#gobliins 2
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If you thought Croustibat seemed very much made using Gobliins 2 as a base, wait 'til you see the sprite sheets.
They look so much like the same game, I ask one of them "you want fish sticks", both of them say yes.
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Gobliins6 lanciato su Kickstarter, è il seguito diretto di Gobliins 2
Gobliins6 lanciato su Kickstarter, è il seguito diretto di Gobliins 2 Torna la storica serie Gobliins con Gobliins6, il nuovo capitolo della storica serie di avventure punta e clicca, che è alla ricerca di fondi su Kickstarter. Powered by WPeMatico Torna la storica serie Gobliins con Gobliins6, il nuovo capitolo della storica serie di avventure punta e clicca, che è alla ricerca di fondi su…
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Novinkový souhrn: Alien: Isolation 2, RDR na PC, Gobliins 6, Pathologic ...
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MADPlay "Goblin's Quest 3", Part 8: "Tears of Joy, Wings of Fate"
You will believe a goblin can fly. --- SUPPORT MADHOG ON PATREON: http://www.patreon.com/Madhog TUMBLR: http://www.teamyume.tumblr.com FACEBOOK: https://www.facebook.com/adrian.madhog TWITTER: https://twitter.com/AdrianoBordoni1 WEBSITE: http://www.paradiseandfaries.com
#Madhog thy Master#MADPlay#goblins 3#goblin's quest 3#point & click#adventure game#coktel vision#sierra#gobliiins#gobliins 2
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MotionRide - Gobliins 2 Music [REMIX]
Here's a song cover/REMIX that I always loved the original of while listening to it playing the game (Gobliins 2) on my Amiga 500 back in the nineties. Hope you like it! :)
★ Music and video by MotionRide
You can get the song here: ► https://goo.gl/XsIUGV
You can also get T-shirts with my logos and art here: ► https://motionride.cupsell.pl :)
#edm#dance#music#muzyka#musique#muzik#gobliins 2#amiga#game music#remix#cover#MotionRide#gaming music#game ost#soundtrack
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UK 1992
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Gobliins 2 – Final Rating
By Ilmari
I am a bit torn about Gobliins 2. I began playing it with great expectations. The second game in the Gobliins-series showed clear improvements over its predecessor, being easier to play and fairer, while still retaining the wackiness of the first game. The more I played, the more irritated I became, when the game wouldn’t just stop. I felt that the producers had tried to cram a bit too much into the game, that there was too much of a repetition of similar themes and puzzles and that the whole would have just improved from cutting away some of the material. I feel the need to balance my rating carefully in order to accommodate both of these aspects.
Giant’s face says it all
Puzzles and Solvability
Puzzlewise, Gobliins 2 has quite a different feel from Gobliiins. The main reason for this is the move to a more traditional adventure game style, where the player has access to many different screens, instead of being forced to go through a series of discrete levels. Mind you, the game still consists of a linear series of areas, which could even be called levels, but at least these usually contain more than just one screen. This does get rid of the crudest problems of motivation in the first game, where the goal of one screen was not yet clear and became apparent only in light of a later screen.
I have to admit that especially with later parts of Gobliins 2, the goal was often a bit hazy; for instance, here I had no indication I should be creating this portal.
Another big difference lies in the way the goblins are used in the puzzle solving. In the first game, the goblins had clearly distinct roles, for instance, only one of them could pick up and use items. Here, the roles of the goblins are more similar, neither of them having any particular skills the other wouldn’t have. They still do interact with the environment in different manners, but these different manners seem often to be based just on the whim of the producers. They do try to justify these different actions by the different attitudes of the goblins, Winkle being more whimsical than Fingus, but this difference is not very strict – we do see, e.g. Fingus playing a trick on the cook of the castle.
Or trying to draw something on a picture
It’s difficult to say whether the essentially similar skill set of the two goblins is a positive or a negative thing. On the one hand, in the first game it was usually the inventory person who had the most interesting things to do, the actions of the wizard being way too random and the actions of the strong guy too simplistic and often just pushing switches. In the second game, none of the goblins had a more important role than the other. Indeed, even more so than in the first game, the puzzles often relied on cooperation, when one of the goblin did something and the other had to do something else in the small window of time when the first one was doing it.This was at times even frustrating, especially if the action of the second goblin required precise pixel hunting and/or missing the window meant beginning a long puzzle sequence from the very beginning.
I’ve already spoken of the repetition that hindered my enjoyment of the later parts of the game, and this repetition can be seen especially with puzzles. Many of the puzzles seem like Rube Goldberg machines with an Escherian twist, in that a series of complex and sometimes even geometrically absurd steps (e.g.put goblin’s hand here and see it come out in a completely different place) are required for some seemingly easy task, like getting a goblin on top of a shelf. The problem is that many of the steps used – like the just mentioned hand trick, or the one where a goblin is placed on something that is used to slingshot him – are introduced quite early in the game and then used over and over again.
Looking back at what I’ve written I might sound overtly negative in my opinion on the puzzles. Even with all their flaws, I do still prefer the idea of freer puzzle combinations in Gobliins 2 to the level-based style of Gobliiins. If only the puzzles would have been more varied and less in need of precise timing and positioning.
Score: 3.
Interface and Inventory
The producers have improved upon the first game and got rid of the ridiculous health bar that was nothing but painful. They even added hotspots, thus avoiding most of the pixel hunting (it still is a bit of a trouble in the timed sequences, where the hotspot exists for a fraction of a second).
Hotspots even tell you the name of the characters
If I do have to say something critical, the game mechanism of changing inventory objects between two goblins seems somewhat superfluous, since most of the time the two goblins have an identical inventory. And speaking of inventory, it is still very bland.
Score: 5
Story and Setting
The story of the game is less complex than in the first Gobliiins. For the most part, there’s basically only one motivation for PCs: rescue Prince and get him home. The final twist of the game, with the Prince being possessed by a demon, comes out of nowhere and feels like it was made just to lengthen the game. Setting, on the other hand, is rich and colourful. Sometimes many of the elements don’t make any sense – why is there a basketball player on a tree village? – but this just goes with the general silly tone of the game.
The dream sequences were especially delightful
Score: 5.
Sounds and Graphics
I am pretty sure the producers took the easy route and merely used all the same music as in the previous game – it still sounds good, but this is a bit lazy. Graphically the game is on par with its predecessor with images reflecting the wacky tone. All in all,since the game looks and sounds like the first one, a similar score is definitely in order.
Score: 6.
Environment and Atmosphere
I applauded the first game for its wealth of silly animated gags. The sequel also delivers on this front. Lot of the charm of the game is trying different variations in interacting with different objects and seeing if the outcome changes. Since the threat of death has been lifted, the players are free to tinker.
Score: 8.
It was not at first apparent that goblins could be used like bowling pins.
No, let’s think about this again! The final stages of the game lost the momentum, and all the wackiness just couldn’t help with my growing irritation. Thus, I’ll deduct a few points from this category – but not too much, since I still adore the beginning.
Score: 6.
Dialogue and Acting
Based on the two games I’ve played, Goblins-series is so heavily focused on clever animations that the producers have mostly ignored text and dialogue. The second game was perhaps a bit more literate than the first, but this isn’t saying much.
The voices speaking the various lines sound more like overeager theater enthusiasts than true professionals. The actor in the role of Fingus is particularly lacking in talent, sounding like a second-rate imitation of Walt Disney voicing Mickey Mouse.
Score: 2.
(3 + 5 + 5 + 6 + 6 + 2)/0.6 = 27/0.6 = 45. If the game would have ended a lot earlier, this would have been a fine score, but since it now continued longer than was necessary and became more than a bit of a chore in its last moments, I’ll deduct one more point. 44 it is then, making the second game a bit less to my liking than the first game. Will Moczarski wins this round!
CAP Distribution
100 CAPs for Ilmari
Blogger Award – 100 CAPs – For moving from great enthusiasm to utter boredom in the process of playing and blogging through this game for our enjoyment
38 CAPs for MorpheusKitami
True Companion Award – 30 CAPs – For playing along Gobliins 2 almost to the end and proving ample commentary
The Cult of Teeth Award – 5 CAPs – For taking part in the teeth appreciation comments
Colonel Mustard – 3 CAPs – For research on the linguistics of mayonnaise
15 CAPs for Demon Throne
Teeth Award – 15 CAPs – For the best set of teeth in the game
10 CAPs for Will Moczarski
Psychic Prediction Award – 10 CAPs – For guessing the exact score of Gobliins 2
9 CAPs for ShaddamIVth
The Cult of Teeth Award – 5 CAPs – For taking part in the teeth appreciation comments
Where No Adventure Game Has Gone Before Award – 4 CAPs – For finding out the secret of the cosmic whereabouts of TAG headquarters
8 CAPs for MisterKerr
It’s a Good Game Award -8 CAPs – For sharing interesting analysis and memories on Gobliins 2
5 CAPs for Mayhaym
The Cult of Teeth Award – 5 CAPs – For taking part in the teeth appreciation comments
3 CAPs for Agrivar
Mythology 101 Award – 3 CAPs – For a creative explanation of mermaid queen’s missing eyes
3 CAPs for Lisa H.
Cooking 101 Award – 3 CAPs – For explaining how to make mayonnaise
source http://reposts.ciathyza.com/gobliins-2-final-rating/
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Lost In Play (Nintendo Switch) - Le test
Lost In Play (Nintendo Switch) – Le test
Gobliins 2 le Prince Bouffon, Blazing Dragons, Discworld, les Chevaliers de Baphomet, ou encore les aventures du Professeur Layton… Des jeux flirtant avec une réalisation proche d’un dessin-animé… Figurez-vous que c’est exactement ce que nous promet Lost In Play ! Allez, il est temps de prendre votre bol de chocolat chaud ou vos céréales et de partir à l’aventure… (more…)
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Gobliins 2 predicted Trump’s presidency!
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One of these days I should replay Gobliins 2 and try to pass this screen.
Replay it because I lost my saves, and try to pass it because I have a backgrounds archive to finish.
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REPORT CARD ON THE NEW LUCKY STAR COMPUTER:
I finally got the adapter today and it works! I can use regular keyboards now! So I dived right in to see if there’s anything special. It had nice selection of games, like Doom 2, Lost Vikings, Bad Blood, Dune 1 and 2 and that old DOS version of Mario. There was also a James Bond game that didn’t work, copy of Another World that wasn’t cracked so I coulnd’t play it and a Russian version of Gobliins 2, which I guess because the guy I bought it from seemed Russian, but it still stands out from the other games. There was also a shareware version of Jazz Jackrabbit, which is also odd since the rest of the games were full versions. There was also a copy of Bubble Pop, which is the only game out of the selection thats not like a huge well-known game. I actually thought it was Bubble Bobble based on the folder name, but it kind of plays like Snow Bros.
Apart from that, the only other notable thing on this PC was that it also has Chinese version of DOS! The hell? Its still like a regular DOS, but now with added Chinese characters. No idea why it was there.
On more disappointing note, the mouse doesn’t seem to work. I dont know if its the drivers, the COM-port, the adapter or the mouse itself. Using the mouse also seems to lock the keyboard, so thats an issue. It also failed to read the CD-drive in DOS for whatever reason. The sound card works and I guess it sounds okay. Still not sure If I’d swap it to the card I used back in the day. Joystick port works okay, but its more designed for Flight sims and the like so needs more testing.
Next up I’m gonna take out the hard drive, check the COM ports again, put in a bigger hard drive and install Windows 98, because thats what I want to do. Gotta get more compatibility.
For full stats, there is a AMD K6 233hz processor (even though the seller claimed it was only 200, maybe he knows something I dont), 64 megabytes of RAM, 2mb Diamond Stealth 64 video card, 6gb hard drive that contains MS-DOS 7.1 and MM Pro 16V-A soundcard.
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MotionRide - Gobliins 2 Music [REMIX]
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Gobliins 2 (1992, Coktel Vision)
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MADPlay "Goblin's Quest 3", Part 5: "It's A Kind of Magic"
Blount creepily peeps on his girlfriend as she throws bombs at people. --- SUPPORT MADHOG ON PATREON: http://www.patreon.com/Madhog TUMBLR: http://www.teamyume.tumblr.com FACEBOOK: https://www.facebook.com/adrian.madhog TWITTER: https://twitter.com/AdrianoBordoni1 WEBSITE: http://www.paradiseandfaries.com
#Madhog thy Master#MADPlay#goblins 3#gobliiins#gobliins 2#goblin's quest 3#coktel vision#sierra#adventure game#dos
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Gobliins 2 – Won!
By Ilmari
Prince is auditioning for the role of Arthur Fleck (BTW, notice the picture showing wizard goblin with his friends from the first game)
Last time, Prince had just been possessed by a demon, and the wizard goblin suggested using water from his fountain. The water did separate the demon from the prince, but this wasn’t just a good thing.
Captured again
Prince was gone, wizard was of no use and I had no idea what to do. It was back to testing random things – and mostly enraging the wizard in the process. I quickly found a pencil, and if a goblin tried to draw with it on wizard’s portrait, the wizard would throw a boomerang, which the other goblin could catch. If then a goblin would pour water on the wizard, the wizard would throw a toothpick, which the other goblin could catch with the boomerang. The toothpick could then be used on the teeth of the skeleton, which would open its chest cavity and reveal a bottle which would fall down on the floor and break, leaving only a wet puddle.
I also tried to use the pencil to draw a caricature of the wizard on the blackboard. The wizard wiped it away a few times and finally threw his sponge on the floor. I could then use the sponge to clean the puddle of water. If I then blew the pipe to make some smoke and used the wet sponge on smoke, a portal appeared. Yep, the puzzles have become a bit arbitrary at this point of the game.
Surprise, it’s the same demon we defeated once!
The portal took us to the kingdom of death, where the demon Amoniak was the holding prince in his arms. It was again time to test the various hotspots with both of the gobliins. One “button” particularly threw out eye balls, which a goblin could ride to get to a part of the screen where he could catch a mouse.
Yes, it’s a flying eyeball
The mouse could be used to lure a crocodile to lift its head from one of the holes. Jumping on the crocodile would make the goblin fly through the air. The demon would try to catch the flying goblin, which would allow me to throw a boomerang at a nearby stalactite and hit the demon’s hand with it (yet another tight spot requiring quick timing). At this point, Amoniak lost his grip and the prince ran off.
You can see a monster trying to stop the prince and another eyeball convincing it to let go
I had achieved one goal, and I could now pause and decide what to do next. I was still in the realm of death, with no obvious exit. This was again a time for random experimentation. After a considerable amount of false leads, I noticed that I could drop my wet sponge on a rock and then throw the prince with the eyeball machine on it, making the rock wet in the process. I could then use my pencil to draw something on the rock (yes, the puzzles have become a bit arbitrary).
A doorway!
Bye
This is it, this is the ending?
A bit of a letdown, I have to say. Oh well, I’ll return next week with the ratings.
Session time: 3 h 5 min
Total time: 23 h 15 min
source http://reposts.ciathyza.com/gobliins-2-won/
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