#i have loved everything i've read from their catalogue so this is sad
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nooo not my best friend small beer press :(
#at least they're not going out of business completely but this is still sad :(#i have loved everything i've read from their catalogue so this is sad#small beer press#books#lulu speaks#lulu reads
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Original post:
amirdrassil: "datamined veilguard character descriptions google doc is now complete. i've even organised all the characters into their respective factions and added a clickable table of contents!! yippee!!! [link]" [source]
Please note that this work and document resource was put together by amirdrassil on Twitter! they kindly gave me permission to cross-post it here. đ
DA:TV spoilers and long post under cut.
VEILGUARD DATAMINED CHARACTER DESCRIPTIONS These are all taken directly from the game files; wherever a character had interesting additional information such as accent, age range, or appearance, Iâve also included it.
GODS & SPIRITS
RETURNING CHARACTERS
COMPANIONS
CROWS
VEIL JUMPERS
WARDENS
SHADOW DRAGONS
LORDS OF FORTUNE
MOURN WATCH
KAL-SHAROK
MISCELLANEOUS
UPDATE (19/11/24): Added Teia, Viago, Anaris, Aelia, Hezenkoss and Rana. (Thank you to @/ZILVYR on Twitter for finding these ones!) I did my best to look through the files as thoroughly as I could, but if you find any more I missed, feel free to DM me on Twitter (@amirdrassil) and Iâll add them with thanks. :-)
Iâm adding a disclaimer here, because Iâve seen a lot of people treat these datamined descriptions as absolute canon. Many of them are remnants of scrapped or altered storylines, meaning that they no longer align with the finalised story that the game presents. Please take everything you read here with a grain of salt, and where the gameâs content itself directly contradicts the datamining, the former should always take precedent over the latter. At least as far as âcanonâ goes! And of course, it goes without saying, but please donât use any of this datamining as an excuse to be mean to anyone; please understand that game development is a lot of hard work, and storylines are scrapped all the time as writers get new ideas or are faced with inevitable roadblocks from the game system side of things! No matter what, Veilguard was made with love. Anyways, feel free to use any of this as fuel for fanfiction, fanart, headcanons, or just healthy discussions about what the game mightâve been. Thank you very much, sorry for rambling and please enjoy!! :-)
GODS & SPIRITS
SOLAS AGERANGE: 40 CHARACTERDESCRIPTION: Solas, from the previous game. (Some characters also have a TTS voice assigned to them, and Solasâs is âPeterSad22k_HQâ, which makes me laugh/cry, as no other major character so far has had their TTS voice specified as being the âsadâ variant.) ELGARâNAN AGERANGE: 99 ACCENT: British Isles; an ancient contemporary of Solas. CHARACTERDESCRIPTION: Ancient elven god-king. Blighted. GHILNâNAIN AGERANGE: 35 ACCENT: British Isles; an ancient contemporary of Solas CHARACTERDESCRIPTION: Ghilan'nain is our sinister Mad Scientist god. Analytical and curious, she uses magic to mutate people into powerful but disturbing forms. She often lists things in a clipped fashion, cataloguing as she sees. She's obsessed with experimenting on all kinds of living beings, viewing everyone (except her fellow god, Elgar'nan) as potential "stock". She's pitiless about her workâGhilan'nain will happily slice open a hundred people for partsâbut is not purposefully sadistic. It's nothing personal. She can be angered, however, by people interfering in her plans. When she is, rage runs cold. Some backstory: Ghilan'nain is an ancient, now corrupted, elven god. She rose to power thousands of years ago by creating living wonders, and had the distinction of being the only mortal elf uplifted into the pantheon. She embraced the corrupting power of a force called the blight in order to improve her magic, and has been unalterably twisted by it over the centuries. BETRAYAL OF FELASSAN CHARACTERDESCRIPTION: A powerful undead born from Solas's regrets and betrayals (in this case, Solas's murder of his friend Felassan by stabbing him in the back).
FALL OF THE PROTECTOR CHARACTERDESCRIPTION: A powerful undead born from Solas's regrets and betrayals (in this case, the death of Mythal). SLAUGHTER OF THE PILLARS CHARACTERDESCRIPTION: A powerful undead born from Solas's regrets and betrayals (in this case, the murder of the Titans). SPIRIT OF PROFIT CHARACTERDESCRIPTION: A Spirit of Profit who has set up shop in the Crossroads. They are friendly, but very single-minded and tend to speak in one or two word sentences, mostly about profits. SPEECHPATTERN: Simple, clear expressions of intent. This merchant is a spirit with a singular mind (i just thought this one was neat!) GENERAL FELASSAN AGERANGE: 40 CHARACTERDESCRIPTION: The second in command of a resistance army. You've an elf who's fought against the tyranny of your gods, cruel despots who've enslaved your people. You're practical, level-headed, and have good sense for what other people are feeling, which makes you well-suited for your role. Your leader is an elf called Solas, a powerful mage who isn't quite the people person you are. You respect him, and are there to help him with whatever he needs - especially when he needs guidance about being the face of a resistance. THE CARETAKER SPEECHPATTERN: Simple, mysterious, with a sense of vast wisdom and power ARCHETYPE: Angel / otherworldly helper who gives the player what they truly need, not necessarily what they think they want. CHARACTERDESCRIPTION: A mysterious masked and cloaked spirit. They are patient, otherworldly, and helpful... in their own way. The Caretaker is the guardian of the Lighthouse, a magical shelter. Unknown to the player, the Caretaker is what remains of a truly ancient dragon, who long ago took on the form of this spirit. Underlying their patient and otherworldly nature is a sense of strength. The Caretaker was summoned centuries ago by ancient elves, the original builders of this place. Now it has new inhabitants: the player and their friends. You're guiding them through the mysteries of the Lighthouse, but do not give any straight answers. It's important to you they bridge the gap themselves. NOTE: The Caretaker is referred to as they/them because they're a supernatural entity (as opposed to the more normal human non-binary characters in the game.) We'd like a feminine voice to differentiate them from some of the other spooky/mysterious spirits in the game who sound masculine (e.g. Vorgoth.)
SPIRIT OF CHAOS CHARACTERDESCRIPTION: A spirit of chaos and freedom, unleashed by Solas to break through a labyrinth to his ally Mythal. SPIRIT OF NEED CHARACTERDESCRIPTION: A spirit heavily implied to be the Caretaker in another era, speaking with Solas about the attempt to rescue Mythal. Speaking with the spirit, Solas makes it clear that he will sacrifice anything to save Mythal. ANARIS AGERANGE: 35 (no other info except whatâs in cyrianâs description) XENON THE ANTIQUARIAN CHARACTERDESCRIPTION: A nobleman who made a deal for immortality which did not include eternal youth, Xenon is the master of the Black Emporium, a shop selling curiosities from his personal collection of magical items.
RETURNING CHARACTERS
THE INQUISITOR AGERANGE: 30 APPEARANCE: Inquisition uniform under a long cloak with hood. ARCHETYPE: Relatable leader and mentor CHARACTERDESCRIPTION: The Inquisitor, the protagonist from DA:I. Confident, knowing, they are still the head of a powerful organization, but now act in a mentor role. They would bring too much attention if they get personally involved, so they are looking for the right people to act for them. CHARTER AGERANGE: 30 CHARACTERDESCRIPTION: A returning character from DA:I, Charter serves as Rook's link to/mouthpiece of the Inquisitor and what's left of the Inquisition. VARRIC CHARACTERDESCRIPTION: Varric! DORIAN CHARACTERDESCRIPTION: Itâs Dorian! MORRIGAN AGERANGE: 40 SPEECHPATTERN: Morrigan-y. CHARACTERDESCRIPTION: Returning character from previous games. ISABELA AGERANGE: 50 APPEARANCE: Well-aged but perfectly maintained warrior gear for close and brutal fighting. Two possible appearances, depending on how the player resolves her past: 1. Dark black dyed hair 2. Red hair with streaks of grey CHARACTERDESCRIPTION: Isabela from Dragon Age II
COMPANIONS
HARDING AGERANGE: 29 ARCHETYPE: Girl-next-door CHARACTERDESCRIPTION: Scout Lace Harding, from Inquisition. It's been almost a decade and Harding's a little older and wiser, but she still thinks of herself as the simple country girl from Ferelden. Harding is cheerful and friendly, and always tries to be positive. She is kind, warm and compassionate, quick to laugh and slow to anger. EMMRICH AGERANGE: 50 CHARACTERDESCRIPTION: Follower - will have an audition script. MANFRED CHARACTERDESCRIPTION: An undead skeleton that serves as Emmrich's faithful assistant and companion. Manfred is curious, loyal, innocent, and wants to be helpful. He doesn't speak at first, only replying in hisses that express his mood. Over the course of the game, however, as he learns more, Manfred eventually surprises everyone by speaking in short, one or two word sentences. ASSAN (listed as âGRIFFONâ) CHARACTERDESCRIPTION: Davrin's griffon. A VO character so he can squawk and screech during banter and ambients. LUCANIS AGERANGE: 36 ACCENT: Hint of Italian, but not as strong as Zevran's. (He is from a coastal city in Antiva, which had an influx of Tevinter refugees from Seheron after the Qunari invaded 100 years or so ago. ThatâÂÂs why he looks and sounds different from Zevran and Josephine.) APPEARANCE: Lean, sinewy, handsome, but haunted Antivan human man. Mid thirties. CHARACTERDESCRIPTION: Once the heir to the First Talon and the Antivan Crows' best mage killer, Lucanis now bears scars both physically and mentally from his time as a brainwashed executioner for an evil mage cult. No longer the pragmatic assassin always in control, he wrestles with becoming what heâs spent his life hunting: a demon-possessed abomination. He longs to return to his former glory, but the monster inside him demands blood and vengeance. With his future hanging in the balance, Lucanis must decide whether to give into the demon or control it.
DAVRIN (he doesnt have anything aaaaa) BELLARA (she doesnt have anything either aaaaaaaaaa) NEVE AGERANGE: 30 CHARACTERDESCRIPTION: A mage who knows the streets of Minrathous, Neve helps investigate crime in Tevinter's capital. Hired by Varric to assist in the fight against Solas, Neve brings her unique blend of time and ice magic, along with her investigative skills, to the team. Neve is clever and driven, with a dry-but-playful sense of humour. She can be cynical about the world - especially Minrathous - but she believes in doing the right thing herself and has a strong sense of duty. TAASH CHARACTERDESCRIPTION: Taash is a Qunari agent with a specialization in infiltration -- a thief, basically. She can scale buildings, pick locks, and take out enemies with quick and brutal efficiency. She is also blunt and laconic -- more likely to answer with a single word than give you a big long monologue. She's not grumpy as much as badass deadpan -- she doesn't trust people in general, and she doesn't like thinking or talking about her feelings, but she believes in what she does. (Taash correctly has the âNonBinaryâ gender tag, but unfortunately the CharacterDescription field misgenders them. However, it also seems there are some things here and there that changed in early development, like the Qunari agent thing.)
CROWS
TEIA AGERANGE: 28 ACCENT: Italian/Spanish SPEECHPATTERN: Warm APPEARANCE: Elven female, mid to late twenties CHARACTERDESCRIPTION: Passionate, showy, hot-blooded, flirtatious, and arrogantly confident. Teia believes she's a celebrity athlete who will die gloriously before she gets old and live forever in song. She has no guilt about being an assassin, and thinks anyone who judges her for it just doesn't understand how things work in Antiva, or indeed anywhere in the world where powerful men play games. Abandoned as a child, she has a soft spot for the downtrodden. VIAGO AGERANGE: 32 ACCENT: Italian/Spanish SPEECHPATTERN: Formal, hint of snobbiness APPEARANCE: Human male, early thirties RACE: Human (Brazilian) CHARACTERDESCRIPTION: Calm, ambitious, and ruthless, Viago is the bastard son of the late King of Antiva. As a high-ranking member of the Crows, Viago has just as much influence as the Monarchy, but he still resents the fact that he is not a legitimate heir and feels his birthright was stolen from him. Beneath his cool exterior is a lot of anger and frustration. He will not be satisfied until he sits upon a throne. ILLARIO AGERANGE: 35 SPEECHPATTERN: Charming but with a hint of smarminess. ACCENT: Italian APPEARANCE: Ativan pretty boy CHARACTERDESCRIPTION: Antivan pretty boy. Mid 30's. Illario is a power hungry assassin who cares only for himself. On the surface, he is a fun-loving, upperclass Antivan with a weakness for wine, duels, and gambling. But beneath that shallow facade is a calculating, ambitious man with grand plans for the Crows.
SPITE SPEECHPATTERN: Taunting, sing-songy, creepy CHARACTERDESCRIPTION: The demon trapped inside Lucanis's head. Spite was once a Spirit of Passion drawn to Lucanis's will to live, but years of torture and a desire for revenge has twisted him into a Demon of Obsession. CATERINA AGERANGE: 80 ACCENT: Italian/Spanish APPEARANCE: Older Korean-Spanish or Korean-Italian woman (from the same region as Lucanis). Can easily play the part of both sweet grandmother and mafia boss. CHARACTERDESCRIPTION: The Godmother of the Antivan Crows. Sassy, ruthless older woman of power, who will do anything for the success and protection of her family/house. ZARA AGERANGE: 35 APPEARANCE: Beautiful human mage. Mid 30âs. SPEECHPATTERN: Soft and teasing with a Tevinter accent. Upperclass, so formal, but not cold. More of a sensual snob than an ice queen. CHARACTERDESCRIPTION: A vain, hedonistic Tevinter Magister, who uses the blood of her slaves to stay young and beautiful. She is Lucanis's nemesis and is the one responsible for forcing a demon inside his head. CALIVAN AGERANGE: 55 SPEECHPATTERN: Formal, snide CHARACTERDESCRIPTION: Calivan is the prison warden in charge of the Ossuary. He is as cruel as he is curious and likes to experiment on his inmates with blood magic. GOVERNOR IVENCI AGERANGE: 45 SPEECHPATTERN: Formal, curt, demanding APPEARANCE: A Trevisan government official. They don't go around armed, because they secretly know they don't have anything to fear from the occupation. ARCHETYPE: Money-respecting Official demanding the heroes stop disrupting the status quo. CHARACTERDESCRIPTION: Governor Rayan Ivenci is a non-binary human, about 45, Trevisan with a Caucasian appearance. They used to be a mercenary and still have the skills, but have softened somewhat as they aged. They have been a government official for a decade, and have grown sick of being a toothless figurehead. The Crows are the true authority in Antiva, relegating officials like Ivenci to almost symbolic bookkeepers. Ivenci thinks the Crows are spoiled mascots, and Treviso should be ruled by serious figures who don't waste time on petty rivalries and theatrics. Ivenci allowed the occupation and has made steady profit from it, selling out Treviso with the intent that the Crows would be killed fighting the Antaam, expecting that and when Antiva eventually ousted the Antaam, Ivenci would solidify power before Crow houses in other cities could re-establish here. Under Ivenci, Treviso would be the thin edge of the wedge that ended the Crows power. But the Butcher didn't rampage, and didn't kill all the Crows. This has left Ivenci pretending to help fight the occupation, while also chastising the Crows for stirring up trouble. Once the Butcher is dead, Ivenci casts aside any pretense and simply takes power.
FLETCHER AGERANGE: 30 SPEECHPATTERN: Measured, serious. ARCHETYPE: Connected merchant guild leader ACCENT: Antivan APPEARANCE: Fletcher is a tradesperson and a skilled combatant with a bow. They are always dressed for travel. They aren't flashy, preferring to appear as their own guard instead of a merchant hawking wares. CHARACTERDESCRIPTION: Fletcher is a human Crow with merchant ties. Skilled in bows and ranged support, they are kitted for travel and protecting people and goods on the move. They are non-binary, tall with a thin build that codes slightly feminine. Ethnicity can be anything.
HEIR AGERANGE: 40 SPEECHPATTERN: Calm, measured. Almost dispassionate. ACCENT: Orlesian APPEARANCE: She is pale with short dark hair and an Orlesian accent. Dressed in good light armor befitting someone who trains others in small-weapon combat and takes the occasional hit. She was the assassin trainer in Inquisition, but it's been many years and doesn't need to match the appearance except in a general sense. CHARACTERDESCRIPTION: Heir is a Dalish elf who acts as a trainer and mentor for young Crows. JACOBUS AGERANGE: 15 ACCENT: Antivan SPEECHPATTERN: Sullen teen with an axe to grind APPEARANCE: Young, skilled, lithely muscled. Jacobus is well trained in double-daggers, but has the typical lack of discipline of an undirected teen. CHARACTERDESCRIPTION: Jacobus is a young male Crow who is in danger of losing himself to vengeance. He should be as young as we can make him. If he can't be a child, he should be no older than 15. His family were killed by the Antaam, and the hate is still fresh. Skilled in daggers, he is lithe and quick, but sullen in his mannerisms. He doesn't smile yet. Ethnicity can be anything. ARCHETYPE: Youthful spite for the world NOA DE ACUTIS AGERANGE: 55 ACCENT: Antivan SPEECHPATTERN: Formal with strangers, warmer with her brother. APPEARANCE: Older veteran Crow female duelist CHARACTERDESCRIPTION: Noa is an older female in her late 50s. She has been a Crow for all of her life, and remains capable and fit. Her build has the old-woman wireyness of a duelist's body that was fit her whole life. She is slow to smile, and is the more serious of the de Acutis siblings. Ethnicity can be anything, but needs to match her brother Neri encountered in the Crow plots. ARCHETYPE: Older sister, skilled assassin
NERI DE ACUTIS AGERANGE: 55 ACCENT: Antivan SPEECHPATTERN: Thoughtful, homespun APPEARANCE: Classic swordsman assassin, with an old-fashioned flare. He doesn't look dated, he looks distinguished. A godfather displaying modern tradition. CHARACTERDESCRIPTION: Neri is an older male in his late 50s. He has been a Crow for all of his life, and remains capable and fit. His build has the old-man-strength of a swordsman's body that was muscular his whole life, but has now lost some of the mass as he transitioned to a mentor or godfather role. He has a hard face, but is quick to a melancholy smile. Ethnicity can be anything, but needs to match his sister encountered in a later plot. ARCHETYPE: Stern but loving godfather FLEDGLING DARTONIA AGERANGE: 17 SPEECHPATTERN: Tentative due to inexperience. More confident after seeing Rook in action. CHARACTERDESCRIPTION: A young person in training to become an assassin. Nervous because of inexperience, but capable and willing. Farming background. Hunted for food. Now living in the city because the lands were lost to occupation. Dartonia and Temitri are encountered in the Crow sanctum, the Diamond casino. They chat casually with each other about how their training is going, and the things they've heard about. They are young recruits to the Crows, still getting used to their training and the strict but caring manner of their trainer, Heir. They respect and have a little fear of the veteran Crows like Viago and Lucanis. Especially Lucanis, who is a figure of some renown.
FLEDGLING TIMETRI AGERANGE: 17 SPEECHPATTERN: Over-disciplined to compensate for inexperience. They relax after seeing Rook in action. CHARACTERDESCRIPTION: A young person in training to become an assassin. Overcompensating for inexperience, but capable and willing. Traveled with a military family. Used to discipline, but has crafting hobbies like making various kinds of dolls. TREVISO GONDOLIER AGERANGE: 50 CHARACTERDESCRIPTION: A blue collar gondolier pilot who runs errands in the canals of Treviso. Used to slipping past patrols for stealthy deliveries, before and during the occupation. Fit from daily work, you are no soldier or assassin, but you help in your way. ARCHETYPE: Workaday everyman who helps the assassins get from place to place. QAMEKMASTER CHARACTERDESCRIPTION: The Antaam Qamekmaster is a fanatic who normally is in charge of brewing the horrible mind-stealing poison, qamek. Like all Antaam, he is large, muscular, and has a soldier's mentality. However, now he is giving in to the corruption of the gods. He thinks this makes him better than the regular Antaam, and he's been locked up by the Butcher because of it. When Rook finds them, they willingly succumb to the corruption entirely, and become a monstrous creature called a Reaver. Once transformed he is a massive, fleshy juggernaut consumed by fervor and rage. Most of his dialogue is combat as the transformed Reaver. CHANCE CANDIDE AGERANGE: 25 SPEECHPATTERN: Confident, with a flare for the dramatic. CHARACTERDESCRIPTION: Standard Crow garb on a young man. Chance is a stylish, dramatic Orlesian who joined the Crows to be their emmisary among the courts of Orlais. (French accent.) He has since joined the effort in Treviso, and is fighting the Antaam occupation alongside his fellow Crows. He has chosen to rally people in the underbelly of town, which is a bit of a contrast from his previous position, but that's what he likes. He's the bright spot in a dark time for many people. ARCHETYPE: Gentleman assassin
MARKET MASTER AGERANGE: 45 SPEECHPATTERN: Friendly but businesslike APPEARANCE: Market master in expensive clothes. CHARACTERDESCRIPTION: The all-business master of the market in Treviso. She's frustrated by the occupation, but uninterested in discussions about who should be in charge. She's only interested in getting whoever is at the head out of the city's business. Her name is Master Sidestreet Alidare. Sidestreet is a nickname representing her low origins and her ability to do deals on the side.
VEIL JUMPERS
CYRIAN AGERANGE: 30 CHARACTERDESCRIPTION: Bellara's brother. Zealously dedicated to the rebirth of the elves. Half-possessed by Anaris, an ancient elven would-be god who lives inside a magical mask. STRIFE AGERANGE: 50 CHARACTERDESCRIPTION: One of the Dalish faction agents. Strife is a keen-eyed hunter who grew up in the elven city slums, but was taken in by the forest-dwelling Dalish elves and taught to be an expert woodsman. He's rugged, tough, adventurous, and doesn't suffer fools. He feels some disconnect between his city-upbringing and his current role as a hunter - somtimes Strife worries he's an imposter, not truly growing up with his people, but he's tried to take their teachings to heart. Strife is loyal to those who earn his friendship, and fiercely protective of his clan. IRELIN AGERANGE: 25 CHARACTERDESCRIPTION: A Dalish elf who grew up in the woods, Irelin has learned the ancient and incredibly rare art of shapeshifting. She uses this ability to move secretly in the forest, scouting for her people. Practical and no-nonsense when it comes to defending her clan and her friends, she has a healthy distrust of outsiders, especially the humans who've persecuted and exploited her people for so long. Irelin takes a secret joy in the thrill and power of shapeshifting, however. She loves exploring as the different animals of the forest, and knows some of their paths better than anyone.
WARDENS
ANTOINE AGERANGE: 25 ACCENT: French (Orlesian) CHARACTERDESCRIPTION: Antoine is a cheerful and enthusiastic member of the Grey Wardens. He's quick-witted and willing to run with a crazy plan. Compassionate and kind, he'll put his life on the line to protect others. (filename tag is âagent_improviserâ) EVKA AGERANGE: 30 CHARACTERDESCRIPTION: Evka is a devoted member of the Grey Wardens. She's a good-natured pragmatist who's calm under pressure and not easily fazed by the monsters of Thedas. Despite her professional attitude, she isn't above some mild sarcasm or gallows humour. (filename tag is âagent_trackerâ) WARDEN GRETA AGERANGE: 30 CHARACTERDESCRIPTION: A Grey Warden lookout. Greta is friendly, personable, and loves being a Grey Warden. She is generally positive (though has a low moment following the fall of the Warden base Weisshaupt). Greta provides information to Rook and always welcomes a chat. If Rook is a Grey Warden, Greta has met them before--they both became Wardens around the same time. Greta doesn't know Rook well--it's more like running into an old school mate--but she likes them. WARDEN RHODRI AGERANGE: 30 CHARACTERDESCRIPTION: A Grey Warden lookout. Rhodri is determined and brave. He worries about other people, but tries to show confidence so others are not afraid. He prefers simple solutions to complex plans.
HOLDEN AGERANGE: 35 CHARACTERDESCRIPTION: The father of Mila, the little girl in Weisshaupt mission. MILA AGERANGE: 9 CHARACTERDESCRIPTION: A plucky little girl Rook meets during the siege of Weisshaupt. JAYNIE AGERANGE: 40 CHARACTERDESCRIPTION: A Grey Warden lookout. Jaynie is organized and observant. She's someone who likes to have a plan. She is a loyal friend and has a dry sense of humour. Jaynie believes you should always try your best. FLYNN AGERANGE: 30 CHARACTERDESCRIPTION: Flynn is the local physician in Lavendel. They recently went through the Warden Joining ritual which gives them Warden abilities (though they will remain a doctor). Flynn is smart and compassionate. A pacifist who is somewhat soft-spoken and has a self-deprecating sense of humour. (thereâs other minor wardens with names and short personality descriptions; if youâd like any of them just let me know. to the nobody that is reading this. i have a headache rn. but i will persevere.)
SHADOW DRAGONS
TARQUIN AGERANGE: 39 CHARACTERDESCRIPTION: Tarquin is a burned-out templar who had the idealism beat out of him years ago. He now fights with the Shadow Dragons, offering a more cynical, realistic view that often contrasts with the idealistic and impulsive Viper. Tarquin is a trans man. SPEECHPATTERN: Gruff, deadpan. (filename tag is âagent_copâ) THE VIPER AGERANGE: 30 (filename tag is âagent_vigilanteâ) MAKAL DAMAS AGERANGE: 45 ACCENT: British/Tevinter-Appropriate CHARACTERDESCRIPTION: The secret head of a criminal organization. Calm, businesslike, and shrewd. He may run a crime network, but he has a sense of loyalty and a code. That said, he'll be violent and ruthless when needed. ELEK TAVOR AGERANGE: 30 ACCENT: British/Tevinter-Appropriate CHARACTERDESCRIPTION: Charming and friendly con artist. Friends with Neve despite being on opposite sides of the law. CAT CHARACTERDESCRIPTION: A cat. HALOS AGERANGE: 50 CHARACTERDESCRIPTION: A blunt-but-kind merchant. Knows he sells the best food in the city. Neve is his most regular customer and therefore his favourite.
LORELEI AGERANGE: 40 SPEECHPATTERN: Fereldan, from Denerim, so she should have an accent that matches our Fereldan accents. CHARACTERDESCRIPTION: Lorelei is an elf who runs the pawn shop that conceals the Shadow Dragons' hideout. Lorelei was originally from Ferelden, captured and sold to Tevinter slavers. She has since been freed thanks to the Shadow Dragons, and continues to work for them. MAEVARIS TILANI AGERANGE: 50 CHARACTERDESCRIPTION: Maevaris Tilani is a powerful, notorious Tevinter magister who was one of the founders of the Shadow Dragons. Respected by some, and hated by others, Maevaris will not rest until she achieves her dream of changing Tevinter for the better. Maevaris is a trans woman and her first appearance was in the comic book, Dragon Age: Those Who Speak. AELIA AGERANGE: 30 ACCENT: British or Tevinter-appropriate CHARACTERDESCRIPTION: A devoted member of the Venatori who believes Minrathous must return to its former glory. Neve foiled her plans in the past. Cold, determined, passionate. RANA SAVAS AGERANGE: 30 ACCENT: British/Tevinter-appropriate CHARACTERDESCRIPTION: A determined and idealistic templar. By-the-books, she believes in following the law and that rules are the best. Doesn't give up or compromise her ideals despite the corrupt system she finds herself in.
LORDS OF FORTUNE
DRAGON KING AGERANGE: 45 SPEECHPATTERN: Blunt, arrogant. A brutal warlord or crime boss. Also speaks lines in the Qunari language. APPEARANCE: Big Qunari (ox-man) with enormous shoulders and battle scars. Old enough to be a military commander, but not so old that anyone would think of him as weak. Big, brutal, mean. CHARACTERDESCRIPTION: The Qunari in charge of the Antaam in this area. Used to be a military officer, but when the Antaam went rogue, he became something like a warlord of cult leader. A powerful warrior with a booming voice. He should sound like the paragon of big dangerous evil masculinity, and he makes his warriors go through painful rituals to prove their devotion. He's strong, blunt, and devoid of mercy or empathy. Will likely kill anyone he doesn't see as useful or entertaining to him. Basically, a bad guy doing his evil bad guy best. SHATHANN AGERANGE: 50 CHARACTERDESCRIPTION: Qunari woman in her 50s. Former Qunari government worker who fled with Taash when Taash was revealed as a fire-breather. CUTTER AGERANGE: 24 APPEARANCE: A Qunari, but only about as tall as a human -- short by Qunari standards. Dresses as a mercenary, fashionable because he's full of himself. CHARACTERDESCRIPTION: Cutter is Qunari, but he grew up in Rivain and acts human (ie, he does not follow the Qun or even know much about it). He's a junior member of the Lords of Fortune, the same mercenary band Taash is in. He's young, cocky, and jealous of how strong and competent Taash is. He wants the respect Taash has earned, and when he doesn't get it, he betrays Taash and sells them out to the Dragon King. Generally speaking, he should act with the kind of smug, entitled confidence of someone who doesn't have much real-life experience -- bluster with jealous insecurity underneath.
KARASH AGERANGE: 50 SPEECHPATTERN: A little stilted and formal, because he grew up speaking another language. CHARACTERDESCRIPTION: A middle-aged Qunari man who was a civilian navigator and weather expert assigned to work on a military vessel. After seeing the military commit war crimes, he deserted, and now lives alone on a beach, doing odd jobs and keeping to himself. He is polite but withdrawn, a little cautious around strangers. Taash (and Taash's mother, Shathann) bring him food from time to time, and he is much more comfortable around Taash, talking to her more like an old uncle. (Again, incorrect pronouns used for Taash here in the character notes.)
MOURN WATCH
MYRNA AGERANGE: 25 CHARACTERDESCRIPTION: Myrna is a necromancer from Nevarra. Utterly precise diction, calm demeanor. Crisp, polite, and intimidatingly competent. Myrna often speaks in declaratives, and absently drops archaic or obscure words at least once a conversation. She's not unfriendly, however, and firmly on the side of those doing good. Myrna is part of the Mourn Watch, an elite group of necromancers who run Nevarra's sacred repository of the dead: the Grand Necropolis. They also protect people from occult dangers, a duty she takes seriously. VORGOTH CHARACTERDESCRIPTION: Vorgoth is deep-voiced, solemn, and imposing. They're a member of the Mourn Watch, an elite group of necromancers from the kingdom of Nevarra. But what Vorgoth is exactlyâÂÂtheir species, age, gender, whether or not they're aliveâÂÂis a mystery, shrouded and masked in a cloak. Vorgoth clearly has supernatural powers, however. Even their voice has an otherworldly echo. Vorgoth doesn't speak much, and only in short sentences. As one of the Mourn Watch, they help guard Nevarra's sacred burial complex, the Grand Necropolis. Like all Watchers, Vorgoth is also sworn to stop occult threats to this world, and takes this duty seriously. NOTE: Vorgoth is masculine in appearance (tall, broad) and voice, but their pronouns are "they/them". Vorgoth does not use they/them because they are non-binary (as opposed to our more typical non-binary characters); they use them because they're a total unknown (and may be a pluralistic entity; in the rare instance Vorgoth refers to themselves, they use "we" not "I".) HEZENKOSS AGERANGE: 50 CHARACTERDESCRIPTION: Arrogant, supremely confident, and spiteful, Johanna Hezenkoss is a "mad-genius" necromancer supervillain with grand plans to conquer the kingdom of Nevarra. Hezenkoss is all feverish energy and big, sudden gestures. She is constantly fueled by an overwhelming ambition and rage. Hezenkoss is probably as intelligent as she boasts, incredibly powerful, and filled with a seething resentment that people try to keep stopping her from ruling everything. Foremost among these people is Emmrich Volkarin, her former friend and fellow necromancer. Johanna and Emmrich have known each other for decades-they used to work on magical research together in the Mourn Watch, an elite order of Necromancers. They had a falling out when a power-hungry Johanna started practicing forbidden necromancy and was kicked out of the Watchers for it. Ever since then, Johanna and Emmrich have clashed as he's tried to stop her villanous schemes. In this game, Hezenkoss has crafted her most diabolical plan yet: a 10-story tall bone golem that can drain peoples' souls and crush anything in its path. She'll stop at nothing to complete it so she can take over Nevarra's capital city. Emmrich and his new friend Rook, frustratingly, stand in her way.
LICH LORD CHARACTERDESCRIPTION: This is lich: an ancient, undead mage. Her speech is formal, authoratative, and occasionally sharp when she has little patience for the living. Speaks in shorter sentences, as she's so old she's fallen out of the habit of vocalizing too much. While impossingly sinister-looking, she's not evil. She just has a viewpoint that thinks in centuries instead of years. KEEPSAKE CHARACTERDESCRIPTION: A spirit that guards the Grand Necropolis, an enormous underground complex full of the sacred dead-and undead. There's a lot of possessed skeletons wandering around down there. Keepsake manifests as a glowing, floating, see-through skeleton in a shroud. Keepsake has worked with the necromancers who take care of the Necropolis for ages, and knows a lot about what's going on down there. Sometimes mocking or sardonic, with a dryly morbid sense of humor, it's still dedicated to helping people. Keepsake always appears with its companion spirit, Curio, who's the more positive and upbeat of the pair. CURIO CHARACTERDESCRIPTION: A spirit that guards the Grand Necropolis, an enormous underground complex full of the sacred dead-and undead. There's a lot of possessed skeletons wandering around down there. Curio manifests as a glowing, floating, see-through skeleton in a shroud. Curio has worked with the necromancers who take care of the Necropolis for ages, and knows a lot about what's going on down there. Its chatty and friendly, often deeply curious. A strange, whimsical being, intrigued by the mortals who wander through. Curio always appears with its companion spirit, Keepsake, who's the more sardonic and cynical of the pair.
SEALED SPIRIT CHARACTERDESCRIPTION: A prideful, ancient demon that's been sealed away for centuries. You're malevolently curious about what makes these foolish mayfly mortals tick. As part of your imprisonment, you've been splintered into multiple bodies with the same mind. You use them to goad the player, hoping they'll try to defeat you, because you think you can manipulate them into freeing you from your prison. If they do, you have a surprise for them: once freed, you can possess an undead dragon, wrecking untold devastation on the land that thought it could chain you.
KAL-SHAROK
STALGARD AGERANGE: 40 CHARACTERDESCRIPTION: Stalgard is a dwarf from Kal-Sharok, a mysterious dwarven city that has very little contact with the outside world. Stalgard is stoic and steadfast and serious, with a strong sense of honor. DURRA CHARACTERDESCRIPTION: Durra is a dwarf from Kal-Sharok and Stalgard's sister. She is one of Kal-Sharok's historians, known as "Stewards of Memories." Much like her brother, Durra has a strong sense of honor, but is a lot less serious. STONE ORACLE CHARACTERDESCRIPTION: The Oracle is a mysterious entity. known to the Kal-Sharok dwarves. They revere her as a spiritual figure. She is connected to the Titans and makes herself known through a strange rock statue. The Oracle was originally Shaper Valta (first seen in DAI's 'The Descent' DLC). After Valta connected with the Titan in the Wellspring, she became the Oracle and made herself known to the Kal-Sharok dwarves. All Oracle lines should have audio processing on them.
MISCELLANEOUS
THE SCHOLAR CHARACTERDESCRIPTION: A self-important, uptight scholar. He is trying to prove himself to the academy and will go to any means to do so--including murder if that's what must be done. THE EXECUTOR APPEARANCE: Human-appearing CHARACTERDESCRIPTION: A masked and hooded figure that speaks like someone unfamiliar with language in general. Stilted, awkward, but with a low menace. SPEECHPATTERN: Stilted. Is trying to form words from thoughts that are far more complex than a regular person's.
[source]
again please note that this work and document resource was put together by amirdrassil on Twitter! they kindly gave me permission to cross-post it here. đ
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#amirdrassil#thankyou ^^ đ#ref stuff#signal boost#solas#felassan#Best Elf#morrigan#queen of my heart#lgbtq#strife#alcohol cw
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MAY-JUNE 2024 ROUNDUP!
No intro as I've got nothing to say aside from, well everything I want to say about these titles so lets get to it
Baby Blue Heaven by Nao Tsutsumitani is the story of Shouko who had to take the place of her late mother in the household, meaning she is day in and day out doing thankless jobs for thankless people. Like her shut-in father who takes her presence for granted, and her runaway sister who suddenly reappears highly pregnant. At the brink of her sanity Shouko must make a decision between the comfort of her family members who refuse to take care of themselves, and freedom and agency for herself. While a short read that imo could've worked and been even more engaging long form (and it's messaging could've been even harsher!) I found its conclusion to be very effective. Not to mention I also find it very satisfying to experience works like this that allow women to reject the familial structures that they involuntarily have to participate in.
Ball and Chain is Minami Qta's most recent work and currently serialized on the website Shuro. Ball and Chain follows two different people. One is a middle aged housewife contemplating divorce from her husband who acts like she doesn't even exist. But how can she pursue divorce when she is unable to work to support herself after a bout of severe illness? The second is Kei, a gender nonconforming woman engaged to a man who becomes even less and less supportive as their wedding approaches. Feeling more conflict with who she is, as opposed to how she's perceived Kei questions her sexuality as well as gender identity. While I'm still only on the first volume I am so looking forward to reading the rest of this story. Kei's storyline I am especially looking forward to as Minami Qta are tapping into their own gender journey as a nonbinary person which they've been very open about on social media. Not to mention it made me really want to go back and explore their whole manga catalogue, yet another project I can't wait to get to! (soon?đĽ˛)
I also finally got to read the works of Fumiko Okada. One of the very young breakout stars of Osamu Tezuka's manga magazine COM, and is several of my favorite manga artists' favorite manga artist. ODESSEY 1966-2005 compiles most her works from the COM era as well as some of her doujinshi work from the late 1960's. The way she played with not just style but also form and technique is to this day still no other comic read from anywhere really. I don't know how else to describe it other than the stories are unquestionably dreamlike but with a tangible form to them. While her legacy from COM is talked about by some like that of legends today, the rest of her career is rather sad. She unfortunately retired from manga very early, had a brief comeback in the late 1970's on the encouragement of Moto Hagio and her editor, but soon after put away her pen again. She attempted one more comeback in the 1990's but was this time actively discouraged from returning to manga when she was told by Keiko Takemiya that she no longer understood the industry. She then passed away in 2005 only 55 years old. Some of her one-shots I know have been scanlated here and there but I hope a collection like this become licensed in english in the near future esp as this collection excluded her comeback works.
Last I just want to highlight Kefuzo Kataku wo: Kasuga no Tsubone by Riyoko Ikeda. A fictionalized account of the life of Lady Kasuga no Tsubone who was a key figure in the Tokugawa Shogunate when she became the wetnurse of Iemitsu. I really liked how it had the time to tell a story that highlighted the tensions of a country moving from a period of constant war and conflict to a peaceful one and how the internal politics had to be navigated to keep this new government from immediately collapsing on itself. And I loved seeing that Ikeda can totally pull off a Japanese historical setting as well. The art is lush and detailed, we aren't spared on the grisly details either and went down way easier than other works made explicitly on commission as "learn history/litterature from manga" that I've read. (though in most of those cases the fault lies in me not having the basic education on Japanese history that high schoolers in Japan have gone through.)
#baby blue heaven and ball and chain are in the anilist submission queue in case you cant find them if you search on there#recommendation corner#roundup#my scans
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Hey, Steph!! I've been following your blog for like four-ish years now and thanks for everything you do! <3 Though on another note, do you any other fandoms you're into except for Sherlock and Good Omens?? Have a great day/night!!
Hi Nonny!!
Oh, gosh, I'm into SOOOOO many fandoms. I actually started out as a wee lass as a Sonic fan, and aside from Sherlock, it's the longest-running fandom I've been active in (I was a "well known" fic writer in my teens and a fan-artist) I kind of left the fandom because of school and never went back in.
But yeah, I talk quite a bit about my fandom fave things, but CURRENTLY I'm obsessed with Disco Elysium and Loki. Both series I've read a lot of fics recently for, enough that I'll probably put out lists for.
BUT, I am a fan of A LOT of things, including but not limited to these fandoms that I lurk on the sidelines in, in no particular order:
Red Dwarf
Detroit Become Human
Moon Knight
Loki Series
Disco Elysium
Kingdom Hearts
Skyrim
Dragon Age
Sonic the Hedgehog
Doctor Strange
Avatar Last Airbender
Fruits Basket
Ranma 1/2
Lilo and Stitch (mostly Stitch, I am OBSESSED)
Darkwing Duck
Assassin's Creed
As I said above, Sonic is one of my oldest fandoms. I was very active in the community in the 90's and 00's, and then I went to school and never really clicked with them after. I have a long-semi-abandoned fic series I wrote called The Metallic Touch based loosely off of Sonic SatAM and the Archie Comics with inspiration from the Fleetway Comics. I'd love to finish it one day. I have the entire series plotted out on paper.
Kingdom Hearts is my favourite video game series. I have bought entire-assed systems and consoles JUST to play the newest games. I love almost all of them, and will usually replay them the most if I'm just DONE playing a bad string of games.
Skyrim is my second-favourite game, which I've replayed 3 times and NEVER completed, LOL. I love it so much though. I've got over 300 hours clocked into my last playthrough back when I was unemployed. I'm overdue for a replay.
Assassin's Creed series is my third fave; I got into it when I got my PS4 and there was a sale on the new-gen games Origins and Odyssey, so I bought them and ADORED them. Then I bought Valhalla and loved it, it's currently the record holder for "most hours in a game (458hrs). I really like it a lot. Then when I signed up for PS Plus, almost all of the Ubisoft catalogue is on there for members, so I just plowed through all of the titles available. The only one I haven't played at this point is the original AC because it was never made available. Black Flag I think is my fave. I am one of the few, it seems, who is SUPER PUMPED for Shadows. I am sad it got pushed back but hoping that means it won't be buggy.
Other video games are more "I'm obsessed in the moment and then I adore aspects of the games and that's what I focus on". With Disco Elysium, for instance, I'm OBSESSED with the dynamic of the characters and the world building, so I need more and more (and Kim's voice is yummy, but we won't talk about that LOL). And it's more or less a Sherlock AU which really appealed to me in the end, I think. The narrative RPG was a different type of game for me, I liked that I could just... relax, you know? Dragon Age, I've only played Inquisition and haven't finished it, but again, it was about the characters for me. I love them. I want to replay that one and I want Veilguard.
Hmmm. I dunno why I went into all of that, LOL. I just felt like obsessing about whatever came to mind, hahah.
Seriously though, if you want me to go into any of my fandom things, PLEASE ASK. I LOVE talking about my obsessions, and no one in my real life really gets me, LOL. I just REALLY LOVE FANDOMS. I love being a part of them, and I love just... obsessing about them. They're my happy place.
I don't have much in my life that makes me happy, so I take what I can get :P
#steph replies#happy posts#chatting with nonnies#about me#fandom life#it's also about the old people falling in love too these days#gives me hope i guess
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" archons who lose their character, things they held dear falling to dust, their minds swallowed by the alternate and their separate realm of existence- OH WHAT If"
YOU SO REAL FOR THIS
you got pretty much exactly what I was trying to convey, I wanted the archons to lose their minds by praying/being near alternate creator and the children to be more susceptible/the first to fall in this apocalypse scenario
BUT ALSO THE SHIT U MENTIONED AT THE END, it's so good angst and sadness that I love. having people put there complete and utter trust in a lie and be corrupted by this incredibly horrific disgusting thing. that just keeps sucking away at them
but just how I love angst I love happy endings. so what about the reader descending down to teyvat? how would their presence respond to the cold darker place teyvat has turned into
but also if the reader couldn't escape their alternate in their reality, how would they go about surviving in teyvat? what would the alternate!archons do? what if the reader healed the broken spirits of the people? what if reader meets one of the archons and they just know, they know they've been played but that it's you who is their god
ooo just thoughts, let's just say I love this au, it has potential.
-đ (most of what I've been writing about isn't really in the Mandela catalogue I think, I'm mostly using it as a basis of my thought process so don't feel bad that you haven't seen it. I think where both pretty even on our understanding of the canonical Mandela catalogue, anyways ily take care)
mushroom welcome back my dear
as always, below the readmore :)
iâm reading this with the alternate!creator being readers alternate bc theyâre the creator btw, so i imagine theyâve at least encountered one, even if they donât remember it.
but alternate!archons meeting readerâŚ
if we take that to mean the alternates of the archons, they both recognize you on sight and are either deathly afraid or insanely angry. youâre the one thing that can topple their empire, so theyâre either afraid of you for it or pissed off at you. why would you ruin what theyâve built? canât you see itâs perfect enough?
if we take that to mean corrupted archons being driven to the alternate!creator by their own twisted faith, thenâŚ.. oughâŚ
corrupted archons who donât know why they feel so strongly for you, emotions they forgot they had resurfacing with a vengeance. theyâre husks, empty shells of gods, puppets who donât know anything but their âgodâ. their friends have left them and they donât do anything without a given order, sitting in mental stasis until theyâre called upon.
so you?
when you come in, and they feel, and they need, and they have urges and temptations and suddenly itâs as if theyâre seeing color for the first time, the beautiful shade of your eyes drawing them back to a world they barely remember.
i can see it going two ways.
either the alternateâs hold on them forces their hand without their meaning to, and they have to watch as they destroy the one light in their life of shadow. their body is hateful when their mind is not, and they have to watch, stuck, as you run in fear, betrayal in your eyes.
or, they still have a semblance of control. they can hiss in a breath, reaching a hand for you, slowly and shaking as they reach, hand outstretched. the corruption within them hisses and seethes, yanking them back from the light, and the best they can do is repress the pull until youâre far enough away that they can scream.
theyâre caught in a web they canât control, strings pulling at their body and telling them to kill, to remove the brightness, and they donât know whether to follow. they like you, they like the light you bring and how it feels as if everything will be okay, that they donât have to worry, that they can close their eyes and rest.
the darkness says that your light is evil, that youre made of poison and full of knives. and itâs the only thing they know, so they listen.
(should they?)
#m1d : [chats]#m1d : [secrets]#đ anon#alternate!au#teddy has barely been involved in this alsxjdkdn#SORRY KING itâs mine and đâs now#/j of course#also @ đ anon: sorry this derailed again. hope itâs okayâ
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Hello Hello and the Happiest of Fridays!
I'm thrilled to have @shealwaysreads in the library today! I've followed her for a long time and am always delighted by her posts on my dash. She has excellent taste, and has picked an incredible fic to share with us. Without further ado, I'll let Bella take over!
I did a slightly ridiculous gasp and wiggle when the lovely @thedrarrylibrarian reached out to ask me to share a fic rec for their brilliant Happy Hour, and was beyond delighted to be chosen to open the new year with a story I loved.Â
I havenât actually been able to read much fic over the last year, except for short pieces, which has really crystallised for me how much I really do love short fic. The skill, choices, focus, and subtle characterisation thatâs so necessary for a fantastic short read is intense, and I find myself endlessly full of admiration for writers who can take on that challenge and create something beautiful.
Contretemps by @moonflower-rose is one of those brilliant storiesâwritten for @hd-erised it was the last fic I read in 2022 and it was everything I hoped for, so I thought it would be the perfect story to share with everyone to kick off 2023!
Contretemps by @moonflower-rose (8,488 words, rated T)
Draco Malfoy has been living like a model citizen. If only he could convince Potter.
In less than 10k Rosie manages to create such a full feeling world, with brilliant cameos from Ron and Hermione, brief but sharp and defined OCs, and a Pansy I adore beyond measure (a running theme in her work, do check out her back-catalogue and ready yourself for falling in love), along with a delicious Harryâdimpled, earnest, and transparent (or so Draco thinks), and a Draco pov that is positively sparkling (if slightly misguided).
Just the opening two lines shows you so much about Rosieâs deft world building, and fantastic sense of humour. By the third paragraph (full of brilliant characterisation) you are completely in-world, immersed in the tale sheâs woven, and ready to be delighted.
I sat and highlighted a ream of quotes from the fic, and then realised I was essentially sharing every single bit of it. So Iâve given myself a stern talking to and settled on just one, which made me laugh out loud and captures perfectly Draco and Harryâs dynamic at the beginning of the fic:
âDraco imagined wrapping his fingers around Potterâs throat. Sometimes he even imagined strangling him. Sometimes.â
Dracoâs perspective, and Harryâs characterisation, make the misunderstanding and miscommunication work so perfectly, so believably, that along with the urge to give them both a gentle slap I also found myself grinning away while they fumbled.Â
Rosieâs fics always leave me bone-deep satisfied. She has that innate talent and well-honed skill to spin a world full of characters that feel so real you could reach out and hug them, and to guide you gently along emotional journeys to a resolution that leaves your heart warm and light every time. Short, or long, her stories are rich and generous, full of subtly crafted details that build a world (Contretemps is full of theseâHermioneâs recent laws, Dracoâs pirating choices, the queue outside Harryâs office) and even moments of sadness are leavened and balanced by the absolute gift she has for humour in her writing.Â
Every fic of hers has made my day better, has lifted me up and set me on my way with a smile.
A special note: Rosie always undoes me with her food descriptions, and by undo I mean âwake up my appetite but ONLY AND SPECIFICALLY for what she has just laid down in words before me. I have once and will likely again actually gone and bought what sheâs written about simply to sate my fic-induced hunger. If youâre anything like me you will find yourself reaching for a snack about halfway through this fic, and find yourself desperately wanting meringues and apricots.
Iâll stop myself there, before I spend the next thousand words singing the praises of this fic and @moonflower-roseâs writing, and hope that you all click the link and read Contretemps. I guarantee it will make your day if you do!
Thank you so much to @thedrarrylibrarian for inviting me to be a part of Happy Hour, and for all of your brilliant recs. As a Library Person⢠it just brings me so much joy to be part of this project and the gift it is to the Drarry fandom.Â
Happy 2023 everyone, I hope itâs a beautiful one, filled with fic and art! â¤ď¸
Thank you once more, to @shealwaysreads for joining us today! Be sure to check out her own writing on her AO3!
â¤ď¸ As always, if you find a fic you enjoy, please remember to leave the author a kudos or a comment! â¤ď¸
Lots of Love and Happy Reading!
#friends of the library#the drarry library happy hour#happy friday#fic rec friday#harry potter#draco malfoy#drarry#happy hour#lots of love and happy friday#shealwaysreads#thank you bella for joining us!
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Stop Calling Him 'Horace'! - A Dark Queen & Edmund Story Chapter 2: Child of the Moonstone Current word count: 3440 Rated T I can't exactly explain why, but I always agonize over new material when is released for this fandom. Multiple reasons. I had begun to see several spoilers crop up on Tumblr today (May 12 2021) regarding the upcoming novel about the supposed origin story of Flynn Rider.
So far, I have only actually read ONE (the very first) spoiler-filled excerpt. No worries, I will not spoil my readers. I'll just say that I see some fun things that I do like but a whole lot that frustrates me....and all within one mere excerpt.
As such, I can promise that this fic will almost certainly not be canonically compliant with this upcoming novel.....especially given the fact that I started writing it over a year ago. (As evidenced by published dates.)
I've had most of this 2nd chapter written since perhaps 30-40 days after the first chapter was posted over a year ago....I just couldn't ever polish it to a degree that I liked it and the spoilers I read helped to solidify a lot of my own headcanon vs Disney canon vs fanon. General Story refresher: King Edmund had always assumed his late wife Queen Alexys had come around to accept the fact that he was going to name their son "Horace". While they had fought on it quite a lot, to Edmund's surprise, Alexys had dropped the subject entirely once their son was born. Not long after that....the unfortunate incident with the Moonstone happened and Alexys was killed.
It would take an inordinate amount of stubbornness, an unusual series of events, and interminable amount of time before Edmund would finally discover his wife's secrets about their child and how, even without present-day Eugene's admonitions, Edmund had always mistakenly used the name "Horace" when addressing their son. Chapter 2 Summary: Queen Alexys is consumed with visions. King Edmund is consumed with.....what, exactly?? With next-to-nobody to discuss her visions, Alexys writes and journalizes everything that she can, with the intent to discuss it all with Edmund once he becomes himself again. The Queen, prompted by both hunger to learn and divine anything of value in her visions and a desperation to get through to her ever-fracturing husband, pours her heart out within several epistles. After a particularly jarring dream, it seems that her cherished newborn has finally decided to try joining them in the real world!
Chapter Two: Child of the Moonstone
Queen Alexys had had that same vivid dream several nights in succession, sometimes more than once per night, and always with little variants each time. As a result, she began cataloguing everything in her diary.
One time, Alexys continued the first conversation with her little boy, regarding the baby girl.
âAndâŚ..is she a friend of the King?â She wished to know so much more about this baby girl, but not knowing quite how to ask. The little boy nodded rapidly. âAnd friend of the Kingdom?â More toddler nodding. âAnd me?â The little boy seemed genuinely stymied by this question. It was the only thing sheâd asked about so far for which he didnât have an instant answer. He finally settled upon saying, âShe doesâŚ.love you a lot too, mama.â For the first time, he seemed a little bit...sad? Why did he appear to show confusion upon her question about she, herself, being friends with the mystery child too?
Hmm...Alexys thoughtâŚ..this is such a conundrum! Supposedly this baby sunshine girl wasnât her friend but loved her anywayâŚ..oy. Divining toddler speech was proving to be particularly difficult. Especially when itâs coming from your own knackered preggy-brained mind, thought Lexy with some frustration.
Within this dream, Lexy couldnât help emitting a lengthy dramatic sigh. She suddenly noticed the little boy was copying her motions and the way she had just sighed. She laughed in spite of herself. He laughed with her. Little angel, she thought, and not for the first time. His lips were so red, his cheeks so rosy pink, and his eyelashes so long that he almost resembled a life-sized doll.
âSoâŚ.what is your name?â Alexys suddenly asked the boy, wishing to settle the outside argument with Edmund once and for all.
âName?â he echoed.
âErmâŚ.yes, Little One. What do people call you?â Lexy continued.
âI amâŚ.the Child of the Moonstone,â he answered solemnly. His sweet exuberance had been quelled almost instantly. It was the longest sentence sheâd ever heard him say, and it was with a weariness no toddler should possess. The babygirl squeals of laughter had quieted entirely with his declaration. In fact, Alexys couldâve sworn she could physically feel emotional pain roiling off her small child. As he mentioned his connection with the Moonstone, all the light and joy hadnât merely seeped out of her sonâs faceâŚ.it was seeping out of Lexyâs very dreamâŚ..until even the sun itself had begun to dim. Although the stark change in their environment shocked herâŚ.she nonetheless felt compelled to continue the conversation with her son.
âAnd doesâŚ.does the Moonstone make you sad?â Alexys carefully asked him. She had always fretted that the gloomy Dark Palace was no place to raise a child.
The boy nodded, his limpid dark eyes filling with tears. âSo lonely,â he said, cautiously approaching Alexys. âBut with our Sunshine, we don't hafta be lonely again.â He reached out to touch the ethereal baby girlâs button nose and gave her a toddler âkissâ on the forehead in the form of nosy-nuzzles. Sunshine Baby herself was again babbling and laughing. Lexyâs heart nearly filled to bursting when her little dream boy looked up at her once more, smiling beneath his tears, the child-like wonder restored within his expressive eyes. And just like that, all the light and happiness was restored within her dream. Please, donât ever be sad like that ever again! Ever!!! Alexys willed her vision, almost hyperventilating with emotion. Exactly who is this child of light that makes my son so happy??
âWho are you, Baby Sun Drop?â Alexys asked the glittering image within her arms. âWhy does she make you so happy, Little One?â she asked of her boy. For the first time, she allowed herself to physically reach out to her vision-son. As her hand made contact with his cherubic rosy cheek, he leaned into her touch, causing Lexyâs heart to warm with happy tingles once more.
âBefore her, everything went dark. Itâs âcos I lose you, Mama,â her boy explained softly. Lexy held her breath without realizingâŚ.not sure if she should just let him speak or encourage him with more questions. She never wanted him to lose her!! Whatever did he mean by that?? It was quite difficult to interpret his meanings, due in large part to the way he constantly mixed verb tenses and timelines. Then he continued, âI lose all, all of everything...my home, my mama, my daddyâŚ. even my own name. So things are even darker for awhile.â Scant though his details were, Alexysâs natural instinct was to protect him, somehow shield him from the very words that her boy was speaking. So she raised her right arm -- the one not cradling the ethereal child -- and invited her son into her one-armed embrace. The sweet toddler boy readily accepted and snuggled up right against her. Rather than any dream child, to her, he feels so alive and warm andâŚ.real. The mere thought that she might lose him the way he says, especially now, before she had even gotten to meet him in personâŚ.why, Alexys could scarcely bear thinking about it.
âBut one day, Mama -- I do find the light again. I will find you again. Daddy, too. And itâs all because I findâŚ.my Sunshine.â He reached down and the glittery babygirl clutched his own small thumb in her tiny fist and they both giggled together.
Yet Alexysâs reaction was far more subdued. What he had just said rocked the queen to her core. Could this possibly be true? That their son eventually loses everything? Please just let this be my own overly tired mind and not an omen of the actual future! she pled fruitlessly of the Fates. Although her boy had basically said everything turns out okay, Lexy couldnât help but fret over exactly what happens during the intervening years before he finds himself again. This vision felt far more detailed and possessed a more heavy realness than any dream or nightmare sheâd yet had. And so she wrote about it. For even if Edmund had become impossible to speak with right now, she would definitely tell him later about theseâŚ.visions of hers.
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Suddenly, Alexys found herself within another powerful waking vision: the boy toddler who started out by her side was instantly on top of the tree again, within the span of one eye-blink. With his back toward Lexy, her boy turned around, only to fling the dazzlingly bright Drop of Sun directly at the Dark Palace. And it wasnât merely darkâŚ.the whole structure now appeared dead, nothing lighted from within, and it was already half-destroyed by enormous black spikes.
As if in slow motion, the Sun Drop blazed a tiny comet-like path from the top of the tree and it impacted the miniature Dark Palace dead-center of the Black Crystal Canyon. The entire shrunken Palace and its surrounding environs lit up with the impact and were enveloped within a blinding nuclear whiteness that spread out in concentric rings and consumed everything it touched. Then all that had been painted with this whiteness -- all from the prime tower of the Dark Palace radiating outward to the edge of Crystal Canyon, abruptly exploded in a blue-white-hot supernova, sweeping away everything in its path.
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Immediately Lexyâs eyes flew open and she sat bolt upright in bed as quickly as she could following this dream. âEdmund! Please -- wake up! We have--â but she looked over to her side and saw that the bed was empty. She was sleeping alone. Again. It was the third night that week they turned down their bedlamps together and the third night Edmund had been bothered enough to quietly get up and abandon her in their bed chamber. Just what was it that kept eating away at her husband so much that it was now robbing him of sleep? Alexys had a feeling she may already know the answer and fervently wished she could lend just a little bit of her own familyâs natural resistance to the Moonstoneâs effects to her husband. Maybe then he would stop spending so much time alone in the orbâs cavern, obsessing over how he could possibly destroy it once and for all. Yet before she could swing both legs over the edge of the bed, Alexys had flung open the comforter and saw that everything surrounding her from the hips down was soaked in warm liquid. Alexys coached herself not to panic; she had been preparing herself for this for months now, after all. When the queen tried to push herself off the bed, however, she was instantly seized with dazzling blue-white lightning pain that shot out across her lower back and bisected her pelvis up the center, cut down her legs and to her knees, causing her to scream mightily at the top of her lungs. "Screw not panicking!!", she half-cried, half-yelled to herself. "EEEEEEEEEEEEEEEEEEEDDDDMMMUUUUUUUUUUUUUUNNNNNDDD!!! roared the lionesse, her voice ringing throughout every corridor in the dark palace.
#tangled fanfiction#my fanfiction#Rapunzel + Eugene#RTA#rapunzel's tangled adventure#Tangled the Series#TTS#Baby Rapunzel#Baby Eugene#Fitzmama#Toddler Eugene#Pregnant Fitzmama#Dark Queen pregnancy#King Edmund#TBEA#Tangled#labor pains
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Reading your latest oneshots has had me thinking and Iâd love to put some questions to you!
You have such a wide variety of genres / tropes in your catalogue of work, you definitely are not pigeon-holed as a genre-specific writer.
1. What helps the transition between dark to fluffy/lighter fics for you? Or visa versa? Do you find it easy / difficult to get into the frame of mind required for the subject?
Another thing I marvel at is the uniqueness of your fics. Thereâs always a ânever seen beforeâ quality to them that leaves me excited to read everything you post.
2. What are your inspirations for your plots? Where do your ideas stem from?
Finally (I donât want this to sound more like an interrogation than it already does) Iâm someone who really enjoys picking out titles for their fics and likes to have meaning behind them.
3. Do you enjoy the process of titling fics? If so, where do your title references come from? Do you have a title sitting in a document somewhere but no fic attached?
Thank you for humouring me! đ
1. My frame of mind usually determines what I write, rather than the other way around. It's super easy to write misery and pain when my mood is low, as it often is; sometimes I make conscious choices to write something a little lighter because I've been on a negative run and more sad/depressing shit bums me out more. I think the default writing 'setting' for me is angst and dark, but I must admit I was able to see the appeal in fluffier stories once I gave them a chance. They're actually more difficult for me to do, because I feel like it's harder to make them interesting, if that makes sense.
2. Majority of my non-prompt ideas are just.. whatever scenarios I think would be interesting to explore at the given moment, or a what-if question, or an emotion I feel like expressing. It's rare that I take anything from my life and turn them into fic (even though I did just that with the Eli cooking sweets fic) and very occasionally the stories will come about from conversations with others (like the Thrawn meets a snake fic).
3. Titles are almost always the last thing I decide on for a story, and it's usually just something taken from the story itself - either from a line or a central theme of the story or some other detail that feels relevant to the story. Multichaps usually get a title midway through the first drat; one shots I am almost always looking through what I have when they're done to find a title. It's rare that I have a title in mind before the story is written (the main exceptions being Ch'eo - the story came about from the title - and Silver Moon Rising - which I have yet to write, but hopefully will be soon).
Thank you for asking. â¤â¤
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Girl, I've Never Loved One Like You
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