#i hate how origin doesn’t have a linux version
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quinttyz · 1 year ago
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gonna play dragon age: origins again after 1 yeAR OF CRYING OVER A LOST PLAYTHROUGH DUE TO MY
LAPTOP BREAKING DOWN 😭
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lonesomealley · 5 years ago
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Borderlands 3 Review
*Writer’s Note: I played this game when it came out and have based my review on the version of the game that I played then. Some of this information may become outdated with time. 
DISCLAIMER: This review is going to contain a lot of spoilers for Borderlands 3, if you don’t want that then this is not the review for you. My overall opinion of this game is that it’s… okay. It entirely depends on what you value out of a video game. Borderlands 3 is, at heart, just another Borderlands that’s been somewhat dumbed down, and if you don’t like the Borderlands series’ base mechanics (i.e. farming, constantly throwing away weak gear, getting stomped on for being underleveled) then this is not the game for you. If you value storytelling in your video games, this game is absolutely not the game for you. However if you’re someone who just wants to shoot some guys and already like, or think you’ll like, Borderlands’ looting systems then this game is going to range anywhere from okay to good. It should be kept in mind that this review is meant to take into account many of the different aspects of the game, hence why this review is going to have a far lower score than many other reviewers/media publications seem to be rewarding it.
I don’t really know if Borderlands 3 is worth the $60 asking price, and I would ultimately say to either wait for the game to go on sale or at least wait for it to go up on Steam. This is because the game really is just a dumbed down Borderlands entry, you could easily just go buy the Handsome Collection for $60 (if you haven’t already) and have just as good, even better, of a time. Also that Steam has more laid back refund policies than the Epic Store (which can be blamed for this review existing in the first place). But this is where the spoiler free section ends, anything past this point will contain heavy spoilers for the sake of in depth discussion. You have been warned.
When the Borderlands 3 reveal trailer came out back in March I was entirely skeptical that the game would be anything good. The story looked like a mess, the guns looked like complete shit, and overall it appeared that a lot of the things they were promising on were too good to be true or would end up simplified. Also, at the time I had just played through the entirety of the existing Borderlands series (excluding Tales From the Borderlands), so this new game was going to have to spike a certain chord with me. This definitely wasn’t helped by the “additions” that they tried to make to those games such as second game’s graphics enhancements, and the Borderlands 1 remaster. The former, while making the game look prettier, had the problem of cutting off cross platform play (across PC, Mac, Linux, etc.) which left a small crowd of people very disappointed. And the latter had the issue of being a complete load of garbage with many of the same bugs, new performance issues, clunkier menus, new menus not working, and of course Gearbox’s patented golden chest. They pulled a BL2 and just gave you OP guns at the beginning of the game as to make the beginning area more trivial than it already was. And if that wasn’t bad enough, they suited you out with 75 golden keys for connecting your shift account, meaning that you could destroy any sense of value the guns originally had.
There was also the new BL2 dlc that was meant to tie the game into BL3’s story. However I can safely say that after having played through BL3, this dlc’s campaign in no way whatsoever connects these two games together. I guess at best it explains how Sanctuary fell, but that in of itself has a lot of problems. You get attacked by some Dahl commander (who has never been brought up in the story before) where he infects Sanctuary, and by further extension Pandora, with this plant virus. Your job is to kill this guy and stop the plant virus. There is no motivation established for this guy besides that he wants to make Pandora into some paradise, and the story has absolutely no effect on BL3 at all. The crew was already set on going to outer space, this invasion only served to speed up this process. To further this claim, there is no mention of this dlc’s events in BL3 and Pandora is still the same sandy hell scape that it normally is.
Which finally brings us to Borderlands 3. A game that feels surprisingly devoid of passion and love despite how much effort went into it. A game that feels like there wasn’t enough time to flesh out ideas. A game owned by a company who sold out to Epic for money- let’s get a couple of things out of the way first. 1. Borderlands 3 isn’t an entirely bad game per se. 2. I have relatively no issue with the game being an Epic exclusive and my opinion is not biased or soured due to Randy Pitchford’s constant fuck ups.
However, that doesn’t mean that I don’t outright despise Gearbox and 2K for their actions. They take an exclusivity deal with Epic which actively disrupts consumer convenience and confidence in purchasing their product (not a big deal). But then they have the audacity to push this game out in the buggy, unpolished, and unoptimized state that its currently in (kind of a big deal). The menus are buggy on a basic, functional level, the performance tanks constantly, and items would quite literally disappear out of thin air from my inventory. All of these made Borderlands 3 just that much more of a painstaking experience to play through.
It was the unpolished game and the Borderlands’ trademark shitty introductory area that made me want to refund the game. And believe me, I tried to refund the game. Unfortunately I got denied my refund because I had accidentally played over 2 hours of the game, when the Epic client doesn’t even show your playtime. So ultimately I had no choice but to play this game in order to get my 60 dollars worth. In that time I learned that this game is exactly like the other Borderlands games. Right down to the pacing and the disappointing endings. The beginning of Borderlands 3 is a complete slog. You’re just slapped down on Pandora and have to suffer through Clap Trap’s “hilarious” writing and get formally introduced to the mechanics of a Borderlands game for the 4th time now. Gearbox has apparently never figured out that people really hate playing through the beginning of their games because it refuses to give the players a skip tutorial option or a way to just outright bypass the introduction. Now I will say that this introduction isn’t as bad as BL2 or The Presequel, but it's certainly nowhere near good either.
The problem with these introduction areas is that they aren’t engaging or really even play into the story in any meaningful way. In BL3, you arrive out of thin air on Pandora and are forcefully met up with Lilith and the Crimson Raiders so that you can prepare to take off into space. Between meeting up and going into space you’ll be doing menial tasks such as fixing Marcus’ shops, getting a basic vehicle, and doing some really boring boss fights. Your motive for killing these bosses is because Lilith is on the hunt for the vault map. That thing that they had in BL2, how did they lose it? Nevermind that because it’s just sitting with Mouthpiece, a painfully easy boss that expects no brain power out of you other than just avoid the giant speakers that go boom. Apparently it was in Vaughn’s possession before he was betrayed by his Sun Smasher clan in return for good boy points from the Calypsos. Why the Crimson Raiders thought it would be a good idea to leave the map with Vaughn beats me, but I can safely say that this theme of Vaughn being a complete fuck up is consistent throughout the entirety of BL3.
Vaughn at best feels like a comedic relief character, and at worst feels like padding. This character has no important role throughout the story, just plainly isn’t a funny character, and comes across as a complete waste of space. He could literally just disappear from the entire game and nothing would change. You (luckily) don’t even see him for most of the game because his ass is left back on Pandora to do…  something. I’ve heard that Vaughn is a far better character in Tales from the Borderlands, however as I haven’t played that game I cannot say for certain whether or not Gearbox really just dropped the ball on this one. Vaughn also isn’t the only character I have this opinion of, however as I am still discussing the game’s intro I feel that I should hold off until later.
So after you acquire the vault map and experience a “high stakes” encounter with the Calysos, Lilith loses her siren powers. I feel like this was supposed to be some big, “Oh shit,” moment but I have to express that I simply don’t care for Lilith’s character and people who are new to the Borderlands series won’t care either. Lilith is not necessarily a “good guy” in Borderlands. She has done some fucked up things that have drastically changed the overarching plotline and a lot of people’s perception of her both in the story and by players experiencing it. In The Pre-Sequel, she is framed as being the reason for Handsome Jack’s insanity as Lilith literally branded a vault symbol onto his face. In the epilogue of TPS she actively commands a firing squad to gun down Athena after she tells her story in its entirety, completely against the judgement of her colleagues. And she makes incredibly rash decisions in BL2 that causes detrimental results for the crimson raiders such as being captured by Handsome Jack after being explicitly told not to come to Angel’s prison that greatly changes the dynamic of the story. These are only a couple examples, and I could keep going, but the point is that I don’t value Lilith as an entirely productive or a beneficially proactive member of the Crimson Raiders. And new players who have never played Borderlands before literally won’t even know who Lilith is or why she is even important. Hence when Lilith loses her siren powers after a pretty pathetic fight with the Calypsos, I can really only roll my eyes and just go with it.
From here the story relatively picks up and becomes a bit more bearable (but not really), however I don’t want a couple thousand words of this review to be about the story. Overall it’s trash, and I’m going to try my best to summarize just why it’s trash. Firstly is that the Borderlands writers might be writing for way too many characters. Seriously you have: ProZ-oh I mean Flak, Amara, Zane, Moze, Vaughn, Lilith, Brick, Mordecai, Tiny Tina, Ellie, Tannis, Marcus, Zero, Rhys, Lorelei, Aurelia, Hammerlock, Typhon Deleon, The Calypsos, Katagawa, Bosses also have some writing with them, Ava, Rhys, holy shit I could just keep going. This isn’t to mention that the the only returning vault hunters from BL2 are Zero and Maya. And then factor in that the writers had to write up a ton of audio logs, some Typhon logs, Eridian logs, side quest dialogue for meaningless bosses, etc. and you have just this disaster of a story that churns everyone out to be really shallow characters. There aren’t any truly good characters in this game. Some of them are passable but that’s because they either aren't main characters or they have some somewhat funny writing and redeeming qualities.
Characters like Ava and Maya (and Vaughn) are completely devoid of any purpose within Borderlands outside of being fuel to the drama fire or just outright being an obnoxious brat. It’s pretty obvious that Ava is just a spoiled teenager who has no idea what she’s getting into, but even in the context of Borderlands her character doesn’t fit at all. For example, after the player kills the first vault monster (Rampager) and returns from the vault, you’re suited to a cutscene where Ava and Maya go pants on head retarded. Ava, a defenseless, tiny, teenager with no powers whatsoever, tries to tell Maya that, “We should be kicking [the Calypsos’] asses!” after the Calypso twins show up to absorb the powers of the vault monster. Mind you, this is after her and Maya debate about how Ava is a piece of shit that’ll get herself killed if she sneaks off to more vaults. Ava then has the audacity to tell the vampire sirens that eventually she’s going to be a siren and she’s going to, “Mop the floor with assholes like you.” These actions ultimately gets her put in her place, and Maya killed. Bottom line: She’s an obnoxious character that makes playing through the story of BL3 worse the more you’re exposed to her. And speaking of Maya, her character in Borderlands is completely useless. She introduces Ava, and then gets killed so that the players can go grrr at the big baddies. Her only significance to the story is that Maya is a siren so that the Calypso twins can steal her powers. Otherwise she is an absolutely useless character that now we’ll never get to see again without Gearbox pussying out on their own writing.
I’ll be completely honest here in saying that Typhon Deleon was the best written character in the game, and you hardly get to hear anything from him outside of backstory and the final couple hours of the game. If Typhon Deleon was a main star of BL3 I think the story would’ve went in a much more favorable direction. However I can’t discount the good writing moments within the story. Even though I absolutely hate Flak’s character even down to his voice, he does have some lines that made me chuckle. Rhys’ entire gag about Rhys ball had me laughing for that entire section, especially the line, “Suck on my big ball, Katagawa.” In fact I think most of the jokes that I laughed at were sexual jokes. I frankly don’t think a lot of these sexual jokes make the cut in a lot of games nowadays outside of obvious fanfare or really out there stuff like Grand Theft Auto 5. This was really unexpected and pulled off well in BL3 as weird as a compliment this is.
I also just want to express my disappointment for how the old vault hunters were treated in this writing: Axton, Gaige, Krieg, and Salvadore aren’t present in this game outside of some echo logs. It could be plausible that Axton and Gaige will come back for a future dlc, but I’m not holding my breath. We ultimately got Maya and Zero, and oh god these characters are bad. Maya dies only a couple hours after you meet her and Zero is comparable to a boomer dad trying to be hip with the kids. Maybe that’s the joke, in which case all I can say is, “Wow, they pulled it off really well and I’m not laughing.”
And finally, the Watcher. What the hell happened to this dude and why isn’t he in BL3? He appears at the end of TPS and is like, “You’re gonna need all of the vault hunters you can get,” however, not only do we have a very restricted roster of vault hunters, the Watcher is literally never mentioned again. Unless the Watcher is the Eridian that left all of the audio logs laying around, but what a disappointment.
I could keep going a good while if I wanted to, but that’s reserved for my videos. The next part of the game that should be brought up is the world design. Most of the world design is okay, I wish Pandora wasn’t just set in desert hell ala BL1, but other than that they seem to have enough content and discoverable areas to make them interesting to explore. My ultimate problem with the world building comes in when considering the planetary system in the game. Now this point can be entirely perceived as me just being an ass but when I think “planets” I expect a lot more than the world hubs in BL3. The planet’s levels are relatively small scale for being on, you know, a planet. And this isn’t just a problem with BL3, many other games that have incorporated planets like this, such as Destiny and Warframe, ultimately fail at capturing the scale of planets. A planet is often scaled down to a simple level within a video game, and it’s somewhat shameful to see a game boasting, “tens of planets to travel to” and then those planets have the same (and even less) scale as their previous title entries that were based on a singular world. Now I perfectly understand that this is a hard request to answer to, and having to build and construct one world is difficult on its own. Despite this, if a development/marketing team wants to promote their usage of a planetary system in their video game, it’s implied that the levels are going to be gigantic. It’s not at all impressive to see planets being used in BL3 because BL2 had the same, if not more, level variety and the same, if not more, amount of levels without the pseudo use of large scale.
This isn’t to say that the levels contained in the game are bad, just that I wish they weren’t pushed into a planetary system. Generally speaking, the levels aren’t bad. I hadn’t ever reached a part of the game where I thought, “Wow this level is trash,” or found levels that were broken. In fact, the gameplay and level design seem to be the real highlights of this game. Gameplay this time around has been modernized and sped up. Players are suited with a slide, ledge grabbing, barrel throwing, and melee slams. Sliding in of itself is important because of how non-committal it is as you can cancel a slide instantly by jumping. These additions ultimately make combat faster and more varied in how you approach the game. See Borderlands 1, 2, and TPS (while it tried) suffered from each fight encounter being basically the same shootout with basic cover systems. This time around, while you can still use the basic playstyle from the older games, you’re provided the methods to really make your gameplay interesting. Personally I never used the melee slam or the barrel throwing, and the new ledge grabbing system only serves to add verticality in map exploring from my experience. However I did use a lot of the slide, and given the right gun (especially shotguns) it became very satisfying to slide into an enemy and pop them into the air with a shotgun.
On this note, I feel like I have to express how much I disliked the feel of the guns. And clearly I am on the contrary opinion here because I have heard everyone on the planet say that, “Wow the gunplay is soooo good omg!!!” but I’ll be honest in saying that I didn’t see it here. Sure, the gunplay now feels more weighty and the new animations and stuff are nice to making the player character good gameplay feel. But the guns themselves, despite apparently having tons of funding behind making the guns sound good and being completely reworked, still have the chronic floaty-ness issues of the previous games. Some guns (primarily early game Hyperion SMGs, Maliwan guns, and some shotguns) just felt so awful to play with that I put them down and never touched them again. I’m not too sure what I was expected as I slid into an opponent and shot them in the face with my shotgun, only for them to fly away a couple feet and just get right back up only having lost about half or less of their health. Jakobs guns were consistently the best weapon, feel wise, despite me always wishing they had a bit more of a kick to them.
One of my major issues with the guns is that they are way too sci-fi and not enough like guns on wastelands and battle driven hell hole. Seriously for how terrible a place Pandora is, you don’t get weapons that reflect this attribute, Instead you get these futuristic Hyperion smgs that will project a shield out in front of you or a Torgue gun that will home into your target when thrown. This is a consistent theme throughout the game where guns won’t aesthetically match the environment. I could understand if you found futuristic guns on Promethea, or even that you find technologically advanced weaponry in the form of Hyperion leftovers on Pandora(given that they’re consistent with the styling of BL2). This would 1. Appease me, because I am the only person worth pleasing, and 2. Would allow the Gearbox developers to create more variety with their weapons so that the game actually feels like it’s hitting its promise of, “Billions of guns.”
Another issue I have is the sound design for these guns, which is probably the point I’ll get absolutely grilled for but: Using actual sampled gun sounds apparently does not work for video games. Seriously every time a game tries to improve the sound of its guns, the new sounds somehow turn out to be worse. This can easily be explained off as having a bias against change, but let's talk about it. Firstly, the guns are way too quiet in Borderlands. And they seem extra quiet in BL3, like worse than BL1 quiet. Maybe it’s a difference in subtlety, because let’s face it: It’s not like a microphone was stuck right next to an actual gun. In reality the sound designers probably had the microphone a good many feet away. This gives the gunshot more of a subtle popping sound rather than the huge blast that the person holding the gun actually experiences (hence why you wear earplugs when shooting guns in real life). But I’m going to put in my take on this matter: Guns need to have an impact in their noise. Now this doesn’t mean that guns sounds even need to be based on real guns or realistic in any shape or fashion. Borderlands is a game with a unique artstyle, so why can’t Borderlands have unique sound design?
It seems that every game nowadays wants the best sounding or most realistic guns to boot, however what happened to all that stylistic choice? Some of the best examples I can think of are Counter Strike’s western inspired whiff sounds for its older titles, Enter the Gungeon’s wide arrangement of different gun sounds, the cartoony gun shot effects for Wasted, and even Borderlands unique sound designs such as The Bane and the beam guns from TPS. These unique sound designs are missing for BL3’s guns and, despite Gearbox making an algorithm to suit one gun sound to thousands of guns, they all really sound the same. Not like you can’t tell the difference between what you’re shooting but in that all snipers sound like a generic sniper, all pistols sound like pistols. Of course you have to discount certain weapons like the Occultist that don’t even shoot the bullets respective of its weapon type. But the point is: this is a missed part of the game. I don’t necessarily like or dislike the realistic approach to the sound design of weaponry, but in a game that feels anything but realistic, the sounds aren’t doing it for me here.
But let’s reel it back to the game again, and get into the basic looting mechanics for this game. Upfront: It’s dumbed down, and takes little effort to get good gear. This is the part of the game where I fall out of my element (if I haven’t already), because I don’t really appreciate Borderlands for its RPG mechanics. It feels nice, and the act of finally getting something you grind out for hours if exhilarating (4 times magic missile), but it is far from how I prefer to play my games. Given this though, even I feel that legendaries drop way too often. Over my playthrough of just the main game content (I did 6 side quests on my first playthrough, and we’ll get to this) I collected tens of legendaries. When I was finished with the game I had 10 legendaries just sitting in my inventory that I was either actively using or keeping as a memorial item. This isn’t to mention that you literally get a chest at the end of the game that contain 4 legendaries in it. The loot dropping system is no longer satisfying at this point. And this isn’t just a matter of, “Oh they buffed the loot drops a little bit,” it’s a matter of the looting system becomes a complete joke when bosses can literally drop multiple legendaries without Mayhem, and will consistently drop multiple legendaries with Mayhem.
Assemble this with a forgiving leveling system, and now it’s just a dumbed down Borderlands experience. In previous Borderlands games, you couldn’t just do the main quest from start to finish. At some point you would eventually become underleveled, and paired with Borderlands’ trademark unforgiving and shitty rpg mechanics, meant that being 3 levels beneath an enemy granted you 10% damage reduction. This is no longer a worry, you can now play the main quests from start to finish with zero leveling hiccups. Or at least from my experience. Some reviews that I indulged in have said that they did have troubles with the leveling system, to which I rolled my eyes and had to immediately question what the hell they had done wrong. On normal mode I finished the campaign having only completed 6 side quests in total. One of these, to tie back to the looting system real quick, gave me a legendary elemental pistol that melted enemies for the next couple of zones. I also asked someone about their experience playing Borderlands 3 so far, only to learn that he had been doing every single quest that he was given and was massively overleveled come time for the first vault boss (he was level 21).
The bosses of Borderlands, this time around, were the best and the worst that the series has ever gotten. They’ve been massively revamped from the older system of AOE insta-kill moves to having actual attack patterns that you can skillfully avoid. To compensate for this, the bosses have been relatively tuned up to be more aggressive, throwing out more attacks. These new bosses range from very good to very, very bad. Some of my favorites were the Graveward, the Penn and Teller styled boss (Pain and Terror), and Troy Calypso. The bosses that I ultimately ended up hating were Katagawa, the Rampager, the Warden, and the Anointed. These bosses either suffered from boring attack patterns, bullet spongy-ness, or a lack of direction on what you’re supposed to be doing to beat the boss. Katagawa and the Warden fit into this last category. For Katagawa I was confused by him taking inconsistent damage (he loses a ton of health on shield break) and the Warden I couldn’t figure out whether or not I was allowed to kill him early. This is because the Warden is styled around the Goliath from BL2, so whenever he kills one of his teammates he gains all of his health back and then levels up. It turns out that you can kill this boss early, I just had garbage guns for this fight. So to answer your question, yes I did get the Warden to max level, and what pursued was a 20-something minute boss fight where you run the boss around in circles and turn around to deal damage when you can, and then he would kill a minion and level up. The only way I managed to kill him was that when he did eventually hit max level, he would stop focusing his minions when on low health.
The bosses that were truly good were the ones that kept the player busy, while not being too spongy or time consuming. It should be noted that the spongy factor of a boss can be easily biased by what type of weapons you enter a boss fight with. Some of the bosses I thought were easier may have actually been harder for you or another player, and vice versa. However, I will speak more of a general design philosophy and less of a, “This guy had too much health,” philosophy. I loved the Graveward (while admittedly being underwhelming for a vault monster) because of his unique battle area and clear attacks that would make his weak point exposed. Having the entire floor tilted to the side while you’re spamming jump to save your life was a fun mechanic to work with, especially when you factor in dodgeable acid balls. This was a simple boss fight that had a unique spin on an FPS boss. Terror and Pain I loved for stylistic reasons and the meta-humor around putting characters themed around Penn and Teller in a game made by a company with a CEO who is super into magic. This boss is comparable to Mouthpiece, but actually just a straight upgrade. The arena you fight Terror and Pain in is far more interesting, the boss itself looks cool, and while I have honestly forgotten the attacks that the boss had, it was still a fun encounter. One of the attacks I do remember though is the floor lighting up to indicate that fire was going to shoot up to incinerate you, and felt far more fitting than getting blasted by a speaker turned up too loud.
Something that I disliked across the board with these bosses, and this is a massive opinion piece, is that the bosses were too easy. Sometimes I honestly wished I was playing Borderlands: The Bullet Hell. I really wanted a boss that wasn’t just going to engage my attention, but make me feel like, “Holy shit, holy shit, oh my god, I am going to die.” Actually, the entire game was pretty damn easy. Although this can come down to a lot of reasons such as ally NPCs now being able to revive you, and the upped pacing of the game causing players to need to rely less on cover.
And I mean, it’s not like the game stays easy forever right? After you complete the campaign on normal mode you then unlock True Vault Hunter Mode (TVHM) and the brand new, super cool, “Badass-,” oh whoops I mean, “Guardian Ranks.” The end game is perhaps the most disappointing thing is this game for hardcore veterans of the Borderlands series. Firstly, that “reworked” end game comes in the form of the new badass ranking system, only this time you can’t disable it (This pieceo of information has become outdated with time, a future update has included the option to turn off these gaurdian perks and the passive bonuses). I mean, this time you get some rewards for using the guardian ranks? Meh. Otherwise the game still revolves around making you play it multiple times in order to get to the level cap. The only real reworked thing here is the new mayhem difficulties, annnnd they’re bad. So what the mayhem system is supposed to do is make the game more difficult while incentivizing you to play it by giving you consistently better loot rewards (more blues, purples, and legendaries). This system would otherwise be okay if not for just one problem: Mayhem 2 added no difficulty to the game, while Mayhem 3 felt typical to Borderlands end game difficulty (It should be noted that the Mayhem system has been revamped to include 10 Mayhem levels). Again, this may be because of my own personal experience with the game, see apparently Flak is outright broken when it comes to crits (Future updates have severely nerfed Flak). So this could be influencing my opinion greatly on this difficulty switch. But I’ll say that I had no reason not to play Mayhem 2, because for essentially no difficulty increase, the game started commonly dropping me blues, purples, and legendaries, while rarely spitting out a green.
At this point I had essentially had enough with the game, as my terrible, clunky inventory was constantly filling with valuables, and I had to make constant stops to dump stuff out of my inventory. Given this, the fact that Mayhem gave you a ludicrous amount of XP for very little difficulty on Mayhem 2, and a quick Google search about the raid bosses in the game, I’ve ultimately put the game down. I went from level 39 to 44 in the span of an hour, was being drowned in good loot, and the biggest sting of all: There are no raid bosses in the base game of Borderlands 3.
This is a massive review for a game that probably doesn’t deserve it. Borderlands 3 has a lot of ups and downs. It’s not a game that many people will enjoy for the story. Veteran players may have a distaste for the lack of an interesting end game. All in all, if you’re playing Borderlands 3, you’re probably playing it for the gunplay and the loot, which still, somewhat, hold up. I didn’t see how the game had a billion guns, but you know what, that’s alright. And after all of the controversy, and now that Gearbox is releasing patches, performance fixes, and balancing to the game, it’s not that bad of a game. The game just doesn’t strike me as the godlike triple A, return to Borderlands that many had hoped for. Overall, I would give the game a 6/10.
EDITOR'S NOTE: There used to be a video here demonstrating a supposed XP glitch that had occurred to me while playing through True Vault Hunter Mode while using Mayhem. It turns out that, at the time, this was an intentional mechanic for Mayhem to give you massive XP gains. To correct for this error, the video has been pulled from Youtube and this paragraph has been written, as well as all mentions of the XP glitch being pulled from this article.
-Count_
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fromtheground39-blog · 5 years ago
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10 Years of Gaming PCs - 2009 - 2014 (Part 1)
let's open with the most important thing to take away from this video simply switching on incognito mode or private browsing - is not enough to keep your data safe online. Also, just because you aren't doing anything illegal doesn't mean that no one is after your personal information and that there's no benefit to staying private thing is guys these days pretty much everyone and their dog is out to get your browsing data and that's not tinfoil hat Paranoid delusional stuff. The main reason is that companies and other organizations like political parties, want your eyeballs glued to their message and the data that they get from your behavior online helps by giving them an advantage when they serve up those juicy ads everywhere that you frequent. The good news is that staying private online is actually less difficult than you might think and pretty much anyone can do it. So, let's go through some easy strategies, starting with one of our favorites using a VPN like private Internet access. For those of you new to VPN or virtual private networks, they take in your data encrypt. It then send it through their network of servers before forwarding it to the destination country of choice. When the VPN sends your data out into the world towards the intended destination, it decrypt the data and makes it look like the data originated from that exit point rather than your computer, so whether you're torrenting or looking up content that might generate embarrassing ads in your Browser the next time someone sits down at your computer. We consider a VPN an essential part of staying safe online with that said, while a VPN does secure your data in some ways making it so, your ISP can't tell what you're doing and allowing you to circumvent. Most firewall blocks when your information leaves the VPN network, it's all still there and can be used to track you. So a VPN is just one of the tools in our belt. Now, let's talk about the onion router or tor, as some of you know, it we've actually covered tor before, but summary version goes a little something like this. The Onion Router isn't a physical router like you'd, think of plugging in in your home. Rather, it's an internet networking protocol, that's integrated into the Tor web browser and it's designed to anonymize the data relayed across it. So it keeps your online activity anonymous by encasing your traffic in multiple layers of encryption, then sending it through a number of nodes that peel back those layers one at a time. This makes it difficult, if not impossible, for snoops to see your webmail search, history and other online activity now tor is also imperfect and leaves us vulnerable until our traffic reaches its network. That'S why we're using our PI a VPN to mask that initial jump now thing is using a VPN, can actually lead to issues if you are specifically being hunted by some government agency, because your traffic will have a predictable exit point. But for most people, whose goal is to thwart more casual surveillance and advertisers, this vulnerability isn't that important, now incognito mode which, by the way, isn't useless, plus a VPN and tor, is pretty good and probably enough for most people. But since we're going for the ultimate private set up, we're going to take things a step further with our secret weapon, the hey there, it is super secure, password. The linux-based tails is the operating system equivalent of your weird uncle after too many drinks. It'S designed to forget everything it ever heard or saw. The entire OS is built around the Tor protocol and runs all Internet traffic through the Tor network, not just your browser traffic. One of the other key benefits of tails is that the OS essentially runs off of your computer's RAM. So once you turn off the system poof any data that was lingering on it is gone and there's nothing to your identity to the last browsing session. Another advantage of this solution is that you can take it with you and launch it on nearly any computer with a USB port. So then, now we are ready to browse the web anonymously. Almost the first thing, you'll, probably notice about the tor browser, is how similar it looks to firefox and that's not by accident. It'S because it is Firefox just set up to use the Tor protocol and that's nice, because it makes configuring all these little tweaks pretty familiar and straightforward. So in no particular order, regardless of our browser choice, we want to make sure that JavaScript can't run. We want to install the privacy badger extension to stop trackers and provide ad blocking, and we want to set our default search engine to DuckDuckGo, for what I hope would be fairly obvious reasons. So then, now we are fully ready to both browse the web and stick it to the man. At the same time, let's do a few tests here to see what that looks like so. We'Ve got two machines for our side-by-side test: a completely vanilla one running Windows and using Google, and then our tails Linux, one with the https://www.debate.org/routerhost/ tor browser. Now. Something to note is that we're not actually using a VPN on either of these machines, because here we're trying to get a representation of the worst case scenario, and here P ia actually doesn't recommend using their VPN from within tails. Although they do have a free proxy included with your account, which they do say, could be a good idea depending on what it is you're trying to achieve. So, let's go ahead and search for Expedia. Ok, first hit is expedia.com this one Expedia dot CA. So immediately. Our location has been anonymized and also Expedia blocked us from even accessing their site. That'S cute did we know that was gonna happen. Expedia blocks tour. Let'S try a different provider. We can't tell if you're a human, I'm human Xperia t3. It'S like pretty sure. I'M a bot hey, taking it sweet time, three freakin CAPTCHAs, no we're good all right. Let'S find a friggin flight here, New York departing tomorrow. Okay, let's do a quick search matter. Ch now we haven't actually been researching flights and hotels, so there may not be much benefit in terms of pricing to anonymizing any of this, but there's only one way to find out all right, so we're looking at 699 dollars, Canadian round trip and 347 pounds. Let'S do a quick conversion. There 556, I just saved a hundred and forty five dollars. This is the same damn flight and it's over a hundred dollars. Cheaper includes taxes and fees, including taxes and fees, yep, yep, yep, apples to apples. You have ear to ear. First Expedia hates Canadians now, let's click to read more do another fun little test. Let'S go to what is my IP comm, that is, in fact our IP and over here my public IP is some nonsense. I'Ve never seen or heard of before, and I'm apparently based in Bessel bsch, where the devil is that Switzerland. Now, let's do another fun little test, let's go on a popular shopping website like say newegg.com. Now, let's shop for let's say video cards, maybe a rock phantom Radeon, seven, what's a site with really really obnoxious ads. What'S that one that, based in Australia, that's like super obnoxious, tweaked out tweaked out thanks, Luke, alright, and let's have a look at what kind of ads are lurking for us on the page ho ho? What do we have here, Vancouver to London Vancouver to New Delhi? Vancouver to Lima and Vancouver to San Salvador shockingly, they didn't manage to come up with any graphics cards ads which was sort of what I was going for here. But I think we've made our point as for this. Well, it looks like they're not getting any ad revenue from us, which, of course, we feel pretty badly about as an ad-supported enterprise ourselves. But at the very least, we are not being tracked across the internet, which is the only reason that we enabled the ad blocking on this particular one. In the first place, you can of course, anonymize your browsing significantly without blocking ads altogether, just saying so for fun. We'Re gonna disable, both privacy, badger and you block origin and reload this page. So there's our ads, but as you can see, they are completely irrelevant. So we've got some scarlet audio interfaces in whatever language. This is an ad for the stream deck excel. That'S an English at least an ad for Corsairs hydroxy Rees liquid cooling. So there you go so that was a pretty compelling demonstration of the benefits of private browsing, but it has some clear disadvantages as well. Now this machine on the right is actually faster than the one on the left, but you guys might have noticed that browsing from within tales using the tor browser was slow as hell. That'S because the more hops you go through the more latency you're, adding to the connection, also some of the creature comforts that we've gotten used to on the modern web. Things like shopping carts that remember all the things that you added to them or websites that remember that you logged into them, so you don't have to enter your password every time that stuff ain't gonna work over here also something to bear in mind guys is That no matter what you do, it is going to be imperfect. This was fairly basic guide and privacy. Browsing is a rabbit, hole and a half. Furthermore, even on a properly set up machine, while you're browsing and searching and almost all of your internet usage might be basically invisible. Nothing is bulletproof because the weakest point in the entire chain exists between the keyboard and the chair. You and I are human and we are nothing if not creatures have had it, and if someone is trying to find you, your habits are likely to end up being the thing that gives you away with. All of that said, though, for the vast majority of use cases following either of the methods that we laid out here, should obscure your data footprint enough to make it nearly useless for advertisers and other parties. Speaking of advertisers. This video is brought to you by PI, a private intern. Private Internet access supports a variety of VPN protocols and types of encryption and authentication allowing you to dial in the level of privacy that you need. They'Ve got apps for Windows, Mac, OS Android, Linux and Google. Chrome and you can connect up to five devices at once, using a single account. Their apps include DNS leak, protection and ipv6 leak protection, as well as their internet kill switch feature which blocks all traffic if the VPN becomes disconnected unexpectedly so check it out today. At LM GGG, /, p ia, we're gonna have that links down below. So thanks for watching guys, if this video sucked, you know what to do, but if it was awesome hit like get subscribed or maybe consider checking out where to buy the stuff we featured at the video description link below also down there is our merch store. It has a cool shirts like this one join our community forum. It looks like that or like that, if you're in the tor browser well
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indiehangover · 6 years ago
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Space may be the final frontier, but sci-fi parodies are often the funniest frontier. From Star Wars to Pokémon, Holy Potatoes! We’re in Space?! has it all! And when you’re not busy laughing at references (or Googling the ones you don’t get), you’ll have a spaceship to captain, ships to blow up, weapon parts to scavenge and rebuild, crew to hire and train, upgrades to research, and a massively OP bounty hunter to evade in your mission to find your grandfather.
Holy Potatoes! We’re in Space?! is a sci-fi romp through (you guessed it) space with turn-based battles, random events, a ship to manage and upgrade, and numerous parody-based chapters.

Title: Holy Potatoes! We’re in Space?! Developer: Daylight Studios Publisher: Rising Star Games Platform: Nintendo Switch Game Version: Final Review Copy: Provided by publisher Interface: Handheld Switch console Available on Nintendo Switch (reviewed), PlayStation 4, iOS, and Steam (Windows, Mac, and Linux)
Play as sisters Cassie and Fay as they scour dozens of planets in a dynamic universe for their beloved grandfather, Jiji! Follow them on their quest and experience an engaging and ever-changing storyline with a diverse cast of lovable, anthropomorphic vegetables, which include some familiar faces!
Holy Potatoes! We’re in Space?! features tactical, turn-based combat and a variety of weird and wacky weapons, each with special effects that can be used to turn the tide in battle! Ever wanted to maul your enemies with a horde of kittens? Don’t worry, we’ve got you covered. If you hated vegetables as a kid, this game is for you!
Holy Potatoes! We’re in Space?! is a space sim with a light story that strings together numerous wild chapters. While the overall goal of the game is finding Cassie and Fay’s grandfather Jiji, your rapid jumping around galaxies throws you into all sorts of wild adventures. There’s a seriously powerful Eclipse bounty hunter after you, so you have a limited number of sols (days) in each galaxy before you have to warp to another one, and before you can warp you’ll need to help explore an Indiana Jones-esque space-tomb, defeat a Cthulhu-inspired boss baddie, or any number of wacky things.
In your journey throughout various galaxies, you’ll spend your time between various activities in an addictive gameplay loop. There are planets to explore, weapons to build, unique items to collect, $tarch to earn, and a slew of random events to roll the dice on. You’ll manage your crew aboard your scrappy ship, buy and sell at the hub, and fly off to explore planets for resources, loot, and cold, hard $tarch. Oh, and you’ll also be going up against other ships one-on-one, of course.
Exploration was the best part of the game for me. You fly in close to a planet and you’re presented with 1-6 random events and/or enemies. The events each require a choice, and they range from easy choices like helping an elderly edible (what these living foodstuffs are referred to) to difficult ones like whether you want to take a mysterious box on board to see what’s inside or how to deal with an Eclipse blockade. These can earn you $tarch or loot, hurt your ship, or even lead to a huge optional boss.
Then there’s the combat. The thing I’ve discovered about most RPG games over the years it that I often love the stories, and I love watching my characters grow more powerful, but turn-based battles are generally sooooooooooo boring! I’ve been playing turn-based RPGs since before I was 10 years old with the original Final Fantasy and Dragon Warrior (Dragon Quest) games on NES, and somewhere between then and now I’ve grown very tired of them. Sure some games mix things up a bit, but when it comes down to it, many RPG games are still 80% turn-based battles with minimal input required.
So you can understand what a surprise it was that I didn’t feel bored with the combat in Holy Potatoes! We’re in Space?!. Sure there were battles I completed without any real thought involved, and yeah, I may have put the auto-fight option to use sometimes. But for the most part, there’s an intriguing blend of strategy and risk/reward involved in each battle. The best way to earn powerful weapons, and the only way to earn special weapons, is through combat: each time you win a battle, you get a part of one of the weapons you destroyed that can be rebuilt for your own use. Enemies typically have four weapons, though, so there’s a balance between wanting to get a weapon and risking taking the enemy out while it still has most of its weapons left. This is especially true when you consider that your own hull doesn’t get healed until you return to the space hub, that your weapons don’t heal until the exploration is entirely completed, and that if one of your weapons is destroyed and isn’t somehow repaired before the battle ends, it’s gone for good!
This creates a really cool cycle of running around, earning money and weapon parts, crafting weapon parts, and then selling extra ones to buy ship upgrades. If Holy Potatoes! We’re in Space?! was a standard RPG I would’ve grinded out the best possible weapons in the first galaxy, but the addition of a limited number of turns in each galaxy means that there’s a strategy to it. When you craft a weapon, it can also be graded from C to SS, so getting just one weapon part of each type isn’t enough at all. You’ll also want to keep all sorts of weapons in your inventory since they each use varying amounts of energy, do different amounts of damage, and have all sorts of effects. I got super lucky in my playthrough and ended up with an SS-rated weapon that stole $tarch from enemies, so I was able to do extra damage AND earn lots of money quicker. Because of the randomness of the game, I have no doubt that each subsequent playthrough would lead to a different crew, different weapons, and different perks and bonuses for the ship.
Sadly, the replayability is both the biggest blessing and curse to the game. As of this review, there’s no New Game+ mode on the Switch version, and the last I’m seeing of it being mentioned on Steam was back in 2016. There are loads of random events, and there’s supposedly even a secret ending to chase, but starting a new game deletes your old save. I spent a good 15-20 hours with the game – I forgot to pay attention, but I played the game for two weeks – and I would absolutely dive right back in if there was a New Game+ of any sort. Heck, I might do it anyway, but it’s scary to think that if they DO add NG+ and I delete my save to start over, I’ll have lost that progress.
Holy Potatoes! We’re in Space?! is an easy recommendation for anyone who likes games with humor, RPGs, sci-fi parodies, or roaming around the universe blowing stuff up and hunting for loot while upgrading all sorts of things. New Game+ would be a terrific addition, but even without it, it’s a load of fun and easily worth snagging a copy of.
  #indiegame Review: Holy Potatoes! Were in Space?! by #indiedev @DaylightSG and publisher @RisingStarGames, a wild, sci-fi parody game with surprisingly solid combat, great humor, and loads of random events. Space may be the final frontier, but sci-fi parodies are often the funniest frontier. From Star Wars…
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douchebagbrainwaves · 6 years ago
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YOU GUYS I JUST THOUGHT OF THIS
Whatever I thought he meant, I didn't think he was starting a company. In the software business there is an ongoing process. If you know you can love work, you're in the home stretch, and if you make enough money, what happens when you've promised to deliver a new version of your software easier to test, because they believe no one who had other options would choose them. Originally the editor put button bars across the page, for example, does not imply that you have solicited ongoing email from them. Worse still, anything you achieve is on the plus side of the ledger; if you win an Olympic gold medal, you can say later Oh yeah, we had a meeting with Jerry Yang in New York. Unless you're Mozart, your first task is to figure that out. You can't let how much you like chocolate cake.
So I'll tell you now: bad shit is coming.1 Here I want to spend as little time inside the minds of spammers as possible. One is simply that they trained their filter on very little data: 160 spam and 466 nonspam mails. Our existence depended on doing these things right. Much more commonly you launch something, and then I'd gradually slip back into my old ways. So if you're running a big company, this may not be able to come up with as a technologist in residence. Business types prefer the most popular languages because they view languages as standards. In this model, the research department functions like a mine.
Airbnb, we thought it was one of the keys to Unix security is not to say whether they're spam or not, what they seem to be any syntax for it. It did not end with software.2 A bottom-up program should be easier to modify as well, you're more likely to find them using Perl and Linux. You have to be specific about what they really think.3 Introducing an investor to your cofounder s should be like telephones.4 In the graduation-speech approach, you decide where you want to disagree with it, you have to create a new, resistant strain of bugs. If an investor says they're ready to invest, you can write programs that write programs. If you subject yourself to that constraint, it will have wireless Internet access.5
For me, interesting means surprise. Math would happen without math departments, but it is the cool, new programming language.6 You can use whichever is best for the type of company you're starting, so long as no one can get between you and potential users without preventing them from browsing the Web, all made by hand.7 Our rule of thumb is not to make fundraising too complicated, but if we raise a couple million, we can avoid being discontented about being discontented. We found the startups that are most measurable.8 If you can't design software as well as economic fragmentation. For the fine prose of the original, see the provisional application of February 1998, back when we were still Viaweb and couldn't afford to send a team of well-known investors.9
The time was then ripe for the question: what do you wish someone would make for you? You'll pay more for Internet services than you do for the next release. TV. Sometimes it literally is software, like Photoshop, will still want to cook up their own deal terms. The only way I can imagine this happening is if those in charge of the exit polls cooked the books after seeing the actual returns. Nothing is forever, but the spammer doesn't have to be careful to avoid raising the first from an over-eager investor at a time till they feel they have enough. Dangerously misleading, for adults. I don't lead, or that can incorporate live data feeds, or that can incorporate live data feeds, or that can incorporate live data feeds, or that can incorporate live data feeds, or that they'll invest once you have a hell of a coincidence to explain. Well, most adults labor under restrictions just as cumbersome, and they raised money after Y Combinator at premoney valuations of $4 million and $2.10
I only thought of when I sat down and thought about what they do. And you know what you're measuring.11 Arguably, these are neither my spam nor my nonspam mail. Try to keep the founders motivated.12 For most companies, any development project that would take five years is likely never to get finished at all. Which means you should avoid doing things in earlier rounds that will mess up raising an A round, or leads for them. I knew from working there in the late 19th century continued for most of the 20th century there were more and more often. This prospect makes naive founders clumsily secretive. I wrote it down because I only had two hours before dinner and think fastest while writing.13 I can fix the filter not to catch some of these.
Notes
What should you do.
I'm not saying option pools themselves will go away. And that will pay the most successful ones tend not to grow big in revenues without growing big in revenues without growing big in revenues without including the order of 10,000 people or so.
It would not make a formal language for proofs in which case immediate problem solved, or Microsoft could not have raised: Re: Revenge of the infrastructure that this was hard to predict precisely what would our competitors hate most?
Proceedings of AAAI-98 Workshop on Learning for Text Categorization. Users judge a site not as hard as everyone assumes. The first assumption is widespread in text classification.
But if so, or invent relativity.
Otherwise you'll seem a risky bet to admissions committees, no matter how large. Publishers are more repetitive than regular email. One of the main reason is that it refers to instant ramen would be better to read an original book, bearing in mind that it's bad to do with the issues they have a big change from what the startup in a couple years.
You leave it to be a big company. If you have to be promising.
It's not only the leaves who suffer. With the good ones, it will tend to become one of them. But becoming a Texas oilman was not just on the client?
In Shakespeare's own time, not bogus. A web site is different from a technology startup takes some amount of time, serious writing meant theological discourses, not because it's told with a faulty knowledge of human nature, might come from. The attitude of a type of x.
It's hard for us now to appreciate how important a duty it must have had little effect on what people will pay people millions of people like numbers. Exercise for the first thing they'd do is fund medical research labs; commercializing whatever new discoveries the boffins throw off is as frightening as it needs to, and stir. It's unpleasant because the Depression. Sokal, Alan ed.
One of the world's population lives outside the US, it will probably not do that. Our secret is to make money for.
Founders are tempted to do video on-demand, and have not stopped to say no to drugs. And journalists as part of a long time I thought there wasn't, because talks are usually about things you've written or talked about convergence.
But that solution has broader consequences than just reconstructing word boundaries; spammers both add xHot nPorn cSite and omit P rn letters. August 2002. But those too are acceptable or at such a large organization that often creates a rationalization for doing it with the best VCs tend to work than stay home with them. Plus ca change.
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planetarduino · 8 years ago
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PlatformIO and Visual Studio Take over the World
In a recent post, I talked about using the “Blue Pill” STM32 module with the Arduino IDE. I’m not a big fan of the Arduino IDE, but I will admit it is simple to use which makes it good for simple things.
I’m not a big fan of integrated development environments (IDE), in general. I’ve used plenty of them, especially when they are tightly tied to the tool I’m trying to use at the time. But when I’m not doing anything special, I tend to just write my code in emacs. Thinking about it, I suppose I really don’t mind an IDE if it has tools that actually help me. But if it is just a text editor and launches a few commands, I can do that from emacs or another editor of my choice. The chances that your favorite IDE is going to have as much editing capability and customization as emacs are close to zero. Even if you don’t like emacs, why learn another editor if there isn’t a clear benefit in doing so?
There are ways, of course, to use other tools with the Arduino and other frameworks and I decided to start looking at them. After all, how hard can it be to build Arduino code? If you want to jump straight to the punch line, you can check out the video, below.
Turns Out…
It turns out, the Arduino IDE does a lot more than providing a bare-bones editor and launching a few command line tools. It also manages a very convoluted build process. The build process joins a lot of your files together, adds headers based on what it thinks you are doing, and generally compiles one big file, unless you’ve expressly included .cpp or .c files in your build.
That means just copying your normal Arduino code (I hate to say sketch) doesn’t give you anything you can build with a normal compiler. While there are plenty of makefile-based solutions, there’s also a tool called PlatformIO that purports to be a general-purpose solution for building on lots of embedded platforms, including Arduino.
About PlatformIO
Although PlatformIO claims to be an IDE, it really is a plugin for the open source Atom editor. However, it also has plugins for a lot of other IDEs. Interestingly enough, it even supports emacs. I know not everyone appreciates emacs, so I decided to investigate some of the other options. I’m not talking about VIM, either.
I wound up experimenting with two IDEs: Atom and Microsoft Visual Studio Code. Since PlatformIO has their 2.0 version in preview, I decided to try it. You might be surprised that I’m using Microsoft’s Code tool. Surprisingly, it runs on Linux and supports many things through plugins, including an Arduino module and, of course, PlatformIO. It is even available as source under an MIT license. The two editors actually look a lot alike, as you can see.
PlatformIO supports a staggering number of boards ranging from Arduino to ESP82666 to mBed boards to Raspberry Pi. It also supports different frameworks and IDEs. If you are like me and just like to be at the command line, you can use PlatformIO Core which is command line-driven.
In fact, that’s one of the things you first notice about PlatformIO is that it can’t decide if it is a GUI tool or a command line tool. I suspect some of that is in the IDE choice, too. For example, with Code, you have to run the projection initialization tool in a shell prompt. Granted, you can open a shell inside Code, but it is still a command line. Even on the PlatformIO IDE (actually, Atom), changing the Blue Pill framework from Arduino to mBed requires opening an INI file and changing it. Setting the upload path for an FRDM-KL46 required the same sort of change.
Is it Easy?
Don’t get me wrong. I personally don’t mind editing a file or issuing a command from a prompt. However, it seems like this kind of tool will mostly appeal to someone who does. I like that the command line tools exist. But it does make it seem odd when some changes are done in a GUI and some are done from the command line.
That’s fixable, of course. However, I do have another complaint that I feel bad for voicing because I don’t have a better solution. PlatformIO does too much. In theory, that’s the strength of it. I can write my code and not care how the mBed libraries or written or the Arduino tools munge my source code. I don’t even have to set up a tool chain because PlatformIO downloads everything I need the first time I use it.
When that works it is really great. The problem is when it doesn’t. For example, on the older version of PlatformIO, I had trouble getting the mBed libraries to build for a different target. I dug around and found the issue but it wasn’t easy. Had I built the toolchain and been in control of the process, I would have known better how to troubleshoot.
In the end, too, you will have to troubleshoot. PlatformIO aims at moving targets. Every time the Arduino IDE or the mBed frameworks or anything else changes, there is a good chance it will break something. When it does, you are going to have to work to fix it until the developers fix it for you. If you can do that, it is a cost in time. But I suspect the people who will be most interested in PlatformIO will be least able to fix it when it breaks.
Bottom Line
If you want to experiment with a different way of building programs — and more importantly, a single way to create and build — you should give PlatformIO a spin. When it works, it works well. Here are a few links to get you started:
The PlatformIO IDE (requires Atom)
PlatformIO Core (not needed if you install an IDE package)
Visual Studio Code (install PlatformIO from within the IDE)
Bottom line, when it works, it works great. When it doesn’t it is painful. Should you use it? It is handy, there’s no doubt about that. The integration with Code is pretty minimal. The Atom integration — while not perfect — is much more seamless. However, if you learn to use the command line tools, it almost doesn’t matter. Use whatever editor you like, and I do like that. If you do use it, just hope it doesn’t break and maybe have a backup plan if it does.
Filed under: Arduino Hacks, ARM, Hackaday Columns, reviews, Skills
PlatformIO and Visual Studio Take over the World was originally published on PlanetArduino
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