#hint: Tech element
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At some point I’d like to make a comic featuring my redesigns, some ocs too
#skylanders#skylanders retold#concept art#I get very in my head about these things#also next redesign is not far away#hint: Tech element#should specify this picture isn’t the next redesign I’m only doin the original 32 at the mo
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..i would say whispy but didn't whispy try to kill flam?
((yeah he did lol. not him either))
#not story#ask#anonymous#hint 2 electric boogaloo#think less abt nature/elements#and more abt tech and magic
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I gotta say, one of the best aspects of the Interloper ARG series, is absolutely how grounded it all is. There's no inherently supernatural elements, just strange ones. It's improbable, but not impossible to have happened irl. Especially lately with advances in ai tech.
Like, normally games being interconnected would be explicitly supernatural, but not here. In this, the games are all on the same baseline engine. It's plausible that their programming could be compatible.
Even with the particularly strange demos the Interlope command makes, it makes sense. It's clear that some of theme are just made on the spot, but others seem to be pulling from events that have already occurred. This makes sense, because he isn't pulling them from some mystical spirit world or something, it's from a server. Servers exist, they generate and store tons of info, it makes sense that some things would get stored on there and then spit back out later.
Even the strange type 5 demos, those are clearly attempts at artificial intelligence, a real thing that we, even now, are working on. And they only exist due to the server, not the games. Without the server, the games are perfectly mundane. It's only after Anomi managed to snatch one of their AI's into his own computer that the "normal" games started to act supernatural.
Interloper sits on the razor thin edge of plausibility, balancing ontop like a damn pro. Not too plausible that the magic is lost, and not too impossible that it loses its grounded nature. Hell, we have the files, they can exist physically on your very own machine! The demos and type 5's can all be yours! That's how plausible it all is.
I also just love how grueling it is to get any details from it. Anomi has to spend hour and hours making demos, exploring the void, and scraping the bottom of the internet barrel for even a hint of a clue. There are no clear answers, the type 5's are cryptic, the archive is barebones at best, skyghost is skyghost, and the only other person on the planet who would know more about this refuses to tell Anomi anything except the absolute bare minimum that they have to.
Nothing is easy, nothing is free, and nothing is boring. I love it.
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Running Bets | Hunter from The Bad Batch
Summary: The Bad Batch likes to make bets during missions, especially when things get really chaotic.
Warning: mentions of death, weapons, and droids being dismembered
Pairing: Hunter x Fem!Reader Jedi
Word Count: 3.5k
Type: Oneshot

The Bad Batch were currently away on another one of their missions. They found themselves aboard a modified Providence-Class Separatist Dreadnought which served as General Grievous's main command ship. Their mission was quite simple: infiltrate the naval warship, retrieve a piece of valuable intel, and return it back to the jedi council.
A few years prior, the Kaminoans had specifically requested for the Jedi Council to select and send a Jedi to come work with the rebellious group of clones. They had hoped being under the command of a jedi master would beat them into shape and teach them how to properly follow orders.
However, the Kaminoans didn't know what they had gotten themselves into when General L/n was sent to work with The Bad Batch. She was the only jedi who jumped at the opportunity to lead the group of misfits since nobody else wanted to be assigned to them. She came with her own sense of recklessness that only added to the squads over-the-top plans and inability to follow order the 'right way.'
Now, just a few years later, the five members of the Bad Batch stood in front of a closed corridor on the dreadnought. There was a comfortable silence that settled over them which was only interrupted a few times by Crosshair clicking the scope of his sniper rifle, Wrecker cracking his knuckles in preparation for the fight ahead of them, and Tech tapping away at his data pad. They stared at the closed door right in front of them, growing slightly impatient.
"Ugh," Wrecker groaned while rolling his eyes in annoyance. "What's taking so long?"
"I am trying to crack into the ship's security system. It's a complex system, but once I'm in, I'll be able to access all the doors of the dreadnought and open this one for us," Tech explained to them. He was kneeling beside the data panel beside the door, pressing some buttons in the process.
The only problem was that the rest of them had tuned him out after the word 'security.'
"Why can't I just smash through the doors? It'll be a lot quicker than this," Wrecker argued.
"Because that would give away the element of surprise," Hunter interjected. "Nobody knows we're here."
"And I, for one, would like to keep it that way," General L/n added.
"Just hurry up, will you?" Wrecker groaned. "I'm dying to crush some droids."
"I've...almost...got...it," Tech said rather slowly while pressing buttons on the panel quickly.
The screen became illuminated with a shade of green, which shown in the reflection of his goggles adorned on his face. He was now granted access to the entire ship's security system via his data pad. He stood back up to join his brothers. He pressed a few buttons on his data pad to open the large sealed blast door in front of them.
"Eyes up. We don't know what we're up against on the other side of this," Hunter told the rest of the group. They waited for the door to open for them. He drew his own two blasters out of the holsters, keeping them ready for a fight.
The other members of the group seemed to follow his actions by readying their own weapons. The general, who stood in the front and center of the group, decided to pull her own two lightsabers from her belt. Her thumbs lingering over the button in preparation for activation. Her eyes trained on the sealed door in front of her, holding her breath in anticipation.
"Care to wager a bet, boys?" She hoped it would put the rest of them at ease.
"Don't we always?" Crosshair inquired with a slight hint of sarcasm in his tone.
"Loser has to clean the ship including the refresher," Y/n smirked to herself. She glanced over her shoulder to meet Wrecker's gaze.
"That's not that bad of a punishment," Wrecker scoffed while his shoulders slumped in slight disappointment.
"Have you seen the ship recently? Can't even see the floor," Hunter interjected.
"It has gotten pretty bad," Tech agreed. Oddly enough, Tech was easily one of the messiest ones because of all the little projects he left lying around. One could trip over all the cords and wires on the ground.
"Fine," Wrecker groaned more to himself. "Loser cleans the ship."
"Including the refresher," Y/n quickly added, not wanting him to miss out that little detail because she had every intention of making sure he lost today.
"Including the refresher," Wrecker grumbled under his breath.
"Whenever you're ready, Tech." The General was prepared for the fight ahead of them, keeping a firm grip on the two lightsabers in her grasp. She readjusted her stance and lifted her lightsabers up in a defensive manner.
Finally, as if on cue, Tech pressed a single button on his data pad which activated the blast doors in front of them. The doors began opening slowly from the center, retracting back into the walls and revealing the vast hallway corridor in front of them.
What the Bad Batch hadn't expected was to find the corridor completely packed with the traditional B-1 battle droids. There had to have been fifty or sixty of them standing around with blasters in hand. Their long yellow heads seemed to turn towards the source of the noise all simultaneously.
"A jedi?" One of the closer droids exclaimed in slight surprise. He pointed towards the group to signal the others. "Blast them!"
Before the droids even had a chance to start firing, General L/n had activated her two yellow lightsabers and charged straight towards the company of clankers. She dodged each of their shots, moving swiftly from left to right. Once she got close enough to them, she swiftly swung her lightsaber to slice through the base of their blasters, rendering them useless.
Behind her, the rest of them started firing their own shots and taking out droids while making their way down the corridor. Each of them showcasing their own unique style of fighting. While Crosshair usually lingered behind the group to take his precise shots, Wrecker always charged head on and fired wildly at anything in sight. There was Hunter who liked switching between blasters and blades, but often kept to his knifes as a preference. In contrast, Tech always carried two blasters and fired calculated shots.
Despite all their differences, the Bad Batch successfully worked together as a team. The General also had a different strategy. She always rushed head on; though it wasn't because she was eager for the fight, but more so because she wanted to protect the others if she could. Her two lightsabers acted as their only defense in many situations. And they trusted her enough to cover them.
Taking more droids down, Tech quickly maneuvered his way through a clear and open path until he stood in front of the next closed door. His twin joined his side and covered his back so he could have the time to open the next door without getting shot. However, when Tech pressed the button on his data pad, the doors in front of him didn't open and his data pad flashed red.
"Uh oh," Tech said to himself.
"Uh oh?" Hunter repeated. He grabbed the blade of his knife before throwing it across the room, sticking directly into a battle droid's head. "What does 'uh oh' mean, Tech?" Hunter demanded an answer.
"This door isn't opening," Tech explained shortly. He kept pressing buttons on his data pad in hopes that it would open if he tried a different combination.
"I thought --" Y/n grunted as she sliced through another droid. "You said you overroad the ship's security system and that you'd have full access to all doors."
"I did," Tech replied with a strong sense of frustration in his voice.
Pressing one final button, the door opened ever so slightly but then closed again. There had to be someone on the other side, operating the system to keep it closed from them.
"Someone is intentionally trying to keep this door closed and keep us out," Tech announced to the rest of them. His eyes scanned the vast space of the door, thinking about how he could get through.
"Well, get it open." Y/n replied.
Kneeling down beside the door, Tech got to work by prying the metal panel away from the wall. His skillful fingers threaded through the various colorful wires, searching for a cord to connect to his data pad. He called out to the others, saying he was gonna need a minute to break through.
As Tech worked steadily, Crosshair stood right beside him and fired strategically from his sniper's rifle. He took out droids who even turned in their general direction, not wanting them to get remotely close to them.
Just as the group of battle droids was beginning to thin, the doors on the left and right side of them opened to reveal more. The droids marched right into the fight, acting as the reinforcements to protect whatever was locked behind the main door. They fired relentlessly which was starting to put a strain on the group.
At some point, Wrecker had abandoned his rapid firing blaster and decided to just rip droids apart. It wasn't that hard of a task since they were made of a relatively cheap metal. He'd simply grab a droid, tear the limps off, and toss the remaining parts to the side. He threw one of the droid's bodies into the crowd coming into the corridor, which ended up knocking some of them down.
"I've got ten already!" Wrecker announced over the loud blaster fire echoing in the room. He smiled proudly to himself as he tore the arms off another droid.
"I'm on seventeen," Y/n called back. She could have sworn she heard the sergeant chuckled behind his helmet.
"Wha--" Wrecker was at a loss for words. He retrieved his blaster once again, firing rapidly in hopes of taking down more droids than his companion.
As she sliced through two more droids, Y/n turned her head and looked over her shoulder. She wore an amused smile on her face when she announced: "Nineteen!"
"You're falling behind, Wrecker." Crosshair taunted from the sidelines. He went to adjust his scope before pulling the trigger a few more times, watching the droids fall from behind it.
"Yeah? How many are you on?" Wrecker asked snakily.
"Don't worry about it."
In the center of the room, Hunter had pulled his vibroblade out of the sheath on his forearm. He jabbed the knife into the backs of droids, sendings jolts of electricity through them and taking their main computing systems out. He worked through the growing crowd of clankers, moving between them smoothly in a way that managed to dodge their firepower.
Upon turning, Hunter spotted a couple of them pointing their blasters directly at him. He dropped down to the floor just as they began firing, getting out of the way just in the knick of time. He summersaulted towards them, swiping his leg out to take out their legs from underneath them. The three droids fell to the floor. He plunged his knife into their heads before they had a chance to regain composure.
"How's that door coming, Tech?" Hunter inquired.
Now Tech was working steadily at cracking the system's code. He just needed a little bit more time, which he was certain his brothers could grant him. At first, Tech didn't respond to Hunter's question. All of the sudden, a battle droid had come to approach him and stood directly beside him.
"Halt," the droid ordered him.
Without looking up, Tech pulled one of his blasters out of his holster. He raised it quickly and fired a single shot, which managed to lodge itself directly into the droid's head. He pocketed his blaster again as the droid collapsed right beside him and went right back to work on the door.
"Just a few more adjustments," Tech replied to the others. He clicked a few more buttons on his data pad, but nothing that effected their current situation. They were still stuck in the corridor and more droids were filtering in by the second.
"You're taking a long time. Thought you were supposed to be the smart one," Wrecker called out. He grabbed another droid, raising it above his head and sending it hurdling down the corridor to take out another company of them.
"I am the smart one," Tech reassured them with a hint of bluntness in his voice. He did not look the slightest bit amused by Wrecker's comment.
"Heads up," Hunter announced.
He took out an electro magnet pulse grenade, pressed the button on the side to activate it and threw it into a crowd of droids coming into the corridor. The grenade landed at the feet of the droids before random bursts of electricity and energy surged from it. The droids' bodies shook from the electricity, shutting them down.
Despite their efforts, more droids just kept coming after them. It seemed like it was a never ending steady flow of them. When one droid went down, another two would come into the corridor to replace them. The amount of dead droids littering the ground with becoming overwhelming.
At some point, Hunter was firing shots towards droids coming from the left and Y/n was deflecting blasts coming from droids on the right side. They met in the center of the room; their backs pressing together. The two of them moved in a synchronized harmony, trusting that the other was able to cover their backs and silently communicating with their timed movements.
Tapping into the force. Y/n raised her two lightsabers over her head and forced them to form an 'x' shape directly in front of Hunter's helmet. This movement deflected a single blaster shot that was intended to strike the sergeant in the head. If it hadn't been for her senses and his stillness in that movement, Hunter would've taken the shot to the head. But that wasn't gonna happen on her watch.
"Thanks," Hunter peered over his shoulder.
"Don't mention it," Y/n waved it off.
With their backs pressed together, Hunter and Y/n continued to work together to take down the droids coming at them. The two of them moved with ultimate precision that they dominated the field. They'd never danced like this before.
At this point, Wrecker and Crosshair had stopped firing their own shots just to watch the others in action. The immediate threat was gone now as the number of droids firing at them had dwindled drastically.
Spotting the last four droids coming towards them in a line, Y/n took a single step away from her partner. She twisted her body to launch her lightsaber down the hallway, watching the yellow blade circle rapidly towards them. The lightsaber effortlessly sliced through the droids heads and they clattered to the ground. Before the lightsaber made contact with the wall, Y/n summoned it back into her hand and switched it off. She pocketed them both onto her belt.
The four members of the squad met in the center of the room while the other continued working on the connecting wires to his data pad. They briefly glanced at the mass amounts of unmoving droids by their feet, kicking a few limbs out of the way. At last, Wrecker flopped down on a small pile of droids. He looked at each of them with a strong sense of anticipation.
"Final count," Crosshair began. He adjusted the scope on his rifle for long range. He smirked to himself at the mere thought of winning the contest. "Thirty-three."
"Thirty-three," Wrecker repeated calmly. He nodded his head understandingly. "That's not bad for the squad's resident sniper."
Upon hearing this, Crosshair glanced up at him with eyebrows furrowed in slight confusion. He halted his movements, studying the way his brother looked so pleased with himself.
"I, myself am sitting on thirty-four," Wrecker smirked to himself.
Before Wrecker could revel the fact that he outscored his younger brother in a battle, a single blaster bolt struck the droid he was sitting beneath right in between his legs. He glanced down at the sizzling strike.
"Thirty-four," Crosshair smirked to himself. He lowered his rifle once again.
"He was already dead," Wrecker argued.
"I saw him twitching," Crosshair suggested. He shrugged his shoulders at the notion. But Wrecker only became more enraged by this.
"He was twitching because I removed all of his limbs!" Wrecker shouted. Sure enough, the droid was still twitching slightly beneath him since the main operating system located in the head went undamaged in the fight.
"Are you two done yet?" Y/n wondered. She glanced between the two of them. "My final count was forty-eight."
"That's not fair," Wrecker groaned. "You had a head start."
"I always have a head start," Y/n recalled all of their missions together where she went charging head on to defend the others. "This wasn't any different than all the other times."
"Sergeant?" Crosshair questioned with a crocked eyebrow. The sergeant stood with his arms crossed against his chest; an amused look settling over his face.
"Fifty," Hunter announced.
The rest of them only groaned in utter annoyance. This was certainly not the first time the sergeant managed to outperform them and it wasn't going to be the last time. He claimed his victory silently, relishing the looks of disappointment on their faces.
"Looks like Wrecker and Crosshair will be cleaning the ship since they tied," Hunter told them.
"No," Wrecker went to argue. He rose to his feet. "Tech has to do it. He only got like four kills."
"Tech was a little occupied with other things. Like working on the door," Hunter told him. He glanced over his shoulder to find him still tinkering away at the data pad near the door.
"Then it should be Crosshair," Wrecker pointed to him. "That last one shouldn't count."
"Wrecker," Y/n called in a warning tone. "You both lost. Admit it."
"Fine," Wrecker huffed to himself. His shoulders slumping down at his sides. "I'll clean the ship," Wrecker added.
"And the refresher," Hunter recalled. She glanced at him through the corner of her eyes with nothing but admiration behind them.
"Yeah. Yeah. I'll do that too," Wrecker agreed to the terms.
Just then, Tech clicked the last button on his data pad to activate the door in front of him. His data pad glowed green, which meant the system had been overrun thanks to his expertise. The rest of them turned to direct their attention to the opening door, seeing the vast array of data forms in the control center.
Slowly, the Bad Batch came to approach the opening to the control center. Their eyes scanned over the various glowing white tubes attached to one central column in the room. Whatever they had come for, they were sure to find somewhere in there. Now they just needed their resident 'smart one' to locate the intel they'd come for.
"Nice work, Tech." Hunter spoke. "Let's locate the intel and get out of here as quick as we can."
All of the sudden, Y/n was able to feel a slight disturbance in the force. A dark wicked figure had graced their presence directly behind them. The sound of metallic claws for feet ground against the floor in approach. The presence was an all-too familiar one to go unnoticed or unrecognized.
The Jedi General had encountered this imposing figure one other time in her life, which was when he brutally murdered her master in combat. Ever since then, Y/n had grown to fear him and never wanted to face him. But now here he was standing behind them and blocking their only exit.
His cybernetic enhancements gave him exceptional strength, speed and reflexes to outmaneuver force-users. He wielded four lightsabers (one for each mechanical arm) and often overwhelmed the jedi with them. His most intimidating feature was his height alone, standing at nearly seven feet tall and towering over most of his encounters.
"General Y/n," the mysterious voice announced from behind them.
The other members of the squad quickly spun around on the heels of their feet, raising their blasters directly towards the menacing figure on the other end of the hallway. They moved to stand in front of their own general in hopes of protecting her.
"It's been a long time since our last encounter."
Now, coming to the realization that she could no longer run from her past, Y/n found herself turning around to face her demons. Her eyes landed on the familiar figure who had slaughtered her master, feeling her heart drop into the pit of her stomach.
It was almost like he could sense her fear of him despite not being a force sensitive being. He cackled to himself, which was something else that still haunted her too. She could still hear the way he laughed over her master's dead body. She went to retrieve her lightsabers from her belt, feeling the strong sense of anger overtaking her senses.
Because today would be the day she took down General Grievous.
#the bad batch#star wars#crosshair#echo#tech#wrecker#tbb#tbb hunter x fem!reader jedi#tbb hunter fluff#tbb hunter angst#tbb hunter x you#tbb hunter x reader#tbb hunter#tbb crosshair#tbb tech#tbb wrecker#tbb echo#tbb hunter oneshot#tbb hunter imagine
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(Re)organizing Your CAS/Bodyshop Folders
Published: 2-16-2025 | Updated: N/A SUMMARY One of the challenges of themed worldbuilding in Sims 2 is finding the custom content (CC) to bring your world(s) to life. Between October and December 2024, I reorganized my CAS/Bodyshop folders, purging ~4-5 gigs of CC. I wanted to share the strategies I use - Plan, Shop, Sort & Delete!
PHASE ONE: PRE-PLAN WITH A BASIC BACKSTORY Having a backstory for your world is not required – simming is supposed to be flexible and open-ended after all – but it will make organizing CC easier if you do. The backstory is your rationale for why your sims look the way they do…the basis for whatever CAS/Bodyshop-related CC you decide to use. This should evolve as you start shopping/sorting CC. Skip to PHASE TWO below if you want to skip the “backstory” phase and jump straight into (re)organizing files. First, figure out the WHAT, WHEN, WHERE, and WHY details of your world. You don’t have to figure out everything now. If anything, try to come up with the most basic details. (1) WHAT kind of society do your sims live in (utopian, dystopian, mixed, fantasy, etc.)? Example: Pleasantview is pseudo-utopian, midcentury-style, pedestrian, mostly middle-class neighborhood. Strangetown is an eccentric, comically dystopian town nearby. (2) WHEN do played events in your world take place (recent or distant past, modern-day present, near or distant future, timeless, etc.) Example: Pleasantview and Strangetown are set in the early 2000s, after an alien abduction. Veronaville is 2000s-era take on the English/Italian elements of Shakespeare's universe, inspired by 13th century political factions.
Pictured: My game takes place in a retro-afro-futuristic setting...it's not uncommon to see A.I's, drones, and other non-human sims through the world. (3) WHERE do your sims live in this world? There should be some climate/seasonal clues here. People tend to dress for the weather – your sims should too! Example: Pleasantview is a lush, mostly temperate, hilly/mountainous, waterside, suburb outside of SimCity. Nearby Strangetown is a rural, militarized spot along a desert highway, not far from an alien crash site.
Pictured: My sims live on an arid planet that they terraformed and altered with advanced tech. Their clothing reflects the climate. (4) WHO are the sims in your world? Whether you focus on social groups or individual families and sims, make sure your ideas hint at the kind of lifestyle those sims have (jobs, hobbies, abilities, income, social roles, etc.). Example: Take the social groups from the Apartment Life EP for example. Gearhead townies often have darker, torn, utilitarian clothing. Meanwhile, socialites have more expensive looking outfits appropriate for leisure and high-status career paths. Lilith and Angela Pleasant are sisters with highly conflicting personalities – so they must have drastically different looks.
Pictured: My simlish society includes plantsims and hybrid plantsims (half plant, half human). These sims are more likely to be a part of my eco-friendly faction. (5) WHY do they appear the way they do? Dress them appropriately for the climate and time but make sure they actually look like members of their given social groups. You don’t have to make things historically accurate or logical unless you want to – have fun. Example: The utilitarian/punk-style look of the gearheads reflects their lower income and “toughness.” As nonconformists, bohemians dress in loose, artsy and colorful pieces. Lillith’s darker/gothic style reflects her grouchy/rebel personality in opposition to her more suburban/agreeable sister Angela.
Pictured: I'm using lots of trait and occult mods to reorganize my supernaturals into elemental classes. Here is a waterborne conjurer (left) and a grimborne necromancer (right). PHASE TWO: GO CC SHOPPING (AGAIN) This is the fun part. Now that you have a general backstory, go CC shopping! Grab everything that might fit – don’t overthink it! If you like it and think the sims in your world might rock it, download it. However, I recommend coming up with some ground rules, such as (1) A maximum poly count range (“faces” in simPE) for hairs, accessories, and/or clothes. Example: I have 32GB of RAM and decent hardware, but I still avoid hairs above 10K poly. If I really want it, I might go as high as 12-13K – no more than that. This is admittedly a conservative limit compared to lots of contemporary simmers. (2) A maximum file size (in gigabytes/GB) for all CAS/Bodyshop CC you’re willing to put in-game at one time. For windows players, SIZE is the actual size of your files/folders. SIZE ON DISK is the amount of storage they take up via system processes such as (de)compression, duplication, etc. Example: A maximum of ~6GB (actual size) of CAS/Bodyshop CC is my self-imposed limit. This keeps loading times and performance ideal since I also use several gigs of build/buy CC and mods. (3) Choose custom body shapes sooner rather than later. More than 50 (!) custom body shapes have been made for Sims 2 over the past two decades. Make sure you can find enough clothing for whatever shape(s) you choose…including career/work clothing. Example: Currently, I use 8 custom shapes - 3 for male/masculine sims (Bodybuilder, Fat, Bear Bodybuilder) and 5 for female/femme sims (Bodybuilder, Classic Pin-up, Dummy Thicc (not pictured directly below; pictured at the end of this post), Momma Lisa, Rio). I eliminated others to stay below my maximum file limit.
Pictured: When choosing body shapes, I spent a lot of time comparing options. If you really like a shape but it lacks clothing, try using it alongside a similar shape. For example, I used clothing for the 'heavy male' and 'chubby guy' shapes on the same sims for a while. (4) Choose REPO’D versions whenever possible. Reposited/texture-linked skins, hairs, clothing, and accessories share image resources across multiple files. In contrast, standalone versions contain a copy of all necessary texture images in each file. Repo’d files are typically smaller in size/quantity and easier on game performance. PHASE THREE: SORT & DELETE This is the annoying part – but the payoff is worth it. I sort my CAS/Bodyshop CC in phases. If the CC doesn’t fit the backstory for my hood or exceeds my limit for poly counts – I remove it right away! I sort what’s left using the following criteria: - weakest fit for my backstory compared to other CC - poly count is too high - broken/bad CC (missing mesh, warped/distorted, excessive clipping, causes lag) - duplicate files and repetitive looks (too many items that look about the same) - repetitive colors (12 colors of each outfit, in 3 different shades/textures each, is too much for me!) I repeat this process anytime I add more CC to my game. During steps 4 and 5, I start recategorizing/townie-fying CC as well (see recommended programs below). I usually save the color/texture-sorting round for last. I just might be able to keep more color/texture options if I’m still below my max file limits (repo’d CC really comes in handy here!). …ENJOY! Organizing CAS/Bodyshop CC is often tedious and frustrating, but smooth, performance-friendly gameplay is worth it! The recommended mods/programs below allow more random diversity in my simlish population, and the sims truly look like they come from my world – not one dreamed up for me by maxis. I don’t play with pre-made sims, so seeing townies and NPCs with “maxis face” in my hood is considered an act of violence! Repo’d items, separates, and recategorized CC makes the same items available to more sims. I end up needed less CC overall…..then again, they also make it easier to justify more CC shopping. 😊 See how I organize my individual mods/cc folders for Sims 2 HERE (2024).
Pictured: Rough drafts...recreations of Urbz sims. RECOMMENDED CAS/BODYSHOP-RELATED MODS -Shared Maxis Outfits for YAs, Adults & Elders (Sim-Wolf, 2009; or Motoki, 2005) - young adults, adults, and elders will share the same default outfits. -Buyable Maxis Work, NPC, and Maternity Clothes (Motoki, 2005) – outfits are buyable when creating sims in CAS or shopping on community lots; clothing racks by Gayars (2019) HERE. -Separates For All (LazyDuchess, 2021) – dress sims in separate tops/bottoms in all clothing categories (you still need to download CC separates or recategorize default separates). Outside of the everyday category, you can only view/pick separates in-game via CAS (not Bodyshop). -Sim BIN NPCs (Test Version) (Free via Patreon - LazyDuchess, 2022) – townies/NPCs will generate using the genetics of custom sims saved in Bodyshop instead of default genetics. You need to download and/or save a larger-than-usual number of sims to your SavedSims folder for best results. Requires RPC Launcher (LazyDuchess, 2020).
-TS2 CAS Makeup Lag Fix (Test Version) (Free via patreon – LazyDuchess, 2024) – minimizes the infamous lag players experience when using the CAS makeup tabs in-game. -Townie Body Diversity (Nysha, 2017) – townies/non-playables will generate in different sizes (i.e. thin/fat/fit). RECOMMENDED CAS/BODYSHOP PROGRAMS -Sims2Pack Clean Installer (Mootilda, 2014; 2010) – use it to safely install custom sims (as well as lots, store content, etc.) or select CC used to make them; scan/sort duplicates and specific file types as well. -Bodyshop Organization Kit (BSOK Editor) (WHoward/PickNMix, 2024) - sort clothing/accessories according to default/custom body shapes. FYI: Sometimes, hairs may show up as “clothing.” -Outfit Organiser (WHoward/PickNMix, 2024) - sort and recategorize items across the CAS/Bodyshop catalog. -Delphy’s Download Organiser (Delphy/Tashiketh, 2020; 2007) – organize and investigate package files; compare poly counts at a glance. NOTE: Reported counts are global (total count for all versions contained in the package file) rather than the actual/original count (the count for the object in its normal/static state). If you’re unsure, double-check the count in simPE.
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youtube
Devlog #01: Sound and Atmosphere
Does the Bachelor hear the sound of raindrops hitting the bulls?
Hey friends!
Today, we’re sharing a video from our sound design team, put together for Save and Sound.
Consider this a controlled gameplay leak of sorts, with plenty of hints and mini-teasers. We won’t be explaining everything just yet, but stay tuned for more details in December. :)
Today, we want to dive into the atmosphere we’re building. Atmosphere is nothing without sound – Ressa, Vasily, Natalia, and Arthur will walk you through the sound elements that make up the game’s ambiance, how they’ve organized the sound production from a tech perspective, and how the sounds of Buenos Aires somehow snuck into the Town on the Gorkhon.
Thanks for tuning in, and we hope we’ve sparked some discussion!
See you soon!
#pathologic#pathologic 3#daniil dankovsky#audio#soundtrack#ost#ice-pick lodge#save & sound 2024#video#Youtube
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Does it seem like Infinity Nikki is building on the lore in the previous games, or is it doing its own thing? It's been a few years since I played Love Nikki Dress-up queen, and all of the proper nouns seem to be different than I remember.
Okay let's talk about Nikki lore!!!
if you've come straight from Love Nikki, Infinity Nikki probably feels strikingly different and yet eerily familiar. It presents itself as a clean slate for new players and a straight reboot for returning players, with Nikki and Momo encountering a magical outfit and being pulled into Miraland where they learn a whole new set of terms and mechanics for the dress-up game you're about to play. All the proper nouns have changed - 'styling power' is still the same, but now magic and tech are 'whim' and base currency is 'blings' etc. The story, setting and characters are all a little different too. So it's a total reboot for the new format, right? Makes sense.
TL;DR: for everything I'm about to unpack:
Doylian answer: IN is a clean reboot of the basic isekai premise, allowing them to easily onboard new players and update the core nature of the game.
Watsonian answer: the reboot is itself part of the ongoing canonical lore of the Nikki series!!!
The context you're missing is Shining Nikki. SN actually pulled this move first - it was a total overhaul of LN to move the series from 2D paper doll graphics to full 3D models, and like IN it seemed to begin the isekai type story of LN again from the start. Not too many people in english speaking markets played the first two games in the series (Nikki Up2U and Hello Nikki), but what you need to know about them is that they were both set in Nikki's own earth-like world, where fashion was an ordinary element of everyday life (i.e. the player was asked to dress her appropriately for real-world situations, with the context that she was an aspiring fashion student). They were also direct instalments in an ongoing story.
Here's the timeline up to where you stopped:
NU2U: Fashion student Nikki and her talking pet Momo practise her skills as a stylist in everyday situations. Though it's usually played as a joke, both Nikki and Momo acknowledge that he's a 'cat-like thing' - not really an earth cat.
HN: Nikki and Momo travel their world, finding styling inspiration in different locations / through meeting various characters. Some of the costumes she creates in this game continue to appear through each sequel as lower-level outfits, implying continuity.
LN: The first game that really broke through in english-speaking markets, and the first in the Miraland cycle. Nikki is preparing for graduation, when she finds a mysterious outfit in the attic. Touching it gives her a vision where she glimpses a strange realm brimming with fashion-related power of some sort. When she comes to, she and Momo are in a field of flowers. They've been transported to another world called Miraland, where styling has literal magical power that's used to settle disputes in place of violence. She embarks on a quest to attain a set of uniquely powerful dresses at the centre of a burgeoning magical/political crisis, in order to save Miraland.
^ Big sideways jump, right? The Doylian explanation for all this is very mundane. They have to keep rebuilding this game for newer phones, and updating the graphics/mechanical gameplay as the series goes on. There are only so many times you can ask a player to dress Nikki up to go to a café or whatever, and the isekai genre is massively popular among the target playerbase. BUT they retain the canonical continuity of the series with LN - Nikki frequently refers to her sister Yoyo and their travels around the world throughout LN and SN, and Momo hints that Miraland may be the origin of his clan (or at least tied to their origin somehow). It would have been an easy place to wipe the slate clean, but they didn't.
And then comes Shining Nikki. On starting the game, Nikki speaks to you directly from a meta-realm where you set up your username and get introduced to basic concepts. Nikki has an encounter / vision with a mysterious figure related to this styling meta-realm, and then she wakes up. She and Momo find themselves in a field of flowers, in a world called Miraland - sstop me if you've heard this one before.
SN is where things started to get really interesting, and where I suspect the writers started laying down some intentions for the series going forward. As Nikki travels around Miraland, she runs into a variety of people and places that are reminiscent of, yet different from, the cast and setting of Love Nikki. And little by little, she begins to recover memories of that game.
As it build towards its climax, SN does one of the coolest things I've ever seen from a rinkydink fantasy mobile gacha. Nikki comes up against an opponent she can't beat, and you're asked to style-battle them again and again. She starts to dissociate and refuses to back down, and then- well at this point my phone couldn't handle the 3D effects and it booted me back to the game's home screen.
SN was pretty ambitious with its 3D elements, to the point that the home screen itself featured a 3D nikki you could dress up, who would move around and strike poses, and spit out lighthearted quips when you tapped her ('I wont give up on my friends!', 'If Momo eats any more BBQ he's going to turn into a beach ball...' etc.) So anyway, my game was locked up apart from homescreen Nikki's idle animations. And then she started talking to me, by username, commenting on the defeat she was suffering repeatedly in the story chapters.
At this point, SN introduces the idea that the player is (from Nikki's perspective) a powerful being from another parallel world, who has been influencing her styling choices the whole time. It also introduces a meta-meta-realm where outside observers can access people's memories to subtly alter their world's timeline. When I say this game got high concept...they had a limited-time event at one point where Nikki essentially explores the lingering cognitive dissonances left behind by the inhabitants of Omelas. I'm insane about this series. Anyway.
A LOT went on in SN, but what you need to know is this:
Nikki learns that she found herself in the story of SN because she went back in time 600+ years from the events of LN in a last ditch effort to prevent the apocalypse she failed to avert.
By accessing the Ocean of Memories, she also learns that this is not the first time she's done this. She has been stuck in a time loop for thousands upon thousands of cycles, perpetually failing to save Miraland, going back in time, and creating new causal offshoots that she again fails to save.
Nikki realises that by doing this, she is perpetually rebooting the lives of all the friends she keeps meeting and bonding with and then failing to save, and wrestles with whether this is ethical. Ultimately she decides to persist, determined to save Miraland.
Now here's the million-dollar question: Is Infinity Nikki a straight reboot, wiping the slate clean to simplify the lore and onboard new players? Or is it a continuation of Nikki lore to date, setting her on a new cycle in the same sequence? I would answer: yes and yes.
Every game in Miraland seems to follow a certain pattern with minor changes, and IN is no exception:
Nikki arrives in a tutorial zone themed around cosy rural villages and flower fields.
She meets a friendly girl who introduces her to Styling and its role in Miraland, and who puts her on the path to her first set of competitions (rip Bobo greatest anime betrayal of all time)
Nikki gets drawn into a political crisis centred on Miraland's system of styling contests, inevitably involving mercenaries and corporate espionage at some point.
Reference is made to an ancient fallen monarch who had a personal connection to certain outfits of immense power.
Reference is made to an elusive but powerful spiritual being (a god, a prophet, ???) whose divine power is bound up with the mysterious source of Styling Power.
Nikki encounters a reclusive society of magical beings whose life force depends on that same power source.
She travels to a variety of regions including Fairytale Forest, Gothic Lolita Town, Literally China, Uncomfortable Desert Realm, Big City, and Separatist Tech Freak Island. [in progress]
War breaks out somewhere and Nikki ends up on the run [hasn't happened yet, but I believe]
Vampires/demons get involved [hasn't happened yet, but I believe]
There is a goofy yellow mascot that looks like a fat duckling. [I'm a Gifty truther, what does it all mean.]
So far we're only a few chapters into IN, but I can already see a lot of familiar pattens starting to take shape. Factions are an interesting twist on regional styling competitions, and elements like Eureka and the Mira Crown contest (and the repeated motif of mirrors and fragmented crystals) look a lot like the seeds of more meta-realm content to me. Well, and the actual literal meta-realms accessed via waypoints and whimstars.
If you read all this, well done!!! You are definitely insane enough to enjoy the Nikki series.
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I was thinking about the anomaly and why things associated with it look the way they do. Especially the scene inside Warwicks mind has a really organic, almost fleshy feel to it. So I crafted a little theory of how the arcane, and by proxy Viktor represents the organic/chaos and Jayce represents the artificial/order (and vice versa, cause they always mirror eachother anyways) This theme mostly shown visually throughout the show and I believe, one time hinted at when Viktor mentions "The sublime intersection between order and chaos." Let's start with THE visual metaphor for order in the show, which is, of course the gear. Why? Because a gear is by default something that does not occur in nature - it's man made, a symbol for tech, machines, and progress. It most prominently appears here:

So when Jinx shoots the cannon into the council chamber, she literally smashes the "order", represented by the gear of the council table, which is later repaired with gold, showing how things can be fixed, but are forever changed by said chaos. I also found it really interesting, that when Viktor and Jayce are floating, Jayce is the one that playfully pushes a gear through the magic - which, at this point, does not corrupt it, showing how the artificial and the organic are in harmony at that moment. Later, Viktor remembers Jayce by the gear, that has by then become corrupted, and when he gets shot, rolls out of his hand, symbolizing the loss of the last remaining piece of this fusion. On the other hand, the corruption of the anomaly has by this point literally become a piece of jayce - and his hammer, formerly artificial and orderly, has been changed into what resembles a butterfly (again, chaos & nature)

Which brings me to the visual representation in their physical appearance: Jayce starts out quite clean looking. His hair, his white coat, the almost geometric lines - everything is perfectly orderly. I also think his proficiency as a tool maker plays into associating him with artificiality and order - literally bending things into shape by force. The gear also appears behind him on the men of progress mug.

Viktor on the other hand is physically impacted by the (cruel) chaos of the natural world - his body is twisted, asymmetrical and also, dying. I think his whole arc in Season 1 has many moments showing how death is inseparable from the natural world - it is, as Singed points out, part of his subjects. I think the colour palette is also important - the hexcore is purple and black, representing death, while the anomaly is very colourful, representing life or maybe even chaos. Both are linked together by this web like structure, that ties in the organic aspect.


Arcane wouldn't be Arcane if things didn't get mixed up at some point. I think chaos, while not manifesting physically in the beginning, was always part of Jayces mind, while Viktor in his, always wished for order/control over his own body. Commune Viktor sort of exists in an in between state - all the imagery surrounding him is very organic - while his body has become hardened and artificial (by Jayces hand no less). The further he gets in the glorious evolution, the more machine like his body becomes - while Mage Viktor seems to have again embraced the organic, as can be seen by the landscapes that surround him.

Overall, I think it's really interesting how the show visually plays with those two elements and making a point of fusing them together many times, in a way that sometimes appears harmonious (aka the commune) but ultimately is doomed to fall apart.

I think even more than chaos and order, it also represents science and nature - how one tries to shape the other, but can ultimately only go so far. If Hextech is the attempt to fuse them, then real Magic transcends them - just like Viktor and Jayce visually fuse together in pieces throughout the show, but then finally transcend together. Updated: I just found another interesting example of this, in this shot. On the left you can see Skys notebook (containing plans to clean the Undercitys air using plants) - contrasted with the plans for hextech weapons and again, the man of progress mug on the right.
#jayce x viktor#jayvik#viktor arcane#arcane analysis#arcane meta#jayce arcane#arcane#viktor nation#jayvik meta#is this anything?#I think i want to do a colour analysis next#like whats up with the gold
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That the creators took the ninja who was considered the weakest of the team by the fandom and made him, undoubtedly, much weaker, gives me hope that MAYBE they'll give him a cool power-up in the following seasons. Or I am being delusional idk
NONONONO i think they will too ! bc it would be very pointless to bring jay back and just keep him weak ?? especially since they clearly WANT us to believe he is capable (which he is, but u know)
cuz like rn he’s definitely way scrawnier and worse of a fighter than he used to be and that’s not going to improve overnight so he needs a way to balance his and the other ninja skills somehow
once again , they’ve been making little hints about his element being weird and improved now so i really do think he is going to be more powerful soon . and like his tech seems so weird and cool that i have a feeling he did something to it with his element … they’re doing so so well with his character i have total faith . he will get an awesome power up . he will be able to use his element in crazy ways. if you’re delusional then i am right there with u taddy
#WE WILL GET AURA FARMING JAY SOON#HE WILL BE COOL! HE WILL PREVAIL#HE WILL DO AWESKME THINGS#DAILY AFFIRMATIONS#ninjago spoilers#ninjago dr spoilers#jay ninjago
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Do you think the BOTW/TOTK stories would be better/more compelling if they were more intertwined (ie more of a clear continuation, with references to the prequel/sequel in both games), or if they were not intertwined at all, with different Zeldas and Links, as well as “modern” Hyrule being at a different time period between games?
My personal preference would be separate, but I’m interested in hearing your thoughts!
So there's a good case to be made for both.
Compelling story #1 would be the "intended" one, where TotK was a direct sequel to BotW with the same characters. The Zonai could have stood to be more hinted at in BotW, but they didn't know they'd be making a game like that, so it's easily forgiven.
TotK, though—guardians should have been a thing. Guardian PARTS could be building materials. Guardians that fell into the Depths haunting it, glowing and seeing you from a mile away.
Shrines and Divine Beasts could have been inert, or had construction projects around them, or been repurposed. Link doesn't have the slate anymore, so you don't need to build their interiors.
Zelda in the past being much, MUCH more active the instant she feels things are wrong. Because she's SEEN Calamity, and we know BotW Zel takes things into her own hands when she's told no. Some memories detailing her experimenting with Zonai tech, comparing it to Sheikah tech, learning how to pilot a flux construct would have been AWESOME. Not to mention proper use of her powers, which she mastered in BotW.
Ganondorf, to separate him from OoT and tie in more with the idea of Calamity Ganon, could have started off as the good guy of the Gerudo, then we see a stark contrast between an introductory memory and how he acts later. Zelda spying on him, seeing him emanating Malice/Gloom fumes and going mad, trying to run for help and getting caught—that would have added SO much more depth.
Compelling story #2. You pull a "Link Between Worlds" and make TotK a sequel with a different princess and different hero. It's been 100 years since the events of BotW, Zelda is remembered for how she restored the kingdom from total ruin. You can still have Purah since she's figured out her fluctuating immortality. And then that spins TotK Princess Zelda into a more tragic heroine, because despite all the best efforts of her predecessor, she still falls into the trap of the cycle she can't escape.
She knows how to use her power, but she's never HAD to use it, so she's shocked when it manifests itself when she's helping Rauru. And she doesn't know what else to do but give herself up to try to make the future, due to a misguided and despair-filled last cry for help to stop an enemy that's so much bigger than her.
Perfect storm of ideas, you take Story #2 and give it elements of Story #1, like Zelda playing with tech or Ganondorf being properly possessed.
Nintendo hire me.
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I mean I kind of get why people would be disappointed at the tech-ification of the Black Mercy but I'm kind of at the point where--I wouldn't say it's resignation, necessarily, but it's more like I've gone through enough Superman media where like, to me, it's not just the show having its own tech-y logic, but it's also mashing up a whole bunch of varying elements of Superman lore into its own thing, and a lot of the names are more of callbacks than really attempting to re-adapt Superman Lore--and that's fine because there's already been a bunch of continuities anyway and there's nothing wrong with making something that stands on its own while also having a lot of lore easter eggs.
Like, I love "For the Man Who Has Everything," I literally wrote a whole ficlet just trying to pick apart the psychological ramifications of the original comic, and the JLU adaptation is like... the only adaptation of Alan Moore's work that Alan Moore has ever liked, which is saying something. But it's also like... because it's so peak and because the JLU adaptation of it is so good, I can see why MAWS would choose to do more of an homage/reference to it rather than a full re-hash. There's a lot of Lore Requirements that make "For the Man Who Has Everything" what it is that MAWS is nowhere near having in the show, and that's fine! Like, Clark being trapped in a Black Mercy illusion while his body is being puppeted by Brainiac is actually a mix of multiple Superman comic arcs and tropes. It's "For the Man Who Has Everything" but it's also the "Legacy" two-parter in Superman: The Animated Series.
I honestly would argue that while MAWS's Brainiac takes a lot from STAS's Brainiac in terms of origin, I would say in terms of overall characterization and motivation that this Brainiac is closer to the earlier iterations of the Eradicator--
(From Action Comics #652--This was from an arc where Supes got brainwashed by the Eradicator to get more and more cold and Kryptonian--Also Clark arguing with Kryptonian technology *in Kryptonian* is so fucking cool, I'd love to see him actually try and learn the language at some point.)

(From the latest episode)
Like MAWS's Brainiac, the Eradicator is an Artificial Intelligence, only this one was created by Superman's ancestor and tasked with the preservation of Kryptonian life and culture--which basically resulted in it being xenophobic as hell and actually screwing Kryptonians over in the long run by changing their genetics so they couldn't leave the planet. Whoops! I am definitely getting hints of that in Brainiac's behavior and in its obsession with Krypton as an Empire in MAWS--you do have a strong sense that Brainiac is at least part of the reason why Krypton collapsed from the way he talked about Jor-El. But also there was a whole comic arc where Superman and Brainiac swapped bodies. So again! It's a mishmash of all kinds of comic arcs and characters!!
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I know that I’ve touched on the harassment that people are getting for posting theories about Tech being alive, but there is another element that I believe we should discuss: the fact that the harassment is being disproportionately lobbed at autistic fans. Now, I’m not trying to imply that all of the people leaving these nasty comments are sitting around thinking about how much they hate autistic people, but whether they realize it or not, the types of posts that they tend to leave nasty comments on tend to be posts made by people displaying what might be autistic traits. In fact, a lot of posts that have these harassing comments are made by people who make it no secret that they are autistic and sometimes even mention it in their bio.
So what do I mean when I say that a lot of these posts may hint at OP being autistic? For starters, autistic brains tend to latch onto things with a great deal of intensity, and sometimes our brains latch onto specific fictional characters. We know logically that these characters are not real and that there are objectively more important things to worry about, but our brains simply do not care. Focused autistic interests are a source of a lot of comfort and stability for us in a world that is often overwhelming, and they are important to us as a result. A lot of the people dogging the Tech posts seem to take issue with how “obsessed” people are with the character and his survival, which in some cases, is due to OP simply being autistic and having a focused interest.
Another trait that can manifest in autistic people is difficulty with emotional regulation, meaning that even “small” things can make us more upset than our peers. The people leaving harassing replies seem to have picked up on the fact that people are “too emotional” over a fictional character and sometimes even make their replies extra graphic (ie. “he’s rotting at the bottom of the chasm”, “he’s flesh paste”) in order to get a rise out of the OP. Obviously, not everyone who makes posts like these or has these challenges is autistic, but I believe that my point still stands that going after people with these traits will cause autistic people to be disproportionately targeted, which is an ableist pattern.
Sometimes, however, the harassment feels more intentionally targeted at autistic fans. A lot of Tech fans really value Tech as autistic representation and feel like killing him off in our current popular culture environment where a fair chunk of autistic portrayals are negative is in poor taste. The “Tech is dead, get over it” harassers blatantly ignore or ridicule these statements, showing zero empathy to the people who feel seen because of this character. I have seen people bulldoze into posts where autistic fans talk about how much they hope he survives because they see themselves in him with comments like “he’s dead, get over it.” In one instance, I saw an allistic fan tell an autistic fan that Tech was “forced diversity” and that if Disney was going to attempt autistic representation, then the character shouldn’t be “boring” like Tech. I don’t think I really need to explain why this is inappropriate.
It’s fine to disagree with a popular fan theory or debate about it in good faith with someone who is up to it, but what I am seeing goes well beyond that. Harassment is never, ever okay, and you should know better than to leave replies like the ones in these screenshots below when you see a fan theory that you don’t agree with.



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World Champions | Artwork for World Champions by TheDefenestrator by TheDefenestrator, art by Blurb_brain
Fandom: The King's Avatar | 全职高手
Rating: Teen And Up Audiences
Category: Gen
Words: 71 944
At the end of season 4 of the Glory Pro Alliance, the government finally receives the information it has been waiting for: The other players have caught up. Or, In which Glory has been a government recruitment ploy for remote-piloted mecha operators all along.
About the Book
FONTS: Mundo Serif, Azonix [dafont], Segoe UI Symbol
IMAGES: Illustration by Blurb_brain [AO3]; cover image by NASA ID: 440611 [Rawpixel]; Planet Earth background ID: 6331593 [Rawpixel]; Circuit lines background ID: 3117935 [Rawpixel]; endpapers' image by Eric Eastman [Unsplash]; Swoksaar, Desert Dust, Lord Grim, Vaccaria, and Cloud Piercer [The King's Avatar Wikia]
MATERIALS: regular printer paper (8.5"x11", 96 bright, 20lb), 80pt bookboard, Iris Bookcloth (colour: Black Pearl), Neenah cardstock (8.5"x11", bright white, 65lb), waxed linen thread (white, 30/3 size), embroidery floss (shades 3750, 350, 3845, 370), leather cording (1.9mm diameter), Reeves’ acrylic paint (Mars Black, Phthalo Blue, Titanum White), Americana acrylic paint (glow in the dark), ph neutral pva glue (Books by Hand)
PROGRAMS USED: Typeset in Affinity Publisher, cover/title page/endpapers designed in Affinity Designer/Photo, QR codes generated with LibreOffice Writer, PDF arranged for printing with Bookbinder-JS
BINDING STYLE: quarto, case bound (slightly rounded, with oxford hollow, forgot to use tapes)
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Fenes' "Glory's tech isn't handwaved" AU. This was great! Funny and creative, and I'm both amazed and full of admiration for Fenes' ability to juggle so many characters.
I was feeling excited and ambitious with this one. Tried some new fun things (double core endbands, painted edges) and used some new equipment (a lying press).
The Text
TITLE/HEADINGS FONT: Azonix says 'SciFi' to me, it's a bold, non-serif, sleek font.
BODY FONT: Mundo Serif, it's a decent serif body font I haven't used before. Felt like it worked with Azonix.
SCENE BREAKS: a special character in Segoe UI Symbol of a black & white icon of Earth, the globe showing Asia.
TYPESETTING: Finished typesetting the fic, left document open on my laptop, laptop's battery failed, file now crashes immediately upon reopening, issue persists with copied versions of file (; ̄Д ̄) . Thankfully I had a backup file for the typeset with the barebones of the text, so I didn't have to restart from scratch...
Title Page
My thinking: it takes place in space, the world's at stake, and it's the dawn of a new horizon for Earth. Glory and the titular champions are represented by Swoksaar, Desert Dust, Lord Grim, Vaccaria, and Cloud Piercer – the captains of what I'd call the 'big 5' teams. A circuitry board background element hints at the tech/mecha nature of the story's competition. It may not match Blurb's art, but I hope I was able to convey some of what the story is about.
The circuitry image is used as decoration throughout the book. I only used the avatars of the top five teams' captains because too many silhouettes would lessen their impact and readability. (Removing the backgrounds was tedious, but worth it.)
Here's what it should have looked like. The test prints for this and the BB art were fine, but I think my inkjet started running out of ink just when I printed the final copies and I didn't reprint them. (Too impatient, really wanted to finish up and read the book)
The Cover
World Champions is another Big Bang fic, and once again I based some of my design choices off of the accompanying artwork. The dominant colours of Blurb_brain's illustration are red and blue-green.
COVER PAPER: For the decorative cover material I used NASA's ASTER image of Poyang Lake. NASA has some really interesting photography some of which remind me of marbled paper, thought it could be interesting. I chose this image of Poyang Lake because 1) it's in China, 2) the colours were similar to Blurb's awesome illustration (fate strikes again, dropping matching images and artwork into my lap!), and 3) NASA is tangentially relevant to the fic, which takes place in space.
BOOKCLOTH: Verona bookcloth in the shade Black Pearl, a lovely dark navy blue colour. Thought it suited the cover paper and title page. (Bought it for this fic specifically, but the colour goes well with almost all of my decorative papers so it should see a lot of use in the future!)
Endpapers
The final decision that held this project at a standstill for two months. In the end I drew inspiration from the matchups against the final opponent in the story. The image I used is a little chaotic and a little too unrelated to identify why I picked it without an explanation, but this book is for me and I know why, so there. (Note that I played around with the colours and cropped the photo.)
Endpaper inspiration: the maps for the matches against the Infilhites
"a long bridge through an enormous tube-like hall, where light seem to come from every side through stained glass windows. It was visually confusing, limited lateral motion" "a warehouse, crates stacked on and beside metal racks that went all the way to the ceiling." "a house of mirrors, fully enclosed to be sure the Infhillte couldn’t fly out of it." "like a volcano, rivers of lava moving sluggishly down a slope, occasional vents of overheated air nearby." "a series of overlapping bridges between halls and stairways, level after level layered over an open abyss."
Trimming & Painting the Edges
Going all out, a 2-for1 deal: the opportunity to use my lying press for the first time and learn a new technique!
TRIMMING: Used a paring chisel and lying press.
CHISEL: The 1.25" wide paring chisel I used was form a modern manufacturer. (Vintage paring chisels are very thin, enough so that you can bend/flex the blade. But don't do that.) It's long and wide blade made it easier to register against the surface of the press for consistent cuts. Looks like this one below from Lee Valley.

LYING PRESS: My dad's project. Solid black walnut, hand carved screws and internal threads — he even made the tools to make the threads too! The jaws of the press are each 3 7/8" wide. It's big and heavy (though much smaller than full-sized professional ones omg), but there's enough of a flat surface to register the chisel against. A thicc boi, much like this one below from Bookbinding Supplies.

PAINTED EDGES: The idea was to have dark navy edges, speckled with white stars. I used acrylic from a tube to paint the edges — tutorials recommended it over liquid bottled acrylic, and I had an old set hanging around. Had to water it down because otherwise the paint just flaked off.
My test of trimming and painting went well. Then the trimmed book itself came out slightly crooked, the paint required significantly more watering-down than before, and the white paint did not want to be both opaque and speckle-able. Unfortunate, but still book-shaped! And now I have an idea of what to do differently next time.
Also, did not like the glow-in-the-dark paint. Looked too translucent in the light when compared to the white acrylic, and needed a thicker coat to be visible in the dark. (The thickness combined with the translucence and base colour kinda reminded me of boogers... Ended up scrapping most of it off, so there's not much left to glow.)
Endbands
Still in the mood to have fun and go all-out, I attempted double-core endbands for the first time.
TUTORIAL: YouTube @ BookbindersChronicle: Bookbinding 101 Sewing Headbands Session 2. Also watched @ DAS Bookbinding's Double-Core Endband // Adventures in Bookbinding, but I personally found Chronicle's closeup video easier to follow.
I used embroidery floss from a 100pk of assorted colours off Amazon, wrapped around a core of 1.9mm leather cording from Michaels. I drew from Blurb_brain's art for the general colours, choosing a dark base, with red, blue-green, and gold. The specific shades were picked to go with the cover.
#World Champions#TheDefenestrator#Blurb_brain#qzgs#tka#the king's avatar#fanfiction#bookbinding#fanbinding
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Hi hello I was looking back at the canto 3 DQ scene and had some stuff I wanted to share, rather rambly however, sorry.
For one, Sinclair getting the KotWM is rather funny in hindsight, especially with the lines he was given the 'visions of promise' and the connection to fate given the mirae-mirae river. He has Impending Day for the theme of fate/future as well as he calls the day Kromer asks for the basement key the 'promised day', not to even mention how the blue is of course Demian's main colour, and how the KotWM defeats Don in the source which I am hoping to mean he pays Donqui back for beating him back to his senses.
But onto what this ask was originally going to be about, while in canto 3 its called their 'deal' I am of the opinion the promise White Moon Sinclair mentions is that very deal. With the possibility if the flow Vergillius follows being somewhat literal given the subterranean rivers, and the fact that this was seemingly a deal with him specifically and not the company at large/part of her contract, I do wonder what exactly that promise was, not exactly sure what sort of deal Sancho would want for. But! Vergillius does mention that something significant went down at her recruitment, given the context of the scolding then perhaps she jeopardised something she held dear.
Knowledge on this point is courtesy of Wikipedia, I am somewhat out of my element on this one:
Mambrino's helm within the story is given a familiar golden glow, plus with the way Don flounders when asked of its location, leads me to believe its somehow involved with the [checks notes] 4th person to be stabbed with a bough, namely in being the bough itself or a part of it - if clockhead is anything to go by, then it could be the source of the powers its said to have in the source story, namely invulnerability. Its power is one that can be funneled into being used for a specific purpose via resonance or synchronisation: see canto 6 wherein Dante synchronises with one in order to funnel the power through their clock head and thus produce time related results, so perhaps it gave him the boost in energy needed to make La Manchaland reappear?
On the topic of the bough, it and what's effectively its new host have a bundle of what seems like roots under it, and the familiar golden glow has been tainted red, solidifying that its been a good while since the impailment. I do wonder how someone managed to do that though, unless someone has whatever Iori has going on or whatever Bari has going on I don't think it'd be easy. Unless WARP shenanigans in case it counts as a separate dimension W corp tech can help one travel to.
Small thing but the background in Sansón's little solo shot has a pattern with a star in the center, four pointed just as the one Dante follows and this is a very subtle reference to the fact his part of the Blue Group. Also the way Don Prime has his arks covered in the sprites of the past is awfully reminiscent of Hermann to me. Add to that the small star on his necklace you can see if ya squint.
Sancho also looks awfully happy in the door opening cutscene as well, I wish her and her extremely fluffy hair well.
I believe that's all I have to say, well wishes and I hope Thursday decides to hurry up a little
Hello! Okay, I reread your ask a few times and will try my best to answer but I kinda want to make known that English isn't my first language and I can misunderstand some things, so please free to correct my mistakes!
And about first, yeah! It's extremely interesting that Sinclair has the role of Blue Knight, with hints of Bari being sort of prophet. Also even more connections with Blue team?(could he be a sleeping agent) It also interesting to me that out of all characters in this stories Bari is only human(or well Bloodfiends think she human) and it also an interesting thing to me that Sinclair got this role.
I keep thinking about karma getting to her for beating Sinclair, but to be honest, right now, I don't see it's happening. Don isn't distorting. She's actually more lucid than ever, so you can't bear her to senses? It could be an opposite where they will try to beat her and put Rocinante, but I feel like it would be narratively wrong? She needs to wake up.
However, I still think that Sinclair will make an important and difficult decision. I just think that maybe it will be a canto in which they start to think that beating people while they experience psychological breakdown until they get a breakthrough isn't the best idea. But it's too much hope, I think.
For the second point with the deal, well... I do see a point, and it makes sense, but I have trouble with accepting it. Gut feeling or something else.
About Mambrino helm, actually, I kinda think Don Quixote is wearing it right now. At least this thing looks a lot like golden helm. I'm not sure what it's doing through.
About Don Quxote being stabbed with Bough, I think it helps to keep him alive and maybe even empowers, but as we know, Sanson also somehow has access to its power?
It actually could mean that he isn't Higher Kindred, but just a Bloodfiend thar got power from it. Sinners thought that his abilities to force them into plays are Bloodfiends one, but what if they aren't?
Thank you for the information about stars! I didn't even notice it tbh.
And yeah, Sancho is... not happy( but I am)
And Thursday is just five days away.
I unfortunately will have classes so will he late to a party...
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Alright for trigun fanfiction appreciation week by @trigunfanfic I made a small fic record, though I might add more
In the meadow by @eomma-jpeg
Rating M
Tags: Milly has a Savior Complex, No Smut, Slow Burn, farm life, Knives Redemption, Hints at Vashmeryl, but I have other plans for them, POV Multiple, Post-Canon, Post-AnimeTrimax influences, Character Study, Panic Attacks, Social Anxiety, Mutual Pining, References to both Millywood and Vashwood
ngl I just opened it because I was starved for ‘post series knives needs to learn how to live with people’ content. I thought Millyknives was just a case of pairing the ‘leftovers’ but I figured the rest might bee good.
It is so, so good and also, not a case of pairing the leftovers (if you think you don’t care for millyknives, this story will probably convert you lol).
Its 98 trigun with some trimax and stampede elements (Roberto!!). its sweet, its funny, they have ups and downs and without wanting to spoil anything, I love how it does explore that a lot of knives hate for humans stems from fear.
All the original character are great, everyone gets their time to shine, vashmeryl are so cute and silly
Sinking sand by @rainflamestudio
Rating T
Tags: Angst with a Happy Ending, Angst, Hurt/Comfort, Medical Trauma, Found Family, Whump, Smoking, because Wolfwood is here, Trust Issues, Friendship, Mixed Canon, Alien Biology, Nick's dying but he walks it off, dadberto, Nick learns he has friends, Panic Attacks, Sensory Overload
We all love some hurt comfort for vash but this time its wolfwoods turn! he’ is not having a good time but cant ask for help either. Not that this is topping vash, meryl and Roberto from coming to his rescue and staying by his side no matter what.
Hot water by OpticalCrown
Rating G
Tags: Eating Disorder Not Otherwise Specified, Chronic Pain, Character Analysis, Light Angst
A short story about sleeping arrangements, the things vash so desperately wants to hide but Roberto and Wolfwood notice anyway
New growth by @puffinpastry
Ongoing
Rating T
Tags: Alternate Universe - Post-Canon, Alternate Universe - Everyone Lives/Nobody Dies, Millions Knives-centric (Trigun), Depression, Implied Mpreg, Mostly trimax with some tristamp for seasoning, Trans Vash the Stampede (Trigun), Trans Millions Knives (Trigun), Millions Knives domestication arc, Brief suicidal ideation, Knives gets to heal but hes got to confront his past first, Angst with a Happy Ending, past trans male pregnancy, Knives doesn't know how to interact with kids, Silly but its buried under all their issues, Hey knives what if you were confronted with the forgiveness of a small child?
Still ongoing but very good knives has to learn to live with people, specifically vash. its very well written, I love knives in this and the struggle he and vash both have, especially because vash cant just move ast what had happened, even though he kinda wishes he cold. cute kids, also bless wolfwood
The heaviness we’ve known by @cosmictapestry
Rating T
Tags: Heart-to-Heart, Hurt/Comfort, Emotional Hurt/Comfort, Hurt Vash the Stampede (Trigun), Vash the Stampede has Prosthetic Legs (Trigun), Caretaking, past Abuse, Past Child Abuse, Past Violence, Vash the Stampede's Scars (Trigun), Body Modification, Father-Son Relationship, Non-Sexual Intimacy, Episode Tag, Parent-Child Relationship, Angst and Hurt/Comfort, Unresolved Tension, Eating Disorder Not Otherwise Specified, Vash the Stampede Needs a Hug (Trigun)
Look, I love trisamp brad and his relationship to vash. he didn’t do right from the start but he cares so much and this one is just, oof. Goes deeper in the lost tech that keeps vash together and the pain he has from it and how little brad and others sometimes can do. Set after episode 9.
Ricochet by @heffawhump
Rating G
Tags: Hurt/Comfort, Whump, Sick Character, Poisoning, Caretaking, Hidden Injury, BAMF!Meryl Stryfe, dad!berto, Fluff
Classic hurt comfort and sick character. Very well written, absolutely in love with the gang ready to kick anyones ass that wants vash harm. get them, meryl
Never understood a word by @aboxthecolourofheartache
Rating T
Tags: Road Trips, Introspection, Character Study, Developing Friendships, Trust Issues, Trust, Loneliness, Treasure Hunting, Brotherly Angst, Dysfunctional Family, POV Alternating, Developing Relationship, Emotional Manipulation, Emotional Hurt/Comfort, the inherent vulnerability of bringing someone to a favorite location, the inherent sanctity of natural places, eccentricity as plot device, Vulnerability, several instances of blink and you miss it Trimax-flavored Plant lore, Singing
Absolutely amazing story and character study about vash from the view of Roberto, meryl and Wolfwood. Love how it shows that there is so much rage and other emotions bubbling under vashs cheerful attitude because knives tormenting him one way or another is not so easily brusched of. But my favorite part might be that it also shows vashs silly and clumsy persona isn’t all fake either, rather it is an exaggeration of genuine traits he has. Also some really great Roberto rep!
Like Eden by @revenantpoet / @revenantghost
Also known as untitled E fic lol
Tags: Hurt/Comfort, Emotional Hurt/Comfort, Grief/Mourning, narrative poetry, Frottage, Vash the Stampede Has Plant-Like Genitalia (Trigun), Sexual Inexperience, First Time, They're so in love and they're stupid about it, Written as Vash being demi and Wolfwood being grey but, All I know is Vash is Wolfwood, sexual and Wolfwood is Vashsexual ok, Emotional Sex, Trauma, the usual Guilt, This was supposed to be a quick pwpIt is not, Canon Compliant
Look, I’m not usually one for poetry stile and it never occurred to me before to give it a try. It’s worth getting over the hang up though. It ready very nicely, like following Vash’s thoughts which fits soo well for the situation. Also we need more fics where they get some time after the sandsteamer disaster. And especially of vash getting the chance to show ww the geodome and for him to have a chance to be actually comforted after what happened to livio. It’s a really sweet one, though of course Wolfwood and vash cant make things too easy on themselves… communication is hard isn’t it boys
sorry if this looks all so messy, i have no idea how people have the nerve and patience to put thing togetehr nicely. I might do another list later in the week because there are so many lol
maybe a seperate E list, too (Like eden gets to be here because in my opinion it isn't really that much about the smut and its smal compared to everything else going on.)
#migth do one for my own fics too maybe#this is more work than i thought uugg#proud tough that i found the tumblr handle for almst everyone#trigunfanficappreciation#trigunfanficappreciation!#fic records#trigun#fanfic#vashwood#millyknives
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This isn't a fully formed thought, I am just spitballing. But I was thinking about the movie posters by @lukaherehelp and what @lurkingshan wrote here about DFF being a marvel of mystery writing and I started to think is DFF really a horror?
Let me explain, after 4 episode in the past with no hints of anything suprenatural, I am firmly on cap this was all man made, halluciantions and drugs and tech only by humans. If this was suprenatural I would have expected some type hints, like an entity watching the boys at the cabin. Maybe even following them home, eyes in the shadows, stuff like that.
So if you take that into consideration and everything about the horror was manufactured (except the deaths, I guess) do the rules of horror even apply? Every horror elements has been tied to the movie they made, the posters are horror movies only, the temple expands on the lore they used for the movie, the masked killer is from the movie. If it's all tied to the fake movie and the horror elements are all fake, then this isn't a horror story.
Is it both? Because while I would call some of the stuff that happened to Non horrific. I wouldn't call the past 4 episode an horror, a mystery for sure, a thriller definitely but not a horror.
It feels like both the characters and the story are using the horror elements as dressing a way to scare the boys, to torment them, a way to draw us in, to present the ultimate reaction to the cycles of violence and revenge. But it doesn't feel like we are operating in a horror genre, with the genre rules.
I don't know where I am going with this. Mostly I am just wondering about the finale, and what happens when we go back to the present timeline. Because so far the two genres have not operated on the same level, at the same time. We went horror with a pinch of mystery, then mystery/thriller. Then it stands to reason going back to the present will have to juggle both.
I am not saying the story can't do it, or it's a bad decision or anything. This isn't a critique I have just been thinking about everyone calling this a slasher, and expecting slasher/horror endings and I've been wondering about it. Because I looked it up (and I know MDL barely means anything so take it with a grain of salt)
On MDL, Dead Friend Forever is not described as an horror series.
Genres: Action, Thriller, Drama
Tags: Multiple Mains, LGBTQ+, Suspense, Gay Romance, Filmmaking, Steamy Kiss, Mild Gore, Drinking, Smoking, High School (Vote or add tags)
And I looked it up on iQIYI and these are the tags there:
So, is DFF really an horror??
#dead friend forever#actually asking btw#i am not even sure this makes sense#these are just thoughts I have been having#and i am getting sort of used to sharing dff thoughts on tumblr#so i thought i'd share these too#dff the series#dff meta#is this meta#idk#ITA Original
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