#granblu overload
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toestalucia · 10 months ago
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HAPPY GRANBLUE FANTASY RELINK DAY im gonna be ssooooo annoying about a billion things in some days<3 the will to write gran is gonna skyrocket mark my words (again ill be tagging spoilers both as gbf spoilers and gbf relink spoilers
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multitrackdrifting · 4 months ago
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Peak Media I've enjoyed this year:
1000xRESIST (100%)
Chrono Ark (STS but on crack)
Needy Streamer Overload (100%, surprisingly good)
Shin Megami Tensei V: Vengeance (Platinum is WIP)
Final Fantasy XIV: Dawntrail
Frieren (anime and manga)
Fear & Hunger I/II (not for the feint of heart)
Ousama Ranking (a good boy's adventure)
A Space For The Unbound (100%)
SIGNALIS (100%)
Fafner in the Azure: Dead Aggressor / Right of Left / Heaven and Earth (pain)
Granblue Fantasy: Relink (i'll shatter this sky when the last chain breaks)
True Detective Season 1 (yaoi detective show)
The Unbearable Weight of Massive Talent (yaoi movie)
Gridman Universe (pure kino)
Helldivers II (just a fun game)
Heavenly Delusion (though the anime ends in a fairly jarring place, I'll admit)
Late Night With The Devil (hehe)
The Sinner (fucking immaculate detective show)
Dark (German mystery-thriller kino)
Abyss Media:
Metallic Rouge (abysmal)
Them (just grating to watch for me)
Midsommar (ass)
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isolaradiale · 1 year ago
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Lost in Space #52
Howdy, Isolans! We have conducted an activity check for the month of June!
If your character isn’t on this list, make sure to check this page to see how many stars that character has earned this month! Stars can be used for purchases at the marketplace.
The blogs that were removed from the Isola Radiale masterlist are under the cut. Note that both blogs with broken links and deactivated accounts will be included both at the top of this list and in their proper categories.
If you were removed in error, please simply send a re-application message. Several different people work on the activity checks, so it’s possible there are mistakes! If this happens to you, you will be able to keep everything you previously had, you just may be placed in a different residence.
Our general activity rules regarding checks are as follows:
Make at least two in-character posts during a calendar month (for instance, if the activity check is for May, have two in-character posts between the 1st and 31st of May).
Only one meme response of 300+ words counts as activity.
Only one drabble of 500+ words counts as activity.
One-liners or minis not tagged #isola mini also do not count.
Please Note: If you are removed during two consecutive activity checks, you will not be allowed to re-apply as that character for one calendar month.
Additionally, anyone removed during the activity check will have a 12-hour window from the time of posting to re-claim their character. Any character not reclaimed during that period will be open to the community at large.
Please send in your reapplications from the account of the character that was removed.
Broken URLS
...None!
4 CUT HERO
Zeed Toven ( CONDO 402 )
AI: THE SOMNIUM FILES
Pewter ( HOUSE 114 )
ALTER EGO
Es ( HOUSE 111 )
BORDERLANDS
Gaige the Mechromancer ( HOUSE 121 )
FATE
Daybit Sem Void (HOUSE 101)
Ruler (Sherlock Holmes) (CONDO 405)
FIRE EMBLEM
Gangrel (APARTMENT 301)
Rhea CONDO 416
GENSHIN IMPACT
Childe (HOUSE 115)
Thoma (HOUSE 104)
GRANBLUE FANTASY
Sandalphon (HOUSE 120)
HONKAI STAR RAIL
Dan Heng (CONDO 404)
JOJO’S BIZARRE ADVENTURE
Noriaki Kakyoin (CONDO 420)
KOMI CAN’T COMMUNICATE
Shouko Komi (HOUSE 104)
LEGO MONKIE KID
MK (CONDO 426)
NEEDY STREAMER OVERLOAD
Ame (Condo 406)
THE OWL HOUSE
Eda Clawthorne (The Spirowl House (Mistwood))
Willow Park (APARTMENT 309)
PANDORA HEARTS
Oswald Baskerville (TOWNHOUSE 216)
Oz Vessalius (HOUSE 108)
POKEMON
Mirai (OC) (TOWNHOUSE 210)
PROJECT MOON
Angela (TOWNHOUSE 215)
Ayin (TOWNHOUSE 219)
Binah (HOUSE 114)
Don Quixote (CONDO 429)
Emil Sinclair (HOUSE 125)
Meursault (HOUSE 109)
Roland (APARTMENT 314)
PROMISE OF WIZARD
Faust Lavinia (APARTMENT 314)
RESIDENT EVIL
Ada Wong (CONDO 418)
RWBY
Blake Belladonna (TOWNHOUSE 211)
Raven Branwen (CONDO 407)
Summer Rose (CONDO 403)
SONIC THE HEDGEHOG
Doctor Starline (TOWHOUSE 212)
TOUHOU
Yukari Yakumo (HOUSE 122)
VAMPIRE DIES IN NO TIME
Miki Kanae (TOWNHOUSE 208)
VANITAS NO CARTE
Olivier (CONDO 428)
THE WORLD ENDS WITH YOU
Joshua Kiryu (HOUSE 107)
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synnning · 7 months ago
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Hi, I'm Syn☆!
I'm a cosplayer who's main interests are Granblue Fantasy, Bloodborne, Dark Souls, Needy Streamer Overload, and Assassin's Creed! (and relating series aka: Prototype, Thief, etc)
I used to have the username "Synthisia" but deleted my tumblr some years ago (I REGRET THIS SO BAD) so now just trying to relearn the site c': for now, this blog will only be for me to follow & reblog stuff from my favorite artists and series! (and a place for me to yell about my silly niche interests
Other socials where you can (actually) see my work and am currently active:
Instagram || Twitter/X || BioSite
(Apologies in advance if i spam like/rt your posts I have a lot of catching up to do on this site!!!)
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icharchivist · 2 years ago
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I was so determined to do well at this GW, got even more motivated for it after I finally got blessed with Lancelot/Vane, and then GBF breaks. Amazing. It doesn't even affect me too much because I'll be able to play just fine tomorrow too but still, just the principle of it.
help, granblue felt you would have had too much power otherwise and it nerfed you. That or your determination broke the servers. Your pick!
But yeah joking aside this is a bummer, i was also pretty fired up (aha!) and had a good set up, but yeah, ironically the exact same thing happened last fire gw and i remember being very salty then when my 2k meats went down the drain and the way it was breaking this time reminded me too much of it i took the hint to lay back a little and wait for the emergency maintenance lol. So at least in my mind i'm just "at least i'm not AS salty as last time" which helps a bit.
But it does suck and it means also we're losing the intermission day so it's going to be annoying on the long term.
But well, it's not like the devs could have predicted it (though it is also funny that it happened on the GW that was supposed to take some "avoiding server overload" precautions), and i just hope everything works out fine, but what a situation!
Good luck on your side and i hope you get to enjoy playing it in the coming days! Have fun!
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comunidadarcsystemworks · 3 years ago
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Exclusive interview with Arc System Works (2021): Crossplay, mini-games, Rollback and much more.
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Hi,
Thank you for giving us the chance to hold an interview again; we are really honoured to have such opportunities from time to time, so we would like to thank Arc System Works for taking their time to help us bring more light to the world regarding their work.
*The answers came from Guilty Gear Producer Takeshi Yamanaka and GGST project director, Akira Katano.
· CASW: How many people were on the team that worked specifically on the netcode?
We had three team members working on it. Of course, staff members outside of the team were also following up to make it happen. Especially when it came to preventing processing overload.
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· CASW: During the beta test period, we have seen a lot of praise due to how fluid the online matches were. Some of the players even joked about you using dark magic for it! How did the team react to all of this?
We felt during the testing phase that the game ran smoothly, but seeing that matches went well for players regardless of their environment was a real relief.
· CASW: Recently, Arc System Works implemented rollback netcode for Guilty Gear XX Accent Core Plus R on Steam. Could you please tell us about the main differences between Guilty Gear Strive Rollback and GGXXACPR rollback?
Sorry, we cannot reveal any details, but the principle is basically the same. While GGPO was used for ACPR, we will just say we designed it ourselves for GGST.
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· CASW: Will we see more past games having the GGXXACPR treatment?
Yes, we cannot say when it would happen for sure, but we are actively thinking about it.
· CASW: Do the 2D pixel online lobbies in Strive offer any functionality regarding the netcode, compared to how the lobbies were in Rev2? *Note: Although we mentioned it as 2D pixel, we are fully aware that they are 3D models.
Having 3D graphics that look like 2D elements is something we have been researching ever since GGXrd. This time, we just took on the challenge to implement customisable avatars, with changeable clothes and accessories, and predefined motions. And as far as this was our goal, I think we succeeded as we made good use of the 3D graphics to create these 2D pixel visuals.
· CASW: We have seen the 3D chibis since Guilty Gear Xrd until Granblue Fantasy Versus, why did you decided to change to this new pixel art style?
We explained the technical goal behind it, however, the main reason was that we wanted to give our users plenty of customisation. Customizing the 3D models and producing more avatars implied more costs and we faced many limitations in terms of production with our previous titles. This time, creating a simpler avatar as a base allows for us to provide a lot of customisation options. Also, we believe that with this kind of lobby avatar, we can implement action-style mini-games. Please look forward to following updates.
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· AFGC: The UI design from online lobbies in other ASW games like BBCF, P4U, and Xrd is described by players as stylistic and simple, but they are centered around the player experience and whoever is in the lobby at the time. What pushed you to make the online lobbies more community-based for Strive?
We removed the ranked match feature early in the game design process. Our goal was to do our very best to centralize all of the online experience in one shared space. There were many reasons for this, but the most significant one was that we did not want a game mode to separate the more dedicated players from the more casual players. This is why this time the lobby has a different role from what it was used for in the previous titles. Up until now, ranked matches were supposed to match you against players of (more or less) your level, and instead of playing to improve your own skills, you had to continue aiming at climbing higher and higher.
This is why we designed the lobby structure as these “layers where you can actually see your opponents.”
· CASW: It seems that the lobby system has been giving some problems to the team and you have been doing some adjustments to it since the first closed beta until now in order to improve the experience. Our question is, are there plans to make more adjustments to it in the long run? Are there new features that you would like to implement?
When designing the system, our goal was for the players to be able to pick their opponents for the online matches. This worked well during our internal testing, however during the beta test, it caused significant lag with the server, making the game mostly unplayable. After that we reconsidered the direction, and taking network infrastructure into consideration, we ended up with a traditional matchmaking system.
So, due to this big change between the original concept and the content that was eventually implemented, some leftover features are difficult to use and not intuitive. We will continue working on this seriously even after the product is released, to create an environment where everyone can play more comfortably.
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· AFGC: Do you see menu-based lobby systems returning in the future?
It is a possibility, but even if it happens, we would like both players that use menu-based matchmaking and lobby-based matchmaking to be able to match together. Right now there is a Quick Match mode for that purpose. We can predict from past experience that having the players divided by mode will have them scattered, especially newer players, and prevent fair rank matching from happening.
· CASW: I know that you may not be able to answer this one, but can we expect this online experience for future Arc System Works titles? For example, DNF Duel.
I believe our future titles will have the rollback architecture as default now. We are even considering implementing it in past titles. For the quality of the experience, it has to be taken case-by-case, so we cannot promise anything but all our teams always do their best.
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. CASW: How do you all felt when you knew that Guilty Gear Strive was chosen as one of the main games for the EVO?
We were both happy and worried at the same time. Happy because it was holding GGST up to other prestigious titles like SFV, Tekken 7 and MK11, which is definitely an honor. Worried because, well, the game was not yet released when this was announced, so… (laughs)
· CASW: During the process, the team probably had to face many difficulties. Could you tell us what was the most difficult task or tasks when implementing rollback netcode?
Our biggest challenge was the frame drops. GGST uses very rich character models and backgrounds, and the PS4 especially had frame drops constantly ever since development started. Now from this, we implemented the rollback and the server load just went through the roof during online matches. We had to deal with fixing these continuously until the end.
· CASW: Will there be an option to add artificial delay like in +R?
It is something we will think about depending on how things turn out. For now, most players are enjoying the online matches. As time goes by after the release, however, we are expecting many more problems to come up. Generally, the growing priorities regarding development now are fixing bugs and making inconvenient features more convenient.
· CASW: We usually hear many people asking for DBFZ (and GBVS as well) to have rollback. This is a golden chance to discuss the topic, so we would like to ask you about it. Would it be possible to implement rollback on those games or would it be far too hard now that those games are already fully programmed?*Note: Once again, we know that this is up to Bandai Namco and Cygames, but we would like to know the challenges that you should have to face to make it possible.
We are not publishing either of those titles, so we have no say on the matter. But on a purely technical side, is it feasible? Yes, it is. However, it is extremely difficult to retro-fit rollback. Because the game was not designed with rollback in mind, you can never know where the program is going to start behaving unpredictably. On our side it will be necessary to repeatedly check and correct possible scenarios that might happen during the fight.
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· CASW: How do you feel after seeing all of these gamers from all over the world enjoying a truly online experience in a Japanese fighting game for the first time?
We have been deeply impressed by the fact that we have now entered an era where we can actually hold a difficult project like running a competition between, let’s say, Japan and the United States on GGST. The more opponents you can find, the more exciting fighting games become. We believe that now, with the coming of this era of fully-fledged online features, serious competition between rivals from around the world is possible and this will contribute to making the fighting game genre even more exciting.
· CASW: Last but not least, the next step would be cross play so all the community could play together. In a genre like fighting games, in which the community is the cornerstone, I feel like this should be a must have going forward. Do we have more news regarding this demanded feature? Does rollback netcode make it harder to implement crossplay between different consoles or between consoles and PC?
Of course, we are always striving to accomplish this, and we are going through the verification processes for it. But there are still many practical issues like schedules and the running costs of matching servers. It will take a little more time before we can make a concrete announcement.
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· Is there something that you would like to share with our readers?
We've been making you wait for a long time since the announcement at EVO in 2019, but we finally managed to release Guilty Gear -Strive-. This game is filled with many emotions from our development team. We hope you will all enjoy it for a long time.
Thank you very much for your time! We are truly looking forward to enjoy the full experience of your work when Guilty Gear Strive releases on June 11th
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On the other hand, we want to say thanks to the Anime Fighting Game Community account (@AFGCNews) for wanting to participate with us in the interview (we included two of their questions)
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Follow us on Twitter to keep track of all the news! https://twitter.com/ComunidArcsys
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mary34blog · 7 years ago
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The CardCaptor Sakura collab is very good and I love every second of it.
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aresmarked · 3 years ago
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is there any good guides for how i should go about progression because so far with summons, weapon grids and characters i feel pretty overloaded right now
That's v understandable, granblue is A Lot, even for some long time players. On the wiki they have some guides to getting started, but I'll make some additions.
While a bit dated (for example, the skill levelling section hasn't been changed since the skill anvil was added) this is the crew's resource list. The link to the roadmap within is also useful, for figuring out what to focus on, though again not completely updated.
Here is our general grid guide that has early game grids and some later ones as well. And another (non crew) that's been updated recently but focuses on later game grids.
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cinnbar-bun · 5 years ago
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hey! I just wanted to ask if you’re okay with answering how to play and get granblue fantasy?
Ah I’ll do my best nonnie!!! I’m certainly not the greatest at GBF so if others would like to reblog this and add on so I can reblog it for nonnie, that’d be good!
So TLDR; you can play granblue fantasy on your browser or on an emulator (this is of course, assuming you don’t have the Japanese App Store).
You can play it on your browser by going to this link: https://granbluefantasy.jp/sp/en/
When you do you’ll be taken to this page!
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Obviously click the button that says ‘play now’.
You will prolly want to make a mobage account so you don’t lose any of your information so I suggest making one following these steps. https://japancodesupply.com/pages/how-to-create-a-japanese-mobage-account
Um it’s been a while since I made an account so I’m not sure if I forgot anything, but that’s the basic gist of it!
Now you chose a good time to join because of the festivities under way in gbf, so you have a reeeeeaaallly good chance of getting lots of new characters and lots of rewards.
Take. Advantage. Of. It.
Since you are (I am assuming) joining today (which you should because you have flash gala going on), you should take incredible advantage of how much SSRs you might get because of free spins and crystals.
Save up your crystals!!!! Do not be a fool like me my friend!!! Your tickets and your crystals are your only chance at getting you anything if you save up!!! Unlike some gacha games that don’t really guarantee you getting the character, GBF has it where if you do 300 rolls (90,000 crystals), you get to “spark” them, or trade for them. Save up. I recommend doing this for your fave holiday/limited time unit. 90k May seem daunting, but the team is certainly very generous, so you can slowly accumulate lots of crystals and tickets (btw!!! A single ticket is equivalent to a 1x spawn, which is about 300 crystals! Tickets are a good way to save up your rolls)
Now to the actual gameplay SINCE I NEED TO WARN YALL TO SAVE YOUR SPARK AND NOT BE A FOOL LIKE ME!
Granblue Fantasy has a lot of content. This is especially daunting to those who are just new to a game like this, but don’t worry.
Do this at your own pace. Grinding excessively and at an unhealthy pace WILL TIRE YOU OUT. You will get severely annoyed and hate the game, and that just defeats the point.
Who cares if you go slower than others? Why do you want to waste yourself away so you can be better? So some elitist who spent years playing the game can pat you on the back or something? It’s pointless. You do this at your own pace and don’t care about other’s paces.
You will absolutely have 0 chance of completing a tenth of the content GBF will offer you in a month or two. Don’t be a fool and think you’re hot shit and will be “that guy” who does everything so quick. You will get your ass handed to you faster than you can say Grindblue. Likewise, don’t be upset that you’re not doing much often or don’t have time to play the game. This is for YOUR enjoyment, so go at YOUR pace, not some elitists, not someone who’s spent years playing the game, not anyone else’s- YOURS.
So things like weapon grids, summons, even characters, those take time to build up! You want to play around with different classes and see which ones you like the most (whether for pure aesthetic or actual gameplay- all up to you!). I’m telling you right now, most of the high level content won’t be available until you reach rank 101, so you have plenty of time to build up your weapon grid and find out what works best for you.
Granblue is all about experimenting and collecting. It’s about taking baby steps to crafting weapons and forging gear, slowly building up your power and your characters to do better in battles, and eventually getting where you would like to be.
Your characters that you spawn definitely have an impact, but rarity isn’t the most important part of this game. Yeah sure, you def always want that rainbow, but almost all characters are usable and can function well if put into a good team. That’s where the experimenting comes in. You can always ask others to help you make a grid or choose which characters might be best with your grid, there are plenty of nice people who will gladly explain the technicalities.
Not only that, but GBF and the GBF wiki provide examples of good start grids for early content and eventually high level content- take advantage of it! You can see what you should focus on and what you can do and get the stuff you need. It’s a slow process but you’ll get the hang of it eventually.
Also, don’t think you can get away with maining only one element and ignoring the rest. You will be obliterated. Of course we all have a certain element or class affinity we like, and that’s fine, but DONT IGNORE YOUR OTHER ELEMENTS! THEY ARE VERY MUCH IMPORTANT TOO!!!
Ummmmmmmm I definitely left out a lot of stuff but I don’t want to put you in information overload so this kinda just more like... my mistakes are your warnings absolutely in no shape or form should you be as much of an idiot as I am when playing GBF. I am clown tier my friend.
Happy grinding and remember to start as soon as you can for the sweet sweet bonus!!
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anitax26 · 7 years ago
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OMG, I LOVE THIS SO MUCH!❤️🙌👌
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Azazel☆Lucio
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cerastes · 8 years ago
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It was supposed to be a normal morning, like any other, but the moment I wake up, at breakneck velocity and with a distinguishable lack of restraint, images of a better present that I didn’t know I had enter my eyes and overload my perception of the world. Elsam is now a super robot, he’s finally big enough to love on his Earth Primal Element the way they both wanted, Vira became an actual fucking Zeong, Elsam uses the power of friendship with his two dudebros to give him the necessary boost to be able to subsequently use the power of love with his Primal Element girlfriend to then dash across the screen like Studio Trigger’s Inferno Cop and deal the decisive blow to MSN-02 Vira, they did it, they even got to recite Unlimited Lettuce Works, Elsam and Yggy embrace in the end, finally being able to do so, it happened in a flash, I am not properly awake, I don’t even play Granblue anymore, but I am happy Granblue is a thing and I am happy that this all happened, I am foaming at the mouth and they currently carry me to the ICU, tell my mother that I want to leave all my earthly possessions for Elsam and Yggy so they can furnish their giant house.
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anitax26 · 7 years ago
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Yes.
🙌🙌🙌
AU
Where everything is the same
Except, azazel has dimples
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