#he gave me a Gameboy device that plays the entire game out but in the Gameboy ver aka the og games and
Explore tagged Tumblr posts
jils-things · 11 months ago
Text
pkmn soulsilver babbles c:
i have reached the tag limit writing my thoughts help. im not even done but ig ill just leave it at that AHAHSHSHSH
#since i collected all johto/kanto badges my next goal is to start grinding extra harder for red +#my decision to try to catch as much legendaries#so the first thing i did was make sure that poliwhirl and misdreavus actually evolved - so i went around to find the stones#along the way i happen to find a dawn stone - i frowned thinking like. man if only i could use this on kirlia > gallade#i went to goldenrod to buy some tms and as i left the city i accidentally walked on grass (speeding up the emulator lmao) and FOUND RALTS#i was so shocked because AYO RALTS? IN JOHTO MF#it was male even so i was so excited to grab it - i did and then later i was like “would be cool if i could get a gardevoir too”#“maybe i can breed the ralts with a ditto'#“but I don't have a ditto :[”#AND THEN I WALKED ON THE GRASS AGAIN TO FIND A DITTO RIGHT AFTER THAT AKSKSJSJSJSJDJSSK#i caught it IMMEDIATELY#i was like. wow this is too good to be true. i kept walking on grass again and then i found a female ralts.#now the ditto wont be necessary anymore but i was happy to get one#my next concern was like - 'aw man they're hella underleveled tho - oh yeah! daycare. where's that dayca-#LITERALLY JUST 3 STEPS AWAY FROM ME. THE DAYCARE. BECAUSE DUH. IM IN GOLDENROD CITY THEY'RE NEXT TO EACH OTHER FLDJFKFLFKDKDK#I WAS JUST MADLY GIGGLIGN TO MYSELF LIKE GIRL DAMN EVERYTHING CAME RIGHT TO ME RGRGDHDH#so yeah my other side quest is to get both gallade and gardevoir. probably super obvious but yes they're my fav lines aksjsjsj#there's also another bit i discovered where once i collected all 16 badges - i have to visit the sound designer in celadon's apartments#he gave me a Gameboy device that plays the entire game out but in the Gameboy ver aka the og games and#idk i just... really appreciate that bit? you can tell so much love was poured into this#i enabled the device for a bit too simulate how it would sound like if i played the gb versions. it's so cool#immediately jumped to pallet town and new bark town's ver - it's so sweet sounding#i really appreciate that small bit! as someone who didn't play the og games this one is just a nice way of giving me a tasteof it#anyway - right now im trying to level the team the best i can + evolved with stones and im also trying to look for the other gym leaders#to get their phone number to rebattle (and level up again)#.... i was flustered to get morty's number first...#at the bellchime tower of all places???!?!?!! damn. damn. in the pretty autumn trees smh morty are you setting me up.. slash ro-#EITHER WAY I GOT A LIIITLE EXCITED OVER THAT SMDNDBDBBDLFLF anduhhhmayhapsfunneideasgrgfgf#hi sarahdontlook at meee HEVDVSVEBSBSBD#i forgot morty pops up there and. WHEW. kinda thankful i forgot my first gameplay its like I'm playing it again weheeh
5 notes · View notes
purefandomonium · 2 years ago
Text
Connection Part 10: Secrets
RED: At the time I was bitter and angry. I convinced myself I didn’t want or need help.
RED: All I wanted was for them to understand the pain and suffering they caused me.
RED: …So I showed them.
“You… what?” Leann stared at the GameBoy like it would release all of Red’s secrets on command, ignoring the way her eyes trembled at the blank canvas surrounding his sprite. She felt an odd bit of tension then, some strong emotion hanging in the air. It wasn’t coming from her.
RED: I… I scared them away. Terrified them, really. Made them get rid of me because I wanted to be left alone.
RED: I’m sure they’re still traumatized.
“How? What could you have possibly done to traumatize people? Show them some messed up effects from that shitty camera attachment?”
RED: The what?
“Don’t change the subject.” Red was trying to weasel his way out of answering and she refused to let him. No more running from this. “You’re capable of more than this, aren’t you? Maybe you don’t remember how, but I know you know what else you can do.”
There was a long stretch of silence.
RED: I’m still trapped in this cartridge, Leann. It’s not like I could get out and hurt them.
RED: I just scared them. Glitched the game, freaked them out a little. You know.
“I still wouldn’t call that traumatic.”
RED: You realize not everyone who’s had my game is the same age as you?
RED: I have no way of knowing but I’m sure there were more than a few kids who got weirded out by my antics.
RED: How would you feel if your little kid game suddenly started yelling at you via text and wouldn’t let you play it?
RED: I’m sure they pawned me off the first chance they got.
She hummed. Something about that just didn’t sit right, yet she knew she couldn’t argue. “So… Even after being ‘traumatized,’ no one ever outed you for it? I just… find it a little hard to believe that if other people knew you were sentient, they wouldn’t do more about it?”
RED: Not everyone is as nice as you.
“No… But most people aren’t that simple either. Maybe they wouldn’t have helped you, but I’m willing to bet at least a few would’ve tried to exorcise you or something.”
RED: What would be the point? Would you take that risk?
RED: Imagine. You’re eight years old, you’re gifted a copy of the Pokemon Red because your parents happened to find it dirt cheap. You always wanted to try the original…
RED: Now name me one eight-year-old who’d call a priest because their game spooked them. Name me one adult who’d believe that nonsense.
Leann couldn't argue that. Red had shot that logic down with extreme prejudice. He’d done it a little too well, however. She could feel a sense of discomfort emanating from the device as she stared it down, shifting it in her hands and watching the light slide over the scratched surface.
“That’s awfully specific, Red. You sure you don’t know more than you’re letting on?”
RED: Well what do you think happened then? Go on. Tell me.
She thought about it, letting out a long hum. Every possibility that crossed her mind fell into impossible or supernatural. Of course, given the entire situation with Red in the first place, it wasn’t exactly that out of reach.
RED: Remember how I manipulated the game when I showed you my true self?
She gave an affirmative.
RED: There’s your answer. The glitches… They do much more than break the game.
RED: You have no idea…
“So what? You showed them what happens to you when the game breaks?” A simple ‘yes’ was the only answer she needed. She’d accept it for now and move on. It was clear he wasn’t willing to give up the info. Instead, “Now that you’re recovering or whatever, do you think the damage will go away?”
RED: Hmmm… I can only hope the pain goes away one day.
She blanched. “You’re in pain? Why didn’t you tell me?”
RED: I’m in constant pain. I’ve been through hell, Leann. It’s not like you can do anything about it anyway, so don’t worry. I’m used to it.
RED: Talking with you has made it hurt less though. You’re something I can focus on.
“…Okay… I just don’t… Are you sure there isn’t something that can be done? Maybe it’s the code? I could try to fix it, if you want. It’s up to you though, I know how you feel about that.”
RED: Please don’t mess with the code. It’s broken beyond repair. All I can do is try to preserve it as it is so it doesn’t get any worse.
RED: …But thanks for wanting to try.
“I’m sorry, Red. Do you… want to talk about it? This doesn’t even have to be about your secrets even though I know you’re keeping some. If you just want to rant about all the people who wronged you, I’ll listen. I know more about that than you might think.” She smiled despite knowing he couldn’t see it. While she meant what she said, it would still serve as a way to figure out more about him. She couldn’t speak for the original players, but she knew the next set of kids who would’ve passed the game around definitely had tougher skins. She still remembered the whole Salad Fingers craze, and she herself had grown up with some, admittedly, dark and disturbing material that was somehow still marketed for children.
A spooky sprite would have been nothing in comparison to what was circulating after Red’s creation. It would take something far worse than a glitched cartridge to frighten modern kids.
RED: I guess… I guess talking would be nice. If you don’t mind.
“I don’t.”
Red’s overworld sprite broke apart and morphed into his real self, sitting cross-legged in the empty void. He held her gaze as he spoke.
RED: I guess I should start at the beginning.
“That’s usually how stories work,” she said with an awkward chuckle. She shifted on the bed so she was lying on her stomach, lazily kicking her feet in the air, the GameBoy sitting on the mattress with the screen folded ninety degrees so she could read it. She had a feeling this was going to take a while.
Part 9: here
Part 11: here
2 notes · View notes
tanakavox · 4 years ago
Text
Look into the mutiverse chapter 4
Thanks again to ExiledDarkness for writing the charcters reaction for this chapter. Please go check out his stuff. And if your wondering where Qrow came from, We forgot to add a scene for Qrow and didn't feel like going back.
This chapter is based of the Youtuber SomecallmeJohnny and his review of Super Mario 64. I had to cut it short because my laptod was acting up again and google docs was acting wonky, parts of the fic getting erased. Rest assure for the Somecallmejohnny fans, I won't just do his reviews. I have plans to do Super gaming bros reaction as well. And for those who don't know Johnny, go check him! Enjoy the reaction.
The screen lights up again and shows Jaune wearing a cap and hoodie and sitting on a bright red couch. He had a bit of stubble on his face and he was currently holding a controller in his hand as he turned on a device known as the N64.
"Oh? Jaune looks good with stubble." Blake comments. Everyone looks at Jaune and then back to the one on the screen. They all nodded in agreement.
"It's a go time! Super Mario 64!" He said in a high pitched voice with a bad accent.
The Jaune on the screen sighed seemingly tired. "Lady and Gents welcome back to the Super Mario marathon, And just like with Ocarina of time, this is a game that haunted me during the N64 lifetime. Jaune looked the the N64 sitting on his dresser and continued. "It was like the console itself was actively mocking me like: "Hey Jauney? How about you ditch that playstation and try me out instead?" The blonde's eyes lit up in anger. "Well I didn't have a job in 1996 you sensitive prick!" Jaune snapped at the console.
Everyone blinked at the sudden anger. Ruby turned towards JNPR and asked, "Are you okay Jaune?"
Jaune, still frozen from the sudden burst of anger from his other self, snaps back to reality and nods at the question. "Yeah, I think I understand what's happening here. But I'll stay quiet until I know for sure."
Jaune turned toward the screen and went on like nothing happened. "Last time I gave Mario attention, I was focused on what made the Italian "Plumber—"" He said with quotation marks. "—the video game icon he is today. Now we're gonna do it again only in 3d."
Jaune turned to his audience and smiled. "You guys ready for another Super Mario marathon?"
"Aha!" Jaune says as he slammed his closed fist on his hand. "This is me doing video games!"
Ren paused at hearing this information. "Then that explains the sudden burst of anger then." Nora and Jaune nod while the rest of the audience looks on confusedly.
RWBY look at each other before Yang hesitantly asks, "So why did he get so angry?"
Jaune laughs before scratching the back of his head. "I like video games but I hate it when I can't progress further into the game. Sometimes I get really into it, I guess."
"Here we go, Super Mario 64, the 64 being figureded to the console and not the 64 game in the series, Mario's first 3d game, and a launch title for the N64. It was highly praised and hailed as the 3d version of what Super Mario bros on the NES did for platemors at the time, Mario 64 did the same. But I came into the 64 train late, So I don't have what you call: Super Mario 64 memories. In fact my first 3d Mario game was the next game we'll be looking at: Super Mario Sunshine on the GameCube. Jaune's expression darkened as he smiled hurmlousy. "But that can wait. Oh it can wait." The tone of his voice was bitter and venomous.
Everyone laughed now knowing the context of Jaune's anger towards video games.
"Alright booting the game up and the first thing you see is Mario's head. You know to really hammer in that this is Mario's first 3d adventure. You can even fuck around with the face a bit but it doesn't really effect the game it's just there for fun.
We're also greeted by Mario's new voice, provided by Charles Margent. Shockingly this isn't his debut as the Jumpman, that was in Mario Fundamental, a Pc game released a year before. Pretty sure no one heard of it before someone did a document on it.
"This idea of a floating Mario head, perhaps more infamously in Mario teaches typing two. A floating deformed head pop on the screen.
"Hey? Are you ready for Mario type?" It asked.
"Mother of God." Jaune deadpan in horror.
"Despite the new voice, Mario doesn't speak much. It's mostly hiyas woohoos throughout the game. And he only speaks a full phase when he completes a goal or he falls asleep on the job. It shows the red clad mario on the ground sleeping.
"Ha spatgai, Ha ravioli." The plumber mutters in his sleep.
Nora drools over the names of food. They sound pretty good right now.
"Charles as Mario is so absorbed into my head I can't imagine anyone else doing the role. It's not like the acting is amazing or anything, he's been voicing Mario for nearly 20 years at this point. If Charles stepped out of the role for any reason, the next guy would just try to simulate Charles' voice.
"It's weird that way," Ren piped up, "No matter what happens people are going to remember the original no matter how much the new one tries to be the old one.
"Hear hear ninja boy" Qrow cheered a bit and took a swig of his beer.
"Okay nearly forgot that I was looking at a video game, Sorry about that. Well let's look at that plot shall we?"
"I'm curious to hear about the kind of story this game might have," Ozpin said as he crosses his legs.
"Boswer kidnaps Princess Peach, Mario must go save her, now that didn't take long now did it?"
Ozpin blinked and sat back in his seat, a bit disappointed.
"I'll let it slide this time since they probably wanted to keep it safe for the first game in 3d. Hell, the menu theme is the main theme for the series."
Qrow snorts. "Fair enough. I guess you can't expect these guys to be that ballsy."
The entire game is set in Peach's castle. Boswer has taken the power star, which I believe gives the castle power? Jaune shrugged. I dunno what they do, it's not really explain and getting more powerstar allows you to get into more levels, and that's the name of the game here. Bowser had set up routine courses in painting.
"The courses tend to varies but nothing here gets too crazy like other Mario games. It's not until late game you go to more odd place like in a clocktower or riding rainbow.
"The game's openness is the first thing you'll take note of in Mario 64. You can start a mission with a hint on what to do,but there is nothing stopping you from just doing a different mission and grabbing the star despite not being the mission you clicked on.
There are a handful of expectations like racing against against Koopa the quick who not gonna show up unless you chose his mission, but most of the time you can go at it on your own pace. Eh, I didn't wanna fight King Bo-mb yet, I want free the chain chomp and get the star there. I could take down King twop, or I could do a well place jump and get this unrelated power star. And that's where a lot of Mario's replay value comes in, not just getting the power star but how you get them.
"Oh, this game sounds fun! I should get it if we ever get out of here." Nora exclaimed.
"With what money Nora?" Jaune asked. Nora looked at Jaune with a wide smile. "No." Jaune deadpan. Nora pouted at his response and turned to Ren with a wide smile.
"No Nora. And do not ask Weiss either." Ren said with his eyes still on the screen and Nora pouted again.
Peach's castle acts as a hub world, the place you're exploring and using to get to other stages to get more power stars. But in order to duke it out with Bowser, you need to get a certain amount of power stars to access the level. As a guy who doesn't care for hub worlds I don't mind Peach's castle. The levels aren't too far apart and there are things you can do in the castle that can help you increase your star count. Like a secret race track that gives you two stars if you're fast enough, or an underwater level that contains an easy to get star. It challenges you in a way that makes it still feel like a Mario game.
"It sounds pretty easy at first glance, but I can understand how annoying it can become if you mess up at least once or twice." Jaune says. Ruby, Nora, and even Ren nod in agreement.
The biggest change to the formula was the jump to 3d, like with Ocarina of Time. He still has to break boxes, stomp on enemies, the works but this game gave the man a few extra moves to go along with the change to 3d. The analog stick is used to move Mario, the further you tilled it the faster he moves, instead of the run button we knew from the past game. Mario still has the jumps he's famous for, but pressing the jump button can allow Mario to reach the heights he's never seen until this game without a power up. He can crouch and crawl but I've only used this a total of once. But you standstill and jump you can do a backflip, and if you crouch and run you can do a long jump which I love using so much and because you can do some real fancy shit with it, and it makes Mario move faster to boot. If you snap the anlong back and jump he can do a somersault and if you jump towards a wall, Mario can wall jump as well.
Nora makes a face at the detailed review. "All these moves and stuff sound annoying. Why can't games be as simple like they are now?!"
Ren sighs and begins to explain but Qrow cuts in. "It's because of games like these were like test models that you get to play the good quality games you have now. I remember playing Soaring Ninja back when he was literally unplayable and useless. Now look at him!"
Ruby and Yang gasp, Soaring Ninja was unplayable?
"I wouldn't be surprised if this move came from the gameboy version of Donkey kong. That remake has a fucklord of levels and a handstand jump for Mario. He still takes damage if he falls too far, so he's just a pale imitation. Jaune had Mario wall jump a wall to prove a point. "The Mario I know could fall from any height and take no dam-" Jaune cut himself off his eyes widening when he heard Mario grunt in pain and his health go down a bit. "WHAT THE FUCK! He took damage from a large height! Mario! What's the meaning of this?" He asked in bewilderment, looking at the floating Mario head from earlier."
"Oh nice computer you have here. Can I have it?" the Mario head asked
"No!" Jaune exclaimed.
Everyone's eyes widened at the scene. Ozpin checked his mug with scrutiny to see if he was still drinking the right drink. Looked normal enough.
"Peach's castle has 120 power stars in the castle, but you only need 70 of them to beat the game." Jaune had a strained smile on his face as he continued. But where the fun in just getting 70 power star and beating the game that way, it not like getting all the star is that time com- for fuck sakes yes it is!"
"Let's just get one thing clear, I fucking depise the 100 coin misson. It's as simple as it sounds, grab 100 coins and then grab the star that appears over your head. Lather rinse repeat, for all 15 courses. In a game that usually has you go to once place and grab the star, collecting these coins brings the game to grueling crawl. Mario 64 doesn't have a checkpoint system. It doesn't bother me much. The levels are usually small and with Mario's new moves getting the Power star is not only comartable, it's also pretty fucking fun. And then their these." That venomous tone from before came back. The screen showcased the blue coins that have appeared throughout most of the video so far.
"Aw it's one of those games! The type that needs you to waste your time actually going through all of what the game has planned for you before you get to the final boss! What a rip off!" Qrow exclaims, tossing his hands in the air. Jaune agrees, crossing his arms and trying not to join in on the rage.
"No amount of looking of cute puppies. can cotain the amount of rage i have when I fuck up these mission with a impeferct jump or when a enemey hits me from behind. It's not always a painful process, but sucks so hard cause the coins are either place so far part or because they're so goddamn scarce! "Gotta kill those enemies before the coins blink away and scatter when they spawn. These blue coins are 5 regular coin a piece but you gotta get them before they blink away and you only got one shot! Was there area I didnt search, an enemy I skipped, I did I fuck up somewhere since I only have 64 coins after look around what feels like for fucking ever?!
"And try not get the last coin in a dangerous area or impossible to backtrack to. The star will always appear right above Mario's head, so make sure it's a safe locati-GODDAMN!"
The star had appeared in a caged area that Mario couldn't reach.
Everyone laughed at the other Jaune's misery. The Arf viewing the screen feels relieved that he himself isn't on the receiving end. Or was he?
"Couldn't just tell the star to come to you Mario?" Jaune asked the Mario head on his computer.
"When a moon hits your eye, like a big pizza pie, that's amore!" Mario began to sing and Jaune facepalm when he didn't get answered. "When an eel lunges out…
"UNGAI?!" Jaune jumping up. A eel appeared and let out a roar and Jaune wasn't in his chair anymore, It being left spinning by how fast he booked it.
"That's amore!" Mario finished singing and chuckled. Get it? Amore eel? I said funny.
"Fuck you!" Jaune said from somewhere in the house.
All the immature audience members fell out of their seats in laughter while the more mature chuckled at the scene.
At the end of the day, I really shouldn't be going for all the Power star, and that's more of a technical issue, but I'm gonna bitch anyway. But despite the age, this game is still a treat to play even today. This has been Somecallmejohnny, and you guys have a Good Day.
Nora stretches and yawns. "Well, that was a nice one. Funny too! I wonder what's next?"
The end
24 notes · View notes
fresh-outta-jams · 5 years ago
Text
Plastic Heart - Part 7
Namjoon x Reader Author: Mo Summary: When you get the highly-anticipated BTS dolls for Christmas, your life takes a turn in a way you never could have expected. Note: Bro listen, you are not PREPARED for parts 8 and 9. I’m writing them right now and oooooooof I’m so excited. Warnings: None? Fluff. Word Count: 1.4k
Prologue, 1, 2, 3, 4, 5, 6, 7
Tumblr media
“Okay, so, this is one of my really old phones. I put my number in it. It doesn’t get service anymore, but it should work on the WiFi. Also, it has buttons instead of a touch screen, so you can actually use it.” You handed the phone to Yoongi, who was standing in the seven-member line-up. You were leaving for class in a few minutes, and this would be the first time you’d leave them alone for an extended period of time since you found out that they were alive. “If anything happens, text me and I’ll call you as soon as I can, okay?”
“We’ll be fine, (Y/N), really. We’ve lasted this long.” Yoongi chuckled, setting down the giant device.
“That’s not reassuring in the slightest.” You sighed, looking at each of them for a second. “You can play with the Playstation as much as you like, and I dug up my Gameboy if you want to play some games on that too. Stay away from the oven. Don’t do anything stupid.”
“Why did you look at me when you said that?” Jungkook’s eyes narrowed.
“I didn’t mean--”
“I’m offended.”
“Shut up.” Jin gave him a little shove. “Let her finish. We don’t want her to be late for class.”
“Thank you, Jin. Alright, I think I covered everything…” You ran through the list in your head, and sure enough, there wasn’t anything else you could think of that mattered enough to address. “Oh, right, Namjoon is in charge.”
You winked at him and he swore he about passed out. “Y-yes, ma’am.” He gave a playful salute. “I’ll keep everything in order.”
“Alright, can I nap now?” Yoongi asked, yawning. How he managed to be tired while not actually physically requiring sleep, you’d never be sure.
“Yes, go to sleep Yoongi. Bye, guys. I’ll see you in like…” You checked your watch. “Five hours. And then we can have a movie night, alright?”
“Sounds good.” Namjoon nodded.
“Bye (Y/N)! I’ll miss you!” Jimin waved as soon as you picked up your bag and started walking towards the door.
“Bye, guys.”
And then you were gone again, leaving them alone in your apartment, this time with many more ways to entertain themselves while you were out. While Jungkook, Jin, Jimin, and Taehyung all scrambled to the Playstation to slay more dragons and Yoongi crawled into his new bed (complete with a bed frame AND a headboard and THREE more pillows) and Hoseok busied himself watching YouTube videos of BTS’ dance practices, Namjoon stood there with warm feelings swelling up in his little plastic chest.
You’d left him in charge. Him. Out of all seven of your options, you picked HIM to be in charge. Wow.
“You’re still in love with her, aren’t you?” Yoongi asked, his head on his pillows and his eyes closed. He didn’t even have to look at their leader to know that he was standing there with some dumb lovestruck look on his dimpled plastic face.
“Yeah, I think so.”
“You know, you’re STILL a foot tall and made of plastic.”
“I know both of those things, correct.” Namjoon stated. “It hasn’t stopped these...feelings yet, though. I’ll keep you posted.”
“Yoongi is right, Namjoon, you better figure that shit out.”
“Believe me, Hoseok, I would if I could. It’s not as easy as it sounds.”
And it became even harder when about two and a half hours later, you texted the phone you’d left for them.
(Y/N): Hey, Joon! Is everything alright at home?
His very first text message! He grinned when he read it, sliding the keyboard out so he could send a reply.
The Guys: It’s all good here! Thanks for checking in!
(Y/N): Good to hear. I’m on break now, about to go to my stats class. Let me know if you guys need anything!
The Guys: Will do! Have fun in class!
He didn’t know why he expected you to send another text. It was pretty clear the conversation was over, but he felt his heart sink when your communication was cut short. Yoongi was right. This was a problem. This silly little plastic crush of his spiraling out of control. He could only hope whenever you found out about it, you’d let him down gently.
***
When you finally got home, the guys all rushed to stand in front of the door, bombarding you with declarations about how their day had gone while you were out at class.
“Wow, sounds like you guys had fun.” You laughed. “What movie do we want to watch tonight?”
“You can choose.” Taehyung told you, starting to walk over to the couch in front of the TV. “Jungkook and I were looking through them earlier and we...we’ve never seen a movie before, so that didn’t really help at all.”
“That is the saddest thing I think I’ve ever heard. You’ve never seen a movie???” You could feel your heart shattering as they all looked up at you with empty eyes. “Wow, we’re fixing that immediately. Just let me go make some popcorn. Go ahead and get settled on the couch, alright?”
“Okay.” Jin and Yoongi wandered over to the sofa while you went to the kitchen instead, setting a bag of popcorn in the microwave.
“How was class?” It was Namjoon. You could tell before you even turned around to look. Oddly enough, their voices all sounded like the voice of the member they looked like, so it was easy to pick them out.
“Good. We got assigned another paper, but it can wait until tomorrow. It’s not due for a few more days.” You told him. He walked across the hardwood floor, closer to you.
“Oh, alright.” He nodded. He wasn’t really sure what else to say; his imaginary little heart was pounding too loud for him to think.
“Do you…?” You motioned to the counter. He nodded, so you reached down so he could step into your hands and gently lifted him onto the smooth elevated surface. There, much better.
“What does popcorn taste like?” He wondered aloud, watching as the bag spun around and around in the humming microwave.
“It’s salty and buttery.” You told him. “It goes really well with sweet things, like M&Ms.”
“Mmm.” He hummed. That didn’t really answer his question, considering he didn’t know what salty, buttery, or sweet tasted like, but it was sweet that you were trying. “I really wish I could taste things, you know?”
“Yeah, that must suck. A lot. I’m really sorry you’re stuck like that, Joon.” You looked at him with a mix of empathy and longing on your face. “You deserve so much more.”
“I’m...I’m a toy, (Y/N). Whether I like it or not, that’s all I’ll ever be.”
You shook your head. “I think we both know you’re more than that. You are to me, at least.”
Namjoon felt something spark in his chest, your one little affirmation lighting a flame inside of him. What were all of these emotions you were pulling out of him? How were you able to just...make him FEEL things he’d never felt before? It had to be some kind of magic, he figured. Or maybe you were just something else, special in ways you didn’t even know.
The microwave beeping pulled him from his thoughts. You turned around and pulled the bag out, shaking it a few times before you opened it and poured it into a large bowl, sprinkling a few handfuls of M&Ms on top of it.
“Shoulder or hand?” You asked.
It took him a moment to figure out what you were asking, but after a second or two, he replied, “Shoulder,” letting you help him up onto your shoulder. He held on maybe a little tighter than was necessary. God, how he wished he could just hug you…
When the two of you got back to the living room, you plopped down in the empty spot they’d left you on the couch, kicking your legs up on the coffee table before booting up Netflix. You put on To All the Boys I’ve Loved Before, and the entire movie, Namjoon found himself longing, wishing beyond wishes that in some universe, he could be the Peter Kavinsky to your Lara Jean.
And yet, no matter how hard he wished, he knew it would never come true...
Tagged: @iie-wakarimasen, @lilgaga98, @catbugsugarpea, @demonic-meatball, @backtonormalthings, @kbowen9, @honig-bienchen, @coolcat494, @ffantasylandd, @feed-my-geek-soul, @ayoo-bangtan, @xxqueenwxtchxx, @cap-lu20, @finninpoposu, @coldbookworm, @sitkafay, @daniawinchesters21
86 notes · View notes
advrik · 5 years ago
Text
What the Nintendo Switch Means to Me
As I sit here in my kitchen in order to keep a close eye on the ground beef and sausage as it browns in preparation for dinner (it's spaghetti night), I have been working it out in my head how and why my gaming habits have changed over the years and how I ended up championing the Nintendo Switch and nothing else.
And then it hit me.
But before that, I would like to delve just a little bit into my gaming past that, at least in my head, makes sense why I am the way I am today.
It started in 1994. My grandmother got me the OG Gameboy+Zelda: Links Awakening bundle for Christmas. Pretty awesome, right? Finally game console that I could call my own. But it didn't end there, for Christmas Eve night my older brother passed on his three year old SNES to me as he was moving out in the new year and wanted it to remain safe. I was ecstatic. Here I was, seven years old and suddenly in possession of a Gameboy AND a SNES. A handheld and console, two separate entities that played two different types of games.
Now leading up to Christmas that year, I was regularly using my brothers (former) SNES and has asked Santa for the Super Gameboy for Christmas, so I could play some of my brothers old Gameboy games that has been lying around the house. I got one and still own it to this very day, but it was reviecing the Gameboy as well that likely lit the flames for what would become my modern day gaming preferences.
Being able to play Links Awakening both on the TV in my bedroom and in the big comfy recliner in the living room was amazing, and while it didn't tickle me as anything more than just playing a video game at the time, in hindsight it was where it all began.
Time went on and the Gameboy Color happened, and while I did enioy the majority of Pokémon Red on my SNES and on the go with the red Gameboy Pocket, I lost out on playing gen 2 of Pokémon and many, many Gameboy Color exclusive titles, including two Harvest Moons, on account of just not being able to get a GBC.
Fast forward to the Summer of 2003. I am in possession of a Gameboy Advance after having received one from my parents for Christmas in 2001, which was just like having a SNES in my hands. It was incredible, but I longed to be able to play the likes of Mega Man Battle Network and the Breath of Fire 2 port on my TV.
Enter the Gameboy Player for the Gamecube.
This thing was a godsend. It played everything! Gameboy, Gameboy Color, Gameboy Advance, you name it. It existing had, albeit satiateing it for the time, form the need for a hybrid console. One that didn't require two components, but was a single piece of hardware that easily hooked up to the television without additional peripherals and consoles.
The Gameboy Player served its purpose perfectly and had seen much use, particularly in those times when I was wanting to watch something on TV or had gone on trips, but didn't want to miss any time spent on my farm in Harvest Moon Friends of Mineral Town.
I have for much of my life been a console gamer. I preferred the console experience over the smaller handheld experiences on account of how scaled back they tended to be in scope and gameplay. But as I aged, and I can pinpoint exactly when this transition started, my preferences in how I played began to change. Namely with the advent of the 3DS which gave console-like experiences in compact form and my getting a job in early 2014. I was finding myself increasingly agitated with the PS3 and Wii U games that I played, leaving many unfinished because I was feeling like I was wasting my time doing just this one thing and nothing else. My time had become limited due to work, and I was falling behind on movies and seasons of TV shows. 
The pick up and play nature of handhelds jived with what I was becoming. I could be watching a movie and put the 3DS down halfway through, then pick it up again towards the end. Not for any particular reason, but just because I could. I didn’t get this ability with home consoles, and it annoyed me more and more as time went on.
Things really hit a low point after I got my PS4 in 2015. I was buying games left and right because, I’ll be honest, it had a lot to offer and catered to my interests. But you know what? I wasn’t finishing anything. At one point I had around 30 games for it, with only a fraction of them having been completed. It was crazy agitating. I couldn’t focus on anything, partly because I was constantly thinking about what I could be doing instead of trying to finish this game. My anxiety was getting worse, not just because of my gaming habits mind you, but they contributed. Here I had this huge stack of games that were unfinished with no desire to play them because I couldn’t focus.
There was a point in 2016 where I went a solid 6 months without playing anything on my brand new PS4, instead choosing to focus on reading outside. I felt enlightened. All the while, I had my New 3DS XL and Animal Crossing New Leaf on me, which I would pick up and play here and there between chapters. It was magical and really made me wonder what my gaming future looked like if designated consoles were on the way out for me. Was I going to give up on gaming entirely? It definitely felt like it.
Enter Nintendo once again.
Being utterly disappointed with the Wii U and feeling like the 3DS had reached its peak. I was unsure of where they were going next, but the rumors of a console that was either to have both a handheld and a console version or design that was hybrid in nature sounded very promising, but with the support Nintendo had lost during the Wii U era, what exactly could I expect on such a device.
October 2016 saw the reveal of the Nintendo Switch; A hybrid handheld home console that could be played at home on the TV or on the go on a big, beautiful 720p screen. It was everything I could have hoped for all these years. A culmination of not only their stellar console exploits, but also their handheld department which had given the world the most therapeutic game in the world. 
Was I finally going to get the console experiences that I craved in a handheld form factor?
I can definitely say yes. Yes. Yes. A million times yes!!
The big reveal event in January 2017 spilled all details, setting the stage for a March 3rd 2017 release. I was ecstatic! I stayed up until 3am to nab a pre-order on Amazon, then headed out to Gamestop the following morning after only 3 hours of sleep to wait in line for the doors to open so that I could be first in line to get a backup pre-order in the event that something happened to my Amazon order.
Tumblr media
The wait for the release was agonizing, but when the day finally came and I took off that weekend from work, it was amazing. Spending time with Breath of the Wild and Super Bomberman R are some of my favorite recent gaming memories. 
The concerns over what kind of support it might see didn’t last long, as third party devs saw the success and positive word of mouth revolving around Nintendo’s hybrid machine and started spitting out releases and announcements left and right. I knew I was putting all my eggs in one basket, but I just knew that I was making the right decision. I could feel it, this was going to be big.
I sold off the majority of my PS4 games, and gave the console and the few Resident Evil games that stayed behind to my sister. It was a tough decision in the end, but I don’t regret doing so at all now. Having to keep up two consoles would have just added to the stress and anxiety that just keeping my PS4 around was causing, so I did - as I always do, no matter how painful - what was best for myself, my mental state and my wallet and did away with the PS4.
Now more than two years later, 100+ Switch games finished and my collection growing what seems like weekly with games I never imagined I’d see on a Nintendo console or even re-released in this day and age. To put it lightly, the Switch and its form factor has been an absolute blessing and one I would not give up for anything in the world. Nintendo combining their handheld and home console ventures into one was brilliant idea and one I hope they don’t ever, EVER backtrack on.
In the time since this all unfolded, I’ve modded my dock so that I never have to remove my Switch from the Satisfye Pro Grip, meaning that there’s no extra steps between removing my Switch from the dock and slipping its grip on. It’s magical and has further increased my ability to just pick up and play, something I hadn’t seen since the days of the OG 3DS and its charging cradle.
Tumblr media
So thank you Nintendo, and especially thanks to Satoru Iwata for brainstorming this beautiful device that the technical wizards of Nintendo saw through with and made a success, because without it, I can say most confidently that I would not be playing games today had it not happened.
2 notes · View notes
viralhottopics · 8 years ago
Text
RIP Wii U: Nintendo’s glorious, quirky failure
Nintendo has ceased production of Wii U less than five years after its launch. What went wrong, and what will be its legacy?
In late January it was announced that Nintendo had ceased production of the Wii U console. The follow-up machine to the hugely successful Wii had sold fewer than 15m units worldwide since its launch in 2012. PlayStation 4 sold more in a year. Wii sold more than 100m in its lifetime.
What happened? How did Nintendo, one of the oldest and most respected companies in the video game industry, get it so wrong? And did anything good come out of the Wii U era? How will the machine be remembered, if at all?
Certainly, some believe the console was cursed from the start right from the first announcement at the 2011 E3 video game conference in Los Angeles. Before that, Nintendo had made vague references to Project Cafe, a new piece of hardware deep in development at the companys famed R&D labs, but the nature of the device was unclear. The E3 presentation was supposed to be the big reveal.
Then, there it was at the Nintendo press conference, in front of the whole games industry. Wii U. Reggie-Fils-Aim, head of Nintendo America, gave an obtuse introduction and showed the unique GamePad controller, with its built-in display. After this, came a showreel of gaming moments, then nothing. The crowd whooped, but when the lights went down, a few expressed confusion: was the Wii U GamePad an extension to the original Wii? Was it an entirely new console? That evening, in an interview with the Evening Standard, the late Nintendo president Satoru Iwata stated: Because we put so much emphasis on the controller, there appeared to be some misunderstanding.
The PS4 and Xbox One, high-powered machines arrived and changed the gaming landscape. Composite: Xbox One S v PS 4 Pro v PS4 Slim v Project Scorpio
A masterpiece of understatement. In some ways, that misunderstanding never went away. Even when it became clear that Wii U was a whole new console, with a unique motion-sensitive screen pad, consumers were nonplussed. There had been rumours that, with its custom AMD 7 series graphics chipset and IBM multicore central processor, the machine would be more powerful than the PlayStation 3 and Xbox 360 especially as it was arriving years after those machines debuted. But before the launch, developers were already whispering to news sources that this was not the case driving the second-screen would eat up the graphics processing power and the CPU wasnt that special. It was all academic anyway: barely a year later, PlayStation 4 and Xbox One arrived to completely change the technological landscape.
But Nintendo wasnt competing with PlayStation and Xbox, and never really had. Instead, it needed to convert the tens of millions of Wii owners whod rarely bought consoles before; whod been seduced by the Wii Remote controller and the immediate, social experience it promised. Those people were now quietly migrating to other platforms: smartphones, tablets, set-top boxes … Thats who the Wii U was aimed at.
In the months following E3, it was at least picking up interest from the development community. I had done work on the N64, Gameboy, GameCube and Wii and I still maintain they were my favourite systems to work on, so when the WiiU was announced it had me excited, says Byron Atkinson-Jones of Xiotex Studios I wanted to see how far we could go in game design terms with the two screen setup. Were we going to get new game paradigms like we did with the Wii and its controllers?
However, even before the launch, the games media was complaining about a lack of compelling first-party content. The machine would arrive with only two major Nintendo titles, the mini-game collection Nintendo Land, and New Super Mario Bros U, a decent side-scrolling platformer, but by no means a major Mario title with with little involvement from Miyamoto. There were intriguing moments: Nintendo Land has the clever asymmetrical multiplayer action of Luigis Ghost Mansion and the boisterous arena-battler Animal Crossing: Sweet Day. But there was also nothing as immediately compelling as Wii Sports or Wii Play nothing that completely crystallised the idea of the GamePad.
Veteran developer Rhodri Broadbent once worked for Q-Games in Japan, and met Shigeru Miyamoto while making Star Fox Command. He felt there should still have been a role for the Wii Remote in the new era. The fact that Wii U did not come bundled with a Wii Remote was really disappointing to me, he says. I felt that the identity of the Wii Remote was worth continuing, and that combining the jump to HD visuals with the jump to HD motion control of the Wii Remote Plus would have been a smart play. In terms of marketing, the Wii Remote was iconic from the get-go, whereas the GamePad sadly didnt really get to find its identity in either software, nor marketing. There were some truly excellent, best-in-class games released for Wii U, but very few of them gave life or character to the GamePad.
youtube
The GamePad, as a unique selling point, was also a unique curse, an albatross around the neck of the whole project. Designers struggled over its multifaceted nature: should they support it as a standalone screen, a second-screen for the TV, or as a device to allow asymmetrical multiplayer experiences (the player with the GamePad is able to have a different experiences to others using Wii Remotes). It was a tough business proposition too. Games publishers like to be able to transition their projects freely between different machines most modern game engines are platform agnostic making this process easier. But Wii Us controller demanded a different approach, so including the console on multiplatform projects was complicated and expensive even if they were just going to use the GamePad as a mini-map, which many did.
Of the third-party games available at launch, most were quick conversions of familiar PlayStation and Xbox titles: Call of Duty, Batman, Fifa… few of these exploited the GamePad feature-set in truly innovative ways. The best was perhaps ZombiU, a fascinating survival horror title with a neat permadeath mechanic, set in a post-apocalyptic London that made inspired use of the GamePad as both an environment scanner and a cellphone. With its tense, gory action, it also brilliantly subverted expectations of a Nintendo launch title. But it wasnt enough.
The problem is, mainstream game development is all about confidence. Console manufacturers have to be certain that third-party publishers will support the device; third-party publishers have to be sure that consumers will buy it, and draw confidence from first-party titles; and consumers wont commit until they know there will be great titles from both first- and third-party studios. Its a vicious circle of reliance, and it often all depends on that launch week. Nintendo just didnt come up with the goods to inspire consumers, and because of this, the likes of Activision, Electronic Arts and Ubisoft were all backing off right from the outset.
Meanwhile, Nintendo was trying to make things easier for independent developers, noticing the huge influx of excellent indie titles on the Xbox 360 and PlayStation 3. After the success of the 3DS eShop in attracting experimental games, the company set out to improve its digital store for the home console experience. However, its legacy was not good. On the Wii, support for smaller studios was patchy: the submissions process was, according to some studios, extremely lengthy, and there were sales thresholds that made it risky to commit to offbeat projects. Even after these problems had been addressed, Wii U had no support for the important multi-platform games engine Unity until much later in the consoles lifespan, strangling its potential with the indie community.
[The Wii U dev kit] was clunky and far more difficult to setup than its predecessors, says Atkinson-Jones. I remember opening the box it came in and there was a warning saying it was very easy to brick the machine so getting it setup was a terrifying prospect. Id love to say I got further than this but the reality is that even though Nintendo had signed So Hungry to appear on WiiU, Unity would not actually be ready for another year its because of this my other game Blast Em! came about and thankfully that game has kept my studio running. Once you got past all the problems of setup and getting a working build of Unity, it was just that much harder than doing any kind of cross platform work – the big difference being the two displays of course.
Nintendos Wii and revolutionary remote. Photograph: Andrew Parsons/PA
So the Wii U had a lot to contend with: a poorly conceived debut, a unique selling point that was difficult to describe, and a hesitant development community unwilling to commit resources to a quirky machine. But it did provide moments of genuine brilliance. The defining first-party titles Super Mario 3D World, Mario Kart 8, Super Smash Bros, Splatoon and Pikmin 3 may not have been top tier Nintendo originals (theres no Miyamoto Mario, no new Zelda), but they were excellent games, filled with interesting ideas and classic moments of design genius.
Pikmin 3 is one of the greatest games I have ever played on any system, says Broadbent. Its mission mode is so tightly balanced, with so many tricks and techniques to optimise battles, find new routes and shave seconds off your time that I can and often did replay the same mission for entire days without noticing that the my weekend had disappeared. Im a big fan of the oft-overlooked, but to my mind never bettered, New Super Mario Bros U, especially the challenge modes. And keeping with Mario, Super Mario Makers musical, whimsical user interface is a masterclass in hiding complexity and infusing character into menus the way the sound effects harmonise with the background music as you place objects on the screen is endlessly charming to me.
There were beautiful third-party games too, sparsely spread out though the machines lifespan perhaps, but certainly there. Cult Japanese studio PlatinumGames, best known for its demanding brawlers, was an unexpected hero producing two masterpieces for the machine: the extravagant Bayonetta 2, and the kookie super hero puzzler, Wonderful 101. Warner Bros brought us the excellent Armored edition of Batman Arkham City, but also the ludicrously overlooked Lego City Undercover, a hilarious Grand Theft Auto pastiche, which is now rightfully being remade for current consoles.
More importantly however, there were indie developers who truly embraced the idiosyncracies of the system and its development environment. We enjoy letting the quirks of specific hardware inspire new ideas and features here, so from a design point of view, Wii U was a lot of fun, says Broadbent. Gyros, a camera, a touch screen there was a lot there to use. For Scram Kitty, I had the idea of making the titular cat appear as a sort of sports commentator on the TV while the player focused on the GamePad action, and although in the end that element didnt turn out to be an essential feature of the game, it was a great source of personality for the game, and one which kept throwing up new ideas throughout development.
Highlights included DrinkBox Studios crazed platformer Guacamelee!: Super Turbo Championship Edition, the lovely retro platformer Shantae and the Pirates Curse, and the intriguing puzzler Art of Balance. Most were multiplatform, but lots used the Wii U capabilities in interesting ways. A key example was the engrossing Affordable Space Adventures from Danish developer KnapNok Games. In this interstellar puzzle game, the GamePad was used to monitor and interact with your crafts primary systems, including engines, anti-gravity controls and scanner, providing a great Star Trek bridge experience.
There were also thoughtful conversions of iOS titles, including Dakko Dakkos translation of the spooky narrative adventure Year Walk. We took a much more all-in approach to the machines feature set, combining the gyros, touch screen, separate displays, and even subtly altering the audio between the gamepad and the TV, to create very satisfying controls and puzzles, says Broadbent. The end result feels uniquely suited to Wii U.
Its also worth remembering Nintendos unique attempts to create friendly online communities around the Wii U. The Miiverse is a family-friendly social network in which players can chat about what theyre playing, draw and share pictures, and seek gaming advice, all within a safe, charming environment populated with customised Mii characters. It was a much more warm, human approach to networked play than Xbox Live or PlayStation Network and, as Jennifer Schneidereit, co-creator of luscious historical adventure Tengami discovered, it allowed unique relationships between developers and players:
It was possible to post to Tengamis Miiverse from within the game, to show level progress or ask other players for help, she says. As a developer I was able to interact with people in Tengamis Miiverse and help with puzzles, answer their questions and listen to their feedback. Because Miiverse posts are not only textual, players can also hand draw and incorporate stamps, it was a real delight to watch players using our stamps to create artwork of their own.
Wii U had a difficult start, with a difficult idea in a difficult era. The E3 presentation blurred what the machine actually was, and the GamePad was never an easy proposition to market unlike the Wii Remote that people could see was fun, just from the adverts. Meanwhile, with Xbox and PlayStation continuing their graphics arms race, and competition coming in from smartphones and tablets, the gaming audience seemed to be stratifying into two groups: the sorts of players who bought consoles and high-end PCs, and the sorts whod quite as happily play Candy Crush Saga for free on their phones. The idea of a console as the central focus of a party or family event, which had peaked between 2005 and 2010 with both the Wii and the rise of music games like Guitar Hero, had drifted out of favour.
Nintendos Shigeru Miyamoto. Photograph: Evan Agostini/Invision/AP
Now here comes the Nintendo Switch, a regeneration of the Wii U concept where the GamePad effectively becomes the console, with its own built-in controllers. If anything, it is a more flagrant attempt to seduce casual players away from their phones, while tapping into the family living-room appeal of the original Wii. Broadbent sees Switch as a reconnection with that machine: Im very happy that the joy-cons have so many little tricks in them, and encouraged to see games like ARMS push forward higher-fidelity motion controls right out the gate. But Im mostly happy that Switchs identity as a home console thats not tied to your TV is being communicated so clearly.
Communication, it seems, is key. The Wii did its own communicating: you just watched people playing Tennis or Bowling and you knew it was fun. Nothing Nintendo has done with its hardware since then has been quite so alluring. But to write off Wii U as a creative failure would be a gross disservice. The GamePad actualised a lot of vague entertainment industry hype about the second screen, and lots of games truly illustrated the magic of the concept. And lets not forget that Wii U also saw Nintendos entry into the toys to life market with its Amiibo characters little figurines that could be placed on the screen to interact with games. They sold over 40m of those.
In years to come, people will pick up the console second-hand, with a few games Super Mario 3D World, Bayonetta 2, Mario Kart 8 and theyll realise what it was that Nintendo had in mind, theyll understand the appeal of the hardware. Much too late, of course.
Read more: http://bit.ly/2jEPKjf
from RIP Wii U: Nintendo’s glorious, quirky failure
0 notes