#going to play again after I finish veilguard
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Happy 1 year anniversary to this funky little game!
#isat#in stars and time#isat siffrin#in stars and time siffrin#siffrin fanart#my art#I really loved this game#going to play again after I finish veilguard
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Finally went back to Treviso after picking Minrathous for the first time. As someone whose favorite place is Treviso and whose canon Rook is a De Riva,
Uh this actually kinda hurts. In a way that I did not expect. Heir being dead? Jacobus hating me?? More De Rivas gone??? Chance is probably going to die????
Hooooo boy this is gonna be tough to get through
#dragon age#dragon age the veilguard#dragon age veilguard#veilguard spoilers#the veilguard spoilers#datv spoilers#de riva#treviso#genuinely thinking of just stopping and playing through the whole series again as all my canon protags#like i was going to do after i finished this run
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theyre making me ill
#miik plays veilguard#datv spoilers#anatoli de riva#i still havent finished the final mission so no one talk to me. i think i can be done with it tonight#idk if i wanna look up the other romances on yt or something after this#maybe ill just check the ones i know im not gonna play#cause davrin is getting a whole playthrough all for himself i need to get through it all again as a warden#and maybe. just maybe. ill go for emmrich too#what can i say. im not immune to old men
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I played veilguard twice, first time rushed to the 'bad ending' which i narratively loved. Second time I bothered to do quests, and the game fought me every step of the way, I wanted to finish it so bad I was so over it, but there's another lanter, there's the game telling you to go talk to your characters again, there's rhe game driving it home with the subtlety of a freighter that you should talk to people and if you don't, you're playing it wrong.
And so I came to absolutely dread those stupid purple lanterns every time I returned from a world mission of some import, because once again it's another character talking AT Rook, three sentences max, if even that, telling them to meet up somewhere, while Rook just stands there and nods. Fade to black.
I learn nothing of the world from talking to the characters because they won't talk to you unless the lantern's on. It's just more bored and boring solipsistic yapping, private therapy sessions with your found family who never talks to you unless they need you tp do something for them. Getting nothing back.
No book club for Rook. No gift from Lucanis. No favourite dessert for all. You can buy and bring gifts for all, and you get the shortest cutscene of 'yeah thanks i guess' or just nodding in silence. Not even discussing the meaning of the gift, even in DAO you can get Zevran his new boots after he drops some lore about Antiva being famed for luxury goods, especially its leather. No one even cares about you to actually ask Rook directly about Varric.
There is a cosy found family in this game that relies so heavily on 'cosy found family.' And you're not in it. You are running everybody's errands because they can't fight if they haven't dealt with their mommy/brother/dog issues.
And they want you tp talk SOLELY about themselves often. Shared hobbies? Learning about the world through each other? Not with you, Rook.
And it made the game so laborious. You are so unwelcome as anything but an errant runner/therapist that whenever I saw those lanterns later in the game it felt like an one sided chore in a house where everybody else was watching football together. And I just wanted to be left alone and go fight gods as a result.
Playing inquisition again in comparison I HAPPILY make rounds every time in hopes of a new piece of relevant lore drop conversation and characters' own relation to them. Because they don't drag you by the ear through an eluvian to talk three sentences about themselves and their trauma at you and then fade to black.
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"i wrote lucanis as a bisexual disaster" vs "oh he's actually pan-demisexual and a virgin" well which one is it, girl. do either of those statements mean anything (rhetorical: pro- or retroactive commentary from devs/writers means fuck all to me if none of it is actually reflected in the product i paid for) or did you see how disappointed players were with the underdeveloped, rushed, and badly paced romance your baby boy ended up with and just slap a "grey-asexual" sticker on his forehead to explain it away. like anyone on the asexual spectrum is any less deserving of a well written romance plotline.
hi; i'm demisexual myself, so i know a bit about how this is supposed to work. there is NO chemistry between rook and lucanis, they have NO in-depth conversations about what they feel for each other, and there is NO foundation for emotional rapport to build on his supposed demisexuality. most of lucanis's thoughts, feelings, and motivations are revealed to the player through secondary npc's! but go ahead and throw out a bunch of queer fandom buzzwords on socmed to make it more marketable. a little more lipstick on that pig can't hurt.
as i've said before, maybe this is true of the other romance options. maybe they are all similarly flat, awkward, and disjointed. but i wouldn't know because at the time i wasn't allowed to pursue anyone else AND lucanis, and after i finished my first playthrough i skipped the credits and uninstalled the game. and i never will know because i have no desire to ever play it again. i get that the devs all worked hard and fought through a decade of mismanagement, layoffs, and development hell, but the harebrained spin job and damage control bioware keeps trying (and failing at) rather than acknowledging any of veilguard's shortcomings are nauseating at this point.
""""found family"""" """""hurt/comfort"""" """""slow burn""""" oh my god i'm TIRED. are we talking about an ao3 summary or a $70 video game?? if you absolutely must yoink fanfiction tropes for your professionally developed, AAA studio title either do it competently or leave it to the fic writers. after this dumpster fire i know they're already hard at work.
#dragon age#dragon age critical#veilguard critical#datv critical#lucanis#lucanis dellamorte#bioware don't piss me off challenge (impossible)
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I get it. I understand Lucanis now. I understand him. So. Much.
I just finished his quest Inner Demons and locked into his romance. And I cried. I legit cried while doing his personal quest. Because I felt it. It felt so personal, to Lucanis, and to myself.
I'm gonna pour my heart out under the cut because Lucanis has just ranked up so high into one of my favourite fictional characters ever. And that means a lot to me.
When I played my first playthrough (and of course avoiding spoilers) I saved Minrathous. And I was devasted to see how Treviso looked in the aftermath. Then, Lucanis was hardened. I know that there will be consequences with Luc's arc but I was not sure what it will be. So, after finishing the other companions' personal quest and getting the Hero of Veilguard for everyone... except Lucanis. I really thought after defeating Illario I would get the Hero status with him, but nooooo. Only after finishing the main quest, I got it. But, I felt something was... missing. Something was missing with Luc's arc, but I couldn't put my finger on it. Thus, I finished my first playthrough.
Understandable, I did hardened Lucanis. But it got me so curious... what was it that's missing in Lucanis's personal questline?
Then I made my dear dwarven Grey Warden warrior Rook : Juliet Thorne, to romance him.
And I finally got to the Inner Demons quest, a quest that I never done before (and also tried so hard to avoid spoilers before doing it 😂).
Hold my hand while I confess this. I cried. I really cried when doing Inner Demons. This is what I was missing in my first playthrough?? Helping Lucanis escaped from his inner prison???
Inner Demons felt so personal. Like deeply personal. My Rook is actively involving herself into Lucanis's deep and personal thoughts. And you know what made me cry even more? This quest felt personal to me too.
I also understand Spite now!!! Why he wants OUT!! He didn't just want to go out in the world through Lucanis, he can't even go out of the Ossuary that Lucanis has made for himself, his own turmoil and guilt 😭😭😭😭😭😭
I get it now 😭 Oh God do I get it now (still crying btw).
Spite wanted to go out and it knows that they aren't in the Ossuary anymore, but why does Spite keep seeing the Ossuary? That is what made Spite so frustrated! Until Spite was desperate enough to ask for Rook's help because Spite knows, Rook "opens doors, never closing them" 😭 Spite knows the only way to get through Lucanis, is through Rook.
Lucanis, has made a giant wall to protect himself from everyone. Including Spite. He self-isolates, to the point of pushing Rook away. But he didn't mean it. Lucanis has a heart of gold. He is kind, he remembers my Rook's chocolate drink, he cooks for everyone, he considers Emmrich's vegetarian preferences, he buys things for the team, he isolates himself in the pantry because he doesn't want to cause trouble to anyone. He is a selfless bastard that's willing to sacrifice his happiness and comfort for everyone around him. Why? Because he thinks he doesn't deserve it. 😭 This mindset has developed after years of trauma. Years of training and torture... so he can be perfect. If he can't be perfect (which is the very high standard and expectation that he has set for himself), then he can never have happiness. At least that's what he thought. And I get it, because I have this trauma too.
This is why he punished himself so much. He was rescued by Rook and lived, but has a demon inside him. His city is saved, but at the cost of Neve's city. He made a god bleed, but didn't kill the god as per the contract. He killed Zara, his abuser, but he was devastated that Illario, his family, was involved. Every single time, everytime Lucanis thought he had a moment of victory/happiness, it will be at the cost of another he cared for. And he punished himself again, and again. Trying so hard to solve his own problems without involving anyone, and never asking for help. And that's why he pushed Rook away, he can't lose another person he cared for. Because he is such a selfless man!
I felt this, his trauma, fear and anxiety, I can relate with Lucanis. This feeling will eat you from the inside. It will make you develop a sense of self-hate, low self-esteem, not being satisfied with everything you have done and etc etc. It will drown you, literally, within your own spiral of self-hate. I cried while playing the Inner Demons quest, because it felt so personal to me too, as if I'm drowning again. But visualizing it with Lucanis this time. And hey, the Ossuary is an underwater prison. Lucanis is drowning.
And it's hard, you know. Because you will feel like no one is gonna help you other than yourself. Yet, you can't even save yourself. Lucanis couldn't save himself.
Until Rook.
The way that Lucanis just kept pushing her away, but my Rook just kept breaking down every single wall he built. Reassuring him, acknowledging him, supporting him, validating him, every step of the way. Rook didn't give up on him. Rook cares for him, so deeply. And nothing can stop her from reaching to Lucanis. Lucanis was so scared to lose Rook, or something would happen -- but Rook knows, it's gonna be okay.
I cried again because... to have someone like Rook, who willingly bring down every wall you make, carefully guiding you out of the place that's drowning you... that's special. That's very special. Rook is so special to Lucanis. Whether he was romanced or not, Rook is special. I was so happy for Lucanis, he has found someone, that will bring down his walls, that rescued him from drowning, that reassures him that he is enough. Because he is enough. And he will be okay.
This quest is so personal to me. Lucanis is a fictional character that resonates with me, so deeply. I understand him better now, because I see myself in Lucanis, and the experience he has been through are so similar with mine irl (minus being possessed ofc haha). It felt so validating, knowing that I am not alone. But don't worry about me, I'm in my own healing journey too <3 The moment I bawled my eyes out was when reading his thoughts fragments. My actual thoughts that time was "why does these thoughts sound so much like mine?".
Now I finally understand what was missing in my 1st playthrough. Knowing Lucanis, he built a wall to Rook, because he just lost his city. He has to put his guard up to Rook because he knows, no one will save him. Eventhough, in the end, he does trusts Rook, but not enough to bring his walls down. And that's valid, because I would do the same.
This is what makes his romance so meaningful and deep. He is vulnerable to a romanced Rook. He trusts Rook wholeheartedly. Literally, placing his heart on his hands and presenting it to them. Rook freed him from his inner demon (which was actually, himself), and guess what happens next? Lucanis would literally worship the ground Rook walks on. Let me tell you something, to achieve this level of trust in a relationship with someone like Lucanis, is otherworldly. I can't explain how meaningful Rook is to Lucanis. Perhaps even Rook wouldn't know how important they are to Lucanis. Only Lucanis knows how much Rook means to him. And me, the player.
Lucanis is a man that's going to treat you right. He would cook for you, he would take care of you, he would waste his time with you, he would do anything you ask. He would live for you, he would die for you, he would kill any gods you ask to keep you safe. His words and actions carry weight. Lucanis is indeed a passionate man, but his passion is only for the person that deserves it... a romanced Rook.
This is such an emotional post, but I just want to express how this short 'outing' quest means a lot to me. I won't go into detail on how much similarities I have with him. Just let me say this, I see myself in Lucanis Dellamorte, and I'm happy that I'm not alone going through the journey of healing my inner self.
Let me be hopeful, that one day, I will find my own Rook <3
#dragon age#dragon age the veilguard#datv spoilers#lucanis dellamorte#lucanis x rook#rookanis#dragon age spoilers#dragon age analysis#datv analysis#my post#my oc#Juliet Thorne#I thought I won't be crying in my 2nd playthrough... welp.#mary kirby is a freaking legend.#lucanis... the man that you are#i love him so much. he is so up there along with my love for Dorian and Marian Hawke. he just... gets me. and I can relate to him???#everytime I found a character that I can relate to makes my feels go BRRRR#i really thought i would resonate with Bellara more. but nope. it's Lucanis.#him not giving his Inner Demons quest after saving Minrathous is soooooo valid and I can't even be angry about it.#like. that's fair. i would the same thing. no doubt. i don't care if we're 'friends' or 'coworkers'#also the fact that he always ALWAYS puts his family first??? I felt that in MY BONESSSS#why are you so much like me Lucanis??? omg ;__;#Mary Kirby out here for blood because goddamn Lucanis hurts real good.#and I'm not even mad that his romance isn't 'steamy'. OF COURSE IT'S NOT STEAMY#YOU HAVE TO WORK FOR IT. You have to work and prove to him that he can trust you!!!#that takes effort!!!#LUCANIS DELLAMORTE I LOVE YOU.#bioware
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so there's a lot to be said about the weird lionization of the crows in veilguard and i've seen other people talk about it real well. but one thing that's been sticking with me is what happens post-game. or what, in a world that plays by the original rules of the crows, would likely happen post-game.
dialogue implies lucanis is very aware of the fact that he's in a hella delicate position politically after he's made first talon. he's got a contract to finish but he doesn't know how long he'll be able to "put off" the rest of the crows. and he's been saddled with a Very Important Title, even if it's still caterina calling the shots--for now.
because that's where you leave his story: in a tense limbo that's bound to snap.
illario, whether you imprison him or forgive him, is always going to be known as the traitor crow now and the crows do not deal well with traitors. especially since it wasn't just them he betrayed, it was all of antiva. sure, they'll appreciate the poetic justice of him living in disgrace for a while.
but that's clearly just because no one wants to piss off caterina dellamorte.
how much longer does she have? not just in terms of her natural lifespan. a lot of the mystique and shine of her reputation has to have worn off now that all the crows know illario was able to capture her and imprison her. sure, it was with the help of the venatori, but if anything, some crows are bound to take that as a challenge.
house dellamorte has only survived this long because caterina was holding it together with her grit and iron fist. if she dies, or is injured, the whole house of cards comes crashing down. illario won't be protected anymore. house dellamorte will be just lucanis, then. and, sure, he's a god-killer now. but he's also an abomination who very obviously doesn't want to be first talon, even if he knows that's what he's been groomed for his entire life.
so what happens, when caterina's health fails, or someone gets a lucky shot it, or a disgruntled and ambitious crow finally gets fed up with the fact that illario was allowed to live?
lucanis may have allies in viago and teia, but i highly doubt that's enough to save him should the rest of the crows fight for the seat of first talon again. or, hell, even just decide they don't want an abomination as first talon.
either he dies or he spends the rest of his life on the run, much like zevran. there's no real other option. not without some serious political maneuvering that i can't help but think lucanis would hate even if he would just resign himself to it because, well, this is what he was made for, isn't it?
so much of veilguard's story is about leaving behind the terrible things in the past, only taking the good with you, and working for a better future. but lucanis? he can't do that. he's stuck. and there's no good way to get him out of this.
#i have So Many Thoughts about all of this#hence the long ramble#and i get the feeling that i will someday end up writing some fic about this#even if i also feel that i probably won't do the predicament justice sigh#dragon age#veilguard#veilguard spoilers#veilguard critical#i love this game but man are there things i would change if i could#lucanis dellamorte#lyn writes meta
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Rewriting Veilguard Part 3 - The Grey Wardens
Rewriting Veilguard Part 2 - The Shadow Dragons
Disclaimer: I don't hate the game, I actually think it's quite great given the development hell Bioware went through in those 10 years. This is more of a hypothetical universe where there was less of that behind the scenes drama. Just a fun writing exercise.
Writing an Origin Story Mission for the Grey Wardens
So before we start, I would like to notify you of three minor changes I made to my previous blog entry regarding the Shadow Dragons:
Varric no longer tells us about Solas straight away. I believe that’s a bomb that would be more effective when dropped later, otherwise poor Rook might just be a tad overwhelmed.
Neve stays in Minrathous rather than accompanying Rook and Varric. Yeah, as much as I like the idea of your chosen faction determining your first companion, I don’t think it’s really doable given the circumstances a few other companions find themselves in at the start of the game.
The Dreadwolf title card does not appear just yet. I found a better spot to use it later.
Now that we have dealt with the Shadow Dragon origin story, let us move on to the Grey Wardens. And here, we are going to have some fun because boy do I have ideas for this one.
The Grey Wardens were kinda the faction I wasn’t necessarily looking forward to playing at first and there’s a reason for that. You see, we already played a Grey Warden in DAO, and I actually like each game’s protagonist being someone very different. However, when I think about it now, there is some narrative logic to it. If DAV truly is the last Dragon Age game (which is very up in the air right now), it makes total sense to have this choice to bookend the story. You started as a Grey Warden, and now you’ll finish as one. Plus, with the Blight giving us its last hoorah in this one, it only makes sense to put the Wardens in a more prominent position once again.
So, without further ado, let us jump into the Grey Warden origin story!
Creating Rook
We start a new game, Varric gives his opening narration about the overall state of Northern Thedas, and this time, we click on the Grey Warden origin. The little blurb reads as follows:
“You are a Grey Warden. An ancient military order sworn to battle the ever-present threat of the Darkspawn, the Wardens undergo secret, unbreakable rites that grant them supernatural powers against the Taint. As the last surviving member of the Dornen outlaws, you joined the order after a passing Senior Warden invoked the Right of Conscription at your execution and gave you the chance to fight another day. But what you will do with it, that is up to you.”
Right there, we have a great canvas to paint with when it comes to sheer roleplay. We are a former criminal, the last survivor of a group known as the Dornen. Our group wasn’t, like, evil, but we were enough of a presence in the area in and around Hossberg to cause some proper trouble. The Anderfels is a dangerous land, the most dangerous one in Thedas. People don’t live, they survive. This means that many turn to unlawful ways to make ends meet. But being a former outlaw beautifully lines up with the theme of second chances the Order gives to so many people.
In DAV, our Warden’s name is Thorne. “Dornen” is the German words for “Thorns”. The Anderfels’ linguistic and etymological side is mostly based on German (“Anderfels” meaning “Other Rock” or “Weisshaupt” meaning “White Head”). So wouldn’t it be a fun idea if “Thorne” isn’t really the Warden’s last name but just the name they ended up going with? They arguably never knew their family name and the Dornen were as close to one as they could have gotten.
Unlike Mercar, your racial choice won’t really have that much of an impact here as the Wardens accept everyone into their ranks, as long as they can fight. However, if you choose to be a Qunari, it will add a few unique dialogue lines about how few Qunari there are in the order. You are probably one of the only ones.
For this hypothetical playthrough, we shall pick a dwarf warrior, and I’m giving him a big ginger beard. Just going full Lord of the Rings here.
Alright, so we just generated our Thorne, and now we get to hear Varric’s continued narration. We get a series of those beautiful tarot-styled illustrations with Varric’s voice telling us what’s been happening with the Wardens for the last decade. The Wardens in the North specifically have been all gradually returning to Weisshaupt Fortress, by order of the First Warden. They have become much more reclusive and secretive than they already were and are sharing practically nothing with the outside world. Something’s definitely going on. And Varric thinks it might be part of something larger.
Weisshaupt Fortress
And now, for the first time ever, we get to see Weisshaupt Fortress in all its glory, a gigantic fortress carved into the very mountains, the great headquarters of the Grey Wardens that withstood for over a thousand years.
I really like the way Weisshaupt is portrayed in DAV, my only gripe is that we never get to actually properly explore it. I was…surprised by that, actually. So what better way to explore Weisshaupt than have it be part of the Grey Warden origin?
This is place filled with such incredibly rich history. Just imagine, this place has existed since the First Blight, an event older than Andraste. This is an absolute field day for lore enthusiasts such as myself.
As soon as Weisshaupt appears, we get a grand reprise of Inon Zur’s DAO main theme, establishing it as the Warden leitmotif. Now that we are able to properly play as a Grey Warden again, we are just eased back into that feeling. We might not be playing the Hero of Ferelden anymore, but we can definitely bring back the nostalgia. Music is such an important part of storytelling, it’s insane how much a well-chosen theme can do.
Meeting High Constable Janos
Thorne arrives at Weisshaupt after a recent patrol through the mountains and we are greeted by High Constable Janos, the second-in-command to the First Warden. For some reason that rank never comes up in DAV, so we��re just going to include that here.
Here we’re going to establish that Janos was the Warden-Commander who invoked the Right of Conscription during our execution all the way back in Hossberg a few years ago. But why would the Right of Conscription even work in a time without the Blight? Well, this is a fair question for any other nation than the Anderfels. But the Anderfels is constantly threatened by darkspawn incursions, making it the only nation where the Right of Conscription still holds weight without a Blight. Given how the First Warden is often seen as an advisor to the King/Queen, one can also say that the Wardens’ whole “no politics” spiel doesn’t really apply in the Anderfels, either.
Janos informs us of an upcoming mission, assigned by the First Warden himself. Thorne is to meet him, Janos, and a few others in the war room later that day. It is something quite urgent.
NOTE: Throughout the prologue, Rook is still referred to as Thorne, given that “Rook” as a nickname does not exist yet.
Exploring Weisshaupt
Before we head off to the war room, we get a chance to properly explore Weisshaupt for the first time. And there are some interesting things to be done here:
Thorne can walk in on a recruit training session hosted by Davrin. Yep, if we’re a Grey Warden, we get to meet Davrin a little earlier than every other origin. We won’t know anything about his secret griffon mission yet, so for now we just meet him as a trainer. We learn that Davrin and Thorne joined the Wardens at roughly the same time and initially disliked each other due to their different pasts. But over the years, they grew to a mutual understanding since that’s just what being part of the order does to you. In this encounter, we get to train the recruits with Davrin for a short while, even do a sparring session between the two of us.
We come across a few recruits who are yet to undergo the Joining. From here, we learn that there hasn’t really been a great influx of Wardens recently as people just don’t see the necessity. And while the Right of Conscription applies in the Anderfels outside a Blight, it does so only when the alternative is a crime verdict. The recruits know about the Joining already, so we can either reassure or prepare them for the possibility of dying.
We learn from the general chatter as we traverse Weisshaupt that many of the older Wardens are getting ready for their Calling. Since there’s such an unusually high number this time, they are organising something akin to a massive group exodus into the Deep Roads. From the same chatter, we also learn that there has been a staggeringly smaller amount of recruits every year. Some of the older Wardens are worried.
We can enter the library and meet Valya from the Last Flight novel. Instead of just leaving the Wardens for an unspecified reason like in DAV, here she stayed, survived her Joining, and has since been promoted to Chamberlain of the Grey, the order’s chief archivist after her predecessor embarked on his Calling. Her role in rediscovering the griffons had a huge part to play here, but we don’t know that yet. She has also entered a relationship with Caronel who has been promoted to Warden-Commander of the Anderfels. From Valya, who is also in charge with gathering reports from Wardens all around the world, we learn how the Wardens in the South are doing, and it’s quite something. Nathaniel Howe is now the Warden-Commander of Ferelden and operates from Vigil’s Keep. Yes, all Wardens have been ordered to return to Weisshaupt, but Ferelden is an exception to this summon as the First Warden deems Amaranthine being an actual Arling and two Grey Wardens ruling the country as too valuable of an asset to just drop. The same can’t be said for Orlais, though, as we learn that the Orlesian Wardens, currently led by Stroud and Thom Rainier, have fortified the Warden stronghold outside Montsimmard and are currently acting as peacekeepers. In addition, Bethany is currently overseeing the still-standing Griffon Wing Keep. The First Warden looks at them with disdain for refusing to obey his orders, but he also can’t, in good conscience, declare war upon them as every Warden is valuable.
NOTE: Here we see some of our World State shine through. In this playthrough, Hawke was left behind in the Fade, allowing Stroud to be a force for good among the Wardens. Blackwall took back his original name of Thom Rainier and became a proper Grey Warden. Since Hawke took Bethany and Anders to the Deep Roads in DA2, Bethany was made a Grey Warden. Nathaniel Howe was recruited and both Vigil’s Keep and Amaranthine were defended properly, allowing the Wardens to once again maintain a strong presence in Ferelden. As mentioned in the previous post, Alistair and Cousland currently rule Ferelden. And, as we're about to see, Avernus has been left alive and allowed to ethically continue his research.
While still in the library, we get to read a few letters sent to Valya. One of them is from Cousland, dating back a few years now, stating that she is close to making progress on how to stop the Calling but that this is the last letter she’ll be able to send as she’s embarking to places where communication just isn’t possible. Another is from Stroud, stating his regret for how things turned out. Here we get some hints as to what happened when he came to Weisshaupt during DAI. Apparently him and the First Warden clashed on ideals, the First Warden insisting on staying distant and secretive and Stroud being in favour of change. The third letter is from Ramesh, the Warden from Tevinter Nights who discovered one of Ghilan’nains labs and is now searching for the other eleven. The fourth and final letter is a report from Avernus and concerns the progress of his superior Joining ritual. All of these are just codex entries as I doubt we'd get to see this publicly.
Meeting the First Warden
After exploring Weisshaupt, we enter the war room, where Jowin Glastrum, the First Warden himself, awaits us. Joining us in the meeting are High Constable Janos and Warden-Commander Caronel.
Now, let me make something very clear about the First Warden. I like that he’s old-fashioned and traditionalist in DAV, I think it was very in-character of him to act distant and dismissive towards people outside the order. However, he is also a Grey Warden first and foremost at heart, he has Thedas’ best interest in mind. He isn’t here just because of status and standing, no, he clawed his way up the ranks through valiant deeds. We know that many Wardens in the Anderfels come from noble lines and still have ties to those. While the First Warden is of a noble house, he doesn’t use that as something to flaunt over the Wardens. His idea of having ties to noble families is a strictly pragmatic one: the more ties, the more aid, the more recruits. While he might not get along with outsiders, he absolutely respects the Wardens under his command and, while not always agreeable, would never meaninglessly sacrifice them. He’s harsh, strict, often an asshole, but still a Warden at heart.
The First Warden briefs us on a mission: A strange crack into the Deep Roads has opened near the village of Lavendel and a darkspawn horde is gathering for a full assault. Wardens Evka and Antoine are already on-site, preparing the defences.
The First Warden orders us to take charge of the village’s defences alongside Caronel. Under no circumstances are we to abandon post. High Constable Janos will arrive with reinforcements to secure our victory. The idea is to lure the bulk of the horde out of the Deep Roads so that we can slay most of them.
We can inquire why Thorne was chosen for this, since our presence alongside the First Warden, the High Constable, and the Warden-Commander is pretty insignificant, to which the First Warden answers that we are very much due to becoming Senior Wardens ourselves, it’s just this one last assignment left until our promotion.
After the briefing, we leave the war room and encounter Davrin again, with whom you can share in your either excitement or humbleness. In any case, Davrin congratulates us on the soon-to-be promotion, claiming how deserving of it we are and how he would have never thought so upon our first meeting all those years ago.
If we wonder why Davrin wasn’t chosen to head to Lavendel, he’ll tease that he has something else going on, equally important, but won’t tell us what it is just yet as it’s top secret (wink wink caw caw).
Reaching Lavendel
We depart Weisshaupt and leave for Lavendel, a small but significant village not far away from Hossberg. We take a few newly joined Wardens with us, a group consisting of the recruits we met earlier at Weisshaupt.
Upon entering Lavendel, we are approached by Evka and Antoine, who have been busy preparing the defences. From the ensuing conversation we gather that Thorne is very well-acquainted with them, similar to Davrin, having shared in many patrols across the Anderfels with them.
While Caronel takes charge of the mission, he trusts your judgment on matters as it is your time to prove yourself further in the eyes of Weisshaupt. High Constable Janos leaves you be now and heads off to prepare the reinforcements on the other side of the hills.
In the distance, a faint dark red cloud indicates the approaching darkspawn.
Preparing for Battle
Before the darkspawn assault begins, we have the chance to explore Lavendel a little and engage in its defences. During this short segment, we have a few encounters to experience:
Naturally, we can talk to Evka and Antoine and reflect on some of our past adventures together.
We can speak to the new Wardens we’re supposed to co-lead with Caronel, either inspiring them or telling them to be realistic and not too hasty. It’s obvious many of them joined because of the heroic notion surrounding being a member of the order.
We can encounter Mila and her father, Lavendel’s blacksmith. Yeah, I haven’t made them occupants of Weisshaupt just yet, you’ll see why in a bit.
We can inspect the defences, which boil down to barricades, a few ballistae, and, of course, the Warden stronghold just outside the village. If we explore enough, we see a very large and lose rock on a jagged edge right next to Lavendel. Maybe this will be useful later? Since we took the extra time to look around, we can now have that in the back of our head. We can also spot a crack in the stronghold’s basement and encourage quick repairments to be made.
We can speak to Caronel and share in thoughts about the coming fight. All of us Wardens can sense the approaching darkspawn. Caronel isn’t too worried as it’s just a minor skirmish, albeit with a larger-than-usual horde. And why worry? We’ve got Janos swooping in with reinforcements, anyway. We can talk about Caronel’s promotion to Warden-Commander, which was very recent. It is surprising how one so young climbed the ladder so fast, to which Caronel responds that it’s really not so uncommon anymore, given how Ferelden’s Warden-Commander got the title only a year after joining. Well, granted, she took down the Archdemon and somehow lived to tell the tale, but the point stands.
Before we commence the battle, there is one big choice to be made about our position and that of the villagers. While Evka and Antoine suggest to pull all Wardens and villagers into the stronghold and brave the storm there, Caronel would rather only keep the villagers in there while us Wardens head out into the open and prevent the darkspawn from getting to them in the first place. We don’t really have enough Wardens to divide, so we must make that choice now.
Send both the Wardens and the villagers into the stronghold and fight on close and narrow ground. The villagers are at risk from getting into the heat of battle, but the Wardens will be close by to defend them.
Send the villagers into the stronghold and let the Wardens fight in the village itself. While the villagers will be more vulnerable in terms of sheer distance away from the Wardens, the darkspawn is less likely to even get near them.
For the sake of this playthrough, we choose to evacuate the village, and ourselves, into the stronghold. We feel confident but would rather keep our charges close to us. Being a former outlaw in the Anderfels has taught us how one should never leave their goal out of sight. Our aim is to defend, not to gloriously destroy. This shows us that Thorne is willing to cast the pride of glory aside and choose an arguably safer path.
An Old Friend
Our decision made, we deliver a short speech to the villagers, instructing them to head into the Warden stronghold. We shall follow suite immediately and position ourselves on the walls and in the courtyard. Since we’re familiar with the darkspawn’s habit of digging tunnels, we’ll make sure the basement is accounted for as well.
Once the villagers and Wardens head to the keep, we are approached by a most familiar face: Varric Tethras. This is certainly a surprise. While we’ve never met him in person, we’ve certainly heard and read about him. Varric says he was passing through on an errand of his own and figured he might as well aid Lavendel’s defences with Bianca. While we can question the sincerity of this statement, we can use any help we get.
Varric comments how many Wardens would seek out the more daring and glorious path and is pleased to see that we’re not one of them.
The Battle of Lavendel
Right so we’re all hunched up in the fortress, and the atmosphere is intense. Now, all of us sense the evil just outside our doorstep. The dark red cloud is directly above us. Everyone looks to Thorne and Caronel for leadership while Evka and Antoine keep morale up. Varric, while being easy-going, is very much battle-ready now.
The darkspawn slowly creep through the village like a dark carpet of disease and corruption. We hear the deafening screeches of shrieks in the distance and see various hurlocks and genlocks make their way between the buildings. At this point, a thought comes to us, one we share with Caronel. Holy shit, that’s a lot of darkspawn. And no sign of Janos yet. Where is he? Where are the other Wardens? Surely this can’t be less than the bulk of the horde yet. This is almost like a new Blight.
A horrifying thought grips us and we quickly sense into the Taint for any signs of an Archdemon’s song. To our relief, we hear nothing. The relief is short-lived, however, as the darkspawn reach the stronghold and send in a wave of shrieks to scale the walls.
We engage in a properly gritty fight against the darkspawn and can make use of several ballistae on the battlements. But we quickly realise that this place is just not at all well-prepared. Evka and Antoine’s pre-defences, alongside our inspection, are all that’s keeping this place from being overrun. Why is this in such a shoddy condition?
We then hear fighting from the basement. Ah, so the darkspawn did attempt to dig through. Good that we halted their progress by mending that crack, giving us time to respond.
We head into the basement and confront some hurlocks and genlocks. After the skirmish, we sent several grenades into the tunnel below, causing it to collapse without damaging our infrastructure too much.
Returning to the courtyard, we see something strange. A few of the shrieks have reached a group of villagers, but instead of slaying them, they’re trying to abduct them alive. While this wouldn’t be strange if all villagers were female, given that darkspawn need broodmothers to multiply, they are taking the men, too. What…?
We make short work of the darkspawn, and at this point, some of our newly joined Wardens have fallen, but only the Wardens. Now would be a really good time for Janos to show up.
At this moment, we hear loud dum, dum, dum. Huge footsteps approach. We look at each other and have all the same reaction: Ah shit.
The gates to the courtyard break down and a huge ogre walks in. Oh boy, here we go. Now would be a really good time for Janos to show up!
We take down the ogre with great difficulty and see that another large influx of darkspawn follows. After dealing with those, the fighting ceases for a moment.
We head to the battlements and see another group on the outskirts of the village. Then we remember the huge loose rock. Oh yeah, baby.
We quickly load up a ballista and aim across the village, towards the jagged cliff. It takes three shots for the edge to become lose enough, but it works. The huge rock collapses upon the newly approaching darkspawn horde, squashing them all beneath, but taking some of Lavendel’s houses with it.
The relief is short-lived, however, as we can still sense the Taint in our heads. Further away, past the outskirts of the village, we can already see a new horde of darkspawn amassing. And still no sign of Janos.
We gather a quick emergency meeting between the Wardens, and some start speculating that…Janos might not be showing up. Evka and Antoine are of the same belief, while Caronel holds on to the hope that reinforcements are on their way. Why wouldn’t they be? Wardens stick together.
But what about us? What do we believe? Janos personally recruited us all those years ago, he personally saw to our training. Why would he…but where is he then? Why isn’t he coming? Maybe he was held up? But by what? Was there another darkspawn horde on the other side of the hills? But why can’t we sense them? In fact…why can’t we sense any other Wardens in the immediate vicinity aside from us?
Wherever Janos might be, we have to hold out on our own. But if the darkspawn keep coming, we won’t hold out at all eventually. And if the Wardens die, the villagers will be…what exactly? Killed? Or taken? No villager has died so far. Why is that? What’s going on here?
Eventually, Thorne concludes that if we are to survive, we must seal that damn entrance ourselves.
But how will we go about this? Do we take all Wardens with us, or just a few?
Take all Wardens to the Deep Roads entrance. The villagers are exposed but the darkspawn may be largely drawn to us given that they haven’t even as much as injured anyone else yet.
Take Evka and Antoine and leave Caronel and the other Wardens with the villagers.
No matter what we choose, we are going against the First Warden’s orders to not leave Lavendel under any circumstances until reinforcements arrive. And at this point, if we are to survive, we have no other choice. We tell Caronel and the other Wardens to secure the villagers’ retreat from Lavendel, while Thorne, Evka and Antoine head off to seal the entrance to the Deep Roads. Caronel is hesitant at first but comes to agree with you. In Death, sacrifice, true, but the sacrifice has to mean something. Varric offers to accompany us but since he’s no Warden, we refuse. He’s more useful with protecting the villagers without risking getting instantly blighted.
Approaching the Crack
With Evka and Antoine at our side, along with several grenades from the stronghold, we head across the dark hills. A few darkspawn break off from the main horde and try to stop us, but we make short work of them.
After a few short skirmishes, we reach the entrance to the Deep Roads, a very steep crack located between two rocky hills. It is guarded by two ogres. The rest of the horde have already departed for Lavendel. It’s now or never. We might be fewer but two ogres…we can take them. Maybe.
We throw ourselves into a fight with the two giants and slay them after exchanging some fierce blows.
Now that we have a short breathing moment, we must quickly go about sealing that entrance. However, looking at it reveals that we can only collapse it by doing so from below. No use doing it from up here. But this action would cause the Warden who does it to be trapped.
We look at Evka and Antoine and order them to give us the grenades. They initially refuse but we remind them that as Warden Thorne, we have been given charge of this mission. It’s either us or no-one. We take the grenades and bid farewell to our favourite Warden couple, ordering them to return to the others. We then recite the oath of the Grey Wardens between us. “In Peace, Vigilance,” says Antoine. “In War, Victory,” says Evka. “In Death, Sacrifice,” says Thorne.
The Deep Roads
We descent into the cavern and find ourselves immediately struck by an overwhelming sense of the Taint. There are more darkspawn here, and they are coming.
We quickly go about preparing the grenades, when we are suddenly stricken by a strange sense. It is similar to the Taint, but also different, almost…purer. Suddenly, we become incredibly aware of the cavern around us. We can sense each layer, each type, each consistency. We can sense hidden passages, the tunnels the Darkspawn are digging right now. And we feel…whole, strangely so. And this is only something we experience if we picked a dwarven Thorne, for we are experiencing Stone Sense.
At this moment, a figure approaches us from the dark, followed by darkspawn. We look up and see a tall, cloaked being, wearing dark armour that we can’t recognise. We can definitely sense the Blight in it, but it’s…weirdly different in a way we can’t describe. The figure has veins of lyrium writhing all around its form, red lyrium.
It speaks to us, but we can only hear its voice in our head. It asks us to stop, to let be done what must be done. When we ask who and what this thing is, it simply refers to itself as “The Emissary”. While the Emissary won’t tell us exactly why it wants the villagers, it hints at a great and regrettable mistake that has to be rectified before it’s all too late.
Being the Warden we are, we attempt to still go through with our grenade plan, but the Emissary casts a spell of pure, raw magic on us, causing us to be knocked against a wall. But we refuse to go down fighting and challenge the Emissary to a one on one.
Similar with Laskaris in the Shadow Dragon origin, the Emissary is a fight we aren’t meant to win. But if we lower its HP to 0, the cutscene will be a little different.
In our seemingly dying breath, we hurl the grenades against the weakest parts of the crack, which we can clearly determine due to our Stone Sense. The Emissary howls in fury as the rocks descend upon us, sealing the Deep Roads off of Lavendel for good. All turns black around us.
Saved
But strangely enough, this isn’t the end. We wake up back in Lavendel and see Varric. He says he followed us in secret as he had a feeling we might be needing assistance. When Evka and Antoine showed up without us, he increased his pace and the three made it just in time. Varric climbed down and found us in the rubble, saving us from certain death.
Evka and Antoine join us and profusely apologise for leaving our side, despite us ordering them to do so. Well, it seems the Wardens in general have a feeling for disobedience as of lately.
When we inquire about Lavendel, we are told that everyone is save and none have been taken. This is because of the time we took to explore the place before the battle. By sealing the basement and collapsing the great rock, the darkspawns’ numbers were too few for what came next.
But…what came next? We find out the moment we walk outside.
A whole entourage of Wardens hurry about Lavendel. The reinforcements arrived after all. Or so we think.
High Constable Janos and the First Warden approach us. When we remark on the lateness of the reinforcements, the First Warden orders us imprisoned. What? Why? For disobedience, of course. We see that Janos is uncomfortably silent during this exchange.
But we saved Lavendel. We repelled the darkspawn horde and sealed the entrance to the Deep Roads. What could he possibly be so mad about? It can’t just be about disobedience, right?
Well…as we slowly, horrifyingly learn from the conversation, Lavendel wasn’t meant to survive. All who were there, Wardens and villagers alike, were supposed to fall to the darkspawn.
Here we get the context: the Calling has been manifesting in more and more older Wardens. At the same time, Weisshaupt is receiving fewer and fewer recruits. This combination will eventually have the effect of the order facing extinction. And outside the Anderfels, the Right of Conscription means less than nothing now. The world has grown complacent in a world without the Blight, even though the recent one has only been twenty years ago. And the Anderfels doesn’t have a large enough population to feed the ranks on its own.
By using this abnormally large darkspawn horde, letting it consume villagers and Wardens alike, the First Warden hoped to convince the nobility to encourage greater recruitment again. It can’t be a coincidence that the Calling has been manifesting increasingly more frequent now.
But Thorne has been a thorn in this plan’s side and ensured that the First Warden’s plan backfired spectacularly.
Shocked, we turn to Janos and ask him if he was aware of this. Yes, he was. In Death, Sacrifice. In War, Victory. And the war isn’t over as long as Razikale and Lusacan still slumber beneath the surface.
Caronel has been stripped off his rank as Warden-Commander of the Anderfels and Evka and Antoine will be assigned to very far-away duties for the foreseeable future. Thorne, however, as the instigator of this chaos, is to be tried for disobedience and treason.
This is where we can lash out, accusing the First Warden of having lost his way. We can also add that Lavendel’s villagers wouldn’t have died anyway as the Emissary wanted to collect them. When we tell the Wardens of what we saw beneath the surface, the First Warden, as we would assume, does not believe us, assuming we’re using this as a convenient excuse to paint ourselves in a more heroic image. Janos, however, knows us, so he isn’t so sure.
At this point, Varric chimes in and argues against trial and imprisonment, stating it as just a waste of effort. Instead, he offers to take Thorne away for a matter of great importance. The First Warden objects, stating that Weisshaupt’s affairs are to remain its own. Janos, however, in a change of tone, takes Varric’s side. Whatever Thorne’s reasonings are, one can’t deny that we are a true Warden. NO matter the disobedience, we fought against the Blight and won. There will be other opportunities to gather more recruits, but we do not deserve a trial for doing what we joined the order for.
The First Warden eventually relents. Remember, he is still a Grey Warden, with Thedas’ best interest at heart. Him doing this whole Lavendel thing was him acting out of desperation to keep the order alive in the long run. The morality is incredibly questionable, he’s definitely an asshole, but he is not heartless. Rather than putting us in chains, the First Warden suspends us from all Weisshaupt duties and instead tasks us with travelling the lands, searching for new recruits until further notice. Dismissed.
Leaving Lavendel
When the First Warden leaves, Janos makes an attempt at conversing with us, apologising for sending us into death. We can be either understanding, or angry, or just hurt. Despite our rough exterior, we are hurt because Janos was the one who saved us from another execution in the first place. Janos definitely feels bad about it, but orders were orders. Yeah…orders were orders, we respond.
Varric approaches us and confesses that he’s not here by accident. He’s looking for someone among the Wardens to accompany him on a very special mission of the utmost importance. He heard from some of his contacts that Lavendel would have fitting candidates. And he is certain he just found the one. What exactly are we doing, now that we’re stuck with him? Varric promises to reveal everything in good time. Now, he would very much like to get out of this place. We can either go immediately or have some final conversations. Being the completionists we are, we of course choose the latter.
We can talk to Evka and Antoine and just be glad that we’re all still alive, despite being given rather shitty jobs now. Well, that’s a no on the promotion for now, right? But we’re confident we’ll see each other sooner rather than later.
Caronel honestly doesn’t even care about his demotion. He’s just glad he survived and is now able to return to Valya. But if he were still Warden-Commander, he would make us Senior Warden in a heartbeat. Sometimes, one simply has to defy orders.
We can talk to Mila, who excitedly announces that her father has taken Janos’ offer to be Weisshaupt’s new blacksmith, given that the fortress desperately needs one again.
The Wardens who were under our command during the battle look up to us in awe and call us a hero and inspiration, no matter what the First Warden says. They actually pretty much despise him now as he was so willing to just let them die.
Once all of this is done, we head to Varric and and half-enthusiastically announce our readiness to depart. Varric smiles and welcomes us to the team. What team? Oh, we’ll see. But he recommends us going by another name for the foreseeable future as the First Warden might just be petty enough to make our life more difficult by telling foreign Wardens or members of the nobility about our streak of disobedience and conspiracy theories. Well, that’s easy enough, we say, back in the Dornen, the others used to call us “Rook” for that one time we headed straight in and brought down a very well-connected Hossberg nobleman. “The strongest piece on the chessboard,” Varric chuckles. “I like it.”
Now going by Rook once again, we head off with Varric. As Lavendel is nearly out of sight, we turn around and look at the gathered Wardens one last time. This…is not how we pictured leaving the order one day. But no, we haven’t left it. We’re just…taking a vacation. With a heavy heart, we turn back to Varric and follow him into the unknown.
And that’s it for this one! Now we have our Grey Warden Rook origin story. It’s a lot, I know, but the Wardens have a lot of material to work with. And the whole plot surrounding the Emissary will make sense later, I promise.
Next time we shall be heading off into Arlathan Forest to draft a potential Veil Jumper origin story! Stay tuned!
Rewriting Veilguard Part 4 - The Veil Jumpers
#dragon age#dragon age the veilguard#rewrite#rewritingveilguard#veilguard critical#dragon age origins#grey wardens#weisshaupt#rook thorne#dragon age rook#creative writing#varric tethras#first warden#antoine and evka#davrin#deep roads
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I first bought Dragon Age: Origins about two days after release, and I was instantly hooked. I played it six times back-to-back, just to experience every origin story. After that, I kept replaying to see every possible decision and its impact. Honestly I am not sure how many times I finished origins as it was over several platforms and accounts… but it is a LOT.
DA2 came out while I was in hospital (severe manic episode and psychosis) but as soon as I got home, I dove into it. I’ve written before on my main about how much I related to Anders, partially because of the timing, but honestly, I adore everything about DA2.
I have since finished DA2 NINETEEN TIMES! Honestly I love Kirkwall so much… I love everything about the tragedy that was Hawkes live. The tragedy of Hawke’s life, the way no amount of effort or care could fix the deeply ingrained, systemic issues—it’s gut-wrenching and perfect.
Fifthteen years later there are aspects of that game I still onbsess over, the enigma of Kirkwall for example… I had so many theories, none of which are likely to ever be addressed now…
Yes, the game had issues. All games do. Some of the writing was shallow in places; occasionally a companion says or does something that feels a little out of character. Anders and Fenris were treated like narrative mouthpieces at points. Aveline’s character development is a little questionable, and, of course, the copy-paste environments were rough. But for me, the positives—the depth of the narrative, the snippets of lore and background, the things I loved—overshadowed the negatives.
Do you know how shitty it is to know that all my left in the fade Hawkes just don't matter? Which ye I guess in some ways is fitting for the guy who accomplished nothing, who couldn’t even actually kill Meredith or Corypheus, for their final sacrifice to mean nothing… but still…
Then there was Inquisition. Once again I gain it on the day of release, I may have even pre-ordered it I can't rememeber… Anyway, I’ll admit I wasn’t sold on it at first. It felt too much like a “hero narrative”—which is hard to explain, but I couldn’t connect with it initially. The companions didn’t grab me right away either. But over time, I warmed to it, and now I’ve played it six (almost seven) times, obsessively picking up every bit of lore.
same with the books… the comics… that game in the keep that I forget the name of… I've even played the table top game and DMed it
And now we have veilguard...
I was so excited to go to Tevinter in game. Tevinter has fascinated by for so long.
And I… I cannot even put into words just how disappointed I am in veilguard…
I don’t want to be “that guy” who just tears it apart—plenty of people have already done the analysis, pointed out the retcons, and broken down how much lore feels ignored.
But I need to vent somewhere, and none of my IRL friends care.
In essence, the game feels sanitised...
But here is the crux of my issue, or at least the disturbing part:
I have zero desire to replay veilguard…
#dragon age veilguard#veilguard#dragon age#teine plays veilguard#veilguard spoilers#veilguard critical#I guess
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No spoiler personal and honest opinion about Dragon Age the Veilguard
[😀]
Battle is really fun. Even though I love DAO, I’m not typically a fan of tactical combat, and this might be the first DA game where I actually enjoyed the battle.
I like the expanded companion quests. I loved Lucanis' the most.
Semi-realistic comic style works better than I’d expected. The visuals and animations were solid overall, at least for me (still thinking about how Lucanis looked at Rook in that romance scene 👁️👁️). Except for the heavy filters and flashy effects; those were a bit much.
[😐]
Too much repetition. The game recaps constantly, which becomes dull. Like they worried old DA fans won’t remember what just happened a minute ago.
Romance isn’t big compare to previous games. Honestly feels like the weakest romance content of any DA game (well I only remember how much I loved and giggled so much in the old games). Maybe it’s because events in this game unfold so quickly? Just don't expect the same level of content as in DAI. Though, this is just my issue—if you don’t care about romance, it’s fine.
Unfinished story potential. There’s good material here, but it feels half-done. A shame... really.
Choices feel fake. You get three dialogue options, but they’re just slight tone variations of the same line. If you like to playing a jerk in BioWare games, you might be disappointed.
Inconsistent story details. I’m not a lore expert and don’t remember all the characters, but even I noticed some parts didn’t add up well—almost like the writers forgot details from past games too so they just brushed them off. Also removing many choices from earlier games didn’t help; it only made things more questionable.
It’s a fun game that I enjoyed a lot and will replay it just to see Solas again, but do I love it as a DA? I'm not sure.
It’s not about new setting or tone. I was fine with a fresh protag. But now, after finishing this, keeping the Inquisitor as the protag for this end of the Dread Wolf saga would’ve made much more sense to me. I would’ve loved to see the old, ragged Inquisitor raging again like in Trespasser, and give a proper farewell to both the Inquisitor and Solas, whether you swore to save him or not. The writing in this game seems just lacking. In any case, I was just glad to see Solas again and listen to him talking💓 Gareth really nailed it again. The emotion in his voice, I just 😭 I swear Garrus and Solas can send me with their voice alone. Now, I'll just go and sobbing in the corner👍
#i don't usually write reviews but I love Solas and DA so much#and it's been 10 years since DAI so#I just had to get this out of my system#random
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Greetings, my dear Rogue Traders. The past three months were very busy for me. I have traveled more than 2000 km (that's more than 1200 miles for those living on the other side of the Pond) and traded 13 million megapolis for a much smaller city with a population of just about 200 thousand, and at the moment I feel myself like Mae from the game Night in the Woods - wierd, but good.
Unfortunately, I haven't had any time to check Void Shadows DLC. Too many hours spent between Silent Hill 2 Remake and Drova - Forsaken Kin (loved both of those games). I'm currently forbidding myself from even starting Dragon Age - The Veilguard because if I get distracted again, Rogue Trader 2 will be announced (and I really hope it will be at some point) by the time I finish my fanfic.
Now a little about Idira's portrait. I made it not only because I wanted to give her some credit after the OwlCat's polls showed her to be one of the least popular characters, but also because she's going to play a small role in the second part of my story. I'm not a huge fan of her in-game portrait, so I used her concept art from the official artbook as inspiration for this piece.
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2024 Writing Roundup
Thank you @lykegenia for the tag <3
words posted: 28703
additional words written: Around 40000 words, most of which are for the poly AU and Ava's car racing AU.
grand total of words: ~69000
fandoms: The Wayhaven Chronicles, one Dragon Age oneshot, and some writing for Yael for our GURPS campaign.
highest kudos: Tales of Fate and Fortune, though that's ignoring the oneshot collections, as well as 'when words', since those only had parts added this year and it's impossible to separate the kudos.
highest hit oneshot: featherstone. Again, this is without counting the oneshots in collections (I know it's not ideal to put those into a single work, but it's better for me).
new things I tried: At first, I wanted to say it was writing Adam/Nate, but since I wrote them specifically for the polymance AU, I'm going to say writing a poly-relationship. Relationships in various forms have been on my mind a lot this year, and I think that's reflected in my writing.
fic I spent the most time on: Including words that are not yet posted, it's the poly AU main fic: touching, tangling, intertwined.
fic I spent the least time on: For Gold and Glory (and Good Wine) --- Just a silly little fic about my Warden and Rook meeting.
favorite thing I wrote: The latest chapter of when words fall silent. It's a scene that I've been thinking about for years, yet putting it on paper was quite hard. It feels good to finally have it written down, though. The writing itself may not be my best (I'm finding it very hard to judge this chapter), but each and every part is there for a reason, and I just have a lot of feelings about this chapter. Here's an excerpt (cw: mention of death):
Dappled sunlight plays across the ground, creating patches of light and shadow and everything in between. A few early butterflies flutter between the tall grasses in splashes of citrine and dusky orange. Nate’s sigh is carried away by the wind rustling through the birch trees scattered across the land, their leaves a soft, light green against the silver of their slender trunks. The place is beautiful. What he wouldn’t give to not be here. His hand goes to his chest, inadvertently, finding the ribbon pinned there. Its frayed edges brush against the tips of his fingers, a reminder of the life torn away before it had a chance to be lived.
favorite thing(s) I read: Since the Friday rec lists focused on Wayhaven, let me put down some other things here:
before you can kill the monster (you have to say its name) by @/inquisimer --- A rewrite of the DATV quest with the Gloom Howler. Isseya is such a fascinating character and Veilguard's handling of her disappointed me, so I'm very happy to get to read this fic that focuses on giving her nuance!
Rosemary and Citrus by @/lykegenia --- Lykegenia's writing is always a pleasure to read, and this Rook/Lucanis fic is no exception. It's wonderful to get to dive deeper into the characters.
Number 5 by stardust_and_sunlight --- A Doctor Odyssey fic set the morning after that one night, with the Max/Tristan content we deserve (also looove Avery's role at the end here).
Remembrance of Earth's Past (The Three-Body Problem trilogy) by Liu Cixin --- Putting these books on here, because my summer was defined by them. As frustrated as I may have been with some parts of it, it's a story that had me in its hold for months and left its mark on me.
writing goals for 2025: Finish 'when words'! Getting better at finishing longer fics in general, tbh. I tend to start fics and then abandon them, which is something I want to work on.
new works:
Farah/Gabi
Meet-cute Neon Pink Tulsi Yellow Like the Summer Sun
Yael/Nate & Susan/Nate (how did I write/post so little Yael/Nate this year?!)
Stockings Tales of Fate and Fortune
Poly AU (Yael/Nate/Adam)
written by your hand featherstone let me show you touching, tangling, intertwined
Other
Metamorphosis A Touch of Friendship For Gold and Glory (and Good Wine)
Tagging forward anyone reading this! And also (no pressure): @evilbunnyking, @nerdierholler, @wayhavenots, @nat-seal-well, @nsewell, @itsmistyeyedbi, @serial-chillr
#serenwrites#i can't quite believe Tales of Fate and Fortune was from this year#it feels like ages ago#things are much better now#i'm legit excited for the new year#which is a good feeling!
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I'm going to make fun of so many peoole who don't like veilguard. Because....
Veilguard is the spiritual successor to Dragon Age 2
Inquisition is more like Origins, and I would call it the spiritual successor if it wasn't sufficiently lacking in other areas
Now there are dumb fucks out there who only like origins or only like inquisition. It's their entire personality when it comes to dissecting the dragon age games.
I like dragon age a lot because each game is a different genre. Origins is depression melodrama. 2 is a comedy that loves to stop and punch you in the gut every now and then, and shows the prime time when your friends are more your family than blood is. Inquisition is... A political thriller that happens to have magic (and the ugliest graphics. Bruh why is everyone but like three people so deep in the uncanny valley. Why is combat boring). Veilguard is getting to see what it feels like to inherit a situation outside of your control, it's more like an underdog story.
"it has cringy dialogue" and you don't remember origins? You think bioware doesn't dish out cringy dialogue for each game?
"the art style-" is STYLISED. Origins is good looking for graphics that feel outdated for 2009. But it's not realistic looking. 2 had it's budget slashed viciously so it does look wonky especially with their cameo characters. Inquisition, as I've said, feels deeply ugly because there is nothing stylised about it. They went for realistic and now everyones inquisitor is kinda ugly, sorry. People enter the uncanny valley, they always look better in concept art. The three prettiest people we have is Dorian, Cassandra and Josephine. Everyone else enters the uncanny valley of WEIRD looking. It's busted and I'm sorry. Veilguard? Fuckin stellar stylisation. The art, the environments, the magic, is so goddamn pretty.
"you cant control your compa-" yes you can. You can make them attack. Why are you sad about missing out on inquisitions boring combat where you press R. Wow. Amazing.
People have rose tinted glasses for these games. Play them from the first to the last game and I'd say veilguard is FULLY one of the best. I saw some loser on tiktok scream about the iron bull's signature being EXPLAINED in text and not shown?? Saying 10 years and for what?
10 years for a play through, start to finish, took me 55 hours doing ALL of the quests and exploring. From the amazing character creator and the hair physics that inquisition, 2 and origins could never make work. From the beauty of the backgrounds, how each location feels deeply lived in, compared to inquisition where new environments felt plastic and not real. For a finale that had me crying for 20 minutes at the choices I made and knew would make again. For the reveals, for the conversations, for the natural ending for Solas. I only cried in origins after my warden died. I teared up at Hawkes mother dying. Inquisition got no tears from me.
I'm sorry that you're hung up on small details. I have complaints too. Maybe a better fantasy term for trans and non-binary, but honestly the conversations that we're able to have about them? Deeply lovely. I personally wish that one day we can go back to the origins start, where we spend around 20 minutes IN our origin and then go frolicking. I'd kill to see that with the mourn watcher and crow origin so we can be excited when we see them again when we revisit the important NPCS. Personally do want the Lucanis romance to kick off earlier in the game, but he is one of the hardest ones to romance for good reason and it made sense for the character. I miss importing decisions but to be fair, the choices I made in origins wouldn't have shown up that much in veilguard, except maybe Kieran being in the background of some scenes at a stretch, but mostly for inquisition and Hawke. Varric obviously sees a lot of Hawke in Rook (just look at the dialogue wheel) and I wish we got to hear Isabella talk about them.
But these are so little. I have way more complaints about inquisition but I will still play it. I can acknowledge the flaws but if you hold it, or origins on a pedestal, that's just embarrassing for you, that you're stuck on a game, instead of being stuck on the series, in an excellent fantasy setting that keeps being expanded on.
Veilguard let's us say goodbye to Solas in the best way. There was NEVER going to be a happy end for him. Stop deluding yourself that the inquisitor and Solas would have rode off into the sunset. It's frankly embarrassing that themes from inquisition and veilguard flew over your head if you beloved that.
I've seen this same anguish over a sequel and it was for 2, after origins. Now 2 isn't the perfect game. It doesn't even have a proper title. But 2, a decade later, is well loved. It's full of jank, it's got strange coding, but the story has a lot of love. But it wasn't origins, so fans wailed and pissed. But it's a fan favourite these days and Hawke is deeply beloved and remembered fondly to the point that the possibility of their death in inquisition made an impact.
So, basically, get over yourself. None of these games are perfect and yes it took 10 years but I love it. I get to play as a crow for the first time, a faction I've loved since Zevran was able to rizz himself out of being killed. You can play as a Warden again, for the first time since Origins. Griffins are back and they're adorable. Their quest is heart breaking and anxiety inducing. You can play as new factions, ones we didn't fuck around with before, the shadow dragons, the mourn watchers, the veil jumpers. We get several amazing romances, that feel in character. Everyone is bisexual again but have clear preferences. Bellara has a preference for women, Emmerich has a preference for men, Lucanis has Never being in relationship. Taash and Harding might get together, Lucanis and Neve might get together. We get a companion that's trans, we GET to be trans for the first time. In inquisition we have krem but the developers never thought we would want to be trans, so I will happily take what we can get. Could it be better? Always. But I'm not stuck in 2014.
Take off your rose tinted glasses and go fuck that old man and maybe you'll lighten up.
#hey#this#wasnt supposed to be this long???#i just saw shit that got me annoyed#oh well#veilguard is a good game deal with it and piss about not getting to play ur stupid inquisitor again somewhere else#dragon age#dragon age veilguard#dragon age veilguard spoilers#quinceyeasyspeaky
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A Love Letter to My Inquisitor
As my first ever post, I felt compelled to write a love letter of sorts to my Inquisitor Lavellan. I have been playing RPGs for a long time, but have never been very good at the 'role playing' aspect. Until recently I had always played Dragon Age as a female human, struggling to make decisions that I would not make in real life. Prior to the announcement of Veilguard I had not played a DA game in probably 6 or 7 years, but to reacquaint myself with the world I decided to replay them (starting at DA2 because my computer hates DAO). This time, I was determined to play as an elf for the first time ever in Inquisition...and romance Solas for the first time ever. I enjoyed the Solas romance. I knew going in that it would not be a happy ending, but I knew nothing of how it would actually develop. I absolutely loved this playthrough. So much so, that right after I finished it the first time all the way through to the end of Trespasser, I restarted a new game to play as Lavellan again, willingly choosing to slog through each collection quest (maybe I'd finally find that one last mosaic piece - I did not). Not because I wanted to relive the romance, but because I missed HER.
In Inquisition, my Lavellan was cold and stoic at first, angry at those who blame her for something she knows nothing about...she literally woke up like this. However, she starts to show her true self to those who slowly go from mere acquaintance to respected friend. She was somewhat tactless and blunt, not having much experience interacting with the human world. She was reluctant to accept the position as leader, always asserting that she is NOT the Herald of Andraste. Seriously, how many times does she have to say this! She continues to express her anger and reluctance when the title of Inquisitor is thrust upon her. She never wanted this! She gets shit done, always focused on the task at hand. She hopes that once she fixes everything, she can go back to her old life. Oh how she was mistaken. As time went on she leaned more into her Dalish identity and enjoyed making decisions in favor of the elves (bye bye Celene). She realized that, although she never wanted to be Inquisitor, she may be able to take advantage of this opportunity for the betterment of her people. Dorian, Cassandra, Varric and Iron Bull became her besties (Sera never stopped thinking she was too elfy). As for the romance. She (me) was not attracted to Solas at first, I still found myself very much liking Cullen (had romanced him and Blackwall previously as female human). I even laughed that Cullen is probably the one people would tell her she should be with, but Solas ended up being the one she was fated to be with. Over the course of the game she realized her attraction towards him was growing. The more conversations they had, the more missions they found themselves in relying on each other to survive, they slowly grew closer and fell in love. Plus...that voice. This relationship was different than any I'd experienced in a game before. It felt like, for them, more was expressed in what wasn't said...or how it was said. I could feel the passion between them. When the break up came, she was ANGRY. I will take any chance I get to yell at Solas in Elven. But, she had a mission to complete. She was fine.
Then Trespasser came. Two years later and still the leader of a massive political organization. How did she get here? She never wanted this. She could still care less about politics. Everyone, please stop asking her about Solas. She doesn't want to talk about it. She is fine. Except...she's not. The closer they get to Solas, the more those repressed feelings come to the surface. Solas was HeLpInG us with the Qunari all along! Face palm. I hated this delulu response, but had to do it. When they finally meet face to face, turns out she's still ANGRY. Cue more angry yelling in Elven. HE SHOULD HAVE TRUSTED HER. Not understanding the full extent of his plans, she offers to help. He won't let her. She vows to save him, this isn't the only way. Bye bye hand. Angry Inquisition book drop. Bye bye Inquisition. She never wanted this.
Now comes Veilguard. I will preface that I have not read any fanfiction. I have only been a solavellan for about 4 or 5 months, so I understand this influences my perspective on how things play out in Veilguard. I had no headcannon. I had no expectations for both the Inquisitor's reappearance and the possibilities of closure. I, of course, hoped her and Solas would reunite, but also knew there was a very strong chance one or the other (or both) could die by the end of the game, because Dragon Age.
I actually liked how Lavellan was portrayed. I don't think it's fair to judge how she has lived for the past 10 years based on the few moments we have with her in the game. I don't think she sounds pathetic or sad. To me she sounds, wise, mature, and like someone who has just seen too much shit. Her voice was filled with sorrow. She has had 10 years to ponder everything that happened during Inquisition, replay every moment, every conversation had with Solas. At first she was so so angry, but over time that anger turned into understanding, then forgiveness. This is not to say that the anger is gone completely, sometimes anger reappears when we least expect it, as it often does when we mourn what was lost, but it does not drive her. Over time, she learns how to manage it, to navigate it, to accept it so that each time it hurts a little less. This is the closest they've been to catching Solas. She finds a memory statue of his. She can feel him, feel that it has something to do with him. It is after this that all those feelings, emotions, start flooding back to her. She never stopped loving him. However, the world has gone to shit. She never wanted this, but knows her title, her position, still carries some weight. She steps up to lead once more in the South. To be the person that people need her to be. She doesn't fully express her feelings about Solas until after she hears about the events that occurred in Arlathan, that he helped save Dalish elves from Elgar'nan. Hope returns, maybe, just maybe, the Solas she knew is still in there somewhere, but...she has a world to save first.
The atonement ending is a great ending. I had no expectations, but I wasn't expecting this. I don't think a game ending as ever made me cry so much. It was very cathartic. Maybe because I had played all of these games back to back then straight into Veilguard, so emotions were high.
Lavellan was never going to turn Solas from his path on her own. Her appeals to him didn't work in Trespasser, why would that be any different now? But she vowed to save him from himself, and those that knew him from the Inquisition truly believed he wanted to be stopped. That it was his pride, himself, getting in his own way. She had to try, but this time she has back up. Solas is released from his duty, he is free. She reassures him that there is another path forward, together. Sure, she could have walked in there, spewing more angry Elven at him, but she is not the same Lavellan she was 10 years ago. She is wiser more mature. This does not mean that this anger won't come up later, but she understands that this is NOT the time for that. It's not about her in this moment, it's about him. It's about saving the world. She accepts her fate. Before joining the fight in the North, she made sure all of her duties were appropriately delegated in the South. When her best friend asks her if she will be leaving again after all of this is over, her reply - "something like that." She knew. She joins her vhenan in the Fade to heal both each other and the blight. I do believe that the Fade prison will not be as bad with them together. She will help him confront his regrets and one day they will be able to leave just like Rook did (Rook's regrets honestly pale in comparison, so it will take him more time), but they will have calmed the blight in the process. Someday they will be able to travel the Fade freely and visit old friends, both spirit and corporeal.
She left the world she knew, left behind the title of Inquisitor. She never wanted this. In Trespasser, Cassandra tells her "Being Inquisitor has brought you good things. Many good things. But only a few have been by your choice. Take what happiness you can from those, and do not let them go." And she doesn't.
This turned into a long post, but all this to say...Lavellan holds a special place with me - for not only being a wonderful, bad ass, protagonist, but for finally allowing me to fully embrace the world of role playing games. I have had an amazing time going on this journey with her, one I will surely repeat many times. I love her.
#lavellan#inquisitor lavellan#solavellan#dragon age#dragon age veilguard#datv spoilers#dragon age inquisition#lavellan x solas#lavellan oc
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I spent most of yesterday logged off and that took a lot of the energy out of my veilguard critical sails. It's fine. You can see all the places where they had to cut content. There are lots of ideas with little cohesion.
It reminds me of da2 in that way a lot, but I didn't care about it with that game. Sure people just appear out of crates to hit you and there's exactly one cave. There's something to be said for smaller scopes. I loved Kirkwall and I loved the people I got to know over years there.
Sure, this game cannot be a single city and the stakes are too high to take years, you're fighting at least one god no matter what due to the set up in inquisition. (Which ugh don't get me started on that after credits stinger and how they might have set themselves up for failure again.) But did we need six factions, especially when three of them feel half finished at best? Did there need to be a version of galactic readiness which forces you to engage with each faction to the point that you can see the gaps? Did there need to be so many boss fights that they didn't have time to design so they just threw in another dragon?
I like the characters but I feel the gaps there too. There's enough here for me to play with, but this need for everyone to be nice ... Ugh I really hope this isn't the future of this company. Remember when characters could disagree? Remember when you could literally hate fuck? Remember when Ashley shot Wrex in the head?
I guess since this is a whole thing, I'll get out the last part: the romances are really disappointing. I don't mean this in a where are the boobies way, who truly cares. Bioware was really onto something with their last two games and romances. Veilguard suffers from everyone having basically the same progression: empty flirts that feel weird -> a lock in that feels very late and gets you a kiss -> good job gamer here's the sex. This is the me1 and me2 model!
Their last two games had really started to play with allowing different characters to have different ways to engage in a relationship. Some people will never consummate, some want to fuck on the first date. The thing I remember the most from Andromeda is that it let me play my Ryder like the absolute messy nepo baby that I wanted, which included fucking her friend on the couch after playing scifi FIFA and then calling it what it was: blowing off steam, having fun. After that, she was able to have a long, slow build up romance with a pink alien who helped her stop and think for three seconds and become a better person.
This is good! To use phrases that I think Bioware might care about, this is representation! I have always been a fuck on the first date, catch feelings later person, so the whole building to sex always felt off to me. Let some people lead with their bodies. Let some people lead with the feelings. Let people be people! If nothing, it felt even more video gamey and empty changing it back to this and I have a feeling this is once again a victim of cuts in development.
Apparently my sails were still full. I do plan to play this game again, but with the difficulty turned down, enemy hp set to lowest, and free rein to skip cutscenes that made me roll my eyes the first time. I really hope this did well enough that they get to have another shot at mass effect, but I am also worried that this is their new standard and I am going to have found family everyone is nice in space whether I want it or not.
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Losing my Mind over Veilguard 4/??
I think what's killing me the most is this "have your cake and eat it, too" mentality EA-as-Bioware has ushered in with this game.
To try and perfectly walk the line of giving old fans what they wanted/deserved and new fans something to just jump into was a tall fucking order given that they fired so many writers, and I personally feel like they fell way short.
Part of that, I think, comes from the fact that while it's certainly helpful to play Origins and then DA2 before you reach Inquisition (I'm speaking as someone who played the games backwards), I don't think Inquisition left off as a complete story the way the first two did. We had a world on the brink and pieces on the board that had so much personal stake in staying on it until Solas was handled. We had, whether the head devs wants to accept their failures regarding it or not, an entire Keep of previous choices that could have and should have informed the world going forward. I'm not saying it was sustainable to keep raising the stakes on those choices. I am saying, however, that with the time it took to get this game to us, more than three sanitized choices deserved to matter before Bioware closed the chapter on its strongest line of storytelling and moved on to RPG Lite. To give that up, to choose a new and uncertain fan base over an already dedicated one, is disappointing.
And to that end, even if we weren't going to get the Inquisitor again (which, at this point, I'm kind of thinking we should have, even if just for parts of it), I had near-constant exhaustion finding a shred of story that connected us to the previous games and then realizing it had been done in an unsatisfying way (hi, Dorian/Isabella/MORRIGAN).
I wouldn't have cared if this had been its own standalone game. There were parts of it I enjoyed, and I'm sure I'll be here shouting about those things too, soon enough. But the fact is that for every thing I appreciate about the game there are about ten more that make me mourn the nine years I spent eager to see what was coming next.
TLDR: You cannot show me a watered-down game that stands on the shoulders of stronger writing, plot, narrative, characters, etc. and the built world and depth of three previous games and multiple supplementary written works, and then expect me to be wholly accepting of the result. Veilguard gutted the rich body of work that came before it, threw enough bone shrapnel into the mix to keep people desperate to see a conclusion to events that had been building up for in-game years hanging on, and then discarded the rest with a casual sort of "deal with it, we're making way for the new" attitude.
Welcome to the new, I guess.
I intentionally waited a few days after finishing the game to sift through everything and not just rage-post immediately, so hopefully this comes across as relatable to those on a similar page and not as me telling you that you should hate the game too if you in fact are very happy with it. (Put another way: I'm not here to change minds, I'm here to scream into the ether)
#dragon age veilguard#dragon age the veilguard#veilguard spoilers#solas#fen'harel#lavellan#dragon age inquisition#dragon age origins#dragon age 2#datv#datv spoilers#spoilers#dragon age the veilguard spoilers
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