#i guess. i ship them but this isn’t necessarily a ship post
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prommytheus · 1 year ago
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thinking about professor dobinbough/harebrayne’s unused theme song. i like his dinky kind of vibe in the final version but i kinda wish he got to sound more formidable. though it wouldn’t be as fitting.
the final version more well shows how different he and barok have become over the years. like maybe a young barok’s theme would sound more like his does (more dinky and woodwind central), but after a decade apart, barok has changed and benjamin hasn’t and that rift between them is evident in their music.
idk i like noises
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daistea · 6 months ago
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Do you think Mithrun (even if much later on down the line, and also by extension Marcille too i guess?) ever return to a point where he'd be able to develop new desires at an easier rate like he might have in the past, or would he be permanently affected by having lost his previous desires in the first place?
Honestly, I think this is who he is now. I mean, if you think about it, he spent only 140-ish years as his old self and now has several hundred years left. This is now the majority of his future, and while I do think he’ll live well and continue to adapt and experience all the things he deserves, he’s still irrevocably changed.
(I’m making an effort to think about people who have been changed by trauma/accidents/disabilities and I wanna note that those changes arent necessarily bad. Despite everything, it’s still you 🎉 But at the same time I don’t want to ignore/be all sunshine and rainbows/toxic positivity about the difficulties and challenges they face. Sooooo basically, it’s a nuanced kinda thing)
On the developing desires subject, the details are fuzzy tbh. I wish we got more post canon stuff about him. I like to think that he’d make the choice with his desires. He’d choose which ones to cultivate, but even then it’s a struggle. He makes the conscious choice to live everyday. I, personally, don’t think he’d ever return to what one might consider ‘a normal person/life’
That’s not exactly what you’re asking tho, I know. But the subject is so twisty turny and complex that I honestly think his ability to develop new desires would change day by day.
Um if you want my Other opinion, the opinion that’s not affected by rose tinted shipping glasses; he doesn’t spontaneously develop new desires. A lot of them are gone, and he would make the decision to spend the rest of his life with someone simply because he’s comfortable with them, or likes their company, or they make a good team. He’s not unfeeling ofc, but that desire simply isn’t there anymore and he learns to adapt his lifestyle around that fact. There’s nothing bad about that, it just is. I think that’s a lovely thought! But this is just another way to interpret his character ofc and what you choose to believe is up to you.
puts my romance goggles back on
Yeah if you wanna headcanon that he develops new desires and that it gets easier as it goes on, then you go right ahead! That’s also a lovely thought 💕
I personally headcanon that it doesn’t get easier, but he makes the choice to keep going and to live all while developing the odd desire here and there(after a lot of work, which would make it all the more satisfying for him in the end anyway)
There’s good days and bad days! And there’s ants on him.
We’re all just playing dolls tbh, and while we wanna respect all that Mithrun’s canon character represents and stands for… If you wanna imagine him developing new desires at a faster/easier rate, then go for it lol
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xbomboi · 7 months ago
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misc. bribelle thoughts
prefacing this by saying bribelle is my favorite ship. actually might be one of my favorite all time ships considering whenever i catch 11:11 i make a tweet on my priv twitter saying “11:11 bribelle and rarijack” because i’m insane.
anywho…
i think it’s a lot easier to justify saying faybelle potentially has feelings for briar in a canon context because even aside from her diary, her behavior in epic winter can most definitely be read with flirtatious undertones, especially after witnessing the dream sequence
but i’m always trying to justify things to myself in accordance to canon without feeling ooc, because i’m the type of creative who would rather write my own original thing than make alterations to a pre-existing work. that’s just me.
and briar is trickier to do so with. in the show alone, she only actually verbally responds to faybelle once and it’s a line that also adds exposition. “but it’s forbidden!” girl come on throw faybelle a bone at least…
by epic winter, i’d say briar could potentially have had surface level attraction to faybelle, but it isn’t until having that dream and probably especially post-epic winter when she’d get time to actually reflect on it that she’d start to develop palpable feelings for her.
i’ve kinda noticed something about briar: she likes attention. i guess she’s kinda like faybelle in that respect.
briar grew up with neglectful parents. fill in the blanks. why wouldn’t she want attention when she lacks it properly from the two most important people in her life?
along this line of thinking, briar especially values explicit displays of affection, particularly from a potential romantic partner.
so, regrettably, let’s look at her relationship with hopper.
i.e. briar’s behavior in the webisode “Here Comes Cupid.”
when she first confronts hopper about his unconventional advances, she’s disinterested and borderline repulsed.
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but after hearing him profess his love via the recording, she’s taken aback and actually grows endeared.
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until this BAFOON fumbles the bag and does some really creepy shit by leaning into her personal space and calling her hot. understandably, this miffs briar and she once again loses interest.
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(side note, too many people ignore how blatantly creepy hopper is to women, ESPECIALLY briar. he needs to be held accountable, not rewarded by getting the girl.)
even then, despite not necessarily returning his affections, she’s somewhat comfortable in the status quo that he devotes his attention to her. which is exactly why i think in bunny’s diary (bunny is wrong btw she doesn’t know a damn thing so idk why the one wiki that’s not the official wiki list hopper as briars crush when the source is bunny’s word like fuck all) bunny mentions observing briar appearing disappointed when ginger asks hopper to the dance and he accepts.
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to briar, it’s like she’s losing one of the few things she’s familiar with, the few constants in her life. in this case, her only plausible option who she’d have reason to believe would accept. and we all know how briar is about losing things.
briar sorta settles into this state of fondness towards hopper’s affections, despite them being unrequited. because at least he gives a damn about her.
faybelle—at least, outside of her diary and up until epic winter—might as well be any villain; faybelle just wants to cause chaos for the sake of ruining somebody’s day. and i don’t think briar likes it that way.
i’d assume around the time of faybelle’s introduction to the series, briar’s stance would be one of upset towards faybelle, believing she doesn’t take their story as seriously as she(briar) does. that her role in sleeping beauty isn’t as important to her as being evil in general.
i have half the mind to say that this could potentially be read from briar’s behavior in faybelle’s diary.
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first off, that underlining wasn’t added; the underlines are in the official print. meaning briar is putting emphasis on those words specifically. sure it’s a lesson to faybelle about not being an asshole, but also it reflects on briar in a way. like it could be her saying, “you’re supposed to be my villain, but you act like i’m no different to you than anyone else.”
now, this next part is obviously a surface-level gag about faybelle making a malicious act seem so thrilling, but if we close our eyes and pretend that we’re in a different world called I.D.G.A.F. dimension, we can now analyze this in a different light.
briar’s confused by faybelle’s verbal expression of almost-affection. it doesn’t help that she’s most definitely barely awake. but i’m willing to say her confusion is partially born out of actually having heard faybelle say such a thing. it’s gotta be surprising and hard to believe in that moment, because briar has every reason to think otherwise.
in the show, like i said, faybelle just does whatever the fuck. open a sweat shop? sure why not. assist her peer’s mom in attempting to turn the entire world into her own dictatorship? count her in. make a deal with the mafia? just a regular tuesday. but god forbid she focus on being the one to make the sleeping happen in sleeping beauty.
i think that irks briar. or at least make her generally act indifferent when faybelle comes waltzing around to do god knows what; if she won’t care, why should briar, right?
then there’s epic winter. or, as i like to call it in bribelle terms, “they finally fucking interacted”
when briar explains faybelle’s inclusion of herself to crystal, she simply says it’s her thing and cites the sleeping beauty story. like “hey crystal this is my villain btw, trust.”
later when briar’s yapping about the story, some may say it’s counterproductive in relation to briar’s arc that ashlynn brings up the miserable part of it only for briar to talk fondly of it, but i know briar personally, and have been filled in as to what the truth is.
briar dropped that attitude because faybelle was there. she started talking up the story, almost as a cue to faybelle, like “hey remember how you’re like a big part of my life’s purpose???”
faybelle butts in about it. and briar doesn’t get the chance to respond, but i think she was almost expecting faybelle NOT to gaf, so her doing so threw her off just a little. maybe she expected to hear something like “who cares?” instead.
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then of course when they get to the castle briar’s little act is dropped and her deep fear of the sleeping beauty destiny is once again present. and of fucking COURSE that’s when faybelle decides to CARE ABOUT THEIR STORY.
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listen to me, LISTEN. briar looks at faybelle BEFORE faybelle actually says “no, there’s another room far more important to our story. isn’t there, briar?” she looks at her BEFORE she actually talks. she was looking to see if she’d react, then when faybelle does speak she looks away, then she bumps her to get her attention so briar has to fight the adhd and lock in.
and faybelle just keeps instigating which honestly kinda takes briar out of her typical sulking over her destiny mood and more of like ‘what is your game here exactly’ mindset.
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there’s so much to that look briar gives her. so many emotions in there.
after this they go up and faybelle taunts some more only for briar to almost actually prick her finger yada yada. and like i said, it’s a lot easier to understand faybelle’s pov. it’s very clear she doesn’t actually wanna go through with cursing briar, teasing and all. she makes as much obvious by her reaction alone when briar gets too close.
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but once briar’s fine she’s like ‘yeah, okay, back to normal,’ meanwhile briar is kinda just done because faybelle is acting a fool. but she never shoves faybelle off of her unlike she did when hopper intruded on her boundaries huh briar why is that what’s that about briar still, briar has yet to have any indication from faybelle about how she actually feels in regards to their story and her role in it. or how it pertains to their relationship with each other. rather, faybelle doesn’t take it seriously much to briar’s chagrin.
then the dream sequence happens.
to me, this is the turning point.
it’s a stupid music video for an insert song, but goddamnit it confirmed darabella and even hunter got to be there with ashlynn so i’ll die standing on business.
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this is what briar’s been waiting for from faybelle. that frenemy status is something i think briar wants to figure out which one to see faybelle as, depending on how she really wants to proceed with the story. and i’d say faybelle surprises her; hell, she even shows her a side of her rarely seen.
like with hopper, an outward display of affection such as this is something briar is drawn to. faybelle’s display towards briar in the dream sequence is something briar would be endeared by, as she goes out of her way to prevent her from experiencing the very thing she’s been dreading for so long. that’s gotta fit briar’s love language.
side note, i think it’s very very interesting to note that faybelle is the one to swoop in and save briar in this case, without any other characters present to show a significance in the ending of the story. i say this because hunter gets to be in ashlynn’s sequence and the bears are in blondie’s, despite none of them being in the tower asleep. all this is to say, if briar really did have feelings for hopper or really was gonna end up with him or some guy, they’d be there, right? but nope, just faybelle. I Understand.
after that we don’t really see them interact at all again, but there’s the general disdain for faybelle’s actions as a shared sentiment amongst the others. either way, by the end she shows remorse and seemingly ends on good terms with everyone, meaning i don’t see why briar wouldn’t be left thinking about the dream, seeing her in a whole new light. honestly briar would probably be kinda intrigued by the idea of the bad girl having a soft side for her. briar and i actually spoke about this the other day.
either way, this is briar learning that despite the general ignorance faybelle portrayed, she actually does care about her.
faybelle demonstrating, proving to briar that she is capable of showing affection and actually does care for her is what i think is enough for briar to begin to start falling. (which is kinda reflected in how i approached their relationship in fable fest.)
because briar knows there might actually be something there.
or maybe it’s a kid’s cartoon and one girl mean other one nice, idk.
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enchiibean · 9 months ago
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i feel like you are one of the only people ive seen that doesnt immediately believe gon fell in love with killua in the hunter exam arc. i feel like it's dismissive of his character, it bothers me. what are your thoughts?
Hi! Sorry for taking so long answering! I wanted to write a good answer to this because I do actually have a lot of thoughts about it, so thank you for the ask! This ended up really long and as more of an analysis on their relationship in general… I want to preface this by saying that everything in this post is simply my interpretation of the characters, and that it’s only one interpretation of many. Just because how someone else interprets their relationship is different from mine doesn’t mean I think they’re wrong, it just means we see them differently! If you read this post, I hope you are able to see my point of view!
Although Killugon is one of my favourite ships ever, introducing romantic feelings so early into their dynamic makes their relationship feel less meaningful to me. I think that their friendship is more narratively important than their romance — and I think that both of them would be okay with the other not returning their feelings because being together is more important to them than being together romantically.
One of the things that makes their relationship so special is their friendship!! Their friendship is the foundation of their relationship, and the romance exists on top of it, not before it. Although I don’t think that romantic feelings would necessarily change their motivations and actions, I do think that it would alter how the audience would perceive them! And when we look at their actions through a romantic lens, it changes how we view their motivations.
For example, to me, the reason Killua approached Gon at the beginning of the Hunter Exam and wanted to become friends with him isn’t because he had a crush on him at first sight, but because he wants to have a friend his age and to feel like a kid. Even if it’s that he developed a crush on him later in the exam, I think that the idea of him already having been attracted to Gon or even in love with him during the Hunter Exam takes away from the importance of friendship to Killua, since the climax of Killua’s character in this arc is when he declares that he just wants to be friends with Gon when he feels like he can’t even have that.
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I don’t think Killua really thought that anyone would be willing to confront his family for him because that’s literally an insane thing to do?? But Gon did it!! And I think that Gon being that insane and willing to risk his life for Killua is what really dragged him out of the darkness and gave him the devotion to be insane right back at him. 
On the other hand, with Gon, I feel like, when viewed through a romantic lens, his motivation during the Zoldyck Family Arc typically becomes that he’s going after Killua because he’s already developed feelings for him in the Hunter Exam Arc, which as you may have guessed, I don’t agree with. To me, that was something he’d have done for any of his friends — if Kurapika or Leorio suddenly started acting strangely and had run off when it seemed clear to Gon that they didn’t want to leave, I think he’d have chased after them, too.
We know that Gon is the type of person who would even risk his life to try to save someone he barely knows (if he likes them), like on the boat on the way to the Hunter Exam! And if I’m being completely honest, I don’t think Killua was even a particularly special friend to Gon until partway through Heaven’s Arena… If Killua hadn’t followed him and they didn’t speak ever again, Killua would’ve just been someone cool that he’d met and that he would no longer think about, and I definitely don’t think he had any romantic feelings for him by then.
That’s not to say that Killua wasn’t someone he considered a friend, just that I think that, at the time, to Gon, it was like when you make a friend at summer camp and then you lose contact as soon as you part ways. And while to Killua, Gon’s actions during Zoldyck Family Arc gave him this unpayable debt and made Killua extremely devoted to Gon, I don’t think it meant that much to Gon because again, I think this is something that he’d have done for any of his friends. However, by the end of Heaven’s Arena, I do think Killua has become someone who is special to Gon — on Whale Island, Gon tells Killua that he’s his first friend his age, and more than that, he’s someone that he wants to stay with.
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In that same scene, they tell each other that they’re their first friend (their age). To me, this is something that informs so much of their dynamic — they don’t know what being friends with someone “normally” looks like, which is part of why they’re so insane!! And because of this, it’s important to me that there is at least a small period of time before this where that’s all they were — friends, no romantic feelings involved. 
Their insanity extends to romance, but is not because of it — their friendship is the most important part of their relationship. This is why even during the needle scene, where I feel like I can say that I definitely think that Killua has feelings for Gon at this point (his reactions during the “it has to be Killua scene,” the “Gon, you are light scene,” etc.), the emphasis is on how Gon is precious to him because he’s his friend, even though he is probably in love with him.
That friendship foundation is so important to how I see Gon and Killua and honestly, beyond the whole “viewing their actions through a romantic lens changes how we perceive them” thing, I just… don’t see either of them as being in love by the end of the Hunter Exam! These reasons are why it’s important to how I interpret their characters for there to be a period of time where their feelings are purely platonic.
Also, as an add-on, personally, I think that there’s a chance that Gon doesn’t return Killua’s feelings in canon even at their separation since nothing that he’s done, said, or thought has felt as explicitly romantic in nature as Killua. BUT I really like the idea of Gon pining for Killua on Whale Island during their separation, haha. The earliest I can conceive of when Gon starts developing feelings for Killua is Greed Island and a lot of it has to do with the shift in their dynamic — it’s when Gon starts really saying things to demonstrate his appreciation of Killua!!
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HOWEVER, that doesn’t mean I perceive his actions as romantic in nature from his perspective. For example, while “it has to be Killua” is a romantic line, I don’t think Gon said it with romantic intent (nor that he’d be aware of them yet if he did have them)! I think that that was more for Killua, as well as planting the seeds in the reader’s mind for their romance, rather than a confession from Gon. Plus, imagine if he’d confessed his feelings for Killua to TSEZGUERRA instead of Killua when Killua is RIGHT THERE…
The other reason why Greed Island is the time where I think Gon is most likely to have developed feelings for Killua is because I really don’t think he was focusing on Killua in the same way in Chimera Ant Arc and it’d be a strange point in their relationship for romantic feelings to develop to me… I can’t imagine any of the moments in Chimera Ant Arc as being one where Gon would have developed feelings for Killua, or where he would have realized them. I like the idea that his realization happens sometime either during or after the separation the most!
On the other hand, I think that Killua probably had feelings for Gon by the start of Greed Island and realized them either during the dodgeball match or the “Gon, you are light” scene because they had the most romantic undertones to me from Killua’s side :) and I think that Killua could have developed them at any point after the Zoldyck Family Arc. 
I think that the way that their relationship develops is so beautiful and subtle that the romance ultimately feels very ambiguous. I don’t think that there is one specific point where we can say that either of them developed or realized any romantic feelings for each other definitively, and I don’t think there are any ideas that are necessarily wrong about when either happened, just ones that don’t align with each other! There are only different interpretations and ones that don’t align with each other and this post is only representative of my personal interpretation :) I hope this answered your question, Anon! And thank you to anyone who was willing to read the entirety of this post. It ended up much, much longer (and perhaps, much, much, more off-topic from the original question) than I expected, haha!
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dekusleftsock · 1 year ago
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Hey, weird comparison might be a stretch
Okay angy-grrr (yes I’m name dropping you and I’m not sorry <3333) I think made a comment a while ago about how this whole thing between Afo and Yoichi felt incestual, and I’d be inclined to agree.
However, however however however, I do have a few bits of commentary on that sentiment. Specifically in relationships to this scene specifically.
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And, alright, no this is not some bs like “pro incest” or whatever, you can talk about topics that are taboo and not necessarily agree with them. I understand that I’m a shipper but I’m inclined to follow my nose where it leads, and my nose says here. So.
We’ve established a lot that the kanji horikoshi used when Izuku says “Give him back!” Is very possessive. Like an ownership over an item.
Okay, because Izuku and afo share one very weird trait—possessiveness. And for literally a month I’ve written and rewritten a post about how I just can’t get behind the idea of Katsuki paralleling afo, because it just doesn’t fucking make sense.
What is it telling us? That Katsuki has become a better person? We already KNEW THAT. The Kudou parallel says something, it says that Katsuki rises ABOVE the fate of the OFA predecessor because he and Izuku accepted their hearts.
Not only that but what is it exactly that we’re paralleling? Afo is defined by ownership (an Izuku trait), an unreliable narrator (also an Izuku trait)—in my opinion, horikoshi isn’t that simply Willy Nilly about parallels. It’s not about shipping to me rn, I’m literally comparing him to Izuku and how Izuku obsesses over Katsuki, IT JUST DOESNT MAKE SENSE.
Besides, wouldn’t this parallel be made significantly earlier, when Katsuki was still acting like an asshole? The kudou parallel was made literally from the start of his introduction, just because he looked so much like him. We didn’t know why this was the case, theories were thrown, and we’re only being told NOW why this parallel exists. But it was built, very carefully, and served a purpose.
And, to add onto this parallel of at the very least afo and Izuku, the portal is very similar to the floating hand.
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Especially with the reminder that Katsuki was taken away by dabis hand on his neck (hands always have symbolism in this series after all, it always has a purpose)
If someone, anyone really, could show me some genuine evidence of afo and Katsuki parallels that isn’t just “Katsuki was selfish about Izuku when they were younger” then by all means
But to me, along with the fact that Katsuki called himself IZUKUS NICKNAME, right before a chapter where afo talks about NAMING YOICHI, ummmmmmmm… I gotta say. Things ain’t looking so great in that evidence department. I guess you could argue that Katsuki did the same thing with deku, but deku hasn’t even been said these past few chapters and Kacchan has so????? Idk.
Anyway, this weird overly attached, incestual, codependent relationship is really fascinating to me. I’m not so inclined to say that Izuku and afo are the same since they very obviously aren’t, izuku is just toxic in his silly goofy ways, but I think it’s an interesting thing to point out.
It almost feels like a “fuck you” to people who have been saying Katsuki and Izuku act like brothers for years. Maybe like Horikoshi is saying, “well I guess if they’re brothers they’re incestual too :)”
And that’s gotta be the biggest power move I’ve ever seen. “Oh you wanna read this relationship in that light? How about I show you what that light would look like if it were true :)” AND LIKE. WOW.
I know anime is not new to incest, but I don’t think this is the “random incest for funsies” type of incest, I think this is the incest built off of actually talking about the taboo. The weird. The not so great things we’ve done as humanity, but that exist anyway. Because mha WANTS to talk about the taboo, things we find morally wrong and therefore don’t belong in our stories, but that just makes them all the more incomprehensible were it to be happen in the real world. Art is made to talk about the stories we wish remained unfinished.
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❤: Which character do you think is the most egregiously mischaracterized by the fandom?
for secret shanghai ofccc :D
Uhh hm. Ok so I don’t think that the fandom on here mischaracterizes any of the characters horribly. (At least not since all of the books have been out.)
But in general (mostly based on tiktok/instagram/goodreads)…
I think people ignore the complexities of Juliette’s character a bit and just paint her as a girlboss knifewife TM.
I’ve also seen people misread Roma as a bland cardboard cutout YA love interest TM. Which is. Not correct.
I have seen people who thought Benedikt and Marshall were straight and shipped them with Rosalind and Celia. Which is just completely baffling to me. Because how.
Then I’ve also seen some pretty weird biphobic mischaracterizations of Orion and generally some pretty shallow reads of his character that I don’t love.
Pre fhh I definitely mischaracterized Oliver a bit. And I guess we do kind of make a couple tiny details of his character his entire personality now. But I don’t think it’s really genuine mischaracterization since I don’t think anyone genuinely sees him like that.
Ik I also mischaracterized Silas a bit pre fhh since I wasn’t expecting him to be such a driving force in the plot or for him to stand up for himself like he did. I don’t know that every characterization of him I’ve seen since fhh necessarily reflects that, but it was also something that he character developmented into so I wouldn’t say it’s a mischaracterization exactly.
Not mischaracterization exactly but I have seen people who didn’t realize Celia was trans? Which isn’t bad because if you’re not reading super closely it can be easy to miss at first. But I don’t love it when people still call her by her dead sister’s name post OVE.
We thought Phoebe was taller than she actually is since she’s described as short in flf but I’m not sure that Chloe Gong actually knows how tall any of the characters are either. So. Oh well.
My irl friend thought Phoebe and Silas were both straight?????
I’ve seen people call Silas boring and clingy and say that he needs to set boundaries. The first two are incorrect. That is a declarative statement because I’m right. The last one is perplexing because he did?? He literally put Phoebe in jail???
I think Alisa’s grief maybe gets glossed over a little bit, but honestly I don’t think it’s covered in the books (more flf than fhh) as much as it could be.
This is more my interpretation so I don’t know that this counts as mischaracterization exactly, but now that I think about it, I really don’t think Phoebe cares about fashion or anything adjacent to that that gets ascribed to her sometimes. I think the vast majority of that is the front that she’s putting on. I think this can be seen in the state of her room when Alisa starts digging through her stuff in fhh and also how she refers to what she’s wearing as “frivolous” in the flf epilogue.
This isn’t really an answer but oh well.
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sqeeebus · 6 months ago
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Saw a post about this and would like to share my take on it, no use clogging up this person’s tumblr and all that when I could just make my own point.
Big tw for non-con/rape, sexual abuse, etc
Besides, it doesn’t matter that much because this is a fictional character and not an actual person, so it’s nothing to really fight over— unless people who believe this actually support/enjoy/do non-con and other such gross things in real life, in which case— kindly omit yourself from this planet because you are sick and we don’t need people who actually find shit like this “hot” or would even do it themselves. Fuck you, I am a victim. If you like to believe this aspect is canon because it adds something for you (that is hopefully not erotic or romantic…) then do what you want, I guess. Not my thing, but I can just stay away from it so it’s not a big deal. Again, it is a fictional character but your opinions on what they do is REAL and can affect you and your actions.
Also when you post about that shit and justify it or whatever, you’re making multiple people feel unsafe and you’re making multiple rapists feel VERY safe, just so you know. So maybe make it clearer that you’re not about that in reality.
Anyway, all that done, let’s talk about the more specific and less important argument;
I see people so often characterize Hannibal as someone who is okay with or practices non-con and other such sexually heinous things, based on his attitude and actions in the show.
In my opinion, while we see Hannibal commit obviously horrible things— like murder and cannibalism, creating awful power imbalances and malpractices, as well as performing non-consensual and non-sexual actions on others— we don’t see him doing anything sexually heinous, and in my opinion I don’t believe he would do so.
For one, he encourages Margot to kill her abuser, Mason. Not that this isn’t a thing he would do regardless, but he also drugs and has Mason self-torture, paralyzes Mason to elongate his suffering and to also leave the revenge up to Margot herself, and even aids in the killing of Mason. We do know that he sexually violates Mason, but it isn’t for sexual motivation, as it is a clinical violation in order to harvest his sperm. I will admit, this is rather gross and sexually heinous, but not done for sexual pleasure or in support of sexual assault (rather the opposite I’d think).
This post I saw pointed out that Hannibal also said that he “liked this dragon” in regard to Francis Dolarhyde, who sexually assaulted his victims. This is a good point, and the only real opposition I have for this is that he only said so to get on Will’s nerves, or that he meant it in an entirely different way— that he’d like to kill the dragon/have Will kill the dragon, as that’s why he’d sent the man to his house in the first place (not knowing Will wouldn’t necessarily be there), because Francis already had a vendetta against Will and Hannibal would like to have Will get back into killing. I do know that Hannibal is well-aware of Francis’s crimes, as he reads about them through the paper and so I can’t say that he didn’t know about the necrophilic part of his killings, and that any of them very well could’ve been subject to it. I can only refute by saying he expected Will to kill Dolarhyde and “become the dragon” before any of that could happen.
Hannibal’s whole motto is “eat the rude” and I’d say people who commit sexually heinous crimes would be considered very rude, and he even seems to dislike them when they’re not even targeting himself.
This is not about projecting morality onto dark characters as much as it is my personal take and also to those who need to hear it: stop projecting your creepiness onto dark characters. They can be dark characters without being sexually disturbing.
I guess, personally, I’d just like to have a favorite character/favorite ship that does not perform/support sexual violations. Don’t know how you can fault me for that.
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starplusfourletters · 9 months ago
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I read vision of the future (hand of thrawn book 2 aka Who Scams the Scammers)
(spoilers) and once again it turned into a liveblog, apologies
Hold up are we doing Warrior Cats? Is this Warrior Cats Planet??
What base is “arm around your waist to serve as a psychic translator conduit”
Omigod I WISH my Warrior Cat name were “Jaded of Mara”
Everything I know about Soontir Fel I learned from x wing but I would not have guessed his primary motivation to be "dirt"
@ luke and mara: the girls are talkingggggg
North Barris Spaceport has me twitching
Ghent not remembering who the president is and just assuming it’s probably Leia. I mean fair
What base is "holding hands to brace yourselves over a swarm of flesh eating insects"
So we’re finally asking why Mara ISN’T actually dark side and the answer is… shrug emoji?
Man Zahn really is stuck on “character bonding hike” as a device huh. But consider I eat that shit up
Oh No Lando is racist
LMAO at “so oblivious you need a child pterodactyl to tell you to just kiss already” to “besides I don’t want my life to be like spiderman three I hated that movie” to “kissing with dubious consent” ALL ON THE SAME PAGE like Zahn finally realized he really needed to get this show on the road
LMAO at Ghent getting a free pass from Pellaeon to hack the empire. Like you’re just going to get the thing you need and not steal all of our military and political secrets right? Riiiight? Even more LMAO at the fact that that would probably not even occur to Ghent
When everyone assumes they're the protagonist so finding this one macguffin is their job personally. Like guys I like the energy but maybe we've got enough different plans to do the same thing (the exception, hilariously, being Luke) (and Oh No it turns out Luke is the one to find the macguffin because You Have to Follow Your Heart and Let the MacGuffin Come to You. I eat that shit up also)
Mara’s just... So great.
Not to make everything about my blorbo but absolutely to make everything about my blorbo I do wonder to what extent Ahsoka’s characterization post-Rebels doesn’t click for me is because a lot of the more obvious directions for Oldsoka overlap with Mara, and the powers that be didn’t want to reinvent the Mara Jade wheel. Not to say they have similar characterization – Mara has terminal sam coded dean girl syndrome – but idk, in dynamic range maybe? Calling out bullshit, weaponizing her own abrasiveness, covering insecurity with humor, being Kind of a Lot with a side of trust issues at any given moment – there are modes Mara and Youngsoka share that didn’t pass to Oldsoka apparently. Idk possibly all this is just me wanting them to TALK
Establishing that you can do evil things for selfless reasons without necessarily being in any danger of falling to the dark side is... Philosophically interesting
We interrupt this tale of political espionage to bring you Jedi Relationship Counseling (spoiler alert: communication is key)
"That part of her life [Mara’s time with Palpatine] had died unmourned" I mean mourned a little bit. Mourned for at least a book and a half
I've been willing to suspend my disbelief on everything in this book until "both Luke and Mara forget that ysalamiri exist"
I will never not be a sucker for The Movements and Transferred Ownership of Emotionally Significant Weapons
Oh No thrawn made a second foundation
The Aing-Tii seem OP but whatever
Oh No the second foundation forgot to close the garage doors
(Re: The Jade’s Fire) I know Mara’s having a Moment, and I promise I’m taking it seriously, but when the warrior cat asked “What is it you want, Mara Jade” my WHOLE BRAIN responded with "I want Hermione Granger! And a rocket ship!"
Moranda has real Kevin from home alone energy and I'm living for it
Is it bad that I’m actually kinda happy the Imperials’ Bothawui shield plan worked? Like, they had a really interesting plan and I’m happy for them. They earned it
WAIT IS MORANDA DEAD FR?
What base is “full mind meld while you’re fighting for your lives”
Who would win: ~1.5 Jedi, 2 sentinel droids droidekas, or Artoo with a sauntering gun
If I had a nickel for every time this duology explicitly established Jedi can’t go completely without oxygen, even when in a trance, I’d have two nickels. Which isn’t a lot but which makes me feel like the Ahsoka show had a weirdly specific axe to grind with the source material
Luke’s proposal to Mara is Just. The. Funniest. Thing. That’s some Anakin-level cringe and the prequels aren’t even out yet. He truly is his father’s son.
I mean POV there’s this guy and for a couple years you want to kill him, and then you realize that’s more of a You Problem, so then you’re friendquaitances for a decade mostly because you don’t approve of the shit he’s getting into, and then you have one (1) honest conversation and get caught in a death trap and he’s like “so I think the next step for us is marriage”
LEIAAAAAA! Full Jedi Knight Leia is both terrifying and hot. I would run.
“So it is treason” – Some random guy
Lando needs to be on the New Republic payroll simply for being willing to speak to any of the other characters and also he needs a raise. This poor guy getting called on to command the entire New Republic fleet mid-battle and he’s like “I’ve been a civilian for 15 years and also I knew you would pull some horse piss like this steve”
Mara Jade, Imperial protege. Skills include: Identifying load-bearing walls. (Now all I want is Property Brothers: Sith Edition)
Mara please. Luke please. These absolute idiots. This is some pear scene shit. I hope nothing bad happens to them ever
The whole back half of this book has been an emotional rollercoaster for me specifically because I wanted Flim to be Thrawn FR soooooo baddddd. And now I’m sad. His name literally means scam don’t do this to me Zahn
I’ve been amused by all the Star Wars universe idioms but I gotta take a moment to specifically showcase “burned your sky-arches.” Karrde is a delight to have in class
Having an independent intelligence agency that’s supposed to work for both the New Republic and the Empire seems absolutely unhinged but go off I guess
When the New Republic and Empire sign peace accords and Luke can’t even be bothered to show up
Mara is great and her arc is fuckin hilarious to me. The narrative has identified her as The Damaged One and I’m like???? She came to terms with her troubled past, drew her own boundaries regarding the Dark Side, recognized that there are people who care about her instead of pre-emptively pushing them away, and resolved to form deeper emotional connections. Smash cut to ROTS Anakin whose physical and psychic damage has literally turned his brain into oatmeal
Again I know this was before the prequels Mad points for explicitly saying Mara needed to form attachments to become a Jedi. Zahn being pretty gangsta there
OH NO THEMB
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ryuichirou · 7 months ago
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Is there any Styx headcanons for the six overblot boys? I would do one ship ask for that hcs but couldn't pick much so have six of them together.
Anon! Sorry for the late reply.
Even though there aren’t a lot of characters there and it shouldn’t have taken this long, I wasn’t sure how to approach this list but also really didn’t want to skip it?? I think it ended up being partially about the six overblot boys in general or with each other, and partially about their interactions with the Styx staff. Some are more neutral, but some are surprisingly specific lol
Thank you for your patience, and I hope you like it.
Riddle – kind of post-Styx so idk if it counts?? But he really wants to continue playing videogames at least sometimes after experiencing them for the first time, and he really wants to ask either Idia or Ortho or, god forbid, Azul or Floyd, but every single option is bad. In result, he just looks longingly whenever Ace or Deuce play anything, waiting for someone to suggest him join them, so he could refuse, act like he is above it, but still sit down and play.
Leona – despite constantly complaining about wanting to sleep and “falling asleep”, Leona didn’t sleep at all during the whole Styx thing. He was just listening to whatever everyone was talking about… and contemplating the fact that Ortho basically called him a cute little kitty cat lol which affected Leona more than it should have.
Azul – the moment he was left alone in his room after an entire day of testing and all kinds of stress, the frustration seriously hit him: he couldn’t believe he was so close to a person of such high and powerful status and knew nothing about it. He misdirected his frustration at Idia at first, cursing him in his mind, but then started thinking about how powerful of an alliance they could have… in short, he ended up thinking about Idia and him getting married, and had a dream so sweet and nice that he woke up with drool all over his face.
Jamil – he is probably having the best time out of everyone here. Of course, he is super worried about Kalim, but at the same time for some reason he isn’t…? He’s just chilling. He even entertained the idea of joining Styx because a lot of their technology looks pretty convenient, and it would probably make separation from the Asim family possible… but ah no, I guess joining Styx would mean he won’t be able to travel, so he still ends up losing his freedom. Whatever then. Also, there is one staff member who got a crush on Jamil, but this isn’t surprising at all.
Vil – there are some Vil stans in Styx… there also are people who aren’t necessarily Vil stans, but enjoy being close to a celebrity. As the result, some of the staff ended up taking advantage of his vulnerable state and watching through a lot of his private memories. This violates Styx regulations, but if no one finds out, it’s all good right? Ah yes, some of them also stole Vil’s underwear.
Idia – he is kind of disappointed that Azul didn’t like his super quick shower thing. He thought that Azul, who appreciates efficiency over anything, would appreciate how quick and effective it is. What also got him a bit annoyed is the fact that Azul has some gaming experience and he didn’t tell him >:(
Ortho – since he probably has full access to every camera in Styx, he could’ve easily peeked at whatever the overlbotted boys were doing alone in their rooms. He even thought that it would be a fun idea: to see who’s watching anime, who’s just sleeping, maybe someone’s being naughty! >:3c But as we all know, Ortho had a lot of other things to do and to think about that day…
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riverstixxelf · 8 months ago
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I love the SPN fandom but honestly it’s so stressful sometimes 😭
For example earlier today I googled “Misha Collins girlfriend” because I heard a rumor that he has a girlfriend, I couldn’t find much besides stuff talking about Vicky so I scrolled down and saw a tumblr post saying something about Misha being attracted to men (which I don’t necessarily disagree with, but I don’t want to tell another person what they are) and women so I clicked on it and it was a huge post (like, a couple paragraphs) talking about some strange things. I don’t remember exactly but at one point the user brought up the “fact” that Misha makes jokes about women and sex?? As in making jokes at the expense of women… and I was like… are we talking about the same Misha here? He DOES make jokes about sex but I don’t recall him ever making jokes at the expense of women. Only thing I can think of is that one story about one of his earlier acting jobs and he didn’t know the “no tongue rule” but that was mostly at the expense of himself. Then I scrolled and found another post that was pretty disturbing…
Someone had screenshotted a regular instagram caption that Jensen posted just talking about how he just got done traveling, he wanted to take a nap, something like that—nothing sexual about the post at all or anything that would suggest that—and someone captioned it with something talking about him and Misha rubbing their [babymakers] together??? I audibly laughed out loud because wtf 😭😭
I don’t want to shame Jenmish shippers (I say Jenmish because Cockles is just a… very interesting name), even though I think it’s the slightest bit strange to be shipping real people… but again I never want to put anyone down for anything because I myself have said some stuff about Jensen and Misha that might suggest something between them.
Another thing is just the amount of hate for various cast members. Mostly the hate I see is for Jared and Misha; J2 fans who hate Misha, Jenmish fans who hate Jared, etc. There’s a lot of love in this fandom but ohmygOD there’s so much hate too. I guess that’s true for any fandom, but it’s so tiring sometimes.
Also, in this fandom, you’ll get hounded for any opinion you have. If you don’t like destiel, you’re homophobic. If you do like destiel, you’re also homophobic for some reason because queer bating or whatever… for the record i’d like to state that I am a proud destiel shipper just fyi. But I see so many people take it to the extreme, make little things into big things or something along those lines. Same thing with cockles shippers I was talking about earlier. I feel like I have a pretty neutral viewpoint on stuff regarding destiel; I see most things how they are, and I make my assumptions based on CANON things. I don’t say “Dean and Cas are definitely fucking”, I say “Dean and Cas love eachother but they cant express it, because Cas wasn’t even sure what love was and Dean’s highest ideal of love is family, which is why he says Cas is like a brother to him”. Now, if you don’t agree with me, guess what… that’s okay! If you don’t think destiel exists, that’s a valid point, and i’m not gonna dox you just because you have a different opinion than me. Because that’s just it, it’s an OPINION.
I could get into Sam haters and Dean haters and stuff… but I’m tired. Actually, you know what, screw it. I WILL GET INTO IT!!!
I’ve had a few experiences with Dean haters especially, and most of the time they just ADORE Sam and thinks he’s done nothing wrong. Let me clarify that I don’t hate Sam- like- at all. Then again, Dean haters who happen to be Sam stans have warped my view on Sam a little, but I won’t let that get in my way of honest judgment.
Sam. has. done. bad. stuff. DEAN. has. done. bad. stuff. Please don’t compare their trauma, they both have their own issues, one isn’t better than the other.
I might be biased because I relate to Dean so much (like a crazy amount it’s not even funny…), but for the millionth time in a row I DO NOT HATE SAM. I saw someone saying how Dean was the cause of almost every single world-ending event that happened in SPN… like honey no. Another person replied to their comment listing all of the world-ending events… and guess what… Sam was the cause of most of them!! Does that make him a hate-worthy character? No!!
I don’t know what point i’m trying to make here. I just think there’s so much in-fighting within the SPN fandom and as much as I love being in the fandom sometimes you just gotta have a break from all the drama. If you made it this far… go outside or something don’t pay attention to me i’m chronically online.
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queenimmadolla · 5 months ago
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ooh, we are social this week, which i’m digging! please note this isn’t an attack on anyone, this is just me adding to the conversation. so on the status of the fandom being dead. it is. (and this is a lot, cause i can’t shut up when i get going)
we can like sugar coat it all we want and say people don’t venture out to read or maybe they’ve lost interest in writing, but fandoms usually go dead—and this term doesn’t necessarily mean like absolutely NO FICS—it just means it wasn’t as hype as it was when the last season dropped, and that’s a literal fact. it’s been two years lol. summer of ‘22, i could refresh the eddie munson x reader tag and like 16 new fics and blurbs and posts would load every time, there was just so much fucking content—it was glorious and positive because there was so many people, way too many for people to start whatever bullshit ended up happening (that occurred during the first phase of people losing interest).
now if i refresh when i dare venture out to the tags (and we’ll get to that next), it’s not as frequent. plain and simple. it’ll pick back up when the next season drops, it’ll be all hype, and then it’ll die down again as the years go by. hell, even the supernatural fandom isn’t as wild as it used to be, and they were around for YEARS.
this is coming from someone who’s been here and read (and when i was just a reader, i lived in those tags) a specific steve fic for like 5 years because there wasn’t a ton of stuff being produced, yes some, but not even to the amount that’s coming out now. and that’s again because of the YEARS long gap. and the proof of that is in stonathan. we all know the gay ships are some of the most popular amongst fandoms, and while stonathan was replaced with steddie essentially, it’s been a hot minute since stonathan owned the stranger things fandom because again, it died down. people moved onto other ships from other shows or outgrew fanfiction for the fandom. that ship was like the stranger things equivalent to destiel at one point and now it’s a literal ghost, proof that this fandom does die down and that’s fine. it’ll pick back up one last time, it’s not the end of the world.
now onto the tags, a lot of people here—i’ve noticed more so sexually explicit writers (and i love your work, thank you for your service) just think people are like lazy or something. but really? it’s because a lot of people don’t tag their fics correctly.
some people have dark kinks, some people have more niche kinks, more innocent, etc., that’s inevitable, people have their own tastes. but they won’t tag it. and that’s when people get vocal about kinks and not letting people post what they want and stuff. do you, just make sure you do your due diligence, because when you intentionally don’t, people are gonna speak up. you and i know very well all tumblr users have opinions.
and when they do tag their work, it’s usually after it’s caused a stir or several hours after its been up (this is a tactic for engagement purposes, it’s not tagged for a couple of hours and then magically it appears hours after people have seen it and spread it and it happens pretty routinely). this is also applies to REBLOGS. i’m not sure if people think that because the original was tagged, it’ll be the same when they reblog, but it’s not! in fact, a lot of people just slap the eddie x reader tag on it and send it out again.
i get it, whatever it is may be your thing, my thing, but that’s just irresponsible and it sucks the joy out of whatever moment people were in when they went into the general tag. i don’t think it may have triggered them to the point of a mental breakdown, though i guess that could happen, but it definitely could put them in a man, fuck this shit i’m gonna go do something else or read something else from some other fandom, blah blah blah, and that’s valid, too. running into something you filtered out through the tags because someone didn’t want to tag their work so they could get more engagement kills vibes.
it’s happened a ton of times with me and so now i don’t go searching, because i’ve encountered waaaaaaaay too many dead doves with no proper tags other than “smut”.
i don’t ever really leave the three tab thingies on tumblr mobile home screen, so now i just get whatever i see my mutuals reblog, or something with a tag i follow (another neat feature to utilize), but again, because some people dont care to tag their stuff appropriately, it’s not always something i can read or something i feel mentally safe reading.
i doubt, like i seriously doubt, people only want to read their mutuals’ stuff. like me, i will support my mutuals and i appreciate them dearly but like….its not enough lol, i LOVE to read and i’m not tryna use them to farm a bunch of writing i can read for myself, that’s just fucked so i’m always looking (as best as i can while trying to avoid other people’s hidden landmines so to speak, because if i happen to like someone’s fic to read, i go back and check to see the blog is now just ‘???’ for me 💀) for new stuff from new writers, writers i don’t know, etc. that fits what i want to read (please, no more white character sibling!reader recs for me, i think you guys are so sweet for tryna plug me with something you think i’ll like but that immediately takes me out of the reader insert, like i can’t imagine myself or someone that looks like me)
yes, you can say there are cliques here who only support each other, and we haven’t been blind to drama and whatever, but people can say the same about you and your group of friends here. it’s all viewpoint. everyone is a part of a clique or group unless they literally don’t talk to anyone.
that aside, i dont know how many times ive gotten on here and like begged for recs and have been desperate enough to jump back into the general x reader tag to search for something to read only to encounter those dead doves. i hate not being able to venture out of my little cave, but it’s what i have to limit myself to. after this last dead dove with no warning, its gonna be a hot damn minute til i try again but i guess the whole point of this is
PLEASE TAG YOUR STUFF APPROPRIATELY AT THE TIME OF POSTING IF YOU ALREADY KNOW BETTER.
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dominimoonbeam · 1 month ago
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To The Edge - 28
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This work is mine and I do not give consent for my works to be used, copied, published, or posted without my permission. I am sharing chapters as I work on this story but it is copyrighted material that I plan to rework and publish when completed.
story tags: scifi romance, hijinks in space, rogues learning to trust, violence, blood, guns, death, explicit language, so much kidnapping, explicit sex
Works organized and easily found over on the patreon. <3
TO THE EDGE - CHAPTER 28.
Stardust woke up in his bed, under the glow of space, watching stars slide by the large window. The ship had a low hum of systems, of movement, of air, and the body pressed against theirs spread warmth into their body. His breath rolled against the back of their neck, his arm flexing around their middle as he too woke.
This was perfect, they thought. This moment. They wished they could pause everything else and stretch this out forever.
He took a deep breath and let it out, giving them another squeeze before stretching out and rolling onto his back beside them.
Stardust reached up with one arm to tap fingers against the window. “So, I can’t help but notice the differences in our accommodations on this ship…” they remarked. “I’ve got a cot and no window while you…”
He snorted. “Of course, my room has a window and a real bed.”
They turned their head away from the view to shoot him a raised eyebrow.
Cosmic grinned. “Your room is a cargo hold when I’m not transporting…well, human cargo.” He laughed. “I guess it’s still a cargo hold. That’s why all the meal bars and protein shakes are in there. Did you think I put them there just for you? That room belongs to them! You’re the guest.”
Stardust laughed despite their efforts to hold it back. “You’re such an asshole…”
He shrugged, sitting up. “Hm…” He tapped their naked hip. “Roll over again? I want to get another look at that map.”
They didn’t move just yet. “How do I know you’re not up to something?”
He laughed again, the sound deep in his morning voice. “Why would I be tricking you? You’re already in my bed. I’ve already seen everything…”
Stardust pretended to think it over before shrugging and rolling onto their stomach, folding their arms under their cheek and watching him over their shoulder.
Cosmic rolled onto his knees and leaned over them. His warm hand slid up their back, so careful against those hidden scars. He nodded at whatever he saw there in the ink. “Hm… Yeah, the map has moved a little more. It’s getting closer to the destination. I wonder what it��ll look like when we get there. It’s moving ink, so why not give us little fireworks or something when we reach the treasure?”
They frowned back at him. “It’s not—”
“Knock it off, you know it’s treasure.” He leaned forward and kissed their shoulder. “Even if there isn’t an X and we don’t have to dig it up, it doesn’t make it not treasure. I don’t know why you refuse to call it what it is. Loot. Bounty. Booty.” He grinned against their skin, his face so close to theirs.
“Any chance it’ll go away when we get there?”
He stopped kissing their shoulder, lashes lifting to meet their gaze. “You mean, will it disappear after we find it?” They knew the answer by the way he worked the question for time. “I don’t think so, Stardust… I’ve never known any moving ink to vanish on its own. If it bothers you, we could try to find someone to get rid of it. Once the treasure is already found, you won’t have to worry about someone trying to use it to get there.”
They sighed. “A map is a map. Would you believe someone if they said there was nothing there anymore?”
Cosmic sat upright, frowning. “…No, you’re right. They wouldn’t necessarily believe us that we’d already found it.”
Stardust sighed and closed their eyes, once again in life trying to make peace with the piece on their skin.
“It’s not a bad tattoo,” he said, as though he knew. “It’s beautiful work.”
“Is it?” they asked, eyes still shut and body relaxing. Was it really beautiful? They’d only ever seen it as something unwanted—something dangerous.
“Stardust…” he called softly, his voice low and shaped by a smile. “Are you falling asleep?”
They hummed in reply before realizing they might need to use words. “Can I stay?” they mumbled.
“Yeah. You can sleep here if you want. I mean…tonight. Not like, every night. Don’t try to steal my room,” he said, settling back down at their side. His fingers touched the back of their head, combing through their hair in slow motions.
The ship hummed, his heart beat, and they both just breathed.
“You know this doesn’t change anything, right?” Cosmic whispered, no more smile cutting his words. He was using that serious voice of his—not the fun angry one, but the sad one.
“You’re still telling yourself that?” Stardust smiled against their arm, his hand still stroking their hair and his legs tangled with theirs. “So, we’re just partners then?”
“No. And we were not partners before we slept together. We’re not partners.”
They wondered if he believed it more or less every time he had to say it to himself.
“We’re just… working together for the time being.”
“You like me.”
“No, I don’t.”
“You’re obsessed with me.”
“Nope.” There was the smile again, they could hear it pressed tightly into the corner of his mouth. “I meant what I said.”
“No, you didn’t.”
“Yes, I did.”
“You say a bunch of dumb things. You don’t mean it.”
“I—” he started and then groaned, his hand going still in their hair. “Stop it! How do you turn everything into a petty argument?”
They cracked a lid to sneak a peek at him when they said, “No, I don’t.”
“Yes, you—” he cut himself off and shot them a glare. “You’re evil.”
Stardust shrugged, watching his gaze drift over them.
His mouth twitched. “And how do you still have paint in your hair? I thought we got it all out…”
“We got distracted a few times,” they reminded. “How did you end up being a mercenary?”
His gaze found theirs in a flash of surprise. “Hm? Why do you want to know that?”
“I’m sleepy. Humor me?”
He beamed, using one arm to prop up his head. “Are you trying to say that my life story is sure to be so boring that it’ll knock you out?”
They shrugged. “Were your parents mercenaries?”
His smile softened, not completely vanishing but losing the vivid details. “No. They weren’t. The only time my parents were ever on a spaceship was when they were being shipped out to the edge to colonize a new mining settlement. They used to say that I was born looking up…” he said softly, his gaze flicking past them to the window for a second before coming back. “I think they just said that because they’d realized I’d have to go eventually. So, they told me I’d always wanted to be an adventurer and eventually I believed it.”
Stardust wasn’t falling asleep anymore. They watched him, barely breathing, to get those details. A mining planet. They struggled to imagine Cosmic as a boy in a colony.
“The mines dried up sooner than the corporations expected. They stopped prioritizing the settlement. We’re far out, you know? It was close to the edge and that costs to maintain. When they finally decided it wasn’t worth it, they just stopped coming—stopped paying the mercenaries to guard the colony.” His teeth dragged over his lip before he shrugged, like it had all been inevitable—a story told a hundred times. “Pirates and worse started to set up shop real quick after that. It’s still there, the last planetary settlement before the deep.”
“So, your family had to leave?”
“Hm?” he seemed surprised by the idea, his thoughts having to return to the question. “Oh, no, it was just me by then. I got on the first ship that would take me. Scariest ride of my life. That ship was a wreck, barely holding together, and we were packed standing inside it for hours. I can still remember the way it creaked and shook, like it was going to come apart and we’d all just be flushed out into space.” He smiled, his words whispered like he was telling them a bedtime story.
“We made it to the nearest station. The captain we’d all paid, tried to double-cross us by selling us to a skin ship. I was lucky that some of the others were armed and would rather go down shooting then get on that other vessel. It turned into a firefight right there in the station and we scattered. I stowed away on a big cargo ship and got out of there.”
They wanted to ask about his family—about how he was the only one to get off the planet—but they pressed those questions aside. Another time, maybe. “The cargo ship didn’t catch on that you were there?”
The stars outside the window flickered in his eyes. “Oh, I definitely got caught, but by then we were away from the station and those cargo ships can’t waste time turning back. I guess they could have jettisoned my ass but the captain felt bad for me. I was barely more than a kid. He said he was short-handed so I could work for my food and board.”
They nodded, wondering how old he had been but asking, “Where were you going?”
“I was trying to get to the prime.” He huffed a small laugh. “I’m probably lucky I never made it. What would I have done there? They probably would have put my ass back on a ship running cargo out here.”
He was right, only they would have managed to tack on a ton of debt while they set him up and sent him out again. They smiled up at him. “Well, lucky for me you didn’t become a cargo runner.”
“…Yeah.” He smiled. “You’re right. If I’d gotten myself one of those legit long-haul jobs, who would have been out here to save you from those pirates?”
“I mean, I would have managed eventually. I might have even thrown in with a crew of mercs. You know, I was really close to talking me way out of that trunk you found me in…”
“I wouldn’t go that far.”
“They had more guns… and a faster ship…”
He laughed, ruffling their hair. “Shut up and fall asleep already.”
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writing-for-life · 8 months ago
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Someone please recommend Sandman blogs to me that aren’t shipping blogs? Preferably not any ship?
Tumblr just recommended a whole lotta “top Sandman blogs” to me. 80% (lowballing) of those are Dreamling blogs, or at least feature Dreamling very heavily, and most of the rest focus on other ships. All good, my interests don’t necessarily align with the majority of fandom; I’m not really a shipper and I also don’t have the hots for any of the actors, which makes me a bit of a rare breed on here I guess.
But “Sandman = Dreamling” or “Sandman = Shipping”, now even in recommendations, is too reductive for me. As someone who sat with and loved this story for decades, I would love to read and see more stuff that doesn’t mainly centre around ships (if “metas” mostly revolve around a relationship that doesn’t really feature that way in canon, that’s still, well, shipping?) and talks about the source material without shipping goggles (both comics and show is fine). I know there are quite a few people out there who feel the same (some tell me that’s why they follow me in the first place). And I’m so happy you’re all here and share and reblog, but where are the ones who also write analysis, post art that isn’t shippy (I just made up that word I think) etc?
I know and follow a couple of blogs that fall into those categories (you know who you are, big wave), but you can literally count them on two hands, and that already feels a generous estimate.
Anyone? Throw your recs my way please, DM is fine if that feels more comfortable. Maybe I’ve just not found them yet…
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athena-xox · 8 months ago
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Hi! I've been wanting to send asks for a while but couldn't think of a good question until recently.
I have three questions (or perhaps I should say headers).
One: How's your rewrite progressing? At what stages is cannon altered? Are there going to be concepts/characters ignored entirely?
Two: I've seen your (humorous) plea for long/multi chapter eah fics what are some of the favorite's you've read already? Any chance you have an idea of your own outside the rewrite? long or short (chances are yes, for literally anyone in this fandom but it bears asking).
Three: What fairytale(s) would you
A: Like to repeat
B: Could functionally thwart if you had to live through it.
C: Die in, or flee the land to avoid at all cost's.
Omg love the questions. I will admit I’m a bit to brain dead to fully comprehend all the questions so if I answer I different question that what you intended feel free to correct me.
With that being said, the first chapter of my rewrite is done and basically fully edited I believe it’s around 6000/7000 words. Chapter two hadn’t been edited but it’s kinda a weird one so it doesn’t really need to be edited and it’s only around 2000 words.
Chapter 3 I’ve written a bit of it and it’s also a short and I have a layout for it. And chapter 4 is going to be on the longer side probably 6000-10000 words. But after those are done and edited hopefully I’ll publish the fic!!
So that’s the progress, for what parts of canon are being altered, I think a lot of characterization. Bunny, Alistair, Crystal, Milton Grimm, Snow White & EQ are all characters who were either portrayed as good or morally grey that I’m going to make evil (whoops spoilers) and then also kitty isn’t really going to have a redemption arc like she did in spring unsprung, she’s just going to continue to chaotically be herself.
And then just every plotline / character will just be slightly more mature and in depth. And it depends on how you see canon because the rewrite is going to be a mix the tv series + the books which vary a bit on canon. And then obviously a lot more queer representation.
I wouldn’t necessarily say that the epic winter arc is being disgraced but it’s going througu many changes. I’ll probably get ride of the whole through the woods concept because it doesn’t really add anything to the plot (although I am adding a musical that doesn’t really do anything for the plot except allow be to geek (theatre kid) out and give us some cute dizzie moments).
I really want to include her but I don’t think there’s going to be any room for Bella sister. Other things from canon that I’m not including is darise, Meeshell being a horrible singer, DARABELLA, Maddie having visions, the snow king, cupids crush on dexter, the revealer rays, probably lots more but I can’t think of them.
Onto the next question I definitely have some fic recs. I’ll probably make a separate post for it but my top 2 are rewrite ignite restart and a legacy of brambles and thorns.
I think the reason why I’m actually commuting to the rewrite is because it’s really the only eah fic I want to write since I plan to hopefully cover all the characters and ships I like. In my past fandoms I’ve had like 20 different fics I wanted to write but I never got a around to all or them.
Oh wait actually I guess I have one idea but I doubt I’ll ever write it since I want to focus on the rewrite. But during my transition stage from the mlb fandom to the eah I was thinking about an au. Either the eah characters with miraculous’s in the real world or mlb characters at ever after. 
Okay and for the last questions im assuming you’re asking which fairytales I’d like to 1. Be a part of 2. Don’t want to be a part of and I could stop it 3. Would have to run away from ?
1. When I was little I had the yearbook thing that had you create your own eah character and I always wanted to be a princess so I made myself goose girl
2. Definitely wouldn’t want to be like Jack in the beanstalk so I just wouldn’t take the beans
3. Sleeping beauty was my fav when I was younger so I definitely wouldn’t want to have Faybelles destiny. Or be an ugly sister, that would kill my self esteem (no wonder Bella and Brutta ran away)
For the last 3 questions I wasn’t sure if you were asking all abt me or if any were for my rewrite.
Anyways tysm for the ask !!
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radellama · 7 months ago
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Resi Reviews pt3
Well, it’s been a little bit, huh? The first thing I wanna say is… I kinda fucked this up. Just a little bit.
See, I played both the Revelations games in 2022, but I put off writing about them because only writing two entries- both of which I felt luke-warm towards at best -seemed underwhelming. I was playing one of the Wii shooters with my sibling, but we never ended up finishing it, and new year’s came around. Then, suddenly, RE4R released, and I caved and bought it to play, taking notes all the while. And well, I figured I’d just write about all three and bundle them into this year’s Resi post- and here’s where I fucked up.
I only started using my new notes system this year (2023). So I’m running on memory for games I played 2 years ago now… And then one game I have ridiculously in depth notes for.
Don’t get me wrong, my memory is pretty decent, so I had no doubt I’d get the gist across for a review when I started writing – BUT……….. Since I leveled up my note-taking and go even more in depth with my new system, the Rev reviews may feel a bit more glossed over compared to RE4R. I have quickly studied the games and their plot again to jog my memory, and booted up the games to replay the first few chapters- everything short of a full replay. But yeah. I fucked up by putting it off for a whole year longer than I intended. Lol. Normal warning for surface level to mid range spoilers, and I’ll make a note of when I go deeper than that.
Anyway, here they are. Enjoy.
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Resident Evil Revelations, PS4
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Well. This uh. This certainly is a Resi Game.
I played this on PS4, but found out pretty quick into playing that it was originally made for the 3DS. This is noticeable not only by the strange gimmicks along with simple and somewhat sparse level design, but also by the fact that the story is presented episodically. Viewing it in the context of it being a game designed for handhelds, ok, fine, I guess a more pick up and play style would have some benefits from a chapter recap as you play. However, the levels aren’t very long, and it was almost immediately tiresome to see a reel of what I’d just played at the start of new chapters. And boy, that’s just the tip of the iceberg. I wanted to like this game so bad, and it almost had me, but ultimately, I can’t really say I favour it.
One thing I will give some credit to right away, is the setting of this game. Most of it takes place on a cruise ship, the Queen Zenobia, and it has a stronger focus on the slower paced survival horror style of gameplay- especially compared to games in the main numbered series at the time that were becoming increasingly action focused. The idea of being trapped on a ship with a bunch of bioweapons for enemies is a confronting and scary setting, and this game certainly had its moments. While you’re on the ship, the waves are simulated by a slow and constant dutch angle rocking back and forth. While this is a cool choice stylistically, I found myself motion sick fairly quickly when playing on the tv (which got me wondering if I’d feel as sick playing on handheld as intended, but I’m sensitive to these sorts of things regardless). Generally, the gameplay itself was fine, but the plot… oh, the plot…
It is So. Fucking. Messy.
It has the dumbest ‘twists,’ and a frankly awful and confusing presentation of cast and plot. The chapters aren’t chronologically presented, which isn’t necessarily a detriment- if done well. But, with how convoluted things get, I think this was a shit choice. Not only were there certain characters I couldn’t recognise were the same person across different time periods, I just plain ol’ couldn’t keep up with certain character motivations and was left with a confused expression for a majority of my playthrough.
See, in the greater Resi timeline, this game is a little after Chris and Jill have founded the BSAA – their solution to counter bioterrorism, post RE3. There’s some fucked up bioterrorism going on at an… artificially floating island, named Terragrigia- that is self sustained by it’s advanced solar energy network. Then, when it’s infested with bioweapons, some guy makes the decision to vaporise the island and destroy it. Some characters speculate on whether this was an inside job or something- but honestly, these flashbacks/history settings are so terrible that I honestly cannot follow. I have played the game myself, watched other playthroughs/lore recaps as refreshers (both while playing originally and now for this write up lol) and just generally read up on the wikis, IT STILL MAKES NO FUCKING SENSE TO ME. Pair this with the fact that Jill is paired with a bland, knock off Barry Burton, and Chris is paired with a one-note, oversexed, homebrand version of Jill… UGH!!! It feels like they can’t focus on or commit to anything! The plot bounces all over the fucking place, setting up things that are seemingly there just to waste your time and fuck with you. I don’t find this kind of thing fun or enjoyable, and it’s a great example of what I mean when I say something feels like it’s punishing you for paying attention.
So, the Terragrigia thing is just the backdrop (that’s honestly not enough to justify how much they harp on about it imo) to set up the fact that Chris has gone missing. His signature was lost in the middle of the ocean, and some middle-aged man tasks Jill and Parker (homebrand Barry) with going out to find him. The first chapter is the two of you arriving on the boat, and investigating to try and find Chris. There’s signs of bioterrorism, and there are even a few recent victims that were killed moments before Jill or Parker could do anything to help. This was a pretty good introduction, and I liked it! It set the scene, showed off the unique and claustrophobic setting of being on a boat in the middle of the ocean, and it genuinely felt like a return to survival horror despite keeping the ots action shooter setup when fighting. It was a much slower pace, creeping around the derelict halls of a once grand cruise ship, with the occasional jump from this game’s ‘zombie.’ I remember the first time playing through this section, I was thinking that it was an interesting choice, and generally looking forward to what was going to happen… But that engagement didn’t last long, as it’s immediately destroyed by it’s shit pacing and storytelling.
The next section of the same chapter is a flashback to just before Jill and Parker get sent out to find Chris, and you’re just on some gross beach with a bunch of beached bioweapon corpses. This section exists SOLELY as a tutorial on how to use the scanning thingy, which could’ve been integrated into the hand-holdy intro sections on the boat more seamlessly. If you’ve already got little cues that tell you to hold L2 to aim and R2 to shoot, what’s so bad about having a prompt during a close encounter with a bioweapon saying hold L1 to aim and R1 to scan? You can even have Parker just say some shit like, “Scan this thing, I’ll keep it distracted!” Cue button prompts, scan completed, kill the thing, maybe make a comment on how their boss will be glad for the info and to keep an eye out for more shit to scan. WHY does there need to be an entire sequence that grinds all momentum to a halt because you’re jumping back and forth in time within the SINGLE CHAPTER. It just gets worse, and I’m going to TRY and keep it brief, cause I seriously get pissed off thinking about this game for too long lmao.
Turns out, Chris wasn’t on this ship, and now Jill and Parker haven’t been able to be contacted since they went looking for him. Chris is suddenly able to be contacted, and he along with Jessica (homebrand sex appeal) were actually in some snowy mountains, and are now going to try track down Jill and Parker. You bounce between these two plot lines, AND a third where some ragtag duo go out to the same places other characters have been to, (but not at the same time as them, it’s before or after) and just do general recon or something. That’s three character povs to keep track of, not to mention the secondary characters that are supposedly important AND all the bouncing around between times. STOP IT! JUST PICK A FUCKING THING AND COMMIT TO IT. SO MUCH OF THIS GAME COULD’VE BEEN GENUINELY GREAT TO PLAY AS A RETURN TO FORM, BUT YOU FUCKED IT UP WITH THIS INCONSISTENT SHIT! IT IS PURE SLOP!! IT IS NOT FUN TO PLAY OR FOLLOW ALONG WITH AND WHOEVER WAS DIRECTING OR FORCIBLY ADDING THIS SHIT IN NEEDED A SLAP ON THE WRIST AND A FEW HOURS IN A TIME OUT CORNER TO ACTUALLY THINK ABOUT WHAT THE HELL THEY WERE DOING. If I can’t really communicate the gist of this game in ONE paragraph, let alone multiple, something has gone terribly wrong. I admit I get more heated over this kind of thing, as I am someone who cares very much about the narrative and presentation of stories- and spend a lot of time crafting my own stories to make sure that they are interesting and understandable. I KNOW how hard it can be to create a game, or a film, or a written text- ANYTHING. I have been working in teams and on my own to create stuff for YEARS at an indie level, and have an understanding of the industry level too. I’m not just saying this to bitch and moan, I’m saying it because I care and would expect the same criticism if the things I made were getting this out of hand!
Anyway!
There are more plot points that set up some shit about the cult (?) that started the bioterrorist attack on Terragrigia, as they’re the ones that have lured the BSAA to the boat in the middle of the ocean- and how there’s double crossers amongst them. Whatever. I don’t care. Nothing makes a lick of sense, and it’s hard to find any justification to play like this. Jill is the best and I like Chris fine enough, so it should’ve been reeeeaaal easy to set up at least one of them to have the best plot thread or gameplay in the game. But no. I actually found myself getting the most enjoyment out of two side characters named Quint and Keith.
Quint. And Keith.
Two guys who the designers apparently put so much effort into, making visual choices like ‘epic tattoos to show that he’s cool’ and ‘has a slightly larger head than usual to show that he is smart.’ They have a cool soundtrack during their sections, and they’re dorky as hell, but idk man. Amongst all this slop and just... Bland or irritating personalities for Chris and Jill to bounce off of- these two had so much more of a tangible personality and chemistry to them, so their parts are some of the more memorable that I played. And I still didn’t care that much, cause it felt like I was playing a different game during their sections. I think, looking back on it, their sections are fine; but it seemed better because it was sandwiched between two other things that were a lot more tedious. Chris and Jill had their moments too, but I’m honestly struggling to recount anything that isn’t fighting the same pale looking gloop bioweapons on a boat. Even the incessant ‘last time on resident evil’ recaps didn’t help, as there was just too much going on and nothing was actually clear!! Even in a recap!!! And, the whole cult thing is just… eugh. They quote Dante’s Inferno a lot, but none of the quotes used felt particularly fitting to what was going on- rather, that it was being referenced for the auto fellatio that it truly was. This game thinks it’s a lot clever-er than it is, and I often found the reveals or ways the story was explaining things was presented in a smarmy and almost condescending way. IF the story was presented well enough, these things wouldn’t have come across in such a negative way; especially because there is nothing smart going on here. If there was more care and effort put into making the story interesting, yet still mysterious- scaling back all the unnecessary wank and just focusing on one or two core plot points, that branch out into a few subplots or side info, and really hone in on what is motivating these characters instead of leaning into cliches… There could’ve been a REALLY great game here. Instead, all this convoluted crap has blended together into a forgettable mess, which is a massive shame.
Anyway, to finish retelling the plot... It’s just shit. Turns out Jill and whoever weren’t even on the right boat to begin with because there was a twin ship and whatever. It takes ages for Chris and Jill to reunite, and it is genuinely nice when they get to team up near the end- but the whole mess with the cult who kidnapped them is annoying and frankly boring, and the grand reveals at the end didn’t actually reveal much. It was an inside job to try get more funding for the BSAA or some shit, and it went a bit sideways. Some bland middle aged man is the true evil behind it all, and that’s just so interesting and thought provoking because who would’ve guessed that the random late 40s white guy with no personality would be the big bad pulling the strings, especially when it’s easy to forget who he is.
HOW BORING.
It’s all just an honest let down, especially when they forced us to play through so many sequences IN THE TERRAGRIGIA PANIC… WHO FUCKING CARES!!! ITS JUST SHOOTY SHOOT BANG BANG AND I DON’T CARE!!! I’VE COME HERE TO PLAY RESI, NOT COD!!! Also, if it wasn’t annoying enough to have been duped into playing the same fucking maps twice, but with Chris and Jill, and scratching your head wondering why these seemingly parallel events aren’t interacting with each other, only to have it slammed on you that nothing in this story matters or makes any sense- I found two characters particularly miserable.
Our two.. uh.. protagonsists? Antagonists? Double crosser- no, wait. TRIPLE CROSSERS. Jessica and Raymond. Tbh, Raymond is simply a victim of shitty writing and characterisation, as he was trapped in some stupid fucking contrivances and misleading moments. I found him frustrating due to how many times he’s set up to be a blatant double crosser, but with just enough leeway to maaaaybe not be. He’s a bit standoffish and hostile, which doesn’t help his case, but it’s disappointing because just as he was finally getting interesting towards the end, its fucked up with a double-cross-turned-triple-cross for one final moment of ‘huh???’ that kind of undoes anything for him. His character motivations are so sloppy and didn’t make sense to me. Is he for or against the cult? What does he gain from this? Why is he part of this whole mess? Nothing is clear, not even the way he acts as you interact with him on the ship. It’s a shame too, as during one of the flashback sequences to the Terragrigia incident, he was wounded pretty badly and Parker had to help him to safety. He seemed pretty disillusioned by it all, and was already questioning if it was an inside job or not- which is a pretty good setup for if he WAS going to be a double agent for either side, depending on which one appealed to him the most. Instead, he just feels like a let down, and is constantly hanging around in the peripheral of everything as a permanent red-haired herring.
Jessica is one that grated me more, however, and I feel like its a triple whammy of the shit writing, oversexed and wildly different outfits she has, and the fact that she’s with you through half the game when you play as Chris, so you can’t escape her. She’s supposed to be a coy, flirtatious and danger seeking babe- but it came across to me as a desperate, attention seeking wreck who prioritised trying to get a reaction out of Chris over their mission. Like, hello? She complains near the end about Chris not getting the hint, as she’s been annoyingly suggestive with him- and the first thought I had was, ‘girl, why didn’t YOU get the hint?’ Chris has never really had any romantic inclinations explored or depicted in the games, and while he’s on missions, he’s very much focused on the mission. Why he’d make an exception for you, Jessica, I don’t know. I also didn’t like how she changed looks so drastically between time periods, in the past she has a bob cut, and in the present mission she has very long wavy hair. I know people in real life can have very different haircuts over the years, (I know I certainly have), but for a game… Being able to know who someone is, is actually really important. Instead of worrying about how to make her oh so cute (in a way I can’t help but feel seems distinctly from the gaze of a group of horny middle-aged men…) I think they should’ve focused on a specific character motif, and kept it similar to how we see her in the present so that it reduces confusion. There are three main costumes she wears across the story, and each time I thought it was a new woman. And don’t get me started on the goddamn fucking wetsuit. A WHOLE leg, AND ass cheek, out for the world to see… You literally work against bioterrorism. Yknow, the thing where if you make contact with the wrong stuff, you’ll become a monster???? Let’s just… leave a whole leg and half my ass out for the bioweapons to have a cheeky nibble on. That’s going to be really cool for this mission. I have the same thoughts about Jill practically having her tits bulging out of her wetsuit, and think her wetsuit is wayyy more sexed up compared to her male co-workers, but at least she doesnt have an ass cheek hanging out. I wanna say the same for Chris, who’s always got his sleeves rolled up, even in the winter tundra, or wherever the fuck they were, especially because he uses his big, strong arms to block and defend… But you get the picture- plus he’s got the illogical costume choices for cool dude points, not cause the designers were horny. I’m not even saying this cause I hate sexy things, I usually enjoy seeing the alt costumes you unlock and playing with them for fun, and most of them are cute or sexy and almost always impractical- it’s just incredibly annoying to me when the sexy comes from this objectifying and frankly stupid thought process, instead of the inherent sex appeal coming from something that makes sense for the character. Jessica is completely a sex object here, and the fact that everything down to her personality revolves around that annoys me. She’s not a good femme fatal type, but she could've been. If she was even a TINY BIT more subtle about things- her flirting, her sketchy behaviour, all of it -THIS COULD’VE BEEN INTERESTING. Again, like Raymond, WHY is she double crossing, what’s in it for her? If she wasn’t so overtly flirtatious to the point where Chris seems to be playing up how oblivious he is, and instead went for something more friendly and seemingly genuine to get info on Chris and his character, it’d make sense that she’s trying to play into her sexuality and sex appeal to break down his walls and get sensitive info that’d benefit her. If she wasn’t always acting like a reckless fool with a death wish, there might have been a way to make it look to her partners that she’s always just at the wrong place at the wrong time and use that to cover for the real reason why she’s there. Like, cmonnnnnn I don’t want to hate her if I don’t need to, but there’s nothing there that I like!
Sighhhhh. Bit of a tangent there, but seriously. It annoys me. I hate lazy designs and writing like this, do better.
Anyway, the controls were fine. Standard ots shooter style that you’d expect from a game like this, and it generally handles pretty well. While some of the locations and set design can feel bland and sparse at times- as I mentioned at the beginning, it was made for 3DS originally -but given that, the HD overhaul here is pretty nice and the character models don’t look too bad. It’s nothing stand out, but nothing looked or felt particularly wrong to me either. The only real gripe I have with this game, other than the ridiculousness I’ve just spent a few rather long-winded paragraphs getting into, is this scanning reticle. I did mention this briefly, but I need you to understand just how odd of a gameplay choice this is. When you scan enemies, you get to increase the percentage amount at the top, which will give your a healing item when you reach 100%. That’s nice, but there are plenty of healing items scattered about, AND if you just scan around the rooms, you’ll unlock more items to pick up. There’s barely any enemy variation either, so it’s not like you’re compelled to scan various new kinds of bioweapon you haven’t see before, because all of them look the same. It’s hard to ever feel pressed for resources due to the abundance of them you get from using the scanner. There are also little handprint things you can find that are only visible through the scanner, and whatever. They’re an optional collectable, that’s nothing bad. It was just a shame to me that there was only ONE instance where it genuinely felt cool and worth it to be using the scanner.
Right near the end, there was a lazer puzzle you had to navigate through, and you could only see the lazer beams through the scanning reticle. THAT’S AWESOME. If this was more integrated into the gameplay, beyond getting a few extra items here and there, that would’ve been so much more fun! Particularly for puzzles, as there were quite a few puzzle sections here that were nice to see as a return to classic resi vibes. The soundtrack was pretty decent, too. There are some tracks I genuinely enjoyed, but a few got annoying real fast. I don’t really have much to say on it beyond that.
So, in closing. This game sucked, and I wish it didn’t. It had a lot of promise as a return to classic resi for fans that felt alienated by the action focus modern resi was taking. It’s a strange game with some genuinely good ideas buried beneath the shit, and I think it needed a bit more time to be refined, or a director with a sterner and clearer vision for this as a project. And less sex for objectifcation’s sake, please. The main resi cast are already beyond hot and dripping with sex appeal, you don’t need to try so hard. Put that energy into a strong and enjoyable gaming experience next time.
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Quint and Keith
Rest & Intensify
A Drop of Rain
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Resident Evil: Revelations 2, PS4
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This game is so much better than it’s predecessor. Not perfect, but a massive improvement. I actually had fun with this, too, and got sucked in pretty quickly while replaying chapter 1 as a refresher for this write up.
Like it’s previous counterpart, this spin off game is an attempt to bring back the horror aspects to the franchise while the main numbered games veered off into action shooters- and for the most part, I’d say it achieved that goal. It is certainly scarier than I found RE5 or RE6 to be, and often reminded me of RE0 and Code Veronica at certain points. If I were to describe Revelations 1’s scariness as: an unsettling but building fear that’s always in the background, paired with high strung tension from encounters with friends and foes - Revelations 2 felt more to me like a mix of two types of horror scares: immediate danger, and the unease of never feeling safe enough to recover from that danger. Sure, Rev 2 is as cheesy as a B grade horror movie at times- but with a plot that’s easier to follow and gameplay that was generally fun and memorable, I had a great time. I can’t deny that some of my feelings towards both these Revelations games comes from originally playing them back to back- but as a sort of call and response to each other as spin offs, I think it’s fair enough to draw comparisons in this way.
This game starts with Claire at a work function, meeting Moira Burton, Barry’s eldest daughter, as she’s a new recruit for the same organisation she works at. We have a little exposition to find out that Moira and Barry have a strained relationship, and are currently in some form of estrangement from each other. The two ladies are working for Terrasave, a humanitarian company that aims to help those affected by bioterrorism- with one of the worst slogans I’ve ever heard: because ‘terr’ doesn’t have to end with ‘orrist.’ I thought it was a fairly well known thing within advertising that you DON’T want to put anything in your marketing that will remind customers of competitors or negative connotations - but this bad slogan is a form of self fulfilling prophecy, as some terrorists crash the party, shooting up the place and kidnapping Claire and Moira. When Claire wakes up, alone in a grotty jail cell, she notices a strange bracelet that’s been welded around her wrist. Before she can really take in anything, her cell door opens, and she’s able to wander around the derelict halls where she hears Moira calling for help. She’s also got a strange bracelet, and the two of them are directed further into the facility they’re being held in. There are telltale signs of bioweapon experiments, and before long they come across one of Claire’s coworkers, covered in blood and desperately trying to get help before she passes away at their feet. The further into the facility they travel, the more they find strange experiments and have to fight off zombies, (yes, zombies are in a resident evil game again!) and they come to realise that there is a woman closely watching them, who eventually makes herself known via the bracelets. Both girls clearly want out, and head for a radio tower to put out a distress call, and it’s here that they realise they are on a small and isolated island by themselves. That’s already an enticing plot: they’re stranded, there’s a dangerous variety of traps and bioweapons to contend with, and they have some crazed woman watching over them as she curates danger around them. To really add the cherry on top, at the end of every Claire and Moira section, each chapter is closed with a Barry section, set 6 months after the events we’ve just played through with the girls. Barry’s side of the story starts with him traveling by boat to the island, listening to the recorded radio transmission of Moira in the hopes of recovering his little girl. It’s unclear to him whether she is alive or not, but he is determined to find out what happened and bring her home, no matter what it takes. As soon as he docks, a little girl named Natalia finds him, and insists on coming along with him to find Moira. As they journey, they start to grow a bond like father and daughter, and together they set out to get to the bottom of things.
That’s a lot of gameplay per chapter, and it’s a welcome amount compared to the previous game’s chapter length. Instead of playing what feels like 10-30 min worth of the game before you’re hit with a chapter break and ‘last time on resident evil revelations;’ here it feels closer to 30-60 min PER SECTION, making it at least a good hour or more that you’d play both parts of the chapter before you’re hit with a recap. This is a much better pace to experience the story, as it not only gives time to get familiar with the game and it’s controls, but also lets the environment and story have time to breathe and sink in. While there are still recaps, they don’t feel as eye-rollingly painful, and are actually decent recaps of what was just played. The chapters feel like a decent play session; and in it’s original release, each chapter came out episodically week by week. The game wasn’t developing the chapters each week, as the entire game was completed and they just spaced the releases as a way of spreading out the content and potentially making more money- copying the hype of other games around that same time that were seeing success with this episodic model of play. I won’t speak much about that particular aspect, as when I played, it was years after release and I had the entire story ready to play at my leisure. But I will say I get an odd- and cautiously critical -feeling when larger AAA studios mimic the methods that smaller/indie studios use (often out of necessity) to squeeze a few extra bucks out of their customers, just because it was successful for a few select titles. I’d like to give a more thoughtful and nuanced opinion on this, but due to it being out of scope for this written retrospective, I’m not going to research further and I’ll just leave you with that comment, and you can draw your own conclusions based on it.
Other improvements to the formula of this spin-off series is that, instead of a clunky reticle to scan shit in the environment, the two supporting characters can make use of passive moves that act in similar ways to the scanning reticle, but in ways that are better integrated. See, in each scenario you play, there will be one character who is more geared to offence and active attacks, and the other to passive and supporting attacks. Claire has gone through this shit before, and Barry is an ex-STARS member who currently works in the BSAA - both of them have had extensive weapons and combat training, along with the experience needed to make their way through bioweapon littered landscapes. They are both the active halves of their duos, with most of their moves tied to their guns. The other halves, Moira and Natalia, do not wield guns, and make use of their own melee weapons for attack and defence. Natalia doesn’t use any firearms because, well, she’s like nine years old; and Moira has a very strong aversion to using guns after an accident in her childhood. When she was little, she was playing around with one of her fathers guns and accidentally shot her little sister, and Barry was upset and blamed her, even though the sister survived. This guilt on both sides, and lack of communication or understanding towards each other is what’s led to the strain on their relationship, and is why Moira and Barry haven’t been able to see eye to eye for a long time. So, instead, Moira makes use of a torch and a crowbar to blind and stun enemies accordingly; while Natalia can pick up and throw bricks, and make use of an uncanny sixth sense that allows her to see the auras of enemies nearby and point them out to Barry. During gameplay, it only takes a second to switch between characters as you’re playing, so you can easily look around for clues or blind enemies with Moira using the torch, or scope out the area for enemies with Natalia before switching over to Claire or Barry to start attacking. I quite enjoyed this for the most part, as both characters in each section feel distinct in their own ways without feeling that one is too much of a burden over the other. The ai for the characters isn’t too bad either, and feels like a nice refinement on the gameplay ideas from RE0. Having the characters be a duo also meant that expositional dialogue didn’t feel as awkward as it would be if they were on their own, and I really enjoyed seeing how the characters got to know each other and evolve in their own ways during the story. Sometimes the responses during conversations did feel a bit stilted, with unnatural delays between responses as you’re walking around, but in general, this dynamic was fun!
There’s all the standard guns, melee attacks and sub weapon usage here you’d expect of a modern resi game, along with a dedicated button to use healing items, evading enemy attacks and to sprint. The healing button is great, and so much better that you have to press and hold to confirm it’s usage, instead of accidentally wasting a valuable heal when you accidentally press the button. The inclusion of the run and evade buttons elevated the combat, and allowed a bit more freedom for how you want to approach them- but it did make the game feel a lot more action heavy, which is at odds with some of the horror elements by reducing the tension somewhat. Nitpicky, yes, but as this spin-off series has been presented as an alternative to the fans that miss the earlier survival horror aspects, having such an action-biased combat scheme feels a bit strange in that regard. However, I do think that it works while you’re playing, in the sense that it didn’t feel like I was struggling against the controls during encounters with enemies. At least, not much…
There were a lot of moments that felt very stop-starty, where there were overly directed sequences that took the camera controls away from me so that it can force me to look where it wants. This happens a lot during slower gameplay moments where I found that I’d already seen and put together what it wanted me to look at, or I just plain don’t want to look at it, yet the controls are yanked away from me in this manner. I get it, you want to make sure the player knows where to look during certain moment, but I really don’t like this style of camera direction. The whole point of having the camera in my control with the dual stick is that, well, I CONTROL IT. I don’t want to have to struggle against it during a section that is still technically in gameplay, aka, my domain of control. If you REALLY want to direct my attention to something specific, either make it visually interesting enough that I naturally want to direct my eye towards it, orrrrr just have a fucking cutscene. I found this struggle against the camera particularly egregious when using the sprint button- the camera zooms in a bit and just snakes very narrowly behind you, making it difficult to see where you’re going or even move! I don’t know if they did this to discourage sprinting across levels, but at that point, why include it at all if you want to discourage it? I ended up having to do a shitty claw grip of my controller where I had my thumb pressing the button to sprint, and my pointer wrapped around to control the camera because I would just be running into walls and corners if I couldn’t fight against the camera myself. There is also something… strange… about the way Claire moves. It’s hard to really say, but there were lots of little things, that, added up made me feel very strange about her. She walked in a strange kind of hunch, one that looks like she’s unpracticed in wearing heels, and at certain times she dawdles strangely instead of the normal walking pace. When she walked faster or started sprinting, I noticed a very strange weight that made her a bit hard to direct at the start and stop of things, which I didn’t notice to the same degree with her partner Moira. And this was strange, because during the Barry sections, he felt weighted and moved in ways that felt more natural; which leads me to thinking that Barry and Claire might share the same move sets, or at least the same base, which is odd. That’s purely speculation, but on a quick replay of the first chapter, and some rounds in raid mode, Claire just felt off to me to play as, and that’s my only hypothesis as to why.
Getting more into the mechanics of the game, there were some choices made here. Firstly, the weapons upgrade system from Rev1 is back. During the game, you may come across certain weapons parts, and when you can access a gun table that’s placed somewhere within the levels, you can combine those parts with your guns to upgrade and custom mod them depending on your play-style. This is fine, I used it to upgrade my stuff but I don’t particularly care for it- I’m just not that much of a gun guy. I appreciate what it brings, but I think I prefer to just have weapons be what they are like in RE1make or RE2make, or like RE4 where there's just a certain amount of upgrades in certain categories that you purchase. It just gives me a similar frustration as starting up Mario Kart 8, where you have to build a kart combo with stats that aren’t the most clearly spelled out (and some stats that are important are just.. not mentioned at all?) before you can race. I don’t want to spend ages figuring out a kart build, I want to race. I don’t really care to collect certain weapons parts and create a custom gun, I want to find the evil residents. You get me? I feel like that particular frustration is just exacerbated by the fact that there’s a skill tree. Now, this isn’t a completely fresh concept to resi, but, I didn’t like how they did it in RE5 or RE6 either lol. Here, when you complete chapters or do certain cool things for cool points, you’ll get a currency that you can use to purchase skills within the skill tree. These are things like: giving Moira a melee attack or finishing move with her crowbar, increasing the power of subweapons and certain attacks, increase the range between partners to use healing items on each other- that sort of thing. I don’t love it, but it’s perfectly fine as far as skill trees go. They add some much needed moves to the characters, especially for Moira and Natalia, that makes it easier for them to not only survive, but contribute to any fights you get into. While I find myself frustrated at times by the fact that there is a skill tree, it works fine, and once you have unlocked most of the good things, it makes itself worth it. Overall, it feels more refined compared to the way systems like these were implemented in Rev1, so I can’t complain too much. I didn’t even use the weapons upgrade shit in Rev1 much to be honest, so I think overall, I just don’t care for these things that tie into the game being more action focused than I would have liked.
In general, the locations you play through look and feel nice to explore, as much a grotty horror settings can. They’re definitely campy, but that is kind of expected of a resi game, if I’m honest. What sucks though, and I know I just praised it, is the fact that when you play a Claire section followed by a Barry section, you go through the same areas. Yes, there are changes, and there are some areas that are unique to each duo, but it does get pretty tiring when the differences are so slight that it dampens the more unique aspects of each. And although I really loved that there were more puzzles here, and some that genuinely had me thinking, I did find that a good majority of puzzles felt more like fetch quests to gather items in a certain order to unlock places and things, and not disguised enough to stay interesting for me. Within each level as well, it felt like there were separate sequences to go through as separate layers while you play. I don’t know exactly how I feel about it, as I enjoyed some of the spookier sequences, and did enjoy some of the more action focused areas; but there is a slight feeling of oil against water for me. I’m more than willing to chalk it up to the necessities of game design, and again I think it’s the fact that these spin-offs are talked about as being the scarier alternative of it’s time that makes it stand out so much to me. This in itself is frustrating, as on the whole, I think I really enjoyed playing this game despite my gripes with it…
A gripe I don’t really have is with the visuals and sound design. I enjoyed the look of the various buildings and landscapes, and although sometimes it was silly, it worked for me. And the music and sound design was just great, there’s a moody feel that the soundtrack brings to the visuals that just makes it all a really nice experience. The sounds of the weapons especially felt nice and had a good weight to them, which is always nice when they can pull it off. The UI is a slightly different manner, as it’s all a uniform orange type of thing. I appreciate the consistency, however, at times I found it difficult to actually tell what I had in my pockets or figure out what upgrades I was giving my gun because things are too similar. I think it’s still better than Rev1’s, and you get used to it, but readability in UI is something I’m becoming increasingly nitpicky and passionate about, I think. It does it’s job, though, so I can get over it. It’s not the tic-tac-tetris style UI of RE6, so I can live with it.
I’m going to take this chance to talk about the story more in depth so next few paragraphs will be the spoilery ones. To start, I really liked the way Barry was written. He had an interesting dynamic with Natalia, and it was nice to see that despite their differences, he is clearly willing to go to any length for Moira, and having that paternal affection and protectiveness extend to Natalia. Moira herself is ok, she swears like a sailor in ways that felt silly at times, and felt more like out-of-touch adults writing a teen instead of authentic teenagery mannerisms to me. Natalia is fine, she’s a young girl who’s gone through a lot, and tbh I think she’s more memorable when she’s with Barry compared to any sections where she’s with Claire and Moira. And Claire… UGH! Claire is probably my favourite protag in the franchise, and I feel like she was done dirty while it was also a really nice game for her. On one hand, it is soooo nice to see how she’s matured into such a capable and level headed woman who is clever and quick-witted. WE LOVE TO SEE IT. On the other… She’s seemingly forgotten certain things that were character staples for her in RE2 and CV. There’s a scene where Claire and Moira bump into Natalia, and she’s frightened cause she’s a little girl and these are two strange women she’s never met before, and Claire comes off too cold and demanding in a way that frightens Natalia even more, causing Moira to step in and be the comforting presence. Like?? HELLO?? Did the writers forget about Sherry? How Claire was not only a comforting presence to her while she was UNTRAINED AND INEXPERIENCED, but continued to be a nurturing figure in Sherry’s life as she grew up? Does that mean nothing? It especially annoys me because Claire is literally being the guiding and nurturing figure TO MOIRA. RIGHT HERE IN THIS GAME. Moira is a total rookie, I think she’s literally just joined Terra-Save the evening she was kidnapped and probably wasn’t meant to go on missions any time soon; and Claire is the one that is not only keeping them together and taking charge in trying to get them out of there, but she’s able to quickly adapt to the fact that Moira is gun averse and takes on that role for the both of them.
Due to the fact that Moira’s ptsd regarding guns and the incident where she accidentally shot her sister is such a prevalent talking point for her character, I would think it makes more sense for Moira to be more out of touch with what a little girl needs as a comforting presence- as she was traumatised when she was young, and we can easily add that she became avoidant of not only her dad, but her sister and family in general too - and that seeing Natalia is bringing up a lot of buried feelings that’s she’s unsure how to deal with, because she’s a frightened teen in a traumatic situation! If Moira had self imposed an exile on herself and didn’t get along with any of her immediate family, that can mean that seeing Natalia periodically and then losing her a few times give her a chance to talk with Claire about how she feels guilty and sad about that fact that the issue with the gun robbed her of her childhood innocence AND a childhood with her sister. This would just strengthen the themes presented with Barry, where he is going to drastic lengths for Moira because she is STILL HIS DAUGHTER, and that protecting Natalia is allowing him to kind of process how poorly he had handled the incident with Moira, and do better for Natalia right now at the very least. This super small change would also give Claire the chance to reflect on her own sibling relationship, and give her a chance to talk about what Chris and Barry mean to her, as they were both family figures for her. There’s a really fucking fantastic framework here that suits the dramatic heights the game is going for, but it squanders it with stupid things like Claire suddenly not being calm and kind enough to comfort a scared girl. She isn’t too badass to do things like that, she’s badass because she can do things like that. Things like this made me feel like Barry was more prioritised as a protag, despite Claire being clearly presented as the main character. It just sucks and I feel sad about it, because there’s not much I feel needs changing about Barry’s side of the story. He feels like Barry, acts and talks like Barry, and it’s so nice to get a game that takes a closer look at him as a character. It’s a great entry for him, but I feel conflicted about Claire’s depiction here.
I think the other major thing that felt strange about Claire is actually the way the main antagonist is presented as well. See, she’s apparently a Wesker, and she’s continuing her brother’s research of the Ouroubourous Virus to help her create the T-Phobos virus- a virus that only triggers mutation when the subject is afraid. She wants to become immortal and live a life free of fear, convinced that if she can find a subject that is immune to fear, she can transfer her consciousness to them and live on. There’s a lot to unpack here, because they were setting up a lot and it didn’t quite live up to what they’d hoped. In general, yes, Alex Wesker here is a more tangible antagonist- and she has a fantastic presence in scenes due to the work of her voice actor. The narrative-theme-based-on-a-classic is back, where they took to the writings of Franz Kafka as some rather on-the-nose themes for the game- Metamorphosis, And All That. I’m glad they actually feel thematically relevant, but I just think it’s a shame that Wesker felt… weak. With all the themes of family and siblings here, I think it would’ve been nice to see that Alex is becoming desperate because of Albert’s death- as it is, we don’t really see any mention of how their relationship or his death affected her, just a mention that she’s used his research to assist in her pursuits of perfection. It also sucks because I can’t help but feel that they were trying to set up a rivalry, or at least make a call back to it, because the antagonist is a Wesker and the protagonist is a Redfield. Chis and Albert had such an insane rivalry because Chris trusted Wesker, working underneath him for presumably years, and then it went wild when they cross paths in CV and RE5. Claire only just met Alex once she’s been kidnapped, and figures out that Alex is directing the horrible events on the island- there’s no history, or push and pull tension here; other than the fact that Claire wants to get out of here and stop this mess. I don’t think they could’ve drawn a comparable dynamic between Alex and Claire as there was with Albert and Chris – but there is room for some narrative tension and parallel!
Firstly, I don’t really understand WHY Alex is pursuing perfection, as it’s not really discussed in depth. Albert isn’t a biological brother to Alex, but he is the only other subject from the Wesker project who survived this long- and clearly it affected her when she learnt of his death. The first time she heard of his death, he had faked it as well, so who’s to say there won’t be some strange reaction to her hearing about his death after RE5? When playing the first time, I honestly thought that she was trying to perfect this consciousness transferring thing in order to ‘resurrect’ Albert in some capacity. That might not be the best path narratively, but I think some more story reasons that touch on their relationship would’ve benefited her. Claire also shares a kind of pseudo-familial tie with the Burton's, as though it isn’t shown much, in previous games there were notes that implied that Barry welcomed the Redfield siblings to be a part of his family and looked out for them where he could. This game is a very personally interconnected one, and to have the protagonists see the antagonist struggling with something that is so viscerally relatable to them would’ve been cool. It would’ve been especially nice if some of the thematic aspects of Natalia being chosen as the vessel for Wesker to transfer her consciousness were given more weight, and that affects everyone in some manner. Secondly, the final evolution of Alex is just… bland. She’s infected herself with the T-Phobos virus in order to transfer her consciousness into Natalia, and to complete that transfer, she kills herself in front of Claire and Moira near the climax. But, despite trying her best to be fearless, she experienced a microsecond of fear right as she shot herself, triggering the virus and turning her kinda-corpse into a mutated mess. She’s ashamed of it, and covers herself with cloth to hide her face and such- but during the six months between campaigns, as she waits for her consciousness to wake up inside of Natalia, she starts to develop a complex out of a fear or concern over potentially having two Weskers. She starts to hunt Natalia and try to kill her, deeming herself the only one who can be allowed, but… well. Do you see what I mean about this feeling weak? I honestly think the fact that it’s six months contributes to this, as how the hell did a little girl manage to survive on a small, isolated island that was devastated even before Wesker started her bioweapon research on the locals?
It also feels strange that, in the climax, when Wesker’s tower is self destructing, Moira pushes Claire away and sacrifices herself, and Claire is somehow found and rescued, but Barry takes six months to get to the island, and Moira was surviving on the island for six months, and also didn’t seem to bump into Natalia during those six months. It’s just unfocused and stretched out, I could believe one month, but why not have Barry just drop everything and rush over to try get Moira if they know where they recovered Claire from? I think it might’ve been interesting to have Natalia be more of a threat, as parts of Wesker come to the surface. And I think that it might’ve been more narratively interesting for Wesker if her struggle with the transferal was due to Natalia rejecting her. This rejection could be a literal one on a biological sense- despite being the perfect candidate, her body won’t take Wesker, or she is mentally strong enough to push her down and cause complications. OR, just emotionally reject Wesker, as she is afraid of her. How ironically haunting would it be for Wesker if she rushed into this project when she got news of Albert dying, and the perfect candidate that is supposedly free of fear turns out to be afraid of you? I’m really just spit-balling and getting rambly and philosophical here, but there are ways that this could be better constructed into something that is more tragic and thought provoking. The point Wesker wanted was to not be afraid, and I wish that was explored more, as there’s so many different types of fear. Her being a pretty weak antagonist just compounded the feeling of Claire getting fucked over for me, as it could’ve been so much more, and Claire could’ve been written to be a much better suited narrative foil, or even just someone who pokes holes at the very ideology Wesker is working under- fighting her by planting doubt into her work. I dunno. This could’ve been a real interesting battle of wit between two women, with interesting narratives tied into the other girls of the protagonist cast- yet I can’t help but feel they weren’t written as strongly and had wasted potential, because Barry ended up the main focus in the writing room, as men are just easier to write, probably.
In closing, I really liked this game, but I’m cautious to say I loved it. I very much enjoyed my time with it, despite it being more action heavy than I would’ve liked, and some sloppy writing and game design here and there. I loved the mood and atmosphere for this game, I love how campy it gets at times, and I loved the moments where this game really shined. This retrospective has been so complicated to write (and not just because I accidentally left it so long before writing), but I can say that I got sucked in almost immediately when I went to replay the first chapter as a refresher, and that’s always a good sign. It’s a game I’ll definitely replay in future, just maybe not as often as other resi titles I like more.
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Theme of Barry
Lost (Enchained Version)
Heat On Beat 2015
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Resident Evil 4 Remake, PS4
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Wow. I was not expecting this, and overall, I think I’m pleasantly surprised by it.
I was a big fan of the og RE4- it was campy, a bit of a hot mess, and a really good time. This remake seems to generally respect and enhance that original feeling, while taking the game in it’s own direction. There’s plenty I don’t like about this remake, but plenty I do, so lets get into it.
The general trend for the remake series is definitely one that tones down the exaggerated and kinda goofy nature of the originals, and replaces it with a more Hollywood-esque style of gritty and ‘grounded’ realism. Speaking broadly, I can get behind that- however, with each remake added to the series, I get more and more concerned that ‘updating to modern standards’ is slowly morphing into a streamlined homogenisation that strips away most of the charm the original games had. Before I start the nitty-gritty of my dissection, I just want to get the inevitable out of the way: REMAKE FATIGUE. OH MY GOD. Sure, this remake has some brilliant parts that I’ll get into, and it looks great and whatever, but Jesus. It makes me feel extra cynical that every other thing that comes out is a remake these days! Are bigger studios incapable of taking risks and trying something new? Is it really so bad that higher ups are afraid of taking a chance on a new IP, that the creatives trying to work on these things are forced to rehash old things that did well that one time?? Do the fat cats up top even trust the creatives they’re using and abusing??? The original RE4 has a cult-like following, any attempt at remaking it is a HUGE responsibility, as the fans (myself included) are vocal and incredibly whiny. It doesn’t really need a remake, other than continuing the newly reworked canon CapCom is going for in the remake line, so… Huh???? Even outside of gaming, remake and franchise fatigue is hitting hard, and I’m tired. It’s not exactly inspiring or exciting to see remakes get announced anymore, especially when the trend of REmakes in particular are getting to games that are only like, a generation or two behind.
I needed to get that out of the way, as I was not really interested in RE4R the way everyone else was when it was announced, instead feeling more disdainful; reading press releases and fan talk with a cynical and apprehensive view. As should be obvious, I ended up caving and getting the game, and had a good time with it despite it all. But man... You feel me?
Anyway.
The plot of this game has been heavily renovated. Things are darker and more ‘realistic,’ favouring story beats that have an overall more cohesive narrative. The basics of the story are still largely the same, but with expansion and refinement in certain areas. The follow through of plot and motivation between chapters makes a lot more sense compared to the original, and certain beats were changed (and even omitted) to give greater and different impacts for each scene. For the most part, I really liked what they did- it gave a chance to better understand the characters we’re playing with, and it’s pretty hard to feel lost with how refined everything is... but it is at the expense of losing some of the more ‘iconic’ moments from the original, as they are ‘too goofy’ to be translated into this tonal shift. Leon S. Kennedy has gone through a lot of training to become the government agent we see him as today, and is tasked with rescuing the President’s daughter, Ashley Graham, after she was kidnapped from her college campus. After tracking her down to a remote village in rural Spain, Leon is tasked with bringing her back home, safe and sound. It’s a really simple plot, same as the original, but where it gets more depth is through finding out about the bioweapons and locations you battle against as you try to escape with Ashley. There are three main areas that the story takes place across; the village, the castle, and the island. And, just like with the narrative beats, the locations themselves have been renovated to be more streamlined and expanded in certain areas to make this game an enjoyable, modern rendition of it’s original counterpart. There are a lot of call-backs to the original too, the main example being the shooting gallery- which is not only a fun mini game to play, but has an expanded remix of the iconic drive song. I’m not great at shooting mini games- especially not on PS4 -but damn, the shooting gallery was so much fun. Having the remix of drive and ramping it up made it an absolute blast! (Pun intended). There’s a lot to love about the way so much has been enhanced by getting more attention, and I can say that I did genuinely enjoy a majority of the narrative changes.
Into the gameplay, which again, was generally pretty good! The item management is still here; you will find treasures and collectables alongside weapons, ammo, healing and currency as you explore and fight enemies, and can arrange them physically in your inventory screen. The modern Resi convention of quick-equipping weapons and sub-weapons to the d-pad is back, but expanded to have two options per direction, allowing you 8 possible slots to customise with weapons in whatever order you’d like. I appreciate this, and enjoy the seamless nature of the quick equip- though I do miss seeing Leon to the side modelling the item or equipment I have selected… When collecting treasures, sometimes you get pieces with empty recesses in them, and sometimes you’ll get gems of a certain shape that you can place in those recesses- of which combining items to be fully decked out with whatever colour combinations you choose will result in a much higher price when selling those bedazzled items to the merchant. The merchant himself has been fleshed out a little more too, his shop feels nice to browse through as you decide what you want to sell and upgrade, and he has more missions to give you around certain areas! In the original, the extent of these missions were pretty much just ‘shoot the medallions in this area,’ and you get a reward for doing so. Now, he has more that add a bit of variety- things like killing pests, bringing certain items to him, and circling back to specific areas when you’re nearly done with an area in order to fight a mini boss. It’s a nice optional thing to flesh out the time spent with each area, and expanding upon them in ways that are more involved than a simple scavenger hunt- though don’t worry, the medallions are still around and the merchant still wants you to shoot them! There was actually enough things to do that I didn’t quite get all of them in my first play though, which in turn meant that there were still things to do and places to poke around in upon replay. (Though, the merchant talks A LOT during the various screens while shopping… Idk if I’m just misremembering, but the og merchant never felt this annoying with the incessant chatter… hm...)
Moving around as Leon was… pretty good. It took me a while to get the hang of it, as he felt very weighty and had a much stronger follow-through in his momentum than what I was expecting. His sprint also felt faster than I remembered the og feeling, and perhaps that’s simply the difference between the tank controls of the original and the dual stick controls of this remake. This quick pace suits the action side of this action-survival-horror, and honestly, once you play for a few minutes, the speed felt normal anyway. I just think it surprised me a lot to feel how weighty AND fast Leon felt in my first impressions, which is why I wanted to mention it. Leon also feels skilled; he felt fluid moving between various guns, using the knife, and fighting with throwable items and melee attacks. More attention has been placed on the fact that he's spent 6 years in special military training, and it’s certainly paid off. However, I can’t help but feel the various melee attacks feels a lot more limited here… Now, I’m more than willing to admit a rose-tinted bias here, but I remember getting almost giddy when I had the option to kick and supplex enemies with ease. There was an almost explosive feeling to it in the original, you could literally kick people’s heads off – and yeah, yeah, I get it. This remake is trying to be more grounded and less arcadey in this aspect, but despite the melee attacks having a good weight and follow through to them, it just didn’t feel as impressive to me. That’s totally a personal feeling and not really anything the game has done objectively wrong, but that is unfortunately one of the many little nitpicks of things the game has to contend with when trying to remake a game that has been placed on such a high pedestal by many.
While I’m nitpicking differences in the gameplay and mechanics, I want to talk about the QTEs. Quick Time Events were prompts in the original game that played during certain scenes (mainly cutscenes, but in some boss fights as well), and would prompt the player to do things such as hit a button combination in a short time limit, or mash buttons and wiggle the stick in rapid succession. They are divisive, to say the least, but if you read my retrospective on the og RE4, you’ll remember that I said I kinda liked them! I’ve heard that some people don’t like them due to the panic of being quickly prompted and only having a second or two to respond, and hitting the wrong thing results in an insta-death half the time- and yeah, that’s definitely annoying. But, I don’t know… In the same way that the tank controls of RE1 made me feel more connected with my characters by getting flustered and struggling to move in a way that I could link to the feelings of fight or flight responses for the characters I’m playing as, I quite enjoyed the ways QTEs were used in RE4. Leon’s feeling just as flustered when there’s suddenly a boulder, or giant mechanised statue of the antagonist, chasing him down some narrow corridor as I am suddenly having to mash a button to get him out of there. I particularly enjoyed the cutscene QTEs for the Krauser knife fight in the og, requiring you to get the right combo of buttons within a split second to successfully parry and continue the fight. They’re fun! It’s not like I love all QTE by default, as I did not enjoy their usage in RE5 & RE6 half as much- but when implemented smartly like the og… I just appreciated it. The QTEs for this remake have been dramatically reduced, and for a lot of people, that’s a plus. I really loved the accessibility options for the QTEs here, giving the option between mashing buttons or a press and hold. Some of our hands/reflexes aren’t what they used to be, and sometimes the option for something less physically demanding is nice. However… It does feel a bit lesser without the QTEs, if I’m honest. It’s not even that every single QTE in the original was good, but there was a frantic-ness about it that I miss. I felt this the most with the Krauser knife fight I mentioned earlier, which has been turned into a more traditional mini boss instead of a QTE cutscene.
Which brings me to the biggest issue I have with the renovation of mechanics here.
The Knife.
In the original, the knife was a permanent sub-weapon you could rely on in the game. Run our of ammo? Get up close and personal to slash with your knife. Need to open boxes? Knife attack! And fighting Krauser? Well. Let’s just say, you’ll wanna use your knife. It felt special, and to me was a defining characteristic of how I played and thought about gun and weapon usage. In this remake? There is a knife degradation system. I understand from a game mechanic view that having degradation might encourage players to get creative with other weapons instead of relying on the knife, or treat the knife as something more special because it comes with a limit- but I felt the opposite. I HATE WEAPON DEGRADATION SYSTEMS. SOOOOOO MUCH. I didn’t feel like the knife was special, because you’d find knives everywhere to make up for the fact that they can only be used so much. Once you use them all up, they break and you can’t use them again, except for Leon’s special knife, which can be repaired for a cost at the merchant’s. This is supposed to be the trusty knife! It doesn’t feel trusty or even special anymore! Resi on the whole is KNOWN for it’s knife only runs, as knives are ALWAYS present in some capacity. I didn’t like the way knives broke in RE2R either, but it didn’t feel as offensive to me, as they were only sub-weapons, and mostly used for defence. IN THAT CONTEXT, I can begrudgingly agree with the philosophy of knife degradation, because that game was much more focused on surviving the horror with limited inventory. Here… it’s an action game. Depriving Leon of his knife just feels cruel. I want to be free to attack boxes and barrels while I’m looking for items, to kill snakes and rats indiscriminately alongside hoards of ganados when I’ve run out of ammo, or when I simply want to use my knife. In this remake, I can still do all of that, but there’s a greater cost to contend with due to the degradation. I can’t even enjoy some simple knife fishing, as I’ve gotta keep it in the back of my mind that every slash could be my last. I pretty much never wanna see weapon degradation in games, and will only begrudgingly take it under very specific circumstances. It feels like it detracts from the game far more than any ‘innovative thinking’ or game balancing it may provide, and it’s simply a frustration I hate having to put up with. Have the guns run out of ammo! Have limited inventory space that makes me hum and haw over which items are important to me and which I’ll need to use up and get rid of! But do NOT make my knife so brittle that it’s useless after a few hits!!
‘But the realism-’ I hear you say. Yeah, sure. A kitchen knife, heck even some survival knives, are probably not going to stand more than a few hits when used in combat - but when there’s an option to parry a chainsaw with the knife… I think some liberties can be taken. Although the game postures itself as something more mature and realistic compared to its original goofy and contrived nature- it’s still filled with silly shit! It’s a video game! It’s ok to lean into it; the original did with the arcadey feeling that ran through it all. Why is this new direction so hesitant to allow certain things, while being equally goofy in other areas? I know that the knife thing gets better when you get a grasp of the parry system and learn the most effective ways to make use of it, AND that there’s much better options for it when playing in NG+ and you have all the upgrades- but why do I have to wait for a replay to have it feel tolerable? That’s still a full first run through where it feels miserable! And just due to the fact that it is the way it is, I actually felt discouraged from engaging with the knife at all during battle, and felt more comfortable using it only for things outside of battle. L. Skill issue. Whatever. But I fucking HATE weapon degradation in general, so I’m sure you understand that even though I’m aware of the nuances and probable intentions the dev’s had when implementing this: I don’t care, I don’t like it, and I don’t think it achieved what they set out to do with it.
Onto graphics, the game looks fine. Maybe a little flat in the colour grading at times, but that’s something I’d expected due to the original having a muted sepia look. I don’t really know how to articulate this the exact way that I want to, but I’m just not the kind of guy who’s overly impressed with 'realistic graphics' in games. I’m fine if things look a little janky- and in all honesty, I think that jank or intentional style choices add charm and a unique look to certain games. RE4R is using the same engine that a lot of previous games in the series have been using- it seems to be a great one for what they want to do with the look of it all, but I can’t help but feel that it looks a little too familiar at times. I think this is partially due to assets being reused, having played a lot of games in this engine and starting to see how it works and where the seams are, and remake fatigue. I could complain about it looking like RE2R and RE8, but I feel so half-hearted about that complaint. It’s the same engine, and a remake of a game I remember decently- of course it’ll look familiar. I’m fine to chalk that up to primarily my own tastes and fatigue that I’ve outlined, but overall, the game looks fine. Great if you’re into this mostly realistic style, I just don’t think I care enough to care. What I do care about, however, are the presentation for certain things that really pissed me off.
Firstly- STOP WITH 'CUTSCENE' MOMENTS THAT TAKE A HOLD OF THE CAMERA AND SWING ME IN RANDOM PLACES!!! FUCK OFF!! IF YOU WANT CONTROL OF IT HAVE A CUTSCENE, GAMEPLAY IS FOR ME!!?!!? And repeat all the shit you read previously for the Rev2 stuff I had the same complaint for.
Secondly- YELLOW MARKERS. This has been memed to death by now, and Resi isn’t the only game/series to go overboard with the yellow markers. But, whoever is walking around with open cans of bright yellow paint, reigning terror across this remote Spanish village - stop it! Who knows where they’ll go next! Joking aside, I want to go on a tangent and dissect this and give thoughts real quick. SOMETIMES, yes, the paint markers are helpful in showing me where I need to go, or what I need to do when I’m feeling lost. Yellow is such a naturally bright colour that it’s easy to draw the eye to, making it a psychologically/colour theory-ily understandable choice to make sure players see the hints you leave for them. A lot of the time, I believe the devs make these markers so obvious because they were common tricky points for their focus groups- which are often comprised of people with varying gamer skills, and I’d say that devs will try to pay attention to the less experienced gamer’s feedback to iron out any wrinkles and make the game more approachable. It all makes sense and I understand it, especially after having the opportunity to study this kind of thing a little bit and venturing into indie game dev myself. There’s so much to think about and consider that often will go unnoticed by the players, which can feel frustrating when you’re berated for choices you made intentionally with their favour in mind. HOWEVER, this yellow paint shit is getting out of hand. It often feels jarring and non-diagetic, bringing more attention to it than intended and breaking the immersion for the player. It can also feel very patronising to have the methods and solutions to puzzles pointed out so obviously to you, for both experienced and less experienced gamers. Things don’t need to be THAT obvious, and I’m not sure that slapping yellow paint over everything is the fix-all solution it’s being treated as. It might take more work, but maybe if so many players are struggling with certain sections, you need to discuss with your team whether this is an intentionally hard area that you want players to struggle through, or if there are better ways to create the problem you want players to solve. There’s not going to be ONE solution that pleases all players, but I feel as though many gamers with mid to high level experience in games are going to become too frustrated when they see the yellow paint and no longer want to be a part of the core audience anymore. It’s a tricky balance to make games inviting enough to appeal to new-comers or ‘the broader audience,’ without alienating ‘the target audience,’ - but too often with modern games, I can’t help but feel they’re spreading themselves too thin to catch every audience instead of focusing on their target. Look at ways that are less obvious than yellow paint, see what kind of diagetic methods to give hints would work, and really spend the time setting up ways to teach the players how you want them to play and approach the problems you throw at them.
What’s uniquely frustrating about the yellow paint in Resi is that, in RE8, they ALMOST had something really interesting in context with the yellow paint, but didn’t do anything with it. They knew the yellow paint in that game was garishly out of place, and called attention to it, but just didn’t deliver in the way I was expecting based on the way they set it up. To then go to a game where there’s no reason for the yellow paint to be everywhere, YET IT STILL IS, is frustrating. The one counter to this, which I alluded to earlier, is that these yellow paint signals ARE helpful to those that need them. Great, but that is only good as a stepping stone, and if people ever move up to a higher skill level in gaming where they don’t need it anymore, what then? I understand that from an accessibility standpoint, making sure that players who aren’t very good or don’t feel confident in playing but still want to play have an option. I support that, but to mix that into the DNA of the visual presentation of the game just sucks for every other player who wants an option to not have it. It’d take more work, but why can’t yellow paint-ifiying the landscape be exclusive to easy mode? That’s the area to have it, and by not not having it in normal and hard difficulties, it’s effectively training wheels for those that want it in easy. With this, there’s also some comment I want to make on the way older games did this. I’m more inclined to say that older games did a better job of communicating things visually, and in many ways the hardware limitations present helped devs to think carefully about the way they wanted to present things. Heck, even in RE2R, there wasn’t yellow paint slapped haphazardly around the place- I distinctly remember the use of lighting and contrast in certain areas to point out which way to go. This tangent is not just a critique exclusive to RE4R, but to all yellow paint games out there. I don’t like the overly researched and pathologised method of communicating things to players, it just says very clearly to me that you don’t trust me to play and enjoy the game the way you wanted me to, and would rather drag me by the hand through everything instead of giving me time to enjoy the spaces within the game you’ve created. Maybe there’s also an aspect of insecurity to this, which I don’t doubt could be from having unrealistic pressures and crunches forced upon dev teams in the increasingly dystopian work environments- but please. At least add a bit of diversity to the way you want to overly direct my play experience, it’s become so cliché even the meme of yellow paint is worn out.
And lastly, something I feel is the most relevant to bitch about regarding graphics, is the lack of boss transformation animations. To set the scene, in the original RE4, pretty much all the multi-phase bosses had grotesque animations showing the pure body horror of being a bioweapon. It’s memorable, and helps keep you immersed in the moment as you see the familiar human looking parts morph further into the inhuman. It’s kind of a staple thing to expect in the Resi franchise- bioweapons are a form of body horror, and bioweapons are behind every game - it’s what we’re here for. Now, in RE4R, there was a noticeable lack of transformation animations. I’m sure you can imagine the disappointment when I’m fighting the village leader in some sort of barn or shed that’s on fire, and instead of having some transformation to gawk at, he disappears behind a wall of flames, and re-emerges a few seconds later in his next form. Every boss felt like this, and even if some bosses felt like clever call-backs to their originals, or added something to make the experience unique to this game, I felt incredibly disconnected from the fight as a whole. For a AAA remake title that has the legacy it does, whadda hell!? I can’t imagine the time and resources it must take to model and animate such things, as I’m a 2D artist myself, but it is incredibly disappointing to see this remake take shortcuts like so. To pair with this, what I mentioned earlier about QTEs being stripped away hold for battle the most, in my opinion. I don’t think I was ever able to enjoy or get good at using the parry/evade mechanics introduced for this game, as their prompts weren’t as clear or understandable to me compared to something like a well placed QTE. And yet another thing to tack on at the end of this, is that I felt a surprising lack of unique death animations for Leon too… Again, maybe this is nostalgic misremembering, but I would have so much fun getting Leon killed and seeing a new unique animation depending on how he died. It was almost a little consolation; yeah you suck and you died, but look, isn’t it funny seeing Leon get his face dissolved to the bone, or decapitated, or dramatically falling-to-his-knees-at-the-realisation-that-Ashely-died to death?
I guess I could summarise this with something along the lines of: all the little details in the original, that might not seem like much on their own, all worked together to give the original the polish and charm that it had, and that there feels like a distinct lack of that here. Which is a shame, because there is genuinely a lot of details that ARE here that DO ADD to the experience- it just doesn’t feel like enough for me, unfortunately. Like, I really do appreciate that it kept some of the puzzle aspects across various parts of the game and even added more, and that there’s a semi-stealth thing going on that allows different options if you can approach enemies without alerting them. Considering the og was such a cultural influence on how modern OTS shooters were made from that point on, I found it really interesting to have stealth come back to remind us of it’s survival style origins. It just… also feels like it’s missing a lot, or only has call-backs to the original as a form of obligation.
In regards to music, I honestly didn’t feel like much stood out to me. I have a note written to myself to pay attention to the music, and after 3 playthroughs, the only song I knew I wanted to include at the end is drive. I didn’t really feel connected to or excited by any of the tracks, which is a shame because I really love a majority of the various OSTs this series has. Even the more ambient and atmospheric tracks can be quite memorable to me, but here… I just didn’t feel it. I really don’t know what it is, but to guess, maybe the soundtrack just felt a bit too generic for me? I wasn’t as keen on other remixes of tracks from the original, drive really was the stand out. Idk. It’s a shame, nothing felt really out of place as far as I can recall, but I can’t recall really enjoying much about it either. It just kinda lived in the background for me, which isn’t the worst, I suppose. The sound design was pretty good though, the weapons and various soundscapes sounded generally pretty good, and I like that they’ve used a different stock sound effect for breaking vases that sounds a lot less cartoonish.
And, well… That’s about all I can say in a vaguely non-spoiler-ish way without going into detail. I have a lot to say about particular details so. Here’s your fair warning.
I feel so complicated talking about the game from this point forward, though, I’m sure if you’re reading this far, you can kinda see why I feel a bit like a pendulum. The original never felt all that scary to me, but it had an atmosphere I liked and I was perfectly happy with that. Here, it’s also not really that scary, but in both it’s easy to feel overwhelmed when you get a bunch of enemies to fight all at once. However, I noticed certain scripted set pieces with forced and cheap scares that just induced an eye roll for this remake. In particular, there’s a section with a giant at the castle and it just draaaaggggggeeeedddddd on and I didn’t care. Which is sad, because I really like the castle in both games, and otherwise I really loved the revamp of the castle here. In general, there was a strong sense of dread lingering in the atmosphere, which I think is enhanced by the devs trying to balance the action-biased nature of the game with a re-introduction of survival horror elements. And while I may not agree with every individual choice made when remaking and renovating the plot and layout, I think it’s generally a net positive - even making some areas that weren’t all that fun in the og feel tolerable, if not fun now!
The main thing I want to gush/rant about, is the plot and the way the characters were handled overall. I want to start with Ashley, as I liked her fine enough but thought she got dreadful amounts of unwarranted hate in the first game. There was literally only one section in the first game where I was legitimately frustrated with her, and that was partially a user error on my part making it worse. However, the devs absolutely know that this is a sore spot in the pop-culture knowledge of the game, and have taken steps to avoid the same kinds of criticism. Firstly, I wanna point out that the actress who played Ashley, Genevieve Buechner, was very nice to hear. I think she did a great job of keeping the balance between Ashley being a naive and scared young woman out of her depth, and a capable young woman who is trying to use her skills and smarts where applicable. One thing that I know a lot of people bitched about was the og Ashley having a grating voice. I personally only found the repetitive screaming grating when it went on for too long, but I definitely understand where it’s coming from, so it was a nice surprise to see deliberate direction for Ashley to combat this. While she’s a young, college-aged woman, her voice was a little deeper than I’d expected (most likely to combat the shrill allegations), and throughout the story she develops into being a little more confident and proactive. I think I can give the perfect example of what I want to praise with a certain change in a cutscene. In the original, when they’re in the castle, Ashley suddenly runs away from Leon, seemingly scared or disgusted at the fact that she coughed up blood, and is then promptly caught in some cartoonish trap, waiting for Leon to break her free. Now? Not only is there a greater emphasis on the plaga parasite that is infecting them both, but this emphasis gives Ashley a chance to actually feel something about it. In a cutscene that serves the same purpose as the one I just outlined, Ashley is suddenly taken over by the antagonist through the plaga (mind control style), and attacks Leon. When her mind is released, she’s on the other side of a locked gate, and she runs away, afraid and embarrassed that she lost control and hurt Leon, and doesn’t want that to happen again. Hooray! Character agency displayed!! We get a much clearer situation to display this, first of all, but also a much better way of letting the events breathe and show how the characters feel through their actions. This also means that when Leon and Ashley reunite, the conversation that they share feels more special. I’m so glad that there wasn’t as much of a stop and start with Ashley being with us one moment, and whisked away the next. Everything felt logical and understandable for why she was or wasn’t with us in each particular moment, and the reduced goofiness made it that much clearer what our goals were in any given chapter.
I also like how Ashley was able to help out with a certain mini boss in the castle, and that her playable sequence was expanded upon. It hasn’t been long since she was kidnapped and infected, and she must be scared out of her mind, but I could really see the development from being stuck in a fight or flight panic, to now being someone who was trying her best to work through any problems she was stuck in. Leon has clearly rubbed off on her, and I think it’s nice to see that although jaded, he was able to impart some of his collectedness under pressure onto her - seeing how quickly she’s able to step up and take an active part in getting out of there was really fun for me.
Leon was interesting here as well, we’re given a much clearer info-dump at the beginning that tells us what he’s been up to, and shows us a little bit about Krauser before meeting him in game. It’s clear that Leon has been through a lot, and doesn’t have that bright-eyed rookie style anymore- though, it hasn’t completely disappeared. However, he’s focused on his mission, and it’s nice to see the developments he goes through when interacting with other characters. I don’t really feel I have as much to say for him, in part because it’s Leon, and everyone loves Leon- but also because there were a lot of things that I felt were cut from him and not replaced or repurposed in other areas. Most of his character is good and consistent here, it’s interesting seeing him with Ashely, meeting Ada and Luis, and going up against the antagonists. And although the Antagonists generally feel more fleshed out, there’s almost no banter anymore! SADGE!!! I get that it doesn’t really translate into the new tone they’re going for, but everything with Salazar in the castle felt weak sauce. There wasn’t really any back and forth going on, and it is sorely missed! Without that banter, and instead playing things a bit more straight with flecks of sass peppered in, I don’t feel that there was that much for Leon narratively. And although I miss it, I think overall, I’m ok with Leon not having the most narrative growth for this game. To be clear, I hate that the banter is gone, but I’m ok that otherwise he’s got a much smaller, almost static feeling character to me (at least comparatively).
Luis was definitely expanded upon, and I feel as though he had the most attention amongst the main cast. He’s a fan favourite, and with that charisma, how could you disagree? Despite the fact that I think my preference will always be for the swagger the original Luis had, I really grew to love Luis here in this remake. We get to know more about how he generally presents himself, and more about what’s going on. It’s clear that he feels plagued with guilt over his contributions to everything that’s unraveled into a shit show here, and he makes a point of helping Ashley and Leon rid themselves of the plaga and escape, despite it clearly being out of the way for him. Due to the increased amount of time Leon shares with Luis, there’s infinitely more homo-erotic tensions between the two as well – I even got to take him on a date to the shooting gallery to show off my epic skills! Adding more scenes with Luis here means that he didn’t die in the place he originally did, meaning that even for players who know the original inside and out, we still had new things to look forward to and were kept on the edge of our seats as we waited for the inevitable. I really enjoyed it, and think that the effort put into expanding Luis was great to see, as it kept me engaged the entire time and eager to read more in the lore files scattered around the place.
With all the emphasis on the plaga, I’m glad that the narrative was cleaned up and tightened in the way it was, and actually made the fact that Ashley and Leon being infected was a more tangible threat with a time limit. In the original, they barely scratched the surface of being infected, and it was so easy to forget until you are reminded in a cutscene and go ‘oh yeah…’ - the stakes here felt bigger and more cinematic, which nails the new direction right on the head. However, the actual details of the lore actually felt a bit… messy. I appreciate more focus on the plaga and Lord Saddler as the primary antagonist, but there were some lore files that were particularly dense and hard to make sense of. Perhaps that’s just a me thing, but there were some choices that baffled me and some choices that just felt a bit like pandering. I felt this the most during the castle, and I was eventually able to wrap my head around the history of the place; but there were some details and lore drops that felt more confusing than they needed to be, and not in a fun solve-the-puzzle kind of way. There were also some choices that simply frustrated me about the new direction overall, wanting it to be grounded and realistic, but still required to lean into some gamey things by fault of it still being RE4. To give an example, early on in the castle there’s a note about a particular enemy, the Garrador, detailing what a weird and fucked up kinda guy he was to increase the lore and world building. Leon and Ashley bring direct attention to it via dialogue during that section too, they REALLY want to make sure you know how cool and creepy this mini boss will be. But then, later on, there’s a room where there’s two of them. No lore notes for why there’s two more of these fucked up guys here, they just are- and this room toes the line between miniboss and just a room full of tricky guys to kill cause you’ve leveled up by now and know how to kill a Garrador. It feels stupid to emphasise a single instance of an enemy that you’re going to come across multiple times, and then do nothing with every other instance. I think I’d prefer to just be left a trail of crumbs so vague that we just have to assume the enemy is some weird fucked up experiment that the audience has to figure out. It’s so ehhh when there’s one guy with a backstory, and his twins are NPCs with nothing. That was a pattern that I noticed, where some areas were expanded upon greatly, but not in a consistent manner, which made it feel really odd to me at times. It’s a real tricky thing, and to be honest, I’m not sure if there would be a way I can suggest that’d make me happy, let alone a broader audience… It’s just that, in trying to expand and humanise certain characters and places, but not being consistent and thorough, I think it just prompts eagle-eyed players to notice holes quicker. I don’t know, it’s just weird! Some stuff has been changed in order to modernise things that didn’t age well, but still gloss over crucial things that needed more clarity anyway!
I feel this weird hyper detail with no substance was particularly prominent with Krauser. We got a name drop in the intro, good. We have some confrontations with him in the game, nice. There’s a tent, with lots of info, clearly Krauser has been brushing up on his Leon lore and even has a little Leon polaroid from when he was taken in after Raccoon City… huh? Obsessed much? In the original, Krauser was pretty much just dumped there, with dialogue and cutscenes that implied he and Leon had a history, but none of the players playing on GameCube and the multiple other ports at the time had any clue who he was… until they played the Darkside Chronicles on the Wii, years later. It was weird, but he is important to some plot developments in the story. The impression I got was that Krauser wasn’t expecting Leon to be there at all, and that seeing him has put Krauser on edge a little bit, which causes some of the more intense confrontations he has with Leon. Part of why he’s important is that he’d been hired by Wesker, but Wesker no longer trusts him, so he’s sent Ada to make sure all loose ends are tied up. Krauser and Ada never really cross paths here like they did in the original, there’s no indication that they’re in cahoots at all. We get an overly dramatic final cutscene with Leon and Krauser where he wants Leon to kill him, cause he’s the only guy who can, but not much in the way of contextualising HOW he mattered to the plot, other than a few stray lore files right before you fight him. I wasn’t really happy, and I don’t even like Krauser! At least give him something, but he felt so glossed over and flanderised into some typical trigger happy gun boy boot licker American with a dumb gravelly voice to show that he’s hardened from battle, and overused the term ‘rookie’ as a form of endearment towards Leon. Krauser, and the antagonists in general, didn’t have much in the way of tangible plot and lore in the original, but it had the charisma. In this remake, yeah they’ve expanded upon things, but forgot about the charm and whatever other immaterial vibe that was supposed to be infused with it, there’s too much dumping and not enough raw charisma. There’s no bantering back and forth with Leon, and they all feel flanderised to me. They picked a point for each of the antagonists and just zoomed in on that; the head honcho in the village is big and stomps around, the little brat running the castle is just a little brat (and not even funny cause there’s not banter), Krauser is just a typical American soldier type, and Saddler is just an evil cult leader. Adding extra lore details doesn’t really do much for me when the concept of these characters aren’t all that engaging to begin with. It’s a shame that there wasn’t a better balance here, at least for my tastes, as the original head honcho and castle brat were fun and memorable for me, and I’d forget about Saddler until the end, and they didn’t have that much lore to them. They do here, but it feels like a big fat nothing burger at times, cause I’m not sure what they really wanted to do with these antagonists at all! It may be a case of having too many, and not being able to put the same care and attention into all of them, but they’ve even cut a boss fight with a bioweapon from the main campaign! And of all the things I feel they cut and butchered, Ada irks me the most. Get ready, and grab the whole salt shaker, as I have a LOT to say here...
Ada’s physical involvement in the plot felt severely lacking, as there were a lot of things that were cut and not repurposed in other areas. She is supposed to have an interesting dynamic between Krauser as another hire from Wesker, between Luis as her contact to get a sample of the plaga, and Leon when she finds out he’s on the mission and could use him to make her job easier. The stuff between her and Krauser was cut, and the stuff between her and Luis in the originals were mainly detailed in her optional campaigns, Seperate Ways and Assignment Ada. Here, there are some moments where we see her interact with Luis, as there was more emphasis placed on making his story and arc feel more complete, but there’s still not a lot. And with Leon… they cut SO MUCH! I had this sinking feeling of ‘they’re gonna come out with her campaign as DLC and charge for it, aren’t they,’ and I was right. There’s even a name drop in the dialogue near the end that she and Leon are gonna go their ‘seperate ways.’ By cutting some things, it takes away a lot of opportunities for her and Leon to convene and discuss things, regarding their situation and regarding them. There was one scene in the original where Leon is overcome with the plaga, and when Ada tries to help him, he starts to choke her out, causing her to stab him in order to break free. This scene was such a memorable and important one for me, as it’s one of the only instances we got to see of Leon being affected by the plaga in the original. It’s also just a really good scene that just shows the way they act around each other; it was almost casual, they both clearly trust each other enough to let their guards down, and Ada lets hers down enough to show genuine concern when Leon starts to convulse, not expecting him to start choking her. She plays it off all suave when Leon apologises, but reiterates that he needs to get rid of that parasite cause she wants him to escape, but Leon is still laser focused on saving Ashley that he’ll lower himself in his priorities- there’s depth to that scene, goddamnit! And there is NO EQUIVALENT present in the remake. I have a feeling that they didn’t write this scene in out of fear around how politically correct it’d be to have a man choke out a woman, or something to that nature. Which is a shame, as I’m obviously not condoning that kind of assault- but it’s not a sexist hate crime here, it’s the antagonistic threat being demonstrated narratively. I understand the ballistics comment from Luis in the og getting cut, and that his flirtatious nature was toned down a tad to make it more palatable and less sleazy- that’s a fine adjustment to make since times have changed. But Leon choking out Ada… even with the quick context I’ve just given, you can see that it’s not a bad scene to have in the game, right? SO MANY of Ada’s scenes have been trimmed and cut entirely, and while some of these changes are due to the streamlining of the plot, but it’s such a shame that there’s not as much of her here! Especially when there was very clear attention put into Luis and Ashley, Ada feels severely lacking.
And speaking of lacking, I want to talk about Ada’s actress, Lily Gao. This is clearly a very sensitive topic, and I’ll explain the various aspects in a sec, but firstly the main thing lacking is a general respect from ‘fans’ towards Gao. I haven’t kept up with it, but the last I heard, she deactivated most of her social media due to the onslaught of hate she was receiving towards this role. I find that disgusting, frankly, and although I have criticisms towards her performance in this role, NO ONE should be harassed off the internet for simply doing their job. There are ways to voice your upset, but c'mon. Are we all becoming so juvenile and brain rotted that we think it’s ok to air grievances at someone who hasn’t asked for it, and continue to direct it at them even when they’ve expressed their disappointment and asked you to stop?
To give some personal context, I don’t normally keep up with reading announcements and leaks preceding a game about to come out, but I got a little sucked into reading about RE4R. I couldn’t help nervously looking through news about the game as it came out, as I was worried it’d be like RE3R and ruin the experience- but when I found out it was being developed by the team who made RE2R and RE8, I was happy to leave it at that, and decide whether I’ll buy it or not once it came out. However, one of the last bits of news I saw before I stopped being a hypocrite, was the news that Jolene Anderson would not be reprising her role as Ada Wong. Anderson played Ada in RE2R, also providing the motion capture for Ada in the second animated movie, Damnation, but did not voice her. She’s a talented actress; bringing a certain chemistry with Leon, and a sexy confidence that just brought Ada to life in the best possible way. She worked really well with the grounded style the remakes are going for, and it was sad to see her go. Now, a voice actor being let go is nothing new, and the amount of voice actors each character in the Resi series go through is nothing to sneeze at- that alone is not what felt off about this. Anderson found out at the same time as fans that she wouldn’t be reprising her role, mentioning online that she wasn’t given a chance to reprise her role, or a dismissal noting that they weren’t going forward with her. I understand that the industry doesn’t really have the time or established etiquette to keep up with relations like that, but damn. That feels a little harsh, especially considering that I think most people, myself included, assumed that with Nick Apostolides reprising his role as Leon, that Anderson would be back as Ada too. But, she was replaced by Gao, who had recently played Ada in the after credits scene of the most recent live action movie, Welcome to Raccoon City. I had no preconceptions to really bring, as one cameo in an after credits isn’t much to base off of, and I was ready to see what she brought to the table. I don’t want to just bash her and dismiss her talents, but she had big shoes to fill coming off Anderson’s performance (along with every other actor that’s contributed to voicing Ada), and the whole remake of RE4 thing. Unfortunately, she wasn’t able to fill those shoes, to my tastes. Scenes with her felt stiff, and the chemistry and depth to her performance just wasn’t all there. I don’t think it’s purely her performance, as I think the script and direction she was given didn’t really help her much either. Gao doesn’t seem to be as experienced an actor compared to Anderson, and didn’t bring that sense of Ada having control of the situation that feels important to her character. The lack of scenes like the one I described earlier certainly don’t help, as there’s not really enough chances for her to shine and show off what she can bring to the character.
I hope you have the salt shaker ready, cause here’s where I want to be very careful and nuanced about this… Ada, the character, is American Chinese. Anderson is a full American gal, and I’m pretty sure every voice actor that’s portrayed Ada previously was too- or at least, none of them are Chinese. Gao is Chinese Canadian, and I am absolutely in favour of casting POC in POC roles, especially here where Ada hasn’t even had the chance to be portrayed by a Chinese voice actress. (Theres even the famous trivia of the actress who played Ada in the Jovovitch movies being dubbed over because her voice wasn’t ‘enough’ for the filmmakers…) I really want to support this, but I feel conflicted, and bad about that conflicted feeling. I just think that if this was something that genuinely concerned CapCom, they would’ve cast a Chinese actress for RE2R, and not swap her out while they’re presumably going over scenario changes in the game and only just realising there are some aspects of the original that don’t fly in today’s landscape. It feels tokenistic in a sense, something for them to point at and say, ‘Hey, Look! We replaced the white lady with a Chinese Lady who looks like the Ada!’ Despite Ada being Chinese, there’s nothing overtly Chinese about the way she talks or behaves, she’s very American. The Red Dress she’s wearing in the original RE4 was clearly a romanticised, or perhaps fetishised, take on a style evocative of Chinese culture- and was very clearly impractical and foolish for the mission she was on. That’s about the only explicitly ‘Chinese’ thing that comes to mind for Ada, and that is more a product of designing her for sex appeal than any cultural representation. Her new outfit of a red sweater and otherwise black tactical, but stylish, gear is still a really nice outfit- and I prefer that change as it makes sense for her to be wearing it… Clearly there are changes made to be less insensitive, but the act of recasting and the resulting hate that Gao has received because of it also feels insensitive to me. Both actresses clearly have an idea of who Ada is to them, but for me- where Anderson brought a subtlety and nuance to the more subdued character direction, Gao came across as flat and uninterested. Again, I want to reiterate that despite not enjoying her performance, I think this is the result of a bunch of decisions up the chain, and not exclusively a failing on Gao herself. The scenarios she’s given, the direction she had to act under, even the casting directors are also responsible for this performance, but I haven’t seen them chased offline. I feel for Gao, as she’s been put in a role for a game on such a high expectation, that for some rose higher when they found out she’s replaced Anderson. But I want to ask, is dismissing an actress who was well received worth the risk of bringing in a newer, ethnically appropriate actor - one who isn’t quite up to the level of performance expected of her? I don’t have an answer for this, and as a white Aussie guy, I don’t think I should. Especially because, since playing the game, the Separate Ways DLC has been released, and I haven’t bought it yet- so I haven’t had a chance to view the full performance and see the other scenarios given to her. Overall, I just think she lacked the depth that made Ada Ada, and I am upset at the response others have had towards feeling the same thing.
And for a last bit of bitching (that needed that Ada context), I wanna talk about Wesker. I love him as a villain because I think he’s goofy. He’s a fun antagonist with an interesting backstory, but he’s also supposed to be quite serious and smart. Part of the appeal of having the Wesker cameo and seeing that he’s the one who hired Ada is that they are both clever and cunning - but in the same way that I don’t think Ada was written well, Wesker appearing at the end was ATROCIOUS. In general, I didn’t feel that Ada was her usual cunning, mysterious and suave self - and the after credits scene was the final nail in the coffin for me. In the after credits, Ada is has retrieved a specimen of the plaga used in the game, and is supposed to hand it over to Wesker. While she’s in her helicopter, she’s talking to Wesker on the headset, and she asks what he plans on using the plaga for. Wesker start spilling his guts, giving away exactly what he plans on doing with the specimen, and Ada just… Takes off her headset (which wasn’t given an explicit hanging-up, so I’m pretty sure Wesker is just on the other side and still able to hear everything lol) and she orders the helicopter pilot to change course. Like… DUDE!?? THAT’S SO DUMBBB WHAT ARE YOU DOINGGGG!!!?? BOTH OF YOU!??!?!?!??! For contrast, in the original, Ada had seen first hand how dangerous the plaga could be, and pinched both a dominant and passive plaga specimen. When she contacted Wesker, neither of them gave anything away, but Ada decided to switch and give Wesker the passive specimen last minute. This still allows her plausible deniability, as she fulfilled her side of the contract, but made a choice of her own while still being able to keep working as a mercenary undercover. Heck, you even see in her campaign that she was explicitly told to kill Leon, and would take every opportunity not to.That’s a deliberate part of her character growth over the series - she is very conscious of what’s going on around her, and although she does what she’s hired to do, she also grows increasingly more comfortable with acting upon her own code of ethics. To just… dumb her and Wesker down to whatever the fuck that after credits scene was is so fucking stupid and I can’t stand it! Way to assassinate both characters in one fell swoop! It would've been better to just not include the after credits scene if it was going to be this shit- it’s the exact kind of pandering that I hate. OoooOOhh look it’s Wesker, he’s sitting there and on his monitor you can see Excella and TriCell as a reFERence to a possible RE5R!!!!11!!!1! SHUT UP!!!!!! I don’t want this shitty fan service and pandering forced in, it feels the exact same as when RE8 tried to retroactively make Miranda a HUGE deal to umbrella, despite her not being interesting or solid enough to warrant having her be that impactful to the company. The whole thing with the original RE4 was that they killed off umbrella off-screen. They died cause their stocks plummeted. The devs wanted to move away from Umbrella as the antagonist, that’s why the game is like that (even though I think killing off Umbrella and being unable to stick with that and dragging it’s corpse around in some form or other, is what made the games go off the rails towards the end…)
And actually, I lied, there’s one more thing I wanna bitch about since we’re at the credits scene. HUNNIGAN WAS DONE DIRTY TOO. She doesn’t get much time to shine in general, it’s just the way the story is- but as Leon and Ashley are riding their jetski off into the sunset, you get to hear Hunnigan whining annoyingly at the end. It’s presented as like, her side of the one sided call as she’s trying to get back in contact with Leon, but, hello!? She’s a trained government handler, I doubt she’d be carrying on like a pork chop and risking anyone hearing that!? What if Leon picked up and heard that? The hell?? Was that really necessary??? Ending the game like that left a REALLY sour taste in my mouth...
ANYWAY…
I clearly feel complicated about this game, as there’s a lot I genuinely liked, and a lot that irked me. I love the way the overall story was tightened up and expanded, but I don’t like the way some of the details were handled. The gameplay was good, not perfectly for me, but I learnt more about the mechanics and had a good time playing overall. There’s nuance to be had, and I already waffled on about it… so, yeah. Hope your salt shaker is empty. The one no-nuance take I can close on, is why the hell are Leon’s alternate outfits so sexless? They’re not really cool, there’s not enough cunt in them, they just look kinda ugly and boring. Do better, this is the pretty boy of the series we’re dressing up here!
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Drive
Baile de la muerte
A Familiar Place
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To close - Wow. That's it, that's all the mainline games so far. The only remaining games I have left on my shelf are the two wii shooters, which I will attempt one day... I'd like to dig around and try some of the more weird and niche spin-offs in the coming years, and properly try out the original PS1 trilogy. I'm also interested in talking more about peripheral media for resident evil, like the live action and animated movies, and the novel series as well. Who knows what I'll get up to, but you'll certainly hear from me again. I love this series, despite any frustrations I have with it, and always look forward to writing about them like this.
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evidenceof · 17 days ago
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Hiya!!
Secret Santa here! 🎅
I’m very excited to be writing for you in the exchange!!
In your form you said that your favourite ships were Winnix, Leckie/Runner, Webgott & Loosier. If you’d be so kind, please tell me your favourite things about those pairings!
Go wild explaining the dynamics, I’m more than happy to listen!!
-your Secret Santa :)
vibrating at the thought of a gift fic yay!! (thank you in advance already hehehe wahoo!) answering this right away so it doesn’t get lost and you can recheck the tag if that’s easier. :) expounding below the cut!
leckie/runner (rukie hehe) - they are gross and tender and so sweet. the pacific didn’t really shy away from actual bodily excrement, the meet cute or rather, the beginning of my synapses firing for these two was the peaches and diarrhea scene so there’s that lmao! i love them post-war. the idea that they were shipped back stateside together always gives me some kind of relief, only in the sense that they weren’t alone in that. they also just riff off each other so well. i love the idea of the playfulness wearing down into something softer that gives way to vulnerability.
loosier- they tend to get irritated and sick of it (the war, the navy, the fucking rain) in the same length of time—but they manifest it so differently. hoosier’s just tired, frowns, but if you prod him enough he rips you a new one. whereas leckie cannot pretend to be okay with the situation even with a gun to his head. i also really like the idea of them finding comfort in each other, i’d love to see it set during the war. in a foxhole when one of them’s tired of being so goddamn angry and just wants some semblance of softness, and the other one’s just happy to give it back.
webgott - friction and finding some kind of hope, some part of themselves under each other’s skin. webgott is endlessly fascinating to me bc they’re so alike but seemingly not enough. how theyre so busy on arguing that it sounds like pleading to be seen—and only in the way the other man can. they can’t seem to catch up with each other no matter how fast they run. they collide and it shatters everything in good ways and bad. like they’re gripping each other’s shoulders and they don’t know if it’s from frustration or if it’s because they scared that the moment they let go, it’s gone. war or post-war. it’s always so so interesting to me and i’m so fond of both of them individually. i don’t mind some tragedy but i love seeing them happy too, and wanting, always wanting.
winnix- ….man, idk how to begin with this so… i guess i’ll start by saying i like my winnix mixed with their irl characteristics. by that i mean there’s a love and a fondness that’s so undeniably there. and neither of them know how to regard the other one with anything less than devotion and affection that they themselves can barely name. i like the confusion that gives them. i said it before but it almost feels like paradoxically, being with the other is both the easiest thing in the world, and the one thing that causes them to feel desperate. i don’t think either of them know the word codependency until they’ve been removed from the side of the other (dick saying hes lonesome as a lovesick swab, nix calling him up to ask ‘heyyy haha so ur back… still want the job or?’) Whatever they have is suddenly the easiest thing they’ve had to navigate—the quickness of their understanding each other isn’t necessarily an immediate shock, it’s like… in my head it doesn’t hit them until it’s like 3AM and they’re in the barracks wide awake after lights out taking about nothing, and it’s like ‘oh you’re still here.’ and that’s still them when they’re 60 and they wake up with arthritis, talk about the morning and it’s still ‘oh, you’re still here.’ and it’s hard not to fall in love again. but it’s also so new, to be seen so easily, but they both feel like they have to somehow earn each other? nix feeling like dick is the first thing he didn’t inherit, and dick feeling like there’s no one else like this and he has to keep working for it. i loooove winnix because they simply cannot even begin to think of hiding their fondness because it’s just the movement of an involuntary muscle. pre, during and post war. <3
this is quite long sorry about that!! 🥲 and aaa thank you again in advance!!!!!!! i know i will love it <3
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