Explore a Githyanki stronghold in this FREE, non-combat, museum-like experience.
Discover Dungeons&Dragons Original Characters from many other creators, uncover trivia and find secrets in this short one-map GZdoom fangame based on the Githyanki race.
Inspired by the beggining of "The Lich-Queens Beloved" adventure and using Baldur's Gate 3 as base.
STORY
"Val'ty (Jez'rathki) was investigating the source of the earthquakes threatening her homeland, the city of Tu'narath in the astral plane.
Following a clue, the Vlaakith's devotee got her hands on a heretical Githyanki disc revealing that Susurrus (Her Queen's palace) is the culprit for the series of tragedies on her land.
However, reporting the findings to his superiors led to the end of the research, the destruction of the disk, and an unfortunate visit from the Queen's inquisitors.
Soon, evidence of Jez'rathki's treason surfaced.
Now, rescued from near death and brought back by rebels, Jez'rathki wakes up in a strange stronghold, but one thing is certain, she still knows the disk's truth, but not sure of what to do with the dangerous information."
DOWNLOAD
// SPECIAL THANKS:
@wanderingnork
Githyanki resources
@des-no9
Gith Language expansion
Help with cutscenes.
@unaarista
For the lovely Jez'rathki postcard birthday gift. :3
OCs FEATURED
@des-no9 with Vanquish
@tunarath with Kith’rak Ilu
@ardentkurashk with Ka'zalii, Knight of the Silver Void
Rook( @astraltadpoled - @astralprisms) with Xa'rok and Skaro - The Shield of Shra'kt'alor
"I am nothing but a granule in the ever changing sands of time. The particles that bind together to create my physical form are barrowed. Once I've had my use of them, they will find their way to another soul - I can only pray that soul harbors more patience than I when listening to you speak... "
A brief rough storyboard clip showing Shaz and his group questioning G'nirra, a wayward Githyanki warrior. G'nirra has been in Faerûne for an extended period of time. Some Githyanki from Shaz's party claim that she has been here too long, that she has lost her way, gone soft, and that her level of confidence in Vlaakith is in doubt. She says she's come across heretical texts and slates, has encountered Githzerai outside of Faerûne, and has been on a mission to find an artifact, only to find out things she openly wishes she hadn't discovered.
Shaz intends to confront her with her fruitless search and this heretical information that have caused her such distress. While the others under his command would prefer to have G'nirra put to death, Shaz thinks he can convert her back to Vlaakith's beliefs and gradually obtain information on how they can continue to carry out their quest to find the relic.
"Githmap" is the silly way I'm calling my GZdoom map for now.
It's is short map where you explore a Githyanki stronghold in first person (playing as a Githyanki as well), made in the Doom Engine. I don't have plans to release it for now, as I'm making it in a way to learn GZdoom.
But because I'm thinking a lot about my Gith OC's Jez'rathki, Draa'zvir and a lot of cool characters made by other kind Gith-enjoyers I'm considering not making this short map as something about me and only for myself but something for the community, a small gift perhaps, I will try to explain my idea below:
Imagine something that looks like Daggerfall but it is just a simple short visit to a virtual museum where you can explore a bit, see the paintings of other people's OCs on the walls, and talk to other Githyanki OCs to know their lore, their favorite food, besides getting the their creators @ (if they want).
That's my idea, reaching out to more Githyanki/Githzerai fans out there and asking if they want to add their OC character as a guest appearance, or opening a way to let everyone sign to participate with their GithOC.
The stronghold from my map is formed by rebels, spies, and simple Gith seeking sanctuary, with the context being inspired by "The Lich-queen's beloved".
I still need to prepare a mini Tutorial on how to get the raw assets ready for me to export them to GZdoom (As I'm doing all the code) for everyone interested in having their OC there.
I don't feel so comfortable now reaching everyone without everything ready (just give a time to prepare a better post)
But I can share the basic concept of how it works:
GRAPHICS
I took screenshots of this character screen of my OCs and NPC's in 5 Directions each (So I will cut the background and convert the sprites)
DIALOGUE TREE
Every NPC OC has a dialogue tree in the Githmap. For that one, I will prepare a series of questions your OC can answer (They can be friendly or rude about it) plus you can also provide additional questions (and answers) for your own OC so I can add them as well.
Each question from my questionnaire is something the player character can choose to ask your OC, stuff like "What do they do for a living?", "what is their story, etc". Your custom questions can go deep on your OC story, like if you want the player to ask "What is the story behind their scars" etc.
I believe the best approach for now is making the map to be set before the events of BG3, because it would be odd if a bunch of OC's lore starts to reference cannon characters in different and contratitory ways, but It will have a few exceptions as I didn't decided everything yet (I need to add a Voss reference sorry).
VOICE PERFORMANCE
Just a warning: Voices are not necessary. I just adding voices if I receive then, If I don't, its fine.
My OC's and NPC's don't have voices in-game , but if someone want to add voice to their OC there's ways do to it:
Recording an mp3 of a greetings message for the player to listen to when talking with your OC for the first time.
Or recording some generic lines that go on most answers.
Or fully recording lines.
CREDITS
As a short one map fangame, I will be credited as the programmer and organizer of the project, each asset used is credited to its original authors, and each person OC and asset will also be credited in two places, in the credits and the in-game dialogue alongside the OC name (example: Draa'zvir [by @vikintor]), because if I add other people OC in the game I want other players to know who created that OC, making it more like a connected experience and giving more musseum vibes.