Hi, how did you learn to draw Steve's physique?
Ohh what a complicated thing to answer...
When it comes to how I learned to draw anything, it's hard to say anything too specific since it's always a culmination of many years of assorted study and practice... but I can try to do my best to explain some of the biggest things that helped me learn, some tips I keep in mind, and maybe at least some places to start/delve further.
(just a little disclaimer it's not like my drawings here are going to be 100% medically accurate.. they're just to illustrate concepts!)
The main thing about learning various physiques is understanding anatomy. Which feels obvious, but I don't mean proportions; these are important, but perhaps more important is understanding the skeleton and how it moves and learning where muscles connect to bones and where fat grows on the body. When you understand how these function on a more mechanical level, depicting form and movement in a way that feels natural comes in tow.
For instance, understanding things like the pronation and supination of the radius and ulna, as well as the fact that muscles can ONLY contract or relax, will help you understand a bit better which muscles will be flexed and which will not while someone moves. It's inherent to the positioning based on the structural makeup of the body... It's not like you NEED to memorize all the muscles and bones, of course, but understanding and gaining at least a passive familiarity with the concepts really helps.
In tandem with this concept is the way parts of the body flow into eachother. Muscles ALWAYS come in groups because they can only contract. Whatever muscle is there to lift something, there is a muscle on the other side to pull that bone back down. What this results in is a series of straight edges next to curves, which gives us a lot of really lovely "s curves" and dents and folds and so on and so forth just naturally occurring.
I would suggest at least learning the "bony landmarks", which are bones (usually) visible on the surface of the body. things like the iliac crest, the great trochanter, the 7th vertabrae, the acromion process... These can be used to help you understand the parts of the body as angles and relationships, rather than trying to remember lengths and sizes, which vary immensely... (since you asked about steve, he can be our model... also study these on your own don't just take my word for it haha, these are the ones I personally keep in mind)
I've done the same thing with body hair... learning where it grows and in which directions... It helps me make up variations without needing reference, because I have a set of rules I can follow.
The biggest thing that helped me understand all this on a much deeper level was my ecorche course. I sculpted this guy. We started by sculpting the entire skeleton to understand the bones, and then we added muscles on top. Not every single muscle, of course, but the "artistic muscles" AKA the ones which directly affect the surface of the body. Doing this let us see where muscles connect, because we would make a shape, put it on the bone where it actually goes, and then you get to see how other muscles overlap that.
This helped me, perhaps, more than anything else. But I also didn't just start with this course, I had been drawing for years before I even took it. I had been in school for years before I took it. Not that I think it wouldn't be helpful to someone just starting out, but I do think that the more you know going in, the better an in-depth course like this will help you and stick with you. Classes are also expensive, though so I'm not really like... recommending you pay potentially thousands of dollars to take one... But it did help me a lot, personally.
I also, of course, have done many figure, gesture, and master studies...
These just help you quickly gain a stronger understanding of generalized anatomy, and gives you real life examples of and practice with of how people move and balance.
What all this does when combined, is gives me a very solid ability to depict movement and form in a way that feels relatively natural from my subconscious without the need for reference.
The rest of how I've learned to draw his physique is honestly mostly just stylization. I understand the body, and this is how I am depicting it for his level of musculature.
And as I move into depicting him in other ways, either moving in comics or in animation, realistically rendered, or extra stylized, these concepts inform every step of that process for me! When he keeps the same/similar relationships between parts, he gets to still look like himself.
It ALSO really helps when putting clothes on, because the way cloth falls and bunches and lifts is all directly related to the form it is on... So the more you understand that form, the more you can depict clothing and movement in a way that feels natural.
This is all, of course, true when I draw anyone, you asked about Steve so I'm trying to mostly show with him! But because I'm just drawing from raw information of general anatomy rather than trying to study one body type at a time, it allows a lot more "give," I think!
Like, here's most of the cast from TTA so far... actually, they're not as varied as I thought they were nevermind LMAO ignore this part
But, it also makes monster and alien design much easier! It's a lot easier to come up with non-human anatomy when I understand human anatomy, because I can manipulate the knowledge I have...
There is infinite more to study in the world of anatomy... The complexity of the human body goes extremely deep. For our purposes as artists, we need only depict a fraction of it, but more information rarely hurts the process.
I'm sure there's something in here that's wrong on a technical level, I'm mostly going off of memory. But that's kind of my point - I understand enough generally and conceptually that when I am missing something and need to find reference for it, I understand what I'm looking at. It's much easier than trying to learn AND draw at the same time.
I hope even one thing in here helped you! Sorry it's so long.
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It's time!!
Sharing my contribution to the Umbral Wings Tarot Deck with my art for the Knight of Water!
The campaign's in the final stretch and the deck is fully funded! 🎉🎉🎉 If you wanted to get your hands on some truly phenomenal artwork, I highly suggest checking it out! 👀
Here's the link once more in case you missed it: 👉 [Link]
Going to dip a little bit into the designmaking process itself under the cut!
The Knight of Water is thematically about sensitivity. Charm, romance imagination-as a person, it's about a 'knight in shining armor' type character who may help others with the matters of the heart.
I also wanted to note that another cool thing about this deck is that the artists were designated their suit depending on their art and rendering style! The Air suit focuses on more atmospheric type art, Fire is character symbolism driven, in the Earth suit you'll se a lot of traditional-style rendering, and in the Water suit you'll see a lot more anime-inspired art styles!
With these factors in mind, I wanted a composition that would pay homage to the classic anime bishoujo genre--sailor moon and utena played heavily into the design and composition--something with lots of sparkles, atmospheric framing, a pretty waterfall to tie in the elemental theme, and lots and lots (and LOTS) of roses. (Fun fact! If you look at each rose, they have a heart in the centre! Each one was carefully and painstakingly hand drawn!). The pose that was chosen for this card was also a direct homage to the classic Sailor Moon style transformation sequences (and also swan mating dances with the wings), with the element of a 'bleeding heart' visual cue so to speak with the red roses and petals to the chest haha--it was fun going through different pose ideas before settling on this one! Roses and thorns go hand in hand, so thorny vines were also added at the bottom so that they become more evident when the card is inverted! (The inverted card speaks of emotional upset, depression, hypersensitivity, and lashing out)
For the dragon design itself, I took the 'prince on a white horse' and 'knight in shining armor' aspect and meshed them with leafy and weedy sea dragons and betta fish from real life to make a unicorn-like design--a creature that is traditionally associated with sensitivity and emotions--with a classic anime magical girl spin. I wanted the design to look ethereal and noble, and still clearly a dragon instead of a horse! (It was trickier than one might think!)
That's all the notes I have at the moment! Overall this was an Incredibly fun project to think through, I know I've been absolutely vibrating off the walls to share this haha! Everyone else has also brought their A game to each card in this deck, be sure to check them out through the KS link when you can, I can assure you that each and every card is just as lovingly rendered as this one!
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