#hyper street fighter 2
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smbhax · 1 year ago
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Hyper Street Fighter II: The Anniversary Edition in Street Fighter Anniversary Collection on PS2
Play session: https://youtu.be/FP_5yWJWXP0
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cardboardluigi64 · 1 year ago
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So I decided to take a brief break from Advance Wars Reboot Camp to play a bit of the Capcom Fighting Collection, and I decided to play Hyper Street Fighter 2, because the only other version of Street Fighter 2 I played was the fucking TurboGraphix-16 port via Wii Virtual Console.
So aside from being very, very, very terrible at the game, I had noticed that while I was playing as Cammy she frequently made a certain comment during the victory/loss screen:
"Your missing teeth will remind you of my victory!"
Which, y'know, would be a fine and dandy bit of trash talking if it wasn't blatantly false.
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Even though the defeated character will always look bruised and bloody and beat up (well, Cammy herself doesn't bleed, but still), they always have every single one of their pearly whites if they show their teeth.
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The only character where that comment is kinda applicable is towards Balrog/M. Bison/Boxer, but even then I'm pretty sure Cammy is not the person responsible for his missing tooth, which, as far as I could tell, he had before the actual events of Street Fighter 2.
What I'm saying is Cammy is blind as fuck.
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fganniversaries · 2 years ago
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19 years ago today, Hyper Street Fighter II ~ Anniversary Edition ~ originally released on PlayStation 2 at JP. It was developed and published by Capcom.
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arcadephile · 8 months ago
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So I ordered some new marquees from Noodle Shirt.
Unfortunately, in keeping with a poor week of focus, I managed to get the sessions switched around, so I now have this…
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Sigh.
Meanwhile, @alexr-fightgames I know you liked seeing Australian levers/sticks, how do you feel about this Australian Street Fighter marquee?
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How successful would Julia Chang aka Jaycee…
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Would you like to submit a character? Click this link if you do!
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kickbutt-avenue · 11 months ago
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Hyper Street Fighter II - for e-CAPCOM sales promotion: by Akiman
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g4zdtechtv · 9 months ago
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THE PILE PRESENTS: AOTS! - Teaching A Handheld New Tricks (4.12.05)
It's go-time, ladies!
(4GTV - STREAM WHAT YOU PLAY!)
DONATE AND KEEP 4GTV ON THE AIR - http://bit.ly/4GTVDonate | http://streamelements.com/grupstra0/tip
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heycolorwind · 10 months ago
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Reminiscing About Street Fighter II: Hyper Fighting / Turbo | Old School
New article about my memories of Street Fighter II: Hyper Fighting and Turbo!
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Console Fighting Games of 2003 - Hyper Street Fighter II The Anniversary...
Hyper Street Fighter II The Anniversary Edition or ハイパーストリートファイターII アニバーサリーエディション is a 15th anniversary edition of the Capcom fighting game series and released for Arcades and the PlayStation 2 in 2003.
This special edition of Street Fighter II features all characters and their variants for The World Warrior, Turbo, Champion Edition, Super, and Super Turbo with a roster of 17 and 65 variants. 
The PlayStation 2 release of Hyper Street Fighter II The Anniversary Edition also included a second disc which features the 1994 animated film Street Fighter II: The Animated Movie. 
1. Intro 00:00 
2. Gameplay 00:15 
3. Outro 06:22
Twitter (Gaming & AI Art)
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For more fighting game videos check out the playlists below
Console Fighting Games of 1993
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFcKSo9Eglrv2NFDHAqNDRi
Console Fighting Games of 1994
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF-R5w4NujQcYo8cCcOMHYv
Console Fighting Games of 1995
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEUiZn8FlwHoMcwoOzUqchX
Console Fighting Games of 1996
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF0j9K_v7UqS3dxjwh6XIIM
Console Fighting Games of 1997
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFm1r27Q5PvbO_4CjYYsj4-
Console Fighting Games of 1998
https://www.youtube.com/playlist?list=PLFJOZYl1h1CHG7kROLoO-HAXmmzib8cd4
Console Fighting Games of 1999
https://www.youtube.com/playlist?list=PLFJOZYl1h1CH1CPUcsBRyu5VpFnhqj4Kv
Console Fighting Games of 2000
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFeqy-o99iichpNC_2TAs2w
Console Fighting Games of 2001
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEZIx8SjucuQMt0zBP_wzwS
Console Fighting Games of 2002
https://www.youtube.com/playlist?list=PLFJOZYl1h1CH1zIfh7MMdVHyj51B2gaVa
Console Fighting Games of 2003
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF33jf5s-Q-jR1sYOSKaikn
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viciogame · 5 months ago
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🎮 Street Fighter II: Hyper Fighting (Virtual Boy)
Complete Gameplay: https://youtu.be/WevpnX4SHkg
#StreetFighter #VirtualBoy #HyperFighting #Nintendo #Capcom #MrAnonymous #SF2 #StreetFighterII #StreetFighter2 #Fight #Fighting #Fighter #MortalKombat #バーチャルボーイ #ストリートファイター #ストリートファイターII #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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onejamtart · 8 months ago
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NEW SERIES 'CULTURED': Street Fighter — the hidden story
Peace, JW
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smbhax · 1 year ago
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Street Fighter II Turbo: Hyper Fighting in Street Fighter Collection 2 for PS1! (Played on a PS2.)
Play session: https://youtu.be/aN5SY3L-UNE
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gaymer-hag-stan · 11 months ago
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On the 22nd of December, twenty years ago, Hyper Street Fighter II: The Anniversary Edition was released in Japan for the PlayStation 2.
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Hyper Street Fighter II: The Anniversary Edition is a unique iteration of the classic fighting game. It allows players to select characters from different versions of Street Fighter II, blending various moves and features. This edition celebrates the franchise's 15th anniversary by offering a versatile and nostalgic gameplay experience, letting players choose their favorite character variations for intense battles.
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dr-spectre · 5 months ago
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Splatoon Fighting Game Ideas.
Y'all, hear me out on this.... I've had this idea for a while now...
A Splatoon fighting game based on the gameplay style of Marvel vs Capcom and other team based fighting games.... You swap between three characters and the roster includes the Idols, Agents, some of the villains and other characters. And there's a special meter with 3 levels and cinematic hyper combos inspired by Final Smashes from Smash Bros. Ultimate.
Like if Nintendo wants to expand the Splatoon franchise, they need to make spin offs dude and a fighting game would be incredible, that's all I'm saying. And you know what? I'm gonna go over the roster and talk what i would do if i was in charge in making a Splatoon fighting game and you can't stop me!!!!!!! If you don't get the fighting game terms that will be in this post then look them up. I also won't go into SUPER DUPER detail and just go over general things i would do.
Also also, i haven't played every single fighting game in existence and I'm just basing it off of the games I've played (Street Fighter, Capcom vs series, Smash Bros for reference.) Without further ado, let's get into it.
Callie
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I can imagine Callie's playstyle to be a powerhouse, someone who gets up close and just deals a ton of damage. but she has exploitable weaknesses like slow moves that have a lot of recovery time. She uses a themed Dynamo Roller based on her and can do air combos mixed in with Splat Bombs. Some of her moves also take inspiration from her dance moves found in her Amiibo performances and Bomb Rush Blush remix in Splatoon 2. Callie is a chaotic fighter who is unpredictable and moves pretty damn fast. Her max hyper combo could be her spamming every bomb from every game in the series at the opponent as Bomb Rush Blush plays. She then rushes to the opponent and swings her roller around at insane speeds, it then ends with her slamming the roller into the opponent like a baseball bat, sending them flying into the horizon and she does her "Stay Fresh!" pose to finish it off. Her main taunt is her facing the camera, doing her iconic pose and then giggling while her covering her mouth.
Marie
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Marie could be a zoner that uses her Hero Charger and her parasol when doing close courters attack. Heck it could be her shield too. I would imagine her combos to be very hard to pull off as her shots are slow and you need to time the attacks just right so that you can keep your opponent in the air and deal as much damage as you can. Her max hyper combo could be running you over with the Sheldon truck that appears in Splatoon 2 to start the combo, then she gets onto the truck and snipes you with a barrage of shots until finally jumping off the truck with Sheldon. And then the truck collides with you and explodes in a giant green explosion. Her main taunt is her facing the screen, giving a thumbs down while blowing a raspberry. She then chuckles while doing her classic grin.
Pearl
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Pearl could be a rushdown like character where she is incredibly fast with her themed dualies and is just a general pain to deal with. She can also turn into her drone form when in the air to slow down her descent and trick opponents up. Imagine how fun it would be to play as her and just dash around and be an annoying little shit. Her max hyper combo would be of course her Princess Cannon, she slams it down on the ground and if you get hit, you'll be trapped in the combo and Pearl will scream her lungs off like she did in Octo Expansion and Side Order. Her main taunt is her pulling out a megaphone and screaming at the screen.
Marina
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Marina is a character who's all about machinery and hacking and i think she would fit the trapper archetype pretty well. While she wields a Splat Brella to deal close range damage, she mainly uses traps like ink mines, sprinklers, and machinery to get enemies and string together combos. She is a very hard character to master, but those who love the trapper archetype will LOVE playing her and find her incredibly fun. Maybe you can trap an opponent with Marina and then bring in Pearl to deal some quick damage. Her max hyper combo could be transforming into her Order outfit and floating in the air while holding her keytar. She locks onto you and then fires off a barrage of ink blobs, Super Chumps and her Hyperbombs while jamming out. The combo ends in a giant teal explosion and Marina returning to her normal self, awkwardly laughing off the chaos she just caused. Her main taunt is her giving an embarrassed smile and wave at the screen.
Shiver
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Shiver would be a footsies/brawler type character and be good on the ground and moving around, however she doesn't have a good air game and crumbles in the air. She uses a modified version of her sensu fan that she uses in Splatfests to poke at enemies and slash at them like a blade. She also uses a Tri-Stringer to do anti air attacks to stop opponents from attempting an air attack on her. Shiver is all about reading opponents and punishing them for messing up. Her max hyper combo would be her doing a small performance like what she does in Splatfests which causes Fizzbangs to spawn around the opponent and do damage. Shiver then quickly becomes more wild eyed and summons Master Mega. She rides on him and collides with the enemy which causes a massive explosion. Shiver jumps away at the last possible second and stumbles into a backflip because she's both a girlboss and girlfailure. Her main taunt is her arching her back and laughing like a maniac before quickly snapping back and gaining back her composure.
Frye
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Frye would 100% be a glass cannon, someone who's amazing at damage but crumbles when getting hit. She uses a themed Splatana Stamper to whack enemies and it has pretty decent range for a sword. However it has a mechanic where it deals less damage if you hit opponents with the base of the Splatana, so you must be precise and hit opponents with the tip to deal the most amount of damage. Her max hyper combo is her calling her eels with her flute. Frye starts spinning around which creates a huge tornado of eels. The tornado flies at the opponent and sucks them into a barrage of eels, the tornado subsides and Frye looks down at the fallen opponent and laughs while striking a pose. Her main taunt is her sitting on the ground cross legged and looking very annoyed. This taunt lasts forever until Frye gets hit or you press a button.
Big Man
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Big Man would be the grappler archetype where he must get up close to his opponent and use command grabs and other moves to deal damage. He can also throw out Splat Bombs and bellyflop in the air. His max hyper combo is him covering himself in ink and spawning copies of himself, the copies surround the opponent in a circle and all charge towards them. It ends with Big Man jumping onto the clones until he reaches the top, and then he does a giant bellyflop onto the opponent which causes a huge wave of ink. His main taunt is him facing the screen and jumping up and down to get your attention.
DJ Octavio
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DJ Octavio would be a heavyweight and have incredible damage and decent speed, but his hitbox would be massive and he's easy to combo. However his mech is shrunken down from it's Splatoon 1 size for balancing reasons of course. Octavio would use a mix of his retractable fists, Octorpedos and send out Octotroopers of different variety that run on the ground. If you have played Marvel vs Capcom and played as the characters Sentinel and Tron Bonne then he's pretty similar to them. His max hyper combo is him sucking up the Great Zapfish into his mech which engulfs it in a huge electric glow. Several more retractable arms made out of electricity appear from the back of his mech and charge up. They attack the opponent in the melody of the Onward! jingle, with the last punch creating a giant electric blast, causing Octavio to laugh manically. The opponent flies into the air and the fists all gather in front of the mech to charge up a giant killer wail, blasting the opponent away. His main taunt would be him dancing to his theme song. He does some DJ hand poses with his mech arms alongside this.
Mr. Grizz
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Mr. Grizz is both a heavyweight and zoner, using his claws to send out waves of purple ink. He can also summon Fuzzy Octohoppers and Octocopters to throw out bombs and splashes of ink. His regular close courter attacks are slow but they deal a fair amount of damage too. He can even teleport away by sinking into the floor and reappearing on the other side of the enemy. His max hyper combo would be him standing above the opponent and laughing as he carries the rocket seen at the end of Splatoon 3 ROTM. He throws it down at the opponent and it explodes, causing a giant fluffy explosion that's seen from outer space. His main taunt is him playing around with some glass vials containing the fuzzy ooze.
Overlorder
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Overlorder would be a glass cannon character but they would need to be obviously shrunken down because well... they are fucking massive. They would play sort of like Venom in the Marvel vs Capcom games where they use black ink and tentacles to send enemies into the air and do devastating damage. It can even send out Reefsliders as powerful air launchers. Their max hyper combo would be them Grayscaling and glitching out everything, Overlorder then grabs the enemy and drags them across on the floor. They are then trapped in a Jelleton portal and spiraled upwards. The portal then explodes with glitchy effects, Overlorder then says "grayscaling completed..." Their main taunt is them facing the screen and glitching it out for a brief period to scare players.
Captain 3
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Captain 3 would be an all arounder and perfect for beginners, they don't have any real obvious strengths and weaknesses but they can get the job done in a lot of areas fairly decently. They would obviously wield their Hero Shot and pack some Autobombs for range. They also use a Hero Slosher, Roller and Blaster for specific moves and combos. Their max hyper combo would them standing on the UFO that appears in the Inner Agent 3 battle and they stare down at you. They dive down and do a Splashdown, launching the opponent into the air, they use the Bubble Blower special and causally chuck a Splat Bomb when the opponent lands on the ground. The opponent is sent crashing into a wall from the huge blast and is completely stunned, then Captain 3 stares them down and picks up the treasure they used in Splatoon 3 ROTM and cracks a small smile. They tear up the opponent and it cuts to white. Their main taunt is them facing the camera and doing the hand movements they do when posing with the Squid Sisters. A little booyah appears at the top of their head too.
Agent 4
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Agent 4 is a clone of Captain 3, but focuses more on being aggressive and their moves have a Splatoon 2 theme to them. So instead of Splatoon 1 Hero Mode weapons, it's Splatoon 2's. Agent 4 is like Ken and Captain 3 is Ryu if you understand what I'm trying to say. Their max hyper combo would be them grabbing a Rainmaker and charging towards the opponent, they fire off 4 Rainmaker shots that send the opponent flying into the air. Agent 4 leaps up high and then SLAMS the rainmaker onto the enemy, smashing them to the ground which causes a huge explosion. Their main taunt is them pulling out a mini zapfish plush and snuggling it for a second and then putting it back.
Agent 8
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Agent 8 is vastly different compared to Captain 3 and Agent 4 and focuses more on defense and mobility. They have a lot of tricks up their sleeve when it comes to weaponry and main the Octo Brush for most of their moves. They also wield an Octo Shot and E-Liter 4K for range. Agent 8 is a nimble fighter and highly technical which gives them a noticeable skill gap compared to the other agents. Their max hyper combo is them clasping their hands together and closing their eyes. Color chips circle them and Agent 8 floats into the air. The chips go inside them Super Sonic style and Agent 8 is engulfed in a rainbow aura. Agent 8 pulls out their Octo Shot, dash down to the opponent and uppercut them. They swarm the airborne opponent and do rapid fire shots with the Octo Shot. Just before the opponent reaches the ground, Agent 8 spins around and SMACKS them with the Octo Brush, sending them flying into the sky. A giant 8 firework appears in the sky and Agent 8 takes a selfie. Their main taunt is them taking a picture at the screen and giving a thumbs up.
Neo Agent 3
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Neo Agent 3 would be the most interesting out of the agents as they would be the puppet archetype with Smallfry being the puppet. During certain combos or inputting a certain command, Smallfry will be sent out and will copy some of your moves. If Neo Agent 3 does a series of punches and kicks for example, Smallfry will move their body in the air like they are a flying blade. (Think of Rosalina and Luma in Smash Bros.) Heck in some moves Neo Agent 3 will chuck Smallfry at enemies and it'll latch onto them and deal damage over time for a little while. Their max hyper combo would them being in space and holding out Smallfry in their hands. They crack a smile and Smallfry floats into the air, they glow a bright blue and transform into Hugefry. It then shoots itself towards the opponent while dragging a tsunami, the opponent is sent flying into space from the force of the wave from Hugefry. Their main taunt is them pulling out an ink bag and drinking it. They wipe their face and pat their belly after they guzzle down the ink.
Harmony
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Harmony is a trapper character just like Marina where she has different gadgets to trick up opponents, she's also sort of a joke character as her moves are more comedic and is a character to use if you wanna mess around and have some fun. She can use her Ultra Hand to grab enemies from afar and reel them in for a command grab. She uses a Wii Remote and Nunchuk for air attacks, a GameCube console as a weapon because it has a handle on it, an N64 controller as a boomerang attack and she even chucks Game Boys at opponents that go in an arc. Her max hyper combo is her getting the band Chirpy Chips, going on stage and jamming out to a random song made by them. Sound waves and notes collide with the opponent, dealing damage. The sound waves and energy form into a giant Game Boy and the giant console collapses onto the opponent (think of that one Donkey Kong Land commercial. You know the one.) Her main taunt would be her sitting on the floor and playing with an Ultra Hand like how she does in Hotlantis. There's even a rare chance for her to play with a Game Boy instead.
Acht
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Figuring out a moveset for Acht was surprisingly difficult but i have thought of some ideas for them. Acht would be a martial artist and be the most standard character out of the roster. They don't wield any weapons but can do lots of different punches and rapid fire kicks that have ink effects to them to spice it up. They can also throw out vinyl records at opponents which act as air launchers. Their max hyper combo is them getting on stage and playing around with some turntables. They increase the volume and Acht gets covered in a blue and red aura. Acht leaps over the turntables and strikes through the opponent multiple times like a ricocheting bullet. Acht flies into the air and their right hand is covered in a blood red aura. They slam into the ground and punch the opponent with a ton of force. Their main taunt is them listening to music on their headphones and moving along with the music. Depending on the stage music, their head movements will match the speed of the song.
Stage Ideas
Inkopolis Plaza (day and night variants, if Callie or Marie aren't selected, they'll perform behind you on their trucks)
Inkopolis Square (day and nights variants, same thing with Pearl Marina)
Splatsville (day and night variants, Deep Cut will perform if they aren't picked)
Urchin Underpass
Moray Towers
Starfish Mainstage
Goby Arena
Marlin Airport
Undertow Spillway
Octo Valley
Enter the Octobot King!
Octo Canyon
The Crater
Alterna - Future Utopia Island
Ruins of Ark Polaris
Lost Outpost
Bonerattle Arena
Shifty Station (general Shifty Station area that combines different aspects of all of them)
MC. Princess Diaries (NILS Statue is in the background along with Commander Tartar as a cameo)
Floor 30 (Overlorder will be in the background watching the fight if not selected)
I also wanna quickly add that each fighter would have plenty of alt outfits too and some have different animations and effects.
Some examples are, Callie in her Octo outfit, Marie in her Alterna outfit, Pearl in her big ol' space jacket she has in Side Order, Marina in her Octo Expansion clothes, Shiver in her Splatoween attire, Frye wearing a school uniform, Big Man wearing his Ian BGM disguise, DJ Octavio in his Octobot King L3.Gs mech, Mr. Grizz with a wooden texture, Overlorder but a white color pallet that references Smollusk, Agent 4 with their Parallel Canon design, etc. Maybe some of the characters could also get looks from their concept art too.
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So that is it for my Splatoon fighting game ideas! If you have any ideas of your own like a moveset for Commander Tartar because jesus christ how the HELL do you make a moveset for a literal telephone, then let me know!
I'm curious to see what you guys think and what some of your own ideas are!
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bugtoonz · 3 months ago
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I got some characters for your headcanon station! :D
• Bradley. Do it. I'm hyper with the skunk >:)
• Vin Moosk! He's cool!! X3
• Numbuhs 86 and 362! Our beloved moongirls <3
• Julie (the girl from op. P.O.I.N.T.)! Cute and underrated character!!
• and our supreme girlboss... NUMBUH 23 🖤❤️
(Sorry if I sent so many asks! XD)
Hope you have an awesome day! 💕
Not too many at all! I love the variety. Since there’s so many, I’ll probably only 1-2 headcanons for each.
Bradley’s favorite room in the treehouse to sleep in is Wally’s. You know how animals always seem to know which person in the room likes them the least and then consciously choose to bother that person the most? That’s Bradley lmao. He also has a wide collection of sweaters that Kuki likes to dress him up in, but after his robo-surgery it’s a lot harder to put them on.
Okay to be completely transparent I totally forgot Vin Moosk existed and had to google him. Fake fan guys, sorry. Anyways, after Moosk breaks free of his accounting job (again), he begins his new career as a menswear bounty hunter! Since the queen tie has been defeated, he’s broadened his horizons and dedicated himself to stopping all sorts of stiff, expensive clothing. Windsor is currently trying to locate him, to no avail.
Numbuhs 86 and 362 spend most of their lunch breaks together. Rachel is often too busy to leave her office so Fanny brings her lunch to her, and they sit and talk about all the crazy confidential data they’re privy too and also how much Fanny hates stupid boys. Sometimes Rachel nods off during the conversation, but Fanny is usually too caught up in her own ranting to even notice.
Julie is one of Cree’s friends, as they’re both on McClintock High’s volleyball team. She isn’t a teen ninja, however. She’s too nice for that. Her and Marty end up breaking up a few months after their attempted date at The Point, but in typical teenage fashion get back together when they realize they can’t live without each other (they break up again next month).
I loveeee Virginia. She was 100% the girl that tried to make you eat earth worms in kindergarten. She really likes old school fighting games like Street Fighter and Tekken. Her and Bartie once connected her game console to one of the main monitors of the Moonbase Observation Bridge and were officially banned from Moonbase for a week for it. It was totally worth it.
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the-ninja-legacy-whip · 1 year ago
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So How would you rate everyone's intellectual level? From academic to street smarts, combat or hacker level
Kai- Academic: 5/10 (Is always skilled at exactly half his classes, terrible with the other half) Street: 8/10 (learned a lot of his knowledge, well, on the streets, and picked up on stuff while hanging with Chad. Docked points for his occasional lack of common sense, however snksnk) Combat: 10/10 (gets hyper-competent in battle, although didn't quite start out that way—he adapts very quickly, and the more skills he learns and people he has to protect, the more vigilant and strategic he becomes. It's terrifying). Hacker: 1/10 (do not let him touch the computer. it will end up on fire)
Jay- Academic: 10/10 (straight A student, against the odds) Street: 5/10 (is occasionally knowledgeable when it comes to street smarts, but its easily his weakest stat here) Combat: 11/10 (if he gets to really pop off—otherwise keeps himself around an 8) Hacker: 6/10 (can hack in a pinch, but software/coding/inner workings isn't his forte of expertise either...he usually delegates to Pixal and/or Miranda here)
Cole- Academic: 4/10 (could be higher if he applied himself. He does not.) Street: 7/10 (mostly accumulated from hanging with Tox, but this is also the rich boy who thought mud newt was cheap eating—) Combat: 7/10 (beyond coordinating the others, his fighting essentially boils down to 'slam' and 'punch'. His punches are like 12/10 tho) Hacker: 2/10 (he's at least better at it than Kai)
Zane- Academic: 9/10 Street: 3/10 (bless his soul he tries) Combat: 6/10 at lower attunement, 9/10 at higher attunement Hacker: 7/10 (10/10 if he directly plugs himself into the machine, which everyone always tells him not do for obvious reasons snksnksnk)
Nya- Academic: 9/10 Street: 9/10 Combat: 7/10 in hand-to-hand, 9/10 in mech Hacker: 8/10
Lloyd- Academic: 8/10 Street: 8/10 (primarily thanks to Darkley's) Combat: ...we'll just say he can pretty deadly at max ability Hacker: 5/10 (has a 50/50 shot of being successful, but is always guaranteed to at least be able to power on a machine)
Jesse- Academic: 7/10 Street: 9/10 Combat: 5/10 (he wasn't meant to be a fighter, but he gets better over time) Hacker: 3/10 (best he can do is put in a jump drive for Miranda to hack through snksnksnk)
Olivia- Academic: 3/10 (girl y u insisting on going to school for) Street: 8/10 Combat: 9/10 Hacker: 6/10 (has a better shot than Lloyd but less than the "techies")
Harumi- Academic: 7/10 Street: 7/10 Combat: To Be Determined Hacker: 6/10 (eventually)
Miranda- Academic: 9/10 Street: 7/10 Combat: To Be Determined Hacker: 11/10
Pixal- Academic: 10/10 Street: 2/10 Combat: 8/10 (eventually) Hacker: 10/10
Skylor- Academic: N/A (but on par with Harumi) Street: 5/10, eventually bumps to at least a 7 or 8 Combat: 10/10 Hacker: 4/10 (it's mostly intuition though—still better than Kai, Cole, and Jesse individually snksnksnk)
Harleigh- Academic: 5/10 Street: 10/10 Combat: 5/10 (for a pirate/ghost, she doesn't engage in very much fighting...) Hacker: 2/10 (...still better than Kai)
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