#god the alien franchise makes me feral
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silverskye13 · 7 months ago
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Alien had a theater rerelease for its 45th anniversary that I dragged my mom and my roommate to and I'm about to make it everyone's problem I am so ill about that movie.
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i-live-in-my-bookshelf · 11 days ago
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Michael slutty waist Fassbender
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temunitu · 2 years ago
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please share your thoughts on the movie after you've seen it!
head empty, no thoughts, just vibes (i. did see it. there were many tears involved in the making of this review)
my main thought is just WOW, they did such a good job????
[obviously - spoilers below!!]
ok so first off... SWEARS AND BLOOD IN THE FIRST FOUR MINUTES??? i think i'm in love with this movie. we need more gruesome tmnt content and this movie delivered. first with the blood, then with "badass," then with all the Kraang body horror. we need more PG-13/TV-14 rated content. also Let Mikey Say Fuck
MYSTIC FUTURE MIKEY IS SO EPIC?? HELL YEA if i could float i'd float everywhere too. but HOW DARE THEY KILL HIM OFF I DIDN'T WANNA SOB THIS MUCH SO EARLY IN THE MOVIE NOW MY VISION IS BLURRED
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also the future is so goddamn scary. like, shit. the lighting and soundtrack wove a gorgeous terrifying narrative. thank you rise i won't sleep for a week
investigative journalist april???? it's so good it hurts, i love how Rise is such a love letter to the franchise. they manage to meld a bunch of previous concepts into this glorious story
leo is such a little shit. thank you ben schwartz for some top tier voice acting. i was SO MAD at leo when they lost the key. i'm a sucker for trauma induced character development and leo got it. oh, did he get it.
RAPH??? TAKING??????? A FUCKIN TENTACLE(?) TO THE SHOULDER???? TO SAVE??????????? LEO????????????? I THOUGHT HE DIED I THOUGHT HE WAS A GONER
CASEY CALLING LEO OUT WAS SO GOOD. it was what leo needed to hear. also please get this kid some therapy?
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i love how April got to use the herbicide stuff on the Kraang but i was honestly expecting it to be part of the master plan(?), still cool
THE GODDAMN. TECHNODROME. IS TECHNO-ORGANIC JUST LIKE IN 2003. I WAS WATCHING IT WITH AWE THE WHOLE TIME LIKE HOLY SHIT. THAT IS ONE BADASS SPACESHIP
also the Kraang and the infected monster designs were GOD tier. love me some freaky alien cheese cubes and their horrifyingly fleshy minions. and their exosuits??? hell yea
ok uh
when leo. went through the portal. and it CLOSED? i thought that was it. i don't know why, i was like "welp. there's gonna be an awful lot of fanfics where leo's trapped in the Kraang realm fighting for his life as he tries to find a way home." the narrative was so convincing (or maybe i'm just gullible lol) but i was sobbing so hard
BISHOP CAMEO BISHOP CAMEO HELL YEA
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so, praising aside! i did have a few thoughts that are mostly directed toward nickelodeon/viacom for cutting the show short and only allowing 1.5 hours for the movie
the storyboards for casey saying goodbye really got me - like i wish the time constraints weren’t a thing cuz it was such a bittersweet conversation (both casey and leo, and leo and raph). it’s canon in my book (if you haven’t seen it, here) 
also, as i mentioned before. i thought the herbicide was gonna play a bigger role in the end battle(?). maybe it’s the way it was framed, maybe it’s just my brain. idk 
i am. a raph and a mikey stan, especially in rise. they were both amazing in the movie and i know it was supposed to be about leo, but they felt like they took such a backseat. raph was being controlled for majority and mikey was playing hype man/sidekick mostly. where is my feral gremlin son??? hello?? i did enjoy when mikey opened the portal (both times) and when he chucked a skyscraper at the Kraang lol
the pacing was SO FAST. kinda like the finale - i know the writers did the best with what they had and i'm in awe of how well it still turned out. but like,,, nick/viacom sucks so bad for the limits they gave the writers.
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grigori77 · 3 years ago
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Summer 2021′s Movies - My Top Ten Favourite Films (Part 2)
The Top Ten:
10.  WEREWOLVES WITHIN – definitely one of the year’s biggest cinematic surprises so far, this darkly comic supernatural murder mystery from indie horror director Josh Ruben (Scare Me) is based on a video game, but you’d never know it – this bears so little resemblance to the original Ubisoft title that it’s a wonder anyone even bothered to make the connection, but even so, this is now notable for officially being the highest rated video game adaptation in Rotten Tomatoes history, with a Certified Fresh rating of 86%. Certainly it deserves that distinction, but there’s so much more to the film – this is an absolute blood-splattered joy, the title telling you everything you need to know about the story but belying the film’s pure, quirky genius.  Veep’s Sam Richardson is forest ranger Finn Wheeler, a gentle and socially awkward soul who arrives at his new post in the remote small town of Beaverton to discover the few, uniformly weird residents are divided over the oil pipeline proposition of forceful and abrasive businessman Sam Parker (The Hunt’s Wayne Duvall).  As he tries to fit in and find his feet, investigating the disappearance of a local dog while bonding with local mail carrier Cecily Moore (Other Space and This Is Us’ Milana Vayntrub), the discovery of a horribly mutilated human body leads to a standoff between the townsfolk and an enforced lockdown in the town’s ramshackle hotel as they try to work out who amongst them is the “werewolf” they suspect is responsible.  This is frequently hilarious, the offbeat script from appropriately named Mishna Wolff (I’m Down) dropping some absolutely zingers and crafting some enjoyably weird encounters and unexpected twists, while the uniformly excellent cast do much of the heavy-lifting to bring their rich, thoroughly oddball characters to vivid life – Richardson is thoroughly cuddly throughout, while Duvall is pleasingly loathsome, Casual’s Michaela Watkins is pleasingly grating as Trisha, flaky housewife to unrepentant local horn-dog Pete Anderton (Orange is the New Black’s Michael Chernus), and Cheyenne Jackson (American Horror Story) and Harry Guillen (best known, OF COURSE, as Guillermo in the TV version of What We Do In the Shadows) make an enjoyably spiky double-act as liberal gay couple Devon and Joaquim Wolfson; in the end, though, the film is roundly stolen by Vayntrub, who invests Cecily with a bubbly sweetness and snarky sass that makes it absolutely impossible to not fall completely in love with her (gods know I did).  This is a deeply funny film, packed with proper belly-laughs from start to finish, but like all the best horror comedies it takes its horror elements seriously, delivering some enjoyably effective scares and juicy gore, while the werewolf itself, when finally revealed, is realised through some top-notch prosthetics.  Altogether this was a most welcome under-the-radar surprise for the summer, and SO MUCH MORE than just an unusually great video game adaptation …
9.  THE TOMORROW WAR – although cinemas finally reopened in the UK in early summer, the bite of the COVID lockdown backlog was still very much in effect this blockbuster season, with several studios preferring to hedge their bets and wait for later release dates. Others turned to streaming services, including Paramount, who happily lined up a few heavyweight titles to open on major platforms in lieu of the big screen.  One of the biggest was this intended sci-fi action horror tentpole, meant to give Chris Pratt another potential franchise on top of Guardians of the Galaxy and Jurassic World, which instead dropped in early July on Amazon Prime.  So, was it worth staying in on a Saturday night instead of heading out for something on the BIG screen?  Mostly yes, although it’s mainly a trashy, guilty pleasure big budget B-picture charm that makes this such a worthwhile experience – the film’s biggest influences are clearly Independence Day and Starship Troopers, two admirably clunky blockbusters that DEFINED prioritising big spectacle and overblown theatrics over intelligent writing and realistic storytelling.  It doesn’t help that the premise is pure bunk – in 2022, a wormhole opens from thirty years in the future, and a plea for help is sent back with a bunch of very young future soldiers.  Seems Earth will become overrun by an unstoppable swarm of nasty alien critters called Whitespikes in 25 years, and the desperate human counteroffensive have no choice but to bring soldiers from our present into the future to help them fight back and save the humanity from imminent extinction.  Less than a year later, the world’s standing armies have been decimated and a worldwide draft has been implemented, with normal everyday adults being sent through for a seven day tour from which very few return.  Pratt plays biology teacher and former Green Beret Dan Forrester, one of the latest batch of draftees to be sent into the future along with a selection of chefs, soccer moms and other average joes – his own training and experience serves him better than most when the shit hits the fan, but it soon becomes clear that he’s just as out of his depth as everyone else as the sheer enormity of the threat is revealed.  But when he becomes entangled with a desperate research outfit led by Muri (Chuck’s Yvonne Strahovski) who seem to be on the verge of a potential world-changing scientific breakthrough, Dan realises there just might be a slender hope for humanity after all … this is every bit as over-the-top gung-ho bonkers as it sounds, and just as much fun.  Director Chris McKay may still be pretty fresh (with only The Lego Batman Movie under his belt to date), but he shows a lot of talent and potential for big budget blockbuster filmmaking here, delivering with guts and bravado on some major action sequences (a fraught ticking-clock SAR operation through a war-torn Miami is the film’s undeniable highlight, but a desperate battle to escape a blazing oil rig also really impresses), as well as handling some impressively complex visual effects work and wrangling some quality performances from his cast (altogether it bodes well for his future, which includes Nightwing and Johnny Quest as future projects).  Chris Pratt can do this kind of stuff in his sleep – Dan is his classic fallible and self-deprecating but ultimately solid and kind-hearted action hero fare, effortlessly likeable and easy to root for – and his supporting cast are equally solid, Strahovsky going toe-to-toe with him in the action sequences while also creating a rewardingly complex smart-woman/badass combo in Muri, while the other real standouts include Sam Richardson (Veep, Werewolves Within) and Edwin Hodge (The Purge movies) as fellow draftees Charlie and Dorian, the former a scared-out-of-his-mind tech geek while the latter is a seriously hardcore veteran serving his THIRD TOUR, and the ever brilliant J.K. Simmonds as Dan’s emotionally scarred estranged Vietnam-vet father, Jim.  Sure, it’s derivative as hell and thoroughly predictable (with more than one big twist you can see coming a mile away), but the pace is brisk, the atmosphere pregnant with a palpable doomed urgency, and the creatures themselves are a genuinely convincing world-ending threat, the design team and visual effects wizards creating genuine nightmare fuel in the feral and unrelenting Whitespikes.  Altogether this WAS an ideal way to spend a comfy Saturday night in, but I think it could have been JUST AS GOOD for a Saturday night OUT at the Pictures …
8.  ARMY OF THE DEAD – another high profile release that went straight to streaming was this genuine monster hit for Netflix from one of this century’s undeniable heavyweight action cinema masters, the indomitable Zack Snyder, who kicked off his career with an audience-dividing (but, as far as I’m concerned, ultimately MASSIVELY successful) remake of George Romero’s immortal Dawn of the Dead, and has finally returned to zombie horror after close to two decades away.  The end result is, undeniably, the biggest cinematic guilty pleasure of the entire summer, a bona fide outbreak horror EPIC in spite of its tightly focused story – Dave Bautista plays mercenary Scott Ward, leader a badass squad of soldiers of fortune who were among the few to escape a deadly outbreak of a zombie virus in the city of Las Vegas, enlisted to break into the vault of one of the Strip’s casinos by owner Bly Tanaka (a fantastically game turn from Hiroyuki Sanada) and rescue $200 million still locked away inside.  So what’s the catch?  Vegas remains ground zero for the outbreak, walled off from the outside world but still heavily infested within, and in less than three days the US military intends to sterilise the site with a tactical nuke.  Simple premise, down and dirty, trashy flick, right?  Wrong – Snyder has never believed in doing things small, having brought us unapologetically BIG cinema with the likes of 300, Watchmen, Man of Steel and, most notably, his version of Justice League, so this is another MASSIVE undertaking, every scene shot for maximum thrills or emotional impact, each set-piece executed with his characteristic militaristic precision and explosive predilection (a harrowing fight for survival against a freshly-awakened zombie horde in tightly packed casino corridors is the film’s undeniable highlight), and the gauzy, dreamlike cinematography gives even simple scenes an intriguing and evocative edge that really does make you feel like you’re watching something BIG.  The characters all feel larger-than-life too – Bautista can seem somewhat cartoonish at times, and this role definitely plays that as a strength, making Scott a rock-hard alpha male in the classic Hollywood mould, but he’s such a great actor that of course he’s able to invest the character with real rewarding complexity beneath the surface; Ana de la Reguera (Eastbound & Down) and Nora Arnezeder (Zoo, Mozart in the Jungle), meanwhile, both bring a healthy dose of oestrogen-fuelled badassery to proceedings as, respectively, Scott’s regular second-in-command, Maria Cruz, and Lilly the Coyote, Power’s Omari Hardwick and Matthias Schweighofer (You Are Wanted) make for a fun odd-couple double act as circular-saw-wielding merc Vanderohe and Dieter, the nervous, nerdy German safecracker brought in to crack the vault, and Fear the Walking Dead’s Garrett Dillahunt channels spectacular scumbag energy as Tanaka’s sleazy former casino boss Martin, while latecomer Tig Notaro (Star Trek Discovery) effortlessly rises above her last-minute-casting controversy to deliver brilliantly as sassy and acerbic chopper pilot Peters.  I think it goes without saying that Snyder can do this in his sleep, but he definitely wasn’t napping here – he pulled out all the stops on this one, delivering a thrilling, darkly comic and endearingly CRACKERS zombie flick that not only compares favourably to his own Dawn but is, undeniably, his best film for AGES.  Netflix certainly seem to be pleased with the results – a spinoff prequel, Army of Thieves, starring Dieter in another heist thriller, is set to drop in October, with an animated series following in the Spring, and there’s already rumours of a sequel in development.  I’m certainly up for more …
7.  BLACK WIDOW – no major blockbuster property was hit harder by COVID than the MCU, which saw its ENTIRE SLATE for 2020 delayed for over a year in the face of Marvel Studios bowing to the inevitability of the Pandemic and unwilling to sacrifice those all-important box-office receipts by just sending their films straight to streaming.  The most frustrating part for hardcore fans of the series was the delay of a standalone film that was already criminally overdue – the solo headlining vehicle of founding Avenger and bona fide female superhero ICON Natasha Romanoff, aka the Black Widow.  Equally frustratingly, then, this film seems set to be overshadowed by real life controversy as star and producer Scarlett Johansson goes head-to-head with Disney in civil court over their breach-of-contract after they hedged their bets by releasing the film simultaneously in cinemas and on their own streaming platform, which has led to poor box office as many of the film’s potential audience chose to watch it at home instead of risk movie theatres with the virus still very much remaining a threat (and Disney have clearly reacted AGAIN, now backtracking on their release policy by instigating a new 45-day cinematic exclusivity window on all their big releases for the immediate future). But what of the film itself?  Well Black Widow is an interesting piece of work, director Cate Shortland (Berlin Syndrome) and screenwriter Eric Pearson (Thor: Ragnarok) delivering a decidedly stripped-back, lean and intellectual beast that bears greater resemblance to the more cerebral work of the Russo Brothers on their Captain America films than the more classically bombastic likes of Iron Man, Thor or the Avengers flicks, concentrating on story and characters over action and spectacle as we wind back the clock to before the events of Infinity War and Endgame, when Romanoff was on the run after Civil War, hunted by the government-appointed forces of US Secretary of State “Thunderbolt” Ross (William Hurt) after violating the Sokovia Accords.  Then a mysterious delivery throws her back into the fray as she finds herself targeted by a mysterious assassin, forcing her to team up with her estranged “sister” Yelena Belova (Midsommar’s Florence Pugh), another Black Widow who’s just gone rogue from the same Red Room Natasha escaped years ago, armed with a McGuffin capable of foiling a dastardly plot for world domination.  The reluctant duo need help in this endeavour though, enlisting the aid of their former “parents”, veteran Widow and scientist Melina Vostokoff (Rachel Weisz) and Alexie Shostakov (Stranger Things’ David Harbour), aka the Red Guardian, a Russian super-soldier intended to be their counterpart to Captain America, who’s been languishing in a Siberian gulag for the last twenty years. After the Earth-shaking, universe-changing events of recent MCU events, this film certainly feels like a much more self-contained, modest affair, playing for much smaller stakes, but that doesn’t mean it’s any less worthy of our attention – this is as precision-crafted as anything we’ve seen from Marvel so far, but it also feels like a refreshing change of pace after all those enormous cosmic shenanigans, while the script is as tight as a drum, propelling a taut, suspense-filled thriller that certainly doesn’t scrimp on the action front.  Sure, the set-pieces are very much in service of the story here, but they’re still the pre-requisite MCU rollercoaster rides, a selection of breathless chases and bone-crunching fights that really do play to the strengths of one of our favourite Avengers, but this is definitely one of those films where the real fireworks come when the film focuses on the characters – Johansson is so comfortable with her character she’s basically BECOME Natasha Romanoff, kickass and ruthless and complex and sassy and still just desperate for a family (though she hides it well throughout the film), while Weisz delivers one of her best performances in years as a peerless professional who keeps her emotions tightly reigned in but slowly comes to realise that she was never more happy than when she was pretending to be a simple mother, and Ray Winstone does a genuinely fantastic job of taking a character who could have been one of the MCU’s most disappointingly bland villains, General Dreykov, master of the Red Room, and investing him with enough oily charisma and intense presence to craft something truly memorable (frustratingly, the same cannot be said for the film’s supposed main physical threat, Taskmaster, who performs well in their frustratingly brief appearances but ultimately gets Darth Maul levels of short service).  The true scene-stealers in the film, however, are Alexie and Yelena – Harbour’s clearly having the time of his life hamming it up as a self-important, puffed-up peacock of a superhero who never got his shot and is clearly (rightly) decidedly bitter about it, preferring to relive the life he SHOULD have had instead of remembering the good in the one he got; Pugh, meanwhile, is THE BEST THING IN THE WHOLE MOVIE, easily matching Johanssen scene-for-scene in the action stakes but frequently out-performing her when it comes to acting, investing Yelena with a sweet naivety and innocence and a certain amount of quirky geekiness that makes for one of the year’s most endearing female protagonists (certainly one who, if the character goes the way I think she will, is thoroughly capable of carrying the torch for the foreseeable future).  In the end this is definitely one of the LEAST typical, by-the-numbers MCU films to date, and by delivering something a little different I think they’ve given us just the kind of leftfield swerve the series needs right now.  It’s certainly one of their most fascinating and rewarding films so far, and since it seems to be Johansson’s final tour of duty as the Black Widow, it’s also a most fitting farewell indeed.
6.  WRATH OF MAN – Guy Ritchie’s latest (regarded by many as a triumphant return to form, which I consider unfair since I don’t think he ever went away, especially after 2020’s spectacular The Gentlemen) is BY FAR his darkest film – let’s get this clear from the start.  Anyone who knows his work knows that Ritchie consistently maintains a near flawless balance and humour and seriousness in his films that gives them a welcome quirkiness that is one of his most distinctive trademarks, so for him to suddenly deliver a film which takes itself SO SERIOUSLY is one hell of a departure.  This is a film which almost REVELS in its darkness – Ritchie’s always loved bathing in man’s baser instincts, but Wrath of Man almost makes a kind of twisted VIRTUE out of wallowing in the genuine evils that men are capable of inflicting on each other.  The film certainly kicks off as it means to go on – In a tour-de-force single-shot opening, we watch a daring armoured car robbery on the streets of Los Angeles that goes horrifically wrong, an event which will have devastating consequences in the future.  Five months later, Fortico Security hires taciturn Brit Patrick Hill (Jason Statham) to work as a guard in one of their trucks, and on his first run he single-handedly foils another attempted robbery with genuinely uncanny combat skills. The company is thrilled, amazed by the sheer ability of their new hire, but Hill’s new colleagues are more concerned, wondering exactly what they’ve let themselves in for.  After a second foiled robbery, it becomes clear that Hill’s reputation has grown, but fellow guard Haiden (Holt McCallany), aka “Bullet”, begins to suspect there might be something darker going on … Ritchie is firing on all cylinders here, delivering a PERFECT slow-burn suspense thriller which plays its cards close to its chest and cranks up its piano wire tension with artful skill as it builds to a devastating, knuckle-whitening explosive heist that acts as a cathartic release for everything that’s built up over the past hour and a half.  In typical Ritchie style the narrative is non-linear, the story unfolding in four distinct parts told from clearly differentiated points of view, allowing the clues to be revealed at a trickle that effortlessly draws the viewer in as they fall deeper down the rabbit hole, leading to a harrowing but strangely poignant denouement which is perfectly in tune with everything that’s come before. It’s an immense pleasure finally getting to see Statham working with Ritchie again, and I don’t think he’s ever been better than he is here – he's always been a brilliantly understated actor, but there’s SO MUCH going on under Hill’s supposedly impenetrable calm that every little peek beneath the armour is a REVELATION; McCallany, meanwhile, has landed his best role since his short but VERY sweet supporting turn in Fight Club, seemingly likeable and fallible as the kind of easy-going co-worker anyone in the service industry would be THRILLED to have, but giving Bullet far more going on under the surface, while there are uniformly excellent performances from a top-shelf ensemble supporting cast which includes Josh Hartnett, Jeffrey Donovan (Burn Notice, Sicario), Andy Garcia, Laz Alonso (The Boys), Eddie Marsan, Niamh Algar (Raised By Wolves) and Darrell D’Silva (Informer, Domina), and a particularly edgy and intense turn from Scott Eastwood.  This is one of THE BEST thrillers of the year, by far, a masterpiece of mood, pace and plot that ensnares the viewer from its gripping opening and hooks them right up to the close, a triumph of the genre and EASILY Guy Ritchie’s best film since Snatch.  Regardless of whether or not it’s a RETURN to form, we can only hope he continues to deliver fare THIS GOOD in the future …
5.  FEAR STREET (PARTS 1-3) – Netflix have gotten increasingly ambitious with their original filmmaking over the years, and some of this years’ offerings have reached new heights of epic intention.  Their most exciting release of the summer was this adaptation of popular children’s horror author R.L. Stine’s popular book series, a truly gargantuan undertaking as the filmmakers set out to create an entire TRILOGY of films which were then released over three consecutive weekends.  Interestingly, these films are most definitely NOT for kids – this is proper, no-holds-barred supernatural slasher horror, delivering highly calibrated shocks and precision jump scares, a pervading atmosphere of insidious dread and a series of inventively gruesome kills.  The story revolves around two neighbouring small towns which have had vastly different fortunes over more than three centuries of existence – while the residents of Sunnyvale are unusually successful, living idyllic lives in peace and prosperity, luck has always been against the people of Shadyside, who languish in impoverishment, crime and misfortune, while the town has become known as the Murder Capital of the USA due to frequent spree killings.  Some attribute this to the supposed curse of a local urban legend, Sarah Fier, who became known as the Fier Witch after her execution for witchcraft in 1668, but others dismiss this as simple superstition.  Part 1 is set in 1994, as the latest outbreak of serial mayhem begins in Shadyside, dragging a small group of local teens – Deena Johnson (She Never Died’s Kiana Madeira) and Samantha Fraser (Olivia Scott Welch), a young lesbian couple going through a difficult breakup, Deena’s little brother Josh (The Haunted Hathaways’ Benjamin Flores Jr.), a nerdy history geek who spends most of his time playing video games or frequenting violent crime-buff online chatrooms, and their delinquent friends Simon (Eight Grade’s Fred Hechinger) and Kate (Julia Rehwald) – into the age-old ghostly conspiracy as they find themselves besieged by indestructible undead serial killers from the town’s past, reasoning that the only way they can escape with their lives is to solve the mystery and bring the Fier Witch some much needed closure.  Part 2, meanwhile, flashes back to a previous outbreak in 1977, in which local sisters Ziggy (Stranger Things’ Sadie Sink) and Cindy Berman (Emily Rudd), together with future Sunnyvale sheriff Nick Goode (Ted Sutherland) were among the kids hunted by said killers during a summer camp “colour war”.  As for Part 3, that goes all the way back to 1668 to tell the story of what REALLY happened to Sarah Fier, before wrapping up events in 1994, culminating in a terrifying, adrenaline-fuelled showdown in the Shadyside Mall.  Throughout, the youthful cast are EXCEPTIONAL, Madeira, Welch, Flores Jr., Sink and Rudd particularly impressing, while there are equally strong turns from Ashley Zuckerman (The Code, Designated Survivor) and Community’s Gillian Jacobs as the grown-up versions of two key ’77 kids, and a fun cameo from Maya Hawke in Part 1.  This is most definitely retro horror in the Stranger Things mould, perfectly executed period detail bringing fun nostalgic flavour to all three of the timelines while the peerless direction from Leigh Janiak (Honeymoon) and wire-tight, sharp-witted screenplays from Janiak, Kyle Killen (Lone Star, The Beaver), Phil Graziadel, Zak Olkewicz and Kate Trefry strike a perfect balance between knowing dark humour and knife-edged terror, as well as weaving an intriguingly complex narrative web that pulls the viewer in but never loses them to overcomplication.  The design, meanwhile, is evocative, the cinematography (from Stanger Things’ Caleb Heymann) is daring and magnificently moody, and the killers and other supernatural elements of the film are handled with skill through largely physical effects.  This is definitely not a standard, by-the-numbers slasher property, paying strong homage to the sub-genre’s rules but frequently subverting them with expert skill, and it’s as much fun as it is frightening.  Give us some more like this please, Netflix!
4.  THE SPARKS BROTHERS – those who’ve been following my reviews for a while will known that while I do sometimes shout about documentary films, they tend to show up in my runners-up lists – it’s a great rarity for one to land in one of my top tens.  This lovingly crafted deep-dive homage to cult band Sparks, from self-confessed rabid fanboy Edgar Wright (Shaun of the Dead, Hot Fuzz, Scott Pilgrim), is something VERY SPECIAL INDEED, then … there’s a vague possibility some of you may have heard the name before, and many of you will know at least one or two of their biggest hits without knowing it was them (their greatest hit of all time, This Town Ain’t Big Enough for the Both of Us, immediately springs to mind), but unless you’re REALLY serious about music it’s quite likely you have no idea who they are, namely two brothers from California, Russell and Ronald Mael, who formed a very sophisticated pop-rock band in the late 60s and then never really went away, having moments of fame but mostly working away in the background and influencing some of the greatest bands and musical artists that followed them, even if many never even knew where that influence originally came from. Wright’s film is an engrossing joy from start to finish (despite clocking in at two hours and twenty minutes), following their eclectic career from obscure inception as Halfnelson, through their first real big break with third album Kimono My Place, subsequent success and then fall from popularity in the mid-70s, through several subsequent revitalisations, all the way up to the present day with their long-awaited cinematic breakthrough, revolutionary musical feature Annette – throughout Wright keeps the tone light and the pace breezy, allowing a strong and endearing sense of irreverence to rule the day as fans, friends and the brothers themselves offer up fun anecdotes and wax lyrical about what is frequently a larger-than-life tragicomic soap opera, utilising fun, crappy animation and idiosyncratic stock footage inserts alongside talking-head interviews that were made with a decidedly tongue-in-cheek style – Mike Myers good-naturedly rants about how we can see his “damned mole” while 80s New Romantic icons Nick Rhodes and John Taylor, while shot together, are each individually labelled as “Duran”.  Ron and Russ themselves, meanwhile, are clearly having huge fun, gently ribbing each other and dropping some fun deadpan zingers throughout proceedings, easily playing to the band’s strong, idiosyncratic sense of hyper-intelligent humour, while the aforementioned celebrity talking-heads are just three amongst a whole wealth of famous faces that may surprise you – there’s even an appearance by Neil Gaiman, guys!  Altogether this is 2+ hours of bright and breezy fun chock full of great music and fascinating information, and even hardcore Sparks fans are likely to learn more than a little over the course of the film, while for those who have never heard of Sparks before it’s a FANTASTIC introduction to one of the greatest ever bands that you’ve never heard of.  With luck there might even be more than a few new fans before the year is out …
3.  GUNPOWDER MILKSHAKE – Netflix’ BEST offering of the summer was this surprise hit from Israeli writer-director Navot Papushado (Rabies, Big Bad Wolves), a heavily stylised black comedy action thriller that passes the Bechdel Test with FLYING COLOURS.  Playing like a female-centric John Wick, it follows ice-cold, on-top-of-her-game assassin Sam (Karen Gillan) as her latest assignment has some unfortunate side effects, leading her to take on a reparation job to retrieve some missing cash for the local branch of the Irish Mob.  The only catch is that a group of thugs have kidnapped the original thief’s little girl, 12 year-old Emily (My Spy’s Chloe Coleman), and Sam, in an uncharacteristic moment of sympathy, decides to intervene, only for the money to be accidentally destroyed in the process.  Now she’s got the Mob and her own employers coming after her, and she not only has to save her own skin but also Emily’s, leading her to seek help from the one person she thought she might never see again – her mother, Scarlet (Lena Headey), a master assassin in her own right who’s been hiding from the Mob herself for years.  The plot may be simple but at times also a little over-the-top, but the film is never anything less than a pure, unadulterated pleasure, populated with fascinating, living and breathing characters of real complexity and nuance, while the script (co-written by relative newcomer Ehud Lavski) is tightly-reined and bursting with zingers.  Most importantly, though, Papushado really delivers on the action front – these are some of the best set-pieces I’ve seen this year, Gillan, her co-stars and the various stunt-performers acquitting themselves admirably in a series of spectacular fights, gun battles and a particularly imaginative car chase that would be the envy of many larger, more expensive productions.  Gillan and Coleman have a sweet, awkward chemistry, the MCU star particularly impressing in a subtly nuanced performance that also plays beautifully against Headey’s own tightly controlled turn, while there is awesome support from Angela Bassett, Michelle Yeoh and Carla Gugino as Sam’s adoptive aunts Anna May, Florence and Madeleine, a trio of “librarians” who run a fine side-line in illicit weaponry and are capable of unleashing some spectacular violence of their own; the film’s antagonists, on the other hand, are exclusively masculine – the mighty Ralph Inneson is quietly ruthless as Irish boss Jim McAlester, while The Terror’s Adam Nagaitis is considerably more mercurial as his mad dog nephew Virgil, and Paul Giamatti is the stately calm at the centre of the storm as Sam’s employer Nathan, the closest thing she has to a father.  There’s so much to enjoy in this movie, not just the wonderful characters and amazing action but also the singularly engrossing and idiosyncratic style, deeply affecting themes of the bonds of found family and the healing power of forgiveness, and a rewarding through-line of strong women triumphing against the brutalities of toxic masculinity.  I love this film, and I invite you to try it out, cuz I’m sure you will too.
2.  THE SUICIDE SQUAD – the most fun I’ve had at the cinema so far this year is the long-awaited (thanks a bunch, COVID) redress of another frustrating imbalance from the decidedly hit and miss DCEU superhero franchise, in which Guardians of the Galaxy writer-director James Gunn has finally delivered a PROPER Suicide Squad movie after David Ayer’s painfully compromised first stab at the property back in 2016.  That movie was enjoyable enough and had some great moments, but ultimately it was a clunky mess, and while some of the characters were done (quite) well, others were painfully botched, even ruined entirely.  Thankfully Warner Bros. clearly learned their lesson, giving Gunn free reign to do whatever he wanted, and the end result is about as close to perfect as the DCEU has come to date.  Once again the peerless Viola Davis plays US government official Amanda Waller, head of ARGUS and the undisputable most evil bitch in all the DC Universe, who presides over the metahuman prisoners of the notorious supermax Belle Reve Prison, cherry-picking inmates for her pet project Taskforce X, the titular Suicide Squad sent out to handle the kind of jobs nobody else wants, in exchange for years off their sentences but controlled by explosive implants injected into the base of their skulls.  Their latest mission sees another motley crew of D-bags dispatched to the fictional South African island nation of Corto Maltese to infiltrate Jotunheim, a former Nazi facility in which a dangerous extra-terrestrial entity that’s being developed into a fearful bioweapon, with orders to destroy the project in order to keep it out of the hands of a hostile anti-American regime which has taken control of the island through a violent coup.  Where the first Squad felt like a clumsily-arranged selection of stereotypes with a few genuinely promising characters unsuccessfully moulded into a decidedly forced found family, this new batch are convincingly organic – they may be dysfunctional and they’re all almost universally definitely BAD GUYS, but they WORK, the relationship dynamics that form between them feeling genuinely earned.  Gunn has already proven himself a master of putting a bunch of A-holes together and forging them into band of “heroes”, and he’s certainly pulled the job off again here, dredging the bottom of the DC Rogues Gallery for its most ridiculous Z-listers and somehow managing to make them compelling.  Sure, returning Squad-member Harley Quinn (the incomparable Margot Robbie, magnificent as ever) has already become a fully-realised character thanks to Birds of Prey, so there wasn’t much heavy-lifting to be done here, but Gunn genuinely seems to GET the character, so our favourite pixie-esque Agent of Chaos is an unbridled and thoroughly unpredictable joy here, while fellow veteran Colonel Rick Flagg (a particularly muscular and thoroughly game Joel Kinnaman) has this time received a much needed makeover, Gunn promoting him from being the first film’s sketchily-drawn “Captain Exposition” and turning him into a fully-ledged, well-thought-out human being with all the requisite baggage, including a newfound sense of humour; the newcomers, meanwhile, are a thoroughly fascinating bunch – reluctant “leader” Bloodsport/Robert DuBois (a typically robust and playful Idris Elba), unapologetic douchebag Peacemaker/Christopher Smith (probably the best performance I’ve EVER seen John Cena deliver), and socially awkward and seriously hard-done-by nerd (and by far the most idiotic DC villain of all time) the Polka-Dot Man/Abner Krill (a genuinely heart-breaking hangdog performance from Ant-Man’s David Dastmalchian); meanwhile there’s a fine trio of villainous turns from the film’s resident Big Bads, with Juan Diego Botta (Good Behaviour) and Joaquin Cosio (Quantum of Solace, Narcos: Mexico) making strong impressions as newly-installed dictator Silvio Luna and his corrupt right hand-man General Suarez, although both are EASILY eclipsed by the typically brilliant Peter Capaldi as louche and quietly deranged supervillain The Thinker/Gaius Greives (although the film’s ULTIMATE threat turns out to be something a whole lot bigger and more exotic). The film is ROUNDLY STOLEN, however, by a truly adorable double act (or TRIPLE act, if you want to get technical) – Daniella Melchior makes her breakthrough here in fine style as sweet, principled and kind-hearted narcoleptic second-generation supervillain Ratcatcher II/Cleo Cazo, who has the weird ability to control rats (and who has a pet rat named Sebastian who frequently steals scenes all on his own), while a particular fan-favourite B-lister makes his big screen debut here in the form of King Shark/Nanaue, a barely sentient anthropomorphic Great White “shark god” with an insatiable appetite for flesh and a naturally quizzical nature who was brilliantly mo-capped by Steve Agee (The Sarah Silverman Project, who also plays Waller’s hyperactive assistant John Economos) but then artfully completed with an ingenious vocal turn from Sylvester Stallone. James Gunn has crafted an absolute MASTERPIECE here, EASILY the best film he’s made to date, a riotous cavalcade of exquisitely observed and perfectly delivered dark humour and expertly wrangled narrative chaos that has great fun playing with the narrative flow, injects countless spot-on in-jokes and irreverent but utterly essential throwaway sight-gags, and totally endears us to this glorious gang of utter morons right from the start (in which Gunn delivers what has to be one of the most skilful deep-fakes in cinematic history).  Sure, there’s also plenty of action, and it’s executed with the kind of consummate skill we’ve now come to expect from Gunn (the absolute highlight is a wonderfully bonkers sequence in which Harley expertly rescues herself from captivity), but like everything else it’s predominantly played for laughs, and there’s no getting away from the fact that this film is an absolute RIOT.  By far the funniest thing I’ve seen so far this year, and if I’m honest this is the best of the DCEU offerings to date, too (for me, only the exceptional Birds of Prey can compare) – if Warner Bros. have any sense they’ll give Gunn more to do VERY SOON …
1.  A QUIET PLACE, PART II – while UK cinemas finally reopened in early May, I was determined that my first trip back to the Big Screen for 2021 was gonna be something SPECIAL, and indeed I already knew what that was going to be. Thankfully I was not disappointed by my choice – 2018’s A Quiet Place was MY VERY FAVOURITE horror movie of the 2010s, an undeniable masterclass in suspense and sustained screen terror wrapped around a refreshingly original killer concept, and I was among the many fans hoping we’d see more in the future, especially after the film’s teasingly open ending.  Against the odds (or perhaps not), writer-director/co-star John Krasinski has pulled off the seemingly impossible task of not only following up that high-wire act, but genuinely EQUALLING it in levels of quality – picking up RIGHT where the first film left off (at least after an AMAZING scene-setting opening in which we’re treated to the events of Day 1 of the downfall of humanity), rejoining the remnants of the Abbott family as they’re forced by circumstances to up-sticks from their idyllic farmhouse home and strike out into the outside world once more, painfully aware at all times that they must maintain perfect silence to avoid the ravenous attentions of the lethal blind alien beasties that now sit at the top of the food chain.  Circumstances quickly become dire, however, and embattled mother Evelyn (Emily Blunt) is forced to ally herself with estranged family friend Emmett (Cillian Murphy), now a haunted, desperate vagrant eking out a perilous existence in an abandoned factory, in order to safeguard the future of her children Regan (Millicent Simmonds), Marcus (Noah Jupe) and their newborn baby brother.  Regan, however, discovers evidence of more survivors, and with her newfound weapon against the aliens she recklessly decides to set off on her own in the hopes of aiding them before it’s too late … it may only be his second major blockbuster as a director, but Krasinski has once again proven he’s a true heavyweight talent, effortlessly carving out fresh ground in this already magnificently well-realised dystopian universe while also playing magnificently to the established strengths of what came before, delivering another peerless thrill-ride of unbearable tension and knuckle-whitening terror.  The central principle of utilising sound at a very strict premium is once again strictly adhered to here, available sources of dialogue once again exploited with consummate skill while sound design and score (another moody triumph from Marco Beltrami) again become THE MOST IMPORTANT aspects of the whole production. The ruined world is once again realised beautifully throughout, most notably in the nightmarish environment of a wrecked commuter train, and Krasinski cranks up the tension before unleashing it in merciless explosions in a selection of harrowing encounters which guaranteed to leave viewers in a puddle of sweat.  The director mostly stays behind the camera this time round, but he does (obviously) put in an appearance in the opening flashback as the late Lee Abbott, making a potent impression which leaves a haunting absence that’s keenly felt throughout the remainder of the film, while Blunt continues to display mother lion ferocity as she fights to keep her children safe and Jupe plays crippling fear magnificently but is now starting to show a hidden spine of steel as Marcus finally starts to find his courage; the film once again belongs, however, to Simmonds, the young deaf actress once and for all proving she’s a genuine star in the making as she invests Regan with fierce wilfulness and stubborn determination that remains unshakeable even in the face of unspeakable horrors, and the relationship she develops with Emmett, reluctant as it may be, provides a strong new emotional focus for the story, Murphy bringing an attractive wounded humanity to his role as a man who’s lost anything and is being forced to learn to care for something again.  This is another triumph of the genre AND the artform in general, a masterpiece of atmosphere, performance and storytelling which builds magnificently on the skilful foundations laid by the first film, as well as setting things up perfectly for a third instalment which is all but certain to follow.  I definitely can’t wait.
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obscureobsidianreblogs · 4 years ago
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X-Men Characters Ranking (I) The Worst
These characters aren’t what I would call the worst in the sense that I hate them and I don’t want to see them ever again, because I don’t dislike them as much as I hate how writers have treated them, many of them being basically anything other than plot devices and never having a chance to become better characters. I don’t think there’s no hope for them, only that I haven’t seen them getting chances to prove me there is.
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Thunderbird/John Proudstar
This character is a joke in the worst sense of the word, basically being known as “Guy who died and unlike the rest didn’t come back”. It has reached a point Joanthan Hickman needed to create an explanation in-universe to why the hell this is the case!!! The fact all of this happens to the first native american member of the team is unfortunate. Thank God John’s own brother James, Forge and especially Danielle Moonstar came soon after to fix that.
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Slipstream/Davis Cameron
I don’t want to sound mean, I really don’t want to, but I really, really, really don’t care about this character. How’s possible for a legend like Chris Claremont, who created so many memorable characters, create one so devoid of any interesting quality? If you want a X-Men male character who’s a surfer, just go with Havok in X-Men Evolution. Her sister Heather is a slightly better case, mostly thanks to the revelation that she’s actually part of Shi’ar royalty and we see her dealing with her body changing while she discovers her inheritance.
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Joseph
Initially introduced as a possibly rejuvenated Magneto who decided to undo Magneto’s wrongdoings, what could have been the perfect opportunity to develop the character of Magneto was quickly wasted when writers at the time thought It would be more interesting to make him the third party in a love triangle involving Rogue and Remy. The revelation he was actually just Magneto’s clon and his death proved how much they regretted creating him.
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Feral/Maria Callasantos
Maria’s backstory on paper could be a perfect way to create a compelling character: abused since her childhood, and killed her stepfather to protect her sister. Unfortunately Feral was created by Fabian Nicieza and Rob Liefeld, who were more interested in action and fights than in writing compelling characters, and in Maria’s case it really shows. Her perpetual hostility towards her teammates quickly made her unlikeable, and soon after she was written out of the team. But while characters like Shatterstar have become fan favorites thanks to the works of writers like Peter David Feral has remained a character no writer has bothered to do anything with her, except depower her after the House of M event to later made Sabretooth kill her.
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Maggott/Japheth
None of the characters that joined the X-Men after the events in Operation Zero Tolerance became universal fan-favorites, but while Marrow and Cecilia Reyes have managed to still pop-up here and there occasionally, Maggott quickly became the fandom’s punching bag, being an usual entry in the “worst mutants/powers” lists and soon after his debut became killed. In a concentration camp, just so his death could be anymore fucked-up. Yikes.
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Omega Sentinel/Karima Shapandar
The idea of a biosentinel who still retains her humanity and which she uses to fight against her programming to team-up with mutants and become their friend instead of hunting them down is pretty compelling. Despite that Karima has become a punchline for her tendency to be a character who tends to get possessed or brainwashed too much in a franchise and a genre where character being possessed or brainwashed has become commonplace. It seemed like that cycle was finally going to finish after Brian Wood decided to published an all female team on his X-Men run and decided to make Karima turned back into a human but stay with her mutant friends, but all of that got thrown away when Jonathan Hickman took over, make her a biosentinel again and because he really wants to push the narrative of us vs them he made her team-up with the evil human organization who wants to wipe out mutants, because he says so. Thanks Johnny.
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Lifeguard/Heather Cameron
Like I already said above Heather is a slightly more interesting character than her brother Davis, especially after the reveal of her Shi’ar ancestry and her transformation to a much more alien appearance. Although I must admit I initially dislike the character for completely petty reasons. More specifically, the fact she was introduced and paired up with Neal Shaara when Psylocke’s death was still recent, because Neal was sentimentally involved with her at the time. Shipping tends to do those things.
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Stacy X/Miranda Leevald
The accusation of female characters being created just to eye-candy is one that I think gets thrown around in excess lately, but in the case of Stacy X it’s pretty much the perfect textbook example. She’s introduced as a prostitute, wears revealing clothing, her powers cause orgasms, flirts with a lot of her male teammates, and let’s not forget that infamous time Chuck Austen thought it would be a good idea to write her saying she was going to watch porn after getting in an argument. Classy. The worst part is that her example was so obvious that she never became really popular among fans, and the writers quickly got rid of her in the most unceremonious way possible, depowering her in the aftermath of House of M, without bothering to even give her the opportunity to be a better character. However, I think there’s still hope for her. In the recent Domino Annual Gail Simone gave her a heartbreaking moment in which Miranda had the opportunity to express how she dealt with her power’s loss and how it affected her.
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Sunfire/Shiro Yoshida
I really want to like Shiro, I really do, the issue where he was introduced is still one of my favorites from the Neal Adams and Roy Thomas run. But it’s so obvious writers don’t know what else to do with him except remind people that he doesn’t like teamwork over and over again, feeling like an excuse to include him as little as possible. Also this is a much more shallow reason to dislike him, but I really think he needs an urgent redesign to get rid of that horrible mask.
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Thunderbird/Neal Shaara
His backstory, about discovering a new secret biosentinel program that took advantage of India’s most disadvantaged population while looking for his missing brother, is actually one of my favorites on any X-Men character, being emotionally compelling with some social critic sprinkled over it. Unfortunately once he joined the team the most he did was get romantically involved with female teammates, first with Psylocke, a reason I’m sure a lot of fans at the time hated him because she was with Archangel, although tbh it never bothered me that much, and then with Lifeguard. The fact that after Karima Shapandar, the character that got turned into a biosentinel while helping him look for his brother, joined the X-Men no one single writer bothered to make him meet her again despite it was confirmed he retained his powers after House of M shows how little interest writers were in him. Ouch.
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Revanche/Kwannon
Although it seems like now with Fallen Angels and Hellions they are trying to make her a much more interesting character, there’s still the fact the character was created an introduced just to have a revealing twist about Psylocke’s body swap, and after the writers realised they didn’t know what to do with her and neither they wanted to fix that, they took the easy way and got rid of her making her contract the Legacy Virus so she could die and they could keep Psylocke being a sexy purple-haired ninja.
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Vulcan/Gabriel Summers
I don’t think X-Men: Deadly Genesis is the unholy abomination many fans think it is, but even I admit they make Gabriel a character really hard to like. To begin with he’s supposed to be the third Summers brother, a mystery in the franchise that was introduced back in the 90s but that never got a satisfactory resolution, only a bunch of clues that lead nowhere and red herrings, in the main timeline at least, Claremont wrote in X-Men: The End the twist the third Summers brother was Remy all along. Anyways, so Gabriel is not only supposed to be the answer to a question fans didn’t care anymore at the time, but he was also part of a retcon, one related to a part as iconic to the X-Men cannon as it is the Giant Size X-Men published in 1975 and whose main point in the story was to show a dark secret Xavier hided to the rest of the X-Men (Still handled better than the bs Bendis wrote during the Original Sin event). But Gabriel, instead of first acting as confused as the rest of the X-Men team after they discover his existence, to later discover the truth of what happened, with him too enraged to listen to reasons and start to attack everyone wether what happened to him was their fault or not, Remender wrote Gabriel as a douchebag from the beginning, kidnapping Scott and Rachel and just being plain awful, especially to the one who was actually his niece. And then there’s the whole becoming the new Shi’ar emperor storyline that I couldn’t care less… Let’s see what Hickman does with him, although my hopes are not exactly high.
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tfw-no-tennis · 4 years ago
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mtmte liveblog issue 19
it’s 2021 now!! time for more transformers 
we start off w/a flashback showing tyrest retrieving ultra magnus’s body from the ship - and we get a look at magnus’s spark, which is the green color of a 0.1%er [eyes emoji]
tyrest punching magnus..... grrrrr leave my dad alone bastard man
‘the divided self’ what a good title 
rodimus is like listen man this is a lot for my poor thot brain to take in
in flashback land, we see tyrest immediately launch into a crazy person spiel about how he can and will edit the law as he sees fit to conform to the situation, because that doesn't seem like a blatant abuse of power or a huge conflict of interest or anything 
oooh the screen in the corner that says ‘thought warfare,’ I see that
oof, poor magnus. its gotta be rough to hear your boss rant about how bad at your job you are....especially bc this is right after overlord called magnus a joke and nearly killed him
its especially brutal bc as magnus says, his job is his life 
augh, I love the panel where the armor is falling off around minimus, and then the one where he’s holding the ultra magnus head...poetic 
its fascinating that there was an ‘original’ magnus who was an actual guy, and then tyrest chose to make him into this legacy symbol - I'm assuming the OG magnus had no say in this, and probably didn't even know that he was gonna become this lawman legacy figure
I do wanna know though - obviously everyone thought that ultra magnus was one dude, but how did the different guys wearing the armor deal w/that? like, did minimus have people coming up to him like ‘hey ultra magnus old buddy! remember when we fought those guys in that one place? good times!’ like, do they have to study up on the lives of the past armor wearers to prepare for the role of ultra magnus?
augh poor minimus, of course he’s been wondering about what happened with overlord after he was KO’d
oof, drift...I feel like minimus looks surprised and a little skeptical at the idea that drift was the one behind the entire overlord thing - which is interesting bc as we saw at the beginning of the story, he doesn't exactly trust drift, but it’s still pretty far-fetched that one person orchestrated the entire thing
tailgate :(
the concept of a load-bearer is SUPER cool, I love it so much
it also puts a much-needed limit on things - as in, there IS a limit to how much weight/mass a normal cybertronian frame can carry, which is why you don't see everybody upgrading to be Massive - bc they actually CANT
oof, the worst part is that tyrest is RIGHT, minimus essentially DID have a nervous breakdown after the war ended bc of the rigid way he views the world
mental health support is clearly in shambles for cybertronians, yikes. they literally have 1 therapist for their entire race, and he’s not even licensed anymore due to hipaa violations. what a mess
the ‘attention deflectors’ thing is so cool and clever and also a great explanation as to why ratchet or anyone else never said ‘hey wait a minute, you're actually a much smaller dude in a trench coat’ 
I love tailgate knowing all the stuff about the autobot code bc of magnus...my BOY
and THATS why minimus was asking about skids specifically earlier!
oh minimus, please don't put so much stock in tyrest being stable and resonable...
aaaand there's skids and swerve! brainstorm says it best - ‘because something unexpected hasn't happened for at least nine seconds.’ lmao ily brainstorm 
finally checking in w/whirl and cyclonus - god I love that. whirl asking cyclonus how many cons he killed and cyc is like psh I wasn't keeping count....................ok it was six
hhhhh cyclonus IS looking for a cure for tailgate, even though he told tg that there wasn’t anything to hope for....excuse me as I go be emo 
and now we flash over to the unethical medical conduct hell zone, where pharma is being weird and horny and ratchet is appropriately horrified 
I seriously love how unhinged pharma looks, the art & colors do such a good job conveying his feral energy 
ratchet has some massive dick energy for taunting pharma when he’s currently just a head and pharma has dual chainsaws for hands 
ugh, I love whirls speech about anger...and I feel like he really does see cyclonus as a peer, despite cyclonus wanting to kill him, which is why he tells cyclonus all of this 
I fuckgin love that cyclonus’s reaction to very suddenly getting stabbed thru the abdomen is to just glance down at the sword, looking mildly inconvenienced 
back over to ratchet - and at first its like oh wow I can’t believe pharma was stupid enough to let ratchet goad him into this contest....but then you see first aid and ambulon and its like UH OH this is gonna be BAD
the idea that getting sliced in half is no big deal for a cybertronian is wild
‘you're gonna let doctor djd cut us in half?’ yeahhhh that's an appropriate reaction, yikes
FUCKING LENGTHWAYS GOD
pharma you piece of shit
poor ambulon :( :( :( that's fucking brutal. amazing panel but....jesus
and like, to further my point from last issue’s liveblog - the fact that this very gore-y panel is okay, but swearing isn't...that's really funny honestly. I guess robo-gore is acceptable, while I'm guessing regular ole run of the mill human gore wouldn't be
then back to cyclonus, who is still looking only vaguely put out by the sword stuck right thru him
and then cyclonus just pulls it right out, which is a very bad idea for humans but probably not as big of a deal for big near-immortal alien robots
circle of light stuck in capitalistic urban hellscape cubicals 
poor skids, being asked to stand trial while having no idea what his crime is due to Big Amnesia 
OH SHITTTT I totally forgot that getaway shows up here
that is super clever though, with chromedome confusing the name ‘getaway’ with the concept ‘needing to escape’
cant believe tyrest is really dumb enough to tell minimus all his evil plans
BUT that means its time for some very important forged vs constructed cold lore
jro spelling ‘program’ as ‘programme’ made me remember when he said that he considers everyone on the lost light to be british, which is perhaps the least valid thing he’s ever said vhbghjsdbfjkhasbjk
the idea that they used the matrix - which is portrayed as kind of a holy object - in reproductive experiments is really interesting
AUGHHHHH this is all so good and interesting...im really fascinated w/this particular brand of like, alien robot racism/constructism/whatever you wanna call it - I feel like it does such a good job as a plot device, where many other ‘fantasy racism’ concepts from other franchises fail, bc there's not really a ‘human metaphor’ being used here (as far as I know/can tell) - as in, this isn't a thinly veiled metaphor for something that happened/could happen in human history
in fact, this type of bigotry (or w/e you wanna call it) isn't something that is even really possible in humans - I guess if there was a stigma against being born via ivf or something...? but there isn't, so there's no obvious real-world equivalent, which I take as a sign of good writing and worldbuilding - it makes the cybertronians feel more Real, bc of course they would have their own types of bigotry based off of completely different things than humans 
additionally - and this is crucial - tyrest is wrong: there’s no like, inherent moral corruption in cold constructed bots. there's no difference at all, other than method of construction. fantasy racism plotlines often flounder here, with the oppressors having a ‘valid reason’ for oppressing the oppressed, but tyrest is just operated on religious zealot bs and some biased science
like, dude, did you ever think that maybe there are other reasons why your trials only condemned cold constructed bots? like, maybe the trial itself was biased? or societal conditions were to blame? correlation is not causation, my dude, especially when the conclusion is ‘cold constructed bots are inherently SINNERS’ lmao 
like, tyrest rlly said ‘FUCK separation of church and state,’ huh
anyways I just think the whole cold construction vs forged thing is really interesting and well-done, and serves as a good precursor to the more fleshed-out functionism stuff we see later 
so tyrest is clearly off his rockers w/the whole drilling thing - dude, you accidentally gave yourself a lobotomy, okay - but I find it kinda funny that he’s right about a lot of that stuff he said at the end, about primus and the guiding hand and stuff being real 
cyclonus saying ‘tailgate and the others’...I see you, man, I see you
also cyclonus looks fine now??? didn't he just get stabbed??? 
ah, tyrest sprinkling a little light genocide onto his plan to find salvation. nice, dude!
MINIMUS NOOOOOOOOO
‘fully deserved’ SHUT UP BIIIIITCH
poor minimus is taking a lot of Ls this arc, geez
oof, great issue! again, as usual....I loved the lore we got this issue, its so interesting...and some good character stuff too. I love minimus, I feel like he’s gonna be my fav this readthru; my first read my fav was brainstorm, second readthru was whirl, and I feel like its minimus/magnus this time. I just love his character arc...
hype af for more B) 
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seventeendeer · 5 years ago
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Bro give us the deets on the (sadly limited) female characters!! Tbh i can only remember like two that aren't amy, which are Rouge and Cream....i know theres more tho!!
this. this question. this is the ideal question. obviously I love 99% of the major Sonic characters, but the female part of the cast is VERY special to me and I CANNOT thank you enough for giving me an opportunity to talk about them, because they are wildly under-appreciated and seem to go mostly unnoticed outside of the fandom, which is a crime
and yes! it is true that there aren’t many female characters in the central, recurring cast, HOWEVER! there is actually a very decently-sized amount of female characters who are key characters in the plots of various games, and many that only show up for one story and then leave for a variety of reasons (just to torture me, I think, because a lot of them are some of my absolute favorite characters).
so, a warning to anyone reading this: if you’re looking to get into Sonic, please be warned that many of these character descriptions come with major spoilers!
and without further ado, a little presentation on a handful of the many oft-ignored female Sonic characters:
Amy Rose the Hedgehog:one of the series’ central characters. she’s unfortunately often mostly characterized by being obsessed with Sonic, but she’s actually a really fun character outside of that - she’s a fierce fighter, a brave hero, and aggressively idealistic. she believes in people’s ability to be good and is determined to make others live up to their true potential. she has super strength and super speed, and is occasionally shown to have magical powers, mainly clairvoyance.
Cream the Rabbit:Amy’s sister figure and close friend. at only six years old, she’s the baby of the group and quite sensitive. she hates fighting, but still stays by her friends’ sides and has helped them save the world many times. she has the ability to fly and is sometimes cast as a healer character with the ability to magically bring good luck and health to those who need it.
Rouge the Bat:a master thief who was hired as a government agent when the authorities realized there was nothing they could do to stop her criminal behavior. she tends to follow her own agenda and likes to pretend she has no morals, but deep down, she’s a caring person who will do the right thing when push comes to shove. she has super speed while in flight, as well as super strength. she’s also extremely tech-savvy and uses a lot of gadgets in battle.
Blaze the Cat:the princess of a parallel dimension who guards the magical sol emeralds. she was originally born 200 years into the future, but due to time being rewritten, she was separated from her best friend and gained a new past, where she grew up lonely and ostracized despite her status. her aloof attitude hides an emotionally broken person who more than anything needs a friend. she has super speed, as well as power over the element of fire.
Vanilla the Rabbit:Cream’s mother, who unfortunately isn’t seen in the series very often. she’s a kind and devoted single mother, who serves as a surrogate parent for the many orphans in the series. she also currently looks after an ancient war robot that has turned over a new leaf, so she’s presumably got her hands full somewhere off-screen.
Tikal the Echidna:the spirit of a teenage girl who sacrificed her mortal life 4000 years ago in order to magically contain an enraged god of nature and balance. these days, the god’s anger has been quelled and her spirit lives with it in harmony. she was originally the daughter of a chief of a Mayan-like civilization, the same one that Knuckles is descended from. she believes in peace and has a great amount of respect and appreciation for nature.
Shade the Echidna:another echidna who lived around the same time as Tikal. her tribe was stolen away by an unknown force and trapped inside a pocket dimension where time stood still for 4000 years. recently, Shade escaped. despite her young age, she was the most powerful fighter among her people, as well as the highest-ranking member of their military. she’s a ruthless tactician and fighter, but she’s also noble at heart. she’s got super strength, and uses her people’s futuristic technology in battle.
Maria Robotnik:a chronically ill human child who lived on a space station 50 years ago with her scientist grandfather and his research team. because of her illness, she couldn’t survive down on Earth, so she spent her life dreaming of the day when her grandfather would find a cure for her illness so she could be free. when the military raided the space station in order to destroy her grandfather’s work, she sacrificed her life so that her best friend could escape to Earth, even though she dearly wanted to be there with him.
Wave the Swallow:a young genius and engineer, who descended from a civilization of technologically advanced aliens that crash-landed on Earth in ancient times and used their tech to become master thieves. she prides herself on her intelligence and is something of a snob. however, she’s more of a schoolyard bully than a villain, and while she’s happy to rob people blind and cheat to win, there are still lines she won’t cross. she uses her knowledge of her people’s ancient technology to create hoverboards that her gang cruise around on.
Marine the Raccoon:I never played the game Marine was in, but as far as I’m aware, she’s a loud, excitable kid who makes friends with Blaze and plays a key role in the plot. I’m going to have to play her game eventually, but until then, if you’re curious, you can always look her up on the wiki!
Cosmo:a character from a spin-off series that I’m including here anyway because she’s one of my favorite characters in the franchise. she was an eight-year-old kid who was the sole survivor of a race of plant aliens, and watching her family be killed left her heavily traumatized and filled with both survivor’s guilt and determination to get revenge on those who destroyed her childhood. with the help of the main cast, she slowly got better and formed new bonds. in the end, she sacrificed her life in order to save her new friends and destroy her enemies once and for all.
Sticks the Badger:another character from a spin-off, who seems to have been more or less adopted into the main universe. a borderline feral child who grew up in the wild by herself. as a result, she doesn’t fit into society well and tends to be aggressive and paranoid. once she decides she trusts someone, though, she proves to be a sweet and supportive friend, with a happy-go-lucky “we might die tomorrow, so let’s have fun today” kind of attitude. she doesn’t seem to have any powers, but doesn’t let that stop her from being excellent in battle by force of will alone.
and here’s where I’m gonna stop listing characters, because I could keep going on forever. these are the ones that I think are the most central/interesting female characters, though there are definitely more out there (you’ve probably seen me mention Elise, for example, but she’s more fun because of her wonky character writing than her actual story, so I left her out). anyway, thank you for an excellent question!! bless you for giving me an excuse to talk about all these under-appreciated gals
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theheavymetalmama · 7 years ago
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Katie Reviews “Far Cry 5″
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Doctor Stupidlove
Another day, another Far Cry game. Whether or not that’s a good or bad thing depends on person to person with a laundry list of variables, including but not limited to personal taste and sensibilities, franchise fatigue, whether or not you bought into the glue-huffing guff that this game held a leftist bias pushing an anti-white, anti-American agenda because for the first time in the series the bad guys are an American fanatically religious death cult instead of brown people from imaginary foreign countries, and a myriad of other things I’m probably missing. I’ll say up front that after Primal and a bunch of other bullshit from Ubisoft between now and the infamous ‘women are too hard to animate’ thing I was pretty much done with the series and Ubisoft as a whole. Then the launch trailer for Far Cry 5 dropped and, having grown up in a dead gold mining community chock-full of racist loonies not unlike the one depicted in the fictional Hope County, my interest immediately peaked.
See, the Far Cry games have a strange pattern to them. No game is perfect, but the Far Cry games stand out in that they have one glaring flaw that mars an otherwise damn good game. Far Cry 3 is held aloft as when the series peaked, and for good reason, but the main character was irredeemably unlikable and the main charismatic villain just up and vanishes from the halfway point in the game. Far Cry 4, or Far Cry 3 2 as some call it, fixed the villain problem but the main character was just dull. Primal was...not good, with a boring lead, a boring villain, and an overall boring game. Sure, Blood Dragon was a ton of fun, but part of the charm was that it was completely self-aware of its’ own absurdity and the characters from the hero to the villain weren’t characters so much as they were walking punchlines.
So how does Far Cry 5 compare? Well, when it comes to story, setting, and gameplay, it’s a step up from Far Cry 4 in some ways, blows Primal out of the water, but has its’ own issues and hang-ups that don’t quite make it live up to Far Cry 3. That’s the short version, anyway. The long version?
Let’s start with graphics, location, and aesthetics. Far Cry 5 looks fucking beautiful. 
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I’m not kidding, everything from the wild lands, the forests, the mountains, the lakes and rivers, the settlements, everything in Far Cry 5 is absolutely gorgeous. It’s not quite up there with Breath of the Wild or Horizon: Zero Dawn in sheer style and detail, but it’s pretty damn close. More often than not I found myself forgetting about the mission and spending a lot of time exploring, hunting, and trying to take in the sights. More on the ‘trying’ part in a bit. The atmosphere sucks you right in, everything from the chirping birds and buzzing bees making the world feel alive. Exploring the woods and hearing cultist singing and chanting far off in the distance, especially at night, is legitimately terrifying. Wildlife always plays a key role in the Far Cry games and this is no exception, from docile deer to the always pleasant wolverine providing plenty of opportunities for hunting. Just don’t get skunked.
The game takes place in Hope County, a fictional region in rural Montana. Now I’ve never actually been to Montana, but I did grow up in Washington state and I can’t help but notice many similarities. The woods, the rivers, the god damned apple farms, exploring Hope County felt like I was going home again. Sometimes not for the better, but that’s neither here nor there. In any case, Hope County is beautifully detailed, from the farms to forest to the interiors of the (ugh...) Spread Eagle bar to the small hunting cabins out in the woods. Hats off to the artists and environmental designers for Far Cry 5, because they manage to tell more story about the world and characters with just a ransacked pumpkin farm and a dog mourning his dead owners than Square Enix and Konami ever could with a 20 minute cutscene and a dictionary’s worth of dialogue for each character.
Speaking of characters, the Far Cry games are loaded with memorable characters and the locals of Hope County are no exception. Returning character Hurk is back and as redneck-y as ever, and it turns out Hope County is his home. We also meet members of his family, like his pyromaniac cousin Sharky, his promiscuous mother Adelaide and her boyfriend Xander who’s roughly 1/3rd her age, and his racist conspiracy theorist gun-hoarding father Hurk Sr. No wonder he’s so messed up.
But Hurk and his folks aren’t the only people you meet, as the game is packed to the brim with memorable characters that you either love or love to hate, from lovable country boy Nick Rye and half-feral huntress Jess Black to the cartoonishly evil Seed family. More on them in a minute. Oh, and you get a pet bear named Cheeseburger.
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Combat and gunplay is as tight as ever, and vehicle control is so smooth it gives Grand Theft Auto a run for its’ money. The soundtrack is pretty damn good, featuring a good mix of licensed and original music and songs. To the surprise of nobody my favorite is the one that plays during the stunt missions.
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Leveling and character progress has been streamlined a bit. You upgrade your skills not by gaining experience, but by completing in-game challenges and finding ‘perk magazines’ that, you guessed it, give you points to unlock...well, perks. Some may not like that, but in my opinion it makes sense because if you gained experience just by killing stuff you’d reach level 50 before your first boss fight. Things like bigger ammo bags and extra weapon holsters are no longer unlocked by animal skins but through perks, and said said skins are now exclusively a form of making money.
So that about covers it for the good, and now it’s time for the bad. The streamlining I just brought up both helps and hurts the game. On one hand it does make progressing a lot less tedious, but on the other hand it does take away a lot of what makes Far Cry stand out from other typical shooters. It feels less like they were trimming the fat and more like they were cutting corners. For starters, areas that contain loot only contain ammo, crafting components, and sometimes money. There’s no more animations for skinning animals, harvesting plants, looting corpses, or even your character opening doors. That’s not so bad, but I really miss how dynamic and, as much as I’ve grown to detest this word, cinematic meeting new characters in previous games were. Take a look at this scene in Far Cry 4 when you meet Longinus, easily one of the highlights of the game.
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And here’s what happens when you meet Sharky in Far Cry 5. (MINOR SPOILERS)
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See the difference? Now one can argue that meeting new characters in real time saves some...well, time and is considerably less pretentious, but it just isn’t as interesting. Far Cry 5 still has plenty of scripted cutscenes, but again, they’ve been stripped down to the bone.
Now remember what I said earlier about trying to take in the sights? This game is packed to the fucking gills with enemy NPCs. Now previous Far Cry games had plenty of enemies as well but this went way overboard to the point that you can’t walk or drive 50 feet before running into a convoy or roadblock or whatever. I speak no hyberbole when I say that by the time you’ve liberated your first region, you’ll have killed more cultists than there are people currently living in real-life Montana as well as hunted and skinned more wolves, cougars, and bears than there are wolves, cougars, and bears currently populating the US west coast. Also, in what universe can a fucking turkey pose a legitimate threat to humans!? Does Far Cry occupy the same universe as fucking South Park?
The story of Far Cry 5 is pretty straight forward, but it definitely feels like there’s some pretty big pieces missing from it. This isn’t just me, critics and players across the board agree that it feels like something was cut from the game at the last minute. This is especially true for the endings, but more on that in a bit. I can’t help but feel that the writers and developers had a lot more to say about racism, gender roles and the enforcement thereof, gun violence and gun culture in America, sexism, religious zealotry, far-right extremism, and of course this tire fire of a presidential administration, because the pieces for all of that are still there. A handful of NPCs mention gender roles for a hot second, several of the guns for hire make disparaging remarks about Trump, the symbol of Eden’s Gate strongly resembles the same symbol the Ku Klux Klan and other white supremacist groups use, Hurk’s dad is a caricature of far-right ideals purposefully exaggerated for ridicule and contempt, and there’s even a mission where you meet up with another returning character to find Trump’s pee-tape.
All of the elements are there, but the game says almost nothing about any of it. Why?
When the first trailer for the game dropped it was around the same time Wolfenstein II: the New Colossus was close to release and the same mouth-breathing shitheels who screamed about how killing Nazis in Wolfenstein was pushing an anti-white, anti-conservative agenda did the same thing for Far Cry 5. My guess is that the PR guys at Ubisoft saw the oxygen-thieving wastes of space screaming about how the game was “anti-white SJW propaganda” and then panicked and removed huge chunks of the game so as not to alienate any racist shitheads who may want to buy it. Not only does the game say almost nothing about any of the themes and elements that I mentioned earlier, but the cult of Eden’s Gate is multi-racial and gendered where most of the guys have long hair and hipster beards and all the women barring Faith Seed have short hair and buzz cuts. It’s really jarring and feels like something that was added at the last minute, as the male cultists all sound the same and the female cultists say hardly anything at all.
That brings us to the player character; they’re aren’t a character, they’re an avatar and silent protagonist. Now there’s nothing inherently wrong with that, but it feels strange. Especially when you play as a female, which I did. Now the character creation itself is fine, especially with the wide variety of outfits, but the rest is pretty bare bones. More to the point, it’s painfully obvious they designed the game with a male lead in mind and then added a gender-switch as an afterthought. Almost everyone in the game refers to you by male pronouns (which to be fair I call my ladyfriends ‘dude’ all the time) but there are a few scenes where you’re found shirtless in the game. Now call me old-fashioned, but I’d have a bit stronger of a reaction than “Oh, you startled me” if I woke up to some weirdo carving the word ‘wrath’ into my tits! I have a sneaking suspicion that they added a gender switch at the last minute because someone reminded them of the time they looked like lazy idiots for claiming your customizable assassin in Assassin’s Creed: Unity couldn’t be a woman because women were too hard to animated.
And now, let’s finally talk about the Seed Family.
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We have the leader Joseph Seed, the trainer and disgraced soldier Jacob, the sadistic second in command John, and the seductress Faith. The Far Cry games are known for their charismatic villains and the seeds are no exception, and especially gripping because the second you meet any single one of them you immediately want them dead. The only problem is that, again, they’re so cartoonishly evil that the more you see them the more you want to shove them crotch-first into the mouth of a hungry grizzly bear. Vaas was always one step ahead of you and constantly in your face and Pagan Min was so suave and charming that you kind of wanted to see where he was going with it all.
Not the case with the seeds. When you see them they immediately piss you off, and the more you see them they just keep pissing you off because they keep hiding behind doors, cronies, hallucinations, or plot devices. And hey, that’s fine. As long as you get to shove the barrel of a shotgun right into their mouth and spatter their brains all over the walls of their church then who cares, right?
....
So, let’s talk about the endings of the game.
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Once you’ve liberated all three regions of Hope County by killing John, Jacob, and Faith, you return to the main cult compound to arrest Joseph once again. However, once you get there and cuff him you step outside to find your allies under the brainwashing influence of the drug Bliss and a boss fight ensues. When you knock your allies out and revive them, they snap out of their Bliss-induced stupor and turn on Joseph, and once you’ve freed all of them Joseph drops like a hot rock. When Joseph is down and the day is won...this happens.
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....no, really. 
Right the fuck out of nowhere a nuke lands somewhere in the outskirts of Hope County and you scramble to escape, and pretty soon you black out and wake up in a bunker chained to a bed with Joseph hovering over you saying that you’ll be his first new recruit in the cult. All the allies you previously made die as Hope County is wiped off the map and the game ends, not even giving you a continuation like previous games did and rendering every single thing you did up to this point totally and utterly meaningless.
Now some people have defended this, including the developers, saying that there are radio broadcasts in-game talking about how tensions are raising in Russia and North Korea. I spent hours driving around in the game listening to the radio and I heard no such thing, but if they’re indeed there then this only furthers my suspicion that this was a last-minute change because of the backlash from racist shitbirds and wasn’t the ending the writers and developers originally intended. 
For starters, the escalating tensions between Russia, the US, and North Korea aren’t mentioned anywhere else in the game except in the radio broadcasts (which again, I never heard) and despite the Seeds going on and on about “the collapse” we never get any idea of what the collapse is until the end of the game. It’s not even a convincing depiction of a nuke going off! Just some burning trees and a few animals dropping dead as you make your escape with Joseph in tow and neither of you having so much as a sunburn. If this ending was what they planned from the start then they would have went all out, showing in graphic detail the horrors of a nuclear holocaust. How much of a gut-punch would it have been to see Nick Rye hug his wife and newborn daughter just before the skin is blasted off their bones like that scene in Terminator 2 that made me avoid mesh fences for two fucking years? Or Jess run one of her own arrows through her heart to spare herself an agonizing death? Or hell, Hurk, one of the few returning characters in Far Cry, desperately begging the player for help as his face melts off his skull? That would have hit players and hit players hard and people, myself included, wouldn’t be bitching about how out of nowhere and shit the ending is! And that’s to say nothing of the idea of North Korea wasting one of the handful of nukes they have on rural fucking Montana! Jesus H. Tap-dancing Christ, Ubisoft, how fucking stupid do you think we are!?
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...okay, fair enough. But still!
Now I know what you’re probably thinking. “Well, damn, that’s grim. Anyway, what’s the good ending like?” 
That IS the good ending.
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No, I’m not even kidding. Despite the end scenario being Doctor Strangelove by way of Deliverance (and no, that’s not me being snarky, the game references the movie by playing “We’ll Meet Again” during the final cutscene) that’s the good ending because you, the player, are still alive. The bad ending is that after you arrest Seed and see your friends and allies under the influence of Bliss, you’re given the option to let him go and walk away. You then then your Bliss-induced allies walk with Joseph peacefully into the church and then leave with the same three people, in which they get into a car and leave while chatting about getting the army involved and taking Seed out once and for all. One of them then turns on the radio, the song “Only You” plays, and a red haze takes over the screen just before the credits roll heavily implying that you succumbed to the brainwashing drug (which you’re exposed to several times in the game) and either attacked or killed the people you spent the time in the game trying to save. Either way, each ending renders your actions completely and utterly meaningless.
Why did they do this? Well, partially because the Far Cry writers really love the “There is no objective good or evil, everything and everyone is equally terrible” cliche and they assume everyone else does too, but once again I have no doubt in my mind that the ‘good’ ending wasn’t the original ending and was in fact a last-minute change to appease angry racists in order to not alienate what Ubisoft thinks is their core demographic. What a bucket of cocks.
Final Thoughts
Now despite the endings being complete and utter hot garbage that renders all your actions meaningless, there’s still plenty of fun to be had in Far Cry 5. The combat is satisfying, base jumping and flying around never gets old, the characters are great, and despite chickening out on the themes introduced it’s still a plenty serviceable story. It won’t be winning any awards anytime soon, and if you’re looking for some post-2016 return of the Nazis catharsis then I’d go with Wolfenstein II: the New Colossus instead, but there’s still plenty fun to be had exploring the beautiful wilds of Northwest America while gunning down religious nutjobs, hunting dangerous game, and completing side-quests from uprooting doomsday prepper bunkers to making a bull testicle cook-off to raise morale possible.
B-
A solid B-
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silverskye13 · 7 months ago
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Silver I know next to nothing about the alien franchise and movie, I am giving you full permission to use this ask as an opportunity to spread propaganda to get me (and anyone else) to finally watch it
So it's, so like, the thing is, right. I'm not a movie tech kinda person [though it is technically impressive, the funny little tricks they did, like not having the budget for a Big Space Ship Derelict so they are a scaled down model that the director's kids in space suits walked up to so it would look bigger, and it was shown to the audience on a shitty CCTV because they didn't do a big matte painting of the set they filmed the tiny one, projected it onto a wall, and then filmed that.] So my rant isn't going to be about how technologically cool the movie was for 1979 on a less than optimal budget. But what I do like, what I excel at, is breaking down themes and tropes. And my god. My god. Just. Ugh. [Flails my arms.]
So a basic rundown for the movie, spoilers ahead, and my analysis of how fucking cool it is:
Basic gist of the movie: The crew of the commercial mining vessel Nostromo are awoken halfway through their trip back to earth by a mysterious signal, calling for help on a far away planet. Upon going down to investigate, one of their crew members is attacked by a strange alien parasite which attaches to his face. This kicks off a tale of increasing horror as the new alien kills off the crew one by one, culminating in Ripley [the main character] blowing up the ship and fleeing in an escape pod, not sure if she'll ever be picked up in the vastness of space -- with the ships cat, who miraculously also survives. [We all know Jonesy is the real main character 💜.] Along the way a plot by the Weyland-Utani corporation is revealed, one of the crew is discovered to be an android, and there is a lot of alien screeching.
Now! The themes that I go absolutely feral over can commence.
The horror of the movie, the reason why the alien is scary, and lethal to humans specifically, is it is a creature built for efficient survival, and this is a trait that Ash, the ship's science officer [and resident hiding android] highly praises in the critter. He describes it as beautiful, elegant, pure in its efficiency. The perfect organism. Efficient.
Humans, by comparison, aren't efficient. We are social. And efficiency preys on social needs. For example:
The xenomorph eggs can survive for ages [in the derelict they're found on, the dead alien who drove the ship is described as fossilized. These eggs have been here for thousands of years. But they activate immediately when a curious human pokes around them. It isn't a fast process. Kane is poking around for a few minutes, looking at the movements of the creatures in their eggs, making observations. Curious. Curiosity is an inefficient trait -- he would have survived if he had climbed out of the hole the eggs were in and left, or even waited for the rest of his team to enact quarantine and investigation procedures.
Speaking of quarantine! When Dallas and Lambert bring Kane, newly infected by an alien parasite, back to the ship, Ripley locks them in the airlock. There are quarantine procedures. We can't risk the whole crew. But they are scared for Kane's safety. He might die without help. They break quarantine. If they hadn't broken quarantine, the baby alien would've been born in the airlock, where it would get spaced the moment it was born.
When the face hugger parasite dies and Kane seems to return to normal, what they should have done to attempt to reinstate quarantine was put him in hyper sleep. His body would have been frozen in a stasis which might have frozen the parasite or, if it hadn't, would have left the new baby alien trapped in a stasis pod. But Kane, haggard and scared from his ordeal, asks can we please have one more meal together before I go to sleep? And that one meal is long enough for the new xenomorph to be born, and release terror on the ship.
There is more. Parker would have lived if he hadn't gone to find the cat by himself, leaving the safety of his group. Dallas would have lived if he let Ripley go through the vents, but he was the captain and he didn't want to risk someone else's life so he went instead. Brett would have lived if he'd left Lambert behind when she was being attacked, or if he'd hit the xenomorph with the flamethrower instead of insisting Lambert get out of the way first. And Lambert would have lived if she'd run instead of being paralyzed in fear by the creature killing her friends. And the xenomorph? Wasn't even eating it's kills. No gore. Little blood. It was killing them because it knew they would kill it, and it was neutralizing threats. Efficient.
The xenomorph is very clearly engineered for survival, and it's survival depends on killing the inefficient organisms around it. Even it's acid blood is described as a survival mechanism, not an offensive mechanism.
Okay Skye, we hear you talking about how scary the critter is because it's not a social creature. That's an interesting observation, but it's still just a monster story, right?
Well, let me tell you an alternative story. Just a little to the left of the original, but one I would argue is still very very canon.
You are an android built by Weyland-Utani, a company which is jealously hunting alien tech to use for its many space programs. You are placed on the Nostromo because there is a known anomaly in the area, and they want to find it. Your job is to get a specimen back to the company, all other protocols expended.
You are programmed to be efficient, so you get to work.
You wake the crew when you find the signal. You give them only the information they need to investigate: it is a signal that repeats every 12 seconds. You let them make the conclusion it is an SOS. Humans are social creatures. They want to help other social creatures in need. There is some arguing about whether they should go, but in the end an extra push from you sends them. Ripley, one of the more efficient members of the crew, keeps asking you why you haven't decoded the message.
"Mother [the super computer running the ship] is still working on it." This is true. She has only translated part of the signal. By the time Ripley realizes it's a warning, the crew is already on the way to the derelict. You tell her if she walks out there, they will have already figured out if it's a warning or not by the time she makes it to them. She agrees.
When they return with a specimen, Ripley [efficient, following protocol] doesn't want to let them on. But Ripley doesn't know you're an android, so when you break quarantine, and you tell her you just wanted Kane to be safe, she begrudgingly believes you.
When the alien is loose, it is easy for you to keep them from killing it. Humans are social, inefficient creatures, and you feel no empathy for their deaths. You do pity them though. Between you and the alien, their chances of survival are slim.
If only they were more efficient.
The horror in Alien is not the xenomorph. The horror in Alien is when anything, primal creatures, androids, a particularly greedy corporation, preys on human social needs in order to get what it wants. There is significance in that Ripley, despite everything, chose to save the cat. She needed companionship. All humans do. She needed to save that cat. A cat that was cantankerous and mean, and hissed whenever it was held, was better than the cold efficiency of empty space.
Any system that prioritizes absolute efficiency will be inhospitable to human life.
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headlesssamurai · 7 years ago
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Your thoughts on the new Star Wars?
[Disclaimer: The following is sarcasm targeted at social trends and contrarians the world-over. If it offends you, buck it up and have a fucking sense of humor.]
A Completely Serious Breakdown OfStar Wars: The Last Jedi
by Anita Sarkeesian & Rachel Maddow
To begin, let’s just say the best format in which to write anything on the internets is by breaking it down into a comprehensive list for no goddamn reason, other than maybe the idea that lots of people like to read lists or something because it feels a lot less like reading, and lots of people dislike reading. Right? Right.Thus, the following is a list of reasons why Star Wars: The Last Jedi is an atrocity bordering on Nagasaki levels of horror.WARNING: The following will contain spoilers and angsty disappointment.
1. Not enough transgender charactersThis one is clearly a no-brainer. Every respectable sell-out of a Hollywood screenwriter ought to know by now that their movie should contain at least one transgender, one gender-fluid, one gender neutral, and one tri-sexual character, if not more. And this is especially true in bombastic, overblown blockbusters. It disgusts me to see them disregard such a large percentage of their viewership. I know they tried to placate us with the pink-haired drag queen admiral who takes command after Leia is incapacitated, and the Asian kid who is running around with Finn the entire movie, but these characters seemed more like afterthoughts than anything else. To see them be so cavalier and conservative with their dramatis personae is just shameless.
2. It supports animal murderRight off the bat, we’re treated to a horrific scene in which Luke Skywalker, previously a shining beautiful example of a peaceful pacifist Zen master, is shown violently murdering an innocent fish with a barbed spear, then casually carrying the poor slaughtered animal back to his hut like a caveman. If that’s not enough, we later see Chewbacca, previously the most non-violent and docile character in the entire franchise, roasting a poor decapitated penguin on a spit over an open fire like some uncivilized neanderthal. Did he skin the creature while it was still alive? Perhaps we’ll never know, but it was clearly murdered with an intent to eat, and the Wookie carelessly roasts the creature’s remains in full view of its mournful cousins who must be wondering which of them will be next for bloody execution. This blatant disregard for the lives of the magical, peaceful animals of nature is truly horrifying. I can’t imagine how the filmmakers could be this vulgar. For achieving such advanced levels of technology, the people of this galaxy sure behave like feral savages.
3. Not enough wacky comedyI know there was a scene in which a confused elderly woman plays the general of an army, a riff on Karate Kid, an awkward reference to deep throating, a robot doing its best Solid Snake impression, a little kid getting mercilessly whipped by a character from a Pixar movie, Yoda acting like a weirdo again, furry anime creatures making cute noises, a guy getting unexpectedly electrocuted, enough bad dialogue to fill a Star Destroyer’s cargo hold, a fucking prank phone call scene in a Star Wars movie, and Benicio Del Toro’s face; but still. This movie could’ve used more comedy. This is made by Disney, after all, the same studio who gave us Guardians of the Fallacy, I mean every gag in that movie is just such a fucking knee-slapper, you know? Goddamn.
4. Too much explicit sexualityI was very glad to see that in Star Wars Episode VII: The Force Awakens Disney decided to completely sever all of the vulgar and explicit sexuality depicted in every previous Star Wars film, particularly making certain this new portrayal of the galaxy was as sterile and sexless as a Dominican cloister. However, they’ve decided to flush that newfound dignity down the fucking toilet with this film. You all know what I’m talking about. There is a single scene in this movie where one character kisses another character on the lips. I know it’s just a little peck, but that’s just too much. This movie is vulgar, kids should not see it. Don’t even get me started on Kylo Ren’s sexy shirtlessness, Snoke’s pervy sex offender vibes, and all of Rey’s wet t-shirt scenes.
5. Not enough Han SoloHan Solo isn’t in this movie. ‘Nuff said.
6. Female heroine needs a manRemember Rey? That amazing, strong feminist icon from Episode VII who could do anything, fix a ship, fly a ship, shoot a gun, wield a laser sword, speak any language, and conquer anyone who stood in her path? Yeah, that girl decided to take a nap in this movie. You guessed it, she’s all fire and energy, yet the moment she sees Kylo Ren’s sweaty shirtless abs this new Rey can’t resist and falls head-over-heels for a guy who tried to slice her in half the first time they met. I mean, nothing comes of it, thank god! But seriously Disney? This is just lazy writing, and feminists everywhere should boycott this movie and fire-bomb any theater still showing it, along with all the homes of those who buy tickets to support it.
7. Too much talkingAgain, this movie was made by Disney, right? So why the hell is all the talking filled with so much boring character-driven dialogue, and not a goofy joke or lyrics in a sing-a-long? I cannot imagine how they expected to tap their drooling Marvel MCU fanbase with this many narrative-relevant scenes of people talking which don’t include funny gags or nerdy references from a Tony Stark-esque character. What a disappointment.
8. Not enough racial diversityI know there’s a Spanish-Puerto Rican man, a black man, a Guatemalan man, two Vietnamese women, a few white people, another black guy, a Wookie, the previously mentioned drag queen, a Mon Calamari, some other aliens visible when they go to Monte Carlo, and whatever alien that one dude was; but still. That’s only representing a few out of, like, hundreds of thousands of other ethnic groups all over the planet, not to mention the millions if not billions of alien species throughout the galaxy whose children have no characters to look up to in this movie. The distinct lack of Jews was most jarring for me, and I wouldn’t hazard to call this film anti-Semitic exactly, but it does make you pause for contemplation.
9. Glorification of violenceDo I really need to say this out loud? Holy shit. There is so much violence in this movie it makes me nauseous. People blowing people up, decapitation and dismemberment, savagely beating each other to death with clubs, animals being whipped, children being whipped (even if it’s funny, it’s still violent), casino patrons being violently trampled to death by stampeding anime creatures, bodies being engulfed by fiery explosions, explosions engulfing explosions, and at least two cases of fanatically intentional suicide which result in the violent death of hundreds if not thousands of others. All told, it’s one of the most violent movies released this year, with a body count that likely surpasses Man of Steel and the first Avengers film combined. How can audiences be this bloodthirsty? It’s just, I don’t know, sickening. You fandom kids should renounce yourselves and practice self-flagellation, as far as I’m concerned.
10. It supports child slave soldiersIn the very first scene, the character Poe Dameron supports a group of Resistance bombers who are trying to destroy a First Order dreadnought. We see the flight leader protecting the bombers is a young girl who couldn’t be older than twelve piloting an A-wing fighter and mercilessly blasting TIE fighters out of the sky. Forgetting the fact that war is already traumatic for fully grown adults, how is the Resistance okay with putting a child in harm’s way like that? I’m astounded. This is so controversial, I can’t believe it isn’t being hotly debated by mouthbreathers all over the internets.
11. Not enough lightsabersLikely the film’s biggest transgression of all. It’s a well-known fact that the mindless drooling fans who attend the cult gatherings known as Star Wars Celebrations and sew their own costumes to wear to premieres (only to turn around and hatefully review the film later on YouTube) only really want to see one thing: lots and lots of lightsaber battles. That’s the only thing Star Wars has going for it these days, after all. And this time nobody bangs a lightsaber against another lightsaber even once. Not once in the entire movie! Jesus, Joseph, and doggy-style Mary! What pointless drivel. I’m considering petitioning the studio for a bid to get my money back after seeing this farce. Don’t they know anything about what makes Star Wars great?
Parthian shotsDespite all of these many, many flaws, Star Wars Episode VIII: The Last Jedi is not entirely without merit. There are some cool CGI effects in almost every scene, for one thing. Throughout the film we also learn some very valuable life lessons, such as:- Anime creatures have invulnerable faces that can smash through anything without the slightest injury.- Shields work best when gunfire is coming from very far away.- Any man in a position of power is either irredeemably evil or an impulsive and weak-willed incompetent fool.- All roads lead to failure.- The best way to be good at something is by sucking at it.- It’s okay for bystanders to be violently trampled to death so long as they’re rich.- All law enforcement officers are evil corrupt bastards.- Freeing captive animals is more important than freeing the slave children who tend to them.- And the only way to win a war is through the magical power of love, even if the enemy is in the process of blowing up your friends while you’re deliriously saying so.
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   Huzzah.
       侍   headless
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chickenshit-outfit · 7 years ago
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One thing I loved so much about Alien (not that it was the first film to visit this idea) was that it presented extra terrestrial life as something both beautiful but feral, intelligent but not highly advanced.  Animal-like.  That’s what made it so goddamn intriguing and terrifying.  Whenever someone or a group of someones tried to tame it, they failed.  Whether it was arrogant scientists, survivalists, or even cultists, they couldn’t harness the power of the xenomorphs.  They were never meant to, they never could.  When Prometheus came out I thought, “Okay, searching for our origins, the ‘meaning’ to everything, I can dig it.”  Kind of a tired plot, but infused into such a wonderful franchise could give it some freshness.  And it did.  For a moment anyway, then Covenant came out and I began to wonder if the xenomorphs had a prominent place in the series anymore.  Ridley sort of made that clear when he came out saying it wasn’t really about them anymore.  I will say, I do like Covenant, I really do.  It’s a fun film for me and I’ll never dismiss it from the franchise, but as time goes by I see it more and more as a deviation from what made the series so great in the first place.  It’s just my opinion but I think it’s sad that the whole thing had to turn into some heavy-handed, pompous creation myth that’s been done in more films than I can count.  To me, what made the xenomorphs so terrifying is that they cannot truly be controlled, and what makes the series so human is the fight for survival, a return to one of our most basic instincts.  I will say, I thought that David was one of the best things about Prometheus.  I loved how the series had been playing with that idea of self-awareness with the androids, and here was this curious, slimy fucker with a pension for disobedience and possible yearnings inside of him.  Human life, birth, created life--they’re all a part of the series, no denying that.  But to take the gift of life out of the xenomorph’s own evolution--even out of the hands of the Engineers--and into the hands of David doesn’t sit completely well with me.  It’s that constant idea of human superiority, as if life couldn’t progress or evolve without our hand in it.  You see it in religious groups all the time.  “We are [insert god here]’s perfect creation.”  But what makes us so connected to the many of the Alien series’ titular characters-- Ripley, Hicks, Dillon, Android Bishop-- is that they understand both the connection and separation between them and xenomorphs.  They can walk as we do, organize to some degree, protect their children, learn...but they are also animal-like, feral, and beyond much that we have seen.  And to suddenly make much of their evolution the result of what we saw in Covenant is, quite frankly, an insult to the xenomorphs.  Arrogance and greed is what always gets people killed in this series, until Covenant.  It’s not about the xenomorphs anymore, it’s about another asshole trying to control them.  Only this time, he succeeds because...why not?  I honestly believe that if you asked Ridley in 1979 about the direction he wanted Alien to go in, he wouldn’t have said this one, if there were even any direction he  thought it had to go in at all.  Directors evolve, they’re allowed to have ideas, and if he wants to take Alien in a particular direction then fuck it, he’s entitled to it.  Alien always had strong elements of humanness, desperation, and purpose in its characters.  And while the same goes for Covenant, the older films far outshine it.  I think it tries too hard to be profound, when the series has always been profound without being heavy-handed.  Even Alien3, a favorite for fans to hate, was more profound than Covenant.  Rather than assert that god was present or that we humans have some sort of god-like control over what is and isn’t created, Alien3 presented a terrifying absence of god and an understanding that you have control only of your own actions.  The “dragon,” as Golic called it, spared none but Ripley, and only because it sensed the xenomorph growing inside of her.  A connection for its kind, not the carrier.
When Covenant came out, I saw a lot of backlash on here from people who said that those of us criticizing the film were “ungrateful” and that Ridley finally gave us what we wanted--an origin story.  Is that really what we wanted?  It’s what the series became, more like.  And I guess that’s okay, but I don’t think it’s in the true spirit of what the series has been. 
I know the whole shared-DNA thing was present in films before Prometheus and Covenant (just look at Ripley’s beautiful baby in Resurrection!), but the gall to try and tame the xenomorphs was always met with a bloody end.  Except for Covenant, where it was met with mirrored hand signals and supposed father-son bonding.  I still enjoy the film; I’ll always re-watch it and enjoy it for what it is.  I’ll keep reblogging Daniels gifs because come on, she’s a badass. I’ll keep liking David photosets, Tennessee reaction gifs, so no worries there.  And who doesn’t love Walter?!  I like the characters, I like the shitty humor, and I’ll always be ready to see where the series goes.  I just...miss what the series first was.  It’s so deep without the heavy-handedness of Covenant.  Maybe I’m a purist in that sense, but the xenomorphs deserve better than David as a “father.”  I know I’m late to the game with posting my thoughts, but sometimes it takes a while for stuff to sink in.  My enthusiasm for the film isn’t the same as when I saw it for the first time.  Maybe that’s a good thing.
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chapter 10
title; the need. chapter 10 of how to fall in love with an android. rating; m. cw for noncon (nothing explicit) fandom; alien franchise pairing; david 8/you words; 2227 notes; contains non-canon character by the name of ferguson. feel free to imagine his looks any way you please.
           Routine maintenance was commonplace on a vessel as large as the Prometheus, where the daily wear and tear of the space craft inevitably led to crews of four or five being dispatched to go over repairs. It was grunt work, sure, but it helped pass time while you awaited the biologists and doctors to put together the pieces of the alien physiological puzzle that was taking place on the main deck.
           This particular encounter took you to the cargo hold of the Prometheus, where you and three others were tasked with stabilizing a loose panel on the north wall of the massive consignment area. Behind the panel were a conglomeration of faulty wires that were propping it open, exposing the ship’s interior. A simple fix; all you really needed with you were the bare necessities: a compartment-sized magnifier, and a small soldering iron that was better-suited for inconsequential maintenances. You hardly needed your crew with you either, but the company helped when the hours waned on and you grew increasingly taxed with the monotonous nature of your profession.
           While you balanced yourself on the stepladder to reach the last of the faulty panels, Ferguson, who you unfortunately had been grouped with during this affair, kept you steady on your feet, by firmly planting the ladder in place with his large hands. He would make lurid sweeps up and down your figure from below you, and you, of course, noticed. He did it every time. At some point you stopped paying attention to it; leave the idiot be and hopefully he’d do the same of you.
           “Enjoying the view?” asked Fifield, as he passed by your group, a hefty stack of files and folders piling over his arms. Leave it to the geologist to egg on the mechanic with no manners.
           Ferguson bore a wolfish smirk, as he nodded his head Fifield’s way.
           “Hard not to. Gotta front row seat right ‘ere.”
           You sighed through your nose, and with an abrupt slam, replaced the panel into the wall and screwed it back into place. One, two, three, and… four screws. You were done.
           “Move,” you ordered, and Ferguson backed away from the stepladder. The lumbering fool’s eyes never left the curvature of your body as you sauntered down the rungs. Refusing to make eye contact, you retrieved your toolbox and collapsed the ladder before hoisting both under your arms and attempting to flee the scene. Engineering was housed in the lower deck of the ship, just a few meters separate from the cargo hold. When you returned to the familiar space, you placed your tools back where they belonged, and shoved the ladder into a recess just after the entrance and to the right. As hard as you tried, you knew you couldn’t shake Ferguson, because he was leaning his weight into the frame just behind you, that repulsive stare still stuck on you.
           “You have to cut it out,” you muttered, with a hint of venom in your tone. You turned to face him, head angling up to meet his height, with a fire in your eyes. “You know I don’t like all the fucking ogling.”
           “Y’know, Y/N, you’ve got quite the mouth on you.” The smile on his face grew sinister. “Wonder what other dirty things you can do with it…”
           Instinctively, you backpedaled, your eyes growing wide with concern. As you raised a hand, you snarled, “Ferguson, you better back away from me right now, or I swear I’ll –”
           “You’ll what?” he challenged, as he pursued you. With each step he took towards you, you took one back, until you found you were planted against the wall with no escape. Ice ran through your veins as you tried to locate anything heavy nearby, but were at a loss to find you were in the one area of the engineering sect that stocked no god-damned wrenches or drills.
           “I’ll scream.”
           “Just try it,” and he pressed into you, as his hands grappled your wrists and held them firmly above your head. Your breathing came to a dead stop, as your face went white and your eyes flushed with dread. You were nearly about to release a piercing cry when one of his hands roughly grabbed for your throat. The sound was caught mid-release, and dwindled into a pathetic whimper. Tears stung your eyes as you thrashed wildly about, grunting and spitting out curses as he watched on with a sadistic grin. Despite your strength, he was still much larger than you. Larger than anyone else on the ship. And he had a vicelike grip, both on your larynx and on your wrists.
           The noise in the room was drowned out by the rapid rush of blood in your head, as you could plainly hear your heart thumping in your ears. God, this can’t be happening, this can’t be happening, this can’t be happening!
           His eyes were wild. Dark, and clouded with lust. The beast leaned in to press a crude kiss against your lips, his tongue slipping into your mouth. With all the strength you could muster, you bit down hard on the flesh of his tongue, and when he recoiled in pain, you took the opportunity to knee him hard in his solar plexus. At that, he doubled over with a grunt, and without a second thought, you knocked your elbow into the back of his head, further forcing him to the ground. A flurry of curses escaped his mouth as he staggered about the floor, hands clutching the sore spot in his abdomen. After rushing to the other side of the room, you had your hand on the intercom system that connected all the quarters on the Prometheus, and punched in the room code for the first person that came to mind. When the intercom whirred to life, you hurriedly shouted, “Get to the engineering deck right now! I need you!”
           Before you could release any more details, Ferguson was already on you, with a look of fury in his features. Strangely, there was a menacing smile that he wore, as if the battle was part of the fun. He pressed forward, and a chase commenced. He ultimately trapped you behind a workbench. There was no out, all you could do was bide your time. So you gauged his movements, watching where his line of sight would follow, and where he placed the weight on his feet. Ultimately, you hurdled the bench and snaked past him. With this victory came a loss, because right when you figured you’d escaped, you felt the rough pull of a hand locked firmly around yours, and all your momentum was shot the opposite way, right into him.
           You fought, screaming the whole way, as he pinned you beneath him on the ground, with a feral hunger in his laugh.
           “You sure are a challenge, Y/N. But I like the fight you put up.”
           “Bite me, fucker,” you spat at his face.
           “If you insist.”
           You continued to thrash about. You were not about to let him beat you. There was no way. No way! And right when the realization dawned on you that you were stuck underneath him, with no escape evident, the dread in your heart materialized and you went cold.
           That is, until, you felt his weight being dragged off you in one swift motion.
           As you stared up, wide-eyed in awe, you saw the brawny Ferguson suspended about a foot in the air by his neck, with a hilarious mélange of rage and fear coloring his irises.
           “Oh, thank God you’re here…”
           David didn’t acknowledge you. His gaze was set solely on the poor man locked in his hand. Ferguson kept throwing punches at David, trying desperately to break free of the android’s hold, but he stood no chance. The AI was built to be much stronger than him. More resilient. More powerful.
           Ferguson was screwed. And he knew it.
           “Should’ve known the fucking android would come to your rescue,” laughed the brute.
           “You will never address the Second Engineer ever again. You shall never even glance her way. In fact, mechanic,” David’s grip tightened, evidenced by the growing redness in Ferguson’s face, “if you even dare to think about her, I will personally ensure your termination.”
           “David,” you whispered. “David, he can’t breathe.”
           “Am I understood?” The android tilted his head to the side. Ferguson nodded frantically, but his grip didn’t loosen at all. “I want to make sure I’m perfectly clear.” At that, David walked to the far end of the room, and slammed Ferguson into a wall. Hard. “You took advantage of someone as generous and kindhearted as the Second Engineer. I fail to see why I shouldn’t end you right here.”
           “David,” you tried again, a little more loudly. Still, he wouldn’t face you. His icy gaze was fixed on Ferguson’s face, as it continued to bloom with color. You couldn’t watch anymore, and you got to your feet and came to the android’s side. You placed a hand on the small of his back, and whispered, “please.”
           His expression softened, and finally turned to look at you. “You would rather I don’t get carried away with the gesture.” It was a statement, not a question. You nodded. “I understand, Y/N.” Without looking at Ferguson, he released his hold, and the other man fell to the floor with his hands cradling his bruised neck. A bout of intense coughing ensued. “Are you injured?” David asked softly, as his eyes assessed your body with growing concern.
           “A little bruised and battered, but I think he’s going to be the one feeling it in the morning…” Your gaze reluctantly traveled to the ground to watch Ferguson. “Get out of my fucking sight,” you seethed. Ferguson nodded, and staggered out of the room without a moment’s hesitation, as he refused to make any eye contact with either you or David. With a heavy sigh, you stumbled away from your companion to lean your body weight into a workspace just next to the entrance of the engineering deck. You felt an amalgam of indistinguishable sensations. You ached, both in the sore patches of skin that Ferguson bruised, as well as deep in your core. A heavy weight pressed against your chest as you recalled the fear that passed through you just moments ago. You couldn’t remember a time you were more scared than just then. With all your might, you desperately wanted to get back at that mechanic. Hurt him like he hurt you. But something held you back. Something primordial and merciful. Something that left you feeling more hollow than resolved.
           “I am pained to see you like this.”
           Your gaze traveled up to see that David is but a few inches in front of you, leaning down to match your eye line. There was a slight angle to his head as he watched you, intently, woefully. And then, you started crying. Bawling, really, as you edged closer to him to bury your face into his chest.
           It was not hard to tell he struggled with many human behaviors. David, bless him, did his best to keep up, but sometimes it’s hard to know what the appropriate response is to a human in pain. And you were hurt in such a deep, intimate way that he was lost as to how best he could help you.
And he desperately wanted to stop those tears.
           “It is a bizarre sentiment to express at a time like this, but I feel you deserve to know that you were right.” As you continued to sniffle, hands clinging to the skintight material of his suit, he gently gathered you into his arms. You could feel the soft brush of his jaw against the top of your head as he delicately held onto you. “I am affected by what humans say. Certainly by what they may say to me, but, I have discovered, I am infinitely more bothered by what they say to you.”
           Interest piqued, you steadied your breathing, and felt relief as the tears began to stop.
           David continued: “I suppose a more apt statement would be I am bothered when any ill befalls you, regardless of its propagator. On the moon a grief struck me that I had no previous experience with; you were gravely injured. I have no subjective take on fear, at least, I had none until that moment, when I realized I would fall apart if I lost you. I feel as though I depend on you. It is a need.”
           Gradually, you lifted your head up, and felt a small smile grace your lips. You pulled away to look up at him. “Are you saying you need me?”
           At that, he cracked a smile. “I am.”
           A warmth bloomed in your chest that spread to your face, as a subtle blush tinted your cheeks. Again you leaned into his frame to comfort in his presence, drinking in the security that his embrace gave you. Those long arms tightened around you, and you sighed contentedly.
           “The feeling is mutual, David.”
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grigori77 · 5 years ago
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The Works of Ridley Scott - My Top Ten
So I decided I’d drop another series of big post lumps of spam on you guys by rocking my favourite directors’ works by rating my personal favourites of each, and I figured what better place to start than my absolute number one, so here we go - these are my very favourite films of my absolute cinematic IDOL, the master of British auteur filmmakers.  Enjoy ...
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10.  EXODUS: GODS & KINGS
It takes a really ballsy filmmaker to try and make a big budget live action Ten Commandments movie after Cecil B. DeMille’s monstrous Technicolour epic, but guts is something Scott’s never been lacking in, and the result is one of his most striking offerings of recent years, a meaty revisionist take on the Book of Exodus that jettisons most of the mysticism to concentrate on the gritty human struggle at its heart.  It’s the story of two warring brothers and the lengths each is willing to go to in order to achieve their opposing ends, and while Scott typically delivers BIG TIME on the spectacle and immersive world-building, where he really shines is as an actor’s director, here rightly focusing on the deeply complex relationship between Christian Bale’s Moses and Joel Edgerton’s Pharaoh Ramesses II.  The end result is a lesser known but no less worthy swords-and-sandals epic than his signature entry to the genre.
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9.  PROMETHEUS
Like many fans of the Xenomorph saga he helped create, I was excited but also understandably wary of his return to the franchise with a proposed “prequel”, and to be honest as an Alien movie this actually is a bit of a mess, trying a little too hard to apply that connective tissue and ultimately failing more than it succeeds (indeed, as a franchise entry, direct sequel Alien: Covenant is a far more successful effort). Personally, I’ve always preferred to simply consider it as a film in its own right, and as a standalone sci-fi horror thriller this is a CRACKING film, insidious, atmospheric, moody and magnificent in equal measure, Scott weaving a sense of dangerous mystery and palpable dread throughout that grips from enigmatic start to devastating finish.  Noomi Rapace is an excellent Ripley-substitute, but the true breakaway star of the film is Michael Fassbender as twisted android sociopath David, just as chilling as the horrors he unleashes on his unsuspecting crewmates.
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8.  THELMA & LOUISE
To be brutally honest, Ridley’s output in the 1990s was largely unimpressive (White Squall left me cold, while 1492: Conquest of Paradise was technically brilliant but discouragingly slow and disjointed, and I think we can all agree cinema would be better off if GI Jane had never happened), but at least he got the decade off to a strong start with this beautiful, lyrical, heartfelt and undeniably powerful tale of unerring friendship triumphing against fearful odds.  It may have been directed by a man, but it was written by a woman (Callie Khouri, creator of TV’s Nashville, who rightly won a Best Original Screenplay Oscar for her astounding work) and is unapologetically told from a woman’s point of view, which is finally becoming an accepted thing in blockbuster filmmaking, but back then it was still a new concept, and you have to applaud Scott for being one of its pioneers.  It may be most well known these days for giving Brad Pitt his big break, but the film’s focus is VERY MUCH on Geena Davis and Susan Sarandon as the titular friends, forced to go on the run after an innocent night out goes horribly wrong.  After becoming one of THE hot ticket date movies of the 90s, it’s still fondly remembered for its heartfelt message, gentle humour and powerful climax.
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7.  BLACK RAIN
Probably the closest Ridley ever came to capturing his brother Tony Scott’s more popcorn-friendly brand of super-slick, glossy blockbuster fare was this Japan-set fish-out-of-water cop flick, but he couldn’t help adding a real weight and substance to the final product, and the result is one of my very favourite thrillers of the 80s.  Michael Douglas was riding high after his Academy Award win for Wall Street, but his performance as hot-headed maverick NYPD detective Nick Conklin has always been my personal favourite, and he shares strong chemistry with a young Andy Garcia as his wise-cracking partner Charlie Vincent, but the film’s understated secret weapon is heavyweight Japanese character actor Ken Takakura as Masahiro, the stoic, by-the-book Osaka police inspector they’re forced to team up with in order to capture rogue Yakuza underboss Sato (a deliciously feral turn from the Yūsaku Matsuda in his very last screen role before his death just months after the film’s release) and bust an international counterfeiting ring.  This is definitely Scott’s glossiest film, but there’s hidden depth behind the neon-drenched visuals, the expertly staged set-pieces perfectly countered by a robust story, precision-crafted character work and bucket-loads of emotional heft (especially surrounding the film’s high point, one of the most devastating character deaths in cinematic history).  It may not be held in the high regard of many of his more “sophisticated” films, but in my opinion it’s just as worthy of recognition, and I’ll defend it to the death. 
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6.  THE MARTIAN
Scott’s last truly GREAT film (to date, anyway) is also one of his most effortlessly likeable, a breathless, breezy and thoroughly FUN adaptation of the bestselling debut novel of space-exploration geek Andy Weir.  Matt Damon must have been born to play Mark Watney, an astronaut in the third manned mission to Mars who is accidentally left for dead on the surface when the crew are forced to evacuate by a catastrophic dust storm; alone and with no means of escape, Watney must use all his scientific smarts to survive long enough for NASA’s desperate rescue mission to reach him.  He’s a thoroughly endearing everyman hero we can’t help rooting for, self-deprecating and oozing sass all day long, and in his company the film’s two-and-a-half hours simply RACE by, while one of Scott’s strongest ever supporting casts (which includes Jessica Chastain, Chiwetel Ejiofor, Sean Bean and a glorious scene-stealing cameo from Donald Glover) once again proves that he really is one of the very best actor’s directors around. Thoroughly ingenious, visually stunning and frequently laugh-out-loud hilarious, this is definitely Scott’s most endearing film to date, about as perfect a popcorn flick as you’re gonna find outside the MCU …
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5.  KINGDOM OF HEAVEN (Director’s Cut)
Certainly the most maligned film in his oeuvre, this has perhaps the most troubled production history of ALL his works, famously mauled in post as 20th Century Fox rushed to get the still unfinished feature ready enough for its summer 2005 release, the clunky theatrical cut understandably met with mixed reviews and somewhat underperforming at the box office.  Thank the gods, then, for Scott’s unerring perfectionism – he couldn’t rest with that lacklustre legacy, so he knuckled down and produced what is, in my opinion, the very best of all his director’s cuts, reinstating an unprecedented FIFTY MINUTES of missing material which doesn’t just flesh out character arcs but frequently creates an entirely new, far richer and MUCH more rewarding overall narrative, and the final feature was met with thoroughly well-deserved critical acclaim. Not only is this one of my favourite Ridley Scott films, it’s one of my very favourite historical epics PERIOD, a magnificently rich, sprawling saga of blood, sex, honour and courtly intrigue as we follow blacksmith-turned-knight Balian (Orlando Bloom in one of his very best roles) on his quest for redemption in the Holy Land at the height of the Third Crusade.  This is still one of the director’s most expensive films, and EVERY PENNY is right there on the screen, each scene designed to perfection and dripping in astounding period detail, while the sweeping cinematography is some of the very best in his entire catalogue, and the battle sequences so expansively vast they even put Gladiator’s opening to shame.  So, far from being his greatest folly, this was ultimately one of Scott’s greatest triumphs, and I can’t recommend it enough.
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4.  BLACK HAWK DOWN
In my opinion, this is the absolute PEAK of Scott’s cinematic achievements to date as an action director – almost two-and-a-half hours of relentless blood, bullets, smoke and terror that’s as exhilarating as it is exhausting, as emotionally uplifting as it is harrowing, quite simply the DEFINITIVE portrayal of the bonds of brotherhood forged by men under fire.  The film tells the story of the Battle of Mogadishu in 1993, 24 blood-soaked hours in which US military forces were trapped behind enemy lines and besieged on all sides by hostile Somali forces after a botched raid saw two Black Hawk helicopters shot down, precipitating a snowballing military catastrophe and a bitter fight for survival.  Certainly the film takes many liberties with the historical accuracy (then again that’s pretty much Hollywood’s standard approach regarding true story war movies), but there’s no denying it perfectly captures the desperate chaos the soldiers must have faced on the day, throwing the viewer headfirst into a dusty, noisy hell and refusing to let him out again.  The action sequences are some of the finest I have EVER seen committed to film, but the film has just as much heart as guts, tugging our heartstrings and jerking plenty of tears because we really come to care about these boys and what happens to them.  Intense, rousing, explosive, provocative – definitely the action highlight of Scott’s oeuvre.
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3.  ALIEN
It may have some decidedly humble beginnings, but the opening chapter in the other jewel in 20th Century Fox’s sci-fi franchise crown is now considered to be THE greatest science fiction horror film of all time, and rightly so – it’s a textbook example of a flawlessly-executed high-concept “haunted house in space” flick, a master-class in slow-building atmospherics, sustained tension and some truly hair-raising shocks that are as fresh and effective today as they were back in 1979.  Not bad for something that started out as a pulpy B-picture script from Dan O’Bannon (co-writer and star of John Carpenter’s cult feature debut and one-time student film Dark Star).  The cast is stellar (ahem), dominated OF COURSE by then pretty much unknown young upstart Sigourney Weaver in what REMAINS the greatest role of her decidedly impressive career, but the true star of the film is the creature itself, the late H.R. Giger’s twisted, primal design teased with consummate skill to maximise the stealthy effectiveness of what has become the definitive extraterrestrial nightmare fuel of sci-fi cinema.  Ultimately I’m more of an Aliens fan myself, but I don’t deny that this is a MASTERPIECE of the genre, and I f£$%ing LOVE IT.
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2.  GLADIATOR
It may have been usurped by Kingdom of Heaven as Scott’s most ambitious film, but his first dabble in swords-and-sandals cinema remains the best of his historical epics, and at the time proved to be a MASSIVE shot in the arm for what had long become a flagging, largely forgotten genre, spawning a veritable LEGION of bandwagon-jumping followers.  Needless to say, NOBODY does this better than Scott, who brought the opulent excess of ancient Rome and its vast empire to vivid life in all its bloodthirsty, duplicitous detail, from the back-stabbing intrigues of the Senate to the life-and-death drama of the Coliseum. The script is rich and heady stuff (penned as it is by former playwright John Logan), exquisitely performed by a premium-cut cast (particularly impressive was the late Oliver Reed in his very last screen role) and bolstered by some of the most impressive battle scenes ever committed to film, but the true driving force of the film is the ferocious antagonism between the hero and villain, Russell Crowe and Joaquin Phoenix both making the transition from rising-stars to genuine A-listers with major box office clout thanks to their truly electrifying performances.  After his relative creative slump in the 90s, Scott’s first offering of the new Millennium proved the start of a major renaissance in his work, and thankfully it’s shown no sign of flagging since …
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1.  BLADE RUNNER
Not only is this my favourite film by my favourite director, but also what, if I was REALLY PRESSED, I would have to call my very favourite movie EVER.  I’m gonna be waxing most lyrical about this in great detail when I drop my big-screen sci-fi Top Ten on here, so I don’t want to talk about it TOO MUCH here … suffice to say this has been a dominant fixture in my favourites since my early adolescence, when I first stumbled across it on TV one Saturday night, and even though it was the theatrical cut with its clunky voice-over and that ridiculous tacked-on happy ending, I was instantly captured by its searing visionary brilliance and dark, brutally nihilistic power, so when Scott finally released his first Director’s Cut I was already DEEPLY in love with this film.  Sure, being a Star Wars fan, Harrison Ford will ALWAYS be Han Solo for me (along with Indiana Jones, of course), but my personal favourite role of his career is Rick Deckard, the sleazy, downtrodden and world-weary android-hunting gumshoe stumbling through his most deadly case in the mean streets of rain-lashed cyberpunk megalopolis Los Angeles circa 2019, while Rutger Hauer effortlessly steals the film as his mercurial nemesis, live-fast-die-young Nexus 6 Roy Batty.  This is still THE MOST BEAUTIFUL FILM I HAVE EVER SEEN, the visual effects work still standing up perfectly today, the exquisite design work and peerless atmospheric cinematography rightly going on to inform and influence an entire genre of science-fiction both on the big screen and off, and I cannot recommend it enough to anyone who hasn’t already seen it.  Deliciously dark, fiendishly intelligent and heart-rending in its stubborn refusal to deliver easy answers or present us with a cathartic HAPPY ending (no matter what the theatrical cut might want you to think), this really is as good as cinema gets.
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There you have it, my top movies from the man I personally consider to be the greatest filmmaker around tody, and here’s hoping we’re gonna see a lot more from him yet ... Sir Ridley Scott, knight of the f£$%ing realm ...
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