#gui plays eo3
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helladventurers · 3 months ago
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quite possibly the single worst Party comp I've even done, I'm absolutely taking them to endgame, and I'm accepting no constructive criticism
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moe-broey · 1 year ago
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Anyways I'm back from The Labyrinth and Philadelphia (may or may not qualify as a labyrinth itself)
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theshatteredrose · 4 years ago
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To raise money for charities, your guilds are asked to participate in a photoshoot for a calendar. The catch: It's not just an adventurer's calendar, it's a -swimsuit- calendar! Which boys participate~?
Oh my :’D
I can imagine a lot of my boys being guilted into participating. Because, you know, it’s for charities. Thankfully, the truly shy ones would be excused, but only because other boys agree to take their place.
Ok, I’m imagining this happening in Nexus because of the abundant amount of beaches and just imagine all the hot guys hanging out at the beach together. Dressed in swim shorts, water beads glistening under the sun, tanned bodies sunbathing, boys being boys…
Ahem.
As for the calendar:
Guardians/CtS:
Axel – only because he’s guilted into it as he would be a HUGH fan favourite. His swim wear is a pair of shorts, modest and simple. Because, really, everyone would be looking at his muscles, let’s face it. He’s not happy about it one little bit.
Lynus – another fan favourite, but he (and literally everyone protective of him) insists that he wears a shirt with a pair of shorts, showing off his skinny, creamy white legs XD He’s blushing the entire time. Also, the centre fold would definitely be of him and Axel together~
Zeryn – without hesitation and no one complains
Simmons – being told it’s for charity would be enough for him to strip down to just a pair of shorts
Shiki – speedos and all (will try to pull Gerald into it but his having none of it)
Hamza – has some awesome tatts to show off
Rahas – reluctantly
Lirit – drags Macerio into it, too, but Macerio insists on wearing a shirt because he can’t really compare to everyone else, and he’s self-conscious. Lirit finds him adorable
(Just want to add that Jhon is also a fan favourite, but he’s modest and needless to say, Tobyn is VERY protective :’D)
Phaedron/ALE:
Bryce – ain’t got nothing to hide (Varuna is there, fully clothed, reminding everyone that it’s ok to look, but not to touch...)
Blayden – it looks like fun, honestly
Falkner – teased into it by Fletcher, but he is surprised by how much of a hit he is
Miach - he tries, at least, but he just looks so puzzled and bewildered in the photos
Zesiro – just to show off to Roxbury, knowing full well what effect that will have on him :’3
Mahalah – a beautiful man deserves a calendar page alllll to himself
Logre – a fan favourite and is promptly guilted into it (maybe even ordered into it by Baldur because why not?)
Jeroden – he has numerous scars, but he’s not ashamed of them. No one should be ashamed of their scars, in his opinion
Isiah – holy shit, he’s been hiding those muscles under his medical coat this entire time???
Angelward/TTS:
Drayce – for the sake of charity, though would probably insist on wearing an open shirt for modesty
Blayke – being able to relax at the beach for one would be nice...until the photographer starts barking orders at him
Zohar – what? He struts around shirtless anyway
Salim – same, but this time he gets to have fun in the sun~
Ashton – everyone is always surprised by how muscular he truly is
Loukas – he doesn’t care either way
Kyrell – does it in an attempt to make Rhain laugh. And he appreciates the effort, too
Aurora/EO3:
Kardos – as long as it’s an action shoot, like playing beach volleyball or something because he can’t stand still for very long
Jiri – purely by accident as he crashes the photo shoot by attempting to befriend the large water monster hidden in the water :’D
Owyn – though, it’s more of him going through his training while shirtless
Ziba – is blackmailed into it by Oracle because he thought it would be worth a laugh
Bahari – in an attempt to impress Jaxon, and it kinda works, though tsundere Jaxon would never admit it
In all honesty, all the boys deserve the Obligatory Beach Episode where they can have some fun at the beach~
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sophibeans · 6 years ago
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Etrian Odyssey Nexus class descriptions
A brief, spoiler-free explanation of what each class wants to do and how to use them in a party.
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Hero- Frontline Damage and Utility A well-rounded frontliner, Hero's primary gimmick is that skills have a chance to create an "afterimage" in the open 6th party slot, who repeats the skill next turn. Their skills cover most bases, with area, single-target, and all three elements, as well as some shield skills that reduce damage to the party for a turn. A superb DPS with tons of versatility, though they need a bit of build-around to get the best damage possible. Greatest strength is breadth of options, as Hero is one of the best classes to have in nearly every situation. Closest thing to a weakness is that they're somewhat SP hungry- think carefully about whether you’d rather have shield or sword techniques. Pairs best with any strong party that leaves an open spot on the frontlines, since you want the afterimages to be in melee range and need lots of damage to charge up the Hero’s strongest attack.. Also can put out a little bit of off-healing and solid damage reduction, making it easier to get by with less dedicated supports such as Harbinger and Survivalist.
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Protector- Defensive Support A defensive support that works on either line, Protector is the class that best reduces incoming damage. Taunts, direct cover, flat damage reduction or even nullification, attack debuffs, every trick in the book from past games is here to improve survivability and give the rest of your party more room to breathe. Can function in frontline for increased aggro or backline to reduce damage taken. Greatest strength is the unique niche of making the party way, way harder to kill. Greatest weakness is limited contribution outside of that, though at least their new counter move chips in on damage somewhat. Pairs wonderfully with squishy damage-dealers such as Nightseeker and Shogun, and allows less dedicated healers such as War Magus or Harbinger to fit the bill.
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Medic- Primary Healer Surprising nobody, Medic is the single best healer class in the game, with every kind of healing, revival and curative one could ask for, as well as a get-out-of-jail-free Force Break that fully cures and revives everyone. Would you believe they can deal reasonable damage with hammers, too? Fun tools such as overhealing and multicasting healing allow for a significant degree of creativity. Greatest strength is being the best at getting the party out of bad situations. Greatest weakness is chugging through TP real quick, but realistically a smart player won’t be too worried. Every DPS loves to have a Medic on deck, but due to practically being a defensive support, stacking Medic with another healer is definitely overkill- just one other support should be more than enough.
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Survivalist- Backline Damage/Defensive Support/Labyrinth Utility This class is interesting in the best of ways. Out-of-combat utility such as a revive, inventory space increase and gathering is nice. General archery skills give multitarget coverage and access to fire, as well as fairly standard damage-dealing. Where these guys stand out is their dodge utility; their blinding arrow, force boost and accuracy debuff combine to potentially nullify incoming threats, and Hazy Arrow- which you can only use after dodging- is tied for the strongest attack skill in the game. They also can play around with turn order, giving an ally instant priority on the turn order. Greatest strength is widely varied utility. Greatest weakness is middling damage unless you get lucky, and the risk involved in dodge-tanking. Pairs well with inaccurate, slow, or squishy classes such as Gunner and Imperial, and few parties would turn down a little extra damage.
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Ronin- Frontline Versatile Damage If you ask me, Ronin is the most interesting it's ever been. Glass cannon katana-wielders by default, they can use Upper Stance to boost damage and lay down single-target skills, Clear Stance to bolster their damage and infliction rates when they use binding or petrifying cuts, or Drawing Stance to improve speed, accuracy and evasion for multitarget damage... or Force Boost to do all three! Using skills during matching stances will grant critical hits, providing some serious value. As the class with the highest Strength in the game, Ronin are superb damage dealers, but ironically are unambiguously the best inflictors thanks to Clear Stance. Greatest strength is awesome damage and the option to build towards a specific direction. Greatest weakness is squishiness, though if you’re careful that shouldn’t be crippling. Loves any and every kind of support.
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War Magus- Frontline Healing/Offensive Support Healers with a twist, War Magi have good (no longer insane) damage output, with skills that apply strong secondary effects against targets with ailments, such as debuffs and binds. Bring a dedicated inflictor along with to combo with them! As for their healing, they pack numerous proactive options to block ailments and heal damage, including heal skills that trigger at the start and end of the turn. Greatest strength is extreme versatility, with more to do than other healers. Greatest weakness is lack of specialization- neither their healing nor debuffs nor offenses are as good as more dedicated units, and that’s assuming you even stick the ailment. Pairs best with an ailment inflictor such as Ninja or Nightseeker, enables Harbinger and Pugilist, and enjoys having a non-healing support such as Survivalist or Protector to help out.
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Highlander- Focused Frontline Damage Back into the simpler classes, Highlander is a spearfighting berserker class, with powerful attacks and huge strength buffs that cost a chunk of HP and other moves that can restore HP. They also sport mild utility, with anti-status effects and a pseudo-counterattack when they lose HP. Overall, if paired with a decent supprt base, capable of pumping out great damage. Greatest strength is an easy-to-execute way to get excellent value in the form of damage. Greatest weakness is the ever-present chance of getting themselves into kill range with their HP loss. Pairs awesome with other frontline DPS such as Ronin or Imperial due to a row-target attack buff, and enjoys defensive support, particularly healing.
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Gunner- Versatile Backline Damage Gunner is probably the most well-rounded of the backline DPS, with all three binds (and huge infliction rates), all three elements (with great damage), and a unique gimmick centered around accurate attacks that reduce evasion and inaccurate attacks that do loads of damage. Heck, they even have a healing move if you're desperate. If you aren't sure who to add and have an open spot on your backline, why not toss in a Gunner? Greatest strength is being one of the most effective "self-sufficient" DPS. Greatest weakness is that most high-value plays Gunners can do are unreliable due to poor accuracy or lowering your defense. Fits into basically every team, but pairs well with ailment inflictors like Nightseeker or Arcanist, since blinded or paralyzed enemies can’t dodge.
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Sovereign- Buffing/Healing Support Another support class, Sovereigns are dedicated buffers that make your team deal more damage, take less damage, and all sorts of other tricks. Notably, they have a number of sustain-based healing abilities and can purge buffs and debuffs for more substantial healing. Also of note is Final Decree, a huge one-turn multiplier to outgoing and incoming damage that requires the Sovereign to purge three buffs from themselves. Greatest strength is that Sovereign can (theoretically) handle every imaginable aspect of support all on their own to carry a team. Greatest weakness is that doing so means keeping a lot of plates spinning, and spinning them can run you dry on TP quick. Pairs well with high-power DPS to enable, preferably all on the same line. For instance, a frontline of Ronin+Landsknecht+Highlander. Buffs of the same type stack additively, by the way, if you’re thinking of running more buffs and debuffs alongside a Sov.
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Ninja- Backline Debilitating Support Here's another odd one. Ninja can use melee weapons from the backline with full power, have all sorts of status infliction moves, and have dodge-tanking abilities to attract and avoid enemy attacks. Is it a DPS? Is it an ailment inflictor? Is it a defensive support? Its greatest strength is that it can be two of the above at once, and will basically always go first to slap enemies with a hard disable or eliminate a priority target- or even pass an item to someone who needs it! Its greatest weakness is it may not be as good as just running more dedicated units in those roles. Pairs well with anyone who likes ailments and dislikes taking hits (Nightseeker and Shogun spring to mind). Note that Clone isn’t nearly as good as EO3, so completely ignoring it is perfectly valid.
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Zodiac- Backline Elemental Damage The dedicated blaster caster. Zodiac get access to fire, ice and lightning right off the bat, and have strong area of effect moves to burn down random encounters. Elemental weaknesses are slightly stronger in this game than in past EOs (no more x1.25 weaknesses), so take note. Also, the base damage on their skills is less than you might expect, so picking up Charge moves to power up is key. Greatest strength is elemental access and consistently high area damage. Greatest weakness is churning through TP astonishingly quickly and, surprisingly, fairly mediocre damage output, especially against weakness-less targets. Pairs well with supports such as Survivalist to draw enemy attacks away or Sovereign to buff the Zodiac’s damage.
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Farmer- Debilitating/Resource Management Support Ladies and gentlemen, Farmer is an actual class now. Outside of bosses, they’ll mostly act as inflictors and labyrinth support, giving you extra EXP, items and money while putting enemies to sleep. Unlike before, they can contribute wonderfully to boss fights with their Force Boost, which double-casts all items for free (including status-inflicting items, damage-dealing items, TP-restoring items...) and a Force Break that restores your entire party’s Force to full with a chance to repair broken gauges. Greatest strength is how much easier they make life during day-to-day exploration. Greatest weakness is abysmal stats and how much they struggle to contribute if you don’t come packing an item supply, which means their early game suuuucks. Pairs well with anyone who really wants TP, relies heavily on Force, or likes to see disabled enemies- Hero and Imperial spring to mind, but who doesn’t like an easier time in the exploration phase?
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Shogun- Damage/Offensive Support Shogun can either act as dual-wielding katana masters on the frontline, or strategic commanders dispensing buffs and coordinating team attacks from the backline. Perhaps a mix of both! Dual-wielding and no access to armor means they desperately want a defensive support to help out, and they probably want at least one big frontline DPS to enable, but with the right party they can enable some great stuff. Notable for having the strongest attack buff in the game in Great Warrior. Greatest strength is big damage and enabling fun party builds. Greatest weakness is the fact that I cannot overstate how squishy these guys are for frontliners. Pairs well alongside a strong set of frontline attackers, and whatever kind of defensive support you can find- fittingly enough, Ronin and Ninja are great examples. Good at setting up for Landsknecht, too.
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Landsknecht- Versatile Frontline Damage The bread-and-butter melee DPS, Landies gain access to sword, rapier, and shield-bash skills, as well as Links: an elemental attack that then hits again every time an ally hits the same target this turn. They also sport a number of abilities to play with turn order, with ways to enable going first and skills that reward you for going first. Greatest strength is pure simple power (for non-linkers) or the strong elemental damage (for linkers). As for weaknesses, Linksknechts really need a party built around enabling them by hitting enemies as many times as possible and need to juggle two self-buffs. Meanwhile, non-Linkers are pretty much the “baseline DPS”, with no real weaknesses (but not as high peaks as other options.) Fits wonderfully into any team, since everyone likes a tough, powerful frontline attacker. Worth noting that the only DPS that don’t have a strong multi-hit attack to Link off of are Highlander and Imperial, while Shogun and Pugilist have the greatest focus on multi-hits. [Disclaimer: This ain’t EO4, and Links are no longer busted OP. If you build a party that sets off a lot of links and nothing else you’re gonna be disappointed.]
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Nightseeker- Frontline Ailment-based Damage Speaking of good damage, Nightseekers have Throw skills to inflict enemies with ailments, and gain huge buffs to damage against disabled foes. Though they have poor defense, their Shadow Cloak ability can temporarily block incoming attacks. Greatest strength is that they can pump out huge damage with little specialization and only a turn of prep. Greatest weakness is inconsistency, between the chance of ailments not sticking and their low defense. Pairs well with a good defender such as Protector and maybe ailment inflictors such as Arcanist, though depending on your build your Nightseeker may want to solely inflict ailments themselves to build up stacks of Foul Mastery. (Consider Nightseeker as a subclass for any of your DPS if you already have a strong inflictor.)
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Arcanist- Backline Disabling/Healing Support And here's another disabler. Arcanists apply Circle spells, lasting effects that repeatedly try to inflict ailments or binds on enemies that the Arcanist can dispel early for a powerful effect. The first such effects are all-party heals and revives, making them good supports. They also put out good damage with the dismiss attack spells. Greatest strength is their strong disables and incredible healing numbers to keep momentum in your favor. Greatest weakness is running out of stuff to do once you’ve set up, as well as high TP costs. Note that Circles have relatively low infliction rates to balance their over-time effect, too. Capable of healing reasonably well for most teams, but especially loves to work with allies who can get value off of ailments and binds such as Nightseeker or War Magus.
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Imperial- Frontline Burst Damage If you like to see big numbers, do I have a class for you. Imperials overheat their mechanical swords to deal hundreds if not thousands of damage, then chain together combo skills to reduce the cooldown timer and prepare for the next burst. For best results, lay down as many buffs as you can to get some real fun cooking. Greatest strength is their apocalyptically high damage numbers, and not unreasonable damage while on cooldown. As for weaknesses, they're incredibly slow, expend huge chunks of TP from a tiny pool, and take double damage on the turn they're using their big damage skills. Be wary. Pairs great with Survivalist to make them faster, Protector to cover their defenses, or (god forbid) Farmer to keep their TP and Force meters topped off.
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Pugilist- Frontline Debilitating Support Barrage Pugilists return from EO5 to apply binds, deal damage and hit as many times as possible in a turn. Each attack has a chance to lead into another, with binds tacked on for good measure. Fully bound enemies, in turn, take massive damage from their finisher, Leading Blow. Please note that these guys are NOT the same as EO5 Pugs- Impact Pugilist goodies have migrated to Highlander, and moves like One-Two Punch got nerfed in damage but buffed in infliction rates. Greatest strength is being far and away the best in the game at hogtying enemies. Greatest weakness is a dearth of options in multi-target fights, and thoroughly mediocre damage. Loves to pair with anyone who wants their prey debilitated, such as Gunner or Imperial, and makes a great Link activator for Landsknecht.
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Harbinger- Debuff/Healing Support The final returning class, Deathguard Harbingers act as debuffing supports, lowering enemy attack, defense, and notably ailment and bind resistance. As they apply stacks of the Miasma Armor stance, they can remove it to heal and revive the party, and block incoming ailments. They can do reasonable damage on a fully debuffed target, too, although if you want Deathbringer Harbinger you may want to use Nightseeker instead. Greatest strength is the mixture of healing, damage and debuffs becoming more than the sum of their parts. Greatest weakness is that you need to juggle a lot of timers and getting thrown off hurts your effectiveness. Pairs wonderfully with anyone who wants to stick ailments or binds, but fits into most parties that don’t already have a dedicated buffer, since buffs and debuffs stack additively and thus aren’t great in saturation.
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crystalelemental · 6 years ago
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I finally cleared Southern Shrine in Nexus, so now’s as good a time as any to talk about NPC opinions.  I feel like I’ve now met a majority of the cast, since...you know, pretty much everyone in the artbook is now accounted for.  I’m apparently also halfway to the tree?  So that did count as the completion of the second stratum, which is odd because I’m already level 42, and I didn’t feel like this was substantially overleveled.  It kinda just happened.  Oh well, figure that out later.
Let’s start with the town NPCs.  Persephone is the princess of the kingdom, and she’s...okay?  She hasn’t really done anything interesting yet, which is a shame.  The government official can often be one of the best in the town.  Dubois, Flowdia, and the Outland Count are some of the best in their games, so it’s a little disheartening when I feel no real connection to the people I’m basically working for.
Mueller isn’t doing much better, but I expect less out of him.  The guildmaster is almost always the most forgettable.  Except for EO2.  They did a damn good job with Marion.  Like Persephone, he just hasn’t really done anything interesting or offered any real interesting tidbits about himself.  Kind of a shame.
Kvasir...he’s the worst.  Not just of this cast, but of the barkeeps in the series.  He’s just bad.  Initially, I kinda like him.  Just a goofy old man who likes to mess with people, I can respect that.  But then there’s that one line about him being kicked out of other countries for public stripping, and it’s like...was that just a joke?  It’s hard to tell with him now.  But then you get to the quest with the kids from the school and his creepy dialogue about schoolgirls, and if you call him out on it he pulls the “I’m just being honest, a man can follow his desires” shit, and it’s really sketchy.  I wanted to like him back when he was just a goofy old man, but wow, I really hate this guy.
Vivian is, like the others, okay.  I do relate to just wanting to sleep all day and not really do your job, but she doesn’t really offer much outside of that.  Kinda like all the new town NPCs, she just lacks anything interesting to her yet.
Napier’s back as the shopkeep, and this is almost to the detriment of everyone else in town.  Napier was great in EO3, and you carry over that sense of her being great her, and guess what?  She continues to become better.  While the others offer relatively little, she has a few quests in the town, including getting you to help a newbie adventurer from her hometown, getting her items that remind her of home such as a favorite flower or ingredients to cook foods from her homeland, and getting her a pet tanuki (which is fucking adorable).  She gets more development than the rest of the town combined, and it’s...kinda sad?
Speaking of recurring, Wiglaf and Shilleka are back!  Potentially controversial opinion, I didn’t want them here.  I don’t really like either of them.  I don’t remember Wiglaf doing anything interesting at all in EO4, and Shilleka wasn’t particularly interesting either.  They don’t really do much interesting here either.
Birgitta is great, probably my favorite of the new characters you meet in your travels.  She’s a healer that’s shy and clumsy, and has a bunch of pets that you have to go rescue.  The first, her puppy, is in the first dungeon area.  It’s not too bad, but man that dungeon is tough.  The second is a swarm of bats in this ridiculously hard sub-dungeon.  Her involvement tends to be fun, though.  She heals your party as you explore, but she also just...seems to be associated with really tough challenges.  I’m still afraid of that dungeon...
Marco and Oliver are the first group of adventurers you meet, and that’s okay.  Marco is the nerd of the group, and Oliver is the meathead.  I like Oliver better.  He’s more entertaining by far.  He’s loud and goofy and very up-front about being in this for the money, and he’s all about making you steak.  My hero.  Oliver, by comparison, is just the brains of their group that offers you useful advice.  They’re cool.
Leo is not.  He’s angst man.  He’s a Harbinger whose thing is that everyone he pairs up with dies somehow, and he’s super buttmad about it and doesn’t like traveling with people but gets lonely because of it.  He’s okay, but he doesn’t really resonate with me.  It was funny to see his sullen attitude play off of Shilleka’s peppy personality.
Then we have Charis and Rob.  Real talk?  I expected Charis to die.  Novice adventurer, doesn’t have much talent as an adventurer but wants to do better, shows up in a dungeon based on EO3?  Shades of Murotsumi all up in here.  She’s plucky and tries her best, so I like her a lot.  Rob is a lot less interesting.  He tries to come off as aggressive and threatening to you, but dude, you’re a ninja.  If I can see you, I can punch you, and then you will die.  Besides, Napier asked us to help Charis, so we’re helping.  It turns into a situation where they both really care about each other and he just wanted to protect her by refusing to let her adventure with him, but I was never compelled by that mentality.  I get wanted to keep people away from situations that could be dangerous, but not telling them anything but “go away” because you just care too much for them to get hurt is a surefire way to either make them leave if they’re smart, or throw themselves into danger if they’re an idiot.  Charis is an idiot, so that’s what happens here.
On the whole, I think the town is one of the least interesting casts in the series thus far.  Napier is the standout, and she’s a returning character.  The adventurers that are new are okay.  I don’t have strong feelings about disliking anyone, but I don’t hold a lot of attachment to them either.  They may flesh out better as we go, but right now, I’m not particularly impressed with the NPCs overall.  Except you, Napier.  You’re always the best.
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afilitaria · 7 years ago
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Could you please tell us more about your eo characters? They seem delightfully interesting ^^
I have homework to do so no doodles this time around but thank you for the distraction ehe
Which ones? To be honest I have way too many . _ . I love all of them and I’m ashamed of being bias to Snow ehehehe~ I’ll put down some of my faves here then; not everyone is here because that would take forever… hello wall of text
(Also, the writing tone is super inconsistent, whoops! Feel free to correct inconsistencies or offer suggestions, since these aren’t set in stone right now~)
Snow (EO3/EO2U/EMD): Runaway prince, prefers the title of Strategist rather than a Sovereign (I mean, it’s basically what he does? And he’s not -really- a Sovereign anymore). He’s naive and trusting to anything that seems amiable (”How was I supposed to see the guy’s face?! Am I the only one without x-ray vision in this party?!”) but will kick your ass in a game of chess or tactical warfare. He’s also sometimes a total wisecrack, like during the Ginnungagap third floor; he summarizes it as “So we’re not the chosen ones, but since you’re desperate, you’ll take anyone at this point?”
Also hands down abuses Proof of Nobility in EO2U early game just so the guild doesn’t have to spend money on inns, but would spend 420k en on a bow. “We’re so broke” - Snow Afilitaria Aurelis 2k17
I see EO3 as the prequel story to the EO2U arc, which is his adventures in Armoroad after leaving Afilitaria and before being reunited with the Aurelis brothers and Eden, who at the time are in the EOU arc. 
EMD, uh, it’s full of crack headcanons on my end because in my entire guild roster, only he, Alexander, Akihiro and Yukimura make it there (Aki being the blue haired Wanderer). So, after the events of EO2U, Snow wanted to go travelling with only Alexander, but the Mizuharus stow away on the boat ride to Aslarga because they figured it’d get boring in H.Lagaard. That’s EMD for me. Yup.
Alexander (EOU/EO2U/EMD): Snow’s royal guard and protector, the only one he accepted. Personality varies; early on in the story, he is very lighthearted, cracking jokes and puns (*cough Punvoke cough*), but as time goes on and he loses Snow for the nth time, he gradually becomes more and more serious, scared of how closer and closer Snow gets to death every time, to the point of becoming overprotective.
Anyway. The family of Aurelis was a powerful force in service to the Afilitaria noble family, and Alexander lived a carefree life, with the role of heir delegated to Orlandeau, the eldest. However, one day at the age of 13, their parents and servants were one day all assassinated, with the three children as the only survivors as Snow hurriedly sent forces to come to their aid. Seeing how they now had nothing but their lives, Snow took them in, and Alexander felt indebted to him and vowed to serve him for the rest of his life, in lieu of Orlandeau’s original duty, and he trained to be a knight.The story goes about as smoothly as you expect (not at all?), and Snow, being only 9 years old running a country on his ill parents’ behalf, constantly breaks down in stress when no one is watching. Alexander is the only one to notice and lend his shoulder for him to cry on, and well… I think you could guess the rest.
Hm? Why is Snow’s story summarized in Alexander’s section? Because Snow is a comic relief character. It wouldn’t feel right to put anything serious in his bio.
Orlandeau (EOU/EO2U): Anti-social, quiet, jargon spouting Orlandeau is generally regarded as a mad scientist by the Alchemist Union of H.Lagaard, but he does a lot for them; developing new technology and medicine with the help of Zero and Eden. 
Certain teams in said Union despise him however; in the past, he was in said team in the efforts to create homunculi, the perfect, superior life form. However, the project was largely abandoned and the team moved onto researching means to strengthening already existing life; however, Orlandeau refused to give up, taking copies of all of the team’s research and using it to create Zero; who was, by no means perfect, but something of an improvement; he made the mistake of using his own genes and as a result, Zero is slightly physically frail, though his magic power is beyond even his own. 
Zero (EO2U): I think you guys know about Zero; Orlandeau’s homunculi who developed a fascination with the War Magus Union. It took him a while to be accepted in there, seeing how he is an artificial life form, but in the end, they saw it as a means to end the sort of rivalry between the Alchemist and War Magus Associations, and work together.He’s a bright, bubbly, cheerful guy despite his looks, and is known as Doctor Zero to most, as he often volunteers in the hospital whenever needed with Eden.
Unfortunately, with these two, I’m not sure what else to say that I hadn’t covered already in a previous ask!
Vessalius (EOU/EO2U): Vessalius, like his eldest brother, is not so much a talker, but he is at least capable of holding decent conversation. He can be quite distant and hesitant to get close to others due to the trauma of losing his family.
He was the one whom took the news of their parents’ assassination the hardest, being only 10 at the time. Unlike Orlandeau, who regarded the event with calm, almost inhumane realism, and Alexander, who drowned his sorrows in favor of helping the one who saved them, he burned with the desire to exact vengeance on the people who ruined their life. He grew to be an assassin, learning thieves’ cant and slowly inching his way into their underground society, where he eliminated them one by one.
Then, with that done, what was left of his life? Snow was against his becoming an assassin in the first place even though Vess assured him he would not lay a hand on any innocents; Snow was still convinced nothing good would come of it and could not allow Vessalius to continue living in the castle if he wanted to continue this path. Safety precautions, plus Snow’s outlook for the country was of peace, not a stack of power-plays twisting into politics- thus, Vess left, and after his mission was finished at the age of 16, he abandoned his job as assassin and sought to become a survivalist. He settled for a while in a quaint little town and befriended the local medic, a fellow named Eden; who was being worked to death.
Eden (EOU/EO2U): Life Medic who loathes to hurt… though that changes during the events of EO2U, where he realizes he could be helping the team fend off their opponents, and thus, hello level 20 Medical Rod and Heavy Strike. He is generally cheerful, though clumsy and airheaded, but can recite ingredients for various types of vulneraries off the top of his head.
I mentioned before that Eden tires easily. He eats and sleeps a lot, and burns enough energy while adventuring to metabolize; but for the most part, the unnatural energy intake is due to the life energy that overflows in him.As a child, he never knew his parents; his mother died giving birth to him and his father completely unknown. He was raised at an orphanage, where his talent for healing was quickly recognized and taken advantage of. He spent many days and nights working, treating the endless stream of warriors who came to exchange coin for healing. He was willing to do this- though he received very little of the money, he believed this was at least what he owed to the people who raised him.
Let me reiterate that he was being worked to death. The survivalist Vessalius saw this and tried to convince him to stop, but he refused, and in another stroke of MoralityFail.exe, Vessalius kidnapped him and took him to Afilitaria, where he begged Snow to take them in. Eden wasn’t happy about this. It takes a good few years for him to forgive Vess.
The overflow of life energy is a result of his childhood spent tirelessly treating people; his body is so used to exerting so much magic that he grew to always generate far too much.
Valens (EO2U): Actual prince, Snow’s little brother and current Sovereign of Afilitaria. Due to in-country riot, he’s had to hide for an undefined set of time and the signal to return still hasn’t come. Asking Guild Aurelis to take him in may not have been the best idea, but at least not many people know who he is in H.Lagaard. He’s a bit of a brat and snarky as hell, and rules with an iron fist (which explains his country’s dismay, but he actually does a good job at keeping order.)
He hates Alexander with a burning passion and is always picking fights with him. Alexander is too happy to fight back, resulting in many bullet holes in his armor and slashes in Clover’s. Snow and Clover, while they both agree this rivalry is pointless, can’t really stop it at the moment.
Clover (EO2U): Gunner with no magical or physical prowess, but would probably attempt to disassemble a Yggdroid for analysis if he saw one. Would he succeed? Who knows.
He is Valens’ only royal guard because no one else would do it. He cares for Valens, to the point of aggressively going trigger happy on his assailants, but also understands the error of his ways and constantly tries to steer his direction into a less tyrannical and more peaceful rule. He is always very, very tired, drinks a lot of coffee (to the point of begging Regina to teach him how to make H.Lagaard Coffee out of Labyrinth materials) and is generally a calm and mellow person. Some exceptions apply on that last note.
Kiel (EOU/EO2U): The Hexer who swears too much in Latin (or the equivalent of thereof). I previously said he was a memelord, but unfortunately, memes don’t exist during the time period of EO2U, so in reality, he just has a personality that would translate to a memester in a Modern AU or something; loud, boisterous and mischievous.
He’s bound to Caeli by contract and has ownership of his soul in return for his magic power, but has yet to actually force control over him, if ever. He just appreciates Caeli’s company and probably just has the contract in effect so Caeli is capable of magical bardsong. Unfortunately this means they can’t be apart any more than a hundred meters or so, but Kiel probably enjoys this.He’s also really bad with names. He frequently calls Ginnungagap “Gingersnap”.
Caeli (EOU/EO2U): Also not really a memeadour due to timeline constraints. He just has the personality of one, though unlike Kiel, is a bit more mild and gentle about it.
So, did anyone notice the elven ears in the last drawing? Caeli is from a distant land where elves are hidden from normal society and prized as a slave commodity to humans. He was/is very good at singing and was kidnapped by adventurers who then sold him to a noble house that kept him caged up and forced him to play music for them. His magic power was sapped from him as they knew he would use it to escape, and thus Kiel, who was undertaking some sort of witch’s rite (which involved cursing/hexing those deemed fit to be punished), came to the castle and heard his beautiful, yet hauntingly sad song, and decided to set him free, soon after which the two fled to Etria.
Akihiro (EOU/EO2U/EMD): In which the second EOU/EO2U Ronin and male EMD Wanderer are all the same person. The rope ribbon’s under the kasa, apparently. He is the most undisciplined warrior you will ever meet, which translates to min-maxing the hell out of his stats whenever possible (high str and agi, but def and vit don’t exist, what is Clear Stance?). 
He was a Ronin that was second son of some Lord Mizuharu, from the Orient, and got disowned for bringing shame to the family time and time again. It’s because of this he set out to regain his honor, but his small understanding of the common language and his weak constitution weighed him down greatly, not to mention his abhorrent sense of direction. He ended up joining Aurelis during events of EOU, and accompanying them to EMD, where he picked up the class of Wanderer. He is proud of the great feat of scaling Muspelheim from start to finish by himself with only a bag full of sigils and bread. No one knows why he bothered to do it. Yukimura still mourns the loss of their supplies.
(You know, I was awfully close to making Akihiro in EO3 as a Shogun, were it not for deciding to instead make Natsume. He was so close to being everywhere.)
Yukimura (EO3/EMD): The first son of Lord Mizuharu, Akihiro’s brother, and a ninja. He has a very prickly personality and constantly scolds Akihiro for his lack of discipline. He does care for his younger brother though, and to this day, Akihiro still doesn’t know how much Yukimura has defended him from their parents’ ire. (He’ll never admit it.)
The events of EO3 has him travelling with the intent of finding his younger brother, knowing that if there’s one way he has to go about this, it’d be “go adventure all over the globe and hope you run into him, because chances are he’s doing the same thing.” Instead, he finds his long lost rival Natsume. “I’m surrounded by idiots.” - Yukimura Mizuharu 2k17
Natsume (EO3): Shogun, of the Ishikawa family. There’s a really weird love/hate relationship between him and Yukimura. He’s a complete and utter tease toward him, calling him the unauthorized nickname Yuki, much to his embarassment. He follows the EO3 crew around under the pretense to his family that it would be beneficial of them to have alliances with Mizuharu, Pendragon, Auditorre and Afilitaria, but that’s all lies; he just wants to get out of his duties and adventure.
He’s a smooth talker and constantly hits on Yukimura, who just jabs coldly back at him, though it’s pretty clear that said ninja doesn’t appreciate him flirting with other people either (that revelation came with a good concussion, courtesy of Snow). But, is he jealous or does Natsume just piss him off? Who knows.
Lyrald (EO3): Originally a cleric, he was the bastard son of a king from a distant land, and sought to gain his acceptance. After a mission to apprehend a drug-cartel gone wrong, he ends up framed for the crime and has to flee the country, knowing now he can never return, and is aided by a Ronin- who despite his lack of sense of direction, proved more than able to cut down their assailants. He learned basic martial and protective arts from the man and intended to follow him, but the two were separated after he elected to distract their pursuers for Lyrald to escape.
He doesn’t even know his name. Which results in many offhand allusions to Yukimura and him unwittingly describing the same person.He joins Snow and Yukimura, who both recognize him and are no fool to believe the media’s lies- later joined by Galahad, Edmund and Natsume.
Galahad (EO3): Zodiac scholar, the son of noble house Pendragon from a distant land. He’s travelling for no other reason to expand his knowledge, though his family insists he do it for their name (after all, they wanted him to be a knight, but instead he pursued magic arts and they didn’t even complain that much; it’s the least he can do). He’s very quiet and arrogant, often refusing to have level conversation to those who he deems not intelligent enough (and sassing those who are; Orlandeau being a case in point).
Edmund (EO3): Hoplite, Galahad’s assigned guardian during his pilgrimage. He actually does most of the talking on behalf of his liege and is quite friendly.Edmund is something like an adopted brother to Galahad, taken in by his father, and would gladly do any mission issued by him.
Lugh (EOIV): Sniper and head of the guild’s Tharsis branch. Honestly useless af in a fight,  but designs everyone’s clothes (and I mean every member from every branch’s redesigns) and calls all the shots. It me.
Varil (EOIV): Smol Medic. He’s 150% of Lugh’s self-restraint and will Caduceus him to the floor when his fudanshi-mode activates. Their origin is largely unknown and they will tear the third wall a new one.
(That ended up wayyy too long that’s like 2k+ words what the heck; anyway, thanks for the interest, Anon!)
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helladventurers · 2 months ago
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i know that the source of the disease is different in each game (Alraune in 3 and the Heavenbringer in 4), but I wonder if the affection that shows up in EO4 is somehow a callback or reference to this 🤔
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helladventurers · 2 months ago
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alright! time to fight the gatekeeper, let's do a test run and see how it goes (ง•̀.•́)ง
*gets one shot by Tenchi Souha Sho*
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helladventurers · 2 months ago
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gooooood I forgot how much corotrangul sucks in this game 😭 his and manticore's are my least favorite Sea quests in the game
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helladventurers · 2 months ago
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very bold choice of atlus to make the 3rd stratum in this game a giant den filled with single mother lesbian dragons 👏
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helladventurers · 2 months ago
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3rd stratum is putting way more of a fight against my party lol I still haven't gotten a game over in it yet, but the fights require a lot more status effect micro management and planning + being careful with each monster to prioritize in each encounter
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helladventurers · 2 months ago
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current stats 😤
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helladventurers · 3 months ago
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LMAO I HAD NEVER PICKED THE “WE'RE VETERANS” OPTION WHEN TALKING TO KUJURA IN B2F, THE MAN THINKS HE'S SO FUNNY WITH THAT SARCASM
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helladventurers · 2 days ago
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been a while since I updated this, but!!!! gatekeeper beaten 😤😤
that was piss easy lol I think because it keeps changing forms during the fight, its built up resistances to status effects keep reseting, so Plague God had no trouble keeping it confused, including the fused form, which even allowed me to skip Tenchi Souha Sho a couple of times
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helladventurers · 2 months ago
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oh nice, I had forgotten about the gimmick in B12F, that's a nice and unique use of FOEs, it's nice to see even in the last game they show up in, the Fuzzy Orange Enemeies were still getting some creative uses out of before they became identifiable in the overworld
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helladventurers · 2 months ago
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I get why people complain about wildlings, but also, goddamn they have a skill there that, aside from its super cheap TP cost, gives you back all the TP you used to Summon the monster in the first place lol its really worth it to invest on them despite their kinda slow early game, since once you get that skill they become completely self sustained, and I've been crushing everything on my path with call Elephant
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