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What about Legolas x F!reader? Maybe she is a friend of Eomer and Legolas gets jealous about all the time they stay together? And some hot moment? I don't know, this is just an Idea. So, I'm sorry for my bad english but I'm Italian. Have a good dayâ€ïž
Just a reminder Legolas x Reader Warnings: jealousy, smut
Summary: Legolas reminds you of the reasons you are with him.
A/N: Please don't be sorry for your English. I know the struggle. :)
The grassland is covered in a bright golden hue as the sun reaches the top of the clear blue sky. The lush, green grass waves like the ocean as a breeze runs through the peaceful scenery. Everything is so quiet and calm. It is almost impossible to believe the dark power that works and marches forward underneath it all. The warm rays of the sun caress your bare arms and your cheeks. The tree you lean against is tall and strong, bending its branches to the will of the slight wind. The rustle of the leaves is a sweet whisper in your ear as you focus on the story in front of you. The book is a pleasant weight on your lap. The pages are old and thin between your fingers.
"What are you reading?" Legolas's voice breaks your concentration, but you feel nothing but happiness as you turn your eyes from the long row of words to the tall elf standing a few meters away from you. "Just a book," you shrug. "Tales for children." "Are they good?" He asks, sitting down next to you with a few elegant movements. "You know how it is," you hum, closing the book and putting it on the ground. "The good always wins, and the bad guys pay for their misdeeds as they should." "It was easier to believe in it when we were kids, no?" The elf asks. You can almost see his blue eyes darkening with ominous thoughts. "Sometimes it's harder when you are an adult, yes," you reply, reaching out for his hand to link your fingers together. "But there is always hope." "I heard you will go with Gandalf." "Yes," you nod. "He thinks Eomer will listen to me." A slight frown appears between his brows. His lips turn into a thin line. "Are you friends with the rider?" "Something like that, yes." "When we met them, he asked you to come with them." You barely recognized him when your way met with the riders during your search for the hobbits. You smile and nod in confirmation. "Why are these questions?" "Why didn't you? Went with them, I mean." "You are my home, Legolas," you reply, squeezing his hand in yours. "I won't leave you." "But you will go with Gandalf." "He asked me," you reason, getting a little bit confused. Something is off with Legolas, but you can't find out what. "And it's just for a few days. We need every help we can get." "Are you sure?" He asks. He feels selfish, and guilt eats him up inside because of it, but he can't help himself. He knows orcs and death will wait for you in Helm's Deep, but he can't bear the thought of you staying with the riders. With Eomer. "Legolas," you say his name softly, cupping his cheek with your free hand. Your thumb caresses the soft skin under his eye. "Of course, I will come back to you. There is nothing that can keep me away from you." He smiles at your words. The slight curve of his lips gives him something angelic and ethereal that you can never get used to. You still don't understand how the elven prince can love you, a simple mortal, but he does, and you stopped questioning it years ago.
Soon, his lips find yours, and the kiss that always starts so gently is impatient and rushing now. His hand lands on the back of your head to keep you close, while his tongue slips into your mouth with ease. He invites you to a dance that's intimate and familiar. "Don't get me wrong," you hum when he breaks away. His breath still fans over your lips. It smells like ale and fruits. "I love your kisses, but you still don't tell me something." Now, the guilt is transparent on his delicate features, and he looks down at your intertwined fingers. The small gesture makes his years younger. "I justâŠ" he sighs. "I just don't want you to find something with the rider that will make you stay with them⊠with him." "Oh, my love," you laugh, pecking his lips when you notice the slight blush spreading on his cheeks. "There is nothing that makes me stay where you aren't." Your words are followed by another kiss. It's feverish and bruising and makes you lose your breath for long seconds. His hand finds the loose curls at the nape of your neck, and before you know it, you are lying on the grass with Legolas above you. When he looks into your eyes, the glint you know so well by now is back in his bright blue irises. "I love you," he says, caressing the line of your jaw. "I love you too," you hum against his lips before gasping at his sudden touch. " What are you doing?" "Just a reminder of what I can do to you." He bares your legs with a few quick pulls on your dress until his hand finds its way between your thighs. "Legolas," you gasp again, looking around your surroundings. "What if someone sees us?" "I will hear them before they can see us," he promises. "Do you trust me?" The question makes your legs spread open before his caressing touch. "Of course."
His lips wander down your neck, caressing the soft skin there with slow, lazy kisses while his long fingers find their way to your center after pushing your panties aside. His fingertips slide over your fold easily. Your wetness soaks him within a few seconds. "You are so wet already," he hums. His words flutter in your chest. Your heart thuds against your ribcage. "Legolas," you pant his name, grabbing his shoulder. Your other hand tries to find some support on the ground. The grass is soft under your touch. "I'm here, love," he replies. "And I won't go anywhere until you cum around my fingers." Your eyes fall shut as the pleasure flares through your body. It burns your veins and spins the world around you. His thumb draws small circles on your clit, helping you to chase your orgasm. His breath fans over your neck, and his voice make you tremble some more. "Who makes you feel this good?" He asks, and when you don't answer immediately, he doesn't wait to push two fingers inside your aching hole. Your head falls back, and a moan breaks up from your throat. "Say my name, Y/N," the elf demands. "Let everyone hear who you belong to." His name leaves your lover's name in breathless whines as his hand speeds up between your legs. He pushes you to the edge and doesn't give you enough time to process what's happening. "Cum, Y/N," Legolas says. "Make a mess on my hand. Give me something to remember while you are far away from my arms."
Pleasure washes over you as the burning coil snaps in your lower belly. Your muscles jerk, and your breath stops for a long second. Your orgasm comes quickly and powerfully. It feels like Legolas's arms are the only things that keep you in one piece.
When you open your eyes, you see him licking your juices off his fingers. A satisfied smile plays on his lips the whole time. "You will get more when we meet again," he promises.
#legolas imagine#legolas x reader#legolas smut#lotr smut#lotr imagine#lotr x reader#the lord of the rings x reader#the lord of the rings imagine
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The ballroom was as stunning as it always was, filled with light and music, and people dressed in all manner of colors as they danced about and talked amongst themselves.
Wyll passed by many guests, stopping to greet them and wish them well, delighting in the faces both familiar and unfamiliar. As he made his way toward the edge of the ballroom, he paused as his eyes fell on a figure beyond the crowds of mingling guests.
A tall, burly tiefling stood tucked away in the corner with their hands clasped behind their back, face impassive.Â
Their clothing was unfamiliar to Wyll, animal furs and hides along with intricately woven and embroidered cloth. The colorsâemerald, jade, and silverâwere not of any house he knew, either. Their warm brown and heavily freckled skin was painted deep emerald that covered the upper half of their face and the ends of their horns, and he could see some designs on their hands as well.Â
By Wyllâs side Faroth, chuckled.
âEyeing up the General?â
âThe GeneralâŠ?â Wyll asked.
He hadnât noticed anyone by his side before, but a young half-elf man was next to him now. Wyll wasnât sure how he knew the manâs name or how he knew the man at all, but he spoke to Wyll so familiarly.
âThe king invited them in hopes of striking up an alliance, or at least deciding not to be enemies,â
âAh⊠yes, of course. I was wondering who they were, I donât think Iâve seen them before,â
âThey barely seem to show up to the balls, usually they just watch for a little and then disappear. They even turn down any invitation to dance,â A young elven womanâNalazros, some part of his mind knewâadded, having appeared by Wyllâs side in the blink of an eye.
Wyll looked over to the commander once again, only to find they were looking at him, and even from a distance, he could see a subtle curiosity in their gaze.
âI think I may go introduce myself,â Wyll said, then quickly added, âIf Father is hoping for an alliance, that is, it would be best to ensure they feel welcome and no one gets off on the wrong foot,â
The words felt rehearsed, slightly unnatural on his tongue, pulled from somewhere Wyll couldnât quite name at the moment. But they seemed to be the right thing to say, as both Faroth and Nalazros nodded, and seemed content.
âOf course,â
âBest of luck, I donât think Iâve seen them speak to anyone,âÂ
Wyll took a moment to take a breath and settle his nerves before he walked up to them. They noticed him quickly yet almost seemed surprised when he approached them.
Now that he was stood in front of them, he could notice the crow's feet in the corners of their eyes, the lines on their face. They were older than him, certainly, they had the scars and greying hair that spoke of a lifetime of experience rather than one of comfort inside fortress walls. They were beautiful in a way that caught Wyll off guard, making him stumble his last step and words.
âGood evening, Generalâif I may call you that, my friendsâ I mean, I didnât catch your name earlier,â
They quirked an eyebrow slightly, face remaining near stoic as Wyllâs cheeks burned.
âI donât care much for titles, you can call me general if you prefer, but my name is Majexatli,â They bowed slightly.
âWyllyam Ravengard, a pleasure to make your acquaintance,â Wyll smiled, âHow are you enjoying the ball?â
They paused and looked out to the crowd, the people gliding across the dance floor. For all the beauty there was in it all, they seemed... bothered.
âIâm afraid Iâm not too familiar with these sorts of events. I would be far more comfortable in grasslands or battle,â
âYou are staying in the guest wing, no? Thereâs quite a nice training area, perhaps I could show it to you sometime and we could spar. But in honesty, you fit in nicely here at the ball, you cut quite the fine figure,â
âOh?â
The General, Majexatli, titled their head ever so slightly at his words, a faint amusement in their eyes.Â
âWell, ahem, Iââ Wyll stumbled over his words, âThat is to sayâ might I have this dance?â
Wyll held out a hand, mentally chiding his forwardness and forcing the general into the uncomfortable position of trying to turn him down gently. Before Wyll could second guess himself anymore, though, he felt a large, warm, calloused hand take his.
âI would be honored,â
Heart fluttering, Wyll began to walk towards the dance floor arm-in-arm with Majexatli. This close to them he was suddenly aware of how large they were. Wyll only came up to their shoulder, their hand dwarfed his, their arm thick with muscle and fat.Â
As much as he wanted to play it off, he felt like a lovesick schoolboy, so flustered in Majexatliâs presence that he could feel his cheeks burning hot.
The smell of sulfur and brimstone hit him suddenly, growing more intense with each step, the burning in his cheeks turning painful, spreading down his body. The sea of guests parted like water, their whispers slowly morphing from delight to horror as they glanced furtively at Wyll.
The hall seemed to stretch on forever, the dance floor never seeming to get any closer even as Wyll sped up, only to freeze as he passed a mirror on the wall.Â
For a split second, his reflection seemed normal, but before he could feel relief he watched in horror as his visage melted away. Hellfire washed over him as horns spouted from his head, flesh warping like clay as he felt invisible claws drag up his face leaving behind scars, his right eye suddenly turn to stone.
Lips pressed against his ear, a clawed hand over his mouth, familiar and making his skin crawlâ
Wyll awoke with a jerk, gasping, nightclothes soaked with sweat.Â
As he pushed himself to sit, his hand knocked into something solid. Blinking, his eyes slowly adjusted to the darkness and he saw what it was. A book, a romance novel he had found earlier that day as Majexatli had been exploring the ruins of what once was a library in Reithwin before the Shadow Curse. A story of a prince falling for a visiting warrior.
It was ust a dream. A nightmare. The book he had been reading before bed mingling with memories and wishful thinking.Â
How could Wyll not dream of Majexatli? Even now as he lay with a blanket twisted around him, damp with sweat, the smell of brimstone still haunting him, he couldnât help but think of them. How they looked by the fireside following Wyllâs lead as they danced, the way the corners of their eye crinkled as they smiled at Wyll, the feel of their hand on his waist as they kissed him with a passion that almost made Wyll lose all sense of proprietyâ
The smell of sulfur and brimstone was no longer just a memory or dream, the scent hitting him like a brick wall.Â
Tsk tsk. Donât get distracted, pet. You have a job to do. Focus on retrieving Zarielâs asset from Moonrise, not fantasizing about your beastly plaything.
Mizoraâs voice echoed in his head from his eye.
âWeâll be arriving at Moonrise tomorrow, I havenât forgotten what I need to do,â
Mizora didnât reply, leaving him to lay tensely in the silence, in the smell of sulfur and brimstone. No doubt she just wanted to watch him squirm, but it must only have been entertaining for a few moments, as the hellish smell that surrounded him faded suddenly, as quickly as it had appeared.
And then Wyll was truly left alone, in the silence, laying on his bedroll in the dark.
The dreamâthe nightmareïżœïżœstill lingered in his mind. Seeing Majexatli, happy and healthy, dressed in finery, the feeling of their calloused hand holding his, andâ
The hellfire, the burning, the horns sprouting from his head as everyone watched in horrorâ
It must have been Mizora, twisting his dreams to taunt him, turning his dreams into nightmares.
Wyll didnât regret the deal he made, he would make the same choice if he had to do it over, Wyll told himself. It was just Mizoraâs manipulation that made her appear in his nightmare. He didnât regret his pact. The shame and fear that festered within the dream was not his own. It wasnât. It wasnât.Â
YetâŠ
Wyll took a deep breath, tried to close his eyes, tried to let go of the dream, and go back to sleep. No matter how much he adjusted himself, no matter how much he tried to remember something pleasantâthe feeling of Majexatliâs hand in his, the way they had leaned down to kiss him after their dance, the warmth of their embraceâsome deep anxiety had already settled in his bones, lead-heavy in his chest and twisting in his stomach.Â
With a sigh, Wyll pushed himself to stand, stepping out of his tent. As he stepped into the cool night air, he looked to the campfire, where Majexatli would usually sleepâhe wasnât even sure why he looked, why that was his first thoughtâonly to find no one in sight, the only bedroll laid out by the fire was empty.Â
Before he could wonder where Majexatli was, a scream echoed through the camp from the woods. A familiar voice. Wyllâs heart fell, fear flooding his veins. Without thinking, Wyll scrambled for his sword by his tent, rushing out into the woods still in his camp clothes.Â
âMajexatli!â He called as he ran, deftly weaving between the trees and dodging the gnarled branches.Â
In the distance, he could hear fighting. Shouts, banging, spells. Wyll followed the noise, running as fast as he could but thenâ
A scream cut short.
And utter silence.
Wyll called upon the name of every god he could think of as he continued forward, towards where he last had heard the noises.Â
Please, please, he thought as he ran, let Majexatli be okay. They need to be okay.Â
How did Majexatli even get lured so far from camp? Had they been abducted? Why hadnât anyone heard anything at camp then? If they went out into the woods themselvesâWyll couldnât imagine why they wouldâwhy did they go alone? Majexatli wasnât reckless, they knew better, so whyâ
Wyll stumbled to a stop as he crashed into a clearing. There was no moonlight to illuminate anything, it was pitch black, the only reason Wyll could make out anything was from the ring of darkvision he hadâa gift from Majexatli. He barely had time to be thankful for their gift before he froze.
In the center of the clearing, a large hulking dire wolf stood over the still-bleeding body of an ox, its belly torn open. As he watched, the wolf feasted on the oxâs entrails.
Before Wyll could look around, before he could even think to move, the wolfâs ears perked up.
Its eyes met his, maw still dripping with blood.Â
Trying to remain calm, Wyll took a careful step back, keeping his eyes on the wolf, afraid to turn his back. With his next step, though, his foot hit something. On instinct, he looked down, trying to steady himself, and saw a body. Human. Bloodied and maimed beyond recognition. As his eyes darted around, he saw it wasnât alone. At least half a dozen humanoid bodies littered the clearing, all torn apart and gored by claws and teeth.
A growl brought his attention back to the dire wolf and Wyll almost cursed as he saw it was closer than it was before. And it was moving. Teeth bared, hunched low to the ground, it stalked towards him, growling. Even without standing at its full height, the dire wolf dwarfed Wyll.Â
It lunged suddenly and Wyll just managed to fire off an eldritch blast at it as he dove out of the way.
The blast hit the wolf, making it recoil, but after only a moment, it quickly recovered, shaking off the attack like it was nothing.Â
Shit.
Wyll adjusted the grip on his longsword and readied himself to fight.Â
Combat was familiar to Wyll, The Blade of Frontiers was no stranger to fighting off monsters on his ownâthough he hadnât had to fight solo since Avernus and the Nautiloid. The dire wolf before him would hardly have been a challenging foe.Â
Whoever had been fighting the wolf before, the bodies that now scattered the clearing, seemed to have at least gotten a few hits on it. It was easy enough to slash at its already injured leg as he jumped out of the way of its teeth. With each blow Wyll landed on the wolf was being worn down more and more, he had hoped it might give up, retreat enough to give Wyll a chance to run, but even as he threw another volley of crackling eldritch blasts, the wolf still ran at him, even as itâs blood was spilling out on onto the ground beneath it.Â
Wyll hadnât prepared for combat, he was without any armor, but all he needed to do was to keep avoiding getting hitâ
With that thought, it hit Wyll suddenly, as he dodged the wolf as it lunged at him once moreâthe wolf hadnât actually hurt him. The snapping jaw always caught a space next to him, claws and teeth just shy of doing any real damage. Even as blood dripped from the wolfâs maw, none of it was Wyllâs.
Wyll slowed his movements, lowered his sword slightly.
Snarling, the wolf stepped closer. Even hunched low to the ground, the wolf stood as tall as him at the shoulders. When the wolf was only a few feet away, Wyll suddenly felt his tadpole squirming behind his eyes, connecting with the parasite in the wolf. Before Wyll could even consider how that could be possible, the wolfâs thoughts suddenly flooded his mind.
Do it. Be the hero. Kill me. Get it over with. Youâve finally seen the real me, have the courtesy to show me who you are. Whether you're like him or not, whether youâre a hero or not, you can drive your blade through my chest and know you are right. You always are. He always was.
Wyll stopped, hesitated, lowering his sword fully.Â
The wolf growled, maw stained red, patches of fur matted with blood from where his sword managed to hit. As it stepped closer, teeth bared, Wyllâs tadpole once again connected with the wolfâs.
Do it. Be the hero. Kill me. Get it over with. Youâve finally seen the real me, have the courtesy to show me who you are. Whether you're like him or not, whether youâre a hero or not, you can drive your blade through my chest and know you are right. You always are. He always was.
Wyllâs mind flashes back to the nightmare that awoke him, the horrified faces as he transformed into his deviled form, hellfire consuming him and leaving something monstrous. The disappointment, the terror in the eyes of everyone as Mizora appeared behind him.
A fitting punishment. Wyll didnât regret it, he told himself, he would make the deal with Mizora again, he would spare Karlachâs life again. He saved countless lives with his pact, he gave up his human form to spare an innocent woman. Wyll Ravengard, The Blade of Frontiers, was a hero, everything he did was right. He killed devils and monsters.
The creature before him was a monster, littered around him were the mutilated bodies of humans and animals alike. It had killed countless people, may kill countless more.Â
YetâŠ
âI donât think you want to hurt me,â Wyll said quietly, searching the wolfâs eyes for understanding.
I can hear the blood in your veins. I hunger to tear open your flesh and devour you. The desire consumes my mind. I will hurt you. It is only a matter of time.
âYou havenât hurt me yet, you had the chance but didnât,â
I wonât let you win, I wonât be fooled by the hero act. Not again. Not this time. I wonât let you touch me. I wonât let you pretend itâs love. Show me your true self, not the act.
Wyll dropped his sword, dropped to his knees, raised his hands to surrender.
The wolf only saw the sudden movement.
The moment before the teeth dug into his arm, Wyll realized why the wolf was familiar.Â
Dark brown fur, a torn ear.Â
He had seen the ear get torn.
The wolfâs teeth tore into his skin and Wyll couldnât breathe, blood turning ice-cold with fear, adrenaline rushing through his veins. Before he could even think, he scrambled for his sword on the ground, managing to stand and thrust his sword forward to free himself from the wolf's jaws andâ
Suddenly Wyll was standing over bloodied Majexatli, blood dripping down his arm as the point of his sword hovered over their heart.
âDo it,â Majexatliâs voice was eerily steady, even as tears mingled with the blood on their face, âItâs what youâve wanted all along, isnât it? Youâre just like him, and I deserve it,â
There was blood in Majexatliâs mouth, staining their teeth. He remembered kissing them at the celebration after the Grove and tasting the blood. He had known then, he had known, that there was something with Majexatli. He wanted to be horrified, he was the Blade of Frontiers, he killed monsters, he didnât love them. But his heart still fluttered whenever he was near Majexatli, he still dreamt of dancing with them, still dreamt of a future by their side.
The nightmare still lingered in his mind, his title weighing on his shoulders making his sword arm tremble.Â
As they both were still in the silence that had fallen, Wyll glanced at the wound on his forearm. The bite was shallow, if they truly wanted they could have bit down hard enough to crack bone, but they didnât.
Before he could move, though, Majexatli did. They grabbed the blade in their hand, not flinching even as their blood coated the metal. Leaning forward, they pulled the blade towards them, towards their heart, digging into their flesh.
Wyll yanked the sword back, dropping it as though burned, panic surging through him. Dropping to his knees, he pressed his hands to the wound on Majexatliâs chest, trying desperately to stem the flow of blood.Â
When Wyll looked up to Majexatliâs face, instead of pain or panic, they were watching him calmly, curiously, warily.Â
âYou have healing magic,â Wyll urged, unable to assuage the fear in his gut as their blood coated his hands, âMajexatli, please, Iââ
After a moment, a faint blue light passed over Wyll, the worst of the bleeding on his arm slowing to a stop, pain ebbing slightly. Wyll was about to protest, to urge them to heal themselves instead, but Majexatli beat them to it. The same blue glow emanated from Majexatliâs chest for a moment, Wyll could feel the of their chest skin beneath his fingers knit itself together just slightly.Â
It had been a long day, Wyll realized. Majexatli likely didnât have much magic to spare.
âYou didnât kill me⊠why?â
They looked at Wyll, puzzled, wary, confused, guarded. Wyll pulled his hands back from their chest, though some part of him was anxious to, as blood still oozed from their woundsâmore than just from his swordâstaining the rough fabric of their tunic black. Â
âI donât think youâre a monster, you donât want to hurt me,â Wyll echoed his words from earlier, even as pain radiated from his arm, even as his blood dripped to the ground.
âI did hurt you,â
Majexatli looked to Wyllâs arm, their bloodied hands.
âYou could have killed me if you wanted, but you didnât. Whatever curse or affliction you suffer, youâre stronger than it,â
Majexatli laughed, bitterly, new tears welling up in their eyes.
âIâm not cursed. I am blessed. I chose to be this way. I chose Malar,â
Malar. The name sounded faintly familiar like Wyll had read it once, a god of some sort, but not one heâs ever seen worshiped. Jaheira had said it before, he realized after a moment, though she said is as a curse.
âMalar?â
âThe Beastlord. Lord of hunting, bloodlust, and the violence of beasts. Silvanus abandoned meâno, thatâs not right, Silvanus was never there, he never cared, in his divine indifference. Malar gave me the power to survive, not the balance,â
Vitriol and venom dripped from the word balance as Majexatli said it, face twisted in disgust.
It made sense, in retrospect. Their discomfort in the Emerald Grove, the tension they had when speaking with Halsin and Jaheira, the way they fought in wildshape, the fresh meats that seemed to appear in their camp supplies, the blood in their mouth when they kissed Wyll.
âHells, alright,â Wyll started, struggling to find words, âYou should've told me sooner. We could've figured something out,â
Majexatli laughed again.
âWhat is there to figure out, Iâm a monster, itâs as simple as that,â Majexatli said, âYou should have killed me. I wasnât lying, everything I said. Iâve killed countless people, thrilled in the hunt, eaten beasts and men bloodied and raw. You should end me, the coast you care so much about would be safer for it,â
âI trust you,â The words came as easy as breathing, âGods only know if I should - but I do. We can figure this out, find things for you to hunt. Hells, I hunt monsters, I couldââ
Suddenly Majexatli dragged Wyll closer, crashing their lips together in a kiss that was teeth and blood and desperation and tears. The buzz of adrenaline still hadnât died down, he was gripping Majexatliâs shirt with such intensity he was certain his claws would tear holes in the fabric, but he kissed them with a desperate but gentle fervor.
He needed them to know. He still wanted to kiss them when they tasted of blood, still wanted them in their entirety even as they were surrounded by the blood and wrought by Majexatliâs teeth.
As they broke apart, gasping for breath, Majexatliâs handâstill wet with blood, whether their own or hisâcame up to cup his cheek.
âYou care about me,â
âOf course I do,â I love you, Wyll wanted to say, âYou don't have to shoulder this burden alone,â
Wyll pushed himself to stand and offered his hand to help Majexatli up. They looked at his hand skeptically for a few moments, uncertain, before cautiously accepting his help, standing up with a groan.Â
âI know the way back to camp, keep close to my side,â
Majexatli limped out of the clearing, every so often looking over to Wyll as he followed closely next to them. A silence fell between them, the forest around them deathly still as they made their way back to camp.
They chose this, that was the words they used. They werenât cursed, they chose this. And yet⊠they lied, they hid this part of themselves, they hunted away from camp in the dead of night alone, they wanted Wyll to slay them like he would a monster.Â
There was something there, just below the surface that Wyll couldnât quite see, something that would explainâŠÂ something about all this. But as Wyll tried to peel back the layers in his mind, he found himself once again remembering his dream.
Being consumed by hellfire, turned into a monster as people watched in horror. It wasnât his own dream, wasnât his own shame, Wyll told himself. It was just a dream in its nonsense logic, then twisted by Mizora to taunt him.Â
Wyll chose to be in his pact, chose to make the deal with Mizora. She gave him the power to be the Blade of Frontiers. He didnât regret it.Â
As they walked back to camp together, he reached for Majexatliâs hand, only to stop as the smell of sulfur and hellfire surrounded him. Mizora didnât speak but Wyll could feel her presence, feel her watching him, watching Majexatli with derisive disdain.Â
He didnât regret his pact, he didnât.
âŠright?
#eldritch it speaks#salam plays bg3#oc: majexatli#I have to be done with this if I don't post this now I never will đ#I think it has some solid good parts at least
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K so Meig has inspired me to do my own Planet Zoo DLC proposal
I call it
The YEEHAW Animal Pack (featuring species from the North America's prairies and deserts)
Habitat Animal 1: Greater Sage-Grouse (Grassland, Desert, Taiga, North America)
Habitat Animal 2: Collared Peccary (Grassland, Desert, Tropical, North America & South America)
Habitat Animal 3: Volcano Rabbit (Taiga, Desert, North America)
Habitat Animal 4: Bolson Tortoise (Desert, North America)
Habitat Animal 5: Mexican Wolf (Taiga, Grassland, Desert, North America)
Habitat Animal 6: Greater Roadrunner (Desert, Grassland, North America)
Habitat Animal 7: American Badger (Temperate, Grassland, Desert, North America)
Exhibit Animal: Texas Horned Lizard (Desert, North America)
Runners-up
Habitat animals: Burrowing owl, swift fox, Sandhill crane, bighorn sheep, ringtail, coatimundi, California quail
Exhibit animals: Spotted bat, barred tiger salamander, western spadefoot toad, Mexican parrotlet, elf owl
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Azalin reviews Darklord Radaga
Domain:Â Daglan Domain Formation:Â 736 BC Power Level: đđđâ«â« (3/5 Skulls) Sources:Â Gazetteer I (3e); Denizens of Dread (3e), Geast of Goblyns (2e)
Radaga was, for a brief moment, the Darklord of the short-lived Domain of Daglan. Daglan was made up of grasslands and forests with a complete culture of people who wore unshapely robes and buried their dead in barrow mounds. It was as if it had been designed for those with an inhuman nature to blend in.
Radaga comes from a forgotten land and was once the priest of a minor, unnamed goddess. She was obsessed with her own beauty and only sought to improve upon it and use it to subjugate men to her will. We all need goals, I suppose. Our tormentors listened to Radagaâs wishes and as she they brought her into the Domain of Kartakass, she was granted the power to remain forever beautiful and control men. These wishes, of course, were twisted. Radaga could retain her youthful appearance only by sacrificing beautiful women and stealing their splendor. She could subjugate men to her will by raising undead under her control.
Our tormentors also ensured that if she dies, she would come back as a wight, her beauty forever gone. Lastly, she came to possess the Crown of Souls, which allows her to transform humanoids into Goblyns under her control and grants the wearer with some rather powerful defensive and offensive abilities. Radaga, having grown up an orphan, did not know she was the last living descendant of Daglan, a powerful warlock who created the Crown of Souls for a warlord. Since the Daglan was the only one who had the knowledge on how to destroy the crown, the warlord killed him. The warlock foresaw this betrayal and used a magic jar spell to transfer his spirit into the crown. While within, Daglan can attempt to possess those that wear it, though his will was not strong enough to defeat the warlordâs. The crown was eventually lost and found by an elf during one of the warlordâs many campaigns. The elfâs spirit was drawn into the crown and ever since has been battling for control of it with Daglan. Daglanâs will grows stronger as the crown absorbs his ancestorsâ spirits when they die. Daglan played a very long game with this crownâŠ
A band of Adventurers manipulated, as they often are, by Harkon Lukasâs daughter Akriel and Dr. Dominiani, sought the Crown of Souls. In doing so, they killed Radaga who came back as a wight and escaped with her army of undead into the Mists, forming the Domain of Daglan.
The Adventurers followed her and ended her life a second time. When Radaga was defeated, Daglan gained control of the Crown of Souls and, for a very brief moment, was the Darklord of Daglan before the Mists swallowed the Domain whole and spat out the Adventurers.
Radaga was quite powerful and very inventive. She created the first pyroskeleton in the Mists and had an army of rather intelligent skeletons under her control. It is also speculated that she is responsible, though not on purpose, for the creation of goblyn fog â a form of mists that warps everything it touches from animating plants to transforming humanoids into goblyns.
While conducting research in Kartakass, my little scholar discovered rumors that Radaga may be back, skulking around the Dead Hills.
I know this isn't really the site for promotions but I just put a free adventure up on DMs Guild set in Kartakass that features some of Radaga though a lot of wolves as well..Including some werewolves that use an abandoned theme park as their den. Happy Halloween!
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The Lost Love
Maedhros x Elf-Maiden
fanfiction
He saw her. He saw her dancing on the grasslands of Valinor. Her hair, which absorbed the glow of the Two Trees, was imprinted on his mind. His father begged once Galadriel to share her hair, which on them were the bright hidden within it; he himself wanted to beg for one, the smallest hair from her braids, of this beautiful maiden who was floating above the ground.
He didn't have the courage to ask her name. And he wanted to know it so badly. He was trying to get to her. Through the crowd of dancing elves, through the gardens that paved his way, he had to delay meeting the beautiful elf-maiden for some time.
The next opportunity came in the next days, but as soon as he saw her, he lost his courage, his tongue hardened, his lips closed, and he lowered his eyes out of shyness, making him feel ashamed of himself; he, the prince, is afraid to approach a beautiful and young maiden!
However, he gathered his courage and spent many days creating a beautiful speech about his fiery feeling, a poem about her beauty, about her sweetness like the nectar of the flowers of the garden of Lorien.
The day he gathered his courage turned out to be the day of his undoing.
Then there was only fire and the pursuit of honor.
Then betrayal and pain.
He couldn't leave his brothers and he only watched the ships burn; its burned like his heart with pain, knowing that the hope of seeing her face, her small figure trembling on the other side, burned with them.
He wanted to scream and cry about it, to tear out his hair, burning like blood, like spilled blood from the blade of his sword.
He decided to complete the mission faster. He wanted to see her on the other shore, holding his father's Silmarils, lifting them up with his brothers to reconcile the warring families, to end the conflict. And see her face. And ask her for forgiveness.
However, he had to complete a mission that led to further failures. Another unnecessary blood shed. He wanted to end this suffering faster, which soon led him to captivity. When he was chained to the rock, after the torture, he thought about her, comforting himself with a fatal hope. About her lips like rose petals, about her smile, about her twinkle in her eyes in which the light of Varda's stars was hidden.
However, no tears flowed from his gray and lifeless eyes because the dry wind tugged and plowed his face with its claws, marking it and his body with more and more scars. But how afraid he was of death! He was afraid of the dark, afraid of the darkness without stars, without the light above his forehead.
Suddenly, the aching elf saw the coming rescue and another pain. His deliverance paid for in blood. His hand. A hand that wanted to feel the delicacy and smoothness of her hair, her wonderful hair and the softness of her skin... To hold her hand in his, stroking and enjoying her touch...
But this remains only in his mind.
In his dream. Until the dream became reality.
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I almost year ago published this short fanfiction in my other blog. I re-writed this again and put on here.
#elves#fantasy#fanfic#Fanfiction#lord of the rings#lotr#lotr art#silmarillion#silmarillion art#writers#writers on tumblr#Love#Evish love#Maedhros#Maedhros x maiden#Maedhros x Elf-maiden#Middle earth#The silm#the silmarillion#JRR Tolkien#Tolkien
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For Day Two of Snake Boi Callum Week: Politics / Power Summary: Ezran is having trouble with a diplomat. Callum takes matters into his own hands. Word Count: 1.7k
The Earth arcanum was all about roots, patience, and growth, Callum had said, looping an arm around Ezranâs shoulders. Family.Â
Privately, Ezran thought stubbornness probably couldâve been added to the list.
Heâd spent a great deal of the past three and a half years learning elven languages and customs, having an uphill diplomatic climb with everyone but the Sunfire elves in Xadia. The representatives for the Ocean elves, although scarcely called upon, had been friendly if accordingly detached; larger groupings of Moonshadow elves, such as those in the Hollow Wood, had been receptive to trade and cooperation; even the elves of the Uncharted Forest had some reasonability in bulk, thanks to Terryâs efforts, the drake riders notwithstanding (although Zubeia had set down some fiercer laws after discovering what had almost happened to her son).Â
The Earthblood elf lords of the Grassland Plains were somehow the most aggravating of them all, and Ezran didnât use the word aggravating lightly.Â
#tdp broyals#broyals#snake boi callum week#snake boi callum#headcanons#after the war#in which callum is a good brother and threatens an old man. in that order#my fic#fic#tdp#the dragon prince#fic: i slithered here from eden
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Sense there's been beings to give it names this continent has had many. But for the last few milenia its name has been ĂterraâMĆ«teer meaning Land of the Mother in the Old Human tongue.Â
Many kingdoms and empires have risen and fallen, border lines drafted and redrawn over its long history. But as it proteins to our story however these are just a few of the kingdoms ive drafted so far
Ardellia
Capital: Valoria
Adrellia is known for its vast grassland and soft rolling hills. This lends well to their exquisite wine and cheese industry, both of which are their largest export. Â
The Aristocracy is the second most relaxed and liberal. The Monarchs both king and queen openley take lovers outside of their marriage.its so normal it's not even mentioned. Arranged marriage is most common here.
While in other kingdoms it's normal to have a ball or celebration on special occasion or even a spur of the moment thing once and a while. Ardellian cities are known for having lavish soirees almost year round.
Its said that if the night is quiet the nobility are just recovering and if its quite during the day the king or queen has passed away.Â
While it seems to be the most hedonistic kingdom, Ardellia is actually the most pious. While they rarely attend chapel, and they don't abide by anti-adultery scripture, Ardellia has the strictest laws on those who are so-called âmotherâs betrayersâ elfs and those born with magic.Â
Elves while in other kingdoms are allowed to work inside the cities. In Ardellia elves are not allowed to step foot near the city's walls.Â
Its even worse for magi. In other kingdoms practicing magic inside cities may be punished by a quick death.Â
In Ardellia magi are not killed, no they're captured to be torched, Ardellia turns torturing magi into a performance. Ardellia also has the largest population of mage hunters.Â
DelmarĂa
Capital Ciudad de DelmarĂa
Delmaria is known for being covered in thick forests and rocky unfarmable terrain.Â
 The kingdom is the largest importer of crops from other kingdoms. But that doesn't mean they are unable to grow their own crops. They can just on a smaller scale.Â
The most common crops that grow in Delmaria are corn and barley, beans, and sugar and an assortment of chili peppers
While they are the smallest exporter of crops they are a large exporter of comfort goods and lumber.
The Aristocracy in Delmaria is on the more pious side and adheres more to scripture than other kingdoms. The monarchs attend scripture more times than not. But while being heavily religious. Delmariaâs treatment of elves is quite good. While elves are not allowed to own property inside cities like in other kingdoms. Elves in dalmaria are allowed in cities after dark, they can bring a lawsuit against a human, among a myriad of other rights. (while they aren't a pillar of elven rights it seems like Delmaria is making progress lol)Â
The treatment of magi is the standard. Magic is illegal and punished by the quick deathÂ
DelmarĂa wildlandsÂ
The DelmarĂa wildlands are a forest said to be enchanted. The forest is claimed by the kingdom of DelmarĂa.Â
The rumor that they're enchanted came about when a large logging party went missing a time ago, the group that was sent to look for them went missing as well, and the group after them and so on 5 times until the king at the time gave up, after rumors began to spread that he was sending sacrifices to a succubus blood witch.Â
Fenholm
Capital- Wesdene
Fenhom is a rater isolated kingdom, known for its beautiful fjords and large mountain range with snow capped peaks.Â
While being isolated due to the isthmus that connects them to the larger landmass being blocked by the beautiful but treacherous mountains that aren't easily traversed by a single person let alone a carriage full of ornate glass dolls. Thus travel and exports three Fenholmâs many port cities.
From those many ports most imports and exports are people. But a few non-anamite things are shipped,including glass, iron, copper, and ice. Really the only edible that fenholm exports is the famous fenholm cherries.Â
In recent years, Little is known about the Aristocracy of fenholm aside from the names of the king and queen and the few nobles that travel to other kingdoms. Those that do, speak little of the politics of their home kingdoms. But a certain few with loose lips, spit such fanciful words its hard to know what's true and untrue.Â
StarkenholtÂ
Capital: Burcnmere
Starkenholt is known for having a majority of its land covered by fertile farmland. The kingdom is the largest exporter of wheat. Keeping most of the beats, potatoes, onions, strawberries, raspberries, legumes and carrots.Â
Starkenholtâs has one of the largest hunting guilds of the continent. They're often hired by other kingdoms to hunt for feasts and such.Â
The aristocracy of Starkenholt is very moderet when it comes to religion. Elves are allowed to work in the cities, the monarchy is the largest employer of elves. Magic is outlawed and punishable by the quick death.
the Harrington dynasty had ruled for 26 generations before Lenceslous Vonstrumhart took power and established the Vonstrumhart dynasty who are Starkenholt.
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OML This took longer than I thought it would lol. I'm real sorry yall I thought this would take like an hour or two, but I'm finishing this at 3:17 AM haha. Anyways, please give me feedback. I love when yall comment. I think my asks are open as well, so please send anything youd like to know or anything youd like me to expand on.
#new author#fantasy map#fantasy world#worldbuilding#fantasy lore#fantasy books#Sentinels & Spellcasters
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My @loominggaia OCs ancestry
I've been looking at various ancestries for characters as I requested ancestry posts for my knowledge.
So, here's my own with various OC's ancestry:
Saraia: She was born and raised in the Blue Valley right before Evangeline started enslaving fae and gaians, and I've mentioned she had black hair and red eyes. I noticed the only real elven race with red eyes are the Damijan or Faefaras, but I don't believe she has any Damijan in her, so her eyes are probably from Faefaras heritage.
The only native elven group in Noalen are the Namarie, although she really does not have much of their DNA in her.
I will say that, like Feredil, Saraia is stacked compared to other elves. She did have a gender reassignment transmutation young, so I think she has enough Tanyel DNA to see her leave puberty meatier than other elves. She's also ripped for an elf, although that just means she's maybe as strong as a preteen human.
Her dark hair is probably from Marienna and Aiya DNA.
So all in all, Saraia is most likely predominantly Tanyel and Faefaras with significant amounts of Marienna or Aiya, and maybe traces of Boanningwad and Namarie, but not a lot.
Amber
I've said that Amber has the following in her fic:
Navy and Orange Tail Skin
Is a Cetesirene
Has Dark Skin (As dark as Jelani's specifically)
Blue Hair Fading to White
Orange Eyes
A Single Tail Fluke, with a large swoop and points on it
Straight Hair
Here's the Sirene Races chart for our viewing pleasure:
Looking at the different species, there's 2 very obvious races for her coloration: The Gilgene and Tangene. These obviously make up a good chunk of her DNA
Her tail fluke is also very similar to a Lillagene, and they have sufficiently dark skin and the straight hair on top of that, especially when mixed the with comparatively pasty Tangene.
The main issue: She's a Cetesirene, and all 3 of those are Ichthysirene races. Looking at the Cetesirene races, it's pretty likely she has Monogalla in her and maybe some other ones as well.
All in all, her heritage is likely mostly Lillagene and Gilgene with significant Tangene and Monogalla.
Alt Ending OCs
Krug helps Cyangeline out in my third Alt Ending for CAIL, and he's mostly Grenil with a lot of Brunak and in there too.
Yip-pi-Popo is basically 100% Grassland Gnoll.
Shuck is mostly Hukus with some Skadgrik as well.
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âš | Sky's XY(Z) dnd au | âš
Or as i like to call it, "Skylar's way of coping with stress"
Anyways here are the character their races and classes, for the characters i have figured out at least,
[NOTE ! My au is like a campaign being played, so look at this au as "Ash and the gang playing dnd for shits and giggles" instead of "ash and the gang as dnd characters"]
â | â | â
Ash ~ Human | lvl 13 Dream Druid + lvl 7 Echo Fighter
Serena ~ Changeling | lvl 10 Ancestral Barbarian + lvl 10 Collage of Eloquence Bard
Clemont ~ Tiefling | lvl 8 Life Cleric + lvl 12 Archivist Artificer
Bonnie ~ Pallid Elf | lvl 20 Arcane Trickster
Sawyer ~ Half Elf | lvl 20 Wild Magic Sorcerer
Korrina ~ High Elf | lvl 20 Beast Slayer Ranger
Favoured Enemy; Undead
Favoured Terrain; Forest
Miette ~ Forest Gnome | lvl 20 Moon Cleric
Nini ~ Human | lvl 20 Great Old One Warlock
Mairin ~ Lightfoot Halfling | lvl 15 Scout Rogue + lvl 5 Swarmkeeper Ranger
Favoured Enemy; Constructs
Favoured Terrain; Grasslands
Shauna ~ Lightfoot Halfling | lvl 20 Collage of Glamour Bard
Tierno ~ Tiefling | lvl 14 Battle Master Fighter + lvl 6 Collage of Swords Bard
Alain ~ Swiftstride Shifter | lvl 20 Beast Barbarian
Trevor's role is the Dungeon Master! Hence why he isnt on the list. But he does have a NPC he plays as like, his insert whenever the players aren't figuring things out, and his character is a; lvl 3 Thief Rogue Goblin, who causes trouble whenever the plot calls for it
Some other characters i have figured out but no idea what to do with slash how to add them in;
Viola ~ Satyr | lvl 20 Swarmkeeper Ranger
Favoured Enemy; Feinds
Favoured Terrain; Forest
Grant ~ Earth Genasi | Way of the Four Elements Monk
Diantha ~ High Elf | lvl 20 Oath of the Crown Paladin
Sycamore ~ High Ef | lvl 20 Archivist Artificer
#pokemon xyz#pkmn dnd au#Sky rambles#GUYS PLS ASK ME ABT TJEM PLS PLS PLS I HAVE SO MUCH LORE#EVEN FOR SYCAMORE VIOLA GRANT AND DIANTHA#IDK WHERE THEY ARE IN THE LORE BUT I HAVE LORE#pokemon ash#pokemon serena#pokemon clemont#pokemon bonnie#pokemon trevor#pokemon shauna#pokemon tierno#pokemon miette#pokemon nini#pokemon alain#pokemon mairin#pokemon sawyer#pokemon sycamore#pokemon diantha#pokemon grant#pokemon viola#[im working on the other gym leaders + e4 rn LMAO]#ooooh you wanna ask me abt these guys so badly ooooooooooh
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Rhil in the mists
(context: Rhil is my female dusk elf cleric(platinum song)/Warlock(Mother Night). She got injured badly in a fight with Kiril and has lingering internal injuries, so she needed to head to the church of Ezra in a town so she can be healed, entered into a arch made of petrified wood and walked into the mists. There are rumors that Ezra and Mother Night are the same being) These are my notes from this insanely intense, cool and beautiful moment with Rhil.
I cross the threshold. fog encompases me fully. fog is too thick. priestess is gone. church is gone, nothing but the mist. only seeing mist. alone in white and grey void. sinking feeling of panic rise.
as i look up, heart stops. ive been here before. whispering wall.
I am at peace, calm washes over me as if ive returned home. arch of fog replaces the petrified wood. im back. no village. nothing but fog. as i try to look through the fog, seems endless, behind me is the arch way. i am confused.
I hear a single familar voice, around and in me. "the way back comes but once." the unknowns are endless, what lies in the deep fog, who knows. venture forth into the fog or go back.
I go forward, take a single step. half of my body is enshrouded in fog ahead. i can see the arch remain before me. now that im in the depths of the white see, another feeling. something beconing and calling me and urging me forward. dosent sound familiar, dosent seem familiar. instinct, celestial gravitational pull attempting to pull me in. dosent feel threatening. fear of unknown terrifies me.
fog swirls around my skin, damp with moisture, wet and cold like the waves of a lake.
i take another step, i embrace the mist, it circles entire being. arch is gone. nothing but fog and mist. embracing me. moisture licks at my skin, shivers run through body. welling fears of unknown reach pinicale.
can hear my heartbeat hard. if the way that only comes once is gone, or do you steel yourself and step forward. I press forward.
The moment your boots make contact on a solid surface. the fog reacts. begins to shift twirl like water. i look around and panic and fear reaching its precipice. cold sweat. tongue fills my mouth, swallows every few seconds. mouth is full of seawater. eyes wet, blinking away. all I hear is my heartbeat.
a shape forms in the fog. mountain. no. a pillar of stone. a top is not a castle but a temple. ive seen it before. spent most of my life there. once. I go to approach it, this is the same pillar that castle ravenloft is on. something in me urges me to reach out and touch it.
I touch it. immense pain wracks my mind. wounds flair up, agony almost overwhelm and knees buckle and lots of pain. nothing but lighting. brain is in over drive trying to keep me concious. images, memories. i walk along a beautiful grassland, dressed in dark robes, neck feels slightly heavy, mother night symbol is shown proudly on my chest. walking on a small path through the grass. bright sun on skin, not unbearable, but not my prefrence. destination is a wall of stone. few yards ahead on the path. wall of stone is at the base of the pillar of ravenloft. on wall theres a beautifully carved archway, a staircase, a path into the pillar, into the rock. a dark abyss,
another flair of pain. i see white, vision comes to again. on platform, disk floats above a chasm in the abyss, heart of pillar. beautiful stonework. i rise and levitate, i go up into the sky. more pain. i stare at a gateway, similar to an arch and circular, risen above on a pedastel of stone. empty stone in the center. right hand feels heavy. i look down and in my hand, is a violet gem. voice speaks to me, comes from beyond, comes from the gate way. the twilight veil.
sculpture is gone, fetal position and in pain, vastness. The heartbeat in chest, its pace increases to a rapid level that its all i am, only thing reminding me I'm still alive. your heart. your heart. your heart. your heart. thousand others. Rahadin's, Ireena's, Mirre's, Jace's, Nilha's Brenn's, Viktor's, Yevgeni's, Gareth's. Every voice I've ever heard in my life time all speak at once.
"PIERCE THE HEART!!!"
a boom. wave of energy erupts from my body. clears a path. strength dwindling, something is draining my stength, life and soul. soul is being taken and claimed. archway. the way back comes but once. the fog swirls in an angry menace, dark grey speckled with red. Trying to get up. con save. I try and my muscles strain and get to a knee and they fail me.
mists get closer, thunderous booms. deep dark grey, it is angry. knows i want to leave but it wants me to stay. i feel lightheaded and dizzy, about to pass out. steadfast. i will get out. i crawl out if i have to. all of my stength and might. drag myself towards the arch. rumbles as i approch the arch, shudders flickers and distableizes. exit falling apart. light on the other side. the fog creeps closer. it refuses to let you go.
10ft from the arch. fear drives me, desire to escape. surges and i crawls and drag myself out. propel myself with a lunge, spring yourself up and sprinting out. three great strides. 5 feet from the arch, dark abyss. exit is stable still but quickly falling. shakes and hums.
"Where will you go?" "home" "You are home, stay."
"You are not ready, she cannot be released. I will not allow you to interfear."
Leathery wings. force of flap nearly brings me to ground. Wings wind hits me, I am a wall, I am a pillar that wont be shaken or felled so easily, i go through the arch that returns me home.
"divinitys heart will be mine, you will fail."
I collapse. fall to the ground of stonework. beads of sweat roll, limbs tremble, breathing ragged, heart threatening. i feel the cold stone with my hands. hear the voices. i see my loved ones. i hear Jace call my name. they rush around the altar. Kneels before me and looks at me in eyes. in those old wise eyes, the first time. i don't see her pupils and irises. orbs of swirling fog. smiles at me.
"Welcome back home."
#curse of strahd#rhil darkstar#dusk elf#dnd#ttrpg#dungeons and dungeons#cleric#warlock#Ezra#mother night
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really enjoyed that piece! how about niserie and archie?
The sweltering heat was relentless on Solerin citizens today, but it didn't stop a particular elf--Niserie Reythana's mind was set on one thing: training at Arhurst Grasslands. Her muscles burned, her heart pounded within her ribs, and her hair clung to her forehead with sweat. A thick breeze did little to provide her relief as she swiped at her face with a cold towel. Her chest heaved with effort, but she didn't want to stop. Though she knew if she didn't, it would do her more harm than good. Swallowing hard, Niserie gripped her sword pommel tight before placing it away safely into its scabbard. It was only then that realization dawned: she was more tired than she thought--and hungry. Damn, Niserie internally cursed before struggling onto weary feet. A tavern wouldn't hurt before heading back home, probably. And so she began the trek in search of one. Luckily, The Jolly Star wasn't that far away-a small, cozy tavern in Solerin's outskirts. She'd not been, but it looked rather obscure compared to others. Before entering, however, a curious sight gave her pause: a tour bus. Odd. It wasn't very often you'd see someone famous coming through the outskirts, she wondered as she wearily stepped through. The warmness from the tavern's fireplace, various aromas from foods and drinks, and chatter from visitors set her at ease from the ache in her bones and the heat outside, at least for now. Making her way to a stool, Niserie plopped down with a groan. A stranger opposite seemed to notice, fixing her with a concerned yet curious gaze. "The heat outside get you too? It's a real scorcher," he said. "Needed to stop ourselves, it gets you quick." She lifted a brow at him. "Sure. Especially if you've been training all day. So that bus is yours?" Redirecting her attention to the bartender, Niserie decided to just order a cool drink and a light meal-she wouldn't be here long. The stranger hummed the affirmative, gulping his ice water down greedily. "Yeah, it is. I come from Solerin, but we're going to the outskirts of town, and then all the way out to Traice. But that heat, I'm telling you. Nothing like back home!" She blinked, brows knitting in confusion. So whoever this guy was, must've been some kinda hotshot? Smiling politely, he stuck his hand out toward Niserie for a shake. Inviting enough, right? She could only frown, eyeing him hesitantly. "Actually, I was born in Kelis but I moved to Aeredale. My name's Archie Meadows, a musician with a love for rock n' roll, just doing what he loves," he introduced. After another pause, finally coming to the conclusion he wasn't a crook, Niserie finally shook his hand. "Niserie Reythana. Are you some kind of big name around here, then? With your music?" Archie laughed. "Not as much as back home, no! It's getting there. Some know me, some don't. I don't let it get to me. The music was huge there, here sort of." As the two chatted back and forth for quite some time, Niserie, initially on edge, learned more about Archie's intriguing background, the whole teenage idol spiel, and Archie vice-versa with hers. It wasn't her thing really, but she had to give him credit. Fame in that way wasn't something Niserie could deal with. And Archie? He was absolutely blown away by her valor, and heartbroken for her losses. And of course, someone such as Wulfric piqued his interest. Magic was something he'd been around his entire life living in Eludin, though his mother Carolyn wasn't fond of it. If Wulfric hadn't helped her, Archie though, who knows where she'd be now? Soon though, he had to leave: his tour was waiting on him. Reluctantly, he rose, stretching out kinks from sitting far too long. "Next show's on me, Lionheart Concert Hall, if you're interested. Nice talking with you." Flashing another smile, he gave her a nod, then turned to exit. Niserie watched him go, then returned to her meal and drink. What an interesting character, she thought. Perhaps, just perhaps, she'd have to take the young man up on that offer. Give the music a shot.
#thank you so much nonny i'm glad you liked it!#and thank you for all these asks and as always to you and everyone else at ANY time feel free to keep them coming!#i tried to stay below the character limit this time i dunno if it worked#anonymous asks#muse: niserie reythana#muse: archie meadows#sorry this one is kind of more vague... character limit. maybe leave it open to interpretation.#only in eludin. ; in character#we've got mail. ; asks
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random legacy challenge ft. a broke korean elf after fleeing the grassland of incheon. đđ
Marital Status: Couple Number of Children: 4 Children Career: Fortune Teller (Genuine Psychic) Generational Goal: Expansionist
#ts3#ts3 cas#ts3 screenshots#ts3 screenies#mysims#oc: asaala#*asaalagwan#*gwanlegacy#bringing asaala to play except for the ts3#it's been a long time since i played ts3 so I wanna get into the feels again#i'm sure it's as fun as i remember
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[OC Stuff] "The Thirteen Isles"
Mini-pause from ranting about OCs and Gods for a second in order to world-build about the Isles- [Shout-out for @cowfii for inspiring me in terms of the Horizon Grasslands âš]
Also this is to tide y'all over since I write pretty slow for my actual fanfics đ
°ââ.àłàż*:°ââ.àłàż*:°ââ.àłàż*:°ââ.àłàż*:°ââ.àł
Entry #3 :: "The Realm of the Isles" [Pt.1]
So although the entirety of the world is simply known as the "Thirteen Isles" (or Thirteen Realms/Lands depending on who you're talking to). It's not exactly thirteen.
To the north, the seventh and ninth isles are uncharted lands thought to be cursed, to the point where they haven't been given official lands and are only referred to as "The Void Waters" due to the ocean in that area having no life within' them and being as black as...well, the void.
But that's besides the point. We're here to discuss the official isles and what species are contained within' them! And worldbuild along the way-
First things first, we'll discuss the isles that are more "civilized" (aka the places that have the most technology in peoples' daily lives)
Oh, and did I mention this world is a mix between Fantasy and Modern?
[1st Isle "The Gathering"] + Despite being known as the most technologically advanced isle. It's still pretty in tune with nature as that is the source of the "electricity" that runs the high-rise buildings, street lamps, phones etc. However, due to many races requiring the presence of magic and nature to function, the Monarch Government that acts as a "Judge" for the other isles, decided long ago that mortal kind shall never go too far with their advancements and that there have to be limits.
Henceforth, although their intelligence and capabilities are on par or better (in terms of our own society). They make sacrifices for the betterment of making sure there isn't mass extinction or anger/interference from the gods.
TLDR ; The most advanced isle in terms of technology. However nature is still very much present, as there are trees that rival the height of buildings and the roads are typically dirt and grass. The Monarch Government make decisions from this nation and people usually come here for the fun and collegiate opportunites rather than attempt to find a permanent home (though there are a lot who have done it).
[2nd Isle "The Great Forest" ] + Per the nickname of the isle, it's an isle completely shrouded in forest. Here the trees are large and the animals even larger! But, besides having larger-than-life fauna, the Great Forest is also known for having the "rest" of the elven species living here unlike their Sun elf cousins. Because of the danger located on the forest floor however, the elves as well as the dwarves that live amongst them take seclusion high up within the trees and make their kingdoms and homes there.
However, due to being the closest to the Gathering isle, the Great Forest isle commonly requests for help from the isle when the danger on the forest floor becomes too great for even the locals to handle.
TLDR ; Giant forest where the locals are elves, dwarves, and a few other species. However, don't catch yourself being on the forest floor because it's dangerous.
[3rd Isle "Sunlight's Landing" ] + A harsh desert land where the sun shines the harshest and the society is purely made up of Sun Elves. Because of the race's naturally arrogant and prideful disposition, all due to their way of life revolving around their beauty. This has caused other races to look upon them with annoyance at best and disapproval at worst. In recent times though, there have been attempts for scholars to try and form a friendly relationship with the race via visiting the royal family that leads the isle.
But...so far, attempts have been unsuccessful as the royals regard curious diplomats and scholars with a cold glare and a fierce warning.
"Curiosity breeds nothing but trouble. If you continue to try and sate your curiosity here then death will be all that you find."
TLDR ; Harsh desert land made up of Sun elves only. The local species has an arrogant nature and treat outsiders with disdain, if an outsider tries to stay around too long, they risk being killed typically.
[4th Isle "Rogue's Crater" ] + A barren isle that, despite the name, isn't filled with bandits or escapees from the law at all. Rogue's Crater is an isle completely covered in lava and hardened rock, grass rarely grows here and any tree that manages to spring up is quickly burned down from the frequent volcanic eruptions that take place here. Yet, although it isn't suitable for most people being able to live here.
It's perfect for the resident Dragon-kin who like to make their homes here during nesting season, preferring their nests and breeding grounds to be deep within the scorching hot craters of the isle where they'll stay put for years up until their hatchlings turn eight years of age before their kicked out to the rest of the world.
TLDR ; Dragon-kin isle that's not suitable for visiting much less making a home in. The Dragon-kin are the only ones who use this isle and it's solely for raising their young.
[5th Isle "Loquitor Wilds"] + A large and wild land that is mostly ruled over by large talking animals. Also known as "Loquitor Beasts", a group of mortals thought to have been cursed long ago by the gods, despite having human intelligence however, the Loquitor are in a constant battle with themselves as they balance a fine line between their human and animal nature. Because of this, it has led to many unfortunate accidents where a curious wanderer will come across a Loquitor who has either fallen into a totally wild state or was caught in a moment of weakness where they were struggling with themselves.
Despite these ever-present risks though, the race is friendly and accepting to those who come along, leading to scholars and mages attempting to try and find a cure to hopefully silence the other half of their nature for good and help the species live a normal life...albeit on four legs or with a pair of wings.
TLDR ; Talking animal race who like to live a life as close to their normal counterparts as possible due to a cursed wild side they can't control. They do have human intelligence though and are pretty friendly to outsiders so long as they aren't caught in a moment where they are struggling with themselves.
[6th Isle "The Horizon Grasslands"] + Also nicknamed the "Farmer's Paradise" due to the fertile soil and constant pleasant weather. Here, if one were to wish for a simpler life, this would be their first stop as the local population consists mostly of humans, animal hybrids, and a few Loquitors here and there are always happy to visitors and new residents alike. But...deep in the caves that dot the isle, there is a rather well-kept secret that's well-known amongst the people.
That they should be wary of any farm animals that manage to escape from their owners' fences and holds before venturing off to the wild. For they'll attracted to the sweet-smelling and highly contagious spores of the fungus known as the "Bleeding Crown" where they may risk being well...infected.
But of course, such a thing has never happened due to the wary eyes of the residents and the caves being sealed off for centuries!
Right?
TLDR ; Farming isle with sweet residents. Just be careful of animals accidentally escaping or they may run into the scary fungus.
#oc story#original character#writing#writers on tumblr#writer stuff#creative writing#writer#writeblr#writerscommunity#blueswritingstuff#bluesrants
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Afro Asian native with goblinoid giant kin fae elvish ancestry spellcaster fighter and gunslinger adventurer
Lysander Alphonse Norwood/Luciana Jaqueline Norwood or Kittsak/Kaeo Alin Pramoj: Profile, Record, & Archive:
Name:Â
Human Name:
High King/High Queen Lysander Alphonse Norwood/Luciana Jaqueline Norwood
Chieftain and Warchief Kittsak/Kaeo Alin Pramoj
Fae Elvish Name:Â
Eroan/Darshee Loraphine (Light Fae name)
Kherveh/Kaithri Varvic (Dark Fae name)
Goblinoid or Giant Kin Name:
Ozhe Ugor/Noski Ugor the Wrath
Species:Â
Human
Variant Human: Faerun, Kara-tur, & Maztica (Chondathan, Gurs, Azuposi, Illuskan, Metahel, Netherese, Purang, Nars, Imaskari, Nubari, Calishites, Shaarans, Northlanders, Chultans Nahopaca, Kuong, Nexalan, Wanese, Payit, Tuigan, Raumviran, Vaasan, Rashemi, Shou, Tethyrian, Issacortae, Bedine, Koryoan, Turami, Bawani, & Turami).Â
Variant human: Arctic, Islander, Subterranean (Deep human), Coastal, Desert, Forest, Jungle, Grassland, Marshland, Jungle, Hill, Mountain, Swamp, Urban, & Sky Kingdoms (ariel nation in the sky held up by anti gravity tech and magic).Â
Half elf
Elvish Ancestry
Half goblinoid
Goblinoid ancestry
Half giantkin
Giant Kin ancestry
Subrace:Â
High Orc (Evolved Water Orc), Half Orc (half Gray Orc), White Snow Kijin (Evolved White Ice Oni), Storm Giant, Ancient Ogre (Evolved Elder Ogre), High Troll (Evolved Fire Troll), Half Troll (half Ice Troll), Half Giant (half Cloud Giant), Frost Goliath, & Half Oni (half Red Fire Oni) giant kin ancestry. Blue (Psionic Goblin), Batiri, Hobgoblin, Half Goblin (half Fire Goblin), Kijimuna, Nilbog, Tinker, Urban Goblin, & Space Goblin goblinoid ancestry by their father High King Elric Norwood or Chieftain and Warchief Kehar Sujin Pramoj.
Night Elf, Moon Elf, Half Elf (half Drow), Celestial Elf, Earth Elf, Desert Elf, Crystal Elf, Star Elf, Gray Elf, Void Elf, Ice Elf, Dark Elf, & Space Light Elf Fae ancestry by their father High King Elric Norwood or Chieftain and Warchief Kehar Sujin Pramoj.
High Elven, Cosmic Elf, Wood Elf, Half Elf (half Proto Elf), Urban Elf, Fire Elf, Sea Elf, Wild Elf, Water Elf, Sun Elf, Blood Elf, & Space Dark Elf Fae ancestry by their mother Empress Victoria Delacroix or Sultan Farah Talia Kahn.
Bakemono, Koalinth (Sea Hobgoblin), Norker, Snow Goblin, Swamp Goblin, Tinker Goblin, & Verdan (shifter goblin) goblinoid ancestry, Arctic Orcs, Ash Giant, Aquatic Orcs, Black Orcs, Cave Troll, Cloud Giant, Eldritch Giant, Death Giant, Desert Giant, Firbolg, Fire Giant, Fire Oni, Fire Troll, Fog Giant, Forest Troll, Frost Giant, Gray Orc, Hill Giant, Ice Oni, Ice Troll, Island Giant, Jungle Giant, Jungle Orcs, Lowland Troll, Ogre, Mountain Giant, Mountain Orc, Mountain Troll, Sand Giant, Snow Troll, Stone Giant, Storm Giant, Storm Oni, Swamp Orc, Titan, Tree Troll, Tundra Orc, Verbeeg, Voadkyn (Wood Giant), Water Orc, Water Troll, & Space Giantkin (descended from giantkin who terraformed and colonized the stars) ancestry by their mother Empress Victoria Delacroix or Farah Taliah Kahn.
Fae Arch Fey, Celestial Eladrin, Dryad, Fey Eladrin, Noble Eladrin, Nymph, Fey Touched, Hamadryad, Naiads, Nereids, Nixie, Rusalka, & Yuki-on-na ancestry by their mother Empress Victoria Delacroix or Sultan Farah Talia Kahn.
Magical Human, Indigenous Magical Human, & Homo Magi Hybrid Variant Human. Elvish ancestry. Giantish ancestry. Goblinoid ancestry.Â
Racial Identity:Â
Magical Human (poc coded). Homo Magi (white coded). He/she/they are Southeast Asian, East Asian, West Asian, & South Asian coded.Â
Born to Paramount Chieftain and Warchief Kehar Sujin Pramoj-Kahn or High King Elric Luka Norwood a mixed Asian Native coded father and a Kahn Farah Talia Kahn or Empress Victoria Josephine Delacroix mixed Afro Asian Native coded mother.Â
If their father was in our world he would identify as an Asian Native who is Southeast Asian Thai, South Asian Nepalese, East Asian Chinese, European Russian, & Yurok Indigenous .Â
If their mom was in our world she would identify as an Afro Asian Native whoâs Black African Libyan, West Asian Iranian, East Asian Mongolian, Berber Indigenous of North Africa, & European French.
Cultural Identity:Â
Indigenous Magical Human (native coded). In real life he/she/they would be considered an Afro Asian Native. Â
Insults:Â
Soft meat, round ears, spoon ears, normie, pink-skin, smoothskin, suckling, monkey, world blight, tree killer, graceless elf, rabbit spawn, milkskin, whore-race, ape spawn, cattle, & round teeth (as a human variant)
Swampskin, tusk face, greenskin, low born, fangless, slime skin, necro breath, pig face, tusker, scrawn born, weak jaw, bastard, runt, warthog, brute, pup, fake giant kin, grunt, weak blood, halfbreed, green blood, cast off, oath broken, forsaken, half a savage, giant kin spawn, impure, sheath-meat, half man, little tooth, half good, polluted blood, short pork, savage, half caste, green ape, & short tusk (as someone with giant-kin ancestry)
Green skin, slime skin, baby orc, gobbo, & trash gnome (as someone with goblinoid ancestry)
Mongrel, half wit, half a brain, half breed, dirty blood, diet fae, civilized elf, half bad, fling kid, muddied, outcast, half caste, elf lite, half ear, traitor baby, half blood, half good, mutt, bastard, not enough. and halfway (as a half fae elf)Â
Leaf lover, wingless fairy, santaâs helper, flower eater, mushroom dancer, pointy ears, knife ear, faithless, sapling, rot wood, sun lover, branch muncher, berry breeder, tree shaggin pixie, woodland sprite, tree fucker, dew drinker, bark sniffer, ash face, tree thumper, fey mongrel, surface dweller, discount dryad, knife ear, daisy sniffer, sap blood, domesticated fae, fairy wannabe, hippie, dagger head, and leaf licker (as someone with fae dark and light elven ancestry)
Birthday:Â
November 3rdÂ
Scorpio Tiger
Height:Â
5â8â Male Goblinoid Form
5â9â Female Goblinoid Form
5âČ10â Male form in human variant form.Â
5â11â Female form in human variant form.
6â1â Male Fae Elvish FormÂ
6â2â Female Fae Elvish form
7â2 to 9â3 ftâ Male Giantkin Form
7â3â to 9â5ft Female Giantkin Form
Weight:Â
180 (For Human Variant Form only)
200 (For Elvish Fae Form)
280 (Hobgoblin Goblinoid Form
380-480 (Giant Kin Orc/Troll/Oni/Goliath form)
Shoe Size:
Goblinoid (Hobgoblin) form: Mens 10
Human form: Mens 11
Fae (Dark or Light Elf) form: Mens 12Â
Giantkin (High Orc, High Troll, Goliath, Oni, or Ogre) form: Mens 13 to 20Â Â
Body Type:Â
Tone and athletic and somewhat chubby body type (Human variant form)
Lean and slender body type (Elvish Fae Form)
Mixture of body builder body type and strongman physique (giant kin form)
Appearance:Â
They are highly attractive to other humans, fae, & goblinoid giant kin when in their human form, fae elvish form, & giant kin goblinoid formÂ
Bust, Hip, & Waist Measurements (When in female form):
38C-44H-36W
Hairstyle:Â
The long, uncut, & bound hair tied in a bun seen in pre colonial East Asian and Southeast Asian society since he/she/they are Afro Asian Native. with silver hair braid beads, gold hair braid beads, & bronze hair braid beads. These braided hair beads come with magical human, homo magi, and indigenous magical human magical runes and symbols. The beads are braided into their hair with the small magical bamboo wood beads. It is also braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. The bamboo beads symbolize luck, protection, prosperity, stability and strength. Their hairstyle is tied in a bun with some flyaways.
As an Afro Asian Native they keep their hair tied in dreadlocks, twists, & braids hairstyle. Braided by their parents.
He/she/they later shaved their head to a short haircut after an emotional moment of losing their wands. Wands passed down to them by their parents have been in their family since the first magical users of their ancestors. When it was destroyed in an act of betrayal by a half elf homo magi death knight and fallen paladin. Several cultures connect hair to a higher power, the universe, ancestors. The homo magi half elf white nn coded character Harrison Williams destroying the wands of a bipoc character is a micro and macro aggression act of anti native racism. Siblings and cousins didnât understand the significance so their elders had to tell them and help them understand the grievance of this act of betrayal by their former friend and rival.Â
He/she/they now have a clipper cut, crew cut, high and tight, Ivy League, pompadour, or clean shaven hairstyle in masculine male form. Itâs tightly coiled. It is a tall or high Afro tapered on the sides. With a low skin fade with a design and locs on top. The design shaved into their low skin fade is an arcane symbol. The locs braided with metal braids and beaded with wooden beads. Some parts of the locs are dyed silver and gold.Â
Long ponytail that is partly shaved in a punk look. Single or double three strand flat braid. When in female form when transfiguring with magic. Sections of his/her/their hair are adorned and braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. Sections of his/her/their hair are braided with bronze, silver, & gold metal braid beads. Beaded and braided by siblings.
They also wear their hair in a bouffant hairstyle. He/she/they structured part of his/her/their loosely knotted or twisted pinned up buns with silver, brass, & gold wire. Sections of his/her/their hair are adorned and braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. Sections of his/her/their hair are braided with bronze, silver, & gold metal braid beads. Beaded and braided by cousins.
Queue or double braids as someone Indigenous magical human third gender. Beaded and braided by aunts and uncles.
All of these hairstyles are magically dyed. Parts of their hair glow gold or silver using a glowing magical elixir or potion crafted by an alchemist that bonds to the dna in their hair.Â
Dadâs hairstyle is a tonsured head and queue of pre colonial East Asian China.Â
Momâs hairstyle as an Afro Asian woman of color is twists
Hair color: Jet Black.Â
Hair texture: Lush and slick
Hair look/state: Shiny and brushed
Eye Color:Â
Left biological eye. Dark brown almond. With flecks of gold the color of the desert sand and black the color of obsidian in the iris.Â
Right prosthetic clockwork mechanical and magical glass eye. Eye color that can be red, blue, green, purple, white, yellow, orange, or black because of interchangeable ruby, sapphire, emerald, amethyst, diamond, citrine, or obsidian gemstone crystals that act as eye irises. When using magic the clockwork mechanical magical glass eye glows scarlet, azure, emerald, amethyst, silver, gold, & charcoal.
Eye Sight:Â
Near-sighted. Myopic. Canât see far. Wears black magical prescription glasses. Magical modern reading glasses with rectangular shaped lens. These frames had full rims. These glasses were made out of both plastic and metal. Â
Skin color:Â
Brown. Terra Cotta. Russet. Sepia. Umber
Depending on human form, fae elvish form, or goblinoid/giant kin form
Fatherâs skin tone is sepia and terra cotta
Motherâs skin tone is ochre and umberÂ
Younger siblings have ochre, terra cotta, sepia, umber, tawny, & gold skin tones.Â
Extra:
Their eyes and hair change color when using magical human magic, indigenous magical human magic, and homo magi magic. Their eyes and hair blaze silver, charcoal, amber, emerald, cardinal, or sapphire. The palms of their hands and mouth burn pearl, onyx, gold, jade, ruby, or cobalt. The color they glow depends on what type of magic they are using as a magic user and fighter.
In their human form they have more human features. In their elvish fae form they have more dark and light elvish features. In their goblinoid and giant kin form they have more hobgoblin, orc, goliath, troll, oni, & giant features.
Age: 35 by humanoid standards.Â
Non-magical humans can live to 200 to 300 years thanks to technology. Magical humans like Homo magi, Indigenous magical humans, & magical humans can live up to 500 to even thousands of years thanks to technology and magic.Â
Tattoos:
His/her/their body is covered in traditional tattoos as a native person of color. His/her/their body from their upper body (of their face, neck, chest, back, & legs) are covered in traditional Indigenous magical human tattoos. His/her/their arms and legs are covered in traditional magical human tattoos. The traditional magical human and traditional Indigenous magical human tattoos blaze ruby, emerald, and cerulean when using magic.Â
Their chest is covered in East, Southeast, South Asian, & West Asian inspired samurai, dragon, tiger, white lotus flower, oni, & mythical bird tattoos.Â
Their back is covered in modern magical steampunk tattoos. These are tattoos of a Victorian noble lady woman of color wearing a suit, goggles, and a top hat. She is wielding a rapier and a quadruple barrel flintlock pistol. This tattoo is of their Afro Asian native ancestor on their mothers side. She is in front of a background of roses, cogs, gears, springs, pocket watches, screws, clocks, etc. She wears a top hat so her hairstyle under the top hat is an afro puff ponytail coming out from the side.
They are both rebelling and conforming to magical human and indigenous magical human tradition. They are rebelling and evolving. They are learning about themselves in their new environments and adjusting to changes and challenges in non native society of the Homo magi.Â
Hands are covered in Homo magi magical tattoos. These tattoos glow amethyst when using magic.Â
Markings:Â
Arms and legs are covered in West Asian and South Asian Henna magical body markings. The edges around the markings radiate silver, obsidian, and gold when using magic. These markings only exist when they are transfigured into their female form using magic though. They don't exist when he/she/they are in their male form.
Scars:Â
They have a blue magical scar that goes from the top of their face on their left forehead all the way to the bottom of their left cheek. The scar goes through their left eyebrow. They were blinded in one eye by disfigurement early on in their life as a magical military officer. They later had this eye replaced with a prosthetic mechanical clockwork and magical glass eye. They cover this prosthetic eye with a black eyepatch.
Motor skill:Â
Cross dominance. They shoot rifles with their right hand. They eat with their right hand. They draw, paint, & write with their left hand. They pitch with their left hand. They use a baseball bat and hit a baseball with their right hand. Â
Jewelry:
Magical jewelry set.Â
Pocketwatch. Lets the user control and manipulate time. Lets the user go back in time or forwards in time but only for a few minutes.Â
Steampunk watch. Silver watch with gold inlays. Gears, screws, knobs, & dials made out of brass, copper, silver, & gold.Â
Witch Necklace with magical pendant. Amplifier artifact. Gives owner or wearer a titanic boost to whatever powers they already possess or unlocking latent powers. Gold necklace with sapphire gemstone. It is a magical talisman or amulet. A talisman is any object ascribed with religious or spiritual magical powers intended to protect, heal, or harm individuals for whom they are made for. A talisman is an object, typically an inscribed ring or necklace with a crystal gemstone, that is thought to have magic powers and to bring good luck. Talismans are often portable objects carried on someone in a variety of ways. An amulet, also known as a good luck charm, is an object believed to confer protection upon its possessor. Attached to the amulet are wooden talismans carved into the shapes of animals sacred to the magical humans and Indigenous magical humans. Animal figurines are carved out of ash wood, birch wood, cherry wood, elm wood, hazel wood, maple wood, oak wood, pine wood, rose wood, & willow wood. Such as wooden talismans of a magical cave bear, ferret, badger, dire wolf, fox, coyote, eagle, raven, owl, moose, buffalo, deer, fish, lizard, snake, crocodile, elephant, hyena, leopard, lion, ibex, water buffalo, crane, tiger, turtle, stingray, dolphin, shark, whale, & orca. As these are animals sacred to them as an Afro Asian Native. These wooden talisman totems are interchangeable and each totem gives them a specific power and strength. Some give extra strength, flexibility, perception, speed, endurance, constitution, charisma, intelligence, agility, or luck boosts. Also attached to the necklace are trophies from their hunts of and fights with magical beasts, animals, & creatures such as a fire basilisk fang, a chimera claw, a manticore tooth, a juvenile minotaur steer horns, a shard of a black alicorn (evil winged unicorn) horn, an Orochimaru snake fang, a shard of a evil Kirin or Qilin horn, an Egyptian sphinx claw, & a cryogenic ice hydra fang.Â
Alchemist Necklace with magical amulet. A gold necklace that comes with a red ruby colored philosopherâs stone. Made by legendary alchemist Nicholas Flamel. Stolen from him by a female half elf arcana spy and arcane trickster rogue. She is the reason magic users distrust other magic users. A previous occupation of hers involved copying spells from the spell books of the best magic users and selling them to the highest bidder. Whether it be another wizard or the wizard who owned the spell originally. She was hired to steal a completed philosopherâs stone from the alchemist Nicholas Flamel. She stole it from him while he was working in the capital as a royal alchemist even though he was protected by a squad of gunslingers, fighters, magic users, & paladins. A sorcererâs stone is a rare magical artifact and substance. Reputed to be able to transmute base metals into precious metals, cure diseases and illnesses, revive dead plants and animals, create flexible or malleable glass, cure toxins and poisons, extend a humanoidâs lifespan on a supernatural level, bring the dead back to life, transmute common crystals into precious gemstones, heal wounds and injuries, create of a homunculus, & even grant immortality. To create one, one needs to know the right alchemical formula, have the required ingredients, & the right preparation.  Â
Mage Bracelet. Power limiter. Item is a power regulator used to restrict his/her/their power level. This item lets him/her/them control his/her/their magic power. When he/she/they were an apprentice of a grand magician and grand sorceress they gave him/her/them this bracelet to help them learn to control his/her/their uncontrolled and dangerous raw magic. In time he/she/they were able to use magic without the power limiter safely. This power limiter was also used in magical training as training with their full power suppressed helped increase their magical power. Gold and palladium metal bracelet with four black tourmaline, shungite, tigerâs eye, apache tears, & hematite gemstone crystals. Gemstones are carved into the shapes of the sun, moon, planets, stars, comets, & other celestial objects.Â
Sorcerer/Sorceress Rings of power. Silver, gold, steel, & platinum rings with ruby, sapphire, emerald, amethyst, & diamond gemstones on their left hand. Tungsten, palladium, cobalt, & titanium rings with agate, garnet, jade, onyx, & sardonyx gemstones on their right hand. Amplifier artifact that boosts spellcasting abilities. Gives owner or wearer a titanic boost to whatever powers they already possess or unlocking latent powers. Gemstones are carved into the shape of the elements of earth, fire, water, air, storm, wood, nature, stone, & ice. Gives the user super strength. Gives the user heightened defense and durability.Â
Clan sigit ring. Gold ring with sapphire gemstone. Attached to the ring is a wolf. The wolf is made out of black titanium and silver. The wolf looks like itâs eating the sapphire gemstone. The eyes of the wolf have extra small ruby gemstones. Has inscriptions of the noble and old house of Norwoodâs clan motto and the ancient and powerful house of Delacroixâs clan motto.Â
Piercings:
Warlock Earrings with lapis and peridot gemstones. Amplifier artifact. Gives the owner a small boost to whatever powers they already possess. Helps wearer in unlocking hidden latent powers. Gives the wearer the power of super hearing. Gives the user glamor and illusion based abilities. Comes with fire basilisk fangs. It is beaded. It comes with purple, gold, & black colored beads with a red border. The purple symbolizes royalty. Gold symbolizes riches. Black symbolizes the dark place we must go to to achieve liberation. Red symbolizes the spilling of their blood by non native settler Homo magi. It is a magical human and Indigenous magical human regalia.Â
Warlock Earrings with obsidian and sardonyx gemstones. Amplifier artifact. Gives the owner a small boost to whatever powers they already possess. Helps wearer in unlocking hidden latent powers. Gives the wearer the power of super hearing. Gives the user glamor and illusion based abilities. Comes with feathers from the West Asian Roc Arabic magical bird and West Asian mythological Persian Iranian Simurgh bird. Feathers are black, brown, gold, & white. It is beaded. It is a magical human and Indigenous magical human regalia. Â
Six ear piercings on their light Fae Elvish ears that are made out of silver, gold, palladium, & titanium. Three on each side of their ear. On the left ear one tragus ear piercing with ruby gemstone, one helix ear piercing with sapphire gemstone, and one lobe ear piercing with aquamarine gemstone. On the right ear one anti tragus ear piercing with a tiger's eye gemstone, one anti helix ear piercing with moonstone gemstone, and one lobe transversal ear piercing with sugilite gemstone. These earrings act as a magical shield for basic magical attacks.Â
Ear cuff piercing on their left and right ear. Pierced in the elongated part of their light fae Elvish ears. Piercings made out of bone. Both are black as they are the bones from a magical beast, creature, or monster. Both earrings gave them the ability to see a few minutes into the past and future. Left ear cuff piercing was made out of bone from a cryogenic ice hydra. It was a monster that shot ice breath blasts from its fifty heads. The earring gives the user ice resistance. Right ear cuff bone piercing was made from bone of a fire basilisk. The earring gives the user fire resistance. Â
Twelve ear piercings when in goblinoid/giant kin form. Twelve ear piercings on their giant kin/goblinoid ears that are made out of gold, silver, palladium, & titanium. Six on each side of their ear. On the left ear one tragus ear piercing with ruby gemstone, one conch ear piercing with agate gemstone, one helix ear piercing with sapphire gemstone, one daith ear piercing with alexandrite gemstone, one snug ear piercing with almandine gemstone, and one lobe ear piercing with aquamarine gemstone. On the right ear one anti tragus ear piercing with a tiger's eye gemstone, one rook ear piercing with amazonite gemstone, one anti helix ear piercing with moonstone gemstone, one rook ear piercing with ametrine gemstone, one forward helix piercing with amber gemstone, and one lobe transversal ear piercing with sugilite gemstone. These earrings act as a magical shield for basic magical attacks.Â
Human form piercings:
Silver high lobe rings with andalusite and bloodstone gemstone on their left and right earÂ
Gold barbell piercing with andradite and citrine gemstone on their left and right ear
Diamond helix stud lobe piercings with aquamarine and danburite gemstone on their left and right ear
Titanium helix upper lobe rings with aventurine and diamond gemstone on their left and right ear
Palladium vertical eyebrow piercing spiked barbell with benitoite gemstone on their left eyebrow
Palladium horizontal eyebrow piercing spiked barbell with beryl gemstone on their right eyebrow
Medusa diamond stud piercing with diopside gemstone above their lip
Gold dimple studs with emerald gemstone in their cheeks
Silver spiked labret with hiddenite gemstone on their chinÂ
One palladium septum ring piercing with gemstone that goes through their nose that comes with diamond gemstone. They are allergic to fake gold and fake silver.Â
Silver barbell bridge piercing with lolite gemstone between their eyes on top of their nose.Â
A rhino barbell nose ring piercing with opal gemstone on the top of their nose.
Two nose ring piercings with amethyst and pearl gemstones on the left and right side of their nose.Â
Black Nasallang piercing with jade and jasper gemstone on the left and right side of their nose
Third eye diamond stud piercing with kunzite gemstone on their foreheadÂ
Silver barbell piercing with kyanite gemstone in their navelÂ
Gold barbell piercing with labradorite gemstone on their chestÂ
Palladium barbell nipple piercings with lapis lazuli and malachite gemstone
Giant kin piercings:Â
Two Orcish High Orc tusks that poke out of the bottom of their mouth. These orc tusks are adorned with two silver rings with garnet and onyx gemstones that wrap around their tusks.Â
Two High Troll tusks that poke out of the top of their mouth. These troll tusks are adorned with two bronze rings with jade and amber gemstones that wrap around their tusks.Â
Two Hobgoblin goblinoid tusks that poke out of the top of their mouth. These hobgoblin tusks are adorned with two gold rings with quartz and jasper gemstones that wrap around their tusks.Â
Two Ancient Ogre tusks that poke out of the bottom of their mouth. These ogre tusks are adorned with two copper rings with agate and emerald gemstones that wrap around their tusks.Â
Two Giant kin Red Fire Oni Kijin horns on forehead. These oni tusks are adorned with titanium ring piercings with rhodonite and zircon gemstones. The top of the horns has a floating orb of fire.Â
One Giant kin White Ice Oni Kijin horns on forehead. The top of the horn has a floating orb of frost, snow, & ice. It was broken in half in combat with a adamantine spear by a high elf during the Alliance Civil War and was filed down to a horn stub. They had an elder carved arcane symbols and esoteric images into the horn stub.Â
Two Giant kin Blue Storm Oni Kijin horns on forehead. These oni tusks are adorned with brass rings that are piercings with malachite and alexandrite gemstones. The top of the horns has a floating orb of lightning.
A motorized spinning ball or disc shaves these horns and tusks down so they donât grow too long and stays manageable and so shapes them in a stylish fashion.Â
Some elders of their clan, tribe, & nation feel these piercings are off putting, ostentatious, and vulgar. Others were swayed to change their minds on how they felt about it.Â
Some peers of their clan, tribe, & nation feel that these piercings are unpleasant, pretentious, & tasteless. Some find them fascinating and intimidating. Most try to mask their curiosity.Â
Features:Â
When in Goblinoid or Giant Kin Form:
Magically reinforced spine for extra support that can lift objects much stronger than themÂ
Shell like scales on areas where they need more protection like forehead, knuckles, knees, & elbowsÂ
Knobby skull structures
Opposable wolflike ears that can focus better on sounds and voices around them.
Sharp and asymmetrical body features.
Stocky, athletic, & heavy set body
Narrow, broad, strong, refined, sharp, smooth, bony, soft, full, piercing, square, jutting, slipped, angular, sloped, prominent, subtle, protruding, & structured facial features Â
Bodybuilder body type and strongman physique
Deep or bright red, purple, & yellow eyes with metallic flecks in the iris.Â
Flowing, thick, swept, fluffy, locâd, & tightly coiled hair.Â
Grooved, funnel shaped, coiled, & pointed tusks.
Ridged, curved, sharp, & spiraling horns.
Their mouth has four sets of tusks as someone with goblinoid, troll, orc, & ogre ancestry.
Two Orcish High Orc tusks that poke out of the bottom of their mouth. These orc tusks are adorned with silver rings with garnet and onyx gemstones that wrap around their tusks.Â
Two High Troll tusks that poke out of the top of their mouth. These troll tusks are adorned with bronze rings with jade and amber gemstones that wrap around their tusks.Â
Two Hobgoblin goblinoid tusks that poke out of the top of their mouth. These hobgoblin tusks are adorned with gold rings with quartz and jasper gemstones that wrap around their tusks.Â
Two Ancient Ogre tusks that poke out of the bottom of their mouth. These ogre tusks are adorned with copper rings with agate and emerald gemstones that wrap around their tusks.Â
One Giant kin White Snow Oni Kijin horn on forehead.Â
Two Giant kin Blue Lightning Oni Kijin horns on forehead. These oni tusks are adorned with brass ring piercings with malachite and alexandrite gemstones.Â
Two Giant kin Red Fire Oni Kijin horns on forehead. These oni tusks are adorned with brass ring piercings with rhodonite and zircon gemstones.Â
The bottom of the horns are covered by an elaborate red headband adorned with gemstones. The headband keeps the Afro Asian Native hair out of their face.Â
Their neck is covered with a blue bandana with a gold metal plate engraved with an arcane symbol engraved on it.
They do not mask these features. This lets them know who fears them and lets them know who their real friends are.Â
These features are considered intense, cryptic, domineering, enigmatic, striking, fierce, imposing, alluring, regal, vivid, mystical, intricate, & magnificent by their goblinoid and giant kin allies.Â
When in Fae Elvish Form:Â
Long purple, silver, or green Dark Fae hair tied in a dutch or french braid.Â
Braided with metal braids and beaded with wooden beads.Â
Red, green, blue, or purple Dark Fae Elvish eyes.Â
Narrow, sharp, full, keen, refined, soft, smooth, bony, craggy, sloped, angular, protruding, subtle, & pronounced facial featuresÂ
Light Fae Elvish ears.Â
Upturned Nose.Â
Androgynous Face.Â
High Cheekbones. Â
Enlarged eyes.Â
Two antennae on forehead. Helps with psionic powers, telepathy, empathy, & resistance against mind control.
Feathery growths around the sides of the face.Â
Petal flower plant-like growths on arms and shoulders that grow stronger under sunlight, starlight, & moonlight.Â
Silken and velvety pearlescent skinÂ
Delicate and symmetrical facial features.
Lean and toned body type.Â
Dark fae elvish form has gunmetal color hair.Â
Matte black color skin with a sheen to it that looks like car paint.Â
Deep burnt orange red undertone.Â
Red hair with brass highlights.
These features are considered meek, delicate, slight, dreamlike, petite, timid, graceful, effervescent, spunky, airy, sparkling, lissom, willowy, vivacious, dainty, elegant, & fine by their light and dark fae elvish allies.Â
They do not mask these features. This lets them know who fears them and lets them know who their real friends are.Â
Sex: Male. Assigned male at birth or AMAB
Gender: Nonbinary or Two Spirit
Gender Identity: Bigender or Pangender
Sexual Orientation: Omnisexual, or Polysexual
Pronouns: He him, she her, they themÂ
Religion: Magical human pagan. PolytheisticÂ
Spirituality:Â
Believer in Indigenous magical human spirituality.Â
Believer in animism. Belief that nature, animals, plants, & objects have souls.Â
Languages:Â
Fluent in reading, writing, & speaking the Indigenous magical human language, magical human language, & Homo Magi language. Fluent in writing, reading, and speaking Common, Undercommon, Goblin, Underdark, Fey, Elvish, Droll, Draenei, Gnomish, Dwarvish, Troll, Sylvan, Orcish, Halfling, & Giantish. They are fluent in these languages because of their Human, Elvish, Giant Kin, & Goblinoid ancestry. They are inarticulate in Deep Speech, Fiendish, Serpent Tongue, Celestial Primordial, & Draconic. Â
Disabilities:Â
Autistic as someone with autism
Neurodivergent: ADD or attention deficit disorder, ADHD or attention hyperactive disorder, OCD or obsessive-compulsive disorderÂ
Prosthetic Arm:Â
Automotive Armored Prosthetic Bionic Arm. They have an automotive armored prosthetic bionic right arm. He/she/they are physically disabled as someone because he/she/they were disfigured in combat during war. He/she/they were disfigured by a magical arcane mithril longsword wielded by an officer of the Homo Magi Empire. At some point in the past he/she/they have lost use and function to a part of himself/herself/themselves. But through study of the arcane and the help of those who have already done so he/she/they have replaced it with an advanced high-end prosthetic bionic replacement. It is a prosthesis that replaces a missing extremity such as an arm or leg. The type of limb used is determined by the extent of amputation or loss of the missing extremity and the location of the missing extremity. Artificial limbs are needed for a variety of reasons where a body part is either missing from the body or a body part is too damaged to be repaired. It was built for them by an engineer, an inventor, a mechanic, several artificers of differing subclasses and backgrounds, & several highly skilled magic users (such as a mage, alchemist, sorcerer, witch, & warlock). It was installed on their body through a team of highly trained surgeons and doctors. Having artificial prosthetic limbs comes with a number of complications. Some of which are minor inconveniences while others can be dangerous if ignored. Due to the constant risk of damage and mechanical failures the mechanical prosthetics require daily maintenance and repair. It is maintained and repaired regularly by a team of mechanics and artificers. The automotive armored prosthetic bionic arm is highly upgradable and highly customizable. The prosthetic is linked directly to the nervous system taking electrical pulses from nerves to regulate the many electrical motors and actuators inside the prosthetic bionic arm. It can be moved at will like a natural appendage. This augment functions as if it were the normal body part. These constructs are designed to replace lost limbs if magical healing is not available or if the user desires to have an improved replacement. The automotive mechanized bionic prosthetic arm has electrical motors, gears, & springs. The bionic arm is made with a full skeletal titanium frame with steel armor plating to protect the wires and intricate machinery inside. The automotive armored prosthetic bionic arm moves using synthetic muscles and fibers. It is a fully articulated prosthetic arm with multiple moving parts capable of manipulating even weapons. Once the prosthetic is attuned to its user it will behave and act as the limb it replaces. It moves according to conscious and unconscious thoughts and commands from its user. This was a prosthetic intended to replace lost limbs and damaged organs. This advanced prosthetic replaced and enhanced the lost limb. The prosthetic bionic arm was painted to look like their real biological arm. First perfected by draenei, gnomes, dwarves, & goblins, the armored automotive prosthetic bionic arms arms are now built by several master artificers, inventors, & engineers. The bionic arm provides an almost perfect semblance of full functionality but is quite expensive. The recovery time it took for the user to recover from the automotive armored prosthetic bionic arm after doctors and surgeons installed on their body took three months. It does not require an external energy source. It has a built-in battery. The automotive armored prosthetic bionic arm is electrical, steam, & gas powered. This prosthetic arm is also powered by small finely cut shining magical ruby, diamond, amethyst, onyx, pearl, malachite, sapphire, jasper, topaz, quartz, & emerald gemstones inserted throughout the bionic arm. The automotive armored prosthetic arm is also a magically enhanced bionic arm. This prosthetic bionic arm is made of steel, gold, silver, electrum, nickel, brass, titanium, platinum, & copper for durability. However, contemporary technological advancements have allowed certain automotive armored prosthetic bionic limbs to be composed of other materials as to be less cumbersome and more durable than steel in abnormal conditions. This prosthetic bionic arm is also made with a weave of chrome, fiberglass, aluminum, & carbon fiber for flexibility. Like wearers of normal prosthetics these users are subject to various aches and pains resulting from drastic changes in barometric pressure. However another drawback to full steel limbs are the adverse effects which occur in extreme conditions such as heat and cold. In extremely high temperatures the metals which conduct and retain heat induce great deals of discomfort to the user. Who must remain with a heated metal object grafted to the skin. In extremely cold temperatures the cold conducting metals cause standard oils to cease functioning as well as expedite frostbite damage to the connecting tissue. This means that the bionic arm is also made of lighter more expensive alloys that is resistant to extreme temperature changes so the armored automotive prosthetic bionic arm no longer suffers the ill effects of certain extreme heat and extreme cold environments. This is a high quality prosthetic bionic replacement that is made to look life-like (at least at first glance). This artificial prosthetic limb is much less bulky than its counterparts. Since its frame more closely follows the contours of an organic biological limb. The exterior and interior of its chassis is lined with precious gemstones, crystals, metals, and complex arcane engravings. Engraved with intricate decorations and animated with magic. A powerful enchantment provides full sensory feedback to its user allowing all sorts of tasks to be accomplished with the limb. It was upgraded with large glowing red, blue, green, gold, silver, & violet bold magical crystals. The bionic arm comes with a built-in sonar to detect nearby enemies and allies. Some of the more creative and talented prosthetics inventors, artificers, & engineers have been known to include all sorts of devices in prosthetic limbs. Some ranging from helpful tools to dangerous weapons. Including some with questionable legality. Some intrepid amputees have even been known to tinker with their limbs on their own time. However you go about it, modifying an artificial limb requires great expertise and tends to be costly. The prosthetic bionic arm was later weaponized and upgraded with mithril, adamantine, etherium, & orichalcum metal for combat situations as a military grade augmentation. This makes the prosthetic arm built with a lot of durability and so would not break easily even with high output performances in combat.
Clockwork and Magical Prosthetic eye:Â
They have a prosthetic clockwork and magical right eye. The prosthetic magical clockwork metal eye is made out of platinum, brass, silver, gold, & copper. They have a blue magical scar that goes from the top of their face on their left forehead all the way to the bottom of their cheek. The scar goes through their left eyebrow. They were blinded in one eye by accident early on in their life as a magical military officer. However their caretakers managed to craft, buy, or otherwise procure some kind of device that allowed them to see more or less like normal people. He/she/they are physically disabled as someone because he/she/they were disfigured in combat during war. He/she/they were disfigured by a magical arcane adamantite crossbow bolt wielded by a high elf officer who was a ranger of the High Elf military of the Elven Federation. At some point in the past he/she/they have lost use and function to a part of himself/herself/themselves. But through study of the arcane and the help of those who have already done so he/she/they have replaced it with an advanced prosthetic replacement. Without the eye they had decreased depth perception. It was built for them by a gnome, dwarf, & goblin who were tinkerers, inventors, blacksmiths, engineers, & artificers. This mechanical and magical item looks as if a gnome, dwarf, goblin, & draenei attempted to install a watch, a sky pirate spyglass, a pocket watch, & small precious gemstone crystal into the person's eye socket. Since its clockwork technology you can hear the silent whirring of gears when very close to the eye. Losing your eye is fairly easy in a world filled with magic. Gaining back your sight is still possible if you have the brass, copper, silver, platinum, & or gold coin for it. In the biggest cities of the magical kingdoms, homo magi kingdoms, or Indigenous magical human nations you can find merchants of all kinds. However to gain your sight back you must approach only the best gnome, draenei, goblin, or dwarven tinkerers, mechanics, inventors, & artificers in the city. They can install the device in two days. The first day is spent on measurements and creating the components while the second day is spent installing the apparatus. Purchasing a mechanical clockwork and magical eye gains your sight back and much more. These devices not only return your vision but also prevent further eye loss with the diamond hard lenses and metal clockwork. The prosthetic eye lets them be a sniper as a sharpshooter when using a magical carbine or magical rifle. Bizarre irises or unusual pupils mark the individual. It is a magical clockwork prosthetic eye. The metal eye is inlaid with a crystal. The magical crystal iris is hidden behind a glass eye iris made out of four diamond lenses. This artificial eye replaces a real one that was lost or removed. They can see through it as though it were a normal eye. It is adorned by interchangeable gemstone jewel crystals. The crystal can be a blue sapphire, red ruby, green emerald, white pearl, purple amethyst, black obsidian, or gold citrine gemstone crystal that acts as the prosthetic eyeâs iris. This lets their left eye color be a variety of colors. This is truly a luxury item for the blind. The clockwork eye has a glowing magical gemstone crystal iris with a rune where the iris is supposed to be. The iris is shaped like the slitted eye of a kitsune nine tailed fox demon or the eye of a hellhound. While the eye is embedded in their eye socket. It canât be removed by anyone other than them. The clockwork mechanical and magical glass eye upgraded with them as they ranked up as an adventurer. The eye has been customized and upgraded many times now that they are a S rank adventurer.Â
Their clockwork mechanical and magical glass eye. It is hidden under an esoteric black eyepatch made out of dragonhide leather from an ancient chromatic black dragon with a gold plate engraved with an arcane rune. The eye patch is encrusted with small magical sapphire, ruby, emerald, amethyst, & diamond gemstones. The eye patch blocks unwanted telepathy from telepaths and empaths. The eye patch makes the user invisible for several minutes.The magical eye was upgraded by tieflings, fiend, celestial, aasimar warlocks with arch fae pacts, undying pacts, dark pacts, undead pacts, genie or djinn pacts, celestial pacts, & fiend pacts. The clockwork mechanical and magical glass eye gives them superhuman perception, knowledge, charisma, wisdom, intelligence, & luck. This gives this magical eye and clockwork prosthetic eye many magical and supernatural powers. The crystal is engraved with an arcane symbol. It allows the user to shoot magical optic blasts in the forms of magical beams or lasers from their eyes. It is detachable and can send images and video to its owner while detached functioning as a spy camera. They have the ability to remove one's false, magical, & mechanical eye and use it to view hard-to-see areas during certain situations after placing it somewhere. The eye is not in any way connected to the owner yet it operates just as well as it was. It functions as a magical surveillance drone or spy camera. He/she/they have an arcane magical eye. It gives the user the ability of eidetic memory and memory retention. It can copy anything it perceives. Gives the user near 360 telescopic and binocular vision. It has three blindspots. These blindspots are hard to exploit though. The magical eye lets them mind control other people, but only who look directly into their prosthetic eye, for a few minutes. The arcane eye lets them see through illusions. It lets them hypnotize enemies with illusions but only with direct line of sight. Lets them summon and command low level celestials and infernals such as demons and angels. It lets them summon imps and mustevals as familiars. Allows users to use all elements such as fire, water, storm, rock, & nature as an elementalist. It lets them see in the dark with night vision or heat signatures with heat vision. It lets them see magical signatures. It lets them see invisible creatures. It lets them speed up or slow down their perception of time for a few minutes using the clockwork mechanisms in the prosthetic eye. They canât time travel using the eye though. It lets them see a few minutes into the future with the power of precognition, clairvoyance, & divination. It protects them from telepathy and telepaths such as mind flayers. It lets them use a penance stare or petrifying gaze on enemies who look directly into the eye for a few minutes. It gives them the superpower of ultimate vision with magic. They can see throughout the electromagnetic spectrum on a supernatural level. Allows users to see through supernatural disguises. Allows users the ability to see through dimensional rifts or interplane disturbances only for a few seconds. Gives the user the ability to use true sight for a few minutes. These powers are because of a magical clockwork entity that used mechanical symbiosis to fuse with the clockwork and magical prosthetic eye. Using these magical powers through the clockwork mechanical and magical glass eye is taxing on their energy, stamina, & endurance so they donât use it often. This is a masterwork crafted item of hobgoblin, dwarvish, gnomish, & draenei make is of near mythical platinum rarity. Â
Mental Illnesses: Depression, anxiety, panic attacks, & PTSD or post-traumatic stress disorder.
Relatives:
Parents:
Father: Magical human High King and Indigenous Magical human Chieftain Elric Norwood or Kehar Sujin Pramoj-KahnÂ
Mother: Magical human and homo magi Empress Victoria Delacroix or Farah Talia Kahn
Siblings:
Younger Sisters:Â
Paramount Chieftain and Warchief Charlotte Norwood who is a Barbarian and Fighter Â
Princess Olivia Norwood the Grand Inquisitor of Inquisition and High Elder of the Templar Mage Hunters
Princess Sophia Norwood a Magic User who is Grand Magister of an Arcane Magic Circle and the Parliamentary Leader of the Magical Government
Younger Brothers:Â
Chieftain and Warchief Mason Norwood who is a Druid and Ranger of a druidic circle Â
King Levi Norwood a paladin who is High Elder of a Knight and Paladin OrderÂ
Aunts/Uncles:Â
Six aunts and uncles.
Three aunts. Three uncles.Â
Cousins:Â
16 cousins.
Children:
Adoptive children:Â
Huan Niao
Liang Niao
Biological Children:
Liao Lua-Pramoj
Mai Lua-Pramoj
Brai Clearhunter
Mire Clearhunter
Hae Kim-Pramoj Daughter of Afro Asian Chun Hei KimÂ
Marital Status: Married.
Relationship Model: Polyamorous
Relationships:
Love Interests:
Spouses and Partners:
Magical human and Indigenous magical human Queen Jocelyn Newberry or Jocelyn Vanessa Jimenez Rodriguez who is a fighter and magic user. She is Afro Latine and Afro Caribbean Native coded. In our world she would identify as Afro Latine Honduran, Afro Caribbean Costa Rican, and Boruca Indigenous of Costa Rica. She is a half Draenei. Â
Chun Hei Kim. An Afro Asian coded character. She is half dragon (Southeast Asian, East Asian and European) and half magical human (Black coded). She is a Half Dragon FighterÂ
Afro Asian monk Jia Lua.Â
Female Human Cornelia Upri Nerrelot or Jasmine Chen who is a Rogue, Storm Mage (air, water, & lightning magic), & Gunslinger as an airship pirate captain, smuggler, sea pirate admiral
Homo Magi Empress Gwendolyn Olma
High Elf Empress Cellica Urigwyn is an S rank paladin and cleric
Ashryn Genmaris is a Wood Elf Queen S rank druid and ranger
Liadrel Grandstrider is a Blood Elf Queen S rank multi class magic user
Nysa Swiftmight is a Night Elf Queen S rank Bard
Falesh Doomcaller is a Dark Elf Empress S rank Rouge
Lynrea Richshade is a female Void Elf Queen who is a necromancer
Lethhonel Yeldi is a female Cave Elf
Jhilsara Liaris is a female Mountain Elf
Fayeth Balrora is a female Star Elf
Sorisana Holomyar is a female Moon Elf
Kylantha Raloquinal is a female Sun Elf Witch Eilora.
Reyphyra Finnea is a female Light Elf witch Â
Lythienne Ravalynn is a female Avariel Winged Elf Witch Female Fire Elf Mage Aila Yllasor
Zniyra Qilee is a female Sea Elf Rogue Sea PirateÂ
Illsevel Wynydark is a female Water ElfÂ
Aleesia Yllanelis is a female Earth Elf
Maescia Magbanise is a female Air ElfÂ
Darshee Carstina is a female Snow Elf
Eshenesra Leocan is a female Ash Elf
Alais Yinsys is a female Desert ElfÂ
Tialha Sharis is a female Wild Elf
Kilyn Naeharice is a female Proto Elf
Saida Zindi is a female City Elf
Coxaris Alvarara is a female Half Elf S rank summoner and beast master.
Zestari Gregwyn is a female Half Drow
Kaeria Sarmaris is a female space elf. She was displaced to the year 240 of this world (imagine our 1940s) from the year 2450
Sitia a Lightforged Draenei Queen S rank tinkerer and artificer
Alzi is a female Lightforged Draenei Paladin and Cleric
Xarett is a female Manâari Unshackled Draenei Shaman and Druid
Keilun is a female Manâari Shackled Draenei Mage and Warlock
Kodreg is a female Hobgoblin (evolved jungle and forest goblin)
Vrec is a female Hobgoblin (evolved gold goblin)
Zel is a female Hobgoblin (evolved fire goblin)
Rhud is a female Hobgoblin (evolved swamp goblin)
Norz is a female Hobgoblin (evolved tinker goblin)Â
Fiyda a female Hobgoblin (evolved urban goblin) fighter and mage
Shan is a female Orog Underdark Orc
Roz is a female Gray Orc
Aodam is a female Mountain Orc
Daalu Stormfriend female Red Orc
Dura Froststeel a female High Orc Chieftain and Warchief S rank fighter, healer, & barbarian
Shaktila is a female Fire and Magma Troll
Zulkraa is a female Ice and Frost Troll
Tirezi is a female Forest and Tree Troll
Javilla is a female Stone and Mountain Troll
Jaroh Edie a female High Troll Chieftain and Warchief druid and healer.
Elyse Wanderchaser is a female Red Ogress.
Bruzrag Rivereye is a female Blue Storm and Lightning Kijin (Evolved Oni).Â
Paakko Masterhauler is a female White Frost and Ice Kijin (Evolved Oni)
Mennio Flintmaker female Red Fire and Magma Kijin (Evolved Oni)
Vone Highhand is a female Storm and Lightning Goliath
Levi Bearjumper is a female Air and Cloud Goliath
Thagia Stonekiller is a female Fire and Magma Goliath
Inarra Tribewanderer is a female Ice and Frost GoliathÂ
Pauneo Deerleader is a female Hill and Earth Goliath
Maupeo Swiftstalker a female Behemoth (Evolved Goliath) Chieftain and Warchief S rank monk
Thana is a female Storm and Lightning Giant
Vomnild is a female Fire and Magma Giant
Dalra is a female Ice and Frost Giant
Zistra is a female Earth and Rock Giant
Salaia a female Winged and Feral Tiefling (Bloodline of Asmodeus, Baalzebul, Dispater, Fierna, & Zariel) Rogue and FighterÂ
Phetari Vosara a female Hellfire and Abyssal Tiefling (Bloodline of Mephistopheles, Glasya, Levistus, Mammon) and Succubi hybrid Warlock and Sorceress
Vinra a female Fallen Aasimar Warlock and Rogue
Illi a female Scourge and Protector Aasimar S rank Cleric and Paladin
Lovers:Â Â
Delena is a female Goddess of Logic, Charity, Honor, Mercy, Justice, & TruthÂ
Phutheia is a female Goddess of War, Vengeance, & Glory
Ver'gan is a female Demon Queen, Devil General, & Demon Lord
Yoalyn Bronzebrook a female lightfoot halflingÂ
Anjen Autumnsun a female ghostwise halflingÂ
Heidol Zenna a female Dullahan Fallen PaladinÂ
Quart a female Humanoid Slimefolk Poring
Najiyya Azzam is a female Fire and Magma Djinn
Anbara Kalil is a female Water and Ice Djinn
Ruqayya Shaban is a female Earth and Mineral Djinn
Naafoora Yusuf is a female Air and Lightning Djinn
Terra a female Earth and Mineral Genasi S rank Barbarian and Fighter
Incinerate a female Fire and Magma Genasi S rank Artificer and Fighter
Tsunami a female Water and Ice Genasi S rank Cleric and Druid
Atmosphere a female Air and Lightning Genasi S rank Fighter and Ranger
Gidna Fierceclaw a female Royal Leonin Beastkin S rank Fighter and PaladinÂ
Tralzurh Siltnose a female Riverpaw Gnoll S rank Barbarian and WarlockÂ
Odd luck a female watcher tabaxi S rank Rogue and Monk
Ylva Peterson a female pureblood alpha werewolfÂ
Helga Olafsdottir a female werecat saber toothed Smilodon S rank fighter and barbarianÂ
Nebula Green a female pureblood alpha vampire sunwalkerÂ
Sezlyneh Stonehoof a female Alicorn (Winged Unicorn and Pegasi) Centaur S rank Paladin and Cleric
Vofrar Brightleaves a female Reindeer Centaur S rank Ranger and DruidÂ
Zotse Winterseeker a female Mountain Tauren S rank monk and fighterÂ
Naba a female faun Ram Satyr an S rank Druid and RangerÂ
Yorane a female Firebird Phoenix Harpy Fighter and Rogue
Sheng Coldbranch a female Eagle Aarakocra Artificer and Gunslinger
Akli a female serpentfolk Yuan-ti pureblood Monk and Fighter
Notleshi a female humanoid serpentfolk naga and lamia Bard and Monk
Lyn a female saltwater merfolk mermaid, siren, deep ocean triton, & fresh water nymph hybrid rogue and storm mage
Noelani Kekoa a female wereshark
Degno Emberdust a female Winged Dragonkin Kobold Artificer and Fighter
Rhah a female gator folk lizard folkÂ
Myulthajes Oyassa is a female Black Acid and Poison Chromatic DragonbornÂ
Clerud Irlynys is a female Blue Storm and Lightning Chromatic DragonbornÂ
Prilreth Hinmyse is a female Green Plant and Nature Chromatic DragonbornÂ
Napaashtarran Faenys is a female Red Magma and Fire Chromatic DragonbornÂ
Nyanxaalik Ophinys is a female White Ice and Frost Chromatic DragonbornÂ
Cluldan Binys is a female Purple Amethyst Gem Dragonborn
Unxuulaller Daliann is a female White Diamond Gem DragonbornÂ
Alxecun Sorinn is a female Green Emerald Gem Dragonborn
Aarnid Vyragil is a female Blue Sapphire Gem DragonbornÂ
Valthel Belgwen is a female Red Ruby Gem DragonbornÂ
Krinkesh Origwen is a female Brass Metallic DragonbornÂ
Clulthac Iriecoria is a female Titanium Metallic DragonbornÂ
Klildrek Welsipatys is a female Bronze Metallic DragonbornÂ
Kampel Sodrish is a female Copper Metallic DragonbornÂ
Klimtas Ophicoria is a female Silver Metallic DragonbornÂ
Praaldraduul Bimeila is a female Gold Metallic DragonbornÂ
Yastuac Eshhymm is a female Platinum Metallic DragonbornÂ
Yaxareal Loramyse is a female Iron Metallic DragonbornÂ
Nyachiashtaad Thasira is a female Tungsten Metallic DragonbornÂ
Kuaphuduajer Zofsira is a female Zinc Metallic DragonbornÂ
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Elven Traits and Heredity
I. Bodily Shape and Form
This is part of a larger series of my meta/world building. Please see the masterlist linked to my pinned post to find additional entries.
The body shape and structure of the Quendi vary widelyâ and these traits, unlike most, are determined partly by the inherited traits from their parents and partly by the nature and lifestyle of the individual as they grow. They may also be influenced by other factors within the individualâs life to some degree.
Shape, Size, and Build
As a general rule, the musculature of the Quendi is lean rather than bulky, and due to an overall higher metabolism, body fat percentage is lower than in other peoples. However, the body shape of an individual will vary greatly with their nature, as the hröa will grow to reflect the fëa.
The average, or âtypicalâ Elven body depends on their craft, or their lifestyleâ the warriors and some craftsmen will often have a more muscular and solid form, with broader shoulders and larger hands, while those that work in finer crafts will often have smaller hands and a slimmer or softer form. In such ways, where the Atani may take up activities or crafts which best suit their bodies, the Quendi are quite the oppositeâ as they discover their passions in their youth, their bodies will adapt to be optimized for the lifestyle they desire.
In addition to activity and passions, the shape and structure of the hröa can also be altered by oneâs environment. Those who dwell in colder areas will have often have more body fat for insulation than those who have their homes in warmer regions. The geography of oneâs home may also have an effect, and oneâs foot shape may become better suited to walk on sand or to climb mountain cliffs, and those that dwell in the forest will be more flexible, while those that dwell in the grasslands are sturdier. If an adult Elf were to move to a different region, their hröa will also change to become more suited to its climate, at the same time as the fĂ«a adapts.
The bodies of the Quendi do not become fixed when they reach adulthoodâ in fact, as maturity is reached when the fĂ«a gains full mastery over the hröa, the adult Elf will have a greater physical adaptability than the child, who is still forming, and whose fĂ«a is the greater focus of this development. The body shapes of Elven children have much less variance than those of adults, typically falling closely around the average.
It is very rare for an Elf to be exceptionally thin, as when the hröa is nourished properly, it will always trend toward a healthy-looking form. However, this may occur among those that have escaped captivity or other traumas and not yet fully recovered.
Height
The height of the Quendi can vary dramatically, from around five feet on the short end to nearly eight feet tall among the tallest of the Amanyar. Height is primarily inheritedâ a child will typically be somewhere between the heights of their parents. However, there are some exceptions to this.
The Amanyar, those that dwell or have dwelt in Valinor, are almost always taller than the Ămanyar, those that have never been to Aman. Even if one is born in Middle-Earth and later travels to Aman, they may also grow taller.
This was even more dramatic during the Years of the Trees, as those that lived under the light of the Trees were frequently about a foot taller than those who had not seen the light. Those that made the journey would also grow taller, but would not always reach the height of their children who were born under the light of the Trees. Later, in Beleriand as well as in Aman after the darkening, if both parents were Calaquendi, their child would inherit their heightâ but if only one parent had seen the tree-light, the child would likely be closer in height to their other parent. Not all Calaquendi were exceptionally tall, but most wereâ the average height was around six and a half to seven feet.
There were also a few individuals who grew to exceptional height, due to a close relationship with the Ainur. These individuals grew to around eight feet tall, with Thingol being the tallest of all of them at about eight and a half feet. While these few were exceptional, the overall increase in height among the Eldar was due almost completely to the presence and passive influence of Ainurin power.
The height of the Quendi is one of few aspects of the hröa that oneâs gender can have an effect on, with the average height of the neri being around half a foot taller than that of the nissi.
Primarily, however, oneâs height is determined by oneâs ancestry. The Elves that awoke in Cuivienen were, at the time, all between five feet and six inches tall and six feet tall. The Calaquendi would eventually grow much taller, and the Moriquendi would become slightly shorter as time went on.
The Vanyar are the tallest of the Elves, though they only became such after dwelling beneath the Two Trees and living amongst the Ainur. The average height of the Vanyar is seven-and-a-half feet tall, and there is very little variance between genders in comparison to the other kindreds of the Amanyar.
The Ăoldor are not too much shorter than the Vanyar, but there is significantly more variance in height among them, with an average height of six feet and nine inches, but an average range in height from six and a half to seven feet.
The Falmari, those Teleri that crossed the sea under OlwĂ«âs leadership, were near to the height of the Ăoldor, but with less variance, with an average height of six feet and seven inches.
As for the Moriquendi, there was even greater variance between peoples, but it was rare that one of them grew to be taller than seven feet. The Falathrim and the Sindar who dwelt outside of Doriath had an average height of six feet, while the Doriathrim were roughly two inches taller. The Nandor and Laiquendi were around five feet and eight inches tall. The heights of the Avari varied widely depending on which clan or tribe one belonged to, though they were typically a bit shorter than other kindreds with an average range of five feet and five inches to nearly six feet.
Facial Features
There is a great variety in the facial features of the Quendi, and each feature will be gone into in more detail in later entries. However, overall, the facial structures and features of the Quendi are often softer and somewhat more rounded than those of the Atani. While many Elven faces may tend toward the longer side, and may have a few sharper or pointier features, bony structures are often a bit less prominent than the average Manâs. Depending on the individuals, though, this may not be apparent, as there is significant crossover between the two peoples. The most distinguishing trait between Elves and Men, aside from their Presence and relationship with the world, would be ear shape.
Lack of Sexual Dimorphism
Because the Quendi do not have chromosomal sex, and gender is entirely of the fĂ«a, there is no inherited physical dimorphism as there is in Men. Aside from height, which doesnât always follow gender patterns, all body shapes and structures can be found in Elves of any gender. Facial hair is grown by those in their third cycle, regardless of gender, and breasts only take significant shape during the nursing of a child. During puberty, oneâs gender will determine which reproductive organs develop fully, and may have some slight impact on the pitch of oneâs voice, with the voices of the nissi sometimes being slightly higher than those of the neri, but other than that there is no physical difference. These things may also change later in life, if there is a shift in oneâs gender identity or expression.
Because of this, there are also no sex-linked traits found in Elves, with all traits equally inheritable from both parents regardless of gender.
#silmarillion#tolkien#headcanon#elves#eldar#quendi#meta#expanded lore#elven traits and heredity#my writings#speculative biology
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