#i loved learning about the lore for years before i had them game
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supernova1885a · 2 days ago
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I love angst, make my fav characters suffer is basically a tradition.
So I have all this lore that I made up myself while playing based on confusing events and dialogues, so I decided to illustrate a little bit of what the transition from happiness = tragedy would be like in the relationship of these two. I don't know what the hell I saw in that spider but I love them and that's precisely why I'm going to make them suffer, you're welcome.
I MUST CLARIFY that everything I say in this post is not canon or is partially based on the canon of the game. Don't take this as something official, I just want to share a little of my interpretation of both the story and characters. Also that Shamura is a she/her to me, but I will refer to her as they/them in this post.
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After Shamura found the others, they moved together to Silk Cradle and worked out what their new life would be from now on. Shamura made very strong bonds with they new family, but especially with Leshy and Narinder, although due to his insistence they spent more time with the latter.
They used to take him with them to their temple and show him the spider webs that decorated the place, as well as teach him to weave and other things. Being the eldest, they had to impart the learning of their siblings as well as help them assume their places as divinities. All with enormous love and affection that grew with the passage of time.
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Years later, the five of them grew up and left Silk Cradle to begin to reign in their respective kingdoms. Because Narinder's kingdom was not earthly, he was the last to leave.
Shamura was the one who made and gave their siblings their robes, it was a last gift from them before not seeing them again for a long time. They could not hide their happiness, although along with it there was a slight feeling of sadness, but they knew well that they could not keep them with them for life and had to let them follow their paths.
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Of course, there are times when with bad guidance the paths can go awry. Shamura loved their siblings, perhaps too much and that made them very permissive regarding certain actions that they did. Narinder was fed up with his position and decided to go further, breaking the laws of nature, Shamura had a bad feeling but when they realized it was too late. Narinder felt betrayed when they reproached him, because it was thanks to their knowledge that he had done what he did and now they was angry with him.
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Maybe it was the tension of the moment that increased with each reprimand from they that caused him to attack them, maybe it was anger or he just didn't know how to control himself. From one moment to the next Shamura fell to the ground, a warm liquid began to stain their face, the screams of their siblings could be heard in the distance and a sharp pain began to overwhelm them. Fear, anger, sadness, pain, they had never felt so many emotions at once, they didn't know whether to cry or scream, whether to get up or stay there, until suddenly everything went completely dark.
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Shamura was cared for by their siblings until they was stable, but the pain from their wound was not the only thing that began to bother them. With it came severe headaches, vertigo, dizziness, and memory loss. Despite all that and the harm their beloved brother had caused them, deep down in their damaged heart, they still loved him.
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I haven't worked on this beyond the main concept yet, but I wanted to share it with you guys instead of just leaving it to writing and my imagination! I'm thinking about making a few comics about it, I have a lot of ideas I want to put down here. Thanks for reading!
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zieroses · 2 days ago
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enda “rook” de riva
replay // shadows of arlathan + in entropy’s grasp
thoughts and notes -
shadows of arlathan
- “Solas can speak with people in their dreams, even kill them” he what? Since when can he kill them? What lore did i miss?
- They were evil gods who enslaved their people - how does Harding know these things? Lol is this stuff hidden in codex entries i didn’t read closely enough? Stuff Harding and Varric learned over the last 9 years? If so, how/why were they learning these things in their search for Solas when, in theory, the Evanuris being a danger was not on their radar?
in entropy’s grasp
- Upon re reading tevinter nights, strife is a completely different character. He was supposed to be chatty, smiley, and sarcastic, and notably did NOT have facial tattoos/vallaslin. Very strange, I wonder if this version of strife was not written by Patrick weekes. He’s also very monotone - no shade to the VA, but it was alarming to see the first less-expressive cutscene also paired with an inexpressive character. Gave me the worry that quality was going to go downhill fast after the introductory sequence to the game, but luckily that wasn’t the case.
- (Re: cutscenes - bioware games in general have 3 levels of cutscene from my observation. The capital-C Cutscene, the lowercase-c cutscene, and then the convo-cutscene, the first being the most detailed and cinematic and the last being the least. Speaking with Strife and Irelin felt like the first example of the convo-cutscene where characters just stand across from each other and chat back and forth. Which is fine but again, it’s that lack of expression paired with strife’s more monotone voice and bearing that really worried me for a hot second.)
- I do love Irelin’s design. i actually like strife’s a lot too; I just think he should be bare-faced like in the novel.
- bellara’s intro is also so strange. She barely acknowledges the gods thing. They tried a little too hard to make her quirky here. She grows on me, a LOT, over the game - they just frontloaded way too much of the super cute and absentminded thing here. I think that should’ve come to light after her introduction had a weightier heft to it. Someone also mentioned it makes no sense that she, without any questions, gives some randoms (incl. Neve if you brought her, who is Tevene) essentially a tour of what is theoretically some very powerful secrets. It would’ve been worth a brief scuffle with her, I think, and then a few lines of not just explanation, but hastily attempting to convince her you aren’t here to poach elven secrets or magic. Even a code word provided by Strife and Irelin would’ve sufficed to put to rest any concerns that never even reached the light of day.
- Ogre - i quite like the darkspawn designs, even if they’re slightly cartoonier than before. I do think it has to do with the fact that the designs themselves, with this art style, are more readable in general; i can pick out details on the types of darkspawn that I couldn’t before because of the more muted color schemes of the prior games. (I loved those, to be perfectly clear; i just like how clearly and sharply i can see what’s going on here. But i do think there’s something to be said about the cartoonish quality; there’s probably something that could’ve been done to make them slightly less so. I think they managed it with the blighted dragons.)
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just-ornstein · 7 months ago
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[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
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[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
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[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
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[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
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[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
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[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
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[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
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[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
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[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
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nadas-dirthalen · 8 days ago
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Dragon Age: the Veilguard Was Packed with Lore — But Many of Us Overlooked It
— PART ONE — [ 2 ]
Welcome back, friends and travellers. If you've been here a while, you'll know that I wrote 30,000 words of predictions in the week and a half before DA:tV released. But here's the most surprising thing—I was right, for the most part.
I spent my first Veilguard playthrough grinning (and then sobbing) at all the lore reveals. And here's the thing: I think most of us missed a lot of them, including even me.
So let's begin with...
Titans: Dark and Light, Compassion and Rage, the Eternal Hymn and its Endless Listeners (1/2)
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This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
Alright, pals. If you've been here a while, you know how this goes. I always start by listing what we're going to cover, like anyone who's never fully recovered from academia.
Today's Discussion:
What Veilguard (Re)Taught Us about the Titans
The Titans the first Shapers of the known world.
The Titans are beings of the Abyss.
The Titans are sleeping, dormant—but alive.
Dwarves are the Titans' children, created to tend them.
The Evanuris mined the Titans' bodies to create people.
The Titans—the Earth—fought back.
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What Veilguard (Re)Taught Us about the Titans
The best thing about Dragon Age, as someone who loves the series to death, is that its worldbuilding is consistent, but also bears the unique quality that we, as players, are not aware of it all. Our protagonists in each game don't know everything; the people they learn from also don't know everything. We learn what we can through codices that are all biased and need an extra layer of decoding. This is a feature, not a bug.
It also means that we did not know how to understand the Titans before. Even my 30,000 words of theorycrafting, especially my piece all about the Titans, had elements of speculation. I had to check that speculation against other sources like the Chant of Light, which is a source that we REALLY did not know how to decode when it was revealed piece by piece in DAO, DA2, World of Thedas, and Inquisition.
Here, I'm going to break it all down, piece by piece.
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The Titans were the first Shapers of the (known) world.
It is said in the Descent DLC that Titans are enormous beings whose singing shapes the world. Their existence predates much of Thedas, if not all of it. The Titans are called the first Shapers for this reason, and in Veilguard it is restated several times over that they did, indeed, shape the world—for instance, by Cole in Inquisition.
"Their ancient shapers were mountains drawn of all their wills, walking their memories into valleys of the world." —Cole dialogue.
Inquisition told us so much more about the Titans than just that, though. The Titans have a realm all their own, a counterpart to the Fade, mentioned over and again in the Chant of Light and referenced as a quest name in Inquisition.
Here lies the abyss: the well of all souls.
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The Titans are beings of the Abyss.
Now, it's important that I mention right here that the Chant of Light has existed long before Inquisition. In fact, its tale is what opens DA:O as the game begins. Recently Eurogamer stated that BioWare has had a massive lore document for the 20+ years of its existence, and I believe that there is no truer example of this than in the Chant of Light itself.
The Abyss, for a long time, was a mystery to us. Inquisition cleared it up a lot—not only with its game content, but with World of Thedas' publication shortly thereafter.
Not only is the Abyss referred to in many elven codices, but we go there. The key locations of the Descent DLC—the Forgotten Caverns, Bastion of the Pure, and the Wellspring—are in a region called the Uncharted Abyss.
Now, with Harding, we go deeper into the Deep Roads than the average dweller. The same is true in that instance: venture down far enough, and we reach a Titan's heart.
We find a Titan's heart there. But the Titan does not wake—none have before DA:tV, and even then, they have not fully woken. Because, for as long as we have known...
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The Titans are sleeping, dormant—but alive.
"It's singing. A they that's an it that's asleep, but still making music." — Cole dialogue.
There is so much Cole dialogue in Inquisition that speaks on the sleeping Titans, on their old songs that once sang the same, on how they will never wake up, that it would be folly to try and post every codex here. Suffice it to say: Cole knows of the Titans, knows of their songs, and knows they are asleep. He is one of the pathways to our knowledge of the Titans in Inquisition, and his words are peppered throughout the game.
The Chant of Light also makes reference to a mountainous Maker, who oft speaks about a forgotten mountain. When Andraste meets the Maker "in darkness unbroken," specifically, these words are used:
The Maker Appears to Andraste (7) Eyes sorrow-blinded, in darkness unbroken There 'pon the mountain, a voice answered my call. "Heart that is broken, beats still unceasing, An ocean of sorrow does nobody drown. — Andraste 1:7
Heart that is broken, beats still unceasing — a being who has been broken, but whose heart still beats. We can hear that, in the Descent DLC.
Veilguard confirms that both sources are true through Harding, her personal quest, and the codices for the Dwarven people.
Records that exist outside of Orzammar mention "great sleeping Titans" and "the First Ancestors." — Codex Entry: Harding's Notes: Orzammar and Titans
Harding's experiences in Veilguard, in this way, serve to prove Cole right. That is a deliberate narrative choice: BioWare's way of saying, Yes, this is true. Yes, you should take Cole's take on Titans as correct.
We also know, from Cole, that this state of being is permanent. Not only are the Titans asleep, but they don't know how to wake.
Songs screaming far away. It wants to wake up but can't remember how. No one should be here. — Cole dialogue.
This becomes crucial information in Veilguard, and central to the main plot. It serves as the backdrop for what actually matters most to the characters living in Thedas right now, which is...
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Dwarves are the Titans' children, created to tend them.
By now, a lot of people have seen this reveal in the art book: the dwarves were created to tend to their Titan hosts/makers. But we knew this before—we just didn't know it in context, and therefore we did not believe it to be objectively true of Thedas.
In truth, we've known about the elves and the dwarves' origin since the Chant of Light came out in full with World of Thedas volume 2.
At last did the Maker From the living world Make men. Immutable, as the substance of the earth, With souls made of dream and idea, hope and fear, Endless possibilities. — Threnodies 5:5
I talk about it in more depth in my Chant of Light dissection, but what this verse says in context is that the dwarves (the Maker's second children) are beings crafted by the maker: bodies made of lyrium, souls made of the same "dream and idea, hope and fear" as the original spirits.
This concept has already been massively hinted toward with both Valta (who has become The Oracle in DA:tV) and Dagna, who both connect to isatunoll during Descent and Inquisition's base game, respectively.
We've known about the Evanuris' horrible crimes since before Inquisition, as well, for the same reason and from the same verses in the Chant of Light.
Until, at last, some of the firstborn said: "Our Father has abandoned us for these lesser things. We have power over heaven. Let us rule over earth as well And become greater gods than our Father." (8) The demons appeared to the children of earth in dreams And named themselves gods, demanding fealty. — Threnodies 5
With the context given to us by Trespasser and Veilguard, we know without a doubt that the Evanuris are those "jealous spirits" that comprise the Maker's first children.
And just like the Chant describes, they sought to conquer the earth: the realm of the Titans.
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The Evanuris mined the Titans' bodies to create people.
Trespasser taught us so much of what we needed to know about the Evanuris' and Titans' conflicts. Its codices in the Deep Roads outline how it was Mythal, specifically, creating some of the first elves in the coffins found in that zone. The Temple of Solasan features coffins of the exact same kind.
Ir sa tel'nal Mythal las ma theneras Ir san'a emma Him solas evanuris Da'durgen'lin Banal malas elgara Bellanaris, bellanaris. — Codex: Torn Notebook in the Deep Roads, Section 3
My (updated) translation: Isatunoll Mythal gives you dreams Lyrium within Becomes Solas evanuris Little stone boy You give nothing to the Titan (anymore) Forever, forever.
Trespasser reveals that Mythal mined the bodies of slain titans and rendered their demesne unto the People: she conquered Titans and used their bodies for her own ends. The hints about these actions, however, are not exclusive to Trespasser, nor to Solasan. These seeds were planted all the way back at the Temple of Mythal.
Elgar'nan, Wrath and Thunder, Give us glory. Give us victory, over the Earth that shakes our cities. Strike the usurpers with your lightning. Burn the ground under your gaze. Bring Winged Death against those who throw down our work. Elgar'nan, help us tame the land.
This codex to Elgar'nan makes reference to Elgar'nan giving victory over the Earth (capital-E, the Titans). Trespasser would follow this up with much context—that it was Mythal who was first known to have slain Titans, "rendering their demesne unto the People."
I theorized that Mythal's mining of Titans for lyrium to make elvhen bodies was what angered the Titans, based on codices in Trespasser and the Temple of Solasan. (I go into much more depth there!) Veilguard confirms this theory in Solas' Memory #4: A Memory of Manifestation.
Solas: I have the Fade. Besides, this talk of taking on a solid form. When you took the glowing stone to build your body, did the earth not shake? Mythal: The lyrium gives us the strength we had when we were of the Fade. We are the best of physical and spirit.
Mythal's crime was what took the war with the Titans in a new, darker direction. It was what would set off the chain of events that would change the very nature of the world—and it was foreshadowed, back in Inquisition, by Cole.
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The Titans—the Earth—fought back.
"They made bodies from the earth, and the earth was afraid. It fought back, but they made it forget." — Cole dialogue.
In this post, I theorized that it was Solas' creation itself that caused the first Titan to "go red." That is to say, to change its nature and fight back. I used codices from Trespasser and Solasan to get there, as well as one paragraph from World of Thedas and this codex on Fen'Harel that describe the Forgotten Ones as "beings of terror, malice, spite, and pestilence."
Thinking about those words, and specifically terror, I read the codex in the secret Deep Roads room in Trespasser with fresh perspective.
For a moment, the scent of blood fills the air, and there is a vivid image of green vines growing and enveloping a sphere of fire. The vision grows dark. An aeon seems to pass. Then the runes crackle, as if filled with an angry energy. A new vision appears: elves collapsing caverns, sealing the Deep Roads with stone and magic. Terror, heart-pounding, ice-cold, as the last of the spells is cast.
Terror. The first of the turned Titans. The fire/plant/ice imagery also caught my eye, and when I went back to Solasan to check, there were many hints that this was, indeed, where Terror came into being. (For more, go look at the most recently linked post in this section!)
Huge implications for Solas aside, what this codex taught me is that Titans' natures could change. This was confirmed in Veilguard many times over, yes—but my point here is that Inquisition taught this to me, just a few days before I gained the context of Veilguard. This was never a retcon! However, this lore plays exactly to BioWare's rules: we did not have the full context, and so almost no one read that Deep Roads codex as it was meant to be interpreted—including me, the first few times I read it!
It was only when I'd seen the achievement icons before Veilguard's release that it all clicked for me. All of the lore of Inquisition and everything before it made sense. That was never a bug, never a retcon, but a genius twist on BioWare's behalf: one that almost no one guessed at for an entire decade.
One that changes everything.
Titans, we know for certain now, behave as spirits. Obscure hints in World of Thedas, Inquisition, and the previous games have been confirmed in Veilguard. This new understanding changes not just the Titans, not just the dwarves, but reframes everything we know about the entire history of Thedas and how its magic system works.
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Thank you for reading! It means a lot when people engage with these. And don't worry: I'm not nearly through with them. It's taken me a while to compile everything, but with more of Veilguard added to the wiki every day, it's a lot easier to compile things for these posts!
(Immense thanks to the wiki staff, of course. <3)
Up Next: Titans and Spirits are far more similar than we think, and it means everything.
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lizzybeeee · 21 days ago
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DATV Spoilers - The Handling of Previous Story/Lore In DATV
Quick PSA: If you’ve read my post on the lore/story threads dropped – it’s not a list of what I expected or even wanted to see addressed/answered in DATV.
It’s pretty much a given that Kieran and the Architect were never going to come back in any meaningful way, I understand that. Questions about what happened to Anora, Anders, Cullen’s clinic etc...never expected to get an answer about them – at all. The line of succession in Ferelden and Orlais? I expected that sometime down the line it would have to be streamlined into one option for both nations, not a problem – there’s so many choices it’s impossible to account for, and I understand that.
This is just a list of plot threads left unanswered that will, most likely, remain unanswered.
There’s no DLC planned – the team is working on Mass Effect 5 now. There’s no conclusion to the fate of the south of Thedas outside of some codex entries and some dialogue. They can patch the Executors cutscene out, maybe - perhaps they could even do the same to anything relating to the south of Thedas. Yes, these areas were not completely destroyed by the Blight – they can rebuild – but it comes across as being so meaningless that I ever cared for these places in the first place. To learn that after ten years of waiting all we cared for get devastated and left in limbo...it’s hard to put into words the bitterness I felt at that realization, and seeing that final cut-scene drove the nail into the coffin of how foolish I felt for even caring in the first place.
A codex entry or letter would have been nice – but my expectations for DATV was solely for a good story that added to the lore and world of Thedas. Instead, it felt entirely reductive – glaringly so when you account for the ‘Executives’ twist.
The world of Thedas has been watered down and its worldbuilding/lore diminished - slavery in Tevinter is non-existent, the Crows being an organization that indoctrinated children is never touched upon, any mystery of ancient Tevinter and the elves is answered (badly!), the Dalish have effectively disappeared and become the Veil Jumpers...it all feels so hollow, so shallow, that I ever cared about these things in the first place.
The issue is that the dev’s gave us only three choices, told us that as the story was contained to the north of Thedas – that our other choices weren’t relevant to the rest of the game with their intent being to not effect anyone's head-canons...before doing so with ‘the blight has devastated most of everywhere you went previously’.
These were story/plot threads that were woven throughout the narrative of the first three games – the things that made me care and become invested in the world of Thedas to begin with. In a game that was set-up to be a direct sequel to Inquisition and Trespasser I hoped that, at least, what was brought up in Inquisition would be mentioned.
Perhaps my list is a little too detailed with plot threads and issues – if anything that can be attributed to the incredible world-building done in the first three games! I love those games, I love the world of Thedas...which is why this game utterly baffles me with its choices.
Dragon Age: The Veilguard is a good game but not a good Dragon Age game.
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Edit: DATV absolutely has a lot of problems outside of its handling of the lore and story of the previous games. I would not say its a good rpg in any sense, but as a weird 'action-adventure rpg lite' game I did have some fun moments and enjoy myself. Would I recommend it to anyone? Absolutely not.
I heard someone describe it as a 'junk food' game and I very much agree with that statement. I found enjoyment in it, but to do so I usually had to turn off my brain, which is not a compliment towards DATV.
The game released very well optimized (especially considering how most companies are content to release half-baked games and patch them later) and did create some really interesting visual set-pieces like the Battle of Weisshaupt. But those moments I enjoyed were few and far between, and far overwhelmed by the negatives of the game - such as story, lack of conversation/conflict/role-play options, bad character writing etc...
Calling the game 'good' is, perhaps, a stretch, and I totally get that. Calling it 'mediocre with some good parts' may be more accurate.
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glassautomaton · 1 month ago
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What Is the First Magic, Anyways? (Or How I Learned to Stop Worrying and Love FGO Spoilers)
Out of the five instances of True Magic, the Second and Third are known about in some detail, the Fouth is a total unknown from what I can gather and simply hasn't been expanded upon in the lore quite yet, and the Fifth being shown, but not explained in detail, which is its own post. The First Magic falls somewhere in the middle here, where a few vague things are known about it and the person who attained it, but not much in the way of details.
What we do know for sure is that the Magician of the First Magic was Yumina, the First Witch, who founded the Meinster lineage and used the First to create Ploys, which were passed down to Alice Kuonji, considered to be the last pureblooded Meinster by 1989 following the 'death' of her mother. Based on some information about Witches and the Meinsters in particular from the FGO collab from back in April, I think I can hazard a strong guess as to what the First Magic actually is: authority over Mystics/Mysticism itself.
Some spoilers for FGO's Lostbelt 6, though nothing critical to the plot, as well as this translation of Alice Kuonji's FGO profile.
First off, some basic information about Witches and Yumina that was dropped a solid decade after Witch on the Moly Night first came out, because Nasu's a fucking comedian:
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This establishes a few things, first and foremost that Alice is actually Yumina's descendant, that Witches aren't human and are instead closer to faeries (although I'm not sure if they can be considered true faeries as this is phrased like they were created by an individual rather than born from the land or the Inner Sea), and that the daughters of Witches are essentially the next vessel for a singular consciousness, such that lineages are more like a single individual with several reincarnations. Not all of this information is actually completely relevant to this point but how insane is it that Alice got a lore drop for the first time in a decade and it was buried in the ass-end of a six-year-old mobile game? I just needed to get that off my chest.
Alice's profile reinforces this by seeming to allude that Alice's mother and her ancestors were all the same person, as well as the third paragraph using similar wording to how True Magic is often explained.
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Crucially, the final line also states that Meinsters stand in defense of Mystics from humanity's constant march towards order, which inevitably destroys Mystics by coming to understand them, as is one of the overarching themes in Type Moon in general. Yumina's lineage seems to be actively pushing back on this.
Knowing Nasu, I could stop right here. See, it's thematically cohesive with the Meinsters and Alice's character arc of growing past the reminders of her family's past and learning to appreciate the present, and thematic cohesion is really all you need in Type Moon, established lore and rules be damned.
However, I think that my point is supported by the Ploys, which are all products of the First Magic. We'll start off with the Three Great Ploys, which we know were created by Yumina proper and not any of her later descendants/incarnations.
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Flat Snark, Oil of the Moon, is the Great Ploy that's featured most prominently in Mahoyo. This is pretty straightforward - the prose in the scenes that feature it describe it as Magic, and it functions by transforming the world inside of its domain into a landscape of fantastical insanity. It is, quite literally, draping the landscape in Mystics once again. Even the air becomes dense with mana, similar to the atmosphere in the Age of Gods (as shown in Absolute Demonic Front), when Mystics were at their most common and well-integrated, before humanity had begun to push it back as much as they had.
The Thames Troll is the second of the Great Three Ploys, and one that, at first glance, seems to be by far the most simple - it's a massive golem that can get stronger based on what it's built out of. Alice states she has poor compatibility with it, and therefore can only use its first two forms, that being wood and clay/brick/stone, with its final two forms being iron and steel, then silver and gold. Thames uses the environment to create its body, be it the woods the first time we see it or the brickwork in the park during Alice's fight with Touko, which would mean that further forms would likely do the same. As Alice says that the final form would overshadow even London, this would mean that Thames is capable of annihilating entire cities. However, considering it would need iron and steel nearby to do so, it could likely only become so powerful when being used within a more advanced human settlement, likely for the express purpose of destroying it. Therefore, Thames is the Ploy that most directly serves the Meinster's goals of opposing humanity and safeguarding Mystics.
The final of the Great Three Ploys, which isn't directly stated in Witch on the Holy Night but instead FGO, is Wandersnatch, which frankly could and probably should be its own post. There's a whole hell of a lot going on with that thing.
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The long and short of it is that the Ploy consists of a dense fog, and numerous entities within it. Only by glimpsing Wandersnatch's true form in the fog can one escape, which makes the Ploy itself act as a microcosm for Mystics in general - it's an impossible, insurmountable obstacle that can only be weakened and overcome by observing it and learning more about it. It's little surprise, then, that Yumina herself choose Wandersnatch to inhabit while her current descendant doesn't yet harbor her consciousness - much of Wandersnatch’s presence has to do with Yumina attempting to exert more control on Alice in order to possess her and incarnate.
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Ultimately, though, the smoking gun for me isn't one of the Three Great Ploys, but the most common one we see used: Diddle Diddle, Alice's favorite Ploy. This one has a simple function, that being that it strengthens Mystics in a certain area when dropped on the ground. Which is simple, yes, but also just absurd. You mean she can just crank out little Christmas tree ornaments that can singlehandedly counteract the one consistent force present in every single Type Moon property? She can just do that? Alice, and only Alice, can just say "nuh uh?" That's not attainable through normal magecraft, and has got to be an application of the First Magic through the Ploy. Considering how straightforward the effect is, it seems to pretty clearly point towards the First Magic being tied to Mystics.
As a final note, I also think this makes sense of Nasu's note that the First Magic was discovered after the Third but named as such for a special reason relating to its nature (although this is from an unofficial translation from the Fandom wiki so take this with a grain of salt). It would be very in keeping with what we know about mage society for them to say Mystics are more foundational and important than souls.
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beenbaanbuun · 8 months ago
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I need fuel for my addams! Matz delusions soooo.... what are some of darling's personal goals/hobbies? Who is she outside of her relationship with hwa and joong?
Personally I can actually easily imagine her as a webtoon creator for some reason LMAO, I can imagine her taking inspo from her lover's actual lives to add to the lore of the world she's built in her comics, holding a laptop or drawing pad in her lap while she follows hwa around the house.
But that's just me and my headcannons lol
~lyra
i think art would definitely be a big one for darling. she just loves to create things and it’s even better when she gets to show her lovers and they just give her a proud little smile and a kiss on the cheek. you’re so right about taking inspiration from them too!! darling would traipse up to hongjoong one day to show him a sketch of a new character and he can’t help but recognise himself on the page. when he asks about it, you deny it, but he doesn’t quite believe you…
as for other hobbies, i think that darling loves to learn. whenever she’s not with seonghwa or hongjoong (it’s rare, but sometimes it’s unavoidable) you can definitely find her curled up on jongho with a book about some obscure craft that’s she’s decided she absolutely has to learn. she has about 4 languages that she’s trying to wrap her head around, 3 different types of yarn craft, 2 types of old-fashioned board game and a sport that no one has heard of in at least 40 years. seonghwa had joking called her a jack of all trades at one point, hongjoong quickly joining in to tell her that the end of that saying is ‘master of none.’ she might’ve given him a glare for that comment before going back to the rather interesting book she’d found on wood carving. perhaps if she begged hard enough, they’d buy her a set of carving knives…
as for goals, i think her main aim is to find a sense of purpose in life. despite looking and acting like an absolute princess most of the time, she can’t deny that sometimes her mind wanders into pretty complicated territory. why exactly was she put on this earth? what is it that she is supposed to do to leave her mark for the next generation? perhaps that’s why she studies all those different hobbies so hard. maybe she’s hoping that her purpose will just drop into her lap one day. to seonghwa and hongjoong it’s pretty obvious that her purpose in life is to be spoiled by them, but they’re happy to help her in her pursuit of wisdom and enlightenment. after all, if stressing over what you’re supposed to be doing to appease the universe makes you happy, then so be it. they’ll buy you those carving tools.
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e-vay · 1 month ago
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My In-Depth Review of Sonic X Shadow Generations (Spoilers!)
I completed Sonic X Shadow Generations so I'm ready to talk about it! Remember, these are just my personal opinions about the game, so don't take this review as me saying that my opinion is "right." I'd hate to accidentally spoil the game for you, so all my thoughts are below the cut:
Did you mean to click "Keep Reading"? I warned you, there's gonna be spoilers here! One last chance to back out...
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Okay here we go!
THE SHADOW PORTION
Let's start with what we've all been hyped about: the Shadow portion of Sonic X Shadow Generations. If you single out the Shadow story of this game, I think it is an absolute masterpiece! Everyone who worked on it gave it their all, and it clearly shows. I'd give it a 9.75/10.
THE GRAPHICS
The visuals of this game are STUNNING. These new models for Maria and Gerald Robotnik are perfection! I am so glad they went with the more 'cartoon' style for the human models, similar to what we saw in Sonic Unleashed. They feel like they belong in this world among these peculiar looking anthropomorphic animals, but they aren't so odd looking that they feel goofy. They found a perfect balance and I couldn't be happier with them. Speaking of character models, to see all the bosses throughout the years in this new high definition was a sight to behold! Though I do feel nostalgia for the lower-poly version of the Biolizard, it was great to see it as the creators originally envisioned. It went from this loveable (and admittedly silly-looking) salamander to a truly intimidating and disturbing looking beast. The animation is superb. The characters move so fluidly and the poses are dynamic and striking! The frame rate makes everything look and feel fast and smooth which is exactly what you'd hope for in a Sonic game. I also appreciated the variety of poses/animations even just for the different stage ranks. I found myself purposely replaying stages to get different ranks just so I could see the different animations Shadow had regarding his "performance" evaluation. That really adds to the replay value! I am a graphic designer for a living, so of course I have to gush about the design, too! The graphic elements that appear before, during, and after each stage are straight up BADASS! I love the 2D animated flame that appears along the stage name and the color scheme and sharp lines are so appropriate to Shadow, and are a very strong contrast to Sonic's graphic elements that are colorful and round in shape. These are small details that most people might not outright notice, but it really enhances the overall aesthetic of the game.
THE STORY
LOOOOORE! Sweet nectar of the gods, we were given so much more lore with this game! Even though the Shadow portion of this game was fairly short, they jam-packed a ton of information and I am forever thankful for it! If you didn't do so while playing, I highly recommend playing again and talking to the NPCs regularly for little nuggets of lore. I was initially worried that this was going to be a rehash of the same 'origin' story we've heard a dozen times already, but that was not the case! Instead of focusing entirely on the tragedy that happened on the ARK, we got to learn what life was like on the ARK while times were still good! Learning that Shadow didn't used to be confident at all, to the point where Maria basically doesn't recognize this confident version of him that we've all known him as. And that Shadow never did his homework??? HA! I loved the confirmation that yes, Maria WAS INDEED the person who gave Shadow his name, and the meaning behind it was EVERYTHING TO ME! (Also works so well for my my AU. IYKYK hehehe) Plus all the Robotnik family history?! MARIA HAD A LITTLE SISTER?!?! She'd be old now, if she's even alive, but will we ever meet her? Will Shadow ever meet her (and would he even want to, or does he feel like that chapter of his life is closed now)? What was she like, and how did Maria's death impact her and her parents??? I hope we'll find out some day! Plus getting to learn a little bit more about Gerald's sons was exciting too. Will more Robotnik family members make appearances down the line? What do they think of Eggman's misdeeds? I'm so curious for more! It was heartbreaking in the best way for Shadow to get to interact with Maria and Gerald again, especially knowing he can't do anything to change what will inevitably happen to them. His sense of desperation paired with the growing affects that Doom's powers were having on him really had me worried about what was going to happen to Shadow's state of mind and overall well-being. It was amazing to see the toll it was taking on his body and his mind. In particular, I'm thinking of the scene where Shadow goes to fight Sonic and you see him having to actually restrain himself and go easy on Sonic. I thought it a great scene to demonstrate how easy it would have been for Shadow to just give in to the rage and take Sonic out without hesitation, but his willpower was able to win in the end. I have heard some people saying they're disappointed that Shadow lost his Doom abilities by the end of the story, but I think it made complete sense for the story. Black Doom is insistent that Shadow isn't 'complete' yet and he has to be more like him in order to be 'perfect.' But that isn't true! Shadow is already the ultimate life form, especially because there's more to him than his Black Doom DNA. By rejecting Doom's influence in the end, that was Shadow's true evolution. He's perfect as he is. Obviously I could gush forever and ever about all the Shadow and Maria scenes, but words aren't going to do it justice. It was just so moving to see how different he is when he's with her. In fact, at the end of this game I believe this is the first instance we ever see a true, genuine, heartwarming smile from Shadow and it DEVASTATED ME! We are used to his smirks, but when he's trying to reassure Maria that everything's going to be okay, we get to see him truly smile and we aren't seeing Shadow the Ultimate Lifeform or Shadow the Destroyer/Weapon, we are seeing Shadow the Brother and it felt like the warm embrace of a security blanket. God bless the writing in this game.
THE ACTING
The acting in this game is incredible from a visual and auditory performance. The animators really pushed the acting of the character models and you can feel Shadow's transformations throughout the game and the toll it's taking on his body. The emotions are cranked up to the max and they didn't pull any punches. In the past, Shadow was often limited in his portrayal of emotions, but that wasn't the case in this game at all. We saw anger, we saw resentment, we saw panic and sadness, and affection. There was so much thought put into the shaking of his hands, the gritting of his teeth, the shrinking and dilating of his pupils, all to show what's going on in his head without even resorting to words. SO MUCH ATTENTION was put into how these characters moved and interacted with each other and it truly tugged at my heart strings. There were too many wonderful moments for me to break down, so I will just single out one for now and applaud the creative direction and the animators for these scenes as a whole. There's this moment right near the end of the story, when Shadow is trying to stop Gerald and Maria from disappearing for good. His gestures are wild and panicked, his pupils and irises are small due to fear, but then Maria simply frames his face and rests her forehead against his. It's subtle, but Shadow's eyes widen and then return to their regular size and everything from his stance to how his shoulders fall show what a calming presence Maria has and how she helped (and will continue to help) him find his inner piece. Those performances are going to stick with me forever! Mike Pollock as Gerald Robotnik was truly *chef's kiss* MP is such a fantastic actor with great range. Though his voice is easily recognizable, the manner in which he speaks as Gerald is so different compared to Eggman, that you couldn't mistake the two characters even just by listening. We have been so used to only hearing from the angry, driven-insane-by-grief Gerald that it was so refreshing to get to see and hear the calm, brilliant, caring genius that created The Ultimate Life Form. P.S. I'm going to be crying over hearing Gerald call Shadow "son" for the rest of my life, thank you very much. I don't care about the future crimes he commits, we got to witness Shadow's father in this game and I'm weeping. Kirk Thornton is not my favorite Shadow. That being said, he really gave it his all and I was pleasantly surprised by what he accomplished. One of the performances that surprised me the most was Mephiles! This is a credit to the writers as well as the voice actor. The sense of wild desperation in his voice as he fights to even 'exist' in this timeline was so visceral and terrifying. Sure the other villains had their "I'm the best, this world belongs to me" lines, but Mephiles' voice lines were on a completely different level to me. What a treat! Lastly, if you can, please replay the game in Japanese! Kōji Yusa's performance is STUNNING. Ooh I'm getting shivers just recalling his voice lines while you're playing through the stages. I don't mean to discredit the English voice actors, but I think this game is even better when listening in Japanese. Give it a try yourself!
THE MUSIC
This is a Sonic game we're talking about, of course the music is going to be fantastic! The score did not disappoint one bit. It was great to hear all the callbacks to songs in the past as well as new tracks that were catchy and enjoyable even after playing the stages several times. "All Hail Shadow" has always been one of my favorites, but the new instrumental version used for majority of this game was so haunting and eerie. It was a delight to my ears as well as my emotions.
THE BOSSES
I loved the chosen bosses for Shadow's story. It was great fun to revisit some of the more iconic baddies throughout Shadow's history, and even though some of the gameplay was the same, the battle would then shift and offer the player something new. However, it's actually the boss fights where I dock the game a few fractions of a point. The boss battles were far too easy to defeat, and I actually found them easier and easier as the game progressed. I beat Mephiles and Devil Doom so quickly that I didn't realize their fights were over already. One could argue this was intentional by design. After all, throughout the story Shadow is evolving more and more into the 'perfect' killing machine. It would make sense that the more Doom Abilities he acquires, the weaker these bosses would seem. Still, as a life-long gamer, I appreciate when I have to actually work to achieve the ending of a game. I would have liked more of a challenge.
OVERALL GAMEPLAY
Whether you're roaming about White Space or you're actually playing through stages, the Shadow portion of this game is an absolute blast. Even having played the Shadow the Hedgehog game (which I'm a fan of, btw), I feel like this game really gave you a better feeling of what it's like to be Shadow. I LOVED that I got to use Chaos Control way more than ever before in previous games. If you had the ability to stop time, wouldn't you take advantage of it every chance you could??? The opportunity to use Chaos (and Doom) Spear as frequently as you wanted and Chaos Control almost constantly really shows how formidable of a character Shadow is and just how different it is to play as him compared to playing as Sonic. I loved the 'free-roam' aspect of White Space compared to the 2D version in Sonic's story. Hunting for rocket parts or figuring out how to unlock collectibles was a lot of fun and let the player really explore these new Doom abilities to the fullest. I'll admit that I struggled with navigating some of the Doom abilities, but even so I still had a ton of fun. I already mentioned replay value, but before you even have to go about replaying the game, there is SO MUCH to this portion of the game! The amount of stages, challenges, collectibles within stages, FINDING the unlockables USING the collectibles you obtained from stages, even the mini challenges available AFTER you've completed the key challenges (I'm talking about the bell that's located above the challenge portal), all of it made for a ton of opportunities for play. I found myself wanting to take on every quest instead of begrudgingly going through it just because I'm a completionist.
My biggest gripe is that the game was too short. Am I greedy for wanting more? Probably, but I can't help it. The developers gave us a ton of content in the Shadow story, but I still would have loved to have a full length game of just this gameplay. I managed to complete the Shadow portion in a few hours, and that was even with me leisurely taking my time to get collectibles and get S ranks for stages before progressing through the story. I miss the days where games took much longer to complete. But hey, I'm a nostalgia-prone 33 year old, so I guess that's to be expected of me haha.
THE SONIC PORTION
Here is where Sonic X Shadow Generations loses more points for me, which is a shame because I think it's a great game overall. Admittedly, I was disappointed when I first learned that the Sonic portion of the game was just a remaster of Generations. I had really hoped we were going to receive something new to help elevate SXS Gens as an entirely new game, instead of just "Sonic Gens + Shadow DLC".
Don't get me wrong, the stages in Sonic Generations are fun to play. However, when you go from playing Shadow's story to Sonic's story, Sonic's side drastically pales in comparison in my opinion.
My other complaint is that for a remaster, they really didn't improve Sonic's portion of the game significantly (at least from what I can recall, as I haven't played the original Sonic Generations since it first came out in 2011). This was a missed opportunity to correct more of the drawbacks of the original game. However, I will admit there are some minor changes that were made that I was thankful for. Let's start with the positive before I point out some of the negatives.
THE STORY
As mentioned earlier, I acknowledge that Sonic Generations is just a remaster so it makes sense that the story didn't change much. That being said, there were some small changes that I did really appreciate and helped improve the story. One of the things that always bothered me about the original Sonic Generations was how indifferent/annoyed Sonic was regarding his friends. I mean, the story is about time being erased! His friends and home are literally getting removed from the fabric of time and Sonic seemed more inconvenienced than concerned. In more recent games, the writing has really focused on the value Sonic finds in his friendships and found family. He always has his signature cool, aloof attitude, but I think the writers in recent years have successfully showed just how much he cares about his group, whether the games were serious (Sonic Frontiers) or silly (The Murder of Sonic the Hedgehog). The story wasn't drastically changed for Sonic X Shadow Generations, but some altered dialogue and blink-and-you-miss-it edits helped to cut that jackass attitude from the original and gave him more realistic reactions. Especially by having him respond when he rescues everybody this time! It never seemed right when Tails was first rescued and he's trauma dumping on Sonic about how awful the experience was and Sonic just sits there in silence haha. At least in the new version, Sonic reassures Tails that he's safe now. Also, huge kudos to whoever decided to alter that scene where Sonic is shoving Amy away by the face. I always hated that. Ship or not, you don't treat your friends like that when they're throwing you a bday party!
This is me getting nitpicky, but there were a few things I had really hoped they were going to improve, but remained untouched:
THE GRAPHICS
I was never happy with the visuals of this game outside of the stages (the visuals within the stages are great!). The colors are extremely oversaturated and the characters are way too intense and some are even off model (ex: Amy is so blindingly vivid magenta in this game instead of her signature blush pink. What the heck?!). What's worse, the cutscenes during the birthday party scenes are SO GREEN. The light bounces off the neon green landscape and reflects onto the already oversaturated characters, giving them an unappealing green glow. I get that the Sonic world is not realistic, but it felt like the scenery in these cutscenes made it look like we were watching a bunch of toys interacting on a playset instead of characters living in their world. Sure the visuals during the levels are great, but it's a real disappointment when I'm specifically not looking forward to the cutscenes in a game. I wish they would have tweaked that.
THE ANIMATION/GAMEPLAY
I have zero complaints when it comes to Act 1 (the "Classic" version) of the different stages. These look great, play great, and if you've played classic Sonic games then you can appreciate how identical the map of the level is compared to the originals. The issue for me lies in Act 2, aka Modern Sonic's gameplay. For the most part these levels are good, but there were a couple of small things that always bothered me that I was sincerely hoping they'd fix (and they did not). There are portions of Modern Sonic's gameplay that is SO. SLOW. I'm referring to when you are jumping from one Grind Rail to another, or when you are sliding under an obstacle. These animations are so bizarrely slow and make absolutely no sense when your character is running blindingly fast. I don't understand why they didn't use this opportunity to fix those animations. When you're playing the Shadow side of the story, his animations are constantly fast moving and appropriately paced. Why wouldn't they apply these physics to the Sonic side?
As a whole, the Sonic portion of Sonic X Shadow Generations is still a fun game, but I think it could have used a little more attention to help it feel more balanced compared to the Shadow portion.
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This game also has some notably fun DLC and the promise of more DLC in the future! I have my Sonic side of the story set to the Sonic Adventure Legacy skin and Sonic Jam Legacy skin and they are so CUTE! They win all the nostalgia points! I'll be honest with you, I have never been a fan of Terios' design hahaha. BUT! I love that they made a Terios skin for this game so players have the chance to play as him if you choose and we get to see how he was intended outside of the initial sketches we've all seen. (Still, y'all can keep your Terios skin. I won't touch it LOL!). And I am OVER THE MOON ECSTATIC for the upcoming Movie Shadow addition to the game! I still can't believe they got Keanu Reeves to voice lines for it! I'm sure it will be a small thing, but I am on the edge of my seat to see what that will be like.
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Overall, I'm super happy with the game as a whole and I enjoyed every minute I played of it!
If you read all of this, thank you for reading! Again, my opinion isn't fact and if you disagree with what I had to say, that's totally fair. And if you haven't played the game yourself, please go play it and see what you think for yourself!
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felassan · 3 months ago
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Notes and thoughts on the August 30th dev Discord Q&A. (this post contains DA:TV spoilers from the recent Q&A).
Mother Ghil is a herbalist 😌
"there are opportunities in conversations, in dialogue, in scenes where you will, you know - a companion may ask you for a hug because they’re having a rough time and you are able to give it to them"
🥺😭 I'm worried (but in a good way, pls hurt me storylines) because this reminds me of DA:I when the Inquisitor can hug Varric after something incredibly sad happens as a result of our choices (Hawke's death in the Fade) oughh.
Influence on the fate of nations? 👁️
"Rook does become a fairly important figure" - this reminds me of Solas' line in a past trailer: "They call me the Dread Wolf. What will they call you when this is over?"
UNDERWEAR CHOICES
Taash is babey 🥺 it makes sense why in this screenshot she looks young. if Taash is in her early 20s, say 23, that means she probably can't have been one of the Five Belles of Hunter Fell as that was in 9:42 and she would have been like 13
Here is some further info about companion ages that came out since the time of the Q&A
Harding had to have been at least 18 ten years ago in 9:42 when she joined the Inquisition and became Lead Scout, so must be at least 28. but I think older, as I think she was older than 18 in DA:I by a fair few years. like around early to mid 20s at that point in time.
"they’re all people who have been through a lot [...] they’ve been through a tremendous amount by this point by the time you meet them" 🥺😭
"They’re more linear than some of the other parts of the game, because we feel that’s how we can tell the best stories, give you a very intentionally-paced experience, y'know, with lulls and climaxes, so it really hits you."
This was how Trespasser was and it was the best part of DA:I, the storytelling and narrative beats in that DLC were soo good.
Hossberg Wetlands! - new location confirmed, and also described as being one of the biggest like Arlathan Forest. also new location just dropped, Hossberg existed before in the lore but I don't remember hearing about the Wetlands! Hossberg is the capital of the Anderfels. it'll be awesome to see more of the Anderfels than only Weisshaupt. by the name these wetlands must be nearby Hossberg. I wonder whether they're around the Lattenfluss or more around this body of water to the south of Hossberg? the area around Kassel looks wet with multiple bodies of water, but there the nearest settlement is Kassel. we also learned that there's a Davrin-oriented quest there that he can show up in with Assan and help you clear the way forward
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also, I remember reading before that "Thedas’s separate regions are connected by The Crossroads, which will allow players to venture out into", but from how The Crossroads was described in the Q&A, they sound kind've like an explorable area in and of themselves in the game like they were in Trespasser, and that's exciting. :D I'm so excited to explore in there some more and see how it has changed from DA:I/Trespasser:
"but this, isn’t necessarily the Crossroads as you remember it. So you’ll be able to explore this, this part of the Crossroads, and as you’re there, you’re absolutely gonna be discovering new areas, new quests, mysteries and new challenges"
like this sounds very 👁️. The Veil has been having a rough time lately and magic has been flowing into the world. reality is warping in places like Arlathan. we've seen the effects this sort of thing is having on the waking world. but what about the effects this is happening on the Fade and Fadey dimensions? I wonder if this game will still reflect that the Crossroads looks different for elves compared to other lineages?
"I wanna see that big 100% completed on my map. That’s gonna take you quite a bit of time."
I love that. :D
I totally agree that the cloth sim and hair sim in the game is beautiful and looks beautiful. you can see this when characters move their heads or when their capes and things move around as they move. its so cool!
"there is a unique Venatori-themed helmet. I, I don’t want to spoil what that is exactly, but, so, you can get a helmet, it is unique, it’s pretty interesting and ties into some of the events that can happen in the game but I’m just gonna leave it there."
inchresting... this helmet sounds like it has special powers or attributes and has some sort of presence in a possible plot somewhere.
I will still romance Strife Dragonage in my dreams
while Rook's romance is within the companions, iirc was mentioned elsewhere that sometimes companions may find romance both inside and outside of the party
Cat Vibing To Ievan Polkka
KFM: "So Taash breathes fire, Lucanis has wings, Harding is a dwarf who has magic. A lot of our companions have some strange abilities - is this because the Veil is compromised?" JE: "Oh, I’d say it’s, I mean partially yeah. I mean, we’ve talked before about how over the course of the time since Dragon Age: Inquisition, I mean, it started at the end of Trespasser. The Veil’s not in great shape. Corypheus already did a number on it, and Solas has very clearly, as you saw, in the [inaudible] preview, not been making things better in the intervening times. [...] because there’s all this magic that’s coming back to the world through the torn Veil"
This is inchresting and ties to what was said in these two previous quotes:
Lore/art direction: “Magic has started seeping into the world through Solas’ ritual”, “and so you’re seeing the effects of that on the space, and on the visuals as well” [post this is from, original source. original source is a John Epler interview video]
“Epler, who writes Bellara, tells me about her place in Thedas as an elf and the connection elves have to the magic of the world. He says if you’ve paid attention to the franchise, you likely already know that elves are historically an oppressed people in the games. Now, with two of their gods on the loose in Veilguard, magic has poured back into the world in a big way. […] A Quick Detour: Magic During my discussion, Epler spoke about magic’s place in the world and how it differs in Veilguard from previous Dragon Age games. Here’s what he said: "Historically, as you’ve mentioned, we’ve been in the south of Thedas and south Thedas is Ferelden, Orlais. Both are fairly still oppressed, they still have circles. Mages are viewed with suspicion, but Tevinter has always been this land where mages rule, mages are in charge, mages make the rules, mages run the show. So what does that look like? And as we’ve gone through [Dragon Age: Origins, Dragon Age II, Dragon Age: Inquisition], magic has become more and more present. And part of that is because Solas has been slowly preparing this ritual for longer than anyone in the Dragon Age universe is really aware of, but also, just going into the spaces where magic is, by definition and by the lore, much, much more present. And it’s been fun because, again, we do have rules; we want to make sure we’re not violating the lore or violating things we’ve said before. But it’s also, again, that permissiveness of, ‘Okay, what is the most interesting way to do this? What’s the most interesting way to tell the story? [In] Origins, II, on the Eclipse engine, we could talk about this fantastical magic, but the engine didn’t really allow us to show it. For the first time, we’re really able to let the visuals speak for themselves and not have to tell the player, ‘Trust us, it’s spectacular; this magic is really cool.’ We can actually show you and let you drink it in.” [post this is from, archive post of the original article as that went down when GI did]
The effects of this on space, reality, visuals, people and their abilities, ancient elven artifacts turning back on, and Solas' activities being part of what affected things in the time since DA:I. I wanna speculate that these ancient elven artifacts turning back on or becoming active again is part of why reality has been warping and "something [going] wrong" in Arlathan Forest. I wonder if the Morlyn clan journal relic began rewriting itself as a consequence of the magic returning.
Bellara was an interesting example though, she's a mage not a non-mage like Taash, Lucanis, Harding. was I parsing this right - is the implication that she wouldn't be able to interface with the artifacts that have turned back on if the Veil was in better shape and magic hadn't been pouring back in?
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^ Bellara interfacing with an artifact
All the talk of magic coming back into the world are like Sandal's prophecy:
One day the magic will come back - all of it. Everyone will be just like they were. The shadows will part and the skies will open wide. When he rises, everyone will see.
and reminds of a few other bits too:
Ardent Blossom Faerie: "Pulling back the curtain. Let the light in. Let it burn. Bring faith. Bring hope. Bring dreams of life. - Morrigan: "Change is coming to the world. Many fear change, and will fight it with every fibre of their being. But sometimes change is what they need most. Sometimes, change is what sets them free." - Flemeth: "We stand upon the precipice of change."
I loved hearing about Bellara's friendships with Lucanis and Neve. it sounds so well thought-out, and I'm looking forwards to learning the relationships between each companion!!
Bellara believing that family is deeply important combined with a previous quote about her backstory,
"Whereas Bellara is somebody who has seen tragedy, and as you get into her character arc and get into her backstory, you realize this is a character who has seen a lot of tragedy"
makes me wonder if this tragedy has involved her family and if her family are okay. 🥺
Lucanis' belief in the deep importance of family makes me worried in case any of his personal arc/story involves the family tensions he has with Illario and Caterina
I love that Bellara collects newspaper clippings and was basically Neve fan before meeting her!
Neve must be a fairly prominent, well-known/successful private detective/investigator to have formed a large profile in print media
Taash and Emmrich [...] When you’re out in the field like exploring, or on missions with them, their banter is so good, because they do not see eye-to-eye on necromancy, like, at all, and, it’s really funny, it’s really delightful, I love seeing how it evolves
as a necromancer Emmrich doesn’t have a problem with necromancer (makes sense). I wonder what Taash dislikes about it? is it its bad reputation (per Josie in DA:I)? Solas freed the weak spirit the Mortalitasi in Tevinter Nights had bound to stir her drink. maybe Taash doesn’t like the binding part, or the undead helpers or servants part? maybe she just doesn't like the dead the way Bull doesn't like demons?
Having to figure out how Harding's new powers layer into her combat kit - Harding's new magical powers are part of her gameplay abilities confirmed!
Harding can also do Heavy Draw
Interesting - the more you help a faction the more gear you get from them. between that and transmog it means everyone can access the Antivan Crows awesome threads if they wanna :D
Both the specs and gear are themed around particular factions like aesthetically but aren't exclusive-to-them when it comes to use/gameplay
It sounds like each faction will have a quartermaster
Veil Jumper lore! they tend towards electricity/lightning damage and archery in their fighting style. and in general they're practically minded and dress as such because where they go and what they do requires care and protection and is dangerous, they wear boots/shoes etc for this reason
Veil Ranger info! it tends towards electricity, use of the Veil and use of that kind of magic. it also uses archery
The answer to the question about the Evoker spec made me reassured about the answer I wrote here ^^;
Great news that any piece of gear we find will unlock the appearance of that gear and how it can be applied to anything we want <3
Training dummy cosmetic - joke gear pieces like the Wedge of Destiny live on :D
I'm so psyched that we can even transmog our casual wear!! that's so cool and allows for so much agency. I find when I play mages in the past I'm always looking for the.. least magiest-looking mage gear to wear, and previously there wasn't crazy amounts of choice in casual wear, so this is amazing dbgfjdbd
very personal GIFTS for the blorbos 🥺 the gift system sounds so lovely and thoughtful. I think maybe some of the empty shelves that can be seen in the new screenshots of the companion rooms in the Lighthouse just miiight be where the companions will display the gifts
"A really big thing for us on this project is making sure that the gameplay reflects the characters, their arc and their personality as much as possible, so."
looking real hard at Lucanis' wings rn, especially given the context of what else we know about him 👁️
"you’re not even going to see everything necessarily in a couple of playthroughs"
Aaaaaa :D
as a warrior fan the love for the warrior class was really heartening. (love you Inky)
The Missing setting up some of the characters we'll see in the game makes me even more sure that alongside Strife&Irelin and Evka&Antoine we'll see Teia&Viago in the game (plus the characters in the release date reveal trailer that totally look like them ofc)
Emphasis that themes and events/things present and explored in Tevinter Nights are present in the game
It sounds like Vows & Vengeance is set in the weeks before the prologue of DA:TV kicks off
There is a buff called Rally Party where Rook triggers a surge in their companion's ability
MAAEEEEEEEEEE 😭😭😭 this was so good I was like yelling OMG. I'm sooo happy about this, this is so great. she's been on my 'DA4 wishlist of stuff' for so long and we waited to meet her since 2012 (12 years ago!!!). I'm soo excited to meet her oh my god. this reveal was honestly the highlight of the whole Q&A. pack it up, we can go home now. Mae.. 😭 I hope we get to see her interact with Varric. and I wonder if she has some involvement with the Shadow Dragons (Varric said something about "some old friends in Tevinter said the Shadow Dragons were pog to work with" in the gameplay reveal..), and how things are going with her and Dorian's faction the Lucerni
It sounds like Lucanis' parents were killed at some point in some Crow-Crow politics. probably when he was quite young, since when Lucanis thinks back on being raised by Caterina she did things like making him spend days without food or water, which makes it sound like he was quite young when he entered her care
No jealousy dialogue is interesting
I hope for a poly romance option in a future game
ABILITY TO SAVE CHARACTER APPEARANCES for use later in CC aaaa. Amazinggg. thankyouuu. a lot of thought has been put into the quality of life features of this game :') pausing cutscenes is another great one.
KFM: "The question is, is Lucanis possessed?" JE: "So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick."
👁️👁️👁️ Aaaaa. Inchrestinggg. From this and The Wigmaker Job I would guess that this "somebody" who decided that and did that to him is Zara Renata. she ended that short story like [evil anime villain laugh] "huehuehue":
"From flying vermin to malicious spirit. That's quite the promotion." [...] "A true maleficar knows demons cannot be killed, only controlled. If this Crow fancies himself a demon, then I look forward to using him to his full potential. He'll be duly punished"
Who else could the "someone" be? Zara, when I catch you.. 😠
I'm sure it will be different this time around as it always is! - both Wynne's situation (the specifics of it, how it came around, the effect it had on her) and how it was explored in the story was different to Anders' which was again different to Justice's in DA:O's to Cole's etc. (speaking veeery broadly in terms of the 'spirit companion' archtype, I know for example that Cole isn't possessed, simply a spirit. yk what I mean). I'm super curious about the take on this theme this time around ^^
(Lucanis possession-y-type-situation evidence [plus his demon-y looking tarot art, plus the wings and purple magic abilities of course])
I love the agency companions are given by them showing up in the field to help you, waiting for you somewhere on a quest they want to go on, or you encountering them out randomly somewhere doing there own thing (like the tidbit from a magazine about encountering Neve). it makes them feel like real people
I wonder if Taash's keen interest in the main story mission & the challenges of its arc in the far reaches of Arlathan Forest (it's strong enough that she shows up there impatiently if you don't take her) has something to do with the eluvian that's in her room?
"Far reaches of Arlathan Forest" is music to my ears btw as someone who has wanted to explore in there for the longest time
"You’ve just been around them, you’re aware of their techniques, and you wanna take that on yourself." - sensical explanation of what 'specs are aligned with/tied to factions' means ^^
KFM: "This next question is, where is the equator in Thedas, or the planet Thedas is on, relative to places we’ve explored?" JE: "That is a great question. So, I will say that, you know, it’s funny until I saw this question, it’s not something I’d ever thought a lot about, but as I started thinking about it a little bit more deeply, based on how the climate changes across Thedas, you know, obviously, to the south are the Avvar and things get a little bit more wintry, and then up north is a lot more tropical, I’d say that Thedas is a southern continent on this world, so."
I feel like the answer that was given here matches what a lot of fans have speculated or headcanoned on this topic. ^^
"There are these times where a companion, either their faction or their story arc is so closely tied or intersects with the events of a main story mission that they do become required, but it’s not the standard"
This makes sense. It sounds like Liara on Thessia in ME3.
When someone asked "Can a companion leave due to your world decisions, and if so, will their partners leave with them?" and John Epler mentioned that he would only answer half of this question as the other half is a spoiler, it made me wonder if companions will leave at certain times due to our world decisions
No mechanic behind companion-companion romances is so nice, it's more organic and real that way. I'm really looking forward to seeing the friendships and relationships between the companions develop
DAVRIN INFOOO 😭🙏 He sounds amazing. I wonder which companions in particular bring out his kindness
"He’s not just a Warden who sees fighting monsters as, you know, just part of the job. He believes in turning this into a skill-set that he alone, you know like, he has more than anyone else. Learning how to defeat monsters, learning their weaknesses, and that does show up a lot in his character arc, so."
this ties back to a related quote from a lil while ago.
I know it can be inferred from her vallaslin, but this Q&A is the first place I remember (atm) Bellara specifically being stated to be Dalish
We already saw each companion's Lighthouse casual wear here
Emmrich?? what are his casual threads like? :D
I wonder if Lucanis being one of the team cooks is part of why he appears to sleep in the kitchen storage/pantry
"It’s funny, I’d say that Dragon Age: The Veilguard is probably the most we’ve talked about food in a context of Dragon Age, ever" - it makes sense that it was only recently that the DA cookbook came out hh :D
Some of the companions being so bad at cooking that they'd burn water and die took me out. who do you think are the ones that aren't even 'passable' cooks but terrible ones hh? :D
So do the Crows in general quite enjoy the finer things in life and in food?
I wonder if part of Lucanis' interest in food and cooking stems from when he was young and Caterina made him go for days without food and water? :(
"So one of the things I really love is, you know, Bellara and Lucanis actually end up being, essentially, the team cooks. Bellara, you know, spending a lot of time out in nature, learning a lot about, you know, different types of cooking, is really big on experimentation, she likes to, you know, try different things. Lucanis comes from the Crows, Lucanis is very big on the finer things, so between the two of them, there’s a point in the story where they basically decide, if we don’t do this, the entire team is going to starve, so let’s just call ourselves the cook, cooks, and make sure that nobody dies of food poisoning, so."
I love this so much 🥺💜 ooh my heart. (its so wholesome and so funny at the same time). also Bellara's creativity and love of learning and exploring expresses itself in her cooking too!
It's great that fine, fancy dwarven-style beards are returning :D I wonder if there are also hairs with beads woven in? Strand hair in the beards 👌 beard physics working with different armors 👌 (amazing work!!). Dwarf Rooks shown before launch 👌 as many options in CC being universal as possible 👌 I love what I'm hearing!! I would guess from this that it means hair isn't gender-locked and mostly isn't lineage-locked (I can understand qunari hair may have to be) and things like that.
It wasn't in doubt ofc but this Q&A is the first time I remember hearing a clear mention that Solas was written by Trick Weekes in DA:TV
I'm really curious about the Rook faction background-dialogue with that same companion. it sounds like some have only heard of them and some may have known them a bit more directly. Like for example, is Antivan Crow Rook also from House Dellamorte, or another Antivan Crow house? Has Grey Warden Rook ever been to Weisshaupt (some Wardens don't seem to have)? Did Veil Jumper Rook ever go on adventures with Bellara? Did Emmrich and Mourn Watcher Rook ever be direct colleagues in the Necropolis? etc.
"maybe even heard of you leaving the faction to go help Varric to track down Solas" - this snippet makes it sound like part of Rook's backstory may involve having left their background faction when getting picked up/tapped by Varric for the work. inchresting
This screenshot shows an example of the Veilguard team hanging out together
"Rook and Solas have a connection, they have a bond'' - my guess is this is to do with Rook interfering with Solas' ritual, and the Lyrium dagger passing from Solas to Rook
I'm curious about the differences in Solas' connection/relationship with Rook to the one he had with the Inquisitor
"there are followers who, you know, are going to have a more complicated connection and complicated relationship with just, Solas as an entity, you know, Bellara, for example, is an elf, she’s Dalish, and this a person from her pantheon, so. There’s going to be a lot more of a, I guess, like I said, complex relationship between the two of them. Davrin is another example, someone else who is Dalish, so, you know, their views on the gods in general are going to be a little bit different"
I was happy to hear this. ^^ it would be odd if this sort of thing wasn't explored or at least acknowledged in the game. you can hear a bit of this in Bellara's release date trailer line, "Our gods are back. Our gods." it was also hinted at a bit in this Game Informer article I feel.
It sounds like Bellara and Davrin have slightly differing views on the elven gods.
It's so cool that we have 2 Dalish elf companions in the team this time! I missed a Dalish perspective in the roster in DA:I.
Turning off some of the UI components is great for taking screenshots and stuff
I think that Bellara's unique exploration ability is Tinker
Party swap-points confirmed?
Rook's ability to channel the companions' exploration abilities through the Lyrium dagger is super interesting 👀 I wonder how that works and how that comes about? Is it to do with lyrium? the Veil? the runes that can be put on the dagger? the mysterious entity in the Lighthouse that assists with crafting? do the companions each have some kind of connection to Rook sort've how Rook does to Solas? back in the day, when Solas led his own band of followers during his rebellion, when Solas' Lighthouse was filled with his own group of companions (Solas sees himself in Rook etc), did he channel his own companions' abilities the same way using the dagger? Was Felassan once essentially a party member of Solas'?
Great news on the helmet situation :). I wonder if the vitaar variants of helmets thing also applies to Taash?
Here's an example of qunari vitaar, two
Themed color-variant cosmetics 👀
Flowing faction-themed capes 👀
ASSAN SIBLINGS... after the Mae reveal, this was the highlight of this Q&A for real :D and it makes sense, griffons seem to lay clutches, so unless Assan was created or something wild or all the rest of his clutch died somehow, there would be others around in the world. I wonder what role the others will play in the game, and what the plotbeat around griffons is more generally
Confirmation that if companions showed up previously in TN they were at that point intended to be companions. It gives you an idea of how long some of these characters were worked on and developed for
Rook's surname being referenced in dialogue quite a bit 👀 interesting, I wonder when. Neve and Varric have called Rook "Rook" in videos from the game
Confirmation that the shape of Morrigan's crown is meaningful and tied to Flemythal stuff/themes
"In the case of Morrigan, she’s coming to terms with a lot of truths about both herself but also her mother, you know, you see her with Flemeth’s crown, or a variation of it, and that’s speaking to her personal journey of, what I would call, kind’ve acceptance of who she is and how she connects to Flemeth, because ultimately we want this to feel like a real world"
It sounds like all of these hints are coming to fruition now:
"A soul is not forced upon the unwilling, Morrigan. You were never in danger from me." - "Mother is the inheritor, she who awaits the next age." - "Designer’s Notes: This is Flemeth from the previous two games. In this game, Flemeth’s story comes to a head – she knew that Solas would summon her, and that he would need to steal her power to further his plans. She knew that because they are both elven gods…yet Solas has slept for a thousand years and his power dwindled, while she was killed long ago and a spark escaped from her into the body she now holds. She has nurtured that spark, and knew that Solas would need it. He was once her oldest friend, but she knows in his drive to save the elven people he will kill anyone – even her. She intends to let him have the power, so long as she can pass the essence of her god-hood onto Morrigan, a gift Flemeth had always planned for her daughter yet one Morrigan misunderstood as hostile possession."
Even mundane Kieran's dialogue line about who his mother is ("She's the Witch of the Wilds") touches on this. The old Witch of the Wilds, Flemeth, is no more. Morrigan has taken on the mantle, in a manner of speaking. These things seem especially impactful in worldstates where Morrigan drank from the Well. I am curious about how Well-drinking Morrigan vs non-drinking Morrigan will play out.
In a way, Morrigan has already stepped into her mother's role in the world of Dragon Age. Flemythal used to show up dramatically and mysteriously in every game to interact with the main character of that story. Morrigan has also been doing that, also now for 3 games. I'm reminded of Varric's tombstone in the Fade, Became His Parents. especially if she continues to do this while she gets older, the similarity is apparent.
It's cool that you don't have to be Spellblade spec to use orb and dagger
"while City Elf versus Dalish Elf is a lot more of a useful distinction in, you know, Ferelden, Orlais, we’re in northern Thedas, things are different up here. And a great example is Rivain. Dalish settlements, you know, they have Dalish settlements within cities, integrated into the cities, because, again, they don’t have that same bias, that same distinction."
New lore, or maybe a return to older lore? in DAII Isabela tells Merrill the Dalish haven't reached Llomerryn. but prior to that around 2009, David Gaider mentioned that the Dalish elves in Rivain have a semi-permanent settlement in Llomerryn. this sounds like that, and it sounds like it's not only Llomerryn. of course, Bela could just have been mistaken or this could be a recent development that began in the last decade or so in the world. I think it makes sense for what we know about Rivain.
"It’s a lot more about, how you play into the faction, you know, and, in some cases it matters more that you’re an elf, in other cases it doesn’t actually matter to the people of that faction, they’re just looking for someone who could do the work. A great example, and I’ll just, very, very light spoilers, Mourn Watch is a great example where, they just care that you are capable of, you know, executing the duties that you’re given, so."
I'm curious about which do and which don't for this, and not only for the elf lineage. an elven Veil Jumper may have more to say on or different investment in the artifacts they find and places they explore. an Antivan Crow who was employed because humans often find them attractive, or an Antivan Crow who was an enslaved elf or enslaved human and then bought by the Crows may have different thoughts on/experiences being a Crow than say a human who was born into it. (this is previous lore stuff, the Crows favoring recruiting elves, Zevran was bought etc). etc.
Lastly a quick recap on the things that came up in the Q&A that the devs said they would be talking about more soon:
They will be going deeper into settings, accessibility settings/features and similar things closer to launch
(On accessibility features, Corinne Busche mentioned that she thinks they are doing a feature, some kind of blogpost on that subject)
They will be talking more about exploration next month
They will be talking more about the Lighthouse next month
They will be showing some dwarf Rooks before launch
[transcript link]
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arnaerr · 4 months ago
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The more I think about the Elden Ring DLC after my second playthrough of it the more I hate that I noticed too many things that frustrate me in the lore. Not to be a hater on main but I feel the urge to note these down to think about it more later.
- the whole radahn situation. the fight design and the fact that it's the boss we've fought already sucks bonkers. But the fact that it lacks a proper buildup in a narrative and feels random as fuck is what really frustrates me. Feels like retconing. Am I watching Bleach again? Why tf the character who was dead and whose story had an ending is bringed back. The war festival felt like an ending to his plotline and it was fitting. "Miquella saw kindness in him" in a WARLORD?
- Miquella's actions make no sense. Why to bring a bunch of people into the Lands of Shadow. Why charm them if he planned to discard his great rune anyway. These people are not helping. They're just confused. And it's not like Miquella needed help in the first place? What's the point of crosses. Why are they in random places. Why is the one in the Shadow Keep and everyone there is ok with it. If the crosses are in random places bc Miquellla was travelling and searching for the truth about Marika, why is there no cross in the Shaman Village then 💀 it would make sense especially given all the parallels between Marika's and Miquella's ascension.
- if Miquella was obsessed with Radahn all this time he feels not very smart to say the least. Like, the whole scheme of counting on someone to find Mohg and kill him - what are the odds someone would do that. Why cocooning himself in the Haligtree. Why not to help his sister after she nuked Caelid. How did Malenia miss Miquella's kidnap or she knew about the scheme all along. Idk
- what exactly is a Scadutree. "Scadutree is the shadow of the Erdtree". Ok thanks
- the perfumers are growing minor erdtrees in two places DLC and one of them is the Shadow Keep and there's no lore behind it thanks for nothing I guess. When I discovered it, it felt important af 😭
- Torrent? Why the official art showed us that he belonged to Miquella. I hoped to learn more
- love how we use the kindling to burn down the sealing tree only to find out that other Miquella's followers got there before us somehow. Messmer is rolling in his grave
- I wish there was more Godwyn lore. Now the whole Castle Sol situation feels stupid and makes no sense, the mausoleums, etc.
- Romina. I know everyone adores her design but she's so lacking of context to me that I can't really like her. Who is she, what is she doing there why is she guarding the entrance to endgame area.
My main problem with the dlc lore is that I always liked how Fromsoft kept this balance of known/unknown - they gave us little info but enough to be INTRIGUED and speculate further. And as with dlc lore...some of this stuff is so random and has no ties to the things we already know about - too much of unknown - that i don't want to even invest my thoughts into trying to figure this stuff out bc I know that I won't come even close to the truth.
But still the best game I've played this year, 12/10, will replay 10 times, love it
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jeschalynn · 11 months ago
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𝓗𝓸𝓵𝓲𝓭𝓪𝔂𝓼 𝓦𝓲𝓽𝓱 𝓪 𝓟𝓻𝓲𝓷𝓬𝓮
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I think it would be amazing to spend time with this time of year with Diavolo. He's so genuinely excited to learn about the human world and I think it'd be like a dream come true for him. He would be so eager to learn all the things you like best because that's what makes it so special.
This is dedicated to @cals-laundry for @love-and-lore's gift exchange. I wish you the very best this holiday season and a wonderful new year! ♡
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Celebrating the holidays with Diavolo, who has only seen glimpses of the human world's festivities this time of year. Most of what he knows he's learned from demons who spend more time in that world than he does, or from visiting sorcerers or witches. He hardly had the time to celebrate human world holidays until he met you, but he won't let this opportunity go to waste.
Celebrating the holidays with Diavolo, who eagerly listens when you tell him about how you used to celebrate the holiday season before coming to the Devildom. He's enchanted by the way your face lights up when you share fond memories with him, all the activities and traditions you enjoy, and he wants to be the one to put that same smile on your face too.
Celebrating the holidays with Diavolo, whose excitement is contagious when he starts planning this year's holiday celebrations in your honour. If he had it his way, the castle would be covered in the colourful lights and ornaments that you're familiar with. He even insists on picking out all the decorations himself and visits the finest shops in the human world he can find. It's a noticeable distraction from his work, but Barbatos forgives his Young Master's enthusiasm when it makes him so very happy.
Celebrating the holidays with Diavolo, who tries all the festive foods and drinks that are famous this time of year. Your favourite meals are conveniently added to the kitchen's seasonal menu. The yummy candies and chocolates and snacks you like best are available when you visit Diavolo at his castle and watch movies together or spend time in his private library. He's excited that you both like so many of the same things, like it's yet another sign that you're meant to be together. Somehow those sweet treats taste best when you offer one between your fingers, and he kisses your fingertips when you put it to his lips.
Celebrating the holidays with Diavolo, whose generous nature means that he's determined to give you the best presents. Everything you've ever mentioned that you've wanted—books or music or clothes or even games or toys—he remembers them all. (Barbatos insisted he shouldn't go overboard, but what his butler doesn't know can't possibly hurt anyone.)
Celebrating the holidays with Diavolo, who kneels next to Barbatos on the carpet in his room while his butler teaches him how to wrap your gifts. Pieces of torn wrapping paper and balls of rolled-up tape and bits of ribbon are strewn across the floor, and Diavolo holds up the finished product—not perfect, but not terrible—with a proud smile. (Barbatos's eye twitches when Diavolo reveals all the other gifts still to wrap, that he somehow managed to hide in his oversized walk-in closet.)
Celebrating the holidays with Diavolo, who drapes his arm across your shoulders and tucks you into his side when you cuddle in front of the fire on the evening of December 24th. There's soft music playing in the background, a human world album you suggested, and two half-empty mugs of hot chocolate on the table nearby. The festive sweaters and fuzzy socks he bought keeps you warm, and the crackling fire lulls you both into a light slumber. It's only when the embers start to fade and the room grows cool does he wake, smiling at you fast asleep and curled up against him, and he carefully picks you up and tucks you into bed.
Celebrating the holidays with Diavolo, who greets you with a wide smile and bright eyes when you wake up the next morning. There's an overstuffed stocking at the foot of the bed for you, and a mountain of presents near the lavishly-decorated tree in the corner of the room. He's nearly vibrating with pent-up energy: he's excited, but he's nervous, too. He doesn't want to disappoint you.
Celebrating the holidays with Diavolo, the Devildom's future king that sits cross-legged on his bed beside you, wearing a Santa Claus hat and a sweater with a snowman on the front. His smile softens into something warm and loving and intimate when you tell him, all I want is you.
Holidays With a Prince playlist
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Fnaf Movie thoughts!
I wanted to ramble some of thoughts and theories I had about the Fnaf Movie.
Cause the brainrot is real and won't leave my brain.
(wow just read back that sentence. Excuse any grammar errors or dumb shit, I'm still very sick)
Below the cut will feature heavy spoilers, so unless you want to be spoiled of the major twists this movie has, I would recommend wait to read this.
I unfortunately couldn't see the movie in my theatres, cause I got horribly sick and wasn't able to get the full theatre experience.
I was able to watch on Peacock, with all my fnaf plushies with a super sinus clogged headache, so that's the mindset I had. lol
Anyway.. Movie time
I absolutely LOVED Mike and Abby. First off.
I didn't even mind a lot of time of the movie was spent AWAY from Freddy's. Because so much is just about learning about Mike and his family and connection to Abby.
Sure, we could have spent the WHOLE movie at Freddy's. But that is not what this movie is about. And it's clearly trying to tell a bigger mystery and this felt a very introduction friendly entry point to anyone confused about the fnaf lore.
I love how completely obsessed Mike is with Dream theory. To the point he's taking heavy duty sleeping pills on his job that he clearly doesn't need and just is doing it so he can relive his dreams/fabricated memories.
The intro credits with the 8-bit style graphics of the minigames in fnaf2-4??? Like bro? I cried. That was so iconic and they fill in the backstory for the purple guy, who actually appears as his sprite??? Like... Man iconic.
Also... Dude... Mike Schmitt in the movie is like... what the Fans wanted Mike in the games to be for YEARS. Like... Mike in the games is nothing. He's a silent face. We know so little about him, and everything else is purely speculative. Even the whole "he was foxy bro and has regret over his brother" ...That's all theory and not confirmed. As far as we know, Crying child and his brother might not even be Afton kids.
But this Mike is EXACTLY the motivations we wanted Mike to have? If that makes sense? He laments his brother was taken at a young age and expresses regret and motivation to want to get him back. he has the motivations that the fandom built for him for years and ran with it, and I LOVE THAT.
FNAF Movie actually gives good reasons why Mike comes back every night, as said in Living Tombstone's iconic song "why do you want to stay?" Cause of his regrets with his brother and his obsession with dream theory and doesn't realize the animatronics are a threat until like... night four.
THE ANIMATRONICS?? THE PUPPETS??? THEY LOOK SO GOOD??? HECK YEAH!!!!
I SCREAMED when I recognized Matpat's voice, and then I saw his face. Reconized him for his voice WAY before I saw his face. I didn't think he'd have a speaking or face cameo and get to say his iconic "it's just a theory" line and about food too??? King shit.
Letting the animatronics have moments where they can just be cute and friendly as well as creepy and bloodthirsty is so great! I want to give them all pets.
THE CHILD ACTORS ARE ALL SO GOOD! To the point you don't even notice! It's often hard to get children to play a convincing performance, but these children acted really well! They must have a real talented director who knew how to get the best of their child actors. You don't even realize that the child actors are great, cause they're so good it's unnoticeable. AMAZING
VANESSA BEING WILLIAM AFTON'S DAUGHTER IS NOTHING SHORT OF BRILLIANT!!!!
I MEAN, I SCREAMED WHEN SHE SAID "William Afton My father"
I was screaming about this in my group chat.
I was screaming for a thousand years.
AND IT makes sense why the cops never found the bodies. Vanessa is a cop! She's covering for her father!
I absolutely LOVE what a girl failure Vanessa is too!
Like she shows up, HEAVILY flirts with Mike (like she was laying it on so thick my demisexual ass was picking up on her vibe) and just shows up to give him exposition on the FNAF lore. fheogheahf. Like. It's great.
(no doubt she was flirting heavily with Mike at the start due to manipulation from her father, I do believe it grows to genuine fondness later)
I've heard people complain about her flipflop nature... BUT THAT's the POINT!
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(a literal arcade game in security breach.)
She let Abby play with the animatronics, knowing it was dangerous. Her original plan was to kill Mike, but she changes her plans when she sees he has a kid. (who she thought was his daughter at first) It was only after Abby got injured by Accident, she realized that what a danger she posed by brining them here at all. She only threatened to shoot Mike because she hoped that such an extreme threat would get him to quit. She even tells him about how many security guards quit. But it doesn't.
She even said she tried to warn in her own way. She's terrified of her father. And we get deep foreshadowing about that throughout the movie.
I really hope that in some sequels we will get to see Vanny at some point. Maybe even Springtrap and Vanny working together in the same movie??? CAN YOU IMAGINE THIS?!?!? I WOULD GO FERAL
Anyway, Vanessa is such a girl failure and my girl blorbo. I support her and her woman's wrongs
The minor look of regret after Will stabs his daughter... peak cinema.
The springlock scene... The quiet of the stabs, giving such a realistic collapse... the "I always come back" ...Embracing the monster he knows he is. He is the mask. He isn't hiding behind the mask, like he is being Steve. he is the mask now. Just... Chefs kiss.
The animatronics dragging springtrap away mirrors the ending of Silver Eyes so well, and I'm glad, because that was the best part of the Silver eyes. <3
THE LIVING TOMBSTONE GOT TOP BILLING FOR THE FIRST CREDITS SONG! PERFECT
Garret is 100% going to be the Puppet in the Movie Series. He was the one taken in the car, the spelling out in the minigame sounds at the very end says: "COME FIND HIM" And after Living Tombstone ends, the credits music fades into Grandfather's clock music box... Puppet's song..... Garret will be the Puppet in this universe and I so look forward to that.
I enjoyed the movie. I'm glad that they left the overarching mystery of Garret open to be explored in the sequel.
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catboybiologist · 8 months ago
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Y'all ready for a certified neurodivergent moment?
I had to sit through a thing I absolutely did not need any info from, and typed up a massive outline of the soulsborne pokemon game I just talked about. Massively cringe, yes, but hey it's not just living in my head anymore.
I've had this idea brewing in my head for a while now, pretty much ever since PLA came out (and I found it kinda disappointing tbh). Even though Hoenn has lots of love, it still feels like the most "grand" region in terms of the scale and themes of its lore, so I liked the idea of using it for a legends game that focused on the initial clash of Kyogre and Groudon. I had so many ideas brew in my head, and I guess now I sloppily typed them out.
Obviously this isn't actual game design. This is just me being cringey and detailing my dream pokemon game. At 26 years old. Anyways.
Pokemon Legends: Jirachi
In the times when Hoenn was young, the earth and seas shook. Titans roam the land- powerful individual pokemon that shape their environment to their liking. Humans and pokemon work together to keep them under control, but the earth and sea themselves shake, and Titans only grow more numerous. One day, a human wishes on a shooting star to become a hero and save their land, and something from up there answered.
In this game, Jirachi would be a kind of invisible "questmaster", giving an in-game reason for path markers, quest markers, and points of interest marked in stardust and sparkles. Once the main plot is completed, Jirachi would be able to join your party.
Core combat
The gameplay would be souls-like or Monster Hunter like, but with direct parallels to mainline pokemon mechanics. The six stats would be the same, and the four moves your pokemon can learn would be equivalent to the attack interface of a soulslike game- four trigger buttons. You would take direct control of one "primary" pokemon at a time, and use it as a souls-like character.
HP, Def, and SpDef would be largely the same, with the added benefit that less damage taken means more resistance to trips and staggers.
Atk and SpAtk are also pretty clear cut, scales your damage output per move.
Speed would be analogous to stamina or endurance. Dodging would work as in soulsborne games, and consume stamina. Most pokemon walking, running, attack speed, and dodging speed would be largely equivalent, but high speed pokemon would be able to sustain rapidfire attacking, frequent dodging, and continuous sprinting for longer.
Accuracy would be reworked into lock-on or charge up time- eg, a low accuracy move requires you to stay in one place for a longer amount of time before releasing, to charge up or lock on (imagine how swag ass this would look with focus blast).
PP would correspond to cooldown time. Each move would be infinite use, but have a cool-down after its used. So a move with high accuracy, but low PP, could be used instantly, but not spammed. High PP, weaker moves would then see an increased niche as a "default" light attack that can be spammed.
Attacks could also be ranged, up close, AoE, and have other features that would need to be tweaked and balanced in implementation. They wouldn't one to one map onto their in game counterparts, but this would at least provide a vague guide for how these moves work that builds on players assumed existing knowledge of pokemon games.
Special attributes, like never-miss moves and priority moves, would have features that play into this- eg, priority moves could be spammed with no cooldown, and never-miss moves would be immune to inhibiting effects.
Stat changes could be temporary effects applied to yourself when using the move, like a buffing spell in soulsborne games.
Nonvolatile status effects (paralysis, burn, sleep, etc) would work similar to monster hunter- invisibly accumulating triggers that occur as a side effect to to moves, or in the case of moves that directly trigger status like Spore or Thunder Wave, they would not do direct damage, but instead add massive amounts to the accumulated status trigger.
Field effects (weather, terrain, and special effects like wind, gravity, etc) could be set by regular pokemon moves in small areas, but would also be frequently encountered in the overworld.
Examples: the vibes of potential starter pokemon.
This is all just for the purpose of giving examples of how I envision some of this stuff working. Assume each pokemon would have regional variants that scaled their stats appropriately. This is just to show how different playstyles from the mainline games would translate to this format.
Lucario: example mixed offensive pokemon
Moves like aura sphere could be used with no lock on time, and little to no cooldown, forming the basis of a normal, light, ranged attack.
Moves like Close Combat would have no lock on, but give a temporary debuff and have a long cooldown time before they could be initiated again, making for a quick to use but infrequent heavy attack.
Swords dance and/or nasty plot could be used to provide a temporary buff for a period of time.
Focus blast would take a long time to charge and lock on, making you a sitting duck.
Reuniclus: example tanky pokemon
Light Screen and Barrier could lay down static areas on the ground. When an ally pokemon is located within them, they provide their corresponding defensive buffs. Cooldown for reusing them starts when these floor areas disappear.
Recover could be used to heal, but would have a long cooldown.
Liepard: example technical pokemon
Yawn would inflict direct sleep "buildup", but over time as opposed to instantly.
Fake out would instantly proc a stagger from the enemy, but could only be used in a certain time range upon being sent out.
Moves like taunt and torment function as usual.
The trainer and overworld traversal
Even though the player has direct control over pokemon, the MC is still a trainer, and pokemon are still capture in balls.
The trainer would be on the sidelines, with idle animations ordering the pokemon to do stuff.
Only one "controllable" pokemon could be outside of a pokeball at a time, or all of them could be stowed in pokeballs to directly control the trainer. The trainer can interact with NPCs, gather items, etc.
The trainer would also order "helper" pokemon. One or two "helpers" could be added independent of the party that would follow the trainer around constantly. Each pokemon has a list of field "helper" abilities they're capable of doing, independent of what moves they know. By targeting something that a helper pokemon can interact with in the world, the trainer would order that pokemon to zip out and interact with it. Think Republic commando. This takes the role of HMs and other field moves. For areas that require things like Surf of dive, the helper pokemon would exert a field of influence that essentially allowed the primary pokemon to act normally- eg, a surf helper would cause an area of surging upwards surface chop that lets the primary pokemon walk on water, or a dive helper would create small air bubbles centered around wherever the primary pokemon breathes from.
The trainer can also provide small support in the form of items, but this would be limited to encourage sensible use of stat boosting moves.
Pokemon would still be captured in pokeballs, but after they are fainted by the primary pokemon. Fainted pokemon could either be captured in a pokeball, or "relieved" of unique held items and resources before releasing them.
Pokemon would not gain experience by defeating opponents. Instead, each one would have material requirements to both level up and "customize" them. Like upgrading a weapon in Monster Hunter, every pokemon would have unique material requirements to level up, change nature, upgrade IVs, allocate EVs, or learn and relearn certain moves. This incentivizes a postgame loop, but could be curved to make the main game give you adequate materials to avoid excessive grinding.
The gameplay and story structure
The gameplay loop is basically monster hunter.
There would be a large number of normal-sized pokemon out in the world, that could be easily defeated and either captured and looted. But, frequently, a "Titan" would appear- a large, boss variant of a particular pokemon. Some pokemon can only be captured from their defeated titan forms, even if they appear in their regular forms.
These titan forms would appear semi-randomly, and requests to "quiet" them by defeating them would take the form of quests posted in the hub regions. These quests would then essentially be a monster hunter hunt- going out and fighting a particular titan.
Titan forms could be unique, or vaguely modeled after existing megas.
The world is divided into 8 main regions, and at least one "bonus" region. There would be 4 ocean regions, and 4 land regions. Each region would be seperate, but open to explore within that region (damn you can really see how much I've played MH:W)
Each region would have a drop table of pokemon that could potentially appear as titans.
Each region would also have one, single titan pokemon that gives the region its character. These 9 titans would be new, unique regional variants.
Each region, and by extension, each boss titan, would be directly associated with a different regional effect. So essentially, the boss titan and the field effect of a region would be reflective of its character.
The plot, like monster hunter, would be a gameplay loop of increasingly powerful titans within a region, building to the boss titans of each region. Once the 8 primary titans are defeated, it triggers the endgame main plotline.
The world
As mentioned previously, the bulk of the gameplay loop and storyline would be defeating increasingly more powerful "titan" pokemon, until you encounter a particular individual pokemon that is actively shaping that region and has ultimately caused the other titans along the way to be empowered.
Each region would have a dominant type, several field effects that come and go within certain parts of the area, and a unique boss titan. Each boss titan is about equivalent difficulty, and the player is encouraged to spread their efforts around to proceed through the "tiers" of titans evenly across the world before making it to the boss.
Hubs: Slateport, Lilycove.
Self explanatory, these would be the hub towns. Like in PLA, no other cities would be founded yet. Mt. Pyre would be integrated as part of Lilycove, and important characters and exposition could happen there. It would be an active cathedral. Kyogre and Groudon wouldn't be "known", but vague, amorphous titans of earth, sea, and sky would be referenced.
Land Regions
Meteor Cliffs and the Tranquil Plain
A gentle, grassy plain south of Mt. Chimney gives way to its southern slope. The slope, pockmarked with craters, has not been extensively explored, but is thought to hold deep caverns.
Regional effect: Pyschic Terrain
Regional Titan boss: Metagross (Steel/Pyschic)
Main game route equivalents: Meteor Falls, Rustboro City, Petalburg Woods, Petalburg City, Oldale Town, Littleroot town, 101, 102, 103, 104, 116, 115
Towering Forest
A deep, lush forest, sometimes so dense that you can't see the sky, fed by the crystal clear river cutting through it. The tangle of the canopy shudders under the weight of unseen pokemon above.
Regional effect: Grassy Terrain
Regional Titan boss: Tropius (Grass/Steel)
Main game route equivalents: Fortree city, Safari Zone, 119, 120, 121, 123
Jagged Stones
Deep, rugged canyons hide a basin-like desert, where a raging sandstorm elicits mirage-like visions.
Regional effect: sandstorm
Regional Titan boss: Tyranitar (Rock/Dragon)
Main game route equivalents: Verdanturf town, 117, 111, 112, all desert subregions
Volcanic Slopes
The peaks, caverns, and North slope of Mt. Chimney know no peace from the continuous onslaught of lava.
Regional effect: harsh sunlight
Regional Titan boss: Camerupt (Fire/Ground)
Main game route equivalents: Mt. Chimney, Jagged Pass, Fiery Path, Lavaridge, Fallarbor, 113, 114
Oceanic regions
Thunder Bay
An unrelenting, static haze hovers over the inlets of of Thunder Bay, impeding exploration of its deep subterranean caverns.
Regional effect: electric terrain
Regional Titan boss: Manectric (Electric/Dark)
Main game route equivalents: Mauville, New Mauville (replaced by a cave entrance), Cycling Road, 118, 110, 134, 133
Shifting Floes
A chill falls over the NorthEast seas of Hoenn, a climatic anomaly. Scattered islands and shifting ice platforms are continually coated with a snowstorm.
Regional effect: snowstorm
Regional Titan boss: Froslass (ice/ghost)
Main game region equivalents: Mossdeep, Shoal cave, 124, 125, parts of 126 and 127
Misted islands
A mysterious area of the ocean in which islands seem to shift locations as they phase in and out of sight.
Primary Area effect: Misty Terrain
Regional Titan Boss: Altaria (Dragon/fairy)
Main game route equivalents: Dewford Town, Granite Cave, Southern Island, Mirage Island (location changed), 105, 106, 107, 108, 109
Deep Blue
The open expanse of the ocean, and the islands within it, hold secrets beyond comprehension in their depths and constant storms. It is said that there is as much below as there is above.
Primary Area effect: rain/underwater (same effects as rain)
Regional Titan Boss: Wailord (water)
Main game route equivalents: Sootopolis city, Cave of Origin, Sky Pillar, Ever Grande City, Pacifidlog, Seafloor cavern, 128, 129, 130, 131, 132, parts of 126 and 127
Special Area: the Delta Stream
Ripping across Hoenn's skies is an air current known as the Delta Stream, which powerful pokemon use as a causeway between regions and across the world.
Only accessible in the postgame, and with a "helper" pokemon that can fly. This entire region is above the clouds, and the only points that poke up are the peak of Mt. Chimney, Sky Pillar, and an updraft over Mt. Pyre.
Primary area effect: tailwind
Regional Titan Boss: Salamence (Flying/Dragon)
The Endgame Plot: after the titans are quieted
Once every boss has been defeated, the endgame storyline starts. Despite every titan being quieted, the land still quakes, and the seas still swell. The elders of Mt. Pyre urge you to investigate these at their source: the inner lava chamber of Mt. Chimney (subregion of Volcanic Slopes), and the depths of the seafloor (subregion of Deep Blue).
As you can probably guess, this is the introduction to Kyogre and Groudon.
The first fight with each of them uses your own pokemon, and gives you a "false" win- after you "faint" them in a suspiciously easy battle, they each revive into their primal forms, and head to the mountain island that would become Sootopolis. Hear, they battle on a kaiju-like scale. The MC watches the destruction from Mt. Pyre.
For the second time in the game's story, the MC makes a wish: this is beyond me. I wish a savior would come. Jirachi directly unveils itself for the first time to answer the call, touches the MC, and speeds off into the distance. A cutscene follows Jirachi to Sky Pillar (only a raw, uncarved spike of rock at this point), where Rayquaza is seen coiled around the top. Jirachi leads Rayquaza into the upper atmosphere, where it undergoes a primal/mega evolution. It pivots, shooting down towards earth, building speed.
The player takes control of M-Rayquaza as it slams down to earth, staggering Kyogre and Groudon away from each other, and engages in a special fight where they have to defeat both of them.
After this, Kyogre, Groudon, and Rayquaza may each be found at Seafloor cavern, Mt. Chimney, and sky pillar respectively, and may be defeated and captured. But its highly implied that they only go along with this willingly, and will freely resume their duties as the lords of the land once the MC passes on.
After the plot is completed, steps and murals start being carved into Sky Pillar, allowing access to the Delta Stream.
The post game would allow for infinitely generating Titans, rematches with previously captured Boss Titans as "enrichment" for them, and general gameplay loop grinding for items to train pokemon.
Yay, okay, no ones gonna read this far but uh. Yeah. That's the general idea I had. Hope it made at least some sense LOL
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echobx · 1 month ago
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vampire!girlfriendheadcanons - Pope Heyward
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warnings: shooting, blood, mentions of smut
author's note: who wouldn't love a vampire girlfriend who is a little bit crazy and also deeply in love with you?
the vampire lore is wonky bc I decided to just use the best bits of my favorite vampire medias and add a little bit of my own spice to it
kinktober masterlist
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✘ Pope’s vampire girlfriend who first meets him in the library where he was studying late at night, and they stumble into each other. she's all sweet and doesn't even try to charm him, although he smells so delicious. 
✘ Pope’s vampire girlfriend who decides to not hide her identity from him, but also won't tell him what she is. 
✘ Pope’s vampire girlfriend who is incredibly smart (because she had, like, millennia to learn shit) and sometimes uses words that even Pope has only read about. 
✘ Pope’s vampire girlfriend who likes to hang out with the Pogues, because they are fun and she loves to play drinking games with JJ, although she knows she only wins because it would take her triple the normal amount of alcohol to even feel a little dizzy.
✘ Pope’s vampire girlfriend who freaks the first time Pope cuts himself because she doesn't want to hurt him, so she runs out of the room, trying to think of anything but the burning in her throat. 
✘ Pope’s vampire girlfriend who thinks it's funny how many crosses Mrs. Heyward has hanging up in her home, and she sometimes plays with them and remembers the time when humans believed in the warding off evil strong enough for the crucifix to have an effect on her, but now they only prickle a little when she touches them. (same with holy water)
✘ Pope’s vampire girlfriend who doesn't think anyone will ever suspect what she is because 1. she's not been to the OBX in the last three hundred years and 2. she can walk in the sun because of her lapislazuli ring and necklace. she likes the double insurance because once a friend of hers went up in flames because some guy at a bar stole his ring without him noticing. 
✘ Pope’s vampire girlfriend who goes to hunt on the mainland once a week, to prevent bodies from showing up in the OBX and causing suspicion.
✘ Pope’s vampire girlfriend who presents herself as the most innocent angel on God's green earth, because anything else, and she might run the risk of hurting Pope. 
✘ Pope’s vampire girlfriend who helps Pope study, and impresses him with her fast knowledge of languages, including Portuguese, Finnish, Mandarin, Korean and German, as well as the standard French and Spanish and English. 
✘ Pope’s vampire girlfriend who grew up in a small town in England a very long time ago, so long ago that her home doesn't even exist anymore. 
✘ Pope’s vampire girlfriend who can't remember who turned her, or what her mom's name was, or her dad's or if she had siblings. 
✘ Pope’s vampire girlfriend who forgot her own name so long ago that she simply picks a new one every twenty years because that's how long she can use an ID without her age getting suspicious. 
✘ Pope’s vampire girlfriend who impresses Pope with almost everything she does, if it's cooking or driving or surfing or just the amount of historical facts she has stored in her mind. 
✘ Pope’s vampire girlfriend who slips up at times, especially when someone talks about something she's been at, like when she recounted the Kennedy assassination in class and one time said “it was a shock to all of us” as if she’s been there, and then she corrected herself, but Pope picked it up. 
✘ Pope’s vampire girlfriend who gets confronted by Pope about it all before they got together, because she refuses to let him too close unless he knows and is aware of the danger.
✘ Pope’s vampire girlfriend who lets Pope recount all his evidence and then watches his whole PowerPoint presentation just for him to say she's a time traveler, and she almost bursts out laughing telling him that he's technically correct but so wrong.
✘ Pope’s vampire girlfriend who decides to just tell him, but in a fun way, so she takes him out back into the woods, and he's surprisingly not scared. that's also the first time she compels him, because he doesn't want to shoot her, especially not in the heart or head. 
✘ Pope’s vampire girlfriend who keeps standing and yelps a gruesome “Ouch!” while the bullet penetrates her body. “That fucking hurt, genius,” she laughs as Pope breaks down, watching the hole inside her chest vanish as if it has never been there, not even a scar to prove it. 
✘ Pope’s vampire girlfriend who asks Pope if he wants to forget all about her and never see her again, or chose her and let her stay with him, with only him knowing. and he doesn't want her to go, because after all, she's never hurt him and he knows she's not lying about the compelling. 
✘ Pope’s vampire girlfriend who isn't allowed to do any vamp tricks on anyone, that's his rule for her. which means she has to stand by and watch Pope get hurt by Rafe and all the other Kook assholes, because even just touching one of them would make her wanna rip their heads off, literally. 
✘ Pope’s vampire girlfriend who nearly loses her mind when Pope gets stung by the bees and can't breathe because she can't give him her blood to save him because it would expose her to the Pogues, and she fears he will hate her if she does it. 
✘ Pope’s vampire girlfriend who gets stuck outside of Ricky's and explains it away with “I can't watch him die. I can't” because she can hear his heart beating slower and slower with every heavy beat it takes. 
✘ Pope’s vampire girlfriend who tells Pope how much she loves him as soon as he's back on his feet, and he's just running around screaming “I'm nearly as fast as my girlfriend” which makes no sense to the others, and no, he will never be as fast as her, because she doesn't want to curse him even though she can't imagine ever being without him anymore. 
✘ Pope’s vampire girlfriend who gets held back by Pope, because he doesn't want her to go after Rafe (stupid) because he says it's his fight.
✘ Pope’s vampire girlfriend who is right by Pope’s side when they are on the ship and take the bridge, but he won't let her kill the men that tried to hurt him. not even a little bit. 
✘ Pope’s vampire girlfriend who doesn't like the idea of sinking the cross at all, but she is with Pope no matter what. she respects his choice. 
✘ Pope’s vampire girlfriend who swears by her undead soul that she will avenge Pope and kill Rafe one day. 
✘ Pope’s vampire girlfriend who shares her first time with Pope on the island, because he asks how she’s supposed to survive without feeding, and she tells him that there are different ways, ways that don't mean anyone has to die, but it comes at a price. 
✘ Pope’s vampire girlfriend who is completely drunk on how good Pope tastes, but she lets off quickly after, giving him some of her blood to drink and recover, but he's all dizzy and can only think of fucking her. the side effects…
✘ Pope’s vampire girlfriend who promises to try to survive on as little as possible because she doesn't want to use him, but he's more than okay with it. for some reason, bloody sex turns him on, but maybe only because it's her sucking him half dry while bouncing on his cock. 
✘ Pope’s vampire girlfriend who tells him about what will happen to him if he dies with her blood in his system, but he doesn't mind it, because it will just mean an eternity with the girl he loves most in the world.
✘ Pope’s vampire girlfriend who smells the lies in the scent of the pilot, but gets on the plane anyway, because they really have no other choice.
✘ Pope’s vampire girlfriend who would've let the bad guys keep Kie if it meant to keep Pope save, but she was outvoted, obviously. 
✘ Pope’s vampire girlfriend who finds her new home at Pope's after her motel room was emptied and her belongings given to a local pawn shop.
✘ Pope’s vampire girlfriend who hears about Rafe’s plan to steal the cross and decides to go rogue because she doesn't trust what Sarah heard.
✘ Pope’s vampire girlfriend who finds Rafe and Barry right before they wanna melt down the cross and for the first time ever breaks the most important of Pope’s rules. 
✘ Pope’s vampire girlfriend who ties Rafe up and knocks Barry out rather quickly, he doesn't need to die, he's just a pawn in the game. 
✘ Pope’s vampire girlfriend who loads both Rafe and the cross into his pickup and drives off, into the woods where she unties him, and he tries to fight her, but every hit he strikes at her, just hurts his own hand more than her. 
✘ Pope’s vampire girlfriend who holds Rafe up by his throat, and he almost loses consciousness, but she stops before it can happen. 
✘ Pope’s vampire girlfriend who debates draining him, or cutting his throat or ripping his heart out, but in the end decides to bleed him and save up his blood as a snack for later. 
✘ Pope’s vampire girlfriend who takes his half dead body with her to Pope, showing her boyfriend what she did for him, expecting gratefulness for the cross.
✘ Pope’s vampire girlfriend who is confused when Pope yells at her for bringing Rafe so close to death's door.
✘ Pope’s vampire girlfriend who feels betrayed by Pope's actions, trying to save Rafe’s life instead of telling her she did well. 
✘ Pope’s vampire girlfriend who gives Rafe just two drops of her blood, securing that he won't die, and compelling him to forget everything, especially that she was ever there and that she ever hurt him, and also that he stole the cross. 
✘ Pope’s vampire girlfriend who then, teary-eyed, forces Pope to forget what she did, telling him he did steal the cross with her help that night and that everything will be alright because they are just two dumb teenagers and human, and she was never anything else but human. 
✘ Pope’s vampire girlfriend who would rather take a small amount of time with Pope loving her than endure an eternity of him hating her.
✘ Pope’s vampire girlfriend who lies about needing to leave town as soon as the holiday's roll around, because she can't stay much longer with the amount of missing people reports on the mainland piling up.
✘ Pope’s vampire girlfriend who hates herself for even telling Pope in the first place, and for not being strong enough to follow his rules, because she lost him through doing what she thought was right. 
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nadas-dirthalen · 22 days ago
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A Veilguard Achievement Icon Opened My Eyes on 15 Years of Lore... but Was I Right?
PART ONE: Rambling First Impressions & Overview
[ 2 ]
Hello again, friends and travellers. Now that I've beaten Dragon Age: the Veilguard, I wanted to go through all those 30,000 words of predictions that I wrote in the ~11 days leading up to its release. I'd seen an achievement icon that pieced together a lot of Dragon Age lore for me.
But, I hadn't played Veilguard. All I had was the footage from September 19, the achievement list, and anything else BioWare had released.
So... was I right? And if so, how much was I right about?
This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
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(no, this screenshot isn't a spoiler, I just like it.)
Welcome Back for Round Two. >:)
Stating right off the bat: I have only played Dragon Age: the Veilguard 1.5 times and so this collection is very, very incomplete. There's no way for me to learn every codex before they're even all on the wiki. If I've missed something, let me know!!
I don't know how many parts this is going to have. This has been a very fun, but very sleep-deprived week. Expect no sensible organization here; we're letting the ADHD reign!
That said, here's what I'm going to attempt to do:
A Recap of My Grand Theory: Solas was the Blight's Beginning, and Mythal was Responsible
How I Made My Predictions: A Study in Context and Pattern Recognition
What Did I Actually Get Right? (An Overview, Anyway)
Early Signs Veilguard Added to My Theories
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A Recap of My Grand Theory: Solas was the Blight's Beginning, and Mythal was Responsible
I really don't have space to go in depth on what amounted to 30,000 words of theorycrafting (which still boggles my mind, how did I do that and still find time to sleep). Instead, I'll link every post and make a bullet point list of what big guesses I made in each.
Part One: Solas was created from spirit and lyrium, crafted in one of Mythal's lyrium coffins that we see both in the Temple of Solasan and Trespasser. That means that some part of him was part of a Titan, once. There were hints about this across all three preceding games, and these hints re-contextualize those games and their place in the Dragon Age narrative. The Titans are likely the Forgotten Ones, because Fen'Harel walked among both the Forgotten Ones and the Evanuris in his legends.
Part Two: The Mythal lullaby in Trespasser is the story of Solas' creation, specifically. Da'durgen'lin refers to 'little stone boy.' Solas' twice-used phrase Ar dirthan'as ir elgara, ma sula e'var vhenan is him speaking to lyrium itself, which he does both with Sera (ancient elvhen? andruil memory? people go into more depth on this than I ever do) and the Eye of Kethisca. Elven phrases and pieces of writing/song from everywhere point to Solas' backstory and are all possibly written/sung by Solas. The codices in the Temple of Solasan are also referencing his backstory. There is a larger narrative at work happening in the random elven literature we find, and it suggests a lot of things about the world.
Part Three: The Titans are definitely the Forgotten Ones—at least, part of them (more on that later). They have all been sundered. One part remains in the Abyss; the other in the Fade. The Fade, in fact, is every Titan's consciousness, all sundered by Fen'Harel. This is the "leg" that the wolf chewed off to "escape the trap": Solas' connection to ir sa tel'nal, isatunoll. This is why he loves the Fade: he's reconnecting with the consciousness he broke himself apart from. This is also why he has Titan/Stone magic. This is also why lyrium grows both in the Abyss and in the Fade.
• Oh, and spirits seem like they might be the thoughts of Titans.
Part Four: The Chant of Light tells the story of the Evanuris, from their manifestation as spirits to their mining of lyrium and war with the Titans to the Makers' creation of "everyone else." The archdemons and Magisters Sidereal are also explained in its verses. The Chant also suggests the Maker is a Titan whose mind and body are sundered, and that Andraste's hearing the "voice of the Maker" is her hearing the Titan's song.
Part Five: The tragedy of the Evanuris, part 1/3: Mythal is known to have mined people from lyrium. Elgar'nan probably sundered spirits, notably Dirthamen and Falon'Din. Falon'Din seems to have wanted to attack Titans that "belonged" to other Evanuris to gain more "worshippers" (lyrium people; slaves) for himself.
Part Six: The tragedy of the Evanuris, part 2/3: Sylaise probably made the Scaled Ones. June probably is responsible for not just lots of inventions, but the invention of the geas. Dirthamen's "secrets" are "thoughts" (spirits) forced into the bodies of his worshippers... and animals... and trees (AKA, he made a lot of abominations).
Part Seven: The tragedy of the Evanuris, part 3/3: the blight seems to be the Titans' defence against repeated attacks. Crucially, all of the Evanuris made the Titans this way... but Mythal made them that way first. The reason the Titans are "forgotten" now is because Mythal tried to erase all memory of them so that none would find the blight again. (She failed. Thanks, Andruil and Ghilan'nain).
Part Eight: The story of Solas, part 1/3: Solas came from an un-sundered world where both "mage magic" and "Stone magic" were the same thing. He was created in the Temple of Solasan, where "icy terror" became the first blighted Titan. Solas' existence was significant to the Evanuris because it suggested that one can survive the blight, and his moniker (the Dread Wolf) comes from the fact that he was a wolf (elven general) that came from the terror Titan (dread).
Part Nine: Since Solas' origin story is the start of the blight, then all of Solas' story from that point is not the story of just him, but the story of the blight. This signifies his place in Dragon Age's entire narrative, and also spells out what the overarching Point™ of the series is. Backed into a proverbial corner where none of the Evanuris would stop the things that angered the Titans, Solas' only choice was to sunder the Titans from their consciousness. He misses the Stone, also.
• He also imprisoned the Evanuris in Stone, something called "gangue" in Hissing Wastes codices.
• His ultimate goal is to return consciousness to the Titans, fixing the "wound" he made when the Veil went up.
Part Ten: The Inquisitor is special because their spirit is from the same Titan as Solas. The Breach is a threat because if the Veil comes down too soon, all the Titans will come back blighted and angry. The Veil disintegrating means all the Titans are waking anyway, little by little. The Dread Wolf shape is actually an aspect of Terror that can kill people with fear. The Evanuris who've been killed before have potentially had their spirits "recycled" and might be reincarnating into mortal people now. Oh, and a bunch of predictions on the companions, Solas/Mythal, etc, that I'll go over again down below.
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How I Made My Predictions: A Study in Context and Pattern Recognition
I've had a lot of people ask how I... y'know. Did that. How one person could write 30,000 words of guesses in the week and a half before Veilguard, citing so many sources, and... not be that far off, probably.
Honestly the short version of this is, "I read the Chant of Light as it appears in World of Thedas, not with the canticles out of order like they are on the wiki, has anyone else done that?"
The longer version of this sounds even shorter, at first: I started playing Dragon Age games in March 2024, and I have ADHD.
Oh, and I'm a writer who's always been interested in game development, with dreams of maybe one day working in games or on video game IP. That helps shape my understanding of what games might need to accomplish, narratively, and the mechanisms they might use to accomplish those goals.
I was able to play all three games this summer. In fact, I finished Inquisition for the first time after Veilguard's first trailers this year, on June 26. What that means is that my first real experiences learning the finer lore of Dragon Age were all this year, and had the context of Veilguard's trailers. We knew we were getting a narrative followup to Trespasser, and so where did I center my focus? Trespasser. Everything I learned about Thedas, I tried to make sense in the context of Trespasser. Every piece of lore had to fit with Trespasser. Not just the environment of the Crossroads or the companions' banter, but what Trespasser was trying to teach us.
And most of its codices are about the Evanuris warring with the Titans. The Titans, who we'd just seen in Descent. The storytelling point of Trespasser was to make us question the nature and morality of Fen'Harel by giving us context about the Evanuris and their own history, then letting us ask for Solas' perspective on it.
That's the thing about Dragon Age. Very little of it is there pointlessly. Every level, every DLC, every codex, is there to teach you something. Even the smaller codices, which don't seem to mean anything tremendous, are there to teach you how to parse the voice of all the other codices. So even beyond the games, I asked myself: what is Tevinter Nights trying to teach me about how Thedas works? What is The Masked Empire teaching me? Is it the same? And what about World of Thedas, volumes 1 and 2, written from the perspective of Thedosian historians, deliberately written to misdirect the reader with the historians' biases?
Whatever I found had to work with what was promised in Veilguard: a controversial Solas. New understanding of the Evanuris. Harding's new magic. Regions of Thedas we never explored, and why those places would all matter.
Knowing the three act structure, as a writer, and knowing that ensemble casts all need to bring a puzzle piece of the grander theme into the main plot through their own personal quests, I had a vague skeleton of what I would need to find. The shape of the information I found would have to fit the world and the relationship dynamics advertised in the Veilguard. Origins would have to matter to the Veilguard; same with DA2; same with Inquisition. Despite the series being disconnected by featuring different leads, the worldbuilding is very much connected between instalments, and so Veilguard would have to be one logical step past everything that developed in Inquisition. (Nevermind a whole host of other criteria that honestly deserves its own post).
It's very hard to describe how the pattern recognition in some ADHD brains works. What I will say is... I noticed something. Every mistranslated elven codex where it deliberately says it has been mistranslated is an invitation for you, the player, to try and figure out what is correct. Everywhere that World of Thedas says that something must be preposterous to the historian narrating it is an invitation to ask yourself: could this be possible? How would that work?
Things like the linguistic overlaps between the elves and the dwarves are intentional. Words that are phonetically similar are far more often intentional than simple oversight. Every scrap of lore holds some significance.
Because in Thedas, every perspective is right, to some degree. Including the Chant of Light. Including ancient elvhenan. If you try and make them all reconcile with each other, and you've also done so in the context of the Veilguard, and you've also got ADHD and a near-photographic memory that is strongest with emotional memories and rules/systems? Well... You get me. You get 30,000 words of "one single picture of lyrium-spirit Solas cracked all of Thedas for me in the span of one mind-blown week while I power-read World of Thedas to check all my facts and essentially lived inside the Dragon Age wiki."
(AKA, you get Bellara in human form. Sorry, Bellara. It's rough out here. But now you, reader, know the reason that this blog was renamed nadas-dirthalen in late September—and why I, when I embraced my nonbinary identity, chose the name Lore for myself.)
And what was promised in Inquisition, as well as in Veilguard's marketing? The Evanuris, Titans, and the blight. They would all have to tie together—and they did.
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What Did I Actually Get Right? (An Overview, Anyway)
I'm going to try and categorize this. Oh god. These are going to be such disorganized posts, but I want them done before much information comes out, so bear with me.
What I Got Right:
Solas and Mythal: Yep. He caused the blight; she made him do it. He created the Veil and wounded himself. They weren't romantic; they were trauma-bonded. She wasn't a paragon of good. They both tried to stop the blight anyway.
Sundered Spirits: The sweet, sweet vindication of learning that Dirthamen and Falon'Din were sundered all along. Thank you, BioWare. We also learned that this happened to the Titans (more on broader implications in the last category in this section).
Titan Stories In Elven: Bellara sang "Ir sa tel'nal Mythal las ma theneras" and my heart soared. :) My ego swelled. :) That's all the confirmation I need right now that I hit the nail on the head with the elven lullabies and Solas' backstory.
The Chant of Light Told the Story of the Evanuris: The demons that would be gods. We know now that all the Evanuris manifested physically from their original spirit forms. The Chant called it.
Mythal, Andruil, and Ghilan'nain's Roles in the Blight: Mythal created it, but wanted it sealed away; Andruil found it again; Ghilan'nain made it grow and grow.
Taash, a little? I hypothesized that fire-breathers might come from the Scaled Ones or otherwise have been engineered by an Evanuris. I know they were engineered for the purpose of war, but not by whom (I... think. Needs a replay to confirm).
Davrin: Yes! Davrin was the one who connected that Solas feels responsible for specifically the blight and conveyed that to the rest of the team. He questioned the nature of the Grey Wardens and helped to choose a path forward without any archdemons left.
Harding: Yup. Titan connection. Yup, our narrative path to finding out about angered Titans.
"Do We Win?/Do We Stop the Blight?" Well, in Solas' good ending, we do get what I thought we would: the Evanuris all gone, the Titans on a path to restoration.
What I Definitely Did Not Get Right:
VARRIC?!?! When I said, "If you know, you know. Lyrium dagger, dwarf. If you don't know, close your eyes and pretend you read nothing" — GUYS I THOUGHT VARRIC WOULD GET MAGIC HE REALLY HATED AND I CRIED LIKE A BABY WHEN I SAW WHAT HAPPENED :(
Lucanis: I really thought Spite would be a Forgotten One. However, it's stated a few times that Spite is not a run-of-the-mill demon, and Lucanis is not your average abomination. I wonder if there's banter I'm missing, or if something will happen with that in DA5. Poisoned fruit, and all that.
Emmrich: I really thought Emmrich would do world-changing "give all the spirits back to the Titans" stuff. I think my error with most of the companions is that I forgot how much information actually can feasibly fit into a game without it being 300 hours long or melting the brains of its players.
Neve: Nothin' happened with gangue mentions, or Archon mentions! I was way, way off with Neve.
The Eclipse: It did not have anything to do with the Bird Boy Evanuris™ :( But Elgar'nan moving the sun and moon was badass as hell, and I honestly loved Elgar'nan far more than even my highest expectations.
What I Haven't Gotten Right... YET:
Bellara….?????? Guys I thought there was a Dirthamen connection and they put a codex in the game that says specifically that Dirthamen held a fondness for frogs, same as Bellara. And then they gave her a brother who... ya know... was... presumed... dead... AKA, on the other side of the Veil... for a while... And then they gave that brother a sundered piece of Bellara's own vallaslin. John Epler, where are you going with this please I wanna KNOW, the Bird Boys™ occupy my mind at all hours. (But also? Surprise Forgotten One mention with Bellara, and surprise Anaris mention specifically, and I'm going to pat myself on the back for being so oddly focused on Anaris in my predictions.)
Chant of Light Confirmations: I actually have yet to see a single Chant of Light verse in Veilguard. I think they're saving that one for later, keeping it up their sleeves for the next games. The needle didn't move with confirming/denying anything in the Chant except for the Evanuris as spirits that manifested into physical shape and then sought to conquer the Titans.
Titans-as-Forgotten-Ones: For a time, I thought they disproved me on this, showing Anaris as a spirit, the "eighth" while the "sixth and seventh" roamed free. Showing Anaris craving a body to wreak his evil (?) machinations upon the world. But then I got to thinking, and I realized: they never said the Forgotten Ones are spirits, they just showed one being a spirit. What did they say about spirits in general, or the Titans' relation to the Fade in general?
Titans-and-Fade Connection: I theorized that the Titans' consciousness is the Fade, and the Veil is what keeps them all sundered. I theorized that spirits are thoughts, either floating around in the Fade or held in lyrium. For a long time in Veilguard, I thought I was being disproven. Solas' memories don't say that the Veil sundered all Titans, and they don't say that Titans' consciousness is the Fade, either. But, as I went through Veilguard, I realized... they also didn't not say it. And that's when I knew.
I have to go digging again. And after 8.5 days, here's what I think I've got. It's a start, but a promising one.
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Early Signs Veilguard Has Added to My Theories
Remember how I said that there are very few in things in Thedas that are there for no reason? Well, Veilguard has given us plenty of tie-ins to previous material already, just with the stuff I remember off-hand from the past week, no wiki entries to go by yet.
(Please bear in mind that I have had this game for 8 days and this is just barely scratching the surface of its content!)
Let me re-examine some of the things I mentioned above:
Titans-as-Forgotten-Ones
The Nadas Dirthalen's very first word is Sulahn'nehn. Remember how I said many things in Thedas are there intentionally, and that World of Thedas is a book made up of invitations to solve puzzles? This is no exception. World of Thedas states that, translated literally, this common word for "rejoice" actually means "sing again."
That word might be a rallying cry for the spirits of Titans who'd, I don't know... lost their song. A promise of plot to come, made a decade ago. Why else would they include that word, instead of anything more frequently used by characters/the fandom?
I also noticed: the Nadas Dirthalen looks to be contained in a lyrium crystal, specifically. We already know that lyrium is used to store memories! It may be that the Nadas Dirthalen, the inevitability of knowledge, was Anaris storing his knowledge and memories in an attempt to pre-empt the creation of the Veil. Nadas Dirthalen might be a promise: a promise that the Forgotten Ones will return to sing again, and that their knowledge and memories will guide them to victory.
But if I was going to hazard a guess that this is the case, I couldn't base my theory on just this line of dialogue.
Titans-and-Fade-Connection
First and foremost: Neve and a couple codices say that Solas' ritual to create the Veil went wrong. We all heard Solas cry out in pain at the moment of its creation!
Second: defeating one of the revenants, whose name is something like "The Slaughtered Pillars," made my ears perk up. I noticed in the combat with the Betrayal of Felassan that the dialogue lines are supposed to be Solas' regrets, given voice.
You wanna know what it says when you fight the Slaughtered Pillars?
"Light and song, stolen."
You wanna know what the Chant of Light refers to the Fade as? Three guesses. C'mon. :)))
That's right! Light! But why would the slaughtered pillars of the earth complain about their light AND song being stolen? Well—I'm guessing that their Light is the Fade; their consciousness. And without their consciousness, their dreams, all concept of isatunoll was lost to them.
When I heard this line, I threw out what I thought I had been told about the Forgotten Ones being spirits, not Titans. Now, I have a new idea (one that still needs verifying and much codex-reading): the Forgotten Ones are those sundered spirits that Solas severed from the Titans. The entire Fade being cut off from Thedas was an unintended consequence that hurt him as badly as it did the Titans he meant to put to sleep.
(We don't even know that he was in uthenera by choice, with how often he talks about being weakened.)
Suddenly, "Sing again," makes total sense as a rallying cry for Anaris and the Titans, both. I very much look forward to digging through the minutiae of every codex to see if I can find anything else that backs this up!
Terror/Horror Mentions
I need to really examine this one, ideally with the help of a wiki that doesn't quite exist yet for this game, to get all the exact lines. But I swear that fear is mentioned almost constantly in Solas' memories, and also a lot in conjunction with Anaris and with Harding's Titan.
I'm not letting go of my "Solas was crafted from Terror/Dread" theory. Not yet. Not yet.
Bellara and the Bird Boys™
I think BioWare's favourite game, at this point, is teasing us with sneaky little mentions of Dirthamen and Falon'Din. In Veilguard, we went to Zazikel's skeleton in the Cauldron. In Arlathan, owls were just... glowing. Everywhere. Why? I don't know! Rook also doesn't seem to know! But they mention it many times over, and that is always a cue for us to pay attention and ascertain why.
I don't know what Bellara's sneaky little connection to Dirthamen and Falon'Din could mean for the two sundered Evanuris. I don't know if it means that I'm right, and that Dirthamen escaped Fade Jail when Corypheus and the Magisters Sidereal entered the Black City. I don't know if it means that, when Dirthamen and Falon'Din died, their spirits fused back together (because... Mythal's didn't?).
I just know that this has worsened how I constantly search for the Bird Boys™ in everything. Something is happening here, I just need to figure out what.
What Do I Think This Means?
I think this means that BioWare are about to make good on their promise shown in the Poisoned Fruit post-credits scene. Dragon Age 5: Something Something Something Forgotten Ones, ooohhhh, spooky, Terror Terror Malice Fear Nightmare Time, Featuring Solas (reluctantly or gladly) Helping Heal the Titans. And did we mention that the Forgotten and the Forbidden Ones have always been more closely linked than most of the fanbase thought?
But I can only guess at that for now, and I've got some serious reading to do before I say anything more specific than that.
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As always, if you read this far, you're one of the real ones. This has been a jumbled mess of midnight thoughts, but I promise you this: I'm only just digging into Veilguard's finer workings. I'm only just starting to put its many pieces together.
And like every Dragon Age game, I can tell that there is something big lurking between the lines of every one. I just need to read something like 135 mementos and [redacted] codices from everywhere else several times over in order to figure out what it is.
But this is just Part One. I promise: the second it clicks for me, I'll write it all in a rambling frenzy for you, too.
It's still super up in the air, but I think for the next one, I might try and tackle What Dragon Age: the Veilguard Did Narratively—and What DA5's Story Will Likely Do to Follow. We'll see what happens to me 50, 100, or 200 codices from now. :)
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ariestarfairy · 1 year ago
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Did Mystra Groom Gale?
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My answer to that is, it's complicated, or perhaps not in the conventional way that people tend to think grooming happens. When I see posts about Gale being groomed it's accompanied by the assertion that Mystra found Gale when he was a child and was his mentor first. From a timeline perspective this doesn't make sense, we would have to throw out so much lore. Mystra was murdered by Cyric in 1385 initiating the Spellplague, she didn't come back until the events of the Sundering, so around 1479. Baldur's Gate 3 takes place in 1492. The earliest she could have met Gale would have been 1479/1480 which gives us a time frame of their relationship possibly being around 11-12 years. If we conclude that Gale is ~30 years old then the youngest Gale could have been is 17. If we conclude that Gale is ~35 years old then the youngest Gale could have been is 22. This lines up with Gale referring to himself as a very young man, not a child, when the events of their relationship took place. Also Gale makes another comment that suggests that he likely wasn't a child during his relationship with Mystra. If you romance Gale, he remarks that he had lovers before Mystra, but not after. If we assume that Gale met Mystra as a child then Gale would have to be much younger than we think he is. Now onto the subject of Mystra and Gale's relationship, adult grooming is a thing and the power imbalance is very real. A teacher getting into a relationship with a student is also problematic in any relationship where there is a teacher and student dynamic. Mystra has a history of changing and removing abilities from her servants and chosen, often times without their consent. This clearly illustrates an exploitative relationship. Also Gale, in all of his naivety of youth, perceived his relationship with Mystra way differently than Mystra did. Mystra has many chosen and most of them do not know one another. He thought she loved him, but he was amusement for her for a time until he messed up and she denounced him. Not only that but in order to maybe, possibly, earn her "forgiveness" Gale has to kill himself and even then forgiveness isn't assured. That's a steep price to pay. If you think Mystra is a good soul and Gale is a horrible person who stomped all over her boundaries, then you you need to learn more about Mystra's gross meddling with mortals. She is by no means innocent and has not only stomped on boundaries, she has done things that cross way over into non-consensual. The Gods are gross, Mystra is not an exception because she's a Goddess and presents as a woman, she's not vulnerable nor is she helpless. She is in the position to exploit and demand and she does it frequently. What also really gets me is how Gale gets labeled as being manipulative and abusive and Astarion is a beacon of perfection. He's not, he targets your character just to manipulate them, and that is his MO for a huge chunk of the game. His tragedy and changing over the course of the game doesn't reverse that, but it's somehow overlooked? Of course you have to view a person in terms of a snapshot. Looking at Gale based on a snapshot within his relationship with Mystra does not make him toxic and it does not mean that he was the abuser. Of course because Astarion was abused by a man, it's a different story, but Gale is a male character stepping on a woman's (Goddess) boundary, so he's necessarily toxic. It doesn't occur to people who play BG3, who have very little knowledge when it comes to the Gods in Faerun that Mystra is truly toxic and that a man can be abused and manipulated by a woman (Goddess) . Don't misunderstand, I love Astarion just as much as I love Gale, but I think it's a double standard to vilify Gale (who WAS mistreated by Mystra) and lionize Astarion while ignoring his machinations towards you in the beginning. Astarion is a classic case of hurt people hurt people, it explains his behavior but it shouldn't be ignored in criticisms of other characters. He's not perfect, if he were he would be boring and not nearly as interesting.
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