#highly recommend the dishonored games
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madegeeky · 2 years ago
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Free Epic Game (til 29 Dec. 2022, 10am cst)
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Mortal Shell is a deep action-RPG that tests your sanity and resilience in a shattered world. Your adversaries spare no mercy, with survival demanding superior awareness and precision. Possess lost warriors, discover hidden sanctums, and face formidable foes.
Hint for tomorrow's game:
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no-light-left-on · 11 months ago
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Let's talk about the Chaos System in Dishonored
“Your actions affect the city. A high number of deaths results in more rats, more weepers, different reactions from your allies and darker final outcome.”
The most important thing to note is that we need to distinguish between chaos and morality. A lot of people interpret Low Chaos as Good and High Chaos as Bad which is… not inherently correct. At the same time, it is important to acknowledge that while non-lethal takedowns of key targets result in lower chaos, they are not the only thing that contributes to the chaos rating of a mission. I highly recommend reading these two posts [1] [2] by the lovely @kirtlandswarbler who looked into the science behind the chaos system.
It is perhaps easiest to imagine as the DnD alignment of Lawful to Chaotic. Low Chaos aligns with Lawful, the player character going after their targets and not dragging bystanders into their mess. All the takedowns are tactical, some might even say deserved – the Lord Regent hanged for his crimes, Campbell branded as a heretic that he was, Hypatia cured of her madness caused by the serum, Delilah locked in a painted world she desired so. The achievement for completing the game with non-lethal ways is even called Poetic Justice in DH and In Good Conscience in DH2. If the game is completed in a self-serving, bloodthirsty, anger satiating way, the chaos ends up being high – or plain chaotic on the alignment chart. But that is what the chaos means for the playstyle.
Chaos within the world is, in short, the way the world reacts to the player’s actions. The good and the bad, but every move the player makes in the world is a choice, and the world responds accordingly.
Let us set the scene, first, in general terms. In both games, the Empire is at a point of heightened anxiety. In DH it’s the plague, in DH2 the Crown Killer. Both games deal with brutality citizens face from the City Watch/Grand Guard, religious anxieties and terror from the Overseers, gang activity and a tyrannical regime from the Regent or the Duke respectively.
This is the world we walk into as Corvo, Daud or Emily. Everyone is uneasy and somewhat distrustful, and the player character then descends into the streets with a blade in hand, carving their way through a crumbling city to reach their goal. Loved ones go missing. Fathers don’t come back from work, cousins stop responding to letters. Even the elite in their palaces aren’t spared, slaughtered in cold blood with their loyal guard lying close by, staining the expensive hardwood floors. This is the world the player creates in high chaos – a world where no one is safe, and the few survivors live in terror, afraid that every breath they take might be the last. They see no reason to trust their neighbours, become more selfish, angrier- even your allies become more cynical, watching you slaughter your way back to the top, and why are they helping you again? To replace one tyrant with another?
In low chaos, however, the people remain safe. The civilians are allowed to continue going through their day to day life, however harsh it might be. The guards and overseers are spared, for the most part, and the nobles and rich that might go missing? That is their problem. They never cared for the smaller people. Both games open with a large shift in the political landscape – the assassination of an empress, a coup that seats a witch on the throne. And yet people still die of the plague or to the bloodflies. If a couple more members of the parliament die, that is, at the end of it all, just politics. It is among those who meddle with political issues, and not the business of the rest of the world.
The chaos is calculated by the absolute body count, along with a few special actions that the player can take. Most of them make sense. The chaos is higher if Daud blows up a slaughterhouse, killing many in the process, harming an industry, terrifying people who only hear of the event. Saving a young woman and her brother as they are harassed by the overseers over witch crimes they never committed lowers your chaos, because Corvo helped people in need. It’s a balance of the good and the bad you do, in total, rather than the simple distinction between killing and not killing the key targets. The overall chaos remains low even when all the key targets are taken down lethally. However, even if they are all spared, if the player killed every guard in sight just to reach these targets, the chaos will be high.
Something that I see (wrongly) be brought up is that killing key targets grants you a High Chaos ending, while the non-lethal takedowns result in Low Chaos ending. As mentioned above, that’s not true – they do count towards your total body count, but their deaths do not have a greater weight towards High Chaos. The non-lethal neutralization thus helps maintain lower chaos, but it does not necessarily mean that these choices are the right ones to make. The best example of this is probably Lady Boyle, which is oftentimes brought up as “oh but the morality of this game!!” critique. Death vs. poetic justice has little to do with morality in these games. After all, the protagonist (not counting DLCs) is out for revenge, to an extent, on people who have wronged them and caused them to fall on hard times. Just because a character lives does not mean there are not fates worse than death – like handing a woman to her stalker under the threat of death.
Morality and lethality in Dishonored are two things that don’t necessarily overlap. Lobotomizing Jindosh is, most definitely, a horrible thing and Jindosh ends up begging the MC to rather take his life than let him live without his intellect. There is no doubt that he is a horrible person, and many people tell you so during the game, but is this really the right way to go about things? Is an existence without the one thing you truly value about yourself worth it? On a similar yet completely opposite side of things, when you overhear one of the guards talk about how they have fun killing people who break curfew, is it truly a bad thing to kill them? One or two more deaths won’t affect your chaos all that much. It gets even more worth considering with the special actions that decrease your chaos which involve saving people from getting murdered by overseers or the guard. These actions are often difficult or impossible to perform without killing the attackers (like the guard harassing the girl that worked for Bunting).
These actions then reflect on your surroundings – the more corpses litter the streets, the more weepers and rats there will be, the nastier the bloodfly infestation. With a killer on the loose, there have to be more guards around. Mind you, the special actions that cause your chaos to grow are not enough to tip you over into high chaos alone. And as you, and Corvo/Daud/Emily by extension, grow more cruel, your allies grow more cynical. The Loyalists see Corvo butcher the city, and, well, it’s working. So why shouldn’t they get more cruel to achieve their goals, too? Emily is the most impacted, in Low Chaos growing to be Emily the Wise, the beloved empress of the Isles, asking Corvo innocent questions, while in the high chaos she talks about executions, asks how many people he's killed. Some grow to despise you, like Samuel, seeing the growing corruption and wishing for the quest to be done because they now see that the person they were helping was as much of a monster as the ones they are opposing. If you are cruel, the world will be cruel back, and the world involves those you might hold closest, like your daughter or your second in command.
The world, then, behaves in the way you mold it. Chaos reflects it, the destruction or kindness that you leave in your wake. Of course the murder of a noblewoman on a party she hosted, guarded by tallboys, will cause people to worry. Of course panic will spread when civilians are murdered in the streets. The general population of Dunwall will worry when the medicine that was meant to cure the plague suddenly turns everyone into weepers. But just the same, if people are shown kindness by a stranger without having to ask, they will be soothed. A cruel political leader being executed for the crimes he committed will make people excited, hopeful even. When Emily switches the Duke for his body double, the common people won’t notice. There is no need for fear, with the non-lethal takedowns. Not for those who are not directly involved.
Chaos, at the end of it all, dictates how the world evolves from the brink of collapse. The Outsider says it best, in one of his many speeches. “I have to wonder whether you're going to give if that final nudge, or pull it back from the edge.“ You have the power to tip the scales with your actions. Your choices matter, the big and the small, each life you save and each life you take, because at the end of the game, you are the one that has shaped the world that you will rule.
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sexhaver · 1 year ago
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going on a whim here, but is bioshock infinite worth playing? it's on sale on steam now but i've heard very... mixed things about it.
ehhh. the gameplay is inch resting at times but the storyline and particularly the politics are godawful. normally i don't consider cringy plotlines an automatic disqualifier (i played Neon White) but there were several points when i just sat there in awe of who i was supposed to sympathize with and why, and neither the gunplay nor platforming were good enough to make up for how the writers treat the rebel faction.
get it if you want but i would highly recommend the first two Bioshock games, either Dishonored, or even the most recent System Shock remake if you're looking to scratch that "first-person-diet-immersive-sim-but-mostly-shooter" itch
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ostrichmonkey-games · 1 year ago
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I keep wondering, where does the name Ostrich Monkey come from? Is it just two animals you like fused together into some kind of a chimera or is there some other meaning?
Also I happened to notice that Vibe Check (which I'm looking forward to buying come next payday) name checks TWEWY. I haven't played TWEWY but I find the topic of RPGs inspired by video games endlessly fascinating (I'm also on a huge Interstitial kick in spite of not having played Kingdom Hearts). Is there any other video game you would some day like to use as a starting point for a tabletop game?
So! Fun story, the handle "ostrichmonkey" has no meaning! Way back in like, 2011 when I was making my main tumblr, I needed a username, and this was what ended up sticking. Kept it for basically all my socials, and when I started doing more ttrpg stuff, just slapped "games" onto the end of it.
Good thing is, it's rarely ever taken on websites lol.
Also hello from Vibe Check! TWEWY is one my favorite video games of all time (and like, easily one of the best DS games), so if you ever get a chance, I highly recommend it. I think video games are a really fun place to pull inspiration from honestly! It's fun to try and figure out what elements you want to try and work into the tabletop-design-space. I've also done it for Dishonored with Paktbound, and have some very early ideas swirling for something inspired by the new Marathon that I've talked a bit about here and here.
I would love to play in Kingdom Hearts space some (KH2 is another all time fav), approaching from a different angle than Insterstitial (which absolutely rules, I adore that game). I would love to dive into the weird, complicated, fantasy melodrama of the franchise - so less focus on the world hopping elements for example.
At one point I was working on an SSX Tricky inspired game (couldn't quite figure out how I wanted to do semi-competitive-but-also-cooperative as an approach), but at some point I want to get back into that.
Related to Vibe Check, I have a loose idea that takes inspiration from rogue-likes and Neon White, where you go through different procedural generated "runs" with limited use Tokens (like cards in Neon White) that you're constantly picking up and using.
The in-progress Dark Confluence is directly inspired narratively by the Dark Souls/Bloodborne/Elden Ring series, though less so mechanically.
There's probably more, but those are just a few that immediately came to mind!
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fareehaandspaniards · 1 year ago
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Hey, now is your turn for the asks! How about YOUR favourite kind of music, songs, music bangs, and your relationship with music in particular? >:3
I love all types of music, maybe favourite can be called folk genre. Blackmore's Night (influenced me a lot, I like almost ALL their songs), Oonagh (1-2 songs), Cruachan, Clannad, FAUN, Helvegen and irish dance music, there was a show I love much – Lord of the Dance with Michael Flatley… Ohhhh….
When I was a teenager I was fond of bands like Dimmu Borgir and so like, but it's in the past xd I like music from video games, but I was very surprised when I learned that Fromsoftware games also have great soundtracks, because after completing 4 games, I was so distracted by boss fights that I didn’t really notice the music AT ALL xddd The best video game melodies for me are from Dishonored (2 songs) aaand.… Final Fantasy 9 – another game that I played in my childhood, being 5 years old girl with a Playstation 1, and it had so strong impact on me, that all my tastes, all preferences, even OCs somehow connected with this game, this game has all I want to see in a good, kind story. So music from FF9 is the best and all composition tell their own story, they always help me to create stories in my head.
Now I listen everything - Maneskin, Ylvis(!!!), Aqua, ABBA, Army of Lovers and lots of names etc, rap, all from different singers, without any special preferences, the only thing is - if it’s rap, then Oxxymiron, my husband highly recommended it to me and turned on several songs that I really liked.
From Russian music – «��гата Кристи» is amazing, I like the most «Ария Мефистофеля». Not only because it is “Faust”, but it sung so well... OOOoooofff. And else Борис Гребенщиков, Пикник, Сплин, Канцлер Ги (1 song), Ногу Свело(1 song), Территория (1), Крематорий (2-3 songs)… Depends on the mood much.
I can list many more different titles. In my playlist can be found folk or old songs with modern performances. Well, sometimes something very funny that gets into my head and I listen those more and more, for example, suddenly «Едем в соседнее село» xdddd, Jožin Z Bažin by Ivan Mladek and Banjo band (it’s gold), Nightcore - Beethoven Virus, some Vocaloid songs (but not dramatic)…
And sometimes while listening music VK, I totally forgot that on my playlists are randomly placed Micolash quotes, so if after a sad songs goes «Ohohohoho Majestic!» or crazy howling – it’s completely usual situation, and I can’t get used to it, but don’t want to change xD
Thanks for asking too :'^)
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karnaca78 · 1 year ago
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You're slowly getting me into Dishonored ^^" Can I ask for tips on where to start?
Oh, great news!!! I'm happy if all my Dishonored posting can be that inspiring 👀 I don't know if I'm any good at giving tips to be honest, but I can think of a few things!
I guess you'd be willing to play the games in order, but anyway they're not that different from a gameplay perspective, so this might be relevant for all of them.
First of all, it's important to take your time in every level. There's lots of stuff hidden and exploration is highly rewarded. Whether by useful items or lore stuff (and gorgeous scenery)! And plenty of fun conversations between NPCs to overhear if you go for a stealthy approach.
Same with the mechanics. Take your time to experiment and see what you like best: you can be a brute or a ninja-like assassin depending on which powers and weapons you use. I don't want to spoil things too much but there are several endings depending on how you choose to play, so it's good to be wary of that too. You can really have very different experiences from one playthrough to the next!
I guess the best advice I could give you is to be observant so you don't miss anything!
If you start with the first game, I HIGHLY recommend getting the Definitive Edition including the story DLCs: The Knife of Dunwall and The Brigmore Witches. They're as good as the main story and they give so much more insight into the characters and the world that it'd be a shame to skip them.
Oh, and of course, avoiding spoilers (if it's not too late) is the best way to enjoy the story! It's a good one with plenty of interesting characters and world-building to experience.
I hope this answers your question, but if you need more specific info, feel free to ask again!! I hope you have lots of fun with it if you decide to give it a try!
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septimaseverina · 1 year ago
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⥉⥉⥉ Greeting ⥉⥉⥉
.
🌹 I'm Sept. This is my personal blog. Very random one; half serious and half shit posts.
🌈 Making gifs, sometimes. [Here]
🌏 South East Asian woman who extremely doesn't support Western Taiwan (AKA PR China)'s, both internal and international, policies.
📕 Yogic. Ayurveda. Epicurean. Stoic (trying to be).
I reblog everything I want, I like, I love and I need. Containing my preference, obsession (somes are academic, but somes are not) and fandom stuffs.
Also I ramble, talk, doing-carthasis. And I'm not gonna tell you what I don't wanna share here.
And these are my permanent obsession list.
⁂ Fandom ⁂
✵ Star Wars
Searching my blog by Characters' names and the name of the shows. For main films, I tagged as 'prequel trilogy', 'original trilogy' and 'sequel trilogy'. Also, I reblog Star Wars' reference.
✵ Tolkien Universe
The reason I'm back to the fandom because of many things. Please bare with me, I'm re-reading books right now. Love both Peter Jackson's films and Prime's Rings of Power.
✵ Assassin's Creed
Haven't played Origin, Odyssey and Valhalla yet.
✵ Dishonored
✵ HBO Game of Thrones + HBO House of the Dragon + A Song of Ice and Fire
✵ Diego Luna, Pedro Pascal, Dev Patel, and David Tennant They are my husbands and loves of my life
✵ Bollywood
✵ Doctor Who
✵ Period Dramas
✵ Tele-Series
✵ Films
✧༝┉˚❋ ❋˚┉༝✧✧༝┉˚❋ ❋˚┉༝✧✧༝┉˚❋ ❋˚┉༝✧
⁂ Academic Things ⁂
✵ Art
Fine arts, Aesthetic, Fashion and Jewellery design, etc.
✵ Archaeology
✵ History
✵ Architecture
✵ Linguistic
✵ Anthropology and Cultures
✵ Botany
✵ Astronomy
✵ Astrology
And many things.
✧༝┉˚❋ ❋˚┉༝✧✧༝┉˚❋ ❋˚┉༝✧✧༝┉˚❋ ❋˚┉༝✧
🌺 Fan fictions writing's blog -> @septimaseverinawannawrite
🌻 Resource section -> @sept-resources (Highly recommend for everyone who don't want messy-ish dashboard, but want to explore my personal blog)
🌱 Fan fictions rec blog -> @septimaseverinaficrec
⋇⋆✦⋆⋇ Important. DO NOT SKIP ⋇⋆✦⋆⋇
Homophobics. Misogynists. KKKs. Scammers. Empty blogs. Below 18 years old. Spammers. P*rn blogs. Nazis. Fascists. "Sending me your n*de photos and videos". "I want a romantic/s*xual relationships with you". Fallacies.
YOU WILL BE BLOCKED. NO ANY EXCUSE.
But for friendly and allied blogs, you're always welcome. 😊😊😊
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(Gif by me, Man's World - Marina)
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persephinae · 2 years ago
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I still can't believe we were lucky enough to get two dishonored games, like yes I love the game mechanics and sneaking around
But the lore and world building in this game is just amazing. Truly one of the few games where the world seems real and lived in.
If you haven't played these games yet, I highly, highly recommend them
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razzithold · 2 years ago
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I love homebrew settings for DND and other ttrpgs because I can do whatever the fuck I want. Directly rip off several things I like and verbatim slap them into my game? Absolutely.
My main homebrew setting started off as a magical steampunk ripoff of dishonored, elder scrolls, and dragon age set in a medieval Artemis Fowl-like rendition of earth and evolved into its own thing from there.
I've ran a Dishonored game where I also slapped the Entities from the Magnus archives into it to replace the outsider after the events of death of the outsider.
My beloved npc/PC oc Tiffany started out as an off brand mer knockoff of Emily Kaldwin but eventually morphed into her own person and character now detached from the initial inspiration and source material.
It's not a bad thing if your players recognize the references and source material, in fact that may increase enjoyment since they recognize things they know, but also having references to things your players Don't know has its own joys too because if they don't know the source material then they won't know the plot twist you have in store 😈 or if they only learn of the source material After playing the game and realizing the references you made retroactively. Lotta fun!
My convoluted god lore for my homebrew elven pantheon started as a mishmash of a knockoff reference to the Neverarine in Morrowind and a parody of Christianity by not merely killing the son of a god but having the daughter of a goddess kill that goddess.
I took the DND god Pelor, changed the spelling, and made him Palour the sun god of pancakes whose houses of worship are called IHOP (international house of Palour).
I took the concept of angels of death and shinigami from Multiple anime and made my elven death god have a whole organization of death angels who begrudgingly do paperwork and missions for him.
I've made so many characters whose names directly reference their inspiration. Also a lotta deliberate pun names because I am bad at names. Here, have a fairy named Margarita DeVille, deal with it.
It's so much fun to fuck around with lore! Highly recommend!
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thydungeongal · 5 days ago
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Okay so coming back with a few more suggestions: your request was something you could run in a black box style (i.e. with players needing to learn minimal rules) and with support for exploration and combat, and in a steampunk setting.
Now, I'm going to keep my suggestions rather trad, nothing too oblique, because the mix of combat and exploration makes me think that a pretty simple D&D style adventure game could work for you. So, just picking a few of the ones I know might work:
So, Into the Odd would be my first suggestion: it is an extremely simple game, almost perfect for running with players who don't want to learn a lot of rules, and since it is very old-school its rules revolve mostly around combat and exploration. Into the Odd is dirt simple, and while it has an evocative setting of its own, it is easily adaptable. Its default setting also assumes the existence of firearms.
If you want to check out the rules of Into the Odd for free, the rules of the game have been compiled into a free PDF. As stated, if is very minimalistic, the rules literally fit on a page.
Now, I would also love to suggest Blades in the Dark, which is basically Dishonored as a tabletop RPG, but that game is a bit on the complex side. However, if you want to check out a free, simplified version of it, I recommend checking out World of Blades!
Let me know if either of those are getting closer to what you're looking for. I also highly recommend browsing the Physical Games category on Itch! You can find all kinds of cool stuff there.
I think an important part of the "D&D is easy to learn" argument is that a lot of those people don't actually know how to play D&D. They know they need to roll a d20 and add some numbers and sometimes they need to roll another type of die for damage. A part of it is the culture of basically fucking around and letting the GM sort it out. Players don't actually feel the need to learn the rules.
Now I don't think the above actually counts as knowing the rules. D&D is a relatively crunchy game that actually rewards system mastery and actually learning how to play D&D well, as in to make mechanically informed tactical decisions and utilizing the mechanics to your advantage, is actually a skill that needs to be learned and cultivated. None of that is to say that you need to be a perfectly tuned CharOp machine to know how to play D&D. But to actually start to make the sorts of decisions D&D as a game rewards you kind of need to know the rules.
And like, a lot of people don't seem to know the rules. They know how to play D&D in the most abstract sense of knowing that they need to say things and sometimes the person scowling at them from behind the screen will ask them to roll a die. But that's hardly engaging with the mechanics of the game, like the actual game part.
And to paraphrase @prokopetz this also contributes to the impression that other games are hard to learn: because a lot of other games don't have the same culture of play of D&D so like instead of letting new players coast by with a shallow understanding of the rules and letting the GM do all the work, they ask players to start making mechanically informed decisions right away. Sure, it can suck for onboarding, but learning from your mistakes can often be a great way to learn.
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pearbosc · 9 days ago
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I’m an adult.
This blog is generally SFW but will occasionally have mature content/subjects. Any NSFW stuff will go on AO3.
I post my own art here, plus content from fandoms I enjoy and other people’s art that interests me. I love reading and making comics/manga and dedicate most of my art time to learning that.
The fandom I post about most is Fire Emblem: Three Houses (FE3H) because it has fun characters and interesting lore and I highly recommend it (it’s the only Fire Emblem game I’ve played lmao). I also love Delicious in Dungeon, Dishonored, Legend of the Galactic Heroes (LOGH), and a lot of other fantasy and sci-fi media.
For ships, I prefer F/F but not exclusively.
TERFs will be blocked.
Links
I'm not good about tagging posts consistently unless it's my own stuff, sorry!!
Art tag (#my art)
FE3H stuff (#fe3h)
AO3 (for comics bc Tumblr destroys the image quality)
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thegeminisage · 23 days ago
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ohhh i have so many interactive fiction recs, i played them a bunch in high-school. if you wanna get into them, go to ifdb, it stands for interactive fiction database, it'll have instructions for the IF interpreters. i gotta get back to playing it tbh. theres one that i love called Galatea about a living statue in a museum and its got something like 50-100 endings?? Emily Short is an author i highly recommend, she's done a bunch of fairytale retellings. Bronze is the Beauty and the Beast one and it was phenomenal.
welp this has reawakened my love for IF games lmao
- dl anon
HI god sorry i took so long to answer holidays bad. i've never tried interactive fiction outside of like. detroit become human and dragon age lol. and i guess dishonored! dbh also had 100 endings but the thing about dbh was that it was bad which meant all 100 of them sucked in 100 unique and terrible ways. vs dragon age like...it's basically different flavors of the same ending, which i don't mind! i always wondered, since i like the interactivity and dating parts of dragon age so much, if i would like games that are JUST those things, like dating sims, but i look at something like idk dream daddy and i'm like yeah but what's the point if there's no Stakes. maybe that's why i don't read romance novels lol
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voltronimus-prime · 9 months ago
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I highly recommend Deathloop, it's an immersive fps game made by the same people who did Prey and Dishonored. I don't want to spoil too much about the gameplay but it definitely has that mix of roguelike but also able to make your own build.
Honestly the less research you do the better, cause at least to me figuring out how the game works is one of the best parts.
I'm not usually one for Roguelikes but I think the reason I like Hades, Balatro, Slay the Spire and Splatoon 3: Side Order so much more is because at every turn they give me tangible choices.
I get a number of options and it's up to me to build a strategy around them. And that's way more fun to me than just getting some random upgrades and having to make do, because it's engaging my puzzle-solving brain just as much as my "lol wtf" brain. Buildcrafting is fun!
And that's nice. More of that.
Do yall know more games like that?
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septimaseverina · 10 months ago
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Tagged by @sigelfire ohhhhhh thank you so much! 💖 Actually, I love being tagged 🥰
Last Song: This Is Love by PJ Harvey
Favourite Colour: Red, Black, Gold
Last Movie/Show: Hulu's The Great. At first I think it might not be good at all, but it's turning out marvelous! Love the premise of the show, the satire, and all the crazy-funny elements in main plot and sub-plots so much! This show proves that Elle Fanning can act!
Next on my watchlist: Movie - Wonka (Timothee Chalamet's version)/ Show - Killing Eve
Last Book: Tarot For Real Life by Jack Chanek. (Need more insight for my Tarot reading. I highly recommend for every beginner. This book tell you about everything you need to know, even how to choose your own first deck!)
Last Game: Dishonored
Sweet/Savoury/Spicy: All please, but not too sweet
Relationship Status: Happily single! 😁
Last thing I searched online: Stylus pen for Oppo's tablet
Current Obsession: Tolkien Legendarium and The world of A Song of Ice and Fire.
Greatest Flaw: Hot-headed
Fic I'm currently reading: A very very fluff Legolas x Reader ☺☺☺
Tagging : Everyone who see this and feel like you wanna do. Have fun!
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waitineedaname · 3 years ago
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YOOO A FELLOW DISHONORED FAN?? FUCK YEA I LOVE THAT GAME TO PIECES. CORVO ATTANO MY BELOVED (i have never played dishonored 2 BUT playing through the first game on pacifist not killing anyone is my jam i cannot for the life of me be mean enough to get worse endings owiefj
I LOVE DISHONORED!!! genuinely the dishonored franchise is one of my favorite video games ever. I love so much about it. the world building is so cool and I love exploring to find as much lore as I can, the aesthetics are so fun bc it's like political intrigue but also grungey steampunk (oilpunk?) but also there's fucked up magic, I even love the gameplay which is really saying something bc I am Not Good at video games
also I totally relate to never getting the bad endings ajdbfkfj my sibling and I attempted a high chaos run and it just made us feel dirty, which I think is an example of how well the game is done, that it can make you Feel Bad for killing people in a game that's ostensibly about assassinations
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mikk1n · 2 years ago
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Tell me about your Dishonored blorbos? Also which character from Dishonored is honorably dishonorable, who is dishonorably honorable, and who can figure out the difference between the two?
I SAW THIS IN MY INBOX AND FORGOT TO FUCKING ANSWER SHIT-
Okay so I really really really like Havelock. Like if I had to choose a single favorite character from Dishonored it would be him. Idk what it is about that fucked up old man but he tickles my brain really good and also he transed my gender. So thanks Arkane for the gender.
Other characters I really really like are Corvo (but like. my interpretation of him. bc I'm picky and snooty about it), DH1 Emily, Samuel, Martin, aaaand probably a lot more but I'm brain foggy and it's hard for me to think rn. I also really like Billie, I think she was done really dirty by DOTO :(
I will say I prefer DH1 over DH2 and beyond because like...idk...DH2 feels kinda...defanged? And more hand-holdy than the DH1?
Havelock strikes me as the honorably dishonorable one. Like...this is gonna get a bit rambly so forgive me but like, if you step away from the really obvious foreshadowing (because Arkane stapled their hand to the players apparently), and take him in like some of the other characters do (like the other Loyalists aside from the Big Three), Havelock seems fairly trustworthy? He's strong, blunt, headstrong, and dead set on getting his way, no matter the cost, but he hides behind a facade of honor. He claims he was cast out of the Navy for rejecting Burrows' rule as illegitimate, he makes a point of saying how the choices he'd have made as a younger, bolder man (i.e. staging a more violent coup) wouldn't have led to the "bright future" he claims to want to bring about. He claims the conspiracy is all about restoring the Kaldwin line and removing an illegitimate regime—but we all know how that ends.
I fully believe Havelock is putting on the front, the same way Martin does—the two of them are dangerous in different ways. Where Martin lowers your guard with honeyed words, Havelock lowers it by posturing himself as the man who wears everything on his sleeve. People think that what you see is what you get with him, and I feel like it's to the point where he could even be seen as foolish or a mindless brute. But he's smart, he's calculating, and he knows exactly what he's doing. He's playing The Game™ while appearing as though he doesn't care to understand it. And he uses his mask of a stern, honor-bound, almost fatherly military man as a means to control people and manipulate things behind the scenes.
Corvo is the dishonorably honorable one to me—he does follow an honor code and he follows it closely, but one relevant to Serkonos, not to Gristol. There's a really good article that explores the concept of Corvo pursuing a vendetta more in-depth that I highly recommend you read, it's definitely informed my characterization for Corvo: it's called Corvo Is Not An Honorable Man.
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