#he died again and the the food was off cooldown to use in the middle of the fight
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Hoyo may hate geo but what other element let's a bunch of melee characters hit floating enemies because zhonglis pillar resonance dgaf if your on the ground and neither does tamoto.
#i did that grappling hook bitch local legend and that was dogshit actually#why are those crystal shard domains so fucking hard. literally one tapped my Neuvillette#it took so long to do that i revived him before trying a second time#he died again and the the food was off cooldown to use in the middle of the fight#but at least its done and i never have to do it again#also why does natlan have sooooo many local legends i swear everything there wants to beat my ass#just because its the nation of war doesnt mean i have to be in the fucking trenches
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just throwing my ideas onto my blog so theyâre not buzzing around in my head anymore. DBD fan-killers: The Barber, the Abomination and the Ignited.
EDIT: And a new one, the Faceless.
The Barber, spawned entirely from a single mental image in which I imagined a killer that uses a straight razor as a weapon, cleaning it off by grinding it against a sharpening strop tied to the other arm.
Short lore blurb: Was an Old Time-y Barber, the ones that did both haircuts and surgeries. His own failing health had him search for occult methods to keep himself alive, using drawn blood as sacrifice. Eventually dove deep enough into occult lore to find out about the Entity, and became enamored with both the idea of eternal life in its realm, and with the creature itself. Strove to catch its attention by using the surgical prowess heâd learned to craft âmasterpieces of agonyâ on unwitting victims, hoping that their pain and terror would draw the creature to him. Eventually, he received an anonymous gift: An immaculately-crafted straight razor that grew sharper as it cut flesh and bone until the victims didnât even realize they had been cut until a single solid blow or attempt at exertion blew open all of their wounds at once.
Eventually fucked up and caught the attention of an Angry Mob, but by then had earned his place in the Entityâs Realm and fled into a foggy night, never to be seen again.
Base stats: 115% movespeed. 32 meter terror radius. Medium height (Freddy height).
Active Power: Masterpiece of Agony. Base cooldown: 5 seconds. Enter a special animation with a 1.5 second charge time, during which the Barber cannot make a normal attack but gains speed, up to 130% for up to 5 seconds. Lunging out of this state causes the Barber to madly swipe the razor out, striking every Survivor in the path of the lunge, afflicting them with a special status effect: Agonized. The Barber is greatly slowed for 1 second after the ability ends, whether he lunges or not.
An Agonized survivorâs bloodstains and grunts of pain are magnified until the status effect ends. If an Agonized survivor performs any strenuous action, such as fast-vaulting, dropping a pallet, or missing a check when repairing a generator, the Agonized state ends and the Survivor becomes injured while screaming in pain, potentially alerting the Barber. Being struck by Masterpiece of Agony while already Agonized harms the survivor as if they were attacked, meaning performing a strenuous action will drop them to dying. Agonized can be cured in the same manner as Deep Wounds.
Passive power: Sadist. The Barberâs movement speed and lunge distance is increased for every Survivor currently Agonized, hooked, or dead.
Unique Perks:
A Shrine to my Love: Your adoration for the Entity brings you comfort when you are closest to it. The cooldown of your missed attacks is reduced by [25/30/40]% while within 13 meters of the Basement. The wiggling of a survivor in your grasp has a [moderately/greatly/tremendously] reduced effect on your movement while you are within 13 meters of the Basement.
Serrated Hooks: Youâve made creative additions to the Basement, increasing the hold it has over its victims. A survivor on a Basement hook has their chance of escaping it on their own reduced [greatly/tremendously/completely], and is painfully aware of this fact*. A survivor pulled off a Basement hook is affected by both Hemorrhage and Broken for [16/20/24] seconds.
*the survivor receives a notification about the Serrated Hooks upon being speared on one, which lingers until theyâre freed. Survivors rescuing their fellows from the Basement are also alerted to the Serrated Hooks.
Grasp of the Shrike: Yes, they will do. They will do nicely. The diamond atop the ring, as it were. You and the Entity become Obsessed with one survivor, clinging to them tightly and never letting go. The Obsession takes [0.5/0.8/1.0] extra seconds to unhook. Whenever the Obsession dies, another random survivor becomes the new Obsession after 13 seconds.
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The Abomination, based on the video game archetype of âreally fat guy with a grappling hookâ thatâs really just Blizzard but leaks into other games now and then.
Once a gluttonous ruler in the past, he wished for his feast to never end, sparing no expense to have food brought to him from all over the world even as his subjects starved in the streets. When death came for him, he fought with every fiber of his being to remain in the world of the living, tearing his soul free from deathâs grasp and forcing it back into his bloated body. He continued to live, but did not belong, beginning to rot and decay even as he brought in the greatest doctors and surgeons to restore him, using the very people he neglected as replacement parts for his increasingly aberrant body.
Never one to waste food, the remains of those slain to restore him were added to his menu, and soon he discovered a love of the taste for the humanity he became further and further divorced from. Ironically, he became a much better ruler the more monstrous he became, if only because the healthy and fat citizens made for better parts and better plates, but eventually it was found out just where the criminals of this prosperous land were disappearing to, and the hideous ruler was threatened with a second death.
Knowing death would not let him escape a second time, he fled from his prosperous land, but soon encountered a problem: he had not stopped rotting, and without a supply of fresh parts, he would succumb sooner or later. He spent his every last coin and gemstone seeking a cure for this condition, slaughtering those he met upon the lonely roads as he fought to remain whole, and eventually he found a solution. He would never again taste the succulence of the world he was leaving behind, but the new world held a banquet for him that would never grow dull. He wished for a feast that would never end, and the Entity granted it.
Base stats: 110% movement. 44 meter terror radius. Large size (Plague height)
Active Power: Gluttonâs Grasp. Base cooldown: 8 seconds. The Abomination is slowed as it lets down a lengthy meat hook and begins loudly twirling it around. Any survivor that comes too close to the Abomination in this stance interrupts it but is damaged by the hook as if attacked. Attacking while in this stance flings the hook up to 10 meters outwards, which is blocked by terrain. If a survivor is struck by the hook, they scream and are pulled 5 meters towards the Abomination and become slowed for 2 seconds. If the survivor is pulled directly adjacent to the Abomination, its middle splits open to unveil the Great Maw, which bites into the survivor, damaging them and causing them to become Mangled for 1 minute.
The hook can also interact with certain props. Striking a partially repaired generator stuns the Abomination for 0.75 seconds as a current runs through it but damages the generator as though it had kicked the gen, causing it to regress. Striking a dropped palette stuns the Abomination for 2 seconds as it pulls the wood into the Great Maw, chewing it to pieces.
Once per trial: The Abomination can stand over a survivor who has been hooked at least twice and use the Great Maw to swallow them whole, sacrificing them instantly and becoming hasted for 2 minutes.
Passive: Corpulent Corpse. The Abomination is considerably wider than other killers, making it difficult to sneak or dash past it if itâs in a narrow enough area.
Unique Perks:
Varied Diet. Even the most luxurious banquet can grow boring without variety. Each time you strike a survivor with your basic attack, gain a token, to a maximum of 4/6/8 tokens. Each token grants you 1/2/3% increased movement speed and vaulting speed. Striking the same survivor twice in a row causes you to lose 2 tokens.Â
Hex: Abattoir. This Hex turns the lockers within the trial into deathtraps for your victims. An injured survivor hiding in a locker bleeds profusely, creating a noticeable pool of blood. If a survivor lingers in a locker for 20/15/10 seconds, they become injured, or are pushed into the dying state if already injured.
Starved Rush. The scent of their flesh, the smell of their blood, it calls to you, driving you into a frenzy the longer you go without it. You enter Bloodlust [slightly/moderately/considerably] faster and do not immediately lose it if you break a pallet.
---------------Â
The Ignited. Had the mental image of someone undergoing an Oni-style rage transformation, except they burst into flames.
Thereâs not much of a story for this one tbh. Probably someone who was burned at the stake and called down horrific vengeance for their unawful destruction, becoming what they were accused of (a vampire, a witch, a werewolf, etc). The alternate tale that I like more is that they were just a pyromaniac that finally decided to burn down their own house with them inside so they could feel what their victims felt.
Base stats: 105% movement. 16 meter terror radius. Medium size (Blight height)
Active Power, Kindling form: Choking Smog. Base cooldown: 20 seconds. Unleash a cloud of black smoke the Ignited can perfectly see through, but which is completely opaque for survivors. The smoke spreads outwards to cover a 11 meter radius, choking survivors inside of it, causing them to loudly cough. Survivors in the smog are Exhausted and slowed. The cloud lingers for 6 seconds.
Passive power (Cinder Form): Building Inferno. The Ignited is unaffected by the trialâs fog. The Ignited can interact with piles of tormented kindling that spawn throughout the trial, gathering energy from each of them. The Ignited can also gather energy by damaging generators and survivors, and hooking survivors. At maximum charge, the Ignited can activate the secondary power to explode into their Wildfire Form. All the survivors receive a notification when the Ignited enters Wildfire Form as it shrieks in agony and rage.
The Ignited in Wildfire Form has a terror radius that covers the entire map, moves at 130% speed, and becomes taller than the Plague. A pillar of fire and smoke travels up from its body to signify its position at all times. Wildfire Form lasts for 1 minute, after which it drops back to Cinder Form.
Active Power (Wildfire Form): Pyroclasm. The Ignited charges up briefly and then blasts an incredibly wide cone in front of it (roughly equal to its FOV but only 6 meters in length). Survivors in the area are damaged, generators in the area begin regressing, and dropped pallets in the area begin burning and will be fully destroyed after 5 seconds unless a survivor slides across them. Survivors injured--but not downed--by Pyroclasm gain a unique status effect: On Fire! Survivors who are On Fire glow softly with flame and their auras are revealed to the Ignited, shouting and screaming as long as they remain On Fire. On Fire lasts for 1 minute, until the survivor is put into the dying state, until they vault a pallet or window, or until they stop moving and spend 3 seconds patting themselves down.
Unique Perks:
Smokesight: The fog thickens in your presence, though itâs no impediment to you. The trial fog is [slightly/moderately/considerably] thicker, though you see through it as if it were two stages lighter.
Hex: Fear of Failure: To build a tower so tall just to see it fall before you, it is a feeling that can invoke despair in any, and one this Hex enhances to self-destructive levels. If you kick a generator that has been repaired above [75%/50%/25%] progress while your totem still stands, the last survivor(s) to work on that generator shriek in frustration and are highlighted for 3 seconds if they are within [24/32/40] meters.
Hex: Trap in the Blaze: Lock them inside. Seal the windows, bar the door. Let them burn. Let them burn. Let them burn. When the exit gates are powered, this Hex flares to life if there is a dull totem for it to inhabit. The switch to the gates is partially infested by the Entity, slowing all attempts to touch it. Interacting with the switch takes an extra [3/4/5] seconds. Abandoning the exit switch causes it to slowly regress.
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The Faceless. what if there was a stealth killer even more humanoid than the pig?
Not sure of a backstory here. Either a member of an ancient species trying to avoid total extinction, or an envious human who altered their own bodies with strange chemicals, vile magic, and horrible operations until they could look like anyone they wanted.Â
Base stats: 110% movement. 32 meter terror radius. Large size (Demogorgon height in true form).
Active power: Assume Guise. The Faceless loudly and grotesquely reshapes its body into the shape of a random survivor in the trial, letting all survivors within the terror radius hear the cracking and squishing just before the terror radius abruptly vanishes. The noises are noticeable enough to be heard a short distance outside the terror radius, akin to the Wraith or the Spirit vanishing. Any survivor within a 15 meter radius is briefly highlighted by Killer Instinct after the transformation is complete. While disguised, the Faceless has no terror radius and is treated by the game as though it were a survivor. If its aura becomes revealed by any perk or item, it appears as though it were a survivor, even if the perk or item reveals the killerâs aura only.
While it can crouch and sprint as a normal survivor, the Faceless cannot interact with props like a survivor can, with the exception of vaulting pallets or windows. It cannot open chests, repair generators, or sabotage hooks. When it assumes a survivorâs shape, it cannot copy any items they hold, nor can it pick one up or use them. If the survivor its copying is injured, it is not. Its voice as a survivor is ever-so-slightly distorted.
Assuming its true form is a horrid affair, stunning the killer for 2 seconds as it bursts from its former body. After transforming back, the Faceless is hasted for 4 seconds and Assume Guise is placed on a 10 second cooldown.
Active power (disguised form): Backstab. If the Faceless performs the healing action on a survivor using the secondary power button, it acts as though itâs healing them for 5 seconds, after which it suddenly strikes, afflicting the target with Deep Wounds and Hindered and beginning its transformation back.
Unique Perks
Hex: False Friendship. This Hex confounds and distorts your aura, leading your prey to blunder into your grasp. While the totem stands, any time your aura would be revealed, it appears as though itâs a survivor aura, and the survivor(s) reading your aura are highlighted by Killer Instinct for [8/12/16] seconds if theyâre within 40 meters of you.
Subtle Sabotage: Your machinations are much more insidious than that of your brutish kin. After kicking a generator, the generator becomes Sabotaged for [60/80/120] seconds, regressing continuously even as itâs being worked on, effectively halving the speed itâs repaired at. A sabotaged generator loses this status if it fully regresses, or if the survivors working on it succeed [2/3/4] Great skill checks on it without abandoning it. Sabotaged gens are highlighted to the survivors, and survivors working on a sabotaged gen are aware of how much longer the status will last and how many skill checks are required to undo it.
Calming Emanations: Let them have their hope, if only so itâs more spectacular when it shatters. Each uninjured survivor reduces your terror radius by [18/20/22]%.
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how would you character act if they were an in-game follower?
Kâure Sinâgokh
In-Game Title: Warlord/Battlelord (switches when on non-Azeroth worlds/Azeroth)
Class: Barbarian (fury warrior; dps)
Weapon/s: 2-handed axes, swords, hammers, polearms... nothing really fancy.
Mount: Grinning Reaver
AI Behavior: (Battle) Leaps/charges into the middle of a fight after an enemy is aggroâd. // Will periodically taunt/stun any enemies that go on the healers/player. || (Idle) Takes her weapon off of her back and will either flip it, swing it, or polish it. // Will look at a map of the area theyâre in and talk about a nearby raid/archaeological site.
Selection Line: âXaâzak uya hachâi.â (Be strong and blessed.) [sha-zack oo-ya hawk-ee] // âYes, what is it?â (Kâure says this if sheâs been selected several times in a row; on the next time sheâs selected, a debuff is set on the player for 15 seconds, âBlocked,â that has Kâure run a few paces away every time the player attempts to select her again)
Battle Lines:
âYouâre confident, Iâll give you that â but today is not your day to claim victory!â (When attacked by enemies first.)
âDo not worry, Iâll protect you!â (Taunting/stunning an enemy thatâs aggroâd the player; also, when casting Non-Believerâs Prayer.)
âIt is quite unfortunate that we are so divisive. Can we just share stories at Stormstout Brewery over a few kegs instead?â (When entering battlegrounds/pvp areas.)
âDo not be so bold as to assume you will walk away from this betrayal!â (Spoken to once-friendly NPCs that become an enemy during a questline/raid.)
Cool Downs:
âSnack Timeâ AOE support buff, 10-minute cooldown/1-hour duration (not persistent through death): any time the player/raid loses a food buff, selecting this buff allows Kâure to give them another randomized food buff (if itâs the player, itâll be strictly buffable food from the expansion available to their current level; for a raid, itâll be whatever table is available for their average level).
âWhatâre Those!â combative / âThanks, It Has Pocketsâ non-combative buff, 15-minute cooldown/10-minute duration (persistent through death): gives minor defensive stat increases to the player once selected; otherwise, increases bag space by 10.
âNon-Believerâs Prayerâ support buff, 6-minute cooldown/30-second duration (not persistent through death): 5% of the playerâs health/mana is instantly given, with a shield encompassing the player for 20 seconds that turns into 20% health once the timer ends, giving the player with roughly 25% health and 5% mana overall. (Gives the player a 150-second buff called âHallelujah,â where any healing coming from another Light-user will be increased by 5%. If Bhojâir is in the party as well, it will be 8%.) [This replaces the draenei âGift of the Naaruâ and makes it more support-y!!]
âCalculated Sacrificeâ combat buff, 10-minute cooldown/3-minute duration (persistent through death): when the player is soloing a raid/quest that usually requires others, using this buff increases all of their stats by 35% for 90-seconds, but will temporarily reduce that much of the playerâs max health for 90-seconds. (Death will not reset this reduction of health; using this ability will put on a debuff for 3 minutes after its use, âRecovery,â in which the player will regain 5% of their max health every 30 seconds. Eating a non-buffable food item decreases the amount of time Recovery will be active by half.)
Exiting Battle Quotes:
âSĂ»câx-aru, that was a close one.â (Basically, âgoddamn.â [sue-tch a-roo] Used when a battle is ended and she has less than 50% health.)
âWe did what we had to. Come, let us dwell on this no longer; we have dead to mourn and a fight to finish.â (Neutral; not dependent on health percentage, but rather how many times the raid/player has died. If more than 75% of the raid died, sheâll change it to âallies to avenge and a war to win.â)
âHey, it could have been worse. Let us use this shortfall of our enemy to our advantage!â (Used when she has more than 50% health after a battle is over.)
âWhat a pathetic end! That wasnât a challenge at all.â (Said when an enemy is killed under 30 seconds.)
KO Quotes:
âNot... yet... there is much I... still have... to protect...â (Usually said if she dies but the raid/player does not.)
âIs this... what peace... feels like?â (Usually said if the raid/player wipe.)
âPlease tell my love... that I... tried my best.â (Said at any point; alternatively, if Bhojâir is in the same fight, sheâll say, âMaybe in the next life, I wonât fail you so horribly.â)
âLight, do not send me to that Hell again...â (Said once sheâs been resurrected once and dies a second time in the same fight.)
Resurrected:
âBack into the fray.â (Said when rezâd during battle; depending on how many times sheâs died already, it starts off as a battle cry then goes to a sigh. Said in conjunction with her last KO quote.)
âMany blessings upon you! Just... do not let my love know of this, okay?â (Kâure says this to anyone that rezâs her, in battle or out of it. If Bhojâir is in the party too, sheâll add, âHe worries enough as it is.â Otherwise, sheâll end it with, âThis will be our little secret.â)
âWhat did I miss?... oh, thatâs quite disappointing.â (Said if the enemy has been defeated and she is rezâd after the fight.)
âHow embarrassing... I hope no one was watching that.â (Sheâll say this if she is killed by an AOE/DOT that couldâve been easily avoided.)
Tagged by: @thekinginblue
Tagging: EVERYONE lol please tag me in this whenever you do it, I want to see what you come up with!!
#ooc#prompt#wow#wow oc#world of warcraft oc#World of Warcraft#K'ure#warrior#warrior oc#draenei#draenei oc
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