I feel saying men are inherently biologically horrible is kind of a cop out. They are not nor do they want to change. There is no biological push because they've got big enough brains to handle to not do it. Somehow certain men are able to hide their nature or be weaker and more timid yet hold those values. It's not biological it's simply put socialization. That's not to say we should start pulling out the red carpet and start "oh but he's a victim too". Bullshit. He's no victim. I can understand women who are traditional pushing this but no it's not the same.
Men actively search and destroy other men. They love heiarchies.
Women who do this are just infected by it. Same for ego, fetish, and etc.
Men are not victims to their nature. Saying that affirms the whole well he's a man how do you expect for him to react when you're dressed up like that.
In fact that makes them worse. They actively know and are not slaved chained to their instincts. Testerone usage is just for mating and fighting. That is it so when a male is out of place in nature and beats a female, it is because that male is a failure in those areas.
Males yes have this surge of hormones but are somehow chained yet not chained enough to be able to get creative with it.
Either way even if it was biological, you can always condition them. I'm not saying therapy I mean literal conditioning. If a wolf can become a chihuahua then a man can become decent.
the patriarchy is and by men.
The patriarchy isn't somehow natural aspect. It is engineered otherwise there wouldn't have been a gap in history of women living in matriarchy.
Anyways I feel when males are stated to be inherently horrible, it just washes out everything. If men are to be like this then why should we have any other attitude other than indifference? He's a man it's in his nature. No it's not he's been raised in a misogynistic society and loves it, doesn't even know he loves it. He is no victim nonetheless.
Men are not helpless testerone rage monsters. No they are willful ones.
Men are not inherently bad
However no man...no naturally made man is good
Theyre all disgusting not a single one has done something in recognition of the female sex as human...no...bare minimum.
Somehow they are able to feel bad about banging a pot or pan on accident yet not for women
No man in the past was good
No man right now is good
"OH well if you say that why not date one now"
No man exists right now with bare minimum capabilities and beyond.
No man exists in this world our world like this.
No man.
I would enjoy a relationship with a adult human male in our world but unfortunately not one capable exists.
4B global \(^^)/ I hope for extinction unless something changes at the last minute. By that I mean men stop with everything.
However not all men will change...men right now none will change. If one does, why should we clap.
Also many will need to be lost in genocide which is good. Men will not stay sat they will eventually start fighting back with full force and so will be killed. Too many alive. Bombs away
Letter bomb+
Anti war because of men
But not for women
It was not women who started ww2, committed genocides and wars in south Sudan, or cut off women's breasts.
It was men
I agree. These smeglets say "biology" and play victim. Although I understand that women who say it don't want to deal with men anymore. And even if it was biology, subjugating women is wrong and they should be killed. Just how it is natural for virus to infect and kill but we didn't put hands on chin and said "it's life" but killed the virus.
Its kinda stupid to waste energy chaging them. They enjoy the power dynamic. They won't care bout us.
We aren't on 4B because we need to teach those men a lesson. We are on it because men are a lost cause. They dont want to change (even when they can) and actively hurt women.
The best thing possibel as of now is stop birthing males. Either a daughter or an abortion. Also men are going extinct soon. Or if you wanna speed it up, let's start killing moid's. Because the end goal of feminism is to liberate women and make oppression a thing of the past, does t matter if that means men must die.
20 notes
·
View notes
no actually I’d like to hear your thoughts on the isat ending
Like i said it felt really tropey and by that i meant that it’s just Everything Good Happens forever and…..that’s it ? like idk we were building up to this huge catharsis sort of thing and then we got to it and it was so sudden and not a good payoff and just kind of nothingburger of an ending . the fact that everyone just forgives siffrin bothers me, or at least the fact that they don’t confront them about the shit they’ve said and done. call me a mental illness villainizer but i think if you’re a fucking asshole and doing the most insensitive things to the people you care about then hey, i think those ppl have a right to fucking tell you off for it. likeeee idk being at your lowest point …… not an excuse …. not feeling it chief ……. like sure the message is to move past your mistakes or whatever but ? that doesn’t mean just getting away with it ??? and i just really don’t understand Why everyone forgives him. honestly at the end of the day the ending is just one problem, the root of which are the characters. everyone feels like trope cardboard cutouts. oh, this is the smart one. this is the smol bean. this is the himbo. and they all care for each other btw. Did u hear that? they all care for each other. we’re not really going to explain to you why these people are so close or what they went through together but just trust me man they’re sooo found famy. like …. okay. i’ve played 30 hours of this game and not once did i buy that any of the characters really cared about each other. like??? why???? You’re telling me everyone super cares about siffrin even though they barely know them?? you’re telling me siffrin cares about everyone sooo much even though he never even bothered to find out their problems before ? Wat ? and this just breaks the ending more because literally whyyy do these people care about him so bad. and then it’s just whyyy does siffrin Have to tell them anything he doesn’t even seem to know them that well. everyone feels like colleagues and Just Friends at best. and so the ending just seems really forced. like it was written by that type of tumblr user who’s always talking about aww why does the found family have to break up after the end of the journey :( which is like fiiiiine. i guess. but u guys know that u have to build up to it right?? you can’t just tell me they’re Family Members(tm) 102829 times and that they super care about each other source: trust. you can’t just do that and then expect me to believe it ….. It feels unearned. the ending feels unearned and i don’ttttt understand what i’m supposed to take away from it . that it’s ok to fuck people up because you’re traumatized and insecure?? that you have to talk about your deepest problems with people you barely know??? i just dont know. Like i said if im being honest the problems with this game’s writing are more than just the ending, it just stands out so much because there’s a lot of build up and then just …… That
25 notes
·
View notes
geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
21 notes
·
View notes
ok so while my ds is getting sand poured into it at alarming rates I'm thinking about how jrpgs in specific have a really weird desync with How Important Death Is. like some address it better than others but it very frequently happens where if you take a step back youll go "am I wild or is everybody just like, Really down with murder in this game". and consequences for said murder, especially in a characterization sense but even just actual physical consequences, don't really happen? unless it's a vehicle for conflict but like. when it is a vehicle for conflict it feels weird because why are These Guys actually taking the fact we killed somebody in broad daylight seriously and coming after us for it while all the other npcs and even the main party took it like it was another saturday evening
see I Think where the issue lies is in the fact that everything is in its own little world when you're in a battle? like. when you fight an enemy and you get leather out of it it's seen as something the enemy Drops and not. their hide. when you defeat a character in a battle it does just feel like you Defeated them. unless there's dialogue afterwards that says otherwise you don't even mentally assume you killed em you just wounded them enough to make them flee or dissolve or whatever. and it's Weird to just. have that assumption there because for a lot of games it really isn't clear if you're killing them or defeating them !!
that last point is extra important when you have the specific brand of Skittish Hero / Noble Hero Who Doesn't Kill People / Rational Hero In Way Over Their Head or whatever where you really don't think they Would kill a guy just to get them out of the way. in that case it's REALLY weird because it's hardly brought up. even if it Is brought up that that guy Sure Did Die the mc doesn't tend to actually have a reaction ??? and I don't know why this is ???? like Any written reaction would be more interesting than nothing even if the guy doesn't have a full on crisis about taking another life having them go "oh shit, The Consequences" would be nice. really anything except (oh cool we can advance the plot now).
I will also mention that Some deaths do matter plot wise but very frequently what makes them matter is how much of it is linked to an in game battle I think. if your mc just finishes a fight and comes back to the overworld and the guy's Disappeared or Dissolved or whatever it means they don't matter. if the guy's still around after the fight it means it's more significant, especially if they're still alive but wounded or Really Shaken Up. because this clears up the indistinguishable line between if a battle is lethal or not and if a character decides to deal a finishing blow now it's Way more telling of their character. even though this is basically the same thing that happened in the (killed In A Battle) scenario. just with more dialogue. I will also mention that the person who deals the finishing blow is Rarely Ever that good hearted protagonist and often they'll even go :0 at somebody else committing a murder despite them instigating and helping murder quite a few people. just. In Battle. so it's less bad. I guess.
this is leaving out the fact that in party deaths are often a Major Major Blow because like. ok that's fair. that's A Guy You Knew that's understandable. anyway I don't really know where I'm going with this I just think it's interesting how in these types of games death can swap from not mattering at all to mattering a Lot and if u don't think about it too hard u don't even question it. I'll probably be putting some examples in the tags idk
32 notes
·
View notes