#his name is Brute
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yes horror’s sprite really is that big he’s like 6’7” or something like that
#his name is Brute#the seven deadly skeletons#seven deadly skeletons#undertale#undertale au#undertale dating sim#ut au#au sans#utmv#oooo dating sim wip#horror sans#dust sans#dusttale#horrortale#killer sans#bad sanses#dating sim#visual novel
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I gave seelah a horse and it’s kind of funny that it’s like alright we’re gonna sneak away… all of us… and this giant warhorse
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You wouldn't believe how often they get mistaken for one another despite barely looking related
#my art#artwork#crow does art#digital art#ouaw#once upon a witchlight#kremy lecroux#ouaw kremy#kermy lecroux#ouaw kermy#part of me thinks kermy isnt actually real and kremy was lying to save his own ass when talking to roslof#the other part of me thinks hell yeah give that loser a brother thats Worse than him#big fan of the characterization that kermy's a brute#the brawn to his brother's brains. now if only they could get along 💔#oh yeah and disclaimer all ik about kermy is his fake name and that he scammed roslof? i think?#if theres more info than that i simply do not know it#oh and points. points points. notice kremy's snaggle tooth that makes him look more like a crocodile#yeah thats intentional guys. it wasnt initially but now it is. crowliphale headcanons peeking through
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Sarevok's image in Baldur's Gate and how he uses it
Among the numerous misrepresentations of Sarevok's character in BG3, is how he came into power. Of course, properly showing that would also show that the new villain's great master plan is just a rip-off of his, but let's ignore that. Obviously, Sarevok's stunt in Baldur's Gate becomes infamous, and he, rightfully, doesn't have a good rep in the city. That being said, it wasn't always the case, yet all you'll see in BG 3 is a brutish villain that only knows violence and 'mURdEr'. Yes, spelled like that, yes.
More rambling under the cut.
The thing was that, prior to Charname exposing his plan, Sarevok had become truly popular in Baldur's Gate. Let's remember the set-up back then. The Iron Throne is a shady mercantile organisation from Sembia. A new western division is trying to take root in the Sword Coast, led by Rieltar Anchev.
Their plan goes as follow: they aim to create a misinformation campaign to blame the Zhentarim for all the troubles in the region. They worsen tensions between the governments of Baldur's Gate and Amn. With iron being the most important resource in a war, the Baldurian government has to go to them in order to get any. The Iron Throne has disrupted all the iron trade through the region using the Blacktalon mercenaries and the Chill. The only known iron mine in the region is at Nashkel, and the Iron Throne has effectively crippled it. They have their own mine operating in Cloakwood. When the Baldurian government comes to them for iron, they will be able to make exorbitant trading demands, and thus become the preeminent trading power in this region.
(Yes, this is copy-pasted from the dialogue you can get from the charmed Iron Throne leaders, what can I say, it's a good recap)
So, that's Rieltar's plan to settle the Iron Throne in the region, a plan Sarevok will hijack in several ways. He intends to kill Rieltar and the other two leaders, and while the Iron Throne didn't intend to actually start a war, only increase tensions, Sarevok thinks that a massacre on a godlike scale can ascend him to godhood. That plan of Sarevok also requires him being named Grand Duke, and thus becoming sole leader of Baldur's Gate once he's eliminated the others (yes, the more you know, the more it sounds like someone in BG3's act 3 copy-pasted this plan for his own takeover, hush). This part of his plan required Sarevok to build a positive public image in Baldur's Gate, so the nobles would want him to be grand duke (despite being a newcomer from a Sembian trade group). That wasn't an easy task. The Iron Throne has a bad reputation even before Rieltar's iron plot. It's a known fact they're more a criminal organization than a trading organisation, so people are less likely to deal with them, unless, as Rieltar's planned, they don't have a choice anymore. However, Sarevok doesn't wait for his father's plan to be completed before he starts building relations with the ruling class of the city.
When you first get to Baldur's Gate, various npc inform you of the, mostly, positive image Sarevok has built for himself. That's something even Gorion's ward points out in their own journal entries.
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1: "Nobleman: Those Iron Throne fellows are quite the secretive bunch. Sarevok, the foster son of their leader, is quite the charmer, though."
2: "Journal entry by Charname: Sarevok, son of one of the Iron Throne's leaders, has become increasingly popular in Baldur's Gate."
3: "Noblewoman: From what I've heard, the new man with the Iron Throne, Sarevok, is an unmarried man. I plan to change that."
Love the last one.
So, Sarevok is very popular in the city, even though there are some who disagree, they're not the majority. Most people who aren't as fond of Sarevok are among the commoners, and I would argue that's because they weren't the target audience of his PR campaign. Sarevok needs the nobles' vote to be Grand Duke, so they are the ones he wants on his side. The popular vote is only a bonus.
It's also important to notice he's improving his popularity, not the popularity of the Iron Throne.
He still has popularity among the lower class, and that only increases when you near the game's end.
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4: "Commoner: I think it's about time we took the fight to them [Amn], and Sarevok is the man to lead us."
5: "Commoner: I don't know what them nobles see in that Sarevok fella, but he's something darker, that's for certain."
6: "Commoner: That Sarevok is going to make everything all right again."
7: "Nobleman: An election of sorts has been called because we cannot be without a full governement in these dangerous times. I hear Sarevok is a frontrunner in this matter."
8: "Noblewoman: Entar Silvershield's death was a tragic blow, but with Sarevok stepping in I feel a true sense of hope."
9: "Journal entry by Charname: With the murder of Grand Duke Entar Silvershield, Sarevok is poised to gain control. The people love him."
10: "Noblewoman: Such people would not dare to show their faces in Baldur's Gate, not now that Sarevok and Angelo Dosan control the Flaming Fist. Order will be enforced, more so once Sarevok is appointed as a Grand Duke. I shall have little to fear of the streets once that comes to pass."
11: "Journal entry by Charname: The nobility is especially approving of Sarevok and Angelo Dosan being in control of the Flaming Fist."
12: "Nobleman: He's [Sarevok] making a lot of friends, and I bet he will be nominated to replace poor entar as Grand Duke."
13: "Noblewomen: It is a good time to be of the nobility. Sarevok has ensured us all that order will be restored in this region, whatever the cost."
14: "Journal entry by Charname: The nobility are especially welcoming of Sarevok and his hard stance against Amn."
15: "Nobleman: Sarevok seems like a man who gets things done."
16: "Sir Lothtyran: Personally, I think he'll [Sarevok] do wonderfully."
17: "Brennan Risling: That's why we need Sarevok as Grand Duke, for he'd take the resources from the Iron Throne and' assist us."
18: "Journal entry by Charname: It is good to know that not everyone in this city has fallen in love with the hardliner Sarevok."
Sarevok doesn't have everyone's approval, but he has more than enough to take over the city. Obviously, the mood changes once his plot to drag both governments into war is revealed.
But you know what? Even then, he still has some popularity.
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19: "Commoner: He was such a handsome one, such a shame he had ta go and do that."
random commoner woman: if evil, why hot?
In conclusion: Sarevok almost took over Baldur's Gate and the whole Sword Coast with covert force and was almost lawfully elected Grand Duke of Baldur's Gate thanks to the popularity he cultivated within the city. That was possible thanks to two things. One, it's safe to say that Sarevok can be charismatic and charming when he wishes to be, even though, according to Diarmid, another one of the mercenaries working for him, "[...] subtlety is something that doesn't quite comes naturally to him. He doesn't have the patience for it, though his mind is amazingly tactical".
In his BG2 banter, you also learn he's not overly fond of being around people. That means this entire schmooze fest he did to boost his popularity took serious effort on his part, and it paid off. It was a trial of patience for a man who isn't known to be patient, or at least, not patient for niceties. He can prove very patient for the sake of a plan. We're talking about a character who has had to wait years before he got the opportunity to take revenge on his father for his mother's murder, and a way to get away with it. Sarevok may not enjoy being patient, but is definitely familiar with the practice.
The second reason is that, well, he's hot. I'm not the one saying it, the women (and men, you know there had to be men too) thirsting over him are saying it. They're bound to be disappointed, because while he's not married, he's definitely not single. Anyway, being hot, not something to underestimate. He gets pretty privilege.
To be a bit more serious, while impatient, Sarevok is described as having an "amazingly tactical" mind. This is something you clearly see in his takeover of Rieltar's plan, and manipulation of public opinion. Yes, Sarevok's plan involves various murders, but it's a tool, not an end in itself. He's even careful to have specific murders look like 'robbery gone wrong' or 'mysterious disease strikes'. He has assassins do the killing for him so he can't be directly linked to it. Sarevok is a strategist, whose plans involve a lot more than just 'killing'.
It is a part of his characterization BG 3 abysmally fails to show.
#bg 1#baldur's gate 1#bg 3 critical#baldur's gate 3 critical#sarevok anchev#observations on sarevok series#we could've had hd sarevok and we were ROBBED#yes my charname spends her time doing vox pop in the streets of baldur's gate#sarevok isn't a dumb brute he's smart he's a strategist#and he's capable of doing things he dislikes for the sake of an end goal which takes discipline#YES g0rt4sh copied sarevok's entire plan#and i don't spell his name right so it doesn't show in his tag you're welcome#i'm not saying bg3 should've made sarevok do another pr campaign#but they just show him as a murder boogeyman#i don't know that anyone will read this but i wanted to do it#yes that's a lot of screenshots i know you don't wanna see my folders#it's folders within folders it's an inception of folders#anyway i have my tools back i'll be making more of those
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In light of some realisations about the new CRK update
They're both Black Forest Cake.
#LITERALLY the same#Black Forest Cookie is just Schwarzwälder-Kirsch Torte#Because of the Cherries and all#But they're literally the same thing#Schwarzwälder Torte is just german for Black Forest Cake#secret cousins or something idk#crk schwarzwälder#crk choco werehound brute#for the sake of this post i'm calling him by his government name tho#black forest cookie#crk black forest cookie#crk#cookie run kingdom#sammy rambles
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The first thing that PV did when I got him was wave me over then stare at the Sugar Gnome working

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Gingerbrave annnnd Gingerbrave!!

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Rockstar playing a song for Blackberry

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Gingerbrave monitoring Brute

#pure vanilla cookie#pure vanilla crk#sugar gnome#cookie run kingdom#crk#theidioticdemon#gingerbrave cookie#gingerbrave#rockstar cookie#blackberry cookie#brute hound#i forgot his full name
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the ides of march

The roman senate really took one look at this dude and said, "lets make a ceaser salad" 😭
#ides of march#march 15#et tu brute#julius caesar#they probably lost it when he name a month after himself#and his nephew#POSTING MY DRAFTS CAUSE IM SICK OF THEM BCS I LIKE THEM AND THEY ARE ROTTINGG
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Something something Decepticon recruitment (+physical exam) yada yada putting my Malay twins headcanon to good use and making names (and a non-typical matrilineal last name as opposed to a patrilineal last name) for them :P
Old fanfiction as well as echo chambering myself I have got some headcanons in my mind that do not make surface level sense but have Syakir and Darwesh bin Kalsom!
#skyquake#tfp skyquake#dreadwing#tfp dreadwing#transformers#tfp#humanformers#fanart#look look look- i used [western] sources for names because i'm in [english majority country] and maybe can't get a good list of names#especially not knowing whether they're authentic or not :P any malaysian folk in the chat do forgive me#eitherway- i did at least try to find what the sources claimed the origins of the names were#from my understanding syakir is the malay (and indonesian) form of arabic and urdu shakir (which means thankful but i that didn't matter)#darwesh is the hindi version of darwish which is an old persian but also malay name that i actively chose to make hindi#(because i wanted to hear how it was pronounced but since i didn't have the script version the only way i could hear it was the hindi way)#and kalsom for a character that only exists in my head is the malay and urdu form of the arabic kulthum meaning full-cheeked/beautiful#again- my outsider understanding of the names mostly as a way to kinda brute force the terms skyquake and dreadwing into malay forms#it was really funny looking for dreadwing's human name a lot of them that i could find ended up being versions of david haha#one of them was i think dawoud (which i think was muslim)#it did make me shudder that if dreadwing anglicized his name he'd be david so i hopped the train to darwish/darwesh#which is more technically darvesh give or take dialects so no wumbo here#which btw skyquake ends up being right about the callsigns- human dreadwing hates that his callsign is DREAD wing- skyquake loves his tho :
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SCHWARZWALDER IS A DRAG QUEEN AND GENDER NON CONFORMING 🔥🔥🔥🔥🔥🔥🔥
based on him in the hollyberry princess tournament and his new wedding costume. I think he likes dresses :3
choco werehound brute is a drag queen and gender nonconforming!
#he doesn't like being called that other name so we call him choco werehound brute#tis his chosen name you see#cookie run#cookie run kingdom#choco werehound brute#drag pride#gender nonconforming
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Alright know what here's a little Guild Wars 2 reblog game for everybody; what mounts (if any) do your characters have in their canon, do they have names? Personalities? How'd they meet??
Spill it all below, tell me about all your creatures!!
#my posts#gw2#guild wars 2#thinking about this a lot lately since mine def do!#I'll start: Pirkko has branded mounts and while I haven't named most of them. they were all branded over by Aurene#because they'd been corrupted by Kralkatorrik and they wanted to see if Aurene's magic could purify them in some way#it usually didn't work but Pirkko keeps the ones they saved#Larimar is her skyscale. his egg was tainted by the Brand before he hatched so Aurene was barely able to save him#he's a chivalrous knight type and is known to be just as noble as the Commander who raised him. brave. bold. kind of a dork.#while the Commander is fighting he circles up above and swoops down to rescue injured soldiers from the front line#Saoirse meanwhile gets the SoTo skyscale egg and that hatches into Nightshade. he's fierce and protective too#but in a much more 'loyal guard dog' sort of way as opposed to trying to help everyone else as well. he's an axejaw!#in Regrowth Ceara gets Foxglove because the Commander and Gorrik could NOT manage this little troublemaker#she's too smart for her own good and is CONSTANTLY causing problems. so basically just like Ceara HDKDHDH#Foxglove's a lunarmane! and she's very fluffy and cute and will give you the big shiny eyes to mooch all your food. evil#Ruju meanwhile has a full cast of different mounts who all were troublemakers in different ways when he found them#his griffon Windshear's a northern featherwing that was notorious for carrying off travelers in Lornar's Pass. turned out she was just bore#she's very playful and mischievous and still grabs him on a regular basis. he absolutely hates this#his fulgurite ridgeback jackal Thunderclap was a rogue jackal that the djinn had him help recapture and tame#he's imbued with Ruju's air element magic and is known to make the air spark and smell of ozone when he's annoyed#then there's Blitz his lepidote brute skyscale! he likes bloodstone magic and kept nipping everyone until it was finally provided#the rest I don't have in-game yet but I DO have concepts for the skimmer/warclaw/raptor. the 1st 2 I know what skins I want too#the skimmer will be a frosty-dyed lithosol named Frostbite. it's an ice elemental that terrorized Frostgorge Sound#the warclaw is a spinetail nian with jungle colors since it's supposed to be a smokescale-type saurian critter#and the raptor is SUPPOSED to be the jungle raptor that plointt grew to huge size and promptly tried to eat him#BUT there isn't a skin that feels close enough yet so rip. Fang is a handful tho and keeps trying to chew on Inquest HDJDGDH#ANYWAY. that's all of mine. throws this into the wind
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All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
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Hellbore's ref! :D piggy lad. He's got a permanent flame cloak enchantment from the bracelet melted onto his wrist. lesson learned, don't reach into lava guys.
#Hellbore#I should really. finish bright n wayfarers refs one of these days. ahah#piglin brute#minecraft#avi draws#his maul is named 'headache' btw
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The more I think about the fact that I started a Jason Todd playlist with Great Expectations from the Outsiders musical the more I feel guilty bc it fits and it hurts
I will elaborate if someone asks
#Jason Todd#Red Hood#Robin#the playlist is Foxfire and C4 on spotify#bc I started thinking abt for all of his brute force he's still a clever and vicious survivor and a scrappy little shit#and Todd is a name that means fox#+ upon reading abt his pre-crisis origins I do have to wonder if The Flying Todds is a deliberate allusion to Flying Fox Bats
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Et tú, Brute?

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Fighting the tower of illusion with my Tigrex named Reverto and on floor 48 he’s going absolutely crazy up here he used flash on the Zinogre and dodged every single attack thereafter this is why I love him sm
This also happened
Anyways yeah Cherry and Reverto MVPs of the floor 50 fight I am finally aiming to 100% the remaster (I have done it before on the DS but I lowkey forgot how nerve wracking post-game MHS1 is 😭)
WE RIDE!!!!!!!!

#mhs#monster hunter stories#reverto#tigrex#brute tigrex#pink rathian#tower of illusion#Reverto the tigrex living up to his name
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AHDHDHWKSJFHSKAHFJSKFHSJ
NEWT YOU ARE NOT SUBTLE
THOMAS YOU WALKING DISASTER
Somewhere, Minho is developing a headache and doesn't know why.
they are subtle only to each other. which… honestly doesn’t say much about them because to everyone else it’s super obvious
Minho is receiving psychic damage from it
#Newt: stop calling your headaches psychic damage 🙄#Minho: and the name Tommy means nothing to you 🤨 sure Jan#Minho clutching his head and shouting STOP IT when newtmas are at their most oblivious and newtmas being like ????#he isn’t really a Minder. never was good at the psychic abilities and found brute strength and stamina to be his thing#but when it comes to those two???? it unlocks something#asks#tmr au
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