#i mean i KNOW my posts arent ai generated but just the thought that they come across that way lol
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literaryvein-reblogs · 29 days ago
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In reference to your previous answered ask: no your posts don't seem ai generated at all so dw
Needed to hear this, thanks so much, dear Anon.
<3
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goattypegirl · 14 days ago
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So I was looking through my drafts and found this post about Project Skybox and the Interloper ARG from a few months ago. I think I wrote it after Part 9. Part C came out yesterday and some of the stuff I yapped about became slightly relevant/aged... Strangely? I have more thoughts about Part C but I'll save those for later.
I'm going to use Anomidae when referring to the series creator, and Anomi for the in universe character and Project Skybox to collectively refer to Anomi, Lucy, and anyone else involved.
So with any in-progress story with any element of mystery or intrigue, people make every single possible permutation of "X character is actually Y" theories, and I don't buy them. Like I don't think Anomi is actually Eida or whatever. There's mayyybeee one person who's involved with both Anomi and Eida's investigations, and that's JMan from the forum thread (first guy to make a demo, actually). He's also Eida's channel partner/voice actor. The only "evidence" for that is that Eida's crasher video is really crusty on the archive channel, but is a lot clearer in Anomi's video, which could mean Anomi had access to the original recording? It's also kind of weird that the annotated copy of the forum thread on the project skybox site gives JMan and only JMan the role of "Expert". There is also the mysterious JJ in the hidden text in the graffiti with the commands? Idk, I dont think this is anything.
Speaking of generic theories I don't like, I don't think Anomi is hiding information from the audience. At least, not maliciously. I think he's just omitting information that he doesn't think is currently relevant. Anomi and Eida are foils to each other. They're investigating the same thing, but they have very different approaches and theories about what's happening, and they both have their own blindspots which keeps them from seeing the bigger picture. So like, yeah, some of the Tuesday manifest demos are really weird, but Anomi had more pressing things to do, like poking SkyGhost for several months. There is literally a curated playlist on the channel of people dissecting the demos. He knows about the weird stuff in the demos, and he knows that we know he knows that. It's just not important to bring up right now.
Also, I don't think this is a petscop situation where the investigation gets coopted by other people. Lucy and project skybox's introductions seem sudden, but it's always sounded like Anomi's talking to someone off screen or in a discord call or something imo. The FourTwo/title card, Ravencheck/Gris connections, and Olive/🔴Live things are a bit weird, but I think they're just coincidences or dramatic irony. If there is a diagetic reason for them, it's not malicious. Like, what's more likely, Anomi was a member of this small CGI startup in 1991 that evolved into the server hosting/ai developer FSky during the 2000's-2010's, then in 2021 started a YouTube series about the weird things his company did and has been playing dumb this whole time... Or did Anomi pay homage to this weird computer graphics urban legend which he hosts on his site? Like if he's trying to hide this information, Anomidae could have hidden it better.
That all being said... Theres one thing I can't make sense of. Episode 5. The editing is really rough, sometimes Anomi gets cut off mid sentence, and Anomi's notes to cut things out of the video arent removed. The beginning of the video is what really baffles me though. It's the first draft of a video about the flashnuke. At the end of that segment, he lingers on the umbrella man graffiti in ravenholme. The entire first half of the video is Anomi reluctantly moving on from the interloper investigation after portal rtx broke last time.
Except. The dates are really weird. The successful fall test was on July 2nd, and the probe launch on the 10th. The flashnuke first draft was recorded on July 9th. Why would Anomi start a new project and look at the umbrella man graffiti so wistfully the day before the probe launch?
Hi hello so welcome to the post Part C part of this essay. My updated theory about Part 5 and the flashnuke was that the weird editing and tone was all intentional. Anomi did that on purpose, made it seem like he gave up, to make the probe launch even more dramatic. It was weird seeing the Xbox port and the flashnuke actually become relevant in Part C tho.
I feel vindicated that Eida made contact with Anomi, proving that they aren't the same person (probably. Hopefully.). Eida is very insistent Anomi watches his demo, but if Anomi has watched it all the way through, or has done cubemap extraction* on it or anything, he hasn't told us. Meanwhile Eida refuses to give any straight answers. Like what the fuck is a gris.mp4 dude. The two of them are immovable object vs immovable object.
*cubemap extraction is weird. I think part B established you could do cubemap extraction to *any* demo, but non interlope demos have random stuff generated by skyghost? Idk. The whole series follows a pattern of gaining access to one tool, losing access to it, but then finding another angle, another tool. The console commands, the portal rtx void, the probes, the VRAD entity photos, project skybox and the Tuesday manifest, skyghost, then cubemap extraction. Of all of them, cubemap extraction just feels out of place to me. At the very least they proved skyghost was still somehow connected to the fsky servers. Maybe they'll turn out to be like mission critical in the future, idk. But with Part C, Anomi finally entered and explored the source engine void, and project skybox crashed, maybe taking skyghost with it. It feels like we're nearing the end.
Let's talk about the elephant in the room. Spisefourx6. In Part B, random characters in Anomi's explanations are highlighted red, and put together they spell that out. At first I thought it was somehow skyghosts doing, but apparently, other messages starting with "spise" are hidden in parts 9 and A.
I have no idea what to do with those, or how to end this post.
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livebloggingworld · 12 days ago
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the long rant in the middle of this post definitely didn't have to do wiht how long i took to post this (sorry)
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She's just like me FR.
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It's Tiara tiem :3
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Lowkey throwing shade...That and she does nooot know Zizel!
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She does FANFIC I knew it
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nice AI shade 2. I've thought this same exact thing while suffering over how I can't write anything good before. Lol😁...
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She's comforting me secondhand now... Totally proves her omnipotence through being meta. Meta characters DO feel more omnipotent than omnipotent characters in fiction alone without that "support". I rlly like the connection between metaness & omnipotence in fiction this isn't even about that but I'm autistic
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demons ARENT greedy and jealous? Excuse moi... If humans suck so bad then doesn't demons being their inversion mean they should all be the opposite of that, so, basically, good? (never forgetting that long ass book in Sirius' room about demons being contrarians) Zizel pausing on the "inferior" is also noteworthy. Philosopher of her domain...
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Lack of feelings.....
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The definition of demonicism
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LACK... of misfortune (another purebred demon specific attribute)
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Okay so ok ok ok so we're just "demonizing" conflict here with the word "misfortune" that makes sense for a demon to do. She also objectifies these feelings in the process as just a force for entertainment!
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Which is the only logical conclusion! Non-fiction !!!!! technically still fanfic in a way when it comes to meta...Making something based off of something but instead of art it's human life which in this case is fiction...Also I was wrong durrr my reasoning is that I've been relying on the assumption that she's gonna write something for Lime considering her AND lime's relation to storybooks and that couldn't POSSIBLY be non-fiction since reality fucking sucks for her LOL she would need a story that will fulfill some part of her and reality is not fulfilling her. I also don't really associate real happenings with the word "stories" when it comes to books...🤔 I should stop assuming things and projecting yet I can't for I am only human. Isn't that a delight
Writing other people's stories from real experience makes sense for her though. In that way she isn't really writing stories, just recording them and "objectively" putting them on paper, which is easy to do without feelings. Her lack of human "self" capable of creativity would make these stories unbiased by emotion, but reality lacks pacing and convenience. Bias in her writing would just come about as a form of hunger for what she considers good entertainment instead. It'd probably end up being a little demonic in its objectification. Starting to think demonicism might just be an allusion to inhumanity no wayyy it's not liek they're contrarians to humans or anything
I wrote an entire paragraph when I was mistaken though like I had my reasonings but they do coincide with this too so I'm rewriting it: Understanding doesn't require compassion or emotion, it just requires knowledge, even though understanding IS somewhat associated with compassion for humans, it as a term also exists outside human feelings. Tiara can understand what happens in people's lives, why it's entertaining, and she can understand how stories are structured, and putting those two together can be a form of entertainment too. Stories by writers, something that is art, is also just entertainment to her, and her perspective on each of them is detached from the feelings, but she still acknowledges that existence as superior. Art is good because it's human, Lime's art is good because it's human, even if her vision is clouded with things like aggression and hatred, these things deemed ugly are also deemed most ugly by other people who can relate to those feelings, but as art, they have their role & color its story...Tiara could then offer the understanding that Lime seeks, just not in the compassionate way Lime wants through love...
Purebreds in general are a complex concept I can't really pinpoint them very well. Sometimes it feels like they feed off of humanity without remorse like parasites, rely on them in that way, but then they consider themselves a superior species as well (bourgeoisie parallels lowkey) They somewhat preserve humans' feelings, but at the same time they definitely do that to serve themselves. They're a parallel to readers/writers and the relationship between the attachment and detachment to media as entertainment, but they're also associated with evil, with hell, with "misfortune". Typing it out makes me understand a little better:WH is a story about stories and there being an entire domain, a Hell for the concept of "conflict" makes alot of sense... Considering conflict also usually results in bad feelings, cycling around in the story as the resolution comes about. But the fact that there is a domain for it makes it all the more permanent and links that with trauma & hater-demons; those that cannot move on from misfortune, from the "conflict" in their life, can't cycle back around into a storybook good ending. Interesting to think about that dichotomy of purebreds and haters having phrased it like this actually both are in Hell for their proximity and pull toward misfortune for completely opposite reasons.
UGH i stopped to think about something like earlier in this post one time and that made me stop to think later for a much longer time Fuuuuck dude it's a vicious cycle of being forced to continue and complete my thoughts when I have them. I have too much of a habit of getting ahead of myself for that. Im putting a stop to this...NOW!!!
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Lowkey stupid of her to ask man they're both misunderstanding eachother u need to get to know eachother
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The way she said that felt so childish.....What are your alternate opinions on how to write a story Zizel I have to know. I have to know....*scene ended I can't know*
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theothin · 1 year ago
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@lilietsblog continuing from this post in order to not have this conversation buried under the other one before it.
so my position on "AI" art is - video game opponents have a better claim of being an "AI" than the image generating machine, much like the text generating machine. at least they are trying to imitate what a real AI would do, internally. at least they are reacting to circumstances based on a model of the (simplified digital) world;
What do you mean by "what a real AI would do"? Real AIs have existed for decades, with all sorts of levels of complexity. Most of them haven't gotten this kind of pushback about the label.
As for an internal model of the world, current LLMs do have those. They can, for example, form records identifying the United States as a country bordered by Canada to the north, Mexico to the south, the Atlantic Ocean to the east, and the Pacific Ocean to the west, consisting of 50 states, 3.8 million square miles of land area, and a population of 333 million. They can form these records about anything, and draw conclusions about actions to take based on those records - and some of those records are wrong, but that's no different from humans.
- the "art" part is giving the machine the prompt, not what the machine does. any more than photoshop is the one doing art when you add a gradient or a filter to your picture. just because the process is obscured and randomized doesnt make it any less mechanically programmed;
I think this is mostly a philosophical question. Suppose I type out a paragraph outlining an image I want and put that paragraph into an AI art generator, and I also send that exact same paragraph to a human artist as a commission. Am I more or less of an artist of one of the resulting pieces than the other? Does it matter?
Of course, commissions are usually iterative - and the creation of AI art can be, as well. I think a lot of people think of "AI art" as referring specifically to the process of inputting a sentence or paragraph and getting an image, but LLMs are complex enough to support all sorts of more complicated processes.
Personally, a type of AI art generator I'd love to use is one that involves a chat interface that allows you to give feedback based on previous images it has generated and to use them as reference points for future ones. For example, it might generate an image of a character you requested, and you can say, "keep these aspects but change these other ones". Then once you get something you're happy with, you can tell it to classify the image as an example of how that character is defined for the purposes of the project in question, to keep it as a reference point for future images. Ideally with the ability to save local records of your interactions with the AI in question, so you can reopen it later and maintain progress on the project, rather than needing to maintain a consistent session.
I think there's good odds that someone has already made a tool like this, so if anyone reading this knows of one, please let me know!
- like, art is communication. the image generator isn't communicating anything to you, it doens't have an internality to communicate. the prompter does. and they're not communicating with the AI, they're communicating with the viewer. like using text to speech or something like that. a technological intermediary;
Sure it is. It's communicating its understanding of the subject matter, in terms of the parts of the world it has studied and the resulting thought-code it has written into itself. Which is also a thing a human might do, through the exact same process.
- art is NOT in fact universally accessible. "i am disabled and I do art and teach art" is not an argument any more than "well I am disabled and I don't need a wheelchair" is an argument against wheelchairs. there are different disabilities??? i mean like everyone can do SOME form of art but they arent fucking. mutually substitutable. not everyone can draw a picture and i dont mean in a skill way. someone could have been a fantastic artist and then lost the ability bc their hands got fucked up;
Well said.
- speaking of mutual substitution, machine generated art is not the same medium as traditional and digital art any more than those are the same medium as photography. the means of obtaining the result are categorically different, come with categorically different challenges and skill requirements. you wont judge a photo on how photorealistic it is and you wont judge a painting on how difficult it must have been to stage. machine generated art is a third thing and must be clearly labeled in any situation where the difference between a photo and a painting too would be relevant;
No, medium is the material an art piece is made of. Painting, photography, and digital art are distinct mediums. Human-drawn digital art and machine-generated digital art are two techniques within the medium of digital art.
Technique can be relevant, but it's a smaller difference than the difference between a painting and a photograph, and mixing techniques is more straightforward than mixing media. A piece of digital art can be 1% human-drawn and 99% machine-generated, 99% human-drawn and 1% machine-generated, or anywhere in between.
If a human uses an AI to generate an image, then draws their own digital image using the AI-generated image as a reference, should they have to describe their drawing as machine-generated? Does this change if tracing is involved?
This is another situation where I think it's best to not find ourselves in the position of having to ask the question in the first place.
- aaand the means by which it is obtained are sketchy as hell. in a perfect future utopian UBI reality it maybe wouldnt be a problem but in the current now reality it hella is. and regulation based on existing flawed legal frameworks is a better solution than "waiting for the underlying issue to be solved" much like "homeless shelters" are not a better solution to the problem of homelessness than "housing for everyone" programs but are hell of a lot better than nothing;
What means do you take issue with, and what laws do you propose? I most often see people making these arguments in the context of advocating for using copyright laws against AI, but I was under the impression that was not your position. Has that changed?
And I'm not talking about waiting and hoping. I'm talking about taking existing frustrations around the job market and putting that energy towards UBI advocacy now, rather than wasting it on seeking laws that will cause more harm than good.
- also I think it would still be an issue in the perfect future utopian UBI reality because its a deepfake machine. its just a fact of life for photos but people not wanting the machine to read their art style and learn to replicate it are valid regardless of monetary concerns. what the machine does in remixing images is not in fact the same as a human looking at the picture and reverse engineering the technique by which it was done / having thoughts and ideas about how to do a similar thing. it is ethically and practically different so there you go, youre both wrong and im right. praise me :P
Faked images will be an issue regardless of UBI, and they have been an issue long before they were possible with machine image generation. Meaningfully addressing faked images needs to come from building public awareness and skills in fact-checking, it will never be enough to use methods that depend on the expectation of being able to know the technique used to create them.
It is valid for people to feel whatever desires they happen to have. When those desires are unreasonable, others are not obligated to act in accordance with them. The desire to exclude one's art from machine learning is one such unreasonable request.
When a person looks at an image, their brain writes code corresponding to that image, tags aspects of it with known identification, and uses the resulting code as a possible reference for future actions, including art. That is not a metaphor, it is 100% literal: brains run on computer code that forms reference points based on data recorded from billions of observed images, and they act based on a mix of imitation and extrapolation. It is the exact same process as LLMs use.
@lilietsblog continuing from here:
"the ability to formulate open-ended instructions to itself" does not strike me as proof of intelligence, no, when those instructions result in the "how do you know where the nearest mcdonalds is" kind of interaction. its just another layer in the cake of stupid
I didn't say "proof" of intelligence. I'm saying it is literally what thinking is. If you would define "thinking" another way, what definition would you use?
LLMs reason in different ways than humans do, and that reasoning can lead to odd conclusions. But reaching odd and potentially stupid conclusions is, as we both know well, not proof of an absence of intelligence, just of a different perspective. Those are issues to work on, but they're issues of implementation, not indications of a fundamental lacking.
Even if current LLMs might not yet fully meet the expectations for "human-like" intelligence, I think we can pretty definitively say that they can match or surpass the intelligence of some animals, which is still plenty of reason to describe them as AI. Perhaps the best comparison is birds, which can be plenty smart as animals go. Do you think current LLMs are unable to match the intelligence of a bird?
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synthetic-sonata · 2 years ago
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💞 making a quick link to all the important links on my blog and pinning it bc i forgot you can do that on tumblr. on any other site i am knightofpherae / knightofpheraee if you don't recognize my username here, but know me .
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💗 mocha / aria | he/they/etc | 19 ( or over )
🍰 homepage / about / F.A.Q / carrd / commissions / oc ask blog / pokemon irl blog / artfight
🐈 robotenjoyer and also ai/cyborg/android enjoyer. terminally insane. ill about my OCs and usually one fictional guy constantly . doeboy or catboy ( gender neutral ) depending on how i feel . i am autistic and my special interest is pokemon and related media . system . aro spectrum
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🖌️ my art tag is #aria doodlez and sometimes i tag art i rb as insp, which mostly just means i rlly like ur art and artstyle and that post is smth i wanna look at again later. commissions and art trades are probably not open.
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🍒 i am 19 or over by the time of writing, and i reblog nsfw/suggestive things sometimes but 99% of the time its just nsfw textposts/jokes, but i never reblog straight up porn. if i did i'd have a sideblog for that lol . these r all tagged as either nsfw or suggestive, so blacklist those if it makes you uncomfortable.
❓ know what i reblog and blacklist tags accordingly. i do not reblog porn. i often dont tag slurs anymore unless its like, the r slur. i talk or rb kink discussion sometimes and reblog nsfw jokes. you should probably filter those words n tags yourself if you take issue w them. i do not really prevent people from following this blog but just be aware of these things Or else i told you so !
⚡ oh also if you have the default tumblr icon or just an icon of a random woman and no desc ( or a shady desc ) or likes or posts or anything and your acc hasnt been here for long im Going to assume ur a bot and report/block you. If you somehow arent uhhh. Woops. this goes for asks too. i Block annoying people too . Watch out
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🎨 as for art credit and such, if you post my art somewhere, do not repost it just link to it. and also do not use my personal art as your icons or whatever ( personal meaning ocs and stuff ) unless i know you and/or give you permission. thankyou.
( art tags, because they're sort of weird: tags under just the character name is for any general thing related to said oc, character name ( oc ) is usually for only the art of the oc or for specification. It's a little messy sometimes )
___
feel free to send me asks, questions, or dms whatever - i love talking about things i like, like my ocs or interests or characters i enjoy! you can also send art requests maybe involving characters i like from things i'm into, but don't expect me to draw those.
don't ask about my banner image i thought it was funny when i was younger and i do not want to change it ( yet )
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somnilogical · 5 years ago
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modular "ethics":
a wrong and two rights make a right
<<I've been known to cause outrage by suggesting that people who really care about something shouldn't have romantic relationships. Think what would happen if I dared to suggest that those people should also seriously consider getting castrated. That would be crazy! And who am I to suggest that basically everyone claiming to be doing good is faking it? Then people would feel bad about themselves. We can't have that!>>
https://squirrelinhell.blogspot.com/2018/02/men-have-women-are.html
previously i talked about an infohazard about altruism that seemed to fuck with grognor. it feels useful to pass by the dead and look at their lives and choices.
i dont think that castrating yourself is a good intervention for doing stuff you care about, like this is patchwork constraints for an unaligned optimizer. if you arent altruistically aligned from core values, castrating yourself wont make you more aligned.
the "altruists" having babies thing is actual insane and pasek is right about that. pretty much all of society will try and gaslight you about this the way sometimes people are gaslit about "i need to have sex with lots of attractive fems to keep up my moral so i can do super good stuff afterwards.". like if people want to do good for the world it will flow out as a continuous expression of value not some brent dill kind of deal that institutions like CFAR accepted until there was too much social pressure for them to maintain this facade.
the entire premise that morality is this modular thing and you can help set the utility function of an FAI while being a terrible person, is wrong. yet organizations like CFAR keep thinking it will work out for them:
<<We believe that Brent is fundamentally oriented towards helping people grow to be the best versions of themselves. In this way he is aligned with CFAR’s goals and strategy and should be seen as an ally.
  In particular, Brent is quite good at breaking out of standard social frames and making use of unconventional techniques and strategies. This includes things that have Chesterton’s fences attached, such as drug use, weird storytelling, etc. A lot of his aesthetic is dark, and this sometimes makes him come across as evil or machiavellian.
  Brent also embodies a rare kind of agency and sense of heroic responsibility. This has caused him to take the lead in certain events and be an important community hub and driver. The flip side of this is that because Brent is deeply insecure, he has to constantly fight urges to seize power and protect himself. It often takes costly signalling for him to trust that someone is an ally, and even then it’s shaky.
  Brent is a controversial figure, and disliked by many. This has led to him being attacked by many and held to a higher standard than most. In these ways his feelings of insecurity are justified. He also has had a hard life, including a traumatic childhood. Much of the reason people don’t like him comes from a kind of intuition or aesthetic feeling, rather than his actions per se.
  Brent’s attraction to women (in the opinion of the council) sometimes interferes with his good judgement. Brent knows that his judgement is sometimes flawed, and has often sought the help of others to check his actions. Whether or not this kind of social binding is successful is not obvious.>>
https://pastebin.com/fzwYfDNq
<<AnnaSalamon 2/6/09, 5:54 AM
Aleksei, I don’t know what you think about the current existential risks situation, but that situation changed me in the direction of your comment. I used to think that to have a good impact on the world, you had to be an intrinsically good person. I used to think that the day to day manner in which I treated the people around me, the details of my motives and self-knowledge, etc. just naturally served as an indicator for the positive impact I did or didn’t have on global goodness.
(It was a dumb thing to think, maintained by an elaborate network of rationalizations that I thought of as virtuous, much the way many people think of their political “beliefs”/clothes as virtuous. My beliefs were also maintained by not bothering to take an actually careful look either at global catastrophic risks or even at the details of e.g. global poverty. But my impression is that it’s fairly common to just suppose that our intuitive moral self-evaluations (or others’ evaluations of how good of people we are) map tolerably well onto actual good consequences.)
Anyhow: now, it looks to me as though most of those “good people”, living intrinsically worthwhile lives, aren’t contributing squat to global goodness compared to what they could contribute if they spent even a small fraction of their time/money on a serious attempt to shut up and multiply. The network of moral intuitions I grew up in is… not exactly worthless; it does help with intrinsically worthwhile lives, and, more to the point, with the details of how to actually build the kinds of reasonable human relationships that you need for parts of the “shut up and multiply”-motivated efforts to work… but, for most people, it’s basically not very connected to how much good they do or don’t do in the world. If you like, this is good news: for a ridiculously small sum of effort (e.g., a $500 donation to SIAI; the earning power of seven ten-thousandths of your life if you earn the US minimum wage), you can do more expected-good than perhaps 99.9% of Earth’s population. (You may be able to do still more expected-good by taking that time and thinking carefully about what most impacts global goodness and whether anyone’s doing it.)>>
https://www.greaterwrong.com/posts/4pov2tL6SEC23wrkq/epilogue-atonement-8-8
like opposing this isnt self-denying moral aestheticism or a signalling game of how good you can look (credibly signalling virtue is actually a good thing, i wish more people did it by for instance demonstrating how they win in a way that wouldnt work if they werent aligned. whose power seeded from their alignment.). its like... the alternative where people do things that it makes no sense for an altruist to do and then say that when they go to their day jobs they are super duper altruistic they swear; compartmentalizing in this way ...doesnt actually work.
people who want to obscure what altruism looks like will claim that this is moving around a social schelling point for who is to be ostracized. and that altruism as a characteristic of a brain isnt a cluster-in-reality that you can talk about. because it will be coopted by malicious actors as a laser to unjustly zap people with. these people are wrong.
both EA and CFAR are premised on some sort of CDT modular morality working. it is actually pretending to do CDT optimization because like with brent at each timestep they are pretending to think "how can we optimize utility moving forward?" (really i suspect they are just straight up mindcontrolled by brent, finding ways to serve their master because they used force and the people at CFAR were bad at decision theory) instead of seeking to be agents such that brent when brents plans to predate on people ran through them, he would model it as more trouble than it was worth and wouldnt do this in the first place.
CFAR and EA will do things like allowing someone to predate on women because they are "insightful" or creating a social reality where people with genetic biases who personally devote massive amounts of time and money to babies who happen to be genetically related to them and then in their day job act "altruistically". as long as it all adds up to net positive, its okay right?
but thats not how it works and structures built off of this are utterly insufficient to bring eutopia to sentient life. in just the same way that "scientists" who when they arent at their day jobs are theists are an utterly insufficient to bring eutopia to sentient life.
<<Maybe we can beat the proverb—be rational in our personal lives, not just our professional lives. We shouldn’t let a mere proverb stop us: “A witty saying proves nothing,” as Voltaire said. Maybe we can do better, if we study enough probability theory to know why the rules work, and enough experimental psychology to see how they apply in real-world cases—if we can learn to look at the water. An ambition like that lacks the comfortable modesty of being able to confess that, outside your specialty, you’re no better than anyone else. But if our theories of rationality don’t generalize to everyday life, we’re doing something wrong. It’s not a different universe inside and outside the laboratory.>>
--
to save the world it doesnt help to castrate yourself and make extra super sure not to have babies. people's values are already what they are, their choices have already been made. these sort of ad-hoc patches are what wrangling an unaligned agent looks like. and the output of an unaligned agent with a bunch of patches, isnt worth much. would you delegate important tasks to an unaligned AI that was patched up after each time it gave a bad output?
it does mean that if after they know about the world and what they can do, people still say that they specifically should have babies, i mark them as having a kind of damage and route around them.
someone not having babies doesnt automatically mark them as someone id pour optimization energy into expecting it to combine towards good ends. the metrics i use are cryptographically secure from being goodharted. so i can talk openly about traits i use to discern between people without worrying about people reading about this and using it to gum up my epistemics.
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ghost-recon-wildlands · 8 years ago
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[Megathread] Feedback/Suggestions/BugsHello Ghosts,as the full game is already released in some parts of the world, we would like you to let us know what you think should be improved, changed or added into the game.We have decided to divide this thread into 3 main categories:1. Feedback2. Suggestions3. BugsPlease, when posting, make sure to include as much information as possible, and if you can, provide screenshots or videos as well.I will update the list based on your posts as often as possible.Thank you.FEEDBACK1. Helicopter & Airplane handlinghelicopter handling is still problematic and frustrating. discussion :: discussion :: discussion2. Multiplayer/Coop in-game synchronizationwhile playing in coop, we have noticed multiple times that some of the objects/enemies/etc. are not in the same place for everyone in the group. The synchronization between the server and clients needs to be improved. There are also reports about weather not being synchronized. The character conversations in Coop is not synchronized as well.3. Vehicles aren't durable enoughthey get blown up way too easily. Even the heavily armors APC tank can't survive some machine gun fire. discussion.4. Keep crouched positionwhen crouched, and grabbing an enemy. Please make the character go back to crouched position after knocking out the enemy. Not just stand straight up.5. Disappearing bodiesdead bodies should only disappear when the player is too far away and no longer in area of operations. discussion6. Defeated bases / SAM sites must go into rebel/ghost control and should not respawnabsolutely hate that defeating a base means nothing. I spend at least a half an hour taking over a base to get rid of it's SAMs and drone jammers and guess what? It doesn't even matter! I leave, come back, and not only is base control reverted, but annoying ass SAMs and jammers are back up! Why do I even bother? I don't even try to attack bases anymore, I just avoid them entirely unless there's something from them that I need like intel or a skill point. Nothing ruins a game like the feeling that not only is all of your effort for naught, but all of the little annoyances will come back even if you defeat them. Of all of the features that might bother me, this is the worst. discussion :: discussion7. Vehicles are too slowBikes and most cars are too slow.I can't play because some times target escapes and cars too slow I can't take them. it feels like the vehicles are stuck in first gear.8. Steal helicopter missionIn the steal the helicopter missions there needs to be some delay between the enemy entering the cockpit and him taking off for at least two reasons. One, if the enemy reaches the cockpit it's basically an automatic mission failure, there's no chance to try to salvage it. Two, aircraft have lengthy startup procedures, and seeing him jump in and be 100 feet in the air and gone in seconds is silly. Perhaps a 10-ish second delay while the engine/rotor spools up would be good.9. Potato ballisticsWhat about the potato ballistics? The muzzle velocity is really low and the bullet drop insanely high. This sometimes makes sniping a real nightmare.10. Weapon camo/skin does not matchthe shade in Gunsmith is accurate compared to the loadout/skills screen and actually in-game.11. Allow animation cancelIt is frustrating how when I am under fire and my vehicle is about explode, I go through this long animation of opening the door, hopping out, turning around, and closing the door behind me. It locks my camera angle until the long animation is complete. I find myself thinking to my character "JUST MOVE DAMN IT" I should be hopping out with my gun in hand ready to move or fire. Instead, it feels clunky and incredibly non-fluid. Another example is when tagging resources or snapping photos of intel. If someone is shooting at me I should be able to cancel what I am doing and shoot back. Even tagging a supply truck, I tag and the camera and my actions are locked/disabled until I finish tagging and then finish standing up. The moment the tracker is on there i should be able to book it. The era of locked in animations was years ago--needs to be updated.12. Retired Army vet and gunsmith feedbackI feel like the mechanics of ballistics and weapon attachments aren't quite thought out. Specific issues include damage not matched to real-world caliber, weapon operation not representing real-world efficiency (everything seems to reload about the same speed) and confusion about what the listed stats represent (is recoil under handling or accuracy? Shouldn't recoil go down as weight goes up?) Modern suppressors also should not affect bullet velocity meaningfully.13. AI line of sight issueAI teammates do not actually need LOS to make sync shots or even spot enemies. AI teammates seem to be able to walk right by enemies without being detected.14. Vehicle drop-offVehicle drop will drop will sometimes drop the vehicle on your character killing you, but most of the time it will drop it on the sides on mountains or in between trees and in the case of helicopters they will get destroyed or be able take off. Perhaps vehicles need to spawn closer or on flat ground.15. Alarm towers and generators should not be destroyable with firearmsit makes them pointless, since most players will always just shoot out them from a distance. There needs to be a choice of risk/reward. Do you take a chance and leave them and take out the enemies from a distance risking an alarm or do you risk going into the base disable them beforehand.16. Rejoin timer is way too shortIf I crash and reload the game it gives me an option to rejoin but by the time I notice it, it has already expired.SUGGESTIONS1. The AI teammates customizationwe should be able to customize the AI teammates.2. Let us choose to be revived or not ("bleed out" button)there should be a respawn button when you die in a single player. We should have a choice whether to be revived by an AI teammate in singleplayer or not. discussion :: discussion3. Allow us to drag the bodiesit would be nice to be able to drag the bodies away (related to disappearing bodies as well) discussion4. Night vision goggleswhen using night vision, the night vision goggles are not actually visible on players head (it is basically just a screen filter). Please consider adding Night Vision Goggles (NVGS) to helmets / stand alone.5. Add a scope larger than 6xthe map is huge and the highest magnification is only 6x, at least make it 12-14x.6. Add compasswe want to play without any HUD at all, and to do this we need more navigation tools than just the map. Because of this, we would very much appreciate having a compass.7. Add car hornsvehicles have horns people who drive them need horns. Kindly give us horns in vehicles.8. Supplies taggingwhen playing with other people in coop, it should be enough when only one person tag supplies.9. Intros are annoyinglet us permanently disable both intros on startup please.10. AI teammates should be able to drive and flyIsn't it annoying that your AI teammates cannot drive you anywhere? You always have to drive, you cannot be the machine gunner on solo missions and when you jump out of a chopper or plane it will crash. More info in this thread.11. Vehicles appear to still be a single assetyou can blow one up by shooting tires.12. More in depth HUD customizationfor example enemy markers off - waypoint, and item markers on.13. Time fast-forwardlet us have the option to fast-forward time for day/night time missions. discussion14. Add option to fill squad with AI team mates when playing with less than full squad15. Add option to not have AI team mates when playing solo16. Allow us to customize picked up weaponscould you consider adding the ability to customize picked-up weapons? I know it removes most of the advantages of actually unlocking the weapon, but are we morally obligated or under strict orders never to paint or switch out parts on an enemy's firearm? Could we at least get the option to repaint enemy weapons?17. Pulling the trigger behind cover without aiming should blind fireI hate when the game takes me out of cover when all I wanna do is spray some bullets at the enemy from safety. If I aim from behind cover then it should expose me for precise targeting.18. Add bipods and reticles for helicopters with forward firing weaponsBipods and reticles for any helicopter that has forward firing weapons. I'm really just guessing where the miniguns will shoot than I am actually aiming.19. Add in an option to turn off AI squadmate's chatter completelywhen using the drone and marking targets I've had several people speak over each other as a target is seen. After a skirmish with enemies that you started silently but then went loud (on purpose) you'll get a squadmate say "that was fucking messy" - screw you I don't want to know what you think! Or pointing a gun at a civilian and you'll get "maybe we should lower our weapons" - I'm the squad leader, don't tell me what to do!20. Add a home basesomewhere to store the cars, copters ansld guns I find that arent in my loadout. It would ve cool if it had a skill system to upgrade your base and enemies could attack it or trigger events when you're playing.21. Add rappelling and more breaching options (fast-rope)more doors to kick down or blow up and rappelling for getting up or down buildings or cliffs to high to climb up or fall down but too low to BASE jump from. discussion22. Rethink the command group wheel for consoleI think they should rethink the command group wheel for console. This might be great in PC, but in console this is quite the drag. Plus, why do I have to stop to make these marching orders? I feel like the character should be allowed to move while it is making these commands to the group. Allowing me to move while making these commands would make the game play feel much more fluid, then feeling like I am stopping to get a bite of my burrito.23. Assign different dialogues to other playersFor players 2-4 to be assigned dialogue from Midas, Holt, and Weaver. So when you're playing in Multiplayer, you don't have 4 Nomads going "Deploying Drone", "Drones up", "I got the Bike!", "I'll fly", etc.24. Add a wing suitAdd a wing suit! How cool would that be to glide around the mountains and stuff like that, it would be so fun!25. The Ghosts always perform a full reload even if theres a round left in the chamberfix this and add a tactical reload so that the ghosts just swap the mags if there are bullets left. R6S is a good example for this. I'm used to reload before the mag is fully empty because it saves time in combat. And i'm positive that special forces would do it the same way. Also the Ghosts should use their support hand to pull the charging handle.26. Landing gearlet me raise and lower landing gear on aircraft that have landing gear that can be raised and lowered.27. Add mission checkpoints28. The option to get rid of all or some AI and to disable rebels appearingI am stealthy infiltrating a compound when out of nowhere the rebels start shooting the cartel and or unidad getting me detected when I'm hundreds of meters away sniping. Detection is also a butch of bs. When I'm playing with friends, I get detected too when I'm hundreds of meters away.29. Allow us to select type of vehicle on the vehicle drop in skill30. T3 Vehicle drop helicopter is an unarmoredT3 Vehicle drop helicopter is an unarmored, unarmed scout, while T2 is an armored suv with a minigun, which doesnt makes any sense at all. You cant switch back to the suv either. T3 should be the armored APC instead, not a helicopter that you can shoot down with your assault rifle.31. Allow us to lock shoulder view (left/right)there should be an option to lock shoulder view, so that we can have character on either left or right side permanently, without the need to switch.32. Add the ability to give squad commands while moving33. Add wire cutters to get through fences34. Add a Forward roll animation (Division) and a Sprint to Slide Animation35. Add the ability to Roll Left & Right while Prone. Like in previous GRAW Games36. The GPS line on your mini-map is ridiculously hard to seeI've tried changing settings on the tv but it doesn't really make it better. It's a light blue line again a light grey background, it's really hard to see. Especially in towns where enemy glow covers the mini map. A bright green or yellow gps line would be so much easier to see when you're driving and you only have a quick second to glance at the mini map.37. Spawn whatever vehicle we wantThe ability to spawn whatever vehicle you want after unlocking all the rebel things. This should include APCs, the Humvee/jeep thing that's in the teaser, the armored humvee, Motorcyle, unarmed scout heil, armed scout heli, transport heli (armed), planes.38. Add a stealth and Loud command for AI teammatesThe amount of times the mission requires me to be stealthy and they end up shooting someone or being detected is a joke.39. Wildlife would be coolI don't need a full blown Far Cry experience, but wildlife would be cool. Particularly dangerous wildlife. At certain points in the game you actually hear cartel members talking about how scared they are of jaguars. Would be awesome if they were actually in the game. At least in the jungle biomes.40. Let us remap the Map key41. If ARs get a special ability (Underbarrel GL), then SMGs, LMGs, and Snipers should get something tooI have no idea what SMGs should get, but LMGs should get bipods or inverse recoil (more accurate the longer you hold down the trigger), Snipers could have a main sniper scope and a 45 degree mounted reflex sight, and Shotguns could get limited amounts of alternate shotgun rounds (flechette, slugs, Dragon's Breath etc.) of varying quantities.42. The Home Pad on the right side of the keyboard needs to be unlockedcurrently unable to bind keys to and of those 6 keys.43. All stationary weapons are the exact same minigun, add more variety44. Add smoke grenadesCan't have a tactical game without smoke grenades. (Hand thrown and 40mm) plus, they would help with covering you while you revive a teammate or need to fall back.45. Add Chemlightsthis is a personal preference for a realistic approach, especially for people who use no HUD. Being able to drop a chemlight in a room after you've cleared it so you know that building is good or to mark a route for exfil. Colors should be the normal red, blue, green..ext. and an infrared one for night vision. Chemlight can also be used for a distraction.46. Depending on the vest or armor you have on; it will limit your range of motionFor exmple, have larger vest be able to take more damage but move slower. Have light vest or no vest be able to move quicker but take more damage.47. Make different color ghille suits for different terrain48. Let us see everything we picked up on the TacMap and mini map, but greyed out49. AI teammates should be able to use the gunship's undernose gunas it stands, the gunship is useless in solo because the AI can't do anything and the rocket pods can't hit anything due to the controls and lack of reticule.50. Have the range finder actually display range while looking through a scopeIt would really help with realism and no HUD player.51. Let us put filters on the map. The clutter is very real.52. Diversion Lure needs different icon colourDiversion Lure needs different icon colour and maybe different icon too. It causes team panic when infiltrating and seeing huge grenade icon popping up in red.53. Sync shot timer should be addedDue to voice communication lag, sync shot does not feel all that synced. It is not so much problem when playing with friends only, as you get used to each other's timing and lag, but it is especially noticeable when playing with randoms.54. Make it possible to shoot out of the back of all vehicles, not just a small select fewMakes no sense being able to shoot out of a cramp sedan trunk but not out of the SUV when I have a better position for firing.BUGS1. Weapon bug - L85A2 with TA31H (ACOG)I have the L85A2 with TA31H (ACOG). Within the gunsmith, the sight unit is located correctly on the rear mounting rail as part of the barrel assembly.Please see here for correct location of the sight unit. However, once equipping, the ACOG sight unit is appearing in 3rd person view on the frontal top rail, towards the gas block. This does not match with the gunsmith view (the gunsmith view is correct); and where it is mounted in 3rd person ingame, is a hinged cover to allow access to the weapon's gas parts. This is wrong. In the most basic of field cleaning, this rail cover would be opened a lot. We would never mount a sight there, as we'd be there all day zeroing the damn thing again. Source: British Army, SAA Instructor (Inf).2. Character/slot bugwhen using the second or third save slot, I can't see the character, he is hidden behind the customization menu to the left.3. Xbox One - Scroll bugIf I scroll too far down into locked accessories (hats for example) I lose control of the menu entirely. The only way to regain it is to back all the way out to the first customization page.4. PC - Vehicle Chat is buggedin PC mode the vehicle chat is still bugged. As in, if you open the chat to type a message while entering a vehicle, you cannot cancel or send the message. Instead all keys still register (typing Go! Throws a grenade) but you cannot send it.5. Push to talk doesn't work in drone or any vehicleI've noticed consistently whenever I'm in drone or any vehicle (Driver or pass) Push to talk doesn't work at all. Even tried changing the keybinding for push to talk to see if that'd fix it, and that was even worse. On foot with a different keybinding (Tab) push to talk activated one out of maybe ten times.6. Xbox One - Silencer sound bugwhen playing co-op with friends sometimes you will be using a silencer on your gun, but to your teammates you are loud and not using a silencer.7. PC - Occasional in-game freezesbeen experiencing momentary freezing while driving around. I haven't seen my FPS drop below about 70 so far on max settings, but every once in a while the game will freeze for 3-4 seconds while driving. The last time it happened I noticed it happened as the sky was changing from day to dusk.8. DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'edthe DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed at all. Shots land 2-3 feet above the target at 100 meters. I believe the iron sights are not aligned, because third person it is fine.9. Picked up sniper rifle not actually suppressedwhen you pick up a sniper rifle off a downed enemy it won't be suppressed. You can put a suppressor on and it sounds suppressed on your side but the enemies and other players in your game will hear it as un-suppressed so it will alert enemies10. Convoy bug/misdesignwhen doing a Story Mission or anything else, once a Convoy passes by you and gets triggered, it fails once the Convoy gets away and interrupts your current mission, forcing a reload, resetting your progress. This mostly happens when getting El Polito's car and the Convoy Story Mission hasn't been done yet. It's pretty random, but every Convoy in the game interrupts what you do, some routes are very close to other missions, thus it can get very frustrating.11. Xbox One - Lost ability to take cover / auto-cover system not working.this bug is massively infuriating. Not sure if it's tied to when you get downed or have to respawn, most times it's happened has been after I've done this. It seems to only happen to me in multiplayer only. It feels like it only happens after exiting a vehicle though, I haven't noticed it after getting revived.12. Clothing BugMulticam shading is not consistent across outfit components - the crye precision shirt is properly shaded but the pants, packs, and helmets/hats are all brighter/unshaded. Also some camouflages are not placed or sized correctly (for example 3-color DCU), and also when you use camouflage on shirt, it is always darker than the same camouflage used on your pants, creating big contrast and unrealistic effect.13. Resource taggingIf you die while tagging a resource then upon your potential revival, you and your teammates can tag that resource again.14. Player/vehicle/swimming animation issueplayers may see another player running alongside or atop a vehicle when they're actually sitting inside the vehicle. The player affected will not see this effect. It seems to occur when someone has previously died in a vehicle. Similar to the vehicle bug, the swimming animation may bug so that other players see another player as constantly swimming (with water trails from each stroke and everything). This occurred after I parachuted into a river and was only visible to my teammates.15. The Deluxe Edition shotgun bugthe Deluxe Edition shotgun has a misaligned ironsight. Your arms clip into your face as you aim your shotgun and the gun is centered on-screen - as if you were in the original Doom.16. Enemies don't seem to mind or notice that you turned the power off17. Vehicles only kill players when they reach a certain speed. Aside from that, they do no damage18. Ubisoft rewards not unlockingUbisoft Rewards are not unlocking for some actions - for instance, reviving a teammate hasn't unlocked despite me reviving multiple teammates.19. Xbox One - Wet bugWhen I was playing last night with three friends, three of us became al glossy like we were wet but, there was no rain happening. Only one person on our team was able to see the rain and he wasn't even the host of the session.20. PS4 - HUD bugwhen you turn off the "Notifications" HUD, the prompt to choose which intel to gather disappears.21. Mission "Rebell Rising" bugWhen you replay the Mission "Rebell Rising" it will instandly say mission complete and switches to the next one, this is a big problem because I cant progress with my friend who needs this mission.22. PC Auto-Save causing freezingEvery single time the game auto-saves while I'm in a vehicle, or flying, I get a 3-5 second graphics freeze. Followed by a hard rubberband for any passengers. I've read several threads about this and there is no solution yet. The game is installed on a SSD, and I've got a gtx1070... This needs to be fixed.23. Stoner LMG folded buttstock nowhere to be foundStoner LMG folded buttstock nowhere to be found, it says San Mateo, but it's not anywhere on the map for this specific weapon.24. PS4 - Intel BugMajor Intel not appearing when entering the province of Montuyok.25. Drone flying into heli bugFlying a drone into a helicopter's blades causes a lot of damage and will usually one hit kill Little Birds. This can easily happen when deploying drones from a passenger seat. You have to hold the down button to stop it from flying up.26. Destroyed convoys can still be tagged27. Playing for a long time (hours) will break some game featuresvehicle radios stop playing music, missions may break. The third sub mission in the east had the sub not spawn until we restarted the mission.28. El Cerebro's assistant refuses to get into his car if you restart the missionhe just stands there. Sometimes he'll fake get in by pretending to open the door and then sitting in mid air before standing again. In addition, you pass by a Unidad base whose soldiers can spot you and fail the mission, forcing you to restart the game.29. The laser on the stoner lmg does not show up or give an option to turn on or off30. MK17 BugWhen using the MK17 it has the extended mag showing in the gun when I have the standard mag equipped. IMO the extended mag looks ugly on the MK17 so I only use the standard mag on it, but it still shows the extended mag in game and it's driving me insane.31. 3 round burst bugThere is a bug with 3 round burst resulting in a dead trigger (click to fire, nothing happens). I've only tested this on the G36C. This is on PC.32. Tac-map bugWhen one of your teammates puts a way-point on a gun or part, you cannot tell what it is when you hover over it in the TAC-MAP.33. Map glitchFallen through the map multiple times. Walking around on rocky hillsides is extremely glitchy. Respawn points for certain camps/missions are terrible and make you walk hella far around a rocky structure.34. PS4 Bug - Unidad patrol levelI can't see the Unidad patrol level on my HUD. It displays correctly in the factions tab.35. The M1891 Nagant incorrectly has a straight boltit should have a bent bolt to fit under the scope when cycled.36. AUG BugThe 20 round magazine of the AUG looks like a 30 round magazine and the 30 round magazine looks like (I think) a 50 round magazine (which makes the magazine look unnecessarily long)37. SASG-12 BugThe SASG-12s 30 round mag looks ridiculous. Just replace the model with a drum and it should be fine (I also think that the magazine that's portrayed ingame is a 20 round magazine and not 30)38. Xbox - XP BugI can gain XP, or at least it shows that I am getting it but my blue bar is maxed out at level 6 and will not let me progress to any higher levels. Is anyone else having this issue? I didn't have my XP progress bar for the HUD turned out originally so I didn't even notice this but I have already played about 18 hours worth and have around 25 skill points unused and really do not want to start over.39. Drone/Binoculars bugSometimes after parachuting or bailing from a destroyed helicopter, I cannot use drone or binocs for an extended amount of time.40. The hybrid scope bugif I switch weapons and switch back, the hybrid scope would be flicked into position while zoomed out at the same time (as if the scope wasn't flicked into position) . Pressing the hybrid scope button makes the character flick an invisible scope back up to zoom it back in. I don't know if that makes sense, it's like the game forgets to keep the scope on the side if I keep it in red dot view.41. Female shaggy hair + goggles = ADS bugplaying as a female with shaggy hair and goggles sometimes cause your hair to cover you scope when ADS.42. PC- Unable to complete side missions / gather intel etc.when locating intel or interrogations that are not part of main quest line, player animates like he is photographing / talking to target item/person but stays frozen in that state until right mouse button is clicked. Intel is not obtained or gathered. This may be related to the UI as I have most HUD elements off.43. Xbox One - Deluxe edition charactersI cannot see/use Mountain or Wolf even though it was shown as being "unlocked in CharacterSmith".44. Rebels should not be able to kill a target while I'm interrogating them45. Crosshair shows one area where you bullet is supposed to fly to, when zoomed into iron sights - you will hit different spot46. PS4 Gold Edition (digital download) - Infinite Booster issueis having a wide spread issue with the Infinite Booster. Some users report no problems, some had it working and it timed out, and some users have never had it active at all. By the time the bug gets fixed, it won't be beneficial.47. Fast travel gets rid of whatever gun you have and if it is not "owned"48. Xbox Gold Edition (Digital) it didn't award any store creditsXbox Gold Edition (Digital) it didn't award any store credits, nor does it show I have the season pass. When I go to the Xbox store on the console. It says Gold Edition wasn't purchased. Even though I was clearly charged. This has happened to lots of people.49. Weapon Optic Bug - Micro T1 & G33 magnifierWhen using the Micro T1 & G33 magnifier the HUD will display 3x in the lower left corner, when the magnifier is pushed to the side and you're actually viewing at 1x. Then when utilizing the magnifier the HUD will display 1x. The optic functions fine it's just the information on the HUD is reversed. I was using the 556xi when I noticed it.50. PC Controller Bugwhen using controller on PC. Pressing A on the map brings up the notification center. Makes it so that you cannot fast travel while using a controller.51. Weapon accuracy is degraded when utilizing the Blackhawk mini-guns as the pilotwhatever weapon is your primary will be considered when shooting the helicopter mini guns.52. Fix enemy AI spawn trapping me when I use fast travel to spawnPlease fix enemy AI spawn trapping me when I use fast travel to spawn into a location or when I respawn from death... It's game breaking! There is always enemy AI killing me over and over... :( PS4 v4.50/game update 1.0253. There is no reload sound effect for the Scorpion Evo SMG54. HTI and the MK14 share a common ammo pool which makes no senseI just realized the HTI and the MK14 share a common ammo pool which makes no sense because they are different calibers and I need different extended magazines for them yet shooting one depletes the magazine or the other!55. Helicopter supply raids bughelicopter sometimes spawn below the ground on the helipad. Able to go in but unable to fly. System : PS456. Got El Sueno's "SILENCIO", died and got revived and now it's permanently unsuppressed. Can't change it in loadout either57. The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blockedThe 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked for me. I've gone to the location with a friend (Friend A) who also didn't have it, they could pick it up but I couldn't. Another friend (Friend B) who we were playing with also had the same issue as me, we both think it's because both me and Friend B picked up the 50 round (7.62 mm) extended mag the previous day, Friend A wasn't in that prior game and didn't already have the 50 round mag.58. Xbox One - Helicopter randomly refuses to downthrottleWhen I hold RT, the chopper ascends. When I hold LT, it's supposed to descend/slow down, but it also ascends. It was working fine, I wasn't shot, didn't hit an obstacle, tried to descend and it just wouldn't let me. I tried switching seats and then back to the pilot's seat. Didn't work. Had to parachute out.59. The missile warning sound bugI had a bug where the missile warning sound kept going even there was no missile and I was not even in a heli. Tried dying, fast travel, booted game, booted PC but it still kept going and it sure was annoying af. I got rid of it by finding a heli and finding a anti-air to shoot me down.60. Rebels not spawning in game when starting up at the rally pointfor example I am at faction level 17. When I was at level 16. There would be at least 12 people at my rally point and constant rebels driving through the map. I ranked up to level 17, rally points are full of green dots and map covered in green cars. Once I am done playing for the day, save the game, exit out. I log back into the game next day, my rally point has zero rebels. It seems like the game thinks my faction level is at zero. Seems like a error in the loading time or just a delayed process because they will start to show up 30 minutes into the game.61. Auto-cover sometimes stops workingconfirmed by multiple people (op included), should be high priority.62. Blood pools after eliminating enemies are not appearing63. Can't do takedowns on sleeping enemieshttps://www.youtube.com/watch?v=raLsEG2BUh464. Xbox One - Gunner reticle bugIf you in a gunner position (either truck or helicopter) if you go to the menu and you return to action your reticle disappears.65. When I was swimming the other day my other AI teammates were literally walking on water66. Enemies hitboxeswhen enemies are crouching behind cover but their heads stick out from the side of it, their heads don't seem to have working hit boxes as sniper rounds do absolutely nothing.67. Destroying a convoy truck while grabbing the driver leaves a dead driver standing upright68. Task Force Player Tag BugTags are appearing as a set of random numbers rather than the designated four character tag.69. Xbox One: Teammate volume does not work70. Quinoa Plant conversation bugevery time I die/load into an area, I have to listen to the Quinoa Plant conversation. I did the mission yesterday, and now that soundbite plays literally every single time I deploy/load/etc.71. Map glitchnot sure the implications but a spot by island if you jump off rock in the water instead of hitting water it sends into parachute mode and you free fall under water as under the map! Its wild and deploy parachute and glide under the lake but no water visible just the deep bottoms of map. Eventually it unharnessed me and I began walking everywhere but couldn't find a way back up but could have walked forever. I tried again and it worked no problem again.72. The flashbangs seem to be buggy or brokenso many times i have thrown them at a group of enemies all standing within the radius and either only one or none at all get stunned.73. Drone & Binoculars randomly stops working until you fail the mission or quit to main menu74. Progression bug: EXP bar stuck at Level 775. AI teammates abruptly lose sync shot mark, forcing enemies into alert mode76. Gamebreaking bug on Xbox One - Pucarabeen in and out of the Pucara province, gotten all collectables, restarted the game several times, tried joining multi-player games and the first Intel video to start the story missions in the province won't pop up. AKA: I can't do any main missions in Pucara because I haven't been introduced to the buchon yet and I haven't been able to get the conversation to trigger.77. Flare bugthe flare of the signal pistol seems only to be shown to the one shooting it, not to the teammates.78. Explosives delayAll explosives in the game seem to suffer from some sort of major lag issues at times. I've had C4 and grenades just sit there for a while well after they should have exploded. The most frustrating thing is the underbarrel grenade launcher is near useless against moving vehicles because the hit doesn't register half the time and several seconds there is just an explosion where the vehicle used to be.79. Guns not loading into gameFairly often when joining a co-op game your character will be holding nothing but have his/her hands in a position as if they are holding an invisible gun. It may take several minutes before they finally do pop in. This also seems to come with huge desync with enemy location and sometimes making you immune to all damage while everything is still slowly loading in. My wife joined me once and we tried defending a rebel radio and she had no gun, could take no damage, and she could not see the enemies in the same spot as me at all. But she could heal me if I fell.... So that was nice I guess.80. Headset bugWhen I equip "Headset D" (As I have purchased the Doorkickers pack from the Store), it automatically unequips it and reverts my character back to wearing "Earpiece". I select Headset D, go back to the Accessories menu, and it's like I never selected it. Every other item I've purchased works but that one. This only happens when equipping facewear with the Patrol cap and any headset. Any goggles/masks + Patrol cap + headset = Headset automatically unequipped, despite the preview showing just fine.81. The scopes on the SVD are not aligned properlythe bullets are offset to the right where the scopes are pointed on most scopes and at least one is to the left of the crosshair.82. PC - The motorbike controls cannot be changed for left and rightI do not use WASD, so I'm using RDFG, and despite being able to map buttons on every other vehicle to RDFG, the motorbike will remain mapped to RADF - not easy to drive that way I'm afraid!83. Windows 10 - Mic BugIf you mute the microphone in-game it will mute it permanent on Windows 10.84. Boats get halfway submerged when driving around in them85. PS4 - M4A1 BugI wanted to look at the damage meter changes between silencer on and off on my M4A1. I push the touch pad to go to menu, go to Loadout tab to see the meter with silencer on. Now back to my actual game screen, I press L2 to aim, press up arrow to take silencer off. Press touch pad, go to Loadout tab, read the meter. Then when I exit out back to Bolivia, my character just reloads out of nowhere as if I have an empty mag. So I repeat. Silencer back on, go to Loadout, then back out. It reloads again. If I do this 5 times straight, I will run out of ammo.86. C4 and possibly other throwables bugYou can throw C4 and possibly other throwables through thin objects by orienting your character so that the arm goes through the object when it releases the throwable.87. You can hear players walking when they're still in a post-mission cutscene in a safehouse88. Players are unable to shoot out of trunks, AI players can89. Heli > water bugIf you land a helicopter in the water the engine will continue to run normally, even after it sinks. Being in the water doesn't seem to cause any damage or ill effects whatsoever.90. Parachuting bugEvery now and then when I jump out of a chopper to parachute, I get stuck in the air, after my chute deploys. I just sit there floating.Last updated: 26/03/2017 12:05 CET via /r/GhostRecon
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ghost-recon-wildlands · 8 years ago
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[Megathread] Feedback/Suggestions/BugsHello Ghosts,as the full game is already released in some parts of the world, we would like you to let us know what you think should be improved, changed or added into the game.We have decided to divide this thread into 3 main categories:1. Feedback2. Suggestions3. BugsPlease, when posting, make sure to include as much information as possible, and if you can, provide screenshots or videos as well.I will update the list based on your posts as often as possible.Thank you.FEEDBACK1. Helicopter & Airplane handlinghelicopter handling is still problematic and frustrating. discussion :: discussion :: discussion2. Multiplayer/Coop in-game synchronizationwhile playing in coop, we have noticed multiple times that some of the objects/enemies/etc. are not in the same place for everyone in the group. The synchronization between the server and clients needs to be improved. There are also reports about weather not being synchronized. The character conversations in Coop is not synchronized as well.3. Vehicles aren't durable enoughthey get blown up way too easily. Even the heavily armors APC tank can't survive some machine gun fire. discussion.4. Keep crouched positionwhen crouched, and grabbing an enemy. Please make the character go back to crouched position after knocking out the enemy. Not just stand straight up.5. Disappearing bodiesdead bodies should only disappear when the player is too far away and no longer in area of operations. discussion6. Defeated bases / SAM sites must go into rebel/ghost control and should not respawnabsolutely hate that defeating a base means nothing. I spend at least a half an hour taking over a base to get rid of it's SAMs and drone jammers and guess what? It doesn't even matter! I leave, come back, and not only is base control reverted, but annoying ass SAMs and jammers are back up! Why do I even bother? I don't even try to attack bases anymore, I just avoid them entirely unless there's something from them that I need like intel or a skill point. Nothing ruins a game like the feeling that not only is all of your effort for naught, but all of the little annoyances will come back even if you defeat them. Of all of the features that might bother me, this is the worst. discussion :: discussion7. Vehicles are too slowBikes and most cars are too slow.I can't play because some times target escapes and cars too slow I can't take them. it feels like the vehicles are stuck in first gear.8. Steal helicopter missionIn the steal the helicopter missions there needs to be some delay between the enemy entering the cockpit and him taking off for at least two reasons. One, if the enemy reaches the cockpit it's basically an automatic mission failure, there's no chance to try to salvage it. Two, aircraft have lengthy startup procedures, and seeing him jump in and be 100 feet in the air and gone in seconds is silly. Perhaps a 10-ish second delay while the engine/rotor spools up would be good.9. Potato ballisticsWhat about the potato ballistics? The muzzle velocity is really low and the bullet drop insanely high. This sometimes makes sniping a real nightmare.10. Weapon camo/skin does not matchthe shade in Gunsmith is accurate compared to the loadout/skills screen and actually in-game.11. Allow animation cancelIt is frustrating how when I am under fire and my vehicle is about explode, I go through this long animation of opening the door, hopping out, turning around, and closing the door behind me. It locks my camera angle until the long animation is complete. I find myself thinking to my character "JUST MOVE DAMN IT" I should be hopping out with my gun in hand ready to move or fire. Instead, it feels clunky and incredibly non-fluid. Another example is when tagging resources or snapping photos of intel. If someone is shooting at me I should be able to cancel what I am doing and shoot back. Even tagging a supply truck, I tag and the camera and my actions are locked/disabled until I finish tagging and then finish standing up. The moment the tracker is on there i should be able to book it. The era of locked in animations was years ago--needs to be updated.12. Retired Army vet and gunsmith feedbackI feel like the mechanics of ballistics and weapon attachments aren't quite thought out. Specific issues include damage not matched to real-world caliber, weapon operation not representing real-world efficiency (everything seems to reload about the same speed) and confusion about what the listed stats represent (is recoil under handling or accuracy? Shouldn't recoil go down as weight goes up?) Modern suppressors also should not affect bullet velocity meaningfully.13. AI line of sight issueAI teammates do not actually need LOS to make sync shots or even spot enemies. AI teammates seem to be able to walk right by enemies without being detected.14. Vehicle drop-offVehicle drop will drop will sometimes drop the vehicle on your character killing you, but most of the time it will drop it on the sides on mountains or in between trees and in the case of helicopters they will get destroyed or be able take off. Perhaps vehicles need to spawn closer or on flat ground.15. Alarm towers and generators should not be destroyable with firearmsit makes them pointless, since most players will always just shoot out them from a distance. There needs to be a choice of risk/reward. Do you take a chance and leave them and take out the enemies from a distance risking an alarm or do you risk going into the base disable them beforehand.16. Rejoin timer is way too shortIf I crash and reload the game it gives me an option to rejoin but by the time I notice it, it has already expired.SUGGESTIONS1. The AI teammates customizationwe should be able to customize the AI teammates.2. Let us choose to be revived or not ("bleed out" button)there should be a respawn button when you die in a single player. We should have a choice whether to be revived by an AI teammate in singleplayer or not. discussion :: discussion3. Allow us to drag the bodiesit would be nice to be able to drag the bodies away (related to disappearing bodies as well) discussion4. Night vision goggleswhen using night vision, the night vision goggles are not actually visible on players head (it is basically just a screen filter). Please consider adding Night Vision Goggles (NVGS) to helmets / stand alone.5. Add a scope larger than 6xthe map is huge and the highest magnification is only 6x, at least make it 12-14x.6. Add compasswe want to play without any HUD at all, and to do this we need more navigation tools than just the map. Because of this, we would very much appreciate having a compass.7. Add car hornsvehicles have horns people who drive them need horns. Kindly give us horns in vehicles.8. Supplies taggingwhen playing with other people in coop, it should be enough when only one person tag supplies.9. Intros are annoyinglet us permanently disable both intros on startup please.10. AI teammates should be able to drive and flyIsn't it annoying that your AI teammates cannot drive you anywhere? You always have to drive, you cannot be the machine gunner on solo missions and when you jump out of a chopper or plane it will crash. More info in this thread.11. Vehicles appear to still be a single assetyou can blow one up by shooting tires.12. More in depth HUD customizationfor example enemy markers off - waypoint, and item markers on.13. Time fast-forwardlet us have the option to fast-forward time for day/night time missions. discussion14. Add option to fill squad with AI team mates when playing with less than full squad15. Add option to not have AI team mates when playing solo16. Allow us to customize picked up weaponscould you consider adding the ability to customize picked-up weapons? I know it removes most of the advantages of actually unlocking the weapon, but are we morally obligated or under strict orders never to paint or switch out parts on an enemy's firearm? Could we at least get the option to repaint enemy weapons?17. Pulling the trigger behind cover without aiming should blind fireI hate when the game takes me out of cover when all I wanna do is spray some bullets at the enemy from safety. If I aim from behind cover then it should expose me for precise targeting.18. Add bipods and reticles for helicopters with forward firing weaponsBipods and reticles for any helicopter that has forward firing weapons. I'm really just guessing where the miniguns will shoot than I am actually aiming.19. Add in an option to turn off AI squadmate's chatter completelywhen using the drone and marking targets I've had several people speak over each other as a target is seen. After a skirmish with enemies that you started silently but then went loud (on purpose) you'll get a squadmate say "that was fucking messy" - screw you I don't want to know what you think! Or pointing a gun at a civilian and you'll get "maybe we should lower our weapons" - I'm the squad leader, don't tell me what to do!20. Add a home basesomewhere to store the cars, copters ansld guns I find that arent in my loadout. It would ve cool if it had a skill system to upgrade your base and enemies could attack it or trigger events when you're playing.21. Add rappelling and more breaching options (fast-rope)more doors to kick down or blow up and rappelling for getting up or down buildings or cliffs to high to climb up or fall down but too low to BASE jump from. discussion22. Rethink the command group wheel for consoleI think they should rethink the command group wheel for console. This might be great in PC, but in console this is quite the drag. Plus, why do I have to stop to make these marching orders? I feel like the character should be allowed to move while it is making these commands to the group. Allowing me to move while making these commands would make the game play feel much more fluid, then feeling like I am stopping to get a bite of my burrito.23. Assign different dialogues to other playersFor players 2-4 to be assigned dialogue from Midas, Holt, and Weaver. So when you're playing in Multiplayer, you don't have 4 Nomads going "Deploying Drone", "Drones up", "I got the Bike!", "I'll fly", etc.24. Add a wing suitAdd a wing suit! How cool would that be to glide around the mountains and stuff like that, it would be so fun!25. The Ghosts always perform a full reload even if theres a round left in the chamberfix this and add a tactical reload so that the ghosts just swap the mags if there are bullets left. R6S is a good example for this. I'm used to reload before the mag is fully empty because it saves time in combat. And i'm positive that special forces would do it the same way. Also the Ghosts should use their support hand to pull the charging handle.26. Landing gearlet me raise and lower landing gear on aircraft that have landing gear that can be raised and lowered.27. Add mission checkpoints28. The option to get rid of all or some AI and to disable rebels appearingI am stealthy infiltrating a compound when out of nowhere the rebels start shooting the cartel and or unidad getting me detected when I'm hundreds of meters away sniping. Detection is also a butch of bs. When I'm playing with friends, I get detected too when I'm hundreds of meters away.29. Allow us to select type of vehicle on the vehicle drop in skill30. T3 Vehicle drop helicopter is an unarmoredT3 Vehicle drop helicopter is an unarmored, unarmed scout, while T2 is an armored suv with a minigun, which doesnt makes any sense at all. You cant switch back to the suv either. T3 should be the armored APC instead, not a helicopter that you can shoot down with your assault rifle.31. Allow us to lock shoulder view (left/right)there should be an option to lock shoulder view, so that we can have character on either left or right side permanently, without the need to switch.32. Add the ability to give squad commands while moving33. Add wire cutters to get through fences34. Add a Forward roll animation (Division) and a Sprint to Slide Animation35. Add the ability to Roll Left & Right while Prone. Like in previous GRAW Games36. The GPS line on your mini-map is ridiculously hard to seeI've tried changing settings on the tv but it doesn't really make it better. It's a light blue line again a light grey background, it's really hard to see. Especially in towns where enemy glow covers the mini map. A bright green or yellow gps line would be so much easier to see when you're driving and you only have a quick second to glance at the mini map.37. Spawn whatever vehicle we wantThe ability to spawn whatever vehicle you want after unlocking all the rebel things. This should include APCs, the Humvee/jeep thing that's in the teaser, the armored humvee, Motorcyle, unarmed scout heil, armed scout heli, transport heli (armed), planes.38. Add a stealth and Loud command for AI teammatesThe amount of times the mission requires me to be stealthy and they end up shooting someone or being detected is a joke.39. Wildlife would be coolI don't need a full blown Far Cry experience, but wildlife would be cool. Particularly dangerous wildlife. At certain points in the game you actually hear cartel members talking about how scared they are of jaguars. Would be awesome if they were actually in the game. At least in the jungle biomes.40. Let us remap the Map key41. If ARs get a special ability (Underbarrel GL), then SMGs, LMGs, and Snipers should get something tooI have no idea what SMGs should get, but LMGs should get bipods or inverse recoil (more accurate the longer you hold down the trigger), Snipers could have a main sniper scope and a 45 degree mounted reflex sight, and Shotguns could get limited amounts of alternate shotgun rounds (flechette, slugs, Dragon's Breath etc.) of varying quantities.42. The Home Pad on the right side of the keyboard needs to be unlockedcurrently unable to bind keys to and of those 6 keys.43. All stationary weapons are the exact same minigun, add more variety44. Add smoke grenadesCan't have a tactical game without smoke grenades. (Hand thrown and 40mm) plus, they would help with covering you while you revive a teammate or need to fall back.45. Add Chemlightsthis is a personal preference for a realistic approach, especially for people who use no HUD. Being able to drop a chemlight in a room after you've cleared it so you know that building is good or to mark a route for exfil. Colors should be the normal red, blue, green..ext. and an infrared one for night vision. Chemlight can also be used for a distraction.46. Depending on the vest or armor you have on; it will limit your range of motionFor exmple, have larger vest be able to take more damage but move slower. Have light vest or no vest be able to move quicker but take more damage.47. Make different color ghille suits for different terrain48. Let us see everything we picked up on the TacMap and mini map, but greyed out49. AI teammates should be able to use the gunship's undernose gunas it stands, the gunship is useless in solo because the AI can't do anything and the rocket pods can't hit anything due to the controls and lack of reticule.50. Have the range finder actually display range while looking through a scopeIt would really help with realism and no HUD player.51. Let us put filters on the map. The clutter is very real.52. Diversion Lure needs different icon colourDiversion Lure needs different icon colour and maybe different icon too. It causes team panic when infiltrating and seeing huge grenade icon popping up in red.53. Sync shot timer should be addedDue to voice communication lag, sync shot does not feel all that synced. It is not so much problem when playing with friends only, as you get used to each other's timing and lag, but it is especially noticeable when playing with randoms.54. Make it possible to shoot out of the back of all vehicles, not just a small select fewMakes no sense being able to shoot out of a cramp sedan trunk but not out of the SUV when I have a better position for firing.BUGS1. Weapon bug - L85A2 with TA31H (ACOG)I have the L85A2 with TA31H (ACOG). Within the gunsmith, the sight unit is located correctly on the rear mounting rail as part of the barrel assembly.Please see here for correct location of the sight unit. However, once equipping, the ACOG sight unit is appearing in 3rd person view on the frontal top rail, towards the gas block. This does not match with the gunsmith view (the gunsmith view is correct); and where it is mounted in 3rd person ingame, is a hinged cover to allow access to the weapon's gas parts. This is wrong. In the most basic of field cleaning, this rail cover would be opened a lot. We would never mount a sight there, as we'd be there all day zeroing the damn thing again. Source: British Army, SAA Instructor (Inf).2. Character/slot bugwhen using the second or third save slot, I can't see the character, he is hidden behind the customization menu to the left.3. Xbox One - Scroll bugIf I scroll too far down into locked accessories (hats for example) I lose control of the menu entirely. The only way to regain it is to back all the way out to the first customization page.4. PC - Vehicle Chat is buggedin PC mode the vehicle chat is still bugged. As in, if you open the chat to type a message while entering a vehicle, you cannot cancel or send the message. Instead all keys still register (typing Go! Throws a grenade) but you cannot send it.5. Push to talk doesn't work in drone or any vehicleI've noticed consistently whenever I'm in drone or any vehicle (Driver or pass) Push to talk doesn't work at all. Even tried changing the keybinding for push to talk to see if that'd fix it, and that was even worse. On foot with a different keybinding (Tab) push to talk activated one out of maybe ten times.6. Xbox One - Silencer sound bugwhen playing co-op with friends sometimes you will be using a silencer on your gun, but to your teammates you are loud and not using a silencer.7. PC - Occasional in-game freezesbeen experiencing momentary freezing while driving around. I haven't seen my FPS drop below about 70 so far on max settings, but every once in a while the game will freeze for 3-4 seconds while driving. The last time it happened I noticed it happened as the sky was changing from day to dusk.8. DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'edthe DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed at all. Shots land 2-3 feet above the target at 100 meters. I believe the iron sights are not aligned, because third person it is fine.9. Picked up sniper rifle not actually suppressedwhen you pick up a sniper rifle off a downed enemy it won't be suppressed. You can put a suppressor on and it sounds suppressed on your side but the enemies and other players in your game will hear it as un-suppressed so it will alert enemies10. Convoy bug/misdesignwhen doing a Story Mission or anything else, once a Convoy passes by you and gets triggered, it fails once the Convoy gets away and interrupts your current mission, forcing a reload, resetting your progress. This mostly happens when getting El Polito's car and the Convoy Story Mission hasn't been done yet. It's pretty random, but every Convoy in the game interrupts what you do, some routes are very close to other missions, thus it can get very frustrating.11. Xbox One - Lost ability to take cover / auto-cover system not working.this bug is massively infuriating. Not sure if it's tied to when you get downed or have to respawn, most times it's happened has been after I've done this. It seems to only happen to me in multiplayer only. It feels like it only happens after exiting a vehicle though, I haven't noticed it after getting revived.12. Clothing BugMulticam shading is not consistent across outfit components - the crye precision shirt is properly shaded but the pants, packs, and helmets/hats are all brighter/unshaded. Also some camouflages are not placed or sized correctly (for example 3-color DCU), and also when you use camouflage on shirt, it is always darker than the same camouflage used on your pants, creating big contrast and unrealistic effect.13. Resource taggingIf you die while tagging a resource then upon your potential revival, you and your teammates can tag that resource again.14. Player/vehicle/swimming animation issueplayers may see another player running alongside or atop a vehicle when they're actually sitting inside the vehicle. The player affected will not see this effect. It seems to occur when someone has previously died in a vehicle. Similar to the vehicle bug, the swimming animation may bug so that other players see another player as constantly swimming (with water trails from each stroke and everything). This occurred after I parachuted into a river and was only visible to my teammates.15. The Deluxe Edition shotgun bugthe Deluxe Edition shotgun has a misaligned ironsight. Your arms clip into your face as you aim your shotgun and the gun is centered on-screen - as if you were in the original Doom.16. Enemies don't seem to mind or notice that you turned the power off17. Vehicles only kill players when they reach a certain speed. Aside from that, they do no damage18. Ubisoft rewards not unlockingUbisoft Rewards are not unlocking for some actions - for instance, reviving a teammate hasn't unlocked despite me reviving multiple teammates.19. Xbox One - Wet bugWhen I was playing last night with three friends, three of us became al glossy like we were wet but, there was no rain happening. Only one person on our team was able to see the rain and he wasn't even the host of the session.20. PS4 - HUD bugwhen you turn off the "Notifications" HUD, the prompt to choose which intel to gather disappears.21. Mission "Rebell Rising" bugWhen you replay the Mission "Rebell Rising" it will instandly say mission complete and switches to the next one, this is a big problem because I cant progress with my friend who needs this mission.22. PC Auto-Save causing freezingEvery single time the game auto-saves while I'm in a vehicle, or flying, I get a 3-5 second graphics freeze. Followed by a hard rubberband for any passengers. I've read several threads about this and there is no solution yet. The game is installed on a SSD, and I've got a gtx1070... This needs to be fixed.23. Stoner LMG folded buttstock nowhere to be foundStoner LMG folded buttstock nowhere to be found, it says San Mateo, but it's not anywhere on the map for this specific weapon.24. PS4 - Intel BugMajor Intel not appearing when entering the province of Montuyok.25. Drone flying into heli bugFlying a drone into a helicopter's blades causes a lot of damage and will usually one hit kill Little Birds. This can easily happen when deploying drones from a passenger seat. You have to hold the down button to stop it from flying up.26. Destroyed convoys can still be tagged27. Playing for a long time (hours) will break some game featuresvehicle radios stop playing music, missions may break. The third sub mission in the east had the sub not spawn until we restarted the mission.28. El Cerebro's assistant refuses to get into his car if you restart the missionhe just stands there. Sometimes he'll fake get in by pretending to open the door and then sitting in mid air before standing again. In addition, you pass by a Unidad base whose soldiers can spot you and fail the mission, forcing you to restart the game.29. The laser on the stoner lmg does not show up or give an option to turn on or off30. MK17 BugWhen using the MK17 it has the extended mag showing in the gun when I have the standard mag equipped. IMO the extended mag looks ugly on the MK17 so I only use the standard mag on it, but it still shows the extended mag in game and it's driving me insane.31. 3 round burst bugThere is a bug with 3 round burst resulting in a dead trigger (click to fire, nothing happens). I've only tested this on the G36C. This is on PC.32. Tac-map bugWhen one of your teammates puts a way-point on a gun or part, you cannot tell what it is when you hover over it in the TAC-MAP.33. Map glitchFallen through the map multiple times. Walking around on rocky hillsides is extremely glitchy. Respawn points for certain camps/missions are terrible and make you walk hella far around a rocky structure.34. PS4 Bug - Unidad patrol levelI can't see the Unidad patrol level on my HUD. It displays correctly in the factions tab.35. The M1891 Nagant incorrectly has a straight boltit should have a bent bolt to fit under the scope when cycled.36. AUG BugThe 20 round magazine of the AUG looks like a 30 round magazine and the 30 round magazine looks like (I think) a 50 round magazine (which makes the magazine look unnecessarily long)37. SASG-12 BugThe SASG-12s 30 round mag looks ridiculous. Just replace the model with a drum and it should be fine (I also think that the magazine that's portrayed ingame is a 20 round magazine and not 30)38. Xbox - XP BugI can gain XP, or at least it shows that I am getting it but my blue bar is maxed out at level 6 and will not let me progress to any higher levels. Is anyone else having this issue? I didn't have my XP progress bar for the HUD turned out originally so I didn't even notice this but I have already played about 18 hours worth and have around 25 skill points unused and really do not want to start over.39. Drone/Binoculars bugSometimes after parachuting or bailing from a destroyed helicopter, I cannot use drone or binocs for an extended amount of time.40. The hybrid scope bugif I switch weapons and switch back, the hybrid scope would be flicked into position while zoomed out at the same time (as if the scope wasn't flicked into position) . Pressing the hybrid scope button makes the character flick an invisible scope back up to zoom it back in. I don't know if that makes sense, it's like the game forgets to keep the scope on the side if I keep it in red dot view.41. Female shaggy hair + goggles = ADS bugplaying as a female with shaggy hair and goggles sometimes cause your hair to cover you scope when ADS.42. PC- Unable to complete side missions / gather intel etc.when locating intel or interrogations that are not part of main quest line, player animates like he is photographing / talking to target item/person but stays frozen in that state until right mouse button is clicked. Intel is not obtained or gathered. This may be related to the UI as I have most HUD elements off.43. Xbox One - Deluxe edition charactersI cannot see/use Mountain or Wolf even though it was shown as being "unlocked in CharacterSmith".44. Rebels should not be able to kill a target while I'm interrogating them45. Crosshair shows one area where you bullet is supposed to fly to, when zoomed into iron sights - you will hit different spot46. PS4 Gold Edition (digital download) - Infinite Booster issueis having a wide spread issue with the Infinite Booster. Some users report no problems, some had it working and it timed out, and some users have never had it active at all. By the time the bug gets fixed, it won't be beneficial.47. Fast travel gets rid of whatever gun you have and if it is not "owned"48. Xbox Gold Edition (Digital) it didn't award any store creditsXbox Gold Edition (Digital) it didn't award any store credits, nor does it show I have the season pass. When I go to the Xbox store on the console. It says Gold Edition wasn't purchased. Even though I was clearly charged. This has happened to lots of people.49. Weapon Optic Bug - Micro T1 & G33 magnifierWhen using the Micro T1 & G33 magnifier the HUD will display 3x in the lower left corner, when the magnifier is pushed to the side and you're actually viewing at 1x. Then when utilizing the magnifier the HUD will display 1x. The optic functions fine it's just the information on the HUD is reversed. I was using the 556xi when I noticed it.50. PC Controller Bugwhen using controller on PC. Pressing A on the map brings up the notification center. Makes it so that you cannot fast travel while using a controller.51. Weapon accuracy is degraded when utilizing the Blackhawk mini-guns as the pilotwhatever weapon is your primary will be considered when shooting the helicopter mini guns.52. Fix enemy AI spawn trapping me when I use fast travel to spawnPlease fix enemy AI spawn trapping me when I use fast travel to spawn into a location or when I respawn from death... It's game breaking! There is always enemy AI killing me over and over... :( PS4 v4.50/game update 1.0253. There is no reload sound effect for the Scorpion Evo SMG54. HTI and the MK14 share a common ammo pool which makes no senseI just realized the HTI and the MK14 share a common ammo pool which makes no sense because they are different calibers and I need different extended magazines for them yet shooting one depletes the magazine or the other!55. Helicopter supply raids bughelicopter sometimes spawn below the ground on the helipad. Able to go in but unable to fly. System : PS456. Got El Sueno's "SILENCIO", died and got revived and now it's permanently unsuppressed. Can't change it in loadout either57. The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blockedThe 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked for me. I've gone to the location with a friend (Friend A) who also didn't have it, they could pick it up but I couldn't. Another friend (Friend B) who we were playing with also had the same issue as me, we both think it's because both me and Friend B picked up the 50 round (7.62 mm) extended mag the previous day, Friend A wasn't in that prior game and didn't already have the 50 round mag.58. Xbox One - Helicopter randomly refuses to downthrottleWhen I hold RT, the chopper ascends. When I hold LT, it's supposed to descend/slow down, but it also ascends. It was working fine, I wasn't shot, didn't hit an obstacle, tried to descend and it just wouldn't let me. I tried switching seats and then back to the pilot's seat. Didn't work. Had to parachute out.59. The missile warning sound bugI had a bug where the missile warning sound kept going even there was no missile and I was not even in a heli. Tried dying, fast travel, booted game, booted PC but it still kept going and it sure was annoying af. I got rid of it by finding a heli and finding a anti-air to shoot me down.60. Rebels not spawning in game when starting up at the rally pointfor example I am at faction level 17. When I was at level 16. There would be at least 12 people at my rally point and constant rebels driving through the map. I ranked up to level 17, rally points are full of green dots and map covered in green cars. Once I am done playing for the day, save the game, exit out. I log back into the game next day, my rally point has zero rebels. It seems like the game thinks my faction level is at zero. Seems like a error in the loading time or just a delayed process because they will start to show up 30 minutes into the game.61. Auto-cover sometimes stops workingconfirmed by multiple people (op included), should be high priority.62. Blood pools after eliminating enemies are not appearing63. Can't do takedowns on sleeping enemieshttps://www.youtube.com/watch?v=raLsEG2BUh464. Xbox One - Gunner reticle bugIf you in a gunner position (either truck or helicopter) if you go to the menu and you return to action your reticle disappears.65. When I was swimming the other day my other AI teammates were literally walking on water66. Enemies hitboxeswhen enemies are crouching behind cover but their heads stick out from the side of it, their heads don't seem to have working hit boxes as sniper rounds do absolutely nothing.67. Destroying a convoy truck while grabbing the driver leaves a dead driver standing upright68. Task Force Player Tag BugTags are appearing as a set of random numbers rather than the designated four character tag.69. Xbox One: Teammate volume does not work70. Quinoa Plant conversation bugevery time I die/load into an area, I have to listen to the Quinoa Plant conversation. I did the mission yesterday, and now that soundbite plays literally every single time I deploy/load/etc.71. Map glitchnot sure the implications but a spot by island if you jump off rock in the water instead of hitting water it sends into parachute mode and you free fall under water as under the map! Its wild and deploy parachute and glide under the lake but no water visible just the deep bottoms of map. Eventually it unharnessed me and I began walking everywhere but couldn't find a way back up but could have walked forever. I tried again and it worked no problem again.72. The flashbangs seem to be buggy or brokenso many times i have thrown them at a group of enemies all standing within the radius and either only one or none at all get stunned.73. Drone & Binoculars randomly stops working until you fail the mission or quit to main menu74. Progression bug: EXP bar stuck at Level 775. AI teammates abruptly lose sync shot mark, forcing enemies into alert mode76. Gamebreaking bug on Xbox One - Pucarabeen in and out of the Pucara province, gotten all collectables, restarted the game several times, tried joining multi-player games and the first Intel video to start the story missions in the province won't pop up. AKA: I can't do any main missions in Pucara because I haven't been introduced to the buchon yet and I haven't been able to get the conversation to trigger.77. Flare bugthe flare of the signal pistol seems only to be shown to the one shooting it, not to the teammates.78. Explosives delayAll explosives in the game seem to suffer from some sort of major lag issues at times. I've had C4 and grenades just sit there for a while well after they should have exploded. The most frustrating thing is the underbarrel grenade launcher is near useless against moving vehicles because the hit doesn't register half the time and several seconds there is just an explosion where the vehicle used to be.79. Guns not loading into gameFairly often when joining a co-op game your character will be holding nothing but have his/her hands in a position as if they are holding an invisible gun. It may take several minutes before they finally do pop in. This also seems to come with huge desync with enemy location and sometimes making you immune to all damage while everything is still slowly loading in. My wife joined me once and we tried defending a rebel radio and she had no gun, could take no damage, and she could not see the enemies in the same spot as me at all. But she could heal me if I fell.... So that was nice I guess.80. Headset bugWhen I equip "Headset D" (As I have purchased the Doorkickers pack from the Store), it automatically unequips it and reverts my character back to wearing "Earpiece". I select Headset D, go back to the Accessories menu, and it's like I never selected it. Every other item I've purchased works but that one. This only happens when equipping facewear with the Patrol cap and any headset. Any goggles/masks + Patrol cap + headset = Headset automatically unequipped, despite the preview showing just fine.81. The scopes on the SVD are not aligned properlythe bullets are offset to the right where the scopes are pointed on most scopes and at least one is to the left of the crosshair.82. PC - The motorbike controls cannot be changed for left and rightI do not use WASD, so I'm using RDFG, and despite being able to map buttons on every other vehicle to RDFG, the motorbike will remain mapped to RADF - not easy to drive that way I'm afraid!83. Windows 10 - Mic BugIf you mute the microphone in-game it will mute it permanent on Windows 10.84. Boats get halfway submerged when driving around in them85. PS4 - M4A1 BugI wanted to look at the damage meter changes between silencer on and off on my M4A1. I push the touch pad to go to menu, go to Loadout tab to see the meter with silencer on. Now back to my actual game screen, I press L2 to aim, press up arrow to take silencer off. Press touch pad, go to Loadout tab, read the meter. Then when I exit out back to Bolivia, my character just reloads out of nowhere as if I have an empty mag. So I repeat. Silencer back on, go to Loadout, then back out. It reloads again. If I do this 5 times straight, I will run out of ammo.86. C4 and possibly other throwables bugYou can throw C4 and possibly other throwables through thin objects by orienting your character so that the arm goes through the object when it releases the throwable.87. You can hear players walking when they're still in a post-mission cutscene in a safehouse88. Players are unable to shoot out of trunks, AI players can89. Heli > water bugIf you land a helicopter in the water the engine will continue to run normally, even after it sinks. Being in the water doesn't seem to cause any damage or ill effects whatsoever.90. Parachuting bugEvery now and then when I jump out of a chopper to parachute, I get stuck in the air, after my chute deploys. I just sit there floating.Last updated: 26/03/2017 12:05 CET via /r/GhostRecon
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ghost-recon-wildlands · 8 years ago
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[Megathread] Feedback/Suggestions/BugsHello Ghosts,as the full game is already released in some parts of the world, we would like you to let us know what you think should be improved, changed or added into the game.We have decided to divide this thread into 3 main categories:1. Feedback2. Suggestions3. BugsPlease, when posting, make sure to include as much information as possible, and if you can, provide screenshots or videos as well.I will update the list based on your posts as often as possible.Thank you.FEEDBACK1. Helicopter & Airplane handlinghelicopter handling is still problematic and frustrating. discussion :: discussion :: discussion2. Multiplayer/Coop in-game synchronizationwhile playing in coop, we have noticed multiple times that some of the objects/enemies/etc. are not in the same place for everyone in the group. The synchronization between the server and clients needs to be improved. There are also reports about weather not being synchronized. The character conversations in Coop is not synchronized as well.3. Vehicles aren't durable enoughthey get blown up way too easily. Even the heavily armors APC tank can't survive some machine gun fire. discussion.4. Keep crouched positionwhen crouched, and grabbing an enemy. Please make the character go back to crouched position after knocking out the enemy. Not just stand straight up.5. Disappearing bodiesdead bodies should only disappear when the player is too far away and no longer in area of operations. discussion6. Defeated bases / SAM sites must go into rebel/ghost control and should not respawnabsolutely hate that defeating a base means nothing. I spend at least a half an hour taking over a base to get rid of it's SAMs and drone jammers and guess what? It doesn't even matter! I leave, come back, and not only is base control reverted, but annoying ass SAMs and jammers are back up! Why do I even bother? I don't even try to attack bases anymore, I just avoid them entirely unless there's something from them that I need like intel or a skill point. Nothing ruins a game like the feeling that not only is all of your effort for naught, but all of the little annoyances will come back even if you defeat them. Of all of the features that might bother me, this is the worst. discussion :: discussion7. Vehicles are too slowBikes and most cars are too slow.I can't play because some times target escapes and cars too slow I can't take them. it feels like the vehicles are stuck in first gear.8. Steal helicopter missionIn the steal the helicopter missions there needs to be some delay between the enemy entering the cockpit and him taking off for at least two reasons. One, if the enemy reaches the cockpit it's basically an automatic mission failure, there's no chance to try to salvage it. Two, aircraft have lengthy startup procedures, and seeing him jump in and be 100 feet in the air and gone in seconds is silly. Perhaps a 10-ish second delay while the engine/rotor spools up would be good.9. Potato ballisticsWhat about the potato ballistics? The muzzle velocity is really low and the bullet drop insanely high. This sometimes makes sniping a real nightmare.10. Weapon camo/skin does not matchthe shade in Gunsmith is accurate compared to the loadout/skills screen and actually in-game.11. Allow animation cancelIt is frustrating how when I am under fire and my vehicle is about explode, I go through this long animation of opening the door, hopping out, turning around, and closing the door behind me. It locks my camera angle until the long animation is complete. I find myself thinking to my character "JUST MOVE DAMN IT" I should be hopping out with my gun in hand ready to move or fire. Instead, it feels clunky and incredibly non-fluid. Another example is when tagging resources or snapping photos of intel. If someone is shooting at me I should be able to cancel what I am doing and shoot back. Even tagging a supply truck, I tag and the camera and my actions are locked/disabled until I finish tagging and then finish standing up. The moment the tracker is on there i should be able to book it. The era of locked in animations was years ago--needs to be updated.12. Retired Army vet and gunsmith feedbackI feel like the mechanics of ballistics and weapon attachments aren't quite thought out. Specific issues include damage not matched to real-world caliber, weapon operation not representing real-world efficiency (everything seems to reload about the same speed) and confusion about what the listed stats represent (is recoil under handling or accuracy? Shouldn't recoil go down as weight goes up?) Modern suppressors also should not affect bullet velocity meaningfully.13. AI line of sight issueAI teammates do not actually need LOS to make sync shots or even spot enemies. AI teammates seem to be able to walk right by enemies without being detected.14. Vehicle drop-offVehicle drop will drop will sometimes drop the vehicle on your character killing you, but most of the time it will drop it on the sides on mountains or in between trees and in the case of helicopters they will get destroyed or be able take off. Perhaps vehicles need to spawn closer or on flat ground.15. Alarm towers and generators should not be destroyable with firearmsit makes them pointless, since most players will always just shoot out them from a distance. There needs to be a choice of risk/reward. Do you take a chance and leave them and take out the enemies from a distance risking an alarm or do you risk going into the base disable them beforehand.16. Rejoin timer is way too shortIf I crash and reload the game it gives me an option to rejoin but by the time I notice it, it has already expired.SUGGESTIONS1. The AI teammates customizationwe should be able to customize the AI teammates.2. Let us choose to be revived or not ("bleed out" button)there should be a respawn button when you die in a single player. We should have a choice whether to be revived by an AI teammate in singleplayer or not. discussion :: discussion3. Allow us to drag the bodiesit would be nice to be able to drag the bodies away (related to disappearing bodies as well) discussion4. Night vision goggleswhen using night vision, the night vision goggles are not actually visible on players head (it is basically just a screen filter). Please consider adding Night Vision Goggles (NVGS) to helmets / stand alone.5. Add a scope larger than 6xthe map is huge and the highest magnification is only 6x, at least make it 12-14x.6. Add compasswe want to play without any HUD at all, and to do this we need more navigation tools than just the map. Because of this, we would very much appreciate having a compass.7. Add car hornsvehicles have horns people who drive them need horns. Kindly give us horns in vehicles.8. Supplies taggingwhen playing with other people in coop, it should be enough when only one person tag supplies.9. Intros are annoyinglet us permanently disable both intros on startup please.10. AI teammates should be able to drive and flyIsn't it annoying that your AI teammates cannot drive you anywhere? You always have to drive, you cannot be the machine gunner on solo missions and when you jump out of a chopper or plane it will crash. More info in this thread.11. Vehicles appear to still be a single assetyou can blow one up by shooting tires.12. More in depth HUD customizationfor example enemy markers off - waypoint, and item markers on.13. Time fast-forwardlet us have the option to fast-forward time for day/night time missions. discussion14. Add option to fill squad with AI team mates when playing with less than full squad15. Add option to not have AI team mates when playing solo16. Allow us to customize picked up weaponscould you consider adding the ability to customize picked-up weapons? I know it removes most of the advantages of actually unlocking the weapon, but are we morally obligated or under strict orders never to paint or switch out parts on an enemy's firearm? Could we at least get the option to repaint enemy weapons?17. Pulling the trigger behind cover without aiming should blind fireI hate when the game takes me out of cover when all I wanna do is spray some bullets at the enemy from safety. If I aim from behind cover then it should expose me for precise targeting.18. Add bipods and reticles for helicopters with forward firing weaponsBipods and reticles for any helicopter that has forward firing weapons. I'm really just guessing where the miniguns will shoot than I am actually aiming.19. Add in an option to turn off AI squadmate's chatter completelywhen using the drone and marking targets I've had several people speak over each other as a target is seen. After a skirmish with enemies that you started silently but then went loud (on purpose) you'll get a squadmate say "that was fucking messy" - screw you I don't want to know what you think! Or pointing a gun at a civilian and you'll get "maybe we should lower our weapons" - I'm the squad leader, don't tell me what to do!20. Add a home basesomewhere to store the cars, copters ansld guns I find that arent in my loadout. It would ve cool if it had a skill system to upgrade your base and enemies could attack it or trigger events when you're playing.21. Add rappelling and more breaching options (fast-rope)more doors to kick down or blow up and rappelling for getting up or down buildings or cliffs to high to climb up or fall down but too low to BASE jump from. discussion22. Rethink the command group wheel for consoleI think they should rethink the command group wheel for console. This might be great in PC, but in console this is quite the drag. Plus, why do I have to stop to make these marching orders? I feel like the character should be allowed to move while it is making these commands to the group. Allowing me to move while making these commands would make the game play feel much more fluid, then feeling like I am stopping to get a bite of my burrito.23. Assign different dialogues to other playersFor players 2-4 to be assigned dialogue from Midas, Holt, and Weaver. So when you're playing in Multiplayer, you don't have 4 Nomads going "Deploying Drone", "Drones up", "I got the Bike!", "I'll fly", etc.24. Add a wing suitAdd a wing suit! How cool would that be to glide around the mountains and stuff like that, it would be so fun!25. The Ghosts always perform a full reload even if theres a round left in the chamberfix this and add a tactical reload so that the ghosts just swap the mags if there are bullets left. R6S is a good example for this. I'm used to reload before the mag is fully empty because it saves time in combat. And i'm positive that special forces would do it the same way. Also the Ghosts should use their support hand to pull the charging handle.26. Landing gearlet me raise and lower landing gear on aircraft that have landing gear that can be raised and lowered.27. Add mission checkpoints28. The option to get rid of all or some AI and to disable rebels appearingI am stealthy infiltrating a compound when out of nowhere the rebels start shooting the cartel and or unidad getting me detected when I'm hundreds of meters away sniping. Detection is also a butch of bs. When I'm playing with friends, I get detected too when I'm hundreds of meters away.29. Allow us to select type of vehicle on the vehicle drop in skill30. T3 Vehicle drop helicopter is an unarmoredT3 Vehicle drop helicopter is an unarmored, unarmed scout, while T2 is an armored suv with a minigun, which doesnt makes any sense at all. You cant switch back to the suv either. T3 should be the armored APC instead, not a helicopter that you can shoot down with your assault rifle.31. Allow us to lock shoulder view (left/right)there should be an option to lock shoulder view, so that we can have character on either left or right side permanently, without the need to switch.32. Add the ability to give squad commands while moving33. Add wire cutters to get through fences34. Add a Forward roll animation (Division) and a Sprint to Slide Animation35. Add the ability to Roll Left & Right while Prone. Like in previous GRAW Games36. The GPS line on your mini-map is ridiculously hard to seeI've tried changing settings on the tv but it doesn't really make it better. It's a light blue line again a light grey background, it's really hard to see. Especially in towns where enemy glow covers the mini map. A bright green or yellow gps line would be so much easier to see when you're driving and you only have a quick second to glance at the mini map.37. Spawn whatever vehicle we wantThe ability to spawn whatever vehicle you want after unlocking all the rebel things. This should include APCs, the Humvee/jeep thing that's in the teaser, the armored humvee, Motorcyle, unarmed scout heil, armed scout heli, transport heli (armed), planes.38. Add a stealth and Loud command for AI teammatesThe amount of times the mission requires me to be stealthy and they end up shooting someone or being detected is a joke.39. Wildlife would be coolI don't need a full blown Far Cry experience, but wildlife would be cool. Particularly dangerous wildlife. At certain points in the game you actually hear cartel members talking about how scared they are of jaguars. Would be awesome if they were actually in the game. At least in the jungle biomes.40. Let us remap the Map key41. If ARs get a special ability (Underbarrel GL), then SMGs, LMGs, and Snipers should get something tooI have no idea what SMGs should get, but LMGs should get bipods or inverse recoil (more accurate the longer you hold down the trigger), Snipers could have a main sniper scope and a 45 degree mounted reflex sight, and Shotguns could get limited amounts of alternate shotgun rounds (flechette, slugs, Dragon's Breath etc.) of varying quantities.42. The Home Pad on the right side of the keyboard needs to be unlockedcurrently unable to bind keys to and of those 6 keys.43. All stationary weapons are the exact same minigun, add more variety44. Add smoke grenadesCan't have a tactical game without smoke grenades. (Hand thrown and 40mm) plus, they would help with covering you while you revive a teammate or need to fall back.45. Add Chemlightsthis is a personal preference for a realistic approach, especially for people who use no HUD. Being able to drop a chemlight in a room after you've cleared it so you know that building is good or to mark a route for exfil. Colors should be the normal red, blue, green..ext. and an infrared one for night vision. Chemlight can also be used for a distraction.46. Depending on the vest or armor you have on; it will limit your range of motionFor exmple, have larger vest be able to take more damage but move slower. Have light vest or no vest be able to move quicker but take more damage.47. Make different color ghille suits for different terrain48. Let us see everything we picked up on the TacMap and mini map, but greyed out49. AI teammates should be able to use the gunship's undernose gunas it stands, the gunship is useless in solo because the AI can't do anything and the rocket pods can't hit anything due to the controls and lack of reticule.50. Have the range finder actually display range while looking through a scopeIt would really help with realism and no HUD player.51. Let us put filters on the map. The clutter is very real.52. Diversion Lure needs different icon colourDiversion Lure needs different icon colour and maybe different icon too. It causes team panic when infiltrating and seeing huge grenade icon popping up in red.53. Sync shot timer should be addedDue to voice communication lag, sync shot does not feel all that synced. It is not so much problem when playing with friends only, as you get used to each other's timing and lag, but it is especially noticeable when playing with randoms.54. Make it possible to shoot out of the back of all vehicles, not just a small select fewMakes no sense being able to shoot out of a cramp sedan trunk but not out of the SUV when I have a better position for firing.BUGS1. Weapon bug - L85A2 with TA31H (ACOG)I have the L85A2 with TA31H (ACOG). Within the gunsmith, the sight unit is located correctly on the rear mounting rail as part of the barrel assembly.Please see here for correct location of the sight unit. However, once equipping, the ACOG sight unit is appearing in 3rd person view on the frontal top rail, towards the gas block. This does not match with the gunsmith view (the gunsmith view is correct); and where it is mounted in 3rd person ingame, is a hinged cover to allow access to the weapon's gas parts. This is wrong. In the most basic of field cleaning, this rail cover would be opened a lot. We would never mount a sight there, as we'd be there all day zeroing the damn thing again. Source: British Army, SAA Instructor (Inf).2. Character/slot bugwhen using the second or third save slot, I can't see the character, he is hidden behind the customization menu to the left.3. Xbox One - Scroll bugIf I scroll too far down into locked accessories (hats for example) I lose control of the menu entirely. The only way to regain it is to back all the way out to the first customization page.4. PC - Vehicle Chat is buggedin PC mode the vehicle chat is still bugged. As in, if you open the chat to type a message while entering a vehicle, you cannot cancel or send the message. Instead all keys still register (typing Go! Throws a grenade) but you cannot send it.5. Push to talk doesn't work in drone or any vehicleI've noticed consistently whenever I'm in drone or any vehicle (Driver or pass) Push to talk doesn't work at all. Even tried changing the keybinding for push to talk to see if that'd fix it, and that was even worse. On foot with a different keybinding (Tab) push to talk activated one out of maybe ten times.6. Xbox One - Silencer sound bugwhen playing co-op with friends sometimes you will be using a silencer on your gun, but to your teammates you are loud and not using a silencer.7. PC - Occasional in-game freezesbeen experiencing momentary freezing while driving around. I haven't seen my FPS drop below about 70 so far on max settings, but every once in a while the game will freeze for 3-4 seconds while driving. The last time it happened I noticed it happened as the sky was changing from day to dusk.8. DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'edthe DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed at all. Shots land 2-3 feet above the target at 100 meters. I believe the iron sights are not aligned, because third person it is fine.9. Picked up sniper rifle not actually suppressedwhen you pick up a sniper rifle off a downed enemy it won't be suppressed. You can put a suppressor on and it sounds suppressed on your side but the enemies and other players in your game will hear it as un-suppressed so it will alert enemies10. Convoy bug/misdesignwhen doing a Story Mission or anything else, once a Convoy passes by you and gets triggered, it fails once the Convoy gets away and interrupts your current mission, forcing a reload, resetting your progress. This mostly happens when getting El Polito's car and the Convoy Story Mission hasn't been done yet. It's pretty random, but every Convoy in the game interrupts what you do, some routes are very close to other missions, thus it can get very frustrating.11. Xbox One - Lost ability to take cover / auto-cover system not working.this bug is massively infuriating. Not sure if it's tied to when you get downed or have to respawn, most times it's happened has been after I've done this. It seems to only happen to me in multiplayer only. It feels like it only happens after exiting a vehicle though, I haven't noticed it after getting revived.12. Clothing BugMulticam shading is not consistent across outfit components - the crye precision shirt is properly shaded but the pants, packs, and helmets/hats are all brighter/unshaded. Also some camouflages are not placed or sized correctly (for example 3-color DCU), and also when you use camouflage on shirt, it is always darker than the same camouflage used on your pants, creating big contrast and unrealistic effect.13. Resource taggingIf you die while tagging a resource then upon your potential revival, you and your teammates can tag that resource again.14. Player/vehicle/swimming animation issueplayers may see another player running alongside or atop a vehicle when they're actually sitting inside the vehicle. The player affected will not see this effect. It seems to occur when someone has previously died in a vehicle. Similar to the vehicle bug, the swimming animation may bug so that other players see another player as constantly swimming (with water trails from each stroke and everything). This occurred after I parachuted into a river and was only visible to my teammates.15. The Deluxe Edition shotgun bugthe Deluxe Edition shotgun has a misaligned ironsight. Your arms clip into your face as you aim your shotgun and the gun is centered on-screen - as if you were in the original Doom.16. Enemies don't seem to mind or notice that you turned the power off17. Vehicles only kill players when they reach a certain speed. Aside from that, they do no damage18. Ubisoft rewards not unlockingUbisoft Rewards are not unlocking for some actions - for instance, reviving a teammate hasn't unlocked despite me reviving multiple teammates.19. Xbox One - Wet bugWhen I was playing last night with three friends, three of us became al glossy like we were wet but, there was no rain happening. Only one person on our team was able to see the rain and he wasn't even the host of the session.20. PS4 - HUD bugwhen you turn off the "Notifications" HUD, the prompt to choose which intel to gather disappears.21. Mission "Rebell Rising" bugWhen you replay the Mission "Rebell Rising" it will instandly say mission complete and switches to the next one, this is a big problem because I cant progress with my friend who needs this mission.22. PC Auto-Save causing freezingEvery single time the game auto-saves while I'm in a vehicle, or flying, I get a 3-5 second graphics freeze. Followed by a hard rubberband for any passengers. I've read several threads about this and there is no solution yet. The game is installed on a SSD, and I've got a gtx1070... This needs to be fixed.23. Stoner LMG folded buttstock nowhere to be foundStoner LMG folded buttstock nowhere to be found, it says San Mateo, but it's not anywhere on the map for this specific weapon.24. PS4 - Intel BugMajor Intel not appearing when entering the province of Montuyok.25. Drone flying into heli bugFlying a drone into a helicopter's blades causes a lot of damage and will usually one hit kill Little Birds. This can easily happen when deploying drones from a passenger seat. You have to hold the down button to stop it from flying up.26. Destroyed convoys can still be tagged27. Playing for a long time (hours) will break some game featuresvehicle radios stop playing music, missions may break. The third sub mission in the east had the sub not spawn until we restarted the mission.28. El Cerebro's assistant refuses to get into his car if you restart the missionhe just stands there. Sometimes he'll fake get in by pretending to open the door and then sitting in mid air before standing again. In addition, you pass by a Unidad base whose soldiers can spot you and fail the mission, forcing you to restart the game.29. The laser on the stoner lmg does not show up or give an option to turn on or off30. MK17 BugWhen using the MK17 it has the extended mag showing in the gun when I have the standard mag equipped. IMO the extended mag looks ugly on the MK17 so I only use the standard mag on it, but it still shows the extended mag in game and it's driving me insane.31. 3 round burst bugThere is a bug with 3 round burst resulting in a dead trigger (click to fire, nothing happens). I've only tested this on the G36C. This is on PC.32. Tac-map bugWhen one of your teammates puts a way-point on a gun or part, you cannot tell what it is when you hover over it in the TAC-MAP.33. Map glitchFallen through the map multiple times. Walking around on rocky hillsides is extremely glitchy. Respawn points for certain camps/missions are terrible and make you walk hella far around a rocky structure.34. PS4 Bug - Unidad patrol levelI can't see the Unidad patrol level on my HUD. It displays correctly in the factions tab.35. The M1891 Nagant incorrectly has a straight boltit should have a bent bolt to fit under the scope when cycled.36. AUG BugThe 20 round magazine of the AUG looks like a 30 round magazine and the 30 round magazine looks like (I think) a 50 round magazine (which makes the magazine look unnecessarily long)37. SASG-12 BugThe SASG-12s 30 round mag looks ridiculous. Just replace the model with a drum and it should be fine (I also think that the magazine that's portrayed ingame is a 20 round magazine and not 30)38. Xbox - XP BugI can gain XP, or at least it shows that I am getting it but my blue bar is maxed out at level 6 and will not let me progress to any higher levels. Is anyone else having this issue? I didn't have my XP progress bar for the HUD turned out originally so I didn't even notice this but I have already played about 18 hours worth and have around 25 skill points unused and really do not want to start over.39. Drone/Binoculars bugSometimes after parachuting or bailing from a destroyed helicopter, I cannot use drone or binocs for an extended amount of time.40. The hybrid scope bugif I switch weapons and switch back, the hybrid scope would be flicked into position while zoomed out at the same time (as if the scope wasn't flicked into position) . Pressing the hybrid scope button makes the character flick an invisible scope back up to zoom it back in. I don't know if that makes sense, it's like the game forgets to keep the scope on the side if I keep it in red dot view.41. Female shaggy hair + goggles = ADS bugplaying as a female with shaggy hair and goggles sometimes cause your hair to cover you scope when ADS.42. PC- Unable to complete side missions / gather intel etc.when locating intel or interrogations that are not part of main quest line, player animates like he is photographing / talking to target item/person but stays frozen in that state until right mouse button is clicked. Intel is not obtained or gathered. This may be related to the UI as I have most HUD elements off.43. Xbox One - Deluxe edition charactersI cannot see/use Mountain or Wolf even though it was shown as being "unlocked in CharacterSmith".44. Rebels should not be able to kill a target while I'm interrogating them45. Crosshair shows one area where you bullet is supposed to fly to, when zoomed into iron sights - you will hit different spot46. PS4 Gold Edition (digital download) - Infinite Booster issueis having a wide spread issue with the Infinite Booster. Some users report no problems, some had it working and it timed out, and some users have never had it active at all. By the time the bug gets fixed, it won't be beneficial.47. Fast travel gets rid of whatever gun you have and if it is not "owned"48. Xbox Gold Edition (Digital) it didn't award any store creditsXbox Gold Edition (Digital) it didn't award any store credits, nor does it show I have the season pass. When I go to the Xbox store on the console. It says Gold Edition wasn't purchased. Even though I was clearly charged. This has happened to lots of people.49. Weapon Optic Bug - Micro T1 & G33 magnifierWhen using the Micro T1 & G33 magnifier the HUD will display 3x in the lower left corner, when the magnifier is pushed to the side and you're actually viewing at 1x. Then when utilizing the magnifier the HUD will display 1x. The optic functions fine it's just the information on the HUD is reversed. I was using the 556xi when I noticed it.50. PC Controller Bugwhen using controller on PC. Pressing A on the map brings up the notification center. Makes it so that you cannot fast travel while using a controller.51. Weapon accuracy is degraded when utilizing the Blackhawk mini-guns as the pilotwhatever weapon is your primary will be considered when shooting the helicopter mini guns.52. Fix enemy AI spawn trapping me when I use fast travel to spawnPlease fix enemy AI spawn trapping me when I use fast travel to spawn into a location or when I respawn from death... It's game breaking! There is always enemy AI killing me over and over... :( PS4 v4.50/game update 1.0253. There is no reload sound effect for the Scorpion Evo SMG54. HTI and the MK14 share a common ammo pool which makes no senseI just realized the HTI and the MK14 share a common ammo pool which makes no sense because they are different calibers and I need different extended magazines for them yet shooting one depletes the magazine or the other!55. Helicopter supply raids bughelicopter sometimes spawn below the ground on the helipad. Able to go in but unable to fly. System : PS456. Got El Sueno's "SILENCIO", died and got revived and now it's permanently unsuppressed. Can't change it in loadout either57. The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blockedThe 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked for me. I've gone to the location with a friend (Friend A) who also didn't have it, they could pick it up but I couldn't. Another friend (Friend B) who we were playing with also had the same issue as me, we both think it's because both me and Friend B picked up the 50 round (7.62 mm) extended mag the previous day, Friend A wasn't in that prior game and didn't already have the 50 round mag.58. Xbox One - Helicopter randomly refuses to downthrottleWhen I hold RT, the chopper ascends. When I hold LT, it's supposed to descend/slow down, but it also ascends. It was working fine, I wasn't shot, didn't hit an obstacle, tried to descend and it just wouldn't let me. I tried switching seats and then back to the pilot's seat. Didn't work. Had to parachute out.59. The missile warning sound bugI had a bug where the missile warning sound kept going even there was no missile and I was not even in a heli. Tried dying, fast travel, booted game, booted PC but it still kept going and it sure was annoying af. I got rid of it by finding a heli and finding a anti-air to shoot me down.60. Rebels not spawning in game when starting up at the rally pointfor example I am at faction level 17. When I was at level 16. There would be at least 12 people at my rally point and constant rebels driving through the map. I ranked up to level 17, rally points are full of green dots and map covered in green cars. Once I am done playing for the day, save the game, exit out. I log back into the game next day, my rally point has zero rebels. It seems like the game thinks my faction level is at zero. Seems like a error in the loading time or just a delayed process because they will start to show up 30 minutes into the game.61. Auto-cover sometimes stops workingconfirmed by multiple people (op included), should be high priority.62. Blood pools after eliminating enemies are not appearing63. Can't do takedowns on sleeping enemieshttps://www.youtube.com/watch?v=raLsEG2BUh464. Xbox One - Gunner reticle bugIf you in a gunner position (either truck or helicopter) if you go to the menu and you return to action your reticle disappears.65. When I was swimming the other day my other AI teammates were literally walking on water66. Enemies hitboxeswhen enemies are crouching behind cover but their heads stick out from the side of it, their heads don't seem to have working hit boxes as sniper rounds do absolutely nothing.67. Destroying a convoy truck while grabbing the driver leaves a dead driver standing upright68. Task Force Player Tag BugTags are appearing as a set of random numbers rather than the designated four character tag.69. Xbox One: Teammate volume does not work70. Quinoa Plant conversation bugevery time I die/load into an area, I have to listen to the Quinoa Plant conversation. I did the mission yesterday, and now that soundbite plays literally every single time I deploy/load/etc.71. Map glitchnot sure the implications but a spot by island if you jump off rock in the water instead of hitting water it sends into parachute mode and you free fall under water as under the map! Its wild and deploy parachute and glide under the lake but no water visible just the deep bottoms of map. Eventually it unharnessed me and I began walking everywhere but couldn't find a way back up but could have walked forever. I tried again and it worked no problem again.72. The flashbangs seem to be buggy or brokenso many times i have thrown them at a group of enemies all standing within the radius and either only one or none at all get stunned.73. Drone & Binoculars randomly stops working until you fail the mission or quit to main menu74. Progression bug: EXP bar stuck at Level 775. AI teammates abruptly lose sync shot mark, forcing enemies into alert mode76. Gamebreaking bug on Xbox One - Pucarabeen in and out of the Pucara province, gotten all collectables, restarted the game several times, tried joining multi-player games and the first Intel video to start the story missions in the province won't pop up. AKA: I can't do any main missions in Pucara because I haven't been introduced to the buchon yet and I haven't been able to get the conversation to trigger.77. Flare bugthe flare of the signal pistol seems only to be shown to the one shooting it, not to the teammates.78. Explosives delayAll explosives in the game seem to suffer from some sort of major lag issues at times. I've had C4 and grenades just sit there for a while well after they should have exploded. The most frustrating thing is the underbarrel grenade launcher is near useless against moving vehicles because the hit doesn't register half the time and several seconds there is just an explosion where the vehicle used to be.79. Guns not loading into gameFairly often when joining a co-op game your character will be holding nothing but have his/her hands in a position as if they are holding an invisible gun. It may take several minutes before they finally do pop in. This also seems to come with huge desync with enemy location and sometimes making you immune to all damage while everything is still slowly loading in. My wife joined me once and we tried defending a rebel radio and she had no gun, could take no damage, and she could not see the enemies in the same spot as me at all. But she could heal me if I fell.... So that was nice I guess.80. Headset bugWhen I equip "Headset D" (As I have purchased the Doorkickers pack from the Store), it automatically unequips it and reverts my character back to wearing "Earpiece". I select Headset D, go back to the Accessories menu, and it's like I never selected it. Every other item I've purchased works but that one. This only happens when equipping facewear with the Patrol cap and any headset. Any goggles/masks + Patrol cap + headset = Headset automatically unequipped, despite the preview showing just fine.81. The scopes on the SVD are not aligned properlythe bullets are offset to the right where the scopes are pointed on most scopes and at least one is to the left of the crosshair.82. PC - The motorbike controls cannot be changed for left and rightI do not use WASD, so I'm using RDFG, and despite being able to map buttons on every other vehicle to RDFG, the motorbike will remain mapped to RADF - not easy to drive that way I'm afraid!83. Windows 10 - Mic BugIf you mute the microphone in-game it will mute it permanent on Windows 10.84. Boats get halfway submerged when driving around in them85. PS4 - M4A1 BugI wanted to look at the damage meter changes between silencer on and off on my M4A1. I push the touch pad to go to menu, go to Loadout tab to see the meter with silencer on. Now back to my actual game screen, I press L2 to aim, press up arrow to take silencer off. Press touch pad, go to Loadout tab, read the meter. Then when I exit out back to Bolivia, my character just reloads out of nowhere as if I have an empty mag. So I repeat. Silencer back on, go to Loadout, then back out. It reloads again. If I do this 5 times straight, I will run out of ammo.86. C4 and possibly other throwables bugYou can throw C4 and possibly other throwables through thin objects by orienting your character so that the arm goes through the object when it releases the throwable.87. You can hear players walking when they're still in a post-mission cutscene in a safehouse88. Players are unable to shoot out of trunks, AI players can89. Heli > water bugIf you land a helicopter in the water the engine will continue to run normally, even after it sinks. Being in the water doesn't seem to cause any damage or ill effects whatsoever.90. Parachuting bugEvery now and then when I jump out of a chopper to parachute, I get stuck in the air, after my chute deploys. I just sit there floating.Last updated: 26/03/2017 12:05 CET via /r/GhostRecon
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ghost-recon-wildlands · 8 years ago
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[Megathread] Feedback/Suggestions/BugsHello Ghosts,as the full game is already released in some parts of the world, we would like you to let us know what you think should be improved, changed or added into the game.We have decided to divide this thread into 3 main categories:1. Feedback2. Suggestions3. BugsPlease, when posting, make sure to include as much information as possible, and if you can, provide screenshots or videos as well.I will update the list based on your posts as often as possible.Thank you.FEEDBACK1. Helicopter & Airplane handlinghelicopter handling is still problematic and frustrating. discussion :: discussion :: discussion2. Multiplayer/Coop in-game synchronizationwhile playing in coop, we have noticed multiple times that some of the objects/enemies/etc. are not in the same place for everyone in the group. The synchronization between the server and clients needs to be improved. There are also reports about weather not being synchronized. The character conversations in Coop is not synchronized as well.3. Vehicles aren't durable enoughthey get blown up way too easily. Even the heavily armors APC tank can't survive some machine gun fire. discussion.4. Keep crouched positionwhen crouched, and grabbing an enemy. Please make the character go back to crouched position after knocking out the enemy. Not just stand straight up.5. Disappearing bodiesdead bodies should only disappear when the player is too far away and no longer in area of operations. discussion6. Defeated bases / SAM sites must go into rebel/ghost control and should not respawnabsolutely hate that defeating a base means nothing. I spend at least a half an hour taking over a base to get rid of it's SAMs and drone jammers and guess what? It doesn't even matter! I leave, come back, and not only is base control reverted, but annoying ass SAMs and jammers are back up! Why do I even bother? I don't even try to attack bases anymore, I just avoid them entirely unless there's something from them that I need like intel or a skill point. Nothing ruins a game like the feeling that not only is all of your effort for naught, but all of the little annoyances will come back even if you defeat them. Of all of the features that might bother me, this is the worst. discussion :: discussion7. Vehicles are too slowBikes and most cars are too slow.I can't play because some times target escapes and cars too slow I can't take them. it feels like the vehicles are stuck in first gear.8. Steal helicopter missionIn the steal the helicopter missions there needs to be some delay between the enemy entering the cockpit and him taking off for at least two reasons. One, if the enemy reaches the cockpit it's basically an automatic mission failure, there's no chance to try to salvage it. Two, aircraft have lengthy startup procedures, and seeing him jump in and be 100 feet in the air and gone in seconds is silly. Perhaps a 10-ish second delay while the engine/rotor spools up would be good.9. Potato ballisticsWhat about the potato ballistics? The muzzle velocity is really low and the bullet drop insanely high. This sometimes makes sniping a real nightmare.10. Weapon camo/skin does not matchthe shade in Gunsmith is accurate compared to the loadout/skills screen and actually in-game.11. Allow animation cancelIt is frustrating how when I am under fire and my vehicle is about explode, I go through this long animation of opening the door, hopping out, turning around, and closing the door behind me. It locks my camera angle until the long animation is complete. I find myself thinking to my character "JUST MOVE DAMN IT" I should be hopping out with my gun in hand ready to move or fire. Instead, it feels clunky and incredibly non-fluid. Another example is when tagging resources or snapping photos of intel. If someone is shooting at me I should be able to cancel what I am doing and shoot back. Even tagging a supply truck, I tag and the camera and my actions are locked/disabled until I finish tagging and then finish standing up. The moment the tracker is on there i should be able to book it. The era of locked in animations was years ago--needs to be updated.12. Retired Army vet and gunsmith feedbackI feel like the mechanics of ballistics and weapon attachments aren't quite thought out. Specific issues include damage not matched to real-world caliber, weapon operation not representing real-world efficiency (everything seems to reload about the same speed) and confusion about what the listed stats represent (is recoil under handling or accuracy? Shouldn't recoil go down as weight goes up?) Modern suppressors also should not affect bullet velocity meaningfully.13. AI line of sight issueAI teammates do not actually need LOS to make sync shots or even spot enemies. AI teammates seem to be able to walk right by enemies without being detected.14. Vehicle drop-offVehicle drop will drop will sometimes drop the vehicle on your character killing you, but most of the time it will drop it on the sides on mountains or in between trees and in the case of helicopters they will get destroyed or be able take off. Perhaps vehicles need to spawn closer or on flat ground.15. Alarm towers and generators should not be destroyable with firearmsit makes them pointless, since most players will always just shoot out them from a distance. There needs to be a choice of risk/reward. Do you take a chance and leave them and take out the enemies from a distance risking an alarm or do you risk going into the base disable them beforehand.16. Rejoin timer is way too shortIf I crash and reload the game it gives me an option to rejoin but by the time I notice it, it has already expired.SUGGESTIONS1. The AI teammates customizationwe should be able to customize the AI teammates.2. Let us choose to be revived or not ("bleed out" button)there should be a respawn button when you die in a single player. We should have a choice whether to be revived by an AI teammate in singleplayer or not. discussion :: discussion3. Allow us to drag the bodiesit would be nice to be able to drag the bodies away (related to disappearing bodies as well) discussion4. Night vision goggleswhen using night vision, the night vision goggles are not actually visible on players head (it is basically just a screen filter). Please consider adding Night Vision Goggles (NVGS) to helmets / stand alone.5. Add a scope larger than 6xthe map is huge and the highest magnification is only 6x, at least make it 12-14x.6. Add compasswe want to play without any HUD at all, and to do this we need more navigation tools than just the map. Because of this, we would very much appreciate having a compass.7. Add car hornsvehicles have horns people who drive them need horns. Kindly give us horns in vehicles.8. Supplies taggingwhen playing with other people in coop, it should be enough when only one person tag supplies.9. Intros are annoyinglet us permanently disable both intros on startup please.10. AI teammates should be able to drive and flyIsn't it annoying that your AI teammates cannot drive you anywhere? You always have to drive, you cannot be the machine gunner on solo missions and when you jump out of a chopper or plane it will crash. More info in this thread.11. Vehicles appear to still be a single assetyou can blow one up by shooting tires.12. More in depth HUD customizationfor example enemy markers off - waypoint, and item markers on.13. Time fast-forwardlet us have the option to fast-forward time for day/night time missions. discussion14. Add option to fill squad with AI team mates when playing with less than full squad15. Add option to not have AI team mates when playing solo16. Allow us to customize picked up weaponscould you consider adding the ability to customize picked-up weapons? I know it removes most of the advantages of actually unlocking the weapon, but are we morally obligated or under strict orders never to paint or switch out parts on an enemy's firearm? Could we at least get the option to repaint enemy weapons?17. Pulling the trigger behind cover without aiming should blind fireI hate when the game takes me out of cover when all I wanna do is spray some bullets at the enemy from safety. If I aim from behind cover then it should expose me for precise targeting.18. Add bipods and reticles for helicopters with forward firing weaponsBipods and reticles for any helicopter that has forward firing weapons. I'm really just guessing where the miniguns will shoot than I am actually aiming.19. Add in an option to turn off AI squadmate's chatter completelywhen using the drone and marking targets I've had several people speak over each other as a target is seen. After a skirmish with enemies that you started silently but then went loud (on purpose) you'll get a squadmate say "that was fucking messy" - screw you I don't want to know what you think! Or pointing a gun at a civilian and you'll get "maybe we should lower our weapons" - I'm the squad leader, don't tell me what to do!20. Add a home basesomewhere to store the cars, copters ansld guns I find that arent in my loadout. It would ve cool if it had a skill system to upgrade your base and enemies could attack it or trigger events when you're playing.21. Add rappelling and more breaching options (fast-rope)more doors to kick down or blow up and rappelling for getting up or down buildings or cliffs to high to climb up or fall down but too low to BASE jump from. discussion22. Rethink the command group wheel for consoleI think they should rethink the command group wheel for console. This might be great in PC, but in console this is quite the drag. Plus, why do I have to stop to make these marching orders? I feel like the character should be allowed to move while it is making these commands to the group. Allowing me to move while making these commands would make the game play feel much more fluid, then feeling like I am stopping to get a bite of my burrito.23. Assign different dialogues to other playersFor players 2-4 to be assigned dialogue from Midas, Holt, and Weaver. So when you're playing in Multiplayer, you don't have 4 Nomads going "Deploying Drone", "Drones up", "I got the Bike!", "I'll fly", etc.24. Add a wing suitAdd a wing suit! How cool would that be to glide around the mountains and stuff like that, it would be so fun!25. The Ghosts always perform a full reload even if theres a round left in the chamberfix this and add a tactical reload so that the ghosts just swap the mags if there are bullets left. R6S is a good example for this. I'm used to reload before the mag is fully empty because it saves time in combat. And i'm positive that special forces would do it the same way. Also the Ghosts should use their support hand to pull the charging handle.26. Landing gearlet me raise and lower landing gear on aircraft that have landing gear that can be raised and lowered.27. Add mission checkpoints28. The option to get rid of all or some AI and to disable rebels appearingI am stealthy infiltrating a compound when out of nowhere the rebels start shooting the cartel and or unidad getting me detected when I'm hundreds of meters away sniping. Detection is also a butch of bs. When I'm playing with friends, I get detected too when I'm hundreds of meters away.29. Allow us to select type of vehicle on the vehicle drop in skill30. T3 Vehicle drop helicopter is an unarmoredT3 Vehicle drop helicopter is an unarmored, unarmed scout, while T2 is an armored suv with a minigun, which doesnt makes any sense at all. You cant switch back to the suv either. T3 should be the armored APC instead, not a helicopter that you can shoot down with your assault rifle.31. Allow us to lock shoulder view (left/right)there should be an option to lock shoulder view, so that we can have character on either left or right side permanently, without the need to switch.32. Add the ability to give squad commands while moving33. Add wire cutters to get through fences34. Add a Forward roll animation (Division) and a Sprint to Slide Animation35. Add the ability to Roll Left & Right while Prone. Like in previous GRAW Games36. The GPS line on your mini-map is ridiculously hard to seeI've tried changing settings on the tv but it doesn't really make it better. It's a light blue line again a light grey background, it's really hard to see. Especially in towns where enemy glow covers the mini map. A bright green or yellow gps line would be so much easier to see when you're driving and you only have a quick second to glance at the mini map.37. Spawn whatever vehicle we wantThe ability to spawn whatever vehicle you want after unlocking all the rebel things. This should include APCs, the Humvee/jeep thing that's in the teaser, the armored humvee, Motorcyle, unarmed scout heil, armed scout heli, transport heli (armed), planes.38. Add a stealth and Loud command for AI teammatesThe amount of times the mission requires me to be stealthy and they end up shooting someone or being detected is a joke.39. Wildlife would be coolI don't need a full blown Far Cry experience, but wildlife would be cool. Particularly dangerous wildlife. At certain points in the game you actually hear cartel members talking about how scared they are of jaguars. Would be awesome if they were actually in the game. At least in the jungle biomes.40. Let us remap the Map key41. If ARs get a special ability (Underbarrel GL), then SMGs, LMGs, and Snipers should get something tooI have no idea what SMGs should get, but LMGs should get bipods or inverse recoil (more accurate the longer you hold down the trigger), Snipers could have a main sniper scope and a 45 degree mounted reflex sight, and Shotguns could get limited amounts of alternate shotgun rounds (flechette, slugs, Dragon's Breath etc.) of varying quantities.42. The Home Pad on the right side of the keyboard needs to be unlockedcurrently unable to bind keys to and of those 6 keys.43. All stationary weapons are the exact same minigun, add more variety44. Add smoke grenadesCan't have a tactical game without smoke grenades. (Hand thrown and 40mm) plus, they would help with covering you while you revive a teammate or need to fall back.45. Add Chemlightsthis is a personal preference for a realistic approach, especially for people who use no HUD. Being able to drop a chemlight in a room after you've cleared it so you know that building is good or to mark a route for exfil. Colors should be the normal red, blue, green..ext. and an infrared one for night vision. Chemlight can also be used for a distraction.46. Depending on the vest or armor you have on; it will limit your range of motionFor exmple, have larger vest be able to take more damage but move slower. Have light vest or no vest be able to move quicker but take more damage.47. Make different color ghille suits for different terrain48. Let us see everything we picked up on the TacMap and mini map, but greyed out49. AI teammates should be able to use the gunship's undernose gunas it stands, the gunship is useless in solo because the AI can't do anything and the rocket pods can't hit anything due to the controls and lack of reticule.50. Have the range finder actually display range while looking through a scopeIt would really help with realism and no HUD player.51. Let us put filters on the map. The clutter is very real.52. Diversion Lure needs different icon colourDiversion Lure needs different icon colour and maybe different icon too. It causes team panic when infiltrating and seeing huge grenade icon popping up in red.53. Sync shot timer should be addedDue to voice communication lag, sync shot does not feel all that synced. It is not so much problem when playing with friends only, as you get used to each other's timing and lag, but it is especially noticeable when playing with randoms.54. Make it possible to shoot out of the back of all vehicles, not just a small select fewMakes no sense being able to shoot out of a cramp sedan trunk but not out of the SUV when I have a better position for firing.BUGS1. Weapon bug - L85A2 with TA31H (ACOG)I have the L85A2 with TA31H (ACOG). Within the gunsmith, the sight unit is located correctly on the rear mounting rail as part of the barrel assembly.Please see here for correct location of the sight unit. However, once equipping, the ACOG sight unit is appearing in 3rd person view on the frontal top rail, towards the gas block. This does not match with the gunsmith view (the gunsmith view is correct); and where it is mounted in 3rd person ingame, is a hinged cover to allow access to the weapon's gas parts. This is wrong. In the most basic of field cleaning, this rail cover would be opened a lot. We would never mount a sight there, as we'd be there all day zeroing the damn thing again. Source: British Army, SAA Instructor (Inf).2. Character/slot bugwhen using the second or third save slot, I can't see the character, he is hidden behind the customization menu to the left.3. Xbox One - Scroll bugIf I scroll too far down into locked accessories (hats for example) I lose control of the menu entirely. The only way to regain it is to back all the way out to the first customization page.4. PC - Vehicle Chat is buggedin PC mode the vehicle chat is still bugged. As in, if you open the chat to type a message while entering a vehicle, you cannot cancel or send the message. Instead all keys still register (typing Go! Throws a grenade) but you cannot send it.5. Push to talk doesn't work in drone or any vehicleI've noticed consistently whenever I'm in drone or any vehicle (Driver or pass) Push to talk doesn't work at all. Even tried changing the keybinding for push to talk to see if that'd fix it, and that was even worse. On foot with a different keybinding (Tab) push to talk activated one out of maybe ten times.6. Xbox One - Silencer sound bugwhen playing co-op with friends sometimes you will be using a silencer on your gun, but to your teammates you are loud and not using a silencer.7. PC - Occasional in-game freezesbeen experiencing momentary freezing while driving around. I haven't seen my FPS drop below about 70 so far on max settings, but every once in a while the game will freeze for 3-4 seconds while driving. The last time it happened I noticed it happened as the sky was changing from day to dusk.8. DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'edthe DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed at all. Shots land 2-3 feet above the target at 100 meters. I believe the iron sights are not aligned, because third person it is fine.9. Picked up sniper rifle not actually suppressedwhen you pick up a sniper rifle off a downed enemy it won't be suppressed. You can put a suppressor on and it sounds suppressed on your side but the enemies and other players in your game will hear it as un-suppressed so it will alert enemies10. Convoy bug/misdesignwhen doing a Story Mission or anything else, once a Convoy passes by you and gets triggered, it fails once the Convoy gets away and interrupts your current mission, forcing a reload, resetting your progress. This mostly happens when getting El Polito's car and the Convoy Story Mission hasn't been done yet. It's pretty random, but every Convoy in the game interrupts what you do, some routes are very close to other missions, thus it can get very frustrating.11. Xbox One - Lost ability to take cover / auto-cover system not working.this bug is massively infuriating. Not sure if it's tied to when you get downed or have to respawn, most times it's happened has been after I've done this. It seems to only happen to me in multiplayer only. It feels like it only happens after exiting a vehicle though, I haven't noticed it after getting revived.12. Clothing BugMulticam shading is not consistent across outfit components - the crye precision shirt is properly shaded but the pants, packs, and helmets/hats are all brighter/unshaded. Also some camouflages are not placed or sized correctly (for example 3-color DCU), and also when you use camouflage on shirt, it is always darker than the same camouflage used on your pants, creating big contrast and unrealistic effect.13. Resource taggingIf you die while tagging a resource then upon your potential revival, you and your teammates can tag that resource again.14. Player/vehicle/swimming animation issueplayers may see another player running alongside or atop a vehicle when they're actually sitting inside the vehicle. The player affected will not see this effect. It seems to occur when someone has previously died in a vehicle. Similar to the vehicle bug, the swimming animation may bug so that other players see another player as constantly swimming (with water trails from each stroke and everything). This occurred after I parachuted into a river and was only visible to my teammates.15. The Deluxe Edition shotgun bugthe Deluxe Edition shotgun has a misaligned ironsight. Your arms clip into your face as you aim your shotgun and the gun is centered on-screen - as if you were in the original Doom.16. Enemies don't seem to mind or notice that you turned the power off17. Vehicles only kill players when they reach a certain speed. Aside from that, they do no damage18. Ubisoft rewards not unlockingUbisoft Rewards are not unlocking for some actions - for instance, reviving a teammate hasn't unlocked despite me reviving multiple teammates.19. Xbox One - Wet bugWhen I was playing last night with three friends, three of us became al glossy like we were wet but, there was no rain happening. Only one person on our team was able to see the rain and he wasn't even the host of the session.20. PS4 - HUD bugwhen you turn off the "Notifications" HUD, the prompt to choose which intel to gather disappears.21. Mission "Rebell Rising" bugWhen you replay the Mission "Rebell Rising" it will instandly say mission complete and switches to the next one, this is a big problem because I cant progress with my friend who needs this mission.22. PC Auto-Save causing freezingEvery single time the game auto-saves while I'm in a vehicle, or flying, I get a 3-5 second graphics freeze. Followed by a hard rubberband for any passengers. I've read several threads about this and there is no solution yet. The game is installed on a SSD, and I've got a gtx1070... This needs to be fixed.23. Stoner LMG folded buttstock nowhere to be foundStoner LMG folded buttstock nowhere to be found, it says San Mateo, but it's not anywhere on the map for this specific weapon.24. PS4 - Intel BugMajor Intel not appearing when entering the province of Montuyok.25. Drone flying into heli bugFlying a drone into a helicopter's blades causes a lot of damage and will usually one hit kill Little Birds. This can easily happen when deploying drones from a passenger seat. You have to hold the down button to stop it from flying up.26. Destroyed convoys can still be tagged27. Playing for a long time (hours) will break some game featuresvehicle radios stop playing music, missions may break. The third sub mission in the east had the sub not spawn until we restarted the mission.28. El Cerebro's assistant refuses to get into his car if you restart the missionhe just stands there. Sometimes he'll fake get in by pretending to open the door and then sitting in mid air before standing again. In addition, you pass by a Unidad base whose soldiers can spot you and fail the mission, forcing you to restart the game.29. The laser on the stoner lmg does not show up or give an option to turn on or off30. MK17 BugWhen using the MK17 it has the extended mag showing in the gun when I have the standard mag equipped. IMO the extended mag looks ugly on the MK17 so I only use the standard mag on it, but it still shows the extended mag in game and it's driving me insane.31. 3 round burst bugThere is a bug with 3 round burst resulting in a dead trigger (click to fire, nothing happens). I've only tested this on the G36C. This is on PC.32. Tac-map bugWhen one of your teammates puts a way-point on a gun or part, you cannot tell what it is when you hover over it in the TAC-MAP.33. Map glitchFallen through the map multiple times. Walking around on rocky hillsides is extremely glitchy. Respawn points for certain camps/missions are terrible and make you walk hella far around a rocky structure.34. PS4 Bug - Unidad patrol levelI can't see the Unidad patrol level on my HUD. It displays correctly in the factions tab.35. The M1891 Nagant incorrectly has a straight boltit should have a bent bolt to fit under the scope when cycled.36. AUG BugThe 20 round magazine of the AUG looks like a 30 round magazine and the 30 round magazine looks like (I think) a 50 round magazine (which makes the magazine look unnecessarily long)37. SASG-12 BugThe SASG-12s 30 round mag looks ridiculous. Just replace the model with a drum and it should be fine (I also think that the magazine that's portrayed ingame is a 20 round magazine and not 30)38. Xbox - XP BugI can gain XP, or at least it shows that I am getting it but my blue bar is maxed out at level 6 and will not let me progress to any higher levels. Is anyone else having this issue? I didn't have my XP progress bar for the HUD turned out originally so I didn't even notice this but I have already played about 18 hours worth and have around 25 skill points unused and really do not want to start over.39. Drone/Binoculars bugSometimes after parachuting or bailing from a destroyed helicopter, I cannot use drone or binocs for an extended amount of time.40. The hybrid scope bugif I switch weapons and switch back, the hybrid scope would be flicked into position while zoomed out at the same time (as if the scope wasn't flicked into position) . Pressing the hybrid scope button makes the character flick an invisible scope back up to zoom it back in. I don't know if that makes sense, it's like the game forgets to keep the scope on the side if I keep it in red dot view.41. Female shaggy hair + goggles = ADS bugplaying as a female with shaggy hair and goggles sometimes cause your hair to cover you scope when ADS.42. PC- Unable to complete side missions / gather intel etc.when locating intel or interrogations that are not part of main quest line, player animates like he is photographing / talking to target item/person but stays frozen in that state until right mouse button is clicked. Intel is not obtained or gathered. This may be related to the UI as I have most HUD elements off.43. Xbox One - Deluxe edition charactersI cannot see/use Mountain or Wolf even though it was shown as being "unlocked in CharacterSmith".44. Rebels should not be able to kill a target while I'm interrogating them45. Crosshair shows one area where you bullet is supposed to fly to, when zoomed into iron sights - you will hit different spot46. PS4 Gold Edition (digital download) - Infinite Booster issueis having a wide spread issue with the Infinite Booster. Some users report no problems, some had it working and it timed out, and some users have never had it active at all. By the time the bug gets fixed, it won't be beneficial.47. Fast travel gets rid of whatever gun you have and if it is not "owned"48. Xbox Gold Edition (Digital) it didn't award any store creditsXbox Gold Edition (Digital) it didn't award any store credits, nor does it show I have the season pass. When I go to the Xbox store on the console. It says Gold Edition wasn't purchased. Even though I was clearly charged. This has happened to lots of people.49. Weapon Optic Bug - Micro T1 & G33 magnifierWhen using the Micro T1 & G33 magnifier the HUD will display 3x in the lower left corner, when the magnifier is pushed to the side and you're actually viewing at 1x. Then when utilizing the magnifier the HUD will display 1x. The optic functions fine it's just the information on the HUD is reversed. I was using the 556xi when I noticed it.50. PC Controller Bugwhen using controller on PC. Pressing A on the map brings up the notification center. Makes it so that you cannot fast travel while using a controller.51. Weapon accuracy is degraded when utilizing the Blackhawk mini-guns as the pilotwhatever weapon is your primary will be considered when shooting the helicopter mini guns.52. Fix enemy AI spawn trapping me when I use fast travel to spawnPlease fix enemy AI spawn trapping me when I use fast travel to spawn into a location or when I respawn from death... It's game breaking! There is always enemy AI killing me over and over... :( PS4 v4.50/game update 1.0253. There is no reload sound effect for the Scorpion Evo SMG54. HTI and the MK14 share a common ammo pool which makes no senseI just realized the HTI and the MK14 share a common ammo pool which makes no sense because they are different calibers and I need different extended magazines for them yet shooting one depletes the magazine or the other!55. Helicopter supply raids bughelicopter sometimes spawn below the ground on the helipad. Able to go in but unable to fly. System : PS456. Got El Sueno's "SILENCIO", died and got revived and now it's permanently unsuppressed. Can't change it in loadout either57. The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blockedThe 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked for me. I've gone to the location with a friend (Friend A) who also didn't have it, they could pick it up but I couldn't. Another friend (Friend B) who we were playing with also had the same issue as me, we both think it's because both me and Friend B picked up the 50 round (7.62 mm) extended mag the previous day, Friend A wasn't in that prior game and didn't already have the 50 round mag.58. Xbox One - Helicopter randomly refuses to downthrottleWhen I hold RT, the chopper ascends. When I hold LT, it's supposed to descend/slow down, but it also ascends. It was working fine, I wasn't shot, didn't hit an obstacle, tried to descend and it just wouldn't let me. I tried switching seats and then back to the pilot's seat. Didn't work. Had to parachute out.59. The missile warning sound bugI had a bug where the missile warning sound kept going even there was no missile and I was not even in a heli. Tried dying, fast travel, booted game, booted PC but it still kept going and it sure was annoying af. I got rid of it by finding a heli and finding a anti-air to shoot me down.60. Rebels not spawning in game when starting up at the rally pointfor example I am at faction level 17. When I was at level 16. There would be at least 12 people at my rally point and constant rebels driving through the map. I ranked up to level 17, rally points are full of green dots and map covered in green cars. Once I am done playing for the day, save the game, exit out. I log back into the game next day, my rally point has zero rebels. It seems like the game thinks my faction level is at zero. Seems like a error in the loading time or just a delayed process because they will start to show up 30 minutes into the game.61. Auto-cover sometimes stops workingconfirmed by multiple people (op included), should be high priority.62. Blood pools after eliminating enemies are not appearing63. Can't do takedowns on sleeping enemieshttps://www.youtube.com/watch?v=raLsEG2BUh464. Xbox One - Gunner reticle bugIf you in a gunner position (either truck or helicopter) if you go to the menu and you return to action your reticle disappears.65. When I was swimming the other day my other AI teammates were literally walking on water66. Enemies hitboxeswhen enemies are crouching behind cover but their heads stick out from the side of it, their heads don't seem to have working hit boxes as sniper rounds do absolutely nothing.67. Destroying a convoy truck while grabbing the driver leaves a dead driver standing upright68. Task Force Player Tag BugTags are appearing as a set of random numbers rather than the designated four character tag.69. Xbox One: Teammate volume does not work70. Quinoa Plant conversation bugevery time I die/load into an area, I have to listen to the Quinoa Plant conversation. I did the mission yesterday, and now that soundbite plays literally every single time I deploy/load/etc.71. Map glitchnot sure the implications but a spot by island if you jump off rock in the water instead of hitting water it sends into parachute mode and you free fall under water as under the map! Its wild and deploy parachute and glide under the lake but no water visible just the deep bottoms of map. Eventually it unharnessed me and I began walking everywhere but couldn't find a way back up but could have walked forever. I tried again and it worked no problem again.72. The flashbangs seem to be buggy or brokenso many times i have thrown them at a group of enemies all standing within the radius and either only one or none at all get stunned.73. Drone & Binoculars randomly stops working until you fail the mission or quit to main menu74. Progression bug: EXP bar stuck at Level 775. AI teammates abruptly lose sync shot mark, forcing enemies into alert mode76. Gamebreaking bug on Xbox One - Pucarabeen in and out of the Pucara province, gotten all collectables, restarted the game several times, tried joining multi-player games and the first Intel video to start the story missions in the province won't pop up. AKA: I can't do any main missions in Pucara because I haven't been introduced to the buchon yet and I haven't been able to get the conversation to trigger.77. Flare bugthe flare of the signal pistol seems only to be shown to the one shooting it, not to the teammates.78. Explosives delayAll explosives in the game seem to suffer from some sort of major lag issues at times. I've had C4 and grenades just sit there for a while well after they should have exploded. The most frustrating thing is the underbarrel grenade launcher is near useless against moving vehicles because the hit doesn't register half the time and several seconds there is just an explosion where the vehicle used to be.79. Guns not loading into gameFairly often when joining a co-op game your character will be holding nothing but have his/her hands in a position as if they are holding an invisible gun. It may take several minutes before they finally do pop in. This also seems to come with huge desync with enemy location and sometimes making you immune to all damage while everything is still slowly loading in. My wife joined me once and we tried defending a rebel radio and she had no gun, could take no damage, and she could not see the enemies in the same spot as me at all. But she could heal me if I fell.... So that was nice I guess.80. Headset bugWhen I equip "Headset D" (As I have purchased the Doorkickers pack from the Store), it automatically unequips it and reverts my character back to wearing "Earpiece". I select Headset D, go back to the Accessories menu, and it's like I never selected it. Every other item I've purchased works but that one. This only happens when equipping facewear with the Patrol cap and any headset. Any goggles/masks + Patrol cap + headset = Headset automatically unequipped, despite the preview showing just fine.81. The scopes on the SVD are not aligned properlythe bullets are offset to the right where the scopes are pointed on most scopes and at least one is to the left of the crosshair.82. PC - The motorbike controls cannot be changed for left and rightI do not use WASD, so I'm using RDFG, and despite being able to map buttons on every other vehicle to RDFG, the motorbike will remain mapped to RADF - not easy to drive that way I'm afraid!83. Windows 10 - Mic BugIf you mute the microphone in-game it will mute it permanent on Windows 10.84. Boats get halfway submerged when driving around in them85. PS4 - M4A1 BugI wanted to look at the damage meter changes between silencer on and off on my M4A1. I push the touch pad to go to menu, go to Loadout tab to see the meter with silencer on. Now back to my actual game screen, I press L2 to aim, press up arrow to take silencer off. Press touch pad, go to Loadout tab, read the meter. Then when I exit out back to Bolivia, my character just reloads out of nowhere as if I have an empty mag. So I repeat. Silencer back on, go to Loadout, then back out. It reloads again. If I do this 5 times straight, I will run out of ammo.86. C4 and possibly other throwables bugYou can throw C4 and possibly other throwables through thin objects by orienting your character so that the arm goes through the object when it releases the throwable.87. You can hear players walking when they're still in a post-mission cutscene in a safehouse88. Players are unable to shoot out of trunks, AI players can89. Heli > water bugIf you land a helicopter in the water the engine will continue to run normally, even after it sinks. Being in the water doesn't seem to cause any damage or ill effects whatsoever.90. Parachuting bugEvery now and then when I jump out of a chopper to parachute, I get stuck in the air, after my chute deploys. I just sit there floating.Last updated: 26/03/2017 12:05 CET via /r/GhostRecon
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ghost-recon-wildlands · 8 years ago
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[Megathread] Feedback/Suggestions/BugsHello Ghosts,as the full game is already released in some parts of the world, we would like you to let us know what you think should be improved, changed or added into the game.We have decided to divide this thread into 3 main categories:1. Feedback2. Suggestions3. BugsPlease, when posting, make sure to include as much information as possible, and if you can, provide screenshots or videos as well.I will update the list based on your posts as often as possible.Thank you.FEEDBACK1. Radios everywherethe amount of radios in-game should be reduced, or simply turn some of them off by default. discussion :: discussion2. Helicopter & Airplane handlinghelicopter handling is still problematic and frustrating. discussion :: discussion :: discussion3. Multiplayer/Coop in-game synchronizationwhile playing in coop, we have noticed multiple times that some of the objects/enemies/etc. are not in the same place for everyone in the group. The synchronization between the server and clients needs to be improved. There are also reports about weather not being synchronized. The character conversations in Coop is not synchronized as well.4. Vehicles aren't durable enoughthey get blown up way too easily. Even the heavily armors APC tank can't survive some machine gun fire. discussion.5. Keep crouched positionwhen crouched, and grabbing an enemy. Please make the character go back to crouched position after knocking out the enemy. Not just stand straight up.6. Disappearing bodiesdead bodies should only disappear when the player is too far away and no longer in area of operations. discussion7. Defeated bases / SAM sites must go into rebel/ghost control and should not respawnabsolutely hate that defeating a base means nothing. I spend at least a half an hour taking over a base to get rid of it's SAMs and drone jammers and guess what? It doesn't even matter! I leave, come back, and not only is base control reverted, but annoying ass SAMs and jammers are back up! Why do I even bother? I don't even try to attack bases anymore, I just avoid them entirely unless there's something from them that I need like intel or a skill point. Nothing ruins a game like the feeling that not only is all of your effort for naught, but all of the little annoyances will come back even if you defeat them. Of all of the features that might bother me, this is the worst. discussion :: discussion8. Vehicles are too slowBikes and most cars are too slow.I can't play because some times target escapes and cars too slow I can't take them. it feels like the vehicles are stuck in first gear.9. Steal helicopter missionIn the steal the helicopter missions there needs to be some delay between the enemy entering the cockpit and him taking off for at least two reasons. One, if the enemy reaches the cockpit it's basically an automatic mission failure, there's no chance to try to salvage it. Two, aircraft have lengthy startup procedures, and seeing him jump in and be 100 feet in the air and gone in seconds is silly. Perhaps a 10-ish second delay while the engine/rotor spools up would be good.10. Potato ballisticsWhat about the potato ballistics? The muzzle velocity is really low and the bullet drop insanely high. This sometimes makes sniping a real nightmare.11. Weapon camo/skin does not matchthe shade in Gunsmith is accurate compared to the loadout/skills screen and actually in-game.12. Allow animation cancelIt is frustrating how when I am under fire and my vehicle is about explode, I go through this long animation of opening the door, hopping out, turning around, and closing the door behind me. It locks my camera angle until the long animation is complete. I find myself thinking to my character "JUST MOVE DAMN IT" I should be hopping out with my gun in hand ready to move or fire. Instead, it feels clunky and incredibly non-fluid. Another example is when tagging resources or snapping photos of intel. If someone is shooting at me I should be able to cancel what I am doing and shoot back. Even tagging a supply truck, I tag and the camera and my actions are locked/disabled until I finish tagging and then finish standing up. The moment the tracker is on there i should be able to book it. The era of locked in animations was years ago--needs to be updated.13. Retired Army vet and gunsmith feedbackI feel like the mechanics of ballistics and weapon attachments aren't quite thought out. Specific issues include damage not matched to real-world caliber, weapon operation not representing real-world efficiency (everything seems to reload about the same speed) and confusion about what the listed stats represent (is recoil under handling or accuracy? Shouldn't recoil go down as weight goes up?) Modern suppressors also should not affect bullet velocity meaningfully.14. AI line of sight issueAI teammates do not actually need LOS to make sync shots or even spot enemies. AI teammates seem to be able to walk right by enemies without being detected.15. Vehicle drop-offVehicle drop will drop will sometimes drop the vehicle on your character killing you, but most of the time it will drop it on the sides on mountains or in between trees and in the case of helicopters they will get destroyed or be able take off. Perhaps vehicles need to spawn closer or on flat ground.16. Alarm towers and generators should not be destroyable with firearmsit makes them pointless, since most players will always just shoot out them from a distance. There needs to be a choice of risk/reward. Do you take a chance and leave them and take out the enemies from a distance risking an alarm or do you risk going into the base disable them beforehand.17. Rejoin timer is way too shortIf I crash and reload the game it gives me an option to rejoin but by the time I notice it, it has already expired.SUGGESTIONS1. The AI teammates customizationwe should be able to customize the AI teammates.2. Let us choose to be revived or not ("bleed out" button)there should be a respawn button when you die in a single player. We should have a choice whether to be revived by an AI teammate in singleplayer or not. discussion :: discussion3. Allow us to drag the bodiesit would be nice to be able to drag the bodies away (related to disappearing bodies as well) discussion4. Night vision goggleswhen using night vision, the night vision goggles are not actually visible on players head (it is basically just a screen filter). Please consider adding Night Vision Goggles (NVGS) to helmets / stand alone.5. Add a scope larger than 6xthe map is huge and the highest magnification is only 6x, at least make it 12-14x.6. Add compasswe want to play without any HUD at all, and to do this we need more navigation tools than just the map. Because of this, we would very much appreciate having a compass.7. Add car hornsvehicles have horns people who drive them need horns. Kindly give us horns in vehicles.8. Supplies taggingwhen playing with other people in coop, it should be enough when only one person tag supplies.9. Intros are annoyinglet us permanently disable both intros on startup please.10. AI teammates should be able to drive and flyIsn't it annoying that your AI teammates cannot drive you anywhere? You always have to drive, you cannot be the machine gunner on solo missions and when you jump out of a chopper or plane it will crash. More info in this thread.11. Vehicles appear to still be a single assetyou can blow one up by shooting tires.12. More in depth HUD customizationfor example enemy markers off - waypoint, and item markers on.13. Time fast-forwardlet us have the option to fast-forward time for day/night time missions. discussion14. Add option to fill squad with AI team mates when playing with less than full squad15. Add option to not have AI team mates when playing solo16. Allow us to customize picked up weaponscould you consider adding the ability to customize picked-up weapons? I know it removes most of the advantages of actually unlocking the weapon, but are we morally obligated or under strict orders never to paint or switch out parts on an enemy's firearm? Could we at least get the option to repaint enemy weapons?17. Pulling the trigger behind cover without aiming should blind fireI hate when the game takes me out of cover when all I wanna do is spray some bullets at the enemy from safety. If I aim from behind cover then it should expose me for precise targeting.18. Add bipods and reticles for helicopters with forward firing weaponsBipods and reticles for any helicopter that has forward firing weapons. I'm really just guessing where the miniguns will shoot than I am actually aiming.19. Add in an option to turn off AI squadmate's chatter completelywhen using the drone and marking targets I've had several people speak over each other as a target is seen. After a skirmish with enemies that you started silently but then went loud (on purpose) you'll get a squadmate say "that was fucking messy" - screw you I don't want to know what you think! Or pointing a gun at a civilian and you'll get "maybe we should lower our weapons" - I'm the squad leader, don't tell me what to do!20. Add a home basesomewhere to store the cars, copters ansld guns I find that arent in my loadout. It would ve cool if it had a skill system to upgrade your base and enemies could attack it or trigger events when you're playing.21. Add rappelling and more breaching options (fast-rope)more doors to kick down or blow up and rappelling for getting up or down buildings or cliffs to high to climb up or fall down but too low to BASE jump from. discussion22. Rethink the command group wheel for consoleI think they should rethink the command group wheel for console. This might be great in PC, but in console this is quite the drag. Plus, why do I have to stop to make these marching orders? I feel like the character should be allowed to move while it is making these commands to the group. Allowing me to move while making these commands would make the game play feel much more fluid, then feeling like I am stopping to get a bite of my burrito.23. Assign different dialogues to other playersFor players 2-4 to be assigned dialogue from Midas, Holt, and Weaver. So when you're playing in Multiplayer, you don't have 4 Nomads going "Deploying Drone", "Drones up", "I got the Bike!", "I'll fly", etc.24. Add a wing suitAdd a wing suit! How cool would that be to glide around the mountains and stuff like that, it would be so fun!25. The Ghosts always perform a full reload even if theres a round left in the chamberfix this and add a tactical reload so that the ghosts just swap the mags if there are bullets left. R6S is a good example for this. I'm used to reload before the mag is fully empty because it saves time in combat. And i'm positive that special forces would do it the same way. Also the Ghosts should use their support hand to pull the charging handle.26. Landing gearlet me raise and lower landing gear on aircraft that have landing gear that can be raised and lowered.27. Add mission checkpoints28. The option to get rid of all or some AI and to disable rebels appearingI am stealthy infiltrating a compound when out of nowhere the rebels start shooting the cartel and or unidad getting me detected when I'm hundreds of meters away sniping. Detection is also a butch of bs. When I'm playing with friends, I get detected too when I'm hundreds of meters away.29. Allow us to select type of vehicle on the vehicle drop in skill30. T3 Vehicle drop helicopter is an unarmoredT3 Vehicle drop helicopter is an unarmored, unarmed scout, while T2 is an armored suv with a minigun, which doesnt makes any sense at all. You cant switch back to the suv either. T3 should be the armored APC instead, not a helicopter that you can shoot down with your assault rifle.31. Allow us to lock shoulder view (left/right)there should be an option to lock shoulder view, so that we can have character on either left or right side permanently, without the need to switch.32. Add the ability to give squad commands while moving33. Add wire cutters to get through fences34. Add a Forward roll animation (Division) and a Sprint to Slide Animation35. Add the ability to Roll Left & Right while Prone. Like in previous GRAW Games36. The GPS line on your mini-map is ridiculously hard to seeI've tried changing settings on the tv but it doesn't really make it better. It's a light blue line again a light grey background, it's really hard to see. Especially in towns where enemy glow covers the mini map. A bright green or yellow gps line would be so much easier to see when you're driving and you only have a quick second to glance at the mini map.37. Spawn whatever vehicle we wantThe ability to spawn whatever vehicle you want after unlocking all the rebel things. This should include APCs, the Humvee/jeep thing that's in the teaser, the armored humvee, Motorcyle, unarmed scout heil, armed scout heli, transport heli (armed), planes.38. Add a stealth and Loud command for AI teammatesThe amount of times the mission requires me to be stealthy and they end up shooting someone or being detected is a joke.39. Wildlife would be coolI don't need a full blown Far Cry experience, but wildlife would be cool. Particularly dangerous wildlife. At certain points in the game you actually hear cartel members talking about how scared they are of jaguars. Would be awesome if they were actually in the game. At least in the jungle biomes.40. Let us remap the Map key41. If ARs get a special ability (Underbarrel GL), then SMGs, LMGs, and Snipers should get something tooI have no idea what SMGs should get, but LMGs should get bipods or inverse recoil (more accurate the longer you hold down the trigger), Snipers could have a main sniper scope and a 45 degree mounted reflex sight, and Shotguns could get limited amounts of alternate shotgun rounds (flechette, slugs, Dragon's Breath etc.) of varying quantities.42. The Home Pad on the right side of the keyboard needs to be unlockedcurrently unable to bind keys to and of those 6 keys.43. All stationary weapons are the exact same minigun, add more variety44. Add smoke grenadesCan't have a tactical game without smoke grenades. (Hand thrown and 40mm) plus, they would help with covering you while you revive a teammate or need to fall back.45. Add Chemlightsthis is a personal preference for a realistic approach, especially for people who use no HUD. Being able to drop a chemlight in a room after you've cleared it so you know that building is good or to mark a route for exfil. Colors should be the normal red, blue, green..ext. and an infrared one for night vision. Chemlight can also be used for a distraction.46. Depending on the vest or armor you have on; it will limit your range of motionFor exmple, have larger vest be able to take more damage but move slower. Have light vest or no vest be able to move quicker but take more damage.47. Make different color ghille suits for different terrain48. Let us see everything we picked up on the TacMap and mini map, but greyed out49. AI teammates should be able to use the gunship's undernose gunas it stands, the gunship is useless in solo because the AI can't do anything and the rocket pods can't hit anything due to the controls and lack of reticule.50. Have the range finder actually display range while looking through a scopeIt would really help with realism and no HUD player.51. Let us put filters on the map. The clutter is very real.52. Diversion Lure needs different icon colourDiversion Lure needs different icon colour and maybe different icon too. It causes team panic when infiltrating and seeing huge grenade icon popping up in red.53. Sync shot timer should be addedDue to voice communication lag, sync shot does not feel all that synced. It is not so much problem when playing with friends only, as you get used to each other's timing and lag, but it is especially noticeable when playing with randoms.54. Make it possible to shoot out of the back of all vehicles, not just a small select fewMakes no sense being able to shoot out of a cramp sedan trunk but not out of the SUV when I have a better position for firing.BUGS1. Weapon bug - L85A2 with TA31H (ACOG)I have the L85A2 with TA31H (ACOG). Within the gunsmith, the sight unit is located correctly on the rear mounting rail as part of the barrel assembly.Please see here for correct location of the sight unit. However, once equipping, the ACOG sight unit is appearing in 3rd person view on the frontal top rail, towards the gas block. This does not match with the gunsmith view (the gunsmith view is correct); and where it is mounted in 3rd person ingame, is a hinged cover to allow access to the weapon's gas parts. This is wrong. In the most basic of field cleaning, this rail cover would be opened a lot. We would never mount a sight there, as we'd be there all day zeroing the damn thing again. Source: British Army, SAA Instructor (Inf).2. Character/slot bugwhen using the second or third save slot, I can't see the character, he is hidden behind the customization menu to the left.3. Xbox One - Scroll bugIf I scroll too far down into locked accessories (hats for example) I lose control of the menu entirely. The only way to regain it is to back all the way out to the first customization page.4. PC - Vehicle Chat is buggedin PC mode the vehicle chat is still bugged. As in, if you open the chat to type a message while entering a vehicle, you cannot cancel or send the message. Instead all keys still register (typing Go! Throws a grenade) but you cannot send it.5. Push to talk doesn't work in drone or any vehicleI've noticed consistently whenever I'm in drone or any vehicle (Driver or pass) Push to talk doesn't work at all. Even tried changing the keybinding for push to talk to see if that'd fix it, and that was even worse. On foot with a different keybinding (Tab) push to talk activated one out of maybe ten times.6. Xbox One - Silencer sound bugwhen playing co-op with friends sometimes you will be using a silencer on your gun, but to your teammates you are loud and not using a silencer.7. PC - Occasional in-game freezesbeen experiencing momentary freezing while driving around. I haven't seen my FPS drop below about 70 so far on max settings, but every once in a while the game will freeze for 3-4 seconds while driving. The last time it happened I noticed it happened as the sky was changing from day to dusk.8. DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'edthe DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed at all. Shots land 2-3 feet above the target at 100 meters. I believe the iron sights are not aligned, because third person it is fine.9. Picked up sniper rifle not actually suppressedwhen you pick up a sniper rifle off a downed enemy it won't be suppressed. You can put a suppressor on and it sounds suppressed on your side but the enemies and other players in your game will hear it as un-suppressed so it will alert enemies10. Convoy bug/misdesignwhen doing a Story Mission or anything else, once a Convoy passes by you and gets triggered, it fails once the Convoy gets away and interrupts your current mission, forcing a reload, resetting your progress. This mostly happens when getting El Polito's car and the Convoy Story Mission hasn't been done yet. It's pretty random, but every Convoy in the game interrupts what you do, some routes are very close to other missions, thus it can get very frustrating.11. Xbox One - Lost ability to take cover / auto-cover system not working.this bug is massively infuriating. Not sure if it's tied to when you get downed or have to respawn, most times it's happened has been after I've done this. It seems to only happen to me in multiplayer only. It feels like it only happens after exiting a vehicle though, I haven't noticed it after getting revived.12. Clothing BugMulticam shading is not consistent across outfit components - the crye precision shirt is properly shaded but the pants, packs, and helmets/hats are all brighter/unshaded. Also some camouflages are not placed or sized correctly (for example 3-color DCU), and also when you use camouflage on shirt, it is always darker than the same camouflage used on your pants, creating big contrast and unrealistic effect.13. Resource taggingIf you die while tagging a resource then upon your potential revival, you and your teammates can tag that resource again.14. Player/vehicle/swimming animation issueplayers may see another player running alongside or atop a vehicle when they're actually sitting inside the vehicle. The player affected will not see this effect. It seems to occur when someone has previously died in a vehicle. Similar to the vehicle bug, the swimming animation may bug so that other players see another player as constantly swimming (with water trails from each stroke and everything). This occurred after I parachuted into a river and was only visible to my teammates.15. The Deluxe Edition shotgun bugthe Deluxe Edition shotgun has a misaligned ironsight. Your arms clip into your face as you aim your shotgun and the gun is centered on-screen - as if you were in the original Doom.16. Enemies don't seem to mind or notice that you turned the power off17. Vehicles only kill players when they reach a certain speed. Aside from that, they do no damage18. Ubisoft rewards not unlockingUbisoft Rewards are not unlocking for some actions - for instance, reviving a teammate hasn't unlocked despite me reviving multiple teammates.19. Xbox One - Wet bugWhen I was playing last night with three friends, three of us became al glossy like we were wet but, there was no rain happening. Only one person on our team was able to see the rain and he wasn't even the host of the session.20. PS4 - HUD bugwhen you turn off the "Notifications" HUD, the prompt to choose which intel to gather disappears.21. Mission "Rebell Rising" bugWhen you replay the Mission "Rebell Rising" it will instandly say mission complete and switches to the next one, this is a big problem because I cant progress with my friend who needs this mission.22. PC Auto-Save causing freezingEvery single time the game auto-saves while I'm in a vehicle, or flying, I get a 3-5 second graphics freeze. Followed by a hard rubberband for any passengers. I've read several threads about this and there is no solution yet. The game is installed on a SSD, and I've got a gtx1070... This needs to be fixed.23. Stoner LMG folded buttstock nowhere to be foundStoner LMG folded buttstock nowhere to be found, it says San Mateo, but it's not anywhere on the map for this specific weapon.24. PS4 - Intel BugMajor Intel not appearing when entering the province of Montuyok.25. Drone flying into heli bugFlying a drone into a helicopter's blades causes a lot of damage and will usually one hit kill Little Birds. This can easily happen when deploying drones from a passenger seat. You have to hold the down button to stop it from flying up.26. Destroyed convoys can still be tagged27. Playing for a long time (hours) will break some game featuresvehicle radios stop playing music, missions may break. The third sub mission in the east had the sub not spawn until we restarted the mission.28. El Cerebro's assistant refuses to get into his car if you restart the missionhe just stands there. Sometimes he'll fake get in by pretending to open the door and then sitting in mid air before standing again. In addition, you pass by a Unidad base whose soldiers can spot you and fail the mission, forcing you to restart the game.29. The laser on the stoner lmg does not show up or give an option to turn on or off30. MK17 BugWhen using the MK17 it has the extended mag showing in the gun when I have the standard mag equipped. IMO the extended mag looks ugly on the MK17 so I only use the standard mag on it, but it still shows the extended mag in game and it's driving me insane.31. 3 round burst bugThere is a bug with 3 round burst resulting in a dead trigger (click to fire, nothing happens). I've only tested this on the G36C. This is on PC.32. Tac-map bugWhen one of your teammates puts a way-point on a gun or part, you cannot tell what it is when you hover over it in the TAC-MAP.33. Map glitchFallen through the map multiple times. Walking around on rocky hillsides is extremely glitchy. Respawn points for certain camps/missions are terrible and make you walk hella far around a rocky structure.34. PS4 Bug - Unidad patrol levelI can't see the Unidad patrol level on my HUD. It displays correctly in the factions tab.35. The M1891 Nagant incorrectly has a straight boltit should have a bent bolt to fit under the scope when cycled.36. AUG BugThe 20 round magazine of the AUG looks like a 30 round magazine and the 30 round magazine looks like (I think) a 50 round magazine (which makes the magazine look unnecessarily long)37. SASG-12 BugThe SASG-12s 30 round mag looks ridiculous. Just replace the model with a drum and it should be fine (I also think that the magazine that's portrayed ingame is a 20 round magazine and not 30)38. Xbox - XP BugI can gain XP, or at least it shows that I am getting it but my blue bar is maxed out at level 6 and will not let me progress to any higher levels. Is anyone else having this issue? I didn't have my XP progress bar for the HUD turned out originally so I didn't even notice this but I have already played about 18 hours worth and have around 25 skill points unused and really do not want to start over.39. Drone/Binoculars bugSometimes after parachuting or bailing from a destroyed helicopter, I cannot use drone or binocs for an extended amount of time.40. The hybrid scope bugif I switch weapons and switch back, the hybrid scope would be flicked into position while zoomed out at the same time (as if the scope wasn't flicked into position) . Pressing the hybrid scope button makes the character flick an invisible scope back up to zoom it back in. I don't know if that makes sense, it's like the game forgets to keep the scope on the side if I keep it in red dot view.41. Female shaggy hair + goggles = ADS bugplaying as a female with shaggy hair and goggles sometimes cause your hair to cover you scope when ADS.42. PC- Unable to complete side missions / gather intel etc.when locating intel or interrogations that are not part of main quest line, player animates like he is photographing / talking to target item/person but stays frozen in that state until right mouse button is clicked. Intel is not obtained or gathered. This may be related to the UI as I have most HUD elements off.43. Xbox One - Deluxe edition charactersI cannot see/use Mountain or Wolf even though it was shown as being "unlocked in CharacterSmith".44. Rebels should not be able to kill a target while I'm interrogating them45. Crosshair shows one area where you bullet is supposed to fly to, when zoomed into iron sights - you will hit different spot46. PS4 Gold Edition (digital download) - Infinite Booster issueis having a wide spread issue with the Infinite Booster. Some users report no problems, some had it working and it timed out, and some users have never had it active at all. By the time the bug gets fixed, it won't be beneficial.47. Fast travel gets rid of whatever gun you have and if it is not "owned"48. Xbox Gold Edition (Digital) it didn't award any store creditsXbox Gold Edition (Digital) it didn't award any store credits, nor does it show I have the season pass. When I go to the Xbox store on the console. It says Gold Edition wasn't purchased. Even though I was clearly charged. This has happened to lots of people.49. Weapon Optic Bug - Micro T1 & G33 magnifierWhen using the Micro T1 & G33 magnifier the HUD will display 3x in the lower left corner, when the magnifier is pushed to the side and you're actually viewing at 1x. Then when utilizing the magnifier the HUD will display 1x. The optic functions fine it's just the information on the HUD is reversed. I was using the 556xi when I noticed it.50. PC Controller Bugwhen using controller on PC. Pressing A on the map brings up the notification center. Makes it so that you cannot fast travel while using a controller.51. Weapon accuracy is degraded when utilizing the Blackhawk mini-guns as the pilotwhatever weapon is your primary will be considered when shooting the helicopter mini guns.52. Fix enemy AI spawn trapping me when I use fast travel to spawnPlease fix enemy AI spawn trapping me when I use fast travel to spawn into a location or when I respawn from death... It's game breaking! There is always enemy AI killing me over and over... :( PS4 v4.50/game update 1.0253. There is no reload sound effect for the Scorpion Evo SMG54. HTI and the MK14 share a common ammo pool which makes no senseI just realized the HTI and the MK14 share a common ammo pool which makes no sense because they are different calibers and I need different extended magazines for them yet shooting one depletes the magazine or the other!55. Helicopter supply raids bughelicopter sometimes spawn below the ground on the helipad. Able to go in but unable to fly. System : PS456. Got El Sueno's "SILENCIO", died and got revived and now it's permanently unsuppressed. Can't change it in loadout either57. The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blockedThe 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked for me. I've gone to the location with a friend (Friend A) who also didn't have it, they could pick it up but I couldn't. Another friend (Friend B) who we were playing with also had the same issue as me, we both think it's because both me and Friend B picked up the 50 round (7.62 mm) extended mag the previous day, Friend A wasn't in that prior game and didn't already have the 50 round mag.58. Xbox One - Helicopter randomly refuses to downthrottleWhen I hold RT, the chopper ascends. When I hold LT, it's supposed to descend/slow down, but it also ascends. It was working fine, I wasn't shot, didn't hit an obstacle, tried to descend and it just wouldn't let me. I tried switching seats and then back to the pilot's seat. Didn't work. Had to parachute out.59. The missile warning sound bugI had a bug where the missile warning sound kept going even there was no missile and I was not even in a heli. Tried dying, fast travel, booted game, booted PC but it still kept going and it sure was annoying af. I got rid of it by finding a heli and finding a anti-air to shoot me down.60. Rebels not spawning in game when starting up at the rally pointfor example I am at faction level 17. When I was at level 16. There would be at least 12 people at my rally point and constant rebels driving through the map. I ranked up to level 17, rally points are full of green dots and map covered in green cars. Once I am done playing for the day, save the game, exit out. I log back into the game next day, my rally point has zero rebels. It seems like the game thinks my faction level is at zero. Seems like a error in the loading time or just a delayed process because they will start to show up 30 minutes into the game.61. Auto-cover sometimes stops workingconfirmed by multiple people (op included), should be high priority.62. Blood pools after eliminating enemies are not appearing63. Can't do takedowns on sleeping enemieshttps://www.youtube.com/watch?v=raLsEG2BUh464. Xbox One - Gunner reticle bugIf you in a gunner position (either truck or helicopter) if you go to the menu and you return to action your reticle disappears.65. When I was swimming the other day my other AI teammates were literally walking on water66. Enemies hitboxeswhen enemies are crouching behind cover but their heads stick out from the side of it, their heads don't seem to have working hit boxes as sniper rounds do absolutely nothing.67. Destroying a convoy truck while grabbing the driver leaves a dead driver standing upright68. Task Force Player Tag BugTags are appearing as a set of random numbers rather than the designated four character tag.69. Xbox One: Teammate volume does not work70. Quinoa Plant conversation bugevery time I die/load into an area, I have to listen to the Quinoa Plant conversation. I did the mission yesterday, and now that soundbite plays literally every single time I deploy/load/etc.71. Map glitchnot sure the implications but a spot by island if you jump off rock in the water instead of hitting water it sends into parachute mode and you free fall under water as under the map! Its wild and deploy parachute and glide under the lake but no water visible just the deep bottoms of map. Eventually it unharnessed me and I began walking everywhere but couldn't find a way back up but could have walked forever. I tried again and it worked no problem again.72. The flashbangs seem to be buggy or brokenso many times i have thrown them at a group of enemies all standing within the radius and either only one or none at all get stunned.73. Drone & Binoculars randomly stops working until you fail the mission or quit to main menu74. Progression bug: EXP bar stuck at Level 775. AI teammates abruptly lose sync shot mark, forcing enemies into alert mode76. Gamebreaking bug on Xbox One - Pucarabeen in and out of the Pucara province, gotten all collectables, restarted the game several times, tried joining multi-player games and the first Intel video to start the story missions in the province won't pop up. AKA: I can't do any main missions in Pucara because I haven't been introduced to the buchon yet and I haven't been able to get the conversation to trigger.77. Flare bugthe flare of the signal pistol seems only to be shown to the one shooting it, not to the teammates.78. Explosives delayAll explosives in the game seem to suffer from some sort of major lag issues at times. I've had C4 and grenades just sit there for a while well after they should have exploded. The most frustrating thing is the underbarrel grenade launcher is near useless against moving vehicles because the hit doesn't register half the time and several seconds there is just an explosion where the vehicle used to be.79. Guns not loading into gameFairly often when joining a co-op game your character will be holding nothing but have his/her hands in a position as if they are holding an invisible gun. It may take several minutes before they finally do pop in. This also seems to come with huge desync with enemy location and sometimes making you immune to all damage while everything is still slowly loading in. My wife joined me once and we tried defending a rebel radio and she had no gun, could take no damage, and she could not see the enemies in the same spot as me at all. But she could heal me if I fell.... So that was nice I guess.80. Headset bugWhen I equip "Headset D" (As I have purchased the Doorkickers pack from the Store), it automatically unequips it and reverts my character back to wearing "Earpiece". I select Headset D, go back to the Accessories menu, and it's like I never selected it. Every other item I've purchased works but that one. This only happens when equipping facewear with the Patrol cap and any headset. Any goggles/masks + Patrol cap + headset = Headset automatically unequipped, despite the preview showing just fine.81. The scopes on the SVD are not aligned properlythe bullets are offset to the right where the scopes are pointed on most scopes and at least one is to the left of the crosshair.82. PC - The motorbike controls cannot be changed for left and rightI do not use WASD, so I'm using RDFG, and despite being able to map buttons on every other vehicle to RDFG, the motorbike will remain mapped to RADF - not easy to drive that way I'm afraid!83. Windows 10 - Mic BugIf you mute the microphone in-game it will mute it permanent on Windows 10.84. Boats get halfway submerged when driving around in them85. PS4 - M4A1 BugI wanted to look at the damage meter changes between silencer on and off on my M4A1. I push the touch pad to go to menu, go to Loadout tab to see the meter with silencer on. Now back to my actual game screen, I press L2 to aim, press up arrow to take silencer off. Press touch pad, go to Loadout tab, read the meter. Then when I exit out back to Bolivia, my character just reloads out of nowhere as if I have an empty mag. So I repeat. Silencer back on, go to Loadout, then back out. It reloads again. If I do this 5 times straight, I will run out of ammo.86. C4 and possibly other throwables bugYou can throw C4 and possibly other throwables through thin objects by orienting your character so that the arm goes through the object when it releases the throwable.87. You can hear players walking when they're still in a post-mission cutscene in a safehouse88. Players are unable to shoot out of trunks, AI players can89. Heli > water bugIf you land a helicopter in the water the engine will continue to run normally, even after it sinks. Being in the water doesn't seem to cause any damage or ill effects whatsoever.90. Parachuting bugEvery now and then when I jump out of a chopper to parachute, I get stuck in the air, after my chute deploys. I just sit there floating.Last updated: 16/03/2017 08:30 CET via /r/GhostRecon
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