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#gonna do a beach arc
lilacthebooklover · 8 months
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crack theory that lilith & eve ran away together and share a beach house in heaven
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bleue-flora · 4 months
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takato1993 · 2 months
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is this encounter anything- rust-fish that eat through ships anchors and diving helmets.
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yamujiburo · 1 year
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HANAMUSA (JESSIExDELIA) MASTER POST
I probably should have started doing this forever ago but I wasn’t sure how long I was gonna stick with drawing these comics. But I guess we’re in it now! This will be continually updated~ EVERYTHING UNDER THE CUT
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BEFORE YOU START:
This post is required reading about Team Rocket’s ages since that’s usually a question that comes up a lot LOL. As for Delia’s age, she is said to be 29 in Takeshi Shudo’s (original writer on Pokémon) novel that built out the world and characters of the anime.
Next, I feel like this chart helps give the vibe of what these characters relationship is (all just headcanons except for their names and ages)!
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WHERE TO START:
Here’s a post I made detailing how Jessie, James and Meowth initially start living with Delia. It also goes into what each character does in this AU. Before going into the post, you might enjoy this fanfic my girlfriend commissioned! It’s based off of said post and is a more enjoyable read.
Here’s also a list of headcanons!
COMICS:
Here’s all the comics I’ve done! The order of most of them are pretty ambiguous and up in the air but I put them in the order I kinda see in my head! There are some that do take place before Jessie and Delia start dating though! Also a few comics that have several parts but the “next” and “prev” links will be in each comic. So I’ll only link the first part of those ones in this masterpost.
Pre-Relationship
Fast Food
Ophidiophobia
Boss 🌟NEW🌟
Whipped
Making Eyes
Hairbrush
Inquiries
Separated
First Kiss
Dating
Big Bed
Tattoo
Crumbs
Pet Clown
I’d Like To
Jessica
Lipstick (not a comic but some fun extra dialogue for this)
Glow
Sleeptalking
Official
Early Relationship
Stare Down
Shovel Talk
Invisible Walls
Date Help
Date Night
Face Blind
One Motto Away
Babygirl
Snowgasboard
Delia’s Got a Cold
Mr. Jessie Ketchum
Peek-At-Chu
Hands Off Pikachu!
Wine Nights with James
Beauty and the Beach
Turning Point Arc
Sunscreen
Where Do Babies Come From
Head Scritches
Love Life
Ugly
Ace Trainers
Pikasitting
During Relationship
Mother’s Day
Father’s Day
Gift for Delia
Gift for Jessie
Jessilina Fan
Crossdressing
Type
Hickeys
Journey Arc
Tone
Cooking Twerp
Son
Cooking Advice
Serperior Facts
Cassidy’s Cabin Arc
Father/Son Bonding
Worry 🌟NEW🌟
Later in Relationship
Uniform
Paparazzi
One Upping 🌟NEW🌟
Hand-Me-Downs
Glasses
Study Help
Happy Valentine’s Day
Wrapped
Daddy Daughter Double Battle
Splinter
Married Life
Wedding
Arbok/Weezing Reunion
Snake Eyes
FAQ:
There's a hanamusa section in my FAQ!
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loverboydotcom · 1 year
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instagram recommending me a reel for a peach frosé recipe what the fuck literally most felixcore cocktail of all time. literally just frozen peaches and rosé blended together. me when i said i'd be productive but now i'm falling down a peach flavoured cocktail rabbit hole
#this is good actually bc whenever i need to write cocktails (which is basically my alcoholic drink of choice in stories LOL theyre more fun)#i look up what was popular in the 80s and some of them have such weird names#like no im not writing about felix drinking a Fuzzy Navel even if it does have peach liqueur in it#or a Buttery Nipple#felix's favourite cocktails are sex on the beach and kamikaze btw. if you care.#googling cocktails is SOOOO fun i just think its a much more fun way for specificity and tastes if ur characters are drinking#anyway this is good because i can have more cocktail options besides fucking Buttery Nipple and Woo Woo#you didnt hear it from me but this will be useful for my Lover Boy Era Felix project#aka felix was a pov character in lover boy but then i cut that out but i still have all the plotlines and arcs#that i was gonna write but wouldnt work from beau's pov#so i gotta write something for lover boy felix. idk what yet. but its like the lover boy scraps if you will!#maybe i'll centre it around different peach flavoured cocktails because hes sooo silly and whimsical in the lb era#sorry alcohol in fiction is sooooo fun like#in real life im more of a drinks every few months and gets really silly with it when i do#but in fiction its just SOOOO much more fun idk how to explain it. writing alcohol and being drunk feels like doing it for the first time#obviously always promoting being responsible w drinking wrt to what i share but#i just love making my characters get silly#i love seeing how they behave when their brain is not working. intoxication is sooo fun as a means to challenge characterisation#felix and dorothy in the beginning of RR trying to figure out how to be Friends as adults and realising they can just get drunk together#like yeah dont do that in the long term probably but who cares you're 21 and it helps the plot get silly with your twin#dorothy's like i can excuse when my brother drinks himself into oblivion because it makes him fun and makes him want to break into the#bitchy neighbours apartment with me (real rr scene btw)#but i draw the line at him doing cocaine#me when i infodump in the tags to the point where its not even about the original post
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Have you noted that no one from Azula's family was shown to express love and affection towards her?
That is mostly true. Ozai's affection is clearly conditional (and full on manipulation at worse, like we see in the finale), Ursa canonically favors Zuko to the point that we never see her spending any alone time with Azula like she did with Zuko, and while Iroh gave her a toy like he did to Zuko the toy in question was so OBVIOUSLY wrong for a kid like Azula that it's comical AND show's he did not really know his niece at all.
But there is a constant exception.
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Zuko's relationship with Azula is complicated. He clearly admires her strength and power, but he hates how she uses it. She lied to him many times, was seen apparently cheering Ozai on during the Agni Kai, tried to have him imprisoned and even said she'd celebrate being an only child - and then allows him to come home as a hero after Ba Sing Se, even though SHE had the control of the Dai Li and was not yet aware Aang could have survived, meaning she had nothing to gain from it.
And when she lets him know that if he's caught talking to Iroh people might think he is a traitor too, and explicitly says "Believe it or not, I'm actually looking out for you" Zuko drops his innitial suspicion that she wanted something and that's why she was helping him.
On The Beach, he just follows her when she say their old family home is depressing and they shouldn't waste their time there. When she's asking him who she is angry at, she mentions herself and Zuko explicitly says that is not the case.
He doesn't trust her and know she has a tendency to mock or full on lie to him... yet when he wants to know about Fire Lord Sozin he asks her about it, and lets it slide when she mocks him by saying he should make sure the royal painter got his good side - for a character as quick to anger as Zuko, that is a big deal. In Nightmares and Daydreams he also goes to her to find out if he'll be allowed at the war meeting.
More importantly:
1 - Iroh's infamous "She's crazy and needs to go down" line was only said because ZUKO, without anyone putting that idea in his head before, suddenly went "I know what you're going to say. She's my sister and I should be trying to get along with her"
2 - Zuko only jumped into the fight in Ba Sing Se when Azula was being cornered by Aang and Katara.
3 - Zuko looked genuinely shocked and even distressed when she was falling off that cliff. He just sounded so shaken saying "She's... not gonna make it..."
4 - In the writer's own words, Zuko felt no hate but only pity when seeing her breakdown. Katara tried to comfort him because, canonically, even though Zuko and Azula are enemies, this was never what he wanted because he still sees her as family. That's why the Last Agni Kai's music is not the epic you'd expect from a battle, but a tragic one.
5 - Aaron Ehasz, the lead writter for the show, probably the person with the most influence after Bryke, has REPEATEDLY said that he always felt Azula should have gotten a redemption arc, Zuko being an Iroh figure to give her advice and be the only one still by her side when all else was seemingly lost to her forever.
Even the comics (most of which I HATE, mainly because Azula's storyline checks nearly every box for "the mentally ill are inherently evil/less human, so it's fine if literally every other person on the planet mistreats them") didn't fully abandon their complex dynamic.
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Zuko is not a perfect sibling, and for a long chunk of the story he seemed too focused on his own issues for Azula to ever be a factor in his mind (aside from the moments in which she was a potential/explict threat), but he DOES still feel a sense of obligation towards her, to the point that it made him do something no one else in their family had done before or since - actually look at Azula. Not the prodigious daughter/perfect weapon, or the problem child that is difficult to handle, or the pontentially deadly enemy that was in the way, but Azula.
His 14-year-old sister that got on his nerves a lot, was far from the kindest person alive, and that he had a ton of issues with, but that he could never fully hate or even be indifferent to. Because she's family. Because he remembers a happier time in which the gap between them didn't seem so big. Because if things had been slightly different he could have been her. Because he went from wanting to be her to seeing just how miserable her life ended up being - especially compared to the one he now had - and feeling deeply sorry for her.
Now if you guys excuse me, I'm gonna go cry in the corner. Have some wholesome/bittersweet fanart if you wanna cry too.
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xsleepinggoodx · 5 months
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Stay with me forever グ横ズ亜
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Content: Chapter 223, Kantou manji arc, Flashback where before Draken dies in the beach, Mikey and you are talking alone together.
WARNINGS: Fluff, a bit of angst becuase y’all know the context behind this flashback😭, Mikey is in love with you since you were little, Mikey loves reader, reader is oblivious to it😝 , Mikey sort of confesses(?)
AN: I was rereading Tokyo revengers because I just love it so much and this scene was literally so beautiful. Like imagine being with Mikey watching the sunrise. I wish he was real bruh I would’ve married him LMAO.
Also your interest here is astrology so imagine you brought a microscope, and other astrology things because you’re smart. I LOVE SMART WOMEN BRUH THEYRE SO HOT AND THATS YOU😍😍😍
Enjoy cuties~
I highly recommend listening to these songs as you’re reading, made me tear up a little😢
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The last flashback Draken remembered was on January 1st, 2005. Toman’s founding members with the addition to Angry and Smiley with Chifuyu and Pey-Yan, and of course you, was riding their bikes to the beach, yelling at each other their excitement. Of course you were right behind Mikey, holding onto the seat, too shy to hold onto his waist but he’s wishing you’d just hold a hand on him. You had a heavy backpack filled with your bendable microscope, notebooks, maps, etc. you were the one who suggested this since you had such a passion for the stars.
TINY FLASHBACK
“We should watch the stars and sunrise before the the new year! It’d be so pretty, I’ll bring my stuff so we can watch the stars.” You beamed to Mikey as he was sucking on his usual teriyaki. “Ooh! Sounds fun. Where?” He said tilting his head. “The beach! I heard the sky will be really clear, and the sunrise is gonna be bright, it’d be so pretty.” You said filling your cup of water. “Toman would really enjoy it!” You smiled innocently, he pouted thinking it was just gonna be the two of you. “Oh. Sure, sure~” He said continuing to pout.
END OF FLASHBACK
“Baji!! How did the Olympus incident go?!” Draken yelled through all the harsh, loud sounds of the motor bikes speeding up.
“Those punks were just the first squad, so we beat them up easily!” Baji said, pretending he wasn’t proud of himself.
They were talking amongst themselves on their bikes, while you and Mikey had your own conversation.
“Wow, it’s chillier than I’d thought it’d be, and I brought multiple blankets and layers.” You said, holding back your shaking, keeping your hair from blowing all over the place.”
“Sounds like you need more body heat..” Mikey said, he knew what he was doing. “I have a jacket in my backpack but it’s too dangerous to take it out..” you said looking over his shoulder.
“Hold on to me then…” he finally bursted out. Shutting his mouth before he said anything else. You slightly flushed, feeling a bit giddy holding on to him. He was always physically affectionate but you were never the one to initiate it. “Oh..yeah sure.” You shyly said, holding onto his shoulder. Mikey had to stop himself from rolling his eyes teasingly.
“Silly girl, you’re not gonna get any warmth like that. Don’t be all shy now~” he teased, smiling.
“W-well I thought it would be uncomfortable for you! Since your driving and all!” You panicked. He let out a hearty laugh. “Just do it, [Name]!”
You gulped before finally wrapping your arms around his waist, he felt shivers down his spine, but not from the crisp, cold air blowing through your faces. Dammit [Name] you’re so…oblivious! He thought.
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You guys parked your bikes and walked to the shore of the beach, you flattened a large fluffy blanket on the ground, preparing your microscope. The others were laughing and running. Obviously getting adrenaline from the scene in front of them. Who wouldn’t? The air was crisp, the wind slightly blowing, the moon was shining bright, slowly going down. It wasn’t snowy but it sure was cold, you spotted Mikey heading to the edge of the bridge and tilted your head in confusion. -I wonder what he’s thinking about- You thought.
“Of course you brought your microscope, you damn dork.” A raspy low voice startled you. Turning around you saw Baji smirking, sitting down with Chifuyu next to him. “Of course I did! I told you I was gonna bring it.” You puffed, he laughed while Chifuyu was looking at your notes. “Damn [Name], are you ever gonna major in Astronomy? These are some intelligent notes.” Chifuyu praised and you smiled.
“No, it’s just a hobby for me. Making something I enjoy so much into work would be so depressing.” You laughed. He nodded, agreeing. Mitsuya, Pah-chin, and Pey-yan joined looking at your notes as well, making fun of each other saying that they’d never be able to be as knowledgeable as you were. Draken praised at how you were always the brains of the group and you laughed, enjoying this moment. This was definitely gonna be a core memory for you.
You looked at Mikey at the bridge, -he’s been there for a long time- you thought. You got up, patting your clothes. “I’ll be right back guys, they nodded, still talking among themselves. You walked to where Mikey was. The wind was blowing through his tied half up hair, the last moments of the moonlight shining on him, making him look majestic. You smiled as you inched closer to him.
“It’s pretty right? I knew you’d like it~” you said proudly, crossing your arms with your chin up in the air. He chuckled as looked over at you. Moments like this made you feel so attached to Mikey, and likewise to him. You’ve guys known each other since you were young, way before Emma joined his family. You were the only person who understood him, who he could be vulnerable to, who he could always count on. When his mom died, you were the first person he ran to, he didn’t want to cry, but you had this effect on people where they could be open to you. Your warm heart touching many people, your ambitions, your sense of understanding in peoples feelings and thoughts. It’s what attracted him the most. When Shinichiro died, the same thing, you hugged him, as he sobbed to your neck. You felt so terrible for him. Why was so many awful things happen to such a good kid? You always saw stories about how bad things happen to the best people. Mikey was another victim.
Something in his heart was telling him to tell you everything about how he feels about you.
“..[Name]…” he started, it was too late to stop himself now.
“Hmm?” You softly replied. Still admiring last bit of the moonlight.
“No matter what happens, with Toman or anything else, you’ll be with me forever right?”
You looked at him finally, and found he was already staring at you. He was admiring you while you were admiring the moon. You flushed lightly, feeling shy under his gaze but unable to look away. “Of course I will. I’m willing to be with you through every trial in your life. Like always.” You smiled lovingly. His dark onyx staring into yours, you could almost see your reflection in them. His eyes shined brightly at your answer
“Then please stay with me…….forever, okay? Don’t leave me.” He said. You smiled and shook your head. “I’m not gonna go anywhere, Mikey…”
He smiled as the sun rose, the light shining on both you and Mikey as he admired your beauty.
“Oh shoot, I brought my stuff all for nothing!!” You pouted as Mikey laughed.
“Aww poor [Nickname]~~” he teased as you puffed. He smiled at your pouting face, cooing at how cute you were.
“Next time, we’ll go again. Just the two of us.” he smiled at you, a loving look in your eyes. People cool assume you guys were lovers from how he was looking at you.
You smiled yourself, looking at the sunrise. The two of you watching it together.
……
Draken smiled, remembering the moment before closing his eyes, death blurring his vision, thinking of walking with Emma. He just wished Mikey came back. It probably would have stopped you from leaving..
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Sorry the ending is sad😊 don’t copy, translate, or repost my work please😘
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astarion-dekarios · 4 months
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I did a live transcription of the Dragon Age: the Veilguard dev Q&A session today.
UPDATE/EDIT: I made a second pass of this and cleaned it up into a full/complete transcript.
Q: If you could belong to any of the main factions, which would you choose? 
Corinne: Listen Katie, you say softball but this is hard. I'm gonna cheat and I’m gonna give you two. So for fashion, the Antivan Crows all day long. their threads, you're gonna love it. For vibes though, the ones that capture my vibe, Mournwatch. Gimme those necromancers.
John: Those are good answers. I have one for fashion and for just general faction that I’d like to be a part of. Veil jumpers - who doesn't like a nice walk in the forest, you know, even if that forest is filled with horrifying monsters and terrifying anomalies, but uh, yeah.
Matt: For me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, and I think I’ve finally settled on them, and I think it’s just because pirate barbarian is just such a great combination of elements. Treasure hunting, plus beaches and palm trees and all that stuff, it’s a really good mix, so that’s kind of my default.
Q: I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning this and will we get the same companion conversations and banter as seen in the previous Dragon Age Games?? 
Corinne: Such a good question. Thank you to whoever submitted this one. I'll start and then turn it over to John Epler. As you saw in the gameplay reveal, this is a much more intimate experience. We pulled the camera in. For those that aren't aware, the reason why is we want you to feel like you actually are in this world, like you’re walking these the city streets of Minrathous, you’re looking up at the buildings all around you. You're a part of this place. It's much more intimate, and we believe as the narrative unfolds that this creates a lot more immersion. Now how this relates to the companions is in doing this, we went back and forth on it a lot, but we actually found that having two companions allows them more visibility and presence. We've talked about the incredible depth and focus we’ve put on fleshing out these companions, they're very fully realized, so here you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and release a volley of arrows, you can only get that because of this more intimate view. So I love the spotlight that’s been put on them. But I think in addition to the banter, one of the things people are wondering about is, ok but what about gameplay. Again, this has come about from our testing, working with the internal team and also our lovely our council of players. We just found that in the combat system, when you're planning your strategies, two felt like the right number to manage. Keep in mind, Rook has a lot of different types of actions: abilities, individual attacks that are more fleshed out than ever before. Timing and positioning matter a lot, so this really felt like the right balance. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say that I engage with the companions, I actively control what they're doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter.
John: So banter, honestly I don't think you could stop the writers from writing banters. I will say for myself, it's one of the more light but fun things to do. You get to write little stories, little arcs between the characters, and Veilguard is no different. Banter is still absolutely a core part of it. We've got global banter, you know the general stuff that you get in all spaces, as well as mission specific stuff. But yeah. It's definitely still a big thing, if anything it's the most we've ever done for pairings of companions. Beyond that, we’ve also made sure—and I mean, I’ve been on Dragon Age for a while, and I know there’s been an issue, you know, things like, “well, I don’t wanna miss this banter.” So we've even added stuff like interruptable and resumable banter as well, just to make sure that—because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other. Everyone loves hearing these little stories and relationships develop over the course of the game, and as mentioned before, companions are the heart of this experience. So we still have it, if anything like I said, you could not stop the writers from doing it, even if you tried.
Corinne: Well John, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field, do I get less interaction? Like do I get a scene with my companions interacting with a broader group more often? And the way you'll gather them around the kitchen table, there's just so many of those moments where they're all interacting with each other. Those are some of my favorite parts.
John: Yeah, and that’s a good callout, because I think the other side of it is, we aren’t talking too much about your home, but we also wanna make sure that they feel like they have relationships and a life outside of just the times you take a certain pair of companions out on the field, so we made sure that they have interactions there as well.
Q: How customizable is the backstory of Rook? Will we get to determine their past in the character creator?
John: Absolutely. So Rook has six different backgrounds that you can choose from. Each  one is tied to one of the major factions in the Veilguard, and each one sets out who Rook was before they were recruited by Varric. While that sets up the broad events, as you go through the game and have conversations either with members of your faction, other characters, you can define not just what those events were but what they meant to you – what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them a background in the world but letting you decide what that means and what that says about you is also a big part of it. And again, there are six different factions in this game. Two which anyone who’s played Dragon Age for a while would remember, you’ve got the Gray Wardens and Antivan Crows. We also have, in addition to them, four new ones because we’re in Northern Thedas. We’ve got the Veil Jumpers, Mournwatch, Shadow Dragons, and Lords of Fortune. A lot of different options, a lot of different backgrounds, and a lot of opportunities to define who your Rook was and who they are now.
Q: Will crafting return and has it been improved since Inquisition?
Corinne: Will crafting return? You can absolutely improve and customize your gear, yes. That is a big part of RPG progression, so yes you can improve and customize it. I will say though, it's different this time around, and it does get into spoiler territory so I'm gonna be a little cagey about it, but there might be a mysterious entity that assists you with that that will be an important part of the narrative.
Q: Can we kiss or romance Manfred the skeleton? 
John: I would say, not that skeleton, but we're not saying no skeletons.
Q: What were some of the development considerations that you had to take into account to ensure this game flows & functions with prior games & dragon age keep, if keep is being utilized? 
Corinne: We did an interview with IGN that goes into some of the details there. To summarize, we have taken a different approach on how you import your decisions this time around. It's now fully integrated into the character creator and serves a dual purpose, to be honest. It’s not called this in game, but I playfully think of it as "last time on dragon age". When I talk about its dual purpose, it's been 10 years since the last dragon age game release, so it serves as a refresher on critical events as well as allowing you to remake those decisions that are critical to you. The thing I love about it is it's very highly visual, it uses the familiar tarot card aesthetic, so it's actually a very visual and playful experience as you go through it. It is very much important to us that it's built into the client, though. You can play this game entirely offline, no connection, you don’t have to link to your EA accounts. That's been a really big request, so the refresher plus make those decisions in client, I think we're all pretty happy about that. I don't wanna spoil anything by revealing what decisions you can import. Y'all don't want the spoilers. But it's been a really interesting creative intersection for us. Because on the one hand, this is a whole new adventure. You're in northern thedas, these locations you've literally never been to before, so that affects what will matter and what we’re not using this time around as far as decisions. But obviously there’s some very very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so that's a factor.
Q: Will this next game be an open world game or is it just confined to Tevinter? 
John: Yeah, so you are in northern Thedas, but the game only begins in Minrathous. It doesn't stay there. I think one of the most exciting things for me, and again, I don’t wanna get into too much spoiler detail, but getting to go to and work with the art team, the narrative, the design team to build out these locations we've talked about, places that character have referred to as where they’ve come from, places that characters obviously in previous games have hailed from, has been absolutely exciting. So you do start in Tevinter, you do start in Minrathous, but again that’s not the entire game by any stretch.
Corinne: And the first half of it is, is it an open world game? We've gone back to what we believe delivers the best, most curated, intense narratives. So this is a hand crafted experience, it's mission based. Now these locations can open up, you can go back, solve mysteries, do some really great side content - not fetch quests, not grind quests, some really great side content. But I wanna be clear, it's a really curated, hand crafted experience.
John: Just to bounce off of that very quickly, the most important thing for us and what Corinne was saying about hand crafted, obviously we’ve talked about how characters, story, narrative are critical to us, and this has allowed us to build those experiences in a way that emphasized that really well while still tying it into the story threads and story beats.
Q: Will the companions have unique specializations like DA2 or the same as player?
Corinne: I think the best way for me to describe this is that yes, our companions will have abilities that are truly unique to them, but also the companions do fall into the archetypes of mage, rogue, and warrior. For instance, you might be surprised to hear, because she has a bow, but Bellara is in fact a mage, and I love that. Some of the abilities, the bulk of the abilities of the companions, are based on their own unique personalities. Neve is the only mage that is an ice mage, so you get distinct abilities for her. But because she's a mage, she does have access to abilities that all mages share, like Time Slow. We really like the balance there. It’s a good mix of representing their archetype, their class, and also their distinct specialization or personality or whatever you wanna call it.
John: Yeah actually, I would say the word personality is a great one, because all of these characters exist, have a story, have a history of how they became who they were, and part of that was finding that intersection between narrative and gameplay and making sure that again, we serve the needs of gameplay, but also allow these characters to exist as their own people, not just in conversation but out of conversations as well.
Corinne: I would also say that as part of that core mage kit, healing spells are there. So if your mages, you wanna make ‘em a healer, yeah.
Q: Will the Veilguard have tactical combat still? 
Corinne: Yes. Combat gets quite tactical. Obviously this is an evolution of the combat system. I talked about immersion, wanting to put you in the world like you’re actually living and existing in it, but it is very tactical and I will say we have a robust difficulty system. The tactics are increasingly important the higher difficulty that you go. So if you’re showing up for a highly tactical experience, I would crank that difficulty in particular. But I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets in and out of combat, there’s a reason for that. As the game progresses, you didn’t see this in that opening hour of the game, but it will display strategic information on the enemies, so what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to, so your type of abilities, leaning into elemental gameplay matters a lot.
I would also say, this is a long answer because it’s such a great question, tactical decision making also takes the form, I would say this is front and center, of coordinating your ability usage between Rook and your companions to create synergies and or really devastating, we call them detonation combos. So let me give you a couple of examples, because it can be really hard to visualize, so hopefully this helps. One of the tactics that I personally enjoy in my own builds, I just recently played as a veil ranger, I love it, it’s one of my favorites. if I'm fighting fade touched enemies in Artlathan, I like to use Bellara's galvanized tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve – Slow Time affects the world around you, but it does not affect you, so you clump them up, you slow time -- and then with Rook I come in and do a devastating AOE or damage over time spell or ability. And it’s even better if it's a lightning based ability, because the fade touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategies and tactics. We did talk about the devastating detonation combos, that's one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook or the companions together. When I build out my team and I'm going into a mission, I try to ensure that I have at least a couple possible synergies, detonation combo synergies, between my team. It might be between Harding and Neve, Neve and me, or both. So here, I'd go into battle, pause time, open the ability wheel, get information on the enemy – and the wheel will actually tell you that there is a synergy combo, you  might have seen a screenshot that says “combo available” – it will remind you of synergies between companions, you can queue both of those abilities up at the same time, close out of the pause time menu, they’ll both execute, both abilities will happen. Then the detonation AOE happens, applies debuffs to all the enemies in a radius of it. It's so satisfying. I can’t wait for yall to see it, but the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity costs. I could spend the rest of the session talking about this, apologies for being long winded, but this is one of my favorite parts of the game.
Q: Can you choose rook's pronouns? If yes, is being non-binary an option? How detailed is the character creator?
Corinne: Well yeah you can select your pronouns. Absolutely. You can actually select your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing. Yeah, you can be non-binary, we have he/him, she/her, they/them. Yes. Emphatic yes. How detailed is the character creator? Oh my goodness, yall. Very. I don't wanna give away too much just yet but it's very very deep. It has been revealed, it’s out there in a couple articles about the focus on hair, the focus on skin tones that are done respectfully, full body customization, hell yeah, we love to see it. But we’re gonna come back, we’re gonna show you a lot more on character creator, but we wanna make sure we have the time and space to do that.
Q: Will there be a photo mode in game? 
Corinne: That is something we’re actively looking into, we know there’s a ton of interest, so stay tuned on that one, but we are very much looking into it.
John: I can add too, that is a feature that we like, we like the idea of, and it’s not just player facing, but internally it’s a really helpful thing to have that as we’re building things out, so we’ll let you know.
Corinne: Yes, yeah, absolutely. We are as geeked on that possibility as you all are.
Q: A lot of people were asking about abilities. Are we going to be limited in how many abilities we can pick from the wheel?
Corinne: Ability wheel does have a capacity. You have to choose which three abilities you wanna bring for Rook, which three for  a companion, and which three for another companion. What I like about this is there is kind of an emergent gameplay depending on who you and your companions are coming into a mission with. Now the reason for that is it actually creates a really interesting balance between strategizing, having to do that strategy about your combat kit before the mission, and then the tactical decisions once you're in the field deciding what to do. I want to clear one thing up, while there are three ability slots for Rook, there's so much more than that - other actions that you can perform directly from the wheel like you’ll have an ultimate ability associated with your class or your specialization, so there’s variants there. There’s a type of items you can get that function like abilities, they’re typically like buffs and enhancements, in the form of runes, so you’ll control that for Rook and/or the team from the wheel. You may have also seen that you can direct which targets your companions can focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing with your companions. When you issue those commands, that too will proc depending on the gear they have equipped, really interesting and strategic effects. They can be more ability like, more like proc’d effects, there’s just so much from the wheel that once you get in and see everything working together, becomes more and more apparent.
Q: Will fireball and cone of cold be back as spells in Dragon Age: the Veilguard? 
Corinne: All these combat questions, really good. Fireball and Cone of Cold aren't specifically back, however their successors are, frost nova and meteor. These serve the exact same combat role and function as those other abilities. I would also say it gives them quite the glow up. Meteor in particular, so satisfying nuking a group of darkspawn with a well placed meteor. It’s wonderful
Q: What accessibility features are available? Arachnophobia mode? Mod support? 
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too. My partner always laughs at me, I’m just terrified of them. That said, that's one we're going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you we have spent a lot of time thinking about this topic, so that you can play the game in a way that really works for you. I'm excited to share that with you when the time is right.
Q: How long is the time skip from Inquisition to the Veilguard? 
John: Anyone who's paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change and they morph over development as we see how longs things are taking, but for Veilguard we were actually pretty consistent from the start that it's been about 10 years since trespasser, as you may or may not have noticed, Varric's become a bit of a silver fox. I’ve seen a lot of comments about that on social media. Yeah, 10 years. Solas's ritual has taken time to set up and you’re kinda coming in at the end of that hunt.
Q: Is Solas still bald? 
Matt: Yeah. I mean if you’ve watched the gameplay thing, we can all confirm that Solas is still bald, Solas is still Solas. I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitor, but once you get a chance to play a little bit more, maybe you’ll – In Thedas, ancient elves go bald when they are millenia old, so Solas wasn't always bald. So if you end up seeing what Solas looked like in the past, things might be a little different. Now that said, I’m sure some of you are wondering what happened to Solas’s wig from Tevinter Nights. I’m sure he still has it somewhere, so… It’s his most important possession.
Corinne: Some pride there, huh.
Q: Will we be able to change companions appearances and outfits or are they fixed, similar to Dragon Age 2? 
Matt: Dragon Age 2 was, we loved how the followers turned out in that, but it was sad given our constraints that we had to keep them with just one basic outfit. We really tried to make some space for them this time around. They have iconic color palettes and things like that, but they do have a wider range of appearances that you can find for them, some are just cool but then there are some  that are tied to directly to their narrative and just kind of what’s happening in their life.
Q: Will we be seeing or visiting Kal’Sharok? 
Matt: What’s been really cool, so in previous games, we’ve kind of alluded to this before, it was a lot of fun to hint at the locations that were off the map, the mysterious places you were not going, and so you could just bring in some props, some characters, a piece of art, things like that. Even Tevinter was only vaguely hinted at and we’d just add drips and bits and pieces, so that stuff was really fun. In the Veilguard we’re actually getting to visit a whole lot of those locations that had only been hinted at for real, so you do actually run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means that we're not completely filling out the map, and that there are new things we can start hinting at and we can start drip feeding. It’s kinda fun, I’d say for what we can show of Kal’Sharok and other locations, there’s more to do.
Q: Will the dialogue wheel/options be similar to Inquisition and Andromeda in the sense that it's more tone based?
John: We have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle, anyone who’s played a dragon age game and remembers what they look like. In Dragon Age: the Veilguard, we have tone wheels which are roleplaying your character picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions, and choice wheels which are, I don’t have a strong emotional or tone tie here, but I do want to make a choice based on what I do. Investigate’s obviously return as well. We want players to understand as much as possible what it is they are going to be picking, we want the choice to be clear even if one of the best things about consequence is making sure that’s not entirely clear.
Q: How extensive are Rook’s dialogue decision trees? 
John: Huge. Again, it’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying, but also choose outcomes of conversations, choose how events unfold. Again it’s a Dragon Age game, we wanna make sure we also react to decisions you’ve made. So for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you'll have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to be entirely new dialogue trees, as well as based off decisions you’ve made throughout the game, so again, making sure the game feels like it notices what you’re doing is a huge part of how we’ve written out the dialogue wheel and dialogue trees in this game.
Q: All companions romanceable by all player characters regardless of race and gender? 
Corinne: Yeah, yeah. We have talked about this in some of the interviews, I’ve seen a few articles about it, so I'd recommend everyone check out those articles, but let me just give you a quick interview. Each of the seven companions has full romance arcs and they are romanceable by all genders. Absolutely. But something that’s really important to us on the team, and so I just wanna make sure and double down on, that doesn't mean playersexual. If anyone’s unaware of what we mean by that, it doesn’t mean they conform or twist their identities to who you the player are. They won’t suddenly have a preference for men or women based on what you’re playing. Instead they have their own fully fleshed out identities. They are true and authentic to that. So in this game they are all pansexuals, they all have histories and romances, sometimes you’ll hear about preferences and things of that nature. And what I really love is if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because it’s one of my favorites. I’m gonna put a question back to the community though. I’ve heard we’re going with Laash for that ship name? You tell me what is that ship name?
Q: What are the markings on the faces of the elven warden and veil hopper?
John: So there’s quite a few, I think more than we’ve done before, tattoos from various cultures. We're bringing the vallaslin back of course but there's a ton of different options, especially when we’re going into these new regions. Each area has its own kind of visual language for that. We are bringing the vallaslin back and a couple characters have them, but we've customized them a bit. They’re a bit more specific to their personality.
Q: What are you as a developer most proud of and excited for players to experience? 
Corinne: I suspect for most of us, myself included, it's the depths and authenticity of the companions journey along with on their arcs, learning about their hardships, what they care about, being by their side. That authenticity is just so good, they all feel like my dear friends. But I have to say, the closest runner up for me has to be the character creator. Has to be. That character creator, the makeup options, the range of sliders... I'm a Qunari fan, so even just the way you customize the horns and combine that with the really great looking hair. Character creator has to be my very close runner up.
Matt: As far as what I can say I’m most proud of on this one, I can speak for the art team, we worked incredible hard to make the story more visible than ever. Games are a visual medium, but sometimes it's easier to do things in text format or written in a codex somewhere or alluded to off screen, but we really leaned into trying to make sure that every design, prop, character, environment, that the effects we’re choosing, all these choices were putting the story on screen so you can see it unfold, and I think having worked on all the dragon age games, I'd say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat and kind of combine both Corinne’s and Matt’s answers. Honestly the companions for me are the absolute highlight. Just being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we've ever done, not just on Dragon Age but in BioWare in general. Each companion has their own story arc you can go through, decisions you can make. They really do take center stage. As you play through them, you see the care and love that the team has put into each and every one. I mean, there’s moments in each arc that make you cry, make you angry, make you excited, and the way they integrate into the story as a whole for me is something that’s been really fun. Finding ways to bring these characters together, ways to bring this story, this narrative, of you know, you need to put together a team and stop the end of the world, has been absolutely exciting and thrilling. And again, you see the team's love in every single piece of it. As for what I’m most excited, Dragon Age has been part of my career and part of my life for literally the last decade and a half, I’ve worked on it since Origins, and there's something about the Veilguard that feels an amazing mix of novelty and familiarity, it’s like coming home in a way that I feel is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. Going to parts of the world, seeing things we’ve never seen before, and just getting to take this amazing world and series and expand on it and build on it in ways that I’ve just been, honestly an absolute thrill, the best part of my career, and I’ve been in games for 17 years now and this has been the absolute highlight for me, so that’s what I’m excited about.
Corinne: I just wanna yes and that. I so completely agree with you. There’ve been times in companion arcs where even knowing what's going to happen, we work on the game, with some of these decisions, I've had to set down the controller, let out a heavy sigh, and go “oh my god, what am I gonna do here?” The depth of them is wonderful. I do wanna put this out there, when we talk about as a developer what we are most proud of, can we just give a big shout out to the dev team? I am so proud of them. This team has poured their hearts into this. Anyone from BioWare who’s listening in, thank you so much. Y’all are just the best.
Q: Why does Varric have dark hair now? 
Matt: He's been adventuring for a while now. His hair is more gray, but he's been in very dark scenes so far, so we’ll see him in some more contexts.
Q: Will the Inquisitor be appearing in the flesh or are we just choosing their major DAI decisions?
Corinne: Yes they will. The Inky does appear. We've know how attached y’all are to the Inquisitor, we’ve seen the love for your OC. Yes, the Inquisitor shows up. We'd already confirmed that a few places, so let me just say you can also customize them and it includes some of our new customization options. Yeah they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think beyond that, the story of Solas and the story of the Inquisitor obviously are tied together as much as any story, so it would have been strange for us not to bring them in for this one. They’re gonna be a part of this story.
Q: Will there be any planned DLCs and transmog armor? 
Corinne: Right now our focus is entirely on the quality of the game, it's so important at this stage for us to be all in, all attention on finishing this game and delivering on the quality and the promise of it. So that's all I can really say on it, we're 100% focused on this being the most complete game we can make it. I wanna emphasize, there's not gonna be any microtransactions or battle passes, you don't have to connect online. Our focus is making this the most complete single player we possibly can. Now this was kind of a twofer question. Will there be transmog? Hell yeah. I’m the kind of player that believes fashion is the real endgames. Yeah there’s a transmog system, absolutely. It’s sick.
Q: Will any of the characters be asexual? 
Corinne: Such a good question. So, look I'm gonna be really forthcoming with yall and a little bit vulnerable, I'm ace. I'm a gray ace, I don't mind sharing that, I’m kind of public with it. I will say though that none of our companions this time around are explicitly ace. We look at the characters, their motivations, who they are, we always assess is this the right time. This time it wasn't. What I will say for everyone on the ace spectrum on there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. And I do see some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Q: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: OK, this gets a bit spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna wanna be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits, and perks to give you a ton of flexibility in your magic. Gonna go off script just a little bit because I’ve seen “just tell us about the specializations”. I’m not gonna tell you the deets, but there is a necromancer one. There is an elemental one, and there is one that’s actually more of like a combat mage. It’s my favorite.
Q: Can we name the griffon? We also have a griffon emoji in this Discord server.
John: Excellent. So, someone in your party, again, spoilers, may have already named the baby griffon, but don’t worry, Assan is a very good boy.
Corinne: All these griffon emojis, y’all are killing me.
Q: Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that, but narratively it serves kind of a different purpose, but also the same purpose. As far as customization goes, there are elements of it that change over time and some things you can adjust. I don’t know how much we’re really going into that at the moment. One thing I like about it is that it definitely does start to feel very much like home over time.
Q: We need to know, does pasta and noodles exist in Thedas? 
Matt: I’ll take it as a chance just to geek out about worldbuilding. Again, the Veilguard for us is a really kind of dream opportunity to go to places we've only ever heard reference to or we’ve seen in set. In going through the world building process, and trying to build these things out not just as neat things from the IP, but also as, if you’ve read about this stuff, you've got your own version in your head, you’ve imagined what it might be like and you're probably hoping for something spectacular, and our brains are always far better at creating this stuff than any game developer or any artist can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. That can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture and costume design, and also food. This time around that was one of the many things we did look into to try to catch the character and feel of a place to make it feel believable and lived in. So that’s my really long answer for yeah, I'm sure at least one place does have pasta.
Q: Are we getting a mabari?
Matt: Ooh, that’s a good question. I will say you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so in this particular instance, no, you will not get a mabari, sadly.
Q: Can we pet the griffon? 
John: You, I’m really sorry to have to be the one to tell you—Nah, I’m kidding, yes you can. It's not even just petting the griffon, I've actually hugged the griffon, so that feels like even there a step up.
Matt: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see Assan in chat if we wanna see him in the Lighthouse hanging out? And hey, y’all, this was so important to the team, too. Like this is the team’s like, just huge support for this feature, so props to them.
Q: Will we get to see any of the character creator before the game releases?
Corinne: Yes. Yes you will. You've probably seen we are laying out a roadmap for what we're gonna show and when we’re gonna talk about it. You will see it  as we get a little closer to launch.
Q: Will we be able to play as a qunari dwarf elf or human? 
Corinne: hell yeah you will. All 4. And all 4 have that full body customization. I already talked a little bit about, I’ve always loved the qunari, I will say in Dragon Age: Inquisition it was hard to get a good looking qunari hairstyle. So yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also related to this, your lineage gives you a lot of really unique dialogue options. So that’s really one aspect of choosing your lineage as well.
John: So actually just to bounce off that, earlier questions about backgrouds. Each lineage, depending on the lineage you choose and the background you choose, there are some specific callouts to, for example, if it’s a Mournwatch, Mournwatch being from Nevarra and mages, if you play as a dwarf, obviously your experiences in that faction is going to be different from, say, a human or an elf, so there are also specific callouts tailored to those combinations and, with the intention of giving each lineage a little flavor as to how they fit into that faction as a whole.
Q: Where is barkspawn and is he ok?
John: Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden. Don’t worry, he’s fine. You may ask yourself, “but John, it’s been so long.” To which I say, Mabari live exactly as long as they need to.
Q: Will Rook have a set of default name?
John: Yeah, so Rook’s last name is defined based on their faction, again we wanted to tie that into your backstory, but also there's a name generator that can give you a selection of first names, obviously if you wanted to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little more difficulty coming up with a name, so for example you name every single character Bob because that’s the only name you can think of, we also give that opportunity for that generation.
Q: When will the voice acting cast be announced? 
John: We worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast, we’ll be talking about it more over the summer, we’re not quite ready to announce names yet.
Same answer for collectors editions and preorders, and required PC specs.
Q: Any special musical guests? Tavern songs? 
Corinne: Yeah there are tavern songs and a huge credit to the audio team and performance teams, because they’re pretty great. There’s one at a little tavern in Minrathous called the Swan, and the song you hear there might just be my favorite of the tavern songs.
Q: DA2's main theme brought back motifs from DAO main theme. Can we expect DAV to recall more or less of that original thematic material than inquisition? 
John: We are not quite ready to talk about music yet in specifics. But in broad strokes I can say that the process for us is always the same. Working with the composer, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to maybe specific characters, it's very in depth process and a very collaborative process. We have some fantastic audio people on our team that have done some fantastic work, that have done an amazing job working with composers and with the team as a whole to make sure that again, we said earlier about cohesiveness, making sure that the music feels like a cohesive part of the experience.
Q: When writing the overall story of this game, what themes did you want to have as the prominent focus? 
John: Again, it’s interesting. When writing these games, and this has been true on every Dragon Age I’ve been a part of, what you start with and where you end up aren't always necessarily the same. Sometimes you start writing a theme, you realize actually it’s more interesting if you attack it from this angle, or maybe it ends up twisted a little bit. I will say for Dragon Age: the Veilguard, from the beginning one of the biggest themes has been regret. How regret shapes people’s lives, how they deal with their regrets, how maybe people move past regrets. Each of the characters and the story as a whole have elements of these. We wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing.
Q: Can you play a dwarf and does the world react to your race and backstory?
John: Yes, you can play as a dwarf. Yes, the world does react to your race and backstory. And again you’ll have unique dialogues or unique conversations based on that backstory as well as that race.
Corinne: And to give you a little nugget here because I saw it scrolling through real quickly, you have beards. So when I think of dwarves, I think about glorious, fantastic beards. Hell yeah we do.
John: Yeah I can say, as somebody who plays a lot of games, the character creator—I don’t know what magic they did, but the beards, they feel like a beard should feel like, it’s great, they look awesome.
Q: Will our heroes and companions leave us if we go against their wishes? 
Corinne: Do y’all just love pain? Do you want us to make you cry? Um... if you go against their wishes and make decisions they don't like, I will tell you, you can piss them off, they might not agree with you, and they will take some time away. That said this is the biggest threat to Thedas we've ever seen, so they will always be willing to defend Thedas, but yeah you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah they will, UNLESS…
John: No spoilers, Corinne. No spoilers.
Corinne: Alright, alright. But they want it!
Q: Did any songs, books, movies, or anything inspire character writing? 
John: Art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention. I don't think that any characters have a direct reference or inspiration, but yeah, they're all inspired by the things we do both in the real world and in the media we consume. And you’re gonna see elements of characters that yeah. The things that we’ve enjoyed show up in these characters. For me it comes down to, writing can be a deeply personal experience, so even if you don't intend for it to be the case, parts of you will show up in the characters. I think that’s true for all the characters in the Veilguard. Sometimes it's exploring things about yourself that you may like or may not like, and sometimes exploring things about characters you like or don't like. So that’s my longwinded way of saying yes, it’s impossible to not have that happen when you’re creating art, but I don’t think there’s one where you can say, “oh this is this character, this is this character.”
Q: What was the thinking process behind making Harding a companion this time around? 
John: When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She has always been a fan favorite obviously. But I think beyond that, it's something that Harding's writer wanted to explore, there was more of a story to tell there and more perspective. And beyond that Harding also has a strong connection to Solas, to Varric, and the events of the last 10 years. So I wouldn’t say it’s always been but I’d say Harding’s probably one of the first ones we settled on as like yes, this is a character we want, and the writer had a story that they wanted to tell with her, so it just made sense.
Matt: You know, actually, to piggy back on that, that’s something I hadn’t even thought about that much and it’s not a huge part of her character, but she tends to be one of the people that have the most insight into who he was.
John: Yeah that’s exactly—that’s a great way of looking at it, too, it also provides you with a little bit of perspective, for players who’ve been around for previous Dragon Age games, but also for new ones, who was Solas? What kind of character was he? Yeah it’s a great, using characters to provide windows into the world is honestly one of my favorite things.
Matt: And when I say was, I just mean in Inquisition.
John: Yes, that’s exactly, yes. Thank you for correcting that.
Q: What approach are you taking to quest and world design in the Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We wanna make sure that each quest provides either a perspective on the world, a perspective on the characters, or it feels immediately and obviously relevant to what you’re doing here. You’re here to save the world. At the end of the day, one of the things that we heard loud and clear was the feedback about how relevant, or in our case not relevant, previous quests have felt, so for Veilguard, we really wanted all quests to feel like something somebody faced with the end of the world would believe was necessary and important. So again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that the Veilguard would do. This is the kind of thing that my hero would do. Especially faced with the end of the world.
Corinne: That’s really good, John. That’s so right. I would just again double down on how hand crafted all the quests are. Whether you’re doing the main story or you’re journeying with your companions or you’re out exploring and you encounter a mystery, everything's hand crafted, intentional, we spend a lot of time listening to what yall said, and of course everyone has slightly different tastes, but you're not gonna be gathering shards in the Hinterlands. Everything is built with intention and they’re lovingly handcrafting the experience.
Q: Are there any locations in the game that can only be accessed by making specific story choices? 
John: So I don’t wanna get too much into spoilers here, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the choices you make have an impact on how these spaces exist and develop.
Q: Will we be able to control companions in combat?
Corinne: If Rook gets KO'd, the player character gets knocked out, this time around it is time to reload your save, or better yet, the companions have really interesting progression. You can spec them out to be able to revive you, but that’s if you’ve invested in their progression and what they can do. And that said, I mentioned this earlier but I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games. So like that’s interactivity between them. Once you play it you’ll see just how engaged the scene is.
Q: Will Solas still occasionally or dramatically speak in iambic pentameter? 
John: I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter, and then I very quickly gave up. Massive kudos to Patrick who always writes Solas so well. Again, Solas is a returning character. It's the same Solas you know and love or hate depending on who you are. The same writer. So I think this is, the answer is yeah, it's Solas.
Q: Will our decision of who was left in the fade be important? 
John: While that decision does not show up—not for the Veilguard, now that said, that doesn’t mean that’s not a decision that won’t ever be important in the future. Not for this one.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in Reboot.
John: That’s a deep cut! The sound of my childhood.
Q: Will we have mounts again? 
Matt: No, mounts were, they addressed a need in Inquisition that we don't have in Veilguard, and you’ll see why when you get to play.
Q: How is the side quest design? Will they be mostly story based or will there be a lot of radiant and quests for power like in Inquisition? 
John: We talked about this a bit earlier, but they are all hand crafted and story focused. The narrative, the companions, not just the companions but the characters and the world as a whole, are so much at the core of the Veilguard that anything other than handcrafting quests just felt like it would be a disservice to the game we were building.
Corinne: And maybe we can clarify as well, because with power was such a devisive mechanic in Inquisition, there’s no mechanic like that that blocks your progression until you fill a bar. That’s just not a thing in this. You have the autonomy to engage in these quests as you like, there’s no grind out gates before you can progress.
John: That’s right. Again we want to make sure that doing this content feels as natural and part of the logical flow of the story as possible.
Q: Will there be a similar system to war table? 
Corinne: We haven't talked much about the player's base, the Lighthouse, and we're gonna save that, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that's an area that we'll leave for you when we talk more about the Lighthouse and when you have a chance to hop in, you’ll be able to see what those unique purposes are.
Q: If there is dual wield for warriors, is it dex or str? 
Corinne: So we did wanna bring dual wielding back. It is part of the rogue kit this time, warriors are really focused on mighty two handed weapons, I can’t wait until you see, when you swing those weapons there's a real heft to it, and then of course sword and shield. So we’re leaving the dual wielding to the rogues, but you can see, the amount of hits you can get in in rapid succession dual wielding as a rogue is really satisfying.  
Q: What have been some of the challenges and advantages of working on a single game for so many years? 
John: That is a fantastic question. I have often joked, and I don’t know how much of a joke it is, that when this game is out and I suddenly don't have to keep all these pieces of game and lore and story and everything straight in my head, I'm suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brain power freed up. But for me it’s just, the thing that keeps me sustained is just knowing the game we're building is the right one. Knowing that the pieces are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work the team has been doing. I’ve been on this project since the start, and even today I see things on a daily basis that I’m like holy smokes I can't believe what the team is doing, I can’t believe how good this looks. It's a huge game and I don't see every piece every day, so I get pleasantly surprised on a daily basis. Sometimes if I’m having a particularly long day, I'll spend about an hour late at night just watching cutscenes come in, watching the work coming together, and just sitting back and being like, holy smokes, I can’t wait for someone who hasn’t seen this every day as I have, to see this and just be blown away by the work.
Corinne: It's been very real, hasn’t it? I will just say speaking on behalf of the dev team, everyone's working so hard and putting so much passion, so much of themselves into it. This is a franchise they truly love and seeing your support cheering us on has meant a lot to them. So let me just say thank you to all of you.
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sokkastyles · 3 months
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i don’t know if you talked about this (this being zuko thinking he’s owed forgiveness from katara) before, and i was originally going to ask without the post, but then i realized i find it weird that they’re condemning zuko for reaching out to mai after he did something wrong. isn’t that what you do when you’ve hurt someone? if they’re unresponsive to your reaching out, you don’t push, which is what zuko did. and why would zuko call mai names? he’s never once done that, ill intent or otherwise.
zuko doesn’t think he’s owed forgiveness. is that not an entire part of his arc? even if he doesn’t get forgiveness, he still needs to do what he thinks is right, and that’s all that matters. zuko reaches out to iroh because he betrayed him. zuko reaches out to katara because he betrayed her. …do you see the pattern?
The op seems to be making some weird projections about "what you expect a man to do," although I will say that I agree with them that Zuko wasn't being helpful when he tries to cozy up to Mai on the beach. He was trying to pretend that their fight didn't happen, and Mai was right to slap him away. What I disagree with is the idea that Mai "forgave" him. All she does is decide on her terms when she wants to get back together with him. I also think treating their argument as if it was Zuko acting out and needing Mai's forgiveness is wrong, because even though Zuko was being a jerk, what he says about Mai is something that should be addressed in their relationship. Zuko was being angry and possessive, and his emotions were out of control, but the root of why his emotions were out of control is never addressed, because Mai isn't capable of addressing it, and this episode also shows that she is unwilling to address it. Zuko's emotions are out of control because he's in an abusive situation. Mai "forgiving" him ain't gonna fix that, and he is extremely likely to act out again because the root of the problem was never addressed. And whether she intends to be or not, Mai is complicit in that problem, because she helped put Zuko in an abusive situation and she is helping to keep him there.
I don't think Zuko felt he was owed forgiveness from either Mai or Katara. With Mai, he just pretended the fight didn't happen, because pretending that his problems did not exist was the only coping mechanism available to him. With Katara, he went to her because he wanted to make things right between them. You can talk all you want about him thinking he is "owed" forgiveness, but that isn't what happens in the episode, and Zuko actually shows more concern for Katara by confronting her about what was wrong than any of the others do.
The difference I see between these two interactions is that Zuko and Mai talk at each other about their problems and neither is willing to meet the other halfway, they just get back together because they're stuck in a toxic cycle. With Zuko and Katara, they are able to talk through their problems and help each other, and their relationship comes out stronger because of it.
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cinderella-ish · 6 months
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Momiji, Kyo, and what it means to protect the ones we love (part 5 of 5)
From the beach arc onward, we see Kyo intentionally spending more time with Tohru. He asks her to hang out in Kyoto, he eventually agrees to be in the play, they spend the New Year together, and he does little nice things for her when he can, like washing her scarf, or giving her the paper flower when he sees how upset she is.
This isn't wildly different from S1 Kyo, of course. He's done little nice things for her right from the beginning, like going to pick her up from work in E2. But he's more intentional with it now, and he's aware of his feelings for Tohru and desire to spend time with her. He may still feel unworthy of her, but he finally accepts that his presence makes her happy, so he's willing to quash his self-hatred enough to spend time with her, for her sake.
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And we see Momiji work at protecting Tohru, most notably in Ask Him For Me, when he tries to accompany her on her mission to find Kureno, and when she insists on going alone, he draws her a map, tells her to stick to the bushes and give his name if she's caught, and tails her to make sure she doesn't get into trouble as she searches for Kureno. (Just look how worried he is! And look at him getting Tohru out of there!) He sees that Tohru feels very strongly about being involved, so he does absolutely everything he can to make sure she can do so as safely as possible. We even see his memory of the night Akito scratched Tohru's cheek, just to make his worries crystal clear.
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He also doesn't try to distract or manipulate Tohru when he realizes she's upset. He asks her what's wrong and listens, and he even cries with her.
Takaya also connects Momiji and Kyo in the structure of Ask Him For Me/manga chapters 74 and 75. Momiji's section of this episode is almost bookended by two appearances from Kyo.
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Near the beginning, Tohru asks Kyo about Kureno, and he warns her not to go looking for trouble. And at the end, we have that rooftop conversation.
Tohru: It's only natural to want to be with the person you love, to want to be by their side, right? Kyo: What is it? Are you in love with some guy? Tohru: N-n-n-no! It's not about me! Kyo: Don't worry. When you do fall in love, you'll have my full support.
So, in this episode, we have Momiji trying to protect Tohru, and Kyo trying to cheer her up and spend time with her, a complete reversal from where they started relative to each other.
And then, Momiji grows up.
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After Golden Week, a bunch of the kids gather at Shigure's house for dinner, and when Tohru notices that Kyo isn't with them, Momiji volunteers to go get him (Momiji really is always the one to invite Kyo to join everyone). In the manga, Tohru starts crying when she notices that Kyo's not with them, no doubt thinking of Kyo's upcoming confinement.
When Momiji arrives in Kyo's room, they have this exchange:
Kyo: You guys are gonna eat here, too? Momiji: It's okay, we settled on curry. Kyo: Whatever. You grew a lot, huh? Momiji: Right? Pretty soon I might be taller than you, and better looking! And then, and then... maybe Tohru will accept my proposal? Do you get that if you give up, something like that might happen? So you shouldn't give up. I'm gonna stop going, 'There's no point in thinking about this,' and giving up. Wouldn't it sting if some other guy took Tohru from you? Well, look at the time! We better go help make curry! Come on!
In the manga, it's made clear that Kyo is horrified that everyone knows he loves Tohru. He stands separate from the rest of the group at the barbecue. In the manga, he and Tohru share a cute moment of blushing eye contact.
I love how Momiji says he'll stop thinking it's pointless, too, after he encourages Kyo not to give up. In a conversation where he could have focused on the fact that Kyo is his romantic rival, he instead focuses on the fact that they both might have futures worth fighting for. They're fighting beside each other, even if they can't both be the one Tohru loves romantically.
Later that episode (or a few chapters later), Momiji's curse breaks. He now has a real future ahead of him, but he sees how Tohru looks at Kyo, and he knows that his own future won't be at her side like he wants.
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Kyo: Momiji? Jeez, you're here of all places. Tohru and them are inside looking for you, so- Momiji: What? Kyo: Huh? Uh, nothing. Did something happen? Momiji: My curse is broken. Would it surprise you if I said that? Kyo: What? Listen, you- Momiji: Yours breaking would make Tohru happier than mine breaking. I'm sure she'd be happy. I mean... you know, right? I'm the one this stings. Kyo: Shut up. I don't wanna realize that. It's too...
Gosh, this scene breaks my heart every time. On both of their behalves. Momiji is dealing with his first real heartbreak, and Kyo is dealing with his extremely complicated feelings about loving Tohru, his guilt over Kyoko's death, and his upcoming confinement in the Cat's House.
It's clear Kyo cares for Momiji in this scene, and Momiji really tries to put on a happy face for Kyo, but he can't. Megumi Han does an outstanding job as Momiji in this scene. The way her voice breaks when Momiji smiles and says, "Would it surprise you if I said that?" is just crushing.
The visual storytelling is stunning, too. The wide shots, emphasizing how lonely both Momiji and Kyo are. The way the scene is composed to emphasize the distance between them. The close-ups on their faces when they're each grappling with the thing that's gutting them. The way Momiji's smiles are always immediately followed by the saddest looks. The way their solo shots mirror each other's, at the beginning, middle, and end. We also don't see Kyo's eyes between the moment Momiji says his curse is broken and when Kyo is saying, "I don't wanna realize that."
Before the beach arc, I don't think Momiji would have watched that sort of interaction from a distance, and I don't think he would have let it stop him from making plans with Tohru. He would've just wanted to make her smile and spend as much time with her as possible, even if that meant ignoring her feelings. And he definitely wouldn't have let himself feel sad. Momiji's pain in this scene is evidence of his growth.
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That night, Momiji goes to speak to Akito, after having dismissed her the night before. His speech to her might be my favorite moment of the whole series. It's the climax of Momiji's arc, at the very least.
Momiji: I'm sorry I sent you home alone yesterday. I spent the whole day thinking. Wondering why my curse is gone... only mine. I couldn't think of anything that would cause it. But I can say this: Akito, I can't stay by your side for the rest of my life. And you can't tie me down anymore. [Akito slaps Momiji] Akito: Monster! Traitor. Traitor! [Akito beats her fists against Momiji's chest] Akito: If you leave here, leave me, you've got no place to go! Your mother and father won't just welcome you back! No one will! You'll never be happy! Momiji: I know. I've become so free, and so lonely. The curse breaking doesn't mean I'll get the girl I want. And the bonds that unconditionally connected me to everyone are gone. It's too late. I can't go back to before things were broken. But... but don't tell me that not having those things means I can't be happy! Don't just decide that! I feel vulnerable being free, but a happiness might exist for me! It might be somewhere in the future, waiting for me to catch up! I'm going to finally start walking along my own life's path. What about you? How long will you stay here? The person most afraid that if they leave this place, they'll have no home and no happiness... Akito: Shut up. Just shut up. Get lost. Momiji: Okay.
It's almost the credo of the whole series, isn't it? That it's better to make your own way, with no guarantee of love or happiness, than to cling to bonds that have become a burden and wish for things to never change. What Momiji's saying is what Akito needs to accept in order to be free herself.
And Momiji, despite all the loss he's suffered, despite having his heart broken that very afternoon, he's still determined to keep going.
I love this as the climax for Momiji's arc because it showcases the ways he's grown while also showing us the things that have always made him such a special character. He's standing up for himself and his future, not afraid to make Akito angry or say things she doesn't want to hear. He's acknowledging that it hurts, and that he might never have the family he so desires. But he also might.
It's a waste of time to think about loss or life getting harder. The traveler never thought about that stuff.
He still has hope, even as everything seems so dark. And he still tries to help Akito, even after everything she's done to him.
The parallels between Kyo and Akito in this episode/chapter are so well done. For both of them, the pain of moving forward is just too much right now, but Momiji still wants to see them both move forward anyway, and he's telling them this in a straightforward, mature way, rather than manipulating them.
And Momiji's not done affecting Kyo's arc.
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After Kyo asks Tohru if she loves him, we see Momiji's face and hear him say, "I mean... you know, right?" Once more, it's Momiji whose voice Kyo hears at such a crucial moment.
It's painful for Kyo to finally accept that Tohru loves him. He doesn't know she already knows about his confinement, and worse still, he knows he has to tell her about the day of her mother's death.
But again, it was Momiji who led Kyo to realize that he loves Tohru in S2, and now it's Momiji leading Kyo to realize that Tohru loves him, too.
After Kyo unloads his guilt on Tohru, and Tohru falls from the cliff, it's really Yuki who gets Kyo to take the final step toward accepting Tohru's love, so I won't say much about that except to point out that Yuki says making Tohru smile was protecting her, and that only Kyo could make her smile like that.
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I think this scene, where Momiji and Kagura team up to tease Kyo, is the last time we see Kyo and Momiji together. But they're still affecting each other's arcs all the way to the end.
After Kyo and Tohru get together, they visit Kyoko's grave, and Kyo asks Tohru to move away with him.
It's selfish, and it's going to take Tohru away from everyone else, but he still asks anyway. It's a very Momiji-like thing for him to do.
And then, he says this:
I'm taking her with me. You good with that? I'll keep my promise. I know I'm really late, but... I'll protect her for life. So, we're good, right?
He's taking her with him, and he'll protect her for life. He's learned from Momiji, but he's still Kyo.
As they get ready to leave, Tohru starts reminiscing and starts to cry because she'll miss everyone so much.
Kyo: Clearly you don't get it. Listen up: everyone loves you more than you think they do. So it'll be okay. This isn't the last time you'll ever see them. It's the start of a new banquet, right?
In his last appearance, Kyo hugs her and cheers her up and offers a healthy dose of optimism for their future.
And the last time we see Momiji, he's sitting at the dojo with Haru and Rin.
Momiji: More importantly, how dare Kyo take Tohru with him! I bet he just wants her all to himself. I wanna pinch him! Really hard! Haru: Why not pinch him tomorrow? Momiji: Nah, I can't do it in front of Tohru. Oh, but thanks to him, I have another dream. I'm going to find an amazing significant other, and we're gonna go visit them just to show off! So Tohru had better stay happy. She'd better keep on smiling, or I'll be disappointed.
He's complaining and getting annoyed at Kyo (and threatening light physical violence!), but he's still dreaming of a bright future for himself. And he's trusting Kyo to keep cheering Tohru up in their new home.
When I started thinking about writing this series, the point I thought I'd be making was that Momiji functioned as Kyo's mentor in Fruits Basket. But after putting these posts together, I really think it'd be more accurate to say they were each other's mentors. Their relationship has a mutuality from the start. I hope they remained close as adults.
And I really hope Momiji found an amazing partner.
Momiji and Kyo: Part 1 | Part 2 | Part 3 | Part 4
Here's a plug for my fic, Bloom Within Us. It's a canon-divergent AU where Tohru dies after falling from the cliff. I've really enjoyed exploring Momiji and Kyo's relationship in that story. If you've enjoyed this series, I hope you'll check it out!
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zweetpea · 9 months
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Contracts or Biddability? Part 2 of 2
Cw: cringe, swears, innuendos. warning ⚠️ before you proceed there will be very foul language alluding to less than appropriate content! It’s only like a few lines of dialogue but I will mark them with ❌ around them if you want to skip. Liyue arc has concluded. Don’t know when the next chapter will be up but I can say it’s another interlude and it will have Xiao
“Excuse me? Mis… ter…? Ahem. Gen. Excuse me, Gen? You said you were looking for me. What is it that you would like to discuss.”
“Um, uh… I.” Shit! Don’t F this up. Don’t be a Wattpad Y/n girl. “Mr. Zhongli, I would like to be your friend and/or maybe go on a date with you.”
“Uh-um, thank you but I’m not looking for love at the moment.”
fu- “That’s fine. I’m fine with just being friends. Please just forget I asked. Welp, I’ll be leaving then!” You say embarrassed. Face hot, head empty. F this shit I’m out! I guess I can try again with Neuvillette. I never actually thought about what I’d do once I met Zhongli.
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You walk out Liyue Harbor and down to the beach. You sit on down and take off your shoes and socks and just let the ocean flow over your feet. So cold but so nice. You think to yourself.
“Coco goat. Coco goat. Where are you?” You hear a faint voice call from behind you.
“Was that Qiqi?” You look behind and don’t see anyone. Until a little blue hat falls out of a bush.
“No. Qiqi’s hat.” She cries in soft dismay.
“Hey!” You call to her. She freezes. “Oh sorry. It’s okay I’m not mad.”
“Hello, adored one.” She says, grabbing her hat and moving closer to you.
“You know me?”
“Qiqi sees you in her dreams. Baizhu doesn’t believe Qiqi when she says that you are real.”
“I’m sorry to hear that Qiqi. If it’s easier for you to remember, you can call me Gen. But please try to remember that it’s with a G ‘Kay?” You shift to sit on your knees.
“You know about Qiqi’s memory problems?” She asks.
“Mhm. Let’s go back to Baizhu okay?”
“Okay. Mx. Adored Gen, can I ask you something?”
“Anything.” You say as you put your socks and shoes back on.
“Why don’t people from your home like me? Why do you?” She looks down sadly 
“What?”
“In my dreams Qiqi hears you saying things like, I don’t get why people hate Qiqi. She’s adorable. And recently I heard you cheering and laughing about how you finally got her.” 
You did recently loose a 50/50 but you finally got Qiqi for the first time. “Sweetheart, look… they don’t mean it; and if they do then they don’t deserve you. You are an adorable, sweet, incredible person. It doesn’t matter what they say, because so many people love you. Baizhu, YaoYao, and me for example.”
“Okay. We can go back now.” She says as you pick her up and bring her back to Bubu Pharmacy.
“Listen, no one’s gonna hurt you while I’m here.” You console her as she rests in your arms.
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“Baizhu! Qiqi told you that the adored one exists!” She shouts as you set her down and she runs into the Pharmacy.
“Qiqi. I’m so glad that you’re back, but what on earth are you talking about?”
“Hey! I’m Harry Styles!” You giggle. “Just a little joke, would’ve killed where I’m from. You can call me Gen with a G.” You extend your hand and Baizhu shakes it.
As he pulls his hand away he looks down at it the back at you. “You… really exist.”
“Huh?” You tilt your head with a smile.
“Come to the back with me. I’d like to talk in private.”
“Okay?” Well it’s not like I can die. I just hope that if this escalates it’s more like 50 shades and less like Dr Frankenstein.
“You too Qiqi.” Dang it! Cock blocked again?! I’ve gotten one kiss and it was from Dainsleif! He brings you into his office and you sit down on a couch. He closes the door and the windows and sits behind his desk.
“She’s been telling me for a while now about you.”
“Really?”
“Hm, she said that you’d descend from Celestia and you would have healing abilities far beyond what Teyvat has seen.”
“Well in all honesty that’s only because I met someone in celestia who gave me their powers. I’m just a normal human.”
“Well in any case I’m grateful for you looking out for Qiqi. Your kindness in her dreams has been an invaluable resource.”
“Of course!” You smile. Qiqi comes over and hugs you.
“Thank you, but Qiqi has to go tend to the reception.” She leaves, closing the door on her way out. 
“Now that she’s gone there’s something I wanted to talk to you about Dr.”
“Of course. Ask me anything that you’d like, I’ll help anyway I can to repay what you’ve done for Qiqi.”
“You don’t have to just because I helped Qiqi. You can say no if it makes you uncomfortable.”
“A beautiful person like you couldn’t make me uncomfortable.” He smiles.
You smirk and walk over to straddle him. “Good because I’ve been having trouble for a while now. My ass is too tight. I need a smart, handsome doctor to stretch it out.”
He blushes.  “This is highly inappropriate… make it quick.”
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“Baizhu. I can’t feel my legs.”
“You were the one who asked me to do this.” He smirks. 
“Okay feeling is coming back. Thank goodness for my healing.”
He kisses your lips and you return with more passion and fire. “Come back anytime.”
“You shouldn’t be saying that as a doctor.” You tease. 
“You’re not one of my patients though.” He smirks back.
You got up and walked out of his office. You gave Qiqi a goodbye hug and left for the mountains to see what your new Geo Delusion can do.
“Okay so what can I do?” You hold up your hand with the delusion on it and a clay circlet appears in front of you. You take it in your hand and golden ring surrounds you. “Badass!” You say as you run towards the mountains and look for someone to fight.
Running through the mountains you were filled with a sense of wonder and excitement. ‘I haven’t seen a screen in what has to be a week or two, it feels strangely amazing. The grass feels soft and fresh under my skin.’
As you wander around, you hear something  whoosh and thunk behind you. You look behind you and see a treasure hoarder reloading his crossbow. He fires another one at you and you try to dodge but it just stops a few inches away from you. You raise the clay circlet in your hand and the gold ring around you shines brighter
“I can do this all day.” You hold out your delusion and shoot a slew jagged spall shoots towards him. Backup arrives and chases you away. “Okay no I can’t.”
You run as fast as you can trying to find somewhere to hide but they’re hot on your tail. Eventually they back you into a corner, you knocked to the ground by one of them holding an oar.
“Hehe, no where to run kid.”
‘What do I do? I don’t want to be kidnapped again. I am in Liyue, I wonder…’
“Xiao… please help me.” You whisper, while you squeeze your eyes shut.
 …Before you know it you hear a whoosh and the hoarders groans. You slowly open your eyes and see Xiao standing over you.
“Who are you? How do you know me?”
“I…” You felt so relieved that your body just fell back on the grass and you couldn’t move. You’re too tired from the events of the day and the absolute fear his presence left in you.
“HEY!! Get up!” You hear him say before you drift away from the conscious world.
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gold-rhine · 1 year
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Inazuma Rewrite Act Two
Please read part one before reading this. It will make no sense otherwise.
In part one I did setup for the vision hunt conflict, changed Raiden’s motivations, added Rebellion \ Resistance interaction and Teppei setup, added setups to the arcs to Ayaka and Yoimiya. And more!
In this installment:
Let’s Make Player Give A Fuck About Rebellion and Teppei
Kokomi Is Not An Idiot
Delusions Are Not The Aging Beach
Ayaka’s Arc Pay-off
and more!
All disclaimers from part one also apply, I’m not gonna copy paste them.
Raiden Shogun First Duel 
I think we can keep the duel itself mostly unchanged. The cutscenes are pretty good and very cinematic, I don’t see reason to fix things which are not broke when there are already so many broken things
so, Traveler comes to Thoma’s rescue, gets taken to raiden’s plane of euthemia
also mb let’s cut i hate all minorities dialogue and instead like. open disobedience of the traveler to raiden shogun is i think enough to be used as a cause for the duel
The dialogue with raiden changes, we add banter with Traveler where traveler is like but you were pro-change before! and like cites some Transience things we talked about in the part 1.
Raiden gets mad in response, yells “Don’t you dare to mention her against me!” and that’s when she throws Traveler out of  euthemia and prepares the boob nuke
yeah, it’s foreshadowing of Makoto reveal
then the cutscene is the same, Thoma chucks a spear in her face and escapes with the traveler
thoma goes into hiding, traveler goes to join rebellion. bc they’re already in contact with gorou, we skip meandering around and go straight to the goal
First battle
and we arrive directly to the battlefield
there are several problems with rebellion pacing and kokomi characterization, which i elaborated on before. Like, Kokomi in canon only has one battle, which she wins because she hired mercenaries with fatui money. which like! invalidates this whole thing and makes her naive enough to be duped by the bad guys. So we need a battle win which is decidedly due to Kokomi’s genius.
so like in canon, Kujou Sara demands rebellion give her the traveler. Teppei, whos also there, is like no, fuck off! he’s embarrassed to speak out of the order but determined.
Gorou of course gives a speech about not giving up comrades, the fight starts, we have cool battle animation blah blah, and then suddenly!! Kujou Sara has reinforcements coming from behind some cliffs, oh no!! Teppei yells there’s too much of them! We will be overrun! Close up of Gorou’s snarling face, eyes darting, ready to call retreat, close up of victoriously looking Sara, Tenryou reinforcements are running to the battle... 
The water bubbles start rising up and Kokomi appears. She smiles at Gorou reassuringly and does some cool water animation. The hidden spring\waterfall bursts up with water and crushes into the reinforcements, washing them away. Rebellion rejoices, Kujou Sara curses and calls retreat.
i’ve seen people demand kokomi to have like a cool battle transforming into a dragon or smth bc of her origins and draconae constellation, but like this is missing the narrative pacing. the vishap origins only make sense after enkanomya where we learn about watatsumi history AND on the subversion of “oh its pink pastel kokomi who is smart and sweet :3”. Like we need to know her like that first, and THEN the dragon reveal will be cool and interesting.
Rebellion and Teppei overall setup
so, the Rebellion act wanted to accomplish too many things and didn’t structure them efficiently:
make you feel comradery with rebellion
make you like teppei
make you feel like a leader of your own squad, but like you EARNEd it, bc at first soldiers are distrustful and make you prove yourself
establish delusions and that delusions are bad bc teppei died, which is sad bc p.2
 in canon it’s like - have one scene with teppei, do some useless fetch errands for rebels, have another scene with teppei, be assigned swordfish captain and have two quick scenes with two dudes you will not remember
so obviously no one gives a fuck with this kind of pacing
instead, we will combine all of this and more importantly, give it narrative throughline so it doesn’t feel so disconnected and erratic
traveler is already known to Gorou through resistance meet up, he vouches for them, and Kokomi immediately names Traveler as captain of swordfish 2
Teppei is here and he excitedly volunteers to join that squad too
Gorou is like hey its a high risk squad that’s deployed on front lines, and you don’t have combat experience like, at all
Paimon and Traveler step up to be like yeah its fine, we’ll look after him, teppei is like omg thanks you guys :3
turns out he has problems fitting in with the rebels. they are all great ppl, sure, but they are warriors bonded in fights for years and most of them are from watatsumi. 
and he’s like a merchant or a clerk from narukami island. he feels like an outsider and a burden
but now the Traveler is here! they are already buddies from that resistance meet up and Traveler is an outsider too. They can stick together!
Swordfish II
So you go to meet up with your swordfish squad. You are greeted by a buff butch woman who is v no-nonsense and skeptical about your ability to be leader and another woman who is more friendly, but still kinda keeps distance and is snarky
their code names are Xena and Gabrielle for no reason other that we need buff female models like blacksmihs, hoyo. The point is that we need some memorable NPCs to represent swordfish, bc these two dudes that give you shit in canon for 3 second? I couldn’t remember them if my life depended on it
anyway, you learn that the previous captain just died and everyone loved and was very loyal to them, and now they are hostile to anyone who tries to take command.
So we do couple of battle to prove we’re strong blah blah, teppei is useless during a fight and Xena makes fun of him for this, and he’s super embarrassed
after that we walk around with teppei. Swordfishes camp is kinda shabby, they just took a bad hit. So we help the wounded, repair some tents, etc, but most important, Teppei uses expertise he’s got from his civilian job to solve problems
like he knows how to make a great painkiller potion bc he used to sell them. Or he gets an idea to use empty bags from used supplies to cover holes in tents, etc. 
Point is, he contributes.
After all this, Xena and Gabrielle are walking around, and Gabrielle is like wow captain, did you do all these improvements, and Traveler is like yeah, but it was all Teppei’s solutions, and Xena doesn’t say anything, but you can see she’s surprised and appreciative that you’re not only strong in combat, but care for the squad
she nods over the campfire at teppei like “i guess you’re not so useless after all, narukami nerd”
he protests, everyone laughs, its Bonding Time
Kokomi is not an idiot\ Fatui
We’re summoned to go see Kokomi. She’s in deep thought. Rebellion is in dire situation, supplies are running out, she’s sure they will not be able to win another open confrontation, even with her strategic tricks
But there is a new development - she’s being offered a huge anonymous donation. With that money, she could hire mercs to help. But to accept money without knowing the source is too risky, it could be a trap or setup
so she asks us to investigate these mysterious benefactors. bc also there are some vague rumors about some way to get boost to power going around and thats very sus too
bc like no, I cannot get over supposed genius Kokomi just taking fatui’s help blindly and letting them spread delusions around
so we go to the quest to investigate clues, with the swordfishes, its our first srs mission as the captain.
its couple of fights, blah blah. we find some clues and then its the Leader Decision time.
like there are two camps and we need to strike both at the same time, or the other one will destroy evidence and run, but we don’t have enough manpower. traveler is like  can take one camp by myself, and Xena at first is skeptical, but we’ve proven ourselves yesterday so she’s like okay I trust you, boss
everything goes well, both camps are taken and we find evidence that these donations are in fact, from fatui! and they are trying to spread delusions, which are bad and can kill you!
Delusions
I’m not a fan of Delusions working like the aging beach from that movie Old. Like first of all, if that’s how it worked, Childe should at this point look like this
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and Diluc. And Signora. Like I get that these are like low quality delusions, so effect is worse, but you can’t be like wow Teppei turned 90 in 2 days and Diluc stayed babyfaced after 4 years.
second, how is that no one noticed Teppei aging 20 years after each fight. Like it had to happen in front of other soldiers.
And like, why change the mechanics at all?? You use delusion, you get burst of power and take huge hit to the health, that’s it. Low quality delusions take more out of your health, so people using them die faster. They don’t need to age faster at the same time.So that’s mechanics I’m using here.
Anyway, while swordfishes discuss delusions finding (and Xena loudly condemns them), camera shows Teppei being quiet, kinda sus and looking away
Kokomi Mini-Arc\ Swordfish Bonding
we go back and report to kokomi. She’s distraught. The battle is so soon and she doesn’t know what to do!
from pure strategic, emotionless perspective to win the battle she needs to take fatui’s money and close her eyes at some soldiers using delusions. She can trade their lives for the voctory
But as a Watatsumi leader who cares about her people she cannot do that!
Traveler comforts her, but leaves without any obvious decision made and with a heavy heart. 
the night before battle, we gather at campfire with the swordfishes
everyone is kinda doom and gloom bc it’s obvious Rebellion doesn’t stand a chance
Traveler stands up and makes a motivational speech about fighting together, about how they’ve faced seemingly impossible odds before and prevailed, bc everyone worked together, like with Ossail fight
Xena suddenly stands up to support us, she’s like yeah, I didn’t believe in you before, but now I see you’re worth it, Captain!
everyone cheers, Xena punches Teppei into shoulder and he almost falls over like “Even this narukami nerd is not as bad as I thought haha!”
Final Rebellion Battle
So, cinematic cutscene. Sara on one side with obviously more soldiers. Kokomi and Gorou with rebellion on the other side. Traveler is with the Swordfishes and Teppei. Kokomi and Sara shjare some snappy banter. 
mb there’s a duel, but only if combat designers can figure out way to make it cool. Traveler whacking NPC in a row who can do nothing back with a sword 5 times in a row like in canon is fucking boring. Mb incorporate like challenge with Inazuma mechanics like the thunder zoomies or smth.
the battle begins. Rebellions fights fiercely, close ups of our swordfishes.
Teppei is fighting Surprisingly Good For Him. Xena comments on this and he beams up
but the difference in numbers is too much. Rebellions starts being overwhelmed, and then!
Suddenly Beidou and the mercs join the battle! Kazuha is here too. Traveler looks worriedly at Kokomi, does this mean that she’s accepted Fatui’s bloody money??
But Kokomi smiles back. No, she’s had another trump up her sleeve
trail of snowflakes runs through the ground and suddenly, Ayaka appears on the battlefield. 
animation cutscene plays, Ayaka is shown in the past, after Traveler leaves, feeling restless and trapped in the estate. She’s still reeling from Yoimiya’s words and the fact that she couldn’t even help Thoma herself. She feels powerless, a pretty helpless figurehead princess that she didn’t want to be
letter from Kokomi arrives, telling about Rebellion’s dire situation and asking if Ayaka can help
Ayaka is in turmoil, she wants to help so bad, but she can’t steal money from Yashiro commission, that’d be stealing from people of Inazuma! 
She glances at her dancing fan and suddenly, a solution comes to her.
Looking determined, she goes to the Kamisato estate treasury and opens the chest of her parents’ inheritance
She sells some of her family heritage jewels and silks to get the money, deciding to use the same privilege that kept her trapped to finally help people 
she also officially announces that she’ll be in religious solitude meditation ritual or smth and instead sneaks off and travels to Watatsumi
she’s wearing that carnival mask that hoyo puts on models when they want to do “disguise”. Listen, if Diluc doesn’t get recognized in this gay little mask, then it can work for Ayaka too
anyway, animation ends with Ayaka springing from the ground on the battlefield and starting her burst, which transitions to her in-game burst animation
Her burst shreds through Tenryou forces.
Ayaka freeze with Kokomi and Kazuha is one of the best meta teams. Sara realizes it’s fucking JOVER for this battle and calls retreat.
Teppei death \ Delusion factory
Rebellion overjoices, Traveler and the swordfishes hug or whatever our animation department can handle in celebration, when suddenly!
Teppei falls down! Everyone gathers around and see delusion roll over from his hand!
oh no! He says he secretly picked up delusion from the fatui camp we cleared during investigation. This is why he’s fought so well today.
We tell him that he shouldn’t have done it, the fool!
He says he wanted to be useful. He just wanted to finally be one of the rebels!
Xena sits down next to him and says “You were already one of us.”
He dies holding her hand, with all comrades all around, instead of alone behind a shed like a sick housecat
Gorou and Kokomi walk up.Kokomi says that this is exactly why she refused Fatui’s help, but this happening even to one of the soldiers is a tragedy
Traveler and Swordfishes of course demand revenge. But we don’t know where the delusions are coming from! we already cleared fatui camps we knew of, we just don’t have any new leads!
Kujou Sara who watched this scene from afar suddenly speaks up
She has intel about possible location of Fatui factory, that she didn’t have time to explore. It’s on Tenryuo territory, but she’s willing to let Traveler pass. Fatui betraying and harming Inazuma people like this is unacceptable to her, even if they are enemies for now.
We’re like but can we trust her?? What if she just captures us?
Kokomi has long eye contact with Sara. It’s very Yuri. 
She finally says “No, we can trust Kujou Sara’s honor”
Sara only lets Traveler pass, so we have a scene of swordfishes wishing us luck and then we leave
Delusion factory quest goes the same. It’s okay, again, not fixing what’s not broke.
We confront Scara, he rants about mortals being bubbles, blah blah
The only dialogue change is when he bullshits about like oh, these mortals are weak and useless, of course they have to pay for power, Traveler argues that Teppei was already useful, he helped with the camp in a way others couldn’t, and he didn’t have to die to prove anything or “pay” for power
Otherwise it goes the same, Traveler passes out, Yae shows up to trade the gnosis
we’re moving to the Act 3!
PART 3
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jeanette-luminia · 1 year
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𝐖𝐡𝐚𝐭 𝐢𝐟 𝐢𝐭 𝐰𝐚𝐬 𝐲𝐨𝐮 𝐢𝐧𝐬𝐭𝐞𝐚𝐝 𝐨𝐟... || 𝐆𝐨𝐣𝐨 𝐒𝐚𝐭𝐨𝐫𝐮 + 𝐍𝐚𝐧𝐚𝐦𝐢 𝐊𝐞𝐧𝐭𝐨
Warning: Shibuya Arc Spoilers, Recent Manga Spoilers, heavy(?) angst, major death???
A/N: I heard "Scott Street" by Phoebe Bridgers from my sister's phone, and suddenly, it sparked something in me. I had to write angst. wrote this in one sitting today so it is not proofread!!
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𝐍𝐚𝐧𝐚𝐦𝐢 𝐊𝐞𝐧𝐭𝐨
What if It was you instead of him who died by Mahito?
No. It was supposed to be him, not you. It shouldn’t be you. You stood in front of Mahito as his hand stretched into your chest. You were unresponsive, and he couldn’t move. He can’t bring himself to take a step. Take a step. Move. they’ll die. 
Nothing. He studies your beat-up feature. Blood is trickling down your left hand as your right has been cut off. He notices your heavy breathing, yet no emotion can be seen in you. You stand in a pool of blood and multiple dead curses. Is this it? No. God, please don’t. You and Kento have been planning your wedding for months. Both of you were excited about the wedding, dreaming of the day that would come when he proposed to you. This shouldn’t end here.
Are you scared? It’s okay to be scared. I get scared too. But with you, I’m less scared. So– you can trust me. If you’re scared, run to him—He’ll make sure he’ll protect you. So, come to him, run to him. Please. He’ll promise to get you out of this hell hole alive—together. 
“Y/N…” He sounds pathetic. His lips are trembling, tears threatening to leave his eyes. His grip was lost, trembling at the sight.
Then, you turned to him. He is a man who understands many things. He understands things easily. But this. His strained voice only manages to utter a single word. Why?
Why are you not scared? Why are you just standing there? Why aren’t you doing anything? Why are you smiling at him? Why? Why so suddenly? Why now? Why does it have to be you? Why are you smiling in the face of death? Stop it. Don’t smile. Run to him. You can rest. Rest with him.
Go to Malaysia with him. Live with him. You both planned to live in Malaysia after this. He suggested Kautan. Building a house on a secluded beach. Wake up early in the morning and stroll around the shore as the sun come up. Reading those book that has been collecting dust on the shelf. Cooking together, maybe even baking. Maybe in the holidays, you’d invite Yuuji and the others, even if he doesn’t want to.
Then maybe, if you want to, start a family. Maybe two kids, a girl, and a boy. Then, maybe adopt a dog—or a cat. He would love to see them grow up. Have their own lives, and not following the path you and Kento took. 
The voice of Yuuji made him realize that this was the cruel reality he’s gonna live in, from now on. A life that isn’t worth living. He watched as you send him your final smile. Closing your eyes as you accepted your faith. He saw the tears. The tears you desperately hide. They flow without him wiping them away.
“Don’t be a stranger.”
Why does it have you? He wants you back. He doesn’t want to live in a cruel world where you aren’t here. It was simply worth living anymore.
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𝐆𝐨𝐣𝐨 𝐒𝐚𝐭𝐨𝐫𝐮
What if It was you Instead of Megumi who was taken by Sukuna?
He thought that after he left the prison realm, you were the first one to greet him. He thought that you’d be running into his arms, crying in his shirt, and punching him slightly for leaving you alone. He thought that you’d be smiling, saying “Welcome Back, Satoru.”
He thought that… you’d be safe.
He only then realizes the twisted and cruel reality he lives in as he teleported to where Kenjaku is, he saw you beside him. His six eyes already told him that Sukuna is possessing your body—but he didn’t want to believe it.
You were dressed in a robe that you never wore before. Your hair wasn’t in the style he is used to. Your nails suddenly have gotten sharper. Your eyes were now different. It wasn’t the same eyes that he grow to love. It wasn’t the same eyes that he love to stare at. It wasn’t the same. You weren’t there anymore. Behind those eyes, he can’t see a glimpse of you. 
He pretended that he wasn’t affected by it. I didn’t care about them. It was a bitter lie that he want to throw up. Why did this happen?
He came back. He couldn’t stay looking at you— at least not right now.
Shoko, Ijichi, and Utahime stared at him as he sat on the hospital bed. They couldn’t help but sympathize with him, especially Shoko. He looks lost, almost as if he has hit rock bottom.
“...Why.”
None of them know why. But they knew you didn't deserve it. It shouldn’t be you. It was unfair to everyone. To him. To you. 
The day that Satoru has to fight you– Sukuna, he pushed the thought away. This isn’t you right now. It’s Sukuna. He can save you. Of course, he can. He is the strongest anyway. Right?
Right?
Fighting you was hard, his emotions keep bubbling to the surface. He kept reminding himself that it wasn’t you. His sweet Y/N isn’t here right now, only Sukuna—
Just before he can make another Domain, he notices a stop in Sukuna. Sukuna gripped his head, groaning. As if he’s losing control. Immense curse energy leaked out. Suddenly, shadows appeared out of nowhere. Those shadows turned into hands and manage to cease Sukuna from moving.
“God damn it, Woman!”
He perked up. “Y/N?”
Then, another shadow appeared on Sukuna’s back. His eyes widen as he watched you appear in the shadow. He sees how exhausted you are. You are pushing your limit too much. He wished he wasn’t trapped in that stupid prison realm.
“I told you, didn’t I? I won’t let you win.”
“You aren’t strong enough.”
You turned to Satoru. And you smiled. Why? What are you planning? Why are you smiling? This isn’t good. He should do something—anything. What are you doing?
“Don’t be a stranger.”
Light overcomes his vision. Once he opened his vision. You weren’t there anymore. Sukuna wasn’t there anymore. No one was in front of him anymore but cherry blossom petals fell from the sky in the middle of November. 
His heart hurts. why?
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© 𝐉𝐄𝐀𝐍𝐄𝐓𝐓𝐄 𝐋𝐔𝐌𝐈𝐍𝐈𝐀 - all rights reserved. please do not repost, plagiarize, or translate my work.
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MOON🐇PAW
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[base by lilliepaws on deviantart]
design notes, bonus images, hopes & headcanons, and other stuff below the cut!
-–·—Design Notes—·–-
•yes chimeras can look like this. they don't all look the exact same ofc, and split-face torties exist, but a chimera CAN be this
•ginger "spotted" (can't remember the exact term) tabby w/ green eyes + black/blue colorpoint tux w/ yellow eyes
•two tails bc this is a fantasy series I do what I want (the orange tail doesn't work btw)
•ears are two different sizes! it's slight but fucks with her hearing a bit
•her pupils are colored like that bc on her ref image only the green eye has sparkles
•the bandaids are supposed to be bits of cobweb, please refer to hc:❢
•wearing daffodils bc unrequited love and narcissus iykyk (moon^2 💞)
•wave patterns like rippling water, sun-shape patches, and moon face/tail markings! bc yeah!
•orange side meant to resemble a sunrise, black side meant to resemble a cool night sky
•this design will 100% change, I am incredibly indecisive [times changed: 2] ~🥜❦
•bonus images!
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-–·—Hopes & Headcanons—·–-
•intersex transfem, she/her, objectum pan/ace
•not thrift & bay's bio kit cuz incest. they found her in the woods.
•moon^2 lowkey owns my soul. this cat is in love w/ a puddle.
•might be related to Sol somehow idk I hope
•voice in her head is the twin she absorbed in the womb, they're not actually evil just wanna help and give warnings while also being a little silly :3 Moonpaw just calls them Voice since she's bad at naming things
•I need Moonpaw to be a weird girly. I want her to play with bugs and ask weird questions and be so so strange and zone out during attempted medcat lessons and invent taxidermy and—
❢manifesting clumsy protag plz I need some rep for "can see perfectly fine just zero spacial awareness" girlies
•please have her dramatic moment be during a blood moon/lunar eclipse please that's all I need in life
•BECOMES A WARRIOR PLEASE ERINS PLEASE
•full name will be Moonrabbit (jade rabbit on the moon iykyk)
-–·—Other Stuff—·–-
•leaf and tawny are so gonna adopt this strange baby
•once again, design and stuff subject to change
•the moonpool is gonna get poisoned/polluted and moonpaw's gonna dive in to fix it, therefore becoming one with her love (the moonpool)
•once she emerges as Moonrabbit, she becomes the new connection to starclan (rock kinda deal) and leads the clans to a new territory as the twolegs close in
•beach territory post big timeskip arc 10 please—
•she eventually retires and becomes a kp bc girly needs a warm fireplace and a nap 😔
・ 。 ☆∴。 * ・゚*。★・  ・ *゚。   *  ・ ゚*。・゚★。   ☆゚・。°*. ゚*  ゚。·*・。 ゚*   ゚ *.。☆。★ ・  * ☆ 。・゚*.。    * ★ ゚・。 * 。    ・  ゚☆ 。
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alchemicaladarna · 7 months
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I'M NOT GONNA BE SWAYED BY THE CUCUHALO AGENDA NOPE NUH UH-
I literally don't trust that bear nor that demon within an inch of my peace and happiness.
Like sure, this could just be a silly bit for the sake of comedy and entertainment for now. But between Bad's tone of voice "I can fix him" (sir???) And Cucurucho's. Well. Cucurucho-ness I don't think it's too far-fetched to see some red flags here. By red flags I mean big qBad lore potentials.
OK WAIT- AS IM TYPING THIS THE BEACH IS GONE??? THE FURNITURE IS STILL HERE BUT HUH???
So what is Cucurucho doing here?
"Is it all in my head??!"
Are these hallucinations that qBad has been having in the wake of his isolations? Or is this the Fed trying to manipulate an amnesiac and frankly, mentally vulnerable, qBBH to be on their side?
It's perfect. No eggs. No one to meddle with the Federation's plan...
Idk. Whichever one it is, I am approaching this arc with suspicion and fear. 👁️ 👁️
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alienssstufff · 1 year
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been thinking about how there was gonna be one more stream where c!slime and c!quackity we’re gonna find solace,,,how do you believe their story ended? (since you are the ceo of dapduo)
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With what we currently have in canon here is how that final stream would have panned out: NOTE- the following happens after the HO16 fic, after Wilbur apologises to everyone except Tommy, and the 9/10 LN ending
The beginning of the stream starts with c!Wilbur leaning against the pool balcony area of Las Nevadas in the early morning as c!Quackity joins him, they both look visibly haggard and fucked up (also Quackity is in a wheelchair). It's a very darkly lit scene, clarity only shown by the light of the cigarettes they share. If I were to pin a Hamilton song to this moment it would have the lines from Angelica's 'Congratulations' notably
I look at us and think, "God, what have we done with our lives, And what did it get us?"
Though I don't know if any of them would actually say anything. None of them say anything, as stubborn as the other despite everything they've been through separately, it'd take hell for either of them to truthfully open up to the other about anything let alone themselves. It's stubbornness but it's also mutual, an agreement that neither of them would apologise to the other. Two sides of the same coin, the reflections of eachother in the water being reminders of this. The both of them leave in opposite directions of the shoreline, towards bringing an end to their final arcs.
[ok ACTUAL part with c!Quackity and c!Slime are undercut. I promise]
After the title screen, this new scene actually opens a week prior to the tntduo scene up top. Quackity on his last canon life wakes up exactly where he had fallen from the hotel, a green puddle noticeably on the floor next to him.
In my headcanon, it is implied (offscreen) that out of guilt Slime jumps off the ledge after pushing Quackity - paralleling when Quackity jumped after Slime in the 27/11/2021 finale.  "the consequences will be bitter. I will not fail. Because Quackity from Las Nevadas, we have one thing in common. Through everything we've been through. The same human ruined our lives. Because you are not a good person." -Slime
The camera is a long shot, from POV of one of the deck chairs and it shows c!Foolish hurriedly rushing to Quackity's aid to help him up. [Cut to black]
At this moment in time, there is no war on the server. Las Nevadas instead dealing with a completely new problem that is the slime clones infestation. Security footage showing different places of the country just filled with the clones aimlessly wandering around. Foolish and Quackity, the only remaining members of Las Nevadas left discuss in the now-empty and ruined Amongus research bunker on what to do next. Quackity ponders, thinking about what Slime said to him on the balcony and all the things Quackity did wrong -- and so begins the true reprise of Quackity's lessons.
The general format of this section of the stream being the same as the 27/11/2021 Las Nevadas finale: Quackity says the new (revised) Lesson, and it shows Quackity teaching these lessons to the slime clones. Hypothetically there could also be a scene of Quackity making amends with Kinoko kingdom and him sending the letters to the Syndicate etc.
Meanwhile I would have liked to think Slime, now finally free from... anyone really - spends its time wandering the server interviewing all forms of life and figuring out itself on what it truly means to be human. These wouldn't happen in the one Quackity stream but small bits of Charlie's, every new day starting with Slime watching Quackity from afar. (Featuring this also helps better portray Slime as its own person beyond Quackity's influence). If I were to pin another Hamilton song to this it would be 'It's Quiet Uptown'
ANYWAY the true finale, after having grown in their respective ways - ends with the two of them in the bright dawn at the beach. They go to each other and embrace, crying and happy as the world burns to white :,]
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