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#i have two different kinds of stylization
adzy-drawz · 5 hours
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big ol murder drones doodle dump
for the first few drawings i liked how some people in the fandom were stylizing how they drew the drones' designs so i tried it out 🔥
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jamiethebeeart · 2 years
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gloombeaches · 6 months
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ngl all the "cankle" complaints about the tv show's style or things that are being done differently for g3's continuity is giving off serious "trukk not munky" vibes
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*twirling my hair* do you like cassandra cain? if not, do u have a moment to hear about our lord and saviour cassandra cain?
CASSANDRA CAIN MY LOVE!!! She's definitely the batgirl I've read the most in terms of full issues, the first 30-ish issues of her solo by Kelly Puckett Scott Peterson and Damion Scott had me hooked and I binged them but fell off after Horrocks came on (nothing against him, he was just given an editorial mandate to make the book more romance focused and it turned me off because it felt so ooc for Cass to me lol. I do own some of the issues he wrote tho! I like the ones with art by Rick Leonardi). I'm not really caught up with modern comics (ish??) And I'm not reading anything dedicatedly but I hear she's in a new original book teaming up with a magic user? Neat! Good for her. I love her in the shadow of the batgirl graphic novel (IT'S SO GOOD)
#ramblings of a lunatic#asks#^ sorry had to be tistic about things for a minute#i loved damion scotts artwork for her solo series sm (especially the later moee stylized stuff even though i recognise how bonkers-#-the proportions are i can't help myself. i like women and i love stylised art like that)#his stuff was surprisingly influential on my own art. idk how much it shows these days but It's There#this hasn't mentioned anything about what i love about cass as a character but like. it's the same as most people who love her man#i love her self destructive dedication to redemption i love the guilt she's saddled with-#-and how it's juxtaposed with her committment to kindness and justice i love how she's the fucking best and she knows it#i love how the relationship between her and oracle was an intergenerational mentorship between two disabled women#and her gay ass bond with stephanie (who in all fairness may be my fav batgirl???-#-but I've also read wayyy less complete issues of her compared to cass due to the differences in how their respective series' are-#-formatted but like. what i have seen i tend to love. i love u stephanie)#but also dear god i do not wanna get reeled back in because nothing the industry ever does will please me the way the ideas in my head do#and I'm constantly at war with myself reading stuff#also it's just hard to get back in when you've been gone with a while it's all just very difficult#but i am rotating cass and stephanie in my brain like a microwave waiting for someone to explode#plenty of people smarter than me have already said this but cass should team up with jason and they should both seethe#he wants to kill. she keeps breaking his bones if he tries it. they're both brushing each others philosophies off bc of where they exist-#-on the batfamily ''kill/no kill'' binary even though they share similarities of wanting to be batman but Better#(jason via controlling crime and killing criminals and her with her ultimate dedication to the symbol and superior combat skills)#(also keep in mind i just watched utrh but haven't read a rhato comic in yonks. so if this is an outdated jason characterization+#-then whoopsie <3)#Jason's dedicated to pushing buttons and poking holes in batmans philosophy and cass is great at reading ppl-#-and sometimes in her series she then performs a limited psychoanalysis of them and tears them apart#(at least she did for shiva) I'd love to see her do that to jason. break him so i can tape his sad lil ass back together#this is getting away from me. anyway no need to proselytise. I'm a former alter boy round here
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adorkastock · 2 months
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So I don't know who to ask about this, and since it's your profession, I figured you'd know most! I like to use Magic Poser to help me draw my characters' poses, but I feel like I always wind up altering the proportions to fit the models rather than my style without meaning to just because I'm drawing what I'm looking at. It feels less like looking at a reference and more copying a picture, and it makes me feel really bad, like I'm cheating at art. Do you have any thoughts or word of advice on this? I'd greatly appreciate it. Thanks!
Hey Nonnie! Hmmm there's I feel like kind of two questions here. One, using Magic Poser or any other legit reference to make your art is not cheating. It's just using a tool the way it's meant to be used (as a reference). There's nothing at all wrong with that. ♥ However, if you are getting Not The Results You Want from this process that's another issue entirely. So, two: what do I do if the art I'm making from reference doesn't look like *my* art? If you find that working from a reference is changing your style in ways you don't like, I have suggestions: 1) do a sketch from the reference just like you normally would in whatever style comes out naturally using the reference 2) look at the drawing you did and put the reference away 3) draw another drawing from the drawing you did but try to make adjustments towards the stylization you prefer (your first drawing is your reference for your second) OR, if your brain will do this for you: 3b) after sketching from the reference (maybe a few times for good measure) put the reference away completely and try to draw the pose from memory* and see what happens. If you think you're overly reliant on references to the point you think it's holding you back then you can start to wean yourself off of them but doing more and more drawing without them. Maybe start with a 20min warm-up on my Sketch App drawing a bunch of poses really fast from reference, then pull up a new pose, look at it, and try to draw it without checking back in at all. Honestly the best way to get to a style you like is to just draw A LOT. Draw lots of different ways. Mess around with line weight and shapes. Make things swish, make them pointy, make lines that cross over a lot, make a mess, make it neat, keep going. Do a lot of drawing and investigate what feels and looks right to you. And if a tool isn't serving your goals, you can let it go. It might be hard at first but you will find your way. ♥ * Side note: I have aphantasia which means I don't have head pictures. If I look at a reference and walk into the other room, I am not going to be able to replicated it very well from memory. That being said, if I sketch a pose over and over and over a bunch I will retain it somehow, somewhere (I don't know how brains work). The next time I go to draw that pose it will be easier. Just popping this in here in case you have the same trouble.
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meanbossart · 8 months
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i just need to take a second to gush about how much i love durge drow and astarion, they feel so fleshed out and perfectly written together in their fucked up wretched ways. They really inspire me to write more for my own tavs, hopefully one day ill be able to say im as happy with my own work as i get when seeing yours. I have to ask though, do you have any tips on drawing head shapes and faces? or maybe about wrinkles? i find i really struggle with that stuff when drawing and i adore how expressive and grungey all your art looks!
First of all thank you so much, I love hearing what people think of the two of them together 😭
Honestly you've hit on something that's quite near and dear to my heart, I love developing and figuring how to draw and stylize different faces to get the most unique, interesting looking results - everything about the details is highly rewarding to me. What does x type of nose look like from this angle? In this style? How can this eyeshape best translate to my art? How different does a face look when its making this expression? What does that MOUTH DO? etc etc.
In fact you kind of inspired me to put a little tutorial/guide together the last hour lmao and what a blessing it is that the two current subjects of this blog serve as great models here, being that their faces are basically polar opposites!
When it comes to heads, you've probably heard it a dozen times before that you want to think of them in terms of geometry and facets; my process to drawing them is pretty conventional so I won't spend too much time on it, but it goes something like this:
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Obviously I don't do every single one of these steps most of the time, which is just something that comes from practice/developing muscle memory, but it is helpful to start off this way for two main reasons:
By making these guide lines and splitting a head into pieces like this, you'll have an easier time seeing and understanding it as a multidimensional object, and in turn, facilitate It for you when you venture out into doing wacky angles and lighting.
Making different headshapes starts HERE. notice how Astarion's "face" slate is narrower and longer, how my durge's jaw pieces sit lower on the head, how all of the same pieces came together in the same way but we ended up with one real pointy elf and a real brick of a drow - making characters look different successfully begins very early in the sketching process.
The next thing you want to do branches out into every day life: start noticing yours and other people's facial features. How does an upturned nose look from a high angle? How does the size of someone's cheekbones affect what they look like when they smile? How about when the light hits them a certain way? Does someone's lip shape changes when they pout? When they laugh? How does a person's hairline change the shape of their face? You do NOT need to creepily sketch every stranger you see on the bus, but get into the habit of actually noticing what people look like when you talk to them - when you look at pictures, when you watch movies - make a mental list of interesting ways mouths, noses, and eyes can come together in a variety of different proportions to make completely distinct looking mugs, and how they change depending on how you are looking at them.
Light and shadow play a HUGE role in how faces look, too, basically as crucial as actual bone structure does. As you see up there I tried to rough out how natural, head on, and underhead light would look on these two very different looking guys, and while we can see definite patterns, there are small differences that come to be because of the sizes and shapes of their features.
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Here is a very, very basic look at how some of these features come to look the way they do, how they interact with one another, and how they compare between a blocky, rather conventionally "masculine" head and one that's much softer and slimmer.
Note please that it is not one or two characteristics that give a chaarcter their "look"; you can reduce a face to eyes, mouth, and nose through stylization and still have them be recognizable, but if you want to do more than that, you have to consider the whole package! Chin, cheeks, brows, direction of the jaw, slope and size of the forehead, depth of eyes, ridge of the nose, etc - I know this is probably far more than you bargained for, but if you start making note of a FEW of these things now and slowly add on, this will eventually become second nature to you.
Similarly, understanding how these characteristics come together will help you with rendering light and shadow in a realistic way, and predicting what their facial expressions may look like - if no two people are alike, neither are their smiles. :)
Lastly, remember that I'm no expert - I have developed my own methods and semiotics and yours may look slightly (or vastly) different, and that's fine! I hope only that by sharing this it has given you a base to work off of.
Anyways, I HOPE this has been helpful and not just the unsolicited ramblings of a face pervert.
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moosha-mushroom · 2 months
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Media I imagine different fiction podcasts in instead of the media of being a podcast.
TMA: A selection of volumes, relating to the fears, each with those removable covers. Those covers has a victim or two, and then underneath the cover is a really detailed cover. The paper is decoratively ripped, with a kind of scraggly font, and each has a foreword and ‘author’s note’ from Jonathan Sims.
Malevolent: A really gritty graphic novel with deadly detail in each panel, and very little color. Maybe a trinket on each important character has a color? Like Arthur’s eyes being yellow or Oscar’s collar having a blue sheen to it. The novels are long, dramatic, and intimate in a visceral way.
Welcome to Night Vale: Local 58 bullshit. A broadcast on television with low quality images and audio, tacky music, and a kind of 80’s aesthetic. Each episode the words WELCOME TO NIGHT VALE zoom onto the screen, the purple eye behind them. And each weather segment is an animated short by a different artist.
The Penumbra(Juno Steel): A webcomic. Hours spent scrolling downward a comic that has so much color and GEOMETRIC design. Juno and his curvy jaw, brown pie slice eyes, a cartoonishly high collar for his investigator jacket. Nureyev and his sharp square jaw, shimmering jewelry, and stick legs. Characters sticking out of the panels, fonts changing constantly, a little blue Juno that does his narration and *guitar theme plays* each time he appears.
Wolf 359: A classic comic. Issues month by month. Different special covers of the characters in extra dramatic poses or scenes. Even MORE panel breaking than Juno Steel. So MUCH onomatopoeia, even for small things like the clink of a panel or the disapproving hiss of Hilbert in the background. Geometric designs like Juno Steel, but less colorful. Like the superhero art style mixed with a more stylized look.
Midnight Burger: You pull up the Midnight Burger website. They have a hidden page that has a sort of script-comic thing going on, where the art is next to the writing. Small coded in notes from Leif sometimes pop up if you hold your arrow over the art. Links are attached to the parts where Effie and Zebulon play music, linking you to the music so you can listen to it while you read.
Desert Skies: An animated show. Indie, something you’d find on YouTube. The animation is bouncy and incorporates 3D animation alongside the 2D. Maybe the Sphere Movers have 3D models and the staff don’t? The credits are short because it was made by one guy. People are complaining about it on Twitter /j. People are making content farms about it. Everyone is pissed at Corson like they’re pissed at Jax.
The Amelia Project: A sort of simulation video game. You play as Arthur. You listen to their stories and draw pieces of the tale to invent their death. Every once in a while the game transitions to a point and click suspense game where you solve puzzles as Cole and Haines. Maybe there should even be an Operation-esque part of it where you work as Kozlowski.
Ghost Wax: A novel with a lot of pictures spliced in it. The stories are all in a single book, though the book is through Luca’s perspective— so he picks up on the ghost’s body language and Voncid’s reactions. The pictures are tarot cards with each victim as a card. Some are repeat cards— Lorem does not have a card at the end of the story. Nor does Our Home or Evening at the Ardent. The pictures are only white with black line art. No color whatsoever.
Kakos Industries: A company newsletter. Not a broadcast. A newspaper that arrives at your door and has big bold letters with the main story and pictures of the events that happen in the story as it goes. And the Sunday Comic page is full of employee shenanigans. Some innocent… some not.
I am losing my mind.
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mrs-gauche · 1 month
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So, I *think* I've calmed down enough to form coherent sentences about this trailer now, after watching this about a gazillion times. 😂 There is just SO much in this and I still can't believe it's all real.. I feel like people have already dissected every single frame anyway, so here are just my poor two cents (that's a lie, it's an essay lol), I'm sure 90% of this has probably already been said lol, but I just had to write my thoughts down, so there you go. 🫠
But first, can I just ask you guys this.. Does anyone else feel SO friggin overwhelmed every time something huge like this drops? 😂😭 Like, I LOVE the collective excitement and freaking out over all this with the fandom together in real time, and maybe it's because I'm not a native English speaker, but I'm watching the trailer live and within like fifteen minutes there are already a bazillion notifications, messages, people have already made hundreds of theory posts, edits, fanart and shitposts, meanwhile I'm sitting here still looking at the FIRST FRAME and trying to process what I'm even looking at. lmaoo Like, it takes me SO long to take it fully in, calm down and look at ALL of it in detail, while I go radio silent for like two hours, making people think I just died watching the trailer, I guess. lmaooo So.. sorry if it takes me forever until I even go on here and look at everything you guys are posting. 💀 <3
Anyway, so first of all, I'd like to just generally say... Everything about this blew. me. away.
Look. After like 20 years of watching BioWare's entire animation catalogue of the same 25 movements in every cutscene, that it would make you jump every time a character but even slightly moved differently than everyone else, we're now getting a game that is SO INCREDIBLY CINEMATIC, SO SMOOTH, unlike any BioWare game before. A game where everyone just moves and expresses emotions like their own person, making everything a hundred times more immersive and impactful!!
Not only that but there's a BioWare game now with PHENOMENAL LOOKING HAIR and REALISTIC HAIR PHYSICS. Guys, do you understand this is HISTORY??? lmao We've been asking for this for YEARS and it's happening!! 😭
And the cinematography? THE CINEMATOGRAPHY?? Just looking at that very FIRST LOCATION SHOT alone. The camerawork, the composition, the fluidity of movement, the shift of focus, the lighting, the use of MoCap, the facial expressions... As someone who spent a *LOT* of time using the flycam to make cinematic gifsets of DAI, where - with all respect to the devs - 90% of the camerawork basically consisted of "zoom in/zoom out"... this. blew. my. fucking mind.
Like, they did it. They mastered the Frostbite engine on all fronts. And it truly hurts my heart seeing people compare this to Fortnite or whatever, when in my opinion this time they actually managed to find a perfect mix between stylized and realism, in favor of making the characters even more expressive and this coupled with the use of MoCap and the incredible cinematography will make these emotional scenes hit SO hard and.. ugh, I just love it so much. 🥹❤️❤️
With this being said, let's dive into it!
Okay, so I know this is super random, but it was literally the first thing I noticed about this trailer. lol Did you noticed that it said "BioWare" *before* "Electronic Arts" in the beginning, unlike that first... controversial reveal trailer, where it was the other way around? 😂 Not reading anything into this of course (or do I? lol), but.. Idk, I thought it was.. interesting. 👀
So we start off with the first of many amazing tracking shots, with the camera orbiting around Rook in this place devoid of color or life. The note at the bottom made me chuckle "Game engine footage with some costum camera angles", I was like "Oh, so they used the flycam to make this?". lol So some shots of these will look different in the final version (what kind of spoilers are they hiding?? 👀👀).
I do hope that next shot DOES end up in the game though, because holy SHIT, that FIRST wide shot already blew. me. away.
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Look at the COMPOSITION of this.
Actually, you could probably take every single location/wide shot of this trailer and hang it on your wall. lol But seriously, the way this place just looks... dead. It makes me think of "void" rather than Fade.. like an ancient graveyard. The raw Fade looks generally creepy, but this is haunting even for that. There's no life, no color, no motion. It's all broken and crumbled. Almost like it reflects Solas' feelings. People are speculating if this place might change depending on Solas' state of mind.. This is the Fade after all, but Solas is here physically and this being the place that was supposed to be the new prison for the gods.. It's probably different from the rest of it.
We also see all seven statues of the pantheon from the ritual site again. Solas "I have the high ground", *literally* talking down to Rook, while standing on two separate cliffs (how did Rook even get there, I wonder? lol), like there is quite literally a rift between them (for now..!) and Solas is keeping a distance, as always. We still don't know how that connection between the two even works, I assume Rook can only contact him while asleep? But to think that this is the place where he is trapped now, where he is even more isolated than ever before, is making me so emotional. ;-;
I love how it's just black and white though. It gives the scene a destinct atmosphere that might be important, if this is where we get to see Solas doing a lot of introspection. In the art of filmmaking, the absence of color is often used to force the audience to focus on the contrast, textures, and tones present in the image, which can evoke a deep sense of emotion.
And speaking of emotions...
"You have no idea what you have done."
We had already heard that line before, but something about that booming, echoing effect they used on his voice sent a shiver down my spine!
"The blighted elven gods walk free. And all because you disrupted my ritual."
To me, he *sounds* much more frustrated here than he *looks* when saying that. lol He looks incredibly worried though, and just so tired. A moment ago, he was SO close to achieving his goal after hundreds of years of preparation and then he failed again... and now there is this completely clueless stranger who got him in this situation, but who he has to rely on now to stop these gods, when he's unable to trust anyone, and yet he can't even yell at them too much, because he *needs* them. He must be so exhausted.
And yes, it is kinda funny how they put "elven gods" in quotation marks. lol
Thank god he still has his freckles though. ❤️ We're actually seeing a lot more texture on his face here than in the gameplay showcase. And yes, not only did he get his eyebrows microbladed but apparently he's also sporting eyeliner and lipstick now. 😌✨✨ The only downside to the lack of colors here is that his super purple eyes are not poppin' anymore. lol
"You battle against gods. They will not rest until you are on your knees. Fearful. Cowering. Helpless in the face of such power."
I love how they play this line so early on in the trailer, that it makes you go "WAIT... IS THAT- NO WAY" and not until the end do we get the confirmation with the most amazing entrance ever.
We then get a shot of what I think has to be Treviso in flames and Ghilan'nain symbolically coiling her tentacles around a crow statue's head, as she's probably about to take over the city. 👀 *falls on my knees the second I meet her in the game* lol
Then there's the shot of this horrifying Blight.. lump.. growth thing that has completely devoured an elf (and several other bodies it seems) with a hair style that has everyone wondering if this could be Felassan! 🥺🥺🥺 As much as I would LOVE for Felassan to make an appearance.. I kinda hope this *isn't* him.. because good god, whatever happened to this persom here must be pretty traumatizing (are they even still alive?) and also, how do we get them out of there? lol Either way, seeing as there are Harding, Bellara and Neve accompanying Rook here, this might be earlier in the game (and this is them dicovering that the Blight is already spreading rapidly?) and yet it already shows us that this Blight is on a whole other level than anything we've seen before, and it's taking every living thing.
Then we see another snowy place (or might this be within the same area?) that's also in huge parts taken over by the Blight. You can also see a dead(?) dragon lying on the ground at the bottom right corner? 🥺
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Then Elgar'nan literally pops up right next to Ghilan'nain, and btw, I love how I can't even tell where her body begins or where it ends in this shot. lmao What ARE you, Ghili?? 💀
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It looks to me like maybe she was struck by a bolt/spear from a ballista or something? The Grey Wardens tried to take her out maybe? Looks like the power of Elgar'nan's mere presence blows the Wardens away then lol, like they're just insects to him.. and in the blast we can see a person that looks like Evka?? <3333 (please don't die here though 😭)
Then we're getting a first glimpse of a dragon that shows up multiple times in this trailer. Also, to me, it looks so much like the dragon from the Golden City vinyl cover, which has me like 👀👀👀👀
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Next there are a few scenes from the prologue we've already seen in the gameplay showcase, but it's coupled with new lines from Varric, that have me super worried. :(
"Rook, you've got this. I've seen your work. You're clever, adaptable. And you don't know when to quit.
My first reaction to this was "Oh god no, that sounds so much like a "passing the torch" kind of dialogue to me" as in Varric either dies (PLEASE NO but it IS super suspicious how he's not seen or mentioned in any other scene so far) or retires his role as the leader of this group and hands it over to Rook. And he just sounds... weary. 🥺 I wonder what he means by "your work" though? Is he talking about things Rook has done before Varric recruited them? Or is it maybe later down the line, after Rook has already proven themselves to be a great leader? 🤔
Then we get another shot of that one dragon and our first look at Harding with the bruised face (whoever did this, come fight me!) and some poor person tangled in.. something, I'm not sure. lol
Then there's a super quick shot of the floating building in Minrathous, followed by Rook opening a gate Aragorn style, which leads me to believe that this is actually somethere IN that floating building maybe?
But the fact that Rook and everyone else seems to be wearing casual clothes in the following shots, plus the architecture in the background has me wondering if they might be at the Lighthouse actually? 👀
Especially because in the very next shot we see Rook, Bellara, Neve and Harding all in casual clothes again in front of a giant eluvian and I wonder if that's the mirror that we've read about in the Game Informer article. The special eluvian at the Lighthouse that can take you anywhere? :o
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Speaking of the Game Informer article, it also told us that Rook, Harding and Neve went back to the ritual site after what happened in the beginning, which is probably what we're seeing here!
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"You want allies to go after the elven gods. I've got places to look."
Well, good thing we have a clever detective on the team that apparently knows people who would willingly fight some gods. lol Notice how Harding's face is still injured in this scene. 👀 So I assume whatever happened to her must've happened at the ritual site? Btw, I love how the trailer makes it look like they're all in casual clothes and the second they're stepping through the eluvian, they're in full gear? 😂 (I'm sure those two scenes take place at different times though.) It's crazy how much different the Arlathan Forest looks now, without the cataclysmic storm and all. I love the lighting, the colors and the soft rain! :3
Then we get another gorgeous location shot to hang on the wall. <3 My guess here is definitely Anderfels, given the landscape and those "pillar ring" things we've seen before (I still have no idea what those are, the funniest guess is still griffon training flight path 😂 But something tells me those things will be important.).
"I'll be damned! A griffon!"
Davrin and Assan!! <33333 And the dialogue makes it sound like this might be the first time they meet each other?? 🥹🥹 Followed by a scene of Davrin taking care of business and what might be the return of children in DA?? 😭 Seeing that little girl made me so happy, because that was actually one of the few things on my wishlist for DA4, because I always felt like children make the world feel SO much more real and immersive and besides Kieran, children were completely absent in DAI.
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Am I trippin or does it look like this child is smiling here, while running away from a horde of darkspawn?? 😶 Kids in the Anderfels are build different, I guess. lol
"In war, victory."
CHILLS!!
Then we see Assan again, who is pinning down a.. thing I can't identify. lol I'm very curious about all those cages in the background though.. 🤔
We then get one of the shots that made me freak out the most, because it's a flippin *underwater* shot of elven ruins??? 😱😱
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We know it's elven because if you look very very closely, you can see a Halla statue in the distance, to the left side. I'm immediately reminded of the stories about Arlathan having sunken to the ocean floor! There's also still all that mention of Ghilan'nain's grey "goop" that smells like the ocean and another shot later on of a dragon (Elgar'nan?) emerging from the ocean! 👀👀👀
And aside from all that, it's just such a sick level design!! 😍 What do these ruins look like if you enter them in the game? How do we get there?? There's an eluvian in the middle of the ocean on the newest map that's included in the Collector's Edition! 👀👀 If that one flippin theory of mine actually turns out to be true and there are somehow two parts of Arlathan, one on the ocean floor and another in the center of the Fade/the Black City, I'll do a triple backflip. lmaoo
Then Lucanis jumps in with some incredibly smooth fighting moves against the Venatori... and PURPLE WINGS!! So we were right with our speculation about the reveal trailer! Why does he have them? Is it some connection to a pride demon that revived him? 😂 I don't know, but it looks SO cool!! And after showing off, we hear his first line "I'm ready" with that sweet sweet accent, which is just the cherry on top!! <333
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What the heck is up with the sky in this one?? My first thought was the Lighthouse?? 😍😍 Because if you look closely, there are a few wolf head ornaments on the walls? 👀 And this could be in the Crossroads and just like a real Lighthouse, there's a light on the top..? 🥹
Then there's Bellara using some magical device, that looks super similar to the things that were next to the big eluvian in that other scene!
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Which makes me think that this might be where we help Bellara find this artifact in order to get the eluvian at the Lighthouse to work properly (since it doesn't seem to work right without Solas, according to the Game Informer article).
"I've never seen this before. There's something kind of exciting about it!"
Not gonna lie, that line and that weird looking device gave me Peebee flashbacks from Andromeda, which I honestly wasn't the biggest fan of. 😂 But Ghil Dirthalen (member of the community council) responded to me a few weeks back on twitter and confirmed that Bellara is nothing like Peebee at all. lol So that's a relief. 😂 I'm really looking forward to learn more about her and every time I see her magical gauntlet, I'm reminded that we're *definitely* not in Ferelden anymore. lol
Anyway, we then get a few shots of the Deep Roads?? Kal-Sharok??? 👀👀 And of course, there's Harding's big reveal of her new magical powers! The animation on this looks sooo amazing!!
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Like many suspect, the Titans' awakening might have something to do with this! I totally agree with what Ghil Dirthalen said on twitter recently and, rather than this being Harding having Solas' petrification powers, it's actually Solas who has the powers of the Titans/stone sense/whatever Sandal did to those ogres back then lol. (I need Sandal to return and be her "teacher" or something 🙏❤️) We know of Solas' orb, which was likely created by obtaining the heart of a Titan. And if the Titans are connected to the Forgotten Ones, Fen'Harel was once considered their ally in Dalish legends. 👀
Also, if you look closely, you can see that the moment her powers are triggered, we see the blue glowy effect all over her body, like glowy lyrium veins almost?
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And that in turn could hint at something in connection to her blood? So that big injury we see on her (which is still visible in this scene btw!) was maybe the moment her blood came in contact with something that awakened these powers? (We need Valta back to explain! lol)
"What is happening to me?"
That delivery gave me chills again... She is frightened. Ali Hillis is so good. 🥺🥺🥺
Next up is the Grand Necropolis and people have already pointed out that the ceiling we see at that entrance hall or something looks like a GIANT rip cage?? 💀 (What kind of creature would be THIS big???)
First look of Emmrich in-game!!! And he's wearing a fancy new outfit!! And I paused at the perfect moment to catch Rook already falling in love with him, clearly. lmao
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There are two characters next to the gate that could be anybody, really. Myrna from Tevinter Nights or Joanna from the short story "The Flame Eternal"? The guy on the right is actually giving me Executor vibes?? 👀👀👀
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Then there's Giant Skeleton Monster (Manfred's mom?), and don't even ask me what this could possibly be. 😂 I just hope we don't have to fight THAT (we totally will 💀). I got flashbacks of the Human Reaper endboss in ME2. 😭😭
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"Let the Fade draw close!"
There's something kinda... posh about the way he says this? 😂 Like, he's not really intimidated by Giant Skeleton Monster and it's just another Tuesday in the Grand Necropolis and Professor Volkarin is just doing his every day job. lol
Then there are two shots of what I think is somewhere in the Anderfels but snowy again, like that area in the beginning where Elgar'nan and Ghili showed up? And a destroyed watchtower that is occupied by the Wardens. Then we get a *third* and final shot of this beauty again.
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"Draw the dragon out into the open. Then attack."
I assume that's Taash?? Sadly, that shot of her drawing her weapon is all we got from her in this trailer, but she looks awesome!! <333 We're gonna be Lord of Fortune buddies, even though we might disagree on the matter of dragon hunting lol (look, I don't want to *fight* dragons, I want to be *friends* with them 🫠😂❤️ I want to see them live their best lifes.. for the most part (I get to the Elgar'nan dragon and the blighted "twin dragons" in a second lol))
We see the docks of Minrathous for a split second and then a first glimpse at a romance scene between Rook and Neve? 👀 At the Lighthouse maybe?
"You and me Rook. Maybe that's what scares me."
What does she mean by that exactly? Does Neve have commitment issues? lol Or is this more like a "We're a dangerous match, Rook. We'll be too powerful of a couple. Like Bonnie and Clyde." kinda statement? 😂
And THEN... Well, then we get probably THE most badass looking introduction/entrance of any character in DA yet. lol And YES, I freaked out SO hard.
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SHE'S BACK. Returning like the QUEEN that she is. 🙏 And of course, she has to come down a flight of "stairs" again. lol (And no, Claudia Black did not lie, she just wasn't contacted at the time. 😁) Gosh, that transformation is so SMOOTH. I could watch that forever, it's so darn beautiful. 😍 Again, the way this is done, cinematically.. just *chef's kiss*.
In retrospect, it seems almost like a given that she would be back because.. well, everything about the way DAI ended. lol Flemeth wanted her to inherit her "godhood", and she looks more than ever like her mother now. Remember the designer notes on that last scene in DAI.
Flemeth intends to let Solas have the power, so long as she can pass the essence of her godhood onto Morrigan, a gift Flemeth had always planned for her daughter yet one Morrigan misunderstood as hostile possession.
So, what exactly is she now? Did she receive whatever Flemeth sent through the eluvian at the end of DAI? Does she carry Mythal now?? If so, does Solas know (I NEED a conversation between those two technically "half-siblings", because Flemeth/Mythal is both their "Mother"? 😂)?? Remember when I said that this one dragon that appears multiple times here reminds me a lot of the dragon on the vinyl cover with the Golden City, which is very likely Mythal? So my very first thought was that the dragon is actually Morrigan?? lol Just throwing that out there.
It seems to me that she is with the Dalish/Veil Jumpers in the Arlathan Forest now? (Btw, if you look closely, you can see elven mosaics in COLOR in the background? :O)
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"These are the times in which legends are born or slain."
That line goes so HARD aHhhh. Also, speaking of slain, that new outfit is slaying too. <33 Her return also means that the Well decision and potential consequences are back on the table, which will definitely keep me up at night again. 💀
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That moment right there. She is everthing. ❤��❤️❤️ I wonder if we're gonna see Kieran again?? 🥺🥺
We then get the most impressive tracking shot and choreography of what I think is Teia and Viago fighting some Venatori?? <333333 Like, seriously, the way the camera is following his movements in this shot without a single cut, makes me think of something like flippin Games of Thrones' Battle of the Bastards. 😱 And those hair physics on Teia as she's swinging around?? Absolutely amazing.
Followed by Lucanis and.. is that Zara Renata (the character with the best name ever lol)?? Fighting over an ominous glowing staff. lol We know these two still had unfinished business with each other after the Wigmaker Job in TN.
Then we get our first in-game look of my man MANFRED (🎉🎉🎉🎉), proving yet again to be the most fashionable character in the whole game, using his pelvis effectively. lol I love him so much.
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Then there's another terrifying shot of Giant Skeleton Monster, which almost looks like it's in command over the crowd of people here, like they're possessed or something? Uhg.. As if this thing wasn't scary enough. 💀
"Our gods are back. Our gods! How do we stand up against that?"
Again, CHILLLLS!! Chills all over. It's gonna be so interesting to hear what the Dalish, Bellara or Davrin think about all these revelations!
Then we see the Wardens again, confronting one of the super duper blighted "twin dragons" we see at the end (more on that later).
We see Neve using a barrier or something against a guy who wears the same armor as her, so maybe the Shadow Dragons are corrupted, too?
Then we see Rook dramatically tossing a sword on a table at Weisshaupt? And holy moly, Davrin in that new armor here looks FINE. 😍
Back in Treviso, we see a cool finishing move from Rook, obliterating a poor Venatori guy. That bow on Rook's back though (I need it)! :O
"I believe in all of us. So let's get it done."
That little pep talk from Rook certainly worked for me. lol Like, whatever it is we're doing here, I'm so pumped, let's gooooo!
Then we get literally a millisecond of a frame, where you can see Ghili lying on the floor.. with the lyrium dagger stuck IN HER CHEST??
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EXCUSE ME?? They wouldn't just spoil her death like that, right?? lmao Also, that adds another billion questions about this damn flippin dagger and at this point the list of questions is getting so long that I've completely given up speculating. 😂💀 We see how Rook tries to retrieve(?) the dagger but the power it emanates pushes them back?? What the heeellll.
And then I died. No, really. lmaoo
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What can I say.
I cried. I screamed. My soul left my body. It happened. We FINALLY saw him. The Dreaded Wolf, He Who Hunts Alone, Roamer of the Beyond, God of Rebellion. The one everyone's been talking about since flippin 2009. And by GOD, he lives up to his NAME.
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He's dreadful, he's horrifying. He's a monster, a nightmare. He's perfect. And just like Solas, he's just a Little Guy and bald. 😭😭😭
...At least in comparison to this dragon!! Look at that friggin SIZE DIFFERENCE. Someone measured the size by comparing them to Rook, who we see for a split second before Fenny leaps in. So, make no mistake, Fen'Harel IS the size of a high dragon, like he was described in Tevinter Nights... It's just that this blighted dragon is HUMONGOUS. lol That dragon, let's call him Elgar'nan, because we all KNOW, right?? Who else could it POSSIBLY be?? He's got the horns, he's the dragon on the vinyl cover with the Blighted Black City, he's ENORMOUS!! I've been saying this forever. Fen'Harel vs Elgar'nan, Battle of Gods was all I ever wished to see and FUCK, I CAN'T BELIEVE THAT WISH CAME TRUE. 😭😭😭
And look WHERE they are fighting!! It's Minrathous, you can clearly see the floating building in the background!! Which means the Dread Wolf is OUT. He's no longer trapped, or in the Fade. Remember Sandal's prophecy "When he rises, everyone will see". And he HAS RISEN. lmao And look at the lighting!! It's the same dim, gloomy RED we've seen at the end of the reveal trailer with the eclipse. "AN ECLIPSE AS FEN'HAREL STIRRED". IT'S HAPPENING. Remember the 2020 teaser MURAL.
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Is this the Black City or is it the floating building?? Either way, it's BLIGHTED. In the trailer, Minrathous has clearly been completely taken over by the Blight. "All the world will soon share the peace and comfort of my reign", that's what Elgar'nan said at the end of the 2023 teaser, and what better way to take over the world than to start with the biggest capital in Thedas, a nation which built their own empire over the ruins of Elvhenan, ruled by the most powerful mages!
And I am SO scared. You can see Elgar'nan snapping Fenny. The dragon is blighted, and maybe so is Fen'Harel. He's also clearly been through so much. "The Wolf chews his leg off to escape the trap.", is what Cole said in Trespasser. I don't think he always looked like that. In the murals and the 2022 cinematic, he has a lot more fur. And I can't help but think about the devs saying that Solas wasn't always bald either. lmao How are they connected.. are they one and the same.. are they bound to each other.. we still don't know. But I'm SO. F*CKING EXCITED. TO FIND OUT.
Those few seconds of this scene were breathtaking and whoever made this trailer knew exactly what they were doing, because the editing is so perfect as Fen'Harel charges at Elgar'nan in slow-motion and the music cuts out completely while that beautiful wolf howl can be heard and you can almost HEAR everyone's jaw dropping on the floor. lmao THAT's. how. you. do it. *standing ovation* *sobbing*
Okay. Breathe. Moving on. We gotta get to the end. lol
The very next shot is SO funny to me, because we literally just got to see Elgar'nan, the biggest flippin dragon we've ever seen in DA and it's followed by a shot in which Elgar'nan looks SO tiny next to Ghilan'nain. lmaooo
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His ego doesn't allow to appear small though, I guess, so he f*cking levitates to top her in height. lmao These two ancient clowns are already killing me.
What's interesting though is that this is the exact same angle from which we left off in the gameplay showcase. And Solas is nowhere to be seen, so... did he literally just "poof" away right there into that Fade prison?? lmao
We get a quick montage of all the lovely monsters we will face. Like I mentioned, there's the Elgar'nan dragon taking a swim in the ocean, I guess? (I hope he drowns. lol) And a shot of what I think is Irelin (from TN and The Missing) doing.. something with some magical device. Someone fighting a magical "automaton" in the Arlathan Forest. lol Harding doing her THING again, acting like Toph from Avatar, literally bending the flippin earth, like a true Child of the Stone!!
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And right before the end, there's one of my personal favorite shots, Rook basically bitch slapping a Pride demon into full K.O.?? lmao
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The trailer ends with a final beautiful shot of Pokemon Ruby & Sapphire. lol No, seriously. A SUPER blighted pair of angry dragons, seemingly at the same snowy place that Elgar'nan and Ghilan'nain popped up earlier in the trailer. 👀👀👀
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So, they might have something to do with this? There was a dead dragon lying on the ground in an earlier shot, so maybe the elven gods revived them? If I see Blue and Red, I'm of course immediately reminded of lyrium.. whatever that means. Or, given that they seem to be attacking Grey Wardens in this place... maybe we are looking at an altered form of Archdemons?? Or something similar to Corypheus' dragon? 👀 There is an interesting theory floating around that Ghilan'nain might look like *that* because she somehow merged with her lover Andruil. As I mentioned in the beginning, Ghilan'nain seemed to have been struck by a spear or something.. and in this shot, you can see that the red dragon is pulling a spear out of its body! Sooo... maybe that actually IS her?? And she somehow transformed into two different blighted dragons, representing herself and Andruil??? The tinfoil hat is strong with this one. lol
ANYWAY. The release date is revealed to be 31st of October, making this the best Halloween of all time!! Not only is it perfect because of its origin, Samhain, the thinning of the Veil between the living and spirits.. But also because we all get a chance to dress up as Manfred, walk into the store, buy the game and then go Trick or Treat (but mostly trick) in the name of Fen'Harel, the Trickster God. 😂😂💜💜💜
And that's it!! Now we only have to wait two months before we can all lose our collective shi— NO WAIT, OF COURSE WE'RE NOT DONE YET.
WHAT THE HELL
IS THIS
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EXCUSE ME, how do you throw this in there in the background at the very last second, HELLO??? A rocky object, split in half. HUH, WHERE HAVE WE SEEN THAT BEFORE.
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Oh, you sneaky sneaky people. The mural depicting a Titan's death.... Remember the description of this place in DAI's files.
"A final eluvian is situated in a beautiful bolt-hole where Solas has painted murals. Fen'Harel was here and wanted to make sure nobody ever found what the other gods were doing. This place was the breaking point for him that turned him against the gods."
Whatever this is... I think it might be the very reason why all of this is even happening. The Evanuris mined the Titans' blood and "something else" before they collapsed and sealed the Deep Roads with stone and magic.
"Terror, heart-pounding, ice-cold, as the last of the spells is cast."
"What the Evanuris in their greed could unleash would end us all. Let this place be forgotten. Let no one wake its anger. The People must rise before their false gods destroy them all."
I'll leave it at that. I'm so so so flippin excited. I want to thank all the devs involved, I'm so full of joy and can't wait to finally return back to Thedas in October. 🥹🥹🥹 (And if anyone wants to get me that "Rook's coffer" collectibles thing for my birthday two days after release, my address is— naah just kidding!! ..or AM I?? 👀😂😂)!! 💜💜💜💜💜
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felassan · 3 months
Text
Just poring over some of the new images. ◕‿◕ DA:TV spoilers under cut.
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Another shot of Rivain Coast, which we can tell from the image but is also known from the file name. this environment was seen in the Thedas Calls teaser. the remains of the large sea creature are really cool and interesting to me from a biological perspective. like is it a creature we know, or something like the Cetus, or something as-yet-unseen by us? it makes me think of Ghilan'nain's beasts of the deep, and the Tevinter Nights map, which showed all manner of sea monsters in the seas around known Thedas. it also makes me think of this codex entry, which talks about whales, squid, giant worms, dragons hunting underwater in the sea, etc, as well as the DA:TV concept arts we've seen which involves sea monsters. what if we held hands and got married.. while standing under the flower-bedecked arch of the jaw of this giant skull..? 🥺 in Thedas Calls we could also see the remains of some beast on the Rivaini shore; I wonder if this is that same area of the shore but from a different angle/viewpoint.
the other focal point of this screenshot is the boat. the red things on the side look like shields, and they remind me of a stylized version of the Qunari symbol. red is also a color associated with Qunari, from things like the distinctive red-rope clothing. but the boat also really reminds me of Taash's design and color scheme. maybe it's associated with Taash, or it's a Lord of Fortune vessel more broadly? if you look at Taash, two, the aquatic blue-green is her main color, accented by bits of red, just like the boat. the pointy bits and triangular shapes of the boat remind me of her pointy armor with triangle details. idk, even the hoop (even though it's a totally normal thing to have on a boat) 'feels' familiar. like I could totally buy that this boat is associated with Taash's group or something. or maybe, shut up MJ, ignore the hoop, but the blue-green and red is notable still. but also maybe I'm just seeing things that aren't there hh :)
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in this first screenshot I also simply spent a while looking at the sunlight through the palm fronds :') there are coconuts or something similar in some of the trees. I'm also curious about the ruins here (right hand corner) - remains of fortresses or watch-towers that were guarding the coast against invasion?
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Another shot of Rivain Coast, which we can tell from the image but is also known from the file name. this environment was seen in the Thedas Calls teaser. again, in this image we can see part of the skeleton of some giant creature, and I wonder again if we're seeing this (or one of these, if there's more than one) from a different angle in this screenshot. we can see more of the sea-ruins in this one, and part of the wall has a crenellated top like it was a rampart and the other part looks cylindrical like it was a tower/watch-tower of some kind. nearby we can see a campfire on the go with a cooking pot heating over it, and is that maybe a hammock set up behind it? camping near a giant skeleton like that would be so metal.. and I wonder if it's simply environmental art/scenery, or maybe there are a few maps where as we explore them we establish lil camps as we go again as like in-map waypoints or something. and in the top right, we can see part of the mast and rigging of a different boat, I guess a shipwreck.
what do you think this other wooden structure from the top right is btw? part of another ship's mast/rigging?
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this shot is taken from a place in the shade, like from the mouth of a cave or from under an overhang of the cliff, which reminds me a bit of the perspective from under an overhang here. we can see a tangle of driftwood bleached by the sun, elf warrior Rook (love the ragged cape/cloak), Bellara, and Taash, looking soo cool and nonchalant as she Casually Leans, Casually. Taash is so cool aaa! love her piratey boots and in this shot we can see that her dragonscale-looking armor extends to her legs also. (I hope Rook can have piercings and jewelry like Taash's, whether it's from inside CC or items gathered in the world._ the big coins are ornamentation, part of Taash's outfit, just like how Lords of Fortune who have survived a couple of years are allowed to display.
also in this image are big green pots. I wonder if we can smash them open, RPG-style, to find loot or potion restocks. wasn't there something like that in the gameplay video? ^^
another thing that gets my attention in this screenshot is these blue-green banner- or standard-looking things.
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whom do you suppose these standards are associated with, like which group..? in this area the Lords of Fortune are active, and the Qunari also have a presence in part of Rivain. the material that they are made from remind me of the blue-green gem of Taash's 'horn' and the blue-green material on the boat from screenshot one. if the standards are Qunari, I wonder where the familiar Qunari symbol is? for the Lords of Fortune, we don't know much about them or the specifics of their aesthetic yet but I'd be looking for their octopus symbol or classic piratey stuff like skull and crossbones or something. so who? I also can't place the standard from or being associated with anywhere else either (but if I'm missing something pls lmk ^^). here is what it does remind me of though.
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The spine-like spiky pole with the suggestion of paired centipede-like legs coming off of it; the dual-prongs at the shoulders, even the crossed-over aspect, and especially the curved shape at the top.
In Thedas Calls, as the camera pans over Rivain and over its Coast, the speaker at this point says "Glory to the Risen Gods. They've come to deliver this world". I remember us wondering about the connection between these gods and Rivain. maybe these signs/standards were erected by new cultists of Ghilan'nain, and this is part of their spread? Rivain is a country surrounded by a lot of sea, and it has strong nautical themes like the piracy. Ghilan'nain has sea associations of her own, like her creatures of the deep and her monster-form rising from the sea in that one concept art. and something has caused the Lords of Fortune to lose dominion in the area and something seems to be unsettling the dragons in the area. and the Chantry has less influence in Rivain, there's more variety in religion there. but also maybe I am just reading waaay too much into the coincidental shape of a sign LOL. Ghil Goggles. maybe it's nothing and they are just fancy anchors or other pieces from wrecked ships hhh.
as an aside, I love the skybox here in 'screenshot two'. :)
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This image shows Arlathan Crater, per a filename. Elf Warrior Rook, Grey Warden again by the look of their (massive!) shield, Bellara (looking all curious/inquisitive) and Harding, looking out over this beautiful and fantastical viewpoint. These ruins look so grand, even in this state and with magic gone from the world. Imagine what Elvhenan looked at its height, before the world was un-made.
For this screenshot, I highlighted some things. ^^ -
The detail of roots in and partially in the ground in the bottom left; the mist effect; the thought put into the Celtic knotwork-looking detailing on the 'tower' in the foreground; in the background just beyond that could that be a waterfall? Makes sense, there's a lake below and mist everywhere. The familiar curved arches and similar shapes of ancient elvhen architecture; gold-capped towers shining so brightly in the sun; the shimmer and reflections on the water; rocks and chunks of ruins floating in the air the way things do when Fadey stuff is going on or the Veil is disrupted/thin; the detail of small trees growing on top of a tower, having seeded there (this happens irl too). Also in general the detailing of things like paint or etc having faded off walls, the exterior parts of stonework on stone walls having crumbled away in patches, chips in the gold.
There is also a statue of a bald ancient elf. I wonder whom of? They lack a distinctive Evanuris head-piece shape, but I'm sure there were depictions of Evanuris without those, or depictions of other notable elves or other powerful elves like their chosen.
The water makes me think of the concept art where the party are swimming underwater looking for treasure or something. Maybe swimming is a thing in this game? I would bet that over time and/or thanks to the recent reality-warping that has been occurring in Arlathan Forest, that some ancient elvhen ruins and artifacts have become submerged in water.
In the foreground is a chair with a tome on it. A book a Veil Jumper was using in their research, or found and was reading, and their resting/lookout point? ^^ we know that we will spot Veil Jumpers working away and researching in Arlathan. next to that is a golden object which I wonder, is it either 1) a telescope or spy-glass of sorts which a Veil Jumper has been using to study the ruins across the lake or 2) an ancient elvhen artifact that they've found (it is gold after all), and that maybe Bellara could use Tinker on it to use it. You can see a similar gold-orb type object in the distance in this shot of the team fighting in Arlathan (that one looks on/activated). between this object and all the floating rocks in this image, I'm reminded of the bit in the Game Informer cover story article that says to reach a certain place in Arlathan in the opening hours of the game, we must first remove the floating rock rings and how to do so, we must use Bellara's Tinker to interact with a nearby piece of ancient elven technology.
If these artifacts remove the floating rock rings.. maybe it's because they are reducing the 'Fadey'-ness of a place by.. reinforcing reality there. Which makes me think of the artifacts in Solas' quest in DA:I, Measuring the Veil. He said that when we activated them, they strengthen the Veil and help prevent additional Veil tears, and they were also gold looking things, and orby-looking too with their aura when active.
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This image shows Arlathan Crater, per a filename. This time we have elf warrior Rook, Neve and Lucanis. This looks to be at a similar viewpoint located not far down from the one with the chair in the previous image; if you look across the water to the ruins, you can see the tower with the ancient elf statue with the two trees growing near its top, just from a slightly different perspective. I feel like the barrels, boxes, cart and planking is Veil Jumper stuff, like field provisions and equipment and stuff when they go on expeditions or something maybeukuh. ^^ another beautiful shot.
Lucanis is smoll. :)
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This image shows Arlathan Forest, per a file name. Elf warrior Rook, Harding, and Lucanis (still smoll <3) explore ancient elvhen ruins. another beautiful shot. :D I love the big Totoro-style umbrella leaves and Harding looks so cute here. and I love purple as an 'iconic color' for Rook so much. we've seen this Grey Warden elf Rook in quite a few images now. I count at least 4 blades on Lucanis. On the stonework just behind Rook's head you can see more of the knotwork-esque pattern. also in the background here we can clearly see a door to this temple[?]-place. I really like how even the door is in this distinctive ancient elvhen shape, they really committed to recognizable distinct architecture and design styles for the different nations/cultures/asset-sets etc. ^^
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The main point of interest in this screenshot of course is the pair of golden hands, an ancient elvhen artifact of some kind I assume. it brings to mind the artifact Bellara uses, which has been described as a "gauntlet" (something one wears on the hand/forearm). look at the diamond/triangle patterning on the inside of the wrist that we can see - like the triangles in the ancient elven tech/gear Veil Jumpers use. Maybe this artifact is designed not so much to look like 'hands' but specifically 'gauntlets'? it could just be the lighting, but the green glow around the hands look to me like this artifact's magic is active/that it has been activated. other gold pieces are magically[?] suspended in the air above it. I wonder if these pieces are actually moving, like they each spin on a slightly different axis/rotate? that's what the angling of them in this still looks like to me. Maybe they move when the artifact is active? also, up there is the triangle motif again, this time in a way that makes me squint. the biggest ones give that part the impression of a sun, with sunrays (also like the Veil BUBBLE shown in the Tevinter Nights map below). the curved lines give the impression of the 'concentric circles' motif which is sometimes used to represent the Veil. the paired triangles in one of the layers give the impression of the black-gold banding, and triangles like these seem to sometimes represent the Veil, Fade or magic.
(re-eyeing old bubble imagery now btw, since we know there are Veil Bubbles in DA:TV. like the giantest bubble, the whole-ass Veil itself, in the TN map, and the bubble around Solas in his 'me and my fursona cast the Veil' fresco. see also in these images - the triangles)
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So I wonder if, when these 'hands' are activated, does it have some effect on the Veil? ^^
the other thing the hands remind me of is the Dead Hand landmark (see Trivia section) in DA:I. it's found in the Dales and contains an elven shrine. it's not far from Ghilan'nain's Grove, and it also has an interesting magic puzzle involving the lighting of torches and balls of light. detached stone hands in DA:I, detached gold hands in DA:TV, both 'holding' magic in them.
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Lastly this image is included because it's actually a slightly different moment to the one here (ability wheel pointing at a different icon) ((I covered in the rest of the contents of this image in a previous post in this series)). where in the last one we could see Harding has a move called Shred, in this one we can see that Bellara has a move called Fade Bolts. it detonates, applies Shocked on hit and sunders the target. I wonder if these are bolts of Fade-energy in the shape of arrows that she fires, or arrows that she fires from her magical gauntlet-bow and because it's magic she never misses or they have extra effects on impact.
There were also two screenshots in this 'batch' which were stills from the gameplay video, which I won't include here: the one showing blood splatter, and one of Harding as she talks to Varric.
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cy-lindric · 4 months
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I wanted to vent, but also ask an honest question. Since I was a teenager, I always wanted to work on character design. And one thing that always caught my attention was how I always preferred male character designs over female ones. My first thought was that I was always more into androgynous fashion and more masculine styles. But time passed and I came to the conclusion that it wasn't just that, and it seems that male characters can always be different things: fat, thin, handsome, ugly, short, tall, young, old, etc. and female characters, for the most part, fall into two categories: cute or sexy. I wanted some tips on how I can make female characters with more interesting designs, without having to fall into those two categories. I love your work and you managed to make someone else like the three musketeers <3<3
Hello ! That's definitely a good question and something I think about a lot. The bias towards beauty is very strong in character design and it takes a conscious effort to diversify output in that regard.
That sort of advice might be a bit obvious, but one habit I picked up from the director on my first feature film gig was to actually "cast" characters. Without reference, we tend to go for the kind of symmetrical face and "average" features mostly out of stylistic habit. I like to look at character actors with distinct faces (I like this pinterest page that has a lot of faces in one place) but also just acquaintances or pictures of random crowds.
When designing a character, at first I'm always building a big reference board trying to decide what Type of Guy (gender neutral) I'm going for, trying use photos rather than other people's art, because I want to rely on automatics and graphic symbols as little as possible. Whether I'm designing a man or a woman or other, I use references of fashion styles and people across the board in terms of gender so I keep the scope open. Sometimes a character ref board for me will be a picture of one of my aunts next to a bunch of screenshots of Columbo. In my experience, a lot of the times, it's mostly about going with styles and archetypes the same way you would for a male character, and switching it up somewhere along the way by looking at real women in your life and beyond as a grounding mechanism. Sometimes that will mean changing almost nothing, because the borders between genders and how you characterize them is blurry and fluid, and sometimes it will mean using features that are uniquely tied to some sort of female experience.
I enjoy realism and I think getting more proficient at it did help me diversify my designs (I find that more difficult to do with more minimalistic styles). Still, I am mostly a fantasy artist and in my case that comes with some amount of stylization and idealization of shapes and looks. I'm far from perfect in my biases and I'm not going out of my way to draw "ugly" characters because that doesn't mean much to me ; I try to draw inspiration from the faces of every day people and I associate it with my love for fashion. It's also worth noting the work I post here for fun is a lot more hash tag aesthetic than the stuff I do professionally where diversity is much more important.
I don't know if any of that is relevant but that's definitely an interesting topic ! I'd love to know others' perspective and tips on the matter.
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cereovo · 1 year
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A set of very conceptual notes I drafted a while back for someone asking for advice on learning to draw humans. I'm entirely self-taught so this is less of a tutorial and more of a very rambling set of general principles I follow and ideas that helped while I was learning. I figured I'd post it in case anyone else could get use out of it!
I also recommend checking out:
Drawing East Asian Faces by Chuwenjie
How to Think When you Draw (lots of good tutorials in this series)
Pose reference sites such as Adorkastock
Transcript and some elaboration under the cut:
Img 1 - Drawing a face
The two most important elements (at least for me) when drawing a face are the outline of the cheek/jaw and the nose*. I often start with a circle to indicate the round part of the skull, then add a straight like and a 'V' to one side [to create the side of the face and the jaw]. The nose creates an easy template for the rest of the face's features to follow (eyebrows at the top of the nose bridge, eyes towards the center of the bridge, ear lines up to eye) and the placement/direction and overlap with other features is a very simple way to indicate dimension. [A sketch of a face that has been adjusted by moving its parts to create 3 different angles. The following text is underneath:] -Different 3/4th views can be created just by adjusting the position of and amount of overlap between the facial features. - The top of the ear usually lines up with the corner of the eye. Think of how glasses are designed [specifically, how the arms run from the eyeline to the ear] [I go on a tangent in these next few paragraphs] *One thing I see many artists do - not just beginners - is learn how to draw A Person. As in, one singular person with one set of bodily proportions and one set of facial features. It's an issue that runs a bit deeper than 'same face syndrome' because sometimes these artists can draw more than one face, they're just not very representative of [the diversity present across] real people. Part of the reason I'm talking more about how to think about approaches to drawing - rather than showing specific how-to's - is because there is no one correct or right way to draw a person. The sooner you allow yourself to explore variety - fat people, old people, people of color, people with [conventionally] 'unattractive' features - the easier it'll be! Artists often draw their own features honestly and without [harmful] caricature, so it's always a good idea to look at art made by the kinds of people you're trying to draw if you're ever unsure about how to handle something. In general, it's far more important to learn how to interpret a variety of forms than to learn how to replicate the Platonic Ideal of the Human Body.
Img 2 - Stuff that helped me
Jumping into drawing humans (faces or otherwise) straight from photo reference can be overwhelming. The trick is to simplify forms into shapes - but even this concept is sort of abstract and it may be hard to know where to begin. Good news - Thousands of other artists have already figured it out. [When starting out] I needed to learn from photo reference AND artists I admired in order to improve. [When looking at stylization you are inspired by] ask yourself: WHY does this simplification work? How can I translate it into a different pose? Instead of copying what you see in a photo reference exactly, try to focus on the general forms first. My two biggest style inspirations for humans while learning to draw them were Steven Universe and Sabrina Cotugno's art. SU gets a lot of hate [in this instance I was specifically referring to a time on tumblr when the art was knocked for 'losing quality'] but its style does a great job of simplifying anatomy in a way that still portrays a diversity of bodies + features. [Extremely simplified drawings of Lapis, Steven, and Amethyst] SU characters are still identifiable- and still read as 'human' - even when reduced to just a few lines!
Img 3 - Things I keep in mind while drawing side profiles
- Eyebrows + eyes close to the 'edge' of the face - Forehead needs enough room for a brain - Eye is > shaped from the sides - Mouth kinda halfway [between the nose and the chin] but closer to the nose - Skin/fat exists under the jaw [and connects to the neck] - neck is about one half the width of the whole head - the back of the skull always sticks out a bit further than you might expect - Sometimes less is more - contours exist on every face, but drawing them in may make your character seem much older than they're supposed to be. However, it's a good idea to use them when you *want* your character to look old! These are very general notes- every face is different and has different proportions [and playing around with them creates unique and interesting character designs]
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usergif · 10 months
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RESOURCE DIRECTORY 2.0 + HOW TO NAVIGATE USERGIF
Hello! We hit 10k followers! I want to take this moment to thank all our wonderful followers and the talented members of usergif! We created this blog less than 2 years ago and are constantly blown away by your support and beautiful creations. As a thank-you, we're proud to announce our new and improved resource directory!!! Shout out to arithemes' custom page which allowed us to create a more streamlined and organized directory for everyone to use. Under the cut, you'll find a guide to help you find exactly the resource you're looking for on our blog. Happy gifmaking! :)
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THE UPDATED DIRECTORY
All resources are in alphabetical order first by the creator's URL (at the time of entry), then by the resource's title. Each title is a clickable link that'll redirect you to the original post. Beneath that, you'll find the creator's URL and the resource's relevant filter tags:
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As always, whenever I add new entries to the directory, you'll see the last date listed on the right side of the blog here:
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If you don't see one of your recent tutorials listed there, please be patient. I update the directory on a monthly basis, but only add resources that have already exited our queue.
THE FILTERS
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Please note: the Source section has exclusive filters, meaning you can only select one at a time. In the Type and Effects sections, you can select as many filters as you want. However, if you select 2 filters in one section, like "animated" and "blending," it'll show results for any resource with either of those tags, not necessarily resources that include both of those tags.
Here's a breakdown of how we categorize our resources:
Source: ↳ all: posted by any creator ↳ usergif: posted by usergif
Type: ↳ all: click this to reset filter selections ↳ action: pre-recorded photoshop functions that can be replayed ↳ basics: non-effects-related resources to help new gifmakers get their feet off the ground (please remember usergif is not a resource for beginner-level gifs and focuses on intermediate to advanced gif effects. however, we thought it would be helpful to keep some basic resources available) ↳ brush: various brush shapes like ripped paper edges or intricate textures ↳ fonts: names and links to fonts or font packs ↳ template: pre-made, downloadable layouts and designs ↳ texture: overlays that add a different finish to a gif such as Ben Day dots (retro comic dots) or glitter ↳ tutorial: any post that provides an explanation for a gif effects process ↳ other
Effect: ↳ all: click this to reset filter selections ↳ animated: an effect that applies movement to an element such as rotating text or wiggling shapes ↳ blending: aka double exposure, this effect combines two or more gifs layered on top of each other ↳ color: specifically for color manipulation, an effect in which the original colors are completely different (e.g. a blue sky colored to look pink) ↳ glitch: an effect where color channels are toggled and layered over the original gif to give a flickering effect ↳ layout: multiple gifs on one canvas like a collage (e.g. hexagon layout) or poster-style templates ↳ overlay: an added element layered above a gif (excluding text) such as a shape, another gif confined to a shape, a texture, etc. ↳ transition: an effect that stylizes the passage from one scene/clip into another, such as a fade, glitch, linear wipe, or motion blur transition ↳ typography: any kind of stylized text added over a gif (does not include basic captions)
You can find examples of all these gif effects via their respective tags on our Nav!
THE SEARCH BAR
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This search bar functions the same way as the search bar in the upper right corner of our main blog and the search function on Tumblr's mobile app.
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Tumblr search allows you to generate results using keywords found in the body of the post or the tags. So, if you're looking for a post but can only remember it having the word "rotoscoping," you can type that in either in the directory's search or blog's search and find any post on our blog that mentions the exact keyword "rotoscoping."
THE NAV & TAGS
Tags function differently from search keywords as these relate to exact words and phrases found only in the tags, not the body of the post. Our members use tags to categorize original posts and reblogs. Some of our most frequently used tags are listed on our Navigation Page and saved in the mobile search function pictured below:
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But if you ever want to quickly navigate a tag, simply add /tagged/word to the end of our url to find that tag! For example, if you want to see all the posts we've tagged as a #tutorial, just go to usergif.tumblr.com/tagged/tutorial.
BROKEN LINKS
Whether it's due to a creator frequently changing their url, the absence of an automatic blog redirect, or my own mistakes when coding the directory — you may stumble upon a broken link. Here's what to do:
If a creator has changed their username but their blog doesn't automatically redirect you to the new blog, check if they listed their new user name in the title of their old blog like I did:
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In this case, simply replace the url you landed on with this new url. For example, https://sith-maul.tumblr.com/post/692130400398704640/how-to-make-an-animated-google-search-overlay-a → would become → https://cal-kestis.tumblr.com/post/692130400398704640/how-to-make-an-animated-google-search-overlay-a
However, if you can't figure out the creator's new url or in the case that I messed up the link due to human error, feel free to send us a message so I can help find the source or correct the mistake!
WHERE TO FIND THIS INFO AGAIN
If you ever need to access this guide while using the directory, simply click the "i" button here:
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And that's it! We hope this revamped directory is a lot more efficient and helpful. Thank you again for all your support and for helping us reach this follower milestone!
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adobe-outdesign · 2 months
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Have you reviewed Ekans and Arbok yet?
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Ekans is, shock of all shocks, a snake; probably a rattlesnake of some kind given the tail, though it also looks a bit like a ring-necked snake given the markings.
Visually, it's a least fairly striking. The purple makes for a nice base color and reflects its poison typing, while the high-contrast yellow neck, tail, underbelly and eyes compliment it well. I like the eyes a lot too, which are stylized to have a single vertical line as a pupil.
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I will say that in some earlier art all of the ring on its body were yellow, and honestly I prefer it like that. It gives there a reason to have the otherwise random lines (Arbok has them but there it's more of a texture so it's not as odd), and it makes the design all the bolder. I do think it's a bit much combined with the underbelly, but I would've just dropped that entirely in favor of the stripes; it's curled up most of the time, so it's not like you see that element a lot.
Also, I think the mouth is a bit weird; no fangs (not that all snakes have fangs mind you), round shape, and a weirdly human tongue instead of a snake-like one. It doesn't need to have all three, but I do wish it had at least one of those elements, as the shape just looks strange and it comes across almost as more of a worm.
Unfortunately it doesn't have much going on with it conceptually yet, which isn't a huge deal given the design is decent. That said, I do wish they could've figured out a way to work the idea of a false face into this design as well, like if it had two false eye dots on the back of its head or something
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also side note, what the fuck was going on with its early backsprite
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Arbok immediately differentiates itself from its pre-evo by becoming more of a cobra and adding a theme by having a giant face face on the underside of its hood. This is a nod to how some cobras have vaguely face-like markings on their hood (though usually on the back instead of the front):
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The face adds an immediate theme and something to remember it by, and it's a pretty neat design too: two orange eyes with yellow eye spots and a black outline along with a black mouth and black angry eyebrows. However, the biggest disappointment here is that for a few gens, Arbok was stated to have up to six different face patterns. We even have examples of some of them:
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For some reason all of the different face variations were dropped around I think gen 4, and nowadays we always get the same face pattern. This was such a fun idea and it added a lot to the line, so why drop it? It's not like we haven't had Pokemon with different patterns before (Alcremie, Vivillon, etc.).
Anyway, face aside, the rest of the design is good too. The body is simple so it doesn't distract from the hood, and I really like the shape of the head and the way it has entire rows of teeth instead of just fangs (some early art, like what's shown above, does show it with two sets of fangs, but they seem to have decided against that). I just wish the colors were bolder, as this purple seems washed out. Some of its sprites show it as being much more vibrant, so I don't know why they didn't stick with that.
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Anyway, a pretty decent line. Ekans is decent even if it's lacking in concept, and Arbok has a pretty neat thing going on with its hood, only hampered by GameFreak's insistence on not giving it different forms.
As a side note, this line seems like it would perfect for a mega. It's not unfinished as-is or anything, but it feels like there's a ton of potential for more cool designs here.
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animatedjen · 4 months
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Jedi Survivor Photomode Tips: Portrait Lighting!
There are four lighting features that impact Survivor’s photomode: the environmental light, Cal's lightsaber, the exposure slider, and the three spotlights. Let's use them all 🔆
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Environment
The environment/lighting teams at Respawn have designed incredible locations across all these different Star Wars planets. Pay attention to how the already-placed lights impact your portrait: I have a running shortlist of favorite locations that I often go back to when creating a specific look.
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Environmental lighting also includes effects like fire particles, weapons, Merrin’s magick, etc. If you get your timing right, these can add extra color and visual interest to your photo.
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Lightsaber
Cal’s lightsaber! It’s made of light! While everyone has their own color preferences (ginger saber supremacy) keep your color choice in mind when using the saber as a key light.
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Bonus tip: Cal’s saber can also be used to help light NPCs 👀 Photomode allows you to toggle Cal’s visibility on and off, but the ambient glow from the saber will remain. It’s pretty easy to tell when I’m using this trick: just look for a bar-shaped catchlight in the character’s eyes.
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Speaking of catchlights - they’re a great way to add life to your portrait. If the environmental light doesn’t hit the character’s eyes, I’ll often use the first spotlight as a key (main) light to try and create that reflection.
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Spotlights
I’m often using spotlights in two ways, either intensifying the environmental light or pushing the image with stylized lighting. The first creates more interaction between the character and their surroundings, while the second adds drama and visual interest. My favorite portraits are often a mix of both.
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Here’s a breakdown from a recent photo: the unlit photo (1), a yellow spotlight as a key (2), a red rim light that connects to the neon sign in the background (3), a green rim light for stylization and repeating color (4), and the final image (5)
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Other spotlight tips: play with moving them closer/further away from your subject, along with the intensity of the light itself. Some colors (white, yellow) are more powerful than others (red, blue). If I can’t get the color I want from one light, I’ll place two in the same location and drop the intensity to blend them - blue and green make turquoise!
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If you want to be a nerd like me (though I'm in this industry so it's kind of my job) study lighting that’s used in real life portraiture and cinematography. Techniques like short lighting, three point lighting, butterfly lighting, etc.
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Exposure Slider
The exposure slider in photomode is a helpful option when the entire scene is darker/brighter than you’d like. It’s also a good way to isolate your subject from the background: drop the exposure down, then use spotlights to add light back to your subject. Note that the spotlight brightness is impacted by the exposure as well, so you’ll need to crank the spotlights up to compensate.
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Photo editing
Survivor’s visuals have a beautiful dynamic range and photomode does a great job protecting its highlights and shadows, though that often means less contrast. So if it’s a favorite portrait, I’ll add some contrast back in and often push complementary color into the shadows (yay color theory!)
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So I've been slowly writing notes for a full-fledged video tutorial and wanted to try a thread-style post in the meantime. Lighting is such an important part of photography, both IRL and virtual, but it's not the easiest tool to use. This is more theory than a practical how-to, but hopefully some of it is helpful?
If you made it all the way down here, you get... a turbo dog or something. Two turbo dogs! 🌭
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dissentersbedamned · 6 months
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that charlie redesign wanted me to redesign some others so here are some others, i was going to do husk, nifty, and sir pentious but i didnt feel like doing that
are these designs easier to animate? probably not am i claiming to be a better character designer than viziepop? yes
i might do the others but probably not i dont want to be know for this
individual characters and design notes below
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i wanted to give her this soft color palette, making her stick out from the rest of hell, like an "angel" in hell
gave her a pink suit like her pilot design
gave her gold accents to give that royalty feel
her hair is now more curly/swirly to giver her a sheep look, along with the ears, kind of like how lucifer is associated with goats charlie has sheep
i also gave her ears to maker her not look like just a human
the darker pink-red color is supposed to contrast with her softer colors but not that much, it's supposed to convey that she is still a demon, the horns were also added to give that feel
bigger cheek makeup (?) and those gold "chains" were added to giver her a circus clown/ring leader look because hell is supposed to be like a circus
gave her tap shoes to convey shes likes music or someshit
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darker color to contrast with charlies, a sun and moon thing going on
made her more moth like by making her hair look like moth wings, fuzzy leg warmers, and antennas (are those even antennas do moths even have antennas)
added a silver like color in her design to match with charlies gold
gave back her stocking from her pilot design and made her hand warmers mirror them
wanted to giver her a hot topic employee look
made her more look like she died in 2014 by giving her the red and black stocking + hand warmer, leg warmers, and making her x asymmetrical
her worm out shorts are suppose to give a 2014 feel but also are like that because moths just eat clothes sometimes
gave her the ribbon on her waist to mimic one of her old designs
her red is the same red in charlies pallet, they match +]
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made him purple because i think limiting the main colors to each character is nice also because i think purple is a much more lust full color and to look similar to his old design
made him more spider like by adding an extra pair of eyes, fangs, two more legs and a spider butt lol
made him more fluffy and rounder to giver him a more effeminate/gnc look
gave him eyelashes for the same reason above
gave him a scar on the side that he has the golden tooth and different eyes because i think it would be cool is that was from an injury he had when he was alive
the coat was added so that it looks similar to his suit but still different enough so that not everyone is wearing one
the design on his pider butt and coat are suppose to look like a stylized spiders web
the hearts at the end of his heels are suppose to replicate the end of spiders feet
still kept him relatively skinny because i think he would have one of those arcs were a character starts off skinny but gets fatter to show that they're happy with life
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still kept his suit because its such an important part to his character tbh and also so he can mirror charlies pink soft light pink suit with his dark dulled down red suit
gave him a tie so he looks more professional compared to charlies cutie bow tie
dulled down his colors so make him see older and stuck in an era
made him looked aged by giving him grey hairs, stubble, and eye bags
made his deer features more obvious by making his antlers bigger, more deer like ears, giving him a nose pike charlie, and giving him hooves
why alastor got socks on in the pool those are his hooves you bitch
actually made him black
still kept him skinny to give off that sickly skinny look
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chessasubbiondo · 10 months
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Chessa Subbiondo for Office Magazine NYC
Words by Sahir Ahmed
Photos by Lulu Syracuse
Interview Questions Below
 What is it like being in front of another photographer’s lens?
 I really do not enjoy having my photo taken, which I find is kind of an obviously common theme with photographers. I feel a lot more comfortable having someone I know take my photo. It is a very weird thing being a girl in 2023 while also trying to "put out" art. I really battle with cohesion between the two and I think that’s why my instinct is to refrain from showcasing myself. I’m still very unsure of myself, I am much more sure of my work. 
 Do you emulate the kind of vibe you aim to capture in your own photographs or meet in the middle?  Where’d you shoot this?
I think I definitely try and bring as much of me into a photo taken of me as possible, but it is also different because you have to respect the person who’s taking it as well. I’m not good at letting go of control and that’s what it feels like to have my photo taken. No photo taken of me will ever have the same “vibe” as my own work, but that’s cool, it shouldn’t.  We shot this around Los Angeles, basically all the area’s we grew up in. 
 How do you aim to dress when having your photo taken? Do you style your subjects the same? 
 The way I dress historically changes all the time but I think I’m getting the hang of narrowing it down. I always look back at things I wore a few months ago and question why I thought that was a good choice. I think the best way to beat this is to try and emulate as much simplicity as possible in a general sense, nothing too trendy etc. This of course depends on the occasion, depends on the photo, etc. I don’t know, I dress myself a lot differently than the people I take photos of. I want my subjects to appear family brand ecom esc. “Boring” clothes, minimal patterns, sportswear, etc. When I am given the freedom to dress the people I shoot I don’t want the clothes to be the focus ever.  
 What subjects are you drawn to shooting? Do they mirror similarities with yourself?
 Not at all, I don’t think I’m moldable enough and typically the people I am drawn to shoot are. If I could go back in time I would have no tattoos and would grow my hair long with no stylized cut what so ever, stuff like that. I like when someone looks like they could be from anywhere, there’s no time or location stamp on them. 
 Do you feel like your photos emulate the same energy that you do? 
 I don’t think so but it depends on the day. The photos I take look intentionally set up and often the subjects are posed pretty purposefully. It depends on the person I’m shooting, everyone kind of has their go to face or pose, it’s interesting to watch. I always love when I do catch something natural though, everyone looks they’re best when they’re not aware of being perceived. I feel very awkward in front of the camera and I tend to instinctively hide my face or tilt myself in the directions I’ve practiced in the mirror since I was younger that I think “look best”. Whenever someone shows me a photo myself I didn’t know was being taken I always like it a little more.
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