#heavy vehicle tracking systems
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mubarakmg ¡ 4 months ago
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shehanaz ¡ 4 months ago
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tektronixtechnology ¡ 1 year ago
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niqhtlord01 ¡ 4 months ago
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Humans are weird: Military Industrial Complex
( Please come see me on my new patreon and support me for early access to stories and personal story requests :D https://www.patreon.com/NiqhtLord Every bit helps)
Summary report of Terran Republic
Homeworld: Terra. Alias: Earth
Territory: 23 Planets 16 Star Systems 54 Orbital Stations 267 Asteroid Mining Operations
Population: 20.9 Billion
Military Threat Level: Red
Technological Level: Yellow
Personal Log from observer Nul Yand
“On the surface the Terran Republic should not even exist.
Their technological level is far below their neighbors such as the Olon Alliance or the Fenrar Empire.
They barely have the means to travel between their worlds and even then it requires months when the previously mentioned governing bodies can do it in days.
The one quality these humans have that has kept them alive for so long is the scope of their military; or more accurately their military industrial complex.
One could be forgiven for equating the two to be one in the same, but the distinction is made quite obvious when dealing with humans.
Their military operates under three branches known as the Fleet, the Army, and the Home Guard.
 The fleet maintains the various orbital and suborbital craft almost completely. This ranges from the kilometer long Kepper Warships to atmospheric attack craft and is the primary partner for the second branch as a means to travel between worlds.
The army is made up of ground forces ranging from standard infantry to heavy mobile assault tanks. During times of war they are the spear tip and conduct numerous covert operations against human aggressors. When these operations are not enough the ground forces are then deployed which conduct full scale planetary invasions or man the numerous defensive forts dotted throughout their territory.
The final branch is the least militaristic of the three but serves a crucial role nonetheless. Home Guard serves as the eyes and ears within the human domain as a sudo military surveillance force. They enforce the laws while also rooting out enemies to said laws such as common gang members to spy’s and collaborators.
All three of these organizations are supplied through what is known as the human Military Industrial Complex.
The MIC is not a single entity but a collection of private corporations, weapon manufacturers, scientific committees, political lobbyists, and countless other unnamed groups who have saw fit not to make themselves known. 
They provide the human military with a near endless supply of weaponry, ammunition, vehicles, ships, and more ensuring that at no time are their forces underequipped.
Research divisions conduct numerous lines of inquiry which include biological and advanced robotics. This has resulted in the military having a wide variety of advanced war machines such as the attack bot 5000, and the UAV dubbed “Seekers” which are capable of tracking down individual targets across an entire planet.
 The biological division has made several advances in medical technology which have equally contributed with the production of Healing Pods which can induce accelerated healing process for even the most injured soldier. On the more questionable front they have also created several strains of lethal viruses to be used against enemy combatants. Rumor is that the Red Vein Plague was one such concoction when the war against the Tumari began taking a turn for the worse against humanity.
With this vast network of resources, the Terran military has been able to adapt to nearly any situation it has faced allowing it to survive even against impossible odds.
When the vast fleet of organic Milnani ships invaded human borders it was expect the human fleets would be wiped out within the first week. The first few engagements resulted in losses, but by the third engagement the humans had deployed new boring missiles that chewed through the thick hide of Milnani ships and dispersed a lethal toxic into the ships bloodstream. Within minutes the ships were violently convulsing as entire portions were torn open from muscle spasms, exposing the passengers to the cold void of space.
When the Tucmal used their advanced weaponry advantage to conquer an outlying colony, the human military dispatched a covert strike team to capture one of the weapon platforms and return it to a research lab on Omega VI. A month later effective shields had been deployed to counteract Tucmal weaponry rendering it useless. A week later the first phase plasma canons were being deployed that could burn through Tucmal armor protecting weapon platforms
When a War Sphere was deployed to obliterate the human homeworld a relay station was deployed to follow it just outside of weapons range. A cryptology team intercepted all incoming transmissions and was able to decipher the communications from the war sphere back to whoever was controlling it thanks to a recently acquired quantum gen III computer and over two dozen alien speakers who had been “invited” to a private facility. The team was able to interject into the transmissions and send a new command to turn around, return to its point of origin, and destroy the planet it came from. They then ordered it to turn off its transmission center so the human command could not be countermanded. In short order the war sphere followed its new directive and returned to its point of origin somewhere in the Ocares Sector.
This shadowy collective has been a backbone of human survival and though many have sought to remove this bountiful source of progress none have been able to completely destroy the MIC. Research groups have been tracked down and their teams wiped out to the man only for another group to take up the notes half a sector away. Factories and facilities obliterated in orbital bombardments were relocated to space stations orbiting no stars in the space between systems off all charts and maps.
It was deemed that only an overwhelming force of unprecedented vastness striking all at once would be sufficient to deal a crippling blow to the MIC. This in of itself however has proved a problem as to gather such a force would almost immediately be noticed and countered before it could even be put into motion.
My recommendation would be to isolate humanity and avoid combat as much as possible.
If conflict is inevitable then it must be prevalent that all significant technology not fall into their hands lest it be deconstructed and used against us.
Only then do we have a slight chance of victory."
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theresattrpgforthat ¡ 10 months ago
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The computer game Pacific Drive has the player driving a supernatural station wagon and delving ever deeper into an abandoned exclusion zone in the Olympic Peninsula of Washington, dodging anomalies, scavenging for resources, exploring, and seeking answers to what events caused the creation of the zone. The game takes heavy inspiration from the art of Simon StĂĽlenhag, which has its on TTRPG in "Tales from the Loop", but can you recommend any other games that would recreate the experience of Pacific Drive?
THEME: Pacific Drive
Hello friend, so I looked up Pacific Drive and one thing that I found out about it was that it was inspired by media such as Annihilation and Roadside Picnic, so first I’m going to send you to my Fucked Up Settings Rec post, especially to the games titled Trespasser and The Zone.
What I’m getting from Pacific Drive is that it’s focused on travel, exploration, an interesting story, the ability to improve the one thing that you survive with, and experiencing a world that fundamentally doesn’t care about you. So let’s see if we have anything that hits any of those tangents.
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The Last Caravan, by Ted Bushman.
In this cozy, melancholy post-apocalypse, the aliens came less than a year ago. The war lasted two months, but nobody won. Now, with an alien army rising from the ashes of war, you will have to make a dangerous journey across a shattered North America in search of a new home.
You are normal people finding heroism in extraordinary circumstances. You will explore transformed landscapes, search abandoned towns, discover otherworldly technology, negotiate with newly-formed factions, outrun alien pursuers, and — and all you’ve got is a car, your fellow travelers, and the road.
The Last Caravan combines the survival-horror genre with the fiction-first ethos of Blades in the Dark and No Dice No Masters. Each character has a list of prompts called triggers that reward you with a narrative resource that can open up abilities as you tell your story. The alien apocalypse has come, but the story isn’t over, as a some kind of threat shows signs of growing as you travel across a cold, frozen highway. If you’re interested in The Last Caravan, but missed the Kickstarter, you can check out the Quickstart while you wait for the final release.
24XX-D: Aftertime, by xiombarg.
As a volunteer for the  private paramilitary group Project Aftertime, your health was altered and your brain preserved so you could be revived after society collapsed. 
You awoke in an unfamiliar base filled with unfamiliar technology, with even stranger ultratech outside. 
The Event the wastelanders describe makes no sense. "The gods left us."
I feel like I’m missing something when I look through my folders because the 24XX system feels perfect for these kinds of ‘exclusion zone” games but Aftertime feels the closest to it, and it’s definitely not perfect. There’s too many people milling about, and there seems to be too much pointing towards some kind of answer about the alien event. However, I think in general, 24XX is a great system to root around in if you want to make something for yourself. A lot of these kinds of games have great roll-tables for events, locations, and missions, and inventory (which seems really important in Pacific Drive) is simple to track but absolutely necessary.
Aftertime is different from other 24XX games in that it uses a pool of resources rather than dice rolls to determine what you can or cannot do. You could stick with that, or mash this game together with some other 24XX games like PREDATORS to incorporate dice rolls, and vehicles. What I like about Aftertime is that it includes a base that you can upgrade over time, similar to how your car in Pacific Drive gets better as you find upgrades for it.
Crush Depth Apparition, by amandalee.
February 1902, somewhere on the North Atlantic. Mountainous waves blot out the horizon, and the wind and thunder roar too loud to tell one from the other. But 200 ft down there’s only still cold darkness and the submarine.  
No one has ever dived this deep before, so far from shore and safety. Maybe no one was ever meant to try. The submarine is 170 feet of dripping pipes and fogged up dials, levers rusting stuck in the damp. It was two weeks into the voyage when things started going wrong.  Little accidents, inexplicable mistakes. Someone heard a noise, like tapping, soft against the hull last night. Bright paint flakes off a torpedo and underneath there is a story scratched into the metal. The Captain turns down a hallway that can’t be there,  into pipes and steel and miles of ocean.
The one thing keeping you safe down here has turned into a labyrinth. 
Crush Depth Apparition is an eerie survival horror stand alone adventure zine for 3-5 players and a GM by Amanda Lee Franck. It  includes rules for running and repairing a state of the art (of 120 years ago) experimental submarine, a map of the ocean, an unnatural labyrinth,  ghostly encounters,  hundreds of things that can go wrong, and a crew that depends on you.
Because you are depending on your submarine for survival, much of the focus of this adventure is going to be on keeping it running. You’ll need to manage your fuel levels, the submarine’s battery, and how deep you go, all while trying to find a way home. The setting is very different from Pacific Drive, and I think the horror amps up a little bit because there are more personal details that will likely worm themselves into this game. You’re also less likely to survive the entirety of this game; but the weirdness that happens the further that you adventure may mirror some of the strangeness of Pacific Drive.
ZONE, by Iron Cutler.
ZONE is a genre-agnostic TTRPG , heavily inspired by Jeff VanderMeer's Southern Reach Trilogy, though adaptable to a wide variety of settings. It is about trespassing in a bizarre and dangerous area—the Zone—and becoming changed by what you find inside.
ZONE is a GM-less ttrpg that uses collaborative worldbuilding to design and deepen the strangeness of the world around you. Each session will contain an expedition of Trespassers, people who enter the Zone without permission, and thus destined to be permanently changed. Your Trespassers will not usually survive from one expedition to the next; this place will change them, and that is why ZONE is described as “un-winnable” by its designer.
Unlike many of the other games on this list, ZONE is very abstract because it doesn’t expect you to succeed. Your characters are destined to fail once they incur too much shock, so managing resources is not really something worth doing in this game. Character creation is also rather simple, and I think that is because the main focus of this game is on the place you are exploring, rather than the character themself. If you want a game about the horror of being changed by something alien and ultimately uncaring about you, I’d recommend ZONE.
RAD, by ÂĄHipĂłlita!
We don't know who broke the world, but we know what weapon they used.
In the year 1990, the United States of America fired a nuclear attack on the Soviet Union, immediately killing millions and poisoning the land, air and water for years.
The scarce few survivors were forced into hiding. About 50,000 people fled to the relative safety of the Moscow Metro, with smaller numbers following suit in cities like Novosibirsk, Volgograd, Saint Petersburg, Yekaterinburg, Samara and others.
RAD is a game full of radiation-induced body-horror and all about survival. You have four core stats, and the rest of your character sheet is all about resources and inventory, including three resources called Bedroll, Rations and Battery. The game mechanics are inspired by systems like Mausritter, which means that player creativity and smart item use will take you far. It’s all about a delicate balance of resources, so if that’s what you liked about Pacific Drive, you might want to check out RAD - as well as an adventure for it titled The Technicolor Forest.
Other Games I've Recommended Before
Nibiru, by Araukana Media.
Apocalypse Roadtrip, by Mynar Lenahan.
Roadspire, by Glempy.
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novankenn ¡ 4 months ago
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Jaune Arc of Orleans
Land-Train... Waylaid
Jaune was panting, as he often did after having a vision from the Light. Most times he was only aware of just the meeting, and the sense of fulfillment and peace such meetings gave him... but other times. He remembered everything, instead of just fuzzy feelings. This was one of those times.
HIs hands were shaking as he recalled the grotesque beast the Light had bested. He did not know what it was, just that it radiated pure malice and hatred. Swinging his legs over the side of the bed, he rose to his feet and approached the sleeping form of his escort.
Jaune was sure they were about to be attacked, and even though Land-Trains were designed to shrug off such assaults, there was still a chance that injuries, or worse could happen. He had been warned, he had the power to change that fate.
"Qrow?" Jaune spoke as he reached out a began to gentle shake the huntsman shoulder. "Qrow!"
"Stop... sleep..." Qrow muttered as he tried to roll over.
"QROW!" Jaune yelled, accompanied with a jab of his finger into his exposed cheek. But still there was no response, or at least the one Jaune was seeking. Seeing no alternative Jaune reached out and played the ageless tactic of siblings everywhere. He pinched Qrow's nose shut.
Qrow flailed about, snorting and roughly twisting his head side to side.
"I'm up! I'm up!"
"We're going to be attacked!" Jaune shouted as the still groggy huntsman. "Did you hear me? We're going to be attacked!"
"Huh? What? I... quit yelling kid." Qrow commented as he attempted to blink the slumber from his eyes. "What are you..."
"We're going to be attacked!" Jaune once again shouted.
"What? When? How... how do you know that?"
"I just had a vision."
"Sorry, a vision?"
"Darkness encroaches! Death approaches!"
"Shit!" Qrow swore as he swung his lungs off the side of his bed and quickly got to his feet. After hearing about Jaune's previous visions and the warnings that foretold of the bandit attack... Qrow knew better than to just dismiss the young man's words.
"I'll alert the crews, you hunker down here." Qrow ordered as he pulled Harbinger from storage above his bunk.
"But I can..."
"I know you can, but I can't risk you getting hurt. Stay here! Got it?"
Jaune just nodded. Qrow nodded in return and reached up to pull the alarm lever. Flashing red lights soon filled ever compartment of the ten vehicle long land-train. It was common practice to have one huntsman or huntress per two vehicles. So Qrow knew aside from himself, and possibly any other huntsmen or huntresses on board as just normal passengers, there would be at least six abled bodies for the approaching fight.
That didn't include the crew members trained to provide fire support, via the roof mounted twin .50cal Ma Deuces. While standard rail systems were faster, there was something to be said about sturdiness of the tracked 10 ton armored vehicles. There was little aside from the largest of grimm that could really be considered a threat to this type of transportation.
"Stay here." Qrow commanded as he stepped out of the small private cabin, that was situated near the center of the series of articulate arm joined vehicles and pods.
Jaune remained where he was told to, in fact returning to sit upon his bunk. He was pretty sure he knew what Qrow was doing, or at least he thought he did. The other huntsmen and huntresses assigned to the land-train would need to be informed and defensive measures devised.
Jaune knew this would probably not be an issue if they had commandeered seats on one of the airships that did travel from Orleans to it's various trading partners... but motion sickness was a bitch and he did not want to suffer through an almost 24 hour long flight due to the multiple "hops" such travel required, due to mainly being short range cargo ships.
So it was the land-train, and a solid 60 hours of overland travel. Suddenly the loud rapid and heavy thundering thud of a multiple heavy weapons firing cut through the air. It had started... Jaune's warning had been issued just in time.
==> Table of Contents <==
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apocalypseornaw ¡ 2 years ago
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He does get jealous
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You had resigned yourself to the fact that Dean simply didn't get jealous, that is until Garth being Garth hosts a get together for hunters and you run into one of your exes that you're still on good terms with.
Warnings: um cursing, mentions of sexual themes
So first and foremost you knew Dean loved you. There was not a sliver of a doubt in your mind to that man's devotion to you. You knew for a fact that he'd choose you over any other woman. Did that stop you from getting jealous? No.
No matter how hard you tried that little voice in your head would pop up rather it be on cases where witnesses would flirt a little too much or even just grabbing a bite to eat on the road where the waitress would let her eyes linger a little too hard on him.
Dean would always notice it of course. On cases he'd grab your arm to "pull you away and discuss the matter at hand" which normally consisted of a quick kiss and promises of what was to come later. Off of a hunt he'd have no qualms about pulling you into his lap in the middle of a diner to prove that he was taken no matter your blushing or Sam's groans of embarrassment.
The problem was he never got jealous. Ok yeah sometimes jealousy is a major red flag that you need to heed and run far away as fast as you can but a part of you started to wonder if maybe he just didn't register to be jealous over you?
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You woke up and reached for Dean smiling to yourself when his hands met yours halfway pulling you into his arms. "Morning sweetheart" he mumbled, voice still heavy with sleep.
You placed a kiss to his chest "Good morning. Don't forget we have to leave here around ten to make it to Garth's in time" you couldn't help but laugh lightly when he groaned "Why are we doing this again?"
You pulled away from him just enough to lean up slightly to look at his face. A steady sprinkling of stubble covered his jawline and although his eyes were closed you knew he was tracking your every movement "Because hunters are always going to exist and its our job to make sure the next poor saps that get yanked into this life have a better system. C'mon baby Jody, Donna and all the girls will be there. Eileen is meeting us there, Kenzie is coming with Alicia and Max. It'll be fun. A weekend with people in the life just getting to catch our breath and catch up with people we haven't seen in a while"
When his response was a simple "mhh" you raised an eyebrow before adding "Bobby would be proud of it" he opened one eye to look at you but his gaze immediately went to where the sheet had slipped down off your chest leaving your breasts peeking out "If you weren't so damn gorgeous and right about this I may argue about going" a smile slipped onto your face "I love you too Dean"
He glanced over his shoulder at the clock on the nightstand and you could practically see the wheels turning in his head "It's seven thirty" you nodded slowly "Yeah" he reached out to gently grab your chin "We don't have to leave until ten?" You nodded again, eyes never leaving his. "So we have time"
"For what?" You asked innocently enough despite knowing exactly where his mind was. One of his hands dipped underneath the sheet and you gasped when you felt his fingers tracing patterns on your inner thigh "We have time for me to show my girl how much I love her" you pretended to consider it until his fingers went higher demanding your full attention when the first digit slipped through your folds "Fuck Dean" you whispered before a grin split his face "Exactly my idea"
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"A lot more people showed up then Garth figured would" you leaned up at Sam's words because you knew him well enough to recognize a laugh being buried. What was so funny?
You looked at the cars parked around and about. There was Jody's suv, Donna's truck and the twins' car. There were more vehicles you recognized but weren't quite as familiar with. You were about to question Sam when you followed his line of vision and spotted Sawyer's bronco parked next to Eileen's car.
Sawyer was one of your exes. A hunter as well and someone you'd still consider a friend. You hadn't seen him in a few years but you felt a bit of excitement at getting to catch up. "Oh I didn't know Saw would be here" you spoke with a grin as Dean pulled baby to a stop. You leaned up and pressed a kiss to his cheek "C'mon. Let's go socialize"
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Dean had recognized that damn bronco the moment he turned into the clearing reserved for parking next to the cabins. Sawyer Monroe. A pretty decent hunter if he had to be honest and the only guy you'd ever dated before him that you wouldn't knock out on sight.
Thinking about it he wasn't sure you'd ever mentioned exactly why you and Sawyer had split. Hell you'd known him and Sam for years meaning he knew how you'd once felt about Sawyer. You'd even talked to Bobby about the guy.
Seeing the grin on your face when you spotted his bronco made something pull in Dean's chest. He wasn't jealous, no you were with him. You were a woman that knew what you wanted and wouldn't accept anything else. Yet trailing behind you towards the crowd that was gathered around and about he couldn't help but keep his eyes out for your ex.
There were tents around and about, a few grills going and a set up with speakers and a dance floor area. It looked almost like a wedding set up with the cabins being avaliable for anyone who needed overnights. Or a reunion of sorts.
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"Kenzie!" You spotted her, Alicia and Max so you headed that way feeling Dean's hand resting at your lower back while you made your way through the crowd. Sam had already split off with Eileen and Donna so it was up to you to get the elder Winchester to actually enjoy the gathering.
She turned at the sound of your voice "Y/N!" She pulled you into a hug shooting a wink at Dean "Heya Winchester. I see you've actually managed to keep this one. I'm impressed. If you hadn't acted when you did I would've asked her out" "Very funny" he laughed watching as you went from Kenzie to Alicia to Max hugging all three of them.
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"So how have you been?" Alicia asked glancing towards where Max and Dean had headed in search of drinks. "Good. Dean's amazing of course. I don't think I've ever loved someone like I love him"
Before she could respond you heard a voice behind you say "Oh ouch. That hurt" you'd know that voice anywhere. You spun around to see Sawyer standing not even a foot away. "Hello to you too Mr Monroe!"
He stopped right before he got to you "A hug ok?" You nodded and he scooped you up into a hug. Sawyer was around Dean's height with chestnut brown hair that curled at a certain length and hazel blue eyes.
He was a sweet guy and one of the few you'd dated and stayed on good terms with. It'd been one those situations where you both knew the relationship had hit its end. When he put you back down on the dirt you laughed "I see you're still a fucking giant oaf" he shrugged one shoulder "Why change now Darling? Now where's this fella who you love more than anyone cause I wanna know where I'm ranked in the book of Y/N"
You felt an arm slip around your waist and laughed as you leaned back against Dean's chest "Sawyer I'm sure you remember Dean. Dean you remember Sawyer" the two greeted each other with a quick handshake "One of Bobby's boys" Sawyer commented and Dean nodded "Yeah. We met a time or two while you and Y/N were dating"
Sawyer cut his eyes at you "Well she was just telling Alicia how much she loves you so I'm glad to see she's happy" "We both are" you glanced back at Dean but he simply smiled at you "Anyways..what's on the schedule for this thing? Garth was pretty vague"
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Ok so maybe a small nip of jealousy hit Dean when he looked over to see you in Sawyer's embrace. It was a simple hug, that was all. Just as you'd hugged everyone else. Did it bother him seeing Sawyer hold you? Yeah. But it was just the fact that he wasn't sure if Sawyer knew you two were together. He didn't want him to get the wrong idea about the hug. That was all it was.
When he walked up behind you and slipped an arm around your waist he felt his heart flip a bit when you leaned into his embrace and did a quick reintroduction between the two men.
When you steered the conversation towards Garth's plans he stayed quiet keeping an arm around you and watching how Sawyer looked at you as you cracked jokes with Alicia and Kenzie. No, he wasn't jealous at all.
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You were enjoying yourself. The banter and familiarity of so many hunters in one place was something nearly intoxicating. Most of your lives were lived in solitude. Hunting was a lonely life and being able to wind down with friends, people you considered family also that actually understood that? It was a beautiful thing.
Dean was talking to Garth, Sam and a few other hunters while you mingled with Donna, Jody and the girls. "I see Sawyer is here" Jody teased with a laugh. "Yeah we saw each other already" you replied.
"Who's Sawyer?" Claire asked and before you could open your mouth Jody explained "Y/N's ex before Dean. Her only real serious ex before him"
Claire's eyes widened "Ohhhh I bet Dean is jealous as hell" you scoffed with a roll of your eyes "Dean Winchester? Jealous? I've been with him this long and have yet to see it" Donna and Jody exchanged a look "We didn't just step into relationship issues did we?"
You shook your head "No. Me and Dean are happy, really. It just seems like at times he's incapable of getting jealous so I feel like a crazy woman when it perks it's little slimey head up in me" "I bet he gets jealous and just hides it" Alex offered but you shook your head then shrugged "Next subject? Something that isn't my relationship insecurities?"
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Chatting and catching up had given way to a spread of food being laid out, a damn near open bar setting up and music playing through the speakers sat around and about.
You were sitting next to Dean laughing at Claire who'd nearly dropped Kaia when she attempted to dip her. "Think you can do it better?" Claire teased so you cut your eyes at Dean who shrugged one shoulder "Go for it sweetheart"
You glanced, spotting Max near the bar so you whistled "Banes?" When he glanced up you motioned towards the girls "Wanna teach these young ones how it's done?" He raised an eyebrow as he walked towards you and Dean "Am I leading or are you?" "Claire thinks I can't dip someone" a broad grin split his face "Oh its on then Novak"
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Dean watched as you spun Max around the dance floor. Several people had stopped to watch probably just from the height difference between the two of you. This was something you and Max had long since perfected, you both would take turns leading. When it came time for you to dip Max despite the height difference you successfully dipped him, spun him out then the two of you switched leads.
This was why he hadn't really gotten too upset when you'd spoken with Sawyer early. He knew you were his, you were happy with him. He had no reason to get jealous, right?
He heard Donna call his name and was quickly pulled into a conversation with her, Isaiah and Jody. "So how's things going?" Donna asked glancing back towards the dance floor. Jody smirked at him "Ya know Garth already has this set up..would be perfect for a ceremony of any sorts" he knew she was teasing but he also knew he'd be lying to himself if he hadn't already thought about a future between the two of you. He loved you and for some reason unknown to him you loved him too. "Yeah it would be" he replied causing a laugh to slip out of Isaiah at the look on the two women's faces.
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Somewhere along the line you'd lost Max to David who cited he wanted his boyfriend back. You pulled Kenzie onto the dance floor next laughing when she insisted on leading.
You spotted Sawyer at the edge of the crowd, nursing a beer. You spun around with Kenzie a few times until Alicia cut in and you were left partnerless.
"On the off chance I may have a Winchester gunning for me, care to dance?" You turned to look up at Sawyer and shrugged. Dean never got jealous, so chances were Saw would be safe. "Well cmon then Monroe. Let's see if you've lost any steps"
He hesitated before touching your waist so you grabbed his hands with a light laugh placing them where both Max and Kenzie had touched you. "See? No harm, no foul" the two of you started to dance and you found yourself humming along with the song. It was one Dean played a lot.
"So you and Dean...can't say I'm surprised" you raised your eyes to look at him "Why is that?" He shrugged moving your arm that was resting on his shoulder slightly "He always seemed smitten with you. No other hunter compared to you, he was always talking about ya even when we were together"
"So what was that about calling him one of Bobby's boys?" You asked with a grin "Could I really say oh yeah of course I know Dean Winchester. One of the best hunters that's ever walked. The one man who I knew the first moment I saw you around him that we'd never last in the long run" "oh come on now Saw. We were good together for a while. We just got to a point.." you trailed off and he leaned down just enough to be eye level with you "That we both knew we'd be better as friends?" You nodded "Yeah cause if we'd dragged it out we would've ended up hating each other"
He smiled "I have no hard feelings love. You're happy with him. That's all I've ever wanted for you. Plus I'm seeing someone, her names Genya. She lives in New Orleans. I think you'd like her. We been together about six months now"
"Why didn't she come?" You asked and he smiled "Her coven had a ceremony she was presiding over" you could feel how wide your smile was at that news "She's a witch? Oh I love her already" he laughed loudly, the sound echoing around the two of you "C'mon now Y/N, you've got Dean. You can't have my girl too"
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The sound of Sawyer's laughter hit Dean's ears over the music and conversations around him. When he followed the sound with his eyes he felt a flame flickering to life in his chest.
Sawyer's hands on your waist, your hands on his shoulders. Your faces close, laughter falling from him and a broad smile lightening your features.
"What the hell?" He meant to think it, not to let any anger slip into his voice or posture but it was clear to anyone who knew him and considering he was still fairly close physically to both Jody and Donna needless to say those two knew him pretty damn well. No, not quite anger. He'd felt that plenty in his life and this wasn't it. No this was jealousy, no other word could come close to the reasoning behind the flush to his skin or the torrent of thoughts running through his mind.
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One minute you were swaying to the music with Sawyer and the next you felt two hands on your waist pulling you away from Saw and causing you to collide with a broad chest.
Your hands flew out to brace yourself and the moment they collided with the body under them your eyes flew up to meet the green eyes staring down at you. When had Dean stripped out of his flannel? Why was he glaring at Sawyer over your head and when had this t-shirt gotten so tight across him?
"Baby, everything ok?" The thought occurred to you that maybe something was wrong but the look in his eyes didn't scream something was up, no he was jealous. No. Dean didn't get jealous, or did he?
"Dean?" Sawyer tried and you could see the muscles clenching in Dean's jaw as his hands gripped your waist firmly. "I need to talk to Y/N for a minute..that good with you?" Sawyer cut his eyes at you and you almost missed the slight twitch upwards his lips did before he said "Of course" before saying "Good night darling. It was good seeing you. I'm leaving bright and early but I'll ring ya once I hit Louisiana"
You could feel the heat radiating off Dean when you turned to give Sawyer a hug "Don't be a stranger and drive safe" the moment you released Sawyer Dean was leading you off the dance floor with a hand on your lower back.
"So what's the problem?" You asked once the two of you had cleared the crowd. Some of the cabins were already taken but there was enough for everyone. You saw the impala so you started to walk towards it, hearing Dean huff slightly behind you.
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You made it to the impala and turned to face Dean. "Baby, do you remember your words?" He was silent but moved closer to you, he laid a hand on either side of your shoulders his palms flattening on the roof of the car and effectively trapping you between it and his own body.
"What's wrong with me?" He asked finally, leaning down close enough you could smell the scent of his cologne mingling with the whiskey he'd drank. You nodded slowly knowing he could smell the same brand of whiskey on your own breath from shared kiss and you stealing his drink earlier in the night. "Yeah, you pulled me off the dance floor and lead me out here into the dark. Now what are you planning to do to me Winchester?"
He scoffed, a smirk slipping onto his face "You get jealous if a waitress calls me handsome or if a witness asks to be interviewed by me yet you're asking what's wrong and what I plan to do?" You could feel your heart flip and heat rush into your lower stomach at his words. Oh, he was jealous
"Is it because I was dancing with Sawyer?" He didn't respond,instead he stepped even closer moving his lips to your neck to barely let them brush over the sensitive skin there.
"Is it because another man had their hands on me?" You asked when his hands went from the roof to your hips pulling you close enough the heat from his body had every inch of you feeling like it was on fire "Can we pick a cabin, head in and talk?" He finally spoke before connecting his lips to your neck sucking the skin right over your pulse, no doubt leaving a mark it his wake but you could've cared less considering it took every ounce of self control you had to not let out the moan trying to escape your lips.
You knew you were pushing it but also wanted to relish in the moment of finally catching Dean jealous. "Or do you only get jealous when you know it's someone who's had me under them? Someone who knows what I taste like?" You swallowed hard before leaning up to place a kiss to Dean's neck, feeling his pulse under your lips.
"Someone who knows what I sound like?" You whispered into his ear and couldn't help but feel your heart skip when his demeanor changed. You could feel the hard steel of the impala under your back when he pushed you backwards just slightly but considering he'd also chosen that moment to kiss you like a drowning man coming up for air you lost any sort of sense or control you'd had.
He moved from your lips to your jaw then down your neck. He went from kissing to biting the areas he knew would make you go weak. "I would rather do this in a cabin but you know I hold nothing against fucking you in baby" you let out a breathy moan when he hit a certain spot "Wait...stop for a second"
You knew that's all you needed to say. He froze in his tracks but for a split second you saw the uncertainty in his eyes. That small flash of self loathing that you always found buried under any sort of jealous streak. You'd never noticed it before on him. "Tell me why you're acting like this"
He took a deep breath letting his fingers slip under your shirt to tease at the waist of your jeans slightly. He wasn't trying to unsnap them or even reach under them, more so it seemed like he was trying to remind himself you were in his arms. "Sawyer knows you. He's a decent guy, you were happy with him. He knows what you look like under these jeans that I love on you, he knows what it feels like for your nails to cut into his shoulders when you're hitting that peak.." he groaned letting his head fall over onto your shoulder "I'm not some jealous, controlling asshole but I'll be damned if that didn't do something to me"
"You're jealous?" You whispered and he finally raised his eyes to meet yours again. "Yes sweetheart I'm jealous as hell. Rather you see it or not I get jealous a lot. Now please for the love of everything can I either climb into the impala with you or find a cabin and remind myself I'm the only one who gets to touch you, taste you, feel you. I just need to feel you clinging onto me, moaning my damn name and maybe just maybe I can fuck you good enough you won't get jealous as often either. I love you more than I ever knew possible but right now? I want to fuck you until neither of us can even remember another man or woman's name"
You swallowed hard at his confession, feeling your body react to the promise in his words. "In that case let's find a cabin"
@globetrotter28
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probablygoodrpgideas ¡ 1 year ago
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Narrative Permission
People can do a lot of different things and RPGs are usually not concerned with making up rules for every single possible action anyone could take.
There are some actions that are neither so common that it can be reasonably assumed that anyone can do them nor are they something that the game system concerns itself with.
Languages and artistic skills are pretty common examples that less complex systems usually don't bother with. In cases like this, your background could give you the narrative permission to use these skills.
For example, if your Scoundrel character in Thirsty Sword Lesbians is a musician you have the narrative permission to play a song to impress the Baroness while other characters might not. Functionally, you are still just rolling +Heart for an Entice move, but you can flavour it differently.
Another type of narrative permission can be found in Call of Cthulhu.
While your skills are obviously mostly there so you can roll skillchecks, they can also grant various kinds of narrative permissions.
For example, while regular driving explicitly doesn't require a skill check, you're (usually) still going to require narrative permission through skill investment to drive anything that isn't a car. For example, if you want to drive around in some kind of construction vehicle like an excavator, you're gonna need a couple of skill points in heavy machenery, even if you don't need to roll to drive it (again, assuming regular driving. If you're in a desperate fight against a dark young and try to hit it with an excavator despite not having any experience controlling one, go ahead and roll for it)
High levels in skills can also give you narrative permission to know a guy. An average investigator probably isn't going to know any professors of physics but if you have a high education stat, you might know someone.
Equipment in CoC is also mostly done through narrative permission. While you might name some important items explicitly during character creation, most possesions in the game are handled by asking "Would it be reasonable for someone like this to have this?"
Does the 1920s student own a truck capable of transporting a bunch of crates full of evidence? Probably not. Does the 1930s smuggler? Of course.
In ICON, there are many cases where narrative permission plays an interesting role.
Obviously they only matter for narrative play because in tactical combat, what you can and can't do is pretty strictly defined. However, your abilities in tactical combat can influence your narrative permissions.
A spellblade with various teleport abilities has narrative permission to teleport. Depending on the GM, this may increase effect or decrease risk on some Traverse checks, or it might even remove the need for them entirely.
But this can only get you so far. If you didn't put any points in Smash, no amount of arguing about being a Collossus who can do all kinds of cool Smash-adjacent things in combat is going to make it so you have more than 0 Smash in narrative. You need to select your narrative skills in a way that supports the fantasy of your character, including their tactical combat fantasy.
Also there is your narrative gear, which isn't supposed to represent every single piece of equipment your character posses, just the stuff that really matters, and which broadly falls into two categories: Things that are listed there so you don't have to argue about whether you have it (e.g. light sources, rations, a tent) and things that are supposed to inspire you (e.g. single-use flash bomb, copious sweets)
Both exist to grant you narrative permissions, but the first category is more about making sure you have narrative permissions you probably would have had anyway in a system without gear tracking (such as previous editions of ICON), the second category can actually expand your narrative permissions or give you new ideas for things to do.
Without your gear explicitly mentioning you have these things you might have never even gotten the idea of using a flash bomb to escape the guards, or use sweets to calm down a child. But even if you had gotten the idea on your own, explicitly calling out that you have these things can save a lot of time on trying to convince your GM that you have them.
However, the flipside to this is that having a gear system like this makes the gaps stand out more. I keep bringing up not having to convince your GM that you have something, but if there is something that you feel like you should have but that isn't listed in your gear, the existence of the gear system might make it harder to convince them that you should have it.
The system is an interesting middle ground between gearing systems that make you track everything you have (e.g. dnd 5e) and one that barely makes you track anything (e.g. CoC)
Are there any intersting examples of narrative permission you know?
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queenshelby ¡ 1 year ago
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Yes! Mr Murphy (Rewritten)
PART 51: Mother
Pairing: Cillian Murphy x Reader
Warning: Lots of Angst, Age Gap, Miscarriage
PLEASE COMMENT AND ENGAGE!
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A week had passed and, just as you slowly recovered from your miscarriage, your excitement grew to see your mother again for the first time in over 15 years. 
Although you struggled with mixed feelings—anger, resentment, and fear—the overwhelming desire to reconcile with her prevailed.
After all, she was your biological mother, the person who bore you in her womb and gave you life. The knowledge was impossible to ignore, and as Cillian held you close, you couldn't help but fantasize about finally having a mother figure back in your life.
By this point, you had already spoken on the phone and you learned that the authorities in the US had separated you from her during the immigration process. Neither of you had a visa at the time and while she was being deported, you were placed into the Forster care system where you struggled to cope.
Over the years, she searched tirelessly for you, desperately trying to track you down and bring you back into her life. 
For years, she lived in hope that fate would reunite you but she never found out where you were until she saw a photograph of you in one a magazine, attending an event with Cillian. 
The article claimed that you were lovers and this revelation shocked her. Shocked because it meant that you were alive and, most importantly, safe. Overwrought with grief, she reached out to Cillian's agent who ignored her emails, thinking that this was a hoax and then she spent all of her savings to fly to New York and attend his premiere, hoping that you would accompany him. 
Unfortunately for her, however, you didn't. You had to remain in Ireland as your spousal visa was being assessed, leaving her to approach Cillian instead.
Cillian was also the one who was picking her up from the airport a week later now seeing that you were still dealing with the aftermath of your miscarriage and weren't allowed to drive. 
He drove you to the airport early morning to pick her up, and you were struck by how much your nerves resembled a tight knot in your stomach.
The memory of your last encounter with her—a tearful goodbye inside the US Detention Centre where you were left behind—haunted you, and you grappled with conflicting emotions. Anger, sadness, longing, and fear wrestled within you.
"Hey, breathe," Cillian whispered soothingly, sensing your anxiety. "Remember, she loves you just as much as you love her," he reminded you, placing a comforting hand on your knee. "She didn't abandon you and you will be able to reconnect now," he assured you, the warmth of his touch radiating through your jeans.
"I know, I know," you stammered before taking a deep breath and focusing on the task ahead.
"Good," Cillian nodded, his expression filled with support and understanding. He knew better than to push you any further, allowing you to gather your strength for the encounter.
As the car approached the terminal, your palms began to sweat, and your heart raced with trepidation. A feeling of unease washed over you, and your stomach churned with anticipation.
You gripped the armrests of the passenger seat, clenching your fists tighter and tighter as you stared out the window at the bustling crowd rushing past.
"Okay, I'm going to park the car in the long-term parking lot," Cillian announced, breaking the silence as he maneuvered the vehicle into a vacant spot. "We can wait for her at arrivals," he added, turning off the engine.
"Sounds good," you mumbled, reluctantly unbuckling your seatbelt, your legs stiff and heavy.
You knew full well that no amount of preparation could prepare you for this moment. Nevertheless, you had to face it. 
Stepping out of the car, you felt the crisp autumn air hit your face.
The weather was cold, but it did not dampen the intensity of the situation, only adding to the mounting anticipation.
"Let's go," said Cillian, reaching for your hand.
His grasp was firm and reassuring, his knuckles tensing beneath your touch.
You laced your fingers firmly with his, allowing the connection to strengthen your resolve.
The walk seemed endless as you followed Cillian towards the arrival hall.
The sound of people chattering surrounded you, and their faces blurred into indistinguishable masses.
You focused on the ticking clock above the information board, watching the minute hand move in slow motion. Each second dragged on, stretching the seconds into eternity. Your heart echoed loudly in your ears, pounding relentlessly against your ribcage.
"Don't worry, she'll be here soon, and you will get to know each other again. It will be fine," Cillian murmured in your ear, pressing a kiss against your temple. His lips were warm and comforting, providing solace amid the chaos surrounding you.
You nodded, your throat constricting, making it difficult to speak. You scanned the crowded airport lounge, searching for a glimpse of your mother.
Your pulse quickened every time someone caught your eye, mistaking them for her. But each time, your heart sank a bit lower.
Cillian squeezed your hand, offering a comforting squeeze. "She's going to be here, Y/N," he whispered, his tone filled with confidence. "Just give it some more time," he urged, urging you to stay patient.
The tension within you mounted as you waited, and your impatience grew stronger with each passing second. Finally, you spotted a familiar face in the crowd. Your heartbeat accelerated, and you instinctively clutched Cillian's hand tighter. "There she is I think," you whispered, pointing at her.
Cillian turned around, and his gaze followed your finger. "Yes, that's defiantly her," he confirmed. 
Your heart skipped a beat, and you could feel the lump forming in your throat. Your palms began to sweat, and the butterflies in your stomach intensified. The realization that this was truly happening consumed you, threatening to break down the barriers you had erected all these years.
"It's going to be grand," Cillian whispered, his grip tightening around your hand. "Just relax," he murmured, his voice barely audible above the din of the crowd as you watched your mother walking toward you, dressed in a simple, elegant outfit, carrying a single suitcase.
She looked different from the woman in the photo, but the resemblance was unmistakable. The same bright eyes, the delicate nose, and full lips. Time had taken its toll, but the essence of the loving mother you remembered remained.
The distance between you narrowed, the gap closing faster with each step she took. You watched as her eyes flicked nervously between you and Cillian, her gaze darting to your hand intertwined with his.
"Hi," you called out tentatively, waving a shaky hand. The mere utterance of the word "hi" unleashed a torrent of raw emotions coursing through you. Your breath faltered, and your voice cracked under the weight of suppressed feelings.
Your mother stopped mid stride, her eyes widening in recognition before tearing up completely. 
"Y/N!" she cried out, her voice shaking with emotion. "My baby girl," she sobbed in Spanish, hastening towards you, her suitcase forgotten by her side.
Cillian released your hand, stepping aside to allow space for the reunion. He watched with a swelling heart as you stepped forward, meeting your mother halfway.
Her face contorted with grief, tears streaming down her cheeks, and she threw herself into your arms. "I got you back," she wailed, hugging you tightly.
You closed your eyes, letting the scent of her perfume fill your senses. It was a mixture of lavender and vanilla, a scent that instantly brought a sense of nostalgia and comfort. You breathed deeply, taking in the moment, savoring the warmth of her embrace.
"Mum," you managed to utter, your voice hoarse and weak. "I...," you whispered, unable to form a sentence, holding her even tighter. She reciprocated the gesture, her tears soaking your shoulder.
"It's okay sweetie. I never forgot about you," she confessed, her voice quivering. "I dreamed that one day I would hold you in my arms again," she continued, clutching you tightly. "I never gave up," she added, squeezing you tightly.
"I know," you cried, releasing her but holding her hands in yours.
"Oh, my darling," she murmured, her eyes brimming with tears.
"I missed you so much," she whispered, wrapping her arms around you tightly.
"Look at you," she marveled, gazing at you admiringly. "You're so beautiful," she praised, her voice quivering with emotion. "I cannot believe how grown up you are. A beautiful young woman," she added, her voice wavering.
"Thanks, Mum," you responded shyly, looking down at your feet. "And you haven't changed at all," you smiled, noticing her radiant smile. "Save for a few wrinkles here and there," you teased, pointing at her forehead.
"Of course, I have aged, mi hija," she chuckled, patting you affectionately on the back before turning towards Cillian and giving him a quick hug also. 
"Thank you, Cillian," she said, her voice cracking slightly. "For bringing me to my daughter, "she added, her eyes welling up with gratitude.
"You're welcome," Cillian replied confidently, his posture erect and proud. "I would do anything for Y/N," he added, flashing a grin at you.
"That's true actually. He so would," you chuckled, smiling at Cillian.
"So, shall we head home?" Cillian asked, breaking the spellbinding silence between you and your mom as he noticed how some people were taking photographs of him, which was always something that was bothersome for you both. 
"Yes," your mother agreed, nodding eagerly. "I would love to see where my daughter lives these days," she said to you, her eyes sparkling with excitement as she tried hard to communicate in English.
"I've been dreaming of this moment for so long," she added, her voice quivering with emotion as Cillian reached for her suitcase and led the way towards the parking lot.
***
Half an hour later, you arrived at your new home by the coast, a spacious house with a nice garden near the beach. 
Cillian parked the car in the driveway before helping your mother with her luggage.
"We only just moved in together, so I hope you like it," you told her shyly before walking her inside, which is when, immediately, her jaw dropped. 
"Wow, it's absolutely gorgeous," your mother exclaimed, her eyes scanning the entire length of the house, awestruck.
"Isn't it?" you chimed in, leading her inside. "This is the living room and there is another one upstairs, like an entertaining area or something," you pointed, gesturing towards the cozy seating area with plush couches, bookshelves and large windows overlooking the ocean.
"And when I'm done decorating, I promise it'll be even better," you giggled, seeing that the house still contained some rather dated features. 
"It's a big house for just the two of you though, isn't it?" she commented, her eyes wandering around the spacious rooms. "I mean, there would be plenty of room for some children, don't you think?" she suggested playfully, her eyes twinkling with delight, causing your heart to drop. 
You had not told your mother that you had not one, but two unplanned pregnancies, both of which ended in miscarriage. 
The thought of bringing such pain and loss into her life seemed cruel, especially considering the circumstances of your reunion. Besides, you had yet to fully come to terms with what happened yourself.
"Can I make you a cup of tea?" you thus offered, ignoring her question while Cillian stood there, not knowing what was being said between you in Spanish. 
"That would be lovely," your mother said, not pressing you on the matter. "I will put my stuff away first though," she noted, indicating the hallway where her suitcase lay.
Cillian raised her suitcase, holding it aloft with ease and walked it to her bedroom on the ground floor.
Your mother trailed behind him, peering curiously at the interior design while you busied yourself in the kitchen preparing tea.
"Thank you for taking care of my little angel," she murmured appreciatively, setting her belongings down gently. "She seems very happy here, with you," she observed, looking at Cillian intently. 
"It's my pleasure," Cillian replied earnestly, his gaze locked onto your mother. "She is everything to me," he confided, his voice softening. "And I love her a lot," he insisted, his eyes glistening with sincerity.
"I am glad to hear that," your mother commented, studying Cillian closely.
"I can tell you're a good man," she added, observing your bond. "She's lucky to have you," she concluded, smiling broadly.
"Thank you," Cillian replied humbly, his eyes lingering on you. "She makes me feel incredibly happy," he admitted quietly, glancing briefly at your mother before looking away, seemingly embarrassed.
"You're welcome, my dear," your mother cooed softly, reaching out to caress Cillian's cheek before he disappeared to give her some privacy. 
To be continued...
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bisexualmcqueen ¡ 10 days ago
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In the apoc au, can working parts be taken from already dead cars? If so, does that mean that grave robbing could be a thing? Digging up the dead for their parts…
hehehee
excellent question. so this is already baked into the entire setup/conflict
Cars are mostly metal, but they have some semi-organic bits. Eyes, mouth-flesh, some internal organs, a non-mechanical circulatory system: all stuff that decomposes. It turns to sludge, and drips out of gaps in the living metal. As the months have gone on, the corpses have started to turn a bit …gummy. In places where winter never touched, the scattered bodies of unfortunate souls lay in pools of rank, thick liquid. [Turbine]
we've established that there's just dead bodies Everywhere. millions of people died, not nearly enough are left to bury them all. its a horror show. cars dont decompose as fully/quickly as organic beings do. theyre mostly metal/synthetics. so youd think there's just a buffet of free parts laying around right?
well, back up. how are the cars Alive in the first place...? its some sort of undefined fantasy-like magic. they are whimsical, fantastical beings. they can feel temperature, pain, pleasure- theyre fully alive as machines.
their Metal itself is alive.
and when they die, their Metal dies too.
same reasoning why when Dusty needed a new gearbox they had to find one from the Factory for him, or repair what he already had. Like... why?
same reason Doc died at the same time the AMC-badged cars went into a parts-war. [context: IRL the Hudson brand became AMC, then went out of business].
the new parts are Unclaimed/New metal, and they Bond/Mesh/Heal Into their new Body. the living metal bonds and cannot be unbonded without potentially being killed. the metal dies unless its handled by someone who knows what theyre doing- which is why car mechanics of a certain knowledge can be Doctors. or... other professions :)
Now this isnt to say parts-harvesting or graverobbing is impossible. sometimes some of the metal can rebond- some of it never died. [this is the type of work Mater does in salvage- it's part of his expertise to recognize these usable bits of metal from junk]. none of it is an exact science, because its magic, like the cars themselves.
this is where we crash into the second issue: the thing that Killed The World. The Blast, the EMP, the whatever it was, the End:
it tore up most cars on the inside. most vehicles blew the fuck up- not just their engines, but electrical systems flowing through their bodies caused damage to surrounding areas too, organic and mechanical.
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not a lot of the corpses are salvageable. its mostly dead metal, and all torn up too.
Lightning’s eyes are already heavy, but in his last moments of consciousness, he tracks Cruz through blurry vision, fumbling with some living-solder and a propane tank, looking at the still-seeping bullet wound on Chick’s flank with a silent frown on her face. [Hi. I'm a grub and I live in the soil.]
parts are rare. this causes trouble. >:)
"-There’s nothing left anymore. I’m sorry.” [Old Spare]
[further reading on the blood-side of Living Metal theory, both worldbuilding ideas by Non]
OC Rundown POV in apocalypse Rundown is an old parts-harvester/engineer, forced to taste his own medicine of torment when the apocalypse strikes. He's modified himself enough to have survived- but just barely. He's trapped himself in a hell of his own evil making.
OH YEAH and to go even further. i think the vehicles themselves were employees of their own factories making their own parts [like any other manufacturing job], so the survivors have to learn the art of part-forging with unbonded living metal. its a whole process of skill-preservation. ive been slowly picking at who in the cast learns the forging skill- several characters certainly. and of course some of the factory experts survived, but they cant do everything alone!
thanks for the ask!
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mariacallous ¡ 6 months ago
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With the Olympic torch extinguished in Paris, all eyes are turning to Los Angeles for the 2028 Olympics.
The host city has promised that the next Summer Games will be “car-free.”
For people who know Los Angeles, this seems overly optimistic. The car remains king in LA, despite growing public transit options.
When LA hosted the Games in 1932, it had an extensive public transportation system, with buses and an extensive network of electric streetcars. Today, the trolleys are long gone; riders say city buses don’t come on schedule, and bus stops are dirty. What happened?
This question fascinates me because I am a business professor who studies why society abandons and then sometimes returns to certain technologies, such as vinyl records, landline phones, and metal coins. The demise of electric streetcars in Los Angeles and attempts to bring them back today vividly demonstrate the costs and challenges of such revivals.
Riding the Red and Yellow Cars
Transportation is a critical priority in any city, but especially so in Los Angeles, which has been a sprawling metropolis from the start.
In the early 1900s, railroad magnate Henry Huntington, who owned vast tracts of land around LA, started subdividing his holdings into small plots and building homes. In order to attract buyers, he also built a trolley system that whisked residents from outlying areas to jobs and shopping downtown.
By the 1930s, Los Angeles had a vibrant public transportation network, with over 1,000 miles of electric streetcar routes, operated by two companies: Pacific Electric Railway, with its “Red Cars,” and Los Angeles Railway, with its “Yellow Cars.”
The system wasn’t perfect by any means. Many people felt that streetcars were inconvenient and also unhealthy when they were jammed with riders. Moreover, streetcars were slow because they had to share the road with automobiles. As auto usage climbed and roads became congested, travel times increased.
Nonetheless, many Angelenos rode the streetcars—especially during World War II, when gasoline was rationed and automobile plants shifted to producing military vehicles.
Demise of Public Transit
The end of the war marked the end of the line for streetcars. The war effort had transformed oil, tire, and car companies into behemoths, and these industries needed new buyers for goods from the massive factories they had built for military production. Civilians and returning soldiers were tired of rationing and war privations, and they wanted to spend money on goods such as cars.
After years of heavy usage during the war, Los Angeles�� streetcar system needed an expensive capital upgrade. But in the mid-1940s, most of the system was sold to a company called National City Lines, which was partly owned by the carmaker General Motors, the oil companies Standard Oil of California and Phillips Petroleum, and the Firestone tire company.
These powerful forces had no incentive to maintain or improve the old electric streetcar system. National City ripped up tracks and replaced the streetcars with buses that were built by General Motors, used Firestone tires, and ran on gasoline.
There is a long-running academic debate over whether self-serving corporate interests purposely killed LA’s streetcar system. Some researchers argue that the system would have died on its own, like many other streetcar networks around the world.
The controversy even spilled over into pop culture in the 1988 movie Who Framed Roger Rabbit, which came down firmly on the conspiracy side.
What’s undisputed is that, starting in the mid-1940s, powerful social forces transformed Los Angeles so that commuters had only two choices: drive or take a public bus. As a result, LA became so choked with traffic that it often took hours to cross the city.
In 1990, the Los Angeles Times reported that people were putting refrigerators, desks, and televisions in their cars to cope with getting stuck in horrendous traffic. A swath of movies, from Falling Down to Clueless to La La Land, have featured the next-level challenge of driving in LA.
Traffic was also a concern when LA hosted the 1984 Summer Games, but the Games went off smoothly. Organizers convinced over 1 million people to ride buses, and they got many trucks to drive during off-peak hours. The 2028 games, however, will have roughly 50 percent more athletes competing, which means thousands more coaches, family, friends, and spectators. So simply dusting off plans from 40 years ago won’t work.
Olympic Transportation Plans
Today, Los Angeles is slowly rebuilding a more robust public transportation system. In addition to buses, it now has four light-rail lines—the new name for electric streetcars—and two subways. Many follow the same routes that electric trolleys once traveled. Rebuilding this network is costing the public billions, since the old system was completely dismantled.
Three key improvements are planned for the Olympics. First, LA’s airport terminals will be connected to the rail system. Second, the Los Angeles organizing committee is planning heavily on using buses to move people. It will do this by reassigning some lanes away from cars and making them available for 3,000 more buses, which will be borrowed from other locales.
Finally, there are plans to permanently increase bicycle lanes around the city. However, one major initiative, a bike path along the Los Angeles River, is still under an environmental review that may not be completed by 2028.
Car-Free for 17 Days
I expect that organizers will pull off a car-free Olympics, simply by making driving and parking conditions so awful during the Games that people are forced to take public transportation to sports venues around the city. After the Games end, however, most of LA is likely to quickly revert to its car-centric ways.
As Casey Wasserman, chair of the LA 2028 organizing committee, recently put it: “The unique thing about Olympic Games is for 17 days you can fix a lot of problems when you can set the rules—for traffic, for fans, for commerce—than you do on a normal day in Los Angeles.”
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mubarakmg ¡ 4 months ago
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fictionalafvsmybeloved ¡ 1 year ago
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the tank from fallout 4 (in the future could you enable media in asks? i plan to sling some very obscure vehicles your way.)
Alright, Sorry this one took me so long to get to (and media should be enabled, just don't spam too many pictures)
Now, bear witness to the monstrosity that is the Fallout 4 tank!
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In the vast wasteland of post-nuclear Boston you can find many remnants of the Pre-War military, and this is one of the two types of armored vehicles you'll come across.
So this is based on the aesthetics of many late WWII-early Cold War American tanks and prototypes, with no clear inspiration taken from any one vehicle (that I know of)
So, let's start with the quad-tracks why don't we?
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They're bad, really bad. Not only do they lack any drive sprockets, but the road wheels are to close together and they aren't even in-line with each other. This just increases the width of the tank with out any sort of benefit. This thing also weighs sixty tons, so even with the nuclear power-pack (also a bad idea) it's probably not going anywhere fast (and forget about soft terrain).
Now I don't know much about the armor on this, other that it's riveted armor, which fell out of use during WWII. Riveted armor isn't good, repeated hits (even sustained heavy machine-gun fire) can loosen the rivets and cause them to fall out or go ricocheting through the tank.
And things aren't any better in the turret. It has a pair of 140mm guns (I'll go into detail on why double-guns and quad-track are bad ideas in another post) and rail-mounts for machine-guns on the commander and loader's hatches, but no co-ax MG. This leaves gaps in the tank's defenses and give it a cramped turret. The turret can't even rotate 360 degrees, it's blocked by all the greebles on the engine deck.
I can't see a single sight or periscope on this ugly thing, not even in the commander's cupola. It might be totally blind.
There are at least two crew members, a commander and a gunner. There might be more but I have no idea where they would sit, hopefully not in the turret, there's barely any space inside it left.
Now about those greebles... There are to many, and most of them don't do any thing or actively inhibit the tank. That big thing hanging off the left side of the engine deck is a system of heat sinks for the nuclear power pack. It does at least have plenty of miscellaneous hatches in some useful places.
A nuclear power-pack is a very bad idea. Almost any damage too it will cause it to start leaking radiation or meltdown.
FINAL SCORES
Credibility: 3/10 - Dahir Insaat Animation
Coolness: 3/10 - WarThunder Sad Eyes Tank
BONUS: I'll have to add the bonus later when Nexus mods is back up
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tektronixtechnology ¡ 1 year ago
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The size of commercial vehicles and machines mean vehicle Camera Monitor System blind spots are a major factor in collisions across all industries. Operator positions, bodywork, absent rear windows and bulkheads create further restrictions and can greatly limit driver visibility, making collisions even more likely.  The significant financial cost of vehicle and property damage is magnified by associated costs such as downtime, but even greater are the corporate and emotional costs when there is personal injury.
Vehicle Camera Monitoring System
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Vehicle Camera Monitoring System Abu Dhabi
Vehicle Camera Monitoring System Sharjah
Vehicle Camera Monitoring System Ajman
Car Camera Monitoring System UAE
Car Camera Monitoring System Abu Dhabi
Car Camera Monitoring System Sharjah
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blessed-curse ¡ 27 days ago
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The SPARTANS Breakdown.
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G.R.O.W. BULWARK – Heavy Assault Mech "Battlefield Utility Leviathan & Warfare Armored Response Keeper"
Designation: SPARTANS-BW-100 "BULWARK" Role: Anti-Superhuman Heavy Combat Unit Manufacturer: G.R.O.W. Advanced Warfare Division First Deployment: 2113
Overview:
The BULWARK-class SPARTAN is the largest and most heavily armed unit in the SPARTANS division, designed to provide extreme firepower and suppression capabilities against high-threat superhumans. While highly durable and powerful, these mechs still struggle against S-Rank and above superhumans, as demonstrated in 2125, when 100 BULWARKS were deployed against the villain Gluttony—only to be completely obliterated.
Specifications:
Frame & Armor:
• Height: 7 meters (23 feet)
• Weight: 19 metric tons
• Armor Composition:Titanium-Nanopolymer Composite with Adaptive Shock Absorption Plating
• Structural Reinforcement: Can withstand explosive impacts, energy blasts, and high-caliber rounds
Power System:
• Core Reactor: Hybrid Plasma-Fusion Core
• Backup Energy Source: High-Capacity Quantum Batteries (2-hour reserve)
Weapon Systems:
• HYPERION Rail Cannons (x2, forearm-mounted)
• Fires hyper-accelerated tungsten slugs at Mach 6
• Can punch through a city block in a single shot
• Limited effectiveness against teleporters or regenerators
• ARES Missile Pods (x4, shoulder-mounted)
• Carries EMP warheads, high-explosive rockets, and cryo-missiles
• Smart-tracking system with target adaptation AI
• CERBERUS Plasma Repeater (Right Arm-Mounted)
• Rapid-fire particle cannon for crowd control and area suppression
• Capable of burning through armored vehicles in seconds
• DAMPENING FIELD GENERATOR
• Creates a localized power-nullification zone (100m radius)
• Less effective against SS-Rank and above superhumans
• TITAN-Class Energy Shield (Deployable, Back-Mounted)
• Can withstand direct hits from S-Rank energy blasts
• Limited duration (~5-minute sustain)
AI & Combat Systems:
🧠 Neural Combat Processor:
• Advanced predictive combat algorithms allow it to anticipate enemy movements
• Records and analyzes superhuman battle data to improve efficiency
🚀 Mobility & Locomotion:
• Digitigrade leg structure allows for improved speed and agility
• Thruster-Assisted Jumps for repositioning and heavy-landing shock attacks
Weaknesses:
Despite its overwhelming firepower and tactical AI, the BULWARK suffers significant drawbacks when fighting SS-Rank and above superhumans:
• Energy Consumption:
• The power-nullification field burns out when overused
• Plasma-based weapons drain reserves quickly
• Speed & Agility Limitations:
• BULWARKs are slower than most high-tier superhumans
• Easily outmaneuvered by teleporters or hyper-speed combatants
• Durability Issues Against High-Tier Opponents:
• While heavily armored, S-Rank+ superhumans can rip through its plating
• Gluttony’s spear, Gáe Bulg, effortlessly pierced through its core
🔥 The Gluttony Massacre (2125) 🔥
• In one of the largest anti-superhuman operations in history, 100 BULWARKS were deployed to stop Gluttony.
• She effortlessly dismantled them, using her overwhelming strength, speed, and soul absorption abilities.
• Within 15 minutes, every single BULWARK was destroyed, marking the largest recorded failure of the SPARTANS program.
Final Verdict:
The BULWARK is an unmatched force against B-A Rank superhumans, but it remains outclassed by higher-tier threats. While it is humanity’s best answer to superhuman warfare, its limitations against god-like opponents leave G.R.O.W. still searching for better solutions.
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G.R.O.W. WRAITH – Surveillance & Pursuit Drone "Weaponized Reconnaissance and Adaptive Infiltration Tactical Hunter"
Designation: SPARTANS-WR-300 "WRAITH" Role:Reconnaissance, Surveillance, High-Speed Pursuit Manufacturer: G.R.O.W. Advanced Warfare Division First Deployment:2115
Overview:
The WRAITH-class SPARTAN is a fast, highly intelligent aerial drone designed for tracking, monitoring, and capturing rogue superhumans. Equipped with cutting-edge stealth technology, high-speed propulsion, and long-range sensors, WRAITHs act as the eyes and ears of G.R.O.W., constantly scanning cities for superhuman activity.
These drones are particularly effective against C-A Rank superhumans, but struggle against S-Rank and above due to their limited combat capabilities.
Specifications:
Frame & Armor:
• Size: 3 meters (9.8 feet) in width
• Weight: 2.3 metric tons
• Armor Composition:Adaptive Nano-Polymer Shell (stealth-coated, resistant to energy interference)
• Structural Integrity: Highly durable but not designed for prolonged combat
Power System:
• Core Reactor:Quantum Micro-Core for long-term surveillance
• Backup Power Source:Solar-Nano Capacitors (can sustain operations for weeks without recharge)
Weapon Systems:
• STASIS Tethers (x2, deployable from underside)
• Fires electromagnetic capture tethers to restrain or immobilize targets
• Can paralyze lower-tier superhumans for up to 10 minutes
• TRANQUILIZER DART SYSTEM
• Loaded with neurotoxins and sedatives
• Can incapacitate C-A Rank targets instantly
• TASER DISCHARGE ARRAY
• Emits a 300,000-volt pulse to stun or disable enemies
• Ineffective against energy-immune superhumans
• HIGH-POWER PLASMA CANNON (Underbelly Mounted)
• Fires a precision plasma bolt capable of melting through steel
• Not effective against SS+ Rank threats
AI & Combat Systems:
🧠 Tactical Intelligence Processor:
• Operates autonomously with real-time decision-making AI
• Predictive tracking algorithms allow it to anticipate enemy movements
• Data collection system uploads enemy combat patterns to G.R.O.W.'s database
👁️ Surveillance & Sensors:
• Omni-Directional Optics: 360-degree thermal, night-vision, and X-ray scanning
• Quantum-Signal Receiver: Can tap into encrypted communications
• Long-Range Tracking Beacons: Detect energy signatures up to 50 kilometers away
🚀 Mobility & Flight Capabilities:
• Antigravity Propulsion System for silent flight
• Adaptive Wing Configuration for high-speed maneuvering
• Top Speed: Mach 1.5 (low atmosphere)
• Sub-Orbital Capability: Can reach the upper atmosphere for high-altitude monitoring
Weaknesses & Defeat Against S+ Rank Superhumans
Despite its cutting-edge technology and stealth systems, WRAITH-class drones are ineffective against S-Rank and above superhumans, due to the following limitations:
• ⚡ Limited Firepower:
• While equipped for subduing low-to-mid-tier superhumans, WRAITHs lack high-damage output
• S+ Rank targets can easily resist its stasis fields and tasers
• 🚀 Durability Issues:
• The armor is designed for stealth, not direct combat
• Powerful superhumans can destroy a WRAITH with a single strike
• 📡 Signal Interference:
• Psychic superhumans or energy manipulators can disrupt its AI systems
• Teleporters can easily evade or outmaneuver them
🔥 Notable Failure: The Gluttony Incident (2125) 🔥
• During the infamous 2125 battle, 163 WRAITH drones were deployed to track and intercept Gluttony.
• However, she effortlessly bypassed their tracking systems and obliterated them using her soul chains before they could even deploy their capture tethers.
• This failure demonstrated that WRAITHs were completely ineffective against SSS+ Rank threats, leading G.R.O.W. to reconsider its reliance on autonomous drones.
Final Verdict:
The WRAITH-class SPARTAN is the pinnacle of reconnaissance and pursuit technology, but its lack of offensive capabilities makes it ineffective against top-tier superhumans. While still a critical tool for surveillance, tracking, and capturing lower-ranked threats, G.R.O.W. is actively researching ways to improve its combat performance against world-ending adversaries.
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G.R.O.W. SEEKER – Enforcement Android "Synthetic Enforcement and Engagement Kill/Evade Reconnaissance" Units
Designation: SPARTANS-SK-2000 "SEEKER" Role:Reconnaissance, Surveillance, Enforcement, CQC Engagement Manufacturer: G.R.O.W. Advanced Warfare Division First Deployment:2116 Advanced humanoid combat droids for law enforcement and superhuman suppression.
Overview:
SEEKERS are highly adaptive humanoid androids developed by G.R.O.W. to serve as frontline operatives in dealing with superhuman threats. Their primary function is non-lethal takedowns, but they can engage in lethal combat when authorized. Designed with cutting-edge nanite morphing technology, they can reshape their arms into various tools and weapons, providing unmatched versatility. SEEKERS are also equipped with advanced combat AI, capable of predictive modeling to counter enemy movements. They balance stealth, adaptability, and raw combat prowess, utilizing advanced AI, modular weapon systems, and nanite-based armor. SEEKERS function independently or in coordinated squads, making them an essential asset for tracking, containing, and neutralizing Deviants or rogue Enhanced individuals.
Specifications:
Frame & Armor:
• Size: 2.3 meters (7.5 feet)
• Weight: 1.2 metric tons
• Armor Composition:
• Tier-VII Hybrid Plating (Ghost Model);
• Lightweight & Flexible (Allows for high-speed movement).
• Absorbs low-caliber ballistics, plasma rounds, and minor concussive blasts.
• Weak against heavy armor-piercing projectiles.
•  Titanium-Carbide Plating (Overlord Model);
• Heavy Combat Armor designed to endure direct superhuman strikes.
• Highly resistant to plasma, lasers, and most energy-based attacks.
• Weak against corrosive or nanite-based weaponry.
• Adaptive Stealth Armor (Phantom Model – Experimental);
• Can shift textures to create optical camouflage.
• Low durability but completely silent.
• Structural Integrity: • Reinforced Endoskeleton: Composed of Graphene-Titanium Alloy, making it 5x stronger than human bones. • Synthetic Muscle Weave: Provides enhanced strength & flexibility, allowing SEEKERS to move faster than most Enhanced humans. • AI Core Protection:ORACLE AI Core is embedded within the torso, protected by anti-EMP shielding to prevent hacking attempts.
Power System:
• NOVA Fusion Core: Miniaturized cold fusion reactor providing energy for up to 96 hours of continuous operation. • Overload Mode Drawback: Excessive use causes rapid power drain, requiring a full reboot after 3 minutes of operation.
•  Vulnerabilities:
• EMP Exposure: While resistant, a direct EMP burst can force a temporary shutdown.
• Sustained Damage: Severe damage to joints can hinder movement until repairs are conducted.
SEEKER CLASSIFICATIONS:
• SEEKER (Model-01 "Ghost") [The white android]
• Holographic Projection: This model can create decoy images and camouflage itself with advanced light-bending technology.
• Stealth-Oriented: Operates best in urban environments, infiltrating and monitoring high-risk areas.
• Non-Lethal Priority: Primarily designed for apprehension, equipped with taser-based projectiles, EMP pulses, and nanite restraints.
• Combat AI: Capable of adapting to various combat styles, predicting movements with a 0.3-second delay reduction.
• SEEKER (Model-02 "Overlord") [The black android]
• Overload Mode: When engaged, this unit burns through energy reserves for a significant boost in strength, speed, and durability for close-quarters combat (CQC).
• Heavy Combat Focus: Prioritizes engaging physically enhanced superhumans that require brute force suppression.
• Shockwave Emitters: Capable of releasing concussive blasts to disorient or knock back opponents.
• Power Limitations: Overload Mode can only be sustained for a maximum of 3 minutes before system overheating, requiring cooldown.
AI & COMBAT SYSTEMS:
1. Combat AI ("ORACLE" OS):
• Powered by "ORACLE" (Omni-Response Adaptive Combat Learning Engine), an adaptive AI combat processor.
• Capable of predicting enemy movements with a 0.3-second response time based on observed fighting styles.
• Integrates with G.R.O.W. tactical networks, allowing instant battlefield awareness and strategic coordination with BULWARK, WRAITHS, and Overwatch teams.
• Limited self-learning capabilities—SEEKERS can adjust per mission but require external updates to retain experiences long-term.
2. Combat Modes:
SEEKERS are programmed with multiple combat modes, toggled based on engagement protocols:
• STANDARD MODE (Passive Surveillance / Apprehension Focused)
• Non-lethal combat priority (taser weapons, shockwave suppressors, nanite cuffs).
• AI prioritizes evasive maneuvers & disabling strikes.
• EXECUTION MODE (High-Priority Target Elimination)
• Lethal force authorization engages plasma weaponry, energy blades, and Overload Mode.
• Predictive combat system prioritizes direct neutralization over capture.
• SIEGE MODE (Team Coordination & Suppression)
• Integrates with BULWARKs & WRAITHs for coordinated strikes against high-tier targets.
• Deploys area-based weapons (shockwave detonators, localized EMP blasts).
• STEALTH MODE (Ghost Model Only)
• Uses holographic projection & optical cloaking for reconnaissance or assassination.
• AI automatically avoids detection and disables threats silently.
WEAPON SYSTEMS:
SEEKERS are designed to handle both enhanced individuals and heavily armored targets, utilizing modular weapon systems.
1. PRIMARY ARMAMENTS
✔ Adaptive Nanite Arms: SEEKERS can morph their forearms into weapons or tools in real-time. ✔ Tachyon Blades: High-frequency plasma blades capable of cutting through most organic & armored targets. ✔ Plasma Pulse Projectors: Wrist-mounted plasma cannons for ranged attacks. ✔ Electromagnetic Shock Emitters: Short-range concussive bursts to disable foes or disrupt energy-based abilities.
2. SECONDARY SYSTEMS
✔ EMP Charges: Disrupts cybernetics & energy-based abilities in 10-meter radius. ✔ Taser Darts: Fires from forearm (Non-lethal but can be lethal on max settings). ✔ Stasis Nanites: Deployable nanite webbing to immobilize enemies temporarily.
3. UNIQUE MODEL-SPECIFIC WEAPONS
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4. PROPULSION SYSTEMS & MOBILITY
• Kinetic Boosters (Legs): Allows SEEKERS to dash at speeds up to 200 km/h in short bursts. • Magnetic Locking System: Allows them to walk on walls or ceilings. • Thruster Assisted Jumps: Enables 10-15 meter leaps for rapid repositioning.
SEEKER PERFORMANCE METRICS [Compared to peak & enhanced individuals]
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Standard Features for All SEEKERS:
• Nanite-Based Morphing Technology: Allows transformation of arms into weapons like stun batons, plasma-based tasers, and energy shields.
• AI Combat Adaptation: Predicts enemy actions based on past encounters, optimizing battle performance.
• Plasma Response System: In lethal scenarios, SEEKERS can switch to plasma weaponry to engage hostile threats effectively.
• Rapid Repair Protocols: Minor damages can be self-repaired via nanites, though severe damage requires external maintenance.
Weaknesses & Limitations:
• Power Drain Issues: Advanced functions like Holographic Projection and Overload Mode can drain reserves quickly, making them ineffective in prolonged battles.
• Struggles with S-Rank+ Superhumans: While SEEKERS are highly effective against C-A Rank threats, they are heavily outmatched against S-Rank and above, requiring additional support from BULWARKS or specialized teams.
• EMP Vulnerabilities: While resistant to low-grade EMPs, strong electromagnetic pulses can temporarily disable them.
• Combat Learning Restrictions: SEEKERS adapt to combat situations quickly, but their AI is still limited compared to organic, unpredictable combatants.
Final Verdict:
SEEKERS are G.R.O.W.'s elite combat androids, designed for high-speed adaptability and tactical superiority. The White Seeker specializes in holographic projection, deception, and recon, while the Black Seeker sacrifices illusions for raw power, utilizing an Overload Mode to burn through energy reserves for devastating CQC engagements. Both feature advanced AI, predictive combat algorithms, and hyper-durable nanocomposite armor, making them formidable opponents. However, they struggle against S-Rank superhumans due to raw power discrepancies. Despite this, SEEKERS remain indispensable for countering lower-tier Empowered threats, conducting assassinations, and executing high-risk operations with precision and efficiency.
Seeker Ghost Model:
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Seeker Overlord Model:
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Seeker Phantom Model(not in use):
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probablyasocialecologist ¡ 1 year ago
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Over the past 15 years, damage to Gaza’s infrastructure is thought to amount to US$5 billion (£4.1 billion) across four previous wars. After the 22-day invasion from December 2008 to January 2009, the UN documented wide-scale damage to fields, vegetable crops, orchards, livestock, wells, hatcheries, beehives, greenhouses and irrigation systems. Over 35,750 cattle, sheep and goats and more than one million poultry were killed. The UN mission stated that the destruction had degraded land, by “mechanical ripping and removal of trees, shrubs and crops”, and that the “passage of heavy tracked vehicles has compacted the soil”, hampering future cultivation. With each war, Gaza’s dependence on Israeli imports of water, energy, fuel, food and agricultural inputs only increases. Meanwhile, Israel’s economy has become intricately bound to its illegal occupation of Palestine, to the tune of exports worth US$4.16 billion in 2021, creating a perverse mutual dependence.
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