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Ice king serving some tea 🍌
#artists on tumblr#artwork#drawing#sketch#sketchbook#sketches#digital art#procreate#animation#barb trolls#winter king adventure time#adventure time winter king#adventure time bubblegum#adventure time marceline#ice king#fin the human#jake the dog#gunther#adventure time#adventure time fanart#adventure time tiffany#adventure time fionna and cake#adventure time fern#adventure time finn#adventure time fandom#adventure time flame princess#adventure time ice king#adventure time icons#adventure time jake#adventure time princess bubblegum
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໒꒰ྀིっ˕ -。꒱ྀི১ summer's gone
#⊹ ⋆꒰ఎ ♡ ໒꒱ ⋆゚⊹#˚₊‧꒰ა ☆ ໒꒱ ‧₊˚#⋅˚₊‧ ୨୧ ‧₊˚ ⋅#blue moodboard#winter moodboard#aventure time#winter#adventure time icons#adventure time moodboard#gunter#gunter icons#gunter moodboard#blue icons#random icons#messy aesthetic#messy moodboard#cartoon#cartoon moodboard#i <3 gunter#gunther#soft moodboard#cute moodboard#soft icons#cute icons#caramelhome
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SHARON TATE photographed by CURT GUNTHER in her Santa Monica home, 1967.
“If miniskirts had come in then (when she was in High School) I 'd have worn the shortest one.” —SHARON TATE 🤍
#sharon marie tate#sharon tate#Curt gunther#1967#old hollywood#1960s#1960s fashion#angelic#los angeles#Santa Monica#hollywood#actress#model#aesthetic#vintage#girlblogging#60s icons
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🌈 Isara Gunther from Valkyria Chronicles? (Not the literal toddler, the other one)
Isara Gunther (Valkyria Chronicles) is Transfeminine!
Terms - Free to Use with Credit!
#Valkyria chronicles isara gunther#isara gunther valkyria chronicles#valkyria isara#isara valkyria#isara valkyria chronicles#valkyria chronicles isara#isara gunther#valkyria chronicles#proshippers please interact#filled request#proship#public request#answered ask#answered request#icon edit#🌈 hc game#queued
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Hi, hello, I'm alive and so is my game, but I've been obsessed with taking care of this bean that decided to be born when I wasn't looking.
Meet Lorelei Munch 💟
Bonus Gunther being a Good Uncle™️
#ts4#ts4 growing together#ts4 infants#wolfgang munch#gunther munch#yes wolfgang's the kid's dad#no I don't know who the other parent is i haven't checked the family tree yet oops#guess it's pretty obvious I based him off of gunthermunch's#couldn't help it he looks too iconic
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random ass layouts bc im bored pt. 6
#heartbreak high icons#heartbreak high layouts#spencer white icons#spider icons#nitw layouts#nitw headers#valkyria chronicles#valkyria chronicles layouts#welkin gunther#rosie stark#smiling friends layouts#mr peanutbutter icons
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can you tell what townie stories i read on simblr dot com
i made one of those character sorters for townies for literally no reason i'm very bored
it has every base game townie and i had to show my own biases by including my two favorite packs get together and vampires 😌 idk if i'm gonna update it to include more it has 55 townies already which is insane but have fun. i will be watching where you put hugo though btw.
#BELLA SWEEP#embarrassed by johnny zest being up there tbh i give him tattoos and a nose ring and suddenly i cant think clearly its sick#luna has always been my fave villareal anytime she shows up in a story i start cheering#i did try to not be influenced by outside forces when voting but its not my fault they're iconic like...#these are my besties idc#its kind of a nightmare blunt rotation actually#gunther probably hits it like kendall roy and when you get it back its wet#still want him though
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Goth Family Makeover
For @frostedshore 🖤
Happy Valentines Day! Here is the makeover of iconic family, made by me. Hope you like it!
Info:
.Sim and Sims3pack formats (Sims3pack contains whole family, and I think, their CC)
They are REALLY slider & CC heavy, all links are included in the text document in archive.
No Store, but used clothes from following EPs/SPs: Island Paradise, University Life, Generations, Master Suite, Town Life
I don't change their traits, bio etc. and I don't played them.
TOU
HUGE Thanks to all CC creators, whose CC I used <3
DOWNLOAD | ALT | SIMBLR.CC
Outfits and unedited (CAS) portraits under the cut:
Mortimer (+ how he looks as adult):
Cornelia:
Gunther:
@pis3update @sssvitlanz @wanderingsimsfinds @bloodys-s3ccfinds @aiikrstn-arkive @nightoccfinds
#my cc#sim download#the sims 3#sims 3#ts3#ts3cc#s3cc#sim dump#sim dl#sim dls#sims 3 townies#townie makeover
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Gunther proposing to Effa with a feystone, emulating nobel nights in minstrel stories. Iconic.
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I keep thinking your icon is like a weird old timey car until I click on this blog
how did u get a car from ulysses s grant and gunther steiner
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Exploring the Ice King (1)
As I write these lines, the first snowfalls happened in France. To fit with the weather, I thought of starting something I was planning to do for quite a long time... A series of posts talking about Adventure Time's Ice King.
Well... not posts talking really about him. But rather posts talking about the origin, the formation, the tropes and archetypes at play with this character. Adventure Time is a very, very weird media in terms of mediatic evolution as it is a very bizarre yet influential step in the evolution of fantasy, placing itself as the unusual crossroad between faithful homage, absurdist parody and fresh continuation. It's... well it's weird. And the Ice King, one of the most crucial characters of the series, is a literal melting pot of MANY many different elements of the fantasy fiction.
I will start in this post with the function of the Ice King, mainly how he manifests the type of the "recurring pitiful villain".
When I think of a potential cultural ancestor for the Ice King, being a French person, I immediately think of Gargamel, the main antagonist of the Smurfs.
Why? It seems at first the two have nothing in common... And yet when you think about it, the two are old, ugly men practicing magic. The two are recurring villains that become one of the iconic head of the show. The two start as a legitimate, creepy, evil threat and then devolve in a pathetic, foolish, almost friendly foe - notably because each of their scheme and plan is bound to fail or blow back in their face, as part of the law of "evil can't win". The two are driven by a monomania, an obsession that becomes their main trait (capturing princesses/capturing the Smurfs), and the two have an animal sidekick that they treat with a mix of abuse and love (Gunther/Azrael).
I can't claim that the Ice King was directly inspired by Gargamel... But it is interesting to point out that the Ice King answers to a very specific type of villain in older children cartoon: the recurring but ineffective villain, the returning protagonist who always fail and despite his antagonism is part of the "main cast" so to speak, the "evil" guy who isn't so much evil as just a weird goof we laugh more at than we really dread.
A more American example could be Dick Dastardly from "Wacky Races", who has the bonus point of also having an animal sidekick:
There are many, MANY iconic and classic exemples of the "recurring, ineffective villain" in older children cartoons. I evoked Gargamel and Dick above because of their familiar animal, which highlights the parallel, but other "predecessors" of the Ice King include The Professor from Felix the Cat (bonus point for being an old man with a strong white theme and this huge mustache - and extra bonus point when you know that "Felix the Cat" was one of the first inspirations for Adventure Time's artstyle):
Elmer Fudd, who was eventually so pitiful in his evilness that Yosemite Sam had to be introduced (Yosemite Sam could also have played a part in the Ice King's creation as he has the King's short-temper mixed with the luscious facial hair):
You can also count in Wile E. Coyote - he isn't obviously related to the Ice King and I don't think he was an inspiration, but he is one of the icons of the "loser villain" that keeps inventing extravagant schemes, a monomaniac who is doomed to never succeed.
Or Shredder, from the old Teenage Turtle Ninjas cartoon...
... Or even "Eggman" Robotnik from the Sonic the Hedgehog franchise (there is something to be said about how a lot of these characters enjoy excentric facial hair).
And to conclude we need, of course, to bring forward the greatest of all these ineffective antagonists, and one that clearly did have an influence over Adventure Time: Skeletor, who was such a failure that the writers of He-Man themselves took pity on the guy and ultimately replaced him with alternate antagonists.
All of these "predecessors" did form a type of villain, a niche that the Ice King nicely filled. However, the Ice King's first "function" was not to be such a sad clown of a villain...
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Do you know who bbno$ is? Every time I see your icon I think it's him
one out of five white guys gets to looks like gunther munch!
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Imagine Wade letting you wear his beanie
The convenience store's door opened, the beeping alerting those inside just as a white and blue blur zoomed into the store. The blur stopped in front of the counter without much trouble to reveal one Kick Buttowski who posed victoriously. A few seconds later, the door beeped once more as Gunther ran in, panting heavily in an attempt to catch his breath once he reached his friend's side. The two kids looked at the counter to greet Wade when their eyes widen and their mouths dropped open in shock.
Though they can tell that the person before them is Wade - he's the only person who works at this hour and he's wearing the same green blouse, brown n' yellow jacket, white bracelets, ripped-off jeans, and blue tennis shoes that Wade always wears along with the little whisps on his chin but its the missing orange beanie that throws them off. Since the time they have known Wade, they had never seen him without the iconic headpiece. Heck they've never seen his eyes before and now that they can, they don't really know how to feel about it.
"Woah, Wade is that you?" Gunther asked, moving closer to the counter to get a better look at him.
"Almost didn't recognize you." Kick adds.
"What happened to your beanie? Is it missing? Do we need to go looking for it?! We're on the case, Wade!"
Wade holds up his hand to stop Gunther from continuing his rambling. "Woah my little Norse Amigo." He gives a chuckle. "It's not missing."
Kick frowns. "Then where is it?"
Before he can answer, you walk out of the backroom, a box in your hands as you get ready to restock some shelves and the aforementioned beanie on your head. Shifting the box so that it rests against your waist, you wave at the two boys. "Hi Kick. Hi Gunther."
The two wave back to you before looking back at Wade. Gunther has a knowing look on his face, raising his eyebrows suggestively as he looks at Wade. "Oh." He says, the teasing prominent in his voice.
Wade doesn't give the blonde the expected reaction as he just shrugs, a smile growing on his face. "What the lady wants, she gets."
#wade x reader#wade imagine#wade imagines#kick buttowski x reader#kick buttowski imagine#kick buttowski imagines#yoshino writes imagines#Birthday event#birthday event 2024
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Danilo Silvestrin, Gunther Lambert,
"Rare seating object for two people / acrylic ball chair"
Rare seating object for two people/ball armchair. Designed in 1968. Consisting of two acrylic hemispheres, which can be closed into a ball using a hinge. Silver vinyl covers. H. 80 cm. D. 90 cm.
This object is one of very few surviving examples of this piece of seating furniture. It was discovered after about 25 years in storage and was preserved for posterity through extensive restoration.
Danilo Silvestrin designed this icon of space design of the 1960s for his friend, the Düsseldorf photographer Lothar Wolleh. He furnished Wolleh's apartment, which also functioned as a gallery for the works of his artist friends, with a variety of futuristic, transparent furniture.
Courtesy: Kunstunddesign-Auktionen
#art#design#sculpture#furniture#seat#forms#space age#danilo silvestrin#gunther lambert#acrylic#ball chair#ball#object#1968#kunstunddesign
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Making the Environment Make Sense… 💭
I wasn't sure whether to share this post, but maybe it'll help to find inspiration for creating lore in any life simulation game. Today, I'm focusing on The Sims 1, that eerie and iconic world, and how I've created a new story for its residents.
The aesthetics of The Sims 1, its UI, sounds, and overall environment always leave me with so many questions:
Why does it make me feel nostalgic yet oddly sad?
How can I feel so confident navigating it, only to get jump-scared by a scary sound in the middle of the night?
What year is it supposed to be in this world? And why does the neighborhood feel so... empty?
The Sims neighborhood reminds me of a liminal space, where the place is stuck in time. The houses seem frozen in a moment, while Old Town feels like a ghost town when it's not populated enough. The only places that feel more 'alive' are the downtown locations, where random Sims are constantly coming and going.
The lore of Old Town:
The only bit of official lore I've found is that Old Town was founded by Gunther Goth. Other than that, the neighborhood has some families with short backstories, and the rest is left to you. Since I don't usually play with pre-made Sims, I decided to create my own lore to match what I see in the game. This way, everything in my play through feels more "logical". The vibe of the neighborhood; nostalgic, ambiguous, led me to imagine it as a town slowly turning into a ghost town. This idea gave my gameplay a new sense of direction. Every time I play, the story feels authentic to what's happening in the game's visuals and atmosphere.
It also inspired me to build Sims with different stories. Instead of each Sim dealing with isolated issues, they're all navigating a shared struggle. It's like a post-apocalyptic setting where everyone is in survival mode.
My Story:
"Old Town was a part of the lively city, but now struggles to survive as its economy collapses. Businesses are shutting down, homes stand empty, and the streets grow quieter by the day.
Robbery is a constant threat and residents fear losing what little they have left.
Unfamiliar faces, families, are moving in. They bring with them stories, secrets, and the hope of reviving Old Town. But as they settle in, will they find a way to thrive, or will Old Town's troubles consume them too?"
A quiet street
Entrance of a small gym
My Sim house is now left abandoned
This realization gave me a solid baseline: What's going on in this place, and who lives here? It’s not a perfect story, but it's enough to give my gameplay direction. It's not a post-apocalyptic world, but it's giving every family in town their own take on survival.
Thank you for reading!
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Restless, Respite
my take on the final scene of the Hold On ending | Head Engineer Mark x The Captain (can be read as platonic) | Words: 1,232 | read on AO3
basically I was thinking far too much about how we are presumably the last to wake up that final time (besides the colonists) and how it seems like the crew has been up for a while and how engineer Mark might be feeling about that (not good)
The Head Engineer tapped his fingertips anxiously on the rim of his coffee mug.
The Captain hadn't woken up yet.
It had been a good half hour of the Invincible II’s various personnel filling the bridge and every other area of the ship. The crew leads conferred with each other and their respective teams to ensure everything was fully functional and ready to move on to the next phase of the mission. The entire crew was bustling, eager to set foot on their new home, the promise of a new life awaiting them.
Still, the Captain did not stir.
Despite assurance from the computer AI that all systems were nominal, Mark had checked every major system personally, and with a little more caution than usual. If anyone noticed the slight lack in his typical blasé confidence, they didn’t mention it.
They'd had time to run diagnostics, prepare equipment and shuttles to take down to the surface, and all have their “morning” coffee. All except The Captain and Mark.
With a quiet sigh, he pressed a few icons on his tablet, issuing a command to the system to reheat their drink for the fifth time. They'd wake up any minute now, for sure.
Celci let him know that all one hundred thousand colonists were doing well, and seemed a little surprised when his response didn't hold quite the same bite as most of their interactions. (She also insisted that there was nothing wrong with the Captain’s pod, and people wake up at different speeds.) Burt assured him that the reactor was stable and had fared well with the journey, followed by Gunther enthusiastically reporting that the advance team was ready to head down to the planet's surface to scout ahead.
For once, there was no emergency. It was almost too good to be true. There was really no need to wake the Captain prematurely. If they needed a few more minutes after all they'd been through, that was fine.
And yet, Mark couldn't help the growing pit of dread in his stomach.
The details were a little fuzzy, but with every passing minute his memories of the wormhole and the ensuing chaos became clearer, more solid — the freshest of which being a pained exchange with his Captain, his dearest friend, in the warp core room, as the weight of the multiverse fell heavy on his shoulders with realisation and the subsequent guilt and remorse, the walls of reality literally beginning to crumble around them.
Remembering it all was like waking from a dream in reverse; images of each universe and lifetime stung in the tight grip of his psyche instead of slipping from recollection. His mind began to race, panicking slightly as he remembered times his Captain hadn't woken up at all.
Mark took a small sip of coffee. He felt a headache coming on.
As if on cue, he felt a gentle bump against his leg. He cast his gaze towards it and was happy to see Chica softly nudging him, panting cheerfully with her big eyes aglow.
‘Hey, bub.’
He smiled and bent to pet her soft fur with his free hand, grateful for a comforting distraction from his wandering thoughts.
‘Yeah, any moment now,’ he muttered under his breath as he went to retrieve the Captain’s coffee mug while Chica trotted away.
‘Initialising Wakey-Wakey Protocol.’
Mark’s head shot up at the sound of the AI voice announcing their emergence from cryo-sleep. Relief flooded him as he saw them slowly step out of their pod, tentatively poking a crew member as if wanting to make sure this was real. He understood the feeling.
‘Mornin’, Captain!’ Mark beamed as he strode over to greet them. He eyed the Captain up and down with concern. They looked about as exhausted and on edge as he’d felt upon waking up this time.
‘Ooh, you look like you’ve been through hell. Yeah, cryo-sleep sucks, but coffee can help.’ He offered them their mug which they took automatically. With a friendly clunk of his own cup against theirs, he made his way around the main console to talk with various crew members while the crew leads took turns speaking to the Captain.
‘Computer, let’s get those blast shields open.’
The head engineer let out an awed sigh at the view. ‘The trip was smooth. Just a few rocks, couple cosmic rays, nothing the computer couldn’t handle on its own,’ he reassured, hoping to ease their obvious trepidation. To his relief, they seemed to relax immensely at the sight of the planet before them. He watched as they reached out a gloved hand and pressed gently against the glass (memories of said glass shattering flashed across his mind, which he quickly dismissed).
A whole array of emotions crossed his Captain’s face as they admired the planet that would soon house the new colony. He could almost swear that he saw the tell-tale glisten of tears forming in their eyes. Eyes that were now wise and weary beyond their years. Eyes that had seen countless people die and the very fabric of time and space glitch and collapse and attempt to put itself together again. Eyes that could pierce right through his and pull him apart at the seams with a single look.
‘She is a beauty, isn’t she, Captain? The long range scans did not do her justice. Perfect in almost every way. We’ll still have to do top to bottom scans once we’re down on the surface but we’re moving equipment as fast we can. The crew is eager to get off the ship and onto solid ground. I think you can understand the sentiment.’
They watched as the shuttles disembarked from the main ship and made their way towards the planet. The Captain looked pleased to see progress already being made.
Mark hesitated for a moment. There was so much he wanted to say. To ask. Lifetimes worth of emotions lay pent up inside of him, itching at the walls of his throat and the tip of his tongue. But the guilt still bore down on him, and the fear of truly acknowledging and dwelling on all that had transpired between the two far outweighed the desire to talk and have it all laid out in the open where it couldn’t gnaw at his insides. No doubt his Captain would probably want to discuss it all eventually. Maybe they hated him right now and were just trying to hide it. Hell, he’d deserve it if they did. But he couldn’t have that conversation here and now. Not with the whole crew present and the colony to build. Not with so many people looking to both of them for direction and guidance. Maybe that was an excuse.
Instead: ‘And, uh, thank you…’ he uttered simply, voice low and earnest, as he felt their gaze turn towards him before finally bringing himself to meet their eyes, if only briefly.
‘...for, uh, not giving up on me. Just… thank you.’
The Captain gave him a sincere smile and he returned it with a nod. He wasn't sure he remembered the last time he saw them smile like that.
They brought the coffee mug up to their lips. It was one he’d reserved especially for them, bearing a clear message in bold text: ‘#1 Captain’.
As they finally took a sip, Mark hoped they understood that he meant it.
#head engineer mark x the captain#can be read as platonic or romantic#if you squint. really hard#amee writes#been a hot minute since I last used that tag haha#iswm#in space with markiplier#markiplier cu#markiplier egos#markiplier cinematic universe#markiplier connected universe#engineer mark#engineer!mark#head engineer mark
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