#i love botws world
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ganondoodle · 1 year ago
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wait i just realized... the mastersword isnt even important enough to warrant zelda doing to such extreme lengths to repair it bc its NOT EVEN REQUIRED FOR DEFEATING GANONDORF
idk about you but the mastersword being not just this weak after all this but also not even required is like ... hurting the whole plot SO bad for all that zelda knew she was basically killing herself by doing the dragon thing ONLY for the mastersword, which isnt even needed to reach the end why do the dragon thing at all??? she could have put it in some other divine place for it to recover (she knew where the springs are, she knew where the krog forest is, heck she even knew where the forgotten temple is BC THEY WERE ALL THERE* and im not going to belive any of them came into existence afterwards), in botw it took 'only' a 100 years to regenerate the damage it took in botws past which, while not as extreme as in totk, was pretty bad! yeah it gets outright broken in totk but like ... really? far over 10 000 years to recover it? through ZELDA? one of the most divine being IN THE FORM of one of the most divine beings aside from the very gods themselves?? whats the use of it being able to regernate if it takes THAT long?? feels easier to forge a new one for that matter?? and the excuse that "it needed to be able to resist miasma" is like .. why tho? yeah ok fine i could do the entire bossfight with JUST the mastersword, but again, its not required! i can do it with anything else!! and its doesnt cleanse miasma either, like the sword did in tp when you could do away the twilight stuff when it got the super glow stuff so its really like ... she did that JUST for the sword? really? the fact that her becoming a dragon is the way to get her back into her time isnt something she could have known and it working out like that makes it feel like a massive fail of the writers bc it makes it feel less like an actual decision she made for good reason and more bc its a decision the writers made bc the writers already knew where it would end, the writers knew shed be turned back in the end no problem so they had her do the dragon thing despite it being pretty senseless from her perspective
(wouldnt it have felt more in character and logical to put the mastersword somwhere safe where it can recover over all those centuries and search for a way to return to her time herself? like in these two games ZELDA feels like the more important thing that the sword, -zeldas prone to sacrifice herself for other- WHY! its better for everyone if you are alive rather than dead! you got to this time by yourself and also somehow not jsut shifted the time but also PLACE bc you sure as hell didnt appear in a cavern in the middle of the land, you have wielded incredible magic before and are a researcher, surely theres some way for you to at least TRY to return on your own?? how cool would it have been to find little markers and spots where clearly she has left you some sort of message, maybe like a way for you to do something that helps her in the past, USE THE WEIRD ASS TIME BUBBLES FROM THE TUTORIAL AGAIN!! send back something she needs to return! go and talk with impa and purah to determine what shes trying to tell you, help her along the way and in the end she makes her triumphant return, having grown and learned with what she did instead of regressing her chaarcter to the big eyed maiden that you get as a reward at the end through unsatisfying bs reasons and hurray she doesnt even remember, perfect little fairytale of no consequences wahoo- im salty about this let me be salty-)
you can absolutely combine a free to explore open world with good story without restricting it by much, like locking the bossfight behind aquiring the mastersword doesnt feel like that big of a change and its not making it a whole lot more linear, most people do it anyway right?
(also a thing im doing in my rewrite of it is locking certain things for some parts, it just makes sense if you are trying to tell a story, but its pretty clear now they werent trying to do that, just throw you into a box of virtual toys, and i think thats just sad)
*yeah actually whats up with the sonau/rauru putting their little nuclear super weapon storage room inTO THE ANCIENT RELICT OF THE FORGOTTEN PAST TEMPLE BEHIND THE BIGGEST STATUE OF HYLIA IN EXISTENCE?? you cant tell me all those ancient ruins (springs, forgotten temple) were made AFTER all of the shitshow that went down in totks past; putting it behind that statue? building it into there feels incredibly disrespectful, maybe it makes more sense if you just see it as the devs wanting to put somethign new there, but if you consider it in universe its just ??? also HOW is any of it in such a good shape??, it looks like they buried sonia there a year ago, the structures look like they just came out of a 3d printer despite supposedly being older than their recorded history??
on that note ... how does the room with the order and location of zeldas tears make sense .. are you telling me someone of the past ran around after dragon zelda recording where her fucking tears went down and what markings it made on the ground and then built a room next to the nuclear weapon storage room with the laughably unceremonial grave of the fucking queen just to put all that into statue form? also none of the geographical things changed in ALL that time?? the castle is drawn on there too so i guess that was super fresh then since it "was built above ganondorf as a symbol of royal blahbla" at least in botw you had the photos on your SHIEKAH stone to recover them once you found the place they were taken in, it felt so organically integrated ..
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blueskittlesart · 4 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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smilesrobotlover · 1 year ago
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Small Revali’s for anyone who needs it. This guy has me in a chokehold
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capybonara · 5 months ago
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WOOO! So I wanted to draw out some scenes based on this song. At first I played with the idea of Kaska learning songs to remember others by. Then I began to sketch out scenes to match the lyrics as well and it became its own little fun adventure C:
✨Featuring✨
First panel: Kaska, Sona and Luminara start things off with the song 🎶
Second panel: Viri and Esis missing each other 🥺
Third Panel: Kenne and Bazz sharing a moment of respite, and Bon being serenaded by Kaska 💖
Fourth panel: Yue and her children, Punky, Ayarza and Spica 🥰
Last Panel: Kaska waving goodbye as she returns to her pod! 👋
Sona and Esis belong to @werewolfsister Luminara belongs to @midnightsnackblog Viri and Kenne belong to @kenneduck Bon belongs to @prisiidon Yue and her children belong to @guatemama-satanael And Kaska belongs to me 👍
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ganonfan1995 · 1 year ago
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And it's not exactly that all fans ever want linear games (some do~) Most people I've spoken to who didn't like BoTW, simply wanted a game with a bit more depth and energy put into the story and the world.
While I don't fully agree on that front with BoTW (personally I think BoTW was one of the most concise LoZ games to date) ToTK only amplifies BoTW's weaknesses, rather than its stengths.
I understand the desire to expand on Hyrule, to make a truly vast and vibrant world, flush with exploration. Now with next-gen consoles and better hardware, there's a lot more opportunity for these types of games to take front and centre.
But at the same time, large procedurally generated landscapes can often break immersion while feeling bleak and unnatural. Even if landscapes are generated to be as natural as possible, worlds are as much a character, as well...the characters. (I could go on a whole tangent about design here, but I digress..)
I think what people miss from LoZ titles, is the human touch and energy invested into making Hyrule, feel like a place, rather than an idea.
BoTW wasn't perfect, but it was their first swing at this type of world and gameplay. I do think it can be improved on, and honestly, I was expecting progress on that front in ToTK.
But given that ToTK (past the demo lmao) was nothing more than a 100$ expansion on BoTW...I'm not feeling too confident myself moving forward with these open-world Zelda games.
Despite being linear games, growing up OOT and WW felt open world enough for me. LttP was a super fun play that had both a linear story line, and open world possibilities while giving the player full access to all the dungeons and tools off the bat.
If sacrificing genuine, thoughtful, world-building and design is what it means to have a truly open world Hyrule...I kind of don't want it either.
I dunno just some thoughts
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chibi-haifish · 2 months ago
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Easy Link for today... not between worlds, but between work
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yogurtlid10000 · 1 year ago
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Stupid stuff I’ve drawn recently 😓
Had to hop on the trend with my personal favorite characters I WOULDVE DONE BRAINSTORM OR PERECEPTOR but I thought it was funnier with Megan
Recently I’ve been thinking about whirl 🤔hes a very interesting character to me
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Another whirlydoodle
😎I CAN ONLY DRAW THE HOLOFORM sob it’s embarrassing
Ok goodbye 😇I need to speed run Christmas cards
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achiepy · 2 years ago
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autumnoakes · 8 months ago
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hi im ranting (positively! this game kills me but in a good way) about breath of the wild again
i know it's controversial but i love the way the story of the game is told. because you start the game in the middle, perhaps near the end, of the story. the game is entirely through link's perspective and he wakes up knowing and remembering nothing. in turn, the player starts off knowing nothing. the past is revealed as the story goes along, and the player learns about the past and about the land as link does. there are little tidbits about hyrule and about the calamity scattered across the land. an old woman in hateno village tells you of an age of desolation that she grew up in. the travellers you see on the road are younger people because they're described by older characters as more bold, whereas the older characters grew up being told to never leave the village, it's too dangerous outside (compare this even to tears of the kingdom, where travellers are more common because the land has been safer. even older characters have left their home to travel elsewhere (not including the lurelin villagers)). battlefields are still strewn with old rusty weapons and deactivated guardians that no one but monsters will go near. myths and legends about the princess and hero have been passed down, to the point where their legitmacy is questioned and everyone has a different opinion on them.
it's environmental storytelling. it's things like seeing drawings and a bow in zelda's study and seeing a child reading a storybook with a hero that wears a blue tunic similar to link's. it's the stories that the villagers share about old myths that turn out to be true. it's the ruins scattered across the land, long since overtaken by monster camps but still unmistakably being houses that people once lived in. it's the utter lack of civilization anywhere remotely near the castle and the feeling of dread in the ruins of the town that surrounds it. it's a kingdom entrenched in its past, with no ability to move away from it until the calamity is finally defeated.
#head into the wall. i love this game so much#legend of zelda#breath of the wild#and no i dont hate totk for getting rid of the sheikah tech and replacing it with zonai tech#the zonai tech is foreign and new to the people of hyrule and theyre EXCITED about it#how many zonai researchers are there in totk vs how many sheikah researchers in botw?#people are wary of the technology that destroyed their home a century ago#and they're terrified of the guardians that still roam the land#i still hold that link likely was behind the reason why the shrine of resurrection was completely dismantled#it's kinda like majora's mask in which half of the story is in the side quests and the characters#mm had a plot yeah but it kind of accompanied the rest of the setting#link had a goal but he also had so many people to talk to#botw is similar. link has a goal in mind but he's also one to help others#and if someone literally just lost their chickens or if their husband is sick and needs medicine. he's willing to help them out#the world is just as important as the plot itself and i think i like that more#than just a linear plot which is accompanied by the world#botw totk and mm reward you for exploring#(along with some of the others like twilight princess and a link between worlds)#but it's very different i think when half of the game is about exploring#or more than half even. you have your goal but you have to get there first#and there are so many ways you can get there and so much you can encounter along the way#biting screaming crying#the bow is in zelda's room but close enough
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ozlices · 2 years ago
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nintendo het baiting w sidon and his fiancee only to pull the gayest shit ive seen in a While by having sidon renew his vows w link (they got married at the end of ruta’s quest in botw. obviously. clearly.) and giving him a power that lets him ‘stay by his side forever’. i see you husbands i am so glad your marriage is thriving. good for them. good for them. they also both have two hands for anyone who wants to pull any nonsense im js. there is room for yona she just has to understand link has held sidon’s heart for years first.
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phannamime · 7 months ago
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Thinking about Skyhold, honestly one of the prettiest home bases in gaming. Like even being 10 years old I just love running around and staring at certain sections of it. The touches of it changing and improving, each character having their own little space. The bedrooms tucked away for certain characters are so good.
That being said it feels a bit empty, like the gorgeous bedroom only used in cutscenes and to change clothes is so sad. Let my Inquisitor journal at her desk, or take her personal war room quests there. Put our storage in there as well, have us be able to access the codex from bookshelves, or save at the bed with a 5 second cutscene of the inquisitor getting into bed. Just little things that don’t need to be there but could are my favorite in video games.
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undergoing-mitosis · 8 months ago
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so what if i just
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*stares at you in ^-^ and ._.*
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lace4forest · 8 days ago
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Hey so, you know how the old man in A Link Between Worlds is actually a secret super boss??
You know how he uses all your equipment???
Did you know that the Hero of Legend's actual Hero title isn't the hero of Legend but actually "The Legendary Hero"????
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Huh.
I'm doing research for a video and it's going very well :)
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creativesplat · 1 year ago
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Early Morning
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scootatwoni · 3 months ago
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The strongest warriors are those that love botw but don't ship zelink (me its me I'm the strongest warrior)
#*points at botw link* the boy is aroace and theres nothing you could say or do that'll convince me otherwise#(boy in an incredibly nonbinary way btw. hes also nonbinary to me and i cant be convinced otherwise of that either)#tbh? I generally dont ship zelink lol idk its never appealed to me like i never *got* it?#with the exception of skyward sword zelink but thats becos ur invested from the start w/ those two#and link isnt a knight so he isnt bound by obligated--thats just his best friend!!!!#and maybe he didn't have feelings at first but after all that shit went down and theres the threat of him losing her#(and vice versa on Zelda's end) it puts things into perspective...they cant and dont want to fathom a world without the other#honestly i read it both as romance and transcending the confines of romance#(which i suppose suits two characters whose souls/spirits are doomed to reincarnate every cycle lol)#but anyways#maybe also spirit tracks zelink. sometimes! it depends on my mood#spirit tracks arguably (and i will argue) has the best developed zelda so that definitely contributes#becos as much as i love botw and like totk. they really pissed on zelda's character...especially in totk#spirit tracks zelda is much more fleshed out and complete im gonna be real w/ u#again w/ her and link theyve been through shit together and although they werent friends to start like ss link and zelda#they grow into it and eventually become incredibly close so sometimes i read it as romance#but otherwise yeah. not a huge zelink fan!#botw link is much more interested in food than romance and of that isn't the most stereotypical ace thing than idk what is#scout.txt
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strcnglerfigs · 2 months ago
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three of them.. . ..
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