#helpful writing resources
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fanaticsnail · 10 hours ago
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Sfw Writing Prompts: Love Languages
Dialogue prompts to get those words flowing. Written with platonic interactions in mind.
Touch
"You look cold. This blanket I've got is big enough for both of us. Jump on in, let's share the warmth."
"I just... I need a hug. Can... Can I... I just need you... Please?"
"You. Me. Arm wrestle, let's go. This time, you're going down."
"Lean on me for a bit. I can take it. No, I don't mean metaphorically, you look like you're barely holding yourself up. I got you."
Affirmation
"I'm proud of you. You've come so far, and I just... I've never been prouder to be by your side to see you accomplish it."
"You've done a good job with that. I like how you've thought it out. Talk me through it?"
"I love how your eyes light up when you do that. I can see your passion, and it's almost enchanting to witness."
"You're one of a kind. I mean it, and I mean it in a good way."
Time
"Come here. Need another body with me for a minute. You don't have to do anything, just be there."
"You reading? Mind if I just sit beside you while you do? I won't make a peep. Lips zipped."
"I'm trying to work out how to play this card game, and I feel like you'd be able to help the best. Can you play it with me?"
"Woah there. You look like you're about to pop with what you've got stewing. Let's go talk about it. You talk, I listen."
Service
"Alright, I'm here to help move the stupid thing in your bedroom. Lets get to it together."
"You've been standing for too long and your back looks all wonky. Come here, let me get that knot out."
"Did your chores for you so you could get off work early. Rest, damn it. Your eye bags are packed and ready to go."
"Made your usual breakfast along with mine to save time. Eat up, we've gotta run."
Gifts
"Saw this in town and thought of you. Doesn't cost you anything other than that massive grin on your face."
"You said you needed a new one. I saw the opportunity and took the initiative to do something about it. It's all yours."
"Had some stuff lying around. I thought I'd make it for you. I... I put your initials on it too. Right there, can you see?"
"I, uh... I picked some herbs for dinner from the garden, and these flowers were out there beside them. It didn't take much effort to throw them together, but I know how you like plants, so I thought you might like it."
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thewatcher727 · 4 months ago
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Writing Description Notes:
Updated 9th September 2024 More writing tips, review tips & writing description notes
Facial Expressions
Masking Emotions
Smiles/Smirks/Grins
Eye Contact/Eye Movements
Blushing
Voice/Tone
Body Language/Idle Movement
Thoughts/Thinking/Focusing/Distracted
Silence
Memories
Happy/Content/Comforted
Love/Romance
Sadness/Crying/Hurt
Confidence/Determination/Hopeful
Surprised/Shocked
Guilt/Regret
Disgusted/Jealous
Uncertain/Doubtful/Worried
Anger/Rage
Laughter
Confused
Speechless/Tongue Tied
Fear/Terrified
Mental Pain
Physical Pain
Tired/Drowsy/Exhausted
Eating
Drinking
Warm/Hot
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deception-united · 9 months ago
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Writing Tips Master Post
Edit: Some posts may be deleted
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Writing Grumpy x Sunshine Tropes
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy
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thewriteadviceforwriters · 1 month ago
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Other Words for "Look" + With meanings | List for writers
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
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writers-potion · 3 months ago
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List of Interesting Latin Phrases
A list I made just to satisfy my vain cravings for resonating mottos for a secret society I'm working on. Enjoy!
abi in malam crucem: to the devil with you!
ad astra per ardua: to the star by steep paths
ad augusta per angusta: to honors through difficulties
aegis fortissima virtus: virue is the strongest shield
amor vincit amnia: love conquers all things
animo et fide: by courage and faith
arbitrium est judicium: an award is a judgement
aut mors aut victoria: either death or victory
aut vincere aut mori: either victory or death
bello ac pace paratus: prepared in war and peace
bibamus, moriendum est: let us drink, death is certain (Seneca and Elder)
bonis omnia bona: all things are good to the good
cede nullis: yield to no one
cito maturum, cito putridum: soon ripe, soon rotten
consensus facit legem: consent makes law
data fata secutus: following what is decreed by fate (Virgil)
durum telum necessitas: necessity is a hrad weapson
dux vitae ratio: reason is the guide of life
e fungis nati homines: men born of mushrooms
ego sum, ergo omnia sunt: I am, therefore all things are
pulvis et umbra sumus: we are but dust and shadow
quae amissa salva: things lost are safe
timor mortis morte pejor: the fear of death is worse than death
triumpho morte tam vita: I triumph in death as in life
tu vincula frange: break your chains
vel prece vel pretio: for either love or for money
verbera, sed audi: whip me, but hear me
veritas temporis filia: truth is the daughter of time
vero nihil verius: nothing is truer than the truth
vestigia nulla restrorsum: foosteps do not go backward
victus vincimus: conquered, we conquer (Plautus)
sica inimicis: a gger to his enemies
sic vita humana: thus is human life
─── ・ 。゚☆: *.☽ .* . ───
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💎Before you ask, check out my masterpost part 1 and part 2 
Reference: <Latin for the Illiterati: a modern guide to an ancient language> by Jon R. Stone, second edition, 2009
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imastoryteller · 7 months ago
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20 Compelling Positive-Negative Trait Pairs
Here are 20 positive and negative trait pairs that can create compelling character dynamics in storytelling:
1. Bravery - Recklessness: A character is courageous in the face of danger but often takes unnecessary risks.
2. Intelligence - Arrogance: A character is exceptionally smart but looks down on others.
3. Compassion - Naivety: A character is deeply caring but easily deceived due to their trusting nature.
4. Determination - Stubbornness: A character is persistent in their goals but unwilling to adapt or compromise.
5. Charisma - Manipulativeness: A character is charming and persuasive but often uses these traits to exploit others.
6. Resourcefulness - Opportunism: A character is adept at finding solutions but is also quick to exploit situations for personal gain.
7. Loyalty - Blind Obedience: A character is fiercely loyal but follows orders without question, even when they're wrong.
8. Optimism - Denial: A character remains hopeful in difficult times but often ignores harsh realities.
9. Humor - Inappropriateness: A character lightens the mood with jokes but often crosses the line with their humor.
10. Generosity - Lack of Boundaries: A character is giving and selfless but often neglects their own needs and well-being.
11. Patience - Passivity: A character is calm and tolerant but sometimes fails to take action when needed.
12. Wisdom - Cynicism: A character has deep understanding and insight but is often pessimistic about the world.
13. Confidence - Overconfidence: A character believes in their abilities but sometimes underestimates challenges.
14. Honesty - Bluntness: A character is truthful and straightforward but often insensitive in their delivery.
15. Self-discipline - Rigidity: A character maintains strong control over their actions but is inflexible and resistant to change.
16. Adventurousness - Impulsiveness: A character loves exploring and trying new things but often acts without thinking.
17. Empathy - Overwhelm: A character deeply understands and feels others' emotions but can become overwhelmed by them.
18. Ambition - Ruthlessness: A character is driven to achieve great things but willing to do anything, even unethical, to succeed.
19. Resilience - Emotional Detachment: A character can endure hardships without breaking but often seems emotionally distant.
20. Strategic - Calculative: A character excels at planning and foresight but can be cold and overly pragmatic in their decisions.
These pairs create complex, multi-dimensional characters that can drive rich, dynamic storytelling.
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deoidesign · 2 years ago
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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radioactive-earthshine · 1 year ago
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Writing tips for long fics that helped me that no one asked for.
1.) Don't actually delete content from your WIP unless it is minor editing - instead cut it and put it in a secondary document. If you're omitting paragraphs of content, dialog, a whole scene you might find a better place for it later and having it readily available can really save time. Sometimes your idea was fantastic, but it just wasn't in the right spot.
2.) Stuck with wording the action? Just write the dialog then revisit it later.
3.) Stuck on the whole scene? Skip it and write the next one.
4.) Write on literally any other color than a white background. It just works. (I use black)
5.) If you have a beta, while they are beta-ing have them read your fic out loud. Yes, I know a lot of betas/writers do not have the luxury of face-timing or have the opportunity to do this due to time constraints etc but reading your fic out loud can catch some very awkward phrasing that otherwise might be missed. If you don't have a beta, you read it out loud to yourself. Throw some passion into your dialog, you might find a better way to word it if it sounds stuffy or weird.
6.) The moment you have an idea, write it down. If you don't have paper or a pen, EMAIL it to yourself or put it in a draft etc etc. I have sent myself dozens of ideas while laying down before sleep that I 10/10 forgot the next morning but had emailed them to myself and got to implement them.
7.) Remember - hits/likes/kudos/comments are not reflective of the quality of your fic or your ability to write. Most people just don't comment - even if they say they do, they don't, even if they preach all day about commenting, they don't, even if they are a very popular blog that passionately reminds people to comment - they don't comment (I know this personally). Even if your fic brought tears to their eyes and it haunted them for weeks and they printed it out and sent it to their friends they just don't comment. You just have to accept it. That being said - comment on the fic you're reading now, just do it, if you're 'shy' and that's why you don't comment the more you comment the better you'll get at it. Just do it.
8.) Remove unrealistic daily word count goals from your routine. I've seen people stress 1500 - 2000 words a day and if they don't reach that they feel like a failure and they get discouraged. This is ridiculous. Write when you can, but remove absurd goals. My average is 500 words a day in combination with a 40 hour a week job and I have written over 200k words from 2022-2023.
9.) There are dozens of ways to do an outline from precise analytical deconstruction that goes scene by scene to the minimalist bullet point list - it doesn't matter which one you use just have some sort of direction. A partial outline is better than no outline.
10.) Write for yourself, not for others. Write the fic you know no one is going to read. Write the fic that sounds ridiculous. You will be so happy you put it out in the world and there will be people who will be glad it exists.
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novlr · 1 year ago
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The symbolism of flowers
Flowers have a long history of symbolism that you can incorporate into your writing to give subtext.
Symbolism varies between cultures and customs, and these particular examples come from Victorian Era Britain. You'll find examples of this symbolism in many well-known novels of the era!
Amaryllis: Pride
Black-eyed Susan: Justice
Bluebell: Humility
Calla Lily: Beauty
Pink Camellia: Longing
Carnations: Female love
Yellow Carnation: Rejection
Clematis: Mental beauty
Columbine: Foolishness
Cyclamen: Resignation
Daffodil: Unrivalled love
Daisy: Innocence, loyalty
Forget-me-not: True love
Gardenia: Secret love
Geranium: Folly, stupidity
Gladiolus: Integrity, strength
Hibiscus: Delicate beauty
Honeysuckle: Bonds of love
Blue Hyacinth: Constancy
Hydrangea: Frigid, heartless
Iris: Faith, trust, wisdom
White Jasmine: Amiability
Lavender: Distrust
Lilac: Joy of youth
White Lily: Purity
Orange Lily: Hatred
Tiger Lily: Wealth, pride
Lily-of-the-valley: Sweetness, humility
Lotus: Enlightenment, rebirth
Magnolia: Nobility
Marigold: Grief, jealousy
Morning Glory: Affection
Nasturtium: Patriotism, conquest
Pansy: Thoughtfulness
Peony: Bashfulness, shame
Poppy: Consolation
Red Rose: Love
Yellow Rose: Jealously, infidelity
Snapdragon: Deception, grace
Sunflower: Adoration
Sweet Willian: Gallantry
Red Tulip: Passion
Violet: Watchfulness, modesty
Yarrow: Everlasting love
Zinnia: Absent, affection
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olis-inkwell-symposium · 4 months ago
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Developing Backstory: Bringing Characters to Life
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1. Where It All Started: The Character’s Origin
Place of Birth: Where did your character first see the world? Think about the impact of this place—was it a busy city where they had to fight for attention or a quiet village where everyone knew everyone’s business? This location doesn’t just say where they’re from; it shapes how they see the world.
Family and Upbringing: What was their family like? Were their parents loving or distant? Maybe they were raised by someone other than their parents—a mentor, an older sibling, or even alone. Family (or the lack of it) is usually one of the most significant factors in shaping who someone becomes.
Society’s Expectations: What was expected of them when they were young? Possibly, they were born into wealth, with all the pressure to continue the family legacy, or maybe they were raised to be invisible in a world where survival mattered. How does this influence who they are now? Do they accept or reject those expectations?
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2. Childhood Events That Left a Mark
First Taste of Conflict: Think about the first time the character realized the world wasn’t a perfect place. Maybe they witnessed violence or faced betrayal. What was that moment, and how did it stick with them? This moment usually lays the foundation for the character’s emotional landscape—fear, hope, ambition, or distrust all come from these early life lessons.
Childhood Dreams: When they were young, what did they want to be? Every child has dreams—did they want to be a knight, a scholar, or even just someone who could travel the world? Did they have to give up these dreams? How does that lost dream shape them now?
Formative Relationships: Who was their first best friend, mentor, or enemy? Childhood friendships and relationships often create deep bonds or wounds that last into adulthood. Did they have a mentor who taught them everything, only to betray them? Did they lose a childhood friend that still haunts them?
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3. The Teen Years: Where They Start to Become Who They Are
Trials and Tribulations: What’s the biggest challenge they faced as they grew up? Was it losing a loved one, failing at something important, or maybe being forced into a role they didn’t want? These teenage years are where the emotional armor starts forming—how did the difficulties they faced shape them into the person they are now?
Education or Training: How did they learn what they know? Were they formally trained by an institution, learning everything by the book, or did they learn through experience, like a street-smart survivalist? What impact does their education or lack of it have on how they interact with others?
Teenage Bonds: Did they have a first love or a first major falling out with someone close to them? These experiences often create emotional scars or connections that they carry with them into adulthood. How does that past friendship or romance influence their behavior now?
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4. Key Life Events: The Big Moments That Define Them
Trauma or Loss: Was there a moment that changed everything? Think about a significant loss—maybe a loved one, their home, or a sense of identity. How does this event affect their worldview? Do they build walls around themselves or dive into relationships with reckless abandon because they fear losing more?
Victory or Failure: Did they experience a moment of triumph or devastating defeat? Success and failure leave their marks. Were they celebrated as a hero once, leading them to overconfidence, or did they fail when everyone was counting on them, leading to crippling self-doubt?
Betrayal: Was there a betrayal that shaped their adult relationships? Whether it is a friend, family member, or lover, betrayal often changes how we trust others. Do they close themselves off, constantly expecting betrayal, or try to rebuild trust, afraid of being left alone again.
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5. Where They Stand Now: The Present Moment
What Drives Them Today: What’s the one thing pushing them forward now? Is it revenge, the need to restore their family’s honor, or maybe even just survival? Whatever it is, this motivation should tie directly back to their experiences.
Emotional Baggage: What unresolved emotional wounds are they carrying? Everyone has scars from their past—some are visible, others not so much. How do these emotional wounds affect how they treat others, how they react to conflict, and how they move through the world.
Current Relationships: Who’s still in their life from their past, and how do they feel about it? Did they reconnect with someone they thought they’d lost, or are they haunted by unresolved issues with people from their past? Do they have any ongoing tensions or regrets tied to these people?
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6. Tying Themes to Their Backstory
Cultural or Mythological Influence: How does their personal story tie into the larger world’s mythology or culture? Do they carry a family legacy, a curse, or a prophecy that hangs over them? How does this influence their interactions with others and their perception of themselves?
Recurring Symbols: Are there objects, dreams, or people that keep showing up in their life, symbolizing their journey? Perhaps a recurring nightmare haunts them, or they carry an object from their past that’s both a source of comfort and pain
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7. Character Arc: The Journey from Past to Present
How Does Their Past Shape Their Growth?: Every character has emotional baggage that needs resolving. How does their backstory drive their arc? Do they need to forgive themselves, let go of the past, or accept who they’ve become to move forward?
Unanswered Questions from the Past: Are there any mysteries in their backstory they need to solve? Maybe they’re unaware of their true parentage, or maybe there’s a forgotten event from their childhood that will resurface and change everything.
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unboundprompts · 10 months ago
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Pirate Terms and Phrases
-> Pirate Lingo
-> A Pirate's Glossary
Batten Down The Hatches - tie everything down and put stuff away for a coming storm.
Brig - a prison on a ship.
Bring a Spring Upon 'er - turn the ship in a different direction
Broadside - the most vulnerable angle of a ship that runs the length of the boat.
Cutlass - a thick, heavy and rather short sword blade.
Dance with Jack Ketch - to hang; death at the hands of the law (Jack Ketch was a famed English executioner).
Davy Jones's Locker - a mythical place at the bottom of the ocean where drowned sailors are said to go.
Dead Men Tell No Tales - the reason given for leaving no survivors.
Flogging - severe beating of a person.
Gangplank - removable ramp between the pier and ship.
Give No Quarter - show no mercy.
Jack - flag flown at the front of the ship to show nationality.
Jolly Roger - black pirate flag with a white skull and crossbones.
Keelhaul - a punishment where someone is dragged under the ship. They are cut by the planks and barnacles on the bottom of the ship.
Landlubber - an inexperienced or clumsy person who doesn't have any sailing skills.
Letters of Marque - government-issued letters allowing privateers the right to piracy of another ship during wartime.
Man-O-War - a pirate ship that is decked out and prepared for battle.
Maroon - to leave someone stranded on a. deserted island with no supplies, typically a punishment for any crew members who disrespected the captain.
Mutiny - a situation in which the crew chooses a new captain, sometimes by forcibly removing the old one.
No Prey, No Pay - a common pirate law that meant crew members were not paid, but rather received a share of whatever loot was taken.
Old Salt - experienced pirate or sailor.
Pillage - to steal/rob a place using violence.
Powder Monkeys - men that performed the most dangerous work on the ship. They were treated harshly, rarely paid, and were expendable.
Privateer - government-appointed pirates.
Run A Shot Across the Bow - fire a warning shot at another boat's Captain.
Scurvy - a disease caused by Vitamin C Deficiency.
Sea Legs - when a sailor adjusts his balance from riding on a boat for a long time.
Strike Colors - lower a ship's flag to indicate surrender.
Weigh Anchor and Hoist the Mizzen - an order to the crew to pull up the anchor and get the ship sailing.
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rheas-chaos-motivation · 7 months ago
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Questions to ask beta readers
General:
Were you confused at any point of the story?
What genre would you say this book is?
When did you put the story down?
Is the ending satisfying?
If you had to cut 3 scenes what would they be?
When did you feel like the story really began?
What was the last book you read before this story?
Characters:
Do you get any of the characters names confused?
Which character is your favorite?
If you had to remove a character who would you and why? (you don't have to remove the character, just make sure their role is meaningful)
Which character do you relate to the most?
Which character do you relate to the least?
Do the characters feel real?
Are character relationships believable?
Are the goals clear and influence the plot?
Are the characters distinct (voice, motivations, etc)
Setting:
Which setting was clearest to you?
Which setting was the most memorable?
Am including enough/too much detail?
Plot and conflict:
Are the internal and external conflicts well defined for the main characters?
Are the internal conflicts and the external conflicts organic and believable?
Are there enough stakes?
Are the plot twists believable but still unexpected?
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thewatcher727 · 7 months ago
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Writing Description Notes: Physical Pain
Updated 6th June 2024 More description notes
It was as if his bones were made of glass, shattering into a million pieces with every movement and sending waves of sharp, shooting pain coursing through his limbs.
His muscles screamed in protest with every step, each movement sending jolts of electric pain shooting through his body.
The ache settled deep into his bones, a dull, persistent throb that seemed to resonate with every heartbeat.
Every inch of his body felt tenderized, as if he had been used as a punching bag in a brutal workout session.
The sensation of blood trickling down his skin was a grim reminder of the violence he had endured.
His ribs screamed in protest with every breath, each inhalation a sharp reminder of the blows he had taken.
The world seemed to spin around him in a dizzying blur, his vision clouded by the stars of pain that danced across his field of vision with every movement.
A sharp, stabbing sensation shot through his lower back, making him wince.
Her temples throbbed with a relentless, pounding headache.
He clutched his side, pain radiating from the bruise with every breath.
Her muscles screamed in protest, the soreness a reminder of yesterday’s workout.
A burning ache spread through his chest, each heartbeat intensifying the agony.
She bit her lip, trying to stifle the groan as pain flared in her twisted ankle.
His knuckles were raw and throbbing, evidence of the fight.
She pressed a hand to her forehead, a dull ache settling behind her eyes.
A searing pain lanced through his knee, nearly buckling his leg.
She gripped the edge of the table, knuckles white as pain shot through her arm.
Her trembling hands betrayed the unyielding agony in her joints, a relentless companion.
Doubled over, he fought against the relentless cramps that seized his stomach.
A sudden, searing pain in her wrist forced her to relinquish her grip, the cup clattering to the ground.
Every step reverberated through her aching feet, a reflection to the miles she had traversed.
Rubbing his shoulder provided little respite from the persistent agony that gnawed at the joint.
A sharp sting on her finger brought fresh irritation, the paper cut a small but sharp reminder of vulnerability.
His tooth throbbed incessantly, a deep, pulsating ache that clouded his thoughts.
Each movement of her stiff and sore neck elicited a fresh wave of discomfort, a constant reminder of strain.
A stabbing pain in his chest made each breath a struggle, a reminder of mortality's grasp.
The throbbing in his hand, where the door had slammed shut, served as a relentless reminder of his own clumsiness.
A dull ache settled deep within her lower back, rendering even sitting a feat of endurance.
His leaden legs protested with every step, each movement a symphony of agony.
His head spun, the pain behind his eyes making it hard to focus.
Sharp pangs in her side served as a reminder of the physical toll of her exertion, a stitch from pushing too hard.
His throbbing ankle, swollen and tender, made each step a test of willpower.
Gritting her teeth against the shooting pain, she cursed the strain from overuse that tormented her wrist.
Pressing a hand to his chest, he felt the pain radiate outward in relentless waves, a reminder of vulnerability.
Her burning shoulder protested each movement, the pain a constant reminder of her injury.
He winced as sharp pains flared in his elbow, each movement a reminder of his body's fragility.
A deep ache throbbed in her hip, a persistent discomfort that refused to be ignored.
His fingers tingled with pain, a result of gripping the tool too tightly for too long.
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soniaknox · 14 days ago
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Essential Beat Sheet for Writers
ACT ONE: SETUP
1. Opening Image: A snapshot of your story’s world and tone. Who are we following? What’s at stake?
2. Theme Stated: A subtle hint about the story’s deeper meaning or lesson, often posed as a question or challenge.
3. Setup: Introduce your protagonist, their ordinary world, supporting characters, and the status quo. Show us what needs to change.
4. Catalyst: The inciting incident that flips the protagonist’s world upside down. This is the point of no return.
5. Debate: Your protagonist hesitates. Should they step forward into the unknown or retreat? This beat builds anticipation.
ACT TWO: CONFRONTATION
6. Break Into Two: The protagonist makes a decision and steps into a new world (literal or figurative). The adventure begins.
7. B Story: The subplot kicks in—often a relationship or secondary goal that supports the main story’s theme.
8. Fun and Games: The “heart” of the story. Deliver on the premise and explore the stakes through action, conflict, and character growth.
9. Midpoint: A major turning point where everything changes. Stakes are raised. Success feels closer—or failure looms larger.
10. Bad Guys Close In: External and internal pressures mount. Allies falter. Enemies strike. Doubts creep in.
11. All Is Lost: The darkest moment. The protagonist experiences a significant loss or setback.
12. Dark Night of the Soul: A pause for reflection. Your protagonist processes their failure and digs deep to find the courage to move forward.
ACT THREE: RESOLUTION
13. Break Into Three: Armed with new insight or strength, the protagonist takes decisive action to face the story’s central conflict.
14. Finale: The climax. Everything comes to a head in a final showdown or resolution. Your protagonist proves they’ve changed—or failed to.
15. Closing Image: A mirror of the opening image, showing how the world—and your protagonist—has transformed.
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thewriteadviceforwriters · 13 days ago
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Alternatives for "She Smiled"
If you can't seem to find an alternative for this common phrase "she smiled". here's a list of different sentence variations.
She beamed brightly.
Her lips curled into a smile.
She flashed a radiant grin.
A smile lit up her face.
She offered a sheepish grin.
Her smile twinkled mischievously.
She gave a soft, serene smile.
A wry smile played on her lips.
She smirked subtly.
Her smile spread slowly across her face.
She smiled wistfully.
A gentle smile graced her features.
She smiled with her eyes.
Her smile was tinged with sadness.
She bestowed a gracious smile.
Her smile glimmered in the dim light.
She smiled coyly.
A giddy smile bubbled up.
She smiled, lips parting lightly.
Her smile was infectious.
She gave a knowing smile.
A tentative smile flickered across her face.
She smiled, eyes sparkling with delight.
Her smile warmed the room.
She smiled ruefully.
A conspiratorial smile crossed her face.
She smiled, a trace of irony evident.
Her smile was wide and welcoming.
She flashed a quick, evasive smile.
She smiled as if recalling a sweet memory.
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writers-potion · 3 months ago
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Soft-Feeling Latin Words & Phrases
Another list of Latin phrases, this time with soft/warm meanings. It is 2:39am as I make this list.
a te pro te: from thee for thee
ab imo pectore: from the bottom of the heart
volat hora per orbem: time files through the world
coelum versus: heavenward
concubia nocte: at dead of night
crepusculum: twilight or dusk
crescens luna: a cresent moon
cum corde: with the heart
labores solis: an eclipse of the sun
in horam viviere: to live for the moment
in rerum natura: in the nature of things
in tuto esse: in a safe place
ingens aequor: the vast ocean
inter vivos: among the living
januae mentis: inlets of knowledge
jenuis clausis: in secret, with closed doors
littera scripta manet: the written letter remains
lux mundi: light of the world
lux vitae: light of life
meo voto: by my wish
mox nox: soon night
multis cum lacrimis: with many tears
ningit: it is snowing
occidui temporis umbra: a shadow at sunset
opinio vana: an illusion
osculum pacis: kiss of peace
papilio: butterfly
par pari refero: tit for tat
per vian dolorosam: the way of sorrows
philtrum: a love potion
pluvia: rain
res rustica: a rural affair
ros marinus: rosemary
semel et semper: once and always
silva: wood or forest
sinus urbis: heart of the city
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Reference: Latin for the Illiterati: a modern guide to an ancient language by Jon R. Stone, second edition 2009.
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