#gobliins 2
Explore tagged Tumblr posts
Text
If you thought Croustibat seemed very much made using Gobliins 2 as a base, wait 'til you see the sprite sheets.
They look so much like the same game, I ask one of them "you want fish sticks", both of them say yes.
2 notes
Ā·
View notes
Text
Gobliins6 lanciato su Kickstarter, ĆØ il seguito diretto di Gobliins 2
Gobliins6 lanciato su Kickstarter, ĆØ il seguito diretto di Gobliins 2 Torna la storica serie Gobliins con Gobliins6, il nuovo capitolo della storica serie di avventure punta e clicca, che ĆØ alla ricerca di fondi su Kickstarter. Powered by WPeMatico Torna la storica serie Gobliins con Gobliins6, il nuovo capitolo della storica serie di avventure punta e clicca, che ĆØ alla ricerca di fondi suā¦
0 notes
Video
youtube
NovinkovĆ½ souhrn: Alien: Isolation 2, RDR na PC, Gobliins 6, Pathologic ...
0 notes
Photo
1 note
Ā·
View note
Video
youtube
MADPlay "Goblin's Quest 3", Part 8: "Tears of Joy, Wings of Fate"
You will believe a goblin can fly. --- SUPPORT MADHOG ON PATREON: http://www.patreon.com/Madhog TUMBLR: http://www.teamyume.tumblr.com FACEBOOK: https://www.facebook.com/adrian.madhog TWITTER: https://twitter.com/AdrianoBordoni1 WEBSITE: http://www.paradiseandfaries.com
#Madhog thy Master#MADPlay#goblins 3#goblin's quest 3#point & click#adventure game#coktel vision#sierra#gobliiins#gobliins 2
1 note
Ā·
View note
Video
youtube
MotionRide - Gobliins 2 Music [REMIX]
Here's a song cover/REMIX that I always loved the original of while listening to it playing the game (Gobliins 2) on my Amiga 500 back in the nineties. Hope you like it! :)
ā
Music and video by MotionRide
You can get the song here: āŗ https://goo.gl/XsIUGV
You can also get T-shirts with my logos and art here: āŗ https://motionride.cupsell.pl :)
#edm#dance#music#muzyka#musique#muzik#gobliins 2#amiga#game music#remix#cover#MotionRide#gaming music#game ost#soundtrack
1 note
Ā·
View note
Photo
UK 1992
19 notes
Ā·
View notes
Text
Gobliins 2 ā Final Rating
By Ilmari
I am a bit torn about Gobliins 2. I began playing it with great expectations. The second game in the Gobliins-series showed clear improvements over its predecessor, being easier to play and fairer, while still retaining the wackiness of the first game. The more I played, the more irritated I became, when the game wouldnāt just stop. I felt that the producers had tried to cram a bit too much into the game, that there was too much of a repetition of similar themes and puzzles and that the whole would have just improved from cutting away some of the material. I feel the need to balance my rating carefully in order to accommodate both of these aspects.
Giantās face says it all
Puzzles and Solvability
Puzzlewise, Gobliins 2 has quite a different feel from Gobliiins. The main reason for this is the move to a more traditional adventure game style, where the player has access to many different screens, instead of being forced to go through a series of discrete levels. Mind you, the game still consists of a linear series of areas, which could even be called levels, but at least these usually contain more than just one screen. This does get rid of the crudest problems of motivation in the first game, where the goal of one screen was not yet clear and became apparent only in light of a later screen.
I have to admit that especially with later parts of Gobliins 2, the goal was often a bit hazy;Ā for instance, here I had no indication I should be creating this portal.
Another big difference lies in the way the goblins are used in the puzzle solving. In the first game, the goblins had clearly distinct roles, for instance, only one of them could pick up and use items. Here, the roles of the goblins are more similar, neither of them having any particular skills the other wouldnāt have. They still do interact with the environment in different manners, but these different manners seem often to be based just on the whim of the producers. They do try to justify these different actions by the different attitudes of the goblins, Winkle being more whimsical than Fingus, but this difference is not very strict ā we do see, e.g. Fingus playing a trick on the cook of the castle.
Or trying to draw something on a picture
Itās difficult to say whether the essentially similar skill set of the two goblins is a positive or a negative thing. On the one hand, in the first game it was usually the inventory person who had the most interesting things to do, the actions of the wizard being way too random and the actions of the strong guy too simplistic and often just pushing switches. In the second game, none of the goblins had a more important role than the other. Indeed, even more so than in the first game, the puzzles often relied on cooperation, when one of the goblin did something and the other had to do something else in the small window of time when the first one was doing it.This was at times even frustrating, especially if the action of the second goblin required precise pixel hunting and/or missing the window meant beginning a long puzzle sequence from the very beginning.
Iāve already spoken of the repetition that hindered my enjoyment of the later parts of the game, and this repetition can be seen especially with puzzles. Many of the puzzles seem like Rube Goldberg machines with an Escherian twist, in that a series of complex and sometimes even geometrically absurd steps (e.g.put goblinās hand here and see it come out in a completely different place) are required for some seemingly easy task, like getting a goblin on top of a shelf. The problem is that many of the steps used ā like the just mentioned hand trick, or the one where a goblin is placed on something that is used to slingshot him ā are introduced quite early in the game and then used over and over again.
Looking back at what Iāve written I might sound overtly negative in my opinion on the puzzles. Even with all their flaws, I do still prefer the idea of freer puzzle combinations in Gobliins 2 to the level-based style of Gobliiins. If only the puzzles would have been more varied and less in need of precise timing and positioning.
Score: 3.
Interface and Inventory
The producers have improved upon the first game and got rid of the ridiculous health bar that was nothing but painful. They even added hotspots, thus avoiding most of the pixel hunting (it still is a bit of a trouble in the timed sequences, where the hotspot exists for a fraction of a second).
Hotspots even tell you the name of the characters
If I do have to say something critical, the game mechanism of changing inventory objects between two goblins seems somewhat superfluous, since most of the time the two goblins have an identical inventory. And speaking of inventory, it is still very bland.
Score: 5
Story and Setting
The story of the game is less complex than in the first Gobliiins. For the most part, thereās basically only one motivation for PCs: rescue Prince and get him home. The final twist of the game, with the Prince being possessed by a demon, comes out of nowhere and feels like it was made just to lengthen the game. Setting, on the other hand, is rich and colourful. Sometimes many of the elements donāt make any sense ā why is there a basketball player on a tree village? ā but this just goes with the general silly tone of the game.
The dream sequences were especially delightful
Score: 5.
Sounds and Graphics
I am pretty sure the producers took the easy route and merely used all the same music as in the previous game ā it still sounds good, but this is a bit lazy. Graphically the game is on par with its predecessor with images reflecting the wacky tone. All in all,since the game looks and sounds like the first one, a similar score is definitely in order.
Score: 6.
Environment and Atmosphere
I applauded the first game for its wealth of silly animated gags. The sequel also delivers on this front. Lot of the charm of the game is trying different variations in interacting with different objects and seeing if the outcome changes. Since the threat of death has been lifted, the players are free to tinker.
Score: 8.
Ā It was not at first apparent that goblins could be used like bowling pins.
No, letās think about this again! The final stages of the game lost the momentum, and all the wackiness just couldnāt help with my growing irritation. Thus, Iāll deduct a few points from this category ā but not too much, since I still adore the beginning.
Score: 6.
Dialogue and Acting
Based on the two games Iāve played, Goblins-series is so heavily focused on clever animations that the producers have mostly ignored text and dialogue. The second game was perhaps a bit more literate than the first, but this isnāt saying much.
The voices speaking the various lines sound more like overeager theater enthusiasts than true professionals. The actor in the role of Fingus is particularly lacking in talent, sounding like a second-rate imitation of Walt Disney voicing Mickey Mouse.
Score: 2.
(3 + 5 + 5 + 6 + 6 + 2)/0.6 = 27/0.6 = 45. If the game would have ended a lot earlier, this would have been a fine score, but since it now continued longer than was necessary and became more than a bit of a chore in its last moments, Iāll deduct one more point. 44 it is then, making the second game a bit less to my liking than the first game. Will Moczarski wins this round!
CAP Distribution
100 CAPs for Ilmari
Blogger Award ā 100 CAPs ā For moving from great enthusiasm to utter boredom in the process of playing and blogging through this game for our enjoyment
38 CAPs for MorpheusKitami
True Companion Award ā 30 CAPs ā For playing along Gobliins 2 almost to the end and proving ample commentary
The Cult of Teeth Award ā 5 CAPs ā For taking part in the teeth appreciation comments
Colonel Mustard ā 3 CAPs ā For research on the linguistics of mayonnaise
15 CAPs for Demon Throne
Teeth Award ā 15 CAPs ā For the best set of teeth in the game
10 CAPs for Will Moczarski
Psychic Prediction Award ā 10 CAPs ā For guessing the exact score of Gobliins 2
9 CAPs for ShaddamIVth
The Cult of Teeth Award ā 5 CAPs ā For taking part in the teeth appreciation comments
Where No Adventure Game Has Gone Before Award ā 4 CAPs ā For finding out the secret of the cosmic whereabouts of TAG headquarters
8 CAPs for MisterKerr
Itās a Good Game Award -8 CAPs ā For sharing interesting analysis and memories on Gobliins 2
5 CAPs for Mayhaym
The Cult of Teeth Award ā 5 CAPs ā For taking part in the teeth appreciation comments
3 CAPs for AgrivarĀ
Mythology 101 Award ā 3 CAPs ā For a creative explanation of mermaid queenās missing eyes
3 CAPs for Lisa H.
Cooking 101 Award ā 3 CAPs ā For explaining how to make mayonnaise
source http://reposts.ciathyza.com/gobliins-2-final-rating/
1 note
Ā·
View note
Text
Lost In Play (Nintendo Switch) - Le test
Lost In Play (Nintendo Switch) ā LeĀ test
Gobliins 2 le Prince Bouffon, Blazing Dragons, Discworld, les Chevaliers de Baphomet, ou encore les aventures du Professeur Laytonā¦ Des jeux flirtant avec une rĆ©alisation proche dāun dessin-animĆ©ā¦ Figurez-vous que cāest exactement ce que nous promet Lost In PlayĀ ! Allez, il est temps de prendre votre bol de chocolat chaud ou vos cĆ©rĆ©ales et de partir Ć lāaventureā¦ (moreā¦)
View On WordPress
0 notes
Note
A reaction of seventeen (Joshua, Jeonghan, mingyu and wonwoo) when their idol crush also likes them? Not sure if you did this (prob not)... but if you did could you put a link pls? Ā”Ā”Ā”Ā”Thank uuuu so muchxhxhxh!!!! Lobe yore blogg ~ Gobliin anon
Hi guys, we have been really busy with work lately and semester 2 is starting again really soon but we will try our hardest to update as frequent as we can! Thank you so much for all the support! Requests are open so please send in your requests! Everything is welcome!
Joshua - At first he would not believe that his idol crush would even know his name. Even though Joshua is part of Seventeen and they are one of the most popular Kpop groups right now, he hasnāt let the fame get to his head. He still thinks of himself as the shy, weird anime fan from LA who loves Kpop. It would take a while for the news to actually sink him. The first time he saw that his crush admitted to thinking Joshua is the most attractive member of Seventeen he would just stand there, jaw dropped and eyes big. The next time Joshua sees his crush you can expect him to either be really smooth and drop hints or heās going to be a blushing mess.
Jeonghan - I feel like he would try his hardest not to show a reaction as he was being interviewed and the interviewer slipped in the fact that his crush said that she found Jeonghan as one of the very good looking members of Seventeen. He would just smile and nod mostly while he was biting his lip really hard to keep his reaction inside. As soon as they left the interview he would be jumping around all bubbly and happy. He would act kinda smug about it like āyeah how could she not think iām good looking? Iām definitely the visuals of this group.ā He would start imagining how it would be next time he saw his crush and would think of what to say because after what he knows he will definitely initiate a conversation.
Mingyu - This boy would literally turn into a ecstatic 5 year old. He would be so happy, so very happy. He was so happy when his crush admitted publicly that her idol crush was Mingyu of Seventeen. He loved the part where she talked about how nervous she gets around Seventeen and especially Mingyu. He loved this because he always thought she didnāt like him back even as a friend but now that he knows the real reason he couldnāt be happier. This boy definitely is confident to call his idol crush and arrange a secret date. Now that he knows his crush feels the same way about him he definitely wonāt hesitate anymore.
Wonwoo - He is the king of keeping a straight face so he actually wonāt react when he is told about how his idol crush feels about him during an interview. He will mostly comment on heās the only decent member so who else would. During the interview he would act like his usual self but the moment he is alone with the other members he will start smiling to himself and saying some of his favourite romantic quotes. He would act really confident around the members saying things like ānext time I see her I will ā¦ā But the moment his crush is in front of him he will freeze and not one word will come out.
Admin Sunshine.
#seventeen#seventeen scenarios#seventeen scenario smut#seventeen scenario fluff#seventeen scenario#svt scenarios#svt reactions#seventeen reactions#seventeen fluff#svt fluff#pledis 17#svt#17#svt 17#17 scenarios#17 reactions#seventeen joshua#seventeen jeonghan#seventeen jisoo#seventeen mingyu#seventeen junghan#seventeen wonwoo#joshua#mingyu#jeonghan#wonwoo
110 notes
Ā·
View notes
Photo
Gobliins 2 predictedĀ Trumpās presidency!Ā
2 notes
Ā·
View notes
Text
One of these days I should replay Gobliins 2 and try to pass this screen.
Replay it because I lost my saves, and try to pass it because I have a backgrounds archive to finish.
1 note
Ā·
View note
Text
REPORT CARD ON THE NEW LUCKY STAR COMPUTER:
I finally got the adapter today and it works! I can use regular keyboards now! So I dived right in to see if thereās anything special. It had nice selection of games, like Doom 2, Lost Vikings, Bad Blood, Dune 1 and 2 and that old DOS version of Mario. There was also a James Bond game that didnāt work, copy of Another World that wasnāt cracked so I coulndāt play it and a Russian version of Gobliins 2, which I guess because the guy I bought it from seemed Russian, but it still stands out from the other games. There was also a shareware version of Jazz Jackrabbit, which is also odd since the rest of the games were full versions. There was also a copy of Bubble Pop, which is the only game out of the selection thats not like a huge well-known game. I actually thought it was Bubble Bobble based on the folder name, but it kind of plays like Snow Bros.
Apart from that, the only other notable thing on this PC was that it also has Chinese version of DOS! The hell? Its still like a regular DOS, but now with added Chinese characters. No idea why it was there.
On more disappointing note, the mouse doesnāt seem to work. I dont know if its the drivers, the COM-port, the adapter or the mouse itself. Using the mouse also seems to lock the keyboard, so thats an issue. It also failed to read the CD-drive in DOS for whatever reason. The sound card works and I guess it sounds okay. Still not sure If Iād swap it to the card I used back in the day. Joystick port works okay, but its more designed for Flight sims and the like so needs more testing.
Next up Iām gonna take out the hard drive, check the COM ports again, put in a bigger hard drive and install Windows 98, because thats what I want to do. Gotta get more compatibility.
For full stats, there is a AMD K6 233hz processor (even though the seller claimed it was only 200, maybe he knows something I dont), 64 megabytes of RAM, 2mb Diamond Stealth 64 video card, 6gb hard drive that contains MS-DOS 7.1 andĀ MM Pro 16V-A soundcard.
0 notes
Video
youtube
MotionRide - Gobliins 2 Music [REMIX]
0 notes
Photo
Gobliins 2 (1992, Coktel Vision)
1 note
Ā·
View note
Video
youtube
MADPlay "Goblin's Quest 3", Part 5: "It's A Kind of Magic"
Blount creepily peeps on his girlfriend as she throws bombs at people. --- SUPPORT MADHOG ON PATREON: http://www.patreon.com/Madhog TUMBLR: http://www.teamyume.tumblr.com FACEBOOK: https://www.facebook.com/adrian.madhog TWITTER: https://twitter.com/AdrianoBordoni1 WEBSITE: http://www.paradiseandfaries.com
#Madhog thy Master#MADPlay#goblins 3#gobliiins#gobliins 2#goblin's quest 3#coktel vision#sierra#adventure game#dos
1 note
Ā·
View note