make a bullet point list of what big guesses I made in each.
Part One: Solas was creating from spirit and lyrium, crafted in one of Mythal's lyrium coffins that we see both in the Temple of Solasan and Trespasser. That means that some part of him was part of a Titan, once. There were hints about this across all three preceding games, and these hints re-contextualize those games and their place in the Dragon Age narrative. The Titans are likely the Forgotten Ones, because Fen'Harel walked among both the Forgotten Ones and the Evanuris in his legends.
Part Two: The Mythal lullaby in Trespasser is the story of Solas' creation, specifically. Da'durgen'lin refers to 'little stone boy.' Solas' twice-used phrase Ar dirthan'as ir elgara, ma sula e'var vhenan is him speaking to lyrium itself, which he does both with Sera (ancient elvhen? andruil memory? people go into more depth on this than I ever do) and the Eye of Kethisca. Elven phrases and pieces of writing/song from everywhere point to Solas' backstory and are all possibly written/sung by Solas. The codices in the Temple of Solasan are also referencing his backstory. There is a larger narrative at work happening in the random elven literature we find, and it suggests a lot of things about the world.
Part Three: The Titans are definitely the Forgotten Ones—at least, part of them (more on that later). They have all been sundered. One part remains in the Abyss; the other in the Fade. The Fade, in fact, is every Titan's consciousness, all sundered by Fen'Harel. This is the "leg" that the wolf chewed off to "escape the trap": Solas' connection to ir sa tel'nal, isatunoll. This is why he loves the Fade: he's reconnecting with the consciousness he broke himself apart from. This is also why he has Titan/Stone magic. This is also why lyrium grows both in the Abyss and in the Fade.
• Oh, and spirits seem like they might be the thoughts of Titans.
Part Four: The Chant of Light tells the story of the Evanuris, from their manifestation as spirits to their mining of lyrium and war with the Titans to the Makers' creation of "everyone else." The archdemons and Magisters Sidereal are also explained in its verses. The Chant also suggests the Maker is a Titan whose mind and body are sundered, and that Andraste's hearing the "voice of the Maker" is her hearing the Titan's song.
Part Five: The tragedy of the Evanuris, part 1/3: Mythal is known to have mined people from lyrium. Elgar'nan probably sundered spirits, notably Dirthamen and Falon'Din. Falon'Din seems to have wanted to attack Titans that "belonged" to other Evanuris to gain more "worshippers" (lyrium people; slaves) for himself.
Part Six: The tragedy of the Evanuris, part 2/3: Sylaise probably made the Scaled Ones. June probably is responsible for not just lots of inventions, but the invention of the geas. Dirthamen's "secrets" are "thoughts" (spirits) forced into the bodies of his worshippers... and animals... and trees (AKA, he made a lot of abominations).
Part Seven: The tragedy of the Evanuris, part 3/3: the blight seems to be the Titans' defence against repeated attacks. Crucially, all of the Evanuris made the Titans this way... but Mythal made them that way first. The reason the Titans are "forgotten" now is because Mythal tried to erase all memory of them so that none would find the blight again. (She failed. Thanks, Andruil and Ghilan'nain).
Part Eight: The story of Solas, part 1/3: Solas came from an un-sundered world where both "mage magic" and "Stone magic" were the same thing. He was created in the Temple of Solasan, where "icy terror" became the first blighted Titan. Solas' existence was significant to the Evanuris because it suggested that one can survive the blight, and his moniker (the Dread Wolf) comes from the fact that he was a wolf (elven general) that came from the terror Titan (dread).
Part Nine: Since Solas' origin story is the start of the blight, then all of Solas' story from that point is not the story of just him, but the story of the blight. This signifies his place in Dragon Age's entire narrative, and also spells out what the overarching Point™ of the series is. Backed into a proverbial corner where none of the Evanuris would stop the things that angered the Titans, Solas' only choice was to sunder the Titans from their consciousness. He misses the Stone, also.
• He also imprisoned the Evanuris in Stone, something called "gangue" in Hissing Wastes codices.
• His ultimate goal is to return consciousness to the Titans, fixing the "wound" he made when the Veil went up.
Part Ten: The Inquisitor is special because their spirit is from the same Titan as Solas. The Breach is a threat because if the Veil comes down too soon, all the Titans will come back blighted and angry. The Veil disintegrating means all the Titans are waking anyway, little by little. The Dread Wolf shape is actually an aspect of Terror that can kill people with fear. The Evanuris who've been killed before have potentially had their spirits "recycled" and might be reincarnating into mortal people now. Oh, and a bunch of predictions on the companions, Solas/Mythal, etc, that I'll go over again down below.
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How I Made My Predictions: A Study in Context and Pattern Recognition
I've had a lot of people ask how I... y'know. Did that. How one person could write 30,000 words of guesses in the week and a half before Veilguard, citing so many sources, and... not be that far off, probably.
Honestly the short version of this is, "I read the Chant of Light as it appears in World of Thedas, not with the canticles out of order like they are on the wiki, has anyone else done that?"
The longer version of this sounds even shorter, at first: I started playing Dragon Age games in March 2024, and I have ADHD.
Oh, and I'm a writer who's always been interested in game development, with dreams of maybe one day working in games or on video game IP. That helps shape my understanding of what games might need to accomplish, narratively, and the mechanisms they might use to accomplish those goals.
I was able to play all three games this summer. In fact, I finished Inquisition for the first time after Veilguard's first trailers this year, on June 26. What that means is that my first real experiences learning the finer lore of Dragon Age were all this year, and had the context of Veilguard's trailers. We knew we were getting a narrative followup to Trespasser, and so where did I center my focus? Trespasser. Everything I learned about Thedas, I tried to make sense in the context of Trespasser. Every piece of lore had to fit with Trespasser. Not just the environment of the Crossroads or the companions' banter, but what Trespasser was trying to teach us.
And most of its codices are about the Evanuris warring with the Titans. The Titans, who we'd just seen in Descent. The storytelling point of Trespasser was to make us question the nature and morality of Fen'Harel by giving us context about the Evanuris and their own history, then letting us ask for Solas' perspective on it.
That's the thing about Dragon Age. Very little of it is there pointlessly. Every level, every DLC, every codex, is there to teach you something. Even the smaller codices, which don't seem to mean anything tremendous, are there to teach you how to parse the voice of all the other codices. So even beyond the games, I asked myself: what is Tevinter Nights trying to teach me about how Thedas works? What is The Masked Empire teaching me? Is it the same? And what about World of Thedas, volumes 1 and 2, written from the perspective of Thedosian historians, deliberately written to misdirect the reader with the historians' biases?
Whatever I found had to work with what was promised in Veilguard: a controversial Solas. New understanding of the Evanuris. Harding's new magic. Regions of Thedas we never explored, and why those places would all matter.
Knowing the three act structure, as a writer, and knowing that ensemble casts all need to bring a puzzle piece of the grander theme into the main plot through their own personal quests, I had a vague skeleton of what I would need to find. The shape of the information I found would have to fit the world and the relationship dynamics advertised in the Veilguard. Origins would have to matter to the Veilguard; same with DA2; same with Inquisition. Despite the series being disconnected by featuring different leads, the worldbuilding is very much connected between instalments, and so Veilguard would have to be one logical step past everything that developed in Inquisition. (Nevermind a whole host of other criteria that honestly deserves its own post).
It's very hard to describe how the pattern recognition in some ADHD brains works. What I will say is... I noticed something. Every mistranslated elven codex where it deliberately says it has been mistranslated is an invitation for you, the player, to try and figure out what is correct. Everywhere that World of Thedas says that something must be preposterous to the historian narrating it is an invitation to ask yourself: could this be possible? How would that work?
Things like the linguistic overlaps between the elves and the dwarves are intentional. Words that are phonetically similar are far more often intentional than simple oversight. Every scrap of lore holds some significance.
Because in Thedas, every perspective is right, to some degree. Including the Chant of Light. Including ancient elvhenan. If you try and make them all reconcile with each other, and you've also done so in the context of the Veilguard, and you've also got ADHD and a near-photographic memory that is strongest with emotional memories and rules/systems? Well... You get me. You get 30,000 words of "one single picture of lyrium-spirit Solas cracked all of Thedas for me in the span of one mind-blown week while I power-read World of Thedas to check all my facts and essentially lived inside the Dragon Age wiki."
(AKA, you get Bellara in human form. Sorry, Bellara. It's rough out here. But now you, reader, know the reason that this blog was renamed nadas-dirthalen in late September—and why I, when I embraced my nonbinary identity, chose the name Lore for myself.)
And what was promised in Inquisition, as well as in Veilguard's marketing? The Evanuris, Titans, and the blight. They would all have to tie together—and they did.
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What Did I Actually Get Right? (An Overview, Anyway)
I'm going to try and categorize this. Oh god. These are going to be such disorganized posts, but I want them done before much information comes out, so bear with me.
What I Got Right:
Solas and Mythal: Yep. He caused the blight; she made him do it. He created the Veil and wounded himself. They weren't romantic; they were trauma-bonded. She wasn't a paragon of good. They both tried to stop the blight anyway.
Sundered Spirits: The sweet, sweet vindication of learning that Dirthamen and Falon'Din were sundered all along. Thank you, BioWare. We also learned that this happened to the Titans (more on broader implications in the last category in this section).
Titan Stories In Elven: Bellara sang "Ir sa tel'nal Mythal las ma theneras" and my heart soared. :) My ego swelled. :) That's all the confirmation I need right now that I hit the nail on the head with the elven lullabies and Solas' backstory.
The Chant of Light Told the Story of the Evanuris: The demons that would be gods. We know now that all the Evanuris manifested physically from their original spirit forms. The Chant called it.
Mythal, Andruil, and Ghilan'nain's Roles in the Blight: Mythal created it, but wanted it sealed away; Andruil found it again; Ghilan'nain made it grow and grow.
Taash, a little? I hypothesized that fire-breathers might come from the Scaled Ones or otherwise have been engineered by an Evanuris. I know they were engineered for the purpose of war, but not by whom (I... think. Needs a replay to confirm).
Davrin: Yes! Davrin was the one who connected that Solas feels responsible for specifically the blight and conveyed that to the rest of the team. He questioned the nature of the Grey Wardens and helped to choose a path forward without any archdemons left.
Harding: Yup. Titan connection. Yup, our narrative path to finding out about angered Titans.
"Do We Win?/Do We Stop the Blight?" Well, in Solas' good ending, we do get what I thought we would: the Evanuris all gone, the Titans on a path to restoration.
What I Definitely Did Not Get Right:
VARRIC?!?! When I said, "If you know, you know. Lyrium dagger, dwarf. If you don't know, close your eyes and pretend you read nothing" — GUYS I THOUGHT VARRIC WOULD GET MAGIC HE REALLY HATED AND I CRIED LIKE A BABY WHEN I SAW WHAT HAPPENED :(
Lucanis: I really thought Spite would be a Forgotten One. However, it's stated a few times that Spite is not a run-of-the-mill demon, and Lucanis is not your average abomination. I wonder if there's banter I'm missing, or if something will happen with that in DA5. Poisoned fruit, and all that.
Emmrich: I really thought Emmrich would do world-changing "give all the spirits back to the Titans" stuff. I think my error with most of the companions is that I forgot how much information actually can feasibly fit into a game without it being 300 hours long or melting the brains of its players.
Neve: Nothin' happened with gangue mentions, or Archon mentions! I was way, way off with Neve.
The Eclipse: It did not have anything to do with the Bird Boy Evanuris™ :( But Elgar'nan moving the sun and moon was badass as hell, and I honestly loved Elgar'nan far more than even my highest expectations.
What I Haven't Gotten Right... YET:
Bellara….?????? Guys I thought there was a Dirthamen connection and they put a codex in the game that says specifically that Dirthamen held a fondness for frogs, same as Bellara. And then they gave her a brother who... ya know... was... presumed... dead... AKA, on the other side of the Veil... for a while... And then they gave that brother a sundered piece of Bellara's own vallaslin. John Epler, where are you going with this please I wanna KNOW, the Bird Boys™ occupy my mind at all hours. (But also? Surprise Forgotten One mention with Bellara, and surprise Anaris mention specifically, and I'm going to pat myself on the back for being so oddly focused on Anaris in my predictions.)
Chant of Light Confirmations: I actually have yet to see a single Chant of Light verse in Veilguard. I think they're saving that one for later, keeping it up their sleeves for the next games. The needle didn't move with confirming/denying anything in the Chant except for the Evanuris as spirits that manifested into physical shape and then sought to conquer the Titans.
Titans-as-Forgotten-Ones: For a time, I thought they disproved me on this, showing Anaris as a spirit, the "eighth" while the "sixth and seventh" roamed free. Showing Anaris craving a body to wreak his evil (?) machinations upon the world. But then I got to thinking, and I realized: they never said the Forgotten Ones are spirits, they just showed one being a spirit. What did they say about spirits in general, or the Titans' relation to the Fade in general?
Titans-and-Fade Connection: I theorized that the Titans' consciousness is the Fade, and the Veil is what keeps them all sundered. I theorized that spirits are thoughts, either floating around in the Fade or held in lyrium. For a long time in Veilguard, I thought I was being disproven. Solas' memories don't say that the Veil sundered all Titans, and they don't say that Titans' consciousness is the Fade, either. But, as I went through Veilguard, I realized... they also didn't not say it. And that's when I knew.
I have to go digging again. And after 8.5 days, here's what I think I've got. It's a start, but a promising one.
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Early Signs Veilguard Has Added to My Theories
Remember how I said that there are very few in things in Thedas that are there for no reason? Well, Veilguard has given us plenty of tie-ins to previous material already, just with the stuff I remember off-hand from the past week, no wiki entries to go by yet.
(Please bear in mind that I have had this game for 8 days and this is just barely scratching the surface of its content!)
Let me re-examine some of the things I mentioned above:
Titans-as-Forgotten-Ones
The Nadas Dirthalen's very first word is Sulahn'nehn. Remember how I said many things in Thedas are there intentionally, and that World of Thedas is a book made up of invitations to solve puzzles? This is no exception. World of Thedas states that, translated literally, this common word for "rejoice" actually means "sing again."
That word might be a rallying cry for the spirits of Titans who'd, I don't know... lost their song. A promise of plot to come, made a decade ago. Why else would they include that word, instead of anything more frequently used by characters/the fandom?
I also noticed: the Nadas Dirthalen looks to be contained in a lyrium crystal, specifically. We already know that lyrium is used to store memories! It may be that the Nadas Dirthalen, the inevitability of knowledge, was Anaris storing his knowledge and memories in an attempt to pre-empt the creation of the Veil. Nadas Dirthalen might be a promise: a promise that the Forgotten Ones will return to sing again, and that their knowledge and memories will guide them to victory.
But if I was going to hazard a guess that this is the case, I couldn't base my theory on just this line of dialogue.
Titans-and-Fade-Connection
First and foremost: Neve and a couple codices say that Solas' ritual to create the Veil went wrong. We all heard Solas cry out in pain at the moment of its creation!
Second: defeating one of the revenants, whose name is something like "The Slaughtered Pillars," made my ears perk up. I noticed in the combat with the Betrayal of Felassan that the dialogue lines are supposed to be Solas' regrets, given voice.
You wanna know what it says when you fight the Slaughtered Pillars?
"Light and song, stolen."
You wanna know what the Chant of Light refers to the Fade as? Three guesses. C'mon. :)))
That's right! Light! But why would the slaughtered pillars of the earth complain about their light AND song being stolen? Well—I'm guessing that their Light is the Fade; their consciousness. And without their consciousness, their dreams, all concept of isatunoll was lost to them.
When I heard this line, I threw out what I thought I had been told about the Forgotten Ones being spirits, not Titans. Now, I have a new idea (one that still needs verifying and much codex-reading): the Forgotten Ones are those sundered spirits that Solas severed from the Titans. The entire Fade being cut off from Thedas was an unintended consequence that hurt him as badly as it did the Titans he meant to put to sleep.
(We don't even know that he was in uthenera by choice, with how often he talks about being weakened.)
Suddenly, "Sing again," makes total sense as a rallying cry for Anaris and the Titans, both. I very much look forward to digging through the minutiae of every codex to see if I can find anything else that backs this up!
Terror/Horror Mentions
I need to really examine this one, ideally with the help of a wiki that doesn't quite exist yet for this game, to get all the exact lines. But I swear that fear is mentioned almost constantly in Solas' memories, and also a lot in conjunction with Anaris and with Harding's Titan.
I'm not letting go of my "Solas was crafted from Terror/Dread" theory. Not yet. Not yet.
Bellara and the Bird Boys™
I think BioWare's favourite game, at this point, is teasing us with sneaky little mentions of Dirthamen and Falon'Din. In Veilguard, we went to Zazikel's skeleton in the Cauldron. In Arlathan, owls were just... glowing. Everywhere. Why? I don't know! Rook also doesn't seem to know! But they mention it many times over, and that is always a cue for us to pay attention and ascertain why.
I don't know what Bellara's sneaky little connection to Dirthamen and Falon'Din could mean for the two sundered Evanuris. I don't know if it means that I'm right, and that Dirthamen escaped Fade Jail when Corypheus and the Magisters Sidereal entered the Black City. I don't know if it means that, when Dirthamen and Falon'Din died, their spirits fused back together (because... Mythal's didn't?).
I just know that this has worsened how I constantly search for the Bird Boys™ in everything. Something is happening here, I just need to figure out what.
What Do I Think This Means?
I think this means that BioWare are about to make good on their promise shown in the Poisoned Fruit post-credits scene. Dragon Age 5: Something Something Something Forgotten Ones, ooohhhh, spooky, Terror Terror Malice Fear Nightmare Time, Featuring Solas (reluctantly or gladly) Helping Heal the Titans. And did we mention that the Forgotten and the Forbidden Ones have always been more closely linked than most of the fanbase thought?
But I can only guess at that for now, and I've got some serious reading to do before I say anything more specific than that.
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As always, if you read this far, you're one of the real ones. This has been a jumbled mess of midnight thoughts, but I promise you this: I'm only just digging into Veilguard's finer workings. I'm only just starting to put its many pieces together.
And like every Dragon Age game, I can tell that there is something big lurking between the lines of every one. I just need to read something like 135 mementos and [redacted] codices from everywhere else several times over in order to figure out what it is.
But this is just Part One. I promise: the second it clicks for me, I'll write it all in a rambling frenzy for you, too.
It's still super up in the air, but I think for the next one, I might try and tackle What Dragon Age: the Veilguard Did Narratively—and What DA5's Story Will Likely Do to Follow. We'll see what happens to me 50, 100, or 200 codices from now. :)
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