#i love my little storyteller
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adoribullpavus · 1 year ago
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bookishable · 3 months ago
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it's always better to have loved.
philip pullman, the amber spyglass / guillermo del toro's pinocchio (2022) / fleabag (2016-2019) / andrew garfield / art by @catadromously / anne carson, euripides / markus zusak, the book thief / shannon barry / little women (2019) / the good place (2016-2020) / fyodor dostoevsky, crime and punishment / his dark materials (2019-2022) / @starpeace
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blindmagdalena · 5 months ago
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enough "it's bad writing to portray evil characters sympathetically" and more "i'm uncomfortable sympathizing with characters who do evil things"
discomfort does not warrant censorship, it warrants self reflection. it's good to be challenged by the art and media we consume. the world is messy. fiction should be, too.
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frogtax · 9 months ago
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ISAT X FFXIV
stardust you stupid fucking idiot you messed up your opener. you're going to parse grey. now we have to wipe. i cant believe this
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dcbatbitches · 1 year ago
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Consider, Cassandra Cain does lion dance.
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empiireans · 7 months ago
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yet another ANOTHER brief assortment of sketches from the past week
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ty and have a blessed day/night
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rip
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so-i-did-this-thing · 2 months ago
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One of my cosplay traits - which extends to home decor - is to insert little details for whom I am the primary (if not only) audience, but nonetheless (I hope) inject a sense of authenticity into my projects, if not necessarily that of screen-accuracy.
And that is why an envelope of genuine business receipts from the 1940s recently arrived (Crow was very perplexed by the customs declaration), just so I could stuff one or two (which you can barely see in the back) into Siegfried's accounting system. 😅
Please take a look at the ones I did not use, some stellar ephemera here:
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vanityangel · 24 days ago
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Solo's smug smirk at Roman versus the immediate drop in expression and quick head turn when he glances towards Jey
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psychhound · 4 months ago
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the more i dm vs play other ttrpgs the more frustrated i get with how npcs work in 5e. my game centers around a small town with a recurring cast of npcs, as well as newly introduced npcs each arc that my players frequently adopt, and every time i open my Documents (tone: weary) filled with npcs i just wish 5e npcs were Built Different(tm) to pcs. obviously theres statblocks and stuff you can use but if youre working under the assumption these npcs are Full People who are going to take up space in the pcs lives youre going to be building them like you would a pc and frankly it sucks for a couple reasons
one, if i want to introduce a new batch of npcs of a level that will prove imposing for my pcs to fight, it shouldnt take me 10 hours to make them. two, once the fight is happening it would be great if they didnt have so many abilities and spells that im just hoping and praying i can make them function even a little smartly without grinding the whole fight to a halt every time its a spellcasters turn
and third, which i think deserves its own paragraph(s), i wish npcs didnt have the same set of skills that pcs get
i like trying to give my guys, pcs or npcs alike, pretty high mods on things, bc, you know, good for the game and also big numbers fun. but some skills are either inherently useless for an npc to have, or imply a loss of player agency if i was rolling them
like, charisma skills. deception is really useful for an npc to have, because then pcs have to roll insight against it to learn information. persuasion, however, is not something an npc should really ever roll. if theyre rolling persuasion on a pc, that player is experiencing a loss of agency over how their pc reacts to a request. if theyre rolling it on another npc, youre now just playing dollies with yourself while the pcs watch. if im ever choosing between persuasion and deception for an npc, im always going to give them proficiency in deception even if that makes less sense for their character. same problem for intimidation. either youre telling the pcs how to feel or playing dollies with yourself
stealth and sleight of hand are overall way more helpful for npcs than for pcs who arent rogues. and perception is far more useful for an npc to have than like ... survival. when are your npcs going to be rolling survival? if you have a ranger or ranger-like character whos helping your pcs navigate wilderness then why does it make more sense for them to be rolling survival and potentially mess up something they are meant to be good at, causing potentially unfun complications for your party, than just ... knowing that character can help them navigate, so they do? especially if thats the reason that npc is there?
idk like my players respond very well to the npcs being Full People and i do think theres a level of enjoyment to like. comparing pc and npc stats or players learning what feats an npc took or lore around subclasses but also. also im so miserly and decrepit and my google doc of my four bad guys this arc and their spells is 59 pages long im Tired Save Me
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legionofpotatoes · 2 months ago
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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quatregats · 23 days ago
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I'm rereading Master and Commander and I'm deeply in danger of just posting every single passage from it ever but I did love the way that the capture of the prize in Chapter 6 was framed on either side by the logbook's entry, and also the way he transitions out of it to set the scene and tone:
Sunday, July 1 … Mustered the ship’s company by divisions read the Articles of War performed Divine Service and committed the body of Henry Gouges to the deep. At noon dº weather. Ditto weather: but the sun sank towards a livid, purple, tumescent cloud-bank piled deep on the western horizon, and it was clear to every seaman aboard that it was not going to remain ditto much longer. The seamen, sprawling abroad on the fo’c’sle and combing out their long hair or plaiting it up again for one another, kindly explained to the landmen that this long swell from the south and east, this strange sticky heat that came both from the sky and the glassy surface of the heaving sea, and this horribly threatening appearance of the sun, meant that there was to be a coming dissolution of all natural bonds, an apocalyptic upheaval, a right dirty night ahead. The sailormen had plenty of time to depress their hearers, already low in their spirits because of the unnatural death of Henry Gouges (had said, ‘Ha, ha, mates, I am fifty years old this day. Oh dear,’ and had died sitting there, still holding his untasted grog) – they had plenty of time, for this was Sunday afternoon, when in the course of nature the fo’c’sle was covered with sailors at their ease, their pigtails undone. Some of the more gifted had queues they could tuck into their belts; and now that these ornaments were loosened and combed out, lank when still wet, or bushy when dry and as yet ungreased, they gave their owners a strangely awful and foreboding look, like oracles; which added to the landmen’s uneasiness.
[...]
Jack leant back against the curved run of the stern-window and let Killick’s version of coffee down by gulps into his grateful stomach; and at the same time that its warmth spread through him, so there ran a lively tide of settled, pure, unfevered happiness – a happiness that another commander (remembering his own first prize) might have discerned from the log-entry, although it was not specifically mentioned there: 1/2 past 10 tacked, 11 in courses, reefed topsail. AM cloudy and rain. 1/2 past 4 chase observed E by S, distance 1/2 mile. Bore up and took possession of dº, which proved to be L’Aimable Louise, French polacre laden with corn and general merchandise for Cette, of about 200 tons, 6 guns and 19 men. Sent her with an officer and eight men to Mahon.
#also it's interesting the way that he discusses the death of the loblolly boy here but always in diffuse contexts#and then that ends up tying in with the sin-eater becoming the new loblolly boy but it all flows very naturally and unassumingly#and the way he comments on the limitations but significance of the logbook for storytelling...interesting stuff#like at the beginning of this he's like it talks about opening a cask of beef and the death of the loblolly boy and the first prize capture#in the exact same dispassionate tone#but then he ends it with this - the fact that to a professional eye there's a hidden joy in that dispassionate tone#(and that's just what he's spent the last x pages uncovering)#interesting commentary on and use of 'primary sources'. interesting historiographical commentary happening there#idk i digress. i also liked that he pointed out the death of the loblolly boy in conjunction with that one poster here#who noticed that in the ship's muster the only death is the lieutenant which is a fun bit of foreshadowing#i wonder if this was meant as a signpost to be like actually you SHOULD pay attention to these details i will make them significant :)#i love his writing so so much there's so much to uncover and also so much to learn from him i feel like#lots of neat little tricks and of course no one compares in setting the tone with scenery#perce rambles#aubreyad#The Creative Endeavor and other aubreyad nonsense#as one of my professors the other day said (not about this book but i think it applies):#'this is the sort of book where if you're not careful you'll end up highlighting* the whole thing'#* - replace 'highlight' with 'post on tumblr'#glad i'm rereading it slowly it really rewards it#can't wait to get to post captain and hms surprise and give them the same time and thought
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royalarchivist · 2 years ago
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Maxo: I haven't received an answer. Is there no one else on the island? Is it only us and The Federation?
How are we going to find answers about this mysterious island? This island, with a challenging but beautiful landscape, has pushed us to find out what hides in its depths.
With each sunrise our hopes to find life signs beyond our little community vanish... leaving a void in our souls. This is the story of people obligated to stay on an island looking for answers and a path or the truth... in the midst of an enigma that seems endless.
As days pass by, our courage and determination are being tested by the challenges of the island revealing secrets that threaten our view of reality.
The members of the Federation, an enigmatic and almighty organization, seem to be the only ones who possess any information about this place.
But their intentions and loyalty-
[Subscriber TTS plays]
Silence!
But their intentions and loyalty are questionable. Will they guide us to the truth? Or will they guide us further into the abyss of the unknown?
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tabithatwo · 2 years ago
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do you think shauna learned that cells turn over completely in seven years thing in high school biology and latched onto it and had an existential crisis meltdown of nuclear proportions when it was coming up on seven years since she’d consumed jackie because none of the cells in her body were born out of the energy she got from jackie’s flesh anymore?
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behaemoth · 1 month ago
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azuneekun · 1 year ago
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puppyeared · 1 year ago
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Thinking about my old pkmn ask blog
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