if your "original story/rpg" idea is rooted in the premise of "what if [existing franchise] was good?" then just start over. i am not kidding. your ego is like insulation spray foam being inserted into the cracks of the premise-- sure it fills the gaps, but it's beyond ugly and everyone can see it.
thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point.
instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
The way some of yall mischaracterize Ratio as being stoic in chill when in reality he is 24/7 resisting the urge to rip everyone around him a new one is crazy to me like. He cares so much, so much. It’s unhealthy, he loses the idgaf war every time because Ratio is the least nonchalant person ever like
He was this close to breaking character and throttling Sunday like you cannot tell me he wasn’t planning a murder in this scene. Ratio straight up calls Sunday a crazy bitch but everyone brushed it aside 😭
Honestly his entire conversation with Screwllum is just him tweaking, watch it on YouTube the VAs performance is amazing, you can here just how much He Cares
Genuinely, Aventurine is way better at concealing his true feelings that Ratio. Ratio may be acting for the sake of the plan but the way he truly feels about anything he’s doing always seeps through, it’s why he apologizes to Aventurine in 2.0 in their staged argument scene. It’s why he is as mean to Sunday as he can be. It’s why him pretending that he “hates” Aventurine makes him act so silly. Ratio can’t fully commit to the bit, he can’t force himself to not care or to be someone he isn’t, because fundamentally Ratio CARES and that is something he is incapable of hiding, alabaster bust or not.
The problem is that him expressing his care is often done in a rude and/or blunt manner which people tend to interpret as stoicism or apathy when it’s anything but. Ratio’s vial that he gives to Aventurine is short, sweet and gets straight to the point, because that’s the easiest way for Ratio to express his emotions, even if it’s often detrimental for him and anyone else around him. However Aventurine understands him quite well, and knows that although brief, Ratio telling him to “stay alive, survive this and keep on living” is how he truly feels towards Aventurine, and that’s enough to keep him going.
Underneath Ratios carefully crafted marble facade is a man who cares so much and is so bad at expressing it and I wish the community in general, especially Aventio shippers would acknowledge that more. Ratios true moments of sincerity are brief, but they are anything but stoic. Let the man be soft, it’s in character.
Party has infiltrated a winery that is distributing poisoned wine throughout the land. They come across a cultist on their own and begin interrogating them.
Tiefling Hecate Warlock: So you admit you’ve been selling tainted wine that makes people go crazy?
Dionysus Cultist NPC: Why, yes. We spread wine and madness in the worship of our god. How do you worship your gods?
Paladin of Ares, tired of this crap: Like this! *one-shots the cultist*
I don’t think I’ve ever put more love and effort into a singe piece of fanart ever in my life, and this is literally the first ISaT related thing I’ve made. I just needed a Siffrin to stare at me from my desk since I was too late to get the plush.
listen I expected literally Nothing from the D&D movie okay, like I can't make it clear enough that I expected the most soulless money grab with a good cgi budget imaginable, I went in having already gone through every stage of grief and landed on acceptance and LISTEN
I fucking CRIED during this dumb RPG movie. it wasn't just "not terrible" it was objectively good with a clever plot and compelling characters and sincere emotional beats. this movie loves D&D so fucking much and it NAILS the "a bunch of goobers try to be cool and accidentally discover The Power Of Friendship And Also Great Violence" classic D&D party vibe. their barbarian's last name is fucking Kilgore and my entire family cried in the theater.