#happy time circus
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m39 · 4 months ago
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My short review/summary of Happy Time Circus II
Okay, folks, you know what? I ain’t reviewing this map in a typical fashion so here is my short summary of it:
Ignoring the abhorrent 007 WAD, Happy Time Circus II might have been the worst experience of playing WADs in my entire life. Sections of the map that are either too dark or might give you epilepsy; shitty platforming sections; almost-moon-logic level of guessing where to go and what to do next; most of the enemies are obnoxious as fuck (I think I’ve counted at least three types of tiny gnawers (one of them going through the walls like they had noclip on)); enemy counter artificially inflates up to over 8K; did I mention shitty platforming?
It’s like this map hates you on the spot because you dared to play it. I tried to play it legitimately, but with each, passing moment I was adding more, and more cheats – first the one with the lightning, then the one with the automap, and then I just broke down and added infinite ammo and god mode.
The only things I legitimately liked about this map were the new weapons (most of them at least), its atmosphere, the fact that it doesn’t have shitty cutscenes that stop you dead on track, and no softlocking. Other than that, it felt like torture. Maybe I would enjoy it more if I used/found a compatible version of GZDoom, but something tells me it would just be better by a margin.
If you want to check this map, go ahead. I won’t stop you. I just don’t like it.
Play Plutonia 2 instead. I’m over 2/3rds into it on my blind playthrough while writing this, and despite its Plutonia shenanigans, I am having more fun than with that map.
See you in the future with the final 2009 WAD (that is not a bonus).
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letmetellyouaboutmyfeels · 2 months ago
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I am incredibly serious right now when I beg you all, please, and if you have Twitter or Tiktok or whatever to please spread the word: click on an author's profile on Ao3.
You want to know if an author has written more? Want to know if they're still writing? Want to see more from them? Want to know if they've written a trope or kink or sex scenario you enjoy?
Click on their name. And look at their profile.
I cannot tell you how many times in the last six months someone has read a new or newer fic of mine and said they (a new reader who has read nothing else I've done) "can't wait to see what you do next!" I've written 50+ fics and over a million words already.
"I don't know if you're still writing..." click on my profile. I am. I literally wrote a 128k+ fic for that ship last month.
"Would you ever do X?" "Please do Y!" I already did. Click on my name and look at my works.
Archive of our Own is a library. It's an archive. Not social media. It is your responsibility to fight back against the laziness that corporate algorithms have trained into you.
Click my author name. Just click it. Just click it.
Before you demand more, or ask if a writer will do XYZ, or wonder if the author still writing, or anything - click on their profile. Click on the author's profile.
I'm not trying to be mean or condescending or anything like that. I'm just exhausted. It's disheartening and frustrating to repeat myself ad nauseam, because someone couldn't take thirty seconds to do the tiniest bit of work to see if I've written lately, if I've written more for their ship, or scan my works to see if I've written what they're asking for. Please. Please. I'm begging.
Click the author's name, and explore before you ask.
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Ooooh I knew as seen as this scene happened that they were setting me up for a fall,
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but it still hurt
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miguxadraws · 4 months ago
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teaching pomni how to dance
what type of music would they dance to? i dont even know! but i think dancing with your partner or teaching them how to dance is the peak of wholesomeness!! actually adorable...
astral circus AU belongs to @chelledoggo
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adzy-drawz · 1 month ago
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this is a day late and super rushed but i just had to make something for the 1 year anniversary of the pilot being out or i would've exploded, i love the hell out of this show and i am sososo excited to see more from it :3
thank you gooseworx and glitch for bringing me my favorite show of all time! keep up the awesome work!
uncolored and unblurred version under the cut cuz i like that one too
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technomanceer · 1 year ago
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LETS GO LESBIANS LETS GOO LETS GOOOOOOO
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hyakunana · 27 days ago
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And the fox keeps winning
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daisyswift3 · 4 months ago
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We are so not ready for august. Like wbk this was gonna happen but I’m still not prepared
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four-bastard-bustle · 29 days ago
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i might pull a dhmis and slip into only drawing gijinka designs with an overly elaborate AU building around them as i go sorry
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sillyandquest · 4 months ago
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I think it's really weird to see Pomni smile like that, but I guess this isn't the jester we know is she?
(Opposite Pomni belongs to campbell_soup70 on insta)
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m39 · 2 years ago
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Doom WADs’ Roulette (2005): Happy Time Circus!
BR1: Happy Time Circus!
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Main author(s): Rachel Schmitz (Negatronica)
Release date: May 20th, 2005 (database upload)
Version played: ???
Required port compatibility: ZDoom
Levels: 1 (MAP01 replacement)
We begin our journey with the winner of the What the Hell? award for the strangest WAD of the year titled Happy Time Circus. Created by an author who wanted to scare their little brother and mostly inspired by IT adaptation (from 1990), this spooky, carnival level will try to entertain us with its tricks (and traps; hurr durr).
Did it manage to do this?
Uhm... We will get to that.
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At first, Happy Time Circus looks really good. Its aesthetics of an abandoned fuel station at the beginning, followed by the carnival itself have a high chance to give you actual chills. But after around one-third of it, I feel like the magic is gone. Asides from the final area, which looks great IMO, Happy Time Circus basically has shown you everything it has to offer.
The music was... okay, I guess? I liked how in some moments you could hear carnival music; that’s the strongest part of the tracks. The rest isn’t bad at all, I just wish there was something more from these tracks.
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Happy Time Circus isn’t hard to understand what to do. You will mostly go through the map without any problems; although sometimes you have to kill a finite amount of enemies to go further. The worst section is definitely the gigantic indoor section before the final area, where you have to do low-gravity jumps in order to get out of this shithole while being surrounded by hundreds of enemies; and the constantly changing color of lightning in that area (and some other parts) doesn’t help.
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Speaking of low gravity, some of the sections have it, like the one mentioned above and almost all of them are annoying due to not being able to steer yourself while jumping.
You will also encounter balloons, flying around the map. Red ones spew out blood, yellow ones are regular balloons while green ones might give you an item.
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Oh, wait... I forgot to mention one thing: FUCKING CHESSFLOOR FUCKWAD IS BACK!!! One in the form of some kind of mangled shit.
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Now with that out of the way, it’s time to answer the question: Is this map weird as shit?
Uhm... not really. I mean, yeah, Happy Time Circus is definitely weird, but personally, I don’t think it’s really that weird. Like, I played WADs/maps from the rosters before 2005 that were weirder than this map.
But I have to play the rest of the 2005 roster to see if this map is weirder than the rest of the WADs/maps from 2005.
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Happy Time Circus isn’t hard, but it’s really fucking tiring. Sure, there are moments when it can get tough, but most of the time you will be fighting enemies that the best they can do is gnaw at your shins. And many times it can get boring due to the gigantic amount of them.
As for the enemies themselves, Happy Time Circus is completely made out of a new roster of these guys.
The most common enemy is the red balloon with the face drawn on it. These balloons will fly toward you and try to bite you. Chaingun is the best option to deal with them, followed by the Rocket Launcher in the later parts of the map.
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There are living heads that jump like coked-up beans and try to gnaw at you. These are much more annoying to deal with than balloon enemies since, while not able to fly, are really fast. Rocket Launcher is the best choice for larger groups. Chaingun should be used for individual units.
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Then we have these clown heads, looking like WH40K servo skulls if they were dressed as one. They can shoot either one or two rockets, and the rockets can be either heat-seeking or like some kind of cluster that explodes a few times (it can even sometimes spawn one of the mobs mentioned above). And the explosions for some reason have a huge radius. Priority targets (usually) for the Super Shotgun.
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Pennywise’s head even comes out to fuck you up. Really fast, but luckily you will encounter him once before the final area. I think Chaingun is the best option against him (at least in the first encounter).
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There is also a gigantic balloon called Big Bertha. It functions like a fusion between a Cyberdemon and the clown heads, shooting a barrage of six homing rockets. Perfect for the BFG (if you manage to find it in a secret before the boss).
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While I didn’t encounter any bugs, there is one mentioned in the text file that says that you may end up soft-locked if you end up killing more than one clown head at a time in two areas.
And that’s Happy Time Circus... and it was okay. As I said, it starts off strong with the premise, but after around one-third of it (without counting the final area) becomes boring and tiring to play. I was kind of prepared for it not to be a top-tier Doom map from the description on it on Cacowards 2005, but still, I was expecting something better.
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Thankfully the second map from the Bronze League sounds much more promising. The great return of Jägermörder is upon us with its sequel.
I’ll see you next time.
Bye!
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tadc-survival-isles · 4 months ago
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Hiiii another question. Just curious. What is Jax's and Gangle's relationship in this AU? :3
I'm glad you asked!
They are the best of friends your honor! Besties if you will! They have absolutely no ill intentions towards one another at all! Why would you ever think that? :]
(This is all /s)
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They hate each other. The only times they ever interact is if Jax decides to antagonize Gangle which can escalate into something worse pretty fast depending on eithers patience. Ragatha often makes sure the two are kept separate whenever Jax visits for this reason. She doesn't need anymore problems to deal with.
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welp0w0 · 10 months ago
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Dance the Night Away!
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some quick colored-in doodles of atrd ragatha and TI in fancy clothes and ig this also counts as a pose practice
The Influence belongs to @ask-the-rag-dolly
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canterbury-bell · 4 months ago
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I’ve been quiet on here, but I might’ve slipped and made a Jax cosplay over the last month… more on that this weekend :) I’m bringing stickers to give away
Thanks @notnights for finding me this excellent “motivational words from Jax” quote by Kovach
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kellodrawsalot · 11 months ago
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Since the year is almost over, I wanted to do a thank you for great animated series and movies I have this year, and good reccs
last time i did this was almost 2 years ago haaa
Thank you for amazing us again -Across the Spiderverse part 1-
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Thank you for teaching us to question the system -Nimona-
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Thank you for bringing us something new with the old
-Scott Pilgrim Takes Off-
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Thank you for fighting against abusive relationships
-Helluva boss-
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Thank you for not just making us laugh but feel -Leo-
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We are sad to see you go -AGGRETSUKO-
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We love seeing you magical again - Precure Higaru sky!-
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and we like seeing you grown up
- Kibou no Chikara Otona pretty cure-
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We want to see what you have in store next -The Dragon Prince-
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You taught us about mankind and more, you deserve to be watched all over again
-Pluto-
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You made me hopeful about the future -I'm in Love With the Villainess-
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You were quite fun- Elemental-
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You're making a big wave for india animation -Digital Cicus-
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You were flawless, thank you -Adventure Time: Fionna and Cake-
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You were perfect for Halloween and for my vampire needs-Castlevania: Nocturne-
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You were chaotic but we enjoyed it - Captain Laserhawk: A Blood Dragon Remix-
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You deserve more love
-Kizazi Moto: Generation Fire-
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Thank you for showing us love -My Happy Marriage-
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For showing us a forbidden, deep romance
- Heaven Offical's Blessing-
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we hope to be blessed with good animation series again in 2024.
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tadc-harlequin-au · 4 months ago
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Depressed!anon here. Thank you for inspiring me 💜 heres the concept for my goofy lil oc(art coming soon)
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OAKE 13 Model-D, The Ochre City/ Oakley, the Wistful Vivarium!
A multi-die Puppet designed as a moving city, meant to be capable of housing a sizeable population. Well, for the rich, of course. Multiple soul dies were used to make the entire city move, with Oakley at the head, and seven additional soul dies for the legs, windsails, and tail of Model D. OAKE stood for Oct-Alma Automotive Kinetic Environment, with three models being prototyped. OAKEs never made it to full-scale production, due to the immense resource requirements and the fragility of the sanity in the soul dice. Oakley was one such prototype, Model Dragon. 
As 13 M-D, Oakley was old enough to witness the fall of humanity. His immense body contained a giant vivarium, a completely enclosed mobile city. As the other seven soul dice slowly became corrupt and caused the destabilization of the vivarium, Oakley did his best to lead his collapsing body to what he hoped would be a safe haven, before he too gave into madness. He gave up his fight not far from the City of Circuits, an immobile head attached to a rusting hull.
As a rebuilt Puppet, Oakley has a smaller frame, and his own body for once. Now a dragon Animatronic, he can freely roam to his heart's desire, providing a method of fast travel for Pomni when they cross paths. Oakley's one and only wish is to see the world rebuilt.
WOAH
WOAHHHHHH
WOAHHHHHHHHHHHH /VERY MUCH POS
if I had a nickel for everytime someone created a dragon OC with such a fleshed out and intriguing concept for this AU, I would have two nickels
which isn't a lot but it's SO AWESOME THAT IT HAPPENED TWICE AUGH
My brain immediately thought of Shadow of the Colossus for this big guy and I think that's so amazing, I LOOOOOOVE giant creatures colossal beings my absolute beloved I wish we had them in real life but as friends
I'm getting sidetracked I'm just so excited for this concept like WHATTTT, A GIANT MECHANICAL DRAGON THAT'S ALSO A FLOATING CITY?!??! FOR THE RICH!???!?!?! I WANNA SEE THAT SHIT JUST TO WITNESS HOW SUCH A THING TRAVERSES FROM POINT A TO POINT B AUGHHHH THAT SOUNDS SO COOL (but also... very tragic.... 7 dices were used... containing multiple souls... Oh, these poor, tragic people who had to be subjected to such cruelty. I hope they found peace somewhat, if the dices were destroyed)
The concept of fast travel was something I've been considering for this AU too, mostly with the idea of "soul magic + device that causes object displacement" (or more commonly known as "teleportation") BUT NOPE, GIANT DRAGON NOW, LOVE IT, PITCH IT, SELL IT
(also reminds me of The Last Stag from Hollow Knight, would Oakley also be giving Pomni the option to go from city to city? All the major, largest cities of this world are neighbors, and they kinda form like, a weird giant cog)
OH, this makes me SO excited to see your concept art for it. like, oh my lord. Goodness gracious, it's going to be amazing and I just know it. As usual, take your time, don't feel pressured, I await the lad's visual concept with all the patience in the world teehee :3
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