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Hamon, Lord of Striking Thunder
"Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one."
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Hamon, Lord of Striking Thunder
[LIGHT]
Level 10
SOI-EN002
[THUNDER / EFFECT]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY, and cannot be Special Summoned by other ways. If this card destroys an opponent’s monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
ATK/4000 DEF/4000
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Crystal Beast boss monsters ranked: Broke: Rainbow Dragon Woke: Hamon, Lord of Striking Thunder Bespoke: EARTHBOUND IMMORTAL WIRAQOCHA RASCA
Earthbound Immortal Wiraqocha Rasca is the ultimate Earthbound Immortal, which means it's the worst one
#yu-gi-oh!#crystal beasts#rainbow dragon#hamon lord of striking thunder#earthbound immortal wiraqocha rasca
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can't believe I spent most of the weekend trying to get AfterEffects to track the motion on this shot's zoom-out properly (and reversed at that to hopefully improve results) so I can fix two card errors, only to give up and go to Sony Vegas and get it done over a few hours today 😩
This happens during Johan's flashback to bumping into Tom, collapsed after Giese stole his Jerry Beans Man--except for some reason, said Jerry Beans Man is still in this shot, along with... Hamon, Lord of Striking Thunder?? The latter actually shows up twice earlier, and I've fixed both of those along with its appearance here (I removed it in the first one, then made it a face-down card in the second instance). The dub, somehow, thought it was Ra so Tom is lying there with a Ra here (and two Ras in the first earlier shot below [my fix on the right]), making the dub viewer question why Giese went for Jerry Beans lol. [quick edit breakdown below]
That last note aside, I took another page from the dub here and replaced Jerry Beans with Petit Angel since it seemed like it'd fit, while I replaced Hamon here with a proxy of Doron made for use back in episode 90, as an old-school card that'd probably fit here, since I included it in an earlier fix to replace a blank rectangle and it's about where it was in that shot. I ultimately used AfterEffects to slap the proxies on in the first frame, then took that into Sony Vegas, froze that single frame for the duration of the zoom-out and did some keyframing to redo the zoom-out for it--adjusted them every 15 frames or so until about frame 100-200--before masking out the fixes so they blended into the footage. After noticing there were some still frames scattered here/there, I added some more keyframes to steady the zoom-out on the card fixes, then duplicated that layer and added a gaussian blur that I faded in to make the cards slightly blurrier as the shot zooms out.
All in all, that was probably a total of 3-4 hours spread between work and after a jog earlier, and I could've probably been done with my fixes for 115 had I not still had hope AfterEffects could track it well 😭
#subbing rambling#GX#yugioh gx#yugioh#i at least got in a longer jog on saturday while AfterEffects processed the motion tracking [and had plans yesterday]; it's amusing lol#kept moving the point of tracking around between Johan and Tom's collars and some of the cards and the keyframe positions still jittered#also tried resizing the tracking windows or adjusting settings and still#then i thought to just do it in Vegas this morning and even with just redoing the zoom-out with 10-15 quick keyframes throughout#it was serviceable#but add in some manual spot-checking and it looks pretty good now lol#[that said the motion tracking still works nicely elsewhere]#anywho all this to say i have a few more fixes for 115 then about 12 i'll work on for 116#i'll probably get to the episode subs by the weekend but let's see~
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Yu-Gi-Oh! Duel Monsters GX - Duel Box 11: Booklet Lineart 1
- Martin Kanou (Marcel Bonaparte) - Martin (Marcel)’s Duel Disk - Uria, Lord of Searing Flames / Chaos Core - Hamon, Lord of Striking Thunder / Raviel, Lord of Phantasms
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PHNI-JP014 幻魔の召喚神 Genma no Shoukanshin (Phantasmal Summoning Beast) Level 7 DARK Fiend Effect Monster ATK 0 DEF 0 You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can Tribute this card; add 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms” from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster whose ATK equals its own DEF from your hand, ignoring its Summoning conditions, but it cannot attack directly this turn. (2) You can banish this card from your GY; add 1 “Dimension Fusion Destruction” from your Deck to your hand.
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"Time for me to get serious, it's my turn! I draw!" Yubel draws a car while being serious "I summon Chaos Summoning Beast!" She summons it to the field "Then i activate my beast's effect, i can tribute this card to summon my sacred beast: Hamon, Lord of striking thunder!!" She yelled out as she tribute summon one of the sacred beast out "And i activate my field spell: Fallen paradise!" She use the field spell
“So, you’re Malik Huh?” Yubel asked as she appeared behind him now
@chaosmarik
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Cerulean Skyfire
#Cerulean Skyfire#yugioh#ygo#Sacred Beast#Hamon Lord of Striking Thunder#yugioh tcg#ygo tcg#Signature move
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Don't know why, recently, I feel like 'Dueling' again, so was going through my cards, and found this.
I like the Slifer & Obelisk from the second photo better, looks more 'majestic' imo.
First pic: God Cards vs Sacred Beasts!!
And the Maiden with Eyes of Blue goes well with Blue Eyes White Dragon IMO
#yugioh#yugioh tcg#slifer the sky dragon#obelisk the tormentor#winged dragon of ra#uria lord of searing flames#raviel lord of phantasms#hamon lord of striking thunder#maiden with eyes of blue#blue eyes white dragon#yu gi oh#yu gi oh trading card came
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#Yugioh#Yugioh TCG#Raviel Lord of Phantasms#uria lord of searing flames#Hamon Lord of striking thunder
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PHNI-JP014 幻魔の召喚神 Genma no Shoukanshin (Phantasmal Summoning Beast)
Level 7 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can Tribute this card; add 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms” from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster whose ATK equals its own DEF from your hand, ignoring its Summoning conditions, but it cannot attack directly this turn.
(2) You can banish this card from your GY; add 1 “Dimension Fusion Destruction” from your Deck to your hand.
PHANTOM NIGHTMARE
PHNI-JP001 スピリット・オブ・ユベル Spirit of Yubel
Level 10 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can take 1 Spell/Trap from your Deck that mentions “Yubel”, and either add it to your hand or Set it.
(3) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.
(4) If this card is destroyed: You can Special Summon 1 of your “Yubel” that banished or in your hand, Deck, or GY.
PHNI-JP002 ガイストーチ・ゴーレム Geistort Golem (Geist Grinder Golem)
Level 8 DARK Fiend Effect Monster
ATK 3000 DEF 300
You can only Special Summon “Geist Grinder Golem(s)” once per turn.
(1) You can reveal 1 “Yubel” monster in your hand; Special Summon this card from your hand to your opponent’s field, then you can Special Summon the revealed monster to your field.
(2) Once per turn, during damage calculation, if this card battles a “Yubel” monster: Your opponent gains 3000 LP.
(3) If you Special Summon “Yubel” while this card is in your GY: Your can Special Summon this card to your opponent’s field.
Note: Gaisu here might also be here to use / invoke 害す (Injure; Damage; Maim; Harm; Kill; Gouge), as well as referencing the word “Geist” (German for Ghost/Spirit)
PHNI-JP003 サクリファイス・D・ロータス Sacrifice Demon Lotus (Samsara Regenerating Lotus)
Level 1 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can Tribute this card; Special Summon 1 “Yubel” monster from your Deck.
(2) During your opponent’s turn, when a monster effect is activated while you control a “Yubel” monster (Quick Effect): You can Tribute this card; that effect becomes “Destroy 1 “Yubel” monster on the field”.
(3) During your End Phase, if you control “Yubel” and this card is in the GY: You can take this card, and either add it to your hand or Special Summon it.
PHNI-JP038 ユベル-Das Ewig Liebe Wachter Yubel – Das Ewig Liebe Wächter
Level 12 DARK Fiend Effect Monster
ATK 0
DEF 0
Materials: 1 “Yubel” monster + 1+ Effect Monsters on the field
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each Fusion Material used for its Summon.
(2) Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card.
(3) If this card battles an opponent’s monster, at the end of the Damage Step: Inflict damage to them equal to that monster’s ATK, and if you do, banish it.
Note: The German is roughly going for “The Eternal Love Watcher”
PHNI-JP054 ナイトメア・ペイン Nightmare Pain
Continuous Spell Card
You can only use the 1st effect of this card’s name once per turn.
(1) During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 “Yubel”, or 1 card that mentions it, from your Deck to your hand, except “Nightmare Pain”.
(2) While you control any “Yubel” monsters, all opponent’s monsters must attack them, if able.
(3) Your opponent takes any battle damage you would have taken from battles involving your “Yubel” monsters instead.
PHNI-JP055 マチュア・クロニクル Mature Chronicle
Continuous Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Each time a “Yubel” monster(s) and/or a monster(s) that mentions “Yubel” is Special Summoned, place 1 Chronicle Counter on this card.
(2) You can remove up to 5 Chronicle Counters from cards you control to activate 1 of these effects;
● 1: Special Summon 1 “Yubel” from your GY.
● 2: Add 1 of your banished cards to your hand.
● 3: Banish 1 card from your Deck.
● 4: Destroy 1 card on the field.
● 5: Add 1 “Super Polymerization” from your Deck to your hand.
PHNI-JP073 エターナル・フェイバリット Eternal Favorite
Continuous Trap Card
(1) Once per turn: You can activate 1 of these effects (but you can only use each of the following effects of this card’s name once per turn):
● Special Summon 1 of your “Yubel” monsters that is banished or in your GY. Neither player can activate cards or effects when it is Special Summoned.
● If you control “Yubel”: Discard 1 card and send this face-up card from your Spell & Trap Zone to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a “Yubel” monster.
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Phantasmal Summoning Beast
"You can Tribute this card; add 1 'Uria, Lord of Searing Flames', 'Hamon, Lord of Striking Thunder', or 'Raviel, Lord of Phantasms' from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster from your hand whose ATK equals its own DEF, ignoring its Summoning conditions, but it cannot attack directly this turn. You can banish this card from your GY; add 1 'Dimension Fusion Destruction' from your Deck to your hand. You can only use each effect of 'Phantasmal Summoning Beast' once per turn."
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Hamon, lord of striking thunder - circular avatar
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Yu-Gi-Oh! Duel Monsters GX Episodes 115-116 Subbed (Finalized) - Fixes/Edits Breakdown
Since it’s 2024 and Tumblr still has a dumb link limit in posts, I’ve made this separate post supplementing my 115-116 Release Post with my usual animation fix/edit breakdown for the interested, since I did still want to give folks a more visual idea as I’ve been doing. Details below the cut!
Fixes and Edits! (115)
Early in the episode, as Amon sneaks through the vents within Cobra's laboratory, he's getting data from his surroundings on his little spy lens; on it, there's a typo with the word "infrared" in "Infrared rays," misspelled as "infraed." I fixed this first in Photoshop, first in the earlier part of the shot where it's all black behind everything, then in the latter half as we see the vent's surroundings behind the lens (using the Clone Tool some to redo the wall behind the text some; I had trouble trying to identify the font used there, so I went with a very similar one and corrected it to "Infrared rays," redoing the "Luminosity" and "Ultraviolet rays" text also so that my edit blended in. Once both frames were fixed, I threw them into Vegas, where I worked to fade them into each other with the rest of the shot, doing my best to make it pretty seamless; think it is! (Interestingly, the dub left the text alone, "infraed" and all lol.)
Later, as we start going through Johan's flashback to meeting Tom, we see him following Jerry Beans Man's Spirit to where Tom is laying unconscious, his cards littered around him--except for some reason, he apparently has two copies of Hamon, Lord of Striking Thunder?? (Not to be outdone, the dub gave him two Winged Dragons of Ra.) Considering Hamon is still supposed to be buried under Duel Academia, I fixed this by using Photoshop to remove one and make another one of the face-down cards by using the Clone Tool to draw up another one based on one in the shot; I did this in one frame, which I then took into AfterEffects and motion-tracked to re-do the rapid zoom-out on the shot, applying a light masking of a black-color layer along the edges of the shot to replicate the black border around the flashback over the removal edit on the left.
In the very next shot, we have a close-up of Tom lying on the ground, where he still has a copy of Hamon along with a... brown rectangle of a card... and Jerry Beans Man, even though we find out later that Giese had already taken it by this point? Fixed this one in Photoshop by making the copy of Hamon a face-down card, while I reused a proxy of Drone/Doron from when I made one as I worked on episode 90, to fix the blank brown rectangle and fit with some of the older cards he has there; to fix the erroneous Jerry, I took a page from the dub and gave him a Petit Angel proxy. Once I applied these fixes to a frame, I took it into AfterEffects where I used motion tracking to redo the panning on the shot. (The dub gives him Ra again, but also keeps both Jerry Beans there and the brown blank rectangle.)
After briefly cutting back to Judai and Johan, Johan continues his flashback as Tom tells him that he lost his Jerry Beans Man but he put up a good fight against the "big and scary" guy that took him--as he does, we're zooming out from the two of them, cards spread around and all, and we see he still has a copy of Hamon there, along with Jerry Beans Man contradicting his story a bit, lol. Fixed in Photoshop on the first frame of the zoom-out, replacing that Hamon with my Drone proxy (consistent with its placement in the earlier shot) and Jerry Beans with Petit Angel; once done, after I spent a good chunk of a weekend trying to make AfterEffects's track motion work for the whole shot and accurately track it as things zoomed out so much (a bit tough for a 16-second clip), I ultimately took the frame into Sony Vegas and redid the zoom-out there, using maybe 20 initial keyframes throughout to ensure correct positioning before I dove in for a more frame-by-frame look and adjusted as needed. All told, that ended up being far easier than waiting for AfterEffects, lol. (The dub, meanwhile, still replaces Hamon with Ra for reasons, but also decides to give him a bunch of random Judai cards, from Oversoul to Transcendent Wings to Bubble Shuffle to Cocoon Veil I think? The Jerry card is replaced with what I'd guess is Ancient Elf from a later shot, but I can't really ID the art, lol.)
A bit later, after reassuring Tom that Jerry Beans Man's Spirit asked him to help him, Johan says that Spirits do exist and that Jerry Beans Man will find its way back to him if he believes, to which Tom nods and smiles--as he does, we see behind him that Jerry Beans Man is still there. Fixed by replacing it with Petit Angel in AfterEffects, using Track Motion to pan it along with the shot, also duplicating its layer and doing some color correction and masking to ensure it's partly darker while along the black border of the flashback.
Later, after Giese snatches Sapphire Pegasus and Johan chases him down, the two start to duel; as they prepare their Disks on a split-screen, there's a quick frame where their split-screen starts to split apart where they move but don't actually split apart; the next shot of the field isn't shown between them, Johan's split being more visible instead. There's also a timing issue as they split apart which causes Johan's split to be uneven with Giese's as their slide-out ends. Fixed both in Vegas by masking in part of the next shot in between them, adding a border to Johan's split, and then redoing his split slightly to time it evenly with Giese's.
[list continues below after a brief split due to Tumblr being dumb]
(7) As Johan begins his turn, he moves to draw a card, but there are a quick few frames where his third Monster Zone is actually not drawn in, causing the whooshing background behind him to be visible. As mentioned in the 113-114 breakdown, I fixed this first here before applying the fix to the 115 preview in 114, taking the 2-3 frames in question into Photoshop and drawing in his Zone, adding a little bit of blurred red lighting over the edit to radiate a bit of the lighting from the orb on his Disk some.
(8) After having Amethyst Cat go for a direct attack against Giese using her effect only for her to be ultimately trapped by his Hunting Net Counter Trap, Johan is shocked as she's snatched up--but for a quick two frames during their split-screen, the animation team forgot the net she should be trapped in. Quickly fixed in Vegas by just holding the frame of her in that position with the net on her over the two erroneous frames. (Alternate caption: Amethyst Cat is so high right now.)
(9) After the eyecatch, as Giese summons his Lure Phantom back out to the field, Johan promises Amethyst Cat that he'll get her out, prompting Giese to slide in on a split-screen to ask if Johan really wants to save her that badly--but a timing issue with the split-screen forming happens in that Johan isn't moved behind him as his split starts sliding in. Fixed in Vegas by moving Johan behind him as it slides in properly.
(10) A few seconds after #9, as Giese plays his Dark Auction Magic Card to give him a chance of rescuing Amethyst Cat, he mentions that it has a price which comes out of Johan's Life, which he immediately offers to free her--but as this part of their exchange happens, they click into a split-screen rather than slide into one, but the sound team erroneously used the SFX for splits sliding into a split-screen (which the dub also fixed). To fix this, I first took the audio in this clip and ran it through UVROnline (an online GUI version of UltimateVocalRemover), then I also ran some of the audio during their exchange at the end of the episode about where Rainbow Dragon's stone tablet is (to pull the clicking SFX from as it's a quiet, no-OST scene) through it; I took the split audio into Vegas where I used as much of the original audio in the clip as doable, applying a mix of the vocal-isolated dialogue, the isolated clicking SFX, and slight recreation of the "Rival" OST off GX Sound Duel 2 specifically at those points I was trying to fix the SFX in. Came out pretty well! (I did a similar fix back in 102 as Bubbleman's ATK shot down with Bubble Shot 's destruction but they used the LP-hit-zero SFX instead of the counter-value-set one.)
(11) After Johan pays 1200 LP to free Amethyst Cat thanks to Giese's Dark Auction Magic Card, Giese lets her run back to him, but we see that the Lure Phantom in Monster Zone 4 on his Disk is in Attack Mode when it should be in Defense Mode. Fixed first in Photoshop by blanking that Monster Zone, then in AfterEffects by putting a Defense-Mode proxy into position, tracking the motion of the shot to move it towards the left with Giese as the shot pans towards Amethyst running back.
(12) As Johan starts his turn after Giese re-captures Amethyst Cat, there are a few frames before he shifts his gaze towards Sapphire Pegasus (whose breathing is labored here) where there's a weird extension of his Disk's coloring past the end of the Disk, covering up the wall behind him, and his face-down card is also slightly miscolored from how it was prior in the shot. Fixed first in Photoshop by restoring the wall in that space (mostly by copy/pasting from the previous frame, coloring in the few pieces left due to how the Disk shifted as he moved), then in Vegas where I mixed the fixed frame into the footage.
[list continues below after a brief split due to Tumblr being dumb]
(13) As Giese explains how his capsules work to sap Spirits of their energy, he turns to the Gokipon he has trapped to demonstrate what happens when they're fully drained of it all, and before it ends up going sparklepoof, we see that the Lure Phantom on his Disk is in Attack Mode again when it's still in Defense Mode. Fixed in AfterEffects by applying my proxy, using light track motion during the movement frames in the shot as it pans downward to move the proxy along accordingly, while also retaining the added shading due to how his Disk is facing with a duplicate layer to which I applied a darker brightness and a mask along the shading ridges.
(14) After using his Capture Trap Trap Card to capture Amber Mammoth, Giese states his view that a real hunt is about predicting lower animals' behavior to lead them right into his traps; Johan is angry at the idea, and Giese slides in on a split-screen to mock him by saying that he didn't expect to have already captured his second Gem Beast--though his split starts sliding in already being a fair way into the shot on the first frame, rather than starting barely visible on the lefthand side as usual. Fixed in Vegas by redoing his split-screen to make it more fluid and start it just barely out of the left side of the shot.
(15) During the preview for 116, we see a clip with a captured Topaz Tiger joining Amber Mammoth and Amethyst Cat before their split-screen splits apart to show Giese behind them swinging his whip to cause damage to Johan (as we find out, this being due to his Substitute Pain card)--but a few things happen: a) Topaz Tiger's missing his left eye, and b) as Giese comes into the shot with his whip, there are a few frames as he swings his Disk around while getting into position and then as he swings his whip where the Camouflage Guardna card he eventually plays in 116 proper is missing on his Disk, causing the whooshing background behind him to be visible in that space. I fixed (a) by using mostly Vegas to mask in the fixed version of his split during that shot in 116--I was originally going to just try to mask his fixed eye into the shot thinking the net around him was the same, but as I brought in the 116 clip, I realized they also adjusted how the net was drawn on him slightly, with only the ropes along the right part of his head/the "PREVIEW" text being consistent; as a result, I had to mask in most of his split from 116 while the shot was still, then as all their splits split apart and Topaz was moving upward along the preview text, I used Photoshop to move his fixed split into place for the frames it moves in, and then brought the fixed frames into Vegas to add to the video. I then fixed (b) using AfterEffects, fixing this first for the 116 shot by adding in a Camouflage Guardna proxy I made where it was missing to bridge the gaps as Giese swung his arm around, then bringing the fix into Vegas to mask into the full preview clip that I added to the DVDRip I'll be releasing. (In 116, there's a different issue with the Gem Beasts' split screen unrelated to Topaz specifically that I'll get into in 116's list.)
Fixes and Edits! (116)
After summoning it out using Triggered Summon and buffing his ATK using M Force, Johan has Emerald Turtle attack Giese's second Hell Gundog, but there's a quick 2-3 frames where Emerald Turtle is missing from Johan's Disk as he swings his arm around, making the whooshing background behind him visible in that spot. Fixed in AfterEffects by applying an Emerald Turtle proxy over that spot.
After Giese uses his second Gundog's effect to summon a third, Johan taunts him and says he should be more grateful to his Monsters; he then ends his turn by switching Emerald Turtle to Defense Mode with his effect, but for some reason, he has a Hell Gundog on his Disk where his Turtle should be. Fixed in AfterEffects by applying my proxy, using motion-tracking to move it along with Johan as the shot pans and masking in Emerald Turtle over the edit as needed for blending as he moves.
Immediately after #2, Giese then draws for his turn, but the Hell Gundog on his Disk is shown in Attack Mode when it's still in Defense Mode--judging from how small it is on his Disk, I assume they did mean to put it in Defense Mode. Fixed in AfterEffects by applying a proxy in Defense Mode, using some motion-tracking to move it along with Giese as the shot pans.
After Giese tries to play off his face-down-card bluff with some bravado and Johan takes notice, reading it as him having just set a meaningless Magic Card, as their split-screen splits apart for Johan to highlight that, Emerald Turtle's Defense-Mode card on the field is facing the wrong way (its name box should be facing to Johan's right to match its position on his Disk when in front of him). Fixed this in AfterEffects first after I reversed the shot using Vegas, as I applied a proxy facing correctly under Turtle and then applied motion tracking to pan it along with the shot up until Giese's split covers it up; once that was done, I unreversed the fixed clip in Vegas and then masked in Giese's split over the proxy edit and re-slid it offscreen.
After Giese's shock that Johan knew he was bluffing, Johan switches his Emerald Turtle back to Attack Mode for an attack, but as he does, he again has a Hell Gundog where Emerald Turtle should be on his Disk while Topaz Tiger's absent from Monster Zone 2, and there's also an odd coloring error where the Cemetery slot on Johan's Disk isn't colored in black for the first few frames before Johan moves. Fixed both in AfterEffects by first applying a Turtle proxy over the Hell Gundog card and adding my Topaz Tiger proxy into Monster Zone 2, using motion tracking and adjustments to their CC Power Pin effects to move them along with Johan as the shot pans and masking in his fingers over the card as he physically switches it to Attack Mode, then by masking in his Cemetery slot from an earlier shot (#2 above) that the start of this one is recycled from. [Fun fact: I first fixed this two weeks ago and then realized I forgot about Topaz when I drafted this post and pulled the clip back up, so I had to quickly revisit it :')]
Shortly after #5, once Emerald Turtle destroys Giese's last Hell Gundog, he uses Topaz Tiger for a direct attack, but as he declares the direct attack, Tiger and Turtle are both absent from his Disk for two quick arm-swinging frames, causing the whooshing background behind Johan to again be visible. Quickly fixed in AfterEffects by CC-Power-Pinning my proxies for them into place.
After the eyecatch and after Jim and co.'s touchbase, we cut to Amon still in the vents of the laboratory, noticing that security's tightening; he turns to grab something from his pocket, but as he does, the shading under his mouth for his lips vanishes despite his head staying still. A quick fix in Vegas as I just masked in that lip shading over the shot for the duration of it missing.
Back at the duel, after Giese summons his Lure Phantom and Johan mentally promises Sapphire Pegasus he'll get him out, he begins his turn by switching Emerald Turtle back to Attack Mode--but in this semi-recycled bit of animation, the errors noted in #5 continue here, as both Topaz Tiger's missing from his Disk/Hell Gundog is again where Emerald Turtle should be and his Disk's Cemetery slot is miscolored without its black as the shot starts and before Johan starts to move. Fixed in AfterEffects as was done in #5, CC-Power-Pinning Turtle and Tiger into place, with motion tracking to move it along with Johan as the shot pans, and bringing back the frame from the earlier shot with his Cemetery correctly colored to mask it in as the shot starts. [As with #5, I'd only just noticed I missed Topaz Tiger missing as I drafted this post, two weeks after I initially fixed this :') Also, this being a recycled shot, I thought I'd use screenshots from a different part of the shot for this one, lol.]
[list continues below after a brief split due to Tumblr being dumb]
(9) A bit later, after Giese reveals to Johan that he was the one who took Tom's Jerry Beans Man and Johan insists that they had a bond despite Tom not being able to see its Spirit, we flashback to Johan reassuring Tom about Jerry Beans Man to see that Giese was standing just outside the courtyard they were in with it in hand, but we see Jerry Beans Man still behind Tom as he nods and smiles at Johan. To fix this, I reprised edit #5 in 115's list and replaced Jerry Beans Man with Petit Angel as done there, tweaking the edit so that it's partly lighter while close to the white flashback border.
(10) As Giese later activates his Substitute Pain Magic Card, intending to deal Johan damage for each Gem Beast he captured, Topaz Tiger, Amber Mammoth, and Amethyst Cat appear on a split-screen before it splits apart to show Giese coming into the shot behind them preparing to swing his whip to send the damage his way--but a few things happen: a) as the Gem Beasts' split-screen splits apart, there's a quick frame where Tiger and Mammoth's splits are detached from their intended borders, and b) as Giese comes into the shot with his whip, there are a few frames as he swings his Disk around while getting into position and then as he swings his whip where his Camouflage Guardna card is missing on his Disk, causing the whooshing background behind him to be visible in that space. As mentioned in #15 on 115's list, I fixed things here first before applying things to the preview shot in 115, fixing (a) by first using Vegas to restore most of the borders on Tiger and Mammoth's splits, then taking the frame in question into Photoshop to finish the job by using the Clone Tool some and also cutting in bits of the background in between the splits to get rid of the leftover error borders. I then fixed (b) using AfterEffects, adding in a Camouflage Guardna proxy I made where it was missing to bridge the gaps as Giese swung his arm around, then bringing the fix into Vegas to put together the full fixed clip. (From an editing standpoint, I'm also very amused with how 4Kids handled the latter, as they forgot to mask in part of Giese's Disk over the dubified card they put into place the way I did, so the card bleeds onto Giese's Disk in spots, lol.)
(11) As Johan reels from Substitute Pain's damage, laughs and asks if taking damage for his Gem Beasts makes Johan happy--but during this long shot of the field, as we pan to Johan, we see that the card under his Defense-Mode Emerald Turtle is facing incorrectly, with its name box facing Johan's left when it should be to his right to match its position on his Disk. Fixed in AfterEffects, first applying an Emerald Turtle proxy after reversing the shot, masking in Turtle himself over it, then using motion tracking to move the proxy and my Turtle mask along with the panning in the shot; once done, I took the fix into Vegas, where I un-reversed it and added it to the full clip.
(12) After Giese suggests that Johan could desert Jerry Beans Man here with no one none the wiser and Judai arrives to look on, Johan insists that he just can't do that--but as he does so, we see that he seemingly again has Hell Gundog on his Disk in Emerald Turtle's place, but also in Monster Zone 3 this time instead of Monster Zone 4. Fixed first in Photoshop by blanking Zone 3 in the first frame of the shot, then in AfterEffects as I brought in that fixed frame, applied a Defense-Mode Turtle proxy in Zone 4, and used motion tracking to move both Zones with Johan as the shot pans.
(13) As Johan makes clear his goal of bringing Spirits and humans together and Judai runs out to try and help him, Giese taunts Johan and says that he'll send Jerry Beans's Spirit to the next world to join Sapphire Pegasus as his punishment for not choosing to save Jerry Beans--but as he does, we see Camouflage Guardna on his Disk facing incorrectly, with its name box facing Giese's left. A quick fix in AfterEffects after I CC-Power-Pinned a correctly facing proxy into place.
(14) After summoning Sapphire Pegasus and using his effect to place Ruby Carbuncle in his Magic/Trap Zone, Johan activates his Take to the Wings Magic Card, but as we zoom out on him to see him raise his arm for it before Sapphire Pegasus flies into the shot, Emerald Turtle is reversed on his Disk, its name box facing his left. Fixed in AfterEffects by applying a correctly facing proxy, adjusting its CC Power Pin effect as needed during the zoom-out.
(15) As Take to the Wings then frees Topaz Tiger, Amber Mammoth, and Amethyst Cat from Giese's traps (about to return them to Johan's hand), there's a quick frame as the split-screen they're on splits apart where the full split-screen's border lines are still there as we start to see Giese behind them. Fixed in Photoshop first, cutting in the visible parts of the Giese shot from the next frame over the lingering border lines, then mixing the fixed frame into the footage in Vegas.
[list ends below after a brief split due to Tumblr being dumb]
(16) As Take to the Wings works to return the Gem Beasts in play to Johan's hand, we see Ruby Carbuncle and Emerald Turtle's gems in his Magic/Trap Zone turn into light to make their return, but two odd errors happen with their split-screen: a) there's a random bit of extra split-screen border on Turtle's side along the bottom third of the screen; and b) as they start to split apart, there's a quick frame where Turtle's split doesn't move while Ruby's does, and we see more of the background in Turtle's split behind Ruby's moving split instead of Sapphire Pegasus being transitioned into. Fixed both in Vegas, first re-applying a full border to cover up the extra bit jutting out along the bottom third of the screen, then redoing the start of the split-screen splitting apart by properly moving Turtle's split and then masking in Sapphire Pegasus behind/between both splits.
#fix/edit breakdowns#subbing rambling#have i mentioned that my love for this show is like an ojama#release post now pinned on my blog~
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The survivors of my old Yu-Gi-Oh collection. I don’t know how many of these are actually valuable or viable. Black Rose Dragon seems pretty fun, tho.
#yugioh#black rose dragon#dark magician#winged dragon of ra#hamon lord of striking thunder#slifer the sky dragon#uria lord of searing flames#obelisk the tormentor#raviel lord of phantasms#red-eyes black dragon#blue eyes ultimate dragon
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