#i can get them the tough feat but not till level four
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I want to start an honour mode run with a wizard character so I have two wizards in the party but also...wizard hp...
#i can get them the tough feat but not till level four#but...fireboy and watergirl...they could be real#baldur's gate 3#got a tactitian run with a gloomstalker ranger and assassin astarion they are SLAYING [literally and figuratively]
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Episode #12: “if they were smart, they would take me out tonight.” - David
Man, things are not looking good at all for me and my alliance, LOL, sweet lord. Jones was blindsided at tribal, and now if I don't win out these immunity challenges, I'm definitely gonna go home.
Winning 2 in a row is a feat in itself, now I'm going for 3. With a time of 7:58, I feel pretty good about it. The key is to not get ahead of yourself and take your time. People go too damn fast in these endurance challenges and manage to mess up, I'm hoping that's the case again this time, LOL.
so...! POST TRIBAL JONES WENT HOME 4-3-1 HALLELUYAH LOLLL LIKE THE GODFATHER IS GONE!!! rhys legit gave me tobi and ryan a fucking heart attack bc if he selfed it would have been 3-3-1-1 and ryan was gonna use his idol on tobi.. i have to laugh lol but ya like uhm.
its rly weird to be in this position. where i feel insanely comfortable. i’m the only person left with 0 votes to my name, me and tobi are the only people to vote 100% in majority throughout this game. :))
and it’s even better bc.. tobi and ryan both think i’m their #1’s. and i can act the fool bc i’m the ONLY canute left vs 3 mercia 2.0 and 3 sweyn 2.0 hehe...
its super weird i dont usually have good positioning but i feel as if the only way i’ll ever leave is an idol play which i think me and ryan have the only ones :)
I BEAT THE CURSE OF EIGHT. But Jones got voted out. So it’s a win/lose situation. She was determined on helping me get past eighth and it’s upsetting. But I gotta keep moving forward and do my best. Block Party was very tedious and I don’t know what’s considered a “good score” for this challenge but I completed it in 7 minutes which I think is pretty good.
so im just gunna be a psychic and hope this comes into fruitation or whatever the word is...
OK SO THIS VOTE GET OUT DAVID.. easy 4-3 lol
next vote.. bait tobi mo and ahrre into voting ryan, tell ryan to idol, we pref get ahrre out if possible..
then i PREF WIN F5 IMMUNITY AND BAIT all of them into votign tobi and i idol tobi... but if i dont win immunity im gunna prob use it on myself and be a selfish cunt lol
Just kidding it took me 11 minutes I don’t think I’m winning this
So last tribal was interesting. In theory my plan didnt change anything, however it couldve stopped a tie vote. Jones was close to Ahrre and Mo (maybe David?!). So she couldve easily chose to vote Ryan and sway them on board. My plan stopped this happening as she had no idea they were voting for Tobi.
Now I feel like I am still in a power position. I am inbetween Tobi, Ryan, Scott and Mo, Ahrre and David. I have to assess my options. I did lie to Mo, and Ahrre. So they may want to make a move against me. Where as Tobi, Scott and Ryan are the more safe trio but also more dangerous in that I wouldnt be able to beat one of them in the end.
Someone has idols too. So ANYTHING could happen. I need them to get burnt out soon. I CANT have a possibility of 4 IDOLS at final 5. Dani, Felix and Jones were all blindsided, so there may be a chance some idols laid there. However the merge one is likely still here. It was gone before jones left, and might be gone still. Meaning the idol is with someone else or wasnt re hidden.
My main goal in this round is to keep votes off me, get an idol possibly used and stay low. I didnt make a massivly obvious move, so my visiablity may still be low. I dont need a huge threat level, it makes getting to the end 100x harder.
Tobi snapped in immunity and tg he did bc David is finally vulnerable again <3 honestly it should be an easy vote considering ik our 4 wants David out bc he's so strong, and I doubt anyone else has an idol since me and Scott have 2.... so wigggg smooth sailing? i ain't gonna settle into comfortability tho bc that's never good
Ok so now I need to think about my end game. The only two people I’m not comfortable sitting next to FTC are Ryan and David. Ryan has been swerving eliminations and has gotten rid of several big threats. David is a comp beast and is also responsible for some big moves. So now you might be thinking, Mo? What’re you going to do? Lemme tell ya Barb. So my plan AT the moment. Is 7. David 6. Ahrre or Rhys 5. Ahrre or Rhys 4. Ryan And then final three will be Scott, Tobi and myself.
Winning immunity at this stage feels sooooooo damn good like especially for this round, this is the first time david has been open on the table after his immunity... and i feel like this is the round where advantages from the other side will be played and im glad im not vulnerable to whatever shit they throw at us... so like from a gameplay standpoint, me and scott have one of the best games currently (i think) with scott edging me slightly since he hasnt got any votes yet, but we're working together really well and like i feel like i can talk game to him really well... so the plan is that we take out david this round, we round up mo (idk about ahrre) for next vote and blindside ryan, and then from there we take out ahrre, and then me and him are in f4 with two goats. He wants to go to f3 with me while taking one goat (or so he says he does) but im gonna start making moves on scott at f4, if i can take out scott at f4 that leaves me a huge opening to take the game all the way till the end... but maybe i'm thinking too far ahead
Lowkey tho like... I kinda want ahrre out over david at this point... i feel like ahrre has built some sort of barrier in our relationship for no reason. like i've shown huuuge interest in working with him in the past, but he's just gone against me and even voted me last tribal in SPITE of me??? like??? everything he's done has landed him in the minority LMFAOOOOOOO LIKE get your head out of your ass and realize that i actually want to work with you!!! and like to get ryan out at f6 we're gonna need numbers and im not sure how comfortable i am with depending on mo to flip with us, the problem with telling ahrre is that hes soooo unpredictable like, he might just go and tell ryan everything me and scott are doing and then bam there goes everything... i understand wanting david out now since he's an immunity threat but thinking about all the blindsides I need to pull off like... I wanna keep david but I don't have numbers to keep him so I'll just have to bite the bullet on this one
So!! i lost challenge. again. lol xd
missus david and his ragtag bunch of misfits who dk how to Not piss everyone off are now deciding to vote me after unsuccessfully voting everyone else. (: BC THATS GUNNA WORK OUT FOR THEM.
like bitch.. work w/ the majority. they arent even TRYING. its lowkey kinda sad but its their own faults they put themselves in this position...
the tea is even tho i have my idol im only playing it @ f6/f5 OR if david idols. like. tobi/ryan def wont vote me and rhys will just follow ryan i think NNNN
wisj me luck x
Fuck. I have a really tough decision to make. I’d like to say I’m the swing vote but I don’t actually know 100%. I can choose to vote with David, Rhys and Ahrre or Ryan, Scott and Tobi. My main concern with this vote as a whole is jury management because I don’t want someone to leave unhappy with me but that’s really tough to do. I said previously my two concerns are David and Ryan when it comes to who I don’t wanna be sitting next to at FTC. A final four with David is scary because he’s a comp beast. A final four with Ryan is scary because he is super close with Scott and Tobi. This is a headache.
Well so last vote was funky dunky. So rhys sticked with the majority because he considered Jones to be a bigger threat than Tobi due to her connections.... Then the vote comes around and literally everyone lied to Jones about the vote LMAO.
So me mo and david followed thru with the tobi vote but it was to no avail, mainly because rhys not only flipped but he let him know I was gunning for him. Meanwhile the rest convicted Jones to vote me, probably by telling her some lie about how I was after her. While they all voted for her.
So there goes Jones and my no votes streak with her RIP. So after all of that I decided it was time for me to try and win imunity and while I was close Tobi just edged me the fecker.
So now we have an immune tobi and depend on rhys to flip for real this time. I hope he realizes that if he doesn't then everything is fucked but now it doesn't even depend on him. Since it's between Ryan and Scott and it's f7 the chances of an idol being played are high.
David is worried it might be him they're going after but idk anything could happen.
hmm so I've been busy today and haven't been talking with everyone. but i believe the tiffany alliance is still on the same page of voting David. i heard from Scott that the other 3 are voting him and they think Rhys is voting with them so that's interesting. i'm defintiely feeling safe, and i feel like Scott isn't going anywhere either so yayy final 6 here we go. I also talked with Scott about taking out Tobi sometime before final 3 because he's definitely a big jury threat, and he can definitely win immunities so if we get a chance to take him out we might hop on that. A final 3 of me/Scott/Rhys sounds pretty ideal and i think me or Scott would take home the win whew
david got another thing coming if he thinks he can idol me out... thats tea lol :)
So I lost the challenge yesterday...and yet I'm hearing that I'm not getting any votes tonight o.O which I don't believe for one second, cuz if they were smart, they would take me out tonight.
As I'm hearing...me, Mo, Ahrre and Rhys are gonna be voting for Scott, and Ryan, Scott and Tobi are voting Ahrre...because they think that I have the idol, LMFAOOO. WHICH IS TOO FUNNY OMG. I WISH I HAD THAT FUCKING IDOL, LOL.
Okay, so one side thinks Scott is going, One side thinks David is going. Meanwhile im in the middle lieing to half the tribe trying to stop an idol getting played to save my closest ally. Yeet.
Ok so according to rhys they're gonna be voting me since they're worried about david having an idol. But maybe that's just rhys playing the long con. Either way there's a sizeable chance I could be going home this week but hey third time's the charm amarite maybe this blindside will work once in for fucking all. Anyhow let's see how this thing goes.
David is voted out 4-3.
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For Honor Hack
For Honor Hack
at the beginning look, you may be forgiven for thinking for honor is a easy hack-and-curb recreation in a comparable vein to ryse: son of rome, however after you're in the back of the controller you will fast realize that there is so much extra to be located in ubisoft's new "artwork of battle" control machine. behind the movement-adventure aesthetics lies a deep and complicated fight device that feels specific.
the "art of struggle" fight machine in for honor is the muse upon which the sport is built, and for that reason it has far more in commonplace with traditional combating games like avenue fighter and mortal kombat than hack-and-slash video games like ryse or action-adventure games that its 1/3-person, over the shoulder angle and medieval putting may advocate.
when facing off towards an enemy opponent, keeping the left trigger places you into "guard mode," wherein you may regulate your stance among the proper, left and top positions. to dam incoming assaults, you should read which route your opponent is the use of after which mirror their stance, and to inflict your very own damage you may need to interchange to one of the two directions that they aren’t presently defensive to land correctly using the available light and heavy assaults.
it sounds like honest stuff till you leave the tutorial and the enemies start to combat again in earnest. nothing will really prepare you for the multiplayer recreation modes wherein you'll quickly discover that underlying those primary principles there are stamina stages you may need to hold an eye fixed on, dodges, parries, defend breaks, counters, feints, combos, unique attacks that can not be interrupted, environmental hazards, unlockable talents known as feats, and a roster of 12 exceptional heroes you may face who all use them in one-of-a-kind ways and to varying ranges of effectiveness.
it could be brutal and unforgiving at the start, but as your capabilities improve and also you find a playable hero that enhances your combating fashion, you will get that eureka moment in which it all makes feel and you begin to experience comfortable in struggle. you'll nonetheless locate that your hero's head rolls around at the ground pretty frequently, but encounters grow to be a dance of timing, strategy, and ability as opposed to a one-sided slaughter that leaves you pressured.
making use of the fight system are 12 heroes which can be equally divided among the three warring factions of knights, vikings, and samurai. each faction gives its own variation on four one of a kind instructions of hero. a nicely-rounded vanguard, a slower however tough hitter heavy, an agile and rapid murderer, and a hybrid that is a stability between the others and is suit with a long variety weapon. there may be a actual difference among each of the 12 available heroes thanks to the one-of-a-kind ability sets, guns and feats to be had because of this that if one class didn't work for you with one faction, you would possibly find that it does in a extraordinary one. learning every of them is one of the highlights of for honor's fight.
there may be a extensive variety of customisation options available for each character, inclusive of some which let you change the intercourse of your warriors. new objects can be presented through development, even as a few may be bought the usage of in-sport forex known as metallic. the real difficulty here is that steel is presented so carefully for competing in fits. with some items costing 5,000, 10,000 and 15,000 steel, being rewarded 20 for fit manner you’re either going to ought to do quite a few grinding for that bright new outfit you really want or spend real existence cash.
before each suit, you can select from any of the available characters to fight with, even though some are first of all locked at the back of a paywall as a way to require in-recreation currency to liberate. early on, every hero feels well balanced presenting you could study the nuances of their robust and susceptible points. that does begin to trade as you development, but, as in three of the to be had 5 multiplayer game mode gear stats come into play.
every of the heroes has his or her very own unbiased rank with a view to rise thru use in video games. at degree 20 your popularity level will boom — think of it like prestige tiers in call of responsibility — however in contrast to activision's shooter, which resets all of your guns and calls for you to unlock them once more, for honor rewards these characters with higher tiers of gear that immediately have an effect on attributes along with attack damage, protection and stamina charges. this coupled with a matchmaking machine that at times unfairly puts all of the better-degree characters on one crew can make for some fits where the chances are stacked in opposition to the alternative team from the start. higher stats don’t necessarily guarantee victory, of route, but it usually offers them a bonus that feels like it may effortlessly be corrected throughout matchmaking.
the intricacies of for honor's combat system absolutely come to play inside the duel (1 v. 1) and brawl (2 v. 2) sport modes where gear stats aren't taken under consideration. it basically comes all the way down to the ability of the fighter or duo to win the day. each suit is fought over 5 rounds, meaning which you get the opportunity to research your combatants' strategies and devise an answer even if you lose the early lead.
some of the finer points of for honor's combat are misplaced within the four vs. 4 sport modes of dominion, elimination and skirmish where you may pretty often be outnumbered with heavy attacks dropping rain on you from more than one guidelines. fortuitously, this is countered with revenge mode — a meter that slowly fills on every occasion you block an opponent's assault --and when brought about offers you an offensive and shielding buff that may be used to swing the struggle again on your favour. it's no longer assured to work, but when it does there's no higher feeling than seeing or extra attackers lay lifeless on the ground whilst you're nevertheless status to inform the story.
the four vs. four modes also allow gamers to use unlockable abilties referred to as feats that are assigned to the d-pad. every man or woman has four to be had and that they function abilities like second wind, to be able to get better some of your lost fitness, to being able to fireplace projectiles into a focused place.
the whole multiplayer experience is wrapped in a metagame called the faction conflict. as you begin the game you may be asked to pick one of the three factions to name your very own. after every suit, you'll be able to set up war assets onto a territorial map where an ongoing conflict is being fought. you could pick to protect your personal territory or assault a neighbouring one. every six hours the consequences are mentioned and the territories controlled are shuffled. it's an interesting idea, and even though it might sound useless you'll be granted in-recreation rewards if your faction does well over a week round or 10 week season. the consequences of a season will alter the advent of multiplayer maps as time progresses and allows to build the tale of the game.
as precise as the multiplayer is, for honor does be afflicted by some connection troubles that may variety from mildly demanding to infuriating. i have been disconnected as i've loaded into video games, been eliminated midway through video games, had bots update each other participant and the unusual occasion in which lag has been so awful that fighters seem to teleport from location to location in front of me. the troubles feel like they've stepped forward slightly during the last week of playing, however they're nonetheless there, that's much less than best for this type of multiplayer targeted game.
even as for honor is unashamedly a multiplayer focused recreation, it does encompass a 4 to 6-hour unmarried-participant campaign that tells the records of the faction war and acts as an instructional to a few of the nuances of the game’s fight device. even as it absolutely doesn't experience like a "tacked-on" experience way to its cutscenes, setpieces and a large amount of additional talk, it does experience like a neglected possibility to tell a memorable tale about those historic factions. as an alternative, we're left with hole and forgettable characters a good way to depart you questioning how properly it may had been instead of playing it for what it's miles.
if you do revel in the campaign, there's a separate rank that is earned as you progress as a way to provide you with a few customisation unlocks for multiplayer, and with three various problem stages and masses of collectibles to discover, there is a reason to replay if you want to look and do the whole lot to be had.
for honor's success list isn't always specially hard, however it's going to take a few willpower in case you're looking for the completion. the campaign has achievements for completing every faction's bankruptcy, finding all of the collectibles, and three based totally on problem. most of the people of the achievements are provided within the pvp multiplayer recreation modes that allows you to require some skill and practice however should not be a trouble in case you're gambling the sport on a everyday foundation. there also are achievements for taking element inside the faction battle, because of this you're going to need to preserve coming returned and gambling the game to make certain you area property in 5 exceptional two week rounds, come again to peer the results of a 10 week season in that you have participated, and also place property at the map in 50 of the exceptional six-hour long turns.
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