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#i hate how much fandoms of actual play are also moralizing player decisions
angrycanadiannerd · 4 months
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Can I just say
I’m so tired of fandoms moralizing liking or not liking characters.
I’m tired of fandoms of moralizing liking or not liking a piece of media.
I’m just tired.
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lochnessies · 3 years
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ok here’s a dissection of a post an anon sent me the link to and bc i have the worst time management possible and i completely forgot i had it lol so sorry anon here you go ❤️🧡💛💚💙💜
I am constantly thinking about how Edelgard just doesn’t seem designed to appeal to cishet men.
i hate to be the one to break this news to you op but just because a character doesn’t show skin like charlotte fire emblem doesn’t mean she isn’t designed to pander to men. she’s very much designed to pander to the (majority straight male) player base with her ‘uwu i only trust you professor omg did u see that rat? pls don’t look at my painting of you uwu’.
then there’s the whole edelgard c support in japanese where byleth makes reference to having come to her room for ‘yobi’ which is
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there’s also the scene where byleth can make an unsolicited comment about edelgard’s breast size. which is… uhh… gross.
edelgard also has cipher cards that go from slightly fanserviceie to full on suggestive
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and also her breast armor that my sister relentlessly mocked lol
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and here’s a chart from the 3h subreddit about gender/sexually in regards to edelgard and edeleth. it’s extremely straight male. op might have just overlooked this since they probably don’t go on reddit and stay on tumblr (which unlike reddit is mostly female and has a high lgbt demographic).
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Like the joke is that Bleagles is the Gay House, but everything about her feels deliberately non-hetero.
i don’t like where this is going…
She’s dressed in sharp outfits covering her upper body, with proportions that don’t seem exaggerated.
so women who cover up must be lgbt because straight women are naturally more revealing? oh y i k e s
Her poise and the way she effortlessly flourishes her axe exhibits an air of coolness. While titties out =/= character of no substance, Edelgard being dressed more modestly suggests that she wasn’t designed with male-centred fanservice in mind.
“titties don’t equal no substance but here’s my post on how she has more substance because she doesn’t show titties” ok
And she still looks absolutely stunning in her more modest attire (like seriously, I haven’t felt the need to return to cosplay in years but I want to do her academy look so bad). 
yes she does. amazing design 10/10. i have a feeling this is the only part i’m going to agree with
Edelgard is intense. She does not mince her words and she is constantly evaluating you. Though she tries, she has a difficult time understanding her peers initially. Early on, she talks about how she would sacrifice herself and others in the name of some greater good. She is terrible at communicating with her peers. She has to be seen as infallible. Her heart has been hardened for years and she assumes she has to stay that way. She also assumes everyone mourns the same way she does - which is why she (kind of insensitively) insists you move on when Jeralt dies. Because to her, grief has to be channeled towards action, or else you’ll get lost in it. This attitude is demonstrated time and time again as she presses on. It can make her come off as cold and unfeeling - but look closer, and she’s anything but.
don’t really have anything to say at this part. it is pretty on the nose though i would slightly disagree with that last sentence a bit. i wouldn’t say she’s as i feeling as hubert is but all of her talks of the war boil down to how she feels and never her victims.
Her story is ultimately about her realizing that to achieve her goals, she needs to let people in and allow herself to want things like cakes and tea parties and lazy days in peace. 
????? what ????? her goals include imperialism, ethnic and religious targeting. her story is about having a set of beliefs and mowing down anybody who stands in her way. that has nothing to do with tea, friends, and lazy days. also am i supposed to be sad that she has to get up everyday and work? i do that and i didn’t start a war and only throw a pity party for myself
The game leaves the player guessing as to how involved the Flame Emperor was in each Part I event, makes you feel hurt by her betrayal, and leaves you with a choice: do you follow the orders of the woman who tried to make you a god without your consent, or a young girl with questionable morals about to throw the world into upheaval?
this isn’t an ideal situation but i think i’m going to stick with the woman who tried to make me a god since i’m not selfish and i know it’s not only my desires and life at stake here. plus the green hair slaps ngl
Choosing her of your own volition (not for completionist reasons) requires the basic ability to sympathize with a woman’s pain. It also requires the player to read beyond her unwavering will and dubious methods to get a sense of how deep that pain goes and how the theme of humanity relates to her differently in each route.
i’m not going to touch this since @nilsh13 made a post on it that i’ll link here. i agree with everything he said so to repeat it would be redundant.
The player must be able to see a young woman’s desperate resolve to change the world so it stops exploiting people and ruining lives. They must be able to accept the fact that women can make the same morally wrong and ambivalent decisions that complicated male characters get to make all the time and still be the one to root for.
literally the same reason i love rhea lol her goddess experiments are dubious at best but her reasons are the same you mentioned. i would say that i like this quality in edelgard too if her ending, while bloody, actually ended in a good outcome for fodlan.
This is not unique to LGBT+ people, but this population is likely to understand why Edelgard feels so strongly about why she has to change the system. 
i understand wanting to change a system, i really do. like edelgard, i’m an opinionated bisexual woman (who’s also physically disabled) so yeah i get it. and change can be good but it can also be terrible. even if the church was the boogeyman edelgard treats it as she still replaces it with her own shit regime. so it’s the same circus just with a new conductor.
I don’t think “Edelgard gets undue criticism because she’s a woman” captures the full picture. An important aspect of her treatment by certain parts of the fandom is that she’s a radical woman.
or maybe she does some pretty fucked up shit and it goes unacknowledged in her own route. and yeah she’s radical but in all the worst ways.
Her hatred of the Church and the Crest system resonates way harder with people who have been hurt by institutions that are deeply engrained in our society. 
and what about people who have been hurt by systems where their ‘merit’ didn’t measure up and they were left behind? what about people from nations that experienced imperialism?
Siding with her means siding against the Church - which, while different from real world religious institutions, still invokes language about “sin” and “punishment.
yeah the ‘sins’ and ‘punishments’ are used in relation to attempted murders which i think everybody can agree is a bad thing that needs to be condemned.
Choosing Edelgard will likely hit different if homophobic and transphobic Christians used that rhetoric against you.
it has literally nothing to do with ‘sins’ and ‘punishments’ in regards to being gay or trans. that’s you projecting. especially since the church has 2 canon gay characters and two coded ones.
like i can understand why having a church condemn you can be uncomfortable but i’m begging you to please look at the context of what’s happening.
I’m willing to go out on a limb and say that the reason F/F Edeleth is the more popular iteration of that ship because most people who would choose to S-support Edelgard are LGBT+ themselves. This is not a revelation. To anyone in the community, it’s fairly obvious. 
i was talking to nilish and he said
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so yeah… while there is definitely sapphic femleth shippers out there, there’s still a whole lot of weird fetishizing going on from straight men about edelgard.
Crimson Flower was my first route. I went into the game knowing absolutely nothing. I played it during the last week of 2020 and hoo boy was it cathartic. 
i can tell. this wasn’t supposed to be a dig but it came out that way and i’m not taking it out.
I felt like I was living out a gay revolution power fantasy, where I could truly change systems of oppression while fighting alongside a group of troubled students I’d shaped the lives of.
so a gay revolution power fantasy (cringe) goes hand in hand with imperialism and installing a dictatorship? also the war had nothing to do with sexuality.
Through your unwavering support, Edelgard learns that she needs to be human, that she must listen to her friends, and that she’s allowed to enjoy the world she’s creating.
edelgard gets to learn how to be human all while hunting those who don’t. and she doesn’t listen fo her friends. she doesn’t even trust them. she’s willing to talk to byleth but keep the people who’s been by her side for five years in the dark about everything. and yeah she gets to enjoy her new words since she’s on top. hate to be a commoner under her rule after she burned down my village in her war.
I love this character so much.
clearly. and i honestly don’t care if somebody likes her. i do as well even if my sometimes scathing words can make it seem otherwise.
It has been six months since I first played and I am still analyzing her,
me too. please help me escape i’m losing my mind
because there’s so much depth. Yet so many people fail to see that depth and dismiss her as evil,
i mean, she does some fucked up shit that goes beyond any of the less than desirable actions of the other main characters and does an extremely poor job in trying to make herself seem innocent. i personally don’t think she’s pure evil but i completely understand where the people who say she is are coming from.
because they never had the will to understand complicated women in the first place. 
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that’s big talk from somebody who implies that a gay pope is comparable to homophobic and transphobic irl religions and that leads an oppressive regime all because she uses the vague terms of sin and punishments that you have to gay power fantasy your way out of
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sou-ver-2-0 · 4 years
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Why calling it "logic versus emotion" makes sense
At the end of chapter 2 in Your Turn To Die, the player is forced to choose between killing Sou or Kanna. Kanna frames this as a choice between "logic" and "emotion," where saving Sou is the "logical" choice and saving Kanna is the "emotional" choice. 
Personally, I love the writing in this part. I think it's the strongest writing in the whole game. However, since joining the YTTD fandom, I've read various posts from fans who don't like calling this a simple choice between "logic" and "emotion." For them, it felt like an emotional choice to save Sou, while it was a logical choice to save Kanna. After seeing this argument so many times, I decided to unpack my feelings on it. I also wanted to write my own defense of why calling this a choice between "logic" and "emotion" makes sense, at least to me. For me, it all comes down to how it’s written as a choice between two opposing worldviews, and I don’t focus on the little technicalities. I’ll also argue that the game is using descriptive language, rather than prescriptive language.
But first, we have to deal with a strange irony about this choice:
For the genre-savvy player, yes, it IS "logical" to save Kanna and "emotional" to save Sou.
Before writing anything about this choice, I need to acknowledge that Sara and the Player are two different people. They're obviously connected, and they inform each other's feelings and choices, but they still exist in different worlds. Sara is actually trapped in a Death Game. The Player is vicariously experiencing what it would be like to be trapped in a Death Game through a fictional story.
I'm not going to argue that Sara necessarily likes Kanna more than she likes Sou, and thus it is more "emotional" for her to save Kanna. It's possible to play Sara as someone who isn't that affectionate of Kanna, and she can act generously towards Sou. That's not the main issue here.
The issue is that the Player expects the fictional story to go in certain directions based on the morality of their choices, while Sara has no such meta expectations. The Player can reasonably expect to be rewarded with a happy ending at the end of YTTD if they make the "correct" moral choices. Saving Kanna feels like the "morally correct" choice on a gut level because she's a child, while Sou is an adult. So the Player may choose to save Kanna purely for logical reasons. They're not trying to be selfless or wise; they just want a reward from a videogame. And...they're not wrong! Immediately after saving Kanna, the player is rewarded with a cathartic scene with Joe, cluing us in to the idea that choosing Kanna is the "good path." 
Meanwhile, if the Player saves Sou, they're saving him in spite of knowing that this could logically lead to a "dark path." You might save Sou because he's a fascinating character, or because you're curious what will happen, or simply because you think he's cute. These are all emotional reasons. Maybe you don't expect any "happy" rewards if you save Sou, but you still expect the story to be exciting with him around.  
Speaking for myself, I want to see both the Kanna and Sou routes for reasons that are both emotional and logical. I sympathize with both characters, and I want to analyze them as they continue their arcs. I just think they're great characters connected to fascinating themes about humanity.
In other words, the Player is going to have all sorts of feelings about this choice based on the safety of their separation from the Death Game. It's only a videogame to us. We're not actually killing a child or a young man. We still feel sad about the story, but it's a safe sadness, one we can control. You can make your choice based on which type of tragedy is more interesting to you in the moment.
So that's how the Player experiences the choice, but what about Sara? Does it still make sense to call it a decision between "logic" and "emotion" for her? I would argue, "yes." First of all...
"Logic" and "emotion" are descriptive terms for the argument styles of Kanna and Sou, respectively. 
Using "descriptive" terminology means that we attempt to classify language as it is actually being used. Using "prescriptive" terminology means that we dictate how we should be using language.
When Kanna calls this a choice between logic and emotion, you might have thought she was being prescriptive. You might have thought something like, "You can't tell me how I should feel about this." But I think Kanna was simply being descriptive of the language she and Sou were using. It's a fair assessment of their opposing argument styles.
Kanna argues that you should vote for her by appealing to your sense of logic. She eloquently makes the case that Sou has proven himself invaluable to the team with his computer hacking skills. He came extremely close to finding an escape route just before the second Main Game began. With more time, he could find another one. If he dies, there is no one else in their party with his valuable skill set. She also effectively weaponizes her own helplessness by arguing that she is a "useless" child. She states that dying for the greater good "is the only thing she can do." What I love about Kanna's argument is how she twists Sou's own words against him, since Sou has been using coldhearted logical arguments since the beginning. She shows how much she's learned from him, and she's even able to outsmart him.
Sou argues that you should vote for him by appealing to your emotions. He furiously makes the case that he is the most hated member of the team and that you should give into your hatred of him. He says that the choice ought to be obvious based on your feelings. He calls Kanna stupid. He keeps shouting "Stop!" and "No!" He waves his arms in despair. He resorts to threats and exclaims that he will never forgive anyone who votes for Kanna. Sou's argument is compelling because we have never seen him so vulnerable before. Even with his strong will to live, he has an even more desperate will to save the little girl he's grown to care for. It's devastating to watch such a man break down. After losing his previous eloquence, he is forced to bare his soul and pray that that is enough.
However, even with all that in mind, you could still argue on a technicality that some of Kanna's statements are emotional while some of Sou's statements are logical. For example, when Kanna says that she is useless, this reflects her emotional state since she has low self-esteem. And when Sou starts threatening people, it's logical to take his threats seriously. 
But there's something deeper at work here than technicalities. There's still something at the core of their arguments that makes the choice to save Sou "logical" and Kanna "emotional."
At its core, this debate is about how to measure a human life's worth. Do you measure a human life based on how "useful" they are? Or do you recognize a person's worth based on their humanity alone? 
This is a choice between two worldviews, which the story calls "logical" and "emotional." 
In the logical worldview, you prioritize a person's usefulness over their humanity for the greater good. Also, you must be willing to use people like tools for the greater good.
In the emotional worldview, you refuse to reject anyone's humanity, even if it threatens the greater good. Also, you must accept that some moral causes are more important than survival. 
If you vote to save Sou, then Sara prioritizes the greater good; theoretically, the group can use Sou to escape. But being willing to use Sou this way rejects Sou's humanity, because we would be using his talents against his will. For Sou, escape is not worth the cost of Kanna's life. Sara also rejects her own humanity by treating both Sou and Kanna as objects instead of people. Kanna is discarded as a useless object, while Sou is kept as a potentially useful one. This is why Sara guiltily calls this "the worst possible choice" when she makes it. And it's why Sou seems to care more about revenge than survival in this route; there is no meaning in a world where we must sacrifice children.
If you vote to save Kanna, Sara does so knowing it may be harder for the group to escape without Sou's skills. But she embraces Sou's humanity by allowing him to follow his heart. She also strengthens her own humanity by refusing to cross a moral line. This is why Sou actually keeps his will to live in this route and mounts a desperate escape before his death. Because there's still meaning in a world where Kanna is allowed to live. He still dies, but with peace and purpose, and having repaid Sara for freeing his true heart.
In any case, you may still disagree with the semantics of "logic" and "emotion" to describe these worldviews, though they work for me personally. I have one more point to address.
Is it really logical to save someone who threatens you?
At this point, I'd like to talk about the most logical member of the group, the character who immediately votes to kill Kanna: Keiji Shinogi.
You, the Player, may believe that Sou will get his revenge if he lives, because it would make a compelling story. And Sara, a high-school student, may be reasonably afraid of Sou's threats, because Sou has tried to hurt her before. Even though the text doesn't portray Sara as being afraid of Sou in this moment, I understand why the Player would fear for Sara's life. In other words, a logical reason to kill Sou is because you don't believe you can control him. How do you force an adult man to behave?
Enter Keiji Shinogi, who doesn't hesitate. Keiji is stronger than Sou, and he's wicked smart. He's confident in his own abilities. And he understands vengeance better than anyone. He doesn't underestimate Sou, who has outwitted him before, but he decides to accept the risk. Like Sou, Keiji has a ruthless will. I believe that one reason Keiji voted first was because he wanted to assure everyone that "your friendly policeman" would keep Sou in line. So even though Sara doesn't act afraid of Sou in this moment, Keiji is there to calm any hypothetical fears the Player has. 
And Keiji commits to this role! In the beginning of Chapter 3, in the route where Kanna dies, the first thing Sou does is disturb the group peace. He puts on his "tough" mask and pretends that he never really cared about Kanna. In response, as everyone else is fidgeting nervously, Keiji laughs and calls out Sou on his bullshit. He eviscerates Sou emotionally, effectively putting Sou in his place and forcing him to be submissive, for now. It's Keiji's way of reminding Sou that they already know how weak he is, and Sou isn't going to get away with any tricks under Keiji's watch. Even if Sou's only "trick" in this case is to pretend he has any pride left.
From a storytelling perspective, I'm sure that these two will keep playing their power games, and Sou is likely to regain the upper-hand eventually. But from an in-universe perspective, Keiji looks like he knows exactly what he's doing in this scene, and Sou looks like a fool who better do what he's told. That is, if he doesn't want Keiji to skewer his heart in front of everyone again.
So where am I going with this?
My most generous interpretation of Keiji's vote is that he decided that Sou's life had value inasmuch as he could use Sou. After all, it's not like Keiji spared Sou out of compassion. Keiji just said that he hated Sou more than anyone he's ever known--and Keiji already killed someone else he hated. The harsher interpretation of Keiji's vote is that he fully expects Sou to die later due to his zero percent survival rate, which would make Kanna's presence technically more of a "threat" to Keiji's own survival. However, I prefer to think that Keiji was swayed by Kanna's brilliant defense of Sou's usefulness. That's because Keiji isn't a simple monster; he's a complex man who still wants to "serve and protect" the group...in his own way.
To follow in Keiji's footsteps and vote with "logic" means that Sara decides to trust Keiji's judgment. We know that Keiji is one of the smartest and strongest characters, in addition to being Sara's reliable ally. This is why I think it's still "logical" for Sara to save Sou in spite of his threats. Because Keiji is still there. 
Conclusion
That's why framing the choice as one between "logic" and "emotion" works for me. I see it as a choice between two worldviews, one in which people are valued for their usefulness, and the other in which people are valued for their humanity. 
I understand that the Player is going to have their own thoughts and feelings about this choice. Believe me, I was heartbroken too! I really wanted Sou to redeem himself and live. And I think Sara even feels the same way, since she pleads "Don't kill our ally!" when Safalin threatens Sou. It's still possible that Sou could redeem himself in the route where he lives, but I imagine it will be more important that the Player faces consequences for killing Kanna. But no matter what happens in Chapter 3, it doesn't change the fact that it looked possible in Chapter 2 for Sou's skillset to save everyone, and everyone was operating under that mindset.
I think that the writing in this game is stellar so I wanted to defend the story's framing. It surprised me to see folks who had reacted to it differently, but that's all part of the fun. It got me thinking about how interesting it is that the Player and Sara view things differently. It also got me thinking that what seems like a logical choice in the moment could feel like the wrong decision in hindsight.
Thanks for reading!
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thefinalcinderella · 4 years
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Hello I’m feeling salty again
Disclaimer: I don’t condone hate towards the creators, that’s just wrong and at the end of the day it’s just a fictional game
Yes this is long again, it probably doesn’t make sense
...but that being said...
I don’t like how people are dismissing people getting mad at/hating Rook for his actions by saying “that’s his role as the hunter in Snow White” or “lol you didn’t see that coming? it’s foreshadowed!” or “it’s on brand for him” or “lol you’re just salty NRC didn’t win”. It dodges the issue of “why were things specifically written that way?”
Yeah it’s foreshadowed, yes it’s in character, and yes “believe in your beauty” is something that Vil needs to hear (probably not right after he lost though, that’s just rubbing salt into the wound)
But remember that Twisted Wonderland is a fictional creation created by actual people, and that everything you see, read, hear in game is specifically made that way by someone--the characters have no “autonomy” of their own, they can’t make decisions. The author can’t control what the reader thinks. 
The Twisted Wonderland characters are, for all intents and purposes, human(oid)s, who are expected to have human emotions and motivations. Yes they are twisted from Disney characters and play the corresponding roles in their stories, but that’s not all they are. They are given their own traits outside of what they’re twisted from. We the players are also humans with our own personal views which inform our reading experience. We aren’t objective robots. If a character does something we deem wrong, we have the right to dislike them for it, even if it is in character and makes sense. That’s why seeing people dismissing others for not liking Rook, who backstabbed someone he supposedly admires very much, gave a flimsy sounding excuse and then getting forgiven a bit too easily, pisses me off. Part of this, I think, is due to how you never know if Rook is completely sincere or if it’s all an act. We still don’t really know anything about him
There are debates over whether or not authorial intent matters. It’s especially murkier in the twenty-first century when the author can be easily reached for comment on their work. 
So I think it’s fair for people to get angry at the depiction of Rook at the ending or RSA’s win because it was deliberately like that instead of any other way, as well as the framing of the events. 
Why was “Heigh Ho” chosen as the RSA song that’s supposed to beat NRC’s? They could have given them a song that’s a good match for “Absolutely Beautiful” and showcased what makes Neige and the dwarfs more appealing than NRC: their strong bond and pure desire to have a good time. Why was it purposely shown that the dwarfs are messing up their performance and that they were just doing that for fun? I have theorized that it’s supposed to show that Neige wins because he doesn’t care what people think, because he’s the “good guy” who’s favored by the system of “heroes and villains” that may or may not be running Twisted Wonderland, but I also can’t help but think that it’s might also be a cynical dig at the “power of friendship” and the mainstream preference for safe and familiar art over originality and innovation...which I have mixed feelings about. In any case, it makes the whole thing feel rigged (which might be the point?) and inspires hatred towards the hero’s side (which may also be the point)
Why was Rook’s reveal of being a Neige fanboy who voted for him after we see Vil’s struggles, overblot, etc, and why was Neige nonchalantly coming over to Vil and commenting on his tears preceding Rook’s reveal? The whole crying while Neige’s song plays in the background really tops it off. Is it supposed to be pure comedy? Is it to show that the deck will always be stacked against Vil? The intent may be to show Rook as an eccentric and difficult to understand but loyal friend to Vil who has his best interests at heart, but the sequence of events makes that hard to swallow and I find it hard to believe that the writers wouldn’t be aware of that. Since Vil forgives Rook quickly, are we supposed to do the same as well? Are we supposed to forget that betrayal by Episode 6? Whether you think that betrayal was the right thing to do or not it’s honestly kind of messed up if their relationship goes right back to normal after that. I’m not even a Vil stan but that really made me feel bad for him. It is times like these that I really wish that MC has more of a role or at least inner thoughts that question the events that happen. I don’t expect the story to spoonfeed us on what to feel but...like...a comment or two would be nice
The emotional manipulation seems to be part of twst, which is not a bad thing since a story is supposed to be make you feel things, but the question is if we’re supposed to feel the emotions the story seems to want us to feel, or if we (the player) are just supposed to be watch what happens without putting our feelings into it
At the end of the day Twisted Wonderland still hasn’t shown all its cards yet. There’s still a lot we don’t know about the setting, and I think that’s part of the game’s appeal--the mystery and gray morality, the sense that there’s something wrong but we don’t know what’s causing it. I think this complexity is intriguing. Obviously me writing this long ass essay proves that. But I also think it’s frustrating that we really don’t know whether there really is something deeper beneath what we’re given, or if it’s just pointless overreading. What I do know is that this fandom sometimes dismisses criticism of the writing too easily. 
TL;DR: People have the right to be mad at Rook ok
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I Have Too Many Opinions. ep. 1
lmao. i got encouragement to post my opinions on fandom things and now i want to make a miniseries doing just that. so here i am. doing just that.
im putting it under the cut cuz this was 4 whole pages including the disclaimer. yes i put a disclaimer and i explain why.
Anyways, here is the first piece in what inevitably will become fandom info dump, this time on thomas astruc’s writing on miraculous ladybug. but only some of my opinions cuz we would be here all day otherwise.
So… a disclaimer before I begin… 
I do not hate Miraculous: Tales of Ladybug and Chat Noir (yes i'm using their government name). I am quite a fan of the show actually despite its faults. I am also older than the intended audience but was obviously younger when the show first aired which is how my interest was piqued (the fact that its been 6 years and only 3 seasons says more about the show than me being a fan for that amount of time but also i never want to rush content creators cuz they're doing their best) and due to my age, there will be inherent bias in my approach of what i'm about to say as there is in EVERY opinion. The fact that it is an opinion should imply the presence of bias but most people tend to lack the critical thinking skills required to draw that conclusion ANYWAYS…
If I did hate the show I would not have this blog nor would I be even writing this because i tend to not give more than 2 seconds of thought to things i actively dislike (some of yall should give this a try) and i'm allowed to like things that are designed for an audience that i was originally a part of but grew out of. (I don't suddenly stop liking things because I'm older despite what many younger fans seem to believe about older audiences. I also don't need to be ‘allowed’ to do anything cuz i wasn't asking for permission anyways.)
This will not be character bashing, astruc bashing nor fandom bashing cuz, again, that would imply i hate any of those elements and if i did, i would not dedicate brainpower to them. Analyses and criticisms of media are fun and engaging and required if you wish to produce good enjoyable content. Now most of this should be already assumed and self-explanatory but people on the internet like to play morality roulette roll dice on purity culture and I rather have documentation that I am in fact not bullying fictional 14 year olds or a grown man. But alas, people get trigger happy whenever someone has less than 1000000% positive opinions on something they like and will throw out words they can't define (gaslight, baiting, toxic, problematic, gatekeep etc) in an attempt to defend their blind devotion, 
which is not needed, if you like something you never have to defend it, even if i don't like it. If you respond to anything I post saying you disagree with me, I will not argue with you. I won't debate back and forth and try to convince you that the things you like are wrong. Unless you are being absolutely tone deaf to what i'm saying, you wont get a negative reaction from me. So don't try to fish for a fight. Please. I got metaphorical hands for days and I'm mean, you don't want me hurting your feelings on the internet. Do yourself the favour. Difference of opinion is how we get diversification in media and is inherently a good thing. Now that that's out of the way, please don't ever let me have to say that again. I beg.
Now onto the fun stuff
I didn't know what I wanted as a first topic so my trusty internet friend @moonlitceleste suggested astruc’s writing… 
AND BOI do i got some opinions on ole tommy boi. Again I don't hate the dude. In fact, he has worked on a few shows that had defined my childhood, including but not limited to W.I.T.C.H. (all eps available on youtube for those interested, 2 seasons, general fun time all around).
So I don't think he’s scum of the earth but I do think his approach to writing mlb specifically has more misses than hits.
The first big miss is that he has no idea how to write 14 year old girls. At all. Almost every girl he has ever written feels like some terrible archetype built entirely for marketability and childish projection and pubescent self-insert (kind of). He has never been a 14 year old girl. I have. In fact when the show first aired, I WAS around the (assumed) age of the mlb characters. The behaviour he passes off as quirky or awkward or just the character’s genuine personality tend to perpetuate harmful stereotypes of teen girls found in the media and are never actually addressed as harmful. they just get swept under the rug. Marinette’s exuberant collage of teen heart throb model boi Adrien Agreste and her very painful almost fan worship she has of him (which flip flops like a paper sandal in the rain) being portrayed as a cute school girl crush uwu, Chloe being the y7 Regina George, Alya being the token best friend of colour with her ‘sassy’ personality (i want y'all to imagine me eyerolling so hard i bust a vessel in my eye), Kagami being the very damaging Perfect Asian Child stereotype. And before y'all get on your dusty soap box and defend going on about “BUT IT'S FOR CHILDREN”,,,, know this.
 i don’t give a solid fuck. 
Not one. 
Children arent stupid. Children are always going to remember the richy bitchy blonde who bullies the art kid, and the big kid, and the shy kid, and the non white kids, and was only nice to her equally rich white friend who she probably had a crush on or was only ever civil to her equally white lapdog. They're going to remember the half asian girl who was never allowed to actually be asian or the only black girl who existed solely as a soundboard for enabling bad habits or chastising the main character for the same habits she enables in the first place (boi aint THAT a topic for later). Like do i really need to explain that alya chastising marinette for taking max’s spot in gamer just to play with adrien rings absolutely hollow when she actively encourages her to sabotage the contest she’s in just so Kagami doesn't win?? Like I don't have to explain that right?? Again kids arent stupid and its quite something that Mari gets chastised for proving herself the best video game player regardless of her intentions just cuz it comes at the expense of max’s feelings/ego but is actively encouraged to sabotage not only kagami but herself by extension cuz kagami is ‘competition.’ Adrien is not a trophy to be won. And no I don't expect 14 yrs old to be perfect and to always make good decisions but these decisions are never addressed as being bad decisions. they get swept under the rug cuz those decisions were necessary for the ‘plot’ but astruc can barely keep characterization consistent and his characters suffer for it and it's the same children you preach are watching it that suffer as well. Cuz guess what? I KNOW 14 yr olds aren't like that cuz i've been there done that (this is the last time i'm saying that i promise) so I know astruc is just metaphorically throwing darts to figure out who says and does what without consideration for pre established personalities to drive the stalemate plot along. The same kids you say are watching this don't know that that's not how preteens work and will absorb and internalize those dynamics like baking soda and vinegar. Cata-fucking-strophically. 
And I haven't even gotten to the boys yet. Which honestly doesn't require much explanation anyways cuz they suffer the same fate as the girls. Tired archetypes with nothing to give them life. Nino falls into Adrien’s person of colour token best friend who dates the female lead’s person of colour token best friend so they can have cute double dates uwu. Except the plot goes nowhere and we have no inclination of romantic development beyond moments that only act to actively convince me to anti ship the lovesquare (i don't want to do that so i self indulge in fanon that actually cares about the characters and plot. may i interest you in True Sight on AO3?). Max is the residential nerd but it doesn't matter (cuz he and everyone are dumbed down for the sake of ‘plot’), kim is the sports jock (which interestingly subverts the asian comedic relief stereotype but only barely) and luka is cute older guy ™ that wears black nail polish and is in a band. The point of all this is to say there is no depth in the characters. It's especially blatantly obvious with the characters astruc doesn't like (chloe). Again, it being a show for kids is not an excuse to be absolved of putting effort into the characters you make.
This is one of the biggest misses astruc has. I haven't even gone into all the nuances of this particular miss. And i havent gone into how that works against him in the plot either. Mostly because the plot itself hasn't gone anywhere and partially because I wanted to go into the plot (or lack thereof) separately as its own miss. 
AND BOI is it a miss. 
SO home boy astruc wanted to reap the benefits of a serial show with ‘engaging’ plot without putting in any of the work to make a linear storyline and relying on the episodic format for, again, marketability. You can't have the best of both worlds, you are not Avatar: The Last Airbender. Which btw has a lot less episodes and a desired end goal that didn't involve top dollar. Legend of Korra did but that's not the point and it had its failings with that too. I challenge you, tell me how many episodes actually contribute towards a plot point or introduce new thematic elements to the show? Can you name them? I can and I'm going to include the plot points that moved the story in some direction if only temporarily. Yes only temporarily for some of these and i will explain later. (if you're in the server you already saw this list *wink*)
25/26. Origins- self explanatory, the beginning of the story, 
24. Volpina- introduction of the grimoire and Master Fu (kind of) and no, Lila is not a plot point,
28. The Collector- proper introduction of Master Fu,
37. Sapotis- introduction of Rena Rouge,
41. Syren- introduction of new aquatic power ups,
44. Anansi- introduction of Carapace,
47. Frozer- introduction of new ice power ups,
48/49. Style Queen- introduction of Queen Bee,
51/52. Heroes’ Day- introduction of Mayura and mass akumatization,
66. Startrain- introduction of Pegasus,
67. Kwami Buster- Marinette wears multiple miraculouses,
68. Feast- backstory as to how the miraculouses were lost,
69. Ikari Gozen- introduction of Ryuko,
70. Timetagger- introduction of Bunnyx,
71. Party Crasher- introduction of Roi Singe and Viperion,
73. Chat Blanc- alternate timeline that essentially means nothing but got a reaction out of fans anyways (myself included)
 77/78. Love Eater/Battle of Miraculous- Marinette becomes guardian and other heroes lose their miraculous,
New York Special- other heroes exist and there is an American miraculous box,
That's 21 episodes. 21 out of a heaping 78 plus 2 specials. Everything else was just your typical akuma of the day episode and everything that happened outside that had no lasting consequences on the plot thanks to the miraculous status quo. Was it entertaining to watch Lila stir the plot of the class dynamic? Hell yeah. Too bad it meant nothing by the end of the episode cuz we were struck with miraculous status quo. She literally doesn't appear again until Heroes Day. that is from episodes 25 all the way to 51, she means nothing and yet she is treated with the severity of a b-villain/rival thing. She means nothing by the end of Volpina if I'm being honest. She is only relevant for 20 mins of episode time she’s in then it's back to magic status quo that undoes any shift in dynamics and relationships. It's like Spongebob who can't get his driver’s license. The worst part is I actually like Lila and I wish the story treated her with the seriousness we as an audience are expected to treat her with. Despite being painfully inconsequential by the end of each of the 3?? 4?? episodes she’s in, it's entertaining to watch a character create drama just because. 
Too bad it means nothing.
Astruc is constantly building up suspense to something ‘important’ only for it to not deliver and fans are constantly having the rug pulled out from under us. Oblivio teased us with a reveal only that gets undone cuz memory akuma. Chat Blanc teased us with romantic development but that gets undone cuz time travel bullshit. Feast introduced more miraculous lore and the history of the guardians but that means nothing by the next episode or ever (i'm not including any reference to the season 4 trailer cuz i've been around the block a few times and im familiar with this lil dancy dance). Heroes Day teased us with a possible future team of heroes but that gets undone in Battle of Miraculous cuz ????? why?? (here's why; astruc was having a jolly ole time letting us know how irredeemable Chloe is at the expense of shooting his own stagnant plot in the foot. Again, discussion for later.)
Too bad anything that slightly swerves off course from the akuma of the day gets undone or ignored. Too bad nothing has any lasting consequence. I mean, if anything did, the episodes would have had a consistent order and release schedule so im not scrambling to watch the leaked ep in Portuguese or something while the french dub is two episodes behind while the english version hasnt even been dubbed. I really wonder how he plans to conclude the show when he’s so afraid to step out of the corner he painted himself in.
Again, not going into nuances. If you want you can ask for more specifics (i doubt anyone would) but this is really just a slightly detailed general overview of my opinions on astruc’s writing. 
I was going to include another miss in his approach to this show but imma save that for another time. 
How’s that for a ‘first’ post?
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grimoire-of-geekery · 4 years
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Wicked: a Gamer’s Look at Morality
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(pic is from an Etsy store, I really want these dice, they’re freaking gorgeous)
A few years back, I was one of a handful of admin on a roleplaying sim on Second Life, and I was put in charge of teaching basic roleplaying skills to people new to our game.  There’d been a shift in our rule structure, a move towards a more formal rule set very similar to Dungeons and Dragons, and I had to adapt my workshop to reflect that.
Some of you who know me are already cringing on my behalf.  Yep, I’m one of those gamers who loves tabletop roleplaying games, but just... really dislikes D&D.  A lot of my friends already know about my laundry list of complaints (unrelatable magic systems, the ridiculous idea of “evil gods,” unrealistic rules... it’s a long list), and I’m not going to dig too deep into it for this story.  Suffice to say, I have some opinions, and we’ll leave it there.
Ordinarily, I leave my list at home, and just try to avoid playing standard D&D.  This time, however, I had a bunch of friends counting on me to help our players adapt to the new rules, and that meant dealing with some of my prejudices, and turning some of my objections into experiments.  One such experiment, and arguably the most successful one of the set, was an experiment in D&D morality alignment.
I should preface all of this by saying that I told this story in a shorter form on a Facebook group I follow, a DnD players’ group, and that’s what got me thinking about it and wanting to share it with all of you.  Yes, I do realize the irony in being a member of a group centered around a game with which I have so many issues.  I’m a geek, we’re allowed to be inconsistent in the pursuit of our fandoms.  Anyway, someone asked about alignment, and it brought up the whole story for me again, so I’m sharing it with you now (and I’ve also shared it on Facebook), as I feel it’s kind of relevant these days.
Now, those of you who are familiar with D&D already know what the alignments are, but for those new to it: every character you play gets a moral alignment based on a combination of two sets of three traits- Lawful, Neutral, and Chaotic, and Good, Neutral, or Evil.  You can play a Lawful Evil character, a Neutral Good character, a Neutral Neutral (called True Neutral) character, a Chaotic Good character, and so on.
Dungeonmasters and storytellers and writers have expounded for years on what those alignments really mean.  Before we nerds had “what is your Hogwarts House?” quizzes and discussions, we had “what D&D alignment are you?” debates.  And frankly, I always hated the whole system.  What rational person would willingly choose to align themselves with “evil?”  How the hell are you going to find someone who’s objectively “good,” or “neutral” for that matter?  And how about the whole “lawful” vs. “chaotic” concept?  These are none of them rational or practical character motivations or personality frameworks, and they afford players the ability to become unrepentant murderhobos far too easily, to the point where there’s a whole genre of roleplaying centered around that mentality called “hack n slash.”  Like, that’s part of the appeal for some people.  I don’t get it, I don’t enjoy it, and it bothers me enough that I decided to change things around with our new players.
We had a character sheet and some various “character HUDs” that allowed players to use abilities like in a video game, with special effects and such.  They came with an alignment choice.  That alignment choice was set up with a grid of nine cards, each with two letters.  Lawful Good wasn’t spelled out, it was just “LG.”  Likewise, Neutral Evil was “NE.”
This gave me an idea.  A WICKED idea.
I sat my players down, and said to them, “forget what you know about alignments, I’m changing the rules.  We’ll choose your alignment after you design your character.”  They went about the business of designing who they were going to play in our game.  At the end, they were to choose an alignment, based solely on what they thought those letters meant.
They chose.  One guy chose LE because he wanted to play an evil character who still played by the rules.  Another girl chose CN because she wanted, and I quote, “to do whatever she wanted without concern for morality.”  All of the players finished their choices, and that’s when I unveiled the surprise.This is what I told them:
Those of you who chose an E, congratulations, E= Elphaba.  You each get a small starting advantage of some kind- a power boost, like a feat or an extra cantrip.  It’s small, but useful.  However, you also gain an uncanny mark which puts you at a social disadvantage, causing people to vilify you or be intimidated.  Good for intimidation checks, bad for making friends.
Those of you who chose an N, N= Nessarose.  You get a physical disadvantage that causes people to infantilize you.  You may choose a magical method to circumvent the physical side of that disadvantage, but you can’t get rid of the social aspects of it.  Bad for intimidation, good for getting people to feel sorry for you.
Those of you with a G, congrats, you’re all Glinda.  You get a social advantage with strings attached, and a single fatal mental flaw, causing you to miss certain information and misjudge things.  You will be good at making friends and manipulating people, but you’ll also be dependent upon them.  Choose what social group you’re connected to now.
My final declaration: your letter determines what kinds of options you have.  Glindas can’t make decisions that are only available to Nessaroses or Elphabas, and vice versa with all three.  You are limited in your scope, and you will have to deal with the consequences of your actions in a way that’s in keeping with your alignment.  And no, you can’t just choose a new alignment, you’ll have to change it in character through story.
Suddenly, I had a bunch of players who thought they were done with their character creation, scrambling to figure out how to revamp their sheet and make their characters playable.  Naturally, I got a number of “it’s not fair” complaints, and one player stormed out and threw a tantrum.  Eventually, though, we had a large chunk of people with characters which had a lot more intricacy and detail woven into their design than they had previously attempted.  We had players who were actually excited to play with the others, because they no longer knew which way their character would go.
I had left the whole “lawful/neutral/chaotic” thing alone, so people could use it as a touchstone in their behavior choices.  I also gave them the option of changing their alignment in character, with the understanding that the changes would cause them to lose whatever advantages their previous alignment granted them.
The axiomatic side of things actually helped some of the players understand character motives and moral choice, which was awesome.  They learned that the letters are in that order for a reason- Lawful Good instead of Good Lawful, because the axiomatic aspect was about choosing for oneself, and the moral aspect was for how one deals with one’s consequences.
People who are good aren’t people who only ever do good.  People make mistakes, they screw up, they lose their footing or have bad judgment or get confused or experience temporary states of insanity.  People who are evil aren’t people who only ever do evil.
Being “good” is about accountability, about accepting that not everything is about us.  A “good” person is someone who chooses to accept that their choices affect the world in ways they cannot always predict, and that they will one day have to pay the piper for their actions.  They accept their accountability for their actions, they endeavor (rationally, and in a way that serves them as much as anyone else) to make the world a better place for everyone, even if it’s just in small ways.
A “neutral” person is someone unconcerned with consequences.  Maybe they just are in it for the experience, maybe they see no moral quandary with their actions or their situation.  Maybe they’re not able to see the longer view, or they haven’t had a reason to look yet.  Maybe they’re not in a phase of their life where they’re interested in responsibility.  Neutral isn’t a way to drive though.  It’s the setting in your car for “not going anywhere.”  A person is neutral when they’re reactive, and they’re often not thinking about whether their reactions are acceptable or not.
Conversely, an “evil” person is someone who refuses to be accountable.  They don’t just ignore consequences, they aren’t ever wrong, and their constant efforts are towards advantage and maintaining their position at the top of the heap.  They don’t have to answer to anyone for anything they do, not even themselves.  Maybe they have a nihilistic “nothing matters anyway” philosophy about the world.  Maybe they’re convinced that the ends justify the means.  The difference between them and the other types is, their choices are corrupting and make the world a little harder to live in for everyone involved.  Not that they care, they sleep just fine, thanks.
Now, I have been all three of these people at one point in my life, and I’ve learned that there aren’t good or evil people, just choices and consequences and how you deal with both.  I’ve learned that I’m pretty much never okay with being a neutral person, it stresses me out.  I’ve also learned that I’m not fond of evil at all, because I genuinely like life and the world we live in.  So, good it is, as often as possible, even if it’s just in small ways.
I think it’s important, especially now, for us to recognize that chaos can be good, that law can be evil (and obviously vice versa), and that being neutral is rarely the way forward.  Nobody who strives to make the world better for themselves or those they care about ever thinks they’re doing evil.  And, they’re right, because they’re not doing evil or good.  Good and evil are in the consequences, they’re in how they’re going to deal with the fallout of their mistakes, or how they’re going to handle their success or good fortune.
Those of you looking for good in the world?  Do good, even if it’s small.  Don’t worry about being perfect, focus on making a small difference and making the world a better place.  I promise you, it’s never a bad choice.  And if you have to get a little Wicked to do it, that’s fine.  Chaos can be good.  So can law.  And only those who don’t value good would not try to make good out of both.
Addendum: maybe this is important, maybe not, but out of twelve players I instructed in that class (I went back and counted names in my records), none of them ever tried to change their alignment.  They all became very fond of their character’s personality and identity, and felt no need to change what they’d fought hard to develop and understand.  When a person’s identity is in question, it can often become a fight for survival to change one’s behavior.  To be different means that the old self dies, and nobody takes death well.  I think that might be useful information for some of us right now.  For me, I’m keeping in mind that good and evil are about consequences, and I’m striving to make sure that any fighting I do, whether for my own identity or for the safety of what I love, will be towards making this world a better place, especially for those who have a hard time finding safety or hope.
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bluekaddis · 5 years
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You almost mentioned Cullen as the best written character, but tbh he is written quite bad, his abuse and hate is never confronted in Inquisition and he is made victim by narrative, while he was the very problem why Chantry sucks. Even his fans admit that. He is mostly liked because of romance.
Ugh.
I was waiting for that moment when admitting I like Cullen’s character and story arc will bite me in the ass.
TL; DR (for those who don’t want to get through my long rant) 
Let everyone enjoy any characters/romances/game choices they want. I have my reasons for having Cullen as a fav DA character and liking his story arc and I don’t think there are more problems with writing of his character than the majority of other companions in DA games. 
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Full answer below
First of all – I don’t want to argue that everyone should like or dislike the same elements of fiction as I do – it would be stupid. We all have different tastes, like different character archetypes and have varying opinions on what makes a good story. I’m trying to keep my blog character positive and unless someone asks me directly to share my opinion on a certain character or plot element I prefer keeping my critique to myself. I also don’t feel entitled to confront fans who, in their own posts, state they find Cullen boring, unredeemable or overrated, even if I personally disagree with all these statements. 
If your ask, anon, stated the words “i think” or “in my opinion” I wouldn’t probably bother with such a lengthy answer, HOWEVER, you write your personal opinion like it was an objective statement, like you were in position to tell me how I should view the certain character. What did you expect, that I would suddenly realize “oh crap, NOW I see that a character and plot I had liked for my 200 hours of gameplay is actually bad, I was just too stupid to notice it!”.
Haha, no.
So, let’s go through your comment.
“tbh he is written quite bad”
In. Your. Opinion. There are people who don’t like Cullen’s character development. Some like the general idea but would make some changes if they could. Others (like me) don’t have problem with his story arc and just like to add some headcanons to fill the gaps.
It is understandable that when years pass between games, fans have time to develop their opinions and wishes of what they’d like to see. And because none of them actually writes the story it is very easy to feel disappointed and say “well, I would do it better (= my way)”. But the truth is - your way is not necessary a better way. It may be the case that “your version” would be even more hated by the fandom. Some opinions are just more popular than others and therefore may seem like they are objective but it’s an illusion. A well designed pool, with large sample size and good statistics may be objective. Opinions, on the other hand, are like farts – you always think yours are less stinky than the others’ ¯\_(ツ)_/¯
But I digress.
Yes, I think Cullen is a well written character and yes, I like his story arc. Cullen’s redemption works for me because I see it not as much about atonement for his actions as for his lack of action.
Let me explain.
Anti-Cullen fans tend to assume that he personally did a lot of atrocities, but when you look not at fandom assumptions but at his actual actions we see in games or WoT, you can see that he caused most evil by not doing shit.
He should have protected the mages.
He didn’t.
He should have questioned Meredith’s actions.
He didn’t.
He should have noticed she’s going mad.
He didn’t .
He should have stopped her before she evoked the Rite.
He didn’t.
He was very passive and basically let either Meredith or Hawke make all the choices for him. If he let Meredith decide – people died. If he listened to Hawke (based on player’s choices) he voted for whatever Hawke had proposed.
Why was he behaving like that? Probably because he had lost faith in his own judgment so he put all the responsibility on authority figures (Templar Order and Chantry teachings). Cullen’s core motivation throughout all games was to protect people and it never changes. What changes is his belief of what methods are moral or necessary to achieve that goal and whether he, as an individual, should be in a position to decide it.
In Inquisition Cullen does the opposite. He is a workaholic. He makes his own decisions (leaves Kirkwall, stops taking lyrium) and takes full responsibility for them. He doesn’t follow his leader blindly but openly states his own opinions and advice (whether they are correct or wrong is another topic). He gets really furious when someone in position of power lie to or sacrifice people under their command (like in case of Samson or Rainier). Finally, he dedicates his life, health, skills, basically everything, for a cause - to stop the war that can be blamed mostly on his former organisation, without complaint or asking for forgiveness.
And I love that aspect of his character.
In Inquisition Cullen is still a work in progress. He tries his best but his templar past comes back sometimes - and it’s good. If he was completely free of his biases, it would be damn unnatural. 
I would never say that Cullen is a flawless ray of sunshine. He can be stubborn, biased, narrow-minded, hypocritical, bitter, aggressive and vengeful. But guess what – so can all the other characters. That’s why they are interesting.
“his abuse and hate is never confronted in Inquisition”
It is, at least for the standards of this particular game. DA:I doesn’t have full developed friendship-rivalry mechanics like DA:2 and you can’t even get approval points from advisors. The Inquisitor basically has far less options to condemn the Inner Circle’s actions or change their worldviews than Hawke (you don’t really argue with Dorian about slavery or with Iron Bull about Saarebas or Reeducators either).
But even if the Inquisitor has limited dialogue options to confront Cullen’s actions directly, Cullen himself brings the topic to the player. Cullen’s dialogue and actions in DA:I show that
he is ashamed of the person he became after Uldred’s uprising    
he knows he needs to atone for his actions and he wants to work for it
but doesn’t really believe he can fully atone for what he did
supports the reform of the Chantry, Templar Order and Circles rather than agreeing to their traditional methods
That man already hates himself, give him some rest.
And if you still think he needs an extra punishment for his crimes - Cullen is actually one of only 3 companions/advisors in DA:I whose life you can literally ruin through your choices (the other two being Blackwall and Iron Bull). If your Inky thinks that Cullen’s actions are unredeemable and he deserves nothing better than to forever be chained to the templar life he has chosen as a kid - they can order him to take lyrium again. For me it’s a heartless and morally wrong choice, but anyone can play their game however they want.
„he is made victim by narrative”
Ok, that part really bothers me. Are you saying that it is a bad thing that a narrative treats a person who has been physically, mentally and sexually abused for weeks as a victim of that abuse? Or encourages empathy towards a character fed drugs, manipulation and propaganda? Acknowledging Cullen’s PTSD doesn’t automatically result in ignoring or diminishing traumas and abuse that happened to Anders, Carl or any other character. Empathy doesn’t have to be reserved to people you personally agree with, just saying.
„he was the very problem why Chantry sucks.”
I’d say he was an example showing why Chantry sucks. A symptome, not a cause. Chantry benefits only high ranking members of that intitution + some nobles and rich dudes. Mages are abused and denied most of the rights because of the Chantry. Templars are drugged and brainwashed because of the Chantry. Common folk can’t freely benefit from things like healing magic because of the Chantry. Non-humans are treated like heretics and barbarians - because of the Chantry. The Chantry, as we see at the beginning of DA:I is a corrupt, powerful institution that has forsaken almost all ideals it had been built upon and desperately needs a reform. Everyone can see that. I have NEVER met any fan who said „yeah, Circles, Templar Order, the Chantry – they were perfectly alright, no need to change lol”. Same goes to characters labelled by fandom as pro-Chantry (like Cassandra, Cullen or Vivienne). They all see that major changes must be done, they just believe the reformation is better than abolition.
„Even his fans admit that.”
Some, yes. Others don’t have a problem with his arc. Personally I don’t think there are many Cullen fans that would agree with every single point you made.
„He is mostly liked because of romance.”
Um, no. The reason why the game developers even bothered with making Cullen a romance option in DA:I is that he was already quite liked and popular among fans, despite being just a secondary character. I’d agree that the romance plot made Cullen even more popular, especially among players who didn’t play previous games, but it is wrong to assume that the only reason people enjoy his character is because he’s a pretty boy. I played the games in order and Cullen was one of my fav characters in DA2 - I just like paragon anti-villains with redemption potential. Fight me. 
To conclude this overly long rant - I’m generally under impression that some DA fans tend to point certain aspects of Cullen’s character and story as “stupid excuses made by Bioware and fans to redeem a son of the bitch” and then use almost exactly the same arguments to defend their own favs. It’s the topic for maybe another discussion, but I think it’s a good thing to confront your own biases sometimes.
P.S. I also recommend watching this video about writing redemption arcs. Just for fun.
I rest my case. 
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(thanks, Ania, for the high quality picture to sum up my feelings)
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I've noticed there are at least 15 main installments of Final Fantasy, but the only ones I see people mention are Final Fantasy 7, 8, 10, and 15. Is there a reason the other game aren't as popular?
Buckle in, honey. Because I’m probably going to go overboard with this. I’m sorry. But it’s the best I can think of to explain it all.
So… full disclosure. I have not played I-VI. All I know about them is from the Dissidia games–where the main characters of those games show up and talk about their games some–and what I’ve read on Wikipedia. I also know a bit more about VI because of cultural osmosis, as that’s one of the more popular Final Fantasy games (and I have watched a teeny bit of VI online). And one day, I do hope to go back and play them all. But any information I get wrong about those ones–though I hopefully won’t–is because of this. And I apologize for it in advance.
Also, you should know that the Final Fantasy fandom is very vocal. And since every game pretty much reinvents the wheel–and everyone has a different game where they started and that is their favorite–everyone has their own idea about what a Final Fantasy “is” and “should be”. And if they get a Final Fantasy game that doesn’t meet that criteria for them, they usually hate it–and will tell anyone and everyone–and think that it “doesn’t feel like a true Final Fantasy”… Like, for years now… pretty much with any new game since X, or maybe even back as far as IX, people hate on it for years… only to years later realize that maybe it wasn’t “so bad, after all, because really the new thing is that bad”. Rinse and repeat.
Okay, so a little history here: Sakaguchi is the father of Final Fantasy, and was involved with I-X (though not as much on X, because I believe he was also working on the “Final Fantasy: The Spirits Within” movie at the time. More on that in a minute), back when the company was “Squaresoft” and not “Square Enix”. Around the time they were making X, Sakaguchi decided to try and make a fully 3D Final Fantasy movie–and to release it in theaters (The Spirits Within)–and that movie bombed hard. It’s actually one of the biggest financial failures in cinema history, sadly. And Squaresoft would have gone under because of it, if rival company Enix–mainly known for the Dragon Quest series–hadn’t agreed to merge with Squaresoft, thus turning the company into “Square Enix” as we know it today. And even though it wasn’t all his fault (if any of it? Because surely there were bigger studio heads who okayed everything and maybe even pushed for it themselves), Sakaguchi ended up having to take the wrap for the whole Spirits Within disaster and left the company, if I recall correctly, but really he had to leave, I think. I’m sure he was really fired, under the corporate niceties and stage show.
But you definitely have your purists, who only like I-X (or sometimes only I-IX) and think that Final Fantasy died when Squaresoft became Square Enix and when Sakaguchi left the company.
Speaking of which, I-VI, Final Fantasy VI is an extremely popular game. And that might actually be most people’s favorite after VII (some even like it more than VII). And people are clamoring for a remake for it, too. Like, the heroine Terra is an amazing character who goes through more than any other Final Fantasy heroine, apparently (as she was used as a weapon–as she’s super powerful–by the games’ villain for most of her life until she finally rises up against him). And she’s also the first technical female lead in a Final Fantasy game. People also love the villain, Kefka (and if you go on “What Final Fantasy Bosses do You Want in Kingdom Hearts?” threads, he’s always the one who gets the most votes), who’s this pure evil clown, who loves being bad and just wants to watch the world burn. The Joker, essentially. And he’s the only Final Fantasy villain to succeed: he actually does destroy the world, and you’re then playing in a post-apocalyptic place for half of the game. The character Celes even tries to kill herself over this… I think people like this game because it’s super dark (though not without light moments and humorous things, of course) like VII is.
Final Fantasy IV is also well-loved, but I don’t know enough to rank it in people’s eyes. I through III were pretty bare bones, it seems like (maybe moreso I and II) and with black and white morality. IV was the first game to go away from that, somewhat. As your main character, Cecil, who starts the game as a paladin turns into a dark knight(?). And while at first he’s despairing about this, he then realizes he can still be a hero and use his powers for good? And people adore the Cecil/Rosa ship, that perhaps started there being Final Fantasy romances. This is also a tragic tale about two brothers pitted against each other… There’s also the character Kain, that Riku’s character is probably based on and ideas from this game in general? Or maybe it’s Cecil that Riku’s based on. I forget.
VII is probably, hands-down, the most popular Final Fantasy game (though sometimes the people who love VI–and even IX–can really debate with the VII people. So they’re probably close to being tied). And I think this is because VII was the first to do a lot of things: The first to use 3D graphics (that were something to behold at the time), the first to be on Playstation, the first one that really got people in America interested in Final Fantasy and RPGs in general (largely because of the commercial for it, I’m told? That made people go “What?! There can be an actual story in a video game?! Let’s check this out!”), and certainly because of the Aerith thing. Aerith was not the first character to die in Final Fantasy. But since VII was a lot of people’s first FF–and you couldn’t bring her back; and the developers made a conscious decision to keep it that way for many reasons–this really hit gamers. And is why Aerith’s death is probably the most iconic thing in video game history. The game also did a good job of making her mean everything to you and then feel her absence, since she was your best healer and no one could really take her place after that. This game meant a lot to Sakaguchi, because he wrote it after his mother died–as he was trying to understand life and death… and why it all happens the way it does, and to find some closure there–and I think that you can feel that in the game, which is why it’s so special to so many other people, too. If you’re interested, Super Eyepatch Wolf does a great job of explaining why Final Fantasy VII is such a big deal in this video. https://www.youtube.com/watch?v=9V68GCZ61Rc
I actually don’t hear that much about VIII anymore? I’m not sure it’s as big as a fan-favorite as it used to be, but I could be wrong.VIII is starting to turn into a black sheep of the franchise in some people’s eyes, it would seem. Mainly because the Junction battle system… is broken (though this was really no one’s fault. As I understand it, the designer behind it fell ill before the game came out and never got to finish it properly). And since some don’t like that this game is a romance between Squall and Rinoa more than anything else (some also don’t like Rinoa and think she’s a major damsel in distress in their opinion), and that Ultimecia is evil and wants time compression… for reasons? But to be fair, a lot of early Final Fantasy villains were evil just to be evil. And apparently this game is the anti-VII in some ways? As Sakaguchi or Kitase (I forget which one) said they got a lot of criticism about FFVII when it first released (which is weird to think of now, since now everyone sees FFVII as the greatest thing ever), so they decided to address those criticisms in VIII and made it the opposite of VII in many ways. But there are definitely many who are still all about VIII. Don’t get me wrong. And a lot of Kingdom Hearts fans, trying out FF for the first time, probably go to the ones with characters they know first (I know I did). So VIII is still probably touched for that reason, if not for many others as well. People still wonder if Cloud or Squall is stronger, etc. And for a while, VIII was my favorite. It’s not anymore, but it once was.
IX is the dark horse in this series that might actually win a lot of things. Most people who have played it seem to love IX–I know I do–though not everyone played it, because many were turned off by the cutesy art style at first (IX was sort of a return to basics, as it was a celebration of all the Final Fantasy games that came before it since this was the last Playstation 1 game). But this story’s a lot darker than some give it credit for… One of the darker ones, maybe. Most people who played IX actually list it as their favorite–in fact, IX was voted as the most popular FF game to Japan’s players recently–and many want this game remade, too. This is also Sakaguchi’s favorite in the series, and what he thinks Final Fantasy should be. And there’s just so much heart, fun, and love in this story (Zidane and Garnet might even be my favorite FF couple for how well they’re written). If Sakaghuchi had to leave the company, it’s probably at least nice that he left it on this note (because he was involved in X, but not as much as with this).
I think X is so popular, because this was also a “first” for many people. It was my first Final Fantasy game, in fact (and a lot of people’s in that generation). But it was the first for Playstation 2… the first with voice acting, the first where you could switch party members in battle, the first that had a direct sequel to it, etc. And many believe Tidus and Yuna is the best written romance in all of Final Fantasy, and there’s a good chance that it is. It also has one of the most tragic endings ever, that makes everyone sob when they get to it. Hey. But Final Fantasy X is just a great game, all-around (story, theme, and gameplay-wise. X, like VII, revolves around life and death and cycles). It really is. Though you still have people who hate it (as there are those who hate every single game), usually because they despise Tidus or just look at things like the laughing scene out of context. X might be my favorite Final Fantasy. A lot of the time, the first FF you played ends up being your favorite, though not always (I like it, IX, VII… and XIII and XV, God help me). Edit: And Yuna is everything good in this world. She’s always a favorite Final Fantasy heroine to everyone, for sure. And I think she actually is Japan’s favorite Final Fantasy heroine.
I can’t really talk about XI or XIV, as they’re MMOs and I don’t play those… so these are actually the FFs I know the least about, probably? But I know some think think they’re the best. Well, Final Fantasy XIV: A Realm Reborn, that is. The first version of XIV was a fucking disaster and had to be completely reworked.
Final Fantasy XII is dismissed a lot of the time (though there are those who think it’s the best example of transitioning FF to modern times, doing things that XIII and XV just didn’t think to do or even seem to think to do). Final Fantasy XII is very political, and I think that’s why it’s not talked about much: as there’s a good chance it just went over your head when you played it. I know it did for me, originally. There also really isn’t romance in it (at least not much, and you definitely see the slight romance that is there moreso in the sequel). But they definitely tried something new with this one, and if that paid off or not is up to you. But if you can understand it, the writing in this game is actually pretty genius. Final Fantasy XII was plagued with the issue that VIII had, though, where one of the key people behind it got sick at the time, so all of their ideas didn’t come to fruition. Like, originally Vaan and Penelo were supposed to be much more fleshed out than they were… that didn’t happen in FFXII itself, but did in its sequel “Revenant Wings” (which is so underrated, and the best sequel in all of FF, imo).
XIII… XIII is the black sheep of the franchise, for some reason. And I have no idea why. I loved this game and thought it was fine. More than fine, really. I swear this game wouldn’t be as hated as it is, if the Internet didn’t exist, tbh. But people despise it because it’s linear… when every Final Fantasy game before it was also linear? You were just tricked into thinking they weren’t. And sure XIII could have hidden its linearity better, but meh. People also aren’t big on there being no towns and side quests, even though story-wise it makes sense: you’re the enemy of the goddamn world, so of course you’re avoiding towns and people. People also think the game’s convoluted, but I think most FFs are. Look at FFVII, for goodness sake! And people just don’t like the characters, because they base it on how they are at the start of the game. And they’re all awful and hate each other at first, but that’s the point: because they all develop and grow into better characters, and are a family at the end of it. There are also those who despise the battle system… I’ve heard many say that if you look at this game as its own thing, it’s fantastic. But that if you look at it as a Final Fantasy game, it’s terrible… which I guess could make sense? But I also, personally, don’t see it that way? I guess I’ve just never been one of those “A Final Fantasy game has to be this way, and if it’s not then it’s not a Final Fantasy game to me and I hate it” kind of people. Because I know FF is always about reinventing itself, but whatever. But like with any Final Fantasy, there are also those who adore this one. There are always those who love one, and those who hate it. XIII was also littered with a lot of problems across development–like XV–and probably would have been even better than it was, if that hadn’t happened. Like, I think Nojima wrote the script for part of this game–or at least helped with it–but not all of it. And he’s credited for writing the scripts of most fan-favorite FF games. He also wrote the script for the end of KHI, all of KHII, and part of KHIII, apparently (many think that if Nojima came back for KH, that would fix things there, too–which I could see and maybe mostly agree with, but even he’s not perfect... He also wrote the script for Versus XIII, but not XV, which probably explains a lot. And he came back and wrote the script for FFVII again with the Remake, which is probably why it’s so great).
XV is the game that started its life as Final Fantasy Versus XIII–originally directed by Tetsuya Nomura–but soon after it became FFXV, Nomura was kicked off the project and Hajime Tabata became its new director. And Tabata, it would seem, made a lot of changes to the story (which is why Nomura’s so pissed off about it, and now trying to put his Versus XIII ideas into Kingdom Hearts). But it wasn’t really his fault. The company was breathing down his neck that this had to be the game that “saved Final Fantasy and console gaming in Japan”. And Versus XII was, apparently, the darkest game in the entire Final Fantasy franchise (and it was going to be rated “M”, as opposed to FF games usually being rated “T”), which is why it wasn’t a numbered title originally. So I can get why Tabata probably thought he had to change it to make it moreso appeal to the masses, or was probably even told to do so. I think FFXV is a good game. I do (as do many. XV was actually a lot of Nomura lovers’ first FF game, for obvious reasons). It’s still one of my favorites… for some reason. But the main issue with this game–especially at launch; it’s somewhat better now–is that it was not a complete story, and there were so many holes in it. And you can just tell that this story was rewritten again and again and again. And important plot things are just not told to the player… probably because the developers thought the player knew, because they surely had told them in earlier drafts. But I can still feel what this game was going for, and the heart of it, which is why I like it, I guess. It’s actually a pretty hot debate–of which game is better in people’s eyes: this one or XIII–and I can get both sides of the argument. I like both. And as I’ve said above… as there’s always a camp that loves and hates every Final Fantasy game, there are those who despise XV: for they see how messy its story was… or don’t like the gameplay (as it probably is the most removed from how FF games usually play) or the setting… and some even weren’t big on how dark this game still was, and didn’t think it felt like a FF to them for that reason. 
Yep.
And if you actually got to this point, I thank you… and I’m also sorry for all of this.
Edit: I should also probably mention that originally, most Final Fantasy games had medieval settings (and for this reason, there are those who think all FF games should be this). But they sort of moved away from that with VII and VIII. And since VII is the majority’s favorite, there are those who are more than okay with FF not being medieval. So to keep both camps happy, these days you usually have a few games that are medieval (back to basics) and then a few that aren’t. Rinse and repeat. Since XIII and XV weren’t medieval, that probably means XVI will be. And if the “Agni’s Philosophy” trailers are secretly FFXVI, like some think, that definitely looks medieval. And there was maybe some FFXVI artwork leaked recently, that looks medieval. And many are thinking the director of Final Fantasy XIV: A Realm Reborn will be directing XVI–he’s said he’d be willing to do it–and I know he’s said he’d want to turn Final Fantasy to medieval, if he were to do a XVI. So, yeah…
Edit 2: And back to the “FF died when Squaresoft became Square Enix and Sakaguchi left the company” camp, another reason some feel this way is Uematsu. If I recall correctly, he composed all the music for I-IX–and I think did the “To Zanarkand” track for X–but I think he also left the company after IX. So his departure is another reason some think the series truly died then. -shrugs-
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melamelaya · 6 years
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7 Deadly Sins <Beemoov edition>
So reminiscent of the art day which was my fav episode and because I won't be playing this game again as I don't support companies that want to eat money for breakfast by creating bad relationships with their clients, I wanna do the 7 Deadly Sins <Beemoov edition> because this Q&A got me angrier than it should
1. Greed - Let's start with the obvious being that you're literally trying to squeeze our pockets and you've surprased the limit of "hey I'm a company and I need money to function" by long. I get that you need more money because you're expanding but there are so many more ways of doing that by showing you care about the people that give you money and I'll just give u some examples
-Increasing the prices of AP and $, this will make the fandom moan a little but hey it doesnt affect the overall game experience and it still makes it optional as the previous system spent less and people were able to accumulate more APs.
-Maybe even sell exclusive outfits or items? Like the outfits you give in conventions. But instead of AP or $ they would cost real money.
-Creating more merch, like people would have loved more plushies or little stuff like this is what people would like to spent their money on.
-More events. I know you're working on them but yo this is a very profitable way and people love exclusive items.
2. Envy - You're probably envious that your game isn't doing as well as the previous one and this makes you frustrated. Ans your answers were very passive-aggressive because clearly you don't like it. You will probably also be envious on the fact that better games will be developed with a team that isn't so desperate to make money and has morals in order to satisfy the people before making such a drastic decision that can affect the enjoyment of the game. Oh and also, I guess you could also say that the fandom is envious on the people who can afford to spend so much money monthly on your stupid game because a lot of us are just students that try to be frugal but I guess your target audience doesn't matter, does it?
3. Gluttony - Oh how you love consuming us and how hungry you are for money. Would you like some eggs with your dirty money, Beemoov? Binging like this might actually kill you and your company, what's too much is too much. And when your fandom addresses these issues you still don't stop.
4. Wrath - I think all those angry reactions on your facebook posts say everything about this. Both parties are experiencing frustration and anger but the difference is that people are also disappointed. You're so frustrated that your fandom hates something you did. But I think the biggest wrath comes from the fandom itself, I think anger is the perfect sentiment to describe how people are feeling about your company and ethics, your marketing team, your system and your stupid Q&A that you might as well call Q&And fuc you.
5. Pride - You're too prideful to admit that you screwed up and too stubborn to make a change. You "stand by your AP system" because that's your company and you're a big boy and can do whatever you want. Honestly you're so childish Beemoov it's ridiculous. You basically ignore all of our complaints or just beat around the bush to blame it on "communication". It's not about communication, we made it really clear how we feel yet you still don't get it.
6. Sloth - Took you long enough, almost 3-4 months to answer us and yet you still didn't do it properly. You basically just said "they'll get used to it" and then when no one did you were like oh sh*t gotta answer these questions now ughhhhh. Also it's funny how most of your answers are just "No.". Nothing else. Just no.
7. Lust - I'll just interpret this with, Beemoov getting turned on when they see another player that wants to get into the game and giving them the money they so don't deserve, essentially losing their otome virginity on this shit game (who isn't as interesting when you gotta pay more now and dont evem have your fav characters anymore) and giving their money to a company who only screws the fandom over.
This is all I had to say woop, some things are a little over exaggerated, but hey it comes from the truth after all.
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thevalkyriesonline · 6 years
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Nine Worlds; One Valkyries Trip To London’s Inclusive Fan Convention
Conventions appeal to different fans for different reasons, whether it be comic con, a game expo, YouTube/Blogger convention or whatever the medium but one common factor in all of these conventions is the possibility to meet other like-minded fans! As well as hopefully getting the chance to meet your idols! 
There is a Con though that really thrives on fans, it is called Nine Worlds (London’s Inclusive Fan Culture Convention). A Con with a difference – the difference being it is made by fans for fans to meet other fans and just enjoy and celebrate their fandom in all it’s crazy geekiness.
It has been going since 2013 when it was first set up but I only heard about it last summer (2017) when I discovered that one talk held there was titled “It’s research! Or Why it is ok to play over 100 hours of Dragon Age when you really should be writing.” This, as a huge Dragon Age fan since discovering Inquisition, spoke to me on a level that none of my immediate friends understood or appreciated. Unfortunately I was unable to attend Nine Worlds in 2017, but the fact that there was a time and place to have such a discussion on such a unique fan-based topic inspired me to endeavor to attend in 2018. So as soon as the Early Bird Tickets became available I put my money where my heart wanted me to and I began to plan and save for a big solo adventure to London for Nine Worlds 2018.
I also made another bold and brave and foolish decision to sign up as a Content Provider for Nine Worlds 2018!
Why? – because why not? I have been a mega reader, hoarder and fan of all fiction featuring, adapting or retelling Norse Mythology for years and Nine Worlds provided me with the ideal and probably only platform where I could take the chance to share my enthusiasm and passion for the genre of Norse Fantasy. The Nine Worlds Team accepted my proposal, so, on top of saving for the hotel room on-site and booking train travel I also had to plan a lecture/talk – I was both really nervous and really excited! The months, weeks and days soon dwindled down to departure day and then I was off down to London for what I hoped would be a fun and busy weekend.
Now on to the fun bit – the various sessions and events and panel discussions! These were the ones I attended but over 50 were held each day of the convention so this is just a small sample of what fandom and genres were covered.
Session One – LARP (Live Action Role Play). Speakers; Penny Jackson, Adam Dinwoodie, Mx RA Madgwick and Haplocke Spence
As I am attending my first ever LARP event, set in the world of Dragon Age in November this was a must for me! The panel was made up of experienced and new-ish LARP players and they gave a great insight into how LARP’ing works, the various types and systems involved, clothing and equipment, rules for both play and player protection and more.
Session Two – The Only Toilet in Thedas. Speakers; Sarah Gordon, Phil Dyson, Angela Cleland
Now who couldn’t resist that title? Especially when you are a Dragon age fan. This panel discussion was the most interesting because it covered not just the world of games but also of books, TV and Film. It made me realize how much in Fantasy the practical matters of hygiene from toilets to sewers to bathing are just not address yet in Sci-Fi it’s more visible. The panel discussed whether it was a taboo or simply a matter of too much detail on a very personal and private matter – for instance do you want to know how long the hero, heroine, villain or indeed any character takes on the toilet? If they wash their hands or not? – but then again social, religious and cultural practices exist even within the bathroom and so perhaps it should be represented more?
Session Three – Know Thy Enemy. Speakers; Adrian Tchaikovsky, Jeanette Ng, Ms Anna Stephens
This was a panel debate all about the nature and representation of Villains. I found it fascinating to discuss Villains and their nature, one panel member made the very good point on how it is wrong to see the Villain as the champion of Chaos and the Hero of Order for it is in fact the other way around. In many scenarios across all mediums it is the Villain that has established some type of order whether through politics, society, culturally or religious or just geographically or financially but it is the Hero who emerges to disrupt that form of order and thus bring about chaos. This made me instantly think of Katniss in the Hunger Games, she is rebelling against the ruling society and its cultural practice of the Games and thus brings war to the capital city and thus chaos. Another issue discussed was whether the viewer/reader must be sympathetic towards Villains. The panel debated hard on this topic and in the end agreed that sympathy isn’t necessary for a Villain to be a true villain or a good villain but what is necessary is that the viewer/reader gets a sense of the Villain’s journey to their villainy – they must see where, how and why the character has become the Villain, whether for good or bad, and so enjoy the Villain’s redemption or come-uppance by the hero.
Session Four – D&D (Dungeons and Dragons) for Young People. Speaker; Elizabeth Prais
In my day job as a college Librarian I had recently learned of a lunch-time Dungeons and Dragons group being set up by a teacher after some students expressed an interest. So, I was eager to learn more tips and tricks to either host such a group in the Library or pass on to my colleague. The lady who hosted this session hailed from America and was very open about how she ran her local residential D&D group for her daughter and some local children. She gave some great recommendations and advice on timing, kit, planning, preparation and how to adjust and adapt the large and complex set of rules for a younger more impatient audience.
Session Five – Philosophy and Mass Effect. Speaker; Michael Duxbury, Emily Marlow
Now this was the first session I wasn’t entirely clued up on as I myself am still stuck half way through playing Mass Effect 2 by Bioware so a lot of the moral/ethical dilemmas they talked about I hadn’t actually experienced yet, or I couldn’t remember what I chose in the ones I was familiar with. Yet it was interesting and food for thought on how the scenarios were portrayed, and the fixed set of options provided resulted in the moral and ethics becoming such a personal dilemma for players. It wasn’t always a case of choosing the lesser of two evils but how the player and indeed the character depending on their Renegade to Hero balance would pick. Some panel members and indeed people in the audience felt that more choices would improve and increase the dilemma levels instead of just A or B. The panel also discussed how often, at least amongst themselves, they would pick based on the benefit or not long term, not the short term and play with a view of working towards achieving success or a goal.
Session Six – Beyond Marvel and DC – What comics you should be reading. Speakers; Angie Wenham, Stephen Lacey, Kate Barton, Ram V
The panel mentioned a great many titles, artists, apps and webcomics that they recommended as alternatives to Marvel/DC and then invited the audience to contribute. I recommended Nimona* by Noelle Stevenson  and I Hate Fairy Land by Skottie Young.
* Interested in Nimona? Check out our review! 
I Hate FairyLand
Nimona
Session Seven – Disney Sing-A-Long
This was the true highlight for me as an eternal child thanks to the magic of Disney. I wasn’t the only adult in the room, it was a very popular event and there were children of all ages and their parents and even a few Disney cosplayers too. We were all able to sing-a-long via screen projecting the words, or handouts or follow a link online. A whole range of songs was sung and Frozen ‘Let It Go’ proved to be a major popular one with a member of Con Staff leading a friendly stage invasion and then everyone proudly showed off all the right moves to the lyrics. I honestly was in tears with joy as some of the most powerful songs were sung by young and old alike.
The final event I will review was the FABULOUS MMORPG SHOW. Speaker; Misha Anker, Paul Flannery
Which was a blend of audience power and D&D – we basically had the Game Master who set up a story, invited some members of the audience to join him on stage and fill in character sheets but they had to be as unconventional as possible and then he would invite the audience to provide character names, objects, powers etc. to the story narrative and the players would roll a giant D20 (20-sided dice) to determine the outcome. This was a whole lot of fun and silliness and the story involved a Bee with a Human Leg, a Swarm of Wasps and a Wizard whose greatest spell was making Jam, they had to find the Cheese Board for the Duck of Doom! You had to be there to believe the story and it was amazingly resolved within the 1 hour and a half session.
Norse Fantasy, My own presentation! 
Was scheduled bright and early on a Saturday morning the night after the first big disco (alas Becky did not go dancing due to a very painful wisdom tooth spoiling things) and yet the room quickly filled up much to my delight. Despite not having the colorful presentation I spent hours on, due to not having my own laptop to plug into the screen, I was still able to explain, explore and introduce so many of my favourite authors and titles to a new audience. Some of the audience also proved to be fellow fans of many of them and a good number took photographs of my favourite title list to go away with to look at later and thanked me for the session, which was an awesome feeling. I was even complimented on my choice of t-shirt for the session – my own Valkyrie t-shirt from Redbubble. It says, “Valkyrie of Odin – Midgard Original – Since 793”. If you are interested in my presentation, I am planning on doing a written version of it for the Valkyries Blog so stay tuned!
Last but not least was the fab mini Geek Market that was on all weekend and as it was also my birthday, I indulged myself in another t-shirt from Genki Gear, some D&D themed tea, tea strainer and mug, two new bookmarks, some funky acrylic necklaces featuring a book and a fox in a bin, some super cute little clay keyrings of Flynn Rider, Thor and Pizza and of course BOOKS! Each attendee got a surprise free book in their bag, but I got two based on libraries and books, The Invisible Library by Genevieve Cogman and Bookworm by Christopher Nuttall – expect a review on here once I have got around to enjoying them.
Now the managing team have recently stepped down to consult with attendees and invite new members, as they are reviewing their constitution to try and make it more inclusive and representative of those who attend. Although from what I witnessed their inclusive and equality practices were out of this world compared to other cons I’ve been too. I do hope the new organizers can continue what has already been established and continue to make improvements where they feel it is needed. I for one enjoyed it all – despite my wisdom tooth being a very literal pain throughout – for I definitely would attend again.
Did you attend Nine Worlds? What did you think? What was your favourite presentation?
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A Valkyrie at Nineworlds! @london_geekfest #nineworlds Nine Worlds; One Valkyries Trip To London's Inclusive Fan Convention Conventions appeal to different fans for different reasons, whether it be comic con, a game expo, YouTube/Blogger convention or whatever the medium but one common factor in all of these conventions is the possibility to meet other like-minded fans!
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sceawere · 7 years
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We’ve lost more than just the plot: my thoughts on the season 4 finale
I have a lot of problems with this season. I have problems with characterisation. I have problems with storylines. I have problems with the way things were shown (I’m looking at you, informed consent).
But last episode was so good! The Luca/Alfie scene was one of the best pieces of television I’ve had the pleasure of consuming. So, there were problems, but I went in with high hopes because, you know, it’s Peaky Blinders, and I love it, so I ignored stuff. But how am I supposed to ignore that raging inferno of a dumpster fire that was the finale. Look. I’m so mad I’m using Americanisms. On that note, give me a Changretta spin off because we deserve it.
A lot of the arguments I make here are going to circle back to a few main points which can be covered by various subtitles such as: ‘Holy Fuck, is someone going to jump a shark in the cut at some point?’, ‘Tommy Shelby is a 4D chess master, except he hasn’t told anyone else where the board is kept’, and ‘Why?’.
This is rambing and probably at times confusing but bleh. Let’s begin.
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Major shout out to dorahog for her comment where she said that it seemed very truncated – I think the events of the finale should have been spread over at least two episodes, and maybe three. A lot of the tying of the knots to me still left loose threads and didn’t really seem complete.
I think this, and some of the editing as a result is what causes some of the major problems I have with the episode. Lots of rushed finishing off to introduce too many new lines, idk. Anyway, I’m going to walk through it pretty much scene by scene, so buckle in.
We spend at least the first quarter (in terms of irl play time) of the episode at the boxing match. I was pumped. It was great. The Gold’s are my new faves, and while I may try to present myself as a refined you know, whatever, I love watching two people kick six shades of shit out of each other in a semi controlled manner any day of the week.
Even better when everyone is wearing sharp tailoring and it was someone’s entire job to light the place fantastically. I was about to write an ode to the costumes and props people but then I got a shot of Abbeys wig and the feeling swiftly fled.
Still, I will give the editing people props for this particular section. The pacing was great, the frenetic activity, the flicking back and forth between sets. Here, the editing was spot on. It built up the feeling of not only the excitement, but a sense of panic. Arthurs paranoia really seeped into me and I was on edge about whether Bonnie might be just a little over his head.
Since I’m going to reference pay off recurrently, I want to point out these elements. Arthur is always a paranoid, frenetic, madman. Bonnie has been woven into this season and everything has been building to this moment. The scene with the garotte and Bonnie winning the match – that’s how you do payoff.
Before we move on, I’m focusing on Alfie’s story a lot more later, so I’m skipping over that particular scene for the moment.
I loved the scene in the loos. It was funny, it was an accurate depiction of the politics and preening that goes on, the interplay between the women was indulgent. We got exposition, we got characterisation, we got costumes that made me salivate. More of all of this please.
I’m assuming that Linda is going to get a bigger role in Season 5 – the focus on her descent into Shelby Ladyhood, and the mentions of her past and family (especially her mother) seems to point that way. Which, I for one would enjoy. I think Linda gets a lot of hate because she’s written to. She’s portrayed as the shrew who tore poor little rabid dog Arthur away and leashed him up. I don’t think their relationship is completely healthy, I think there’s co-dependence issues there. But the way I’ve seen her described in fandom is eye-rolling to an extent that I physically injured myself on at least three occasions. So, please, give me more of her as a character and less as a caricature.
I’m so upset that Tommy would lie to Finn about Arthur being dead. Finn, the baby of the family, who wasn’t in the war, and doesn’t think and feel the way they do, was lied to about his brother dying just months after his other brother died. I think it’s sick emotional manipulation and unconscionable on Tommy’s part. If you can’t trust Finn, don’t bring him near the business. You can’t have it both ways. Either he’s in and you bring him in, or you don’t, and he needs to leave. I understand keeping the circle small, but they’ve just learned with the ‘don’t tell Michael about the plan’ plan that it doesn’t really work, and you just end up causing more problems.
Tommy has no consideration for people’s emotions or their state as beings of their own. They’re players to him, pieces on a board, and he’ll move them how he wants. He gets to make all the decisions, they don’t have any real input, and they have no ability to decide if they want to accept the consequences or not, because they’re already five steps deep in the process by the time they learn about it.
Side note: I’m bored of all the plans being made off screen and magically revealed to us later. If you’ve seen the really good video essay about why Sherlock is shitty for doing this, that’s the basis of my argument. It’s not smart or exciting to say ah! Got you! When I never had a chance to work it out in the first place. It’s just kind of lazy and boring.
Also, Tommy lied to a pregnant woman and caused her great distress, so that’s nice.
I cannot believe this is the first proper scene with Isaiah we get, because opening car doors and skulking in the background doesn’t count. Jordan Bolger is a great actor who brings so much to the character and they continually waste him. Isaiah could be so much more – he’s a black, working class kid, with a preacher for a father, in a crime family, and all he gets is a two-minute scene where he’s a bystander to Finn’s character development. Give me his struggle, give me him working through the moral conflicts – even the times they’ve just shown him to be a young lad being a young lad it’s been great, give us more. I assumed with the including of him in the heist plot that he would be stepping up into actual business, but they seem to have abandoned that idea and it’s disappointing. He can firmly join the ‘they deserve better’ club.
Finn should be left to be smol and soft, those are my complete thoughts.
Also, Tommy terrifies and holds hostage a whole room of innocent people as a charade because he doesn’t give a fuck about anyone else’s feelings or autonomy any longer than they are useful to him.
Also, I love Goliath and I’m sad that with Alfie gone we’re probably not going to see anymore of him, my big son, I loved you while I had you.
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We move away from the boxing scenes and get Arthur’s ‘funeral’.
I will say, I bloody love the wagons and wish my alternate theory that the Shelby’s did in fact lose everything to Luca and have to start from scratch could have happened because they were would have got more shots of them being ethereal in the forest somewhere surrounded by beautiful woodwork a la the Polly/Abbey scenes, but alas…we get this instead.
The shot of the empty room and the fireplace was beautiful, and poignant, and I’m gonna give them that.
Also, was that Karl? Thank fuck if it was because I had assumed Ada had abandoned him in the states somewhere for all we’ve seen/heard of him so far. It’s not as if any of the children are seen to be particularly important or have any type of characterisation of their own though so why am I surprised?
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The way that Tommy treats Michael is ridiculous. You can’t complain about Michael keeping something back from you when you are lying to him about the exact same thing. I am so heartened by Michael saying, ‘I chose my mum’ because it not only shows that Michael isn’t Tommy Jr after all, but also that there’s a chance that the new generation will succeed the old guard after all and that this won’t just carry on forever.
Also, if Tommy can’t trust Michael with his life of all things, why would he trust him to handle the American business alone? How ridiculous. If I think someone was willing to screw me over in a double-cross that led to my death, I wouldn’t hand them the key to my secondary kingdom. Sense – this makes none.
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Audrey Changretta turning up at the funeral like the badass she is and I’m so sad that her whole life has been torn apart in order to make Tommy Shelby look like a big man. Honestly, if you ask me, the Shelbys should have lost. Luca should have won. It would have made more sense, and provided such great material for next season.
The Shelby’s, having lost everything and become the people they used to rule, must fight to get back to the top. It should have been everything this season was meant to be, getting back to their roots, scrapping again. It would have provided stakes again. They need to be taken down a few pegs. If I know that Tommy is just going to fix everything off screen at the end anyway and everything turns out the same, then why am I wasting my time?
But that’s what the show has become. It started off as an interesting look at the moral complexities of the family, how they worked together, struggling to be something other than what they were destined for by the people who consistently maligned them. Now it’s a show about how amazing Tommy Shelby is. But the only way they’ve made Tommy Shelby great, is by making everyone else an idiot.
Tommy is a 4D chess-master, but only because no else knows where the table is being kept.
Luca Changretta was introduced as what should have been the most terrifying antagonist yet. And they turned him into an idiot. Luca Changretta, mob boss, doesn’t know to leave men behind to keep an eye on the kingdom? Bullshit.
I understand that Tommy is the main guy and has plot armour, but he doesn’t need to be the centre of the universe to be compelling as a character. This guy has manipulated Churchill and the king, got a city, a country, and an empire revolving around him, been given an OBE and now is an MP. But he can’t count two steps in front of himself and predict that killing a mob boss’ father might bring the mob down on him? He never really sees the consequences of his actions. His wife dying didn’t change him as a person, he just got meaner. His brother dying didn’t change him as a person, he just got reckless. I need a little bit more.
Alfie is such a beloved character not just because Tom Hardy plays him so well, not just because he belts out hilarious nonsense like a slightly faulty spitfire, but because he’s a match for Tommy. A much-needed match. He can go toe-to-toe with him, hell, even half the time get one over on him. He tells it straight when he knows Tommy needs it, and he doesn’t take his bullshit. He’s a breath of fresh air in a show that wants to convince us the literal world (or at least the empire, and America, and the political-social climate of the period, and every woman in sights life) revolves around Thomas Shelby.
Even add Campbell to that pile. He was a shit show. He was disgusting. He was mildly inept at times. But he was menacing. He had political connections. You knew he was the guy they sent out to do the work that everyone turned an eye to, and how much damage he could cause without official recompense. But in the end, it wasn’t Grand Master Tommy who got him – it was Grace, and then Polly. Hell hath no fury like women scorned, and the beauty came so much more from the fact that it wasn’t the person who he perceived as his adversary that ended up doing him in. Someone he trusted, and someone he abused, doing what needed to be done. The priest last season was menacing because of the same, and in the end, it wasn’t Tommy that brought him down, it was Michael. It meant something because it was Michael.
I don’t see how killing Luca makes sense except it as a way to make Tommy look good and have the big Arthur reveal, which was bullshit anyway. There was little pay off there.
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And Alfie. Oh, sweet love, Alfie. So, not only do they take what is pretty much the most beloved character in the fandom, even casuals love the shit out of this man, and dispatch of him like a secondary mop up, but they do it in such a shitty way.
When the spoilers came out about Alfie’s cancer I had a personal reflexive ‘well fuck off with that’ having just lost someone irl to a long and messy cancer battle, so mainly I pushed it away and thought ‘ah, that won’t get dealt with yet, they’ve done nothing about it for season upon season, it’s probably just internal backstory bullshit’. Nope.
Alfie has been chronically underused in this show, and I understand it. I think the rare glimpses we get are so powerful that it makes sense. It’s Christmas Day. It’s an island in the sea of winter, and the anticipation’s half the fun. You get presents every day, and you’re just going to turn out to be a spoiled brat. But we spend seasons adoring this guy who lives in the damn shadows, scrapping together parts of his life so that we can better understand him, only to be fed a massive plot point as an offhand spoiler and then have the entire thing resolved in what felt like 20 minutes? There was no anticipation. There were no stakes. There was no payoff. I was just…sighing, mostly.
I knew when he started talking about Margate that I was about to be emotionally ruined, but I expected at least to get a fitting end. But no. We got Alfie screwing Tommy over again in a predictable but fucking useless way. We got Tommy shooting him on a beach and walking away. And that was it.
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I think the Tommy breakdown scenes would have had a bigger impact on me two seasons ago when I still had care for his character, but I just used the time to check my messages, so it didn’t really land with me tbh. The whole last segment of this ep just flew over me.
The malignment of Jessie Eden’s character will likely get a post of its own soon. Except I am going to say here that I’m entirely sure that what Tommy is doing counts as sexual assault – see the case of the woman who had a child with someone she didn’t know was an undercover agent in her what I think was also Communist action group, and also the new laws that stop undercover people from sleeping with those they are surveying. Because you can’t give informed consent. But they’re probably not going to address that, because we have a love triangle to deal with now.
Also, Tommy abandoned a dog and tampered with an election so he’s everyone I hate now. You don’t come for the animals or the democratic process. Taking inspiration from my dear love, Alfie Solomons, what a fucking cunt.
But besides that, it was fine.
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cerealwatch · 7 years
Text
Okay so
Oh boy. Okay. I’d love to talk about all things Overwatch with you! Just… be prepared for some salt about certain characters. These are just my opinions.
I’m gonna put this under read more because this is gonna be long, my friend.
OKAY okay so. Let’s start at the beginning. The Overwatch timeline is really, really confusing. The Overwatch lore is confusing in general. I have no idea what happens when, but thankfully someone (I can’t remember who, but they’re a savior) made a reasonable timeline of the Overwatch events.
However, new things keep getting added and I’m???? I’m confused but. Like. The Uprising event. I thought Ana died 10 years prior to present Overwatch time but the Null Sector mission took place 7 years ago so like???? You just have to freestyle. The timeline is basically nonexistent so all I have to say on that is I just do whatever the hell I want with the timeline and nobody makes a fuss because we all share that apathy. No one cares about the timeline. It’s not even worth the effort to try to piece it together.
And I mean, the information we have on most of the characters is really vague??? I mean it gives me a lot of room to experiment and stuff but I’d love to have something solid on the characters that aren’t part of the original strike team or the Shimada Bros (because god knows how much Chu favors those two).
Like, D.Va, Symmetra, Zarya, Mei, Emily… they get ignored. Entirely. We only have mere snippets of them to work with and even then, I don’t have a fucking clue. It’s upsetting, really, but I assume (and hope, and pray, and wish, and need) we’ll get like a comic or an animation on one of theme here soon.
Well, we’d better. Or something for Pharah or Mercy because I SWEAR TO GOD if its something for the characters that already have SUBSTANTIAL LORE to work with I’m gonna be upset. I’m already upset. I’ll just be even more upset.
Like at this point there’s only a select few characters I even relatively give a shit about? But I figure I’ll just go through every character and state my opinion on them.
Genji - “I NEED HEALING I NEED HEALING I NEED HE—“ This is the ultimatum of Genji. He’s a double-edged sword. I can’t find it in myself to like him, not after everything. I won’t let myself say that I hate him, but I just… I can’t appreciate his character. In theory, his design in aesthetically appealing, and his backstory is dark in a way that I might have been able to enjoy were it not Genji. But at this point, he’s too far out of reach. His gameplay is not one that works well with mine, as a Mercy main, and the people who play him are THE MOST toxic in all the Overwatch community, hands down. And when I don’t heal him, Genji players don’t understand that maybe it’s because I have no idea where the fuck they are. Maybe it’s because they’re on the other side of the goddamn map and boy, would I love to heal you, but I can’t if you aren’t within reach of my health noodle. Maybe it’s because they’re jumping head first into the enemy team, and I may be healer, but my priority first and foremost is to keep MYSELF alive, so if you die in .2 seconds it’s not my fault.
In my opinion, Genji contributes nothing to a team, and where Overwatch is TEAM FOCUSED game, I can’t see the point in having him on a team. I can’t see the point in risking my life to heal him. I don’t see what he brings to the table. I won’t let myself hate him because Genji, as a character, deserves better than what people who play him make him, but I don’t see his value.
McCree - I could care less about McCree. I don’t have a set opinion in him. His character is extra in a way that is almost comical, and I can appreciate the McCree & Pharah sibling dynamic. It’s cute. And McCree is fun to play, I will admit. But as for what happens to him, I could care less. His character interactions are boring. His personality isn’t interesting. So while I don’t dislike him, simply because he’s fun and weird, I really just don’t care about him. At all.
Pharah - I LOVE HER I love her so much. I love Fareeha “Pharah” Amari. I love her because she’s everything you need for a commander, and I love her because she loves everyone. Like, she can be stern and strategic and harsh but she also cares so much for her teammates. I love her because of her morals— her tendency to defend, her instinctual need to protect. This is her life. This is what she was born to do— protect, and love, and if anyone should be the face of net-overwatch it had damn well better be her. I love her because her comfort can be the wisest of words and it can be the smallest of brushes of shoulders in the hallways and I love her because both of those comforts can mean the same thing in different contexts. I love her because when her mother left, she wasn’t understanding, fucking hell she was bitter. And you can hear it in her interactions that, maybe, she’s still bitter, she’s still mad at her mom for leaving. She certainly isn't upset for her mother putting her work above her child, but she’s bitter because she’s doing what she loves in protecting people and the only thing she can think of is how much her mother would disapprove. I don’t like what the fandom has done to her in making her character revolve solely around her mother, because while Ana certainly made her who she is, she doesn't define her. She’s the Strike Commander that the new Overwatch deserves.
Reaper - At the beginning, before we had any background on what he was like before the fall, I disliked him. I thought he was boring and his gameplay was dull and he was just some angsty teen wearing every clusterfucked article of clothing in Hot Topic. But now, now that I have lore, I love this man. I love his dedication and the fact that it wasn’t jealousy, it never was, but it was the fact that Overwatch wasn’t doing jack shit while the world crumbled in London. He deserved so much more than what he got— his strike team of fuck-ugly Overwatch rejects. Talon fucked him up but I think, deep down, he’s still just sad about what could have been and he just wants to take Widow and Sombra on vacation to Hawaii and not have to think about war or blood or Blackwatch or Talon ever again. If Pharah is the leader Overwatch needs now, he was the leader Overwatch deserved but never got, the one who cared about the troops and the cause so much that he would go so far as to forsake the law to fight for what he believed in. Easily one of my favorites.
Soldier: 76 - FUCK THIS MAN fuck him and his stupid white bread face and fuck his dumb aimbot let and FUCK the 12 year olds who can’t aim that play him. Fuck the people that see him as some dumb fucking father figure because he’s not he's a dumb, salty asshat who can’t accept the fact that Overwatch’s fall was his own dumb fault like the selfish fucking motherfucker he is. But most importantly, FUCK his stupid, unoriginal gameplay and his stupid unoriginal backstory. Blizzard thought they were being clever when they took Call of Duty and slapped a Yankee cap on it and called him Soldier: 76 but they weren’t. Fuck this dumb blonde-haired-blue-eyed poster boy that can’t get over his cardboard ass. Fuck him.
Sombra - Her voice actress is a gift and her gameplay is actually super useful if used correctly and her character has a lot of potential and dynamic, especially with Reaper and Widowmaker, but I just can’t get super into her??? Like she’s really, really cool in terms of overall design and people who write her, kudos to you, but I can only appreciate her from a distance. Sometimes I wish I could like her more, but I can’t I just… can’t. She’s not for me.
Tracer - SHE’S SO IMPORTANT so important in so many ways. First and foremost, she’s the face of Overwatch and she’s gay and that’s cool. That’s super cool. I mean, it’s a small step forwards, but it’s a step in the right direction. Furthermore, she is important in that she is the heart and soul of Overwatch. She is what makes it a hero organization. She gives it that natural, friendly appeal. But even further, she loves so freely and openly. But she’s not perfect, and thats what I think is the best thing about her. She couldn't save Mondatta, and she beat herself up over it. She fell through time and space and she wasn't fine afterwards. She still isn't fine, but the most important thing is that she moves forward. That’s why she is one of my top three favorite characters. (In relation to There’s Blood in the Water, I gave her the ‘healing hands’ trope for this reason. It’s in her nature to care, so when she helps Hana along her way, it comes naturally to her not because she pities Hana, but because it’s in her nature to care.)
Bastion - Play of the Game Simulator 2k17. A one-button masterpiece of a game where you look in one direction and shoot and wow! Look! You got a kill. Good job, you special snowflake you. A+ gameplay 10/10 would recommend.
Hanzo - I don’t like him. He’s just a fucking idiot is what he is. Nothing, absolutely nothing of what he did to Genji was justified. Like, if I was mad at my brother for enjoying the simple things in life would I be mad? I mean, sure, but like if I were the heir to the empire anyways I wouldn’t see a damn problem. But like, even if I were mad, why the fuck would I kill him over it? It just makes no fucking sense. There’s no reason. There is absolutely no reason someone should ever be so angry as to see murder as the only solution. There’s just no situation, especially with a sibling, someone you share your flesh and blood and your fucking life with, where murder is justifiable. Hanzo fucked up when he ‘killed’ Genji and any guilt he feels by that decision is what he deserves. Anything that comes his way, he fucking deserves that shit. Honestly, he’s lucky that his brother found in in himself to forgive him because, if like, my older sister tried to kill me because she was upset I was having sex rather than, say, paying my bills, I would be pretty fucking upset.
Junkrat - This dumb fcuking garbage man. You don’t need to aim to play him. You don’t need any level of experience with Overwatch to play him. Honestly he’s just so dislikeable???? I honestly can’t believe there are people that actually LIKE his character and ENJOY his play style. It’s just… so hard for me to believe. He’s so dumb. He’s SO DUMB. You don’t need to AIM to play him. And the people that ship him with Symmetra and Mei I’m just??? You really think they would let him within 10 feet of them??? Because you are sorely mistaken. This stinky rat man needs to go in the trash bin where he belongs.
Mei - Okay like she’s actually a fucked up character?? People overlook the fact that she was the sole survivor of the Ecopoint incident. Like, can you imagine that? Waking up one day after everything had gone to shit, coming out of the cryopod and looking around and realizing that you were the only one that made it out alive. And it would be weeks before help arrived so just waking up every morning and seeing those frozen bodies in the windows of the cryopods. Can you imagine what that would do to someone? So like the fact that she is able to stay so upbeat and focus on her dreams is beyond me. Like the nightmares from that shit would be fucking wild. Just… respect Mei, man. She’s got her scars.
Torbjörn - I mean, despite the nonexistent level of skill that is required to play him, he’s not that bad? I like envisioning him as a total family man. Like, drops everything to cal his wife just to tell her he loves her. Even in the middle of battle. Loves all of his children and sends them souvenirs from wherever his missions take him. Names every single one of his turrets and encourages them, like ‘I believe in you, Linda, you can do it!’ or ‘Come on Olaf, just a little longer and then we win!’ I feel like he would just… take in anyone under his wing. You need help fixing something? He’ll help. You need to rant? He’ll listen. Albeit, it’s in a bit of a roundabout way, but he has seven kids and he knows how to listen. Fuck Dad: 76, where are my Dad Torb fics? You know, the guy who actually has children?
Widowmaker - Out of every character in this goddamn shitting addictive game, I think her lore is, by far, the most interesting. Capture by Talon and programmed to kill her husband at just the right moment, then released back under pretenses that everything was fine— I doubt even she knew what was wrong with her until it was too late, and then that guilt was manipulated and twisted until they had their perfect weapon. The Widowmaker. And I think, subconsciously, she’s aware of what she’s done, aware that she’s messed up beyond repair and that she’s done horrible things. And I think that’s what drives her to, eventually, let herself be taken in by Overwatch (purely a headcanon of mine). Eventually, she will have a redemption arc, and it will be long and hard and she won’t be the same. The idea that Amélie is still in there, somewhere, is pretty childish in my opinion because nobody’s the same after torture, and on the degree hers was supposedly at, there’s no possible way. She won’t revert back to what she was. After all that happened to her, she’ll never be the same. But she can start over.
D.Va - DON’T EVEN GET ME STARTED ON D.VA don’t even. I love her SO FUCKING MUCH. I love her SO MUCH that I wrote 85k words that’s basically torture porn that was put in a blender with a healthy dose of introspection and PTSD. I love her character, I love her gameplay, and more than anything else, I love her ult. But I also hate her, and before you ask why, I’ll make my case.
I hate what this fandom and Blizzard have done to her. I fucking hate it. There’s nothing that could get me to hate you more, or shut you out of my life more than saying you think the ‘gaming gremlin’ thing is funny. Because that shit’s disrespectful. It attacks D.Va’s character and it attacks gamers and it attacks 19-year-olds and the case they make? “It’s funny. It’s just a joke.” No. Shut the fuck up. That shit hurts. You don’t know how hurtful it is. You don’t know how hurtful it is to be disrespected like that. And that’s why Blood in the Water is the way it is because I know that shit and it fucking hurts.
The only thing I could possible hate more than that is infantilizing her. Is lowering to such a standard where she’s nothing more than a child in a catsuit. There is nothing more disrespectful than taking her character— a soldier, a war hero, a celebrity, and a survivor— and thinking: “She’s just a child!” Fuck you. She’s nineteen. She’s every bit an adult as the rest of them. She has seen war and she has seen death. People she loved have died. Her home was destroyed, but that doesn't matter to the fandom, does it? They take her and degrade her into nothing more than Jack Fucking Morrison’s “baby girl” and there’s nothing that makes me angrier. Write stories about her and her PTSD. Write stories about her and the imminent guilt that comes with being a commander in a war. Write stories about her coping with the weight of a country on her shoulders. But I swear to Jesus, Mary, and Joseph, don’t write stories about her being nothing more than a fucking Dorito imp. Because I see enough of that shit in her tag already.
Orisa - I mean, I don’t really have enough information to come to a solid conclusion about Orisa, but I can go with some basics. Her gameplay is a little dull— it copies off of way too many preexisting characters. Her design is fucking brilliant, but her skill set is almost as dull as Soldier: 76’s. Despite that, I actually like her quite a bit— she’s the Baymax of Overwatch, and Efi’s the Hiro. I’d let this centaur robocop lady hold me any day.
Reinhardt - I love sad grandpa who just wants to support everyone in whatever they do. He’s such a pure and wholesome character. Even if you don’t believe in yourself, you can bet your ass he’ll pick you up off the ground and help you the rest of the way. He cares so deeply about his comrades, and I think that’s what makes him such a lovable character. He just cares so deeply, even about people he doesn’t know too well. Love this grandpa. Also, did I hear dad figure to Mercy because you bet your ass I headcanon that shit.
Roadhog - I often forget he’s a character until I get hooked through 16 walls, the multiverse, and my entire team. It’s a fucking adventure.
Winston - He’s trying his best to lead Overwatch but I don’t think he’s cut out for it. And honestly, his character is really bizarre in a way that I don’t even know how to react to it. He’s a genetically modified gorilla from the fuck shitting moon, not to mention he can talk and his only friend is an unbelievable mom-like voice on a futuristic iPad. He’s like McCree in that he’s extra, but it isn’t even funny with him. It’s just plain weird.
Zarya - Zarya, I feel, is the most underrated in Overwatch’s roster. You don’t see any stories delving into her, you don’t see lore in her favor. She has few character interactions (but the ones she has are, by far, amazing). I would love to see more work of her, just because she’s such a likable character (come on, that pink hair just takes the cake). Maybe, someday, I’ll get around to writing her more because writing her is fun as all hell. I just want her to hold me in those big, strong arms of hers and make my depression and anxiety back the fuck off. Holy damn. She’s like the cool older sister that everybody needs.
Ana - Honestly, I’m actually kind of bitter about Ana. I can’t forgive what she did to Pharah. I don’t understand why or how she could bring herself to do that. But I believe that, more than any other character, she has the potential to make amends. You can tell, in the dialogue they have, the backstory they could potentially share, that they want to make amends, but it’ll be hard because who can blame Pharah for being bitter? Ana understands. In fact, she probably thinks she deserves it herself. I can’t imagine how guilty she would feel, how much she would worry that after so long, her only daughter might not want anything to do with her anymore, but she’ll try because she refuses not to make amends before her time comes. And, in time, things will ease into the way it should have been all along, and all she can think of is how lucky she is to have such a daughter.
Lúcio - This boy. He believes in you. The most supportive support to ever support. But his story isn’t that deep. His character is shallow in a way I can’t interest myself in. Like, sweet prince, I love you, but you aren’t really all that important to me. But I will always do my best to protect this boy.
Mercy - You know, when I got this game, I told myself I wouldn’t become a Mercy main. I told myself that because I’d read how hard and unrewarding it was. But now, with somewhere close to 85 hours clocked into her, I can only laugh at myself. And really, it is unrewarding. You gain nothing from playing her. It’s hard and it’s stressful and it makes you bitter and there just… isn't an upside. But I’ll keep playing her because if I’m good at being stressed and bitter and exhausted. My friends jokingly call me the ‘Unsupportive Support’ and really, that’s what Mercy is in-game. But no matter how unrewarding it is, I swear to god, there is NO BETTER feeling than watching your teammates all getting sucked into a graviton surge, knowing they’re going to die, and looking down and seeing that you have rez. There’s no better feeling than gliding in there and watching that 5x appear on your screen and this grin spreads across your face because you know, and the enemy team that failed to kill you knows they’ve fucked up big time. NO BETTER FEELING than a five-man rez.
But in terms of lore, personality, and interaction, she’s actually really interesting and fun to write just because I can relate to her so heavily. There’s no way she sleeps on a normal schedule. There’s no way she’s all sunshine and rainbows and pretty pearly smiles. There’s no way she’s anything other than exhausted all the time, kept awake only by heavy overdoses of caffeine. Like, the so obviously hypocritical factor about her is such a likable work. She makes sure everyone else keeps their health in check and then neglects her own. It makes her feel like such a human character. And her interactions? Some of the best in the game (namely with Pharah because that is the good shit). I love Mercy. Second favorite character, and by far the most relatable.
Symmetra - And here she is, the most ignored, underplayed character in the game. She has like, a grand total of ONE character interaction. And what’s worse is that she’s such an interesting character? Her internal conflict of work vs ethic is such a cool concept, and yet we don’t see anything of it. We just have to speculate. Does she regret what she’s done? Is she aware of the wrongness of it? Her comic didn’t help settle anything other than clarify that, at heart, she really is a good person. She really is just trying to make the world a better place, but the interesting thing is that she doesn’t know, perhaps, that what she’s doing with Vishkar isn’t good. It’s hurting more people than it helps. Her character has so much potential for grown, not that Blizzard will ever delve into it. She has potential to realize what she’s done and it’s not in her to wallow in it, but to do what she can to make it better. Which is why, I think, she joined Overwatch. That’s the thing about Blizzard— their little eggshell biographies don’t show the true intents of the characters, it doesn’t show their scars or their morals. And that’s what Satya needs most— her morals have been twisted from the beginning, her scars covered in invisible ink. Her life, all she knows, has been a lie, and when she realizes that, it’ll be a shitshow.
Also, that death noodle. It melts so fast. Why isn’t she played more? Who needs Reaper as a tankbuster when you could have Symmetra?
Zenyatta - Zenyatta is cool, but I think everyone always overlooks the fact that he’s only 20 years old? Like yeah he’s a monk but if you’ve seen 20 year olds they ain’t exactly saints. Let Zenyatta wear hoodies. Let Zenyatta make off-kilter jokes that no one expects because, well, its Zenyatta. He’s the universal vent-station and resident therapist of Overwatch, but let Zenny have some quirks, too. Writing him is super fun though because it’s just like ‘if I wasn’t constantly having an existential crisis what would I be like?’
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