#i have characters and the setting but im struggling to balance a plot b plot c plot etc
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thinking about writing a jmart fic inspired by my original story. would y'all read it or nah
#the storys about a woman who finds herself in this weird ass forest#where the longer youre there the more it strips you of your identity#until all that remains is your core motivation#your bare essentials#and it warps your body to better reflect that#like i have a character who was a huntsman who had to resort to cannibalism when he and his hunting buddy got trapped in the mountains#so now hes like this Grotesque Beast who hunts other people who wander into the forest#and i love him sm <3#anyway#so the woman is trying to find her way back home to her wife before she becomes one of them#but no ones ever escaped before blah blah blah whatever#and im having a hard time actually writing it#since its something from scratch#like theres just A Lot#i have characters and the setting but im struggling to balance a plot b plot c plot etc#so i figure i might just rope my hyperfixation into it to let it Do Its Thing so i can actually have like#a first draft#at the very least#idk#would yall read that?#not tma#helix speaks#jonathan sims#martin blackwood#jonmartin#jmart#get this to 10 notes and I'll do it#i don't need a lot of convincing#it's prolly gonna happen#soon as i figure out how i wanna rework characters and plot points
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im really curious about one year later!! i just published a system agnostic mini game as well (beach day on psychhound) and it was a challenge figuring out how to get something to work in multiple long running systems. how are you balancing new mechanics vs it being usable in other systems?
This is a great question, thank you!! One Year Later is probably my least fleshed-out game on that list, partially for exactly the question you're asking - it's definitely tricky to build something that can slot easily in a bunch of diverse systems without a whole lot of tweaking.
My main approach has been keeping things pretty character-driven and cinematic and leaning away from anything too mechanical. This game is essentially a hack of Everest Pipkin's stellar World Ending Game - I could and should write a separate post about all the things I like about it, but it's essentially a set of many small games in which players set up and play out short scenes. Players go around the table and pick scenes they want to see until everyone is satisfied.
One Year Later will have a bunch of little games like this as well, which are essentially a series of scene-building prompts. Some of them are designed for silly tropey fun, like Train, Makeover, and B-Plot. Others will be emotionally heavier, like Seek Redemption and Dwell on Regret. Not all of these mini-games will be a good fit for all campaigns, but my hope is that I can provide enough variety that folks can pick and choose what feels right to them.
I think the biggest struggle I've had in terms of balancing mechanics is with what happens next - if the players for example build new connections or acquire an asset during this game, how will that be represented mechanically after the time skip? It's definitely still something I'm rotating in my head, but I'm leaning towards just writing a "Advice for GMs" section with some guidelines but ultimately leave it up to them. I might build out something a little more concrete though if it ends up feeling necessary! Btw, immediately downloaded Beach Day because it sounds awesome!
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ranking every recent spidey movie because i am biased and contain opinions
spider-man (2002). this movie is pretty funny and dafoe (best part of the movie) kills it as green goblin. however it also aged badly with the special effects and Not Great Writing of the female characters™. tobey is great but i think he shines more in the later movies (which i will get to). it does a great job of setting up the characters and universe but it's also the most basic of the raimi trilogy imo. because while this is pretty cohesive narrative-wise it's still less enjoyable to me than the others (doesn't mean it's bad, just that it gets better from here). 6.5/10
spider-man 2 (2004). i think this is objectively the best live action spidey movie (even if i personally like 3 better). doc ock is my fav live action spidey villain and the fight scenes in this movie are just. iconic. the train scene obviously deserves every bit of the hype it gets. also this movie leans hard into my favorite spidey trope which is "peter struggles to balance his superhero life and civilian life" and i really love the plot point about peter's powers not working bc of the stress coming out of it. and the raindrops keep falling on my head montage is cinema tm. loses points for the very bad depiction of mj but this is rly the only problem i have with it. 8/10
spider-man 3 (2007). this movie has the biggest "over the top soap opera comic" vibes and god do i LOVE it. the plot is all over the place and it's clearly struggling to juggle the three villains but also i had so much fun watching it so it does not matter. this movie has my two fav scenes in the Entire raimi trilogy which are a) emo peter doing his stupid little walk and b) emo peter doing his stupid little dance. emo peter my beloved. you'll forever be in my heart and i'll never get tired of the memes about you. anyway it makes me a little sad that spidey movies from here on will be afraid to be this cheesy and stupid. 8.5/10
the amazing spider-man (2012). andrew is a great spidey you all were just mean. i like how the movie leans into him having to get used to his powers and the bit at the end where peter brings home the eggs to may was super heartwarming. there are writing decisions i have issues with most notably peter getting his start as spidey by hunting down any long haired blonde guy and how this plot point gets dropped without getting resolved (so the "responsibility" element is kinda missing from the origin to me). BUT skaterman peter is extremely lovable so i'll forgive him. also the lizard is such a hilarious villain. 7/10
the amazing spider-man 2 (2014). ok so i tried really hard to like this movie but. well. lmao. i will say that peter's suit/the overall visual effects look great and i think andrew's performance is the best part of the movie. and that part where electro's theme (?) plays in time when he destroys things is neat. everything else is just. a mess. enough criticism has been thrown at this movie so im not gonna delve into it but i do want to say that i really wish the tasm movies were written better bc there's so much potential in the characters/universe but the writing brings it down for me. 5/10
spider-man: homecoming (2017). i still love this movie i know it makes me a fake spidey enjoyer but still. it's adorable. it's part of what got me rly into marvel and it has a special place in my heart. hoco is not trying to be an origin story it's like this comedy hs movie w spidey elements and also works kinda as a sequel to an unseen origin and i like that (bc we have already seen the origin 2 other times). extra points for being the funniest depiction of high school and having my fav soundtrack out of the rest of the live action movies. However there are still definite sins committed adaptation wise that carry over to the rest of the mcu trilogy and they sting very hard rewatching this movie now. 7.5/10
spider-man: into the spider-verse (2018). cinematic masterpiece and the best superhero movie of all time i am sure that everyone with a brain can agree with me on this. every frame of this movie is so beautiful and it captures the comic book vibe so well. it's a love letter to spider-man as a character and you can tell how much passion was put into it. there are about 5 scenes in this movie that still make me tear up even though ive rewatched it so many times. miles my son . [peter b voice] i LOVE YOU i am SO PROUD OF YOU. beautiful soundtrack and animation, amazing action, top notch voice acting, it truly has Everything. i think the only spidey movies that will have a chance of being as good as this movie are its sequels. 1000/10
spider-man: far from home (2019). i hate this movie and every connection it makes with tony stark. this is because i love tony stark so much hes my favorite guy ever and this movie feels like slander towards him. way back on my sideblog i ranted about how besides the fact that peter isnt a legacy hero it fails at cementing him as a legacy in the first place, But Also this all gets immediately retracted in no way home so whats the entire point anyways. mj and peter are cute but are they worth it for the tony slander. no. i cant have normal opinions about this movie i'm sorry. 3/10.
spider-man: no way home (2021). i know. i know. everyone likes this movie. there's generally a lot to like, from the villains to the action to the previous spideys to the dynamic between the main trio. however i wish that this trilogy had not gone in this direction at all. there are lots of writing choices i super disagree with, the biggest one being may dying because a) the mcu cant stopping killing its important female characters and b) it retcons the previous implication that ben existed and had a hand in peter's origin. also i don't like the ending lmao. to me it feels like every individual mcu spidey movie shoots itself in the foot and makes it increasingly harder to build upon story-wise. 5/10
#marvel#long post#if i'd compare overall 'trilogies' itd be tobey > andrew > tom#in terms of them as spideys they each offer smth different and i like all of them#mcu spidey frustrates me because there was a lot of potential to be executed upon and then it looks like it was just#made up. as they went along. instead of being a cohesive unit that can stand on its own
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Fic Recs (Part 12) :)
Welcome to the ABO fic rec list! I just want to clarify this is not for werewolf AUs, this is A/B/O dynamic. This also has been highly recommended and I’m so sorry it took me so long, i was struggling about whether or not to include the smuts that are like, no plot lol. But I decided I will, they will just be separated. The first part is stories that are not solely focused on smut, and the second set are ones where smut drives the story. Its super long, I hope you guys like it :)
Heart & Soul by @all1e23
Okay so I know everyones read this, and if you haven’t……do it right now. But I feel like I would burst into flames if I didn’t include this. This story, is absolutely one of the best things I’ve ever read. I would read it 51284823 times if I could. The relationship between these two, is just the burst thing. Theres no ulterior motive, he loves her and will do anything he can to protect her, she is learning to love and trust him. There is nothing more beautiful. Its a slow burn, but thats what it should be. It perfectly builds their relationship into what it is now, which is something that I can only hope to get. Allie is an artist with all of her works, but this one is just so special.
Better Like This by @simam12
You know what else this has besides Alpha!Bucky???? Detective Bucky and reader! Hell YEs !!!! This story is fantastic, I Absolutely LOVE this premise and the slowish build of their relationship. And the badass omega!!! YES!!!!! Supportive yet protective Bucky!!! yEs!!! God its just so good!
Step With Me by @kentuckybarnes
if you want a slow burn that is fantastically good and has fluff, and slight angst? Ohhhh buddy is this the one for you. I love the reader’s personality and Bucky’s patience. It makes the slow build to love so so worth it. This is a A/B/O story that is about more then sex. It being about the right to choose who to be with, when to be with them, and in what capacity, and its beautiful.
Just Try by @waiting4inspiration
Oh man, now this one, what a series. So action-packed, so many twists and turns, any time you think things have calmed down? NOPE somethings gonna hurt lol. But its just so, so good. And its long so it has a lot of time to build these wonderful characters and this universe and this family, I miss getting updates for this, I was always so excited to find out what happened. I always love stories where the female lead is really independent and strong. Its nice to see. Super, super well done, highly recommend. Also check out their fic The Red Cloak
Some Alpha by @propertyofpoeandbucky
God I am straight up in love with this story. Its actually about Chubby Alpha Bucky and Beta reader which is so cool and unique, it’s always so awesome to find for different and this fic it’s just like the thing for me. Their dynamic is so cute, you have independent beta reader, insecure and infatuated bucky, it just leads to a love that so pure and not guided by power complexes and its actually really plot twisty lol. Love it.
Pint Sized Protection Squad by @shy-violet-soul
You wanna read probably the cutest most tooth rotting fluff ever? Well this is it. This is absolutely the fluffiest fluff to ever fluff, and its absolutely amazing. You get big protective bucky surrounded by pups and little babies being protective of the reader and bucky not knowing what to do, I cannot even begin to explain how close I got to legitimately squealing.
Bound To My Broken Soul by @captain-ariel-barnes
I love this one, I just really like stories that give a glimpse into the Winter Soldier. He is aggressively soft in this, which may be OOC but who cares I love it lol. You juts really feel for Bucky, you want to give him a hug and let him be happy. He is such a sweet boy who gets so much bad thrown at him :( anyways, super well done fic, absolutely loved it.
Not My Scent by @stevenssrogers
We love a jealous!bucky and possessive!bucky ! I love mutual pining stories too! And this is the cutest combination of them. Bucky is crushing hard on his girl, his girl is crushing hard on him back, are they gonna do anything about it? Of course not! Not until bucks jealousy overrides his common sense lol. This story is just really cute, really well done, and the dynamic between ALL of the characters is really fitting. (Im talking about Tony messing with Buck lol)
By Chance by @green-eyeddragonfanfiction
My heart! My soul! This was, just, perfectly beautiful. So well balanced with emotion. It’s completely unrushed and captivating. The dynamic between bucky and threader is perfect, we need more independence and actually choosing to invest in a relationship instead of the author basically forcing them into one lol. SO awesome, and so well done.
Project lure by @itscaptainyoulittlemaggot
This one was so unique, and I really like the rawness of it. It represented the situation and subject really well, there was no romanticizing but it was still a beautiful story. super awesome. Broke and forced to choose between food and your suppressants, you sign up for a drug trial that promises a lifetime supply along with a fat pay check. However, all is not as it seems as you unwittingly become caught up in Hydra’s latest experiment
Did You Just Growl by @welldonebeca
This is a short but sweet, and funny Drabble. I love seeing protective Bucky with a crush, its adorable. It makes me want to wrap him up in a blanket and never let go. Love this.
Okay, so these are the smuts. its hard for me to fic rec smut, because I don’t know what to say other than its written well and its hot lol. SO I’m gonna include the summaries so you guys know what its about. I hope thats okay :)
Too Close by @theycallmebucky
Alpha!Bucky lends a hand to Omega!Reader during her heat. Hell yeah Bucky is a perfect alpha, the second I read the first line I was all in haha. We all know I love protective possessive bucky and ohhhhh baby is this a great example. He wants to help his girl, who isn’t really is girl lol. This one was really well written, detailed, and not rushed.
Accident or Fate? By @asirenscalling
This one is so cute. Its not smut with no plot, but It is over half smut id say. I don’t know what it is about like, weird fated get togethers that just automatically make a story a favorite, but it really does. I loved how this one isn’t like, we accidentally mated so lets just tough it out, like they had this genuine connection. The sun was nice too if you know what I mean lol. One morning you, an omega, wake up next to the an alpha you only met the night before with a bonding mark on your neck. What are you going to do now?
Comfort by @thottybarnes
This one I loved because there was just this awesome dynamic between the characters. You see them before the smut, and he really just cares for the reader, he wants her to be okay and happy and this smut wasn’t driven by anything other than wanting to make his girl feel good. Jealous/possessive Bucky comforts you, his (not yet) omega that is struggling with the results of a recent mission.
Animals Awaken by @221bshrlocked
This one isn’t mainly smut, but its filthy lol, so I needed to add it here haha. Really good though, I loved the sort of enemies to lovers vibe, its all about that sexual tension yo! Bucky forgets to take his suppressants in time during a mission with you. You offer your help but he rejects, afraid that he’d hurt you because it’s his first rut since decades. And well, you know the rest. Also check out the start of their other fic called Thought You Were Mine
The Chase by @firewolf-marvels
This one is really cool, I like the thriller aspect of the first part, and then you find out that its like, a thing in their relationship. It really sets up the dynamic of their relationship well. Werewolf AU. You’re being chased and it ends up getting heated
Alpha by @misssavenger
You go into heat earlier than you had anticipated. This one is basically all smut, but that doesn’t mean its not good! Its really good! And sweet, and really well written. I love the fact that Bucky didn’t want to take advantage of her, but they’re meant to be together so its okay lol.
Alpha, Please by @welldonebeca
This one is super good, and its an Omega!Bucky!! So Cool! Bucky experiences his first heat after being held captive for so long. You help him, and you finally mate.
Do You Want To Have An Alpha by @welldonebeca
Here they are again with another awesome unique pairing, this one is Beta!Reader. When you confess to Bucky that you’ve never been with an Alpha, he offers to show you what it feels like.
And even though I know its not Bucky, theres this really awesome Alpha!Chris Beck story by @after-avenging-hours called Stardust that I HIGHLY recommend.
I hope you all love these fics as much as I do! :)
#bucky x you#bucky x y/n#bucky fic#bucky barnes#bucky#bucky barns imagine#bucky barnes smut#bucky barnes x reader#bucky barnes imagine#bucky barnes au#bucky barnes fluff#bucky barnes fic#searchingforbucky#ficrecs#abo verse#bucky barnes abo#alpha!bucky
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jjk & tower of god chapter on the same day,,, i spent all of my brainjuice talking abt tog w some friends + working on my wip so this one might be incoherent LMAO but nsjdhfjd this my 2 cents for the chp (1) - 🐱
first of all, the zenins shld just eat shit 🥰 the bar is just nonexistant now 😭😭😭
also maki’s mother said sth that hits way too close to home for me too🥴
the maki & mai, megumi & tsumiki "make a place where they are happy” parallels...mai,, maki wanted a place where u'd be happy!!! 😭😭😭 good points abt any interesting nuances the original jpn might have had though
ALSO MUSCLE MAKI IS HERE
and lmao megumi's "ew no" face ,,, i didn't think he could make a face like that JDJJDJD ,, once again i think his outsider-insider status is interesting but the amount of ppl counting on him/leaning on him bc of strategic position is a lot. ig this is what kamo meant by supporting the 3 families,,,, gojou indeed is playing the long game. megumi in the meantime, very persistent in not getting more involved in clan politics, not using power that is offered to him, or leveraging it - in a way it is good, and it also makes sense with "stress is other ppl" but is interesting from a structural pov. megumi may not rly give a shit abt the rest of the jujutsu world. if the ppl close to him are affected, then he cares. otherwise, forget it.
also im interested in power implications here bcs it sound a little like there’s a slight split b/w leadership and everyday zenins and im curious what it's like if u have no connection to the top of the clan,, and again higher ups being unaffiliated with the 3 clans so they have to appeal to them. curious what other talents the gojou clan have and what they're known for bc clearly it's not just gojou, they still have power without him and still have a stake in the shifting power structure. kamo must be busy too...
MAKIIIIII ,,, honestly my heart hurts a little seeing her getting beat up in recent chapters. but i’m rly happy,, shes FINALLY getting the focus she deserves and i’m confident she will make a recovery and she IS in fact the one leading efforts on the zenin side. im rly hopeful she can take over the clan one day and no longer say she's not good enough
that stomach wound is bad news though so im wondering how she will come back from that,, that she didn't know her own father's abilities says a lot, too. i wonder if she could see the extension of his blade, or if she hasn't been able to see/understand many ppl abilities
im hopeful for next chp now. u can do it maki!!!!
flashing back on these bits, it makes more sense now why megumi wasn't melting down post-shibuya,, seems most information came to him in a sort of timely and calm way? also i rly have to wonder if gojou did not spend a decade plotting in front him bcs he's done it before,,,, like the whole clan head scene in megumi's middle school years....in a way i imagine he wouldve seen that gojou come out of the high school and watch him get more serious as he acquired even more skin in the game
all the time though i wonder abt megumi's tendency toward inertia and nonaction to things that would seemingly give him power and trying to understand it and that IS him being selfish and that IS,, imo the biggest indication of what he actually does or doesn't want. he wants it, he will act and work on it immediately himself. he doesn't like it? act like it doesn't exist. it make me want to shake him around like NO!! megumi pay attention!!! But his reaction to this clan stuff is a contrast to his behavior in recent chapters imo
and more mahjong references,,, between this and yuuji’s pachinko,, i wonder abt the undercurrent of gambling haha. a gamble for the shaman world and who will come out on top? a contrast to the flowy ocean imagery that connects shaman stuff out to the rest of the world
also this ,,,, there's that one jp tweet (i cant find it again😞) that talks about how toji, as the point of distortion, created megumi, who is currently playing a potential convergence/healing/uniting role (if he actually takes it on as a responsibility lol) and connects this back to the medicine buddha,,, whose mudra (hand sign) is used for chimera shadow garden. with the commentary abt ppl with heavenly restriction needing to know what to throw away in order to become strong or tap into their full strength and toji’s commentary at the end of fight with gojou,, i actually always felt that toji died not having been entirely resolved with himself bc he talks abt going against the self that decided to forget abt self-respect, to live without thinking abt himself or others,,, in a way, living selfishly, for himself, by ignoring anything immediate and i think he succeeded for a while bc he didnt even remember megumi's name. he remembers it when he talks to getou abt him being thankful for toji not killing him bc of potential drawbacks
and at the very end he thinks of megumi again and that last act does think of someone else, like a "life before your eyes" moment where toji thinks about how the zenin's treatment of him led him there or how his return to shibuya ends with him remembering how he gave megumi back to the zenin,,, i think atm of his death he was starting to think he did want to care, in a different way, or that he needed a different paradigm. or,, maybe he was just starting to realize how far the zenin thinking had set into him
so we dont rly talk abt that being an enlightenment moment for toji but i kind of think it was. that megumi has the potential to become a pivotal piece as a legacy of distortion is interesting. i dont actually think toji set up everything intentionally bc he didnt know megumi's ability, and i dont think he wouldve thought that far. i think a lot of the heir and inheritance stuff is sth naobito set in after seeing megumi's development under gojou. it's clear now everyone has been keeping eyes on everyone else
at some point there's some interesting discussion to be had abt megumi and privilege - i'm surprised the canon characters dont hate him more for having stuff just fall into his lap, and so i liked that maki pointed this out that he could use this and he shld bc theres a frustration there - and yet at the same time megumi himself seemingly feels very little attachment to the zenin and the shaman world still. he just cares abt his little circle of people, and it's a very intentional choice, based on his good/bad ppl thing
u cant really affect the entire world, but u can assert urself on the environment around u and decide what u do and dont act on. this part of megumi is more teenage boy and kind of toji-like, i think,,, hence the emphasis on action
u express ur effect and existence through action, who u kill or who u save. toji having very little, while so much falls into megumi's lap while he doesn't want it, doesn't want to acknowledge it, likely doesn't want to take part in a system he doesn't like or, having been raised under gojou's wing, resents or finds corrupt or useless, or doesn't even think on bc he thinks its above his pay grade and gojou's there - this is also megumi's moment to solidify his own direction and commit to working in the system or out of it
the "not caring" is a defensive measure in a way too, i think. i dont think megumi is Big Good and wants to save everyone and everything and the world to be good and pure, i tend to think of him as a resigned chaotic neutral, who wishes he could be good orz
ANYWAY i think there's some interesting juxtapositions with the whole toji > megumi thing, that someone who is born without, restricted, births and creates someone full of blessings. its very shaman-like, action then reaction
AND i wish u luck on ur final paper (bless ur eyes to see incels bc i’ll just log off for the day when i saw one (1) of them on the net) AND DONT FORGET TO TAKE A REST,, the self care is much needed me thinks <333 (2) - 🐱
i love u 🥺🥺😭😭😭 you take care of yourself too!!!
also ur right...all this political intrigue im so curious i need to know how the jujutsu world is structured in terms of the higher ups and the clans. like i assumed that the three clan elders WERE to some extent also part of the higher ups???? but now it seems that the higher ups are a separate entity altogether, so like checks and balances i suppose. except both the higher ups and the clans are corrupt so no balance there 😭
the chapter implied the zenins are losing when it comes to the power struggle between the three clans. im interested. i want to see them all rot!!! like i also said though it’s going to be interesting to see the state of the kamo clan though, considering “noritoshi kamo.” like what do you even say to that???? im going to be surprised if it doesn’t affect their standing in the jujutsu world but then again the kamo clan IS one of the big three.
megumi really is a character that was blessed in all regards but like. doesn’t want anything to do with it LOL he really said ‘this is a pain no thanks.’ like gojo like megumi i suppose. i agree with u the whole toji and megumi set up....genius....i also love their juxtaposition. it’s so interesting and another source of irony.
#MAKI THOUGH......MAKIIIIIII#that stomach wound was worrying tbh at first i was like??? what is that panel even. but now.......ughhhhhh#🐱 anon
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im new to DMing, and while i seem to have gotten the hang of most things well, im super confused when it comes to running battles (especially when theyre my own monsters) how do i balance a battle? how do i tell how many enemies/how much health per enemy = fair for certain amounts of players? is there a chart or resource somewhere you know of, or is it all intuition? (bonus question: how long should normal and boss encounters last irl time wise?) thanks so much!
thanks for sending me this question! this answer is particularly huge… you have been warned.
as usual, here’s the tl;dr:
- for an easy to moderate challenge, have the same (or fewer) number of enemies as there are players;
- for an advanced challenge, outnumber the players;
- lower your enemies’ AC to something that your players can hit 60-70% of the time;
- in exchange, buff your enemies’ HP;
- feel free to fudge hit points whenever you want;
- utilize the “minions” mechanic from 4th edition;
- for boss battles, introduce special bonus actions, reactions, and villain actions;
- combat usually lasts 3-4 rounds: plan accordingly;
- ask yourself: why is this combat happening? what narrative/dramatic and character stakes can i introduce?;
- and have fun!
i want to preface my answer by saying that i don’t enjoy easy combat – unless played for laughs/comedy, or used to foreshadow something plotwise (like a goblin scout’s death alerting the goblin horde at large), i hardly ever throw an easy combat encounter at my party.
so, the following advice is given with challenging the players in mind – either moderately, immensely, or impossibly. i guess i’m just a big sucker for jim murphy/matt colville-style DO OR DIE challenges. otherwise, what’s the point?
another preface: this answer is given in the spirit of avoiding the “slog” – the combat encounter where it feels like baddies and PCs are just stepping up to the plate, whacking at each other, and stepping back down. that’s boring. and boring combat is the worst. sometimes it’s unavoidable – we all have our off days, nothing wrong about that – but the less that it happens, the more fun that everyone has! right?
now, on to the answer itself!
first of all, i’ve already written an answer to an ask a little while back about combat that might be useful to you. click here to read about how to make more action-oriented monsters, especially for boss battles and random encounters that you want to feel significant and deadly.
second of all, here’s the 5e CR encounter calculator i used to use all the time. it’s extremely intuitive and has toggles for number of players, level of players, monster CR/EXP, and how difficult encounters would be rated (easy, medium, hard, deadly).
third of all, i never use that calculator anymore.
over the course of the 2.5 years i’ve spent DMing 5th edition, there are three main things i’ve learned that can drastically increase, or decrease, the difficulty of a combat encounter. they are: # of baddies, armor class, and # of hit points.
regarding # of baddies. due to how the action economy in 5e plays out, the more creatures there are on either side of a combat, the bigger the advantage that side has. it’s just kind of how it works. so, an easy way to bump up the difficulty: throw more monsters at the players than there are players.
the one soft exception is boss battles. personally, i fucking LOVE having just ONE, super badass, super hard to kill, hardcore boss that the party gets to face down during crucial turning points in the campaign. it makes me feel like i’m running fucking Dracula in Netflix’s Castlevania against some lovable and deadly dumbasses. it’s great. it’s fun. it’s thrilling. to make bosses as challenging (and therefore rewarding) as possible, i highly recommend reading the ask i linked earlier in this reply. (click here for the link again.)
now, i say it’s a soft exception because i like giving my bosses minions. i basically utilize the 4th edition (i think?) “minion” mechanic where the AC, bonus to hit, and damage of all minion creatures are the same as regular versions of the creature. the only difference is, they have 1 HP.
this can give the PCs the awesome feeling of wading through waves and waves of minions – say, dozens of zombies, as an evil lich cackles upon their raised stone dais 80 feet away. i don’t utilize this too often because then it can feel tiring to the party. but done sparingly, and with narrative stakes, it can be quite thrilling! (that maxim is also true for basically any kind of combat encounter in D&D.)
regarding armor class. obviously, the higher the armor class, the harder the challenge. if you can’t hit the damn thing obviously you can’t kill it. i personally like to pitch the AC of my enemies a liiittle bit lower, to increase my PCs’ probability of hitting. the exact number of the armor class will depend on your players’ level.
as a super general guide for players at level 3, 10-13 is easy, 14-15 is moderate, 16-17 is challenging (heavily favoring 17), and 18+ is very challenging/almost impossible.
just so you know, i generally set my enemies’ ACs for a level 3 party to be 13 for less important creatures, and 14 for more important creatures. i’d probably set the AC to be 15 or 16 for a mini-boss, and 16 or 17 (if i’m feeling cruel lol) for a boss.
obviously, this scales as your party levels up, finds magical items, and gains special features and boons. i would scale the difficulty by 1 when they hit level 4 and get an ability score improvement, and then by 1 every 2 levels or so.
in other words, at level 4, i’d consider an AC of 11-14 to be easy, 15-16 as moderate, 17-18 as challenging (heavily favoring 18), and 19+ as very challenging/almost impossible. and by the time your party is levels 12-16, AC can often feel like it doesn’t freaking matter anymore because they’ll be able to hit, like, fucking everything. anyway.
there’s some nitty gritty mathematics about this if you like to get granular. this is a good video about dice math, armor class, and calculating advantage mathematically if that sort of thing interests you.
regarding # of hit points. honestly, i fudge this most times. because i like to scale my AC on the lower end, in exchange, i make my creatures fucking FAT. like, i’ll look at their stat block in the monster manual, and add 30-50% to what they already have. sometimes i’ll straight up double or even triple it.
for example, the spectator normally has 39 hit points, but i gave my spectator ~100, because it was a miniboss. i did, however, keep its armor class at 14 because that meant my players, at 3rd level, would be able to hit it 60-70% of the time. this strategy of mine tends to work out, because my players are usually able to dish out a LOT of damage per round. (we have a barb, a fighter, and a warlock in the party lol.)
something i did in the spectator fight, that i wish i didn’t do, was stay faithful to the number of hit points it had. the barbarian ended up killing it with a rather anticlimactic attack. i know for certain that my warlock, which was next in the initiative order, had this SUPER cool and character-relevant attack planned. what i would do differently, is keep the spectator alive just long enough for my warlock to do their cool fucking move, and have that move kill the monster.
and now for the big takeaway. combat, for me, is all about giving my players a chance to shine, be badass, utilize their class abilities, and be creative. just like any other aspect of d&d, such as roleplaying and exploration, combat is an exercise in collaborative storytelling (for me, at least).
i rarely introduce combat that doesn’t tie into an A plot, a B plot, or a side quest that the PCs are chasing. i don’t have anything against random encounters – in fact, i ran some RE’s in the second-most recent session – but what makes combat fun for me as a DM is the fact that it advances story, and potentially deepens the players’ understanding of their character.
so, before you throw your players into a combat situation, ask yourself: why? how can i make this narratively dramatic – and not just a slogfest?
bonus answer: most combat encounters will struggle to last beyond three, maybe four, rounds. especially if there are an equal or fewer baddies to the player characters. however, this isn’t necessarily a bad thing. in fact, if combat went on for five, six, seven rounds, it can begin to feel like… well.. a slog.
so make the most out of your three, four rounds, and make each combat encounter unique! how about an environmental challenge? slippery ground, swinging axes, pools of lava, a sudden earthquake, a portcullis dividing the party, water filling the room.
or roleplay/plot-related challenges? maybe there’s a circle of mages attempting to summon a demon that are protected by enchanted suits of armor that the PCs need to hack through. maybe there are hostages. maybe there’s a powerful magical artifact that the baddies and PCs both want, and the challenge in the combat lies in who can most deftly and efficiently maneuver through the clockwork maze protecting the raised dais the item resides upon.
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PAGE x PAGE ANALYSIS — ‘THE SHADOW STRIKES!’ #13 (1990)
PUBLISHED: DC Comics, October 1990
SCRIPT: Gerard Jones
PENCILS/INKS: Eduardo Barreto
LETTERS: John Workman
COLORS: Anthony Tollin
EDITORIAL: Brian Augustyn
THE SHADOW STRIKES! is high on my list of favorite ongoing series ever. As far as I’m concerned, of the many four-color iterations of The Shadow, this is the one that truly gets it right. The Shadow of STRIKES! is a lurking, manipulating hybrid of The Phantom of the Opera and John Wick, the action of the series playing out mainly through the perspectives of his agents and his criminal quarry. This book is tight, hard-edged, and restrained; it avoids a lot of hacky pulp comics pitfalls because it understands that the original Walter Gibson Shadow novels weren’t “trying to be pulpy” — they were trying to be lean, lurid action thrillers. This is almost entirely down to writer Gerard Jones, but it works better than anywhere else in the issues drawn by the artist that defined the look and feel of the series — Eduardo Barreto. STRIKES! sometimes suffers from being the type of lower budget 80’s/90’s DC book where the fill-in issues can be sloppy to unreadable and the truly great issues mainly succeed by virtue of being the product of creators who weren’t really being watched that closely, but that doesn’t mean I’m grading on some kind of a curve when I say the truly great issues are truly great.
Today, we’re looking at one of those issues — the second installment of an amazing four-part storyline that sees The Shadow, along with his most trusted agent Margo Lane and the begrudgingly complicit Inspector Cardona, taking his private war on crime from their habitual New York haunts to the streets of Chicago. In this analysis, I’ll be looking at how tightly Barreto’s pencils and inks hew to Jones’ script, and how the diligence of colorist (and Shadow historian) Anthony Tollin actively facilitates the near-seamless transitions between the plot’s many storylines. This is a full comic that never feels crowded, a dense comic that keeps light, and a very comic booky comic book that never loses sight of the emotional reality of what it’s depicting.
THE SHADOW STRIKES! #13 and all characters contained therein are property of DC Comics and/or Conde Nast Publications, reproduced here solely for educational purposes.
COVER
I love how conceptually simple this cover is. Graphic, understated buildings. A mostly obscured main character. Smoke and mist wafting around for a little atmosphere. There’s only one thing that’s clearly rendered — a tommy gun, unfired. The Shadow is usually depicted using handguns, so him holding this universal visual signifier for “MOB STORY” immediately lets you know what you’re in for. And that’s even without the blurb at the top. You wanna see The Shadow fight the Chicago Mob? I know I wanna see The Shadow fight the Chicago Mob.
PAGE ONE
Something THE SHADOW STRIKES! does particularly well is maintaining the balance between mainstream comic book sensibility and HBO subject matter without making either seem out of place. We open with a prime example — the hand acting in panels one through four clearly conveys uncomfortable reality of a woman having sex she doesn’t enjoy with a man she doesn’t like. This transitions to her reaching over to grab a cigarette and light up in panels five and six (along with the barb “what was even quicker than usual” for those in the back). This establishes her as our POV character for the scene, something every scene going forward will have in some form or another. The point of this opening scene is to establish bad guy mobster Anthony ‘Half-Step’ Sbarbarro as a detestable macho prick in his personal as well as professional life. By identifying with this woman, we share her lack of fulfillment and, soon, her ongoing victimization. We quickly learn to hate Half-Step by seeing him through her eyes. We also see a hint of a gun in a shoulder holster, in case you didn’t realize what kind of comic you’re about to read.
PAGE TWO
This page validates the bad feeling we got about Half-Step on the previous page. Not only so we establish the leg injury that gives him his nickname, we show how petty and violent he is. Note how loose his fingers are as he strikes her in panel four — it’s a casual, low-effort act in between tying his tie and pulling on his pants, and it absolutely demolishes her. Half-Step is a powerful man who callously uses that power to abuse those weaker than him. The scene ends on her, leaving us stewing in the emotional trauma Half-Step leaves behind him. Imagine a version of this scene that focuses on him instead of this nameless woman; his hands on the first page instead of hers, him walking out into the hall in this last panel instead of her crying into her pillow. One version of the scene encourages you to identify with Half-Step, or, jesus, maybe even thrill in his violent savoir faire. This other version shows him for the monster he is by humanizing the people around him.
PAGE THREE
Chick Heck — a dynamite name — catches us up on the events of the previous issue and shows us pictures of the main players so we’ll recognize them when we see them later. While Joe O’Hara is mainly just a quippy mannequin to help Chick with the recap, there’s some great staging between him and the showgirl in the first couple panels. She’s way too smart for him, and even though she’s constantly placed in positions of power in her panels (larger than him in panels one and three, walking past/in front of him in panel two) he just keeps checking out her legs with the unearned confidence of a white man with a little hair.
PAGE FOUR
More concise, well-written recapping, which Barreto livens up even further with a variety of camera angels and some cool lighting and drapery. We see Half-Step (who I keep accidentally and only quasi-understandably calling “Johnny Stomp” before correcting myself) near the end of the page, connecting this scene to the last and reminding us how much we would like for somebody to kill him. Chick does us a final narrative solid by setting us up for the next page with a great dramatic line.
PAGE FIVE
And now, after getting to know the distinct personalities and motivations of five characters across four pages, we get our title page. The Shadow stretches out onto the scene, speaking like goddamn Dracula and dressing the part. Between Barreto’s smoky effects* and Tollin’s icy, atmospheric coloring, The Shadow really feels like a different kind creature than anything else in the book. Also worth mentioning is John Workman’s great work on the issue’s title, with the rigid ‘B’ adding extra viciousness to the sketchy, violent ‘UTCHERS.’
*I was curious how exactly Barreto achieved this affect. I consulted with Jesse Hamm and Lukas Ketner, and the consensus is that Barreto probably drew these pages on coquille board, using graphite or lightly-applied colored pencil for the smaller areas of texture and watercolor sponge with white gouache, or possibly even just correction fluid, for the large smokey areas. If any collectors or collaborators of Mr. Barreto know otherwise, please let me know. I’m still curious.
PAGE SIX
This page does a great job of immediately changing the focus of the scene from The Shadow to old man Romanowski. The Shadow is a non-character who will never learn anything new about himself or struggle with a decision, so the drama of the series usually centers around how ‘normal’ people react to him. In this case, it’s the equally resolute Romanowski, whose whole motivation is neatly laid out in the first three panels. “And I will owe NOTHING... to NOBODY...Not even YOU,” Mr. Devil-Man With A Gun.
There’s a nice leftward motion as Romanowski tries to hustle this intruder out of his house, followed up by the overwhelming rightward motion of The Shadow as he silences the old man and makes his final pitch. This panel’s layout, its placement on the page, and even Tollin’s blue coloring all loosely mirror the Half-Step slap on page two; I think this is the first instance in the issue of the creative team setting up parallels between the two men. The Shadow also possesses a frightening degree of physical power, but he uses it carefully. He’s scary, but not dangerous. Or at least less dangerous. He’s not actively a woman-beater, how about that. The two panels in question, so you can draw your own conclusions:
Continuity note: the money on the floor in panel two carries over from the previous issue — Tad came to his father asking for money to pay out his gambling debts, and Romanowski, enraged at his son’s weakness, grabs glass jars containing his savings and smashes them to the floor, yelling “take it! Take it!” He uses jars because he doesn’t trust the banks — having his own money during the stock market crash was what allowed him to grow his business to what it is today. This goes further toward establishing that Romanowski sees himself as a man who doesn’t owe anything to anybody. This scene here doesn’t rely on that information, but it’s useful garnish, no?
PAGE SEVEN
Tad’s brief show of spine on the previous page immediately melts once The Shadow leaves — Barreto keeps him wobbling and weak while his father is still and resolute. The scene transitions from being about Romanowsky the senior to being about Tad, tears in his eyes as he speeds away. The last panel switches it again to the Shadow, watching silently from high above. Note how Barreto makes liberal use of the graphite shading, but leaves The Shadow’s hat and Tad’s car flat, highlighting them by omission. And man, how insane is this angle? We somehow see the train and the car at the same time without it feeling forced. The complexity of the El Tracks The Shadow’s hanging on might at first seem punishingly complicated, but I think it’s actually the parallel beams of that structure that makes the warped perspective visually legible in the first place. Using something difficult to depict something impossible. Eduardo Barreto. I tell ya.
PAGE EIGHT
This page gives us what I like to call ‘an artificial action beat.’ The Shadow catching a ride on this train is hardly a conventional action set piece, but it’s a splashy, physically extraordinary Thing That Is Happening and it breaks up a couple of dialogue-heavy scenes. It also gives us a private moment from The Shadow, helping us like him as our macroprotagonist by seeing him successfully doing something difficult. How do we know it’s difficult? The acting in his face in panel two, plus the fact that he loses his hat. On some level we know he can’t fly or teleport, but seeing him actually have to put effort into getting around helps us identify with him, without sacrificing too much of his mystery.
At the bottom of page: the return of shaky Tad. Jones does a good job of keeping small NPC type characters around, like the singer in panel four, making their Chicago feel full. It’s easy for large-cast crime comics like this to start to feel like the only people in the world are the people involved in the case in question; bizarrely, this can actually serve to make the case seem less important. What’s so bad about bad guys if there’s no society at large to be threatened by them?
PAGE NINE
Georgie Katomeris’ office (containing Georgie, Tad and Half-Step) and Frank Nitty’s drawing room (containing Nitti, Jake Guzik, and Half-Step again after some passage of time) are indistinguishable from each other as Barreto draws them, but are still kept distinct by three things. One is Jones’ dialogue — the ellipsis in that precedes Nitti’s panel three dialogue indicates a jump in time. Another is Nitti’s smoking jacket — he wouldn’t be going out in it, so we must have changed locations from the office to his private residence. The last and most effective is Tollin’s coloring — the grey of George’s office gives way to the green walls of Nitti’s drawing room. I admit this transition felt abrupt to me at first read, but these three clues let me easily find my footing again.
PAGE TEN
We spent the first two pages of the issue showing Half-Step to be detestable; now we show him to be truly dangerous. His patience and planning further draw him into parallel with The Shadow — having him tell a story that essentially ends with “I could have killed the President of the United States but didn’t want to because of my deeply held principles” does a great job of showing us his crazy ego and, more importantly, his ambition. The point of the end of this scene is clear: this is not someone who’ll willingly stay in a subordinate role forever. But he’s not just going to throw his weight around. He’s going to be smart about it. Note how he goes from very small in panel five, cut off by the top of the panel, to large in panel six, crowding Nitti into the corner.
PAGE ELEVEN
Half-Step dominates his half of the page. The heavy shadowing on his face in panel three indicates there’s something dark going on in his mind. The other half of the page is all about The Shadow. We finally have the two of them in the same location here, with the Shadow placed in a position of power — the low angle of his glory shot in panel five, the fact that Half-Step doesn’t know he’s being watched. They’re even sort of almost facing each other down, with Half-Step facing left in panel three and the Shadow creeping in towards the right in panel five. But like Half-Step, The Shadow won’t just smash in guns ablaze— he’s playing a longer game. This page really sets them up as worthy enemies, with a lot of good, or at least better, people caught in the metaphorical crossfire between them.
PAGE TWELVE
Here we finally catch up with Inspector Cardona, Brenda Shield, and Margo Lane, who Chick Heck introduced us to by proxy in his earlier scene. This page has what for my money is the only real misstep this issue makes; although Margo and Cardona are both name-checked on this page, Brenda is not, and it’s been so long since the Heck scene that it’s asking a lot of the readers to remember her by sight — especially since there isn’t really much going on with her design to visually distinguish her, big polka dot bow or not. That said, this page does still somehow manage to give us that cool, spacious three-panel sequence of Cardona walking away from the ladies only to be waylaid by The Shadow while still leaving room for a nice big ‘Identify With This Character Please’ shot of Margo in the penultimate panel. Jones also manages to give us clear ideas of both Margo and Cardona’s characters, their dynamic with each other, AND their individual dynamics with the Shadow while he’s at it. Lastly, I like Tollin’s choice to give Margo a Green color scheme, making her instantly as visually distinct in the issue as the Shadow in his blacks and reds. For a page that makes the issue’s one arguable mistake, it sure does a hell of a lot right.
PAGE THIRTEEN
Half-Step is back, haunting the plot just like the Shadow does. Seems to be a theme of men preying on women in this issue — let’s keep an eye on that going forward. Note how much real estate on the page is given up, letting the panels float around; this is used in the top half to separate Half-Step from the other guys in the car, painting his “Like I’m gonna break this city down” line as an unthinking quasi-crazy utterance, as well as to separate Margo and Brenda from the gossiping nightclub crowd in the bottom half.
PAGE FOURTEEN
Here we explain Brenda’s stakes in this scene. Even if you don’t empathize with her high-society worries, it’s worth noting that Jones has made clear through action and dialogue that every character in every scene has something they want, need, and/or fear, and Brenda is no exception. Tollin draws attention to the dreaded encroachment of gossip in the last panel with a change in background color from a neutral yellow to a threatening orange.
Now, bear in mind, Margo might be genuinely supportive here, but all of what he’s saying about herself is a lie. There is no Dick. She's never met the Hartes. She’s working Brenda as per the Shadow’s orders — she and her fellow agents are basically Ocean’s Eleven if Danny Ocean decided to start dressing like Doctor Sax and fighting crime, and if that means pulling a hustle on a pie-eyed heiress, then I guess that’s just what's on the agenda for the evening.
(Fun personal trivia: This comic came out the month my girlfriend was born. She also sort of has the face Barreto gives most women he draws. Coincidence? One wonders.)
PAGE FIFTEEN
Margo is the only person in this issue who gets an internal monologue, which she uses here to reveal the way her charade chafes, but also the freedom she feels from being anonymous, from being unconnected to her past mistakes. So, of course, enter: the man who knows all her secrets, here to spoil her reverie. This scene takes place in the ladies room — another example of a man trespassing against a woman, except that while our gangsters are doing it for personal gain, the Shadow (here unsexed and dehumanized to the point of being almost a silhouette) does it in service of his theoretically higher calling. He dominates panel four, almost encircling her. Margo’s body language tells it all — not afraid, but very uncomfortable. We keep the scene in her perspective by cutting from the Shadow in panel five to Brenda in panel six, both more or less in her literal point of view. Note again how Barreto employs negative space above and below the final panel to create a zoom-in effect on Brenda’s eyes.
PAGE SIXTEEN
More Big Sister Margo; see how she controls Brenda’s body in panels one through three. Half-Step is inside now — I think we’re supposed to infer that he’s responsible for loosing the rumor that’s upsetting Brenda. A slightly abstract example of a man invading a female space? I might be reaching, there.
Barreto does a great job of changing locations by making panel five a round panel with poor Joe Cardona on the right of the frame, contrasting with Half-Step’s leftward placement in the square panel opposite. Tollin helps with a cold color shift. The last panel might not seem like it does a lot, but it actually sets up two things for later in the issue: One is that it makes for the second time we see The Shadow and Cardona together, so when we see them together again at the end of the issue it benefits from a satisfying ‘rule of threes’ thing. The other is that it sets up one of The Shadow’s later appearances — I’ll touch on why this was necessary when it comes up.
PAGE SEVENTEEN
A great falling line of action as Tad stumbles and falls across the top four panels. Employing steadily lengthening panels like this is something Barreto does so well, and here it has the side benefit of giving Half-Step room to really loom over Tad in panel four. Meanwhile, I’m glad Half-Step’s poor, mistreated girlfriend had a good lay. She deserves it.
PAGE EIGHTEEN
Barreto is so good at clothing and drapery that you start to take it for granted — and then you remember it all over again when he draws a disheveled suit like the one Tad’s stuffed into. As soon as Nitti shuffles Tad out of the apartment, Half-Step’s attention turns to the woman. We get super close to him, the rendering becomes denser, meaner. Tollin even gives him an angry rage-flush. He’s huge in panel four, crowding her to the edge of the frame. His dialogue transverses panel five into panel six, implying he’s following her as she tries to get away from him. The final panel puts us back in her shoes, as Half-Step’s rage is directed straight at us.
PAGE NINETEEN
Panel one to panel two is the kind of cut we don’t see much in comics, despite it being incredible effective. We get the point of her abuse without — man, I guess the phrase I want to use is cheapen it by showing it explicitly on the page. Clearly implying something and then cutting away can be even more effective than showing it outright. If we were to see this scene play out, we’d still know in the backs of our heads that this is, essentially, a superhero comic, and that it’d be possible that when we turned the page, The Shadow might show up to save this woman. When the scene is over and the hero never appears, we might be left wondering, “Christ, then what was the point of seeing all that?” This method here conveys what happened with a haunting finality, but without any creepy exploitation.
On a characterization front, the thread that culminates in this scene is massive. Half-Step treats this woman like an appliance, but claims he’d kill any man who touched her. He actively entraps her into this weird “gotcha” self-cuckold and then punishes her for falling for it. This shows us so much about the depth of his bizarre self-loathing, his warped pride, the outright evil of him. And yet, again, staging these as events in her life keeps her from being just a prop to let us know how super duper bad this story’s bad guy is. She has an internal life outside of him. This all actually makes these displays of his violence more effecting because we’re seeing its effects on a “real person,” not just some Real Doll who doubles as a speedbag.
Note also how well panel two and the butcher hanging up the cow in panel three frames the interaction between Romanowski and his debtor, Karl. Size continues to equal power as we get the huge foregrounded gangster (rendered into one monotone shape by Tollin’s colors) making the bright, full-figured Romanowsky look smaller and more vulnerable than he realizes.
PAGE TWENTY
The empty room in panel one gives us a moment to breathe as we head into a tense scene. At the same time, we know we’re getting close to the end of the issue, so an entire panel dedicated to an empty room makes us slightly nervous — we’re aware we’re running out of time. Which, by design or by happenstance, is the Shadow’s point at the end of the page. Tad is consistently rendered in a clear, clean comic book style, while The Shadow is rendered in planes of light and darkness, making him seem elemental, powerful, spectral.
PAGE TWENTY ONE
This is the best page in this comic. I lost my mind when I saw this page. It’s AWESOME. Look at how well rendered Romanowski is in panel one. The oppressive dark architecture in panel two, drawing the eye to the small, bright Romanowski. That unnecessary but oh so cool-looking graphic black-out in panel three. The hatching on Romanowski in panel four. The callback to Half-Step’s leg injury, set up nearly twenty pages ago. The cascade of action across those last three panels. Tollin’s colors across the whole damn thing. I love this page. This page is why they have comic books.
PAGE TWENTY TWO
Look at Romanowski’s face in panel one, highlighted by the falling glasses. The FURY. The reveal of Half-Step is so pat, so understated. The little throw-away line to himself further cements him as a bona fide evil psycho criminal — one more reason we want to see him go down. The circular panel inside the square field of panel five, a technique I can’t ever remember seeing before, gives the impression that a notable amount of time has passed since the glasses fell — glasses that Barreto made sure to pointedly re-establish as a visual signifier for old man Romanowski in these last few pages.
So, The Shadow shows up late. This is why it was important to set up The Shadow’s intent to see Romanowski in that panel at the end of page sixteen; to have The Shadow appear too late would come off as arbitrary, or even as an intentional delay on his part, if we hadn’t established The Shadow’s intentions beforehand. Or, put more simply: in order to show a character failing at something, you have show they were trying to accomplish that thing in the first place — especially when so much work has gone into conveying that character’s competence.
PAGE TWENTY THREE
The Shadow respects Romanowski’s principles. Of all the characters in this story, the two of them are the most alike in that regard. But while Romanowski was a stubborn old butcher and easy prey for Half-Step and his guys, The Shadow is an unkillable psychic murder man.
Panel two is full of space, both geographic and negative, giving us another much needed moment of breathing room. All the gangsters present have distinctive color cues, easily letting us get a feel for the size of the gathering as opposed to an amorphous clutch of same-colored “GANGSTERS (tm),” which often happens in comic book scenes depicting groups of men in suits. They can become like zebras if you don’t take the time to make him distinct, as they are here. Half-Step’s buggy zooms into panel four from beyond the page, a nice way to emphasize that the vehicle is coming at them from out of nowhere.
PAGE TWENTY FOUR
The tommy gun EXPLODES through panel one, dissolving the panel border itself. Those carefully color-coded mobsters from the previous page all catch bullets, which wouldn’t mean as much to the reader if they weren’t distinct from one another. “A bunch of gangsters got shot” becomes “several men were brutally murdered by machine gun fire.” Said gunfire chases Guzik from left to right in panel three — note the diagonal line that tracks his presence in panels two, three, and four, making his plunge to the ground in panel four seem like an extension of his movement in the other panels, even though the they happen on radically different parts of the page. Barreto keeps the same angle on Guzik in panels four and six, cementing him as the lone survivor of this drive-by and the default POV character for the scene. Or, to put in visually:
This is some seriously solid craft.
PAGE TWENTY FIVE
The Shadow is HUGE on this page. This drawing of him the biggest thing in the entire comic — the same size as he is on the cover. He bookends this story, dominating it. Cardona’s fear and uncertainly help sell the terrifying finals words of his boss, seen here in full on What-If-Hannibal-Lecter-was-Batman mode. This drive-by was easily the biggest act of violence in the issue, and the heavy blacks of The Shadow on this last page emphasizes him as this dark presence bringing doom to the Chicago mob. This page cements what we can expect from the next issue: The Shadow’s done his ground work. He’s ready to start making some moves.
FINAL THOUGHTS
Despite having three more pages than your typical modern comic, the page for page action is always dense and well-paced. Every scene feels necessary and the story never lingers long on any one place or character, and yet it never feels overstuffed or rushed. It takes time for some impressive visuals to break up the action, but never to the point of self-indulgence. There’s always something happening, even in a scene that basically boils down to ‘Two women go a club and a third woman talks shit.’ I talk a lot about Barreto — and I would, he remains one of the best artists of all time — but I don’t think enough can be said for Jones’ masterful pacing and lean yet conversational dialogue. These are two creators at the top of their game, with a solid coloring/lettering/editorial team backing their play. Almost thirty years after its publication, there’s still a lot to learn and even more to admire in these pages. This is definitely the kind of read that makes me want to up my game.
When possible, I’ll be placing links at the end of these so you can buy better copies of the comics I’m analyzing with out my words getting in the way.
Retroactively, here’s Comixology links for the comics I covered in my first two reviews:
BATMAN: GOTHAM ADVENTURES #17
PETER PARKER: SPIDER-MAN #13
As far as I can tell, THE SHADOW STRIKES! has never been collected in print, nor does Comixology doesn’t carry it, so I’ll link to another great Shadow story by someone else who really understands the material: Matt Wagner’s GRENDEL vs THE SHADOW, with Brennan Wagner on colors. I’ll also throw in a link to another Eduardo Barreto DC comic I’ve always dug, written by this issue’s editor, Brian Augustyn: BATMAN: MASTER OF THE FUTURE.
As always, feel free to check me on any mistakes I might have made, add your own commentary, or share similar examples of good comics done well. I’ll be back next week with a different comic to peruse.
#The Shadow#The Shadow Strikes!#Analysis#Educational Purposes#comics#pulp#DC Comics#Eduardo Barreto#Gerard Jones
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