#hsr spd
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HSR FAQ 𖡻 Speed
TLDR;
Speed breakpoints within 5 cycles (550 AV in MoC):
• 109, 112, 115, and 121 spd = +1 extra turn • 128, 134, and 143 spd = +2 extra turns • 146, 156, and 161 spd = +3 extra turns • 164, 172, and 178 spd = +4 extra turns • 182 spd to 200 spd = +5 extra turns • 200.1 spd = +6 extra turns
Choose how many extra turns you want for your DPS to take within 5 cycles. Then you decide what SPD value can you afford to get while still maintaining your desired crit ratio.
Once you've decided the SPD of your DPS, your buffer/debuffer/sustain could have:
SPD of buffer/debuffer/sustain = SPD of dps + 5 spd
** Scroll down below to read about the order priority for buffer/debuffer/sustain/DPS.
Long Text Below
To start off, the MOC requirements now needs 10 cycles max to clear. If we are going to consider that each floor has two halves, each side needs to be cleared within 5 cycles.
This means, when it comes to building your units, you need to consider building some speed into them so they could have extra turns within this 5 cycles.
I know there is this common concept that goes like this:
121 spd = low investment
134 spd = high investment
161 spd = desirable spd for supports
Ever questioned why the recommended speed has this gap in between 134 and 161 spd? Like, why is that a big difference? What do these numbers even mean?
These recommended speeds are actually from speed breakpoints that considers the fastest clear of MOC. This means, it only considers getting 2 turns in cycle 0 if you have 134 spd and getting 4 turns in cycle 1 if you have 161 spd. Those speed breakpoints are just for speedrunning MOC if you already have enough crit ratio for your DPS.
But, since we are going to consider balancing our build with enough required stats and enough speed for max 5 cycles, we are going to breakdown all possible speeds we could aim for and we'll know as well how many extra turns each unit will get if we have these specific speeds.
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For this, we'll be using this chart from u/Elhant42 from Reddit that showed the speed vs number of turns comparison for each cycles.
The highlighted cells showed the cycles in which we'll have double turns. This means that within 5 cycles, you'll see how many extra turns you'll get if you have a specific speed in your build.
From this chart, you could see that 134 spd is the minimum speed you'll need to have double turn in cycle 0, but overall, within 5 cycles, you'll only have 2 extra turns, which is also achievable with 128 spd.
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Here's another chart from u/Yamasir which shows the speed breakpoints that is commonly talked about by other HSR players.
** I only included until cycle 4 here because that is what we're aiming for - 5 cycles, if we are counting cycle 0 as the starting point.
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Additional chart I recently added (since I only saw this chart late already) is from Hunterkee. The spreadsheet linked below has available SPD vs Cycle charts for 3/5/6/8 cycles. But in this post, I’ll only consider from Cycle 0 to Cycle 4 in his chart.
** The charts showed the speed breakpoints down to its decimal places, but in-game we can’t see any decimals, hence I only wrote the values above in whole number. To know the exact decimal points of your speed, you could use this site: https://enka.network/?hsr
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From the chart, you could see the speed breakpoints that will give extra turns for each cycle. People only consider 121, 134, and 161 since those three speed values gives the most turns at cycle 0 and cycle 1, but there are other speed values we could look into that could be useful to us if we either have more or less than those commonly mentioned three speed values.
Notable speed points we should glean on are these values below. Within 5 cycles, if you have these specific speed values, wherein the starting point is at cycle 1, you'll have these certain cumulative turns:
109 spd = 6 turns, double turn @ cycle 5
112 spd = 6 turns, double turn @ cycle 4
115 spd = 6 turns, double turn @ cycle 3
121 spd = 6 turns, double turn @ cycle 2
128 spd = 7 turns, double turn @ cycle 2/5
134 spd = 7 turns, double turn @ cycle 1/4
143 spd = 7 turns, double turn @ cycle 1/3
146 spd = 8 turns, double turn @ cycle 1/3/5
156 spd = 8 turns, double turn @ cycle 1/3/4
161 spd = 8 turns, double turn @ cycle 1/2/4
164 spd = 9 turns, double turn @ cycle 1/2/4/5
172 spd = 9 turns, double turn @ cycle 1/2/3/5
178 spd = 9 turns, double turn @ cycle 1/2/3/4
182 spd = 10 turns, double turn @ cycle 1/2/3/4/5
200.1 spd = 11 turns, triple turn @ cycle 1, double turn @ cycle 2/3/4/5
At this point, you could already see how the 134 spd and 161 spd is just similar to 128 spd and 146 spd when it comes to number of turns within 5 cycles.
It goes to show how these two values are overused as advice to players and that other speed values weren't really that gleaned on despite having the same number of turns with these two speeds.
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— What SPD should I get for my DPS/Buffer/Debuffer/Sustain? —
This, my friend, is also my question before. Now, I'll say here what I learned.
The answer is -- it depends on how you want them to act within the cycle limit.
Normally, people would say to get 134 spd for your DPS. But, I would like to rephrase that answer.
Choose how many extra turns you want for your DPS to take within 5 cycles. Then you decide what SPD value can you afford to get while still maintaining your desired crit ratio.
The SPD values to choose from are these:
109, 112, 115, and 121 spd = +1 extra turn
128, 134, and 143 spd = +2 extra turns
146, 156, and 161 spd = +3 extra turns
164, 172, and 178 spd = +4 extra turns
182 spd to 200 spd = +5 extra turns
200.1 spd = +6 extra turns
Now that you have decided how much SPD you can afford to get for your DPS, the SPD of your buffer/debuffer/sustain would depend on the SPD of the DPS.
There's this theorycrafting term called "relative speed breakpoint", which means the allies' spd breakpoints would need to consider the give-and-take of SP economy in the team. Another is “turn relationships” which is about the SPD combos that are impactful/useful for DPS and supports. To learn more about these, you could check the sources below which links to the Reddit posts made by u/EtherealEch0.
But in this post, I'd rather make it simple instead because I'm lazy to do such menial minmaxing of SPD and RNG isn't really that cooperative anyways.
Once you've decided the SPD of your DPS, your buffer/debuffer/sustain could have:
SPD of buffer/debuffer/sustain = SPD of dps + 5 spd
That's it.
TBF, it doesn't really need to be 5 spd, but any number would do as long as the buffer/debuffer/sustain is faster than the DPS.
The reasoning behind it is that the three support roles should do their job first before the DPS action, because the buff on ally and debuff on enemies could greatly boost the dmg done by DPS on enemies.
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As for the order priority of your team members, they could go in these ways:
Sustain could be the fastest or the slowest in the team. Buffer/debuffer should be faster than DPS.
Sustain > Buffer/Debuffer > DPS Buffer/Debuffer > DPS > Sustain
Bronya is recommended to be a bit slower than your DPS so the DPS could have double turn with her skill.
Sustain > Debuffer > DPS > Bronya DPS > Debuffer > Bronya > Sustain
Sub-DPS could either be faster or slower than DPS depending on how the sub-dps kit works. Preferably, Sub-DPS have similar SPD with DPS.
Sustain > Buffer/Debuffer > Sub-DPS > DPS Buffer/Debuffer > Sub-DPS > DPS > Sustain Sustain > Buffer/Debuffer > DPS > Sub-DPS Buffer/Debuffer > DPS > Sub-DPS > Sustain
** Buffer & Debuffer are interchangeable depending on your team.
Sources
Speed spreadsheet: number of turns per 10 and 15 cycles by u/Elhant42
Extended Speed Breakpoint Chart by u/Yamasir
134 SPD is a social construct
Relative speed breakpoint by u/EtherealEch0
How Do Speed and Turn Order Work in Honkai: Star Rail?
SPD vs Cycle Sheet by Hunterkee
Speed
Turn relationships by u/EtherealEch0
Uploaded on Patch 1.5
➥ Back to my HSR masterlist.
Author’s Note:
Back then, when I’m drafting this post, I can’t find any reliable sources for the speed breakpoints (partly because I’m not really part of the TC community). After 3 months, now I could find some more info about it which expands on the topic itself.
Update Log
11/30/2023 - Uploaded this post
02/29/2024 – Added Hunterkee’s SPD vs Cycle Sheet; added more SPD values in the list
#honkai star rail#honkai star rail build#hsr#hsr build#honkai star rail builds#honkai star rail relic#hsr builds#hsr relic#honkai star rail guide#hsr guide#speed#spd#hsr spd#honkai star rail spd#hsr speed#honkai star rail speed#𓂀 speaks
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Had a dream that we had this epic playable propagation support unit that "propagated" your characters by giving them more turns per cycle (stackable) and OML HOYO IF YOU EVER MAKE PROPAGATION A PLAYABLE PATH PLS DO IT LIKE THIS
#defeats the point of spd increase supports but whatever idc#xipe can cry somewhere#honkai star rail#hsr#star rail
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trying my god damndes best to farm relics for Acheron (-rope and sphere, waiting for new simulated universe ones 🙏) and uh....it's going
anyhow on another note my future Aventurine is doing just a bit better
#txts#i can not get offensive pieces in this set#i got a spd boot w/ flat def hp and atk#and thats my second one in#so...so...so many runs#it hates me#offensively at least#defense wise...well look at Aventurine#body is at +12 bc it actually is better than my other def% piece believe it or not#that one had like 8%crit rate and 12%effect res#which....isnt needed but k thanks i gUESS#hsr#fribbels#i am...trying here guys#and yes i will build him as a sub dps more than sustain bc come on....damage go brrr#i wasnt even aiming for spd all that much rly#i wanted the 134 treshhold but...we are so close to 147#praying for more spd actually#if he doesnt get it i even got replacement pieces for more def% and crit...smth i forgot
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170 pulls………. but she is home
semi built but to anyone on asia server who’s a friend she’s ready to be taken for a spin 🫡🫡
#sev.screams#hsr#black swan#the ego boost i got from checking stranger support characters and not finding a single high levelled black swan#and then i realised mayhaps this is not something to be proud of#shes running 4pc prisoner + glam btw#atk body spd boots atk rope wind sphere#idek if thats her bis tbh i just gave her whatever i had on hand#yell (gently) at me in the replies if it isnt lmao
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do you ever just check up on how your hypothetical prefarmed build based on hypothetical leaks you would obviously never look up (bc thats bad!!1) for a certain hypothetical 5* imaginary preservation is coming along and
im in agony this man is honest to fuck about to hit 166 speed and be faster than every single unit ive ever built if played in a RM team what is he Doing 💀
#i need those fuckinf double crit FUA set def boots with exactly four (4) speed no more no less IMMEDIATELY#what is he running from 💀 aventurine isnt meant to outspeed literally all my units outside of sparkle tingyun hanya#hes really committed to putting my luocha out of a job like hes about to print sp with that speed SHSJSJSJSKSJF#the worst thing is how. those spd boots. are unironically so good. but i dont need it 😭😭😭😭#hsr#gaming tag#hsr leaks /
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E1S1 so far, only one more Eidolon to go!
#ooc#hsr stuff#it's nice to know that i can safely switch her over to spd boots now to get her to 160 without a big dps loss#if e2 comes early enough i can cope and spend the remainder of her banner trying for e1 rm
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sparkle making my dan heng hit almost 300k in moc of all places that's NUTS
#MY RICE DUMPLING IS EVEN STRONGER NOW RAHHHHHHHHHH#when i get him to e2 one day i will truly be unstoppable#i would e6 but vertical investment doesn't seem worth it to me at least as of rn#(i say as i wasted all my wishes on getting his lc last phase LMAOOO#i didn't even get it for meta reasons i just liked the idea of opening up the character screen and seeing him in chains#and also to spoil him ofc my hsr fave deserves nothing but the best❗️)#anyway i hate speed tuning so goddamn much#i tried getting sparkle to 160 spd but then she wouldn't have high crit dmg and effect res for broken keel#so i gave up and just gave her 154 spd#it's fine tho bc she can still push him up as normal as seen in the showcase#i thought i wouldn't like this team bc i tried it earlier when i had a slower tingyun build and she couldn't keep up the buffs#but i made her faster than sparkle by 2 spd and it's SOOOO much better#debating if i should pull for huohuo so that i can get some extra energy regen in this team#but i like pairing fu xuan and dhil together bc they're my faves LOL so probably not#anyway........ now i save for jingliu and robin 🙏🏻#pls don't rerun them so close to each other im so broke now 😭😭😭#showcase.mp4#lou.txt#not genshin
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now that i have acquired my own gambling peacock, i’m interested to learn how you are building your aventurine, since i’ve seen some different builds
shield focused: running knights of purity palace and broken keel or belobog of the architects for most def
sub dps: running pioneer diver of dead waters and inert salsotto to increase ultimate and follow up attacks
(well broken keel isn’t really a defensive option per se, but i’m simplifying this whole thing a little)
other combinations: 2pc ashblazing + 2pc hackerspace or any 2pc combo of the aforementioned; i also saw 2pc penacony as a po
i’m currently running the sub dps option, mainly bc i was farming dead waters anyway for acheron and ratio, and from the limited amount of fighting i’ve done, aventurine’s shield was still always up; but again i’d like to hear what you guys are doing (for reference i have e0s1 aventurine, which may or may not affect how you’re building him)
(also personally i feel like, they gave us a shielder with follow up attacks, we might as well use those yk jshsh)
do let me know how build the silly little gambler man and feel free to share your team comps while you’re at it ^^
#┊glimpse into the crystal ball ೃ༄#this is by no means complete#nor am i saying i’m actually ‘right’ with my build#maybe it’s complete bs#or you have a build that’s really niche but works great#idk if that many people run belobog as a po#i read it somewhere but it felt like a very plain ‘he’s a shielder so you can only run that one’#i want to get some more spd on this boy though and a tad more def#so i should think about what i want to build him with#though so far i like dead waters + salsotto#hsr aventurine#┊holly plays honkai ✧.*
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HELLO???????
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i was. farming this damn cavern. for weeks. and today. i get this relic. just from playing through the main quest. nothing i've ever farmed is even close to this. i am experiencing mixed emotions.
#i actually gasped#it never rolled into crit tho but you cant have everything ig#at least it went into spd a couple of times#jing yuan is eating good#honkai star rail#hsr
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dude 200+ SPD is crazy
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thanks hsr for revealing to me how much i like defensive units in rpgs
#idk i used to love the high spd crit classes but apparently my current type is blonde hsr sustains#from suspicious healing merchant to depressed gambling shielder lmao#my damage is probably mediocre but i have a taste of immortality so idc#(im working on all my builds it was just. easier to get the right pieces for my healer & shielder )#suffering in relic farming paid off bc all those random af defense pieces w/ crit? they have purpose now bless#bird.liveblog#hsrposting
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who hurt you
#jamie has made a statement#hsr blogging#his poor crit rate.....#spd >134 tho idk what i was doing but clearly i needed to be fast
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Update on Acheron: There still hasn't been a good sphere drop so we are keeping her on the +9spd physical dmg one
So...Atk Boots:
vs SPD Boots
#txts#help#also she gets like 18% CritRate from her E1 if debuffs#and up to...12 i think from the follow up set? Dead Waters#so honestly.....there is more crit rate happening than really needed for my tastes#hsr#honkai star rail#my sampo also FINALLY got enough spd to pass 134#i know there is such a thing as speed tuning#however: if everyone is fast there are no issues#not even my supports are that quick#i usually have dogshit luck for spd things#but the dead waters has been p decent#even aventurine has like 145 spd ready for him#which is SO close to the next breakpoint i am almost mad#i might switch out some relics if i cant go past it bc...i dont need it then#but i do also rly just wanna break that point for funsies#maybe get spd boots that go more into crit rate/dmg and have smth else then go more into spd than that to even out#bc what i DO have is actually rly fucking good so far i am surprised#then again: not like i havent been farming this set since ratio bc suddenly everyone wants to be a part of this#i have....so many watchmaker pieces i cant use for anyone
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jingliu is EATINGGGGGG with 150 spd bronya!!!!!
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name a more iconic duo than me and being an almost day 1 seele haver yet getting the uncontrollable urge to build my 4* quantum carries 2 times out of 2 so far with literally no excuse. tho in my defense im p sure both propagation qingque and erudition xueyi have lowkey been more fun in SU for me than literally any other path unit combo ever 🫡
+ dont chase four stars guys its dumb but. given the. State of kafkas rate up 4*. risked it a bit more on blades banner side after concluding tingyun e6 saga and won again 😤
#im not sure id call xueyi eidolon locked but. you really feel the increased frequency of followups at e6#its prolly not even just the numbers its just how much better it Feels to play too#also idk w xueyi i was just attracted to this hybrid build nature she has? and ofc her break rope n atk orb had to roll like#flawlessly with all into crit and spd p much just to incentivize me further AJSJSKDKDK#relic rolls when u build a chara for months VS build em out of nowhere#anyway im at 39 pity for kafka now i rly hope i can win 50-50. ive needed a lightning dps since forever#hsr#gaming tag
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