#gs construction
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Chicago Enclosed Family Room Inspiration for a mid-sized timeless enclosed medium tone wood floor and brown floor family room remodel with beige walls, a standard fireplace, a wood fireplace surround and no tv
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Contemporary Kitchen in Chicago Inspiration for a tiny contemporary kitchen redesign with a farmhouse sink, recessed-panel cabinets, white cabinets, quartz countertops, white backsplash, subway tile backsplash, stainless steel appliances, and no island in a medium tone wood floor and brown floor enclosure.
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Closet - Walk-In Example of a large classic gender-neutral carpeted and beige floor walk-in closet design with open cabinets and dark wood cabinets
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UAE Construction Jobs: Immediate Openings
Looking for a Thrilling Career in the UAE Construction Industry?
Are you a skilled mason or construction helper seeking new opportunities in the vibrant United Arab Emirates? GS International is excited to announce immediate openings for these in-demand positions.
Why Choose the UAE Construction Industry?
Dynamic and Growing Market: The UAE boasts a booming construction sector, offering numerous opportunities for skilled professionals.
Competitive Salaries and Benefits: Enjoy competitive compensation packages, including attractive salaries, healthcare benefits, and other perks.
Career Advancement: The UAE's construction industry provides ample opportunities for career growth and development.
About the Positions:
Mason: We are looking for experienced masons with a proven track record in laying bricks, blocks, and other masonry materials.
Construction Helper: As a construction helper, you will assist masons and other skilled tradespeople on construction sites.
Requirements:
Minimum 2 years of relevant experience in the construction industry
Strong work ethic and a commitment to safety
Ability to work as part of a team
Valid UAE work visa (or eligibility to obtain one)
How to Apply:
Interested candidates should submit their resumes and cover letters to the GS Team at the following contact information:
Phone: 9958293944 Email: [email protected]
Join the GS International Team Today!
At GS International, we offer a supportive and inclusive work environment where you can thrive and contribute to exciting construction projects in the UAE. Don't miss this opportunity to embark on a rewarding career in one of the world's most dynamic economies.
in Abu Dhabi, mason jobs, construction helper jobs, GS International, UAE employment, career opportunities in UAE, work abroad, overseas jobs, construction industry, building industry, construction projects, UAE visa, UAE work permit opportunities in UAE, work abroad, overseas jobs, construction industry, building industry, construction projects, UAE visa, UAE work permit
#UAE construction jobs#jobs in uae#construction jobs in dubai#construction jobs in abu dhabi#mason jobs#construction helper jobs#gs international#uae employment#career#uae visa#uae work permit#building industry#construction industry#overseas jobs#uae#construction#jobseekers#jobs#employment#opportunities in uae#work abroad
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realized tonight that I stopped playing guitar because my first "big boy" acoustic was/is too big for me to play comfortably. I started looking into guitars with smaller necks, fell down rabbitholes of relevant specs, tonewoods, different manufacturers, and oh god please no, brain stop no stop ringing the special interest bell, please no oh look the community college up north has a guitar making program maybe goddammit no stop it please this is so much more expensive than the last expensive thing you've hyperfocused on cut it the fuck out of wow those hummingbirds are beautiful, maybe CUT IT OUT STOP IT
#autistic#audhd#guitars#nd#samble rambles#probably going to go with a Taylor because they're local to me and I appreciate their sustainability focus and business structure#why do the GT's have to be so expensive compared to the next most similar sizes#trick question I know why solid wood construction baybeee *cries in wallet*#I'd consider a GS mini just because they're so much cheaper but the tonal comparisons I've heard are meh
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me: I'm just picking this snivy as the starter so I can go through the game for scientific reasons, this probably won't carry over
the snivy: is female, has a careful nature, I accidentally open the nickname screen even though I didn't intend to nickname it and it occurs to me that I can nickname it Ivy
me: ...maybe this Will carry over
#snivy works. it's not Exactly his normal category of thing but it's also not Against his normal category of thing#and even though it won't be like. professor assigned pokemon obviously#i can use this for stuff construction actually#i said was going to properly complete my gs and colosseum play before starting this but i am Tired today and i felt like it so here we are#who opened the box (ooc)
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Was looking at your wildlife line up and thought to myself “okay maybe I’m just looking too much into this but these all seem like at least a LITTLE old western. Like maybe I’m just grasping for straws here but maybe they’re meant to be WILD west.” And then I look in the tags :Y <- face of someone who correctly recognised a theme
HEEHE YEAY :3!!
sorry anon! But I’m using this as an excuse to explain my design choices: This season just feels so Wild West to me, especially considering the names so I wanted the designs to fit that. Each group is based on different aspects -
The family - cow ranchers
Tuff guys- outlaws
4 Gs- also outlaws (3 winners who have nothing to lose, and impulse ((barkeep who they kidnapped vibes)) who deserves to go feral )
Bam boys- I didn’t have a set idea for them since they already have a theme that isn’t necessarily western so I just combined classic amusement park wear with basic western clothing :3
Renwood mound- workwear / construction (their towers reminded me of water towers)
BigB- old folktale who is said to stalk the surrounding Forrest’s at night and turns out to be real
Spanners- constructions + demolitions <3
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been seeing a lot of discourse lately about whether or not nonbinary people "owe" us androgyny. i'm sorry but this is a completely incomprehensible argument to me. even if it didn't smack of transmedicalism, the fact remains that an AFAB nonbinary person with triple Gs or an AMAB nonbinary person with naturally thick facial hair are obviously going to have a tough time suppressing those features, and even if that weren't the case, they shouldn't have to contort themselves this way and that in order to be deemed Sufficiently Nonbinary. androgyny is a subjective construct and it's not going to be achievable - or even desirable - for everyone. are we just uncritically regurgitating TERF rhetoric at this point?
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– G U I D E L I N E S .
⭑ BLOG INFO.
this is an independent roleplay ask blog (wow that’s a mouthful) .
i close my inbox when it gets to 30 asks so i can get through them quicker and reopen asks quicker.
vox has an editor (me) who manages half of the blog and writes out his responses to send out. vox knows he’s speaking with the living world but doesn’t know he’s in the show called ‘hazbin hotel.’
⭑ CRITICISM.
i answer a lot of asks in the day meaning i’ll likely make typos so do be kind if you spot them! i will only be taking constructive criticism into consideration. this blog is my very first shot at roleplaying so apologies if there are any issues!
⭑ PORTRAYAL.
vox will be portrayed as i see fit. he can be professional, compliant and even kind to asks that don’t provoke him. inversely, he can be crass, loud and outright evil to those who do, but please remember to separate me from the character.
⭑ ASK RULES.
NSFW is okay on my blog, seeing as vox is also quite open to the idea. excessively troll / low effort asks (e.g. i have had TONS of asks just saying ‘bald’) will be ignored as it does take time and energy out of me to tap into the character’s voice when i answer these.
this one’s specific and it is actually the reason i had to do a heavy update on my guidelines, but; i have had people come into my inbox saying they take pleasure in indulging in the following : dr*gs, m*rder, ab*se, s*icide, sh, and more along these lines. asks like these aren’t allowed unless you’re clearly joking or using it as an expression. however, merely mentioning these topics IS allowed. i understand some people will still not be comfortable seeing it being used as such, but as someone who’s had experience in the last three topics listed, i’m not easily fazed and do not wish to censor this blog too much. here are some examples of what i do not allow :
asks with harmful phrases such as ‘k*ll yourself’ will be deleted, same goes with other phrases of a similar vein.
if you are stickler for canon, in all technicality, vox probably wouldn’t condone asks like these either to keep him and his brand highly professional / lighthearted to put others at ease.
the rest is only the obvious : i will not condone homophobia and racism, and will not be entertaining asks over political views.
however, if you are suffering from s*icidal thoughts or sh and you cannot refrain from sending me an ask about it, please at the very least provide me a way to contact you in private so as to not trouble others viewing this blog.
⭑ RESPONSE TIME.
to those who have been here since the beginning, i am so sorry i am no longer able to get through asks as quickly. i have a real life as well as my main blog to attend to so you ask might take a while to get to! i should not take more than a week to get to your ask, but apologies if i still do.
⭑ ART.
any art on this blog (as scarce as it may be) is drawn by the editor, me. please do not repost without my permission!
⭑ OOC.
some of my personal thoughts or comments to your asks will be in the tags labelled as ‘ooc’. sometimes i may also make announcements on this blog without using vox’s voice so do take not of that!
⭑ WARNINGS.
as mentioned above, this blog may contain mentions of m*rder, ab*se (probably because of val asks) nsfw, manipulation, gore, body horror, immoral views, etc.
⭑ UPDATE LOG.
03.04.24 — more clear guidelines hehe
03.07.24 — inbox closes at 30 asks .
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19/11/2023
Hey everyone! Time for the bi-weekly tumblr update for Steamberry stuffs!
Summary
Finished writing all routes up through the end of chapter 9
Started working on editing for now
Added in-game achievements
Received some new BG art
Ramble
Okay, so writing-wise, I wrote Yren's content up through the end of chapter 9. Also revamped my end-route summaries for Yren and Raif.
The current word count is 426,000 words.
But I decided to hold off on finishing the endings for the four remaining routes. The main reason for this is that I have planned a lot of early-story changes that are going to shift the trajectory of the route endings. And I was really struggling with how to construct the route endings with those planned changes in a more nebulous state.
I usually try to avoid working out of order because I find it is not conducive to forward progress. But there are some points when you have to break the rules and go back to make important edits because you need them there in order to be able to move forward.
I'm kind of at that point.
So I decided I would fully edit Asher's route, which will allow me to inject all those planned changes into the story which will make it much easier to construct endings that call back to that earlier foreshadowing.
So writing-wise, that's what I've been doing this week. I am currently up to Chapter 6 in the edit (which means I'm a little less than half through the route).
Other Stuff:
I have received new BGs of course. Those are coming in at a fairly steady rate of 1.5 - 2 weeks each.
I also have decided to add in-game achievements to WSC. I've been thinking about it for a while but putting it off since I know that one more screen (like an achievements gallery) means more tweaks to the UI. But I finally sucked it up and did it anyway.
I've also been playing with a colour slider for Wil's sprite. I'm not going to go into detail about it here because I've talked about it more in depth on Patreon and will continue to post most of the details there.
But the idea is that instead of choosing from 3 skin tones and 2 hair colours, there would be colour sliders allowing for a much greater range of selection. One of the big concerns with colour sliders is whether or not the recolours can be made to look as good as recolouring manually - which has always been why I've stayed away from them.
The more complex shading styles have always struggled with colour sliders. But a developer friend - Feniks - has made a really cool and dynamic shader that actually can recreate even painterly or non-outlined art styles with incredible accuracy.
Using a slider is really useful because it increases the variations the player gets while *reducing* my work load. Instead of having to recolour manually, I would actually only need to colour everything once in grey scale.
Of course, it's not as easy as just dumping in the code and art. It requires some experimentation and learning but right now it is looking like I will be able to make it work. So I may be able to show off some examples in the future.
Screenshots:
None this time...
Upcoming Weeks:
I am currently editing Chapter 6 of asher/common routes and there are some pretty substantial edits I have to make.
It's always tricky to estimate what I will get done editing wise because editing does not flow at a more or less even pace like writing. Chapter 5, 6, and 7 had (and will have) major updates and changes so it may take a while to get through them. Though I'm already through with Ch 5. So...that's one of three.
Anyway.
And I'm also working on the GS lore book, still (LoL. 🙃). Someone today reminded me that I still need to go through all the deleted content to see if anything is salvageable for the lore book too.
😭
Thank you so much to that person (YOU KNOW WHO YOU ARE. And you need to answer for your crimes, my friend.) 👀
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. . . - ̗̀ ౨ৎ LOVEY’s FAMILY LINE!! ، . ˓ ִֶָ 𖥔
warnings! mention of adoption, dr*gs addiction, kidnapping
"Family" means never get left behind or forgotten.
i. chapter one : biological family
⸻ a. basics!
⌕ ‣ ׁ Zhang Hye-jin ⊹ ❪ biological mother ❫
&&. birthdate : March 18, 1982
&&. birth place : Nanchang, Jiangxi Province, China
&&. ethnicity : Han Chinese-korean
&&. occupation : Former factory worker
&&. status : Unknown (last known status was struggling with drug addiction and economic problems)
⌕ ‣ ׁ Xu Jianhua ⊹ ❪ biological father ❫
&&. birthdate : December 5, 1979
&&. birth place : Nanchang, Jiangxi Province, China
&&. ethnicity : Han Chinese
&&. occupation : Unemployed (formerly worked in construction)
&&. status : Unknown (last known status was struggling with drug addiction and economic problems)
⌕ ‣ ׁ Xu Xiaoyan ⊹ ❪ biological sister ❫
&&. birthdate : June 2, 2010
&&. birth place : Nanchang, Jiangxi Province, China
&&. ethnicity : Han Chinese
&&. occupation : Student
&&. status : Unknown
⌕ ‣ ׁ Xu Minghao ⊹ ❪ biological brother ❫
&&. birthdate : November 14, 2012
&&. birth place : Nanchang, Jiangxi Province, China
&&. ethnicity : Han Chinese
&&. occupation : Student
&&. status : Unknown
⌕ ‣ ׁ Xu Xinran ⊹ ❪ biological sister ❫
&&. birthdate : August 7, 2015
&&. birth place : Nanchang, Jiangxi Province, China
&&. ethnicity : Han Chinese
&&. occupation : Student
&&. status : Unknown
⸻ b. history!
Sarang, originally named Xu Xiang Mei, was born into a troubled environment in Nanchang, China. Her biological parents, Zhang Hye-jin and Xu Jianhua, struggled with drug addiction and economic instability, which eventually led to the removal of Sarang from their care when she was only two years old. After being placed in foster care, Sarang's contact with her biological family was severed until they re-entered her life in a traumatic attempt at reconciliation when she was twelve. This encounter left deep emotional scars and led to her developing anxiety disorders, impacting her trust in others.
⸻ c. relationship!
Sarang's relationship with her biological family was marked by absence and trauma. Her earliest memories of them were hazy due to her young age at the time she was placed into foster care. The brief reintroduction to her biological family when she was twelve was emotionally charged and ultimately traumatic, leading to feelings of betrayal and fear. The kidnapping incident particularly strained any possibility of reconciliation, and Sarang struggled with mixed emotions of curiosity, resentment, and fear towards them. Her relationship with her biological siblings, who were strangers to her, was almost non-existent, further complicated by the circumstances of their brief and distressing encounter.
Family is where love grows, not where blood runs.
ii. chapter two : family
⸻ a. basics!
⌕ ‣ ׁ ⊹ Kim Min-seo ❪ Adoptive Mother ❫
&&. birthdate : April 15, 1975
&&. birth place : Seoul, South Korea
&&. ethnicity : Korean
&&. occupation : University Professor (Literature)
&&. status : Alive
⌕ ‣ ׁ ⊹ Kim Hyun-woo ❪ Adoptive father ❫
&&. birthdate : February 22, 1973
&&. birth place : Busan, South Korea
&&. ethnicity : Korean
&&. occupation : Engineer
&&. status : Alive
⌕ ‣ ׁ ⊹ Kim Jihoon ❪ Adoptive brother ❫
&&. birthdate : September 30, 1997
&&. birth place : Seoul, South Korea
&&. ethnicity : Korean
&&. occupation : University Student (Engineering)
&&. status : Alive
⸻ b. history!
Sarang was adopted by a loving Korean family when she was six years old, where she found the stability and support she had lacked in her early childhood. Her adoptive parents, both well-educated and caring individuals, provided a nurturing environment that allowed Sarang to thrive academically and personally. Her older brother, Jihoon, immediately embraced her into the family, helping her navigate the challenges of adjusting to a new culture, language, and life in South Korea. The strong bond she developed with her adoptive family became the foundation for her resilience and success as she grew up, despite the traumatic experiences from her past.
⸻ c. relationship!
In stark contrast, Sarang's relationship with her adoptive family was characterized by warmth, love, and security. Her adoptive parents provided the stability and care she desperately needed, helping her build trust in others and develop confidence. Her bond with her adoptive brother Jihoon was particularly strong; he was her protector and guide, helping her navigate the challenges of her new life in Korea. Over the years, Sarang became deeply attached to her adoptive family, viewing them as her true family, which helped her heal from the trauma of her early childhood and the re-encounter with her biological parents.
Animals may not speak our language, but they speak to our hearts in ways words never could.
iii. chapter three : animals
⸻ a. basics!
⌕ ‣ ׁ ⊹ Pumpkin
&&. spec : cat (female)
&&. dob : june 07, 2013
&&. breed : Maine coon
&&. status : Dead
⌕ ‣ ׁ ⊹ Gingerbread
&&. spec : cat (male)
&&. dob : november 22, 2021
&&. breed : long-haired Siamese
&&. status : Alive
⌕ ‣ ׁ ⊹ Snowflake
&&. spec : cat (male)
&&. dob : march 08, 2020
&&. breed : long-haired Siamese
&&. status : Alive
⸻ b. history!
Sarang's adoptive family was not only filled with human love but also enriched by the presence of their beloved cats. Pumpkin, the family's first cat, was a constant source of comfort and joy, especially during Sarang's early years of adjustment.Pumpkin passed away in 2021, leaving a lasting imprint on the family. After Pumpkin, the family welcomed Gingerbread, a playful and curious longhaired cat, and Snowflake, a gentle and affectionate cat who loves to cuddle. Both cats quickly became a source of warmth and companionship for Sarang, helping her cope with her anxieties and adding a sense of calm to her life.
©2024 , skz-sarang masterlist
!TAGLIST! : @smh-anon
#9th member of skz#9th member of stray kids#kpop addition#kpop fake member#kpop fanfic#kpop oc#stray kids#kpop original character#stray kids addition#stray kids au#( 🎀 ) LOVEY - FAMILY!#stray kids female member#fictional idol oc#fictional kpop oc#kpop added member#skz#stray kids added member#stray kids fanfic#original character#stray kids female addition#skz female member#skz 9th member#skz female oc#skz female addition#fake kpop idol#fictional kpop idol#femaleidol
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– G U I D E L I N E S .
⭑ BLOG INFO.
this is an independent roleplay ask blog (wow that’s a mouthful)
lucifer usually types out his own replies and ocassionally as an editor over his shoulder (me). lucifer knows he’s speaking with the living world but doesn’t know he’s in the show called ‘hazbin hotel.’
⭑ CRITICISM.
i answer a lot of asks in the day meaning i’ll likely make typos so do be kind if you spot them! i will only be taking constructive criticism into consideration. this blog is only my second shot at roleplaying so apologies if there are any issues!
⭑ PORTRAYAL.
lucifer will be portrayed as i see fit. he can be silly and kind towards lighthearted asks. inversely, he can be serious towards other asks, but please remember to separate me from the character.
⭑ ASK RULES.
NSFW is okay on my blog, seeing as lucifer is also quite open to the idea. excessively troll / low effort asks (e.g. i have had TONS of asks just saying ‘bald’) will be ignored as it does take time and energy out of me to tap into the character’s voice when i answer these.
this one’s specific and it is actually the reason i had to do a heavy update on my guidelines, but; i have had people come into my inbox saying they take pleasure in indulging in the following : dr*gs, m*rder, ab*se, s*icide, sh, and more along these lines. asks like these aren’t allowed unless you’re clearly joking or using it as an expression. however, merely mentioning these topics IS allowed. i understand some people will still not be comfortable seeing it being used as such, but as someone who’s had experience in the last three topics listed, i’m not easily fazed and do not wish to censor this blog too much. here are some examples of what i do not allow :
the rest is only the obvious : i will not condone homophobia and racism, and will not be entertaining asks over political views.
however, if you are suffering from s*icidal thoughts or sh and you cannot refrain from sending me an ask about it, please at the very least provide me a way to contact you in private so as to not trouble others viewing this blog.
⭑ RESPONSE TIME.
to those who have been here since the beginning, i am so sorry i am no longer able to get through asks as quickly. i have a real life as well as my main blog to attend to so you ask might take a while to get to! i should not take more than a week to get to your ask, but apologies if i still do.
⭑ ART.
any art on this blog (as scarce as it may be) is drawn by the editor, me. please do not repost without my permission!
⭑ OOC.
some of my personal thoughts or comments to your asks will be in the tags labelled as ‘ooc’. sometimes i may also make announcements on this blog without using lucifer’s voice so do take not of that!
⭑ WARNINGS.
as mentioned above, this blog may contain mentions of m*rder, ab*se (probably because of val asks) nsfw, manipulation, gore, body horror, immoral views, etc.
⭑ UPDATE LOG.
03.04.24 — more clear guidelines hehe
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Meet the Delights, a husband and wife duo. Turk plays the Dualie Squelchers while Violet mains the Hydra Splatling.
Turk originally hails from the Splatlands, having moved to the Inkopolis area after his studies in college completed. He eventually met Violet thereafter, hitting off the start to a wonderful relationship. The two have been married for eleven years and have two wonderful children, a biological son named Guido, and an adopted daughter named Minnie. Turk currently works at Walleye Warehouse where he oversees shipments moving too and from the warehouse in a timely, smooth manner.
Violet is a former Octarian mechanic who left on her own accord after her inventions, which she created with the soul purpose to make dome life more efficient, were asked to be turned into weapons of war. Back in the domes, she's credited with creating the Squee-Gs, both small and industrial scale. On the surface, she's responsible for the creation of the Hydra Splatling and the Autobomb sub weapons. When she first came to the surface, Violet held the job of a construction worker. She now works at Ammoknights where she provides maintenance on turf weapons, a job she highly enjoys. Violet is deaf and doesn't let her disability get in the way of what she wants to accomplish.
#rex's sketches#splatoon#ocs turk and violet#splatoon oc#splatoon ocs#octoling#octoling oc#inkling#inkling oc
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⭐️⭐️⭐️pleeease it’s always so interesting when you talk abt the “behind the scenes” of your fics
Hmm, well, as far as a section I've been dying to talk about for this fanfic writer meme... I have gotten some questions about who my take on Jessamy in "Giving Sanctuary" was before she died, so I could ramble about that a bit!
So it's funny about Jessamy because when I began, I was very resistant to including her in either GS or CLWM. We didn't really know anything about her except that she was a loyal raven and that she was somehow "better" than Matthew. My knee-jerk instinct was that meant she was a pushover and just did whatever Dream wanted, which isn't a really helpful character to have, especially in CLWM which is all about Dream learning how to act like a normal person instead of a king that everyone obeys unquestioningly.
But then in GS, I saw an opportunity for her to make an appearance, and that heavily shifted my view of the character now that I had a role for her to fill in the story.
(cut for spoilers!)
Originally, I considered having Lucienne and Hob communicate through a magic mirror in the Manor House while Dream was away, for example, since neither can go in or out of the Dreaming proper without Dream there to take Hob in further. But then at some point, the idea of pulling in Jessamy, who could pass back and forth to the Dreaming but who also couldn't bring Hob there corporeally, who could interrupt Dream's melancholy after Naxos, and maybe even get some info to Hob that he wouldn't get otherwise occurred. I probably figured this out around the time I decided this was a Jessamy lives story, for reasons that will occur later ;)
Anyway, my construction of Jessamy began story purpose-first. I needed someone who could give certain information to Hob. But, who would do that sort of thing? I began to think about Matthew, and how while he's cheeky with Dream, no one in the Dreaming, including Dream, seems to have a problem with that or find it unusual. It's his outright defiance of orders that Dream took issue with. That's very interesting, and heavily implies that Dream's raven, as a role, is allowed a certain latitude of candor with Dream, up to and including a bit of snark, so long as they follow his commands.
So, what kind of personality is both a loyal servant but also empowered to be a bit snarky with the king? That's a bit of a court jester figure, in a way, isn't it? Which is Matthew but that role in a Medieval court could also be fulfilled by a childhood nurse figure.
If you'll recall in Romeo & Juliet, Juliet's nurse is the truth-teller and audience stand in for a lot of the story, but she's also a comedy relief character. She fusses over Juliet and gives a lot of exposition and backstory. Despite her low rank, she's allowed to say things to those of high rank that another sort of servant would not be able to.
So I began to conceive of Jessamy's brand of mischief as that of the Shakespearean nurse figure, in a way that could explain why Matthew is allowed to get away with what he does, but which is wholly unique to Jessamy. She's not a deadpan snarker, she's a gossip. She also fulfills a bit of that court jester role and takes pride in making Dream smile, but unlike Lucienne, she's not entrusted with a lot of power as a result. She's a messenger and a court jester/nurse/confidante to Dream, but he would never tell her anything he doesn't want the whole kingdom to know. He also, as such, doesn't empower her the way he does Lucienne. That's the trade-off of her being able to speak so freely with him.
So, Jessamy the good-natured nurse/gossip who can give Hob and the audience the information we need, and who makes sense as someone Dream will mourn the way he does in canon as being so truly loyal to him, impetuous in her way, defiant but within strict boundaries of following all his orders but also being willing to skirt the line for his benefit, was born.
Now, Jessamy has flaws too. They're more implied than stated outright, but remember, character flaws are about characteristics that in some plotlines are virtues for a character but in others serve as obstacles.
Jessamy's flaw is that she takes incredible vicarious pride in being the Raven of the Lord of the Dreaming. She knows the full story of Dream and how he's 14 billion years old and all about his power and that makes Jessamy feel important by proxy as one of his closest servants. Her sense of self-worth is inflated by his importance so she talks it up a great deal. She might even be a bit arrogant and unbearable because of it in the wrong company. Absolute teacher's pet / employee of the month who would willingly rat out others to the boss, in the wrong setting, that sort of thing. We don't see it because we're around Dream when we're with her and Dream is her first priority in all things. She has basically adopted him as a mother/aunt figure since she knows Dream's mother Night was garbage to him.
Now, this is a flaw specifically in Giving Sanctuary because all the things that make Jessamy feel important with regards to Dream are things that make Hob (our protagonist/POV character) feel insignificant in relation to Dream. And Jessamy is too proud to pick up on this or stop herself! She doesn't notice that saying how Ancient and Important and Powerful and Inhuman Dream is, the things that make her feel big because she's allowed into Dream's tiny inner circle, are things that Hob, who is uncertain of his importance to Dream, feel absolutely microscopically unimportant. So she just goes on, and on, and on until Hob, who is normally pretty emotionally resilient, absolutely shatters after two weeks of being bombarded with all the reasons Dream would never look twice at him. She gives him the information he needs but in a way that kicks off even deeper problems for the narrative. And she doesn't know she's doing it until it's too late.
Now, as for who is Jessamy? On that I'm less certain. In a way, it doesn't matter. I sort of conceive of her as a bit of a Discworld Nanny Ogg figure, perhaps a Scottish grandmother. If the timing was better, I'd say she was one of the women hung as a witch during the Scottish witch hunts of the 1600s, but that would only make her about a century old and I really need her to know Dream longer than Hob's been alive. So... she's a grandmother. I'd like to think she's a peasant, actually, because she does stake such pride in being the confidante of a King and a Lord. She's very pro-monarchy, in today's conception, she loves being in the inner circle of the aristocracy. She'd probably be up to date on all the gossip about the Royals if she lived today. But really, she could be from anywhere, at any time. Perhaps she's a Scottish (or Pictish) grandmother from the time of Ancient Rome! There's really no reason she couldn't have the exact same personality and be from a time before Hadrian's wall was built :) And I rather like the twist of having her be from a time and the sort of person (a grandmother) from a time that is almost never shown in literature.
#jessamy the raven#giving sanctuary bts#giving sanctuary#1689 fic#man there was one more thing I was gonna add but I can't remember it argh too sleepy
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Dumb question, but How do you think the sequence of events will go in part 3? Surely we're not going to go snowboarding immediately, right?
Well yeah, pretty much.
The GS is even set up to include it in part three with this attraction under construction.
Rebirth literally took us to every place we go in OG in the same order.
Chapter 1: Kalm flashback
Chapter 2/3: Kalm to the mines
Chapter 4: under junon/junon
Chapter 5: ferry
Chapter 6: Costa del sol
Chapter 7: Corel
Chapter 8: Corel Prison
Chapter 9: Gongaga
Chapter 10: Cosmo Canyon
Chapter 11: Nibelheim
Chapter 12: Gold Saucer
Chapter 13: Temple
Chapter 14: Forgotten City
Aside from removing a few things to be done in part three, we went to every location.
So, we're very likely gonna be dropped off, or crash land in the tiny bronco, in the mountains. That'll make icicle inn our intro level and the snowboarding and glacier our first dungeon and travel.
Wutai, fort condor and Rocket town will be in part three, the devs already confirmed it.
So, as a rough chapter count:
Icicle inn
Glacier
Crater
Junon
Mideel
Corel
Fort condor
Lifestream scene
Junon
Rocket town
Wutai
Nibelheim
Forgotten city
Crater
That's if they make part three the same number of chapters.
#final fantasy 7 remake#ff7r#ffviir#final fantasy 7r#final fantasy viir#cloud strife#cloti#tifa lockhart
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ACTUALLY as someone who hardly knows coaster stuff- can you explain forces :3?
Uh I'll do my best aha. It's basically just the forces you feel during a ride. Like I said in my last response, there's mainly three different kinds of forces people feel on a roller coaster: positive, negative and lateral G-forces, or Gs (G standing for gravity)
Positive Gs are feeling the force of gravity magnified, making you feel heavier than you usually do. The highest Gs on a coaster I've done is on Project 305 at Kings Dominion at about 4.5 to 5 Gs. This is only sustained for maybe 3 or 4 seconds, if that, but it's enough to make people gray out (partially lose consciousness) for the duration of that turn. Usually positive forces aren't that extreme, but you feel them at the bottom of drops and stuff like that on pretty much any coaster.
Negative Gs are just the opposite, making you feel lighter than you usually do. This is also called airtime and again like I said in my other response, it's usually what I gravitate toward the most with rides I like. Airtime usually comes when you crest a hill or go down a big drop. Your body wants to keep moving up but the train and the restraints holding you in pull you back down. Airtime comes in two main categories: floater airtime and ejector airtime. Floater airtime is much more graceful and prolonged, giving you that true weightless feeling. Some rides like Candymonium at Hersheypark or Mako at SeaWorld Orlando, have huge, parabolic hills that can give up to 5 solid seconds of sustained weightlessness. Floater air usually hovers somewhere around 0 Gs, perfectly weightless. Ejector airtime on the other hand, is much more aggressive and short. It's a very sharp, strong moment of as much as -1 Gs or so. This usually happens when the train goes fast over a small or sharp hill, causing you to get thrown quickly up into your restraint. Some rides from my experience that are great for this are Steel Vengeance at Cedar Point (the ride with more airtime than any other in the world), Wildcat's Revenge at Hersheypark, and Twisted Timbers at Kings Dominion. Basically anything built by Rocky Mountain Construction will give you tons of ejector airtime lol
Then lateral Gs are forces that act on you from side to side rather than vertically. Usually this happens during a turn or an inversion. Wooden coasters especially can have really good lateral forces when they go around turns or a helix or something like that. You also can find a lot of lateral forces on rides other than roller coasters. Rides like a Himalaya/Musik Express, Scrambler, Whip, anything that spins and leads you to squash the person sitting next to you will get you familiar with laterals haha
That was way longer than I expected it to be, I hope it made sense </3
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