#i love my little storyteller
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adoribullpavus · 11 months ago
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bookishable · 2 months ago
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it's always better to have loved.
philip pullman, the amber spyglass / guillermo del toro's pinocchio (2022) / fleabag (2016-2019) / andrew garfield / art by @catadromously / anne carson, euripides / markus zusak, the book thief / shannon barry / little women (2019) / the good place (2016-2020) / fyodor dostoevsky, crime and punishment / his dark materials (2019-2022) / @starpeace
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blindmagdalena · 4 months ago
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enough "it's bad writing to portray evil characters sympathetically" and more "i'm uncomfortable sympathizing with characters who do evil things"
discomfort does not warrant censorship, it warrants self reflection. it's good to be challenged by the art and media we consume. the world is messy. fiction should be, too.
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frogtax · 8 months ago
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ISAT X FFXIV
stardust you stupid fucking idiot you messed up your opener. you're going to parse grey. now we have to wipe. i cant believe this
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dcbatbitches · 10 months ago
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Consider, Cassandra Cain does lion dance.
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empiireans · 5 months ago
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yet another ANOTHER brief assortment of sketches from the past week
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ty and have a blessed day/night
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rip
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so-i-did-this-thing · 17 days ago
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One of my cosplay traits - which extends to home decor - is to insert little details for whom I am the primary (if not only) audience, but nonetheless (I hope) inject a sense of authenticity into my projects, if not necessarily that of screen-accuracy.
And that is why an envelope of genuine business receipts from the 1940s recently arrived (Crow was very perplexed by the customs declaration), just so I could stuff one or two (which you can barely see in the back) into Siegfried's accounting system. 😅
Please take a look at the ones I did not use, some stellar ephemera here:
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psychhound · 2 months ago
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the more i dm vs play other ttrpgs the more frustrated i get with how npcs work in 5e. my game centers around a small town with a recurring cast of npcs, as well as newly introduced npcs each arc that my players frequently adopt, and every time i open my Documents (tone: weary) filled with npcs i just wish 5e npcs were Built Different(tm) to pcs. obviously theres statblocks and stuff you can use but if youre working under the assumption these npcs are Full People who are going to take up space in the pcs lives youre going to be building them like you would a pc and frankly it sucks for a couple reasons
one, if i want to introduce a new batch of npcs of a level that will prove imposing for my pcs to fight, it shouldnt take me 10 hours to make them. two, once the fight is happening it would be great if they didnt have so many abilities and spells that im just hoping and praying i can make them function even a little smartly without grinding the whole fight to a halt every time its a spellcasters turn
and third, which i think deserves its own paragraph(s), i wish npcs didnt have the same set of skills that pcs get
i like trying to give my guys, pcs or npcs alike, pretty high mods on things, bc, you know, good for the game and also big numbers fun. but some skills are either inherently useless for an npc to have, or imply a loss of player agency if i was rolling them
like, charisma skills. deception is really useful for an npc to have, because then pcs have to roll insight against it to learn information. persuasion, however, is not something an npc should really ever roll. if theyre rolling persuasion on a pc, that player is experiencing a loss of agency over how their pc reacts to a request. if theyre rolling it on another npc, youre now just playing dollies with yourself while the pcs watch. if im ever choosing between persuasion and deception for an npc, im always going to give them proficiency in deception even if that makes less sense for their character. same problem for intimidation. either youre telling the pcs how to feel or playing dollies with yourself
stealth and sleight of hand are overall way more helpful for npcs than for pcs who arent rogues. and perception is far more useful for an npc to have than like ... survival. when are your npcs going to be rolling survival? if you have a ranger or ranger-like character whos helping your pcs navigate wilderness then why does it make more sense for them to be rolling survival and potentially mess up something they are meant to be good at, causing potentially unfun complications for your party, than just ... knowing that character can help them navigate, so they do? especially if thats the reason that npc is there?
idk like my players respond very well to the npcs being Full People and i do think theres a level of enjoyment to like. comparing pc and npc stats or players learning what feats an npc took or lore around subclasses but also. also im so miserly and decrepit and my google doc of my four bad guys this arc and their spells is 59 pages long im Tired Save Me
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legionofpotatoes · 1 month ago
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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royalarchivist · 2 years ago
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Maxo: I haven't received an answer. Is there no one else on the island? Is it only us and The Federation?
How are we going to find answers about this mysterious island? This island, with a challenging but beautiful landscape, has pushed us to find out what hides in its depths.
With each sunrise our hopes to find life signs beyond our little community vanish... leaving a void in our souls. This is the story of people obligated to stay on an island looking for answers and a path or the truth... in the midst of an enigma that seems endless.
As days pass by, our courage and determination are being tested by the challenges of the island revealing secrets that threaten our view of reality.
The members of the Federation, an enigmatic and almighty organization, seem to be the only ones who possess any information about this place.
But their intentions and loyalty-
[Subscriber TTS plays]
Silence!
But their intentions and loyalty are questionable. Will they guide us to the truth? Or will they guide us further into the abyss of the unknown?
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tabithatwo · 1 year ago
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do you think shauna learned that cells turn over completely in seven years thing in high school biology and latched onto it and had an existential crisis meltdown of nuclear proportions when it was coming up on seven years since she’d consumed jackie because none of the cells in her body were born out of the energy she got from jackie’s flesh anymore?
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azuneekun · 1 year ago
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puppyeared · 1 year ago
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Thinking about my old pkmn ask blog
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svampira · 10 months ago
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let me COOK with this one also everybody clap at least the thumbnail isnt purple
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elkkiel · 5 months ago
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one of these days I'll write an analysis of Vessel's vocals on Descending because my good fucking gravy dude I have so many thoughts and my heart is bursting with affection for that song
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critical-rolewithit · 5 months ago
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critical role campaign three “Bells Hells” they could never EVER make me hate you!!
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