#i love playing with palettes and making using the idea of values to get the idea across
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feels like when duolingo asked "bist du nervös?"
[ 1 2 3 4 | all made by @fivepointpalettes ]
#seed#oc: wren ando#oc: barker escobedo#digital art#art#artists on tumblr#artist on tumblr#oc art#kind of a test with layout bc i need to practice it a little more#hopefully this is readable <3#i love playing with palettes and making using the idea of values to get the idea across#might not have done great with this one but yknow#for context: they are not dating and this is not *fully* in character i just wanted to use the palette titles as dialogue
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Supe Preference: How They Propose
Requested: I know you already did a preference with how they propose but please please please do this with the supes! I think it would be amazing. thank you thank you thank you ♥️♥️♥️ - anon
A/N: I hope you like it my love!!! This was so fun to write, I love exploring their characters!!! Feedback is always appreciated 💕
Homelander makes sure he's got a crowd with his supporters when he pulls out a ring and gets on one knee, asking you to marry him. There are cameras and reporters there, too. They will run stories about the most powerful man in the world finding his one true love, the sparkle in his eyes when he looks at you, the faulter in his voice when he asks you. Everyone who saw it for themselves says it was the most romantic speech they've ever heard. This will do great for his public support and image. His fans are all about traditional values. Homelander staying a bachelor makes his fans antsy, nervous, like he can't settle down. Now he's doing that. You, John, and Ryan will be the perfect little family. An instant family, actually. People cheer and whistle and cry. You say yes, because there is no other choice. And you hug and kiss, and he directs you were to look and what questions to answer like when the wedding will be or the color palette you'll choose. He makes jokes and quips that everyone laughs at.
The Deep asks you to marry him on television. You were placed together because you have fantastic ratings, and he could use a little boost in the public eye. You haven't been "dating" for very long but, as he puts it in his speech, he doesn't need to have known you for a long time to know that you're the one for him. You smile, and even she'd a few tears before putting the ring on and kissing him. You're not actually getting married, at least not legally, but Ashley already has color swatches and flowers and venues. It'll be the wedding of the century. You make sure, behind closed doors, he doesn't get the wrong idea. You put on a good act. You're smart and stunning, and you could have any Supe you want. When the inevitable divorce happens, you'll come out the better for it. Interviews, book deals, and talk shows. You'll ruin him. You just have to get through the next few months without any hiccups. You have to make sure he doesn't do anything stupid or vulgar. That, in itself, is a full-time job. You talk through grit teeth in your smile, telling him not to fuck this up for you.
A-Train does it out of desperation. You and Reggie were high school sweethearts. You were together when he was let in the The Seven, and you've stayed with him through every bump in the road. When things with Homelander get really tough, really scary, Reggie pops the question. It's not the most romantic drive for the proposal, but if anything ever happened to him because of Vought and Homelander he wants you to have access to everything he'd leave behind. All the money, the deals, everything. You can only get that through marriage. He loves you, he's loved you forever, but he does this not solely out of love. He can't. This decision is too big and has too much weight. He has to protect you, to save you from what he's had to deal with. You don't know any of this about the engagement though, so you say yes, proclaiming it one of the happiest days of your life. You understand some of the tension, but Reggies too afraid to go into detail. You'd worry too much. He can't do that to you.
Maeve blurts it out during a fight. You're tired of being hidden. You're tired of keeping things so low-key, rescheduling because she has to go play house with Homelander. You're both yelling at one another when she asks you if you want to marry her. Of course you do, you say, angry that she would think anything different. Then let's get married, she yells. Fine! She storms off into the linen closet where the small box sits between two towels. You hated them and said they were too scratchy. You never would have looked there. She hands it to you, and when you open it, you're speechless. You always said things about jewelery in passing: silver or gold, the cuts you like, the gems if diamonds aren't your thing. You're angry and then you're not. It's a lot to think about (knowing you and Maggie could never go public, it would put you and her in far too much danger) and yet, the answer is so clear. Yes. Yes you want to spend the rest of your life with her. That's all you've ever wanted.
Firecracker asks you live on her show. You always knew she'd want to include her fans. They're a big part of her life, her popularity, and a huge reason why she's even part of The Seven. Her audience has heard stories about you from the beginning. They heard all about your first date, how cute she thought you were. It's only right they be included in this. So, under the idea that you're doing an interview about being in a relationship with one of The Seven members, you agree. When she asks you, you're speechless. Everyone is cheering and whistling. Of course it's a yes! That episode of her show goes pretty viral. Some of her fans are upset and turn on her, but for the most part they're all happy you're now engaged. Ashley is happy, too. Misty's ratings haven't been great as of late, but this stunt makes her a fan favorite all over again. Her audience agrees with the traditional values of marriage, family, etc.
Soldier Boy always wanted to get married, settle down with a white pickett fence, and a couple of kids. He certainly thought it would have been sooner than this, but he's still young, and he wouldn't have found you if everything hadn't happened. Still, it's been on his mind. He sees you with him in that house, with those kids. There's one thing to be grateful for out of all this. Ben isn't a huge romantic. You're not expecting rose petals and candles. Instead, he rolls over in bed one lazy morning and pops the question. You think he's joking, saying that's not funny when it's something you wanted forever. He's serious, though. He's got the ring and everything. It takes you a minute to realize this is all real. Of course, you say yes! When you do, he attacks you in kisses, grinning from ear to ear. You go out and celebrate, drinking until the room spins, telling anyone who will listen that you're getting married.
Sister Sage comes to you with a list of pros and cons. Some are big, like the commitment of marriage and the issues behind the traditional values. Others are relatively small to you, like the number of books she'd bring with her when you got a place together. You and Sage have been together a long time. You know she has thousands of books, you know she's thoughtful about everything except her own messiness, her own chaos. It's up to you to decide. She leaves her list with you, but before she can step through the door you're already saying yes, explaining your feelings about the whole situation. You love her. You know she has faults, God knows you have yours. And she still loves you not despite them, but because of them. She wasn't really expecting you to say yes, at least so immediately, so you'll have to wait on the ring. It was the easiest yes of your life.
#requested#homelander#homelander x reader#reggie franklin#reggie franklin x reader#the deep#the deep x reader#maggie shaw#maggie shaw x reader#misty knight#misty knight x reader#soldier boy#soldier boy x reader#sister sage#sister sage x reader#the boys#the boys x reader#a train#a train x reader#firecracker#firecracker x reader#queen maeve#queen maeve x reader#prefrence
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Since you've watched a lot of kdrama, what are common things you've seen in kdrama that have been consistently ported into K-BL, and what is your assessment of that approach?
Ooh, interesting question. So first, let's acknowledge a few things:
Korean bl is short format, with even the longest shows (Light on Me, The Eighth Sense) not even half the length of a standard kdrama (16-20 hours), and most clocking in around 2-4 hours
Kbl operates under much smaller budgets and significant constraints around casting as compared to mainstream kdrama
Kbl often draws from webtoons and manwha and mostly does not have the kind of auteur writers and directors behind it that you get in kdrama (Hwang Da-Seul is the most consistent creator in genre with Where Your Eyes Linger, Blueming, To My Star)
All that said, there are a few features of mainstream kdrama that have definitely ported over into kbl despite these constraints:
Slick production values and strong use of setting and color: even the cheapest kbls still look decent, and there is always intentionally behind the setting and use of color palettes to set the tone and feel. Korea has a very well-developed film industry and it shows. Color Rush, Semantic Error and Blueming were fantastic examples of this: even within more familiar school romances, the settings felt specific and the use of color to communicate character and themes was striking. I also think often of Our Dating Sim and Choco Milk Shake and the very effective characterization work achieved through design of the apartments.
Sound production and music on point: the home of kpop is not going to be caught sleeping on the OSTs. Nearly every production has original songs and given the leads of these shows are usually idols, they're often the ones on the tracks. And when they use music that is not original, like in The Eighth Sense, it's a very intentional choice to set mood and tone. Korea is not going to let a boy who can't actually sing take the mic (*side eyes Thailand*). To My Star is a great example of memorable OSTs even in a fairly low budget production, and Wish You and Sing My Crush showed us what kbl can do when it decides to bring the full kpop treatment to bear.
A keen understanding of the international audience: kdrama production is a big part of South Korea's explicit goals to take the global media landscape by storm, and kbl is included in that. It's not a coincidence that Korea decided to step up its game in this arena shortly after Thai bl exploded (shoutout to 2gether and pandemic lockdowns). Kbl follows trends and explicitly caters to international audiences in a way jbl does not. The Eighth Sense was basically a case study in marrying kdrama sensibilities and western aesthetics for maximum international attention.
Second leads and valorization of unrequited love: you and I have discussed this one a lot because this is a feature of kdramas that will never die and that kbls also clearly love. Korea loves a one-sided love story and culturally, there is a certain dignity afforded to owning your feelings and being honest with the object of your affection, even when there is no hope of reciprocation. Often second leads don't get the guy/girl because they hesitate or hide their feelings until it's too late: the trope is used to underline the important of honesty and effort as well as providing a catalyst for the main lead to make their move. In Korean culture, the trying is what matters much more than the succeeding. We are meant to like most second leads and see them as honorable and dignified for their sincere feelings toward the protagonist. Second lead syndrome is a thing for a reason. It's also just a cheap and easy way to create drama so you'll often see it in the lower budget kbls. Second leads showed up recently in kbls like The Tasty Florida, Jun & Jun, Oh! Boarding House, Bon Appetit, etc. We also sometimes see kbls playing with the idea of unrequited love in the main pairing that is actually requited, like in Our Dating Sim.
Love triangles: relatedly, Korea loves them a love triangle, and they are uniquely good at doing it well when they want to. Light on Me is a fantastic example of a narrative where you can legitimately see the protagonist liking and ending up with both the main and second lead. And that is rooted in the way the narrative treats Daon with dignity even as it punishes him for his hesitation in reciprocating Taekyung's feelings (see above). When you have a strong second lead who engenders real sympathy with the audience, love triangle excellence is achieved.
Workplace romances: kdrama loves workplace romances, and we have seen kbl start to move into that space recently with shows like Roommates of Poongdock 304, Love Mate, Our Dating Sim, Jun & Jun, and The New Employee. Kdrama workplace romances run the gamut, but they often feature chaebol characters paired with a "normal" aka not wealthy person, and we are starting to see that more in the bl genre as well, as we discussed a bit yesterday. I believe @nieves-de-sugui commented on your post about how the rich/poor romance fantasy trend in recent bl may be coming in from kdrama. I think there's some truth to that, but really it's a foundational romance trope that predates kdrama by literal centuries, and is absolutely rooted in heteronormative patriarchal dynamics that assume men are breadwinners and caretakers for women (translated to seme/uke dynamics in bl). Often in kdrama the chaebol character is unable to live an authentic life due to the demands of filial piety and the expectations tied to their wealth, and I do think that dynamic is ripe for enrichment when you layer on gay identity in a homophobic society. But that requires shows leaving the no homophobia bubble, which few kbls have done.
Physical intimacy squarely in the middle space: comparing to heat levels we see across the spectrum of dramas, I think kdrama and kbl are pretty consistent in that they tend to land right in the middle of the spectrum. It's rare to see straight up dead fish kisses from romantic leads anymore (though it still happens, wincing at Unintentional Love Story), but they are also not going to be serving authentic sex scenes. What you get instead is very pretty open-mouthed kissing that feels more realistic than, for instance, the pure jbl lane, but still polished and aesthetically pleasing. Think Semantic Error, Blueming, Roomates of Poongdock 304, Love Mate, To My Star 2, Jun & Jun. This seems to be where the genre is landing and I don't expect heat levels to get any higher for kbl, as this is right in line with mainstream kdrama. The Eighth Sense offered a less polished version of intimacy that felt right in line with its grittier sensibilities.
So, after that long list, on to your second question: my assessment of this approach is that kbls are doing fairly well for themselves when you consider the constraints they are operating under. Look at a show like Love Tractor stacked up against something like Hometown Cha Cha Cha. These are both based in the classic romance trope of a city slicker coming to the country and falling in love with a humble working person. But where HCCC has 16 hours to build a quasi-enemies to lovers narrative with a rich community of side characters, LT has 3.5 hours to achieve the same thing. So it makes sense that it would fall back on well-worn tropes and story beats it knows the audience will recognize to help save time. These shortcuts help the audience ground themselves and get invested in the stories quickly.
One thing I'll say is that kbl mostly stays in the romcom lane with very occasional ventures into melo, and despite what casual observers think, kdrama actually has a lot more to offer than that. It's a giant world with stories based in every possible genre, tone, and style, and Korean media is particularly adept at embedding romance plots that actually work in all kinds of stories including action thrillers, horror, crime narratives, mysteries, supernatural and fantasy epics. I'd love to see kbl try this, though of course it would require the resources and runtime to do it successfully. Here's hoping they get the chance.
#bestie i hope you wanted a dissertation#because i have zero chill on this topic#kdrama#korean bl#shan answers
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Mini “Wish” analysis and rant:
Don’t get me wrong, I think that both of Asha’s designs are beautiful. The thing is… when I look at her canon design in “Wish,” my mind just immediately goes to Isabella Madrigal. Now, I am not an expect in character and costume design. However, what I do know is that designs should be unique—to be able to stand out and only be recognizable to that specific character. Think Cinderella’s glass slippers, Mulan with her military armor, and Tiana with her lily pad dress.
And that’s only design wise… each princess has a specific set of values and traits that make them unique (or at least they did). Belle sees the good that lies beneath a person’s exterior, Ariel is curious about the world around her, Jasmine is confident and will stand up for herself. These only name a FEW and barely begin to scratch the surface.
But here’s where we find a problem… To put it bluntly, Asha is not memorable. Nothing about the movie really is expect for the fact that everyone agrees it could have been way better. Asha’s personality does not make sense, being a mix of the “adorkable” at the beginning then calm and collected after she meets Magnifico. A character can obviously have growth in their personality (e.g. a character that was shy and timid growing to become a confident leader). Asha’s character, however, just throws you off. Sure, she can be fun and joke around, but that is different from the forced trope her character became. This can further be seen by her character design.
Purple was used as the main color palette for Rapunzel and Isabella. However, both are done different. While Isabella’s palette is a softer lavender with floral embellishments, Rapunzel’s is vibrant with puffed sleeves and ties. The outfits represent the characters personality. Asha’s is kind of a mixture of the two… but more simplified. And when I say simplified… it’s bland. Practically no details that draw your eye.
Asha deserves uniqueness with a design of her own. She should stand out in the lineup of princesses… really all I can say is that, well, she has a goat. (AND BOY DO I DISLIKE THAT TALKING MENACE! GIVE ME BIBBLE ANY DAY!) I will say that I really love the idea of having a contract between Asha’s darker “night” colors and Star’s brightness. Asha gives me calm, regal vibes while Star exudes bouncing, curious joy. But I still think this could be better achieved through a different design. Perhaps, sticking with the theme, a dark shade of blue to play off the night sky? I do adore both the braids she has in canon as well as the frizzy, free hair she had in her concept art. But just look at the colors of the original art! Completely set apart and pull together beautiful variety… just like the sunset!
#wish movie#disney wish#asha#wish asha#starboy#asha and starboy#asha x star#character design#character analysis#wish rewrite#bring back love stories#bring back romance#mini rant
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💛Hello everyone! Wanderer here :]
Please DO NOT send me donation asks, they make me anxious. I do not know the difference between bots and real people. I have no money to give. Contact active organizations instead of me. Thank you.
DNI : NSFW blogs, homophobes, transphobes, racists (etc), romantic + sexual cjshippers, prolifers, proshippers, ai art/chat supporters, trump supporters, anyone who disrespects boundaries as a “joke,” people not open to mental growth & learning.
_…-^*^-…_ _…-^*^-…_ _…-^*^-…_
Meet me! I am a: mental health advocate, gluten free eater, adhd+autism individual, emoji enjoyer, alliteration admirer, local logophile, radiation rambler, and ceaseless cloudspotter
i’m also a Visual-Introverted iNtuitive Feeling Judging-Turbulent Advocate!
i value boundaries highly! i prefer my relationships contain mutual respect, trust, and support on both sides. if something i’m uncomfortable with comes up, i’ll tell you :]!
i like saying good things about others’ creations, but that doesn’t mean it’s my job. i do it when i have enough capacity/energy for it in a given day. i believe all artists and art are equal. no one is above another no matter what! we are all influenced by, like, and explore different things as people, and that effects all of our wonderful art <3.
i exist to express myself. and you do too ^^! creating what brings joy leads to fulfillment and a well-rounded sense of self. don’t follow me for one specific thing, as i am not anchored to one fandom, idea, or another. i am just here to have fun :].
🍱 current interests
i will be reblogging spoilers! unfollow and/or block main tags if you want to avoid them
🦑Will You Snail
⚛️Everything (what games do you like? oh uh. everything)
🦊Maybe a Fox
🌺Nine Sols
🐋South Scrimshaw
🫴GRIS
🐗Lord of the Flies
☔️Rainworld
🩶Chonny Jash
🌲Pinepoint
🎧 favorite song artists
i really love intricate, atmospheric, and acoustic aspects in my music :]! furthermore, lyrics filled with a feeling, metaphors, or even a story i can think about powers my inspiration ^^!
jonas tyroller — louie zong —cojum dip — berlinist — johanna warren — noah kahan — imogen heap — cosmo sheldrake — AURORA — glass animals — cavetown — the crane wives — phoebe bridgers — far caspian — kiltro — frida johansson — tamkish — lemon demon — owl city — vashti bunyan — yann van der cruyssen — meydän — lifeformed
🧐 other things i really like
analyzing literary devices, leitmotifs, and psychology
clouds + tornadoes
radiation physics?? (thank you kyle hill)
character/creature design (psychology<3, metaphors, shape language, headcanons, palettes)
interior design! once i learn geometry and perspective i’ll be a menace
outfit experimentation in design/when dressing up, flannel jackets, shirts with decals
collecting memoirs (stickers, patches, notebooks, other trinkets)
anything from trader joe’s
words that feel fun to say (alliterations = vocal stims)
small notebooks
stuffed animals :D
background noise/music (lofi!)
origami!
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📜 oc story tags!
💛ORIGINAL:
#the-inexpendables - SILT-inspired alien divers get dug up by humans
#cloudkids - cloud-inspired silly guys live life in the suburbs
#protean-punishment - abstract animal shapeshifter immortals get trauma
☔️RAINWORLD:
#elementaliterator - twine suffering saga. so much to say. my oldest story
#kylehillgang - robots of wacky science make it in the ecosystem somehow
🔀CJ x RW CROSSOVERS:
#iambicpentameter - hms but iterator (they have so many great arcs)
#technicolorquintet - thdph but iterator (they are very gay)
🩶CHONNY JASH:
#cccclinic - whole’s headspacial recovery during+after a very big coma
#ccccycles - jashlings painfully change forms when fights resort to violence
hope you all have a wonderful day :]💛
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how do you pick out such cool colors and outfits?!? :000 i love your art :3
HIII, THANKS KNOWING YOU ENJOY JT MAKES ME SO HAPPY AWAWAWAWAW😭❤️❤️
Also, I'm sorry if answers will disappoint you but I don't have a thought behind color picking. Truth is lately I've been just using colors I like, trying to make them fit to the overall vibe of the drawing.
For example, in the vamp marla drawings I used a dark moldy orange cause it reminded me of rust and decay, and with that I added some tilted bright magenta lines to contrast it and make it pop. That's it. And to figure them out I just kept modifying the hue until I liked the combination. So I guess, play around with colors, be silly :3
Oh also lines and halftones play a big role in my drawings. I don't like having many elements of the same value one next to the other, cause they don't make each other stand out. (imagine a plain outfit with EVERYTHING black. Nothing else. Kinda boring).
I try in fact to put dark areas next to brighter ones so their shapes are more distinct to the sight (the eyes in the drawing for example wouldn't be so visible if there wasn't the dark eyeshadow to drag your eyes towards them. The hair has subtle black lines as texture while the skin has halftones, this makes the brain perceive them as different).
Now for the outfits...well, since the past months I've been drawing the same 3 blorbos in their canon fits, soooo use reference I would say... referencing things is always the best thing you can do, from fits and especially colors if you're trying to obtain a certain mood or atmosphere (and I be forgetting cause I'm lazy but don't be like me 💥).
I did design the following fits out of raw imagination, but I needed some reference for cowboy and pirate fits on pinterest.
In these cases I tried to add some recurring patters for each of them.
Narrator has many horizontal lines going on on the pants (design and the dangly things on the side) while also having like two belts and a string. More lines yippie!
With marla I went with earrings matching the necklace, while also adding lace (is that how it's called??) on the rims of her top, glove things and collar. For her top and skirt I went with vertical lines that are also present on her stockings while cloak/scarf has those repeating things at the end (me when I don't know clothing vocabulary).
Tyler has kinda the more boring fit cause I was getting tired. I was trying to go with items of the upper body being tighter while having large pants with bug boots, kinda triangle shaped, but ehh I need to work more on that. Reoccurring would be the flowy clothes folds cause I view them as soft materials contrasted with a more rough vest. I tried to add on that soap bubbles patterns but it's kind of a weak effect so fnenrne.
Again. Reference. And taking breaks between designs cause your brain at some point has enough of your ideas.
Uhmm idk if all this yapping in an okay answer for you, I spent all afternoon trying to analyze my drawings and I was going insane. But I thank you for asking cause you made me realize I should adapt to a stable technique huehue =w=
Also for school work, when I need to pick colors, the website I linked below is the tool I always use. You can search for an already existing palette or generate a random one u.u
Lmk if you wanna know anything else, I'll try my best to answer. Have a great day <3
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Hi!! I hope you're having a great day/night/afternoon!! I used to watch your OC videos all the time when I was younger!! Glad to see you uploading on YouTube again, and I loved your Kai video!! I was wondering if you have any tips (or tricks) for character ref sheets, as I'm currently developing one for an OC of mine! I already have a backstory, a color palette, as well as references, but I'm not sure how to go from there. The character themself (as in like body size), clothing designs, accessories, the placement of everything on the ref sheet? You, of course, don't have to reply to this, but any comments would help!!
Hi! Thanks so much for watching my videos! I think this is a fantastic question. I love making character sheets, and I'd do them a lot more often if they weren't so time consuming. (Though, they don't have to be -- I think its a me problem lol!) But they're SUPER handy both for whoever you may commission to draw them, and yourself if said character has a detail heavy design. Even if this character sheet is just for you, I think it's fun to look at it from the perspective of a hypothetical someone who desires to cosplay (or draw or 3D model) your character and needs a sheet in which to ref from! What things do you think they'd need? I absolutely recommend making a few notes of what you want to spotlight, and doing some thumbnails on how you want to section things out. (they don't have to be this neat, like, AT ALL lmao)
What angles would be helpful to see? What particular accessories would someone value a closer a closer look at?
These refs of Kai and Samos are a little old now, but I don't consider them out of date even though there's a few things I'd change! Here I have a fairly clear idea of what both characters look like from the front and back, while highlighting important stuff like Samos' front pockets' which are partially covered by the sash. If you have the room, you could even add things like extra props/accessories to give the artists you potential commission things to have your OC interact with. Or! facial expressions to give them a good visual of their personality.
As for extra clothing designs I'd make a separate sheets using a premade character base and play dress up with them like a paper doll.
If there's a detail heavy prop the OC in question has on them frequently (like a satchel or a weapon) a mini ref sheet just for that thing might be useful! You could showcase all the pockets in a bag or how magic looks being casted out of a staff. I hope any of this was helpful! I wouldn't get too caught up in aesthetics or the structure of the sheet, because you'll get a feel for that as you work. If you enjoy doing it, and find it worth your while to invest more time in, make multiple sheets! Of the stuff they keep in their bag, what their favorite foods are, likes and dislikes, hairstyles, ect. Even if it stops being a ref for art, it's fun to just have more visuals to learn about a character.
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your soul design is so yumilicious I need all the details now on my dinner plate
fr tho I want to know all the soul design lore how did you create such a creature /vpos
OKOKOHHHHHHOKOK BUCKLE IN. YOU’RE GONNA GET THE FULL DESIGN PROCESS
I struggled the most with Soul ngl. I couldn’t really think of anything I could add that would differentiate him from the fanon standard. I’m a lil upset I couldn’t think of something more original, but nonetheless he turned out quite lovely !!!
I started with the color picking. I was very insistent on making everyone’s colors proportional to eachother. The main colors should have (about) the same saturation/brightness, contrasting colors that are the exact opposite hue of the main color, respective black/grey/white values (soul’s ‘grey’ color is more teal bc color theory but yea), shit like that i guess. The final palette is on the right, it’s what I use today.
Soul never got fully fleshed out concept sheets like the other two. I guess my brain just filled in the rest of the gaps without having to draw them. (I apologize for never finishing these btw. It’s been months man. I hope the blorbo doodles in the corner make up for it) The second image was done a lot later than the first btw. Idk if that matters but I’m bringing it up anyway.
His fit inspo came mostly from Pinterest. I just compiled a bunch of shit I think he’d wear. Plus a majestic cape because it makes him look plenty more epic.
OK MOVING ON. I decided that his main gimmick would be my take on his shaded side. The idea was to make it represent dissonance, and how it affects Soul. The shadow is basically just this fuckin void. It has no physical form, and you can just stick your hand in there if you’d like (he sometimes stores the trident there). However I wouldn’t recommend it. The feeling is indescribable, but very uncomfortable. The void has a life of it’s own in a way. It does not stay confined within the Soul’s physical form (or in my case, his lineart). When conflict is at a high, like, tridential regicide level high, the void will get very close to fully overtaking him. It only fully disappears once true concord is reached, and starts reforming when the next cycle starts.
Also, the mask !!!!! Throughout cacophony, Soul is having a huge fucking identity crisis and shit. He doesn’t really have a physical organ like the other two. He doesn’t know why he’s here, or what he did to deserve this, or why nothing he’s trying works, and just. What is he if he’s failing at his main purpose???? I think because of this, he doesn’t like showing his face around the other two. He needs to assert is power, and thinks that showing his face will make him come of softer and less of someone to obey, if that makes sense. He only really takes it off when he’s alone in his room or pocket dimension (still trying to decide if they have a mock ‘apartment’, or ever did at one point). But once he has the character arc in Two Wuv, it permanently comes off !!! Wahoo!!!!!!! If only the next cycle weren’t to start, resetting his newfound self image to its previous state !!!!!!!!!!
Ok this is getting long im putting a read more thing
This image was very helpful for designing the tine shapes!! Guess which one is Soul’s !!!!!! (Spoiler alert, im pretty sure its either the 2nd or 6th ones in the 2nd row. However i genuinely dont remember. This may not even be the right image)
Soul also has a strange tie with eyes. If the halves have pissed him off to the point of no return, he does this fuckin analog horror stare that freaks the shit out of them (although heart cant see he remembers it very well. Plus, he just k n o w s that extra eye is there). I haven’t really played around with this, but I like the idea of a freakishly absurd amount of eyes hidden within the shadow. I should maybe like. Draw that sometime.
Also, expect a Soil patch update in the future!! I’d like to make his fangs more deranged, and maybe add an earth pattern to the cape. Right now, he has no symbols on him that represent him in the astronomy metaphor.
Uhhhh i hoped this helped??? If i missed anything you were hoping to know about, do let me know !!!!!!!
#i need a tag for posts like this#i shall call it#design lore#cj rambling#chonny jash#cccc#chonnys charming chaos compendium#taps asks#cj soul
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Ranking the “mostly white + 1 main color and maybe gold” designs because I’m trying to collect my thoughts and see which I want to redesign. Also, I’m only going to ranking ones that are currently in game (both because I’m taking how the gameplay interacts with the design into account and because I think lore + execution of lore should be taken into account when judging designs), so no Susannah.
Disclaimer: I’m trying my best to look at these objectively, but this is still art and my subjective biases will probably factor in. I’m not trying to convince anyone to feel the same way as me about these designs. Feel free to argue why you think something should be placed higher or lower. Also, spoilers lie ahead
S tier (excellent, wouldn’t change a thing)-
Strategic placement of black, more battle suit like parts saves all the parts from blending together
Keeps bits of the more mech-like armor seen earlier in game. Helps her look thematically consistent with the rest of Kiana’s designs
Nice range of values. The strong red cape really helps the white dress (?) stand out, while the little splashes of orange help keep it feel unified
Lovely evolution of the Void Drifter design
In actual battle, her mostly white outfit saved her from getting lost in all the glowy fire
I think having most of the colors being reflected off her is a fun application of her moon motif
Lines up well with the lore
Free pass on just wearing a regular dress since in lore, she was never a fighter
White dress with splashes of paint on it plays into the “Griseo is like a blank canvas that takes on other people’s colors” motif nicely
The dark blues and black are eye catching and contrast nicely with her dress and hair
A tier (good design, minor changes could make it a great design)
So the thing about white is though it is used as a wedding color in the west, in a lot of East Asian countries, it’s actually used as a funeral color. Idk if that was hoyo’s intention here, but the double meaning is fun none the less
The purple of the dress and pink of the hair keep the suit looking vibrant and colorful
Same thing with Flamescion where all her skills are very bright and colorful (mostly in origin form? I think that’s what it’s called?), so I think the white keeps her stand out
There is very little variation in tone between the pink and purple. One of them needs to be more saturated
I feel like it could use more variation in fabric texture
B Tier (good design, muddled lore)
Would be ranked higher if I didn’t have to google why this battlesuit exists. Her in game intro was messy
Has the unfortunate timing of being introduced in the middle of a bunch of other lore dumps and buried underneath the more important to the plot ones. I think it’s introduction would be much more powerful if it was just Rita becoming the Herrscher of domination (I am willing to elaborate via asks)
Like, imagine if she got some sort of a string weapon instead of the sword? I think that’d be neat
So basically I was just confused by the space theme till I googled it (and based on my Reddit findings, I wasn’t the only one)
Beginning of the not looking like a battle suit era, but the inclusion of gold bits and a couple under layers keep it from being a full departure from the usual motifs, but it does lack the mech bits
I think there’s more Rita battle suits that lack the mech bits than actually have the, so I’m fine with them being missing here
Good tone variation, clear segmentation
Elegant design for an elegant lady
C tier (saved by the gameplay)-
Her knight for straight up looks like lingerie, but her guardian form looks great
Having her armor switch to black in guardian form was a good call
Unlike Rita, most of Durandal’s battlesuits look like armor, so it’s weird this one doesn’t.
I’m ok with the mostly white color palette since it contrasts nicely with the horse
Speaking of the horse- I have no idea where he came from, but it looks sick so I’m completely fine with it being here
Though for a rewrite, I think a potentially fun explanation would be “unlocking both of her stigmata allowed her to use a divine key at its full potential and said key just so happens to have a horse/armor mode” (cuz if you need weird shit to happen, Vill-V is always a valid excuse)
It’s inconsistency in comparison to Durandal’s other designs + my very mixed feelings about her being the original Kiana and that process of awakening the Kaslana stigmata are mostly why I put her bellow Rita. I don’t really have any huge problems with this design
D tier (even great gameplay can’t save this)-
So for the design where Kiana is “no longer just reflecting others light, and instead becoming the sun itself” (or something like that), the decided to give Kiana the coolest color palette we’ve ever seen her in, take away her signature orange and Himeko’s red, and have her primary colors be Mei’s purple and Brongo’s blue… ok
Yes, I know blue stars exist and that they’re very hot. Honkai is a story set on earth though so it’d make more sense if she was becoming like our sun, not some one billions of light years away
The inclusion of HoV’s magenta accents is kinda nice though
That is a junior prom dress, not battle suit (the Fanny packs are based though). Where’d her mech parts go?
Instead of the skirt and wings by legs, I think it may of looked like a cleaner transition if the put wings it the same shape/area as HoF’s cape
After seeing how brights and glowy her abilities are, I’m ok with this design being mostly white
This designs just a whole lot of “ok, but what does that have to do with Kiana?” Why the junior prom dress? Why the flowers? Why she so urple?
F tier (the only one on this list I actively dislike)-
Since I’ve been pretty vocal about my dislike of Dr.MEI, I just want to start by making this clear: I like Raiden Mei. She’s cool. I don’t just have some anti-Mei bias. She’s at the bottom of this list though because she deserved so much better than this design and story (and I’ve been using her a lot in ER lately, so I’ve had a lot of time staring at her design)
Designs like these are why I have the “wait till it’s introduced in story” rule. I was sorta just “meh” on this design until I saw it in game
I hate this designs introduction. It’s just another case of the writers retconning the PE and glorifying the flame chasers/ forgetting why they existed in the first place
Mihoyo, Elysia’s been dead for 50,000 years! You can stop shooting her now!
Also another instance of Mihoyo forgetting Mei is an independent person and centering her narrative around her relationship to another character. Why’s it gotta be about becoming like Elysia and the other flame chasers instead of acknowledging their mistakes and learning from them so Mei can avoid their pitfalls and forge her own ideal future
Mei is so much fun to watch when she’s thinking for herself and forging her own path, so it’s frustrating to watch the narrative force her to walk down the path Elysia laid.
If I keep talking about this point I’m gonna go into rewrite/fanfic territory, so on to the design from a more technical standpoint:
There is next to no variation in tone (aside from her hair). Everything is just incredibly light. Her abilities in game are also incredibly pale, so she ends up getting lost in all the flashy lights
There’s so much texture throughout the outfit that there doesn’t really end up being a place for the eyes to rest
Though I understand why she’s blue, I think it’s inclusion was incredibly clunky. Including it as gems on the outfit or the underside of the skirt(?) may have helped the distribution look more even
If I went with the underside of the skirt being blue, I’d probably also say make her boots black (or just give her black tights or leggings with white ankle boots)
Orange (or at least Kiana’s shade of orange), blue, and purple are admittedly hard colors to make look good together, but there really needs some orange in there. Maybe sort of a deeper rose gold could’ve worked
I’m thinking like edae98 or fbbc93 (two on the top right)
^These things just need to go. The white skirt(?) over white boots just causes the whole bottom half to bleed together. Having so much weight on the bottom of the outfit also causes her movements to look incredibly clunky. Removing these parts would help to streamline it a bit
I like the idea of Mei sorta becoming Kiana’s dragon, but the wings and tail in the skirt get lost due to all the overlapping textures, and the wing sword doesn’t do anything. Girl has 3 swords but only uses 1. Why
Rather than basing her off a western dragon, I think they should’ve made her an eastern dragon. (Turn her HoT hands into Claws instead of wings, keep the “tail” of the skirt streamlined with a little flair at the bottom, turn her HoT horns into antlers). This way, they could keep the iconic elements of HoT while reframing them into something positive (for those who don’t know: it’s a lot more nuanced and complicated than I can really explain here, but eastern dragons are generally associated with good fortune)
So, ya- that’s all I got for now. If I left anyone off the list, they’re ranked lower than HoO for being that forgettable just let me know and I’ll add them on. Again, this post is mostly just me trying to collect my thoughts
#honkai impact#honkai rambling#they did Mei so incredibly dirty#I think it was softsapphic who suggested Kiana and Mei should’ve split finality?#and Fu Hua should’ve gotten origin#anyways I really like both those ideas and will probably run with them for rewrites#kiana kaslana#raiden mei#honkai elysia#honkai griseo#honkai durandal#I’ve gotten 4 hours of sleep it’s 3am and there are plows outside and my neighbors are partying#someone please just give me a concussion so I can sleep /j
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oh yeah uhm, same anon from before but i was meaning to ask, like; how do you colour? Its okay if you don't want to answer that! The style is so nice, i only colour in flat colours but i've been meaning to change my style a bit but idk how ^^;;
Hope you don't mind me asking you question! Have a nice day!
Hello again! I don't mind at all, I'm happy to share - I love talking about this stuff! It'll probably get long and rambly so sorry in advance.
I don't always have the most consistent style or coloring method but the one I use the most is closer to how I like to paint with oil, I guess. I tend to put a real messy sketch down, maybe cleaning it up some without doing lines. Then I do some base colors underneath to get a general idea of how I want it to look before painting more details on top of everything (in a new layer or after flattening all the layers). During the first stage I like to throw colors I want to incorporate underneath like you would to "underpaint" in oil painting - just separate layers that I color drop from like this:
Which is what I used for this:
You can kind of see the base color stage w/ the underpainting on this one (it was just a sketch so I never got to detailing):
And I'm not always happy with the colors so sometimes I play with gradient layers to make adjustments to the palette retroactively.
Other times I do just paint in black and white and then use overlay layers to color after, which is another painting technique called glazing, I like it when I want something to have strong values (or when I'm feeling like painting in b&w):
Anyway, that's the gist! Feel free to ask more if you have questions or I didn't make sense lol. I happened to have some progress gifs and videos hanging around so it was a fun excuse to post them!
More than anything I think it's fun to just experiment throwing things down and seeing what you think looks cool! Breaking away from what you're used to doing can be hard but it's rewarding when you make something new!
#anon#asks#lush art#I love talking about ART#I do just kind of do whatever the fuck though fr my color theory is p lacking#also the last year or two is the most consistent I've ever been in technique and style#younger me would be baffled that I ever got semi-competent enough at colors to be asked about them lol I've ALWAYS struggled
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Periodically this posts nukes my notifs and I wonder if giving additional info would even be worth it, but I figure it doesn’t hurt to add, I’m not forcing anyone to read it. Maybe archivists will like it. The way things for the web were built are done differently due to the changes in technical limitations— details nobody would realize unless you were from that time. But, maybe fan motivations could be similar? Hah, idk. It was normal for anime fandom online to go to a lot of trouble for our content— as my best friend puts it, “We all fucking walked 15 miles uphill in the snow for anime fandom, that was standard!” and a lot of people who have been online as anime fans since the 90s know each other or at least know each others’ work. (Hey everyone— I’m PIMoSDL from the Ranma ML. Anyone still alive? Hahaha.)
This gif was inspired by an even older dancing Lum gif (transparent background, Lum facing forward, the dance from the Lum’s Love Song ending from Urusei Yatsura, I can’t seem to find that gif anywhere and have no idea who made it), which was on a buddy’s Ranma site that’s long gone. As a new webmaster I wanted an animated gif on my anime site too, because animated gifs were cutting edge, but it HAD to be one I made myself! From OUR fandom! It HAD to have a transparent background because that was more immersive, and I wanted everything on my anime site to be content I produced (it was the first English Ranma and Akane shipper shrine ever; even back then my first foray was into fandom because of ship wars, hahaha. I had a whole fucking career as a web designer because I shipped Ranma and Akane.)
I had to jam the card onto the motherboard with my foot (don’t do this) because it was too hard for me to push in. My boyfriend (who bought me the card after I asked how to get screencaps onto a computer “like those college kids do”) bought it at a computer show; we were still mostly limited to local options for many specialty purchases. Also, I married that guy and we have two kids now 🤍
The first adapter (A/V adapter) didn’t work, so he brought me a coax adapter (hence— static on the screen caps)
You could not just hit “print screen” to get screenshots of video back then. I had to export screen caps from the capture software and use the pause on my VCR if I wanted specific frames. I was lucky enough to have a frame-by-frame feature on my VCR but it left even more lines and static on the frames compared to just playing video and hitting the “capture” button in my software. There was no choice but to redraw everything.
The version of Photoshop that I had was 4.0. It didn’t even have a tool to make rounded corners or rounded corner vector paths, so it sure as hell didn’t have an animation panel/animated gif export 😆
The frames were made in Paint Shop Pro. It was saved to .gif in a separate program (forgot which) where I had to manually enter the hex values for the color palette because I didn’t understand why t f it was messing around with my colors and adding “dots.” I freaked out a bit and had to manually fix all the “dots” that were added from dithering
This was my first gif. I tried my best to make it as small as I knew how to (which was already a relevant professional skill back then, since most people downloaded graphics over a 14.4 modem; 14kb a second. A web page that took up 1mb was about the most you wanted to make— I was working as a fledgling web dev after school for a local company and was learning all this stuff at the time, using my Ranma site as a test grounds for any new tech I was learning. The site’s still up and the last time I edited it was when frames were still in vogue, it’s been a minute lol)
This gif helped make, and outlived, my entire career as a web designer. Companies always change their web presence, so it’s survived past anything I ever made professionally, and it’s loved more than any stupid corporate junk I made, hahaha
THANK YOU BING IMAGE SEARCH. Thought I lost this! 8D
I made this in 1996. To make it back then was a million times harder than it would have been today: screen capped each frame in the loop by hooking up my VCR to my TV capture card (it was this external monstrosity with a separate power cord XD). The screen caps had bad color, were blurry, and full of static so I redrew each frame pixel by pixel with a mouse (wasn’t so good at image editing programs back then). XD;;
Of course, it got lost over time because I made that thing like 203498203489 computers ago, so I’m glad people jacked it from my site back in the day. XD
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HUD improvements
As my HUD is fairly empty, I've decided it should be the first thing to be redesigned. As TETRIS had a similar problem to me with its gameplay area and screen space, I'll be using them as inspiration
My first decision was to update the text. As I can't make fonts, I elected to use the same system as I did for health in Tempting Fate, using sprites. I recreated the code and began working on my sprites
Originally, they had little starts and moons. However, they just made it look infected so I cut them from the design. The gradient is to stay consistent with my game's palette.
For whatever reason, the number displayed was 1 higher than the value of lives left so I bodged it and had them direct to a number 1 lower. I didn't like this solution but it did work
My display for the text initially looked like this, with a gold border. However, it just didn't work with my game so I went for a luminescant blue
I still hate this. I tried reducing the number to a neon sign but it just doesn't work
So, if I can't make a good HUD, I won't. There won't be a HUD - at least in widget form. That's right, I'm making a 3D one. God help me.
For my first 3D HUD item, I'll need a life counter in the form of a bar. This will need to get the current life count, set the bar to a corresponding height and lerp to a smaller height when an event is called.
This code is a mess but it works as intended. i had a little issue about it lerping from 0, but that was because I hadn't set a default value for the max health. Now, I just need to reuse the code from Shipping Delay on the crane's rope to make it seem like one side of the cube is going down.
I tried doing it myself. It didn't work.
BUT THIS DID. I realised my rope in Shipping Delay used a different way of doing this, that I hadn't used a lerp node for moving the cube, and that it actually was moving, just not enough. Now it's done, I really like how it looks :D
alright it wasn't perfect. When the player's life count reaches 0, the bar bugs out - it goes back from 2 to 1, but without going up so both top and bottom move. Basically, it looks weird.
I have identified the problem. The life count REALLY doesn't want to go to 0. It will go 3-2, 2-1 and then 1-1. WHY? I DON'T KNOW. Correction: its perfectly happy goinng to 0. It just hates going down a third time.
Changing this check in my killbox DOES kind of fix it. The player does have 4 lives, and the last animation does play the previous one, but it's in the right place again. Huh
I FIXED IT KIND OF My solution is foul but it DOES work. I copied the code form the false tree into the true tree after the life check in my killbox and added an open level node. This solution is terrible, but you wouldn't know that by the gameplay.
look at that health bar go
I've added a small fram around the block to help get an idea of scale for how many lives are left
Sam gave me the idea to implement a colour system - I plan to do this by lerping between differend colour variables
'what did it cost you' 'everything' oh who am I kidding I love this. It's awful. It also works - it goes from blue to green, green to yellow, and a backup yellow to blue one in case I mess something up.
This, however, doesn't work. As I sit here typing this, I just realised why. These nodes happpen on update from the timeline, so I need to ensure they aren't happening every tick of the animation.
I showed my code to Jake. After about 10 minutes of suffering and trying to understand what I was doing and why, he showed that I could just use the above nodes instead. Then we spoke about Yugoslavia, but that's unrelated. At any rate, I now know a prettier way of writing that code
As for the little heart below the bar, I tried making it pulsate but this didn't work. I also swapped it out for an image of an actual human heart. Alas, i have reverted both as neither worked.
Adding this code to my heart sprite should have allowed it to shake, and switch the sprite to a more broken one, but for whatever reason it went too far left. I fixed this in the image below.
This was then duplicated for the other heart sprites.
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Week 4 Devlog
Closing in on a single gameplay loop. Let's see what everyone's been doing... Ellie: This week I started the basic prototype for our third gameplay system: the part where you actually make the game. This involved creating a written wire frame for what this screen will look like, and then starting to add the moving pieces that will make it, y'know, play. This is kinda all I did this week so I'll attach a picture of the current scene. I'm sorry that it is so ugly, I truly am. I am shockingly inept at visual art and I surprise myself with that every time I try to make anything look good. The idea behind this system, for those not in the know, is that you drag your developers to different tasks and their stats will impact how long it takes to complete those tasks, comparable to real time. This lovely image depicts the developer pane on the left, and what is definitely a spreadsheet on the right. A lot of values aren't filled in yet, but I will get those this next week.
Seth:
This past week I've done several things (wow!) I completely finished the developer stat generation and wrote some functions to apply Ellie (rea)'s post samples to developers with the right personality traits. I also wrote the code that allows you to slice and dice a developer on the table! That's what you'll have to do after you kill a developer before you can use their limbs :) With that done, all that there really is left to do for our Poaching Talent and Team Building systems is to do some linking together, and then we'll officially have a Game Where You Kill People And Take Them Apart. That's like halfway there! Woohoo!
Miles: I’ll be so real I flopped hard this week. But I did push myself to get at least the team building body art ready. Which it is! I’ve been wrestling with what the best way to set up randomly generated skin tones is, too. I think I will do some research into 2D/UI shaders and what gradient mapping capabilities there are in Unity. Seems like a helpful thing to know and for this project it could be fun to kick around various kinds of palette overlays depending on the mood of the scene. Maybe I am crazy.
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N64 Game
My third board with the idea of making another N64/PS1 game like a couple of my previous projects. I started with adding a lot of images on the level design in Spyro (released on the PS1) because of the colour palette. I love the Skyboxes and the blend between cold and warm colours. From this, I started adding images from actual N64/PS1 games because I wanted some direct inspiration from the originals. A lot of the images I started to add at this point we're all combinations of both using a more nonsensical, vaporwave aesthetic. Through the majority of the middle, I began to add retro renders or pictures that used a lot of film grain and darker colours, as well as some beach settings that used bright contrasting colours and sharp layering to make some really strange artwork. The reason I added this was just because I began to realise what I wanted this game to look like, which was a modern, N64/PS1 style coastal vaporwave aesthetic. This eventually lead me into these retro games that already looked similar to what I was envisioning, such as the Kirby fountain of dreams. After this, I’d pinned my ideas down to the old animal crossing games, specifically those with a beach and sunset. I realised this is what I wanted for my game, in more of a openworld, 3rd person style to give myself and the players more freedom.
The main art style I’m looking at from this, is all of the pink, purple and orange, low poly renders, reminiscent of the PS1/N64 games. Off of this I also want to explore the coastal themes shown at the top just because I love the warmth and coziness that comes from it.
The themes for this mind map were: Gameplay, N64/Ps1, story and Aesthetic. Starting off with N64/PS1, which I chose because it is extremely important to get right if I want this game to feel as it should. The first thing to consider when making a game in this style is that it needs to look like it has limitations, because the older consoles would have. 64x64 res textures are a good way to achieve this, where you can pixelate a full res texture and use that instead. Aside from this, all of the models are going to have to be low poly to achieve the look, because rendering engines at that time were limited to a lower poly count. Chromatic aberration is the effect that refracts light around the edges of objects, although this effect would have been seen through the CRTV and not the game itself, It would mean a lot of unnecessary hassle to get this playing on one of those. The film grain adds noise to the screen, even just a subtle one can have a more retro or warming effect on a game. Similarly to the chromatic aberration, this would have originally been through the CRTV but can be replicated in the unreal engine post processing. What a lot of games look over when trying to replicate something like this is the fog. Older consoles needed to use fog on third party games so they rendered properly. Onto Aesthetic, which I used to try and gauge what type of atmosphere I wanted to set for my game. I picked vaporwave because I have been really obsessed with city pop and 80’s Japan recently, vaporwave is a more modernised take on that aesthetic. I was also looking into mario sunshine for one of the bigger inspirations, aesthetic wise, because it is based by the coast and looks extremely similar to what I’ve been picturing. I put down story because I haven’t been able to add much story to my previous games in this style because of my obsession with making it accurate. Because it's a island management game, there needs to be some context for how you get to be in that position of power, because of this i’ve put down animal crossing, they handle those introductions extremely well. SOmething like stardew valley would also be a good start to the game, inheriting the land through a late family member. I like the idea of it having sentimental value. I had a couple different ideas for the gameplay if the island management didn’t work out. I think a cafe or city management game would be an awesome idea.
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W7. Mid Sem SDL - Collected objects + written comments
some objects I have collected so far + why/my current thoughts
ceramic house – received this from a childhood friend. We are not as close anymore but I still value our friendship and how we grew up and experienced crucial parts of ‘girlhood’ together - makes me think of how at that age we dreamt of idealistic worlds together, how naïve we are when young – a mundane experience everyone goes through. series of letters – links to sentimentality and the collection methodology – I hold onto people's words - reading them again after a while takes me back to the day I first got them and how different I was/what stage of my life I was at. Design-wise – I love handwritten copywriting, it's unique and personal in a way messages never can. heart pendant(s) – I collect variety of pendants - they each hold sentimentality of the place I found it or the person who gave it. It makes me think of the idea of holding onto otherwise usless things – how we all do it for different reasons but beneath it all we do it so we don’t forget. pendant from dubai – like to document my traveling aswell as who I was when I bought it – when I look at this pendant I am automatically taken back to being 18 and being in the giftshop in dubai looking for gifts for my friends – amongst other people who were doing the same. It was sweet seeing how everyone at that gift shop was doing it last minute because they forgot during the actual trip. orbit pendant – found this on the floor at school, ofc I could have returned it to the office - my friend and I decied to keep it and split the neckalcne into sperate beads/pendants and kept them. Reminds me of doing relatively harmless things as a kid but then it was a big deal – how much we change as we grow and age. twin peaks CD booklet – explores human experience – like the physical look of the shots aswell as design choices in the soundtrack booklet – the moody desolate photography - blues, purples. Amy Winehouse Frank CD booklet – amy being a person, a girl, a woman – her everyday life - her experience – how relatable yet unique her experiences are. Photography also captures the beauty of everyday life - how we all are the same. Enya Mag – about her girlhood, growing into a woman and struggling with death and human experiences – photofraphy showing snippets into her daily life – made me relate to her thoughts about growing up and relationships dissolving – how we all grow through it yet to us it seems like we are the only one going through that. Y Tu Mama Tambein DVD – coming of age movie about a relationship fizzling out - explores naïve and idealistic childhood and the often sad outcomes of everyday life once the roadtip is over and you are grown – makes me think of my journey of girlhood and my need to keep objects from them In the mood for love DVD eyeshadow palette – feel like for me and many girls our relationship with makeup also changes as we age – maybe starting as a way to look better, or something you refuse to associate as you ‘arent like other girls’ its something I came to love and use to express whatever I feel like in the morning - makes me think of the many scenes of girls getting ready to face things in their lives, something that feels grounding. brian eno CD cover – music plays a large part in my life as it does everyone else – I find it fasincating seeing songs I know played in the back of movies, maybe when the character is getting ready or theres a death scene. How the same songs I use to fall asleep may be something someone sings to their baby or something that hlds memories of grief for another.
These are obviously not the final written explanations - they are more word vomits that link to the questions in the SDL - I plan to build on them as I go forward. I also think I may change some of the current objects.
I am having a harder time articulating why I have chosen something for something, especially in the matter of everyday life and girlhood - i think reading up and looking into similar projects/contexts could help me find the right terminology for what I am trying to express.
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