#i have a lot of feelings about dragon age
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vaguely-concerned · 2 days ago
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I don't know what I love more, the fact that as rook you can make a statement in NO uncertain terms that you are NOT responsible one way or the other for the theological implications of the shit you're discovering in the 'regrets of the dread wolf' memories. not my jurisdiction. quite simply none of my business. not my chantry circus not my chantry monkeys. irrelevant to the matter at hand here we'll kill that god if we get to him he can get in line. or if the best thing about it is seeing the lone little 'lucanis approves' that pops up right after choosing it. corvid with a knife about to commit deicide keeping it real and sensibly, pragmatically, wilfully agnostic with me here in this magical lighthouse today
#we do not see it. we cannot read all of a sudden.#rye having war flashbacks to watcher conferences and firmly going 'we are *not* getting derailed by the metaphysics here folks'#rare stern moderator/dad hat moment from ingellvar lol. he's Seen Some Shit in his time (debates that raged over the multiple#and not always concurrent life times of the participants involved. ain't no academic rivalry like watcher academic rivalry#because watcher academic rivalry doesn't stop even when everyone involved is dead. and the rest of us have to live with it)#I. do not think the way I'm getting this quest is how it's meant to be experienced so I'm a bit at a loss as to how to pace it out#I've been an annoying little completionist so I have ALL the statues and could just marathon it out#but that does not feel like the best way for the story and upcoming reveals to work. hm. how to do this#I'm supposed to go fail to save weisshaupt right around now I can't be having study group with all of you rn as much of a delight as it is#rye is nominally an andrastian as mainstream nevarrans generally are but as I gather is the case with many of the watchers#what he *actually* believes in is the grand necropolis itself haha#(and the philosophy of history memory death and relationship (as well as responsibility) between the past and the present#and indeed the future that it represents. we have a duty. to what has been to what is and to what will come after us. good shit)#the nevarran/mortalitasi element just makes their lack of care or respect for chantry orthodoxy *mwha* that extra bit special#the nevarran lack of concern bordering on quiet condescending disdain for official chantry doctrine and policy my beloved#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#poor harding really is living through the most relentless 'if this is the maker testing my faith he sure be testing me' gauntlet of all tim#good news: god might be real! bad news: god might not even be a real thing but more like a magical accident or vibration or something#honestly tho. if we could get full lovecraftian incomprehensible to human conception the maker -- He is a particle and a wave style --#that's the only way I'd be cool with him or them actually answering the question of his existence. that'd be kind of sick#'yes. but no. but maybe. depends on how you define god. and exist. and he. and does.' *ingellvar sets of the METAPHYSICS!! klaxon#that's a time out folks good game but easy on the jargon and navel-gazing definition of terms next round#rye and lucanis have some slightly differing views about at what exact stage of a problem murder becomes a valid solution#('well you just kill them and then I'm the one who has to deal with the next much longer part')#but they're surprisingly kind of vibing on a lot of other stuff lol. good for them <3#oc: Ellaryen Ingellvar
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felassan · 2 days ago
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Article from Bloomberg by Jason Schreier, under a cut due to length.
"New ‘Dragon Age’ Game Faced Turbulent Development The studio head of EA’s BioWare says ‘Dragon Age: The Veilguard’ received nothing but support from EA throughout its lengthy production cycle EA’s BioWare label hopes to find redemption with the release of Dragon Age: The Veilguard Today we’re getting in-depth on the new Dragon Age game A new age for dragons In late 2020, when Gary McKay took over as studio head of BioWare, the Electronic Arts Inc. subsidiary best known for making big roleplaying games, the climate was dire. BioWare, which is headquartered in Edmonton, Alberta, had released two critically panned games and was facing turbulent development on a new one — while trying to cope with a worldwide pandemic. “We needed to shift how we were thinking about building our games,” McKay told me in a recent interview. BioWare, founded in 1995 and purchased by EA in 2007, had won over millions of fans with hit single-player RPG franchises such as Dragon Age and Mass Effect. But a 2017 entry called Mass Effect: Andromeda was widely panned, and the studio’s next game, the 2019 multiplayer shooter Anthem, flopped both critically and commercially. Both games had also gone through brutal development cycles that drove many BioWare veterans to exit the studio. At the end of 2020, studio boss Casey Hudson was planning to step down and called McKay to ask if he would take over. “We had a few conversations over the course of the next month around the people and the culture,” McKay said. BioWare’s next big project would be a new game in the popular fantasy Dragon Age franchise. But the game, which had been in development for years, was facing turmoil and had been rebooted from a single-player game into a live-service game with a heavy multiplayer component, which EA had been pushing across many of its subsidiaries in the late 2010s. Hudson, too, was interested in multiplayer games and had been the lead visionary on Anthem. Some employees jeeringly referred to the next Dragon Age as “Anthem with dragons,” which worried fans after I reported on the game at Kotaku. Enthusiasts of the series wanted another single-player game, not a repeat of BioWare’s biggest mistake. When he took over, McKay began to feel similarly. “We were thinking, ‘Does this make sense, does this play into our strengths, or is this going to be another challenge we have to face?’” McKay said. “No, we need to get back to what we’re really great at.” In the months that followed, McKay met with leadership across BioWare and EA and ultimately decided to reboot the next Dragon Age a second time, pivoting back to single-player."
The choice was obvious in many ways. Anthem had flopped while EA’s Star Wars Jedi: Fallen Order, a single-player action-adventure game, had sold more than 10 million copies, helping prove to the publisher that not all of its games needed to be online. BioWare games were popular because of their focus on character dialogue and player-driven narrative decisions, which did not mesh with multiplayer gaming. “Once we made that decision, a lot of things started to fall into place,” McKay said. In the years that followed, he would go on to consolidate more of the studio’s projects, shutting down an attempt to reboot Anthem and selling off the rights to the online game Star Wars: The Old Republic to a separate studio. The goal, McKay said, was “focus.” BioWare then spent the next three-and-a-half years developing what would become Dragon Age: The Veilguard, the fourth game in the franchise. Out this week, the game has received mostly positive reviews and so far topped charts, although EA has not yet revealed sales numbers. Some things went right during development. McKay said they “had the game end-to-end playable” earlier than any previous BioWare product, allowing them to spend extra time iterating. A reorganization at EA, which split the company into divisions called EA Games and EA Sports, allowed Dragon Age: The Veilguard to receive more support from internal teams that might otherwise be stretched thin, such as research and data insights groups. “That gave us an extra boost in terms of the support and focus from the company,” McKay said. But the development of Dragon Age: The Veilguard still faced plenty of obstacles. The pandemic led BioWare to shift to hiring remotely, which McKay said made for cultural challenges. The game slipped past its original target date, although McKay wouldn’t say how much extra time it needed. “I’m never going to call it a slip,” he said. And it went through significant scope changes over the course of development. Then, last summer, BioWare laid off 50 people, including veterans with decades of experience. McKay told me the reduction, which arrived during a period of widespread layoffs across the video-game industry, “was all about focus at that time.” “When you have a really large team, you’re always compelled to keep everybody busy all the time,” he said. “When you have a smaller team, you have the right people in the right roles at the right time, some incredible momentum is gained at that point.” The stakes are high for the release of Dragon Age: The Veilguard. Fans and pundits have worried that a third failure in a row might have devastating results for BioWare. McKay wouldn’t comment on the specifics of what would make the game a hit in their eyes. But said he has felt supported by EA Entertainment & Technology President Laura Miele. The game is so important to BioWare’s future that the company brought in its second team, which has been incubating a new Mass Effect, to help out during the final stretch of development. The Mass Effect team played a major role in finishing and polishing Dragon Age: The Veilguard. Other companies across EA, such as its Motive studio in Montreal, also supported the game. Now, the company will look to see how players react to the next Dragon Age — and, McKay hopes, “bring BioWare back into the conversation as a top game studio.”
[source]
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paragonraptors · 3 days ago
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I finished Veilguard last week and I really enjoyed it! I don't have the time to draw fanart rn, but I played a hot-headed, duty-bound, elven mage Mourn Watcher named Evon. He romanced Davrin and his closest friends were Taash and Harding. More pics and spoilers under cut.
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I had a lot of moments while playing feeling like this game was going to be very devisive (and perusing my TLs it sure seems to be, as any proper Dragon Age game should), but it definitely surpassed my expectations. I liked the story, the characters, the art direction, the gameplay, the level design, and the score. It felt good to be correct about a lot of the lore reveals!! And I thought the ending was probably the best Bioware's ever done. Also got very excited to see Dorian and Oli on screen together again. (Even though I wasn't able to make Oli nearly tall enough.)
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My ending was reconciled Solas + Inquisitor/Redeemed Solas. Davrin led the B-Team and Neve was captured by Elgar'nan, but later rescued. The remaining Veilguard all survived the final assault. Yes, I've felt like a grieving widow since I finished, thanks for asking.
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indornaga · 18 hours ago
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The Transitory Nature of Identity
it's natural for one's identity to shift, to reimagine itself through the years, especially as one begins to understand themselves more as they age.
we talk a lot in the community about "what if the id is temporary--!" and there's a lot of folk who are scared that things *are* transitory, when it shouldnt be a scary thing!
it feels a little like baring my soul, but i want to share my identity progression with y'all as an example that even those who seem to have figured their shit out, only look that way because they've had time to get a grasp on who they are!
(cut because it's long lol lots of images)
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before i was daski, i was Sewreel. a wolf/dragon hybrid shapeshifting goddess of destruction. for reasons that are way too long for this already long post, we Split--she was her and i was me, and yet we were the same person, an alter ego if you will. and yet, you can see where while i've always been a dragon, a canid, a shapeshifter, and a goddess in some faculty, the form it took was very different!
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this is the very first iteration of me as daski, i'm the orange canid.
due to a change in how my phantom limbs felt, i changed what "i" looked like, sort of rapid style.
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..tbh i dont remember why i started using the kyuubi form, other than i liked it? lol
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in amongst the stumbling through forms i enjoyed being portrayed as, i found the one that y'all might be most familiar with: the destructor dragon, the serpentine goddess that led me to finding the alterhuman community.
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who, even then, went through some "form finding" to figure out what felt like me!
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but i didnt stop there. the signature on most of these you see is based off of my incorporating the odd instincts of wanting to be fluffy with being a noodle
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during all this time, i was still messing around with other forms as well, ones i didnt realize until later that were incredibly important to my identity.
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i still cant believe how close to an indoraptor i got with this one. it's incredible.
i tested out my affiliation with water as a dragon, as well
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Until we get up to today!
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the ultimate culmination and understanding of where i've come from, and what i've found i've liked through the years. you can physically see how each transformation has lent itself into the next iteration.
each and every step of the way has been important, and while i may not currently identify with the steps i took to get here, they were all intrinsic and important stepping stones to understand how and why im me. i thank each form for the comfort and understanding that it gave to me, and i would be less of myself today had i not had each and every one of these forms as a part of my journey!
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sageadvice · 2 days ago
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[ Dragon Age: The Veilguard Spoilers ]
Well…I reached the end.
And I mostly survived.
Varric 😭
I’m not going to complain about the bits that I took issue with. It’s 3:30 am and I’m too emotional for objectivity.
I did all that work to get the Solavellan ending…and then I gave it all up to punch the egg man in the face. And I don’t regret it for a second. (Chalk it up to my Rook being a girl’s girl, I say.)
One day, I’ll reload and do the whole “secret ending” thing but my gosh, keeping Varric’s…what, spirit? Tethered between Solas and Rook through BLOOD MAGIC?? Even Merrill would not approve of this. I knew he was manipulating Rook. I thought I understood betrayal. But that…that really cemented his place as the villain in this story for me. Even to the last, he believed himself a god.
I lost Harding. That…really got to me. I sort of knew it would happen; her or Davrin, the game didn’t make some big secret of it. And, to be honest, the whole game had a lot of easily-predictable plot revelations, and I think that was one of its major strengths. You could always point out the traitor during the first conversation, and then feel that sense of “ha! I knew it.” If they’d tried too hard to subvert your expectations, it would have come across as poorly written.
I ended up being very glad that I got all the companions to Hero status, and all the factions to three stars, because that meant that I didn’t lose anyone else. It felt right, like I personally did put in those hours and make those careful choices to save those people, and they didn’t just get a free pass due to plot armor. It was all Rook.
And I did enjoy the end of Rook and Lucanis’ romance. To be honest, if that scene hadn’t been waiting for me after she got out of the veil prison, I would not have been able to keep playing. Was it enough? I think so, for Rook. I will be writing my own fanfiction embellishments though.
Scrolling back a bit, the moment in the game that first made me cry was Manfred waking up with magical powers and squealing with excitement. “Magic! Like you!” Instant waterworks. The depressing moments are never as meaningful to me as the shockingly touching ones, and Manfred embodied that sentiment wonderfully.
What else can I say? I loved it. 10/10 for me, especially after waiting 10 years. They honored Varric, and even if I’m still mad about it I guess it’s more than we got for any of our other past beloved NPCs. In my head, he’s hunting Hawke down in the Fade. One day, Cassandra will meet him there and they’ll be reborn as wisps who can dance around the Necropolis together. Emmrich will make sure they’re properly cared for.
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inariele · 16 hours ago
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Dragon Age The Veilguard - Final Gameplay Thoughts
Here are my general thoughts on the game. I will gather some more regarding Solas and my Inky for later. I have lots of them but I need more time for that, they are all scrambled in my brain.
Playthroughs: I’ve completed three runs totaling 150 hours.
Romance Preferences:
Lucanis: I romanced him first but gave up halfway because the romance was too slow-burn for me.
Davrin: I romanced him next; it was okay but felt somewhat vanilla. I prefer Davrin's death scene over Harding’s, so I’m unlikely to romance him again.
Bellara: I romanced her in my third playthrough and enjoyed it. She’s a bit like Merrill, and I plan to stick with her for future playthroughs.
Roleplaying and Expression:
I often felt limited by the game’s restrictions on expressing personal opinions, especially since I’ve played suppressed elf characters in previous games. I feel I should have had the option to express strong opinions on the elven gods. Especially as an elf.
Tevinter was not explored enough. I thought we would at least see the male divine or more from the magisters.
No renegade option is very disappointing.
the Inky should have been playable similar to Ciri to walk us through the destruction of the south...the one we spent 3 games saving.
Not utilizing the Keep was definitely the wrong choice.
Rook seems to have a pretty set personality, I prefer my wise and marvelous Inky. Inky as NPC however had pretty much the personality I chose for her so it was not very jarring for me.
Solas’ Memories:
It feels tragic that I can’t talk with Solas or the Inquisitor about Solas’ memories. There’s a bit of irony, though, since in a sense, the Inquisitor has learned about Solas' background. His personal quest describes how he came into the world, so in a way, the Inquisitor knows part of his story without knowing the full truth.
Exploration and Combat:
I really enjoyed the exploration and combat in Dragon Age Veilguard; they’re my favorites of all four games.
Ending with Solas and the Inquisitor:
While I didn’t like the ending execution with Solas and the Inquisitor, the romance ending comes close to what I imagined, including the idea of them going back into the Fade.
I believe Solas, as the protector of the spirits, ties in well with Mythal staying in the waking world as its protector, and with that ending their connection.
I don’t think the prison is holding them forever.
Graphics and Hair Physics:
The game is visually beautiful, and the hair physic is amazing.
I will never get tired of the hair.
THE HAIR! I want it for inquisition
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selfish-cat · 1 day ago
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Veilguard Re-imagined
Given how DAV turned out to be, I think it would've been much more interesting if it was more in line with what Trespasser was hinting at. Spoilers below:
Instead of ooo bad evil gods and bad evil people, the factions could've been so much more nuanced. And you know who would've been super involved? The elves. Elves still struggling with the truth of their Vallaslin. Elves tired of being treated like dirt. Elves who are proud of their heritage.
I'm imagining the main 3 factions would be:
Evanuris: The base of their followers would be the Dalish who have worshipped them for centuries and don their Vallaslin. Whether or not the Inquisitor spreads the news about their tyranny (and whether or not they're believed), as a people who have lost everything time and time again, why would you turn away the chance to regain the former glory your people once had? The gods wouldn't have to try very hard. They were leaders once of course they know how to sway people. Make them sympathetic! Show them mourning their friends and lovers and lost empire. Have them cast doubt over Solas' claims! They can still have their "bullies and tyrants" and their blighted dragons but they would also have the desperate and disillusioned, maybe some of whom you can still reach out to and pull back.
If you want to bring the Blight in, it would be easy enough to blight their followers under the premise of empowerment (Solas isn't the only one who can lie). Instead of throwing a billion reavers at me, give me intelligent blighted creatures who think they're reclaiming their agency, who think they're avenging themselves, their loved ones, and their ancestors by spreading the blight to cities. It would also be a good way to distinguish between the gods' followers and other factions.
You know who wouldn't be joining them? Tevinter supremacists whose Imperium past prided themselves on conquering the elves. Or the Antaam who haven't renounced their beliefs and upbringing—you don't shake off that lifelong wariness of magic unless a lot of people get real chill with a lot of things real fast. I'm not touching the Butcher part because I still don't understand it although confused, lost track of the plot, wanting to turn yourself inside out? Relatable.
Fen'Harel: Rather than being relegated to a troll in the comments, let Solas lead the army he amassed in Trespasser??? All the Dalish and the city elves who are tired of being systematically oppressed and have been for literal ages?? He clearly cares for their freedom, as established in DAI (I had feelings when he finally called the Dalish "our people" but then it was followed by EA/Bioware nonsense). Other than the one line about him breaking the chains of slaves at the beginning, his deeds are never mentioned again other than to berate Rook.
I think his forces would be smaller. More scouts and spirits that specialize in skirmishes. It would be a three-way fight between the Evanuris, Solas, and Rook (with support from the Inquisitor and different implications depending on whether you disbanded or not). I think it'd be very interesting if you established a friendship/romance with Solas' and his forces withdrew when the Inquisitor appears vs. continue fighting if you decide to burn that bridge because choices matter EA. None of the elves in his forces will have their Vallaslin.
Keep the flashbacks. Keep the lore. Keep Mythal. But also keep the character instead of teehee lied to you again why would I listen to reason uwu.
Rook: None of the party needs to change or even the order of recruitment or any of the powers at play. They're all so charming and fun and clearly written with love.
Of course Harding will be there as a rep from the Inquisition. Let her work through her struggles with the Maker and the Golden City lore. Let her explore Titan lore but in a way that doesn't end with welp guess that's that and now let's not bring it up again since there definitely won't be implications with dwarves across all of Thedas. Neve works with the Shadow Dragons and would be sympathetic to the whole situation. Keep Aelia and involve the Venatori that way—strictly in Tevinter and unrelated to the gods. I imagine their forces were severely weakened after Corypheus. They can still kill the Archon in preparation of installing one of their own in if they want because that'd be in line with their established motives.
Bellara and Davrin can help shed a light on their perspective of things. Bellara tries in DAV but given how elf involvement was basically dismissed with "nah they're steering clear of the evil gods and we defs don't have a problem with any of this" t'was rough. It would've made more sense bringing Cyrian back aligned with the gods than suddenly bringing up a Forgotten One (excellent DLC option in the Tirashan though). Davrin struggling to distance himself from his heritage and empowerment via Wardenhood and fatherhood (lol) is very interesting to explore instead of idk being a farm boy even though it'd be awfully hard to farm without a permanent settlement, which apparently was a thing but I digress. Keep the griffons and Isseya but tie her to Ghilan'nain in a sympathetic but warped way (of course Ghilan'nain loves the griffons and is sympathetic to their plight. Why not make them better? Isseya's a city elf but why would she doubt the Mother of Halla?) Also definitely keep that chat with Solas and have more of that!
Lucanis and Crow lore. Imagine debating with him about practices of kidnapping and torturing children to train them. Characters can grow and learn (look at my best boy Dorian) and when he gets promoted to First Talon, maybe he'll keep your words in mind if your bond is high enough. Taash and Emerich had more personal things to deal with which is great. Not every character arc has to be directly tied back to the Big Bads. In DAV's case, it would've made more sense if they were just standalone issues instead of trying to be like "yeahh y'know, Venatori support. Yup."
And if you play Rook as an elf, there should definitely be a city elf and Dalish option because they're different cultures EA. You can't just have options like "I'm Dalish where it counts" and say "Our Gods" and "Your People" in the same scene because what even does that mean EA. Very good posts about this stuff here and here and here
Ending: At the end of this power struggle, where the gods are inevitably taken down, instead of a uwu everyone lived happily ever after except those who died, there are! Ramifications! Those were elven gods that almost destroyed everything! Why would they just let elves be and the Dalish chill and settle in Arlathan Forest (nvm why they were allowed back in the first place given how the Dalish treat the Dales and how they expect people to react to their presence there)?
Depending on how you play all your games (or a neutral score for new players), I think this is where you see the results of your choices. Did you garner sympathy and support from leaders? What leaders did you put in place? Will things return to a tense status quo? Will there be another Exalted March where they're driven even farther away? Or will there be introspection and understanding maybe resulting in a new Halamshiral for the Dalish somewhere and more rights for city elves?
As for Solas, I think his outcome would depend on the Inquisitor's choice in Trespasser. Do you kill him, leaving any future attempts to breach the Veil a risk? Do you fade into obscurity with him to live out a peaceful life in secrecy? Or do you convince him to give Thedas as is a second chance now that the gods are gone? He can disappear, maybe he occasionally has visitors or visits those he considers friends while keeping an eye on the world and the Veil (he'll be the new Veilguard which would make that ending line make more sense)?
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vimmark · 2 days ago
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One of the things that’s stopped me from buying the new da game is that I was afraid that it wouldn’t “feel” like a dragon age game, but I think some of your posts lately are convincing me
I think a lot of the type of sentiment you're expressing comes from the fact that the first three games came out within 5 years of each other, and Veilguard only came 10 years later. And look how much changed just in those first 5 years of the series. I think it helps put things into perspective to remember that in terms of release date, Inquisition is twice as close to Origins than it is to Veilguard.
Dragon Age, whatever it felt like to each person, was just those first three games for a very long time. Some now feel that anything outside of that doesn't belong. To me, the fact that Veilguard expands on what Dragon Age is and feels like is a benefit, not a drawback.
It won't feel like any of the other games. All the other ones didn't feel like each other either. There are things I love in each of the four games that none of the other three have in the same way or degree of success. I genuinely believe there's something in Veilguard for everyone who has enjoyed any of the others, and more. If you're like me and enjoyed all three, especially if you also enjoyed each one for different reasons, I struggle to see a reason why you wouldn't feel the same way about this one.
A lot of the fandom here has been conditioned to read any positive commentary as disavowal of any faults, for whatever inane reason, and dismiss it completely as a result. You can't just say you loved the game without preceding or following it with a disclaimer that no, you don't think the game performed the miracle of being the first ever piece of media to have no flaws. Otherwise clearly you just weren't paying attention to all the things that make it bad, actually.
So I'll say this: there's nothing uniquely wrong with it. Out of the four, it's the one with the shortest list of dislikes for me, and the one with the flaws that least impact my overall experience. The only thing wrong with it is that it's not perfect. That seems to be an unforgivable offense to many, but I think that's a pretty nonsensical attitude to have towards anything created by a large group of human beings.
Veilguard is the new kid, but I promise it will fit in like all the other ones did. Just pull up another chair to the table and make a new friend. There's room if everyone just sits a little closer to each other.
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dare-to-dm · 2 days ago
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I have a lot of good things I could say about Dragon Age Veilguard, but one non-spoilery thing I'd like to talk about is the combat. It is so fun! Veilguard definitely nailed this aspect of the gameplay better than any of the past titles of the franchise.
Rook is so delightfully mobile in ways that past protagonists never were. They can run, dodge, jump and slide all over the place in quick and smooth animations that are just plain satisfying. And they need it, because the combat is fast paced and frenetic in a way that feels almost like a bullet hell at times. Which normally is not my bag - I don't have the best reflexes. But the game gives me enough tools to navigate and avoid all the damage coming my way that it's enjoyable. Even then companion barks in combat are great! In past games, they would often melt away into noise. But in Veilguard, when Tash tells me "On your left" or "Bad place, you gotta move!", it's clear and helpful information.
On top of the action being fun, the combat mechanics have a pleasant amount of depth to them. The abilities, gear, and companion load outs all interact in a myriad of ways and give you lots of flexibility to make your own unique builds and strategy. There are 3 people in my household playing this game, and we all have very different strategies. My housemate is focusing on mana regeneration so he can spam his abilities and flood the area with damage while having his teammates focus on healing. I use my teammates to set off combos while primarily focusing on using my bows to get massive weakpoint damage. And my husband, who normally doesn't get into tactics, has maximized Stagger for his entire team so he can do a lot of takedowns.
And if you're someone who doesn't care about combat at all, there's literally a difficulty setting that makes it so you can't die, which is nice. But I'd encourage you to at least give it a shot if you haven't already. I'll admit it took a few hours before things clicked for me, but I'm really having fun with it now.
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scaryanneee · 3 days ago
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VEILPUNK 9:52 ⚡️
Narrative parallels between [and MAJOR SPOILERS for] Dragon Age: The Veilguard and Cyberpunk 2077
Wake up, Samurai, we have a Thedas to burn. Let’s play a game:
Meet [V]/[Rook]. She is living her life as a [nomad/streetkid/corpo]/[Dragon/Crow/Lord/Watcher/Warden] when circumstances (aka, some kind of fuck-up) lead her to begin a new adventure with her friend [Jackie Welles]/[Varric Tethras]. 
The pair embark on a mission that involves a history lesson about a mercurial and rebellious [rockerboy]/[ancient elven mage] who made a questionable choice [50]/[8000] years ago when he [detonated a nuclear bomb]/[created the Veil]. That decision had dire consequences, but was done with good intentions: to take down a corrupt and powerful group – the [Arasakas]/[Evanuris]. 
Anyway, the job that [V]/[Rook] is on goes really, really bad: needless to say, we won't be working with [Jackie]/[Varric] anymore. [V]/[Rook] finds herself injured but alive… and the previously mentioned grumpy old [rockerboy]/[elven god] is now living in her head, somehow?! 
[Jackie]/[Varric]’s fate is not the only consequence of [V]/[Rook]’s actions. In fact, the clock is ticking: if [V]/[Rook] does not find a way to fix her mistake soon, she faces certain death. Not to mention, she promised [Jackie]/[Varric] that she would take care of the [biochip]/[team] for him. 
As she works to undo what she has done, [V]/[Rook] either bonds with the [Johnny Silverhand]/[Solas] living in her head, or hates him, or something in between. There’s lots of snarky jabs traded between mind-resident and host, but also moments of genuine understanding that build over time. 
It is kind of weird walking around the world, though, because you see symbols of [Johnny]/[Solas]’s legacy in the form of [Samurai memorabilia]/[Fen’Harel statues] pretty much everywhere... anyway.
In an optional questline, [V]/[Rook] can watch some of [Johnny]/[Solas]’s memories. She learns that his [nuclear bomb]/[creating the Veil] was about more than just fighting [corpo]/[godly] corruption. It was also about avenging the death of a woman he cared for deeply: [Alt]/[Mythal], who was killed by the [Arasakas]/[Evanuris]. [Alt]/[Mythal] and [Johnny]/[Solas] may have had a complicated and at times turbulent relationship, but there was no doubt he loved her. There’s also no doubt that [Johnny]/[Solas] feels, in part, personally responsible for her death.
[V]/[Rook] also gets to meet some of [Johnny]/[Solas]’s old friends: [Kerry]/[Dorian] and [Nancy]/[Morrigan], who both worked alongside him in [Samurai]/[the Inquisition], and [Rogue]/[Inquisitor Lavellan], a highly competent woman who [Johnny]/[Solas] had a romantic relationship with at one point (and who [Johnny]/[Solas] regrets not having treated better). [V]/[Rook] also meets some of [Johnny]/[Solas]’s greatest enemies from his past – like [Adam Smasher]/[Elgar’nan] – and gets to make [Johnny]/[Solas] proud by kicking their asses on his behalf. 
Finally, at the very end of the game, [V]/[Rook] can choose to either redeem [Johnny]/[Solas] or condemn him. They can even get help from a version of [Alt]/[Mythal] to do so!
Roll credits.
This is all to say: I love both of these franchises very much and, so it is very delightful to find all of these parallels between them. To be very clear, this is not an accusation of stealing or anything – stories echo, history rhymes, etc. – just an affectionate observation.
BUT.
It also highlights, for me at least, a few things Cyberpunk did well that Veilguard would have benefitted from incorporating. Namely:
A prologue based on character origin, where Rook meets/bonds with Varric, like V does with Jackie
More interaction between Protagonist and Guy Living in the Protagonist’s Head
Deeper engagement with the universe’s lore, particularly the setting and its impact on our protagonist. Night City feels like another character in Cyberpunk in a way that Veilguard's Thedas really does not.
The protagonist having a smaller scale, more personal investment in the outcome of events – V’s race against the biochip is instantly understandable, and her tenacity and strong will to survive make her very easy to relate to and like. I never quite felt the same level of investment in Rook, and I think that’s in part because her fight against the gods is so enormous in scale that it feels quite impersonal at times. 
Story parallels aside, these two games are also both examples of games that were rushed through development and suffered for it. For Cyberpunk, that meant infamous technical failures; for Veilguard, that apparently means writing that is inconsistent at best and baffling at worst.
Fortunately, CD Projekt Red was able to add tons of post-release updates (and the excellent Phantom Liberty DLC) to Cyberpunk, that really helped it ultimately evolve into the game it was intended to be. 
Unfortunately, I think it is extremely unlikely that EA/Bioware will ever give Veilguard the same treatment.
But if I’m looking for something to hope for about this franchise (despite the long odds)... I think that would be it. 
Anyway, if you read this far: thanks, [chooms]/[lethallen]! 🖤
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wizardsix · 2 days ago
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ok... so I have finally finished veilguard after about 90 painful hours (two playthroughs). im not gonna write an actual review about all of my detailed thoughts bc it'll actually take days, this is just to at least get my general thoughts out and see if anyone else feels the same or if ive actually lost it.
overall it is the weakest dragon age game story-wise, and I'd give it a nice lukewarm 4/10.
(i wrote this post right after I finished the game on the weekend so maybe I sound a bit harsh, I tried to edit it to be more reasonable lol but I didn't really want to delete this since I do still stand by a lot of this)
I really tried to go in with an open mind, bc I always want to experience media in full before making any kind of judgement, but about a few hours in I had this horrible feeling that once again this was another soulless, rushed game, and I still don't feel any different after finishing the game.
what stuck out to me was that there's no sense of urgency despite what the plot is, serious topics are not treated with care as the writing overall is shallow, and the gods as well as any other enemy you encounter are just cartoon villains (and apparently the lore retconning, but I'm not well-versed enough to dissect that so I won't).
I can't take this plot seriously when it feels so disjointed and forced and lazy. and I see no point in caring about anything when choices literally don't matter. no say in who you recruit, no say in the relationships with them and they have almost no awareness of rook, definitely doesn't matter if you have allies or not bc they show up anyway, and only four companions are locked into unavoidable decisions where one of them bites the dust no matter what (which is strange bc why are harding and davrin forced to die no matter if they're at hero status while bellara and neve can literally survive blight if they're at hero status), so it's impossible to try to strategize for better (or worse) outcomes with all the people you've gathered when there's only one right answer that the game pretty much tells you instead of letting you think for yourself (and side note this game does an incredible amount of hand holding). the game actively tries to trick you into thinking your choices matter with the onscreen notifications, but nothing matters bc the devs clearly had only one story in mind and for some reason lied that it had "complex choices".
also rook in general wasn't interesting as a protagonist bc they were written to be perfect. they always know what to say and are so supportive of everyone. they never struggle with anything. not even with leadership beyond "man leading a team is hard :/" but it doesn't actually show how hard it is by having actual volatile conflict between the companions* or showing how their plans sometimes fail. which, if we actually had choices that mattered, would have helped develop that struggle. also? what's with everyone being so friendly? I'm not gonna get into that but everyone is so eerily nice and it's been said a lot but yeah, the world is extremely sanitized and devoid of any real conflict aside from the gods I guess.
*(like off the top of my head cassandra fighting with varric and accusing him of not being on their side or how the inquisitor can literally punch dorian and solas if approval is low enough or fenris and anders bordering on killing each other is not the same as lucanis and davrin distrusting each other or people being uncomfortable with emmrich's necromancy. it just scratches the surface of conflict and never goes anywhere)
and let me say real quick again, there's nothing wrong if they wanted to make a more rigid story about being a hero. it's been done a million times and it can be executed well, but if you do that you need to make sure you 1) don't lie to people and 2) actually flesh out your (especially main) characters and plot to give people a reason to care. look at dragon age 2. hawke is a fixed protagonist with their own life front and center. they ultimately only have two choices (siding with mages or templars), but it works bc the game took time to build up the conflict straight from act 1 so by the time chaos happens in act 2 and 3 you understand why bc it's Been brewing the whole time. it just makes sense. the villains as well have sound reasons and feel real instead of being evil just bc. the story is more grounded, yet you have choices. you decide if hawke ends up alone or not. you decide how they approach situations with force or diplomacy. there's none of that in veilguard. a game that supposedly took 10 years to make. when dragon age 2 took almost 16 months (yes I know da2 also has problems like the fact that the templars are always proven right but this isn't the place to dissect that).
I want to be fair though and I do want to restate what I enjoyed about the game. the cc (though would it kill them to have more variety in face textures like age and body types beyond average.. also no colour wheel... especially since they claimed their cc was so good), the map progression/visuals/exploration (how certain places become more blighted overtime), the factions (though I feel there should have been more content for your faction, and helping them or not should have mattered more), the combat (did not feel like a slog, pretty fun and mindless), the companions (bellara, davrin, emmrich, harding, and lucanis had solid personalities and stories despite my complaints. neve was not memorable and I just feel sad for taash's bad writing), certain parts of the story were good, the intro and the point of no return sequences were solid, and the ending didn't feel rushed or boring compared to inquisition. and yes, I do appreciate that rook can be trans, I just think a little more subtly and care would've been nice.
another thing I did like and predicted was that varric died at the beginning of veilguard, and for a second I actually enjoyed that because i thought we were finally (a bit too late tho) getting some depth to rook and their own struggles of accepting his death and carrying this weight without him. and while I do think maybe they should've taken more time to establish the mentor/mentee relationship so we really feel rooks regret, I still think it was at least the right direction where in their grief they still see him, giving advice and narrating their journey.....but then it turned out to just be solas manipulating them the whole time, immediately destroying any emotional weight this reveal had.
whenever bioware has good ideas they shoot themselves in the foot and make it about solas. it's like nothing in the world exists without solas being involved somehow, and that is just incredibly boring and uninspired to me. not to mention solas just being an insufferable ass the whole time, which is fine, but it's not even in a compelling way like he used to be. he became so ugly by the end and the fact that the devs consider redeeming him the "good ending" and not giving him what he deserves is very telling and once again shows their own bias is king over good storytelling (solas' feelings should not come into play here, whether you/your companions live or die should determine good/bad ending since solas is trapped no matter what, only difference is who is trapped with him. idk but I personally think different endings actually means different outcomes). i will not go into the bs of the secret post credit scene, bc frankly I'm fed up with bioware's shitty writing and I won't be playing their next world ending space aliens game (unless they miraculously pull a good story out of their ass but lbr).
overall the bad outweighs the good for me. it's fun to play as a game, it's a decent fantasy game, but the story just doesn't do anything for me. sometimes I wonder if dreadwolf was a completely different game and was scrapped for veilguard last minute. maybe this was yet another inevitable industry fuck up and maybe there was a good story planned at one point. idk. all I know is bioware lied. respect and credit to the poor devs and writers who actually cared and to those who were kicked from the project, but in the end bioware promised too much and delivered too little.
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felassan · 1 day ago
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WBUR article: ''Dragon Age: The Veilguard' creators on their new vision for the fantasy series'
Rest of post under cut due to length and possible spoilers.
“Expectations are so high — whether from the fans of the franchise or the perspective of the company — there’s tremendous pressure.” says game director Corinne Busche. “One thing I’ll say about this team: They really rise to the occasion.” [...] “We sort of lost our way in a couple of previous titles, moving away from that character-focused storytelling that made ‘Mass Effect’ and ‘Dragon Age’ a success,” says John Epler, “Dragon Age” series creative director. “This project really coalesced when we consciously identified that central aspect of the experience: the characters.” “Veilguard” puts players in the shoes of an unlikely leader to a small band of rebels — think “Oceans 11” meets “The Fellowship of the Ring.” “It’s a deeply personal experience,” says Busche. “You’re creating your own character and that might be a representation of you, that might be reflective of the kinds of choices you'd like to make.” For the first time in BioWare history, that customizability allows player avatars to be transgender and access unique dialogue options around that identity. There’s also a prominent storyline about a party member coming out as nonbinary. “I'm an openly queer trans woman — I really believe that representation matters,” says Busche. “Everyone is welcome in ‘Dragon Age,’ and we want people to see themselves and feel like they can have a heroic place here.” [...]"
"4 questions for Corinne Busche and John Epler What makes “Dragon Age” stand apart from other fantasy games? Corinne Busche: “‘Dragon Age’ is a franchise that’s fundamentally always been about this really authentic team of companions that come together to take on insurmountable challenges. It's about people. It touches on some pretty deep themes as well. Injustices. The burdens of leadership. It really is about establishing this sense of found family to take on these challenges that lay ahead.” What feels different from previous iterations? John Epler: “I'd say this version of the game is much bigger in its storytelling, in its scope. We really wanted to put you in every one of the big story moments. So as an example, it's the difference between watching the Battle of Minis Tirith versus being someone who's fighting in the middle of it. You're much more participatory in it. We wanted you to feel like you were part of these big world-changing events. You were right in the thick of it and really focusing on making the story that is so big and epic feel personal just by how you interact with it.” What sort of hero is the player character, Rook?  Epler: “One thing we wanted to steer away from very consciously was the sense of them being a chosen one because that's something we've done previously. They are the right person in the right place at the right time. But there is always a core personality to them. They are always going to be someone who needs to pull together this small but somewhat dysfunctional group and really lead them in a way that makes sense for that team.” Busche: “And it's one of the interesting aspects of each new game having a different protagonist. We do have a true blank slate, some say in ‘Dragon Age: Origins.’ I would put the Inquisitor in that category. Whereas Hawke in ‘Dragon Age 2’ has a very bespoke identity. So we kind of strike a balance between that. One of the defining properties of Rook, who they are as a character, is this idea of someone who's very competent, but as a leader, they're learning how to shoulder this responsibility.” You’ve put a lot of blood and sweat into this game. It’s nearly out. Have people already been telling you stories about how they connect with it? Busche: “Absolutely. One of the reasons that I felt so honored, so privileged to be able to join this team and work on this franchise is so rarely have I seen a game or a piece of media, for that matter, that connects with people so deeply. There's a real sense of ownership and an affinity for the franchise. It's a rare thing.” Epler: “I'll share a very personal anecdote about this game and people connecting. So I wrote the follower Bellara. Early on while we were making this game, I got a diagnosis of ADHD. So I'm writing this character who has a lot of the same mannerisms, a lot of the same views of the world, in a very specific way. And hearing people online, connecting to this character in the way she speaks and the way she interacts, they were able to point to and say, ‘That's me, that's how I deal with the world.’ And it's just such a cool feeling to have someone connect with a character you create and be able to say, ‘I felt seen in a way that I've never felt seen in a game before.’”"
[source]
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kaija-rayne-author · 1 day ago
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Section 12 in review of Dragon Age Veilguard
96 Hours in, 94 hours playtime..
Obligatory disclaimer, feel free to jump to the cut if you've read it.
Something came to my attention. I need to make it crystal clear that I utterly love the diversity in DAV. It's fantastic. I'm also a heavily left leaning, non-binary, queer as fuck reviewer, editor, and author.
I'm on media blackout while I play this, so I'm only getting second-hand info on how awful it is right now in the DA Fandom. Please be safe and take care of yourselves. Arguing with incels and white supremacists is completely pointless. They sea lion worse than an actual sea lion. Your mental health is important.
Though, every single time the anti-queer brigade comes out for a new DA game, I sit there thinking 'have you bozos played any DA game, like, ever?' My guess is nope.
Spoilers for Dragon Age Veilguard (and other Dragon Age stuff, I'm a Lore fiend.)
Section 11 is here.
So, the whole Mourn watch section with the half Lich was very well written and put together. Had an interesting (if not difficult) puzzle and a poignant ending. Loved it.
Did the Treviso sequence where Illario gets his comeuppance. Even though it's a very stale plot idea, it was so very well written and executed (har har) that it's a shame they fired Lucanis's writer. (Mary Kirby wrote Lucanis.)
They probably should've kept her and let her write a lot more than that. The game would've been so much better. It might’ve actually approached good.
Instead of something that when my partner saw me loading it up he said 'wow, you look like you're about to be tortured'.
Rueful face. So much of this game has felt like torture that having two sections on the same day that were legitimately good is odd.
The ones with Taash in Rivain were fun or sad, depending. But still well written and put together.
Still seem to have more to do. Gonna play for a few more hours. It's rare and nice that it's actually curiosity I'm feeling while logging in tonight, vs. any of the gamut of yucky emotions this game has treated me to.
Oh! Before I forget and in the name of attempting to provide a fair review, I do really love the light puzzles and ancient elven tech stuff. That's been a great deal of fun.
There are good parts to this game, but they just don't make up for the shit.
...
A. Single. Meaningful. Glance. As an intimate scene? Fucking DAO had better than that! Are they serious? Is there more in the final sequence? Dear gods, if I'd paid for this game I'd be bloody furious. Incandescently, explosively furious.
Let's talk about consumer expectation. It's something anyone hoping to sell things has to be aware of.
In its, what, 14 year Dragon Age history? Bioware has set certain expectations with their market share. As I mentioned, DAO, while dated and with poor graphics, actually had something extremely suggestive for the intimate scenes. You had no doubt what the characters were doing. Same went for DA2. Not much actual nudity, but again, no bloody question about what was going on. In DAI, some was sweet, some was saucy, but it was even more clear what was happening.
So the expectation for a behind door scene that you got to see has been set. If there had always been fade to black meaningful stares for the intimate scenes, fine, whatever. But that has not been Bioware's history. And it certainly isn't their gaming market's expectation.
Expectation isn't as important in a standalone game. There's no weight of expectation like there is in series work. Unfortunately for everyone who bought this game, the expectation of so many years and so much material has been firmly set. And a long, searching, intense look doesn't cut it. Are all the Romances like that? I don't have the stomach to replay it that many times to find out.
I still have to finish the final sequence. So it's possible my utter disappointment will be fixed, but given the way Bioware has structured its games in the past, the Romance parts were finished before the final sequence.
My level of disappointment with this game has been high all along, but this is indeed the shit cherry on top of the shit sundae of this game.
Hah! And to think I'd actually hoped for an intimate scene between Solas and Inky! (Hysterical, breathless, cackling. OMFG.)
The problem with market expectation? And not meeting it? Is that you utterly lose the confidence and trust of the people who buy your stuff. And that means they're less likely to buy your stuff again. I certainly won't ever buy anything Bioware makes again. I'm out. I'll enjoy the previous games, but if I'm right about my predictions? Veilguard doesn't exist as part of my universe. I'll pretend it wasn’t ever made. Unless I decide to write a long fix-it fic. Because OMFG.
If, as an author, I shifted from rather explicit, panties-melting intimate scenes to closed door fade to black... I would be betraying my reader's expectations and losing their trust.
If this is it for the intimate scenes? Oh man. Bioware, you fucked up.
Pre-play pithy commentary
If you want to skip the snarky paragraph ^?
13th review here.
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oblivionscribe · 4 months ago
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I love Dragon Age so much. I'm slowly collecting all the books and comics. I have a DA tattoo that I plan to make an entire sleeve (it's Grey Warden armor but I have the templar shield inside because I made choices and nobody was there to tell me no lmao). I love talking about Dragon Age. I met the love of my life here on Tumblr because we were geeking out over our OCs.
I played Origins shortly after it's release. I had been in a pedestrian/motor vehicle accident and was housebound for a long time as I regained the ability to walk. I was already a big fan of high fantasy and I loved reading all the codex entries. The lore of the series is lovely despite some things not being explained which I hope we get some answers in Veilguard or related content. I love Dragon Age 2 - the companions were amazing and I loved the being a sassy little shit. Inquisition opened up the world to explore, something I hoped for, but was a bit disappointed with how empty the world was. You could definitely tell some areas were kind of meh with how little there was to it. I hope this is balanced in Veilguard where we get a mix of DA2 and Inquisition. I know the series has its issues, especially with certain voice actors being douchewaffles and certain fan groups that are ravenous and toxic. It's a stain on the fans and the series but on the whole, the world is amazing and I love learning more about it. I'm so excited to go to new areas and all the NEW LORE to ponder and over-think about. All the new discussions we'll have like some big symposium. I know some people are upset that it isn't as intense as Baldur's Gate 3 but the series has never been that intense, perhaps Origins because it was obvious there was some inspiration from the LotR series (listen to the LotR OST and then Origins OST). And it's okay to feel that way, BG3 flipped the table on RPG expectations and is an amazing game, sometimes we grow apart from series (I was big into Mass Effect but after I learned Andromeda, my favorite entry tied with ME2, wasn't getting a sequel I got real meh about it. I still love it but Dragon Age will likely be my favorite BioWare IP if not my favorite video game IP. Ugh, it's gross how much I love this series I'll be screwed if GoodSmiles makes a line of Dragon Age Nendos because I'll have to get them. I can't wait to import my Inquisitor and make him the old man he's supposed to be. And I love talking about OCs! Andraste's tits, y'all make such great OCs and I love it when people commission me to draw them and I get to learn so much about them. I'm nervous as fuck that I'll make some really regretable decisions my first run of Veilguard but we will endure this together TwT Anyway, I'm done talking, thanks for reading this if you did TL;DR : It's me, Bobo the Clown, simp for all things Dragon Age
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hollytree33 · 5 months ago
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“Not much farther now.”
Wanted to try my hand at a mock screenshot study of Shivana! This is of the night before she reached the Temple of Sacred Ashes, before a much longer journey begins (she did not dress for the weather)
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invinciblerodent · 5 months ago
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This is going to be very ranty and disjointed, probably borderline incomprehensible post, but with the "return" of Dragon Age Discourse (and really, did it ever go anywhere?) and me repeatedly seeing the complaints and dismissals of DA:I as a "chosen one"-type of a narrative, I just.... I keep finding myself thinking about the relationship of truth and lies within the game.
Throughout the course of DA:I, the idea of a malleable, flexible personal identity, and a painful confrontation with an uncomfortable truth replacing a soothing falsehood, follows pretty much every character throughout their respective arcs.
There are some more obvious ones, Solas, Blackwall, The Iron Bull, their identities and deceptions (of both those around them and themselves) are clearly front and center in the stories told about them, but this theme of deception (both of the self- and the outside world) is clearly present in the stories of the others as well.
Like, for example, ones that come immediately to mind are stories like that of Cullen, who presents an image of a composed and disciplined military man, a commander- all to hide the desperate and traumatized addict that he sees himself as.
Dorian grappled with the expectations of presenting the image of the perfect heir to his father's legacy, the prideful scion of his house, his entire life (he even introduces himself as the result of "careful breeding", like one might speak about a prized horse)- all while knowing that his family would rather see him lobotomized and obedient, than anything even just resembling his vibrant and passionate self.
Cassandra calls herself a Seeker of Truth, and takes pride in that identity- only to learn that in reality, she has been made a liar, a keeper of secrets, without her knowledge or consent, and it is up to her to either uproot the entire organization and painfully cut out the abscess it is to build it back from the ground up into something respectable, or let the information she had revealed sit, and continue to fester.
And this theme continues and reframes itself in, among others, things like Sera's own inner conflict between her elven heritage and her human upbringing, or in Cole being caught in this unconscionable space in-between human and spirit, between person and concept, etc.
The Inquisitor isn't exempt from this either.
I feel like this is where the core of the many misunderstandings of this plot come from, why so many people continue to believe that Inquisition is a "chosen one" or "divinely appointed" type of story, because I think many might just... not realize, that the protagonist's identity is also malleable, and what they are told in the setup/first act of the game is not necessarily the truth.
The tale of the Inquisitor is the exact opposite of that of a "chosen one" story: it's an examination and reflection of the trope, in that it is the story of an assumption that all wrongly believe to be the truth, and thrust upon you, even if you protest. The very point is that no matter who you choose to say that you are, you will be known as the Herald of a prophet you don't even necessarily believe in, and then that belief will be proven wrong, leaving you to cope with either a devastating disappointment if you believed it, or a bitter kind of vindication if you didn't.
There's a moment just after Here Lies the Abyss (when you learn of the lie you've been fed your entire journey in the game) that I don't often see mentioned, but I think it's one of the most emotionally impactful character moments, if you are playing an Andrastian Inquisitor who had actually believed themselves chosen (which I realize is a rather unpopular pick, lol): it's when Ser Ruth, a Grey Warden, realizes what she had done and is horrified by her own deeds, and turns herself in asking to be tried for the murder of another of her order. As far as she is concerned, she had spilled blood for power, and regardless of whether she was acting of her own volition at the time, whether she had agency in the moment, is irrelevant to her: she seeks no absolution, but willingly submits to any punishment you see fit.
And only if you play as an Inquisitor who, through prior dialogue choices, had established themselves as a devout Andrastian, can you offer her forgiveness, for a deed that was objectively not her fault- not really.
You can, in Andraste's name, forgive her- even though you, at that point, know that you have no real right to do so. That you're not Andraste's Herald, that Andraste may or may not even exist, and that you can't grant anyone "divine forgiveness", because you, yourself, don't have a drop of divinity within you. You know that you were no more than an unlucky idiot who stumbled their way into meddling with forces beyond their ken.
You know you're a fraud. You know. The game forces you to realize, as it slowly drip-drip-drips the memories knocked loose by the blast back into your head, that what all have been telling you that you are up to this point, is false. And yet, you can still choose to keep up the lie, and tell this woman who stands in front of you with blood on her hands and tears in her eyes, that you, with authority you don't have, grant her forgiveness for a crime that wasn't hers to commit.
Because it's the right thing to do. Because to lie to Ser Ruth is far kinder than anything else you could possibly do to her, short of refusing to make a decision altogether.
There are any number of criticisms of this game that I can accept (I may or may not agree depending on what it is, but I'm from the school of thought that any interpretation can be equally valid as long as there's text that supports it, and no text that contradicts it), but I will always continue to uphold that the Inquisitor is absolutely not- and never was a "chosen one".
They're just as small, and sad, and lost, as all the other protagonists- the only difference is that they didn't need to fight for their mantle, because instead of a symbol of honor, it acted as a straitjacket.
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