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A Story in Four Parts. The shenanigans of The Goat - the Satanic Goat, and of Vincent Van Goat - the Pygmy Goat. May their friendship last eternally under the blackened, cinnamon roll-shaped sun.
#Goat Crashers#gshowitt games#The Goat and Vincent Van Goat are Best Friends#Goat shenanigans are the best kind of shenanigans
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Any one page Horror RPGs you’d recommend? I’ve started running honey heist and similar games with flatmates, but we’d love to run a horror one soon
Not too many horror one pagers sadly, and a lot of them are solo/2 player but here's some i could find
this one's by the guy who did honey heist, and its really neat
this one's solo but i've played it and its a blast
no idea about this one but i heard somewhere its good
yeah not a lot of multiplayer one page games nowadays, best of luck if you decide to search for it tho!
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There’s a pdf of the new DnD Player’s Handbook floating around…
That really doesn't interest me. I've posted about this a couple of times, but I don't really have any interest in delving into or talking about modern D&D anymore. WotC D&D sucks up all the oxygen in the room from other games and I would much rather talk about other cool games.
I've been running Nice Marines by Grant Howitt for my friends! It's a really fun one-pager and a loving genre parody of 40k! :)
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Introducing CatScratch! A 1-4 player, GM optional storytelling TTRPG where you play as a cat.
Every cat has nine lives, how will you live yours?
This is our first ever game, inspired by systems like Powered By the Apocalypse, TrashKin by gshowitt on itch.io, and the Warriors Series RPG.
CatScratch explores the lives of your cat, through Going on Journeys and Resting. The main focus of the game is storytelling, encouraging you to explore your cat's lives. Live your lives to the fullest, and pass something on to the next generation of cats. Die rolls are not meant to dictate the story, just to help guide it.
CatScratch is a love letter to those who role-played cats on the playground, on forums, in servers.
Thank you so much for checking it out!
Patches&co.
#ttrpg#indie ttrpg#catscratch#warriors#roleplaying games#roleplaying#tabletop#patches&co#itch.io#indie dev#indie game
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Ok, so this one is a little special for me... I DM'd a game of The Witch Is Dead from gshowitt (https://gshowitt.itch.io/the-witch-is-dead) and I decided to go full in on characterization, as it had been ages since I dressed up as a I wished, or played in a TTRPG. I wanted to heavily inspire myself on a person I admire (@b0tster) and even asked her for permission and tips to do it properly.
Well, boss... here it is :3
PS: Yes, the game was a riot. They all loved it 💚💚💚💚
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What the other anon (the one talking about D&D) was trying to ask was if there will be a D&D-esque game based on the world of I Hope So. Like an I Hope So themed D&D.
OH like an I Hope So tabletop RPG. That would be pretty cool. But coming up with a system like D&D would be really complicated. I'd probably use a system like Monster of the Week or something like one of gshowitt's homebrews instead of making a completely new homebrew or using 5e. Maybe I'll look into something for more text based RP like Anna Is Missing. It'd be fun to do, but I got other stuff I wanna do first. Like a Picrew. - Cat
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This is Spire: a mile high city, crumbling from within and without. A metropolis that splits the sky where a thousand gods vie for dominance, where red-mawed sacred hyenas stalk the streets and eat the dead, where a great cursed train network punctures the flesh of the city and bleeds unreality into the stonework, where cruel and beautiful high elves rule from glittering palaces and dark elves, subjugated, worship an illegal goddess and plot revenge and rebellion.
Spire is a roleplaying game, and Strata is the first full-length physical sourcebook for Spire.
Mock-up of the book
Strata is the ice-rimed carpeted streets of Amaranth where high elf dilettantes fund revolutionary cells for sport. Strata is being blessed by the Spire Herself and watching, helpless, as ash-grey roses burst from your skin. Strata is a pulp author with a gun who knows the occult power of purple prose. Strata is a drow so deep in service to the goddess they have burned their identity on a funeral pyre as tribute to her.
Strata is rescuing thirty drugged and mutilated drow from a wicked sculptor-surgeon. It is fighting for what little you’ve got when the police try to take it away from you. It is stumbling blind through the backstreets of Pilgrim’s Walk, hoping your handler doesn’t sell you out to your enemies as a bargaining chip.
Strata is higher highs and lower lows. Strata is the next evolution of Spire, digging deeper into the secrets of the city, and offering more ways to fight for what you believe in.
Representatives of the noble houses of Destera, Aliquam and Quinn
WHAT IS STRATA?
Strata is a full-length, full-colour, hardback sourcebook for the Spire RPG. (If you’d like to learn more about Spire, you can check out the summary on our website, or listen to Rusty Quill's actual play series of the system. In short: you play a cell of dark elf revolutionaries caught up in a secret war against your high elf colonisers in a weird, labyrinthine metropolis.)
It contains:
Five scenarios. (At least!) Written by a mix of established and new authors, these campaign frames and adventures for Spire are written with the system and setting in mind. They’re evocative, inspiring, and most importantly open-ended, allowing gamesmasters to weave their own narratives within the boundaries presented. (You can learn more about the scenarios below.)
The Inksmith class. The Inksmith is a black-market, black-magic occultist who channels the power of pulp fiction into spells. They can knock out adversaries with a single haymaker, introduce schlocky details into the story, embody the fears of a community and, if things are moving slowly, magically summon a man holding a gun through the nearest available door.
The Shadow Agent class. Devotees of Our Hidden Mistress, the Shadow Agent risks their own identity to receive covers - semi-mystical fake identities that they can embody to further the revolution. At higher levels of power, they can “leave” injuries and madness in their cover identities, and put aside a broken leg as easily as shedding a disguise.
Lots of extra advances. We have rules for: all nine of the noble houses of the drow, giving players the chance to take on the role of disaffected aristocrats; playing a Druid of the Living Spire, and letting sacred plants grow through your skin; becoming a gazetteer and distributing illegal pamphlets through Spire; devoting your character’s sorcery to a particular artistic movement in Ivory Row, and more besides.
Reams and reams of setting info and plot hooks. More than 40,000 words of engaging writing on the highest and lowest parts of society in Spire, illustrating the volatile city that’s waiting for the players to show up and change it. Aelfir blinding parties, undercity folk tales, the secrets of Bound god-prisons, Silver Quarter heists, drug-dealing speakeasies, fashion, music, art, madness, magic, and ravenous, unknowable gods - they’re all here.
Full colour artwork by Adrian Stone. We’re lucky to work with Adrian Stone on Strata, as we did with Spire, and as you can see he’s continued to define the aesthetics of the city and its inhabitants. We’re offering A3 prints of his work as pledge rewards and add-ons, too.
THE SCENARIOS
Derelictus, where gangs of children guard the secret true name of the drow goddess
Strata will contain at least five scenarios - or more, depending on which stretch goals we hit - written in the same open-ended, improv-led style as our previous campaign frames such as Eidolon Sky or Kings of Silver. While some of our authors have experience in the RPG industry, some don't - we held an open call for submissions for content, and from over a hundred entries, these are the ones that really stood out to us as capturing the spirit of Spire. We're really excited to work with these authors and share their work with you.
The first five scenarios, included if we fund, are:
Line in the Dirt by Pauline Chan. The cell’s safehouse - and home - is in the god-forsaken district of Derelictus, amongst the lowest of the low. But as they wake up one morning, they discover that aelfir-owned companies are threatening to destroy their apartment block to make room for new housing, and evict them in the process. Can the players keep hold of what little space they’ve managed to mark as their own, or will their fellow residents sell them out for a chance at a better life?
The Forgotten by Laurence Phillips. The players aren’t Ministry operatives - instead, they’re people with disabilities who were, until recently, under the care of a kindly minister in the cut-throat district of Pilgrim’s Walk. When their guardian is abducted, it’s up to them to take matters into their own hands to find out what really happened - and try not to get exploited by the Ministry in the bargain.
Dark Harvest by Chris Farnell. The cell’s last job went wrong. So wrong, in fact, that the Ministry have shipped them off to a quiet backwater village in the Garden District until things calm down. But when an aelfir goes missing, the guard start knocking on doors, and the players must conduct a clandestine investigation to prove that they’re (sort of) innocent.
In the Garden District, valuable predatory moss is lured onto statues and farmed
Eye of the Beholder by Christine Beard. The height of fashion in aelfir society is to surgically modify a drow employee to make them more beautiful, useful, or graceful. In this scenario, perfectly suited to one-shots or a short series of linked games, the cell are tasked with extracting a group of drugged, mutilated dark elves from an eerie auction in one of Amaranth’s most elegant gardens, and bring the justice of the Ministry to the surgeon who scarred them.
Better the Devil by Grant Howitt & Chris Taylor. The drow noble house of Starys has long been accused of wickedness and cruelty - indeed, hundreds of years ago, most of the family line was drowned in the river that ran through the old drow city of Fathom as retribution for their crimes. But now they’re back, bringing strange and forgotten technologies, and they have their sights set on control of Spire. Will the players side with the newly-ascendant house, or will they be forced to find unusual allies to ensure that the aelfir aren’t replaced with an even worse class of oppressor?
All these scenarios, and all those unlocked as stretch goals, will be printed in the book and included in the PDF.
NEWSPAPERS
Tim's mock-up of the newspaper
Tim Wilkinson Lewis, designer of the Spire maps and newspaper clippings from the previous Kickstarter campaign, will once again create in-character artefacts from the world of Spire - available at certain pledge levels (and as an add-on through Backerkit after the campaign has ended). This time he’s creating a full 12-page newspaper, riddled with the curiosities and weirdness that you’ve come to expect from him - and what’s more, the newspaper will act as an in-character handout that lends support to all of the scenarios contained within Strata. It’s the perfect companion for the book.
House Malrique are famed for their fortune-telling skills
An aelfir souvain parades a gnoll prisoner of war in Amaranth
Tim's ridiculously detailed map
Perch, nailed to the side of Spire, where the inhabitants worship the small gods in their ropes that bind them to the city
The Works, a knot of industry and toil, where drow sell illegal malak in crowded speakeasies
Representatives of house Gryndel, Valwa and Duval
Kickstarter campaign ends: Thu, November 15 2018 2:06 PM UTC +00:00
Website: Rowan, Rook and Decard
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Pan's Labyrinth pt. 2 w. Grant Howitt
"It's an awesome thing when you gotta do what a bunch of little boys do... Nerf bow & arrow!"
Guest: Grant Howitt
Twitter: @gshowitt
Grant's Games
Support the show:
Patreon
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Threadless store
Muffed Movies is a work of satire which celebrates cinema through parody.
Check out this episode!
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Review: The Witch is Dead
Review: The Witch is Dead
The Witch is Dead is a one page RPG by \u\gshowitt on reddit about murder- the witch has been killed and her entourage of woodland creatures must kill the witch hunter and take his eyes in order to revive her. My group had a lot of players out this week so I ran it as a quick old-school revival style bloodfest for the two people who had made it and everyone had a blast. Taylor the witch was…
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#ttrpg #orcs #kickstarter CHECK OUT THE GAME: http://orcborg.com/ Hey y'all! First of all, thanks very much for 600 subs! Secondly, this is another reason why the Arcanum video is taking so long! Please take a second to check out the campaign page (Which is already over 300% funded in the first few hours!) and follow the contributors: Written by Grant Howitt: https://twitter.com/gshowitt Art by ROLLINKUNZ: https://twitter.com/rollinkunz Killa Space Orc Murda Music Track by Nick Siepmann: https://twitter.com/nsfolkmusic Editing by Bawss Sawss, from 2HH: https://twitter.com/2HeadedHero Rollin's Instagram: https://ift.tt/xG4b0uk ROLLINKUNZ! official site https://ift.tt/Os3Jwil
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JASON STATHAM'S BIG VACATION is a free roleplaying game about trying to make sure that Jason Statham has a nice time on his holidays despite the efforts of a vengeful sniper. Get the pdf here: https://t.co/ehf1qyDNXZ pic.twitter.com/RdWpPKs56s
— Grant Howitt (@gshowitt)
April 23, 2018
Truly, we live in the greatest age of TTRPGs to ever exist TTwTT
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Ever since @critical_role premiered their one-shot, I’ve wanted to run my own #CrashPandas game, and tonight the dream came true! Just me, a zoom cat, and a bunch of wild kids pretending to be furry, racing critters. It was a lot of fun, and you know we’re itching for chapter 2. So thanks @ramsiegel for showing me how it’s done and @gshowitt for writing one super fun game. #criticalrole https://www.instagram.com/p/B_1B0r2J7Nw/?igshid=w584zheu52xo
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HONEY HEIST is a free one-page roleplaying game where you you are a criminal bear with two stats: CRIMINAL and BEAR. https://t.co/qajk6tAyxO
patreon.com/gshowitt
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Oh and I feel I should specify: it's from Goblin Punks, a very funny one-page game
treat or trick?
Goblin slang
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High Moon: The Great Werewolf Robbery
Publisher: Fainting Goat Games
The Setup: It's the late 1800s and the Wild West is getting less wild. You've been able to hide out on the frontier - but it's getting hard to ignore how fast civilization is catching up.
It's time to make the last big score that will let you and your unusual gang of criminals retire safely. (Maybe somewhere like Belize.) You are going to undertake the greatest heist the West has ever seen.
One You have a complex plan that requires precise timing.
Two It's a full moon. And you are a GODDAMN WEREWOLF
NOTE: High Moon is a hack of the clever and hilarious game Honey Heist by Grant Howitt
This product is presented with Howitt's gracious permission.
--> Please check out Honey Heist here: https://imgur.com/gallery/Zpg4G
---> And see Grant's Patreon here: https://www.patreon.com/gshowitt/
Price: $0.00 High Moon: The Great Werewolf Robbery published first on https://supergalaxyrom.tumblr.com
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You are a dark elf. The touch of the sun burns your grey skin, and you hide from the light in twisting corridors, crumbling temples and the lawless undercity of the metropolis known as Spire. The high elves, rulers of the city, alien and capricious, allow you to live here as an underclass forced to beg for scraps.
Your religion, your culture, and your people are being destroyed all around you. You have seen your fathers, your mothers, your grandparents subjugated by the high elves, and you have had enough. You have joined the resistance: the ministry of Our Hidden Mistress, worshippers of a forbidden goddess.
You have sworn in blood that the high elves will fall, that you will destroy them through subterfuge, and insurrection, and terror.
WHAT IS THE SPIRE?
Spire is a new stand-alone roleplaying game from the designers of Unbound and Goblin Quest. It’s like D&D crossed with Unknown Armies, or Gormenghast crossed with Necromunda: a city-bound fantasy horror game of terrible decisions, hard choices, and deeply personal loss.
Spire is a city of a thousand gods: Our Glorious Lady, the light of the moon, beloved of the drow (and her sisters, the dark side of the moon and the eclipse, whose worship is banned by the high elves); the Solar Pantheon, great and terrible, who dominate the city from glittering cathedrals; the ravenous Hungry Deep that slumbers beneath the city; the laughing carrion god Charnel, whose hyenas prowl the bloody streets of New Heaven. Worship of these gods can grant miracles to the faithful - player characters included.
It is a place of industry and profit: human retro-engineers arrive with armfuls of arcane technology dug up from forgotten dungeons of a lost civilisation, then hotwire them into life and sell cheap copies down in the lawless undercity. There are acres of underground lakes brimming with algae; dark farms where the dead hang from spidersilk, their bodies dotted with fungi; and the vast, cursed, never-completed Vermissian, a failed attempt at a subterranean travel network.
It is a place of horror, too: bloodwitches return from the Heart, the rotten hole in reality that is the centre of Spire, carrying mystical blood diseases that rewrite men’s minds; spider-skinned midwives sprout additional chitinous limbs to defend unborn drow; magic masks are sutured to unwilling faces; hearts are plucked out and stored in jars, so that the owner might have eternal, strange life at the hands of the Morticians.
The book contains: rules for creating, advancing and playing a character; reams of setting information loaded with hooks and plots for your campaigns; advice on how to run a game of Spire (whether you’re a first-time gamesmaster or a seasoned storyteller); loads of evocative art from Adiran Stone; and a smaller variant of the full, A2 map of the city. It's a beautiful book, too - we wanted to create the nicest possible thing to house our ideas.
What's more, if you back us at a level that allows access to additional content past the core book, you'll be able to immediately download our quickstart adventure, Blood and Dust. Blood and Dust comes with all the basic rules, five sample characters (with some room to advance) and an adventure that should last around three individual sessions of play.
THE RULES
Spire uses a straightforward D10-based system to resolve conflicts. It focuses on storytelling over simulation: the more skilled and knowledgeable the character is about the action and the location it takes place in, the more D10s they roll, and pick the highest. Generally, rolling higher is better, but most of the time - succeed or fail - characters will accrue stress as part of the action.
The more stress a character has, the more chance that it will hurt them in the form of fallout - serious repercussions that they’ve earned for pushing their luck too far. (Or simply being in the wrong place at the wrong time.) Spire doesn’t weigh physical, mental or emotional damage differently - they’re all treated the same, and they’re all at stake when you work for the resistance.
HOW IS IT DIFFERENT FROM OTHER GAMES?
Spire offers players a chance to take part in a fantasy revolution, and to fight back against those who oppress you. Unlike many games, the monsters aren’t out in the wilderness; they’re living above you in obscene luxury, dominating your people in the aftermath of a brutal war. Spire tasks players with changing the city, whether for good or ill, and that’s how they gain experience and new abilities.
Spire has a unique setting, and the rules have been written from scratch to embody the fiction at all times. You don’t just play a Ranger: you play a Carrion-Priest, a hyena-worshipping death cultist. You’re not a Rogue: you’re a Bound, and you pray to the small gods in your ropes to stop you from falling off the side of the city. You don’t just play a Fighter: you play a Knight of the North Docks, a member of a long-fallen order of nobles who once upon a time defended the honour of traders and travellers, but who now swagger about in flashy quarter-plate and operate an alarmingly wide variety of bars.
We’ve taken the common tropes of D&D (and other fantasy mainstays) and adjusted them to mesh with our own world, so while there’s plenty that’ll seem familiar to any seasoned roleplayer, there’ll be something in there to surprise everyone, too.
Kickstarter campaign ends: Thu, August 17 2017 2:03 PM BST
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