#hedron archive
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mtg-cards-hourly · 12 days ago
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Hedron Archive
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace.
Artist: Craig J Spearing TCG Player Link Scryfall Link EDHREC Link
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incorrect-mtg · 8 months ago
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Flavor Text Highlights - Battle for Zendikar
<- Previous Set | Next Set ->
Cool - Drana, Liberator of Malakir
“I will not live as a slave. If you would be free, then fight alongside me.”
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Funny - Broodhunter Wurm
The native creatures of Zendikar have adapted to live under rocks and crawl through underbrush in order to avoid the most voracious predators. The Eldrazi have yet to make such adjustments.
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Worldbuilding - Hedron Archive
“You’ve begun to understand the hedrons’ true purpose,” said Ugin. “The Eldrazi can be imprisoned.”“And how did that work out last time?” asked Jace.
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Emotional - Reckless Cohort
“You have a family. Mine died at Sea Gate. You go to yours, and I’ll go to mine.”
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<- Previous Set | Next Set ->
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horademagic · 4 months ago
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Arquivo de Edro/ Hedron Archive
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Artefato Gerador de Mana
Custo de mana: 4 incolores e/ou de quaisquer cores
Por que ela é interessante? Virando esse artefato você adiciona duas manas desprovidas com ele. Pagando 2 manas, virando-o e sacrificando esse artefato você compra duas cartas. Então é uma geração de mana garantida principalmente por gerar duas manas dessa maneira.
Preço da carta: em torno de 0,20 até 235,00
Disponível em Português
"Essa carta tem algumas edições disponíveis, o preço pode variar a depender da edição que escolher adquirir"
Link: https://www.ligamagic.com.br/?view=cards%2Fsearch&card=Hedron+archive&tipo=1
Até a próxima postagem, Ulli e Thiago
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walcutt · 9 months ago
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DECK TECH - 8Trap, or 8Crab, or 8Rav
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Against all odds, got first place at the league AGAIN. This deck has some similarities to last week's, but actually has remarkably little overlap in cards-played (just 4x Prismatic, 3x Harrow). Again, we're playing off of the creature-axis to throw off our opponents. Unlike last week though, we don't want to play a long game. We want to mill our opponent's deck as fast as possible!
There's 3.... or, 3.5 cores to this deck.
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CORE I: 8Crab
This has been a staple tier-2 core in the format since before I joined in. Hedron Crab + Fetches has been a rogue staple since it was printed back in Zendikar. Fetchlands are the best fixing in our format anyways, so we're happy to play 12 to double the effectiveness of our little critters. Snow Crab is much worse, but is a good blocker and still helps us count to 60. We play snow lands for him.
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CORE II: Removal
We don't play a ton of removal, but we have some primo shit. Dead of Winter is an extremely powerful wipe, and was quite prevalent before there was a ban on Arcum's Astrolabe. However, even labeless, it helps us clear threatening early boards and give us time to win. We're playing snow anyways, and it doesn't even kill our best blockers. Speaking of anyways, because the format only has enemy fetches, both our blue and black fetches overlap on green, making the splash for Abrupt Decay just kind of fall out of the manabase on its own. It's a pretty key card for hitting noncreature threats like Aria of Flame, Oath of Druids, or Survival of the Fittest.
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CORE III: 8Trap
Archive trap is our heaviest mill-hitter in the deck. Slamming in for a whopping 13 cards, a playset of these literally wins the game on their own. Sadly, we can't draw all of them. However..... we can search for more! Trapmaker's snare is my new spin on some old Archive Trap/Crab lists, effectively doubling our reach of Archive Traps for the low cost of 2 mana. Since fetchlands are dominating the manabases of FS7, it's almost always a freecast, or the hardcast will win in the endgame.
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CORE III.5: 8Trap, Part 2, AKA 8Rav
Now.... since we're playing a trap tutor, we might as well play some more.... and there's plenty of pretty good pieces for a toolbox! Lethargy and Ravenous are the clear winners here, with the former shoring up aggro matchups considerably, and the latter hosing the numerous graveyard decks that would otherwise only be fed by us. Usually, these would all be sideboard options, but we get the chance to pre-board them, gaining us some game-1 wins.
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SIDEBOARD
Our sideboard consists of 3 more copies of each of the above traps, as well as 3x Grafdiggers Cage. Cage primarily is here to stop Oath of Druids and Hogaak, but helps a bit against some prominent Green Sun's Zenith and Flashback plays. Notably, each trap in the sideboard has an amplified presence due to the tutor -- after board, we can effectively play 8 copies of Ravenous Trap, truly shredding the many, many decks weak to it in the format.
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thecommandertable · 1 year ago
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Contextualizing Card Evaluations in Commander
Is Hedron Archive a good card?
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Some say yes. Some say no. How about Temple of the False God?
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Some say yes, some say no. Many of those who say no say that the people who say yes are wrong, and bad at Magic/Commander, and a variety of other ad hominem attacks, because, well, the internet doesn't generally reward nuance and empathy. (But that's a whole other thing.) Is Gerrard's Battle Cry a good card?
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I think most Commander players' response to that question would be, "What's 'Gerrard's Battle Cry'?" And upon seeing it, I think the most common response would be, "No, not really." I bring up Gerrard's Battle Cry not because I think it's a hidden gem that I think you should give a go in your Commander deck. This Tempest rare is only 49 cents for a reason: it's not a great rate for its effect. There are much more efficient ways for White decks to pump up all their creatures, from Cathar's Crusade to Akroma's Will to Inspiring Leader. I bring it up because of an interaction I had in the comments of a YouTube video (I know, I know). Someone commented on a "Good Commander Budget Cards" video, citing Gerrard's Battle Cry as a cheap card that they've found to be pretty good. My first instinct was to respond with, "There are much better ways to pump your creatures in white on a budget, like Inspiring Leader or Valor in Akros." But I stopped myself. Who am I to tell this person, who's been playing with this card and found it to be good, that they're (essentially) Doing Magic Wrong? Yeah, it's possible that they're underestimating the tempo loss from activating such a taxing activation cost... but probably not! They've probably killed their friends with it! If they're opinion of the card is high, it's probably from their lived experience playing Magic; presumably their play group probably doesn't play with a lot of board wipes and so this person gets a lot of creatures to stick on the board. Instead, I recommended they try the card Leonin Sun Standard.
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Like Gerrard's Battle Cry, the Sun Standard is less than 50 cents. It costs one more mana to get onto the battlefield, but its activation costs one less. This person seemed to appreciate the recommendation, and I moved on feeling a little better about my online presence.
For those of us living in the zeitgeist of online Commander content-- using EDHREC, listening to podcasts, and watching Commander gameplay videos-- it's easy to imagine the Commander landscape as more homogenized than it is. We go to CommandFests and encounter seas of people who have decks with fetchlands and Esper Sentinels and Constant Mists. The more enfranchised we are, the more we interact disproportionately with other enfranchised players. It's easy to forget that the majority of people who play Magic have never gone to an LGS; they play at home, at school/work, or at a friend's house. Geography can play a role, too. I live in a highly suburban area, and within an hour's drive I have a handful of LGS's I could attend to fling cardboard, and while there are slight differences in the respective Commander metagames at those stores, I can bring the same suite of decks to any of them and have basically similar experiences. However I have, on a few occasions, found myself in more remote game stores: a couple out in rural Pennsylvania during college, and one by my grandparents' in rural Virginia. That latter store tends to host Commander games with five or sometimes six players, and they take forever. One game in particular sticks in my mind: one player had a Tajic, Blade of the Legion deck built all around board wipes. Creature board wipes and land board wipes.
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More often than not the bastard didn't even have two other creatures to attack with. He just swung in for two damage with Tajic every five minutes. I hung in there, doing what I could, but some of the other players had come to the table with what could only be described as Draft Chaff Commander decks; they were playing out cards like Syndic of Tithes and Stonefare Crocodile. Like lambs to the slaughter. A very, very slow slaughter. I remember saying something to the effect of "Y'all live like this?" before scooping and heading back to my grandparents' house. A friend of mine told me of a playgroup of his ex-girlfriend's where all the players in the game would take their turns at the same time. You know how in a game of Two-Headed Giant, you and your teammate will untap, draw your cards, and go to combat at the same time? Like that, except everyone's declaring attackers and blockers at each other at once in a messy Magic thunderdome. As a judge, I shudder to picture it.
The point being, though, is that there is far greater variety in Commander playgroups and localized metagames than we tend to give credit, and that variety can cause folks to have drastically different opinions about the same card. In another comment from the same YouTube video, someone said that they don't think the signet cycle is very good; in their playgroup there are a lot of artifact board wipes. They'd probably be down on Hedron Archive, too, but might rate it slightly higher than Thran Dynamo. For those living in the thunderdome, the card Flurry of Wings would probably be pretty good. For the poor fools playing against Tajic.Board Wipes.deck, Sacred Ground might be an all-star.
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These are extreme examples. Lots of disagreements around cards like Temple of the False God come down to the speed of a Commander playgroup's games, which is highly correlated to the general power level they play at. If games regularly last 11+ turns, the Temple is a good deal, since you have a lot more turns where it can tap for two mana. If your games generally end around turn seven or eight, it looks a lot worse. (That's not to say that sometimes individuals can't just be bad at evaluating cards. It's easy to remember all the times that Rise of the Dark Realms won you the game- it's harder to recall how often it gets stuck in your hand; opportunity cost is a difficult thing to judge, and confirmation bias can also muddy the waters. And if someone finds that Temple of the False God is too often their fourth land but is playing it in a deck with only 30 lands, well then, yeah, that's kind of on them.) The next time you find yourself disagreeing with someone about the relative strength of a card in Commander, and it isn't someone from your regular playgroup, consider that their usual Commander experience might be different from yours. Feel free to ask! Whether they play against a lot of modified precons, or with folks who are less experienced, or if they play exclusively high-powered Commander or even cEDH-- that info can offer the conversation a lot of context. Just as it is with disagreements about things in everyday life-- once you understand where the other person is coming from, finding common ground is a lot easier.
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Praemonitus praemunitus
call me marcus/meta (pronounced may-dah) she/her pronouns but he/him is hype too
my only regulations for the askbox are
-dont be an ass
-please
-this account is just archiving please dont bring drama here
tags:
strike if you will but hear asks + answers
dixi my silly words and things
still self-taught my silly arts and things
the town shifts general art tag
qui habet aures.. audiat infodumps and general text tag
you're just funny that's all memes and shitposts
the hooks links to stuff + resources
traces of the supernatural 1 screenshots
there's still hope 2 screenshots
paved with good intentions 3 screenshots + news
the Haruspex hears artemy burakh's silly adventures (termites for any of his bound)
the Bachelor sees daniil dankovsky's silly adventures (utopians for any of his bound)
the Changeling talks clara saburova's silly adventures (humbles for any of her bound)
the town's coherent structure ruling families + mistresses
the Law will prevail aglaya/army
specular tower miss polly(hedron)
blood from Olonngo abbatoir + termitary
one thousand eyes steppe and the kin misc
pestilence pestilence
your friend (hopefully) burakhovsky
meiri was right stakhpeter
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sureira · 2 years ago
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Torbran, Doubler
Decklist: Torbran, Thane of Red Fell *CMDR*36 Lands: 36 Dwarven Mine Mountain (x 31) Nykthos, Shrine to Nyx Reliquary Tower Rogue’s Passage Temple of the False God25 Creatures: 20 Angrath's Marauders Auntie Blyte, Bad Influence Bedlam Reveler Bonecrusher Giant Chandra's Spitfire Consulate Skygate Dragonmaster Outcast Efreet Flamepainter Electrostatic Field Fiendish Duo Fortune Thief Guttersnipe Heartless Hidetsugu Magus of the Wheel Malignus Runaway Steam-Kin Satyr Firedancer Smoldering Egg Young Pyromancer38 Non-Creatures: 38 Anger of the Gods Annihilating Fire Blasphemous Act Browbeat Chaos Warp Conjurer's Bauble Crimson Wisps Demonfire Descent of the Dragons Desperate Ritual Disintegrate Dragon Fodder Empty the Warrens Expedite Flame Javelin Gratuitous Violence Insult // Injury Jaya Ballard Lightning Bolt Lightning Greaves Lightning Strike Magma Jet Mizzium Mortars Overblaze Overmaster Punishing Fire Pyretic Ritual Pyromancer's Goggles Quietus Spike Risk Factor Ruby Medallion Scytheclaw Skullclamp Shock Sol Ring Spikefield Hazard Swiftfoot Boots Thought Vessel
Tallies: High Cost: 15/20 Angrath's Marauders Descent of the Dragons Efreet Flamepainter Empty the Warrens Fiendish Duo Fortune Thief Gratuitous Violence Heartless Hidetsugu Jaya Ballard Junktroller Malignus Overblaze Pyromancer's Goggles Scytheclaw Torbran, Thane of Red FellProtection: Lightning Greaves Swiftfoot BootsDraw/Tutor: Bedlam Reveler Conjurer's Bauble Crimson Wisps Disintegrate Overmaster Risk Factor SkullclampRecursion: Conjurer's Bauble Junktrolle MayberBoard Wipes: Anger of the Gods Blasphemous Act BrowbeatSpot Removal: Descent of the Dragons Disintegrate Lightning Bolt Lightning Strike Magma Jet ShockFlying: ORamp/Rituals: Pyromancer's Goggles Ruby Medallion Runaway Steam-Kin Sol Ring Spikefield Hazard Thought VesselExile: Annihilating Fire Spikefield HazardHidetsugu Backups: Malignus Quietus Spike ScytheclawGratuitous Violence Backups: Angrath's Marauders Fiendish Duo Insult // Injury OverblazeSpell Slinging: 22 Anger of the Gods Annihilating Fire Blasphemous Act Browbeat Crimson Wisps Demonfire Descent of the Dragons Disintegrate Dragon Fodder Empty the Warrens Expedite Flame Javelin Insult // Injury Lightning Bolt Lightning Strike Magma Jet Mizzium Mortars Overmaster Punishing Fire Risk Factor Shock Spikefield Hazard
Maybe: -Aethersphere Harvester-Bitter Feud-Blood Moon-Bolt of Keranos-Brainstone-Brash Taunter-Burn Trail-Burning Earth-Chain Lightning-Chandra, Fire of Kaladesh-Chandra's Phoenix-Command Beacon-Curse of Bloodletting-Custodian of the Trove-Dangerous Wager-Desperate Gambit-Dictate of the Twin Gods-Embereth Shieldbreaker-Embermaw Hellion-Fire Servant-Flare-Fork-Furnace of Rath-Goblin Goliath-Goblin Offensive-Goblin Rally-Hedron Archive-Hordeling Outburst-Incendiary Flow-Infiltration Lens-Invoke Calamity *-Koth of the Hammer-Koth, Fire of Resistance-Kuldotha Rebirth-Magmatic Insight-Mana Geyser-Needle Drop-Nesting Dragon-Nyx Lotus-Past in Flames-Pillar of Flame-Play with Fire-Quest for Pure Flame-Reliquary Tower-Reverberate-Searing Blood-Seething Song- Solphim, Mayhem Dominus-Sunbird's Invocation- Uncivil Unrest-Valakut Awakening-Vandalblast-Violent Eruption-Wall of Torches-Wheel of Fate-Warlord's Fury
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oops-prow-did-it-again · 2 years ago
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Ugin didn’t know what it all meant. Sorin had not arrived, and neither had Nahiri, and now, an Eldrazi titan was missing. It couldn’t have been coincidence, but what did it mean instead?
“I have to repair this hedron,” Ugin said, shaking the thoughts away. “With that, once Nahiri and Sorin arrive, we can bind the Eldrazi—”
Impatiently, Jace cut him off. “Why?” he countered. “Binding them clearly didn’t work out so well the last time.”
Growling, Ugin narrowed colorless, voiding eyes down at the human that had suddenly grown too bold for his liking. “They were caged for thousands of years,” he hissed. “I think the system otherwise worked quite—”
“Then, where is their keeper?”
Ugin growled again, a deep, rumbling noise that made the walls around them shake. “She will come.”
“How do you know?”
Ugin flicked his tail.
He didn’t. That was the problem.
“She will,” he insisted, more annoyed. “She would never have abandoned her post intentionally. Whatever quarrel has become of her, she will get over it, and she will come home.”
----
not to brag but yall should totally read this story of mine if you like mtg and haven't already - I'm so normal about nahiri & sorin & ugin & avacyn you have no idea (shaking like a chihuahua)
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bitchy-rakdos-enchanter · 3 months ago
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Was gonna play Arena but getting the (Error Code -1) when I try to log in. Cursory research seems to suggest that either maintenance is going on or it will just fix itself later.
So here's a few of the TappedOut decks I never made.
TO THE GRIND General Idea: Mill your opponent into oblivion. Hedron Crab and Ruin Crab both have landfall triggers that mill three. Undead Alchemist mills on combat damage and generates other zombies that do the same. Fraying Sanity doubles mill effects. Archive Trap is the big payoff combined with that.
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BUG General Idea: Literal bugs, not Black/Blue/Green. Scute Mob and Scute Swarm just to pile bug after bug after bug onto the field. Hexdrinker as a beefy backup option.
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A Dip in the Vat will do you Good General Idea: Mimic Vat plus big creatures with big effects. Two Wolfir Silverheart bonded together for a pair of 12/12 beaters for six mana. Thragtusk for for life and beaters.
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Persistent lil Guys General Idea: Infinite damage combo between Melira, Sylvok Outcast, Viscera Seer, and Murderous Redcap
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Logging into my TappedOut account for the first time in a long time.
Gazing wistfully at all the decks I never got to actually build.
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Perilous Vault (Blueprint Ver) by David Astruga
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a-flappy-bat · 3 years ago
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I was thinking about that one Dr. Darling presentation where he talks about Hedron and the large scale HRA preparations… he seems so terrified at the prospect of the future to come. It turned into a drabble.
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markrosewater · 4 years ago
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Does this mean future Phyrexians will also be Elves or Humans? Because otherwise I feel like there'd be a dissonance. Also, while we're on the topic, may I request a draw 3 version of Phyrexian Rager/Gargantua in the same way we got the Mind Stone, Hedron Archive, Dreamstone Archive line?
The future Phyrexians will most likely not be Human. The additive nature of creature type errata is to make it easier to process.
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gcu-sovereign · 10 months ago
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I wish there was a cleaner way to convey my smug satisfaction in catching your most obvious error in deckbuilding:
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Arcane Signet doesn't go in colorless decks; the EDHRECast bangs the drum about this every 5 months or so, and they're still right to do it. Why is an exercise for the reader.
Second sin observed, which is EVEN WORSE in the context of literal years of deckbuliding: You're playing the Urza lands without expedition map? For SHAME!
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You're not running SolemnSimulacrum-at-home Thran Spider because....why? It gives you reach, which is certainly hard to come by in colorless decks.
Speaking of which: while Solemn Simulacrum's star has DEFINITELY fallen in recent years, it's utility in a colorless deck is still hard to deny. Ditto for it's uncommon sibling Scampering Surveyor.
The inclusion of Unwinding clock in a deck so thin on instants is some cargo-cult deckbuilding. Yes, you have a lot of artifact nonland permanents and psuedovigilance is nice to have, BUT the rate you have to pay for Maybe activating a Bonder's Enclave, then an Urza's factory, then cracking a hedron archive is Not Worth It.
Let's generate a bunch of colorless mana with our commander!
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spoookyjuice · 4 years ago
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I’m 28k words into my Darling/Reader fanfic and I figured my other science husband simps might like it. Come get y’all juice.
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Tagging and info below!
Chapters: 10/15 Fandom: Control (Video Game) Rating: Explicit Warnings: Graphic Depictions Of Violence, No Archive Warnings Apply Relationships: Casper Darling/Reader, Dr. Casper Darling/Reader Characters: Casper Darling, Emily Pope, Dylan Faden, Zachariah Trench, Hedron (Control), Ahti (Control), Jesse Faden Additional Tags: Thriller, Horror, Mystery, DILFs in labcoats, Romance, Slow Burn, Eventual Smut, Bittersweet Ending, Body Horror, Nightmares, Surreal, Canon-Typical Violence, Fluff and Smut, Fluff, an absurd amount of coffee, did i mention dilfs in labcoats, bc the writer may or may not have a labcoat fetish, Reader-Insert Summary:
As the daughter of the former Head of Research and the granddaughter of a former Director, you've always felt at home in the Federal Bureau of Control. However, following a promotion to work alongside Casper Darling, you become aware of the secrets of the Oldest House that even you didn't know about- and feelings you never thought would come to light.
Will the threat of an unknown entity destroy everything you've come to love?
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subjectsix · 4 years ago
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Dylan never knew Jesse had also pushed Polaris out before. They knew she would want to help push the Hiss out of Dylan totally. Jesse was sure Polaris wouldn’t bother him until he was ready, but Dylan still felt the bitter taste of her appearances in his P6 cell on the back of his tongue. He wasn’t sure if he was ready. Or if he ever would be. To ever let her back in.
Jesse says that’s okay. But Polaris still might reach out soon to try and help him. So he’d been looking for her, trying to get ready.
He can feel the Hedron resonance outside the office doors.
At least she’s waiting for me.
Nothing in the room threatens or prompts him to move. If he wanted, he could just sit in the big chair and stay there. Contemplate it all. Out of habit, if nothing else, he steps out the doors into the offices ahead.
His heart freezes as he grinds to a halt on the threshold.
Casper Darling looks up from a bench seat in the hall.
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jeskaim · 3 years ago
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FNM 7/30/21 - Gwafa’s Test Run
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Tonight was my first night going to FNM just to play commander and boy did it not go as I expected.  I played a game with two other players with the commanders Gaddock Teeg and Xanath.  Both of them were super annoying.  Gaddock Teeg especially because I couldn’t cast boardwipes and the Xanath player cast a Winter Orb and that creature that made all artifacts have an upkeep cost of one which SERIOUSLY slowed me down.  I got a Peacekeeper out early but couldn’t afford to keep it with the regular upkeep cost.
Then Xanath got copied and targeted me and the other player which slowed me down even more.  I finally scooped when he took control of my commander.  I just got unlucky with my draws and the combination of commanders I had to face, mainly Gaddock Teeg for preventing me from casting boardwipes.  After I conceded the Xanath player actually sacked the Winter Orb because it was in his deck purely for blue players and since the blue player (in this case me) was no longer in the game he didn’t have a need for it.  Plus Gaddock Teeg had the sword that untaps all your lands when the equipped creature attacks so it was really only hurting himself.  I got offered to play another game but declined because the only other deck I brought was Kess which would make me a huge target so I just decided to leave.
Despite how the game went I still had fun.  When I got home I made some adjustments.  I got rid of Maze of Ith and replaced it with Reliquary Tower just to have another mana source.  I also cut Hedron Archive for Orbs of Warding for more protection.  Plus I have two extra “mana rocks” in Gold and Silver Myr.
I don’t know if I’ll go back soon just because of the surge in COVID cases and the rise of the Delta Variant.  Hopefully things will die down a little.
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