#hg rpg
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Cornelia Terra (she/her). District Two Tribute. Twenty-one. Josie Totah.
(cw: mentions of transphobia)
– What was their childhood like?
Growing up, the world had always been just a little bit off kilter. Given the name Cornelius after being born to a Peacekeeper father and a District government official mother, life had always had a specific direction, a norm that society had already dictated while the child had still been in the womb. An Academy education, and then it was either volunteering for the Games or rerouting to become a Peacekeeper.
But even while the young boy stayed on his predetermined path, everything was always off. Inexplicable at first, before it began to become clearer when he hit puberty. And knowing that he would’ve much rather walked around the hallways in a skirt or a dress, or strut down the street in a pair of heels that his mother would’ve called much too high, and entirely inappropriate for a boy. After all, that was who she had raised. Cornelius was sure neither of his parents would approve, and that made him too afraid to speak up. It left him in a seemingly permanent state of restlessness. He was living in rooms where the pictures hung crooked and he could never stand up to right them. No matter what, they’d slip to the left, or to the right. He was walking on a permanent rising slope, and it was exhausting to keep up the same pace. One foot in front of the other while wearing the wrong pair of shoes for the trek.
It took him years before he couldn’t take it any longer. Cornelius felt like he could hardly breathe while he sat down with his mother and told her first. Halfway through the lengthy conversation, his father returned from work and joined in. For hours, he’d sat there with tension and anxiety, talking and talking like his life depended on it. And it did. Once the last word had tumbled over his lips, the pictures soundlessly righted themselves. The slope became an even road to walk on. As if by a miracle, his parents understood without much talk against it.
From one moment to the next, Cornelia was free.
– How do they feel about the Games?
Cornelia had always excelled at handling weapons. Especially with a sword, she spent hours upon hours training. Now that there was nothing else missing from her very being, everything else came to her much easier as well. She was kinder to herself, clearer with her goals, more confident in her step and her actions. Though, that did not mean that everyone was kind to her as well.
Many of her friends had been quick and ready to accept that the boy they’d befriended had finally grown into herself, because really nothing had changed except for the fact that she could freely be herself now. But not everyone could see it that way. Even if Cornelia, at her very core, was still the same person, in the eyes of some she had suddenly become weaker. Less capable at handling a sword and fighting to win in the Arena. Unfit to volunteer and survive. Cornelia knew what she was capable of better than anyone else in the world, and the myriad of assumptions bullied her out of rational thought. It angered her into over-confidence instead.
She’d show them that she’d always been the same person, only now she could project it to the outside as well. Prove that there was hardly anyone more capable than Cornelia Terra to compete for the victory spot.
Defying any and all wishes from the Academy officials for who was to volunteer, Cornelia raised her hand during the reaping for the 132nd Hunger Games.
– What is their personality like?
Cornelia is confident and self-assured, but hardly ever to an arrogant degree. After years of discomfort, she’d learned that there was nothing better she could do for herself than to know what she wanted and boldly reach for it. She encourages almost out of habit; herself as well as others. Even when situations are hopeless, she reassures. At times, stubbornness peeks through the positivity, anger as well as an unshakable desperation to hold onto things and not let them go.
– What is their district token?
A gold necklace given to her by her mother.
– Three strengths and three weaknesses?
( + ) confident, bold, caring
( �� ) stubborn, hot-tempered, mischievous
PENNED BY: LEO
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THE PROUD TRADITION OF OUR NATION...
Two tributes from each District shall be offered up in penance for what was done in our nation's darkest days.
The rebels have failed and the Mockingjay is dead. Another Snow ascends to power to seal a dynasty. The Hunger Games continue uninterrupted.
In retribution for the insubordination of the rebellion following the 75th Hunger Games, the Games now occur biannually. Whispers of another rebellion calling itself the Vox Populi stir a quarter of a century later, leaving every citizen faced with a difficult choice.
The Hunger Games carry on...
*** MaytheOdds is a Hunger Games AU original character roleplay following the Hunger Games in a universe where the Mockingjay rebellion failed. We focus on character development of permanent characters and simulate the Games in a combination of luck, strategy, and plotting with tributes. Click the source link to learn more, find wanted connections, and join. Applications for permanent characters are always being accepted, and applications for tributes for the 136th Hunger Games ARE NOW OPEN!
The 136th Games will have a special twist, read more in the pinned post on our main!
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welcome to a pyrrhic victory —
when you hear the projected applause fill the silence, joyous in the moment a tribute becomes a victor as your name is written down in the history books, it doesn't matter who you were when you stepped in here. that child is as dead as the other twenty-three, and you learn that tribute is a synonym for dead, but victor is a synonym for doomed. there's no winners in the hunger games, whether you volunteered after a lifetime of preparation or the odds were not in your favour. there's no winners, other than perhaps the capitol. president snow. no, you could never call what happened to you winning. you survived. you spend the rest of your life pretending it was worth it.
pyrrhic victory is a slightly au hunger games group, starting during the 72nd hunger games, with a focus on victors and their journey, the capitolites adjacent to the games and the system, found family and how fires of change aren't started in a day.
MAIN — PLOT — RULES
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our darling siren brooks ( halston sage ) has been searching the capitol high and low for their older brother who looks a lot like utp ( zac efron, paul wesley, jake miller, etc ). have you seen them? if so you should send them along this way, and you definitely do need to message britt ( sirenbrooks ).
the connection details :
the brooks family come from district four. siren and this character come from a family of five. your character is the oldest, siren is the middle child, and then they share a younger brother. siren and this character were very close, and when she got sent to the games - I imagine he did what he could do to ensure she would win (everything in his power) he could be a victor from a past game, or he could have never went into the games*! your choice! i would love to work out the dynamic especially since after she won and came back, she would have been struggling heavily with ptsd. I imagine her brother is a big part of the rebellion, thinks the games are sick and the capitol should be taken down.
* admin note : if this character is not a previous victor, siren would have had to apply for him to have capitol citizenship, and he would have to have left district four permanently !!
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Requested by @oldmidori
#playstation exclusive#choro q#choro q hg 4#video games#gaming#video game polls#polls#tumblr polls#racing#rpg
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A NATION AS TRIBUTE - THE FIRST QUARTER QUELL
A certain air of restlessness stirs the nation in the late afternoon of June 4th. Everywhere in the Capitol and districts alike, broadcast satellites crackle to life, as is mandated by order straight from the Presidential Palace. Crowds gather where they are facilitated to do so, where booming speakers and massive screens are stationed in town squares and workplaces specifically for this purpose. Those who tune in are met by the sight of a familiar face; President Ravinstill, standing at a podium. A little to the side behind him stands a fair-haired man. His is not a face as recognisable as the president, but nobody could deny that Coriolanus Snow has made a name for himself, especially when he has just been publicly announced as the new Head Gamemaker not two weeks ago. The president addresses the nation with an impassive greeting, which includes a brief speech on the tribulations Panem has faced, the triumph they have all fought for and earnt, and the sanctity of the annual Hunger Games. This in itself is nothing unusual. What is out of the ordinary is that the president then steps back, relinquishing the podium. Head Gamemaker Snow steps forward in turn, holding something wooden and ornate in his hands. “Every twenty-five years since our shared victory, we, together as a nation, celebrate the Quarter Quell,” Snow begins. “Since the founding of the Hunger Games, the founders themselves have prepared noble guidance on how we should observe the Quells for many centuries to come. Their guidance comes in the form of instructions, stored in boxes just like this one.” He holds up the item in his hands, the box which almost resembles a small vault. “Today, we are all honoured to open our first.” The box clicks open, from which a piece of paper is drawn. A moment of silence passes before Snow reads the instructions aloud. “On the twenty-fifth anniversary, as a reminder to the rebels that their children are dying because of their choice to initiate violence, every district will be made to hold an election and vote on the tributes who will represent it. This year, no District citizen is exempt from the Reaping. The age limitation is waived until further notice.” Just a few more critical details are laid out; that everyone over the age of 12 is obligated to vote, that the voting will be held within the next couple of weeks throughout the districts, and that further arrangements and announcements will be made by the mayors. Head Gamemaker Snow concludes by bidding the nation good day. There is no mention of odds for this reaping, the tribute selection now fully in the Districts' hands. Not a second later, the seal of Panem flashes across screens, marking the end of the broadcast. The districts erupt in explosions of gasps and whispers—and even some stronger voices—but peacekeepers manage to keep everyone in line.
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Interactions are now open!
For this cycle, tributes are voted in by the people of the Districts instead of randomly reaped. Furthermore, no age limit is imposed this time (though we still require playable characters to be at least 18 years old), as a signal from the Capitol that no one is safe, not even if aged out of the reaping bowl. Please keep this in mind when applying for tribute characters. This is the Districts' chance to put forth their very best - or their very worst.
Applications for tribute characters are now open as well. If you're unsure of a faceclaim, you can check out our wanted faceclaim list for a little source of inspiration. We look forward to having you here with us!
OOC Date for Reaping Announcement: April 12th IC Date for Reaping Announcement: June 4th
OOC Date for Reaping & Arrival time in the Capitol: April 19th IC Date for Reaping & Arrival: July 4th
#totplotdrop#thg rp#hg rp#hunger games rp#tbosas rpg#tbosas rp#tbosas#thg#the hunger games#the ballad of songbirds and snakes
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Periodic Table AU. 'nuff said
Level 1 Slime is Hg I don’t make the rules
#Hg is Mercuryyyyy#Periodic table au#new au#!cu#epprbcu#exclamation point pfp rpg blog cinematic universe#punctuationverse
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Do you have any if recommendation?
Ooh! I have really, really bad memory(!!) but these are current faves that I have played/replayed recently that I can think of. A lot of the authors are also THE BEST HUMAN BEINGS EVER. So, double recommendation.
I probably missed a bunch out, so take this as a non-exhaustive list! In no particular order:
(Edit: Added some descriptions but yeah I got a little unhinged so I'm sorry nothing makes sense or if the quality of the write-up went down over time/did not actually give you any useful info)
WIPs with demos
Citadel, @bouncyballcitadel (I think of all the IFs on this list, this one makes me sweat the most. And I've said it once and I'll say it again: the dialogue is so snappy and well-written, and characters are SO DAMNED LOVEABLE.)
Infamous, @infamous-if (I've been manifesting Band/Musician IFs for the longest time, and then this popped up! I've even played Choice of a Rockstar, that's how desperate I was... Anyway, this is legions better than that. Angsty ex routes are my kryptonite, and Seven is just. Inevitable.)
Defiled Hearts: The Barbarian, @defiledheartsblog (I went into this wanting something juicy and fun/historical—and it's all of those things, but I didn't expect it to be so damned funny, too. The ROs are all impeccable.)
Raiders of the Caravan and Apartment 3-3, @leftski-if (A'ight listen, fantasy slice-of-life is my fave genre, and these are IT. Like, everything I never knew I needed in my life, and SO cozy/wholesome, with a cast of characters that I want to befriend in real life.)
The Adventures of Sherlock Holmes: An Affair of the Heart @doriana-gray-games (First off, the customization in this game is INSANE, and the branching too. I've replayed a couple of times and the little variations I discover each time just blows my mind. Secondly, it's so funny and written so well. Ngl I'm not a Sherlock fan but that's just testament to how amazing this IF is.)
When Life Gives You Lemons, @when-life-gives-you-lemonssss (Modern slice-of-life with an adorable kid, a bunch of hot ROs, CC. Hill's humor, what can I say?)
Golden @milaswriting (Really interesting world-building, one of the coolest fictional cities I've read in an IF, AND I'm obsessed with the ROs, in particular K de la Renta. Also Mila is such an awesome writer, I'm beyond excited for @beyondthegame.)
A Tale of Crowns @ataleofcrowns (This game is beautiful, polished, and SO exciting. Honestly, it looks like the kind of game created by a whole-ass game studio and would cost $50 to buy, it's that good. I really got swept up by this IF—probably played it all in one go.)
Rougi @rougi-if (Again, another game with scrumptious visuals/UI and also is just so well-crafted. I love the premise too, it's so original and fresh.)
Scout: An Apocalypse Story @anya-dev (Unfortunately this one might be on hiatus but I am/was really, really obsessed.)
Wayfarer @idrellegames (Love the game mechanics of this one, and the visuals. Probably controversial, but I like the D&D / random dice effect. And I also like the fact that it feels like an old-school RPG.)
Chop shop @losergames (The premise is all I needed to be sold, really—I'd always wanted to buy GTA as a kid but my parents were like NO WAY. Anyway, this IF did not disappoint, and let me live all my childhood dreams.)
Edit: AHH! How could I forget, one of my recent faves, Folksaga @folksaga-if (Lush atmospheric writing, super unique premise—norse mythology, plus I'm head over heels for Katla).
Completed IFs
Butterfly Soup 1 and 2 @brianna-lei (these are completed and I will never not promote them. Honestly the most adorable, wholesome, funny sports/coming-of-age IF I've read)
Elsinore: After Hamlet @lapinlunairegames (Insanely cool premise, insanely cool execution)
The Thick Table Tavern @manonamora-if (I love bar/tavern games, and this one actually lets you mix drinks! Instant fave.)
Other HGs/COGs I love: Slammed, Tin Star, Fallen Hero, If it pleases the court, A Player's Heart (these last two are so underrated, though I guess cause it's mainly wlw)
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i want to teach you how to play chuubo's marvelous wish-granting engine...
(diceless rpg released by jenna k. moran in 2011)
... in as few words as i can manage!
there's a person running the game and playing the world (here, they're called the hollyhock god or "HG" for short.)
and one or more other people playing several characters who serve as the game's central cast (the player characters, or "PCs" for short.)
if you're one of the PCs, your main goal is to progress through a storyline by earning experience points ("XP") before play, you'll be given a little card with a set of goals on it. this is a quest. it describes the kind of story you're here to tell with your character today.
a quest needs a certain amount of XP to be completed, at which point you earn a reward and proceed to the next quest.
you can get XP in a few common ways:
completing the goals described on your quest card (major goals can only be completed once and give a large amount of XP, flavor goals can be repeated indefinitely but grant a smaller number)
participating in scenes with other PCs and/or the HG, talking to and working with one another and describing how your character feels. (this is an XP action, and you can take one once per scene)
evoking a specific emotion out of the other players that they reward you with XP for (this is called emotion XP)
a scene involves one or more PCs interacting with one another or the world. once everyone's been in two scenes and taken two XP actions, that is a chapter. you tally up all the XP you earned, refresh your resources, and the session is over.
that is the core loop. you try to progress directly on your quest, you spend scenes interacting with other players, and you play into the archetype you've chosen for a few bonuses. finish a quest, unlock a new storyline.
in other words: you have experiences as your character which give them the will to grow and change.
check out this example ^^^
this one's structured for a loner character-- some mad scientist or mage who knows that the world is in danger and is eager to solve that problem all alone.
but... this isn't really a story about singular great men solving singular great problems alone, though. how much can you tell about this character, their conflicts, and where they're headed, all based on the quest structure alone?
your challenge is to:
do the things listed on the card, when possible. take up burdens, structure the weird ominous dreams and portents your character is experiencing, create scenarios where they have to rely on others against their better judgement (quest XP).
spend time with the natural world and/or the other PCs every scene, having experiences that affect your character personally (XP actions).
act as your character in ways that drive the other players to stunned speechlessness, the usual target reaction for this character's archetype (emotion XP).
be loose and have some fun with it. you'll be working with several quests at a time, so try to chain them together and create openings for other players to fulfill their own goals as well.
... and you've done it! those are the fundamental basics of the game!
#cmwge#chuubo's marvelous wish granting engine#ttrpg#jenna moran#nobilis#lots of folks keep describing this thing as “a tome” and “arcane”#i get why#but here's the core loop broken down into simplest terms. for you!#follow for more guides to rpg esoterica
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Heavy Gear RPG fourth edition is out in the wild now! Time to share some art! I switch projects and styles frequently. So, it can take me some time to get up to speed on a new project. This piece marked, for me at least, the point where I was getting comfortable with my HG style.
Get a copy of the new book here:
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Slightly late comiket c103 masterpost
(Long post)
Someone cosplayed Bocchi from the house visiting episode (with the sash and party glasses)
Staff cosplaying as Mori Calliope and Oozara Subaru
RX-78-2 cosplayer waved to the crowd entering the venue (almost everyone in that section waved back)
Bocchi and Ryo cosplayers in the Blue Archive section
This one cosplayer manning a stall who very nearly handed me back 11000 yen when I handed her 10000 yen for a 1000 yen item
A Kurisu Makise cosplayer who didn't have Dr Pepper on hand but did have some tea
Arknights Platinum cosplayer who was like 180cm tall (with like 3 inch heel boots)
Went to I211's booth. Saw him talking in English to the customer in front of me. Tried to ask for the new book by asking in English. He replied in Japanese. Thanked him in English again. He thanked me in Japanese.
Guilty Gear May cosplayer with like a really really big hat
Different staff cosplaying as Calliope Mori (again)
Seems obvious when said but its interesting to see that people quite often dress in something related to what they're selling (train stuff/conductor's uniform, military stuff/camo uniform, 男の娘 etc)
Singular Ruri Dragon doujin booth
Someone was cosplaying as the guy from The Mask of all things. Like the one with the green face and yellow suit
The guy who married Miku had a booth and a Miku doll was handing out stuff to people visiting
A pair of Ryo and Kita maid cosplayers selling Bocchi stuff together
Saw a whole ass VSK, Kalashnikov and two RPGs in the military section
Overheard in an american accent "I'm telling you man it's all just horses"
3 completely different Touhou cosplayers just browsing the military section (Junko Aya and Sakuya)
A pair of Uma Musume cosplayers manning a booth in the train section
A pair of Chisato and Takina cosplayers manning a booth in the train section
For some reason quite a lot of booths in the train section accepted electronic payment (everywhere else was cash only)
Train ASMR
Somehow got called 'onee san'
A Witch from Mercury book being sold with the cover designed like one of those HG kit boxes
Bocchi the Cock. Like, a lot of it
Quite a sizable number of Kikuri Hiroi booths
There were like 4-5 booths in a row all selling AI generated stuff and you could tell which ones used the same program
One singular Brisket (strive) cosplayer
A booth that was just a guy handing out political flyers
A booth that just had "stop censorship law" written all over
Some guy cosplaying in a full ghillie suit
Okuyasu cosplayer (without The Hand) (or Josuke)
A staff who had a hat with a batter operated spinning ferris wheel like thing on it
A staff who had a Blue Archive halo taped on his hat but wasn't otherwise cosplaying (it was pink idk whose halo it was)
A staff who didn't know what colour his hat was and called it "yellowish orange" (オレンジ黄色いぽい)
As always there were many 男の娘/女装/etc
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Greer Morgan (she/her). District Ten Mentor. 121st Mentor. Twenty-three. Florence Pugh.
Greer hated everything about her childhood, she was just too young to know it then. She was raised with money and privilege most others in Ten could only dream about, and although it didn’t touch the wealth of the Capitol, it meant never soothing calloused hands or fighting off hunger pains. Greer’s dad is the mayor of Ten, which meant she had a good education, a beautiful home, and four siblings who spent their days alongside her playing and learning instead of working. It should have been the perfect life, but perfection was only ever an illusion.
Greer learned from an early age that children should be seen and not heard, and they should not be seen unless perfectly presentable. She had a closet full of pretty dresses she was never allowed to stain. Her hair was always neat and never out of place. Her voice was never to be raised, and no matter what there was always a smile on her face. She was taught how to sit perfectly still through dinners, and parties, and ceremonies, and pictures, and when people would visit, they would coo over just how polite and well-spoken the little Morgan girls were.
None of this sweetness came naturally to Greer. Greer, in particular, was a horse that needed breaking. She used to protest about why the boys got to run and come home dirty with holes in the knees of their pants. Why did they get to ride horses, and look for lizards, and make noise? Greer’s sisters seemed to fall so easily in line, but Greer and her brother were an inseparable duo of chaos and noise. It seemed her parents were constantly battling the fire that burned in her, but they tamed her with the promise that good little girls get good things in life. So, Greer learned to behave. She learned to be polite and well-spoken with never a hair out of place or a stain on her dress. That was the way things were supposed to be.
How did they feel about the games before being reaped?
Greer never thought about the Games too hard. She didn’t know the farm kids that went into the arenas, but she knew the ceremony like the back of her hand. She was told early and often that the Games were a system that worked, and Greer didn’t know to question that. She never imagined that she wasn’t actually immune to their reach, so her own reaping caught her completely off guard. Greer had always been told that if she behaved good things would happen. She had been promised the chance at a Capitol university or at least the life of modest luxury she had always had. She had never taken tesserae; she wasn’t supposed to die in the arena. That wasn’t at all how any of this was supposed to go, but Greer did what she knew how to do. Greer took the stage, and she smiled.
What was their trajectory in the arena & how did they win their game?
Despite its broken promises, Greer’s childhood did help her going into the Games. She knew how to interview well and how to feign graciousness. She was well educated and had a few skills that made her adored by the Capitol audience. She knew how to play the piano, she could speak a little Latin, and she’d trained in archery enough to pull out a decent training score. All of this meant sponsorships, and sponsorships helped keep her alive.
Greer was launched into something resembling a children’s entertainment center. The tributes rose on pedestals in the center of a ball pit that served as the cornucopia. The tributes had to dig through the balls to find supplies, and the difficulty of maneuvering through the pit proved to be deadly for many. The ball pit was located in the center of a large jungle gym that could only be navigated via slides, tunnels, platforms, and nets. The bloodbath claimed eleven of the tributes, setting the Games up for a quick run.
The arena was extremely difficult to navigate as a whole and was designed to purposely confuse the tributes. There were also very few places to hide, and tributes had to learn to access escape routes if they wanted to avoid combat. The sectors of the arena were arranged vertically like floors in a building. Every floor of the entertainment center could be reached, but tributes could only move through the floors using slides and ladders embedded in the walls. No slide or ladder ever took the tribute to the same floor consistently, so the tributes were always left guessing where they would end up. Water was fairly abundant in the arena with potable drinking fountains on each floor, but food was nowhere to be found. The only food items in the entire arena were pizza and cake, moldy and rotten beyond edibility located in the sector of the arena called the “party room.”
Greer managed to escape the bloodbath by finding a bow and arrows in the ball pit and using it to defend herself as she waded through the plastic balls. After escaping the jungle gym sector, Greer wound up in the arcade sector where she formed an alliance with tributes from Seven, Eleven, and Twelve. The four of them spent the night safely sleeping in shifts and hiding in the noise and chaos of the arcade. The alliance stayed in the arcade into the second day, but by midday they were found by the pair from Four. Greer’s alliance fled through a slide and landed in a nearly pitch dark, black-light mini golf course. The dark, twisting course was difficult to navigate and proved to be very dangerous when the jungle themed course decorations revealed themselves to be arena mutts, and the group was attacked by monkeys and crocodiles. The tribute from Twelve was killed by the mutts, but the rest of the alliance escaped to a floor made up by a maze of inflatables for the night. By the third day, only nine tributes remained in the arena, and the gamemakers began routing the slides and ladders to force tributes onto the same floors. Greer’s alliance was ambushed by a group of tributes in the inflatable maze leading to the loss of the tribute from Eleven.
Greer and the tribute from Seven fled to a floor of the arena called “Tot’s Tiny Town” where they were able to hide for most of the fourth day. The two of them were able to find respite for much of the day, resting and receiving much needed sponsor gifts. By that night, only six tributes still remained, and the gamemakers wanted to begin wrapping things up. They released a group of seven foot tall animatronic mutts from the “party room” to attack any tribute they find. Through the night, the mutts killed several tributes and led the rest back to the main floor of the entertainment center before they were called off. Greer and her ally were forced back to the jungle gym where the game had started and brought face to face with the remaining careers. Greer’s last remaining ally was killed, but Greer was able to use her bow to survive the confrontation and be crowned a Victor on the fifth day in the arena.
How were they affected by their experiences in the game?
The one thing the Games did give back to Greer was her fire. When she returned home, Greer’s parents tried their best to continue parading her around, but now Greer knew the truth about what the Games were. She didn’t believe her parents’ lies about the generosity of the Capitol or the benefits of the system anymore, so they stopped speaking to one another. Today, Greer isn’t so afraid to get her clothes dirty or to make a little noise.
What are they like as a mentor?
Greer fights for her tributes, and all she asks is that they fight too. She knows that sometimes you have to play nice with the Capitol before you go in, and she would never fault a tribute for that. However, Greer always strives to make sure her tributes don’t lose their spark in the process.
What is their personality?
Mostly, Greer likes to be left alone. She doesn’t trust easily and takes a bit to get know. She spends most of her time with her horses back in Ten, and only spends time in the Capitol when she has to. However, she’s learning to let herself have fun again.
Three strengths and three weaknesses.
+loyal, independent, adventurous
-unpredictable, blunt, impatient
PENNED BY: HAIR
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Gunpla #16 - Custom GMS Everest [Je]
The Everest [Je] pattern was a flashpoint for controversy before it was even printed. A leaked memo revealed that GMS planned to unveil a new Everest sub-pattern designed to cut a more "heroic" image - enflaming debates around Union's portrayal of these weapons of war. In reality, the [Je] was designed primarily for competitive mech-based sports like Pankration Mekani. This was revealed to be a (perhaps misguided) attempt by GMS to bridge a cultural gap with the Karrakin Trade Baronies, which didn't do much to quell the arguments. These controversies haven't prevented the [Je] from becoming a popular pattern for a new generation of rookie Lancers and athletes alike.
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Technically my first full paint-job! I definitely learned a lot making this bad boy.
Inspiration:
For starters, this is a custom based on Peyton Gee's Everest illustration for Kai Tave's Operation Solstice Rain mission. It's an interpretation of the starter mech from the LANCER RPG. It's cool! You should try it! Drink deep! and descend!! Solstice Rain is a nifty 'introductory' mission for the system, and I can recommend it as a starting point.
I imagine the lion crest (lifted from WFM's Darilbalde decals) to be the logo of a mech-based sports team, making this model number #3 in the lineup. The planet logo could be the symbol of an interstellar sports league.
Parts List:
Body: HG Jegan ECOAS type
Back weapons: HG Zowort Heavy
Rifle/Pistol/Shield: 30MM Customized Weapons (Military Weapon)
Knife: HG Demi Trainer Option Kit
Paints: Tamiya Acrylic - XF-76 (green), XF-7 (red), X-18 (back weapons), XF-16 (metallic), XF-90 (brown)
Decals: A mix of Witch From Mercury's Darilbalde, 30MM option sets, and RG God Gundam
Construction:
This is my first paintjob, and I did it by hand with Tamiya acrylics. Well, at least, I did for the parts you see here. I had an absolute disaster of a time with the joints since I tried to use an enamel paint thinned with acrylic thinner. Looked real bad, then it got worse when I tried to clean it off with a bath in rubbing alcohol. Every single part disintegrated. Luckily, I had a Jegan Heavy with the exact same set of joints so I yoinked those!
I won't have the setup to try airbrushing for a while, so the next custom I make will probably be hand-painted acrylic again. Now that I know what I'm doing I expect it'll be much smoother.
In terms of other modifications, I extended the waist a tiny bit to add a bit of seperation between the upper chestpiece and the lower codpiece. I used the limbs to practice scribing, which turned out particularly nice with the back of the legs. See below before the paintjob:
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#gunpla#model kit#jegan#lancerrpg#this fellas been on the backburner for three months and it feels great to finally finish the damn thing
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welcome to a pyrrhic victory —
when you hear the projected applause fill the silence, joyous in the moment a tribute becomes a victor as your name is written down in the history books, it doesn't matter who you were when you stepped in here. that child is as dead as the other twenty-three, and you learn that tribute is a synonym for dead, but victor is a synonym for doomed. there's no winners in the hunger games, whether you volunteered after a lifetime of preparation or the odds were not in your favour. there's no winners, other than perhaps the capitol. president snow. no, you could never call what happened to you winning. you survived. you spend the rest of your life pretending it was worth it.
pyrrhic victory is a slightly au hunger games group, starting during the 72nd hunger games, with a focus on victors and their journey, the capitolites adjacent to the games and the system, found family and how fires of change aren't started in a day.
MAIN — PLOT — RULES
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which districts would you like to see more of?
i can't really speak for ana, though i do know she would say "all of them" ! which i totally agree with, but that's not a particularly helpful answer. i personally would love to see some more of our victors from districts two, three, five, seven, ten, and eleven ! but in all honesty, anon, whoever you want to bring us is exactly who we'd like to see !!
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Specifically, if I recall correctly, he was playing Little Wars, the tabletop war game written by HG Wells and the ancestor to D&D and other tabletop RPGs as well as ancestors to pretty much every tabletop war game, too.
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Peter Cushing with his toy soldiers
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