#gundam exvs
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reneelovesrobots · 4 months ago
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I need everyone who sees this to understand something vital:
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These games are so extremely fucking peak y'all
Like I have absolute sunk an unholy amount of time into these, Full Boost is a formative piece of my psyche. If you like giant robots (and who doesn't) you need to play this 3d environment fighter (ideally with a friend on the couch)
(And Maxi Boost ON is available ps4 worldwide!)
Anyway I was just struck by the brainworms again and needed to let the people know
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heat--end · 10 months ago
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xboost is a really funny game
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alexandriaisburning · 15 days ago
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045: Gundam Extreme Vs Force
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The first North American release in Bandai Namco’s Gundam Extreme Vs. series, Gundam Extreme Versus Force was a bizarre introduction for English speaking fans of the series. A Vita spin-off of a massively popular arcade fighter, it brough zero context with it to understand the underlying mechanics, and changed enough about the format to disappoint the small group of Extreme Vs. die-hards that had been waiting for an English release. 
Vs. Force was the first release in the series since early Gundam Vs. titles such as Federation vs. Zeon and Gundam vs. Zeta Gundam, titles from when the series was still developed under Capcom, before the dramatic shift in direction of the Extreme Vs. series. Under Bandai Namco, the series dramatically increased in speed, with a focus on a 2v2 team format, with a high technical skill ceiling, and a large amount of tactical considerations thanks to its massive roster of playable mobile suits. 
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The sheer popularity of the series created many imitators, including some from Byking, former Capcom developers who developed earlier entries in the series. A few of these would be localize, but all nuances were likewise lost on the Western audience, who often dismissed them immediately without the Gundam Versus series to contextualize them. 
Key to the Extreme Vs. series is the use of boost, which is used not only to enable fast movement, but can cancel the recovery of various attacks, allowing you to chain moves together smoothly. Otherwise lengthy attack animations can be chained together to pull off rapid fire barrages, or to perform tricky mixups that rapidly shift direction and attack type. 
Once you understand that Extreme Vs. is at its core a fighting game, a lot of the otherwise strange mechanics make sense, such as the mandatory lock on, the restricted attack ranges and homing properties, and the forced knockdowns which prevent lengthy combos and force a reset to neutral. 
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Extreme Vs. Force takes all of these existing mechanics and attaches it to what’s essentially a stripped down MOBA, placing its already niche appeal inside another niche. 
Most stages in the campaign take place using this “Force Battle” format, giving you up to 4 teams of 2, and asking you to attack and defend bases. Each base allows enemy squads to spawn from them, as well as Minions, low level enemies that bolster their forces. The base themselves can attack as well, giving it a dynamic not unlike the Tower and Creep mechanics of MOBAs. Killing enemies gives you Force Points, which can be used to activate team tactics that boost stats, revive teams or can be saved up for super attacks. The large scale details are simplified compared to a proper MOBA, but alongside the expansive roster full of unique movesets, it leaves a lot of variables to explore. 
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When it comes together, Vs. Force sells the feeling of participating in a large scale conflict. Massive units and warships tower over the field, with a scattering of minions and mobile suits of different performance levels. Machines in Extreme Versus Force are intentionally unbalanced as part of the team building aspect, so the gaps in power naturally sell the difference in military might between the factions. 
The framing narrative achieves none of that. Framed as two AI navigators on a tour of the events of the Universal Century, it’s bogged down with the same empty beats as many Gundam crossover games, with dialogue whose whole purpose seems to be getting the voice actresses in the booth for the maximum amount of time, rather than delivering any meaningful narrative of character development. 
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And while the campaign does an admirable job of delivering on its hybrid approach, as it goes on it becomes clear that the most effective strategy is a defensive one, leaving most of your team behind to defend your base, rather than risking a proactive attack. Your teammates are often outmatched in most situations, leaving you as the vanguard for capturing points, without their support. Any other approach generally ends with your base being destroyed before you can stifle the enemy approach. 
This could possibly be remedied by multiplayer, but strangely for both the Extreme Versus series and a portable game, there’s nearly no multiplayer options. Force Battles can’t be played online or ad-hoc, leaving only a post release 1v1 mode with supporting AI partners as your sole option. 
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With the right primer and infrastructure, Versus Force could have presented a legitimately compelling alternative playstyle for the Versus series. Instead we got a spin-off of an unfamiliar and complex game, missing the appeal of the larger series, and portable titles. As a standalone piece, it remains compelling, provided you’ve been primed to understand it, but as an introduction to the larger series, it’s a bizarre and mistimed one. 
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fatedvagabond · 6 months ago
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they need to make more games like gundam exvs man... Literally like the most fun fighting game adjacent game and nothing else is like it!!!! And they haven't put out a home release since mbon which is a version of the game that's nearly a decade old now, AND it was only on the ps4!!! bamco you are sick in the head for this evil trick
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421krtis · 11 months ago
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今年2つ目のプラチナトロフィー取れました〜!
発売当時もトロコンしたから実質2周目!
時間ある時に、コツコツして取ったかいありました!
批判あるゲームだけど自分は好きだよ。
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cielenruine · 5 months ago
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yoinked from neffi! thank you
Celebrating TOA and the people who contribute to make our group what it is.
Repost, don't reblog. Only fill in what you feel comfortable sharing!
Happy anniversary, TOA! Here's to many more years spent together.
Name: Kuno
Pronouns: He/Him
Birthday (no year): 8/29
Where are you from? What is your time zone? Georgia! EST
How long is your roleplay experience? A little over a decade
How were you introduced to roleplaying as a whole? Google Plus Black Butler Rp that turned into rping literally any series I got into including fusing them most of the time
How were you introduced to TOA? Dewy :3
Do you have any pets? Two hamsters named Grahammy and Daryl
What is your favorite time of year and why? (Season, holiday, general period) Winter, hot coco and blankies is a combo unbeaten
What is your IRL occupation? University student majoring in art
Some interests and things you like/enjoy? I’m boring I just do whatever occupies my time the most interestingly
What non-Fire Emblem games do you play?Splatoon, FFXIV, MGS:PW and PP. EXVS: Maxiboost On, HSR, and Arknights
Favorite Pokemon type & Pokemon: (I have not played much pokemon) Water and Garchomp
Tell us some funfacts and trivia about yourself! (Optional bonus challenge: if you filled this out last year, try not to repeat what you said back then!)I have spent well over 1k on gundam figures despite only getting into the series in 2020
How did you get into Fire Emblem? I played heroes here and there beforehand, but I went to Texas to join a friend for locals and he had the game so while he was off at work he let me borrow it and then the night after the tournament, a bunch of the guys we were playing with gave me $80 to buy the game +dlc
What Fire Emblem games have you played? Heroes, Warriors, 3H, and 3hopes
First & Favorite Fire Emblem games: Warriors, 3 Hopes
List your 5 favorite Fire Emblem characters across the series! Jakob beloved, Lambert, Dimitri, Rhea, Flayn
Who was the first character ever to make you go “ooh I like this one in particular” and why? Can be any context and reason! Dimitri, give me a guy with issues surrounding both chivalry and his father’s will/legacy and I am easily swayed
Any Fire Emblem crushes? 😳Lambert there will never be another man like you
If you’ve played (or are familiar with) the following games, who was your first S support? Who would you S support nowadays?- Three Houses: Flayn, probably no one honestly, Byleth gives their love to everyone equally in my heart
If you were a Fire Emblem character, what would be your class and stats? Would you be playable? Paladin and put that luck and charm in the gutter
If you were a Three Houses character, what would be your affiliation? Unafifiliated Faerghan citizen obsessed with the history of the place
If you were an Officers Academy student, what would be your boons, banes and potential budding talent? Boons: Reason, Swords Banes:Faith, Authority
If you were an Engage character, which nation would you originate from? Brodia what can I say I am nothing if not predictable
How do you pronounce TOA? 🤔separate letters
Current TOA muses: Matthias
Past TOA muses? N/A
Who was your first TOA muse? If you no longer have them, can you see yourself picking them up again? Matthias :3
Do you believe you have a type of character you gravitate towards writing? Fathers who’s actions can be taken as morally dubious and children of said fathers who struggle with whether to follow in their footsteps or not
Do you have characters or types of characters you don’t think you can handle writing, but wish you could? I don’t think I could handle a genki character but I’d love to try some day
What kind of scenes, situations etc do you believe you enjoy writing the most? (If you filled this out last year, has this changed in any way?)The moments in between action where the characters reflect on themselves and have a heart to heart with one another,
Do you have any scenario in mind for your muse(s) that gets you thinking “man I hope I get to write this one day”?I would love to write Matthias at his current age tapping back into the whimsy he had before his wife and kid died
Favorite TOA-related memories?I doubt I’m ever going to forget Matthias and Edelgard tying with each other during All Aboard
Present or past tense?Both at the same time. (Past more so)
Normal size text, small text, no preference?No preference really
Got any potential muse delusions to share? 😉 Mayhaps….a Dedue or Annete….mayhaps…
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multitrackdrifting · 2 years ago
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If you're wondering why I have such unbridled hatred for Gundam Evolution its because I actually like Gundam and seing it get this godawful game was an affront to the core fans of the series and even though I like hero shooters, I was not picking up the atrocious things they were selling to me as a worthwhile cost to play that game.
Could've literally spent that devtime making a new EXVS or Dynasty Warriors Gundam but instead we got a game that literally set itself up to die
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shinjuku-death-parade · 2 years ago
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Tag game!
I was tagged by @phirantyk ! Thanks for tagging me, sorry I move slow 😂 
Last song: Redial (From Bomberman Hero) Cover - Game & Sound
Currently watching: Kamen Rider Geats  🦊 🦝 😸
Currently Reading: Pokemon Special - Diamond and Pearl Chapter
Current obsession: Mobile Suit Gundam ExVS MBON, but also retrieving lost Mystery Gift Event Pokemon via privat servers
Tagging: @exhaustedpumpkin @calamitaswrath @6o3o9  @metalucie and whoever else wants to do it forreal. No obligations
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lunatic-harness · 1 year ago
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by playing ac6 with target assist you can pretend we're in a world where gundam exvs isn't arcade exclusive
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toveryn · 2 years ago
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I kinda feel like I've made a post like this before, but its tough getting into niche interests like fighting games that are best played with others as a queer person. In the past, some shyness and awkwardness would have been the primary thing stopping me. But these days, I mostly just don't want to join a community server where some capital G gamers might misgender me or call me a slur.
So of course the logical thing to do was to buy a PS4 just to play Gundam EXVS. MBON, which not only requires one other person to spar against, but a person to team up with and 2 people to spar against. While also being an extremely niche fighting game only available on one console. But the mecha brainrot is too strong and the game too hype. Rip me I guess lmao.
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datmayohero · 7 years ago
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I made another goofy video.
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mavrickjubei · 5 years ago
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Mobile Suit Gundam Extreme VS Maxiboost ON Collector's Edition JP Version! The PS4 game releases worldwide on July 30th 2020!
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belades · 5 years ago
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Seeing everybody in the US be like "Is this a sequal to Gundam Versus? A remake?" when the fact of the matter is it PREDATES PS4 GV and GV just stripped a ton of features and threw out a bunch of mobile suits for basically no fucking reason. (Actually it was probably to cram it full of MS from Wing because it's the first modern VS. game to hit the states and America fucking LOVES Wing)
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otakaiser · 7 years ago
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My small collection of robutt games I’ve imported over the years
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chuchumy · 7 years ago
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Tempted to dig out the PS3 to play EXVS again
Gundam Versus is pretty alright but it’s a real step down from Full Boost, you know?
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entergamingxp · 5 years ago
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Everything We Know So Far On This Remake
July 27, 2020 11:06 PM EST
Fate/Extra Record will have voiced protagonists, a Slay The Spire inspired card deck battle system, and a lot of cool stuff we detailed here.
Type-Moon Studio BB held a special stream for the 10th anniversary of Fate/Extra on July 22, a few hours after the full remake Fate/Extra Record (tentative title) was announced. The stream was MC’ed by seiyuu (and Gundam EXVS top player) Kana Ueda, using the appearance of her Nasuverse character Rin Tohsaka. Type-Moon Studio BB Director Kazuya Niinou was also present, voice only. We learned many details on the remake including how the battle system works, with live gameplay. Here’s a summary of everything we learned on stream.
First off, Kana Ueda started reading fan comments from Twitter, with Director Niinou answering and commenting. He most notably confirmed the protagonist, Hakuno Kishinami, male and female versions, will be voiced in the remake. Players who feel like games are more immersive when the protagonist is silent will be able to turn off their voices in the options.
Niinou also said he wants to make the remake fully-voiced, but he’s not sure yet if it’ll be possible.
Judging from the stream as a whole, the remake is far from complete to do and the remake won’t be launching soon.
Niinou can’t comment on the remake’s platforms yet. But he reminded us he’s been saying for a while he wants to bring the game to as many people as possible. So he’s not ruling out a Steam release.
Next, we got the result of the poll that was held for a few hours before the stream started on Twitter. 57,318 votes were gathered:
アンケート実施中! 「Fate/EXTRAをプレイしたことはありますか?」 最終結果は本日20時からの生放送にて発表します。 回答は7月22日 18時まで 回答お待ちしております。
『Fate/EXTRA』シリーズ10周年記念生放送 ご視聴はこちらhttps://t.co/zNaFm0RCm0#TMstudioBB
— TYPE-MOON studio BB (@TMBBOfficial) July 22, 2020
48.1% voters played the original, 17.2% only watched the anime adaptation, 29.7% only know the characters, and 5.0% never heard of Fate/Extra. Director Niinou said less people than he expected played the original, but he’s still happy overall. A lot of voters on Twitter mentioned they technically didn’t play Fate/Extra but did play its sequel Fate/Extra CCC.
After that, when quickly mentioning Fate/Extella and its sequel Fate/Extella Link, Director Niinou said it’s unlikely they’ll add some of the new characters appearing in these two action games to the Fate/Extra Record remake. Such as Charlemagne.
Starting the 32:40 mark, the stream started focusing specifically on Fate/Extra Record.
Kazuya Niinou explained Fate/Extra Record is based on three concepts, plus another concept. First off, it’s simply to answer the call of fans who wish to play the game again, and of those who didn’t have the chance to play it, only knowing the characters through FGO, etc.
The second concept: when they first talked about this remake, they had to decide between making a typical mobile game that’d reach a very large base of players, or a firm & traditional console game. They decided on the later. This remake is made to answer those who want a firm console Fate game. This will also allow them to do what they couldn’t with the original game, without changing the core of the game either.
Aruko Wada also made a brand new key visual for the remake, and it also reflects how it keeps the original’s core: Redsaber has a serious and cool expression on it, because she was originally that type of character. Even if nowadays her appearances makes her focus much more on comedy and cute. Her seiyuu Sakura Tange also said she’s used to voicing Redsaber in a cute way nowadays, so it feels weird voicing a serious version again.
The third concept behind the Fate/Extra Remake is to have a game that makes it easy for newcomers to get into the franchise with. Nowadays the Fate franchise is huge, so this remake will be the perfect place to start for those who don’t know about stuff like Servants, etc. (Personally, I’d simply suggest just watching/playing everything by release order. Most of the time this is the simplest and best answer when it comes to Japanese franchises).
The fourth concept behind Fate/Extra Record is to make Type-Moon Studio BB known to the world. Kazuya Niinou explained he left Square Enix for two reasons, the first one is to make this remake. The second one is to make a brand new game, which they’re also working on. As Studio Director, Niinou wants people to realize Studio BB is working hard, good, and get his team recognized.
Following up next, we got to see some live gameplay at the 39:33 mark till the 48:30 mark:
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Kazuya Niinou wanted to show actual gameplay so people know the game exists. The trailer isn’t just some rendering they put together.
Players will be able to speak with most of the NPCs at school in the final game. We saw the novel parts are still in too. The game has day and night scenes too.
We got to see some of the debug menu and boot menu of the game too, something you’d usually never see. The boot menu allows the devs to boot to any important feature or location in the game basically. You have the title screen, the game over screen, a dungeon, a battle result screen, the church, etc.
When the dungeon part started, Niinou explained how now Servants walk in front of the Master, protecting them. We got an explanation of the battle system too.
The battle system of Fate/Extra Record is turn-based and deck of cards based, “like in many popular indie games nowadays” Niinou said. it’s like Slay The Spire, etc. Each turn, you get cards at random, offensive cards, defensive cards, etc. Different servants has different specific cards too, and for example Redsaber has guaranteed critical hits offensive cards. The game also tells you how much damage enemies will deal when they attack next.
We also saw how the game uses 3D animated portraits during dialogues. Nasu in a text message published during the stream, really praised these, saying Redsaber and all the chars are super expressive.
Once the battle ends, you can get new cards. The gameplay sequence ended with this.
Kazuya Niinou, later on the stream, commented in detail on the battle system. He stressed out how compared to the original game, this new battle system really feels like you are a Master fighting together with your Servant, and that the players are not the Servant themselves. That’s why he definitely didn’t want to change to an action battle system, as it would mean directly controlling the Servant. The cards deck based systems feels great, as if you’re giving orders to the Servant, and fits the Fate atmosphere.
Next up, we saw the original character designs drawn by Aruko Wada for Fate/Extra Record:
Redsaber looks more serious than the usual you’d see today. And Rin’s outfit colors were reversed from the usual. Aruko Wada, needless to say, kept the Zettai Ryouiki, but instead of doing it with thigh highs, she did it with needle high heel boots instead, because she really likes high heels like these. They also gave Rin some cool hacker-like glasses.
Next, we have Julius B. Harwey. His design changed a bit compared to the original game. We also have the new designs for the Ball and Golem monsters.
Following that, at the 52:09 mark, we got to see more in-development footage:
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Taiga gets in the classroom and then trips horribly. She always trips like that, at that moment. This is a classic scene from the original game, and they’re recreating it. The text narration mentions she made a huge thud sound when falling, and the students got worried, thinking she passed out.
Kazuya Niinou jokingly explained they showed this scene to show all the iconic Showa era-like scenes from the original game are still there, and they won’t change things to fit Reiwa Era. Indeed, characters tripping is a very old anime trope at this point. Personally it still makes me laugh if done well. The characters are all Archers as placeholders.
Following up next was the announcements corner.
First off, an artbook tentatively titled Amor Vincit Omnia by Aruko Wada, dedicated to her work on the Fate series so far, will be published in 2021.  A message by Aruko Wada was published. She’s ultra happy the game is finally getting a remake, and hopes everyone will enjoy it, especially those who always wanted to try it but couldn’t. She’s super happy to be working on the remake’s new designs too.
Kazuya Niinou mentioned they’re done designing nearly all the characters, and are currently working on the facial expressions and key visuals.
Next up, Android iOS mobile ports of Fate/Extella and its sequel Fate/Extella Link were announced in Japan. They’re available now.
Following this, the Fate/Extella Celebration Box was announced. It contains copies of Fate/Extella, Fate/Extella Link, and a Ekusuteracchi: Tamagocchi but with Servants. This is an official collab with Tamagocchi and Fate/Extra, with 30 different servants you can raise. Buying this box is the only official way of getting an Ekusuteracchi.
A message from Fate/Extella Producer Kenichiro Tsukuda was also shared. He mentioned how he only started working on the series starting Fate/Extra CCC. He still remembers back when he joined, how new he was and all, and can’t believe it’s been ten years since the original Fate/Extra. He hopes everyone will keep supporting the series.
Lastly, the game DigDug BB was announced. It’s free, but it’ll only be accessible for a limited time on this page. it’s based on the 1982 game released by Namco, except with BB instead of the character from back then. Clearing it nets you a wallpaper.
Finally, when the stream ended, a slightly different version of the remake’s trailer was shown. Kazuya Niinou explained the visuals are identical, but the sound composition is different.
Fate/Extra Record First Trailer Another Version
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As the stream ended, Kazuya Niinou said he was really nervous about the remake reveal and this stream at first, but all the comments and reactions have been really nice and positive, so he’s eager than ever to complete the game. Kana Ueda also said it was her first time speaking through a character like this so she was pretty nervous herself. Personally, I find it funny even such an iconic character as Rin is “reduced”, you could say, to being a VTuber. As that’s what everyone does nowadays, and is required to do so to stay relevant with younger audiences in Japan, since the boom with Kizuna Ai in 2016.
As a reminder,  Kazuya Niinou already confirmed Type-Moon Studio BB is working on two other projects. The second one isn’t a remake but a brand new game that could “take ten years”, Niinou jokingly said on stream.
Fate/Extra Record has no release date estimate for now.
July 27, 2020 11:06 PM EST
from EnterGamingXP https://entergamingxp.com/2020/07/everything-we-know-so-far-on-this-remake/?utm_source=rss&utm_medium=rss&utm_campaign=everything-we-know-so-far-on-this-remake
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